spell name: DETECT MAGIC | list name: Power Mastery | level: 1 | realm: Arcane | type: closed arcane | spell class: I | duration: - | range: self | area of effect: 1' R/lvl | sourcebook: spell user's companion |
description: Caster determines whether there is active magic within range. |
spell name: DETERMINE REALM | list name: Power Mastery | level: 2 | realm: Arcane | type: closed arcane | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster determines which realm a 'Detected; or perceived spell or force of magic is from, e.g., Arcane, Essence, Channelling, etc.. |
spell name: SHARE/LINK | list name: Power Mastery | level: 3 | realm: Arcane | type: closed arcane | spell class: P | duration: varies | range: varies | area of effect: varies | sourcebook: spell user's companion |
description: Caster is able to choose up to 1 other spell caster per level and choose that caster as one of his group (for the other spells on this list). The spell casters are linked until they move farther than 10'/level (of Share/Link caster) away, this spell is dispelled, or another Share/Link is cast. A spell caster may not be linked to more than one group at any time. |
spell name: OVERLOAD PROTECTION | list name: Power Mastery | level: 4 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster creates a 'circuit breaker' protecting himself from channeling mishaps and overload burnout. Assuming a burnout occurs, this spell kicks in, the circuit breaks, and the entire amount of channeled PP or spells are circuited away (the entire amount of either PP or spells is lost). |
spell name: WAITING STORE | list name: Power Mastery | level: 5 | realm: Arcane | type: closed arcane | spell class: U | duration: 1 hour / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to set aside up to his full daily total of PPs to be stored. While these PPs are stored they can't be drained in any way. These PPs show up according to a predetermined (at the time of casting) action, when they will become available to the caster. The caster may not possess any more than his normal maximum PPs at any time. If this spell causes him to exceed this limit, the caster may be subject to burnout. |
spell name: CHANNEL | list name: Power Mastery | level: 6 | realm: Arcane | type: closed arcane | spell class: U | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Adds +2/lvl to caster's Channelling skill for the duration. |
spell name: POWER CONVERSION | list name: Power Mastery | level: 7 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Alters the effective realm of PPs channelled immediately after this spell effectively changing Arcane to Channeling, or Mentalism, or Essence, or Prosaic, but not Psion or Primal Essence. |
spell name: SPELL CONVERSION | list name: Power Mastery | level: 9 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Alters the effective realm of one spell cast immediately after this one such as Arcane to Channeling, or Mentalism, or Essence, or Prosaic, but not Psion or Primal Essence. This causes RRs, dispels, and any other spell effective or affecting rolls to be made against the 'new' realm (whatever it has been changed to). A potent use for this spell would be cross realm channels. |
spell name: BORROW POWER | list name: Power Mastery | level: 10 | realm: Arcane | type: closed arcane | spell class: F | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster may draw PPs from the days to come (steal them from his own future PPs). Caster may draw up to one day's power per 3 levels from the next days to come. The days must be consecutive and begin immediately with tomorrow. Caster may not possess more than his normal amount of PPs or he will suffer burnout. |
spell name: DRAIN PP | list name: Power Mastery | level: 11 | realm: Arcane | type: closed arcane | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Removes up to 1 PP per level of caster from a target (who misses his RR). PPs are simply lost. |
spell name: CANCEL PRIMAL | list name: Power Mastery | level: 12 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 round / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Causes any active spells within a 1' radius per level to resist versus the caster's level (with +30 to their RR) or be dispelled. |
spell name: LEECH | list name: Power Mastery | level: 13 | realm: Arcane | type: closed arcane | spell class: F | duration: until used | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster is able to draw PPs from a magical item. If the item fails it's RR then the caster gains a varying amount of power points based upon this list: +1 PP for Each +1 Bonus; +5 PPs for each x1 Multiplier; +5 PPs for Empathy; +10 PPs for Low Intelligence or above; others depended on GM discretion. |
spell name: POOL OF POWER | list name: Power Mastery | level: 14 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: self | area of effect: varies | sourcebook: spell user's companion |
description: Creates a nebulous 'pool' of power points that may be accessed by any mage who has been included in the Share/Link group. Some or all of the mages included in this pool must donate PPs to form the pool. This pool may contain any amount of power points (up to the full amount of total power points of all mages included in the group) without the danger of burnout to the group of mages. Any mages who die are eliminated from the group (thus changing the amount of power the pool is able to safely contain). If the amount of power contained in the pool goes over the amount possible, then all mages who share in the pool will suffer burnout. Any mages who share in the pool may draw PPs from the pool or their own personal power points to cast their spells. Linked mages may have access to this nebulous power point pool regardless of their respective present locations. |
