spell name: DETECT INVISIBLE C | list name: detection mastery | level: 9 | realm: channeling | type: open channeling | spell class: p | duration: 1 minute / level | range: 50' | area of effect: self | sourcebook: spell law |
description: detects invisible things; all attacks against something sodetected are at -50; caster can concentrate on a 5' r area each round. |
spell name: POISON RESISTANCE 2 | list name: purifications | level: 9 | realm: channeling | type: open channeling | spell class: h | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target gets two additional rrs vs. any poison(s). |
spell name: CHANNELING SHIELD C | list name: spell defense | level: 9 | realm: channeling | type: open channeling | spell class: d | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal channeling attack rolls on the caster (base and elemental). if the caster performs no other actions during a round, he can "parry one spell attack. parry consists of subtracting all bonuses the caster would normally have for his base attack roll from the attack roll made against him. |
spell name: LIMBRUNNING | list name: lofty movements | level: 9 | realm: channeling | type: open channeling | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target can run along nearly horizontal tree limbs (that can support the weight) as if he were on level ground. |
spell name: UTTERLIGHT 1 | list name: light's way | level: 9 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 1 target | sourcebook: spell law |
description: lights a 10' radius area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is the equivalent of full daylight; it also cancels all magically created darkness. |
spell name: ANIMAL MASTERY 1 C | list name: nature's law | level: 9 | realm: channeling | type: open channeling | spell class: m | duration: concentration | range: 100' | area of effect: 1 animal | sourcebook: spell law |
description: caster can control the actions of any one animal. |
spell name: FROST/BURN RELIEF 3 | list name: concussion's way | level: 9 | realm: channeling | type: open channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: will heal three areas of mild frostbite or 1st degree burn. or one area of severe damage (e.g., 3rd degree burn). or a combination of one mild and one moderate area of damage. |
spell name: CUT REPAIR 3 | list name: blood law | level: 9 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1-3 targets | sourcebook: spell law |
description: allows caster to stop bleeding from one wound that bleeds at a rate of 3 hits /rnd (total), spead over three targets. |
spell name: MUSCLE REPAIR 3 | list name: muscle law | level: 9 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 3 muscles | sourcebook: spell law |
description: allows caster to repair (not replace) three damaged muscles; recovery time is one hour. |
spell name: MAJOR EYE REPAIR | list name: organ law | level: 9 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: caster can repair any internal or external damage, hearing is restored in 1-10 days; note that complete replacement of the inner ear is an exception. |
spell name: CALM 5 | list name: calm spirits | level: 9 | realm: channeling | type: closed channeling | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 5 targets | sourcebook: spell law |
description: targets will take no aggressive/offensive action, and will fight only if attacked. |
spell name: HERB ENHANCEMENT | list name: creations | level: 9 | realm: channeling | type: closed channeling | spell class: f | duration: permanent | range: touch | area of effect: herb | sourcebook: spell law |
description: allows caster to enhance the potency of any one growing herb by 100% (i.e., x 2; spell may be employed only once per herb. |
spell name: PATHFINDING (500') | list name: locating ways | level: 9 | realm: channeling | type: closed channeling | spell class: p | duration: | range: 500' | area of effect: self | sourcebook: spell law |
description: caster learns the location(s) of any "path(s)"" within 500'; gives the nearest point on path, but not the path's course." |
spell name: SYMBOL 3 | list name: symbolic ways | level: 9 | realm: channeling | type: closed channeling | spell class: f | duration: permanent | range: 10' | area of effect: immobile stone | sourcebook: spell law |
description: caster can emplace one 1st level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol. |
spell name: NEUTRALIZE CURSE (1 HR / LVL) | list name: replusions | level: 9 | realm: channeling | type: cleric base | spell class: f | duration: 1 hour / level | range: t | area of effect: 1 target | sourcebook: spell law |
description: rr mod -20: nullifies a curse for the duration of this spell. the curse is not dispelled and takes affect again afterwards. |
spell name: SUMMONS 10 C | list name: summons | level: 9 | realm: channeling | type: cleric base | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: creature | sourcebook: spell law |
description: caster can instantly summon one 10th level non-intelligent creature or ten first level creatures or any combination there of were the total does not exceed ten. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.). |
spell name: MASS CLOTTING S | list name: blood ways | level: 9 | realm: channeling | type: healer base | spell class: hs | duration: - | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to all stop bleeding from any one wound; target can not move at more then a walking rate, or bleeding will resume at prior rate. caster can may stop bleeding from a number of wounds equal to his level (e.g., a 20th lvl caster can stop bleeding from 20 wounds). |
spell name: MAJOR FRATURE REPAIR TRUE S | list name: bone ways | level: 9 | realm: channeling | type: healer base | spell class: h | duration: permanent | range: self | area of effect: 1 fracture | sourcebook: spell law |
description: allows caster to repair compound fractures (not shatters, joint damage, etc.); one fracture per spell cast; recovery is instanteous. |
spell name: TENDON REPAIR TRUE S | list name: muscle ways | level: 9 | realm: channeling | type: healer base | spell class: hs | duration: permanent | range: self | area of effect: 1 tendon | sourcebook: spell law |
description: allows caster to repair (not replace) one damaged tendon; recovery time is instaneous. |
spell name: NERVE REPAIR TRUE S | list name: organ ways | level: 9 | realm: channeling | type: healer base | spell class: hs | duration: permanent | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to repair major nerver damage; recovery is instantaneous. |
spell name: STUN RELIEF 3 S * | list name: surface ways | level: 9 | realm: channeling | type: healer base | spell class: hs* | duration: permanent | range: self | area of effect: self | sourcebook: spell law |
description: caster is relieved of three round's worth of accumulated stun effects. |
spell name: WINDWALKING | list name: nature's movement | level: 9 | realm: channeling | type: animist base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can walk on calm air; movement must be at a constant height. |
spell name: SPEED GROWTH (10X` 100'R) | list name: plant mastery | level: 9 | realm: channeling | type: animist base | spell class: f | duration: 1 day | range: 100' r | area of effect: plant | sourcebook: spell law |
description: allows caster to increase speed of growth for any one species of plant within the radius by 10x. |
spell name: ANIMAL SUMMONS 1 C | list name: animal mastery | level: 9 | realm: channeling | type: animist base | spell class: fm | duration: 1 minute / level | range: 1 mi/lvl | area of effect: 1 mi/lvl | sourcebook: spell law |
description: caster can summon any one animal within radius; as long as he concentrates, caster controls the animal; animal is random representation of specified species. |
spell name: HERB FINDING (500') | list name: herb mastery | level: 9 | realm: channeling | type: animist base | spell class: i | duration: 1 round / level | range: 500' | area of effect: 500' | sourcebook: spell law |
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives exact direction, distance, and quanity. |
spell name: BLADETURNING ORGANIC | list name: nature's protection | level: 9 | realm: channeling | type: animist base | spell class: f* | duration: | range: 100' | area of effect: 1 missile | sourcebook: spell law |
description: caster can deflect any one melee attack directed at the caster; this causes 100 to be subtracted from the melee attack (weapon must pass through caster's field of vision). weapon must be at least partially organic in composition. |
spell name: WATERRUNNING | list name: moving ways | level: 9 | realm: channeling | type: ranger base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: target can run on water as if he were on level ground; may not be used on rough water. |
spell name: BLESS 2 | list name: inner walls | level: 9 | realm: channeling | type: ranger base | spell class: d | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster gets a 10 bonus to his maneuver rolls and db. |
spell name: WEATHER PREDICTION (24 HR) | list name: nature's way | level: 9 | realm: channeling | type: ranger base | spell class: | duration: | range: | area of effect: self | sourcebook: spell law |
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 24 hour period. |
spell name: PATHFINDING (5 MILES) C | list name: path mastery | level: 9 | realm: channeling | type: ranger base | spell class: i | duration: concentration | range: 5 mile | area of effect: 5 mile r' | sourcebook: spell law |
description: caster learns the location(s) of any path(s) within five miles; give s the nearest point on path, but not the path's course; may only be used outdoors. |
spell name: EXCOMMUNICATION | list name: curses | level: 9 | realm: channeling | type: evil cleric base | spell class: f | duration: 1 day / 10 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target losses all channeling power points; thus he cannot cast any channeling spells (even through bonus items). a hybrid spell user of channeling (e.g., sorcerer or astrologer) would lose only half of his pps. |
spell name: CONTROL UNDEAD 3 C * | list name: necromancy | level: 9 | realm: channeling | type: evil cleric base | spell class: f* | duration: concentration | range: 100' | area of effect: undead | sourcebook: spell law |
description: caster can control one class iii undead or 3 class 1 or etc. the undead's capabilities must be defined by the system used (see list description). |
spell name: SPEECH 3 C | list name: way of the voice | level: 9 | realm: channeling | type: astrologer base | spell class: p | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster is able to communicate reasonably fluently in a specific language. caster's accent is imperfect, but there is only a slight chance of misinterpretation; equivalent to skill rank 6. |
spell name: DREAMS 3 | list name: holy vision | level: 9 | realm: channeling | type: astrologer base | spell class: i | duration: sleep | range: self | area of effect: self | sourcebook: spell law |
description: caster has up to three dreams relating to up to three topics decided upon just before retiring; limited to once per night. |
spell name: MIND TYPING * | list name: starsense | level: 9 | realm: channeling | type: astrologer base | spell class: i* | duration: | range: 10'/lvl | area of effect: 1 target | sourcebook: spell law |
description: caster learns race, profession, and level of target. |
spell name: VIBRATIONS (50 LBS) | list name: essence hand | level: 9 | realm: essence | type: open essence | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 object | sourcebook: spell law |
description: causes an object of up to 50 lbs mass to vibrate rapidly; if fragile it may break (roll a rr). if it is an object held by a being the being must make a rr or fumble it (each round). |
spell name: PHANTASM 2 C | list name: lesser illusions | level: 9 | realm: essence | type: open essence | spell class: f | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: spell law |
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)." |
spell name: HEATARMOR | list name: elemental shields | level: 9 | realm: essence | type: open essence | spell class: d | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target is totally protected from all natural heat; and modifies spells involving heat by 20. |
spell name: LORD SLEEP | list name: spirit mastery | level: 9 | realm: essence | type: closed essence | spell class: m | duration: | range: 100' | area of effect: targets | sourcebook: spell law |
description: causes target(s) to fall into a natural sleep; the total number of levels that can be affected is 20. all targets(s) must be in caster's field of vision. caster should assign target priority, i.e., which is the 1st potential target, the 2nd, etc. |
spell name: LEAVING (300') | list name: lofty bridge | level: 9 | realm: essence | type: closed essence | spell class: f | duration: | range: 300' | area of effect: 1 target | sourcebook: spell law |
description: caster teleports target to a point up to 300' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not." |
spell name: SUMMONS 5 C | list name: gate mastery | level: 9 | realm: essence | type: closed essence | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: v | sourcebook: spell law |
description: caster can instantly summon up to a 5th level non-intelligent creature(s) that he can control by concentrating on it. multiple creatures can be summoned if they are less then 5th level. if you multiply the levels, minutes and number of creatures, the result can not exceed five. refer to summons 2.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.). |
spell name: FAST SPRINT * | list name: rapid ways | level: 9 | realm: essence | type: closed essence | spell class: f* | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target may run (4x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled. |
spell name: DEFLECTIONS 2 * | list name: shield mastery | level: 9 | realm: essence | type: closed essence | spell class: f* | duration: | range: 100' | area of effect: 2 missiles | sourcebook: spell law |
description: caster can deflect any two missile that passes within 100' of him; this causes 100 to be subtracted from the missiles' attacks (missiles must pass through caster's field of vision). |
spell name: STONE/EARTH | list name: earth law | level: 9 | realm: essence | type: magician base | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' stone | sourcebook: spell law |
description: changes 100 cu' of stone to packed earth; change is gradual and takes 3 rounds. |
spell name: DARK (50' R) | list name: light law | level: 9 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 50' r | sourcebook: spell law |
description: darkens a 50' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being. |
spell name: CALL COLD (10' CUBED) | list name: ice law | level: 9 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: 10' | area of effect: 10' x10' x 10' | sourcebook: spell law |
description: creates an opaque cube of cold (up to 10' x 10' x 10'). anyone passing through it takes an "a"" cold critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective." |
spell name: FACADE 3 | list name: guises | level: 9 | realm: essence | type: illusionist base | spell class: e | duration: 1 hour / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target has a limited illusion on himself that that allows him to look like any humanoid race within 20% of his own size. the illusion moves as the target moves. two of the other senses can be added (i.e., smell, sound, etc.). |
spell name: REDUCE POWER EMANATIONS | list name: mind sense molding | level: 9 | realm: essence | type: illusionist base | spell class: p | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: for the purposes or mental or magical detections, an object's power emanations may be reduced, so that a minor item's power is undetectable and major items seem like minor items (for spells such as detect essence, detect power, detect channeling, etc.). |
spell name: PHANTASM 3 C | list name: illusion mastery | level: 9 | realm: essence | type: illusionist base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: spell law |
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)." |
spell name: BLIND | list name: light molding | level: 9 | realm: essence | type: illusionist base | spell class: f | duration: 1 round / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: creats an area of darkness about the target's head that blinds him unless dispelled or cancelled by utterlight. |
spell name: MINOR ULTRASONICS C | list name: sound molding | level: 9 | realm: essence | type: illusionist base | spell class: f | duration: 1 round / level | range: 50' r | area of effect: 50' r | sourcebook: spell law |
description: all beings within range capable of hearing ultrasonic sounds are stunned 1 round per 10 failure; animals capable of hearing ultrasonics will panic and flee. a rr must be made once per round while in radius. |
spell name: TEAR CLOUD (20' R) | list name: feel-taste-smell | level: 9 | realm: essence | type: illusionist base | spell class: e | duration: 1 round / level | range: 100' | area of effect: 20' r | sourcebook: spell law |
description: creates a 20' r cloud of noxious gas that will stun anyone failing to resist (must make a rr each round in cloud). cloud drifts with the wind. targets are stunned 1 round per 10 failure. |
spell name: ARMOR 2 | list name: enchanting ways | level: 9 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 armor | sourcebook: spell law |
description: allows the caster to enchant a +10 bonus into an item of armor. this spell must be cast every day for nine weeks for the armor to be made. |
spell name: RUNE PAPER 5 | list name: organic skills | level: 9 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 paper | sourcebook: spell law |
description: allows caster to make a sheet of paper that will hold one 1st - 5th level spell. creation takes one week per level of spell that the rune paper can hold. |
spell name: POTION 3 | list name: liquid-gas skills | level: 9 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: potion | sourcebook: spell law |
description: allows caster to make one dose of a potion that can have a 1st to 3rd level spell imbedded in it. |
spell name: IMBED 4 | list name: essence imbedding | level: 9 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: item or potion | sourcebook: spell law |
description: allows the caster to imbed a 4th level essence spell in an item or potion. |
spell name: IMBED 3 | list name: mentalism/channeling imbedding | level: 9 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: item or potion | sourcebook: spell law |
description: allows the caster to imbed a 1-3 level mentalism or channeling spell in an item or potion. |
spell name: SWING 5 * | list name: evasions | level: 9 | realm: essence | type: monk base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: spell law |
description: allows the caster to perform 5 "swings"" in rapid succession. he can leap up to 10' vertically or laterally, grasp and swing from a fixed object, and land perfectly. the object could be a tree, branch, rafter, rope, chandelier, etc." |
spell name: DETECT INVISIBLE C | list name: monk's sense | level: 9 | realm: essence | type: monk base | spell class: p | duration: 1 minute / level | range: 100' | area of effect: 1 area | sourcebook: spell law |
description: detects any invisible things; caster can concentrate on a 5' r area each round. all attacks against something so detected are modified by -50. |
spell name: UNPAIN (50%) S * | list name: body reins | level: 9 | realm: essence | type: monk base | spell class: s* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster is able to sustain an additional 50% of his total concussion hits before passing out, hits are still taken and remain when the spell lapses. |
spell name: STUN RELIEF 3 S * | list name: body renewal | level: 9 | realm: essence | type: monk base | spell class: h | duration: - | range: self | area of effect: self | sourcebook: spell law |
description: target is relieved of three rounds' worth of accumulated stun. |
spell name: WALLWALKING C | list name: monk's bridge | level: 9 | realm: essence | type: monk base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can walk on solid surfaces up to 90 degrees as if he were on normal ground. |
spell name: POWDER STONE (100 CU') | list name: matter disruption | level: 9 | realm: essence | type: evil magician base | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' | sourcebook: spell law |
