spell name:
IDENTIFY MERGE
list name:
Power Merge
level:
1
realm:
Channeling
type:
closed channeling
spell class:
I*
duration:
-
range:
self
area of effect:
10'/lvl
sourcebook:
spell user's companion
description: When cast, this spell identifies the type of merged spells within area of affect. This spell would inform the caster that the spells being used upon his companion are merged spells and the exact nature of those spells (spell name if the caster is of the same realm).

spell name:
IDENTIFY CHAIN
list name:
Power Merge
level:
2
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
-
range:
self
area of effect:
10'/lvl
sourcebook:
spell user's companion
description: When cast, this spell identifies the type of chained spell within area of affect. This spell would inform the caster that the spells being used upon his companion are chained spells and the exact nature of those spells (spell name if the caster is of the same realm).

spell name:
MERGE
list name:
Power Merge
level:
3
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
3 spell lvls
sourcebook:
spell user's companion
description: Allows the spell user to cast up to 2 other spells that he could cast normally as long as the levels of the spells do not exceed 3 total levels. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged.

spell name:
ISOLATION
list name:
Power Merge
level:
4
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
1 round / level
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Allows the spell user to isolate up to 3 spells as long as the levels of the spells do not exceed 3 total levels. This, in effect, destroys the merge abilities of spells within range and forces the caster of the merge spells to expend normal time requirements for casting of spells which would normally be merged. This spell also causes the spell effects to act upon each other. For example, a Firebolt and a Waterbolt will cancel each other out. Isolated merge spells must then be dispelled and resisted against individually.

spell name:
MERGE II
list name:
Power Merge
level:
5
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
5 spell lvls
sourcebook:
spell user's companion
description: Allows the spell user to cast up to 3 other spells that he could cast normally as long as the levels of the spells do not exceed 5 total levels. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged.

spell name:
CHAIN
list name:
Power Merge
level:
6
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
2 spells
sourcebook:
spell user's companion
description: Allows the caster to chain the effects of spells together in such a way that they take effect one after the other beginning as soon as the Chain spell is completed. During the first round after the Chain spell is completed, one spell would take effect, and during the next round the next spell. Two spells (4th lvl or less) may be chained per Chain spell. Power points must be expended for this spell and for each of the chained spells. Each succeeding 'chained' spell is directed at the same target as the first, with all applicable bonuses (though relevant rolls are re-rolled each round).

spell name:
ISOLATION II
list name:
Power Merge
level:
7
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
1 round / level
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Allows the spell user to isolate up to 4 spells as long as the levels of the spells do not exceed 5 total levels. This, in effect, destroys the merge abilities of spells within range and forces the caster of the merge spells to expend normal time requirements for casting of spells which would normally be merged. This spell also causes the spell effects to act upon each other. For example, a Firebolt and a Waterbolt will cancel each other out. Isolated merge spells must then be dispelled and resisted against individually.

spell name:
WEAKEN BOND
list name:
Power Merge
level:
8
realm:
Channeling
type:
closed channeling
spell class:
I*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell will eliminate the first spell of any chain spell, and one random merged spell. In a Chain spell of Fire bolt, Fire bolt, lightning bolt, this spell will eliminate the first fire bolt of the chain. The target spell gets no RR.

spell name:
MERGE III
list name:
Power Merge
level:
9
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
7 spell lvls
sourcebook:
spell user's companion
description: Allows the spell user to cast up to 4 other spells that he could cast normally as long as the levels of the spells do not exceed 7 total levels. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged.

spell name:
BREAKER
list name:
Power Merge
level:
10
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Allows the spell user to break the bond chaining up to 2 spells together. This in effect destroys the chain abilities of spells within range and forces the caster of the chain spells to expend normal time requirements for casting of spells which would normally be chained. Broken Chain spells must then be dispelled and resisted again individually.

spell name:
CHAIN II
list name:
Power Merge
level:
11
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
2 spells
sourcebook:
spell user's companion
description: Allows the caster to chain the effects of spells together in such a way that they take effect one after the other beginning as soon as the Chain spell is completed. During the first round after the Chain spell is completed, one spell would take effect, and during the next round the next spell. Two spells (6th lvl or less) may be chained per Chain spell. Power points must be expended for this spell and for each of the chained spells. Each succeeding 'chained' spell is directed at the same target as the first, with all applicable bonuses (though relevant rolls are re-rolled each round).

spell name:
HOLD MERGE
list name:
Power Merge
level:
12
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 day
range:
self
area of effect:
merge spell
sourcebook:
spell user's companion
description: When cast in conjunction with any merge spell, merged spells may be held from costing for the duration of this spell. Other spells may be cast without dropping the held merge. If a Merge spell is being held, a Chain spell may not be held.

