spell name: FIND SIGN | list name: Mage Sign | level: 1 | realm: Arcane | type: closed arcane | spell class: F | duration: concentration | range: 100' | area of effect: 5'R | sourcebook: rolemaster companion 7 |
description: This spell causes any Mage Signs within range to become visible to the caster. Caster may scan one 5' radius area per round. The Signs remain visible as long as the caster concentrates. |
spell name: READ MESSAGE | list name: Mage Sign | level: 2 | realm: Arcane | type: closed arcane | spell class: I | duration: - | range: touch | area of effect: Sign | sourcebook: rolemaster companion 7 |
description: Allows the caster to read a message written into a Sign. |
spell name: IDENTIFY SIGN | list name: Mage Sign | level: 3 | realm: Arcane | type: closed arcane | spell class: I | duration: - | range: touch | area of effect: Sign | sourcebook: rolemaster companion 7 |
description: Allows the caster to identify the creator of a Sign. |
spell name: STORE SIGN | list name: Mage Sign | level: 4 | realm: Arcane | type: closed arcane | spell class: F | duration: permanent | range: touch | area of effect: Sign | sourcebook: rolemaster companion 7 |
description: Caster memorizes the design of someone else's Sign. |
spell name: MAGE SIGN | list name: Mage Sign | level: 5 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 day / level | range: touch | area of effect: 4"R" | sourcebook: rolemaster companion 7 |
description: With this spell the caster leaves his personal Sign on a surface. The Sign is invisible, but will register as a faint source of magic to a Detect Power or similar spell. Each Mage has one and only one unique Sign. This spell must be cast before any higher level spells on this list. The higher level spells on this list are added options to the Sign. A caster may add other spells from this list to his own Sign at any time in the future, provided the Sign still exists and is within range. The caster may recast this spell to erase his own Sign (not someone else's). The GM may want to limit the total number of Signs the caster has written at any time. |
spell name: MESSAGE | list name: Mage Sign | level: 6 | realm: Arcane | type: closed arcane | spell class: F | duration: as Sign | range: touch | area of effect: Sign | sourcebook: rolemaster companion 7 |
description: Caster can include a short message (up to one word per level) in his Sign. The message is not actually written out, it is written into the Sign. A Read Message spell is necessary to read the message. This spell can only be cast on one of the Caster's own Signs. |
spell name: SIGN STATUS | list name: Mage Sign | level: 7 | realm: Arcane | type: closed arcane | spell class: F | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster knows how many Signs he has written, whether any are still trapped or waiting, and how many PPs are stored in each one. |
spell name: SIGN EMPATHY | list name: Mage Sign | level: 8 | realm: Arcane | type: closed arcane | spell class: F | duration: as Sign | range: touch | area of effect: Sign | sourcebook: rolemaster companion 7 |
description: Allows caster to impart an emotion or vague feeling into his Sign. For example, he could add a feeling of fear to a message requesting aid. This spell can only be cast on one of the Caster's own Signs. |
spell name: CALLING SIGN | list name: Mage Sign | level: 9 | realm: Arcane | type: closed arcane | spell class: F | duration: as Sign | range: touch | area of effect: Sign | sourcebook: rolemaster companion 7 |
description: With this spell, the caster can have his Sign send out a subtle signal. Anyone who can cast spells off this list should get a Perception roll to know that a Sign is within range. The caster may vary the difficulty modifier when this spell is cast. This spell does not automatically make the Sign visible, a Find Sign still must be cast. This spell can only be cast on one of the Caster's own Signs. |
spell name: ERASE SIGN | list name: Mage Sign | level: 10 | realm: Arcane | type: closed arcane | spell class: F | duration: permanent | range: touch | area of effect: Sign | sourcebook: rolemaster companion 7 |
description: Allows the caster to remove someone else's Sign. The Sign resists at the level of the caster who wrote it. |
spell name: PERMANENT SIGN | list name: Mage Sign | level: 11 | realm: Arcane | type: closed arcane | spell class: F | duration: permanent | range: touch | area of effect: 4"R" | sourcebook: rolemaster companion 7 |
description: With this spell the caster leaves his personal Sign on a surface. This Sign is permanent. The Sign is invisible, but will register as a faint source of magic to a Detect Power or similar spell. Each Mage has one and only one unique Sign. This spell must be cast before any higher level spells on this list. The higher level spells on this list are added options to the Sign. A caster may add other spells from this list to his own Sign at any time in the future, provided the Sign still exists and is within range. The caster may recast this spell to erase his own Sign (not someone else's). The GM may want to limit the total number of Signs the caster has written at any time. |