description: turns 100 cu' of stone into fine powder. |
spell name: DARKNESS (300' R) | list name: darkness | level: 9 | realm: essence | type: evil magician base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 300' r | sourcebook: spell law |
description: darkens a 300' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object / being. |
spell name: AGONY | list name: physical erosion | level: 9 | realm: essence | type: evil magician base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target feels pain, and he takes 60% of his remaining hits. |
spell name: DEMON MASTERY 2 * | list name: dark summons | level: 9 | realm: essence | type: evil magician base | spell class: m* | duration: varies | range: 10'/lvl | area of effect: demon | sourcebook: spell law |
description: allows the caster to totally control a type 1 or 2 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts. |
spell name: EVAPORATION (10`000 CU') | list name: fluid destruction | level: 9 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 10000 cu' lqd | sourcebook: spell law |
description: causes 10000 cu' of liquid to rapidly evaporate over the course of one hour. |
spell name: WORD OF PAIN * | list name: mind destruction | level: 9 | realm: essence | type: sorcerer base | spell class: m* | duration: until healed | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target takes 50% of his remaining concussion hits (i.e., those not already taken); these hits are healed when the duration is up, provided the target has not died. |
spell name: EAR DISRUPTION | list name: flesh destruction | level: 9 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: one of the target's ears is disupted, his hearing is at 50% of normal until cured (-25 to perception involving hearing, -50 to perception only involving hearing). if both ears go, he is deaf. |
spell name: AIR STOP (100' R) C | list name: gas destruction | level: 9 | realm: essence | type: sorcerer base | spell class: f | duration: concentration | range: 100' | area of effect: 100' r | sourcebook: spell law |
description: cuts all generalized air movement (e.g., wind) by 30 mph in a 10' r (will not affect breathing). |
spell name: INVISIBILITY (TO 1' R) | list name: cloaking | level: 9 | realm: mentalism | type: open mentalism | spell class: f | duration: 24 hours (varies) | range: touch | area of effect: 1target | sourcebook: spell law |
description: the target is made invisible and everything within up to 1' of the target is also invisible as long as it is within the 1' r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack). |
spell name: ROOM FEEL (1 MIN / LVL) | list name: anticipations | level: 9 | realm: mentalism | type: open mentalism | spell class: i | duration: varies | range: 100' | area of effect: place | sourcebook: spell law |
description: caster has a vision of what has occurred in a room or place; limited to up to 1 min/lvl into the past. |
spell name: MISFEEL CALLING C - | list name: mind mastery | level: 9 | realm: mentalism | type: closed mentalism | spell class: p | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: for the purposes or mental or magical detections, caster appears to be of any profession he chooses. |
spell name: DARKVISION | list name: sense mastery | level: 9 | realm: mentalism | type: closed mentalism | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can see 100' on a clear night as if it were day. this also works in magically created darkness. |
spell name: WATER BOLT | list name: liquid manipulation | level: 9 | realm: mentalism | type: closed mentalism | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of water is shot from the caster's palm (a water source must be within 10'); results are determined on the water bolt table. |
spell name: CURVED AIRWALL C | list name: gas manipulation | level: 9 | realm: mentalism | type: closed mentalism | spell class: e | duration: concentration | range: 10' | area of effect: wall | sourcebook: spell law |
description: creates a 10' x 20' x 1' wall of dense churning air: cuts all movement and attacks through it by 50% (i.e., -50 to attacks). the wall can be curved up to a semi-circle. |
spell name: TELEKINESIS 50 C | list name: telekinesis | level: 9 | realm: mentalism | type: closed mentalism | spell class: f | duration: concentration | range: 100' | area of effect: 1 object | sourcebook: spell law |
description: can move one object, up to 50 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it. |
spell name: HASTE 2 * | list name: speed | level: 9 | realm: mentalism | type: closed mentalism | spell class: f* | duration: 2 rounds | range: self | area of effect: self | sourcebook: spell law |
description: target may perform double actions for the duration. there is no recovery period. |
spell name: EMOTIONS | list name: mind control | level: 9 | realm: mentalism | type: mentalist base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: causes any desired emotion. |
spell name: VISION ATTACK | list name: sense control | level: 9 | realm: mentalism | type: mentalist base | spell class: m | duration: 1 round / 10 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: bright light blinds target. |
spell name: MAJOR PAIN | list name: mind attack | level: 9 | realm: mentalism | type: mentalist base | spell class: m | duration: | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target takes 50% of his remaining concussion hits (i.e., those not already taken). |
spell name: PRESENCE TRUE C * | list name: presence | level: 9 | realm: mentalism | type: mentalist base | spell class: p* | duration: concentration | range: 100'/lvl r | area of effect: 50' r | sourcebook: spell law |
description: caster is aware of the presence of all in a 50' radius within his range. caster can concentrate on one 50' r area each round. |
spell name: MIND SPEECH (10' R) C * | list name: mind speech | level: 9 | realm: mentalism | type: mentalist base | spell class: i* | duration: concentration | range: 10' | area of effect: 10' r | sourcebook: spell law |
description: caster can broadcast thoughts to minds of all within range. |
spell name: ILLUSIONSIGHT C | list name: true sight | level: 9 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can see through illusions. |
spell name: VISION BEHIND (1 HR / LVL) C | list name: past visions | level: 9 | realm: mentalism | type: seer base | spell class: i | duration: varies | range: touch | area of effect: item or place | sourcebook: spell law |
description: caster gets a vision up to one hour/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates. |
spell name: SPELL ANTICIPATIONS * | list name: future visions | level: 9 | realm: mentalism | type: seer base | spell class: i* | duration: | range: 100' | area of effect: being | sourcebook: spell law |
description: predicts the most probable action of a being in the next round if they are casting a spell; type of spell and the target are learned. |
spell name: JOINING TT * | list name: blood mastery | level: 9 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: injury | sourcebook: spell law |
description: allows caster to reattach limb, but requires use of bone mastery, muscle mastery, and nerve and organ mastery joining spells in order to restroe functional status; limb is fully functional in 10-100 days. |
spell name: JOINING TT * | list name: muscle mastery | level: 9 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: injury | sourcebook: spell law |
description: allows caster to reattach limb, but requires use of bone mastery, nerve and organ mastery, and blood mastery joining spells in order to restore functional status; limb is fully functional in 10-100 days. |
spell name: JOINING TT | list name: bone mastery | level: 9 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: injury | sourcebook: spell law |
description: allows caster to reattach limb, but requires use of muscle mastery, nerve and organ mastery, and blood mastery joining spells in order to restore functional status; limb is fully functional in 10-100 days. |
spell name: FROST / BURN RELIEF 3 | list name: concussion mastery | level: 9 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: will heal three areas of mild frostbite or 1st degree burn. or one area of severe damage (e.g., 3rd degree burn). or a combination of one mild and one moderate area of damage. |
spell name: JOINING TT * | list name: nerve and organ mastery | level: 9 | realm: mentalism | type: lay healer base | spell class: h* | duration: permanent | range: touch | area of effect: 1 limb | sourcebook: spell law |
description: allows caster to reattach one severed limb; requires use of the other three lay healer joining spells in order to make limb fully functional. limb is fully functional in 10 to 100 days. |
spell name: FIT NORMAL METAL | list name: prosthetics | level: 9 | realm: mentalism | type: lay healer base | spell class: h | duration: 1 hour | range: self | area of effect: 1 target | sourcebook: spell law |
description: allows caster to fit a metal limb to a body. |
spell name: STUN SONG TRUE C | list name: controlling songs | level: 9 | realm: mentalism | type: bard base | spell class: m | duration: concentration (varies) | range: 50' | area of effect: 1 target | sourcebook: spell law |
description: target is stunned while caster plays/sings (concentrates). after the caster stops playing / singing the effect will continue for the number of rounds the caster has already played / sung (e.g., if the caster sings for 3 rounds, then after he stops the target will remain affected for 3 more rounds). |
spell name: LONG WHISPER (500') C | list name: sound projection | level: 9 | realm: mentalism | type: bard base | spell class: f | duration: concentration | range: 500' | area of effect: sound | sourcebook: spell law |
description: caster can whisper and the whisper can be heard at any point he chooses within the range. |
spell name: DULL MIND 4 | list name: mind erosion | level: 9 | realm: mentalism | type: evil mentalist base | spell class: m | duration: 1 month / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target has one of his mental stats (determine randomly) temporarily lowered by 20 (by 4 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached. |
spell name: LORD FORGET | list name: mind death | level: 9 | realm: mentalism | type: evil mentalist base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target forgets 200 minutes totally, caster's choice. |
spell name: PSYCHOSIS | list name: mind disease | level: 9 | realm: mentalism | type: evil mentalist base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target has an fears a specific thing the caster chooses; target has a 10% of overcoming the phobia when given a choice (e.g., phobia concerning horses would mean that every time the target tried to get on or near a horse he would only have a 10% chance). there is a 50% chance that he will flee from the thing. |
spell name: WEAPON ALTERATION | list name: confusing ways | level: 9 | realm: mentalism | type: mystic base | spell class: m | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target's weapon is altered to appear to him that it is some other weapon, with which he must fight; treat as a similar weapon for ob purposes. |
spell name: NO SENSE | list name: hiding | level: 9 | realm: mentalism | type: mystic base | spell class: f | duration: 24 hours | range: self | area of effect: self | sourcebook: spell law |
description: everything within 1' of the target is invisible as long as it is withing the 1' r and none of the following occur: 24 hours pass or the object is struck by a violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack). only objects totally contained in the radius at the time of casting become invisible.also, the caster is undetectable by smell and sound. |
spell name: CHANGE | list name: mystical change | level: 9 | realm: mentalism | type: mystic base | spell class: p | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can alter his entire body to the form of another organic form within 1/2 to 2x his mass; does not obtain any special abilities. |
spell name: WAVE | list name: liquid alteration | level: 9 | realm: mentalism | type: mystic base | spell class: f | duration: | range: 100' | area of effect: wave | sourcebook: spell law |
description: creates a wave moving away form the caster; wave is 1' high per level in the center and 10'/lvl wide. |
spell name: CHILL SOLID (50') C | list name: solid alteration | level: 9 | realm: mentalism | type: mystic base | spell class: f | duration: 24 hours | range: 50' | area of effect: 1 solid | sourcebook: spell law |
description: any solid, inanimate, non-metal material can be cooled to-200 degrees f, at a rate of 1 cu'/rnd. the temperature decreases 50 degrees f each round that the caster concentrates. |
spell name: FIRE BOLT | list name: gas alteration | level: 9 | realm: mentalism | type: mystic base | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table. |
spell name: CLEAVING RUNE | list name: bladerunes | level: 9 | realm: arcane | type: open arcane | spell class: f | duration: varies | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 1 |
description: if an attack with a wapon having this bladerune succeeds in causing a critical that specifies a body area, any armor that the item has stuck will be shattered and rendered useless or bones in an unarmored area will be shattered. if such an attack delivers only concussion hits or a critical that does not specify a body part, roll randomly to see if the target's weapon or his shield are shattered (normally 30% / 70%). magic items and natural material (i.e., "bones"", hide, skin, etc.) receive a rr, and will not be effected if successful. after one item / area is shattered the bladerune fades (even it the item / area resists)." |
spell name: EARTHBLOOD GATHER C | list name: earthblood's ways | level: 9 | realm: arcane | type: open arcane | spell class: f | duration: concentration | range: in node | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may recover used power points by absorbing power directly from the earthnode that he isin. the caster may absorb 1 power point for every three minutes that he concentrates. note that the caster must still spend the 9 pp for this spell. the caster may never increase power points beyond his maximum. |
spell name: COMMAND 2 * C | list name: entity mastery | level: 9 | realm: arcane | type: open arcane | spell class: m* | duration: varies (concentration) | range: 10'/lvl | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: any artifical being or elemental of 10th level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being." |
spell name: ETHEREAL VISION | list name: ethereal mastery | level: 9 | realm: arcane | type: open arcane | spell class: u | duration: concentration | range: self | area of effect: 5'/lvl | sourcebook: rolemaster companion 1 |
description: caster can see invisible and ethereal objects within 5'/lvl (beings, gates, "signposts"", etc.)." |
spell name: HEAT INORGANIC - MELT | list name: mana fires | level: 9 | realm: arcane | type: open arcane | spell class: f | duration: 24 hours | range: 10' | area of effect: 1 cu'/lvl | sourcebook: rolemaster companion 1 |
description: any solid inorganic substances (metal, stone, liquid, etc.) (1 cu'/lvl) to be heated to the melting point of the substance at a rate of 1 cu'/round, 100 degrees per round. |
spell name: CHANGE TO KIND | list name: shapechanging ways | level: 9 | realm: arcane | type: open arcane | spell class: f | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: caster can alter target's form to the form of any desired humaniod race. |
spell name: ANIMAL EMPATHY | list name: animal mastery | level: 9 | realm: channeling | type: druid base | spell class: i | duration: concentration | range: 100' | area of effect: 1 animal | sourcebook: rolemaster companion 1 |
description: caster can understand and/or visualize the thoughts and emotions of any 1 animal. |
spell name: TRUE HOLD C | list name: druid's peace | level: 9 | realm: channeling | type: druid base | spell class: m | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: any target is held to 25% of normal actions. |
spell name: RECALL STAFF | list name: druidstaff | level: 9 | realm: channeling | type: druid base | spell class: f | duration: | range: 50'/lvl | area of effect: druidstaff | sourcebook: rolemaster companion 1 |
description: will return the caster's druidstaff to his outstretched hand at a rate of 1000'/round. |
spell name: SHADOW | list name: nature's forms | level: 9 | realm: channeling | type: druid base | spell class: f | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster appears as a shadow: provides near invisibility in dark areas. |
spell name: MAGIC STONE (5' R) | list name: stone mastery | level: 9 | realm: channeling | type: druid base | spell class: f | duration: 1 hour / level | range: touch | area of effect: 1/2 lb of rock | sourcebook: rolemaster companion 1 |
description: caster prepares one small rock (approx.1/2 lb). preparation lasts either 10 minutes per level or until the stone strikes something (e.g., it is thrown, fired, dropped, etc.). if the stone "hits someone"" (i.e., delivers hits when dropped, thrown, or used in a sling), there is a small explosion. roll an additional attack on the water bolt table (no modifications) on anyone within a 5' r of the explosion point. the only person usually affected is the person who was ""hit"" (unless you drop the stone on your foot or fall on a bag of magic stones)." |
spell name: SPEED GROWTH (X10 - 100' R) | list name: tree mastery | level: 9 | realm: channeling | type: druid base | spell class: f | duration: 1 day | range: touch | area of effect: 100' r | sourcebook: rolemaster companion 1 |
description: allows caster to increase speed of growth for any one species of plant within the radius by 10x. |
spell name: SMOKEFLASH (50') * | list name: distractions | level: 9 | realm: mentalism | type: nightblade base | spell class: f | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster teleports to a point up to 50' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not. the caster may cause a bright flash and obscuring 5' r cloud of smoke at either the beginning or endpoint of travel. only the caster may move via this spell." |
spell name: CHANGE TO KIND | list name: phantom's face | level: 9 | realm: mentalism | type: nightblade base | spell class: p | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can alter his entire body to the form of another humanoid race (no increase in mass). this cannot be a specific person. |
spell name: NO TRACES | list name: phantom movements | level: 9 | realm: mentalism | type: nightblade base | spell class: f | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can move without leaving tracks, scent or any other trace of his passing. |
spell name: NEUTALIZE POISON * C S | list name: poison mastery | level: 9 | realm: mentalism | type: nightblade base | spell class: s* | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: delays the effect of a poison as long as the caster concentrates. he also has a 50% chance of completely neutralizing the poison if he concentrates one hour. the gm may modify this for exceptionally potent poisons. |
spell name: SPELL DODGE 1 * | list name: adrenal focus | level: 9 | realm: mentalism | type: nightblade base | spell class: d* | duration: - | range: self | area of effect: 1 spell attack | sourcebook: rolemaster companion 1 |
description: allows the caster to "dodge"" one elemental spell attack directed against him: increase the defender's normal db (adrenal defense may not be used with this spell) against that attack by 1-100 (open ended). area attack spells may not be dodged." |
spell name: STRENGTH (2X) | list name: holy warrior | level: 9 | realm: channeling | type: paladin base | spell class: p* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: increases the caster's strength; in melee the caster does 2x normal concussive hits and increases his ob by 10. |
spell name: REPEL UNDEAD 9 | list name: spell breaker | level: 9 | realm: channeling | type: paladin base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: undead | sourcebook: rolemaster companion 1 |
