spell name:
ICEWALL (10' X 10')
list name:
barrier law
level:
8
realm:
channeling
type:
open channeling
spell class:
e
duration:
permanent
range:
50'
area of effect:
10' x 10' x 2'
sourcebook:
spell law
description: creates a wall of up to 10' x 20' x (2' at base, 1' at top); it must rest on a solid surface. it can be melted through (100 hits) or chipped through (50 man rounds) or toppled if one end is not against a wall.

spell name:
LIFE TYPING C
list name:
detection mastery
level:
8
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: analyses one living being; giving race, age and current state of health; caster can concentrate on a 5' r area each round.

spell name:
FOG CALL
list name:
weather ways
level:
8
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
area of effect:
10' radius / level
sourcebook:
spell law
description: caster causes fog to arise that obscures nearly all vision in and through the radius, modifying all missile attacks passing through part of the radius by up to -50.

spell name:
DISEASE RESISTANCE 2
list name:
purifications
level:
8
realm:
channeling
type:
open channeling
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target gets two additional rr vs. any disease(s).

spell name:
LIGHT 3
list name:
light's way
level:
8
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 or 2 targets
sourcebook:
spell law
description: lights three 10' radius areas about the points touched; if the point is on a mobile object or being, it will move with the object/being. their centers can be anywhere withing 50' of the caster (initially). alternatively, one area of a 30' radius can be created. or one of 20' radius and one of 10' radius can be created.

spell name:
QUIET 3
list name:
sound's way
level:
8
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
3 target
sourcebook:
spell law
description: creates a 1' r around three targets, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts.

spell name:
HEALING (5-50)
list name:
concussion's way
level:
8
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 5-50 concussion hits.

spell name:
MINOR VESSEL REPAIR
list name:
blood law
level:
8
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one damaged minor blood vessel (a vessel that bleeds at up to two hits/rnd, not major arteries or veins).

spell name:
SKULL REPAIR
list name:
bone law
level:
8
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to mend one fracture in skull (but not a shattered area); recovery time: 1 to 10 days, depending on the damage.

spell name:
CALM 4
list name:
calm spirits
level:
8
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
4 targets
sourcebook:
spell law
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
FOOD PRODUCTION 3
list name:
creations
level:
8
realm:
channeling
type:
closed channeling
spell class:
i
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can produce sufficient food from the surrounding area to feed three beings with a hearty appetite for one day.

spell name:
LOCATION (300') C
list name:
locating ways
level:
8
realm:
channeling
type:
closed channeling
spell class:
p
duration:
1 minute / level
range:
300'
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
LIFE LORE
list name:
lore
level:
8
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can determine the nature and type of any one living target. he will not be able to ascertain the target's personal tratis or capabilities, but will know the normal abilities associated with the target's species.

spell name:
UNSYMBOL 2
list name:
symbolic ways
level:
8
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
spell law
description: the caster can remove one 2nd level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
TEMPERATURE SPHERE (10' R)
list name:
protections
level:
8
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration
range:
caster
area of effect:
10' r
sourcebook:
spell law
description: all who are within the sphere are allowed the benifits of either a heat resistance or a cold resistance spell; the sphere is not mobile.

spell name:
GOLDEN SLUMBERS *
list name:
channels
level:
8
realm:
channeling
type:
cleric base
spell class:
f*
duration:
1 round / 10 failure
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: caster points his arm (elbow locked and fist clenched) at the target and channels raw power from his power source (usually a deity); target falls into a deep sleep.

spell name:
SUMMONS 8 C
list name:
summons
level:
8
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 8th level non-intelligent creature or eight first level creatures or any combination there of were the total does not exceed eight. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
INTUITIONS 5
list name:
communal ways
level:
8
realm:
channeling
type:
cleric base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next five minutes if he takes a specific action.

spell name:
CARTILAGE REPAIR TRUE
list name:
bone ways
level:
8
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair all cartilage around one joint; recovery is instantanteous.

spell name:
MUSCLE REPAIR TRUE S
list name:
muscle ways
level:
8
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged muscle; recovery time is instaneous.

spell name:
MAJOR EYE REPAIR S
list name:
organ ways
level:
8
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 eye
sourcebook:
spell law
description: caster can repair any eye damage short of total eye loss (e.g., eye's destruction precludes repair); recovery time is 1 to 10 hours.

spell name:
FROST / BURN RELIEF 3 S
list name:
surface ways
level:
8
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: will heal three areas of mild frostbite or 1st degree burn or one area of severe damage (e.g., 3rd degree burn) are healed. or a combination of one mild and 1 moderate area can be healed.

spell name:
WATERRUNNING
list name:
nature's movement
level:
8
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run on water as if he were on level ground; may not be used on rough water.

spell name:
PLANT CONTROL 1
list name:
plant mastery
level:
8
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
plant
sourcebook:
spell law
description: caster can control the automatic and/or mental processes of any one plant; caster can also control the plant's movements; doesn't allow movement beyond normal allowances.

spell name:
ANIMAL EMPATHY C
list name:
animal mastery
level:
8
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
100'
area of effect:
animal
sourcebook:
spell law
description: caster can understand and/or visualize the thoughts and emotions of any one animal.

spell name:
HERB MASTERY 3
list name:
herb mastery
level:
8
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can triple the potency of any one herb (growing or dead)); spell may be employed only once per herb. may not be combined with herb enhancement.

spell name:
DEFLECTIONS ORGANIC *
list name:
nature's protection
level:
8
realm:
channeling
type:
animist base
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one missile fired at the caster; this causes 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision). missile must be at least partially organic in composition.

spell name:
WEATHER PREDICTION (3 DAYS)
list name:
nature's lore
level:
8
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 3 day period.

spell name:
HIDE TRACKS
list name:
moving ways
level:
8
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can hide the tracks of any one being; this spell and traceless passing can be used simultaneously.

spell name:
RESISTANCE 2
list name:
inner walls
level:
8
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 10 bonus to his rrs and db.

spell name:
LESSER TRAPS
list name:
nature's way
level:
8
realm:
channeling
type:
ranger base
spell class:
f
duration:
permanent
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: caster can construct a minor outdoor trap within one round; trap can deliver up to a "b"" critical hit to any one person (e.g., a shallow spiked pit, a snare that throws victim into tree trunk, etc.); area of effect/triggering must be a 10' r or less."

spell name:
PASSING LORE
list name:
path mastery
level:
8
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
touch
area of effect:
passer by
sourcebook:
spell law
description: caster acquires visual and aural (sound) image of any being or animal which has passed within a 50' r of a specific object (up to 1 hour per level earlier).

spell name:
SHADOW
list name:
nature's guises
level:
8
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster and objects on his person appear to be a shadow; and thus are almost invisible in dark areas (e.g., in many situations this could be handled with a stalk/hiding bonus between 25 and 75).

spell name:
MINOR ALLERGY
list name:
disease
level:
8
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target becomes slightly allergic to a substance (not himself) of the caster's choosing; when in the presence of this substance, the target will be at -30 on all activity.

spell name:
CREATE UNDEAD 2
list name:
necromancy
level:
8
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
10'
area of effect:
dead body(s)
sourcebook:
spell law
description: given a body that has been dead less than one week, the caster can turn the body into a class ii undead or 2 class i undead. the undead will attempt to attack the closes living being (if uncontrolled), bu can take no other activity other than moving to the being and attacking. if controlled, the undead will do anything (within its capabilities) tht the caster wills. the undead can be dispelled, repelled, or just smashed into little pieces.

spell name:
DARK BLINDING *
list name:
dark channels
level:
8
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
1 hour / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: rr mod -10; caster points his arm (elbow locked and fist clenched) at the target and channels raw power (source is usually a diety); target is blinded.

spell name:
DREAM 1
list name:
dark lore
level:
8
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night.

spell name:
SUGGESTION
list name:
way of the voice
level:
8
realm:
channeling
type:
astrologer base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, no blinding himself suggestions, etc.).

spell name:
MIND VOICE (1000') C *
list name:
far voice
level:
8
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
1000'
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with any thinking being.

spell name:
INTUITION 5
list name:
time's bridge
level:
8
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next five minutes if he takes a specific action.

spell name:
FLARE
list name:
starlights
level:
8
realm:
channeling
type:
astrologer base
spell class:
f
duration:
3 rounds / level
range:
500'
area of effect:
6" r"
sourcebook:
spell law
description: a 6" ball of light is shot from the palm of the caster: it will explode (as a flare), burn with a bright light (as a flare), drift slowly to earth, and go out. an area equal to the range is lit if the flare can raise to full range; drops 10'/round. it can be fired at a target as a shock bolt that delivers heat criticals."

spell name:
STAYING (25 LBS)
list name:
essence hand
level:
8
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 25 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
LISTEN (100') C
list name:
essence perceptions
level:
8
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point up to 100' away and he will hear as if he were at that point (there can be intervening objects such as walls).

spell name:
RUNE 3
list name:
rune mastery
level:
8
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 3rd level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
ESSENCE SHIELD C
list name:
spell wall
level:
8
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal essence attack rolls on the caster (base and elemental). if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll form the attack roll made against him.

spell name:
ILLUSIONS 3
list name:
lesser illusions
level:
8
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
LOCATION (100') C
list name:
detecting ways
level:
8
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
100' radius
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has described in detail.

spell name:
WEAKENING
list name:
unbarring ways
level:
8
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
50'
area of effect:
1 door
sourcebook:
spell law
description: reduces the inherent strength of a door by 50%.

spell name:
WATERLUNGS
list name:
physical enhancement
level:
8
realm:
essence
type:
open essence
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can breathe water but not air.

spell name:
LIGHTARMOR
list name:
elemental shields
level:
8
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural light and electricity; +20 to all rrs vs light (electricity); -20 to elemental electricity attacks.

spell name:
LIQUID ANALYSIS
list name:
delving ways
level:
8
realm:
essence
type:
open essence
spell class:
i
duration:
range:
10'
area of effect:
liquid
sourcebook:
spell law
description: gives nature and origin of liquid, and when and how liquid was obtained and worked.

spell name:
INVISIBILITY 1 (10' R)
list name:
invisible ways
level:
8
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1 target (10'r)
sourcebook:
spell law
description: the target is made invisible and everything within 10' of the target is also invisible as long as it is within the r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
MASTER OF KIND
list name:
spirit mastery
level:
8
realm:
essence
type:
closed essence
spell class:
m
duration:
10 minutes / level
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target must obey caster. target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, blinding himself suggestions, etc.).

spell name:
SPELL BENDING 1 *
list name:
spell reins
level:
8
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: caster can deflect 1 elemental attack spell up to 10' from its target, causing the attack roll to be modified by -10 per 10 failure.

spell name:
LONG DOOR (100')
list name:
lofty bridge
level:
8
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster teleports target to a point up to 100' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
LESSER DEMONIC GATE
list name:
gate mastery
level:
8
realm:
essence
type:
closed essence
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 1, (61-90) type 2, (91-100) type 3. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
HASTE 2 *
list name:
rapid ways
level:
8
realm:
essence
type:
closed essence
spell class:
f*
duration:
2 rounds
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may act at twice his normal rate. the duration is two rounds for one target or one round for each of two targets.

spell name:
FIRE BALL
list name:
fire law
level:
8
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
10' radius
sourcebook:
spell law
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
SHOCK BOLT (300' )
list name:
light law
level:
8
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table.

spell name:
WALL OF ICE
list name:
ice law
level:
8
realm:
essence
type:
magician base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x 2'
sourcebook:
spell law
description: summons a wall of ice up to 10' x 10' x (2' at base, 1' at top); it can be melted through (100 hits) or chipped through (50 man-rounds) or toppled if not against a wall.

spell name:
CALM WATER C
list name:
water law
level:
8
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: water within radius is calmed; waves are cut by 20' in center and less towards the perimeter.

spell name:
AIR STOP (20' R) C
list name:
wind law
level:
8
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: stops all generalized air movement (e.g., wind) up to wind of 30 mph; cuts higher winds by 30 mph in a 20' r.

spell name:
IMPERSONATION VOICE
list name:
guises
level:
8
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target has a limited illusion on himself that that allows him to sound like a specific person. the person can be impersonated with regards to voice. the person must have been observed for at least 1 minute of concentration.

spell name:
WAITING ILLUSION 3
list name:
illusion mastery
level:
8
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
SILENCE (50' R)
list name:
sound molding
level:
8
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: creates a 50' r area into and out of which sound cannot travel; if the point is on a mobile object or being, it will move witht he object/being; +25 to stalking attempts.

spell name:
WEAPON 2
list name:
enchanting ways
level:
8
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 weapon
sourcebook:
spell law
description: allows the caster to enchant a +10 bonus into a weapon. this spell must be cast every day for eight weeks for the weapon to be made.

spell name:
WORK STONE
list name:
inorganic skills
level:
8
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
stone
sourcebook:
spell law
description: allows caster to work stone if , for some reason, he wishes to make a stone item.

spell name:
CHARGE ROD
list name:
essence imbedding
level:
8
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to charge an essence rod.

spell name:
DODGING 3 *
list name:
evasions
level:
8
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "dodge"" three nonspell attacks (missile and melee); the attack must be frontal and receives a -50 modification."

spell name:
DARKVISION *
list name:
monk's sense
level:
8
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' on a clear night as if it were day. this also works in most magically created darkness.

spell name:
STRENGTH 2 *
list name:
body reins
level:
8
realm:
essence
type:
monk base
spell class:
p*
duration:
1 minute
range:
self
area of effect:
self
sourcebook:
spell law
description: doubles the caster's strength; in melee the caster does 2x normal concussive hits and increases his ob by 10.

