spell name: SPELL STORE | list name: Rod Magic | level: 1 | realm: Essence | type: tarotmage base | spell class: F | duration: until cast | range: touch | area of effect: Tarot Rod | sourcebook: rolemaster companion 7 |
description: Caster may cast this spell with any spell he wishes to store; later, the stored spell may be cast at any time with no preparation. The Spell Store spell costs the same number of PPs as the spell stored. The stored spell is placed in the caster's Tarot Rod. To store another spell on the rod, the first spell must be discharged. |
spell name: ROD OF POWER I | list name: Rod Magic | level: 2 | realm: Essence | type: tarotmage base | spell class: F | duration: permanent | range: touch | area of effect: Tarot Rod | sourcebook: rolemaster companion 7 |
description: Turns the caster's Tarot Rod into a +2 spell adder. |
spell name: ROD OF LIGHT | list name: Rod Magic | level: 3 | realm: Essence | type: tarotmage base | spell class: F | duration: 10 minutes / level | range: — | area of effect: Tarot Rod | sourcebook: rolemaster companion 7 |
description: Causes the end of the caster's Tarot Rod to burst into a bright flame, turning it into a torch that will light a 30' radius. The flame is magical, and will not blow out or burn out (until the end of the spell duration), but it can be dispelled or canceled by magical means. The flame does not consume the caster's rod. It may also be used to ignite flammable material as a normal torch. |
spell name: AURA ROD | list name: Rod Magic | level: 4 | realm: Essence | type: tarotmage base | spell class: F | duration: 10 minutes / level | range: — | area of effect: self | sourcebook: rolemaster companion 7 |
description: Creates a fiery aura around the caster's Tarot Rod, making him appear more powerful and subtracting 10 from all attacks against him. The caster need not hold the rod in his hand once the spell has been cast, but it must be in an exposed location on his person. |
spell name: FIRE BRIDGE | list name: Rod Magic | level: 5 | realm: Essence | type: tarotmage base | spell class: F | duration: 1 minute / level | range: — | area of effect: Tarot Rod | sourcebook: rolemaster companion 7 |
description: When the caster's Tarot Rod is placed on the ground (usually at the edge of a chasm), this spell will cause it to expand and change into a 2' wide bridge of fire (length of up to 5' per level). The caster may then cross the bridge with all his personal gear without harm. Anyone else attempting to cross the bridge takes an ‘A' Heat critical each round on the bridge, and risks a 5% chance of falling off the bridge per 5' crossed. The caster may return the Tarot Rod to normal at any time and pick it up at either end. |
spell name: FIRE BOLT (100') | list name: Rod Magic | level: 6 | realm: Essence | type: tarotmage base | spell class: E | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: A bolt of fire is shot from the caster's Tarot Rod (which must be pointed at its target). Results are determined on the Fire Bolt Table. Range is 100'. |
spell name: ROD OF POWER II | list name: Rod Magic | level: 7 | realm: Essence | type: tarotmage base | spell class: F | duration: permanent | range: touch | area of effect: Tarot Rod | sourcebook: rolemaster companion 7 |
description: The caster's rod is turned into a +3 spell adder or 2x multiplier (caster's choice). A Rod of Power I spell must have been cast previously on the rod. |
spell name: FIRE ARMOR I | list name: Rod Magic | level: 8 | realm: Essence | type: tarotmage base | spell class: D | duration: 10 minutes / level | range: — | area of effect: self | sourcebook: rolemaster companion 7 |
description: Causes a "heat shield" to emanate from the caster's Tarot Rod, engulfing him in an invisible force field that protects him from natural heat up to 100°C and subtracts 30 from all heat/fire-based attacks. The caster need not hold the rod in his hand once the spell has been cast, but it must be kept on his person. |
spell name: FIRE BALL | list name: Rod Magic | level: 9 | realm: Essence | type: tarotmage base | spell class: E | duration: - | range: 100' | area of effect: 10’R | sourcebook: rolemaster companion 7 |
description: A 1' radius ball of fire is shot from the caster's Tarot Rod (which must be pointed at its target). It explodes to affect a 10' radius area. Results are determined on the Fire Ball Table. |
spell name: FIRE SERVANT | list name: Rod Magic | level: 10 | realm: Essence | type: tarotmage base | spell class: F | duration: 1 round / level | range: 10’/lvl | area of effect: Tarot Rod | sourcebook: rolemaster companion 7 |
description: Allows the caster to transform his Tarot Rod into a fire servant (from C&T) for the duration of the spell. The servant will follow the instructions of the caster as long as he concentrates; if allowed to move outside the range of this spell, the servant disappears. |
spell name: ROD OF POWER III | list name: Rod Magic | level: 12 | realm: Essence | type: tarotmage base | spell class: F | duration: permanent | range: touch | area of effect: Tarot Rod | sourcebook: rolemaster companion 7 |
description: The caster's rod is turned into a +4 spell adder or 3x multiplier (caster's choice). A Rod of Power II spell must have been cast previously on the rod. |
spell name: AURA ROD TRUE | list name: Rod Magic | level: 13 | realm: Essence | type: tarotmage base | spell class: F | duration: 10 minutes / level | range: — | area of effect: 10'R | sourcebook: rolemaster companion 7 |
description: Creates a fiery aura in a 10'R around the caster's Tarot Rod, making all within radius appear more powerful and subtracting 10 from all attacks against them. The caster need not hold the rod in his hand once the spell has been cast, but it must be in an exposed location on his person. |