description: causes up to 9 undead "animated dead"" to flee or disintegrate 9 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.each affected target is entitled to a rr: if it fails by (1-50), it will flee; if it fails by more than 50, it disintegrates (if the target(s) can not flee it will remain motionless). one bar (base attack roll) is applied to all targets. for the purpose of rr's, if not level is given for an undead, use the following: (class i = lvl 1-2), (class ii = lvl 3-5), (class iii = lvl 6-8), (class iv= lvl 9-12), (class iv= lvl 13-15), (class vi = lvl 16-up," |
spell name: CONSECRATION V | list name: ceremonies | level: 9 | realm: channeling | type: closed channeling | spell class: p | duration: permanent | range: touch | area of effect: 1 object | sourcebook: rolemaster companion 1 |
description: puts the caster's deity's seal on objects and makes them holy/unholy (not for combat purposes) - especially those items used in worship or just wars, etc. |
spell name: RANGE EXTENSION 3 | list name: familiar's law | level: 9 | realm: essence | type: closed essence | spell class: u | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster's contact with his familiar(s) may extend up to 3x his normal range for the duration of this spell. |
spell name: MIND SCAN | list name: guardian ways | level: 9 | realm: channeling | type: closed channeling | spell class: m | duration: 1 round / level | range: 100' | area of effect: 1 enemy | sourcebook: rolemaster companion 1 |
description: the caster receives the surface thoughts, emotions, and perceptions of one "enemy"". if the enemy makes his rr by more than 25, he knows that someone attempted to scan his mind." |
spell name: REPAIR 4 | list name: midwifery | level: 9 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: | sourcebook: rolemaster companion 1 |
description: allows the caster to repair a 4th degree labor tear. the operation normally requires 4 hours. anasethesia is essential. |
spell name: WARD 4 | list name: warding ways | level: 9 | realm: mentalism | type: open mentalism | spell class: f | duration: until triggered | range: touch | area of effect: 1 object | sourcebook: rolemaster companion 1 |
description: (duration is until triggered) the caster can inscribe a 1st-4th level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone. |
spell name: WORK STEEL 2 | list name: constructing ways | level: 9 | realm: essence | type: delver base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: rolemaster companion 1 |
description: allows caster to work steel that can be worked to make +10 non magic weapons. |
spell name: FIRE ANALYSIS | list name: delving law | level: 9 | realm: essence | type: delver base | spell class: i | duration: - | range: 10' | area of effect: line of sight | sourcebook: rolemaster companion 1 |
description: gives nature and origin of natural fire, and when and how worked fire was obtained and worked, including what the fire has fed on since being lit. there must be some surviving embers of the fire to be analysed. |
spell name: MANISH MEASURE | list name: mannish ways | level: 9 | realm: essence | type: delver base | spell class: i* | duration: - | range: 1' | area of effect: | sourcebook: rolemaster companion 1 |
description: caster can tell angle measure or barometric pressure, etc. |
spell name: TK ENHANCEMENT (LBS * 1/3 LVL) | list name: material transport | level: 9 | realm: essence | type: delver base | spell class: u | duration: concentration | range: 100' | area of effect: | sourcebook: rolemaster companion 1 |
description: when cast with staying or telekinesis on an inorganic, solid, inanimate material, the mass limit may be increased by one third the caster's level, but the velocity of the object is reduced by a similar amount from 1 foot/second. caster must remain concentrating and touching target mass for duration of spell. target must be loose and unconnected to other objects, |
spell name: IMBED SYMBOL 3 | list name: symbol embedding | level: 9 | realm: essence | type: delver base | spell class: f | duration: 24 hours | range: self | area of effect: 1 symbol | sourcebook: rolemaster companion 1 |
description: allows the caster to imbed a third level spell in the form of a symbol. the imbedding is performed exactly as given in section 9.92 (rolemaster companion 1) under alchemical research except that the imbedding time is only one week per level of the spell being imbedded. |
spell name: ANIMATE DEAD 5 | list name: animate dead | level: 9 | realm: essence/channeling | type: necromancer base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster can animate and control a dead body (within 150% of caster's mass). the caster must concentrate for the body to perform any actions. it can maneuver at -20, melee at -10. this will be a 5th level animated dead, with a +50 ob). |
spell name: AGING 5 (10 YEARS) | list name: death mastery | level: 9 | realm: essence/channeling | type: necromancer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target is physically aged 10 years in one minute. |
spell name: DARKBOLT 2 | list name: dark law | level: 9 | realm: essence/channeling | type: necromancer base | spell class: e | duration: - | range: 200' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: a bolt of concentrated "darkness"" is shot from the palm of the caster. results are determined on the shockbolt table using cold criticals." |
spell name: CONVERSE 12 * | list name: commune | level: 9 | realm: essence/channeling | type: necromancer base | spell class: m* | duration: 12 minutes | range: 10' | area of effect: 1 spirit | sourcebook: rolemaster companion 2 |
description: allows free conversation between caster and a dead spirit or aware undead. |
spell name: CONTROL DEAD 5 * | list name: summon dead | level: 9 | realm: essence/channeling | type: necromancer base | spell class: fm* | duration: concentration | range: 100' | area of effect: 1 - 5 spirits | sourcebook: rolemaster companion 2 |
description: totally controls the spirit(s) of one who has died. five 1st level spirits, one 5th level spirit or any combination of 5 spirits or levels may be summoned. the spirit leaves when caster stops concentrating and will not speak with the summoner. |
spell name: CONTROL UNDEAD 5 * | list name: undead mastery | level: 9 | realm: essence/channeling | type: necromancer base | spell class: f* | duration: concentration | range: 100' | area of effect: 1 undead | sourcebook: rolemaster companion 2 |
description: caster can control up to five levels of undead. |
spell name: CHANGELING KIND 5 | list name: changeling | level: 9 | realm: channeling/mentalism | type: warlock base | spell class: fm | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows three options on type a two on type b listing to be used. this spell only affects humanoid type targets. |
spell name: FALSE SCRYING | list name: scrying guard | level: 9 | realm: channeling/mentalism | type: warlock base | spell class: di | duration: varies | range: | area of effect: 1 subject | sourcebook: rolemaster companion 2 |
description: with this spell the caster may set a false vision upon a subject for would be scryers to discover. the false vision must be fairly simple, and may not be projected more than 24 hours. that is, the events in the vision may not go on longer than 24 hours. the only way that his spell can be defeated is by repeated scrying and running out the duration or noting that something is extremely unlikely or noting that the events in the scrying repeat themselves. the duration is one scrying attempt per level of the caster minus eight. |
spell name: BONE BREAK 2 | list name: doom's law | level: 9 | realm: channeling/mentalism | type: warlock base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: two of the target's bones are broken at random. the target also suffers an "b"" impact critical." |
spell name: NIGHTMARE 2 | list name: visions of doom | level: 9 | realm: channeling/mentalism | type: warlock base | spell class: i | duration: 2 nightmares | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target is plagued with visions that manifest themselves as nightmares during his next two sleep periods. his nightmares must be associated with a death scene. |
spell name: LOOK OF DISFIGURE 3 | list name: evil eye | level: 9 | realm: channeling/mentalism | type: warlock base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: the caster causes the target's appearance stat to decrease by 15 for the portential and by 30 for the temporary. |
spell name: ROOM CURSE 1 | list name: revenging law | level: 9 | realm: channeling/mentalism | type: warlock base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows caster to place a curse on one room. room size may not exceed 10' x 10' x 10' area. gm determines exact nature of curse. options include decline in business, decline in quality of customer, room gaining reputation as being haunted, room falling into disrepair, etc. |
spell name: GLAMOUR 3 | list name: glamours | level: 9 | realm: essence/channeling | type: witch base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: by changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. with high level glamour spells, two of the following options may be choosen: a) an extra sense may added with mirage spells or b) the duration can be doubled or c) another reference point may be changed. the effects stays with the target for the spell duration. for example, a target could be glamored to see all humans as rabbits. |
spell name: BLIGHT 2 | list name: earth mastery | level: 9 | realm: essence/channeling | type: witch base | spell class: f | duration: permanent | range: 100' | area of effect: 100' r | sourcebook: rolemaster companion 2 |
description: caster creates an area wher no form of plant life will grow in until healed. |
spell name: PLANT GROWTH (2X) | list name: natures mastery | level: 9 | realm: essence/channeling | type: witch base | spell class: f | duration: permanent | range: touch | area of effect: plant | sourcebook: rolemaster companion 2 |
description: allows caster to double the size of any one plant; requires one days growth; when fully mature the plant will achieve twice its normal size. |
spell name: CANDLE IMBEDDING 4 | list name: candle magic | level: 9 | realm: essence/channeling | type: witch base | spell class: f | duration: 24 hours | range: self | area of effect: item or potion | sourcebook: rolemaster companion 2 |
description: allows the caster to imbed a 4th level spell (known by the caster) in an item or potion. |
spell name: EXTRA STRONG 2 (-20) | list name: potion magic | level: 9 | realm: essence/channeling | type: witch base | spell class: f | duration: 24 hours | range: self | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows caster to make the resistance to a potion/poison more difficult; -20 to user's rr. |
spell name: FORCE SEARCH 3 | list name: conjuring ways | level: 9 | realm: essence/channeling | type: witch base | spell class: m* | duration: varies | range: 10' | area of effect: 1 demon | sourcebook: rolemaster companion 2 |
description: forces a type 1 to 3 demon who is present (or contacted) to conduct a search for a specific person, place, or thing. the demon searches but not on our plane of existance. the chance of a demon successfully completing the search is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times five, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled." |
spell name: POWER CIRCLE INSANITY | list name: circles of power | level: 9 | realm: essence | type: conjuror base | spell class: fm | duration: varies | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: all within the area of effect must resist or be afflicted with a random insanity which will last 1 day/10% failure. |
spell name: PROT. CIRCLE VS. ESS. ATTACKS | list name: circles of protection | level: 9 | realm: essence | type: conjuror base | spell class: fd | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: when cast and a proper "circle"" is drawn, all essence attack rolls in the area of effect act at a negative modifier (view list desc.). this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""." |
spell name: GREATER DEMON SUMMONS | list name: circles of summoning | level: 9 | realm: essence | type: conjuror base | spell class: fm | duration: varies | range: | area of effect: v | sourcebook: rolemaster companion 2 |
description: caster can summon up to ten levels of demons which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the demons need not follow instructions unless controlled or mastered. nothing about a demon can be specified by the caster unless it's true name is known, and the spell always summons a number of demons equal to the level of the spell. no single demon will exceed 10th level. |
spell name: DEMON MASTERY 2 * | list name: demon mastery | level: 9 | realm: essence | type: conjuror base | spell class: m* | duration: varies | range: 10'/lvl | area of effect: demon | sourcebook: rolemaster companion 2 |
description: allows the caster to totally control a type 1 or 2 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts. |
spell name: ILLUSION 5 | list name: recreations | level: 9 | realm: mentalism | type: sage base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: rolemaster companion 2 |
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)." |
spell name: COLD ANALYSIS | list name: analysis | level: 9 | realm: mentalism | type: sage base | spell class: i | duration: - | range: 10' | area of effect: self | sourcebook: rolemaster companion 2 |
description: gives nature and origin of natural cold, frost, snow, ice, etc., as well as when and how worked cold was obtained and worked. |
spell name: WEIGH DECISION 2 | list name: lore's master | level: 9 | realm: mentalism | type: sage base | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: when faced with a decision that is equally (apparently) balanced and could go either way, the caster may throw this spell and the gm will determine which decision he makes, biasing his decision by 30% to the decision which is most correct, proper, equitable, good , or profitable (caster's choice of type of biasing). |
spell name: STUDY 3 | list name: absorb knowledge | level: 9 | realm: mentalism | type: sage base | spell class: p | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. he reads at 3x the normal rate. |
spell name: ORATE 2 | list name: weave tale | level: 9 | realm: mentalism | type: sage base | spell class: u | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to gain a +30 to any vocal action during the spell duration. |
spell name: DISCORD POWER WORD * | list name: words of power | level: 9 | realm: essence | type: runemaster base | spell class: m* | duration: | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target will not cooperate or agree with anyone for 1 day/ 10% failure. |
spell name: PROTECTION CIRCLE VS. MENTALISM / CHANNELING | list name: circle mastery | level: 9 | realm: essence | type: runemaster base | spell class: fd | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: when cast and a proper "circle"" is drawn, all mentalism or channeling attack rolls in the area of effect act at a negative modifier (view list desc.). this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""." |
spell name: WAITING GLYPH 4 | list name: glyph law | level: 9 | realm: essence | type: runemaster base | spell class: f | duration: 1 day / level | range: touch | area of effect: 10' r/lvl | sourcebook: rolemaster companion 2 |
description: cast prior to creating a 1st to 4th level glpyh, it delays the glyph for a set time or until an event specified by the caster has happened. |
spell name: WARDING 4 | list name: warding law | level: 9 | realm: essence | type: runemaster base | spell class: f | duration: 24 hours | range: touch | area of effect: v | sourcebook: rolemaster companion 2 |
description: allows the caster to "set"" a 4th level spell which is triggered when the warding system is broken." |
spell name: IMBED 4 | list name: sigil / runes imbedding | level: 9 | realm: essence | type: runemaster base | spell class: f | duration: 24 hours | range: self | area of effect: touch | sourcebook: rolemaster companion 2 |
description: allows the caster to imbed a 4th level essence spell in an item or potion. |
spell name: SIGIL OF PAIN | list name: rune law | level: 9 | realm: essence | type: runemaster base | spell class: f | duration: until cast | range: touch | area of effect: v | sourcebook: rolemaster companion 2 |
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is pain. once activated, the spell ""enruned"" will cause all targets within 10'/lvl intense pain; each target takes a number of hit points damage equal to the amount they missed their rr times the caster's level divided by five (round up)." |
spell name: CONTROL ANIMAL 3 * | list name: animal ways | level: 9 | realm: channeling | type: shaman base | spell class: m* | duration: concentration | range: 100' | area of effect: 3 animals | sourcebook: rolemaster companion 2 |
description: allows the caster to control the actions of three animals. |
spell name: SPIRIT SUMMONS 10 | list name: spirit summoning | level: 9 | realm: channeling | type: shaman base | spell class: fm | duration: 1 round / level | range: | area of effect: v | sourcebook: rolemaster companion 2 |
description: the caster may summon up to 10 levels of spirits from the spirit world to his immediate vicinity (10' r) which will obey him and not attack him for 3 rounds. after this time the spirit is free to do as it pleases, including leaving the spell radius, unless spirit bound. if the name of a particular spiriti is known, then the caster may summon that spirit. otherwise, a random spirit(s) is summoned. at no time is the spirit constrained to communicate unless the appropriate converse spell has been cast upon it. |
spell name: PRESERVE SPIRIT 2 | list name: spirit healing | level: 9 | realm: channeling | type: shaman base | spell class: h | duration: 1 day / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: the caster may preserve the spirit's form and nature for the duration of the spell. the spirit may not act, being in a sort of stasis. it may revert back to the spirit world when released from the summoning spell or mastery. there, however, it must still abide by strictures of the preservation spell. |
spell name: SPIRIT BINDING 5 | list name: spirit mastery | level: 9 | realm: channeling | type: shaman base | spell class: m | duration: permanent | range: 10'/lvl | area of effect: 5 levels | sourcebook: rolemaster companion 2 |
description: with this spell the caster may bind 5 levels of spirits to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster). |
spell name: INTUITIONS 10 | list name: visions | level: 9 | realm: channeling | type: shaman base | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster gains a vision of what will happen in the next ten minutes if he takes a specific action. |
spell name: LOCATE WINDOW | list name: trances | level: 9 | realm: channeling | type: shaman base | spell class: i | duration: concentration | range: 100'/lvl | area of effect: 1 window | sourcebook: rolemaster companion 2 |
description: with this spell the caster may locate any "window"" prior to the exact location he desires within the range of the spell referenced to the location of the caster's physical body." |
spell name: ANIMAL BONDING 3 | list name: animal bonding | level: 9 | realm: essence | type: beastmaster base | spell class: m | duration: permanent | range: touch | area of effect: 3 animals | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to make a pact with a third animal (in addition to the one(s) bonded earlier). the pact is one of friendship and mutual aid, and the animal will kill and even sacrifice its own life willingly to fulfill his end of the pact. if either party is ever killed, the surviving member will be at -30 for 1 week, then -20 for the next week, and then -10 for the 3rd week until the shock and grief fade away. the only limitation to this spell is that the target must be of animal intelligence or less. this spell takes one hour to complete. |
spell name: SHIELD 2 * | list name: combat enhancement | level: 9 | realm: essence | type: beastmaster base | spell class: f* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: creates an invisible force shield in front of the caster; it subtracts 50 from melee and missile attacks and functions as a normal shield. |
spell name: CLIMBING 1 * | list name: movement enhancement | level: 9 | realm: essence | type: beastmaster base | spell class: f* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to climb at double normal pace. if the caster stops or performs any other action, the spell will be cancelled. |
spell name: WATERVISION | list name: sense enhancement | level: 9 | realm: essence | type: beastmaster base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target can see 100' even in murky water. |