spell name:
CLOTTING 3 C S *
list name:
body renewal
level:
8
realm:
essence
type:
monk base
spell class:
hs
duration:
concentration
range:
self
area of effect:
wound
sourcebook:
spell law
description: reduces caster's hits/round by three. after one hour of concentration the stoppage is permanent; if caster is unconscious this spell will act without concentration.

spell name:
LANDING TRUE *
list name:
monk's bridge
level:
8
realm:
essence
type:
monk base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to land safely in a fall up to 50'/lvl, and to take that distance off the severity of any longer fall.

spell name:
SHATTER
list name:
matter disruption
level:
8
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
spell law
description: causes 1 cu' of inorganic material to shatter into small pieces; all within 5' take an a impact critical, holder takes a c.

spell name:
SHADOW FORMS C
list name:
darkness
level:
8
realm:
essence
type:
evil magician base
spell class:
e
duration:
concentration
range:
100'
area of effect:
illusion
sourcebook:
spell law
description: caster can create either the visual illusion of shadow figuires or real shadows (as many as the caster's level).

spell name:
SUMMONS 5 C
list name:
dark summons
level:
8
realm:
essence
type:
evil magician base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon a 5th level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). or five 1st level creatures for 1 minute or one 1st level creature for 5 minutes. if you multiply the levels, minutes and number of creatures, the result can not exceed five.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
TRANSFERRAL
list name:
soul destruction
level:
8
realm:
essence
type:
sorcerer base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's "soul"" and the caster's ""soul"" are interchanged. the caster can operate at 50% of his normal activity in the body of the target. the target in the caster's body is inactive. the caster can cancel the spell at any time (takes 1 round), the target can only cancel the spell if he makes a successful rr (he gets one every 10 minutes). if either body is killed, both ""souls"" will be destroyed (as absolution)."

spell name:
DEHYDRATE (1 CU')
list name:
fluid destruction
level:
8
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu' material
sourcebook:
spell law
description: removes all liquid (usually water) from one cu' of inanimate material.

spell name:
EARTH / MUD
list name:
solid destruction
level:
8
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
spell law
description: changes 100 cu' of earth to soft mud; change is gradual and takes 3 rnds.

spell name:
FORGET
list name:
mind destruction
level:
8
realm:
essence
type:
sorcerer base
spell class:
m
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target forgets a period of (1 min/lvl) of his past, as desired by the caster.

spell name:
DISRUPTION (50')
list name:
flesh destruction
level:
8
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: the bones and tissues of the target's body are disrupted as if the target had fallen a long distance. if the target fails his rr by (1-10), he takes an "a"" impact, (11-20) = ""b""; (21-30) = ""c""; (31-40) = ""d""; (41-up) = ""e""."

spell name:
GAS TO AIR
list name:
gas destruction
level:
8
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 cu'/rnd
sourcebook:
spell law
description: changes any gas to oxygen permanently. this occurs at 1 cu'/rnd as long as the caster concentrates.

spell name:
ITEM VISION
list name:
delving
level:
8
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives significant details about an item's construction and purpose (not specific powers).

spell name:
DREAM 1
list name:
anticipations
level:
8
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night.

spell name:
AIM UNTRUE 1 *
list name:
attack avoidance
level:
8
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one missile that passes within 100' of him; this causes attack to automatically miss (missile must pass through caster's field of vision).

spell name:
PERCEIVE POWER (50'` 5' R) C
list name:
detections
level:
8
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
spell law
description: gives an estimate of power for any active spells, items, or persons(level); caster can concentrate on a 5' r area each round.

spell name:
ILLUSION 3
list name:
illusions
level:
8
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
MUSCLE / TENDON REPAIR C *
list name:
self healing
level:
8
realm:
mentalism
type:
open mentalism
spell class:
h*
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair cut or broken muscles or tendons.

spell name:
MIND SHIELD C
list name:
spell resistance
level:
8
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal mentalism attack rolls on the caster (base and elemental). if the caster performs no other actions during the round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
INNER WALL 2
list name:
mind mastery
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets +10 bonus to his rr versus mind attacks.

spell name:
TOUCH
list name:
sense mastery
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains extreme tactile sensitivity. for example, caster might receive +25 to picking locks, disarming traps, opening secret doors, etc. and +50 to perception involving only touch, +25 to perception involving touch and other senses.

spell name:
WATER CORRIDOR (100'X3' X 10')
list name:
liquid manipulation
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
concentration
range:
10'
area of effect:
100' x 3' x 10'
sourcebook:
spell law
description: creates a corridor through liquid up to 100' long, 3' wide, and 10' deep (must be open at top).

spell name:
UNFOG
list name:
gas manipulation
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: disperses all fog in a 50' radius.

spell name:
GASLUNGS
list name:
shifting
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can breathe any gas as normal air.

spell name:
STAYING 50
list name:
telekinesis
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 50 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
LONGDIVE *
list name:
movement
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can safely dive up to 50'/lvl if water deep enough is present.

spell name:
LEAVING (300')
list name:
mind's door
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports to a point up to 300' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
HOLD KIND C
list name:
mind control
level:
8
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is held to 25% of normal actions.

spell name:
VISION CONTROL C
list name:
sense control
level:
8
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: causes target to see whatever the caster desires.

spell name:
SHOCK B
list name:
mind attack
level:
8
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes an "b"" electricity critical strike."

spell name:
DIRECTION (1000' / LVL)
list name:
presence
level:
8
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
range:
1000'/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction to any unshielded mind which he has a mental pattern of from mind store.

spell name:
MIND MERGE (100') C
list name:
mind merge
level:
8
realm:
mentalism
type:
mentalist base
spell class:
p
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: allows caster and target to interchange thoughts; if both are mentalism spell users then they can interchange power points.

spell name:
IRONSIGHT C
list name:
true sight
level:
8
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1"/level of iron or steel."

spell name:
LONG EAR C
list name:
true perception
level:
8
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
10'/lvl
area of effect:
10' radius / level
sourcebook:
spell law
description: caster's point of hearingmay be moved up to 10'/level away (moves at 10'/round); he must be physically able to go there (e.g. he could not send his point of hearing through walls or closed doors).

spell name:
TRUTH C
list name:
mind visions
level:
8
realm:
mentalism
type:
seer base
spell class:
i
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster knows when the target is lying.

spell name:
ANIMAL SENSE (300') C
list name:
sense through others
level:
8
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
DREAM 2
list name:
future visions
level:
8
realm:
mentalism
type:
seer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to two dreams relating to up to two topics decided upon just before retiring; limited to once per night.

spell name:
ARTERIAL REPAIR
list name:
blood mastery
level:
8
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one damaged artery, including severed veins and arteries; target can't move (under own power) without reopening wound. a artery is a wound that bleeds at five hits/rnd or more when severed.

spell name:
MUSCLE REPAIR TRUE
list name:
muscle mastery
level:
8
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged muscle; recovery time instaneous. the operation takes one minute.

spell name:
MINOR FRACTURE REPAIR TRUE
list name:
bone mastery
level:
8
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair s1mple fractures (not compound fractures, shatters, joint damage, etc.); one fracture per spell cast; recovery is instaneous.

spell name:
STUN RELIEF 3 *
list name:
concussion mastery
level:
8
realm:
mentalism
type:
lay healer base
spell class:
h*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is relieved of three round's worth of accumulated stun effects.

spell name:
MAJOR EAR REPAIR
list name:
nerve and organ mastery
level:
8
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 ear
sourcebook:
spell law
description: the caster can repair any exterior and interior damage. hearing is restored in 1 to 10 days. note that complete replacement of the ear is an exception.

spell name:
MOLD NORMAL METAL
list name:
prosthetics
level:
8
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
metal
sourcebook:
spell law
description: confers metal working skills for making of artificial limb out of basic metals; skills last 1 day. this material requires four days of work.

spell name:
CALM SONG TRUE C
list name:
controlling songs
level:
8
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration (varies)
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is calmed and can't take aggressive (offensive) action, while caster plays/sings (concentrates). after the caster stops playing / singing the effect will continue for the number of rounds the caster has already played / sung (e.g., if the caster sings for 3 rounds, then after he stops the target will remain affected for 3 more rounds).

spell name:
CRACKS CALL
list name:
sound control
level:
8
realm:
mentalism
type:
bard base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: certain sound waves will cause any previous cracks or flaws in solid inanimate material up to 1000 cu feet section to expand to their limit.

spell name:
SONG SOUNDING (3X)
list name:
sound projection
level:
8
realm:
mentalism
type:
bard base
spell class:
f
duration:
varies
range:
self
area of effect:
spell
sourcebook:
spell law
description: triples the range of a spell on the bard base list, controlling songs; must be caster just before that spell.

spell name:
ORIGINS
list name:
item lore
level:
8
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives the area of origin of the item, the race of the being who made it, and when it was made (within 100 years).

spell name:
TRAIT SUBVERSION 3
list name:
mind subversion
level:
8
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: three of the target's personal traits is perverted; such traits might include: kindness, loyalty, thrift, cheefulness, reverence, etc.

spell name:
SUBJUGATION C
list name:
mind domination
level:
8
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target must obey the will of the caster.

spell name:
SPIN
list name:
confusing ways
level:
8
realm:
mentalism
type:
mystic base
spell class:
f
duration:
-
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is spun about 180 degrees, taking 1 round per 10 failure to recover.

spell name:
DISPLACEMENT 1
list name:
hiding
level:
8
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to be offset from where he really is. all attacks have no effect 10% of the time (no normal rrs). each time a foe misses him, the chance of "no effect for that foe goes down by 5%."

spell name:
CHANGING LUNGS
list name:
mystical change
level:
8
realm:
mentalism
type:
mystic base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can breathe any air, water, and gas at will.

spell name:
CALM WATER C
list name:
liquid alteration
level:
8
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
10'
area of effect:
100' r
sourcebook:
spell law
description: all water within a 100' r is calmed: waves are cut by 20' in the center and less towards the perimeter.

spell name:
HEAT SOLID (50') C
list name:
solid alteration
level:
8
realm:
mentalism
type:
mystic base
spell class:
f
duration:
24 hours
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 500 degrees f at a rate of 1 cu'/round and 50 degrees f / round while the the caster concentrates. caster needs only touch the target when the spell is cast; caster is immune to heat.

spell name:
AIRWALL TRUE
list name:
gas alteration
level:
8
realm:
mentalism
type:
mystic base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x 3'
sourcebook:
spell law
description: creates a 10' x 10' x 3' wall of dense air, cuts all attacks and movements through it by 50% (i.e., -50 to obs).

spell name:
MINOR DEATH RUNE
list name:
bladerunes
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: this bladerune causes the item to act as an item of "slaying"" vs. a particular race or type of creature (chosen by caster when the bladerune was created). on any hit which acheives a appropriate critical result, the wielder is permitted an additional roll on the slaying table; the rune then fades."

spell name:
EARTHBLOOD'S AWARENESS *
list name:
earthblood's ways
level:
8
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
in node
area of effect:
100' r/lvl
sourcebook:
rolemaster companion 1
description: as earthpresence, plus a general knowledge of the actions fo each being within the earthnode (e.g., being is casting a spell but does not know what spell is being cast).

spell name:
LESSER WARDER
list name:
entity mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 year / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: to use this spell the caster must pay the level of the warder squared in gold pieces (for alchemical solutions). immediately the caster must instruc the warder concerning its charge (see c&t).

spell name:
SHIFT *
list name:
ethereal mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: when cast during any portion of a round, caster will shift away from this plane and back again almost instantly with the same orientation (facing). during the shift, he may move up to 2.5' per level from his original position. the caster may specify the distance and in which direction he wishes to move, but there is a 30% chance that the direction will be random. the caster will never materialize in solid material but will instead remain on the ethereal plane (see section 2.5 c1) for 1 to 100 rounds and then reappear in an open random area within 2.5' per level of his original position. all attacks directed against hi in his original position will miss except for area attacks which include the destination point as well as the original position. however, the caster always suffers at least -30 to orientation and activity after a blink (for attacks / maneuvers / etc.).this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
FIREBLADE
list name:
mana fires
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 1
description: causes a broadsword shaped blade of fire to spring forth fromt he caster's empty hand. the caster may make melee attacks with it using his directed spell bonus (with an additional +20), doing damage on the firebolt chart with a +20 ob. normally, this "blade"" may not parry or be parried. the caster may throw the blade at any time (even on the round of casting); the thrown blade is treated like a normal firebolt (on magician base list: fire law)."

spell name:
CONTINGENCY
list name:
spell coordination
level:
8
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may store a contingency spell that is activated by any one condition specified when the spell is cast (e.g., falling, death, stunned, etc.). this does not count as a stored spell; other spells may be stored and cast while this effect remains dormant until triggered. only one contingency spell may be "stored"" at a time."

spell name:
BEASTLY TONGUES
list name:
shapechanging ways
level:
8
realm:
arcane
type:
open arcane
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to understand and "speak"" the language of any one type of magical, legnedary or fabled beast that the caster has studied. some powerful beast types may receive an rr versus this spell (e.g., dragons, great eagles, unicorns, etc.)."

spell name:
MEDIUM ANIMAL RESTORATION
list name:
animal mastery
level:
8
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster may heal any non-fatal damage(s) in any animal 150 pounds or less or animals 10 lbs or less may have fatal damage(s) healed (does not restore soul). healing takes 1-600 minutes depending on severity.

spell name:
MASS ANIMAL CALMING
list name:
druid's peace
level:
8
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 animal/lvl
sourcebook:
rolemaster companion 1
description: caster can calm a number of animals equal to his level.

