spell name: CAMPFIRE | list name: Encampments | level: 1 | realm: Mentalism | type: arms master base | spell class: F | duration: - | range: 10' | area of effect: one fire | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to start a fire in all but the most extreme conditions (e.g. thunderstorms). The caster must have a source of fuel for the fire. |
spell name: MEND CLOTH | list name: Encampments | level: 2 | realm: Mentalism | type: arms master base | spell class: F | duration: - | range: touch | area of effect: one garment | sourcebook: rolemaster companion 7 |
description: This spell repairs rips and tears in one cloth garment. It will not replace missing material. |
spell name: MEND ARMOR | list name: Encampments | level: 3 | realm: Mentalism | type: arms master base | spell class: F | duration: - | range: touch | area of effect: one suit of armor | sourcebook: rolemaster companion 7 |
description: This spell will repair, clean and polish one suit of non-magical armor. |
spell name: MEND WEAPONS | list name: Encampments | level: 4 | realm: Mentalism | type: arms master base | spell class: F | duration: - | range: touch | area of effect: one weapon | sourcebook: rolemaster companion 7 |
description: This spell will repair, clean, and sharpen one non-magical weapon. |
spell name: FLETCHING | list name: Encampments | level: 5 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 hour / level | range: touch | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to make arrows or bolts from appropriate material in 1/10th the normal time. |
spell name: BATTLE FEAST | list name: Encampments | level: 6 | realm: Mentalism | type: arms master base | spell class: F | duration: - | range: touch | area of effect: one feast | sourcebook: rolemaster companion 7 |
description: This spell causes a huge meal to be prepared from raw foodstuffs (the spell does not create the food). Anyone who eats the food will have +5 to morale rolls for the rest of the day. The feast will feed 5 people per level of the caster. |
spell name: PILLAGE & PLUNDER | list name: Encampments | level: 8 | realm: Mentalism | type: arms master base | spell class: I | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell gives the caster the location and approximate value of a defeated foe's treasure. This information is vague and general. For example, It might tell him there is 1,000 gp in the cellar but not that it is in a secret vault under a wine keg. This spell can only be used after the caster has defeated an opponent (to the victor go the spoils!). |
spell name: BREAK CAMP | list name: Encampments | level: 9 | realm: Mentalism | type: arms master base | spell class: U | duration: varies | range: 100' | area of effect: one camp | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to organize the packing of gear and the preparation to travel so that a camp can be broken in l/10th the normal time. |
spell name: LIGHTS OUT | list name: Encampments | level: 10 | realm: Mentalism | type: arms master base | spell class: F* | duration: - | range: 5'/lvl | area of effect: one camp | sourcebook: rolemaster companion 7 |
description: This spell instantly extinguishes all non-magical sources of light in the caster's camp. This spell will only work in the caster's own camp (i.e., it will not function as an "attack" on enemy camps). |
spell name: DON ARMOR | list name: Encampments | level: 11 | realm: Mentalism | type: arms master base | spell class: U | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to put on his armor in 1/10th the normal time. |
spell name: MAKE CAMP | list name: Encampments | level: 12 | realm: Mentalism | type: arms master base | spell class: U | duration: varies | range: 100' | area of effect: one camp | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to organize the setting up of a camp so that it is finished in 1/10th the normal time. |
spell name: FIND FOOD | list name: Encampments | level: 13 | realm: Mentalism | type: arms master base | spell class: I | duration: 1 hour / level | range: 100' | area of effect: 1000’R/lvl | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to organize foraging parties so that they gain a +75 to their collective foraging rolls. |
spell name: SET WATCH | list name: Encampments | level: 14 | realm: Mentalism | type: arms master base | spell class: I | duration: 1 hour / level | range: 100' | area of effect: one camp | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to organize watches and patrols so that they gain +25 to surprise/avoidance rolls. |
spell name: BARRIER TRENCH | list name: Encampments | level: 16 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 hour / level | range: 10’ | area of effect: one camp | sourcebook: rolemaster companion 7 |
description: A trench with wooden stakes in the bottom comes into being around the caster's camp, the trench is 10' wide by 10' deep and 10' per level long. It takes one round per foot of length to form. Anyone falling into the pit will take a +10 Fall/ Crush attack and a +50 Medium Stinger attack. |
spell name: WOODEN PALISADE | list name: Encampments | level: 19 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 hour / level | range: 10’ | area of effect: one camp | sourcebook: rolemaster companion 7 |
description: This spell creates a 10' high wooden wall around the caster's camp. The maximum length of the wall is 10' per level. |
spell name: ALARM SOUNDING | list name: Encampments | level: 20 | realm: Mentalism | type: arms master base | spell class: I | duration: 1 hour / level | range: 100' | area of effect: one camp | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to set up an alarm in the camp. At the time of casting, a "password" is chosen. When anyone utters the password in the area of the spell, a loud alarm sound is heard. This will give anyone who is sleeping a +50 to awaken. Anyone alert will automatically perceive the alarm. |
spell name: SIEGE WEAPON | list name: Encampments | level: 25 | realm: Mentalism | type: arms master base | spell class: F | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to construct one siege weapon (e.g., a catapult or a siege tower) in 1/10h the normal time. This spell does not provide the materials. |
spell name: EARTHEN PALISADE | list name: Encampments | level: 30 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 hour / level | range: 10' | area of effect: one camp | sourcebook: rolemaster companion 7 |
description: This spell creates a 10' high wall of packed earth around the caster's camp. The maximum length of the wall is 10' per level. |
spell name: STONE PALISADE | list name: Encampments | level: 50 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 hour / level | range: 10' | area of effect: one camp | sourcebook: rolemaster companion 7 |
description: This spell creates a 10' high wall of stone around the caster's camp. The maximum length of the wall is 10' per level. |