spell name:
CAMPFIRE
list name:
Encampments
level:
1
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
10'
area of effect:
one fire
sourcebook:
rolemaster companion 7
description: This spell allows the caster to start a fire in all but the most extreme conditions (e.g. thunderstorms). The caster must have a source of fuel for the fire.

spell name:
MEND CLOTH
list name:
Encampments
level:
2
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
touch
area of effect:
one garment
sourcebook:
rolemaster companion 7
description: This spell repairs rips and tears in one cloth garment. It will not replace missing material.

spell name:
MEND ARMOR
list name:
Encampments
level:
3
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
touch
area of effect:
one suit of armor
sourcebook:
rolemaster companion 7
description: This spell will repair, clean and polish one suit of non-magical armor.

spell name:
MEND WEAPONS
list name:
Encampments
level:
4
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
touch
area of effect:
one weapon
sourcebook:
rolemaster companion 7
description: This spell will repair, clean, and sharpen one non-magical weapon.

spell name:
FLETCHING
list name:
Encampments
level:
5
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to make arrows or bolts from appropriate material in 1/10th the normal time.

spell name:
BATTLE FEAST
list name:
Encampments
level:
6
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
touch
area of effect:
one feast
sourcebook:
rolemaster companion 7
description: This spell causes a huge meal to be prepared from raw foodstuffs (the spell does not create the food). Anyone who eats the food will have +5 to morale rolls for the rest of the day. The feast will feed 5 people per level of the caster.

spell name:
PILLAGE & PLUNDER
list name:
Encampments
level:
8
realm:
Mentalism
type:
arms master base
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster the location and approximate value of a defeated foe's treasure. This information is vague and general. For example, It might tell him there is 1,000 gp in the cellar but not that it is in a secret vault under a wine keg. This spell can only be used after the caster has defeated an opponent (to the victor go the spoils!).

spell name:
BREAK CAMP
list name:
Encampments
level:
9
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
varies
range:
100'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell allows the caster to organize the packing of gear and the preparation to travel so that a camp can be broken in l/10th the normal time.

spell name:
LIGHTS OUT
list name:
Encampments
level:
10
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
-
range:
5'/lvl
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell instantly extinguishes all non-magical sources of light in the caster's camp. This spell will only work in the caster's own camp (i.e., it will not function as an "attack" on enemy camps).

spell name:
DON ARMOR
list name:
Encampments
level:
11
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to put on his armor in 1/10th the normal time.

spell name:
MAKE CAMP
list name:
Encampments
level:
12
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
varies
range:
100'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell allows the caster to organize the setting up of a camp so that it is finished in 1/10th the normal time.

spell name:
FIND FOOD
list name:
Encampments
level:
13
realm:
Mentalism
type:
arms master base
spell class:
I
duration:
1 hour / level
range:
100'
area of effect:
1000’R/lvl
sourcebook:
rolemaster companion 7
description: This spell allows the caster to organize foraging parties so that they gain a +75 to their collective foraging rolls.

spell name:
SET WATCH
list name:
Encampments
level:
14
realm:
Mentalism
type:
arms master base
spell class:
I
duration:
1 hour / level
range:
100'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell allows the caster to organize watches and patrols so that they gain +25 to surprise/avoidance rolls.

spell name:
BARRIER TRENCH
list name:
Encampments
level:
16
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 hour / level
range:
10’
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: A trench with wooden stakes in the bottom comes into being around the caster's camp, the trench is 10' wide by 10' deep and 10' per level long. It takes one round per foot of length to form. Anyone falling into the pit will take a +10 Fall/ Crush attack and a +50 Medium Stinger attack.

spell name:
WOODEN PALISADE
list name:
Encampments
level:
19
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 hour / level
range:
10’
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell creates a 10' high wooden wall around the caster's camp. The maximum length of the wall is 10' per level.

spell name:
ALARM SOUNDING
list name:
Encampments
level:
20
realm:
Mentalism
type:
arms master base
spell class:
I
duration:
1 hour / level
range:
100'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell allows the caster to set up an alarm in the camp. At the time of casting, a "password" is chosen. When anyone utters the password in the area of the spell, a loud alarm sound is heard. This will give anyone who is sleeping a +50 to awaken. Anyone alert will automatically perceive the alarm.

spell name:
SIEGE WEAPON
list name:
Encampments
level:
25
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to construct one siege weapon (e.g., a catapult or a siege tower) in 1/10h the normal time. This spell does not provide the materials.

spell name:
EARTHEN PALISADE
list name:
Encampments
level:
30
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell creates a 10' high wall of packed earth around the caster's camp. The maximum length of the wall is 10' per level.

spell name:
STONE PALISADE
list name:
Encampments
level:
50
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell creates a 10' high wall of stone around the caster's camp. The maximum length of the wall is 10' per level.