spell name: FOCUS | list name: Destructive Displacements | level: 1 | realm: essence | type: sorcerer base | spell class: IF | duration: 1 hour | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Gives caster a mental picture of a general location for use with the various Controlled Displacement spells. Caster may teleport target to this site using the appropriate Controlled Displacement. |
spell name: RANDOM DISPLACEMENT I | list name: Destructive Displacements | level: 3 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a random location within 100'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 10% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible. |
spell name: STASIS I | list name: Destructive Displacements | level: 4 | realm: essence | type: sorcerer base | spell class: F | duration: 1 round / 10 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target is continually Displaced to his exact position, keeping him "out-of-phase," where he appears transparent or flickering. Since target constantly both materializes and dematerializes in the same place, he is effectively held in stasis. Target may not be harmed while in stasis. After the spell expires, target is once again free and as he was before placed in stasis. |
spell name: PRECISE FOCUS | list name: Destructive Displacements | level: 5 | realm: essence | type: sorcerer base | spell class: IF | duration: 1 day | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Gives caster a mental picture of a precise location for use with the various Controlled Displacement spells. Caster may teleport target to this site using the appropriate Controlled Displacement. |
spell name: RANDOM DISPLACEMENT II | list name: Destructive Displacements | level: 6 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a random location within 1000'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 20% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible. |
spell name: CONTROLLED DISPLACEMENT I | list name: Destructive Displacements | level: 7 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 100'. There is a 1-20% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site. |
spell name: STASIS II | list name: Destructive Displacements | level: 8 | realm: essence | type: sorcerer base | spell class: F | duration: 1 minute / 10 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target is continually Displaced to his exact position, keeping him "out-of-phase," where he appears transparent or flickering. Since target constantly both materializes and dematerializes in the same place, he is effectively held in stasis. Target may not be harmed while in stasis. After the spell expires, target is once again free and as he was before placed in stasis. |
spell name: RANDOM DISPLACEMENT III | list name: Destructive Displacements | level: 9 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 200' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a random location within 10,000'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 30% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible. |
spell name: CONTROLLED DISPLACEMENT II | list name: Destructive Displacements | level: 10 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 1000'. There is a 2-40% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site. |
spell name: RANDOM DISPLACEMENT IV | list name: Destructive Displacements | level: 12 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 300' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a random location within 100,000'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 40% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible. |
spell name: CONTROLLED DISPLACEMENT III | list name: Destructive Displacements | level: 13 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 200' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 10,000'. There is a 3-60% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site. |
spell name: STASIS III | list name: Destructive Displacements | level: 14 | realm: essence | type: sorcerer base | spell class: F | duration: 1 hour / 10 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target is continually Displaced to his exact position, keeping him "out-of-phase," where he appears transparent or flickering. Since target constantly both materializes and dematerializes in the same place, he is effectively held in stasis. Target may not be harmed while in stasis. After the spell expires, target is once again free and as he was before placed in stasis. |
spell name: REVERSE | list name: Destructive Displacements | level: 15 | realm: essence | type: sorcerer base | spell class: FH | duration: - | range: varies | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Caster can reverse the effects of any Displacement spell which is no more than 20th level, if this spell is cast within 1 minute/lvl of the Displacement spell. This can undo all damage done, returning target to his original position and condition. Reverse is often used in bargaining hostages' lives. |
spell name: RANDOM DISPLACEMENT V | list name: Destructive Displacements | level: 16 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 500' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a random location within 1,000,000'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 50% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible. |
spell name: CONTROLLED DISPLACEMENT IV | list name: Destructive Displacements | level: 17 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 300' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 100,000'. There is a 4-80% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site. |
spell name: STASIS TRUE | list name: Destructive Displacements | level: 19 | realm: essence | type: sorcerer base | spell class: F | duration: 1 day / 10 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target is continually Displaced to his exact position, keeping him "out-of-phase," where he appears transparent or flickering. Since target constantly both materializes and dematerializes in the same place, he is effectively held in stasis. Target may not be harmed while in stasis. After the spell expires, target is once again free and as he was before placed in stasis. |
spell name: CONTROLLED DISPLACEMENT V | list name: Destructive Displacements | level: 20 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 500’ | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 1,000,000'. There is a 5-100% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site. |
spell name: RANDOM DISPLACEMENT TRUE | list name: Destructive Displacements | level: 25 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 1000' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a random location within 100,000,000'. Caster chooses a particular area of elemental influence (earth, air, fire, water, or with GM approval, "Aether", "Void", or "Outer Space" [100% chance of death]). There is a 70% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible. |
spell name: CONTROLLED DISPLACEMENT TRUE | list name: Destructive Displacements | level: 30 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 1000' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 100,000,000'. There is a 7-140% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site. |
spell name: TRUE REVERSE | list name: Destructive Displacements | level: 35 | realm: essence | type: sorcerer base | spell class: FH | duration: - | range: varies | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Caster can reverse the effects of any Displacement spell if this spell is cast within 1 day/lvl of the Displacement spell. This can undo all damage done, returning target to his original position and condition. Reverse is often used in bargaining hostages' lives. |
spell name: RANDOM PLANAR DISPLACEMENT | list name: Destructive Displacements | level: 40 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target shifts into an Elemental Plane of Existence, appearing there in a random location. Chance of death is 100%. This spell may also be used like Random Displacement True, except target may be displaced randomly anywhere in the galaxy. |
spell name: CONTROLLED PLANAR DISPLACEMENT | list name: Destructive Displacements | level: 50 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Caster can specify the exact location (in any plane or within the galaxy) to which target is displaced (provided he knows of its existence). Chance of instantly dying may be varied anywhere from 10% to 200%. |