spell name: CHARGE | list name: Power Mastery | level: 15 | realm: Arcane | type: closed arcane | spell class: F | duration: permanent | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster can recharge any rechargeable magical item (usually staves and wands) by casting this spell and then channeling as many PPs as desired (up to 5 per level) into the item. This spell alters these PPs so they may be accepted by the item as usable effects. To recharge a tenth level effect in an item requires 10 PPs, if less are used, they are simply wasted. If an item is 'overcharged' it will explode releasing all the charges it contained, e.g., a wand of Lightning Bolts (can hold 10 charges) is recharged to 11 charges and explodes doing an 11x Lightning bolt to all within an 11' radius. |
spell name: TAP NODE | list name: Power Mastery | level: 16 | realm: Arcane | type: closed arcane | spell class: F | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster makes a temporary link between himself and an Earth Node to draw up to 1 PP per level into his personal power. If this amount of PPs pushes the caster over his normal PP limit, he will suffer burnout. Caster must be in contact with the Earth Node to successfully complete this spell. |
spell name: POWER SAVER | list name: Power Mastery | level: 17 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 hour / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster creates a temporary adder with this spell. Caster may place this temporary adder into any item he touches or into his mind (his brain is actually the item), but only one may be held in this way. The PPs contained in this adder may not be drained as normal PPs but are still subject to dispels, Anti-Magic Zones, etc. The caster may cast any amount of PPs in this spell (up to his level plus the 18 for the Power Saver spell) to be changed into an adder, but may only cast an equal or lower level spell with the adder. For example, a 30th level caster casts this spell to create an adder and spends 48 PPs casting this spell (18 for the spell and 30 for a max power adder). The caster places his adder into his staff. |
spell name: STORAGE | list name: Power Mastery | level: 18 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 hour / level | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster may store PP in an object to be used later. This object has a maximum storage amount equal to 10x it's remaining Blade Rune potential, and if more is placed in it, the object is destroyed (metal melts, wood and leather burn, etc.). These stored PPs will remain for the duration and then bleed away at 6 PP per hour. |
spell name: MULTIPLIER | list name: Power Mastery | level: 19 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 hour / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Creates a x2 magical multiplier which will work in addition to any other that the caster has in operation, i.e, a caster who has a x3 multiplier and casts this spell will, for the duration, have a x4 multiplier, etc. |
spell name: LOCK STORE | list name: Power Mastery | level: 20 | realm: Arcane | type: closed arcane | spell class: U | duration: 1 hour / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to set aside a certain amount of PPs to be stored. While these PPs are stored they can't be drained in any way. These PPs are made available by executing a predetermined (at the time of casting) action. These power points are then vulnerable to draining etc. However, the caster may also specify a 'lock' during the casting and if this is executed, the PPs again become 'safe' from draining etc. When the PPs are 'safe' they are unusable to the caster, but when usable to the caster they are in danger of being drained along with his normal PPs. Caster may possess an additional amount in his Lock Store equal to his normal daily maximum without danger of burnout, however, if he exceeds this limit, he will suffer burnout. |
spell name: NODE LINK | list name: Power Mastery | level: 25 | realm: Arcane | type: closed arcane | spell class: F | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster makes a temporary link between himself and an Earthnode to draw up to 1 PP per level into his personal power. If this amount of PPs pushes the caster over his normal PP limit, he will suffer burnout. This spell may be used but once per day. Caster need not be in contact with an Earthnode to successfully complete this spell. |
spell name: POWER CONCENTRATION | list name: Power Mastery | level: 30 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: 10/lvl | area of effect: 1 focus | sourcebook: spell user's companion |
description: Creates a focus to concentrate the power points necessary to generate a magical vortex (See Section 8.22 RMCIII) by preventing the dispersion of the Primal Essence. This allows the creation of a vortex for 1/10 the normal necessary PPs. |
spell name: FIELD OF DISPERSION | list name: Power Mastery | level: 50 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 round / level | range: 10/lvl | area of effect: 1' R/lvl | sourcebook: spell user's companion |
description: Creates an area that repels Primal Essence, i.e., no Primal Essence may exist within the area of effect. This spell has the effect of a very limited Anti-Magic Zone. It also cancels Power Concentration and prevents or curtails a Voidal Vortex. |