spell name:
GREATER DRUIDSTAFF
list name:
druidstaff
level:
8
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
piece of wood
sourcebook:
rolemaster companion 1
description: allows the caster to convert his lesser druidstaff or take a suitable piece of oak, ash, yew, elm, linden, or mallorn and form a druidstaff with these characteristics: +3 spell adder or x2 pp multipler, +15 quarterstaff, and it can be thrown as a spear using the range and range modifications of a javelin. attacks are resolved on the war mattack table

spell name:
STUDY FORM
list name:
nature's forms
level:
8
realm:
channeling
type:
druid base
spell class:
i
duration:
1 minute
range:
5'/lvl
area of effect:
1 beast
sourcebook:
rolemaster companion 1
description: caster studies and memorizes the form and structure of one type of animal or plant for later use with the spells on this list.

spell name:
PLANT GROWTH (X3)
list name:
tree mastery
level:
8
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
rolemaster companion 1
description: allows caster to triple the potential size of any one plant; when fully mature the plant will achieve triple its normal size.

spell name:
DARKVISION
list name:
distractions
level:
8
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can see 100' on a clear night as if it were day. this also works in magically created darkness (utterdark).

spell name:
IMPERSONATION FACADE
list name:
phantom's face
level:
8
realm:
mentalism
type:
nightblade base
spell class:
e
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: target has a limited illusion on himself that that allows him to look like any specific person within 20% of his own size. the illusion moves as the caster moves. the person must have been studied.

spell name:
LONG DIVE *
list name:
phantom movements
level:
8
realm:
mentalism
type:
nightblade base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can safely dive up to 50' per level if water deep enough is present.

spell name:
BODY WEAPONRY
list name:
adrenal focus
level:
8
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: this spell hardens the caster's hands and feet so that the cater may either use an adrenal focus spell to attack on the mace table or use normal martial arts striking with a mace "weapon kata"" (no -20 modification), see arms law section 11.71."

spell name:
CUT REPAIR 3 *
list name:
holy warrior
level:
8
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: allows caster to totally repair a bleeding wound(s) of up to 3 hits per round.

spell name:
REMOVE CURSE
list name:
spell breaker
level:
8
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: cancels a curse if the curse fails a rr; the curse's level is the level of its original caster. if the curse is not cancelled, the caster of this spell may not try again until he has gained another level of experience.

spell name:
DEDICATION V
list name:
ceremonies
level:
8
realm:
channeling
type:
closed channeling
spell class:
p
duration:
permanent
range:
10'/lvl
area of effect:
1 event
sourcebook:
rolemaster companion 1
description: puts the blessing of the caster's church and deity on an important event.

spell name:
DISSOCIATION
list name:
familiar's law
level:
8
realm:
essence
type:
closed essence
spell class:
m
duration:
permanent
range:
touch
area of effect:
1 familiar
sourcebook:
rolemaster companion 1
description: caster may discontinue his relationship with a familiar without incurring any penalty.

spell name:
GUARDIAN ATTACK 3
list name:
guardian ways
level:
8
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster gets a +30 ob modification for melee or missile combat against the appropriate "enemies""."

spell name:
ENCHANT 2
list name:
alchemical preparations
level:
8
realm:
essence
type:
alchemist base
spell class:
f
duration:
4 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 2 to 1 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 4 hours.

spell name:
DIAGNOSIS
list name:
midwifery
level:
8
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: caster receives information concerning patient's body and necessary care though he does not receive by this spell the tools or spells perhaps required. stages of gestation, gender and general health of the infant, condition of the mother are given.

spell name:
UNWARD 3
list name:
warding ways
level:
8
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 3. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
WORK ORGANIC
list name:
constructing ways
level:
8
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work ordinary organic material; leather, bone, etc.

spell name:
COLD ANALYSIS
list name:
delving law
level:
8
realm:
essence
type:
delver base
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
line of sight
sourcebook:
rolemaster companion 1
description: gives nature and origin of natural ice, frost, snow, etc.,. and when and how worked snow was obtained and worked.

spell name:
MANNISH VOLUME TRUE
list name:
mannish ways
level:
8
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
1'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell all dimensions of an object (weight, length, volume, distance).

spell name:
TELEKINESIS (25 LBS)
list name:
material transport
level:
8
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: can move on object, up to 25 pounds in mass, 1 foot/second with no acceleration. living beings or items in contact with a living being get a rr based on the living beings level. if the caster stops concentration before the duration is up, the object remains stationary.

spell name:
UNSYMBOL 2
list name:
symbol embedding
level:
8
realm:
essence
type:
delver base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: the caster can remove one 2nd level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
DEAD SPIRIT BINDING 4
list name:
animate dead
level:
8
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can bind a 4th level dead spirit to a dead body. the spirit will animate the body in three rounds and become a 4th level undead.

spell name:
LIFESTEALING 4 *
list name:
death mastery
level:
8
realm:
essence/channeling
type:
necromancer base
spell class:
m*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target loses part of its life essence, 4 life levels.

spell name:
FOG OF DARKNESS
list name:
dark law
level:
8
realm:
essence/channeling
type:
necromancer base
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: creates a fog of concentrated dark in a 10' r which delivers an "a"" cold critical to those who pass through it. it moves with the wind."

spell name:
FORCE INFORMATION 5
list name:
commune
level:
8
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 question
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a 5th level dead spirit or aware undead to answer one yes or no question. chance of success is 5% per level of spirit or undead.

spell name:
SUMMON DEAD 5
list name:
summon dead
level:
8
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
1 round / level
range:
10'
area of effect:
1- 5 spirits
sourcebook:
rolemaster companion 2
description: summons the spirit(s) of one who has died. five 1st level spirits, one 5th level spirit or any combination of 5 spirits or levels may be summoned. if the body has been cremated, the spirit can be summoned anywhere. otherwise, the spirit must be summoned at the place the body was interred. the spirit stays 1 round, that then can leave and is uncontrolled.

spell name:
MASTER UNDEAD 4 *
list name:
undead mastery
level:
8
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
10 minutes / level
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to four levels of undead without concentrating. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level.

spell name:
CHANGELING 4
list name:
changeling
level:
8
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows two options on type a one on type b listing to be used. this spell affects any target.

spell name:
SCRYING GUARDIAN 1
list name:
scrying guard
level:
8
realm:
channeling/mentalism
type:
warlock base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +50. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering a "c"" impact critical upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him ""c"" impact criticals (1/round), or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
NERVE IMPAIR 3
list name:
doom's law
level:
8
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is at -15 for all actions due to his nervous system being damaged. target also suffers an "b"" electricity critical."

spell name:
DEATH'S VISION 2
list name:
visions of doom
level:
8
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
2 visions
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target receives two visions from the past. the visions must be associated with a death scene which has happended in the vicinity of the target in the past.

spell name:
GLARE 3 (HOLD KIND)
list name:
evil eye
level:
8
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
10 minutes / level
range:
50'
area of effect:
1target
sourcebook:
rolemaster companion 2
description: humaniod target is held to 25% of normal action.

spell name:
CURSE OF RAVENOUS HUNGER
list name:
revenging law
level:
8
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target will eat until he passes out if theres is that much food. target will put on 1 to 3 pounds each month. target just cannot satidfy his hunger, wanting more and more.

spell name:
WAITING ILLUSION 2
list name:
glamours
level:
8
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
STONEWALL
list name:
earth mastery
level:
8
realm:
essence/channeling
type:
witch base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 2
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
PLANT LOCATION
list name:
natures mastery
level:
8
realm:
essence/channeling
type:
witch base
spell class:
i
duration:
1 minute / level
range:
1 mile
area of effect:
1 plant
sourcebook:
rolemaster companion 2
description: caster can locate members of any one species of plant or he can find out what species are in the area.

spell name:
CHARGE ROD
list name:
candle magic
level:
8
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: allows the caster to charge a candle as a rod.

spell name:
POTION 3
list name:
potion magic
level:
8
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make one dose of a potion that can have a 1st to 3rd level spell imbedded in it.

spell name:
GREATER DEMONIC CONTACT
list name:
conjuring ways
level:
8
realm:
essence/channeling
type:
witch base
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: caster contacts a demon. roll for type: (01-60) type 3, (61-85) type 4, (86-95) type 5, (96-100) type 6. if the demon is not "forced"" (i.e. one of the force spells this list) the demon will leave and the caster suffers one of the following effects. first make a 1-100 roll and add 10 times the demon's type - if (01-90) roll on the spell failure table (attack section); if (91-up) effect depends on the ""force"" spell intended: force analysis = lose item, force information = coma (same # of weeks as demon type), force search = quest (gm discretion)."

spell name:
POWER CIRCLE STRENGTH
list name:
circles of power
level:
8
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain +1/1% of failure to their strength modifier. this will last for 1 min/lvl of the caster.

spell name:
PROT. CIRCLE VS. EFREETI/DJINN
list name:
circles of protection
level:
8
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all efreeti and djinn of all types in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
SPIRIT SUMMONS 5
list name:
circles of summoning
level:
8
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to five levels of spirits which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the spirits need not follow instructions unless controlled or mastered. the caster may only summon the spirits of the dead, and they need not speak with him unless the proper converse spell has been caster. the caster may not summon a specific spirit unless that spirit's true name is known and used.

spell name:
FORCE SEARCH 3 *
list name:
demon mastery
level:
8
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 3 demon who is present (or contacted) to conduct a search for a specific person, place, or thing. the demon searches but not on our plane of existance. the chance of a demon successfully completing the search is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times five, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FEEL MIRAGE
list name:
recreations
level:
8
realm:
mentalism
type:
sage base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: all objects and surfaces in a 10' r can be made to feel differently than they really are. the feel aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then feel. striking an object or surface will cancel the spell for that object or surface only.

spell name:
LIGHT ANALYSIS
list name:
analysis
level:
8
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives nature and origin of natural light as well as when and how worked light was obtained and worked.

spell name:
REVITALIZE MANUSCRIPT 1
list name:
lore's master
level:
8
realm:
mentalism
type:
sage base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: allows caster to reduce the effects of time upon a given book, scroll, or parchment (and similiar objects) one year per caster's level. this spell also will repair all damage to the manuscript towards restoring it to it's proper condition; including rips, tears, puctures, stains, crush damage, ink spills, water and heat damage, cracks, binding problems, etc. although it will not replace missing pages, it will replace basic binding and covers. magical manuscripts may also be revitialized, though this spell will not restore power or spells (active or inactive - it will restore spell knowledge inscripted) to the manuscript.

spell name:
MIND'S LORE 3
list name:
absorb knowledge
level:
8
realm:
mentalism
type:
sage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can scan the target's mind; and receive up to 30% of the target's knowledge (conscious and unconscious) concerning one very specific topic. the 30% chance should be rolled for each piece of information that the target knows.

spell name:
TALE OF FEAR
list name:
weave tale
level:
8
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to tell a tale of horror and terror, generating massive fear on the part of the audience. this last for as long as the caster is concentrating and for the same duration after the caster stops speaking.

spell name:
PAIN POWER WORD *
list name:
words of power
level:
8
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target loses 50% of remaining concussion hits.

spell name:
PROTECTION CIRCLE VS. ESSENCE
list name:
circle mastery
level:
8
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all essence attack rolls in the area of effect act at a negative modifier (view list desc.). this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
GLYPH 4
list name:
glyph law
level:
8
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 4th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
WARDING 3
list name:
warding law
level:
8
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 3rd level spell which is triggered when the warding system is broken."

spell name:
CHARGE WAND
list name:
sigil / runes imbedding
level:
8
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to charge an essence wand.

spell name:
RUNE 4
list name:
rune law
level:
8
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 4th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
ANIMAL MASTER 2 *
list name:
animal ways
level:
8
realm:
channeling
type:
shaman base
spell class:
m*
duration:
permanent
range:
10'
area of effect:
2 animals
sourcebook:
rolemaster companion 2
description: caster may master two animals which will then do his bidding (assuming it can understand him when he communicates with it via animal speech). the animal will remain "mastered"" until it ismore than 100'/lvl from him or out of sight (whichever is further). in either case, it will carry out the last command given it."

spell name:
SUMMON DEAD 10
list name:
spirit summoning
level:
8
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 minute / level
range:
100'/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: theis spell allows the caster to summon the spirits of the dead in the spell range (referenced to the place of death), up to 10 levels of spirits. the spirit will come to the caster's immediate vicinity (10' r) and will obey and not attack the caster for 3 rounds. aftet this, the dead spirit is free to do as it pleases within the spell radius unless spirit bound. at no time is the dead spirit constrained to communicate unless the appropriate converse spell has been cast.

spell name:
SPIRIT HEALING 2
list name:
spirit healing
level:
8
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal 3-30 hits of damage on the spirit.

spell name:
CONVERSE 5
list name:
spirit mastery
level:
8
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
5 levels
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with 5 levels spirit(s). the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
PAST VISIONS 2
list name:
visions
level:
8
realm:
channeling
type:
shaman base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 2
description: caster gets a vision up to one hour/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
SPIRIT TRAVEL 2
list name:
trances
level:
8
realm:
channeling
type:
shaman base
spell class:
mf
duration:
5 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may remove his spirit to the spirit world with this spell. for the duration of this spell, he may cast any spells he chooses, including additional spirit travel spells. he may engage in spirit combat with spirits or other casters. however, it he loses such a combat on the spirit world, he may be ejected out of the spirit world at the victor's discretion. if he wishes, he may opt to have his own bound spirits accompany him, but these spirits must those bound on the spirit world, for they may not cross over without the aid of a summoning spell. the caster's totem spirit is the exception to this, able to cross over at the caster's discretion. when returning to his body, the caster is at -75 for three rounds. this spell does not allow access to other planes.

spell name:
CALL BOND
list name:
animal bonding
level:
8
realm:
essence
type:
beastmaster base
spell class:
fm
duration:
-
range:
1000'/lvl
area of effect:
1 animal
sourcebook:
rolemaster companion 2
description: caster can call (summon) his bonded animal (of his choice if more then one) which will then try and come to him.