spell name: ANIMAL SUMMONS 1 C | list name: animal control | level: 9 | realm: essence | type: beastmaster base | spell class: fm | duration: 1 minute / level | range: 1 mi/lvl | area of effect: 1 mi/lvl | sourcebook: rolemaster companion 2 |
description: caster can summon any one animal within radius; as long as he concentrates, caster controls the animal; animal is random representation of specified species. |
spell name: CALM 5 | list name: calm spirits | level: 9 | realm: essence | type: beastmaster base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 5 targets | sourcebook: rolemaster companion 2 |
description: targets will take no aggressive/offensive action, and will fight only if attacked. |
spell name: MASTER OF KIND | list name: mind's touch | level: 9 | realm: essence | type: warrior mage base | spell class: m | duration: 10 minutes / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target must obey caster as per suggestion. |
spell name: COLD BALL | list name: elemental ways | level: 9 | realm: essence | type: warrior mage base | spell class: e | duration: | range: 5'/lvl | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: a 1' ball of cold is shot from the palm of the caster, it explodes to affect a 20' r area; results are determined on the cold ball table. |
spell name: FLY (150' / RND) | list name: highriding | level: 9 | realm: essence | type: warrior mage base | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target can fly at a rate of 150'/rnd (10 mph). |
spell name: SHIELD 2 * | list name: combat enhancement | level: 9 | realm: essence | type: warrior mage base | spell class: f* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: creates an invisible force shield in front of the caster; it subtracts 50 from melee and missile attacks and functions as a normal shield. |
spell name: CLIMBING 1 * | list name: movement enhancement | level: 9 | realm: essence | type: warrior mage base | spell class: f* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to climb at double normal pace. if the caster stops or performs any other action, the spell will be cancelled. |
spell name: WATERVISION | list name: sense enhancement | level: 9 | realm: essence | type: warrior mage base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target can see 100' even in murky water. |
spell name: FASCINATION DANCE 5 | list name: fascination dances | level: 9 | realm: channeling | type: dervish base | spell class: m | duration: varies | range: 10'/lvl | area of effect: 1 target/lvl | sourcebook: rolemaster companion 2 |
description: allows the caster to project up to five of the following options:1. project a feeling of logic and rationality.2. project an emotion on the target(s).3. project an hallucinatory sense upon the target.4. draw forth a memory from the target (the target remembers an event with great vividness).5. place the target within a trance from which the target can take no physical action.this will last for as long as the caster dances, and for a like period of time after he stops. |
spell name: TOUCH OF PAIN 3 * | list name: deadly dances | level: 9 | realm: channeling | type: dervish base | spell class: f* | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows the caster to touch a target and inflict an "c"" critical on them." |
spell name: TRAVELING DANCE 2 | list name: traveling dances | level: 9 | realm: channeling | type: dervish base | spell class: f | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to perform any physical action at a .5 exhaustion rate. this spell is normally used for strenuous activities such as long distance running, and may be used beyond the normal spell duration if the caster concentrates constantly from the beginning of the spell until he decides to stop. |
spell name: METABOLIZE SOLIDS . | list name: changing dances | level: 9 | realm: channeling | type: dervish base | spell class: u. | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to consume any type of organic solid without taking damage (within size constraints), indeed his body will convert even harmful solids to nourishing ones. note that this does not mean a super-hot or super-cold solid will not harm the caster by virture of their temperature extremes. (no power points required to cast.) |
spell name: PYROKINESIS 2 | list name: teledance | level: 9 | realm: channeling | type: dervish base | spell class: f | duration: 1 round / level (concentration) | range: 20' | area of effect: 1 target/lvl | sourcebook: rolemaster companion 2 |
description: allows the caster to cause up to one highly flammable object per level within the spell range to burst into flame. with only a single intense glance, one object may be ignited each round. also, moderately flammable objects within 10' of the caster will ignite. |
spell name: DEFLECTIONS 2 * | list name: shielding ways | level: 9 | realm: channeling | type: paladin base | spell class: f* | duration: | range: 100' | area of effect: 2 missiles | sourcebook: rolemaster companion 2 |
description: caster can deflect any two missile that passes within 100' of him; this causes 100 to be subtracted from the missiles' attacks (missiles must pass through caster's field of vision). |
spell name: ATTACK +45 * | list name: arm's way | level: 9 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +45 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: INSPIRATIONS 5 * | list name: inspirations | level: 9 | realm: channeling | type: paladin base | spell class: m* | duration: 2 rounds / level | range: self | area of effect: 10' r/lvl | sourcebook: rolemaster companion 2 |
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +25 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments. |
spell name: RESIST POISON | list name: laying on hands | level: 9 | realm: channeling | type: paladin base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target gets an additional rr vs poison. |
spell name: POISON RESISTANCE 2 | list name: hand of cleansing | level: 9 | realm: channeling | type: paladin base | spell class: h | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target gets two additional rrs vs. any poison(s). |
spell name: FROST/BURN RELIEF 3 | list name: hand of healing | level: 9 | realm: channeling | type: paladin base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: will heal three areas of mild frostbite or 1st degree burn. or one area of severe damage (e.g., 3rd degree burn). or a combination of one mild and one moderate area of damage. |
spell name: SOUND TRIGGER | list name: spell triggers | level: 9 | realm: arcane | type: open arcane | spell class: u | duration: varies | range: self | area of effect: 1 spell | sourcebook: rolemaster companion 2 |
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated sound or sequence of sounds (may be words) is encountered. the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location. |
spell name: RUST TRUE | list name: metal lore | level: 9 | realm: arcane | type: open arcane | spell class: f | duration: concentration | range: self | area of effect: 1'/lvl r | sourcebook: rolemaster companion 2 |
description: all metal within ranget is permanently oxidized at a total rate of 1 cu'/minute. |
spell name: POWDER STONE 2 (REV) (100 CU') | list name: stone lore | level: 9 | realm: arcane | type: open arcane | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu ' | sourcebook: rolemaster companion 2 |
description: (reversible) turns 100 cu ' of stone into fine powder. |
spell name: MERGE WOOD | list name: wood shaping | level: 9 | realm: arcane | type: open arcane | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target can merge (body +1' depth) into wood (live or dead). target cannot move while merged. |
spell name: FALSE SIGHT | list name: guarded sight | level: 9 | realm: mentalism | type: seer base | spell class: di | duration: varies | range: | area of effect: 1 subject | sourcebook: rolemaster companion 2 |
description: with this spell the caster may set a false vision upon a subject for would be scryers to discover. the false vision must be fairly simple, and may not be projected more than 24 hours. that is, the events in the vision may not go on longer than 24 hours. the only way that his spell can be defeated is by repeated scrying and running out the duration or noting that something is extremely unlikely or noting that the events in the scrying repeat themselves. the duration is one scrying attempt per level of the caster minus eight. |
spell name: SELECTIVE INVISIBILITY | list name: invisible ways | level: 9 | realm: essence | type: closed essence | spell class: f | duration: 24 hours (varies) | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: this spell comes in different versions, different primarily in what class of creature they are intended to operate against: undead, demons, animals, created entities, etc. so, different versions of this type of invisibility are given titles like: "invisibility vs undead, invisibility vs entities"", etc. and are considered different spells. many powerful creatures receive a rr against this spell. if they resist they may see the target but must subtract 50 from all actions against him because he will still appear indistinct and blurred. the duration of the spell is 24 hours or until the caster is the subject of or initiator of a violent action." |
spell name: SELECTIVE INVISIBILITY | list name: hiding | level: 9 | realm: essence | type: mystic base | spell class: f | duration: 24 hours (varies) | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: this spell comes in different versions, different primarily in what class of creature they are intended to operate against: undead, demons, animals, created entities, etc. so, different versions of this type of invisibility are given titles like: "invisibility vs undead, invisibility vs entities"", etc. and are considered different spells. many powerful creatures receive a rr against this spell. if they resist they may see the target but must subtract 50 from all actions against him because he will still appear indistinct and blurred. the duration of the spell is 24 hours or until the caster is the subject of or initiator of a violent action." |
spell name: SELECTIVE INVISIBILITY | list name: cloaking | level: 9 | realm: essence | type: open mentalism | spell class: f | duration: 24 hours (varies) | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: this spell comes in different versions, different primarily in what class of creature they are intended to operate against: undead, demons, animals, created entities, etc. so, different versions of this type of invisibility are given titles like: "invisibility vs undead, invisibility vs entities"", etc. and are considered different spells. many powerful creatures receive a rr against this spell. if they resist they may see the target but must subtract 50 from all actions against him because he will still appear indistinct and blurred. the duration of the spell is 24 hours or until the caster is the subject of or initiator of a violent action." |
spell name: THE CALL OF THE WILD | list name: animal mastery | level: 9 | realm: essence/channeling/mentalism | type: animist base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: the target of this spell may be any domesticated or trained creature, usually an animal or beast. the target is irrevocably returned to a thoroughly wild state and will no longer be trained or domesticated. if the creature desires to resist (most will not), it may make a rr. |
spell name: MASS IGNITE | list name: fire law | level: 9 | realm: essence | type: magician base | spell class: f | duration: permanent | range: 5'r/lvl | area of effect: 5'r/lvl | sourcebook: rolemaster companion 1 |
description: the caster may simultaneously extinguish every light in the radius or ignite every common light-giving implement (candles, torches, fireplaces, etc). the spell includes every light source up to bonfire size (5' rad). |
spell name: DISPLACEMENT 1 | list name: mystic escapes | level: 9 | realm: mentalism | type: montebanc base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster appears to be offset from where he really is, all attacks have not effect 10% of the time (no normal rrs). each time a foe misses him, the chance of "no effect"" for that foe goes down by 5%." |
spell name: SLEEP | list name: beguiling ways | level: 9 | realm: mentalism | type: montebanc base | spell class: m | duration: - | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target falls into a natural sleep. |
spell name: PAST VISION | list name: appraisals | level: 9 | realm: mentalism | type: montebanc base | spell class: i | duration: varies | range: touch | area of effect: item or place | sourcebook: rolemaster companion 3 |
description: caster gets a vision up to one hr/lvl into the past; desired time can be set within + or - 30 minutes. vision must be associated with an item or place. vision can last up to 1 min/lvl, if the caster concentrates and remains inactive. |
spell name: PHANTASM 2 C | list name: lesser illusions | level: 9 | realm: mentalism | type: montebanc base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: rolemaster companion 3 |
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)." |
spell name: CHAOTIC STRIKE 3 | list name: chaotic weapons | level: 9 | realm: channeling | type: chaotic lord base | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 blade | sourcebook: rolemaster companion 3 |
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "c"" physical alteration critical in addition to the normal critical." |
spell name: CHAOTIC ARMOR 3 | list name: chaotic armor | level: 9 | realm: channeling | type: chaotic lord base | spell class: fm | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: allows the caster to bind a type 3 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""c"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""c"" alteration critical and 3d10 concussion hits. he also recieves 3d10 hits each round for 3d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at4, +50 db, an additional 90 hits, a +20 movement bonus or a base movement rate of 130', +50 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""extremely hard"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 23-50 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)." |
spell name: SUICIDAL 3 | list name: moon madness | level: 9 | realm: channeling | type: moon mage base | spell class: m | duration: 1 round | range: 50' | area of effect: 3 targets | sourcebook: rolemaster companion 3 |
description: influences the targets to attempt suicide. to be affected the targets must not only fail their normal rr, but they must fail an additional rr modified by sd. if affected, the targets will usually make a critical roll against themselves; and this is normally an "a"" puncture critical." |
spell name: MULTIPLE STRIKE 3 | list name: noble weapons | level: 9 | realm: mentalism | type: noble warrior base | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 3 |
description: allows the weapon three attacks each round; but the ob for each attack is decreased by 50% of the ob or by 40 (which ever is less). |
spell name: METAL ANALYSIS | list name: analyses | level: 9 | realm: channeling | type: sleuth base | spell class: i | duration: - | range: 10' | area of effect: metal | sourcebook: rolemaster companion 3 |
description: gives nature and origin of metal, and when and how metal was obtained and worked. |
spell name: TOUCH | list name: sleuth's senses | level: 9 | realm: channeling | type: sleuth base | spell class: p | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster gains an extremely acute sense of touch. |
spell name: ESCAPING 3 | list name: escaping ways | level: 9 | realm: channeling | type: sleuth base | spell class: f | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: allows caster to escape from leather or wood bindings in 3 rounds. |
spell name: INTUITION 5 | list name: time's sense | level: 9 | realm: channeling | type: sleuth base | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster gains a vision of what will happen in the next five minutes if he takes a specific action. |
spell name: DISRUPT | list name: power words | level: 9 | realm: essence/channeling | type: magus base | spell class: f | duration: permanent | range: 10' | area of effect: 10 cu' | sourcebook: rolemaster companion 3 |
description: turns any 1 inorganic object to fine powder. the total volumn of the item cannot excee 10 cu'. |
spell name: RUNE 6 | list name: runes & symbols | level: 9 | realm: essence/channeling | type: magus base | spell class: f | duration: 1 use | range: touch | area of effect: 1 rune paper | sourcebook: rolemaster companion 3 |
description: this spell incribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 6th level spells. the paper can be reused. the rune can be set to affect the reader. |
spell name: STUMBLING | list name: signs of power | level: 9 | realm: essence/channeling | type: magus base | spell class: f | duration: varies | range: touch | area of effect: 1 imm. surface | sourcebook: rolemaster companion 3 |
description: (rr mod: -20) the target takes an unbalancing critical of a severity determined by the degree to which he fails he rr: (1-5) = "a""; (6-10) = ""b""; (11-20) = ""c""; (21-30) = ""d""; (31+) = ""e""." |
spell name: HISTORY | list name: linguistics | level: 9 | realm: essence/channeling | type: magus base | spell class: i | duration: | range: touch | area of effect: | sourcebook: rolemaster companion 3 |
description: gives the area of origin, the race of the being who mae it, and when it was made (within 100 years). also determines if the item has any cultural or historical significance but not exactly what those significances are. |
spell name: LIKE / DISLIKE | list name: command words | level: 9 | realm: essence/channeling | type: magus base | spell class: m | duration: 1 day / 5 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: the target likes or dislikes a person, place, or thing as specified by the caster. if the target has very strong feelings about the subject previously, the gm may indicate that the target may attempt a second rr if he fails the first one. |
spell name: CRYSTAL MATRIX 2 | list name: crystal power | level: 9 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 24 hours | range: touch | area of effect: crystal | sourcebook: rolemaster companion 3 |
description: allows the caster to create a power matrix inside of a crystal. this power matrix allows the caster to store and withdraw the power from the crystal. crystal matrix 2 allows the crystal to hold up to 2x its essence rating in power. exceed it's essence rating and the crystal cracks and falls to pieces. (the essence rating is generally its gold piece value. two pps per gp value. this is up to the gm.) |
spell name: HEAL METAL 2 | list name: deep earth healing | level: 9 | realm: essence/channeling | type: crystal mage base | spell class: h | duration: permanent | range: touch | area of effect: 5 cu' | sourcebook: rolemaster companion 3 |
description: allows caster to heal 5 cu' of rusted or corroded metal. |
spell name: CRYSTAL LOCATION TRUE | list name: crystal magic | level: 9 | realm: essence/channeling | type: crystal mage base | spell class: p | duration: 1 minute / level | range: self | area of effect: 1 crystal | sourcebook: rolemaster companion 3 |
description: gives direction and distance to a specific crystal within 1 mile/lvl that the caster is familiar with or has described in detail. |
spell name: SUMMONS LDE SPIRIT | list name: deep earth commune | level: 9 | realm: essence/channeling | type: crystal mage base | spell class: fm | duration: 1 round / level | range: self | area of effect: 1 spirit | sourcebook: rolemaster companion 3 |
description: caster may summon one lesser deep earth (lde) spirit. as long as caster concentrates, the minor deep earth spirit must remain within the spell affect area. |
spell name: CRYSTAL SHOT TRUE | list name: crystal mastery | level: 9 | realm: essence/channeling | type: crystal mage base | spell class: e | duration: - | range: 100' | area of effect: target | sourcebook: rolemaster companion 3 |
description: a small crystal (size of a "bb"") is shot from the palm of the caster. use the shock bolt table with impact criticals. downgrade all criticals (""a"" crit = no crit, ""b"" = ""a"" crit, etc.). the crystal shot is half of the size of a crystal seed and is worth 1 half gold piece." |
