spell name: RESEARCH | list name: Animation Mastery | level: 1 | realm: Essence | type: alchemist base | spell class: I | duration: 24 hours | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to determine the necessary spells to achieve a desired end, concerning an animated object/creature. |
spell name: DETECT AUTOMATON | list name: Animation Mastery | level: 2 | realm: Essence | type: alchemist base | spell class: P* | duration: concentration | range: self | area of effect: 10'/lvl | sourcebook: spell user's companion |
description: Caster is aware of the presence of all animated objects/creatures within his range. |
spell name: ANIMATE GAS | list name: Animation Mastery | level: 3 | realm: Essence | type: alchemist base | spell class: F | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster may animate up to 1 cubic foot per level of any gas within range. Gas will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., wind, draft, etc.). An animated gas may move up to 1 foot per level of caster per round (subject to environmental conditions). A poisonous gas may be used to attack any creature it is poisonous to by causing it to be breathed in by the creature. Animated Gas has 5 hit point per level of caster who created it. Armor Type is 1 and DB is 1/lvl of caster. |
spell name: ANIMATE LIQUID | list name: Animation Mastery | level: 4 | realm: Essence | type: alchemist base | spell class: F | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster may animate up to 1 cubic foot per level of any liquid within range. Liquid will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., slopes, obstructions, etc.). Hits are equal to 5 per level of caster. AT is 1. DB is 1 per level of caster. Liquid may make a Bash attack once per round with +1 per level of caster. |
spell name: ANIMATE SOLID | list name: Animation Mastery | level: 5 | realm: Essence | type: alchemist base | spell class: F | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster may animate up to 1 cubic foot per level of any solid material within range. Solid will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., obstructions, flexibility of animated object, etc.). Object can move on its own, e.g., tripod walks with its legs, etc. Object can also move or bend itself to walk or slither as caster desires. But if the object significantly alters it's shape, it must roll it's breakage factor or less or be broken (which cancels the animate spell). Please refer to RMCV for suggested hit points and AT. DB is 1 per level of caster. Solid may make a Bash attack once per round with +2 per level of caster. |
spell name: ANIMATE ENERGY | list name: Animation Mastery | level: 6 | realm: Essence | type: alchemist base | spell class: F | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster may animate up to 1 cubic foot per level of any non-magical energy within range. Energy will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., barriers, grounds, etc.). Hits are equal to 5 per level of caster. AT is equal to 1. DB is 1 per level of caster. Energy is able to make 1 bolt or ball attack per round (of the appropriate type) with a +1 per level of caster bonus. |
spell name: ANIMATE OTHER | list name: Animation Mastery | level: 7 | realm: Essence | type: alchemist base | spell class: F | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster may animate up to 1 cubic foot per level of any magical energy within range. Energy will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., dispels, anti-magic zones, etc.). Hits are equal to 5 per level of caster. AT is 1. DB is 1 per level of caster. Energy is able to make 1 bolt or ball attack per round (of the appropriate type) with a +1 per level of caster bonus. As judged by the GM. |
spell name: ANIMATIVE GAS | list name: Animation Mastery | level: 8 | realm: Essence | type: alchemist base | spell class: F | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster may animate up to 1 cubic foot per level of any gas within range. Gas will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., wind, draft, etc.). Animated gas is possessed of Empathy and will attempt to complete simple commands given by the caster (commands may not involve more than 3 words) for the duration of the spell. A poisonous gas may attack any creature it is poisonous to by allowing itself to be breathed in by the creature. Gas has 5 hit points per level of caster who created it. Armor Type is 1 and DB is 1 per level of caster. |
spell name: ANIMATION STRUGGLE | list name: Animation Mastery | level: 9 | realm: Essence | type: alchemist base | spell class: F | duration: varies | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster attempts to wrest control of an animated object from the controlling mage. Each caster must make a RR vs the other's level. When one mage misses his save, that mage loses control of the animated object. If the initiating mage loses, he may not recast this spell on the same construct. |
spell name: FLY | list name: Animation Mastery | level: 10 | realm: Essence | type: alchemist base | spell class: F | duration: varies | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Allows an animated object/creature to invoke a command which will allow it to return to it's creator via flight. This flight will be by the shortest route possible at 10' per level of caster per round. This spell will last until it is canceled, the caster dies, the item returns to caster, or the item is destroyed. |
spell name: ANIMATIVE LIQUID | list name: Animation Mastery | level: 11 | realm: Essence | type: alchemist base | spell class: F | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster may animate up to 1 cubic foot per level of any liquid within range. Liquid will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (slopes, obstructions, etc.). Animated liquid is possessed of Empathy and will attempt to complete simple commands given by the caster (commands may not involve more than 3 words) for the duration of the spell. Hits are equal to 5 per level of caster. AT is 1. DB is 1 per level of caster. Liquid may make a Bash attack once per round with +1 per level of caster. |