spell name:
BLADETURN 1 *
list name:
combat enhancement
level:
8
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can turn any one melee attack that passes within 100' of him; causing 100 to be subtracted from the melee attack (weapon must pass through caster's field of vision, no ambushes).

spell name:
LONGJUMP 2 *
list name:
movement enhancement
level:
8
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may jump, from any pace, up to 75' long and or 30' high. this includes a safe landing.

spell name:
FAR SENSE 1
list name:
sense enhancement
level:
8
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set one sense of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
ANIMAL EMPATHY C
list name:
animal control
level:
8
realm:
essence
type:
beastmaster base
spell class:
i
duration:
concentration
range:
100'
area of effect:
animal
sourcebook:
rolemaster companion 2
description: caster can understand and/or visualize the thoughts and emotions of any one animal.

spell name:
CALM 4
list name:
calm spirits
level:
8
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
4 targets
sourcebook:
rolemaster companion 2
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
TELEKINESIS 2
list name:
mind's touch
level:
8
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: can move one object up to five lbs./level in mass at a rate of one foot per level per second, with no acceleration. living creatures get a normal rr. if the caster stops concentrating on the target it remains stationary in it's last position as if stayed.

spell name:
FIRE BOLT
list name:
elemental ways
level:
8
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table.

spell name:
BLADETURN 1 *
list name:
combat enhancement
level:
8
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can turn any one melee attack that passes within 100' of him; causing 100 to be subtracted from the melee attack (weapon must pass through caster's field of vision, no ambushes).

spell name:
LONGJUMP 2 *
list name:
movement enhancement
level:
8
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may jump, from any pace, up to 75' long and or 30' high. this includes a safe landing.

spell name:
FAR SENSE 1
list name:
sense enhancement
level:
8
realm:
essence
type:
warrior mage base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set one sense of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
DEADLY DANCE 2 .
list name:
deadly dances
level:
8
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use martial arts in conjuction with any dance, gaining an additional +20 bonus to martial arts attacks. this spell will last the duration of the combat and reflects the special non-magical combat capabilities of the caster who uses this list. (no power points required to cast.)

spell name:
BODY SHIFTING
list name:
changing dances
level:
8
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may cause his entire body to shift into the sahpe of any other humaniod race.

spell name:
VIBRATIONS 2
list name:
teledance
level:
8
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: this spell causes any number of objects totalling up to 3 lb/lvl in mass to vibrate rapidly; if fragile, it may break (roll a rr). if it is an object held by a being the being must make a rr or funble it (each round).

spell name:
INTUITIVE DANCE 5
list name:
communing dances
level:
8
realm:
channeling
type:
dervish base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next five minutes if he takes a specified action.

spell name:
PROTECTION PRAYER 2
list name:
shielding ways
level:
8
realm:
channeling
type:
paladin base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: everyone "aligned"" to the caster (gm discretion) in a 10' r subtracts 10 from all elemental attack rolls and adds 10 to rrs versus spells."

spell name:
ATTACK +40 *
list name:
arm's way
level:
8
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +40 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
HOLD KIND 1
list name:
inspirations
level:
8
realm:
channeling
type:
paladin base
spell class:
m
duration:
concentration
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: holds one humanoid target to 25% action.

spell name:
RESIST DISEASE
list name:
laying on hands
level:
8
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gets an additional rr vs disease.

spell name:
DISEASE RESISTANCE 2
list name:
hand of cleansing
level:
8
realm:
channeling
type:
paladin base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gets two additional rr vs. any disease(s).

spell name:
INTUITIONS 5
list name:
communion
level:
8
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next five minutes if he takes a specific action.

spell name:
HEALING (5-50)
list name:
hand of healing
level:
8
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of 5-50 concussion hits.

spell name:
METALWALL
list name:
metal lore
level:
8
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 2
description: summons a metal wall up to 10' x 10' x 1'. must rest on a solid surface.

spell name:
STONE RUNNING
list name:
stone lore
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can run on stone surfaces up to 60 degrees as if he were on level ground.

spell name:
SPEED GROWTH
list name:
wood shaping
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 plant
sourcebook:
rolemaster companion 2
description: caster can increase speed of growth for any one species plant by 10x.

spell name:
CONTROL WEAK ELEMENTAL
list name:
elemental summons
level:
8
realm:
essence
type:
magician base
spell class:
m*
duration:
concentration
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
SIGHT GUARDIAN 1
list name:
guarded sight
level:
8
realm:
mentalism
type:
seer base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +50. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering a "c"" impact critical upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him ""c"" impact criticals (1/round), or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
AIR WING 2
list name:
conveying ways
level:
8
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an air elemental in the shape of a giant eagle. it can carry up to 500 lbs at a maximum speed of 40 mph (approx. 300'/rnd). the air wing has 150 hits and will not fight. it obeys the caster.

spell name:
STARLIGHT
list name:
starlights
level:
8
realm:
channeling
type:
astrologer base
spell class:
e
duration:
10 minutes / level
range:
5'/lvl r
area of effect:
sourcebook:
rolemaster companion 1
description: the caster causes the area within the radius to glow with soft light from the stars. indoors or out, the full starry sky will be visible to those within the radius. if the area outside of the spell effect is more brightly lit than the area within the radius, the affected area will appear to be immersed in shadow or fog from the outside.

spell name:
GLAMOUR
list name:
lesser illusions
level:
8
realm:
essence
type:
open essence
spell class:
e
duration:
1 day / level
range:
10'/lvl
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: this illusory spell effects one inanimate object of up to 10 pounds/lvl. the spell alters the feel, look, and shape of an object, concealing its true nature. if the item is magical then the llusion can alter the power level of the object by 1 lvl/caster's lvl. if a being makes a successful rr against the illusion he will know that the item is disguised but he will not discover the true nature of the item. if the being resists by 25 + the being will know the true nature of the object. if the being makes his rr by 50+ the illusion is dispelled if the being desires.

spell name:
FACADES 2
list name:
disguise mastery
level:
8
realm:
mentalism
type:
montebanc base
spell class:
e
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: a limited illusion that allows the caster to look like any humanoid figure within 20% of his own size. this illusion may include sounds and voices.

spell name:
THOUGHTS
list name:
beguiling ways
level:
8
realm:
mentalism
type:
montebanc base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster receives surface thoughts form target; if target makes his rr by more than 25 he realizes what is happening; caster can concentrate on one target each round.

spell name:
ORIGINS
list name:
appraisals
level:
8
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
-
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: gives the area of origin of the item, the race of the being who made it, and when it was made (within 100 years).

spell name:
ILLUSIONS 3
list name:
lesser illusions
level:
8
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
VAMPERIC STRIKE 2
list name:
chaotic weapons
level:
8
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target takes 1d10 concussion hits each round as long as the target is within 300' of the blade. in order to stay within this range, the blade will drag itself towards the target at 25'/rnd. any target killed by a vamperic strike weapon has a 2%/lvl chance of becoming a vampire."

spell name:
POWER-METAMORPHOSIS TYPING
list name:
metamorphose
level:
8
realm:
channeling
type:
moon mage base
spell class:
i
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to analyze a power form (e.g., how the target handles essence, channeling, mentalism, etc.) which he may use later with power-metamorphosing.

spell name:
MOON DROPS +
list name:
moon mastery
level:
8
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
1 round
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: allows the caster to create a small, sudden storm of "moon drops"" (i.e., hail stones), giving each target in the area an ""a"" impact critical."

spell name:
MOOD SETTING 3
list name:
moon madness
level:
8
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: the caster can choose the mood of the targets (e.g., grief, shame, bashfulness, dirty, sad, glad, hungry, thirsty, joy, etc.).

spell name:
ARMORING PLATE
list name:
noble armor
level:
8
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of soft leather armors (at 5 - 8) by +12 in armor type (i.e., at 5 would be at 17, at 8 would be at 20). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities.

spell name:
LESSER ELEMENTAL WEAPON
list name:
noble weapons
level:
8
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: when the weapon delivers its next critical strike, it will deliver an "a"" elemental critical in addition to the normal critical. caster choses elemental type (e.g., fire elemenatal yields heat criticals, ice elemental yields cold criticals; water elemental yields impact criticals, etc.)."

spell name:
TEXT ANALYSIS 3
list name:
analyses
level:
8
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can read text written in an unknown language, everything but implications is known (e.g., answers to riddles are notknown automatically).

spell name:
DETECT MOTIVE
list name:
sleuth's senses
level:
8
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
1 being
sourcebook:
rolemaster companion 3
description: allows caster to determine the target's motives.

spell name:
UNLOCK 3
list name:
escaping ways
level:
8
realm:
channeling
type:
sleuth base
spell class:
f
duration:
range:
1'/lvl
area of effect:
1 lock
sourcebook:
rolemaster companion 3
description: caster can cause any "routine"" to ""extremely hard"" complexity locks he can see (within range) to be locked and there is is a chance such a lock will unlock: routine (70%), easy (60%), light (50%), medium (40%), hard (30%), very hard (20%), extremely hard (10%)."

spell name:
ANTICIPATION *
list name:
time's sense
level:
8
realm:
channeling
type:
sleuth base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
rolemaster companion 3
description: predicts the most probable action of a being in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
BLEED
list name:
power words
level:
8
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: rr mod -20 teh caster may cause a living target to bleed (if applicable). teh target begins to bleed through his skin at a rate of 1 hit point / 5% failure each round. the duration of the effect depends on the degree to which the target failed: roll 1 ten sided die / 5% failure for the number of rounds the target suffers the loss. the caster may will the process to top prematurely. example: if a target fails by 33, he will lose 7 hits / rnd for a number of rnds equal to the total rolls of 7 ten sided dice.

spell name:
SYMBOL / UNSYMBOL 3
list name:
runes & symbols
level:
8
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 large stone
sourcebook:
rolemaster companion 3
description: caster can emplace one 1st to 3rd level spell on any non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.unsymbol - the caster can remove one symbol 3. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
FEAR
list name:
signs of power
level:
8
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) this sign affects the target triggering the sign with fear. the target will flee the place of the sign for 1 minute per 5% failure.

spell name:
LINGUISTICS 5
list name:
linguistics
level:
8
realm:
essence/channeling
type:
magus base
spell class:
pi
duration:
permanent
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: if the caster has a book-length piece of written material, he may learn the written form of a languare to rank 5 by concentrating on the written material for 24 hours. if the caster has a speaker of the languare available who knows the langage to at least rank 3, the caster can learn the language (spoken form) to skill rank 5 by touching the being and concentrating for 24 hours. note: the gm may wish to limit this by requiring the caster to allocate one development point (i.e., expend one dp when his next level is reached) every time this spell is successfully used.

spell name:
EMOTE
list name:
command words
level:
8
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster causes the target to experience one specified emotion.

spell name:
RUNE OF PARRY
list name:
spirit runes
level:
8
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: a being wielding an item with this rune may add +50 to his db in any round in which he performs only defensive actions (e.g., no attacks, spells, maneuvers, etc.).

spell name:
LOCATE MAJOR CRYSTAL LOCALITY
list name:
crystal power
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
50' r
sourcebook:
rolemaster companion 3
description: allows the caster to locate a major crystal locality. minor crystal locality is an area which serves as a x3 power point multiplier for the caster as long as he is within the locality. area is normally loaded with crystal's of the caster's color alignment.

spell name:
ENCHANT EARTH 4
list name:
deep earth healing
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
hf
duration:
24 hours
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made)deep earth dust- heals 1-10 concussion hits (4)deep earth clay- stops bleeding (#) (4)- heals muscle damage (3)deep earth oil- heals 1st degree burn or frost damage (3)- heals 2nd degree burn damage (2) - heals 3rd degree burn damage (1) deep earth mud- heals minor fracture (#) (2)- heals major fracture (#) (1)deep earth water- doubles healing rate (1)

spell name:
CRYSTAL PORTAL 3
list name:
crystal magic
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 100', through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
DREAM 2
list name:
deep earth commune
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
duration of sleep
range:
self
area of effect:
2 topics
sourcebook:
rolemaster companion 3
description: caster has up to two dreams relating to up to two topics decided upon just before retiring.

spell name:
CRYSTAL STRENGTH TRUE
list name:
crystal mastery
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives the caster +15 strength and +15 constitution bonuses.

spell name:
HEAT ARMOR
list name:
fiery ways
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural heat; and modifies spells involving heat by 20.

spell name:
LIGHT 5
list name:
brilliance magic
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
50' r
sourcebook:
rolemaster companion 3
description: lights a 50' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
CRYSTAL RUNE 3
list name:
crystal runestone
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-3rd level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
DREAM 3
list name:
dream law
level:
8
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: 3 targets have dreams relating to a topic decided upon by the caster at the time the spell was casted. the dream occurs during the target's next sleep/meditation period. the dream will not be horrifying; if that result is desired use a nightmare spell.

spell name:
SUBSTANCES 1
list name:
dream lore
level:
8
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to slow down the metabolism of the target's body for the duration of the spell. target's body does not require nourishment for the duration of the spell at which time normal aging process once again takes over. this spell by it's vary nature only works while the target is in the dream world (the source of nourishment that keeps the body alive) and consciousness voids this spell.

spell name:
DREAM STATE 2
list name:
dream state
level:
8
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes / level
range:
20'
area of effect:
varies
sourcebook:
rolemaster companion 3
description: allows the caster to create an item or object (nonliving) which has +10 bonus. bonus is only useable in the dream world in which the item was created. this spell allows the caster, who has entered a dream world through non-physical means, to create items that will function normally within the dream world.

spell name:
WEATHER PREDICTION
list name:
way of the navigator
level:
8
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
range:
10 miles / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 24 hour period

spell name:
CHARM ANIMAL
list name:
allurement
level:
8
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: one animal believes the caster is a good friend.