spell name:
ISOLATION III
list name:
Power Merge
level:
13
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Allows the spell user to isolate up to 8 spells as long as the levels of the spells do not exceed 9 total levels. This, in effect, destroys the merge abilities of spells within range and forces the caster of the merge spells to expend normal time requirements for casting of spells which would normally be merged. This spell also causes the spell effects to act upon each other. For example, a Firebolt and a Waterbolt will cancel each other out. Isolated merge spells must then be dispelled and resisted against individually.

spell name:
MERGE IV
list name:
Power Merge
level:
14
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
9 spell lvls
sourcebook:
spell user's companion
description: Allows the spell user to cast up to 5 other spells that he could cast normally as long as the levels of the spells do not exceed 6 total levels. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged.

spell name:
WEDGE
list name:
Power Merge
level:
15
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
-
range:
varies
area of effect:
1 spell
sourcebook:
spell user's companion
description: This spell defends the merged or chained spells from a single dispel magic spell. The wedge spell draws the dispel to itself for the purpose of allowing the Merge and Chain spells to break through a single Dispel spell. Note: if two Dispel spells are used, the first will draw off the wedge, and the second will affect the Merge or Chain spell normally.

spell name:
HOLD CHAIN
list name:
Power Merge
level:
16
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
self
area of effect:
chain spell
sourcebook:
spell user's companion
description: When cast in conjunction with any chain spell, chained spells may be held from costing for the duration of this spell. Other spells may be cast without dropping the held chain. If a Chain spell is being held, a Merge spell may not be held.

spell name:
CHAIN III
list name:
Power Merge
level:
17
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
varies
area of effect:
3 spells
sourcebook:
spell user's companion
description: Allows the caster to chain the effects of spells together in such a way that they take effect one after the other beginning as soon as the Chain spell is completed. During the first round after the Chain spell is completed, one spell would take effect, and during the next round the next spell. Two spells (8th lvl or less) may be chained per Chain spell. Power points must be expended for this spell and for each of the chained spells. Each succeeding 'chained' spell is directed at the same target as the first, with all applicable bonuses (though relevant rolls are re-rolled each round).

spell name:
BREAKER II
list name:
Power Merge
level:
18
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Allows the spell user to break the bond chaining up to 3 spells together. This in effect destroys the chain abilities of spells within range and forces the caster of the chain spells to expend normal time requirements for casting of spells which would normally be chained. Broken Chain spells must then be dispelled and resisted again individually.

spell name:
MERGE V
list name:
Power Merge
level:
19
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
12 spell lvls
sourcebook:
spell user's companion
description: Allows the spell user to cast up to 6 other spells that he could cast normally as long as the levels of the spells do not exceed 12 total levels. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged.

spell name:
MIND MERGE
list name:
Power Merge
level:
20
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
varies
range:
varies
area of effect:
2 targets
sourcebook:
spell user's companion
description: Allows the caster lo access any spells from a willing target for the purpose of merging accessed spell or spells with own spells. Spells gained from this spell may in turn be used with the hold merge spell. The gained spell is not learned, it is merely “stored” until cast. For example, the caster casts Mind Merge in conjunction with Merge V, he can then merge any desired spells from himself and target together.

spell name:
CHAIN IV
list name:
Power Merge
level:
25
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
varies
area of effect:
4 spells
sourcebook:
spell user's companion
description: Allows the caster to chain the effects of spells together in such a way that they take effect one after the other beginning as soon as the Chain spell is completed. During the first round after the Chain spell is completed, one spell would take effect, and during the next round the next spell. Two spells (15th lvl or less) may be chained per Chain spell. Power points must be expended for this spell and for each of the chained spells. Each succeeding 'chained' spell is directed at the same target as the first, with all applicable bonuses (though relevant rolls are re-rolled each round).

spell name:
POWER SHARE
list name:
Power Merge
level:
30
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
touch
area of effect:
3 targets
sourcebook:
spell user's companion
description: Allows the caster to increase the attack level of any merged or chained spells. This spell allows for the additional power points used to increase the attack level to come from the caster or a group of willing spell users of any realm. Lending power points to the caster in this manner will not affect the actions of the target.

spell name:
MASS MERGE
list name:
Power Merge
level:
50
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
varies
area of effect:
5 targets
sourcebook:
spell user's companion
description: Allows the spell user to cast up to 7 other spells that he could cast normally as long as the levels of the spells do not exceed 100 total levels. No single spell may be over 20th lvl. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged.