spell name:
WEBLINK
list name:
Spell Web
level:
1
realm:
essence/channeling/mentalism
type:
Special
spell class:
M
duration:
10 minutes / level
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell provides the basic link that allows the caster to mystically join together for the purpose of forming a Spellweb. The maximum size of a Spellweb team is equal to the level of the lowest level spellcaster of the group or to the smallest learned portion of Spellweb that any member knows. A chain is only as strong as its weakest link. A twelfth level magician that only knows Spell web to tenth level could only form a Spellweb with ten members (provided they also knew Spell web to at least tenth and were at least tenth level). All members of the Spellweb must use the same realm of magic or at least share it (i.e., Hybrids and Archmages). To be in link range the caster must be touching at least one other member of the Spellweb (with all members touching). If the member leaves link range, he is dropped from the Spellweb.

spell name:
MANA LINK
list name:
Spell Web
level:
2
realm:
essence/channeling/mentalism
type:
Special
spell class:
UF
duration:
10 minutes / level
range:
link
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows the target to draw PPs from the other members of the web if they are willing.

spell name:
SPELL RANGE LINK
list name:
Spell Web
level:
3
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
10 minutes / level
range:
link
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to cast spells on the members of the Spellweb for as long as they are in link range. Even if the caster can't see his fellow member or the range is "touch." Note: Spells with a range of "self' cannot have their ranges extended in this fashion.

spell name:
POSITION SENSE
list name:
Spell Web
level:
4
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
10 minutes / level
range:
link
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows each member to sense the current direction and range of all other members.

spell name:
LONG WEB I
list name:
Spell Web
level:
5
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
10 minutes / level
range:
1'/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell increases the link range of Weblink from touch to 1'/lvl (i.e., the caster must be within 1' per level of another member of the Spellweb to be in link range).

spell name:
SPELL SPREAD I
list name:
Spell Web
level:
7
realm:
essence/channeling/mentalism
type:
Special
spell class:
UF
duration:
1 round / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: The Spellweb members can now share the effects of a spell. Any non-attack spell with a duration other than "instantaneous" and a range other than "self' can be spread among the team. The caster figures the spell's normal duration (for him), and then divides it by the number of members in the web (i.e., if a spell has a duration of 20 minutes and the Spellweb has five members, then the spell will affect all five members for a duration of four minutes) rounding down. Note: At the end of Spell Spread, the affected spell also drops, even if it has a longer duration.

spell name:
WEB CONCENTRATE
list name:
Spell Web
level:
8
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
10 minutes / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: One concentration spell may be maintained by the Spellweb. The caster decides who receives the effect of the spell, and because it is supported by the Spellweb, no one has to concentrate on the spell. Only one Web Concentrate can be in effect at one time.

spell name:
COORDINATION I
list name:
Spell Web
level:
9
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 round / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: While under the effects of this spell the Spellweb members add +5 per member to their BAR (if three members attacked the same target with a base spell, they would all get a +15 to their BAR versus that target).

spell name:
SPELL WEB
list name:
Spell Web
level:
10
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
10 minutes / level
range:
link
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell combines the effects of the first five spells from this list. All rules for forming the Spellweb from Weblink still apply.

spell name:
VISION LINK
list name:
Spell Web
level:
11
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
10 minutes / level
range:
link
area of effect:
self
sourcebook:
rolemaster companion 7
description: For the duration of the spell the caster can see from the viewpoint of any of the other members of the Spellweb by merely concentrating.

spell name:
SPELL SPREAD II
list name:
Spell Web
level:
12
realm:
essence/channeling/mentalism
type:
Special
spell class:
UF
duration:
1 round / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: The Spellweb members can now share the effects of 2 spells. Any non-attack spells with a duration other than "instantaneous" and a range other than "self' can be spread among the team. The caster figures the spells' normal duration (for him), and then divides the duration by the number of members in the web (i.e., if a spell has a duration of 20 minutes and the Spellweb has five members, then the spell will affect all five members for a duration of four minutes) rounding down. Note: At the end of Spell Spread, the affected spells also drop, even if they have a longer duration.

spell name:
MIND LINK
list name:
Spell Web
level:
13
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
10 minutes / level
range:
link
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can communicate with the rest of the Spellweb using telepathy. While much faster than normal speech, it only gives surface thoughts and images. This can be a broadcast mode, shared with the entire web, or an intimate mode, shared with a single member.

spell name:
WEB FOCUS I
list name:
Spell Web
level:
15
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 round / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: The members of the Spellweb may focus power to a single member of the group by concentrating. The target member's level for spell casting will now be raised to his level plus the number of members in the Spellweb. Each round that the target member makes use of this additional spellcasting ability all members must expend one PP to continue to focus the Spellweb.

spell name:
LONG WEB II
list name:
Spell Web
level:
16
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
10 minutes / level
range:
10'/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell increases the link range of Weblink from touch to 10'/lvl (i.e., the caster must be within 10' per level of another member of the Spellweb to be in link range).

spell name:
COORDINATION II
list name:
Spell Web
level:
17
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 round / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: While under the effects of this spell the Spellweb members add +5 per member to their BAR and directed spells attack. Any time any member of the Spellweb attacks the same target with directed or base spells, he gets a +5 per member bonus to the attack (if three members Firebolt the same target, they would all get +15 to directed spell versus that target).

