spell name:
TRANSFER I
list name:
Empath
level:
1
realm:
Psion
type:
closed psion
spell class:
P*
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: The Telepath need only touch the injured party, and the wound is transferred to the Telepath in only one round (both must be 'static'). This transfer costs 1 Psion point per wound (GM discretion; though in general an area or critical type could be considered one wound; e.g., a 25-hit wound bleeding 3 hits per round is all one injury. This designation bears no resemblance to the process needed to heal the injury from the Telepath.) Even a first-level Telepath could transfer any injury-though he might not survive long afterwards. Once transferred, the injuries are as if the Telepath had actually received them (e.g., they begin to bleed, etc...), and can be healed using the Psions below. All of the Psions but the Transferrals are Subconscious-triggered automatically by the Telepath's unconscious mind. In this way the Telepath might Transfer wounds, pass out from the pain/ hits/etc., and his body will automatically begin healing until he is out of Psion Points. Empaths have an intuitive understanding of how much they can take before assuming a fatal burden (GM should do a quick analysis) and normally their instinct for self-preservation would prevent a fatal Transferral.

spell name:
CLOTTING III
list name:
Empath
level:
2
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Will close a wound of up to 3 hits bleeding severity/md. Patient cannot move appreciably or the wound will reopen.

spell name:
CUT REPAIR I
list name:
Empath
level:
3
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Will close a wound of 1 hit per round bleeding, permanently. When bleeding has stopped completely, wound is totally healed.

spell name:
PAIN RELIEF TRUE
list name:
Empath
level:
4
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: 1 hit/round of concussion damage is relieved.

spell name:
TISSUE REPAIR
list name:
Empath
level:
5
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to repair one damaged (but not destroyed) muscle or tendon. This requires ten minutes.

spell name:
CLOTTING TRUE
list name:
Empath
level:
6
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Any one bleeding wound is instantly closed. Cut Repair is needed to completely heal the wound, however.

spell name:
FRACTURE REPAIR
list name:
Empath
level:
7
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This Psion will repair bone or cartilage which is broken but not shattered or destroyed. The process takes ten minutes.

spell name:
MASK PAIN
list name:
Empath
level:
8
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to absorb an additional 50% of his normal total hits before losing consciousness.

spell name:
CUT REPAIR TRUE
list name:
Empath
level:
9
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Any one bleeding wound is instantly closed and is fully healed.

spell name:
TRANSFER TRUE
list name:
Empath
level:
10
realm:
Psion
type:
closed psion
spell class:
H*
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster may Transfer an many wounds as desired upon himself, moving from patient to patient, if desired.

spell name:
NEUTRALIZE POISON
list name:
Empath
level:
11
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Consider the poison to be the Psion target, and it must make a RR vs attack. RR failure means that the poison is permanently rendered harmless (and the Empath is immune to this poison forever). The process takes 1 minute.

spell name:
TISSUE REPAIR TRUE
list name:
Empath
level:
12
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to repair one damaged muscle or tendon in but 1 minute. A destroyed tissue may be regenerated in 10 minutes (though the caster must remain immobile).

spell name:
MASK PAIN TRUE
list name:
Empath
level:
13
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to absorb twice the hits he could normally, before losing consciousness. Note that hits may never exceed Total hits plus Constitution.

spell name:
FRACTURE REPAIR TRUE
list name:
Empath
level:
14
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to repair one damaged (including shattered) bone or cartilage in 1 minute. A destroyed bone may be regenerated in 10 minutes (though the caster must remain immobile).

spell name:
REGENERATION
list name:
Empath
level:
15
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: 5 hit/round of concussion damage are relieved.

spell name:
NEUTRALIZE DISEASE
list name:
Empath
level:
16
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Consider the disease to be the Psion target, and it must make a RR vs attack. RR failure means that the disease is permanently rendered harmless (and the Empath is immune to this disease forever). The process takes 1 minute.