spell name:
CLEANING 2
list name:
household magic
level:
8
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
200'
area of effect:
20' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected."

spell name:
WALL OF WATER
list name:
barrier ways
level:
8
realm:
arcane
type:
arcane coven base
spell class:
e
duration:
1 minute / level (concentration)
range:
50'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 3
description: creates a wall of water; cuts movement and attacks through it by 80%.

spell name:
BREW EUPHORICS / NARCOTICS
list name:
brewing lore
level:
8
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster may extract the essence of a euphoric or narcotic herb (e.g., rumareth, breldiar, grapeleaf, arunya, brorkwilb, galenas, etc.).

spell name:
WATER PRODUCTION 2
list name:
hearth magic
level:
8
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
2 rations
sourcebook:
rolemaster companion 3
description: caster can produce sufficient water in any available receptacle to supply any person for two person-days (2 rations).

spell name:
BERGUNDY CANDLE (INTOXICATION)
list name:
wax magic
level:
8
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
3 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may create a candle of burgundy wax; the caster creates a candle which will intoxicate all nearby beings (in the same room or within 50' if outdoors). this intoxication takes the form of a cumulative +l/rnd to rrs and a -i/rnd to all other activities for each round spent in the presence of the burning candle, wearing off after a few hours; the maximum modification is 50. thus 50 rounds with a burning burgundy candle produces a +50 modifier to all rrs and a -50 modifier to all activities. this candle's effects are particularly insidious since the effects could easily be perceived as thoroughly enjoyable until the target is unable to safely move!

spell name:
MEND HORN / BONE / ETC
list name:
mending ways
level:
8
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of hard animal substances. all components must be collected together (i.e., must be within 10'r).

spell name:
PLASMA BOLT
list name:
plasma mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of plasma is shot from the palm of the caster; results are determined on the plasma bolt attack table.

spell name:
NETHER SUMMONS 1
list name:
nether mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 round / level (concentration)
range:
20'
area of effect:
elemental
sourcebook:
rolemaster companion 3
description: allows the caster to summon a nether elemental. the nether elemental will obey the caster, for one minute per level (provided the caster concentrates) and then the nether elemental vanishes back to the hether plane. treat as a fire servant that delivers nether criticals.

spell name:
SURVIVAL
list name:
outer plane law
level:
8
realm:
essence/mentalism
type:
astral traveller base
spell class:
d
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster's metabolism is altered to accommodate the life-conditions of an alien plane. If these conditions are very different from those of the caster' s homeplane, they may require an Alien Form spell in order to survive them.

spell name:
ELEMENTAL ARMOR
list name:
elemental travel
level:
8
realm:
essence/mentalism
type:
astral traveller base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: caster is totally protected against any one element, he gets a +20 bonus on resistance rolls against it and attacks made against him receive a -10.

spell name:
ELEMENTAL MASTER 10
list name:
elemental summons
level:
8
realm:
essence/mentalism
type:
astral traveller base
spell class:
m
duration:
1 hour / level
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Summons a 10th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. THe caster can control the elemental without concentration; the elemental will obey caster until he dies, until he releases them, or until he gets out of range. At any one time, the caster cannot master more levels of elemental beings than his own level times five. Intelligent elemental beings will get a RR once a week.

spell name:
KNOWLEDGE 1
list name:
xeno lores
level:
8
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: For one question/tvpic, caster has the equivalent of skill rank 5 ( +25 bonus, no stats apply) in the appropriate lore/knowledge skill (see RMC1/ Tahble 11.5, p. 101).

spell name:
KISS OF BLINDING *
list name:
kisses
level:
8
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: the target is blind

spell name:
JEALOUSY
list name:
influences
level:
8
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is extremdy jealous of a person chosen by caster.

spell name:
GREAT ATTENTION *
list name:
alluring ways
level:
8
realm:
mentalism
type:
houri base
spell class:
m*
duration:
1 round
range:
30' radius
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The attention of everyone in the area of effect will focus on the caster

spell name:
ENHANCE 1
list name:
houri's change
level:
8
realm:
mentalism
type:
houri base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: The caster can enhance her facial features, giving her an additional +5 to her Appearance bonus.

spell name:
GLAMOUR 2
list name:
illusion law
level:
8
realm:
essence/mentalism
type:
enchanter base
spell class:
M
duration:
1 minute / level
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: By changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. With high level Glamour spells, one of the following options may be choosen: a) an extra sense may added with Mirage spells or b) the duration can be doubled or c) another reference point may be changed. The effects stays with the target for the spell duration. For example, a target could be Glamored to see all humans as rabbits.

spell name:
IMPERSONATION FACADE
list name:
enchanting law
level:
8
realm:
essence/mentalism
type:
enchanter base
spell class:
E
duration:
1 hour / level
range:
10'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Target has a limited illusion on himself that that allows him to look like a specific person. The person can be impersonated with regards to looks. The person must have been observed for at least 1 minute of concentration.

spell name:
MAJOR WEB
list name:
arachnemancy
level:
8
realm:
essence
type:
evil magician base
spell class:
F
duration:
5 minutes / level
range:
50'
area of effect:
2 Targets
sourcebook:
rolemaster companion 4
description: There are two ways of using this spell. The first is offensive - web strands shoot out of the caster's index finger at two targets. (Caster can "web"" two separate toargets or two targets together or one target to a non-mobile object (object gets no RR)). If the target fails an RR, the amount of his body that is covered in the web is equal to the percent of failure. For example, if a target fails his RR by 25, then 25% of his body is covered in webs. The portion of the body that is covered must be deterimed randomly by the GM. If a limb or limbs are covered, they cannot be used. Breaking the web requires a ""extremely hard"" static maneuver (modified by Strength bonus). The second way of using this spell is for the caster to use web strands to move (ropes to climb, swing from, etc.). Each round of duration, a 20' strand or two 10' strands can be produced that will support 200 lbs. One end will be sticky so that it will stick to ceilings and walls; the rest of the strand will not be stick so it may be climed, tied, etc. Alternately, the strand produced on a previous round may be extended by another 10' or 20'. This second option cannot be used offensively (the strands are too weak to take that much strain)."

spell name:
MAJOR MALLEABLE BODY
list name:
foul changes 1
level:
8
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster's body becomes very malleable. Caster can stretch any part of his body up to six times its normal length. Parts of the body for the purposes of this spell are torso, arms, fingers, legs, and neck so that a person could stretch his legs, torso, and and fingers each three times their normal length to reach very high, etc. Since the caster's body is so malleable, Grapple attacks can be made with stretched body parts as an octopus would with its tentacles. Caster may make a medium grapple attack with an OB equal to his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties).

spell name:
TONGUE TIES *
list name:
foul changes 2
level:
8
realm:
essence
type:
evil magician base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster is able to spit out of his mouth a 3' long tonguelike projectile that makes a Medium Grapple attack (OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties) as it wraps around the limbs, head, etc. of the target. Caster is able to spit one tongue tie for every three levels he has, but all must be spat out in the same round.

spell name:
SOWING TRUE
list name:
enrichment
level:
8
realm:
essence
type:
druid base
spell class:
f
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Distributes seed evenly for maximum growth

spell name:
SOWING TRUE
list name:
enrichment
level:
8
realm:
essence
type:
animist base
spell class:
f
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Distributes seed evenly for maximum growth

spell name:
TASAD
list name:
pleasures
level:
8
realm:
essence/channeling/mentalism
type:
open any
spell class:
f
duration:
1 hour / level (varies)
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Creates a magical energy "ball"" and two ""mallets;"" with which two players can play a game of physical prowess. The game consists of trying to hit the ball past an opponent and into a ""goal"" area. Maneuver rolls modified by Athletic Games skill bonuses can be made to determine the winner. The ball and mallets last up to an hour / level or until the game is over, which ever comes first."

spell name:
FARGRIP 10
list name:
mind's grip
level:
8
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 50'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
TRUE POWER 1
list name:
weapon alterations
level:
8
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +5 magical bonus. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
COUNTERSPELL 4
list name:
counterspells
level:
8
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to four levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.).

spell name:
ACID MASS
list name:
acid law
level:
8
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
100'
area of effect:
5' radius
sourcebook:
rolemaster companion 4
description: Creates a 5' R bubbling layer of acid that will coat an area. Any living creature in that area will take a "B"" Acid crit each round. The acid will eat through wood at 0.5""/rnd and stone and metal at 0.25""/rnd. It will continue to eat through all objects (e.g., floors, walls, etc.) until the duration runs out."

spell name:
WALL OF SONICS
list name:
sonic law
level:
8
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
10'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 4
description: Creates a 10' x 10' x 1' wall of sound energy. All passing through it take a "C"" Shock critical (RMC 3 12.6), if RMC 3 is unavailable, use Electricity critical (no RR)."

spell name:
CHAOS BOLT
list name:
chaos mastery
level:
8
realm:
channeling
type:
chaotic lord base
spell class:
e
duration:
-
range:
100'
area of effect:
sourcebook:
rolemaster companion 4
description: This spell is intended for use by Chaotic Lords (RMC3 2.2.3). This spell fires a bolt of chaos (which soon after dissolves on its own) out of the caster's palm. The attack is resolved on the Plasma Bolt Attack Table (RMCIII 13.1) substituting physical alteration criticals or acid criticals (both in RMCIII, GM must decide which to use) rather than plasma criticals. An additional pair of spells identical to this spell but with longer ranges are "Chaos Bolt 300""' and ""Chaos Bolt 500'"" at 13th and 18th levels respectively."

spell name:
FIELD / UNFIELD 2
list name:
force master
level:
8
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
20'
area of effect:
1600 ft^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, completely enshrouding the target depending on the version of this spell used. A maneuver roll with a difficulty modifier of -30 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
FORCEWAVE 1
list name:
shockwaves
level:
8
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
100'
area of effect:
10' diameter cone
sourcebook:
rolemaster companion 5
description: A cone of sonic energy erupts from the caster's hand. Targets must RR or be forced away from the caster 1 foot per 1% failure. The Shockwave does structural damage (See RMC5 Section 6.2).

spell name:
TRANSPORT
list name:
gravity law
level:
8
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 ft^3 / level
sourcebook:
rolemaster companion 5
description: As Fly, except only nonliving targets are affected and flight is under the control of the caster. Caster can effect a volume equal to 1 ft^3 per level and 10x his level in pounds. Movement rate is 3MPH/level.

spell name:
WARP
list name:
magnetic law
level:
8
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
50'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Caster releases a field of super-strength, pulsating magnetic force against the target. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is warped, and attempts to continue to use the material are at a penalty equal to -1% / 1% failure.

spell name:
INSOMNIA
list name:
chill of night
level:
8
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Duration 24hr / 10% failure. Target has trouble sleeping. He will be at -25 for the duration of the period of insomnia.

spell name:
UNDEAD TALISMAN
list name:
talismans
level:
8
realm:
channeling/mentalism
type:
maleficant base
spell class:
fd
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level vs. all attacks made against him by undead The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
DELAY 2
list name:
spell hand
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
next spell
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster increases the preparation time of the target's next spell by 2 rounds. For example, a Class I spell, which normally would only take 1 round to prepare and cast, would take 3 rounds; one to prepare and one to cast. Add 25% to caster's ESF for each preparation round ignored.

spell name:
IMPEDE 2
list name:
spell bane
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells require 2x normal PPs to cast. Target is unaware of the drain until the spell is cast.

spell name:
NULLIFY DAILY ITEMS 1
list name:
spell dampening
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's Daily items are rendered unusable or ineffectual. After this spell ends, the item(s) once again become magical and usable.

spell name:
DISRUPTION
list name:
spell guard
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's bonus is scrambled to the point of occasional failure. Each time the target is required to make a RR, there is a 1% chance per level of the caster that the target's RR will completely fail. For example, an 8th level Wizard successfully attacks the target with Disruption. Each time the target attempts a RR, he must first roll to determine if his resistance will work at all. If the roll is 08 or less the target cannot resist the spell attack. The target must continue to check for his resistance until the spell duration expires.

spell name:
FIRESTAFF
list name:
wizard staff
level:
8
realm:
essence
type:
wizard base
spell class:
fe
duration:
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: The caster causes a blast of flames to burst from the tip of his Wizardstaff. Treat this as a +20 Fire Bolt with a Range of 50'.

spell name:
CHARM 8
list name:
charmcraft
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 8 can be set to guard against a spell of eigth level or lower.

spell name:
TATTOO 3
list name:
organism skills
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 3 must be at least four square inches, and can hold up to third level Runes or other effects.

spell name:
GATING WARD 1
list name:
perimeter wardings
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: If the gating spell fails to resist versus the level of the wardings it is dispelled and the caster goes nowhere. Note: Gating is defined as any of the teleport, leaving, gate, or long door spells.

spell name:
RESEAL
list name:
structure wardings
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Allows the caster to restore the wardings to a portion of a structure that has suffered major damaged. The section must be repaired by casting Reseal on the repairs each day. The repaired section will now have the same warding enchantments as the rest of the structure.

spell name:
LARGE PLANT RESUSCITATION
list name:
palingenesis
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a large sized plant in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the large plant to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated large plant Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
HAWK SENSE
list name:
beast's ways
level:
8
realm:
channeling
type:
druid base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster gains the visual acuity and range of a hawk (x4 human visual norms).

spell name:
SUMMON TYPE 4 INSECTS
list name:
insect mastery
level:
8
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 hour / level
range:
50'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: Caster summons 1-100 insects from the surrounding area. If no insects of the appropriate type are available, this spell has no effect. Caster has limited control over summoned insects. They will follow simple, one-word commands (e.g., eat, fly, etc.).

