spell name: COMPASS | list name: Sailing Law | level: 1 | realm: Prosaic | type: open prosaic | spell class: F | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to determine direction based on the planet's magnetic field. |
spell name: SEXTANT | list name: Sailing Law | level: 2 | realm: Prosaic | type: open prosaic | spell class: F | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to determine location on the planet, to within a few miles. |
spell name: TIE | list name: Sailing Law | level: 3 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: 10'/lvl | area of effect: 1 rope | sourcebook: spell user's companion |
description: Allows caster to instantly fasten a rope to anything it could normally be fastened to, by the use of the appropriate (and most effective) knot. |
spell name: READ TIDE | list name: Sailing Law | level: 4 | realm: Prosaic | type: open prosaic | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to determine the height of the tide, whether it is coming in or going out, and the maximum height (or depth) and time it will reach apogee (or perigee). |
spell name: READ DEPTH | list name: Sailing Law | level: 5 | realm: Prosaic | type: open prosaic | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to determine the depth of the water within range. This information will include maximum depth, minimum depth, and average depth. |
spell name: COIL ROPE | list name: Sailing Law | level: 6 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: 10'/lvl | area of effect: 1 rope | sourcebook: spell user's companion |
description: Allows caster to instantly coil (and untangle, but not unknot) any piece of rope, cord, or twine. |
spell name: PRESERVER | list name: Sailing Law | level: 7 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 hour / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: This spell will allow 1 person per level of the caster to remain afloat for the duration in any type of sea. This spell will allow a person to remain afloat, but will not protect them from wave action or elements, thus it is still possible to drown while using this spell. |
spell name: REPAIR SAIL | list name: Sailing Law | level: 8 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: 10'/lvl | area of effect: 1 tear | sourcebook: spell user's companion |
description: Allows caster to repair one tear in a cloth or canvas up to 1 foot/level in length. Sail is repaired to pre-tear condition. |
spell name: CLIMB RIGGING | list name: Sailing Law | level: 9 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to climb rigging if he were climbing a set of stairs. Caster's hands are freed for other purposes in all but the heaviest seas (when he'll have to use one hand). If caster applies both hands to climbing, it is impossible to knock him out of the rigging (within reason). |
spell name: SPYGLASS | list name: Sailing Law | level: 10 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to view horizon as if objects viewed were 10 times closer than actual. Adds +50 to distance perception rolls. |
spell name: SIGNAL | list name: Sailing Law | level: 11 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 minute / level | range: varies | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to communicate with other ships using one of the normal methods such as flags, fires, lights, drums, etc. Caster may communicate as if by speech through the use of this spell and there is no possibility of his reading or sending a message incorrectly. Effective communication distance varies based on visibility, method used, etc. Under optimal conditions communication distance can be as far as 500 yards/lvl (but not to exceed 10 miles in any case). |
spell name: BILGE | list name: Sailing Law | level: 12 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 hour / level | range: touch | area of effect: 1 ship | sourcebook: spell user's companion |
description: Pumps bilge water out of the lower decks. Caster may cause up to 1 gallon/lvl/rnd to be removed from the ship. |
spell name: BATTEN | list name: Sailing Law | level: 13 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: 10' R/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Allows caster to instantly close up to 1 opening/lvl. Openings are closed and fastened as normal. If an opening has a cover but no fastening (or it is broken) then caster may close one opening with this spell with no possibility of it opening without caster canceling spell or the cover being destroyed. |
spell name: SCRAPE KEEL | list name: Sailing Law | level: 13 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 ship | sourcebook: spell user's companion |
description: Cleans bottom of ship. Removes barnacles, mud, etc. If this spell is used on a regular basis (weekly to monthly depending on the ship and environmental conditions), the ship will gain +10% to its speed. |
spell name: STEER | list name: Sailing Law | level: 14 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 minute / level | range: 10'/lvl | area of effect: 1 ship | sourcebook: spell user's companion |
description: Allows caster to control the direction of the ship from anywhere on the ship as if he were at the wheel. |
spell name: FURL | list name: Sailing Law | level: 15 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Furls (or unfurls) up to 1 sail/lvl of caster. |
spell name: CROW'S NEST | list name: Sailing Law | level: 16 | realm: Prosaic | type: open prosaic | spell class: F | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster may perceive his surroundings as if he were up to 10'/level higher in elevation. This spell doesn't confer any bonuses to perception. However, this spell may be used in conjunction with the Spyglass spell. |
spell name: READ WEATHER | list name: Sailing Law | level: 17 | realm: Prosaic | type: open prosaic | spell class: I | duration: - | range: 1 mi/lvl | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to read weather signs, e.g., clouds, winds, smells, barometric pressure, animal actions, wave action, etc. This will allow caster to predict probable weather conditions for up to 1 hour/level in advance with 90% accuracy. |
spell name: ANCHOR | list name: Sailing Law | level: 18 | realm: Prosaic | type: open prosaic | spell class: F | duration: concentration | range: touch | area of effect: 1 ship | sourcebook: spell user's companion |
description: Allows caster to anchor a ship of up to 1 ton displacement/lvl against movement. Heavy weather may require multiple casting of this spell to hold ship in place. If conditions are severe enough, ship may still break up. |
spell name: BALLAST | list name: Sailing Law | level: 19 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 ship | sourcebook: spell user's companion |
description: Allows caster to vary ballast by up to 200 lbs/lvl (heavier or lighter) to aid in the sailing and control of his ship. This will allow maximum speed and maneuverability for a ship of its size, load, and shape. |
spell name: RAM | list name: Sailing Law | level: 20 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 minute / level | range: 10'/lvl | area of effect: 1 ship | sourcebook: spell user's companion |
description: Allows caster to prevent damage to his ship when engaged in ramming maneuvers by creating structural reinforcement that protects either the fore or aft section of his ship. |
spell name: BECALM | list name: Sailing Law | level: 25 | realm: Prosaic | type: open prosaic | spell class: F | duration: 10 minutes / level | range: touch | area of effect: 1 ship | sourcebook: spell user's companion |
description: Allows caster to banish a wind of up to 1 knot/level that will decreased for the duration. The banished wind must only blow from one direction. If caster wishes to lessen a wind blowing from an additional direction, he must recast the spell. |
spell name: GALE | list name: Sailing Law | level: 25 | realm: Prosaic | type: open prosaic | spell class: F | duration: 10 minutes / level | range: touch | area of effect: 1 ship | sourcebook: spell user's companion |
description: Allows caster to summon a wind of up to 1 knot/level that will blow optimally for the duration. The summoned wind will only blow from one direction. If caster needs the wind to change direction, he must recast the spell. |
spell name: SONAR | list name: Sailing Law | level: 30 | realm: Prosaic | type: open prosaic | spell class: I | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to perceive the bottom and any objects directly beneath ship, as if they were shadows or outlines. Caster is able to perceive to depths of up to 50 feet/level. |
spell name: PROPEL | list name: Sailing Law | level: 50 | realm: Prosaic | type: open prosaic | spell class: F | duration: concentration | range: touch | area of effect: 1 ship | sourcebook: spell user's companion |
description: Allows caster to move ship as if it were being towed in the proper direction. Caster may move ship at speeds of up to 1 knot/ 10 levels. Caster's control of the ship is very precise, and the slower the speed the greater the control. |