spell name: STORE PATTERN | list name: Barriers | level: 1 | realm: Essence | type: closed essence | spell class: I* | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Allows caster to store mental patterns for use with spells on this list. Target does get a RR versus this spell. Anyone who has been Pattern Stored then blocked, through any of the Barrier spells, will find it more difficult to save vs the barrier, e.g., RR attack levels for the affected Barriers are x2. For example, Yasin Thatchbane, previously Pattern Stored, has a Sense Barrier cast on him by a 10th level mage. He must save (vs 20th Ivl attack) or lose the use of one or more of his senses. Interesting note; If Yasin were blocked as above and were to try to cast Barrier Destruction to rid himself of it, the Barrier's effective RR level would start at 40th level. |
spell name: DETECT BARRIER | list name: Barriers | level: 2 | realm: Essence | type: closed essence | spell class: U | duration: - | range: 10'/lvl | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to determine whether there is a barrier in effect in range. |
spell name: TYPE BARRIER | list name: Barriers | level: 3 | realm: Essence | type: closed essence | spell class: I | duration: - | range: 10'/lvl | area of effect: self | sourcebook: spell user's companion |
description: Caster can determine the type of a barrier, e.g., teleport barrier, thought barrier, gate barrier etc. |
spell name: BARRIER WARNING | list name: Barriers | level: 4 | realm: Essence | type: closed essence | spell class: P | duration: until triggered | range: 10'/lvl | area of effect: 1 barrier | sourcebook: spell user's companion |
description: Caster is immediately warned when someone attempts to destroy or penetrate one of his barriers with this spell upon it. |
spell name: TRAIL BARRIER | list name: Barriers | level: 5 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Prevents tracking or tailing of the affected target. Trail ends at point of spell origin. |
spell name: SENSE BARRIER | list name: Barriers | level: 6 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster seals area against the different types of physical perceptions, e.g., sight, sound, touch, etc. Seal can be made 3 ways, inner directed, outer directed, and bi-directional. For example, a sight barriered room with inner protection could not be spied upon from the outside, while an outer directed could not be looked out from and a bi-directionally protected room could not be looked into or out of. |
spell name: GAS BARRIER | list name: Barriers | level: 7 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster seals area against anything or anyone composed primarily of gas such as air elemental, oxygen, etc. This spell prevents normal entry/exit but not magical entry/exit. |
spell name: LIQUID BARRIER | list name: Barriers | level: 8 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster seals area against anything or anyone composed primarily of liquid such as water elemental, natural water, etc. This spell prevents normal entry/exit but not magical entry/exit. |
spell name: SOLID BARRIER | list name: Barriers | level: 9 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster seals area against anything or anyone composed primarily of solid material such as earth elemental, metal, etc. This spell prevents normal entry/exit but not magical entry/exit. |
spell name: TELEPORT BARRIER | list name: Barriers | level: 10 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster seals an area versus any of the teleport-type effects including Teleport, Long Door, Leaving, etc. If someone attempts to teleport into a protected area, the teleport spell works normally with PPs being spent and effect begun, however when the barrier is encountered, the teleportee is bounced back to his starting position. |
spell name: CONCEAL BARRIER | list name: Barriers | level: 11 | realm: Essence | type: closed essence | spell class: F | duration: varies | range: 10'/lvl | area of effect: 1 barrier | sourcebook: spell user's companion |
description: Completely conceals the presence of any one barrier spell. This will make it undetectable by magical means. |
spell name: PROBE BARRIER | list name: Barriers | level: 12 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster seals an area vs. magical scrying. This will prevent Presence, Mind Typing, ESP, Visions, Finding, etc. |
spell name: THOUGHT BARRIER | list name: Barriers | level: 13 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster seals an area vs. thought. If the seal is internal then anyone within it will be unconcerned with anything outside of the area of effect. For example, a Demon Beyond the Pale fails his RR and is trapped within the area of effect of an internally focused Thought Barrier. The demon may think of anything on the inside of the barrier, including past memories, his physical form, and any other spells and knowledge. He could not, however, think of anything that was outside the barrier and totally uninvolved with himself, for example he could not think about the person about to attack him, nor about the stampede about to overrun him, etc. It would be easy for him to escape (teleport/gate/long door etc.), unless other barrier spells were cast. Likewise, an externally focused thought barrier would cause anyone observing the sphere (and failing his RR) to ignore it completely. This extends to unknowingly doing things to allow them to ignore it, e.g., walking across the street to go around it etc. |