spell name: FIRE BOLT (300') | list name: Rod Magic | level: 14 | realm: Essence | type: tarotmage base | spell class: E | duration: - | range: 300' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: A bolt of fire is shot from the caster's Tarot Rod (which must be pointed at its target). Results are determined on the Fire Bolt Table. Range is 300'. |
spell name: FIRE TREE | list name: Rod Magic | level: 15 | realm: Essence | type: tarotmage base | spell class: F | duration: varies | range: touch | area of effect: Tarot Rod | sourcebook: rolemaster companion 7 |
description: For this spell, the caster must imbed one end of his Tarot Rod into fertile soil. The Fire Tree spell is then cast on the rod, causing it to grow over a period of 1 week. The rod will turn into a 6' tree with fiery red and orange leaves. It must be watered daily with cool, clear water from the caster's Tarot Cup (i.e., caster must fill the cup using the Cup Magic Refresh spell). After 1 week, the tree may be uprooted, and the roots cut off. The Tarot Rod then reverts to its normal form. The roots can be used to make 1 dose of Kilmakur, an herb which, when brewed and consumed, protects the ingestor versus heat and flames for 1-10 hours. |
spell name: FIRE ARMOR II | list name: Rod Magic | level: 17 | realm: Essence | type: tarotmage base | spell class: F | duration: 10 minutes / level | range: — | area of effect: self | sourcebook: rolemaster companion 7 |
description: Causes a "heat shield" to emanate from the caster's Tarot Rod, engulfing him in an invisible force field that protects him from natural heat of any temperature and subtracts 75 from all heat/fire-based attacks. The caster need not hold the rod in his hand once the spell has been cast, but it must be kept on his person. |
spell name: ROD OF POWER IV | list name: Rod Magic | level: 18 | realm: Essence | type: tarotmage base | spell class: F | duration: permanent | range: touch | area of effect: Tarot Rod | sourcebook: rolemaster companion 7 |
description: The caster's rod is turned into a +5 spell adder or 4x multiplier (caster's choice). A Rod of Power III spell must have been cast previously on the rod. |
spell name: FIRE ELEMENTAL | list name: Rod Magic | level: 20 | realm: Essence | type: tarotmage base | spell class: F | duration: 1 round / level | range: 10’/lvl | area of effect: Tarot Rod | sourcebook: rolemaster companion 7 |
description: Allows the caster to transform his Tarot Rod into a strong Fire Elemental (from C&T) for the duration of the spell. The elemental will follow the instructions of the caster as long as he concentrates; if allowed to move outside the range of this spell, the servant disappears. |
spell name: POWER TORCH | list name: Rod Magic | level: 25 | realm: Essence | type: tarotmage base | spell class: E | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Causes a continuous stream of very hot fire to shoot from the tip of the caster's Tarot Rod (similar to a powerful blowtorch). The flame can be used to ignite/melt objects, or as a weapon. One wooden object (up to 3' x 3' x 3') can be ignited each round; larger objects can be fully ignited in multiple rounds (e.g., igniting a wooden building measuring 10' x 10' x 10 would take 4 rounds). Metal objects can be melted to slag at the rate of 5 rounds per 3' x 3' x 3' chunk. Anyone unfortunate enough to be attacked by a Power Torch will suffer an ‘E' heat critical each round after the first round (the first-round attack should be treated as a normal Fire Bolt attack). The target may make a maneuver roll each round to try to escape the flame using an appropriate gymnastic or athletic skill (e.g., Jumping or Tumbling if target is near a ledge, Sprinting if in an open area, etc.) modified by the caster's Directed Spell skill for Fire Bolt. |
spell name: ROD OF POWER V | list name: Rod Magic | level: 30 | realm: Essence | type: tarotmage base | spell class: F | duration: permanent | range: touch | area of effect: Tarot Rod | sourcebook: rolemaster companion 7 |
description: The caster's rod is turned into a +6 spell adder or 5x multiplier (caster's choice). A Rod of Power IV spell must have been cast previously on the rod. |
spell name: ROAD OF LIFEF | list name: Rod Magic | level: 50 | realm: Essence | type: tarotmage base | spell class: F | duration: permanent | range: — | area of effect: — | sourcebook: rolemaster companion 7 |
description: This spell, along with the, Road of Life spells on the Cup, Sword, and Pentacle Magic lists, allows the caster to create a "Tarot of Many Teachings" (see item description elsewhere) from his Tarot deck. A full 78-card deck is required. Each of the four Road of Life spells must be cast on the deck each day beginning at full moon and ending the day of the next full moon (requires 2 hours per spell cast, or 8 hours total per day). The caster's four symbol objects must always be close at hand while casting each Road of Life spell. Missing a day means that the caster must begin the casting process over again, and requires the caster to roll a D100 - SD modifier + 3% per days invested in casting the Road of Life spell. If the result of the roll is over 100, then 5-50 cards of the caster's deck were destroyed and must be re-created before beginning again. After successfully enchanting the deck for the indicated number of days, the caster must perform a 50th level Alchemical Ritual, during which he must sacrifice his four symbol objects (rod, cup, sword, and pentacle). The sacrifice of these objects adds +10% each (+40% total) to the chance of the ritual's success (as "Other Influencing Factors"). If the ritual is successful, the Tarot deck is transformed into a "Tarot of Many Teachings," but the caster has no control over the specific effects of each card. New symbol objects may be built using normal guidelines to replace those destroyed during the ritual. Major and Minor Arcana Magic spells cannot be cast using a deck transformed into a "Tarot of Many Teachings," but a new deck may be constructed. |