spell name: FIREBALL (10' R) | list name: fiery ways | level: 9 | realm: essence/channeling | type: crystal mage base | spell class: e | duration: | range: 100' | area of effect: 10' radius | sourcebook: rolemaster companion 3 |
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table. |
spell name: AURA 1 | list name: brilliance magic | level: 9 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 10 minutes / level | range: self | area of effect: 5' r | sourcebook: rolemaster companion 3 |
description: creates a bright aura about the caster in a 5' r, making him appear more powerful and subtracting 5 from all attacks. |
spell name: DEEP INSCRIPTION 1 | list name: crystal runestone | level: 9 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 24 hours | range: touch | area of effect: crystal rune | sourcebook: rolemaster companion 3 |
description: causes the caster's next crystal rune spell to have multiple uses (two) before the crystal rune fades. |
spell name: DREAM UNLOCK 2 | list name: dream guard | level: 9 | realm: essence/channeling/mentalism | type: dream lord base | spell class: u | duration: 1 round / level | range: self | area of effect: dream lock | sourcebook: rolemaster companion 3 |
description: allows the caster to unlock a level one or level two dream lock for 1 round. overcomes type i dream lock with 40% chance of being detected or type ii dream lock with 50% chance of being detected. |
spell name: NIGHTMARE 2 | list name: dream law | level: 9 | realm: essence/channeling/mentalism | type: dream lord base | spell class: i | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: the target dreams of important situations/events involving him that may occur in the near future. since every potential situation has many possible outcomes, the target will only see one outcome, the worst possible one. thus the name "doom sayer"" has been attached to an individual that has been exposed to this spell. these dreams manifest themselves as nightmares during the target's next two sleep/meditation periods." |
spell name: DREAM ADAPTATION 1 | list name: dream state | level: 9 | realm: essence/channeling/mentalism | type: dream lord base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: dream state object | sourcebook: rolemaster companion 3 |
description: allows the caster to create dream state i items or objects whose patterns have been stored a dream pattern spell. such an item receives a +5 bonus in the non-dream world or any other dream world. the dream item will have the same appearance in this world as it did in the dream world of its creation. this spell may also be used to allow a summoned type i dreambeast / familiar to remain alive outside of it's own dream world. |
spell name: STAR LIGHTS | list name: way of the navigator | level: 9 | realm: channeling | type: arcane navigator base | spell class: e | duration: 10 minutes / level | range: touch | area of effect: 10' radius / level | sourcebook: rolemaster companion 3 |
description: caster causes the area within the radius to glow with a soft light from the stars. indoors or out, the full starry sky will be visible to those within the radius. if the area outside the spell effect is more brightly lit than the area within the radius, the affected area will appear to be immersed in shadow or fog from the outside. |
spell name: CHARM SAME SEX | list name: allurement | level: 9 | realm: arcane | type: arcane coven base | spell class: m | duration: 1 hour / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: one humanoid target of the same sex believes the caster is a good friend. |
spell name: GATHERING | list name: household magic | level: 9 | realm: arcane | type: arcane coven base | spell class: f | duration: | range: 50' | area of effect: 100' radius | sourcebook: rolemaster companion 3 |
description: all pieces of a specific item within area of effect are gathered together in a pile. the pile must be in area of effect. |
spell name: JAMMING | list name: barrier ways | level: 9 | realm: arcane | type: arcane coven base | spell class: f | duration: permanent | range: 10' | area of effect: 1 door | sourcebook: rolemaster companion 3 |
description: causes a door to expand and jam into its frame (roll 1 -100 for severity, ranging from slightly stuck to unopenable). |
spell name: BREW HEALING DRUGS | list name: brewing lore | level: 9 | realm: arcane | type: arcane coven base | spell class: u | duration: 1 hour | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster may extract the essence of an herb that heals hit points or analgesics, decongestants, and anaesthetics (e.g., aloe, thurl, arkasu, silraen, margath, maiana, caranan, etc.). |
spell name: FOOD PRODUCTION 2 | list name: hearth magic | level: 9 | realm: arcane | type: arcane coven base | spell class: f | duration: permanent | range: 10' | area of effect: 2 rations | sourcebook: rolemaster companion 3 |
description: caster can produce sufficient food from the surrounding area to feed one hearty appetite for two person-days (2 ration). this food still needs to be prepared. |
spell name: RED CANDLE (3RD) | list name: wax magic | level: 9 | realm: arcane | type: arcane coven base | spell class: f | duration: 3 hours | range: self | area of effect: 1 candle | sourcebook: rolemaster companion 3 |
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a third level spell in the candle by casting red candle (and the first third spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one red candle spell allows the candle to "burn"" for 10 minutes. each additional casting of red candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell." |
spell name: MEND BASE METAL | list name: mending ways | level: 9 | realm: arcane | type: arcane coven base | spell class: f | duration: permanent | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 3 |
description: mends multiple rips in a piece of iron, tin, lead, etc.. all components must be collected together (i.e., must be within 10'r). |
spell name: ELDRITCH WEAPON | list name: plasma mastery | level: 9 | realm: arcane | type: open arcane | spell class: e | duration: 1 round / level | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 3 |
description: caster's weapon (must be at least partially metal to bind) is enveloped in "coldfire"" and will inflict plasma criticals of one degree less severity in addition to normal criticals when striking. caster may only have one eldritch weapon in effect at any one time. any fumble delivers a ""b"" plasma crit to the wielder." |
spell name: WALL OF NETHER | list name: nether mastery | level: 9 | realm: arcane | type: open arcane | spell class: e | duration: 1 round / level | range: 100' | area of effect: 10' x 10' x 6' | sourcebook: rolemaster companion 3 |
description: creates an opaque wall of fire (up to 10' x 10' x 6'). anyone passing through it takes an "a"" (50%) or ""b"" (50%) nether critical (no rr). ""wall"" must rest on a solid surface." |
spell name: SUMMON 10 | list name: outer plane law | level: 9 | realm: essence/mentalism | type: astral traveller base | spell class: fm | duration: 1 round / level | range: 10' | area of effect: 1 alien | sourcebook: rolemaster companion 4 |
description: Summon a being up to 10th level from any plane. The type and homeplane of the being has to be specified by the caster. He may Summon a specific person if he know the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: MAIN TRAVEL | list name: elemental travel | level: 9 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster travels to a random location on the Elemental Plane of caster's Main Element. |
spell name: MAIN SUMMON 15 | list name: elemental summons | level: 9 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 15th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: MIND TONGUE 2 | list name: xeno lores | level: 9 | realm: essence/mentalism | type: astral traveller base | spell class: p | duration: concentration | range: self | area of effect: 100' | sourcebook: rolemaster companion 4 |
description: Caster is able to communicate more complex concepts in a specific language: equivalent to skill rank 3-4. caster speaks directly to the mind of any 1 being. He does not need to know the language of the being: the words "translate themselves""." |
spell name: KISS OF AGONY * | list name: kisses | level: 9 | realm: mentalism | type: houri base | spell class: M* | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: The target loses 60% of his total (not current) hits and is stunned for one round. |
spell name: TRUE CHARM | list name: influences | level: 9 | realm: mentalism | type: houri base | spell class: m | duration: 1 hour / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Target believes caster is a good friend (any sentient creature). |
spell name: TRANSFER CHARM | list name: alluring ways | level: 9 | realm: mentalism | type: houri base | spell class: m | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: A Charmed being transfers his attention to a person chosen by the caster. |
spell name: DREAM GIRL | list name: houri's change | level: 9 | realm: mentalism | type: houri base | spell class: f | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster "changes"" into a form that is, for appearances purposes, the ""ideal mate'"" of one target studied. The target gets a RR that represents his resistance to being studied in this manner. No range modifiers apply." |
spell name: PHANTASM 2 | list name: illusion law | level: 9 | realm: essence/mentalism | type: enchanter base | spell class: F | duration: 1 minute / level (concentration) | range: 100' | area of effect: image | sourcebook: rolemaster companion 4 |
description: Creates the image of one object or being, that will move however the caster wants while he concentrates. When the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). The image can be any size that would fit into a 10' R sphere. One of the following options may also be chosen: A) an extra sense can be added to the illusion (the corresponding "Mirage"" spell must be known) or B) the duration can be doubled or C) the radius of the sphere limiting the size of the image can be doubled or D) the range can be doubled or E) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)." |
spell name: MISFEEL CALLING | list name: enchanting law | level: 9 | realm: essence/mentalism | type: enchanter base | spell class: P | duration: 10 minutes / level | range: 10' | area of effect: 1 Target | sourcebook: rolemaster companion 4 |
description: For the purposes or mental or magical detections, caster appears to be of any profession he chooses. |
spell name: UNPOISON | list name: arachnemancy | level: 9 | realm: essence | type: evil magician base | spell class: H | duration: permanent | range: Touch | area of effect: 1 Target | sourcebook: rolemaster companion 4 |
description: Caster can remove one poison completely from a target. |
spell name: VIPER JAW 2 * | list name: foul changes 1 | level: 9 | realm: essence | type: evil magician base | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster's mouth becomes larger and fills with razor-like teeth. Caster can make a medium Bite attack with an OB equal to +20 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). OR an additional mouth can be created next to the caster 's normal mouth; the two mouths can each make a Small bite attack (both attacks must he against the same opponent). |
spell name: MAJOR BODY SWITCH * | list name: foul changes 2 | level: 9 | realm: essence | type: evil magician base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Any part of the caster's body may be moved to another location on his body. For example, an eye could be moved to the tip of a finger to look down a small hole, a finger could be moved to a wrist to untie a rope bond, an arm may me moved to a more useful place, etc. |
spell name: ANIMAL FERTILITY | list name: enrichment | level: 9 | realm: essence | type: druid base | spell class: h | duration: 1 breeding | range: 10' | area of effect: 1 animal | sourcebook: rolemaster companion 4 |
description: Removes barrenness and ensures conception |
spell name: ANIMAL FERTILITY | list name: enrichment | level: 9 | realm: essence | type: animist base | spell class: h | duration: 1 breeding | range: 10' | area of effect: 1 animal | sourcebook: rolemaster companion 4 |
description: Removes barrenness and ensures conception |
spell name: KINGDOM COME | list name: pleasures | level: 9 | realm: essence/channeling/mentalism | type: open any | spell class: f | duration: 1 hour / level (varies) | range: 10' | area of effect: varies | sourcebook: rolemaster companion 4 |
description: Creates a magical energy 2'x2' game grid and magical gamepieces. These pieces can represent soldiers, royalty, monsters, spellcasters, or any combination thereof. The game is played somewhat like chess, as the winner is the one who takes over the kingdom (eliminates his opponent's pieces). The caster can make the pieces move and even appear to fight (according to the rules of the game). Those playing simply tell the caster what pieces they want moved. Last up to an hour / level or until the game is over, which ever comes first. |
spell name: FAR STONEGRIP 5 | list name: mind's grip | level: 9 | realm: mentalism | type: open mentalism | spell class: f | duration: 1 minute / level | range: 25' | area of effect: varies | sourcebook: rolemaster companion 4 |
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 25'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A medium maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand." |
spell name: DULL BLADE | list name: weapon alterations | level: 9 | realm: essence | type: open essence | spell class: f | duration: permanent | range: 10' | area of effect: 1 weapon | sourcebook: rolemaster companion 4 |
description: Causes any weapon with a non-magical bonus to lose that bonus until it is reforged: a process that requires equipment , facilities, and 10% of the time of the original c reation process. |
spell name: SPELLTRAP 3 | list name: counterspells | level: 9 | realm: essence | type: closed essence | spell class: f | duration: 1 hour / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: When casting this spell on a target, the caster must specify up to three levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell can either be refected back on the caster or it can he cancelled and it will trigger a first level spell stored within the target via this spell. The caster must choose which option he will use when he casts the spell. If the "trigger"" option is chosen. the PPs must be expended for the ""stored"" spell. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.)." |
spell name: ACID WEAPON | list name: acid law | level: 9 | realm: arcane | type: open arcane | spell class: E | duration: 1 minute / level | range: Touch | area of effect: 1 weapon | sourcebook: rolemaster companion 4 |
description: Causes a weapon to be coated with acid (but protects it from acid damage). In addition to normal criticals deleivered, it will inflict an Acid critical of one degree of severity less than the normal critical (one roll). |
spell name: MAJOR VIBRATION | list name: sonic law | level: 9 | realm: arcane | type: open arcane | spell class: F | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Creates sound waves that cause one target to begin to vibrate. If it is a fragile object, it will break (no RR). If it is an object held by a being, the being must make an RR at -30 (each round) or fumble it. If it is a being, it must an RR (each round) or take an "B"" Unbalancing critical." |
spell name: MANIPULATION 2 | list name: force law | level: 9 | realm: essence | type: forcemage base | spell class: f | duration: concentration | range: 50' | area of effect: 1 cubic foot / level | sourcebook: rolemaster companion 5 |
description: Caster can manipulate planes of force. An area of force equal to the caster's level in square feet can be created. The plane may be positioned in any orientation. Simple planar shapes may be created, such as stairs, ramps, walls, umbrellas, etc. The OB/DB of the force string is equal to the Em modifier of the caster. Planes of force are considered AT/20 and will be destroyed upon receiving any critical strike. The planes require no support. |
spell name: ARMOR CUT 2 * | list name: force master | level: 9 | realm: essence | type: forcemage base | spell class: f* | duration: 1 round / level | range: touch | area of effect: 1 foot / level | sourcebook: rolemaster companion 5 |
description: Creates a frictionless field about an edged surface, giving it a 10% chance to cut through unremarkable targets as if they were AT1 . An edge up to 1 foot/level can be affected. |
spell name: VIBRATIONS (50#) | list name: shockwaves | level: 9 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Causes an object of up to 50 pounds mass to vibrate rapidly; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round). |
spell name: MAGNETIC BOLT 200' | list name: magnetic law | level: 9 | realm: essence | type: forcemage base | spell class: e | duration: | range: 200' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: A bolt of magnetic force is shot from the palm of the caster: results are determined on the reverse Water Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)). |
spell name: SLEEP 2 | list name: chill of night | level: 9 | realm: channeling/mentalism | type: maleficant base | spell class: f | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target falls asleep for 1 minute / 5% failure. The target can only be awakened by sharp pain, magic, or herbs. |
spell name: FEAR 2 | list name: soul death | level: 9 | realm: channeling/mentalism | type: maleficant base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target has a permanent fear of the caster. Whenever he is in the sight of the caster he is at -10 to all actions, and if the caster speaks to the target he is at -20. |
spell name: MAGIC TALISMAN 2 | list name: talismans | level: 9 | realm: channeling/mentalism | type: maleficant base | spell class: fu | duration: varies | range: touch | area of effect: 1 talisman | sourcebook: rolemaster companion 5 |
description: This talisman grants a bonus equal to the creator's level applied to any two magical skills selected at the time of the talisman's creation (Power Projection, Spell Mastery, etc.). The caster must already possess some knowledge (at least one rank) of the skill to be augmented.The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day). |
spell name: CONTROL 3 | list name: spell hand | level: 9 | realm: essence | type: wizard base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target gains a 15% chance to avoid the effects of any spell fumble. |
spell name: REDUCE BONUS ITEMS 2 | list name: spell dampening | level: 9 | realm: essence | type: wizard base | spell class: f | duration: 1 round / level | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target's Spell Adder or PP Multiplier is reduced by two levels. For example, a +5 adder would be temporarily reduced to +3, while a x4 multiplier would become x2. Note that +2 Adders and x3 Multipliers are nullified for the duration of this spell. |
spell name: INCREASE RADIUS 2 | list name: spell manipulation | level: 9 | realm: essence | type: wizard base | spell class: f | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Radius of target's spells are increased by 50%. |
spell name: REDUCTION 1 | list name: spell guard | level: 9 | realm: essence | type: wizard base | spell class: f | duration: 1 round / level (concentration) | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target's RR bonus is reduced by 20%. Any protective spells, devices, etc., which the target employs after being affected by this spell will function normally. |
spell name: STORE 5 | list name: wizard staff | level: 9 | realm: essence | type: wizard base | spell class: fu | duration: concentration | range: touch | area of effect: 1 staff | sourcebook: rolemaster companion 5 |
description: Caster may permanently store one 5th level or lower spell from one of the Wizard Base Lists Spell Hand, Spell Bane, Spell Manipulation, Spell Guard, or Spell Dampening. The 'stored ' spell affects an area up to 1' per level of the caster. Caster need only concentrate to affect the spell This effect is centered within the staff. Only one spell may be stored in this way. |
spell name: MAKE TATTOO-WAND | list name: organism skills | level: 9 | realm: essence | type: wizard base | spell class: f | duration: 24 hours | range: touch | area of effect: self | sourcebook: rolemaster companion 5 |
