spell name: ARCGLOW | list name: Mana Currents | level: 1 | realm: arcane | type: open arcane | spell class: FE | duration: 10 minutes / level | range: Self | area of effect: 1 Hand | sourcebook: rolemaster companion 5 |
description: Causes a glowing ball of electricity, which gives off a light equal to a large torch, to appear in the caster's hand. The caster's hand must be empty. With any strike that the caster makes with this hand, there will be a 50% chance of delivering an "A"" Electrical critical." |
spell name: WELD | list name: Mana Currents | level: 3 | realm: arcane | type: open arcane | spell class: F | duration: concentration | range: Self | area of effect: 1 finger | sourcebook: rolemaster companion 5 |
description: The caster is able to weld ferrous metals together by tracing the parth, with his index finger, along which the two metals are joined. Great for golem constructions. |
spell name: WALL OF LIGHTNING | list name: Mana Currents | level: 5 | realm: arcane | type: open arcane | spell class: E | duration: 1 round / level | range: 100' | area of effect: 10' x 10' x 1' | sourcebook: rolemaster companion 5 |
description: Creates a 10' x 10' x1' wall of arcing current that delivers an "A"" Electrical Critical to targets that come into contact with it." |
spell name: CHARGE ARMOR | list name: Mana Currents | level: 6 | realm: arcane | type: open arcane | spell class: D | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: target is totally protected from all electricity; +20 to all RRs vs electricity; -20 to elemental electricity attacks. |
spell name: LIGHTNING BLADE | list name: Mana Currents | level: 8 | realm: arcane | type: open arcane | spell class: E | duration: 1 round / level | range: 100' | area of effect: Self | sourcebook: rolemaster companion 5 |
description: Causes a broadsword shaped blade to spring forth from the caster's empty hand. The caster may make melee attacks with it using his Directed Spells skill bonus ( with an additional +20), doing damage on the Lightning bolt chart. Normally, this "blade"" can not parry or be parried. The caster may throw the blade at any time (even on the round of casting). The thrown blade is treated as a normal Lightning Bolt." |
spell name: LIGHTNING BALL (20' R) | list name: Mana Currents | level: 10 | realm: arcane | type: open arcane | spell class: E | duration: | range: 100' | area of effect: 20' Radius | sourcebook: rolemaster companion 5 |
description: A 1' ball of fire is shot from the palm of the caster, it explodes to affect a 20' area; results are determined on the Lightning Ball table in Companion 5. |
spell name: GREATER LIGHTNING BLADE | list name: Mana Currents | level: 11 | realm: arcane | type: open arcane | spell class: E | duration: 1 round / level | range: 100' | area of effect: Self | sourcebook: rolemaster companion 5 |
description: Causes a two-handed sword shaped blade to spring forth from the caster's empty hands. It requires two hands to wield. The caster may make melee attacks with it using his Directed Spells skill bonus ( with an additional +35), doing double concossion hit damage on the Lightning bolt chart. Normally, this "blade"" can not parry or be parried. The caster may throw the blade at any time (even on the round of casting). The thrown blade is treated as a normal Lightning Bolt." |
spell name: CIRCLE OF LIGHTNING | list name: Mana Currents | level: 12 | realm: arcane | type: open arcane | spell class: E | duration: 1 round / level | range: 100' | area of effect: 10' Radius | sourcebook: rolemaster companion 5 |
description: Creates a 10' R circle of arcing current that delivers an "A"" Electrical Critical to targets that come into contact with it. The caster may increase the severity of the critical by one for each additional 12 pp he spends for the spell (a=12 |
spell name: FUSE | list name: Mana Currents | level: 13 | realm: arcane | type: open arcane | spell class: F | duration: 2 rounds | range: 100 | area of effect: armor | sourcebook: rolemaster companion 5 |
description: Caster fuses together any metal armor which fails a RR. Target within the armor will receive a "B"" Heat critical the first round and a ""A"" critical the next. Note: Target will probably be incapable of movement until the armor is removed." |
spell name: ELECTRIC ARMOR | list name: Mana Currents | level: 14 | realm: arcane | type: open arcane | spell class: D | duration: 1 minute / level | range: 10' | area of effect: 1 Target | sourcebook: rolemaster companion 5 |
description: Protects target against all electrical based attacks by conferring a +20 bonus. Note: This spell does not protect against light based attacks. |
spell name: LIGHTING BALL (40' R) | list name: Mana Currents | level: 15 | realm: arcane | type: open arcane | spell class: E | duration: | range: 100' | area of effect: 40' Radius | sourcebook: rolemaster companion 5 |
description: A 1' ball of fire is shot from the palm of the caster, it explodes to affect a 40' area; results are determined on the Lightning Ball table in Companion 5. |