spell name:
SUMMON GROUP
list name:
nature summons
level:
8
realm:
channeling
type:
druid base
spell class:
f
duration:
6-8 hours
range:
1 mile / level radius
area of effect:
1 group
sourcebook:
rolemaster companion 5
description: Caster summons a specific group of animals which normally travel in groups, such as wolves or deer. The animals will then stay nearby for the duration of the spell.

spell name:
CONTROL TEMPERATURE
list name:
weather mastery
level:
8
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
50' radius
sourcebook:
rolemaster companion 5
description: Allows caster to increase or decrease temperature by 1 degree/level.

spell name:
CONVEYANCE 2
list name:
conveyance
level:
8
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 1000' /minute. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. Caster can travel through solid matter at 1' / round. If the caster overstays the duration, he must make a RR (at -10) or die (attack level equals number of rounds overstayed).

spell name:
TRUESIGHT
list name:
crystal law
level:
8
realm:
essence/mentalism
type:
crystal mage base
spell class:
fi
duration:
1 round / 2 levels
range:
100'
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: Caster looks through a gem which was prepared by this spell and is allowed to see the following: any target with a Misfeel cast upon him, any target which is invisible, the trun form of any target which has been artificially altered (not targets with a natural shapechanging ability), targets that are cloaked in illusion, and targets in the ethereal plane.

spell name:
PROLONG 1
list name:
spirit manifestations
level:
8
realm:
channeling
type:
shaman base
spell class:
f
duration:
10 minutes / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell extends the duration of any current spirit manifestation(s). This spell must be cast after the desired Manifest Spirit spell.

spell name:
ACID BALL
list name:
corrosion mastery
level:
8
realm:
essence
type:
evil magician base
spell class:
E
duration:
-
range:
100'
area of effect:
10' R
sourcebook:
rolemaster companion 5
description: A ball of acid is shot from the caster's palm. Attack is resolved on the Fire Ball attack table, delivering Acid criticals (Companion 3).

spell name:
REMOVE WATER
list name:
fisherman's way
level:
8
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
20'
area of effect:
water
sourcebook:
rolemaster companion 5
description: Caster can remove from his ship one gallon of water per level per second. The water is teleported 50' away in a direction and to a location of the caster's choosing.

spell name:
WATER RUNNING
list name:
pirate's way
level:
8
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target can run on reasonably calm waters as if he were on level ground. If the water surface is turbulent, a Medium (+0) maneuver roll must be made every round the target moves.

spell name:
ETCH
list name:
glass mastery
level:
8
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
touch
area of effect:
area touched
sourcebook:
rolemaster companion 5
description: Allows caster to etch glass (producing patterns normally only possible by the use of various corrosive acids and other dangerous chemicals) with the tip of his finger.

spell name:
RESUSCITATION
list name:
surgeon's guide
level:
8
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
fh
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster revives patient after sudden lapse in bodily functions due to drowning, heart attack, shock, etc. Patient's bodily functions cannot have been lapsed for more than 1 minute / level of the caster. Body must have proper attention and causes of lapse must be removed.

spell name:
SPELL RANGE LINK
list name:
combat link
level:
8
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: This spells allow the target to cast a spell through the link (ignoring normal range and sight rules) onto the other members of the team. This even includes "touch"" spells (e.g.

spell name:
MANA MOLDING 3
list name:
mana molding
level:
8
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately third level in power. In effect, this spell is a very low-powered wish.

spell name:
TIME DRAIN 2
list name:
time law
level:
8
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Duration of all target's spells is reduced by 40%. This applies to all spells currently functioning and those that are cast while this spell is active.

spell name:
TIME STORE
list name:
time's master
level:
8
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 5
description: Caster can store an inorganic object weighing no more than one pound per level of the caster. The caster chooses at what time, within the duration of this spell, in the future or the past, the object will reappear, but only at the location at which it was stored.

spell name:
PHASE BAR
list name:
space-time
level:
8
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
50' radius
sourcebook:
rolemaster companion 5
description: Caster prevents any temporal or spatial effects (teleport, gates, long doors, summonings, etc.) from occurring within the area of effect of this spell. Such effects must resist this spell with an additional modification to the RR of -30.

spell name:
FOCUS 2
list name:
amplifications
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target gains + 20 to any Static Maneuver and +10 to any Moving Maneuver.

spell name:
AURA SPREAD 1
list name:
Aura Magic
level:
8
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level
range:
Self
area of effect:
5' R
sourcebook:
rolemaster companion 5
description: The caster may extend the radius of his aura, bestowing the effects of any Defensive Aura or Aura Shroud spell upon all others within a 5' radius.

spell name:
FORCE TRUTH 2
list name:
spiritwrack
level:
8
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 hour
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
BANISH 3
list name:
conjurations
level:
8
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 3 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
LINK CRYSTAL
list name:
crystal visions
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Allows caster to " link"" two or more enchanted crystals so that mental communications (or spell exchange) between the owners is possible. Must be cast on each crystal to be linked."

spell name:
NEXUS STORE
list name:
node mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 hour
range:
self
area of effect:
nexus
sourcebook:
rolemaster companion 5
description: Caster memorizes the location of a Nexus if he is currently within one, and attunes himself to it for the purpose of employing the higher level spells from this list.

spell name:
NODETALK 2
list name:
earthfocus
level:
8
realm:
arcane
type:
open arcane
spell class:
m
duration:
concentration
range:
self
area of effect:
100 miles / level
sourcebook:
rolemaster companion 5
description: Caster gains free 2-way telepathic communication with any intelligent being within any Earthnode he has stored. Unwilling targets gain a RR.

spell name:
CONTROL 1
list name:
node functions
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster subtracts his level from all ESF rolls for the duration of this spell.

spell name:
IMPEDIMENT 1
list name:
forcefields
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 wall
sourcebook:
rolemaster companion 5
description: When cast in conjunction with any Force Armor, Encasement Field, or Force Wall , any physical attacks or attempts to pass through the force field inflict an additional 'A' Shock critical upon the attacker (RR applies for the critical).

spell name:
REFLECTIVE IMAGE
list name:
light's creations
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
20' radius
area of effect:
20' radius
sourcebook:
rolemaster companion 5
description: Creates multiple images of the caster equal to half the caster's level. These images cannot move and must be identical to each other. These images will seem real unless a RR is made modified by the caster's BAR modifier, or until touched.

spell name:
FOCUS 2
list name:
spell mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +20 to his next Attunement or Magic Ritual skill roll.

spell name:
LIGHTNING BLADE
list name:
Mana Currents
level:
8
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes a broadsword shaped blade to spring forth from the caster's empty hand. The caster may make melee attacks with it using his Directed Spells skill bonus ( with an additional +20), doing damage on the Lightning bolt chart. Normally, this "blade"" can not parry or be parried. The caster may throw the blade at any time (even on the round of casting). The thrown blade is treated as a normal Lightning Bolt."

spell name:
STUNBLADE
list name:
subdual ways
level:
8
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes a broadsword shaped blade of energy to spring forth from the caster's empty hand. The caster may make melee attacks with it using his directed spell bonus (with an additional +20). The attack is resolved on the Dagger Table, except all criticals delivered are Shock critical, and instead of concussion hits, the Stunblade delivers roundsof stun (as Stun Bolt). Normally, this blade cannot parry or be parried. The caster may throw the blade at any time; the thrown blade is treated like a Stun Bolt.

spell name:
AMPLIFY 2
list name:
ephemeral enhancement
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Increases any single statistic of target by two point per four levels of the caster up to the statistic potential.

spell name:
MANEUVER II
list name:
Combat Law
level:
8
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
U*
duration:
2 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +20 to one combat related maneuver (i.e., outflanking the opponent-GM's discretion) per round for 2 rounds.

spell name:
ARMOR MANEUVER II
list name:
Mystic Armor
level:
8
realm:
essence/channeling/mentalism
type:
Special
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: Allows the caster to reduce the maneuver modifier due to armor type by 20. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties.

spell name:
CLOTTING
list name:
Dragon Mastery
level:
8
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
concentration
range:
touch
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster can staunch bleeding at a rate of 1 hit per round of concentration on the target drake. For 1 hour the target can move at no more than a walking pace and make no maneuver more difficult than Routine or bleeding will resume.

spell name:
SIGN EMPATHY
list name:
Mage Sign
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Allows caster to impart an emotion or vague feeling into his Sign. For example, he could add a feeling of fear to a message requesting aid. This spell can only be cast on one of the Caster's own Signs.

spell name:
DREAM I
list name:
Will Breaker
level:
8
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: During target's next sleep period, the mood/tone/ambiance of his dreams is pre-determined by the caster (caster sets one dominant theme of target's dreams, such as sadness, being lost, looking for something, humiliation, fear, etc.). This may necessitate Depression criticals or other adverse effects (GM's discretion).

spell name:
BUBBLE TONGUE
list name:
Bubble Magic
level:
8
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's tongue is transformed into a bubble for duration of the spell; he is unable to speak. If the target bites down hard on his "tongue" before the end of the spell duration, or if the caster concentrates for 5 rounds, the bubble may burst, leaving the target without a tongue permanently.

spell name:
SNAKE BITE II
list name:
Serpent Law
level:
8
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can bite his foes like a snake. When the spell is cast, he must specify which poison will be used. The poison can be any specific poison (venom) that has been previously memorized. Caster must specify which venom he plans to use when the spell is cast. Attack size is Small, using the skill "Snake Bite" (developed using the same cost of Spell Mastery and Ag and Qu as modifying stats.

spell name:
HOLD III (25%)
list name:
The Chains
level:
8
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is held to 25% normal action.

spell name:
DETECT UNHOLY
list name:
The Eye
level:
8
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Detects any item, consecrated ground or location, or other work of Channeling dedicated to any deity opposed and inimical to the caster's deity. Also, this spell will detect the "infidel" devotees of the opposed religion (if they are spellcasters).

spell name:
UNPAIN 50%
list name:
The Fist
level:
8
realm:
Channeling
type:
witch hunter base
spell class:
S*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is able to sustain an additional 50% of his total concussion hits before passing out. Hits are still taken, and remain when the spell lapses.

spell name:
COMPEL TRUTH II
list name:
The Question
level:
8
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
1 minute
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must answer the caster's questions truthfully for 1 minute.

spell name:
REFLECT INVISIBLE
list name:
Mirror Magic
level:
8
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
10'
area of effect:
1 mirror
sourcebook:
rolemaster companion 7
description: When cast on an appropriate reflective surface, this spell enables viewers to see invisible objects in the area by looking into the mirror. This does not confer the power to see the objects when the viewer looks away from the mirror.

spell name:
AIR WALK
list name:
Air Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may walk on air as if on solid ground. He may only move at normal walking pace and may gain altitude as if climbing a hill (GM's discretion for maneuver difficulty).

spell name:
DARKARMOR
list name:
Dark Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from the dark and adds +10 to RRs versus dark and -10 to darkfire attacks.

spell name:
STONESKIN II
list name:
Earth Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster AT 16 for the duration of the spell.

spell name:
HEATARMOR
list name:
Fire Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural heat and adds +20 to RRs versus heat and -20 to elemental fire attacks.

spell name:
COLD ARMOR
list name:
Ice Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural cold and adds +20 to RRs versus cold and -20 to elemental cold/ice attacks.

spell name:
LIGHTARMOR
list name:
Light Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural light and electricity and adds +20 to RRs versus heat and -20 to elemental light/electricity attacks.

spell name:
WATER RUNNING
list name:
Water Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can move at 3x normal pace on the surface of water or similar liquids

spell name:
MANEUVER II
list name:
Essence Wing
level:
8
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target gains a +20 to in-flight maneuvers.

spell name:
WATER BOLT
list name:
Cup Magic
level:
8
realm:
Essence
type:
tarotmage base
spell class:
E
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A bolt of water is shot from the caster's Tarot Cup; results are determined on the Water Bolt Table. The caster must point the mouth of the cup in the direction of his target.

spell name:
THE CHARIOT
list name:
Major Arcana Magic
level:
8
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 7th level male Fighter persona who fights from a chariot; he has the following statistics: Hits: 45; OB Broadsword, +50 (both in the chariot and on foot); AT 14(40). The chariot has two horses which do not fight, but have 100 hits each. The Charioteer has a high presence and projects a strong air of confidence and leadership, thus adding +10 to the morale of all allies.

spell name:
FOUR MAGIC
list name:
Minor Arcana Magic
level:
8
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
24 hours
range:
100'
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Affects the querent's spell casting or spell defense. Four of Rods: Perfected Work. Prevents the querent from fumbling spells cast with required preparation time. Halves the failure chance for spells requiring ESF. Four of Cups: Blended Pleasure. Delays the effects of a spell that has been successfully cast on the querent. Querent is aware of the type of spell which will affect him and he cannot keep the spell from working; but the spell effects are delayed 2 rounds. Four of Swords: Rest from Strife. Adds +5 to the querent's RRs. Four of Pentacles: Earthly Power. Adds +5 to the querent's BARs.

spell name:
PENTACLE PORTAL
list name:
Pentacle Magic
level:
8
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
area of effect:
3’R
sourcebook:
rolemaster companion 7
description: Caster may open a round portal through a solid surface by placing his Tarot Pentacle in the center of the desired portal area and casting this spell. The portal can be up to 3' radius in width and 3' in depth. Once the portal has been closed, the caster will be able to retrieve the pentacle.

spell name:
FIRE ARMOR I
list name:
Rod Magic
level:
8
realm:
Essence
type:
tarotmage base
spell class:
D
duration:
10 minutes / level
range:
area of effect:
self
sourcebook:
rolemaster companion 7
description: Causes a "heat shield" to emanate from the caster's Tarot Rod, engulfing him in an invisible force field that protects him from natural heat up to 100°C and subtracts 30 from all heat/fire-based attacks. The caster need not hold the rod in his hand once the spell has been cast, but it must be kept on his person.