spell name: ANIMATIVE SOLID | list name: Animation Mastery | level: 12 | realm: Essence | type: alchemist base | spell class: F | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster may animate up to 1 cubic foot per level of any solid material within range. Solid will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., obstructions, flexibility of animated object, etc.). Object can move on its own, a tripod walks with its legs, etc. Object can also move or bend itself to walk or slither as caster desires. But if the object alters it's shape, it must roll it's breakage factor or less or be broken (which cancels the animate spell). Animated solid is possessed of Empathy and will attempt to complete simple commands given by the caster (commands may not involve more than 3 words) for the duration of the spell. Please refer to RMCV for suggested hit points and AT. DB is 1 per level of caster. Solid may make a Bash attack once per round with +2 per level of caster. |
spell name: ANIMATIVE ENERGY | list name: Animation Mastery | level: 13 | realm: Essence | type: alchemist base | spell class: F | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster may animate up to 1 cubic foot per level of any non-magical energy within range. Energy will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (barriers, grounds, etc.). Animated energy is possessed of Empathy and will attempt to complete simple commands given by the caster (commands may not involve more than 3 words) for the duration of the spell. Hits are equal to 5 per level of caster. AT is equal to 1. DB is 1 per level of caster. Energy is able to make 1 bolt or ball attack per round (of the appropriate type) with a +1 per level of caster bonus. |
spell name: ANIMATIVE OTHER | list name: Animation Mastery | level: 14 | realm: Essence | type: alchemist base | spell class: F | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster may animate up to 1 cubic foot per level of any magical energy within range. Energy will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (dispels, anti-magic zones, etc.). Animated energy is possessed of Empathy and will attempt to complete simple commands given by the caster (commands may not involve more than 3 words) for the duration of the spell. Hits are equal to 5 per level of caster. AT is 1. DB is 1 per level of caster. Energy is able to make 1 bolt or ball attack per round (of the appropriate type) with a +1 per level of caster bonus. As judged by the GM. |
spell name: ANIMATIVE CHANGE | list name: Animation Mastery | level: 15 | realm: Essence | type: alchemist base | spell class: F | duration: 1 hour / level | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Allows caster to alter the form of one item into the form of another item upon concentration, e.g., a broadsword with this spell cast upon it would be able to be changed into one different object (usually a weapon) per each Animative Change spell cast upon it. |
spell name: LESSER GOLEM | list name: Animation Mastery | level: 15 | realm: Essence | type: alchemist base | spell class: F | duration: permanent | range: touch | area of effect: 1 body | sourcebook: spell user's companion |
description: Forms and animates a lesser golem (up to 10th level). |
spell name: LESSER CONSTRUCT | list name: Animation Mastery | level: 16 | realm: Essence | type: alchemist base | spell class: F | duration: permanent | range: touch | area of effect: 1 body | sourcebook: spell user's companion |
description: Forms and animates a lesser construct (up to 10th level). |
spell name: GREATER GOLEM | list name: Animation Mastery | level: 17 | realm: Essence | type: alchemist base | spell class: F | duration: permanent | range: touch | area of effect: 1 body | sourcebook: spell user's companion |
description: Forms and animates a greater golem (up to 15th level). |
spell name: GREATER CONSTRUCT | list name: Animation Mastery | level: 18 | realm: Essence | type: alchemist base | spell class: F | duration: permanent | range: touch | area of effect: 1 body | sourcebook: spell user's companion |
description: Forms and animates a greater construct (up to 15th level). |
spell name: MAJOR GOLEM | list name: Animation Mastery | level: 19 | realm: Essence | type: alchemist base | spell class: F | duration: permanent | range: touch | area of effect: 1 body | sourcebook: spell user's companion |
description: Forms and animates a major golem (up to 20th level). |
spell name: TELEPORT | list name: Animation Mastery | level: 20 | realm: Essence | type: alchemist base | spell class: F | duration: varies | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Allows an animated object/creature to invoke a command which will allow it to return to its creator via teleport. This spell will last until it is canceled, the caster dies, the item returns to caster, or the item is destroyed. |
spell name: GOLEM TRUE | list name: Animation Mastery | level: 25 | realm: Essence | type: alchemist base | spell class: F | duration: permanent | range: touch | area of effect: 1 body | sourcebook: spell user's companion |
description: Forms and animates any golem (up to level of caster). |
spell name: LIMITED LIFE | list name: Animation Mastery | level: 30 | realm: Essence | type: alchemist base | spell class: F | duration: permanent | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster causes an animated object, gas, liquid, energy etc. created through this list to become permanent. |
spell name: OMNITRAVEL | list name: Animation Mastery | level: 30 | realm: Essence | type: alchemist base | spell class: F | duration: varies | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Allows an animated object/creature to travel any distance on its mission for the caster and return. The object/creature will use whatever force is necessary to complete its travels, e.g., if walking (or running) will complete its mission then it will walk, if flight is necessary, then that method will be used, if teleporting is necessary, then it will be used. |
spell name: SHARD | list name: Animation Mastery | level: 50 | realm: Essence | type: alchemist base | spell class: F | duration: permanent | range: touch | area of effect: 1 body | sourcebook: spell user's companion |
description: The caster must prepare a lab for the growth and storage of the shards. Because of their bizarre configuration and mystical dependence on each other, 5 lesser shards must be created before 1 greater shard may be grown. The lab will require much gold for completion of a shard (shard level x shard level x 10 gold pieces per tank). These costs do not include those mentioned above, and include the media, poisons, gems, and organic matter necessary. Each vertical doored vat may only grow one shard at a time. In (level number) weeks the shard will be completed. |