spell name:
WEBJOIN
list name:
Spell Web
level:
18
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 round
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 7
description: The caster may join an ongoing Spellweb by casting this spell and then Spellweb if the web has less than the maximum number of members.

spell name:
SPELL SPREAD III
list name:
Spell Web
level:
19
realm:
essence/channeling/mentalism
type:
Special
spell class:
UF
duration:
1 round / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: The Spellweb members can now share the effects of 3 spells. Any non-attack spells with a duration other than "instantaneous" and a range other than "self' can be spread among the team. The caster figures the spells' normal duration (for him), and then divides the duration by the number of members in the web (i.e., if a spell has a duration of 20 minutes and the Spellweb has five members, then the spell will affect all five members for a duration of four minutes) rounding down. Note: At the end of Spell Spread, the affected spells also drop, even if they have a longer duration.

spell name:
WEBDEFENSE
list name:
Spell Web
level:
20
realm:
essence/channeling/mentalism
type:
Special
spell class:
UF
duration:
1 round / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: The Spellweb members are now linked in such a way that each member receives a +5 bonus per member of the Spellweb to magic RRs. However, if a member fails to resist, then all members of the Spellweb must also resist the spell (with the +5 per member bonus).

spell name:
COORDINATION III
list name:
Spell Web
level:
25
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 round / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: While under the effects of this spell the Spellweb members add +5 per member to their BAR and directed spells attack. Any time any member of the Spellweb attacks the same target with directed or base spells, he gets a +5 per member bonus to the attack (if three members Firebolt the same target, they would all get +15 to directed spell versus that target). Each member will also know which spell the other members are casting, the target, and/or the area that the spell effects will fall.

spell name:
WEB FOCUS II
list name:
Spell Web
level:
30
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 minute / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: The members of the Spellweb may focus power to a single member of the group. No concentration is necessary. The target member's level for spell casting will now be raised to his level plus the number of members in the Spellweb. Each round that the target member makes use of this additional spellcasting ability all members must expend one PP to continue to focus the Spellweb.

spell name:
LONG WEB TRUE
list name:
Spell Web
level:
35
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
10 minutes / level
range:
100'/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell increases the link range of Weblink from touch to 100'/lvl (i.e., the caster must be within 100' per level of another member of the Spellweb to be in link range).

spell name:
SPELL SPREAD TRUE
list name:
Spell Web
level:
40
realm:
essence/channeling/mentalism
type:
Special
spell class:
UF
duration:
1 round / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: The Spellweb members can now share the effects of 1 spell per member. Any non-attack spells with a duration other than "instantaneous" and a range other than "self' can be spread among the team. The spells' duration is 1 rnd/lvl. Note: At the end of Spell Spread, the affected spells also drop, even if they have a longer duration.

spell name:
COORDINATION TRUE
list name:
Spell Web
level:
45
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 minute / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: While under the effects of this spell the Spellweb members add +5 per member to their BAR and directed spells attack. Any time any member of the Spellweb attacks the same target with directed or base spells, he gets a +5 per member bonus to the attack (if three members Firebolt the same target, they would all get +15 to directed spell versus that target). Each member will also know which spell the other members are casting, the target, and/or the area that the spell effects will fall. In addition, the Spellweb acts with the reflexes of the fastest member. The quickest member's stat is used to determine the teams overall initiative (i.e., if the fastest team member has a 96 quickness, then all team members act as if they had a 96 quickness for purposes of determining initiative only).

spell name:
WEB FOCUS TRUE
list name:
Spell Web
level:
50
realm:
essence/channeling/mentalism
type:
Special
spell class:
UF
duration:
1 round / level
range:
link
area of effect:
self
sourcebook:
rolemaster companion 7
description: The members of the Spellweb may focus power to a single member of the group. No concentration is necessary. The target member's level for spell casting will now be raised to his level plus the number of members in the Spellweb. Each round that the target member makes use of this additional spellcasting ability all members must expend one PP to continue to focus the Spellweb. Webmembers receive +5 bonus per member to their RR, but must all resist if a targeted member fails their RR. The Spellweb members can now share the effects of 1 spell per member. Any non-attack spells with a duration other than "instantaneous" and a range other than "self' can be spread among the team. The spells' duration is 1 rnd/lvl. Note: At the end of Spell Spread, the affected spells also drop, even if they have a longer duration. Members can be up to 100'/lvl way from the next nearest member of the web. Finally, while under the effects of this spell the Spellweb members add +5 per member to their BAR and directed spells attack. Any time any member of the Spellweb attacks the same target with directed or base spells, he gets a +5 per member bonus to the attack (if three members Firebolt the same target, they would all get +15 to directed spell versus that target). Each member will also know which spell the other members are casting, the target, and/or the area that the spell effects will fall. In addition, the Spellweb acts with the reflexes of the fastest member. The quickest member's stat is used to determine the teams overall initiative (i.e., if the fastest team member has a 96 quickness, then all team members act as if they had a 96 quickness for purposes of determining initiative only).