spell name: HORSE FAMILIAR | list name: Horseman's Way | level: 1 | realm: Mentalism | type: beastmaster base | spell class: M | duration: permanent | range: touch | area of effect: 1 horse | sourcebook: rolemaster companion 7 |
description: Allows caster to attune himself to one horse. This spell must be cast as a normal Familiar spell, but the caster cannot view the world by the horse's senses. The caster will then be able to cast spells affecting his Horse Familiar. |
spell name: FAMILIAR TONGUE | list name: Horseman's Way | level: 2 | realm: Mentalism | type: beastmaster base | spell class: I | duration: 1 minute / level | range: touch | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: Allows caster to mentally communicate with his Horse Familiar. The Horse still has an animal intelligence. |
spell name: FAMILIAR DIRECTION | list name: Horseman's Way | level: 3 | realm: Mentalism | type: beastmaster base | spell class: I | duration: - | range: 5 miles/lvl | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: Allows caster to know if his Horse Familiar is still alive and to know his direction and distance. |
spell name: JUMP | list name: Horseman's Way | level: 4 | realm: Mentalism | type: beastmaster base | spell class: F* | duration: - | range: mounted | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: Allows Horse Familiar to jump, up to a length of 50' and/or 20' high. This includes a safe landing. If this is running jump, the length can be doubled. |
spell name: RUN | list name: Horseman's Way | level: 5 | realm: Mentalism | type: beastmaster base | spell class: F | duration: 10 minutes / level | range: mounted | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: Allows the Horse Familiar to run (2x pace) without tiring. |
spell name: MOUNTED COMBAT I | list name: Horseman's Way | level: 6 | realm: Mentalism | type: beastmaster base | spell class: M | duration: 1 round / level | range: mounted | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: Allows caster, when he fights from horseback, to make his mount attack at the same time with no modifications. |
spell name: SPRINT | list name: Horseman's Way | level: 7 | realm: Mentalism | type: beastmaster base | spell class: F | duration: 10 minutes / level | range: mounted | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: Allows the Horse Familiar to sprint (3x pace) without tiring. |
spell name: ONE BODY | list name: Horseman's Way | level: 8 | realm: Mentalism | type: beastmaster base | spell class: S | duration: 1 minute / level | range: mounted | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: For the duration of this spell, every herb that the caster will use and curative spells affecting him will also affect his Horse Familiar. |
spell name: JUMP II | list name: Horseman's Way | level: 9 | realm: Mentalism | type: beastmaster base | spell class: F* | duration: - | range: mounted | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: Allows Horse Familiar to jump, up to a length of 75' and/or 30' high. This includes a safe landing. If this is running jump, the length can be doubled. |
spell name: MOUNTED COMBAT II | list name: Horseman's Way | level: 10 | realm: Mentalism | type: beastmaster base | spell class: M | duration: 1 round / level | range: mounted | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: Allows caster, when he fights from horseback, to make his mount attack at the same time with a +15 modification. |
spell name: FAST SPRINT | list name: Horseman's Way | level: 11 | realm: Mentalism | type: beastmaster base | spell class: F | duration: 10 minutes / level | range: mounted | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: Allows the Horse Familiar to fast sprint (4x pace) without tiring. |
spell name: ONE BLOOD | list name: Horseman's Way | level: 12 | realm: Mentalism | type: beastmaster base | spell class: S | duration: 1 minute / level | range: mounted | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: Caster and his mount are physically tied for the duration of this spell. If the caster or the horse is wounded, the wound is shared between both: half damage to the caster and half to his horse. If a killing critical is taken, both caster and his horse are killed. |
spell name: BRAVE HORSE | list name: Horseman's Way | level: 13 | realm: Mentalism | type: beastmaster base | spell class: M | duration: 10 minutes / level | range: touch | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: Allows Horse Familiar to totally ignore a natural fear (for a horse: fire, snakes, precipices, etc.). |
spell name: WONDERFUL JUMP | list name: Horseman's Way | level: 14 | realm: Mentalism | type: beastmaster base | spell class: F* | duration: - | range: mounted | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: Allows Horse Familiar to jump, up to a length of 100' and/or 40' high. This includes a safe landing. If this is running jump, the length can be doubled. |
spell name: MOUNTED COMBAT III | list name: Horseman's Way | level: 15 | realm: Mentalism | type: beastmaster base | spell class: M | duration: 1 round / level | range: mounted | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: Allows caster, when he fights from horseback, to make his mount attack at the same time with a +30 modification. |
spell name: DASH | list name: Horseman's Way | level: 16 | realm: Mentalism | type: beastmaster base | spell class: F | duration: 10 minutes / level | range: mounted | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: Allows the Horse Familiar to dash (5x pace) without tiring. |
spell name: JUMP TRUE | list name: Horseman's Way | level: 20 | realm: Mentalism | type: beastmaster base | spell class: F* | duration: - | range: mounted | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: Allows Horse Familiar to jump, up to a length of 125' and/or 50' high. This includes a safe landing. If this is running jump, the length can be doubled. |
spell name: MOUNTED COMBAT TRUE | list name: Horseman's Way | level: 25 | realm: Mentalism | type: beastmaster base | spell class: M | duration: 1 round / level | range: mounted | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: Allows caster, when he fights from horseback, to make his mount attack at the same time with a +50 modification. |
spell name: BROTHER HORSE | list name: Horseman's Way | level: 30 | realm: Mentalism | type: beastmaster base | spell class: M | duration: 1 minute / level | range: mounted | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: For the duration of this spell, every friendly spell affecting caster (i.e. caster is a willing target) will also affect his mount. |
spell name: CENTAUR | list name: Horseman's Way | level: 50 | realm: Mentalism | type: beastmaster base | spell class: F | duration: 1 minute / level | range: mounted | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: The Caster and his Horse are one being for the duration of this spell. They can communicate mentally with no limitation. This spell includes the combined effects of One Body, One Blood, Mounted Combat True and Dash. |