spell name:
IDENTIFY
list name:
Genetic Ways
level:
1
realm:
Channeling
type:
animist base
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to determine exact scientific classification of chosen creature (kingdom, phylum, etc.).

spell name:
DETECT DEFECT
list name:
Genetic Ways
level:
2
realm:
Channeling
type:
animist base
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may detect any birth defects present in a fetus while it is still within the womb.

spell name:
DETERMINE TRAIT
list name:
Genetic Ways
level:
3
realm:
Channeling
type:
animist base
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may identify 1 trait (tall-short, fat-thin, hair-eye-skin color and texture, digit number, tail, etc.), and learn of its placement and relevance to the target.

spell name:
DETERMINE PARENTS
list name:
Genetic Ways
level:
4
realm:
Channeling
type:
animist base
spell class:
I
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may determine, from tissue samples (one from each possible parent and child), which are the originating progenitors of a being.

spell name:
REJECT
list name:
Genetic Ways
level:
5
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cause a target to reject altered DNA. This will aid target in eliminating viruses, cancer, etc. (aiding by allowing another RR for one failed or adding +1 per level of caster to one as yet unmade).

spell name:
ACCEPT
list name:
Genetic Ways
level:
6
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cause a target to accept altered DNA. This immuno-suppressive spell will prevent rejection of transplanted tissue, altered DNA, RNA, etc.

spell name:
IDENTIFY TRAIT
list name:
Genetic Ways
level:
7
realm:
Channeling
type:
animist base
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may determine exactly which portions of a chromosome are responsible for one trait found in an organism. When altering a specific trait within a target, knowledge of the trait (through Identify Trait spell) allows caster to gain +1 per level to his Biochemistry roll.

spell name:
RNA PROTECTION
list name:
Genetic Ways
level:
8
realm:
Channeling
type:
animist base
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may protect a target against mutation of any RNA or messenger RNA for the duration of this spell.

spell name:
CONTROL DIFFERENTIATION
list name:
Genetic Ways
level:
9
realm:
Channeling
type:
animist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may alter the cell specialization of up to 1 cubic inch per level of the matter of one being. The cells may be 'programmed' to perform many different functions, including re-growth of lost tissue (1 week per cubic inch of flesh regrown (excluding brain and nerves)), secretion (insulin, sugar, blood, water, hormones, etc.), mutation, etc. This spell must be cast for each differentiation the caster wishes to evoke.

spell name:
MEIOSIS
list name:
Genetic Ways
level:
10
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to join together chromosomes from a male and female for the purpose of creating a fertilized egg. The chromosomes needed may come from any cells of the two parents. An essential receptacle is required for the placement and the growth of the fertilized egg, e.g., the egg must be placed within a natural or artificial womb. Only one fertilization per casting of this spell.

spell name:
DECREASE SPEED
list name:
Genetic Ways
level:
11
realm:
Channeling
type:
animist base
spell class:
U
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: This spell allows caster to decrease the speed at which cells multiply. The decrease is 2% per level of the caster. This spell may also slow aging and healing.

spell name:
INCREASE SPEED
list name:
Genetic Ways
level:
12
realm:
Channeling
type:
animist base
spell class:
U
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: This spell allows caster to increase the speed at which cells multiply. The increase is 2% per level of the caster. This spell may speed the aging and healing process.

spell name:
LINK GENE
list name:
Genetic Ways
level:
13
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster 'links' any one trait to any other trait. For example, hair color and eye color are loosely 'linked', meaning that a blond or red -haired individual will usually have lighter skin than someone who has brown or black hair. This spell allows caster to cause any one trait to become 100% linked to another trait. For example, linking height to IQ would mean that the taller the target was the greater his reasoning bonus, linking eye color to agility would mean that the blue-eyed (or hazel or brown) individual would be measurably more agile (higher agility bonus) than the average person of his race. This 'mutation' will follow the target through his progeny.

spell name:
CONTROL DUPLICATION
list name:
Genetic Ways
level:
14
realm:
Channeling
type:
animist base
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to either prevent or enhance mutation of cell division in a target. Thus, caster is able to keep the DNA 'pure' (with no mutation) or pollute it with mutations. If caster chooses to pollute the DNA, the target makes a RR and for every 5% missed by takes 1 random physical alteration critical (random regarding severity and roll).

spell name:
DOMINANT
list name:
Genetic Ways
level:
15
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cause any one recessive trait to be dominant over the dominant trait. This 'mutation' will follow the target through his progeny. A target need not possess the dominant trait to have a recessive trait 'asserted'. A caster may be homozygous recessive and through this spell would become (at least as far the target and his progeny were concerned) homozygous dominant.

spell name:
RNA MANIPULATION
list name:
Genetic Ways
level:
16
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: RNA is the genetic message carrier of the body. With this spell the caster is able to alter or control one of the various body functions (by up to +/-1% per level) including temperature, hormonal balance and production, inter- and intra-cellular fluid and chemical balance, cell production, etc. This spell must be cast to affect the change and recast to undo or alter a change further.

spell name:
PROGENITOR
list name:
Genetic Ways
level:
17
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to join together chromosomes from any two targets (2 males, 2 females, or male and female) for the purpose of creating a fertilized zygote. The chromosomes needed may come from any cells of the two parents. An essential receptacle is required for the placement and the growth of the fertilized egg, e.g., the egg must be placed within a natural or artificial womb. Only one fertilization per casting of this spell. If two females are used as the donators of the genetic material, then the offspring may only be female (XX chromosomes only).

spell name:
SPLICE GENE
list name:
Genetic Ways
level:
18
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may add a predetermined part of one gene to another (one trait per spell cast). Spliced genes may come from other races or animals. Caster may thus splice the Elven trait of night vision to that of a human and create a human with night vision.

spell name:
CONTROL NUMBER
list name:
Genetic Ways
level:
19
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may alter the number of chromosomes needed for procreation of a target. For example, humans normally require 46 chromosomes to create a viable fetus, com requires 20, etc. With this spell, a caster could alter the number of chromosomes of the target to allow it to physically and genetically combine with an animal or plant with a different number of chromosomes. This spell doesn't alter the amount of genetic material by increasing or decreasing the required number of chromosomes, just the number of chromosomes. Thus, a horse combining with a man would produce a half man/half horse combination.

spell name:
DNA MANIPULATION
list name:
Genetic Ways
level:
20
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gains near-total control of the DNA of a target. Only one trait may be altered per casting of this spell. The exact location and use of the trait must be known for this spell to be attempted.

spell name:
EVOLUTION
list name:
Genetic Ways
level:
25
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may 'evolve' a target along specific lines, to be stronger, taller, more intelligent, etc. For example, caster may alter one race stat bonus by up to +/-1 per 5 levels of caster (with another random stat being affected inversely to the chosen stat).

spell name:
MITOSIS
list name:
Genetic Ways
level:
30
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may control the amount of DNA material that goes into fetus from each parent. For example, Parent A will contribute 90% of the DNA of the fetus and Parent B will contribute the remaining 10%, etc.

spell name:
CLONE
list name:
Genetic Ways
level:
50
realm:
Channeling
type:
animist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to create an exact duplicate of a target, from a sample of live cells of that being. This clone will be exact in every physical way, including mood, thought patterns, etc. but excluding memories (no experience).