spell name: CHAIN LIGHTNING | list name: Mana Currents | level: 16 | realm: arcane | type: open arcane | spell class: FE | duration: | range: 100' | area of effect: V | sourcebook: rolemaster companion 5 |
description: Caster creates a blot of lighting which jumps from target to target unitl the number of targets attacked equals the caster's level divided by 5. Caster's Directed Spell Bonus only applies to the first target. Each target must be within 100' of each other to be affected, otherwise the bolt will simply dissipate. A target may be attacked more than once by the same bolt. A bolt may arc to an object such as a clumn o fstone, a statue, a door, a wall, a floor, or even the ground, and proceed from there. Each target makes a RR with no modifiers. If the target is successful, he is not attack during that jump. If unsuccessful, apply elemental defenses normally. Targets wearing AT 20-17 are penalized by -25 to their RR, AT16-13 = -20, AT 12-9 = -15, AT 8-5 = -10, AT 4-1 = -5. Note: If the bolt fails a resistance roll vs. itself while arching to an inanimate object, it has grounded out and presents no further threat. |
spell name: LIGHTNING ELEMENTAL | list name: Mana Currents | level: 17 | realm: arcane | type: open arcane | spell class: F | duration: concentration | range: 50' | area of effect: V | sourcebook: rolemaster companion 5 |
description: Caster creates a weak Light Elemental which will do his bidding for as long as he concentrates. |
spell name: IMMOLATION | list name: Mana Currents | level: 18 | realm: arcane | type: open arcane | spell class: E | duration: 1 minute / level | range: Self | area of effect: Self | sourcebook: rolemaster companion 5 |
description: Caster's body is covered with arcs of Lightning. He is immune to all forms of electricity. Anyone within 5' suffers an "A"" Electrical critical (no RR). Anyone in physical contact suffers a ""C"" Electrical critical. Physical attacks from the caster that deliver a critical also deliver a ""A"" Electrical critical. All items on the caster's person are immune to electricity for the duration of the this spell |
spell name: DEATH STROKE | list name: Mana Currents | level: 19 | realm: arcane | type: open arcane | spell class: E | duration: | range: 100' | area of effect: 1 Target | sourcebook: rolemaster companion 5 |
description: A bolt of lightning is shot from the palm of the caster's hand. Add the caster's Directed Spell bonus and roll on the Lightning Bolt chart. All critical are automatically "E""s." |
spell name: INFUSION | list name: Mana Currents | level: 20 | realm: arcane | type: open arcane | spell class: E | duration: 1 round / 10 failure | range: 100' | area of effect: 1 Target | sourcebook: rolemaster companion 5 |
description: Target suffers an "E"" Electrical critical each round for 1 rnd/10% failure." |
spell name: STORM CHAIN | list name: Mana Currents | level: 25 | realm: arcane | type: open arcane | spell class: FE | duration: | range: 200' | area of effect: V | sourcebook: rolemaster companion 5 |
description: Caster creates a bolt of lighting which jumps from target to target unitl the number of targets attacked equals the caster's level divided by 5. One additional chain is released for every 10 levels of the caster. Caster's Directed Spell Bonus only applies to the first target. Each target must be within 100' of each other to be affected, otherwise the bolt will simply dissipate. A target may be attacked more than once by the same bolt. A bolt may arc to an object such as a clumn o fstone, a statue, a door, a wall, a floor, or even the ground, and proceed from there. Each target makes a RR with no modifiers. If the target is successful, he is not attack during that jump. If unsuccessful, apply elemental defenses normally. Targets wearing AT 20-17 are penalized by -25 to their RR, AT16-13 = -20, AT 12-9 = -15, AT 8-5 = -10, AT 4-1 = -5. Note: If the bolt fails a resistance roll vs. itself while arching to an inanimate object, it has grounded out and presents no further threat. |
spell name: RAZE | list name: Mana Currents | level: 30 | realm: arcane | type: open arcane | spell class: E | duration: 1 round / level | range: 100' | area of effect: 50' x 50' x 50' | sourcebook: rolemaster companion 5 |
description: Balls of Lightning rain down from above, affecting an area 50' x 50' x 50' and delivering "A"" electical criticals." |
spell name: LIGHTNING DELUGE | list name: Mana Currents | level: 50 | realm: arcane | type: open arcane | spell class: E | duration: 1 round / level | range: 100' | area of effect: 50' x 50' x 50' | sourcebook: rolemaster companion 5 |
description: Balls of Lightning rain down from above, affecting an area 50' x 50' x 50' and delivering "B"" electical criticals. Caster may increase the area of affect by one increment every three rounds by concentrating (he must be within 10'/lvl of each newly affected area as it is razed.) The areas must be connected and each individual area will be active one round/level (i.e. |