spell name:
DANCING BLADE
list name:
Sword Magic
level:
8
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level concentration
range:
10'
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Allows the caster's Tarot Sword to leave his hand and attack a target up to 10' away. The sword has the same attack bonus as the caster. The caster must continue to concentrate while this spell is active; if he ceases concentration, the sword will hang motionless in the air. At the end of the spell duration, the sword drops to the ground if not already retrieved by the caster.

spell name:
STUMBLE I
list name:
Dream Mists
level:
8
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: RR Mod: +20 All with in the Dream Mist must make an RR every minute or be transported to a Dream World the caster has prepared. While in the Dream World, the target may attempt a Will check once per minute to return to the real world. In any event, the target returns to the real world when the Dream Mist dissipates.

spell name:
ENSHROUD
list name:
Shadow Law
level:
8
realm:
essence/channeling
type:
shadow mage base
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Creates a fog of concentrated shadow in a 10' radius that delivers an ‘A' Depression critical to those who pass through it. It moves with the wind.

spell name:
SHADOWPORT II
list name:
Shadow Port
level:
8
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
-
range:
20 mi/lvl
area of effect:
2 targets
sourcebook:
rolemaster companion 7
description: Transports 2 targets to a previously stored shadow within range.

spell name:
STASIS II
list name:
Destructive Displacements
level:
8
realm:
essence
type:
sorcerer base
spell class:
F
duration:
1 minute / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is continually Displaced to his exact position, keeping him "out-of-phase," where he appears transparent or flickering. Since target constantly both materializes and dematerializes in the same place, he is effectively held in stasis. Target may not be harmed while in stasis. After the spell expires, target is once again free and as he was before placed in stasis.

spell name:
ATTACK +40
list name:
Battle Trance
level:
8
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Adds a total of up to +40 for up to the next 8 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +40.

spell name:
SIEGE CRAFT II
list name:
Commands
level:
8
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows the caster a +20 bonus to his next Siege Engineering roll.

spell name:
PILLAGE & PLUNDER
list name:
Encampments
level:
8
realm:
Mentalism
type:
arms master base
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster the location and approximate value of a defeated foe's treasure. This information is vague and general. For example, It might tell him there is 1,000 gp in the cellar but not that it is in a secret vault under a wine keg. This spell can only be used after the caster has defeated an opponent (to the victor go the spoils!).

spell name:
MASS FORCED MARCH
list name:
Martial Law
level:
8
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: This spell allows up to 1 target per level of caster to march at 2x base rate, with no exhaustion points spent, for the duration. If he stops, the spell is canceled.

spell name:
GREATER WARRIORBLADE
list name:
Warrior Blade
level:
8
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: This spell turns a lesser Warriorblade into a greater Warriorblade with the following modifiers: +20 to hit, -2 to fumble range, and it functions as a +2 adder.

spell name:
ONE BODY
list name:
Horseman's Way
level:
8
realm:
Mentalism
type:
beastmaster base
spell class:
S
duration:
1 minute / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: For the duration of this spell, every herb that the caster will use and curative spells affecting him will also affect his Horse Familiar.

spell name:
ENCHANTED ROPE III
list name:
Magical Ropes
level:
8
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 minute / level (concentration)
range:
50'
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: Even without touching the rope, the caster can cause the rope to move up to its length in any direction and to tie itself in knots. This spell can also be used to attack a being (to try to bind target). Spell Mastery is used as an OB, and the attack is resolved as a Large Grapple attack. No concussion hits can be inflicted, only criticals. If foe has an edged weapon, may attempt to sever the rope: the rope's DB is +2 per level of caster, is treated as AT 1 and has 5 hits. Severing a rope immediately cancels the spell for this rope. If the caster ceases concentrating on the rope, it will remain motionless until concentration is resumed.

spell name:
UNDEAD FORM I
list name:
Dark Shifting
level:
8
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I or II Undead, within 3/4x to 2x his own mass. Caster only receives 25% of its supernatural abilities (e.g., a spectre's touch would only drain 5 Co every 2 rounds, etc.).

spell name:
LEAP
list name:
Doppelganger Ways
level:
8
realm:
Mentalism
type:
doppelganger base
spell class:
F*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may leap up to 5' per level laterally or 2' per level vertically in the round that the spell is cast.

spell name:
ELEMENTAL FORM I
list name:
Inorganic Shifting
level:
8
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type A or B Elemental, within 3/4x to 2x his own mass. Caster receives 100% of its natural abilities.

spell name:
LIGHT BEAST FORM II
list name:
Light Shifting
level:
8
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Light Beast, within 1/20x to 40x his own mass. Caster only receives 50% of its supernatural abilities (e.g., a unicorn's horn would neutralize 50% of poisons within a 5' radius, etc.).

spell name:
PROBE MEMORY II
list name:
Mental Shifting
level:
8
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to know the race, profession, and level of any Mind Typed individual when he was typed. Caster also knows which languages the target knew at that time, gets a general idea of what kinds of skills he had, and knows of some very strong memories (though he does not gain the ability to use them).

spell name:
ANIMAL FORM I
list name:
Organic Shifting
level:
8
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored animal, within 3/4x to 2x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.).

spell name:
PICK POCKET
list name:
Fey Magic
level:
8
realm:
essence/channeling/mentalism
type:
Special
spell class:
FP•*
duration:
-
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 7
description: Caster may remove one object from the target's person unless target makes an RR. If target makes his RR by more than 25, he knows of the attempt.

spell name:
LAIR GATE
list name:
Heartfires
level:
8
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
-
range:
10 mile/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows instantaneous travel to lair. Lairguard must be cast and in effect before this spell can be used.

spell name:
SICKEN II
list name:
Putrefactions
level:
8
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 day / 5 failure
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target subtracts 20 from all his die rolls for one day per 5% RR failure.

spell name:
WEB CONCENTRATE
list name:
Spell Web
level:
8
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
10 minutes / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: One concentration spell may be maintained by the Spellweb. The caster decides who receives the effect of the spell, and because it is supported by the Spellweb, no one has to concentrate on the spell. Only one Web Concentrate can be in effect at one time.

spell name:
SUBJUGATION
list name:
Vampyric Magicks
level:
8
realm:
essence/channeling/mentalism
type:
Special
spell class:
M*
duration:
concentration
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: RR Mod: -10 Target must obey the caster's commands. Any order which is completely alien to the target (e.g., suicide, blinding, etc.) allows him to make another RR. Caster must make eye contact with target.

spell name:
SIZE
list name:
Arcane Gate
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster is able to increase or decrease the size of any one gate. The size of the increase/decrease is equal to 1 square foot per level of the caster.

spell name:
CLOT
list name:
Arcane Healing
level:
8
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may stop a number of hits/round equal to his level, (a 20th level caster could reduce bleeding by 20 hits/round).

spell name:
INFLUENCE
list name:
Devious Ways
level:
8
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be favorably disposed to your point of view if it is not totally alien to him. For example, Councilor Basel influences Councilor Morex, who was previously undecided, to vote Yea on the Regicide Issue.

spell name:
TYPE 
list name:
Experimentation Ways
level:
8
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine type of element, compound, alloy, etc. by touching and examining it. Amounts of various elements in compound are not specified other than as being present.

spell name:
EARTH TO STONE
list name:
Fortification Mastery
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Changes up to 10 cubic foot per level of packed earth to stone. Change is gradual and occurs over three rounds.

spell name:
MASS SPEECH (100')
list name:
Long Voice
level:
8
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
100'
area of effect:
1 being/lvl
sourcebook:
spell user's companion
description: Caster may mentally speak to a number of individuals (1/lvl) within range. Caster may selectively include or exclude certain targets.

spell name:
DISPEL CHANNELING
list name:
Magic Defense
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes all active Channeling spells within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
ELEMENTALISM PROTECTION
list name:
Magic Defense
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +l/level to all RRs versus Elementalism (from the Elemental Companion).

spell name:
UNIFORM DOMAIN
list name:
Magnetic Ways
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster alters the polarity of all molecules in an object, aligning the direction of their facing. This has the effect of magnetizing the object.

spell name:
MOLD SHAPE II
list name:
Matter Manipulation
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
2 cu'/lvl
sourcebook:
spell user's companion
description: This will allow the caster to mold protoplasm into any shape desired. The form will not have motion or sound. The object must be solid and will take on the strength of stone. Final size depends on the amount of created protoplasm that is available. The caster may form 2x his level in cubic foot of protoplasm per round (i.e. a caster can create a small shape in less time than a giant shape.). At the end of the duration, the form will revert into the protoplasm from which it came.

spell name:
ANOMALY WARNING 
list name:
Planar Survival
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is immediately warned, when travelling in an extra-planar manner such as Gating, Ethereally Travelling, etc. of any environmental danger that may affect him. For example, Gozer, the planar traveler, is about to step through a gate. The area he is about to enter appears safe and hospitable (to his present form). It is not. The instant any part of Gozer passes through the gate, he is warned that there is something wrong (not what is wrong, however). Assuming Gozer survives this small penetration into the new plane, he may attempt to discern what is incompatible between his form and the planar environment he is about to enter and, if possible, correct the mismatch. Once this spell is triggered, it must be recast. If a caster changes his form (to something with different environmental needs or tolerances) he must recast this spell with those differences in mind, else the Warning will not be accurate and will feed him potentially false information.

spell name:
VISION & VOICE
list name:
Primitive Voice
level:
8
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit.

spell name:
MAGIC MIND
list name:
Realm Law
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to power Psions with magic PPs or power magic spells with Psion Points. The special nature of this spell allows it to be cast with either Psion or magic PPs.

spell name:
COPY SOUND
list name:
Replicating Ways
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to stimulate his own aural nerves to exactly reproduce the sound experienced by a target.

spell name:
SLEEPER
list name:
Ritual Mastery
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to cancel any ritual-created item after completion if it has been prepared with this spell. Normally a ritual-created object is permanent (non-cancellable) however, if this spell is incorporated into the ritual the item will always have a cancel option open to the caster.

spell name:
RNA PROTECTION
list name:
Genetic Ways
level:
8
realm:
Channeling
type:
animist base
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may protect a target against mutation of any RNA or messenger RNA for the duration of this spell.

spell name:
GUARDED TEMPLE
list name:
Holy Champion
level:
8
realm:
Channeling
type:
cleric base
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a small building (up to 100 cubic foot per level) to house the Holy Champion while on campaign. The interior is unaffected by environmental conditions outside. The building has all the structural strength of a well-made wooden house. This prepared house acts as a shrine of the Champion's god.

spell name:
SHADOW
list name:
Jihad
level:
8
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Caster and objects on his person appear to be a shadow and are therefore almost invisible in dark areas (e.g., in many situations this could be handled with a Stalking/Hiding bonus between 25 and 75).

spell name:
WEAKEN BOND
list name:
Power Merge
level:
8
realm:
Channeling
type:
closed channeling
spell class:
I*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell will eliminate the first spell of any chain spell, and one random merged spell. In a Chain spell of Fire bolt, Fire bolt, lightning bolt, this spell will eliminate the first fire bolt of the chain. The target spell gets no RR.

spell name:
END
list name:
Wyrd Mastery
level:
8
realm:
Channeling
type:
closed channeling
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster causes any fate, divination, omen readings, etc. cast on him to fail.

spell name:
REPELLANT
list name:
Survival Ways
level:
8
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
5'R/lvl
sourcebook:
spell user's companion
description: Caster creates a field of energy, scent, taste etc. which repels one type of creature, such as a shark, insect, alligator, etc.

spell name:
STRICKEN
list name:
Cruelty Ways
level:
8
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes any chosen stat to be reduced by up to 1/lvl of caster for the duration of the spell. This reduction may affect stat bonuses.

spell name:
ILL ESSENCE
list name:
Dark Curses
level:
8
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: One spell list that the target knows will have a +25 ESF penalty (caster's choice if he has a certain list in mind).

spell name:
ANIMATIVE GAS
list name:
Animation Mastery
level:
8
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any gas within range. Gas will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., wind, draft, etc.). Animated gas is possessed of Empathy and will attempt to complete simple commands given by the caster (commands may not involve more than 3 words) for the duration of the spell. A poisonous gas may attack any creature it is poisonous to by allowing itself to be breathed in by the creature. Gas has 5 hit points per level of caster who created it. Armor Type is 1 and DB is 1 per level of caster.

spell name:
UNITE
list name:
Assimilation Mastery
level:
8
realm:
Essence
type:
alchemist base
spell class:
F
duration:
varies
range:
self
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster 'absorbs' all magical energy from an item. Caster may use these powers once, as he desires, and they are then consumed. There is no limit to the amount of magical abilities, gained in this manner, that the caster may retain. These 'absorbed' abilities are not usable with other spells on this list, e.g., Assimilative Creation, Intangible Storage, etc. For example, a caster who drains a +20 sword of flying (allows flying 3x per day) would gain a +20 bonus that could be added to any one roll of the caster's choice as well as 3 'Flys' that he could also use as 3 separate Fly spells. Any item so drained is no longer magical.

spell name:
LIQUID BARRIER
list name:
Barriers
level:
8
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals area against anything or anyone composed primarily of liquid such as water elemental, natural water, etc. This spell prevents normal entry/exit but not magical entry/exit.

spell name:
CREATE GLASS WINDOW
list name:
Construction Ways
level:
8
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 lbs/lvl
sourcebook:
spell user's companion
description: Causes proper materials (sand, soda or potash, lime, etc.) to become glass (of any desired size). The amount of material that the caster may change into glass is 100 pounds per level of caster.

