spell name: DRY WEAPON | list name: Warrior Law | level: 1 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Completely removes surface liquid from one weapon. |
spell name: WAX STRING | list name: Warrior Law | level: 2 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Creates a coating of wax on a bowstring. First two (2) arrows shot from a freshly waxed string are at +5. Bonus not cumulative with Magical bonuses. |
spell name: OIL WEAPON | list name: Warrior Law | level: 3 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Creates a light coating of oil on desired portion of any weapon. |
spell name: REMOVE RUST | list name: Warrior Law | level: 4 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Removes all rust from one weapon. Does not repair any previous rust damage. |
spell name: SHARPEN WEAPON | list name: Warrior Law | level: 5 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Hones edge(s) of any one weapon to desired level of sharpness. Weapon is +5 to the first five (5) attacks made using it. Bonus not cumulative with Magical bonuses. |
spell name: REPEL BLOOD | list name: Warrior Law | level: 6 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Causes blood and/or grime to be shed by weapons/ armor/clothing. Spell only affects normal blood and is not proof against the caustic action of Dragon blood etc. |
spell name: REPAIR LEATHER | list name: Warrior Law | level: 7 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Restores condition of all but destroyed leather items to like-new. This spell completely repairs dry-rotted leather armor, torn leather breeches, shredded leather backpacks etc. |
spell name: REPAIR CRACK | list name: Warrior Law | level: 8 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Repairs and restores wooden items to useful condition. Item repaired may be badly cracked and split, but not totally severed. If spell is cast regularly (daily) on an item, it's breakage factor adjusts upwards by +5%. |
spell name: REPAIR NICK | list name: Warrior Law | level: 9 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Removes blade nicks and aids in keeping weapon serviceable. This spell is primarily to prevent weapon breakage and when used regularly (daily) on an item, it's breakage factor adjusts upwards by +5%. |
spell name: REPAIR WARP | list name: Warrior Law | level: 10 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Straightens and repairs any wooden item including staff, score arrows, wooden door, bows. |
spell name: SHIELD | list name: Warrior Law | level: 11 | realm: Prosaic | type: open prosaic | spell class: F* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Creates an invisible force shield in front of the caster; it subtracts 25 from melee and missile attacks and functions as a normal shield. |
spell name: BLUR | list name: Warrior Law | level: 12 | realm: Prosaic | type: open prosaic | spell class: F* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Causes caster to appear blurred to attackers, subtracting 10 from all attacks. |
spell name: SYNCHRONIZE MOVEMENTS | list name: Warrior Law | level: 13 | realm: Prosaic | type: open prosaic | spell class: U | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to perform repetitive rhythmic movements without thought or concentration. Frees caster's mind to attend to other things. For example, a soldier marching and calling cadence could think of other things while he marched without missing step. |
spell name: KNOW ARMOR | list name: Warrior Law | level: 14 | realm: Prosaic | type: open prosaic | spell class: I | duration: - | range: 10'/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster knows value (within +/-5%), AT, protective value, and materials used in armor's construction. Spell extends to all pieces of armor including helmet, greaves, bracers, gauntlets etc. |
spell name: KNOW WEAPON | list name: Warrior Law | level: 15 | realm: Prosaic | type: open prosaic | spell class: I | duration: - | range: 10'/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster knows value (within +/-5%), attack potential (for example exotic broadsword attacks on the two-handed table at -20), and materials used in weapon's construction. |
spell name: PROTECT WEAPON | list name: Warrior Law | level: 16 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 round / level | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Weapon ensorcelled with this spell is prevented from nicking, losing its edge, and breakage for the duration. However, if a weapon is dropped into an active volcano, all the Prosaic protection spells in the world aren't going to help. Protected weapon is unaffected by material of any hardness, but is subject to normal breakage by magic. |
spell name: SILENCE ARMOR | list name: Warrior Law | level: 17 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster's armor and weapon harness are quieted completely, thus it is possible to be stealthy as a thief while wearing plate armor. |
spell name: BALANCE WEAPON | list name: Warrior Law | level: 18 | realm: Prosaic | type: open prosaic | spell class: F* | duration: 1 round / level | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster may balance anything to increase its suitability for becoming a thrown weapon. For example, caster could throw a two handed sword, chair, or an empty crossbow as well as a normal dagger (no minuses to hit). A 'Balanced' weapon's normal fighting balance is in no way affected. |
spell name: NIGHTVISION | list name: Warrior Law | level: 19 | realm: Prosaic | type: open prosaic | spell class: U | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster can see 100' on a clear night as if it were day. |
spell name: FEIGN DEATH | list name: Warrior Law | level: 20 | realm: Prosaic | type: open prosaic | spell class: U* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster goes into a trance and will appear dead to any normal detection methods (no pulse, breath, body heat etc.). Caster may set the time to wakening at up to 1 min/lvl. Only magic will awaken caster before spell duration ends. |
spell name: MEMORIZE ATTACK | list name: Warrior Law | level: 25 | realm: Prosaic | type: open prosaic | spell class: I | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to memorize the method of attack with an unfamiliar weapon (caster must observe someone fighting or practicing with the weapon). Casting time for this version of the spell is 1 round. After the weapon is stored, caster may recast the spell ('Remember Attack') and fight with the same type of weapon without the -25% non-proficiency penalty for duration. |
spell name: AWAKE | list name: Warrior Law | level: 30 | realm: Prosaic | type: open prosaic | spell class: S* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: This spell will awaken caster from sleep the round following casting (caster can preset conditions under which the spell will activate). |
spell name: REMOVE FATIGUE | list name: Warrior Law | level: 50 | realm: Prosaic | type: open prosaic | spell class: U* | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: For the duration of this spell caster spends no exhaustion points regardless of what his actions or his physical condition (he was previously exhausted). |