spell name: BEACON SIGN | list name: Mage Sign | level: 12 | realm: Arcane | type: closed arcane | spell class: F | duration: as Sign | range: touch | area of effect: Sign | sourcebook: rolemaster companion 7 |
description: Allows the caster to know the exact direction and distance to one of his own Signs. This gives the caster a bonus (GM's discretion) to spells requiring this information. For example, the caster could Teleport (if he knew the spell) to the Sign with only a 1% chance of error. This spell can only be cast on one of the Caster's own Signs. |
spell name: SIGN TRAP | list name: Mage Sign | level: 13 | realm: Arcane | type: closed arcane | spell class: F | duration: as Sign | range: touch | area of effect: Sign | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to store a spell in the Sign so that it will be cast the next time anyone attempts to cast a Read Message spell on it. This spell can only be cast on one of the Caster's own Signs. |
spell name: VISIBLE SIGN | list name: Mage Sign | level: 14 | realm: Arcane | type: closed arcane | spell class: F | duration: as Sign | range: touch | area of effect: Sign | sourcebook: rolemaster companion 7 |
description: This spell makes the Sign visible so that anyone may see it. This spell can only be cast on one of the Caster's own Signs. |
spell name: POWER SIGN | list name: Mage Sign | level: 16 | realm: Arcane | type: closed arcane | spell class: F | duration: as Sign | range: touch | area of effect: Sign | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to store PPs in his Sign. To remove the PPs, any caster who knows this list may store the Sign (using a Sign Store spell) and then make a Power Projection skill roll (the caster may vary the difficulty modifier). The caster of the Power Sign spell does not have to store his own Sign and gains +100 the Power Projection roll. The Caster may store up to one PP per level, but the Sign will lose one PP per day. This spell can only be cast on one of the Caster's own Signs. |
spell name: SIGN SPEECH | list name: Mage Sign | level: 18 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 round / level | range: 1 mi/lvl | area of effect: Sign | sourcebook: rolemaster companion 7 |
description: Allows the caster to make mental contact with another caster through a Sign. The caster of this spell must first store someone's Sign. Then when this spell is cast if the caster of the Sign is within range the two casters can converse mentally. Note that the caster of the Sign Speech spell must be touching the Sign of the other caster at all times during the conversation. |
spell name: WAITING SIGN | list name: Mage Sign | level: 20 | realm: Arcane | type: closed arcane | spell class: F | duration: as Sign | range: touch | area of effect: Sign | sourcebook: rolemaster companion 7 |
description: Hides caster's Sign until the condition the caster set when this spell is cast is met. The Sign may be delayed up to one day per level of the caster. While hidden the Sign will not respond to any spells from this list or any Detect spells. Some examples of triggers include: a Find Sign spell from a specific caster, a length of time, a certain creature walks by, etc. This spell can only be cast on one of the Caster's own Signs. |
spell name: ANNOUNCEMENT | list name: Mage Sign | level: 25 | realm: Arcane | type: closed arcane | spell class: F | duration: as Sign | range: touch | area of effect: Sign | sourcebook: rolemaster companion 7 |
description: This spell allows the Message written into a Sign to be read by anyone who sees the Sign (e.g. a Read Message spell is unnecessary). This spell can only be cast on one of the Caster's own Signs. |
spell name: MISSION | list name: Mage Sign | level: 30 | realm: Arcane | type: closed arcane | spell class: F | duration: as Sign | range: touch | area of effect: Sign | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to write a Quest spell into the Sign. If someone reads the message they must make an RR versus the caster's level or attempt to complete the mission. If the target willingly submits to the mission then he gets a +10 to everything directly relating the mission (GM's discretion, be strict). Otherwise, this spell functions like Quest from the Closed Essence list: Spirit Mastery. This spell can only be cast on one of the Caster's own Signs. |
spell name: SIGN SUMMONS | list name: Mage Sign | level: 50 | realm: Arcane | type: closed arcane | spell class: F | duration: - | range: 100 mi/lvl | area of effect: Sign | sourcebook: rolemaster companion 7 |
description: If a caster stores someone's Sign and then casts this spell, the caster of the Sign is transported to the Sign. The caster of the Sign knows the name, race and general nature of the summoner and can refuse the summons gaining a +50 to the RR. If the caster is out of range then he gets a vague idea of the direction, distance and nature of the summoner. |