spell name: BATTLE TRANCE | list name: Battle Trance | level: 1 | realm: Mentalism | type: arms master base | spell class: U | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to enter a state of single-minded battle awareness. While in this state the caster can cast no spells except spells from this list. He gains a +10 to perception rolls relating directly to the battle. This spell must be cast before any of the other spells on this list can be used. This spell lasts as long as the battle (GM's discretion). |
spell name: BLUR | list name: Battle Trance | level: 2 | realm: Mentalism | type: arms master base | spell class: F* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell blurs the caster's appearance, giving him a +10 DB. This spell is not cumulative with Battle Glow spells. |
spell name: BATTLE FOCUS | list name: Battle Trance | level: 3 | realm: Mentalism | type: arms master base | spell class: U* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell heightens the caster's ability to concentrate, giving him a +5 per level to adrenal moves. This spell should be cast during the preparation round. |
spell name: QUICK STRIKE I | list name: Battle Trance | level: 4 | realm: Mentalism | type: arms master base | spell class: U* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell increases the caster's reflexes, giving him a +10 to his initiative determination. |
spell name: ATTACK +25 | list name: Battle Trance | level: 5 | realm: Mentalism | type: arms master base | spell class: F* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Adds a total of up to +25 for up to the next 5 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +25. |
spell name: HASTE I | list name: Battle Trance | level: 6 | realm: Mentalism | type: arms master base | spell class: F* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Target may act at twice his normal rate. |
spell name: BATTLE GLOW I | list name: Battle Trance | level: 7 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell gives the caster a visible aura, causing him to appear more powerful and subtracting 25 from attacks against him. This spell is not cumulative with Blur or other Battle Glow spells. |
spell name: ATTACK +40 | list name: Battle Trance | level: 8 | realm: Mentalism | type: arms master base | spell class: F* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Adds a total of up to +40 for up to the next 8 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +40. |
spell name: HAMMERSTRIKE | list name: Battle Trance | level: 9 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell adds to the force of the caster's blows, resulting in double concussion hits for any melee attacks the caster makes. This spell is not cumulative with Stout Blade (Arms Master base list: Warriorblade) or Thunderstrike. |
spell name: DANGER VISION | list name: Battle Trance | level: 10 | realm: Mentalism | type: arms master base | spell class: I | duration: 1 minute / level | range: 10'/lvl | area of effect: self | sourcebook: rolemaster companion 7 |
description: For the duration of this spell, everything that is potentially harmful to the caster (GM's discretion) is outlined in a soft blue glow. Intelligent and/or highly magical dangers should get an RR. Note that the glow is visible only to the caster. |
spell name: ATTACK +50 | list name: Battle Trance | level: 11 | realm: Mentalism | type: arms master base | spell class: F* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Adds a total of up to +50 for up to the next 10 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +50. |
spell name: HASTE II | list name: Battle Trance | level: 12 | realm: Mentalism | type: arms master base | spell class: F* | duration: 2 rounds | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Target may act at twice his normal rate. |
spell name: BATTLE GLOW II | list name: Battle Trance | level: 13 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell gives the caster a visible aura, causing him to appear more powerful and subtracting 25 from attacks against him. Foes must also resist versus the caster's level or hesitate 1 round per 10 failure before attacking the caster. This spell is not cumulative with Blur or other Battle Glow spells. |
spell name: BATTLE CALL | list name: Battle Trance | level: 14 | realm: Mentalism | type: arms master base | spell class: P | duration: 1 round / 10 failure | range: 10'/lvl | area of effect: self | sourcebook: rolemaster companion 7 |
description: With this spell the caster rallies troops allied with him. This gives the troops +50 to morale rolls. |
spell name: ATTACK +70 | list name: Battle Trance | level: 15 | realm: Mentalism | type: arms master base | spell class: F* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Adds a total of up to +70 for up to the next 14 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +70. |
spell name: QUICK STRIKE II | list name: Battle Trance | level: 16 | realm: Mentalism | type: arms master base | spell class: U* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell increases the caster's reflexes, giving him a +20 to his initiative determination. |
spell name: BATTLE GLOW III | list name: Battle Trance | level: 17 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell gives the caster a visible aura, causing him to appear more powerful and subtracting 25 from attacks against him. Foes must also resist versus the caster's level at -20 or hesitate 1 round per 10 failure before attacking the caster. This spell is not cumulative with Blur or other Battle Glow spells. |
spell name: ATTACK +85 | list name: Battle Trance | level: 18 | realm: Mentalism | type: arms master base | spell class: F* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Adds a total of up to +85 for up to the next 17 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +85. |
spell name: HASTE IV | list name: Battle Trance | level: 19 | realm: Mentalism | type: arms master base | spell class: F* | duration: 4 rounds | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Target may act at twice his normal rate. |
spell name: THUNDERSTRIKE | list name: Battle Trance | level: 20 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell adds to the force of the caster's blows, resulting in triple concussion hits for any melee attacks the caster makes. This spell is not cumulative with Stout Blade (Arms Master base list: Warriorblade) or Hammerstrike. |
spell name: BATTLE GLOW TRUE | list name: Battle Trance | level: 25 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell gives the caster a visible aura, causing him to appear more powerful and subtracting 25 from attacks against him. Foes must also resist versus the caster's level at -50 or hesitate 1 round per 10 failure before attacking the caster. Failure by 100 or more means the foe will flee for 1 rnd per 10 failure. This spell is not cumulative with Blur or other Battle Glow spells. |
spell name: ATTACK +100 | list name: Battle Trance | level: 30 | realm: Mentalism | type: arms master base | spell class: F* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Adds a total of up to +100 for up to the next 20 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +100. |
spell name: HASTE X | list name: Battle Trance | level: 40 | realm: Mentalism | type: arms master base | spell class: F* | duration: 10 rounds | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Target may act at twice his normal rate. |
spell name: THE LAST STAND | list name: Battle Trance | level: 50 | realm: Mentalism | type: arms master base | spell class: UF | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell can only be cast in a desperate situation (i.e., one man versus an entire army; the GM should be very restrictive about the use of this spell). This spell acts as Battle Glow True, Danger Vision, Haste (for the duration) and Hammer strike. It also gives the caster +25 OB, the caster ignores stun, can sustain twice normal hits, and will not go unconscious at 0 hit points. He must be killed to stop him. At the end of the battle, this spell is canceled and the caster loses all remaining PPs, hits and exhaustion points. He will then fall into a very deep sleep (-100 to awaken) for 1 day per round of combat. |