description: Allows the creation of a Tattoo which will hold a rechargeable imbedded spell (or spells) as a wand would, as per the normal alchemical rules used (Spell Law 9.92). The inscribing process takes 9 weeks, and the design must be at least 5 square inches in size. |
spell name: SENTRY WARD | list name: perimeter wardings | level: 9 | realm: essence | type: wizard base | spell class: f | duration: permanent | range: touch | area of effect: v | sourcebook: rolemaster companion 5 |
description: Causes wardings of structure to glow any time they are activated. A ward is active any time a warded-against spell attempts to cross it. If the viewer doesn't know which wards mean what, then a Medium (+0) warding lore roll will reveal what wards have been activated. |
spell name: SENTRY WARD | list name: structure wardings | level: 9 | realm: essence | type: wizard base | spell class: f | duration: permanent | range: touch | area of effect: v | sourcebook: rolemaster companion 5 |
description: Causes the wardings of the structure to glow any time they are activated. A ward is active any time it must resist. If the viewer doesn't know which wards mean what, then a Medium ( +0) Warding Lore roll will inform the viewer what wards have been activated. |
spell name: HUGE PLANT RESUSCITATION | list name: palingenesis | level: 9 | realm: essence | type: wizard base | spell class: f | duration: 1 day | range: touch | area of effect: salts | sourcebook: rolemaster companion 5 |
description: Infusing the Essential Salts of a huge sized plant in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the huge plant to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated huge plant Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms. |
spell name: TIGER SKIN | list name: beast's ways | level: 9 | realm: channeling | type: druid base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster's skin has the resiliency of a tiger's skin (AT4). |
spell name: INSECT CONTROL | list name: insect mastery | level: 9 | realm: channeling | type: druid base | spell class: m | duration: 1 hour / level | range: 50' | area of effect: varies | sourcebook: rolemaster companion 5 |
description: Caster has total control (includes suicidal commands) over one type of insect for the duration. |
spell name: MASS SUMMONS | list name: nature summons | level: 9 | realm: channeling | type: druid base | spell class: f | duration: varies | range: 1 mile / level radius | area of effect: level in creatures | sourcebook: rolemaster companion 5 |
description: Caster utilizes any of the lower level summons from this list but generates results equal to his level (e.g., if a 9th level caster used Mass Summons with Summon Guide, he would get nine guides). |
spell name: PREDICT WEATHER 2 | list name: weather mastery | level: 9 | realm: channeling | type: druid base | spell class: i | duration: | range: self | area of effect: 1 mile radius / level | sourcebook: rolemaster companion 5 |
description: Allows caster to predict time, type, and severity of weather within the area of effect over the next 7 days. |
spell name: SHARDBOLT (100') | list name: crystal law | level: 9 | realm: essence/mentalism | type: crystal mage base | spell class: E | duration: - | range: 100' | area of effect: 1 Target | sourcebook: rolemaster companion 5 |
description: Caster shoots forth a crystal shard from his palm. Damage is detemined on the Light Crossbow chart. Once the shard has been cast, it is considered a normal missile weapon. |
spell name: TACTILE SPIRIT MANIFESTATION | list name: spirit manifestations | level: 9 | realm: channeling | type: shaman base | spell class: f | duration: 1 minute / level | range: 50' | area of effect: one spirit | sourcebook: rolemaster companion 5 |
description: Cast upon a spirit, this spell confers an obviously tactile manifestation which is perceptible through touch. A spirit may feel solid, hot, cold, slimy, damp, etc. Note that this spell permits a spirit to physically attack an opponent, dependent on the spirit' s level (GM discretion). |
spell name: CLOUD OF CORROSION | list name: corrosion mastery | level: 9 | realm: essence | type: evil magician base | spell class: E | duration: 6 rounds | range: 100' | area of effect: 10' R | sourcebook: rolemaster companion 5 |
description: Creates a 10' radus cloud of acidic vapor which delivers a "C"" acid critical on 1st and 2nd rounds |
spell name: CALL CATCH 2 | list name: fisherman's way | level: 9 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: | range: 5 mile radius | area of effect: varies | sourcebook: rolemaster companion 5 |
description: Caster concentrates on two types of sea life he wishes to catch, and then casts this spell. If any such creatures are within range of this spell, then they will come to the caster at their normal rate. |
spell name: SUMMON SEA LIFE | list name: pirate's way | level: 9 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 5 mile radius | area of effect: sea life | sourcebook: rolemaster companion 5 |
description: Summons all sea life within range. Those effected will travel toward the caster at their best possible speed and begin concentrating in the area of the caster. |
spell name: PLANE | list name: glass mastery | level: 9 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: touch | area of effect: area touched | sourcebook: rolemaster companion 5 |
description: Allows caster to form glass into a perfectly smooth plane (sheet glass), to tolerances suitable for lenses and other sensitive applications. |
spell name: REMOVE ORGAN | list name: surgeon's guide | level: 9 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 hour / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster can remove any organ without causing it or the patient any harm and keep it in good condition for possible transplant. Incision must be used in conjunction with this spell. |
spell name: LEADER | list name: combat link | level: 9 | realm: essence/channeling/mentalism | type: special list | spell class: u | duration: 10 minutes / level | range: link | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target is now team leader of the team. Only one member of a team may be team leader at one time. He can drop any member from the team link including himself at will. He also knows the physical and mental condition of all team members (good, fair, bad, controlled, unconscious, or dead) at all times. |
spell name: WALL | list name: element's master | level: 9 | realm: essence/channeling/mentalism | type: special list | spell class: e | duration: 1 round / level | range: 100' | area of effect: 10' x 10' x 1' | sourcebook: rolemaster companion 5 |
description: Caster creates a wall of elemental force. The wall delivers an 'A' severity critical appropriate to the caster's 'coupled' element. The severity of the critical is raised by one degree for each additional nine PP the caster expends casting this spell. |
spell name: TIME BALL 10' | list name: time law | level: 9 | realm: essence/channeling/mentalism | type: special list | spell class: e | duration: | range: 100' | area of effect: 10' radius | sourcebook: rolemaster companion 5 |
description: A sphere of focused, pulsating temporal energy is released from the caster's palm, slowly expanding and striking target(s) for damage indicated on the Time Ball Attack Table (RMC5 10.2). |
spell name: MEASURE SIGNATURE | list name: time's master | level: 9 | realm: essence/channeling/mentalism | type: special list | spell class: i | duration: | range: 10' | area of effect: 1 signature | sourcebook: rolemaster companion 5 |
description: Cast upon either a static or dynamic signature, the caster learns how far the target travelled and in what direction. |
spell name: TIME CLOAK | list name: space-time | level: 9 | realm: essence/channeling/mentalism | type: special list | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster can protect target against temporal detections and spell effects. Resistance rolls are modified by +30. |
spell name: TRANSFER 2 | list name: amplifications | level: 9 | realm: arcane | type: open arcane | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster can transfer any skill from himself to another or from another to himself. The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/2 of the difference is temporarily added to the target's skill ranks. Alternately, two separate skills may be transferred. If the target does not have the skill it cannot be transferred. |
spell name: AURA SIGHT TRUE | list name: Aura Magic | level: 9 | realm: arcane | type: open arcane | spell class: I | duration: 1 minute / level | range: Self | area of effect: Self | sourcebook: rolemaster companion 5 |
description: Allows the caster to discern the auras present on persons or enchanted objects. Caster can combine the effects of all three lower Aura Sight spells, discerning 'alignment', realm of power, and approximate power points (+/- 10%). |
spell name: SPIRITWRACK 3 | list name: spiritwrack | level: 9 | realm: arcane | type: open arcane | spell class: f | duration: 1 minute / 5 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster may punish a conjured entity by means of this spell, causing it to lose 30% of its hits and function at a -30 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died. |
spell name: CONJURE 3 | list name: conjurations | level: 9 | realm: arcane | type: open arcane | spell class: fm | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Rashtar (C&T2 7.1) 10-18 Thorned Demon (C&T2 7.1) 19-27 Absorber (C&T2 7.2) 28-36 Flame Beast (C&T2 7.2) 37-45 Mrem (C&T2 7.2) 46-54 Hothedhel (C&T 2.35) 55-63 IceDemon (C&T2 7.1) 64-72 Blacar (C&T2 7.2) 73-81 Dreadwing (C&T2 7.2) 82-90 Traag (C&T2 7.2) 91-100 Use Conjure IV Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it. |
spell name: CRYSTAL VOICE | list name: crystal visions | level: 9 | realm: arcane | type: open arcane | spell class: f | duration: 1 minute / level (concentration) | range: touch | area of effect: crystal | sourcebook: rolemaster companion 5 |
description: This allows the caster's voice to be projected to the area he is currently viewing through his crystal (requires use of Clystal Sight spell ). Caster can hear sounds from the locale being viewed. Additionally, conversation is possible through linked crystals. |
spell name: DETECT DEFENSE | list name: node mastery | level: 9 | realm: arcane | type: open arcane | spell class: i | duration: | range: self | area of effect: node | sourcebook: rolemaster companion 5 |
description: This spell reveals whether or not the Nexus has any spells of a defensive nature cast within it. It does not give any specifics. |
spell name: NODETAP 1 | list name: node functions | level: 9 | realm: arcane | type: open arcane | spell class: f | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster can tap directly into the power of the earthnode. All caster's spells will cost75% of normal power points for the duration of this spell. |
spell name: SPELL PROFICIENCY 2 | list name: spell mastery | level: 9 | realm: arcane | type: open arcane | spell class: u | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: The spell cast after this one is -20 to Extraordinary Spell Failure and the caster only fumbles it on a 01. |
spell name: LORD SLEEP | list name: subdual ways | level: 9 | realm: arcane | type: open arcane | spell class: F | duration: | range: 100' | area of effect: Target(s) | sourcebook: rolemaster companion 5 |
description: Causes target(s) to fall into a natural sleep; the total number of targets that can be affected is 6 (e.g., 20 of level 1, 4 of level 5,1 of level 20, etc.). All target(s) must be in caster's field of vision. Caster should assign target priority (i.e. which is the 1st potential target, the 2nd, etc.). |
spell name: HOLLOW BALL * | list name: spell shaping | level: 9 | realm: arcane | type: open arcane | spell class: U* | duration: 1 attack | range: Self | area of effect: varies | sourcebook: rolemaster companion 5 |
description: The caster may alter the shape of his next ball attack to have a 'hole' in the middle large enough that a target the spell is centered on suffers no damage. No 'center of effect' bonus applies to other targets. |
spell name: EPHEMERAL 2 | list name: ephemeral enhancement | level: 9 | realm: arcane | type: open arcane | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Temporarily increases the temporary value of any statistic up to 2 points per five levels of caster. Statistics can be increased above their potential by one point per 10 levels of the caster. Target gains all benefits associated with higher statistics. |
spell name: PERCEPTION II | list name: Combat Law | level: 9 | realm: essence/channeling/mentalism | type: Semi-Spell User Base | spell class: U* | duration: 2 rounds | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell gives the caster +20 to one combat related Perception roll per round for 2 rounds. |
spell name: ARMORED CHAIN | list name: Mystic Armor | level: 9 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: This will increase the AT of a suit of chain (ATs 13-16) by 4. |
spell name: ELEMENTAL PROTECTION | list name: Dragon Mastery | level: 9 | realm: Arcane | type: closed arcane | spell class: D | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Provides caster with a +20 bonus to DB versus the elemental or acid attack of a "typed" drake. |
spell name: CALLING SIGN | list name: Mage Sign | level: 9 | realm: Arcane | type: closed arcane | spell class: F | duration: as Sign | range: touch | area of effect: Sign | sourcebook: rolemaster companion 7 |
description: With this spell, the caster can have his Sign send out a subtle signal. Anyone who can cast spells off this list should get a Perception roll to know that a Sign is within range. The caster may vary the difficulty modifier when this spell is cast. This spell does not automatically make the Sign visible, a Find Sign still must be cast. This spell can only be cast on one of the Caster's own Signs. |
spell name: DREAM OBSESSION | list name: Will Breaker | level: 9 | realm: Arcane | type: closed arcane | spell class: MP | duration: 1 day / 10 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target's dreams provide wonderful entertainment so fabulous that he always wants to sleep. This is considered a curse, and subject to removal or neutralization. |
spell name: EUPHORIA | list name: Bubble Magic | level: 9 | realm: Channeling | type: closed channeling | spell class: F | duration: 1 round / level | range: 50' | area of effect: 10'R | sourcebook: rolemaster companion 7 |
description: Caster creates a mist of small bubbles in a 10' radius. All inside the radius must make an RR, or have the bubbles penetrate their systems (via absorption through skin, nasal passages, mouth, etc.). The bubbles cause targets to experience a very pleasant but dizzy lightheadedness for 1 round per 10% failure, which subtracts 10 from their OB and maneuver rolls. Unaffected targets may attempt a Hard Maneuver roll each round to leave the radius. If unsuccessful, they must make an RR again during the next round. |
spell name: SNAKE SUMMONING II | list name: Serpent Law | level: 9 | realm: Channeling | type: closed channeling | spell class: FM | duration: 1 minute / level | range: 10' | area of effect: 1 snake | sourcebook: rolemaster companion 7 |
description: Allows caster to summon a level 2 snake that will have the ability to inject one of the caster's memorized venoms (the venom must be chosen as the spell is cast). Poison level will be the level of the memorized venom. |
spell name: SUPPRESS CHANNELING (100') | list name: The Aegis | level: 9 | realm: Channeling | type: witch hunter base | spell class: F | duration: 1 round / level concentration | range: self | area of effect: 100'R | sourcebook: rolemaster companion 7 |
description: While this spell is active, any Channeling spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. The caster of the Suppress spell must remain stationary while this spell is in effect, or it ceases to function. |
spell name: TETHER III | list name: The Chains | level: 9 | realm: Channeling | type: witch hunter base | spell class: F | duration: 10 minutes / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target's motion is restricted to a limited radius centered around a fixed point specified when this spell is cast. He is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If the target attempts to leave the radius, he will take a ‘C' Electrical critical each round until he enters the radius again. |
spell name: TRACKS LORE | list name: The Eye | level: 9 | realm: Channeling | type: witch hunter base | spell class: I | duration: - | range: touch | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster learns origin of examined tracks, and acquires a visual image of the one who left them. Note: this spell must be used within 1 hour per level of the tracks being made. |
spell name: COMBAT III | list name: The Fist | level: 9 | realm: Channeling | type: witch hunter base | spell class: U* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster's attacks and defensive moves become faster and more fluid, adding an additional +15 to both his OB and DB. This is cumulative with any other modifications he has, but is not cumulative with other Combat spells. |
spell name: MIRROR ILLUSION | list name: Mirror Magic | level: 9 | realm: Essence | type: closed essence | spell class: F | duration: 10 minutes / level | range: 100' | area of effect: 1 mirror | sourcebook: rolemaster companion 7 |
description: Allows caster to create an illusory image in any mirror. The illusion is purely visual, but the caster may control the movement of objects in the image or change the image by concentrating. |
spell name: FIRE CLOAK II | list name: Fire Forms | level: 9 | realm: Essence | type: elementalist base | spell class: F | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is bathed in flames causing a ‘C' Heat critical and 20 hits to all within a 5' radius. The caster is unharmed by these flames. |
spell name: WAVE II | list name: Water Forms | level: 9 | realm: Essence | type: elementalist base | spell class: F | duration: - | range: 10' | area of effect: 10'R/lvl | sourcebook: rolemaster companion 7 |
description: Causes a wave of water to move away from the caster across the surface of a body of water. The wave will upset medium boats and give swimmers a -75 to their swimming roll. |
spell name: FLY (300'/RND) | list name: Essence Wing | level: 9 | realm: Essence | type: open essence | spell class: F | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target can fly at a rate of 300' per round. |
spell name: LOVE POTION | list name: Cup Magic | level: 9 | realm: Essence | type: tarotmage base | spell class: F | duration: permanent | range: — | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Causes the drinker of the potion to fall deeply in love with a specific person. The person of the potion-drinker's desires is determined by the caster at the time the potion is created. |
spell name: JUSTICE | list name: Major Arcana Magic | level: 9 | realm: Essence | type: tarotmage base | spell class: F | duration: varies | range: — | area of effect: — | sourcebook: rolemaster companion 7 |
description: Creates an 8th level female Paladin persona with the following statistics: Hits: 50; OB Two-Handed Sword, +50; AT 14(25); PP: 8. The servant of Justice can cast the following spells: 1st level - Laying on Hands I (Paladin base list: Laying on Hands), Repel Undead 111 (Paladin base list: Spell Breaker); 2nd level - Inspirations 1 (Paladin base list: Inspirations); 5th level - Attack +25 (Paladin base list: Arm's Way). |
spell name: FIRE BALL | list name: Rod Magic | level: 9 | realm: Essence | type: tarotmage base | spell class: E | duration: - | range: 100' | area of effect: 10’R | sourcebook: rolemaster companion 7 |
description: A 1' radius ball of fire is shot from the caster's Tarot Rod (which must be pointed at its target). It explodes to affect a 10' radius area. Results are determined on the Fire Ball Table. |
spell name: SWORD GUESS | list name: Sword Magic | level: 9 | realm: Essence | type: tarotmage base | spell class: I | duration: 1 question | range: — | area of effect: Tarot Sword | sourcebook: rolemaster companion 7 |
description: Allows caster to mentally consult with his sword concerning a pending decision (which road fork leads to the castle, etc.). The sword will make a choice as a Guess spell, except that the die roll bias is 35%. |
