spell name: BECOME VISIBLE | list name: Fey Magic | level: 1 | realm: essence/channeling/mentalism | type: Special | spell class: UF* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to become visible for one round without affecting any previously cast Invisibility spell. Caster becomes visible the round after this spell is cast. During this round, the caster's Invisibility spell will remain intact regardless of his actions (even attacks). In the round afterwards, the caster once again becomes invisible. |
spell name: STEALTH | list name: Fey Magic | level: 2 | realm: essence/channeling/mentalism | type: Special | spell class: UF•* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Grants the caster a +75 bonus to Stalk and Hide rolls. |
spell name: DISTRACTION | list name: Fey Magic | level: 3 | realm: essence/channeling/mentalism | type: Special | spell class: FM• | duration: 1 round / 10 failure | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: Target is at -30 for all actions. The nature of the distraction should vary from whipping winds to sneezing fits (GM's discretion based on the race of Faerie). |
spell name: SOUND MIRAGE | list name: Fey Magic | level: 4 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 10 minutes / level | range: 100' | area of effect: 10'R | sourcebook: rolemaster companion 7 |
description: Caster creates a simple set of immobile sounds in a 10' Radius. |
spell name: INVISIBILITY | list name: Fey Magic | level: 5 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster and everything around him (up to 1' Radius) is invisible for 24 hours or until he makes a violent action. |
spell name: LIGHT MIRAGE | list name: Fey Magic | level: 6 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 10 minutes / level | range: 100' | area of effect: 10'R | sourcebook: rolemaster companion 7 |
description: Caster creates a single immobile image no larger than a 10' radius. |
spell name: CONFUSION | list name: Fey Magic | level: 7 | realm: essence/channeling/mentalism | type: Special | spell class: M• | duration: 1 round / 10 failure | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: Target is incapable of making decisions or initiating action; he may continue to fight current foes or in self-defense. |
spell name: PICK POCKET | list name: Fey Magic | level: 8 | realm: essence/channeling/mentalism | type: Special | spell class: FP•* | duration: - | range: touch | area of effect: target | sourcebook: rolemaster companion 7 |
description: Caster may remove one object from the target's person unless target makes an RR. If target makes his RR by more than 25, he knows of the attempt. |
spell name: FUMBLE | list name: Fey Magic | level: 9 | realm: essence/channeling/mentalism | type: Special | spell class: F• | duration: 1 round / 10 failure | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: Target's moving maneuvers are modified by -100. If he tries to attack, he will fumble. |
spell name: FEE’S BOLT | list name: Fey Magic | level: 10 | realm: essence/channeling/mentalism | type: Special | spell class: E | duration: - | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: A bolt is shot from caster's hand. This attack is resolved on the Shock Bolt table using criticals determined by the GM for each race of Faerie. Some examples are: Acid criticals for Gremlins, Water (Impact) for Fosse-Grims, and so on. |
spell name: (UN)LOCK | list name: Fey Magic | level: 11 | realm: essence/channeling/mentalism | type: Special | spell class: F• | duration: - | range: 100' | area of effect: 1 lock | sourcebook: rolemaster companion 7 |
description: Caster can cause any lock/door/container touched to be locked or unlocked (the lock is normally locked and can be readily opened). |
spell name: PHANTASM | list name: Fey Magic | level: 12 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 10 minutes / level | range: 100' | area of effect: 10'R | sourcebook: rolemaster companion 7 |
description: Creates the image of one object or being that will move however the caster wants while he concentrates. When the caster stops concentrating the image remains, but it stops moving (the caster can resume concentration later and resume moving the phantasm). The image can be any size that would fit into a 10'R sphere. One of the following options may also be chosen: a) an extra sense can be added (the corresponding "Mirage" spell must be known), b) the duration can be doubled, c) the radius of the sphere limiting the size of the image can be doubled, d) the range can be doubled, or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision). |
spell name: LONG DOOR | list name: Fey Magic | level: 13 | realm: essence/channeling/mentalism | type: Special | spell class: F•* | duration: - | range: 10' | area of effect: target | sourcebook: rolemaster companion 7 |
description: Caster teleports target to any point up to 100' away. |
spell name: SLEEP | list name: Fey Magic | level: 14 | realm: essence/channeling/mentalism | type: Special | spell class: M• | duration: 1 hour / 10 failure | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: Target falls into a deep sleep, from which he may not be awoken. |
spell name: FEE’S BALL | list name: Fey Magic | level: 15 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: - | range: 100' | area of effect: 10'R | sourcebook: rolemaster companion 7 |
description: A 1' radius ball of Essence is shot from the caster's palm; it explodes in a 10' radius. Results of this attack are rolled on the Cold Ball attack table using appropriate criticals (GM's discretion). For example, Water (Impact) criticals for Naiads, Cold criticals for Frost Sprites, etc. |
spell name: AMNESIA | list name: Fey Magic | level: 20 | realm: essence/channeling/mentalism | type: Special | spell class: M• | duration: 1 day / 10 failure | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: Target loses all his memories, but not his skills. |
spell name: LONG SLEEP | list name: Fey Magic | level: 25 | realm: essence/channeling/mentalism | type: Special | spell class: M• | duration: 1 month / 10 failure | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: Target falls into a deep sleep, from which he may not be awoken. |
spell name: BLESS/CURSE | list name: Fey Magic | level: 30 | realm: essence/channeling/mentalism | type: Special | spell class: F• | duration: permanent | range: touch | area of effect: target | sourcebook: rolemaster companion 7 |
description: Caster bestows a blessing or curse upon a new-born baby. For instance, Great Beauty/Ugliness, Health/ Sickness, etc. GM must use discretion with this spell. |
spell name: LONG SLEEP TRUE | list name: Fey Magic | level: 40 | realm: essence/channeling/mentalism | type: Special | spell class: M• | duration: 1 year / level | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: Target falls into a deep sleep, from which he may not be awoken. |
spell name: FEY MASTERY | list name: Fey Magic | level: 50 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may use one lower level spell off this list each round, spell lasts one round per level. |
spell name: REINCARNATION | list name: Fey Magic | level: 60 | realm: essence/channeling/mentalism | type: Special | spell class: FH | duration: permanent | range: touch | area of effect: dead fey spirit | sourcebook: rolemaster companion 7 |
description: If this spell is cast on a dead fey before its spirit leaves its body, then it will be reincarnated in a new-born or recently created body (GM's discretion). |
spell name: FEY KING/QUEEN | list name: Fey Magic | level: 75 | realm: essence/channeling/mentalism | type: Special | spell class: FDU | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Grants caster a visible aura of demigodhood. Caster gains the following bonuses: +25 DB, +25 RR, +25 OB, +5 to AT(i.e., AT 6 becomes AT 11), criticals done to the caster use the Large Creature table, and +25 to all skills. There can be only one Fey King and Queen at a time. The caster of this spell is also the only being able to teach the casting of spell from this list. |