spell name: DEATH BARRIER | list name: Barriers | level: 14 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster seals an area vs. any form of death e.g., what once was, but now is, no longer living such as undead, arrow shafts (nonliving), staves (nonliving), leather items (nonliving) etc. Anything that was once alive but is now dead is prevented from passing through the barrier. Example: A group of spell-casters is in combat with an undead legion. A Magician casts a Death Barrier spell (mobile and with internal and external influence) As the Undead are unable to penetrate the barrier, they begin throwing stones. One of the mages is killed instantly by a stone. As the mages are forced back, the area of the mobile Death Barrier moves with them. The dead mage's body is dragged along, within the radius of the spell. |
spell name: LIFE BARRIER | list name: Barriers | level: 15 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster seals an area vs. any form of life (live tissue) e.g., any living creature, plant, microorganism etc. |
spell name: GATE BARRIER | list name: Barriers | level: 16 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster seals an area versus any of the Gate spells or spell-like abilities. Depending upon the polarity of the barrier spell, if someone attempts to gate into or out of a protected area, the gate spell works normally with PPs being spent and the gate forming, however the gate does not allow travel out of the gate barrier. |
spell name: PLANAR BARRIER | list name: Barriers | level: 17 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster seals an area versus any Plane travelling spells or spell-like abilities. Depending upon the polarity of the barrier spell, if someone attempts to shift into or out of a protected area, the planar spell works normally with PPs being spent for no result. |
spell name: REVIVIFICATION BARRIER | list name: Barriers | level: 18 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster places this spell upon a dead body to prevent the healing of the body and return of its soul. For a body to be repaired and life restored the Barrier must be successfully destroyed. For example, an Assassin kills a target and wishes to ensure that his victim stays dead. So, he pays a mage to cast Revivification Barrier on the body. Thus if anyone were to attempt to revive the body they must break the Revivification Barrier, repair the body, then call back the soul. A pretty good insurance policy. |
spell name: BARRIER DESTRUCTION | list name: Barriers | level: 19 | realm: Essence | type: closed essence | spell class: F | duration: - | range: 10'/lvl | area of effect: 1 barrier | sourcebook: spell user's companion |
description: Caster can destroy any single 'Barrier' type spell. Caster's chance to destroy a barrier is equal to his level as attack on RR table. |
spell name: PSION BARRIER | list name: Barriers | level: 20 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster seals an area vs any form of Psion energy. (Except the caster's own if that option is chosen). For example, Beau, a 25th level Telepath, begins psionically attacking a small group of adventurers led by Mallik, a 30th level Illusionist. After Mallik casts a Magic Barrier around his group, his friends keep falling to the strange mage's powers. Mallik tries a little known spell of his, Psion Barrier. Suddenly the effects stop, now it seem that nothing Beau does has any effect on the group. After a few more Psions Beau admits defeat and teleports away to pester someone else. |
spell name: ELEMENT BARRIER | list name: Barriers | level: 25 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster seals an area vs any one form of element. For example, Friga, a 25th level Ice Mage, decides to go into battle against his arch-rival Boan, a 30th level Fire Mage. In preparation for this cataclysmic battle, Friga casts an Element Barrier (Fire) on himself so that when battle is joined he will be impervious to Boan's Firebolts, Fireballs, and fire elementals. |
spell name: MAGIC BARRIER | list name: Barriers | level: 30 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster seals an area vs any form of Magical energy (Primal Essence). |
spell name: DENY ACCESS | list name: Barriers | level: 50 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster seals an area vs anything. Caster may choose any number of the Barrier spells on this list to be included in one area. The chosen spells are set once cast, and to be altered requires another casting of Deny Access. The various spells can have different polarities and caster can be immune to any, or none of them. All, however, must be either mobile around a single point or stationary. |