spell name:
HEALING
list name:
Empath
level:
17
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: 3 hits/lvl of caster of concussion damage are relieved.

spell name:
LORD EMPATH
list name:
Empath
level:
20
realm:
Psion
type:
closed psion
spell class:
H*
duration:
permanent
range:
30 m
area of effect:
self
sourcebook:
spell user's companion
description: Caster may 'reach out' telepathically and take upon himself a wound from up to 30 meters away. Because of the strain and complexity, only one wound may be taken and healed at a time in this way.

spell name:
REGENERATION TRUE
list name:
Empath
level:
25
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to regenerate lost limbs, damaged or destroyed organs (not the brain) while in a trance. Because of the nature of such injuries, the wound is not actually 'transferred' (though ^Transferral Psion must be cast in order to link the Empath and patient nervous systems). The patient's limb/organ is regenerated in 1 - 100 minutes (GM discretion; varies with severity) and kept alive in the meantime by the Empath's body. After the healing, the Empath lapses into a coma for 1-100 hours(hours equals minutes of healing required) while he recovers.

spell name:
EMPATHIC TRANCE
list name:
Empath
level:
30
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the Empath the unique ability to cast more than one healing Psion on themselves simultaneously. The normal limit is one per 10 levels at a time, but more are possible if the Empath's life is endangered otherwise. The Empath may also draw on as many as 3x per 10 levels their normal daily allotment of Psion Points, but is incapable of casting any Psion until they 'catch up' (e.g., if the next three days worth of Psions are used, they are unable to cast any for the next three days). He is in a Trance for the duration of regeneration.

spell name:
EMPATHIC BOND
list name:
Empath
level:
40
realm:
Psion
type:
closed psion
spell class:
H*
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell user's companion
description: Empath must be touching target when the Psion is initially cast; afterwards, any wounds taken by the target (as long as he is in range) are automatically transferred to the caster. Caster may break the Psion either permanently or temporarily at any time. Caster's unconsciousness will suspend it in any case if he is on the brink of death.

spell name:
EMPATH
list name:
Empath
level:
50
realm:
Psion
type:
closed psion
spell class:
H*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Once this Psion is cast, the Empath has free use of any of the Psions below. The only limitation is that a new Empath Psion must be cast for every target and set of injuries (e.g., the Empath takes on a group of injuries, casts Empath, heals, takes on another group of injuries, and must cast Empath again).

spell name:
LORD REGENERATION TRUE
list name:
Empath
level:
55
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to regenerate lost or damaged brain tissue while in a trance. Because of the nature of such injuries, the wound is not actually 'transferred' (though a Transferral Psion must be cast in order to link the Empath and patient nervous systems). The patient's brain is regenerated in 1-100 minutes (GM discretion; varies with severity) and kept alive in the meantime by the Empath's body. After the healing, the Empath lapses into a coma for 1- 100 hours(hours equals minutes of healing required) while he recovers. Regeneration is complete, with no harmful effects of lost experience.

spell name:
EMPATHIC BOND TRUE
list name:
Empath
level:
80
realm:
Psion
type:
closed psion
spell class:
H*
duration:
permanent
range:
unlimited
area of effect:
1 target
sourcebook:
spell user's companion
description: Empath must be touching target when the Psion is initially cast; afterwards, any wounds taken by the target (as long as he is in range) are automatically transferred to the caster. Caster may break the Psion either permanently or temporarily at any time. Caster's unconsciousness will suspend it in any case if he is on the brink of death.

spell name:
RECONSTITUTION
list name:
Empath
level:
90
realm:
Psion
type:
closed psion
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
spell user's companion
description: Caster is able to completely reconstruct a being from a few tissue cells; age of the cells is not a factor. The original being must be dead for this Psion to function; it is not a 'clone'. The GM must decide whether there is such a thing as 'genetic memory' in which the reconstituted being's memories are somehow intact, or if the consciousness is elsewhere. Combining Reconstitution and an appropriate Transferral Psion could restore a transferred consciousness back to a reconstituted body.