spell name: ARMOR VIGIL | list name: Mystic Armor | level: 1 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: permanent | range: 5' | area of effect: armor | sourcebook: rolemaster companion 7 |
description: This spell must be cast on a suit of armor before any of the other Armor spells can be used on it. The duration of the vigil depends on the strength of the enchantment (if any) of the armor (1 hour base, plus 1 hour per +10 bonus if enchanted). |
spell name: BARDING | list name: Mystic Armor | level: 2 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: touch | area of effect: 1 steed | sourcebook: rolemaster companion 7 |
description: After this spell is cast, any armor spell effects from this list will also apply to the caster's steed as well. This effect will last only as long as the caster in contact with his mount. |
spell name: TRANSCEND ARMOR I | list name: Mystic Armor | level: 3 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 1 round / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell. |
spell name: ARMOR MANEUVER I | list name: Mystic Armor | level: 4 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to reduce the maneuver modifier due to armor type by 10. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties. |
spell name: SHIELD BLOW I | list name: Mystic Armor | level: 5 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: shield | sourcebook: rolemaster companion 7 |
description: Allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical. The attack may not be from the rear. The critical strike will be changed to reflect this (e.g., a neck strike would be lowered on the chart until it became a shield arm strike or no location is listed). |
spell name: ARMORED ROBES | list name: Mystic Armor | level: 6 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: cloth | sourcebook: rolemaster companion 7 |
description: Allows the caster to increase the AT of the normal clothing he is wearing to AT 4. |
spell name: TRANSCEND ARMOR II | list name: Mystic Armor | level: 7 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell. |
spell name: ARMOR MANEUVER II | list name: Mystic Armor | level: 8 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to reduce the maneuver modifier due to armor type by 20. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties. |
spell name: ARMORED CHAIN | list name: Mystic Armor | level: 9 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: This will increase the AT of a suit of chain (ATs 13-16) by 4. |
spell name: SHIELD BLOW II | list name: Mystic Armor | level: 10 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: shield | sourcebook: rolemaster companion 7 |
description: Allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical. The attack may not be from the rear. The critical strike will be changed to reflect this (e.g., a neck strike would be lowered on the chart until it became a shield arm strike or no location is listed). The critical is also reduced by 1 level in severity. |
spell name: ARMORED PLATE | list name: Mystic Armor | level: 11 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: This will make plate armor immune to armor-cutting weapons and adds +10 to the DB of the wearer of the armor. |
spell name: ARMOR MANEUVER III | list name: Mystic Armor | level: 12 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to reduce the maneuver modifier due to armor type by 30. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties. |
spell name: MYSTIC CHAIN | list name: Mystic Armor | level: 13 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: This will increase the AT of a suit of chain (ATs 13-16) by 4. Any critical strikes made against this armor are reduced by degree of severity. |
spell name: TRANSCEND ARMOR III | list name: Mystic Armor | level: 14 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 10 minutes / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell. |
spell name: SHIELD BLOW III | list name: Mystic Armor | level: 15 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: shield | sourcebook: rolemaster companion 7 |
description: Allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical. The attack may not be from the rear. The critical strike will be changed to reflect this (e.g., a neck strike would be lowered on the chart until it became a shield arm strike or no location is listed). The critical is also reduced by 2 levels in severity. |
spell name: ARMOR MANEUVER IV | list name: Mystic Armor | level: 16 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to reduce the maneuver modifier due to armor type by 40. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties. |
spell name: MYSTIC PLATE | list name: Mystic Armor | level: 17 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: This will make plate armor immune to armor-cutting weapons and adds +10 to the DB of the wearer of the armor. Any critical strikes made against this armor are reduced by one level. |
spell name: BLESS ARMOR | list name: Mystic Armor | level: 18 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: varies | range: touch | area of effect: armor | sourcebook: rolemaster companion 7 |
description: This spell will allow one spell from this list to be placed on the suit of armor of the caster. The spell will be stored in the armor until the caster wills it to go into effect. While this spell is in effect, no other spells from this list may be cast on the armor or the stored spell will go into effect. |
spell name: SHIELD BLOW IV | list name: Mystic Armor | level: 19 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: shield | sourcebook: rolemaster companion 7 |
description: Allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical. The attack may not be from the rear. The critical strike will be changed to reflect this (e.g., a neck strike would be lowered on the chart until it became a shield arm strike or no location is listed). The critical is also reduced by 3 levels in severity. |
spell name: NOBLE ARMOR | list name: Mystic Armor | level: 20 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 10 minutes / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell. Also allows the caster to reduce the maneuver modifier due to armor type by 40. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties. |
spell name: SHIELD BLOW TRUE | list name: Mystic Armor | level: 25 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: shield | sourcebook: rolemaster companion 7 |
description: Allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical. The attack may not be from the rear. The critical strike will be changed to reflect this (e.g., a neck strike would be lowered on the chart until it became a shield arm strike or no location is listed). The critical is also reduced by 4 levels in severity. |
spell name: MANEUVER TRUE | list name: Mystic Armor | level: 30 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 10 minutes / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to reduce the maneuver modifier due to armor type by 40. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties. |
spell name: TRANSCEND ARMOR TRUE | list name: Mystic Armor | level: 35 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 1 hour / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell. |
spell name: BLESS ARMOR TRUE | list name: Mystic Armor | level: 40 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: varies | range: touch | area of effect: armor | sourcebook: rolemaster companion 7 |
description: This spell will allow two spells from this list to be placed on the suit of armor of the caster. The spells will be stored in the armor until the caster wills them to go into effect. While this spell is in effect, no other spells from this list may be cast on the armor or the stored spells will go into effect. |
spell name: MYSTIC ARMOR | list name: Mystic Armor | level: 45 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: This will make plate armor immune to armor-cutting weapons and adds +10 to the DB of the wearer of the armor or increase the AT of a suit of chain (ATs 13-16) by 4. Any critical strikes made against this armor are reduced by two degrees of severity. This spell has no effect if the caster takes crits from the Large or Super-Large critical tables (including Slaying). |
spell name: NOBLE ARMOR TRUE | list name: Mystic Armor | level: 50 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 10 minutes / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell. Also allows the caster to reduce the maneuver modifier due to armor type by 40. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties. This will make plate armor immune to armor-cutting weapons and adds +10 to the DB of the wearer of the armor or increase the AT of a suit of chain (ATs 13-16) by 4. Any critical strikes made against this armor are reduced by 3 degrees of severity. This spell has no effect if the caster takes crits from the Large or Super-Large critical tables (including Slaying). |