spell name: ENTER DREAMS II | list name: Dream Lore | level: 9 | realm: essence/channeling/mentalism | type: dream lord base | spell class: MF | duration: varies | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Caster can enter the Dream World of the target. |
spell name: NULL GRAVITY | list name: Dream World | level: 9 | realm: essence/channeling/mentalism | type: dream lord base | spell class: FM | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Creates a sphere 100' in radius where there is no gravity. |
spell name: SHADOWBOLT II | list name: Shadow Law | level: 9 | realm: essence/channeling | type: shadow mage base | spell class: E | duration: - | range: 200' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: A bolt of concentrated shadow is shot from the palm of the caster. Results are determined on the Normal Elemental Force Attack Table (EC, page 106) using Cold criticals (primary), Aether criticals (secondary), and Depression criticals (tertiary). Range is 200'. |
spell name: RANDOM DISPLACEMENT III | list name: Destructive Displacements | level: 9 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 200' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a random location within 10,000'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 30% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible. |
spell name: HAMMERSTRIKE | list name: Battle Trance | level: 9 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell adds to the force of the caster's blows, resulting in double concussion hits for any melee attacks the caster makes. This spell is not cumulative with Stout Blade (Arms Master base list: Warriorblade) or Thunderstrike. |
spell name: TACTICS II | list name: Commands | level: 9 | realm: Mentalism | type: arms master base | spell class: U | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster gets a +20 bonus to his next Tactics roll. |
spell name: BREAK CAMP | list name: Encampments | level: 9 | realm: Mentalism | type: arms master base | spell class: U | duration: varies | range: 100' | area of effect: one camp | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to organize the packing of gear and the preparation to travel so that a camp can be broken in l/10th the normal time. |
spell name: SILENT MARCH | list name: Martial Law | level: 9 | realm: Mentalism | type: arms master base | spell class: U | duration: 1 hour / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: The caster makes no sound as long as he moves at a normal marching speed. |
spell name: ICE BLADE | list name: Warrior Blade | level: 9 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 round / level | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: White ice and a cold mist envelopes the blade, inflicting a Cold critical 1 level less in severity than the regular critical. |
spell name: JUMP II | list name: Horseman's Way | level: 9 | realm: Mentalism | type: beastmaster base | spell class: F* | duration: - | range: mounted | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: Allows Horse Familiar to jump, up to a length of 75' and/or 30' high. This includes a safe landing. If this is running jump, the length can be doubled. |
spell name: MYSTICAL BOND II | list name: Magical Ropes | level: 9 | realm: Mentalism | type: closed mentalism | spell class: F | duration: 10 minutes / level | range: 20'/lvl | area of effect: 1 rope | sourcebook: rolemaster companion 7 |
description: The caster chooses one end of the rope. This end will remain where it is as if it had been fixed there. This Mystical Bond will be able to support 100 pounds per level of caster and the rope's strength is doubled (the rope can break, but the Bond will remain). |
spell name: DARK BEAST FORM II | list name: Dark Shifting | level: 9 | realm: Mentalism | type: doppelganger base | spell class: F | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may assume form of a stored Dark Beast, within 1/20x to 40x his own mass. Caster only receives 50% of its supernatural abilities (e.g., a gorgon's gaze would turn 50% of targets to stone, etc.). |
spell name: NO TRACE | list name: Doppelganger Ways | level: 9 | realm: Mentalism | type: doppelganger base | spell class: F | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster can move without leaving tracks, scent, or any other trace of his passing. |
spell name: STONE FORM II | list name: Inorganic Shifting | level: 9 | realm: Mentalism | type: doppelganger base | spell class: F | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may assume form of a stored Stone, within 1/20x to 40x his own mass. Caster only receives 50% of a Stone's natural abilities (e.g., a +15 material bonus would be a +8 (+7.5 round up), etc.). |
spell name: SPIRIT FORM II | list name: Light Shifting | level: 9 | realm: Mentalism | type: doppelganger base | spell class: F | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may assume form of a stored Spirit. Caster only receives 50% of a Spirit's superior Will abilities (e.g., caster would only have a Will of 5x his level). |
spell name: EMOTION COPY III | list name: Mental Shifting | level: 9 | realm: Mentalism | type: doppelganger base | spell class: F | duration: 24 hours | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster's emotions/outlook will match that of any Mind Typed non-living object (i.e., will have no thoughts or presence). |
spell name: PLANT FORM I | list name: Organic Shifting | level: 9 | realm: Mentalism | type: doppelganger base | spell class: F | duration: 24 hours | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may assume form of a stored plant, within 3/4x to 2x his own mass. Caster's racial stat bonuses change, and he receives any unusual plant abilities (e.g., photosynthesis, poison thorns, etc.). |
spell name: FUMBLE | list name: Fey Magic | level: 9 | realm: essence/channeling/mentalism | type: Special | spell class: F• | duration: 1 round / 10 failure | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: Target's moving maneuvers are modified by -100. If he tries to attack, he will fumble. |
spell name: EARTHHEART SIGHT | list name: Heartfires | level: 9 | realm: essence/channeling/mentalism | type: Special | spell class: U* | duration: 1 minute / level | range: 100'/lvl | area of effect: self | sourcebook: rolemaster companion 7 |
description: Allows caster to see any targets with Misfeel, Invisibility, the true form of any target which has been artificially altered (not targets with a natural shapechanging ability), illusions, or targets who are "out of phase" or otherwise displaced. |
spell name: IMPAIR II | list name: Putrefactions | level: 9 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 day / 5 failure | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target has one of his temporary physical characteristics (Strength, Agility, Quickness, Constitution, or Appearance) reduced by 10 for one day per 5% RR failure. |
spell name: COORDINATION I | list name: Spell Web | level: 9 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 round / level | range: link | area of effect: web | sourcebook: rolemaster companion 7 |
description: While under the effects of this spell the Spellweb members add +5 per member to their BAR (if three members attacked the same target with a base spell, they would all get a +15 to their BAR versus that target). |
spell name: LONG DOOR | list name: Vampyric Magicks | level: 9 | realm: essence/channeling/mentalism | type: Special | spell class: F•* | duration: - | range: 5'/lvl | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster teleports to a point up to 5' per level distant, through any intervening barriers. The vampire cannot materialize in the same space as another physical object; if this situation arises, the Long Door simply does not work (although the PPs required for casting this spell are still spent). A vampire primarily uses this spell to enter and leave his buried coffin (in which case no PPs need be spent). In any other circumstance besides exit and entrance of his grave, this spell costs 9 PPs to utilize. |
spell name: MONOGATE | list name: Arcane Gate | level: 9 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: 10'/lvl | area of effect: 1 gate | sourcebook: spell user's companion |
description: When cast in conjunction with any gate spell, this spell will cause the gate to work one way only (you may enter, but not return). |
spell name: SURROGATE | list name: Arcane Healing | level: 9 | realm: Arcane | type: closed arcane | spell class: F | duration: 10 minutes / level | range: touch | area of effect: 1 organ | sourcebook: spell user's companion |
description: Creates a replacement organ (any organ except the brain) that will function in lieu of the damaged organ for the duration. For example, Valentine the warrior is in combat with several Cherubs, when he takes an arrow through the heart. One of Valentine's hirelings immediately does a Surrogate spell on him which functions as his heart till it is either repaired, the duration runs out, or he dies from normal wounds. If Valentine were to take a second critical to the heart this spell would be negated and another Surrogate spell would be necessary. |
spell name: TRACE | list name: Devious Ways | level: 9 | realm: Arcane | type: closed arcane | spell class: P* | duration: 1 hour / level | range: 100'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Keeps caster aware of the position of traced object/ being. Information provided consists of direction and distance. If object/being goes out of range, the spell is canceled. Target gets two RRs, if first is missed then trace is in effect, if second is missed target is unaware of trace. |
spell name: CULTURE ENVIRONMENT | list name: Experimentation Ways | level: 9 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 hour / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Allows caster to create any one known 'perfect environment' for an experiment. This environment will interact with the real environment normally unless the two are kept separate (enclosed environment for life-forms, special chemicals, etc.). Caster may affect an area of up to 1 cubic foot per level. Caster may vary the temperature from -200°F to 600°F and the pressure from 0. 1 to 10 atmospheres (assuming the environmental separation remains intact). |
spell name: SHIELD | list name: Experimentation Ways | level: 9 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Protects caster from adverse effects of experimentation (up to 10 hits damage per level of caster are absorbed). This spell is only usable in experimental situations and will not protect caster from anything other than physical damage, e.g., fumes, spell-effects, etc. will still affect caster. |
spell name: STONE WALL | list name: Fortification Mastery | level: 9 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 minute / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Creates a wall of stone up to 25 cubic foot per level in size. Caster may shape the wall as desired. |
spell name: MIND VOICE (1 MI/LVL) | list name: Long Voice | level: 9 | realm: Arcane | type: closed arcane | spell class: I* | duration: concentration | range: 1 mi/lvl | area of effect: 1 being | sourcebook: spell user's companion |
description: Caster may 'speak' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. |
spell name: CHANNELING PROTECTION | list name: Magic Defense | level: 9 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains + 1/level to all RRs versus Channeling. |
spell name: DISPEL MENTALISM | list name: Magic Defense | level: 9 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 round / level | range: 5'/lvl | area of effect: 1' R/lvl | sourcebook: spell user's companion |
description: Causes all active Mentalism spells within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled. |
spell name: MAGNETIZE | list name: Magnetic Ways | level: 9 | realm: Arcane | type: closed arcane | spell class: F | duration: 10 minutes / level | range: 10'/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster is able to magnetize an object made of material that is not normally magnetizable such as wood, stone, etc. The object may not mass more than 1 cubic foot per level of caster. |
spell name: STORE SPECIFIC | list name: Matter Manipulation | level: 9 | realm: Arcane | type: closed arcane | spell class: PI | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: This spell allows the caster to store the “specific pattern” of any creature or individual. The stored specific is then used in conjunction with the other spells on this list to form a specific creature or individual with the innate abilities of that creature. Such an individual will be almost indistinguishable physically from the target who was stored. However the intelligence of such a creature will be subject as per creation spells on this list. |
spell name: FATHOM COMMUNICATION | list name: Planar Survival | level: 9 | realm: Arcane | type: closed arcane | spell class: I | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to understand radically different forms of communication, e.g., communication based upon differences in vibration, gravity, mass, etc. Caster may utilize the new form of communication if his physiology permits, e.g., to communicate with a being that 'talks' by altering its mass, caster must be able to alter his mass also. |
spell name: SPELL CONVERSION | list name: Power Mastery | level: 9 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Alters the effective realm of one spell cast immediately after this one such as Arcane to Channeling, or Mentalism, or Essence, or Prosaic, but not Psion or Primal Essence. This causes RRs, dispels, and any other spell effective or affecting rolls to be made against the 'new' realm (whatever it has been changed to). A potent use for this spell would be cross realm channels. |
spell name: DIALOGUE | list name: Primitive Voice | level: 9 | realm: Arcane | type: closed arcane | spell class: I* | duration: concentration | range: 1 mile | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, caster may receive verbal communication back from the target. |
spell name: RANDOM | list name: Realm Law | level: 9 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: varies | area of effect: varies | sourcebook: spell user's companion |
description: Caster casts this spell and gains any one random spell (between 1st and 20th level) from any list (known or unknown). Caster must specify who the spell is to affect. Range, Duration, and Area of Effect of the random spell are as directed by the listing of the other spell. When the random spell begins to take effect, the caster knows exactly what it is, but due to the randomness of the spell energy is unable to cancel this spell as he normally could. |
spell name: COPY FEEL | list name: Replicating Ways | level: 9 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to stimulate his own touch sense to exactly reproduce the texture experienced by a target. |
spell name: INFLUENCE | list name: Ritual Mastery | level: 9 | realm: Arcane | type: closed arcane | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Informs caster of the most propitious influence for this particular ritual, e.g., what gives him the greatest bonus to the ritual success roll. If the caster casts this spell a second time it will provide him with knowledge of the second most propitious influence, etc. |
spell name: CONTROL DIFFERENTIATION | list name: Genetic Ways | level: 9 | realm: Channeling | type: animist base | spell class: F | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster may alter the cell specialization of up to 1 cubic inch per level of the matter of one being. The cells may be 'programmed' to perform many different functions, including re-growth of lost tissue (1 week per cubic inch of flesh regrown (excluding brain and nerves)), secretion (insulin, sugar, blood, water, hormones, etc.), mutation, etc. This spell must be cast for each differentiation the caster wishes to evoke. |
spell name: GLORIOUS CONVERSION | list name: Holy Champion | level: 9 | realm: Channeling | type: cleric base | spell class: M | duration: 10 minutes / level | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Converts an enemy (RR +15) or a stranger (RR -15) to the Holy Champion's cause. Those converted will aid the H.C. in any way possible, short of joining him on his quest. |
spell name: LEVITATION | list name: Jihad | level: 9 | realm: Channeling | type: closed channeling | spell class: F* | duration: 1 minute / level | range: 10'/lvl | area of effect: 1 target/lvl | sourcebook: spell user's companion |
description: Allows target to move up and down vertically 10'/rnd. Horizontal movement is possible only through normal means. |
spell name: MERGE III | list name: Power Merge | level: 9 | realm: Channeling | type: closed channeling | spell class: I | duration: varies | range: varies | area of effect: 7 spell lvls | sourcebook: spell user's companion |
description: Allows the spell user to cast up to 4 other spells that he could cast normally as long as the levels of the spells do not exceed 7 total levels. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged. |
spell name: ANTICIPATION | list name: Wyrd Mastery | level: 9 | realm: Channeling | type: closed channeling | spell class: I | duration: - | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster knows what next (most likely) action of a target will be. Target gains a RR and if this is made, then the caster simply learns nothing. |
spell name: DEHYDRATE | list name: Survival Ways | level: 9 | realm: Channeling | type: druid base | spell class: F | duration: permanent | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster removes the water from up to one cubic foot of material per level of caster. Caster may dehydrate foodstuffs, dry clothing, etc. |
spell name: TORMENT | list name: Cruelty Ways | level: 9 | realm: Channeling | type: evil cleric base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes target to bleed at rate of up to 1 hit per 10% failure. Bleeding location is random. Bleeding lasts until stopped normally. |
spell name: FEEBLEMIND | list name: Dark Curses | level: 9 | realm: Channeling | type: evil cleric base | spell class: F | duration: until removed | range: 100' | area of effect: 1 target | sourcebook: spell user's companion |
description: Subsequent sleep and charm spells cast on the target will be at an additional -30 to resist and will have double attack level and duration. |
spell name: ANIMATION STRUGGLE | list name: Animation Mastery | level: 9 | realm: Essence | type: alchemist base | spell class: F | duration: varies | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster attempts to wrest control of an animated object from the controlling mage. Each caster must make a RR vs the other's level. When one mage misses his save, that mage loses control of the animated object. If the initiating mage loses, he may not recast this spell on the same construct. |
spell name: WEAKEN POWER | list name: Assimilation Mastery | level: 9 | realm: Essence | type: alchemist base | spell class: F | duration: permanent | range: touch | area of effect: 1 item | sourcebook: spell user's companion |
description: Caster may weaken a magical item's bonus by up to -1 per level (assuming the item misses its save). For example, a 15th level caster casts this spell on a +20 sword, which misses it's RR, and alters it's bonus to +5 - The sword is now, forever, a +5 weapon. Unless the power is enhanced by the Enhance Power spell. |
spell name: SOLID BARRIER | list name: Barriers | level: 9 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster seals area against anything or anyone composed primarily of solid material such as earth elemental, metal, etc. This spell prevents normal entry/exit but not magical entry/exit. |
spell name: EARTH TO STONE | list name: Construction Ways | level: 9 | realm: Essence | type: closed essence | spell class: F | duration: permanent | range: 10 ft/lvl | area of effect: 100 cu'/lvl | sourcebook: spell user's companion |
description: Causes up to 100 cubic feet of packed earth per level of caster to be changed into stone. |
spell name: DEC. GAS FRICTION | list name: Friction Mastery | level: 9 | realm: Essence | type: closed essence | spell class: F | duration: 1 minute / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Allows caster to decrease the friction between himself and gas by up to 1x per level of caster. This will allow caster to move and breathe within an area of increased gas friction without |