spell name:
INC. GAS FRICTION
list name:
Friction Mastery
level:
8
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to increase the friction between matter and an area of gas (up to 100 cubic feet per level) by up to 1 time per level of caster. At 8x this will have the effect of slowing anything or anyone passing through this area by half (as if they were moving through water). At 20x or above air friction will have the effect of holding anyone inside it immobile for the duration.

spell name:
SUBTRACT
list name:
Matter Shaping
level:
8
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to remove matter from a shape without upsetting the dynamics and/or balance of the object/material. This removed material may utilized for other purposes. Up to 1 % of present material may be removed per level of caster.

spell name:
RANGE INCREASE I
list name:
Spell Enhancement II
level:
8
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Makes a “self' spell into a “touch” spell.

spell name:
DENSE SKIN
list name:
Sustain Body
level:
8
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to alter the density of his skin to aid his survival in hostile environments. Caster is able to alter his armor type by 1 step per two levels of experience, thus at 8th level the caster could alter his skin to be AT 1, 2, 3, or 4.

spell name:
TYPE TRACE
list name:
Trace Law
level:
8
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the exact type of a 'detected' trace.

spell name:
QUARTER STAFF
list name:
Weapon Mastery
level:
8
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a Quarter Staff of force which may be used as a regular Quarter Staff for the duration. When spell is cast a Quarter Staff appears anywhere within range.

spell name:
PUSHING STRIKE
list name:
Martial Mastery
level:
8
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's next successful attack causes his enemy to make a RR or be forced backwards 1 foot per 2% failure.

spell name:
CHAIN
list name:
Prison Law
level:
8
realm:
Essence
type:
open essence
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target (who fails a RR) is bound to a particular area (up to 1000 sq'/lvl) with 'mental chains' which cause the target to have inhibitions against leaving the designated area. If the target leaves this area, he will be at -1 to all actions per 100' distance from the area, until he returns to the area, the spell is canceled, or the duration expires.

spell name:
REJOINING 
list name:
Warrior's Blade
level:
8
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster can repair any damage to his weapon. Can rejoin a broken portion of up to 1 linear inch per level.

spell name:
DENT
list name:
Rending Ways
level:
8
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to dent any 'dent-able' material including any metal, boiled leather, wood laminates, etc. The 'dent' consists of displacing (denting) up to 5 cubic inches per level of caster in the material. This dent will not perforate the material.

spell name:
LOGISTICS
list name:
Battle Law
level:
8
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster uses data on troops, distances, terrain, etc. to plan for supplying campaigning army. All factors are considered, e.g., weather, hostile forces, time, transport.

spell name:
ACROBATICS
list name:
Combat Reflexes
level:
8
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perform an acrobatic maneuver and recover, changing his facing if desired. For example, caster could perform an in-air flip with a half twist.

spell name:
THOUGHTLESS
list name:
Mind Protection
level:
8
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's mind becomes essentially thoughtless for the purposes of determining mind reading attempts for the duration of this spell.

spell name:
MIND'S PROGRAM
list name:
Mind's Refuge
level:
8
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster programs a spell that his mind will execute if he fails any RR versus mental attack.

spell name:
REMOVE PERCEPTION
list name:
Perception's Master
level:
8
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster 'shuts off' one sense so that nothing is perceived by that sense.

spell name:
HYPERACTIVITY
list name:
Psychosis Mastery
level:
8
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be unable to remain still or quiet for more than one minute. Target must make a RR with SD as modifier (and a -25 to the roll) or make a noise, get up and move around etc. Anyone with this psychosis will be unable to have a Silence or Invisibility spell in effect at any time. They will do whatever is necessary to break the spell (subconsciously, of course). Anyone with this psychosis will have a +25 to any RR vs sleep or hold spells.

spell name:
LEND TAKEN
list name:
Taking Ways
level:
8
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to transfer control of one of his Taken (must be stored) to another. The person that the Taken is lent to must be of sufficient level to control the Taken (10th level if only one Taken is lent to him). More than one Taken may be lent to an individual if he is of sufficient level to handle all of them. For example, a 30th level character may be lent up to 3 Taken at any one time.

spell name:
CURE DISCOURAGEMENT
list name:
Mind Healing
level:
8
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any effects of discouragement.

spell name:
SWIM
list name:
Escaping Ways
level:
8
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to swim at normal walking pace. Caster is able to remain afloat in all but hurricane-type conditions.

spell name:
DOUBLE JOINTED
list name:
Body Mastery
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's body becomes double-jointed. This provides caster with a +2/lvl bonus to his contortions skill, +1 per level to his acrobatics, and dance skills.

spell name:
FACIAL CHANGE
list name:
Entertainment Law
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
P
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to alter the appearance of his face to resemble someone else.

spell name:
MILL
list name:
Farming Law
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 cu ft/lvl
sourcebook:
spell user's companion
description: Grinds grist into desired fineness, e.g., grits through flour. Caster is able to Mill 1 bushel/lvl.

spell name:
SEW
list name:
Fashion Mastery
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level(f)
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to instantly fasten together any two pieces of cloth, leather, etc. with appropriate materials (thread, thongs, etc.).

spell name:
CARVE MOLD
list name:
Forging Mastery
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Causes a desired shape to be duplicated in receptive material (clay, plaster, brick, etc.). Shape is inverted (hollowed out).

spell name:
SEASON
list name:
Gourmet Mastery
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Alters the flavor of food within one container to any reasonable taste by simulating the effects of spices or seasonings upon the food.

spell name:
MASSAGE
list name:
Grooming Mastery
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Eases muscle tension and discomfort. Loosens stiff joints. Adds +5 to Agility bonus for duration.

spell name:
CLEAN WOUND
list name:
Healing
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to remove any foreign material from a wound.

spell name:
DRY MANUSCRIPT 
list name:
Library Mastery
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to dry any moisture contained in one book, text, scroll, etc.

spell name:
SADDLE
list name:
Livestock Ways
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 animal
sourcebook:
spell user's companion
description: Allows caster to remain astride a riding animal (horse, mule, camel, etc.) as if he were using a saddle when one is not present.

spell name:
PICK 
list name:
Mining Law
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to dig stone or earth utilizing the magic force as if it were a normal pick. This “magic” pick is controlled by the casters mind, and may additionally be used as a weapon (target gets RR).

spell name:
PERFECT PITCH
list name:
Music Law
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Caster may cause up to 1 target/lvl to have perfect pitch for the duration. Targets will produce perfect notes with no effort. Useful for vocal or instrumental uses. Caster must specify.

spell name:
LOCK/UNLOCK
list name:
Pack Law
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 lock
sourcebook:
spell user's companion
description: Caster is able to lock (or unlock) any normal lock.

spell name:
REPAIR SAIL
list name:
Sailing Law
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 tear
sourcebook:
spell user's companion
description: Allows caster to repair one tear in a cloth or canvas up to 1 foot/level in length. Sail is repaired to pre-tear condition.

spell name:
BOND
list name:
Structure Law
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
2 objects
sourcebook:
spell user's companion
description: Allows caster to affix or attach any two materials as he would with the appropriate glue. No glue is necessary, however. This bonding is subject to the same difficulties found when gluing with any normal substances, as it is still difficult to glue metal and leather etc. The breakage factor for this bond is 01-02.

spell name:
DETECT SHOPLIFTER
list name:
Trade Law
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Warns caster that any chosen items have left shop without his permission. Caster must specify all items to be covered by this spell. Alarm may be audible or inaudible.

spell name:
GLOWING EYES
list name:
Tricks of the Trade
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to cause his eyes to glow any color desired (up to 1 candlepower for each eye).

spell name:
REPAIR CRACK
list name:
Warrior Law
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Repairs and restores wooden items to useful condition. Item repaired may be badly cracked and split, but not totally severed. If spell is cast regularly (daily) on an item, it's breakage factor adjusts upwards by +5%.

spell name:
DODGING III
list name:
Body Discipline
level:
8
realm:
Psion
type:
closed psion
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to dodge up to 3 attacks (missile or melee). The attacks must be in caster's field of vision, and 50 are subtracted from them.

spell name:
GREAT MERGE
list name:
Changing
level:
8
realm:
Psion
type:
closed psion
spell class:
P
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to merge (body +25 cm depth) into any solid material. Caster may turn while merged and view the outside. Caster is unable to pass through magical barriers.

spell name:
HIDING TRUE 
list name:
Concealment
level:
8
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is truly invisible to all. Targets don't get a RR vs this effect. Caster must remain immobile, however.

spell name:
MASK PAIN
list name:
Empath
level:
8
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to absorb an additional 50% of his normal total hits before losing consciousness.

spell name:
VISUAL ILLUSION I
list name:
Illusion
level:
8
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
30 m
area of effect:
5 m R
sourcebook:
spell user's companion
description: Caster may create a three-dimensional illusion of up to 5 meters in radius. The illusion is very detailed and remains in place even when touched (or passed through).

spell name:
UNSTUN III
list name:
Metabolic Control
level:
8
realm:
Psion
type:
closed psion
spell class:
H*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is relieved of up to three rounds of accumulated stun.

spell name:
UNCONSCIOUSNESS 
list name:
Mind Assault
level:
8
realm:
Psion
type:
closed psion
spell class:
M
duration:
-
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target falls into a state resembling natural sleep, he can be awakened, but is at -25 for the first 2 rounds afterwards.

spell name:
MIND COMPASS
list name:
Mind Detection
level:
8
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
300 m/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gets direction to any unshielded Pattern Stored mind he desires.

spell name:
FALSE PATTERN
list name:
Mind Discipline
level:
8
realm:
Psion
type:
closed psion
spell class:
P*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This Psion is triggered any time someone attempts to Mind Pattern or Pattern Store the caster and fails to resist detection (with a 50 modification to the Pattemer/Storer's detriment). It generates a false mental pattern, different every time. Patterner/ Storer is unaware that he has taken a false pattern.

spell name:
FLASH BEHIND
list name:
Mind in the Past
level:
8
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster gets a 'flash' silent image of an event associated with a given item or place, up to 1 year in the past per level of the caster. Image is of a random, but relatively significant event. Flash is too quick for caster to make out more than most prominent persons or nearby objects.

spell name:
VACUUM
list name:
Mind Over Matter
level:
8
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
30 m
area of effect:
5 m R
sourcebook:
spell user's companion
description: Creates a 5 m radius near-perfect vacuum for an instant; all within the radius take a 'B' Impact critical as the air leaves, then returns implosively.

spell name:
MIND BLOCK
list name:
Mind's Defense
level:
8
realm:
Psion
type:
closed psion
spell class:
D*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can shield his mind from probes (not attacks) as if he were twice his actual level. The caster must have this Psion cast before he is actually attacked.

spell name:
FAR VIEW
list name:
Mind's Eye
level:
8
realm:
Psion
type:
closed psion
spell class:
P
duration:
concentration
range:
3 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster's point of vision man be moved independently of him, but he would have to physically able to go there (e.g., the View cannot travel through solid objects, a closed door, etc.).

spell name:
FATE'S VISION
list name:
Mind's Eye
level:
8
realm:
Psion
type:
closed psion
spell class:
I
duration:
-
range:
3 m
area of effect:
1 target
sourcebook:
spell user's companion
description: If target of Psion is likely -as determined by the GM- to meet a violent death or near-death (assassination, heart attack, etc.) within 1 day, caster receives a monetary vision of the event, including the perpetrator (if any).

spell name:
TRUTH III
list name:
Mind's Truth
level:
8
realm:
Psion
type:
closed psion
spell class:
I*
duration:
3 minutes
range:
10 m
area of effect:
3 statements
sourcebook:
spell user's companion
description: Caster is able to tell whether up to 3 statements are deliberate lies (within range and duration of spell). Also, target may make a RR (at -50) against lie detection with any Acting skill he might possess as a bonus. If the target succeeds in the RR, caster is uncertain, but is never fooled into believing that a lie is a truth. Caster must have at least 5 skill ranks in language being used.

spell name:
FAR VIEW
list name:
Possession
level:
8
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
30 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to 'view' a scene through another's eyes. With a pattern stored individual, the range is extended to 30 m/lvl.

spell name:
MIND'S HAND II
list name:
Telekinetics
level:
8
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
30 m
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster can move one object, up to 1 Okg/lvl in mass, .5m/second with no acceleration. Living beings or items in contact with a living being get normal RR based on the being's level. Items moved about with Mind' sHand do not have enough kinetic force to be an effective attack. See Hurling.

spell name:
MASS SPEECH
list name:
Telepathy
level:
8
realm:
Psion
type:
closed psion
spell class:
I*
duration:
concentration
range:
30 m
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally speak to a number of individuals equal to his level within range as long as he concentrates. All hear everything the caster 'says'.

spell name:
LEAVING
list name:
Teleportation
level:
8
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster teleports himself to a point up to 100m away, but there can be no intervening physical or magical barriers in a direct line between the caster and the point (for these purposes a barrier is anything he could not physically go through; a closed door is a barrier, a pit is not).

spell name:
CHOKE TRUE
list name:
Thought into Pain
level:
8
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
3m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target feels something around his neck. First round he is at -10%, second round he is at -20%, etc., until after 10 rounds he is unconscious (max hits). This requires no concentration. Alternatively, the caster may, if he concentrates, immediately cause the target to be at -90 and hold him there for as long as 10 rounds (when target goes unconscious).

spell name:
UNLEARNING I
list name:
Thought Master
level:
8
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 hour
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target loses one skill for the duration of the Psion (e.g., the ability to swing the sword in his hand: he is at -25 skill rank for one hour). Caster must know that target has the skill before he can make the target Unlearn it. (Though seeing a sword in the target's hand is enough for the caster to assume...).

spell name:
BEGUILE
list name:
Voice
level:
8
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
3 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may speak one lie to the target, who will believe it to be absolute truth until presented with irrefutable evidence to the contrary.