spell name: RANGE | list name: Battle Law | level: 2 | realm: Mentalism | type: closed mentalism | spell class: I* | duration: - | range: sight | area of effect: self | sourcebook: spell user's companion |
description: Caster knows exact distance to target object. |
spell name: COUNT | list name: Battle Law | level: 3 | realm: Mentalism | type: closed mentalism | spell class: I* | duration: - | range: sight | area of effect: self | sourcebook: spell user's companion |
description: Caster knows exact number of viewed troops. |
spell name: TRAIN/DRILL | list name: Battle Law | level: 4 | realm: Mentalism | type: closed mentalism | spell class: M | duration: varies | range: varies | area of effect: 10/lvl | sourcebook: spell user's companion |
description: Caster can raise morale level of troops by one level (see Section 3.2 RMCIV) e.g., from levied troops (-30) to green troops(-20) etc. To be effective, caster must lead the affected troops in battle, if he does not, the morale level reverts to normal. This spell is not cumulative with itself. |
spell name: TYPE | list name: Battle Law | level: 5 | realm: Mentalism | type: closed mentalism | spell class: I* | duration: - | range: sight | area of effect: self | sourcebook: spell user's companion |
description: Caster knows general type of troops he can see. For example, that large swirling mass on the hill three miles away is composed of primarily sappers, with some infantry, pikemen, and archers. Typing is based upon equipment carried by the viewed troops. |
spell name: SIGNAL | list name: Battle Law | level: 6 | realm: Mentalism | type: closed mentalism | spell class: F* | duration: concentration | range: varies | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to communicate in a primitive way, using primitive means including smoke signals-flags-trumpet blasts etc. The communicated material must be simple in nature and will be understood by all friendly troops. |
spell name: LEADERSHIP | list name: Battle Law | level: 7 | realm: Mentalism | type: closed mentalism | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Causes caster to be easily recognizable as a leader. This makes commands from leader carry more weight. This effectively adds a +1 per level bonus to the leadership skill. |
spell name: LOGISTICS | list name: Battle Law | level: 8 | realm: Mentalism | type: closed mentalism | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster uses data on troops, distances, terrain, etc. to plan for supplying campaigning army. All factors are considered, e.g., weather, hostile forces, time, transport. |
spell name: MESSAGE | list name: Battle Law | level: 9 | realm: Mentalism | type: closed mentalism | spell class: P* | duration: concentration | range: sight | area of effect: 1 target | sourcebook: spell user's companion |
description: Spell delivers message to viewed target. Communication is one way. |
spell name: TACTICS | list name: Battle Law | level: 10 | realm: Mentalism | type: closed mentalism | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Spell uses data on terrain, available troops, etc. to form tactical plan of action. GM will give one piece of tactical advice per spell cast. |
spell name: COMMAND | list name: Battle Law | level: 11 | realm: Mentalism | type: closed mentalism | spell class: M | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Target will obey command from the caster. Command may not be totally alien to target, e.g., blinding self, commit suicide, etc. Target gets additional RR each day to reassert own will. |
spell name: BATTLE VOICE | list name: Battle Law | level: 12 | realm: Mentalism | type: closed mentalism | spell class: F* | duration: 1 minute / level | range: self | area of effect: 100'/lvl | sourcebook: spell user's companion |
description: Caster's voice becomes easily heard over the din of battle. This spell confers no command ability, merely allows caster to be heard. |
spell name: BERSERKER | list name: Battle Law | level: 13 | realm: Mentalism | type: closed mentalism | spell class: M | duration: 1 round / level | range: 10'/lvl | area of effect: 1 being/lvl | sourcebook: spell user's companion |
description: Causes target to fight as if berserk for the duration of the spell. As Frenzy skill in RMCII. |
spell name: STEADFAST | list name: Battle Law | level: 14 | realm: Mentalism | type: closed mentalism | spell class: M | duration: 1 round / level | range: 10'/lvl | area of effect: 1 being/lvl | sourcebook: spell user's companion |
description: Causes target to stand fast against any odds. As Immovable Will background option in RMC I. |
spell name: REGROUP | list name: Battle Law | level: 15 | realm: Mentalism | type: closed mentalism | spell class: P* | duration: 1 round / level | range: self | area of effect: 100' R/lvl | sourcebook: spell user's companion |
description: Causes all friendly troops within range to be aware of which battlefield maneuver the caster is attempting to implement thus all common troops may be notified of an impending regroup, retreat, rally, etc. and the necessary directions concerning their part. This spell is informative, not commanding. |
spell name: SCOUT | list name: Battle Law | level: 16 | realm: Mentalism | type: closed mentalism | spell class: I | duration: - | range: 1000'/lvl | area of effect: 10' R/lvl | sourcebook: spell user's companion |
description: Caster gains basic scouting knowledge of an area, e.g., landmarks, terrain, beings present (peasants, troops, enemy soldiers etc.), etc. |
spell name: LOYALTY | list name: Battle Law | level: 17 | realm: Mentalism | type: closed mentalism | spell class: I | duration: - | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster gains knowledge concerning the past loyalty of target regarding an issue. For example, General Joque suspects the loyalty of Captain Orve and casts this spell. He determines from the spell that Orve has not been entirely loyal. He then utilizes several spells from the Cruelty Ways list to learn of his traitorhood... |
spell name: BATTLE COMMUNICATION | list name: Battle Law | level: 18 | realm: Mentalism | type: closed mentalism | spell class: P* | duration: concentration | range: 1000'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster may mentally communicate with any stored minds. |
spell name: INSPIRE | list name: Battle Law | level: 19 | realm: Mentalism | type: closed mentalism | spell class: M | duration: 1 round / level | range: 100'/lvl | area of effect: 10/lvl | sourcebook: spell user's companion |
description: Caster causes targets to have perfect and unshakable morale for the duration of the spell. This spell will rally even routed troops for its duration. |
spell name: VANTAGE | list name: Battle Law | level: 20 | realm: Mentalism | type: closed mentalism | spell class: U | duration: 1 minute / level | range: 1000'/lvl | area of effect: 100' R/lvl | sourcebook: spell user's companion |
description: 20- Vantage (U) Allows caster to perceive an area from a different place. Forexample, General Kraken casts this spell and can observe the battle from a height of 500' over the approximate center of the conflict. This is a perfect way for the General to command his forces. |
spell name: STRATEGY | list name: Battle Law | level: 25 | realm: Mentalism | type: closed mentalism | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Spell uses data on terrain, available troops, enemy strength, fortifications, politics, etc. to form a strategic plan of action. GM will give one piece of strategic advice per spell cast. This spell only utilizes 'known' data to create its advice. |
spell name: BATTLE AWARENESS | list name: Battle Law | level: 30 | realm: Mentalism | type: closed mentalism | spell class: I | duration: 1 minute / level | range: 100'/lvl | area of effect: 100'/lvl | sourcebook: spell user's companion |
description: Caster is completely aware of troop actions, motivations, dispositions, enemy and friendly, within range. This spell is particularly useful in making determinations of when to attack, retreat, etc. |
spell name: BATTLEFIELD PRESENCE | list name: Battle Law | level: 50 | realm: Mentalism | type: closed mentalism | spell class: U* | duration: 1 round / level | range: self | area of effect: sight | sourcebook: spell user's companion |
description: This spell provides caster with enormous physical presence which causes all friendlies within sight to have perfect morale, + ½ per lvIs to OB and DB, + 1/5 lvls to RRs. The spell also gives caster +25 to Pr bonus. |