spell name: ADD | list name: Matter Shaping | level: 9 | realm: Essence | type: closed essence | spell class: F | duration: permanent | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Allows caster to add extra matter (of the same type) to a shape without upsetting the dynamics and/or balance of the object/ material. Up to 1 % of present material may be added per level of caster. Not more than 1 cubic foot per level may be added. |
spell name: POTENCY III | list name: Spell Enhancement II | level: 9 | realm: Essence | type: closed essence | spell class: U* | duration: varies | range: self | area of effect: 1 spell | sourcebook: spell user's companion |
description: Adds a +15 to the next spell roll the caster makes. Not cumulative with any other Potency spells. |
spell name: RESIST DAMAGE | list name: Sustain Body | level: 9 | realm: Essence | type: closed essence | spell class: F | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to take more damage than he normally could. Caster is able to take an additional 10 hits/PP spent in casting this spell (not to exceed his normal hit points). For example, a 20th level mage (180 total hits) who casts this spell (spending 18 PPs) would increase his total hits to 360 for the duration of this spell. |
spell name: SPEAR | list name: Weapon Mastery | level: 9 | realm: Essence | type: closed essence | spell class: F* | duration: 1 round / level | range: 10' | area of effect: 1 weapon | sourcebook: spell user's companion |
description: Creates a Spear of force which may be used as a regular Spear for the duration. When spell is cast a Spear appears anywhere within range. |
spell name: PRONE ATTACK | list name: Martial Mastery | level: 9 | realm: Essence | type: monk base | spell class: U* | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to fight while prone, for the duration of this spell, without suffering penalty. |
spell name: FETTER | list name: Prison Law | level: 9 | realm: Essence | type: open essence | spell class: F | duration: 1 minute / level | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Creates bonds of force which will bind a target (unless he makes a RR) for the duration. |
spell name: BREAK | list name: Rending Ways | level: 9 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster is able to break any object into two pieces. The break may be located as desired on the material, but may only be a simple break. |
spell name: MESSAGE | list name: Battle Law | level: 9 | realm: Mentalism | type: closed mentalism | spell class: P* | duration: concentration | range: sight | area of effect: 1 target | sourcebook: spell user's companion |
description: Spell delivers message to viewed target. Communication is one way. |
spell name: EVADE | list name: Combat Reflexes | level: 9 | realm: Mentalism | type: closed mentalism | spell class: F* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Causes caster to perform unpredicted evasion maneuvers while performing other action(s) on this list. Caster's DB is affected after this action is initiated and this translates to a +l/level bonus to DB during the round this option is activated. |
spell name: IMMOVABLE WILL | list name: Mind Protection | level: 9 | realm: Mentalism | type: closed mentalism | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is immune to fear and charm spells. Sleep spells are halved for attack level and duration. |
spell name: DECOY | list name: Mind's Refuge | level: 9 | realm: Mentalism | type: closed mentalism | spell class: U | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster protects his mind by creating a 'decoy' mind that will accept attacks (without making a RR) 50% of the time. Each time a mental attack spell is directed towards the caster, there is a 50% chance it will affect the decoy mind (which will render the attack harmless). |
spell name: TEMPORARY REPLACEMENT | list name: Perception's Master | level: 9 | realm: Mentalism | type: closed mentalism | spell class: F | duration: 1 hour / level | range: touch | area of effect: 1 sense | sourcebook: spell user's companion |
description: Caster causes magic to work in place of a damaged or ensorcelled sense. This would allow the blind to see, the deaf to hear, etc. The perceptual organ must be present for the spell to work. |
spell name: SHOCK TREATMENT | list name: Psychosis Mastery | level: 9 | realm: Mentalism | type: evil mentalist base | spell class: M | duration: - | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes target's mental processes to be disrupted due to an overload of the body's electrical system. Target is stunned for 1 round per level of caster. |
spell name: LENDING ACCESS | list name: Taking Ways | level: 9 | realm: Mentalism | type: evil mentalist base | spell class: F | duration: 1 round / level | range: self | area of effect: 100'R/lvl | sourcebook: spell user's companion |
description: Allows any specified (and stored) Taken (from one to all of them) to draw PPs from caster and use them as their own. Taken and caster must be within range of each other. |
spell name: CURE HYPERACTIVITY | list name: Mind Healing | level: 9 | realm: Mentalism | type: lay healer base | spell class: H | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster may cure target of hyperactivity and its related ilk. |
spell name: SILENCE | list name: Escaping Ways | level: 9 | realm: Mentalism | type: nightblade base | spell class: F | duration: 10 minutes / level | range: self | area of effect: 1'R/lvl | sourcebook: spell user's companion |
description: Any sound originating within the radius of this spell is completely muffled. This spell will not affect spells will verbal components. |
spell name: SECOND WIND | list name: Body Mastery | level: 9 | realm: Prosaic | type: open prosaic | spell class: U* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains an additional 1 exhaustion point per level upon casting this spell. |
spell name: AMPLIFY | list name: Entertainment Law | level: 9 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 minute / level | range: 10'/lvl | area of effect: 10' R/lvl | sourcebook: spell user's companion |
description: Caster may affect volume produced by vocal or instrumental sounds from .5x normal to 2x normal volume. |
spell name: SCARECROW | list name: Farming Law | level: 9 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 day / level | range: sight | area of effect: 1 object | sourcebook: spell user's companion |
description: Causes already existing scarecrow to appear more life-like by imparting random movement. |
spell name: PATTERN | list name: Fashion Mastery | level: 9 | realm: Prosaic | type: open prosaic | spell class: I | duration: permanent | range: self | area of effect: 1 object | sourcebook: spell user's companion |
description: Allows caster to look at an item of clothing and devise pattern to reproduce it. For example, a thief uses this spell to allow himself to reproduce a guard uniform in detail. This spell doesn't provide work materials, merely knowledge. |
spell name: SHAPE | list name: Forging Mastery | level: 9 | realm: Prosaic | type: open prosaic | spell class: F | duration: varies | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Allows caster to duplicate desired shape in forged material. A caster has a Flamberge as a model for this spell, and is able to exactly duplicate the form of the Flamberge in his forged material. |
spell name: HEAT/COOK | list name: Gourmet Mastery | level: 9 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 hour / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Allows caster to heat a container to any desired temperature (up to 50°F/lvl of caster, but not higher than 600°F). This spell will also allow caster to cook food in the desired method, e.g., bake/braise/fry/steam/etc. |
spell name: MEND TEAR | list name: Grooming Mastery | level: 9 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: touch | area of effect: 1 tear | sourcebook: spell user's companion |
description: Repairs any one continuous tear in fabric/cloth/ supple leather (no hard leathers such as saddles, cuir-bouilli, etc.). |
spell name: HERBAL REMEDY | list name: Healing | level: 9 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 herb | sourcebook: spell user's companion |
description: Allows caster to ready herbs requiring preparation without actual preparation. For example, the herb Vinuk requires brewing before it is ready to be consumed but with this spell it would be prepared with the casting of this spell. |
spell name: BOOK LORE | list name: Library Mastery | level: 9 | realm: Prosaic | type: open prosaic | spell class: I | duration: - | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster gains information regarding one text including: type of paper, type of binding, type of ink, date of printing, date of binding, magical or normal, etc. However, the spell will not provide any information on the actual content of the text. |
spell name: SHOE | list name: Livestock Ways | level: 9 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 hour / level | range: touch | area of effect: 1 animal | sourcebook: spell user's companion |
description: Allows an animal, that is normally shod, to be used for the duration, without ill effects while remaining unshod. |
spell name: DRILL | list name: Mining Law | level: 9 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 hole | sourcebook: spell user's companion |
description: Drills a hole into rock or earth that is up to 1" per level in diameter and up to 1' per level in length. Useful for such things as air shafts and blast holes." |
spell name: AMPLIFY | list name: Music Law | level: 9 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 minute / level | range: 10'/lvl | area of effect: 10' R/lvl | sourcebook: spell user's companion |
description: Caster may affect volume produced by vocal or instrumental sounds from .5x normal to 2x normal volume. |
spell name: ADJUST | list name: Pack Law | level: 9 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 pack | sourcebook: spell user's companion |
description: Caster is able to shift items in a package around to reach something stored on or near the bottom of that package without disturbing the other items. |
spell name: CLIMB RIGGING | list name: Sailing Law | level: 9 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to climb rigging if he were climbing a set of stairs. Caster's hands are freed for other purposes in all but the heaviest seas (when he'll have to use one hand). If caster applies both hands to climbing, it is impossible to knock him out of the rigging (within reason). |
spell name: CREATE GLASS | list name: Structure Law | level: 9 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Allows caster to create up to 1 cubic inch of glass per level from appropriate materials. This glass may be of any desired shape. For example, a 9th level caster could create a pane of glass that is 72 square inches by one-eighth inch thickness, or 144 square inches by one-sixteenth inch thickness, etc. |
spell name: VOLUME | list name: Trade Law | level: 9 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 minute / level | range: 10'/lvl | area of effect: self | sourcebook: spell user's companion |
description: Caster may affect volume produced by any sounds from .5x normal to 2x normal volume. |
spell name: DIVINATION | list name: Tricks of the Trade | level: 9 | realm: Prosaic | type: open prosaic | spell class: P | duration: varies | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster is able to use his Divination skill with any objects at hand, including rocks, bones, handfuls of mud, etc. This spell effectively cancels the penalty for divining without appropriate material. |
spell name: REPAIR NICK | list name: Warrior Law | level: 9 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Removes blade nicks and aids in keeping weapon serviceable. This spell is primarily to prevent weapon breakage and when used regularly (daily) on an item, it's breakage factor adjusts upwards by +5%. |
spell name: TOUCH III | list name: Body Discipline | level: 9 | realm: Psion | type: closed psion | spell class: U | duration: 1 maneuver | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains superior tactile sensitivity, enabling him to perform small maneuvers (repairs, picking a lock, a surgical procedure) at +30- Can be cumulative with Concentration. |
spell name: SHAPE-SHIFT TRUE | list name: Changing | level: 9 | realm: Psion | type: closed psion | spell class: P | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster can alter his body to the form of another humanoid race (no increase in mass). He may also appear exactly as an individual. |
spell name: CUT REPAIR TRUE | list name: Empath | level: 9 | realm: Psion | type: closed psion | spell class: SH* | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: Any one bleeding wound is instantly closed and is fully healed. |
spell name: PHANTASM I | list name: Illusion | level: 9 | realm: Psion | type: closed psion | spell class: M | duration: 1 minute / level | range: 30 m | area of effect: 1 m R | sourcebook: spell user's companion |
description: Creates the image of one object or being, that will move however the caster desires while he concentrates. When the caster stops concentrating the image remains, but is immobile (the caster can resume concentration later and move the phantasm again). The phantasm may be of any size to fit in a 1 m Radius sphere. |
spell name: VESSEL REPAIR | list name: Metabolic Control | level: 9 | realm: Psion | type: closed psion | spell class: H | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster can repair one damaged (but not 'destroyed') vein or artery. This requires one hour of concentration. |
spell name: FIRENERVES TRUE | list name: Mind Assault | level: 9 | realm: Psion | type: closed psion | spell class: M | duration: 1 minute / level | range: 30 m | area of effect: 1 target | sourcebook: spell user's companion |
description: Target's brain receives pain stimulus: target in effect receives all but 10 of his hits remaining before unconsciousness. These 'hits' are relieved when the Psion duration is expired- unless the target is driven over maximum hits in the meantime, in which case they become real. |
spell name: PRESENCE TRUE | list name: Mind Detection | level: 9 | realm: Psion | type: closed psion | spell class: P* | duration: concentration | range: 30 m/lvl | area of effect: 10m R | sourcebook: spell user's companion |
description: Caster can discern presences in one 10 meter radius up to 30 meters/lvl away. |
spell name: UNPRESENCE | list name: Mind Discipline | level: 9 | realm: Psion | type: closed psion | spell class: P | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is undetectable by Presence, Mind Pattern and similar Psions. |
spell name: DELVING | list name: Mind in the Past | level: 9 | realm: Psion | type: closed psion | spell class: I* | duration: - | range: touch | area of effect: self | sourcebook: spell user's companion |
description: Combines the abilities of Origins and Item Purpose, also providing the name of the creator, the exact date and location of construction, and the material makeup of an item. |
spell name: SHATTER | list name: Mind Over Matter | level: 9 | realm: Psion | type: closed psion | spell class: F | duration: - | range: 3 m/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Causes any nonmetallic object of up to 1000 cm3 (10x10x10) to shatter. Target must be a single piece of material, not a multi-part object. Those nearby may suffer damage; if using Tech Law, it is suggested that anyone unprotected and within 3m make a RR, and those failing suffer an Automatic weapon/shrapnel attack; use amount of RR failure as attack bonus. Caster must be able to see the target. Items held by someone or on their person receive a RR vs shattering. |
spell name: UNFOG | list name: Mind Over Matter | level: 9 | realm: Psion | type: closed psion | spell class: F | duration: 10 minutes / level | range: self | area of effect: 10 m R | sourcebook: spell user's companion |
description: Caster is the center of a clear zone up to 10 meters in radius where any fog, smoke, or vision-restricting gas is completely dispersed. |
spell name: PSION ARMOR II | list name: Mind's Defense | level: 9 | realm: Psion | type: closed psion | spell class: D | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Provides a +20 to caster's RR (or DB if a physical attack Psion such as Energy Channels) vs all Psion attacks in any direction. This Psion is not cumulative with Psion Shield. |
spell name: MOVING EYE | list name: Mind's Eye | level: 9 | realm: Psion | type: closed psion | spell class: P | duration: concentration | range: 3 m | area of effect: self | sourcebook: spell user's companion |
description: Caster may choose a point up to 3 meters away and he will have a field of vision from that point; he can rotate the view and move its observation point up to 3 meters away from original casting target point. |
spell name: XENO THOUGHT ANALYSIS | list name: Mind's Truth | level: 9 | realm: Psion | type: closed psion | spell class: IM | duration: 1 round | range: 20 m | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster receives surface thoughts, reasoning and thought patterns behind surface thoughts from target. If target makes his RR by more than 25, he realizes what is happening. |
spell name: FAR SENSE | list name: Possession | level: 9 | realm: Psion | type: closed psion | spell class: M | duration: concentration | range: 30 m/lvl | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to experience all senses of the target; caster is in a trance and Extremely Hard (-30) to awaken while using this Psion. Caster must have target Pattern Stored to gain range of 30 m/Ivl. |
spell name: DEFLECTIONS II | list name: Telekinetics | level: 9 | realm: Psion | type: closed psion | spell class: F* | duration: - | range: self | area of effect: varies | sourcebook: spell user's companion |
description: Deflects either one or two missiles or projectiles fired at the caster; one missile/projectile has 200 subtracted from its attack (missile must be in caster's field of vision and be within 60m). If caster deflects two missile/projectiles then each has 100 subtracted from its attack (missiles must be in caster's field of vision and be within 30m) |
spell name: SPEECH TRUE | list name: Telepathy | level: 9 | realm: Psion | type: closed psion | spell class: I* | duration: 1 round / level | range: 10 m/lvl | area of effect: self | sourcebook: spell user's companion |
description: Caster may mentally speak to a number of individuals equal to his level within range. Note that caster can only speak to one target at a time; to change focus he must re-cast the Psion. |
spell name: PHASING TRUE | list name: Teleportation | level: 9 | realm: Psion | type: closed psion | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to put himself and his personal equipment 'out of phase'. Caster's perception while out of phase is at -25, and he cannot be hit by any weapon, nor can he attack or cast Psions. Caster is visible as three images of himself overlapping imperfectly: one blue, one red, one yellow. He may move at a rate of 10 m/rnd with no danger of 'dissembling'. But if he attempts to move any faster, he does so at a risk of 'disassembling'. For each meter (or fraction) faster than 10 m/rnd moved, caster has a 1% chance of dissembling. Roll is made when Psion is terminated. If a disassembly is rolled, caster dissipates in a colorful display (and is dead). |
spell name: CRAMP | list name: Thought into Pain | level: 9 | realm: Psion | type: closed psion | spell class: F | duration: varies | range: 30 m | area of effect: 1 target | sourcebook: spell user's companion |
description: Target is inflicted with intense violent cramping in the abdomen. Target vomits for 4 rounds and is a -40 to all actions for 24 hours. |
spell name: FORGET III | list name: Thought Master | level: 9 | realm: Psion | type: closed psion | spell class: M | duration: permanent | range: 10 m | area of effect: 1 target | sourcebook: spell user's companion |
description: Target forgets a 1-hour block of time from his memory; the time lost is the caster's choice. |
spell name: HOLDING WORD | list name: Voice | level: 9 | realm: Psion | type: closed psion | spell class: M | duration: concentration | range: 10 m | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster speaks the word “Hold!”. Target is forced to meet the caster's eye and is paralyzed until caster breaks contact (stops concentrating). |