spell name: ICEWALL (10' X 10') | list name: barrier law | level: 8 | realm: channeling | type: open channeling | spell class: e | duration: permanent | range: 50' | area of effect: 10' x 10' x 2' | sourcebook: spell law |
description: creates a wall of up to 10' x 20' x (2' at base, 1' at top); it must rest on a solid surface. it can be melted through (100 hits) or chipped through (50 man rounds) or toppled if one end is not against a wall. |
spell name: LIFE TYPING C | list name: detection mastery | level: 8 | realm: channeling | type: open channeling | spell class: p | duration: 1 minute / level | range: 50' | area of effect: self | sourcebook: spell law |
description: analyses one living being; giving race, age and current state of health; caster can concentrate on a 5' r area each round. |
spell name: FOG CALL | list name: weather ways | level: 8 | realm: channeling | type: open channeling | spell class: f | duration: 1 minute / level | range: | area of effect: 10' radius / level | sourcebook: spell law |
description: caster causes fog to arise that obscures nearly all vision in and through the radius, modifying all missile attacks passing through part of the radius by up to -50. |
spell name: DISEASE RESISTANCE 2 | list name: purifications | level: 8 | realm: channeling | type: open channeling | spell class: h | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target gets two additional rr vs. any disease(s). |
spell name: LIGHT 3 | list name: light's way | level: 8 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 1 or 2 targets | sourcebook: spell law |
description: lights three 10' radius areas about the points touched; if the point is on a mobile object or being, it will move with the object/being. their centers can be anywhere withing 50' of the caster (initially). alternatively, one area of a 30' radius can be created. or one of 20' radius and one of 10' radius can be created. |
spell name: QUIET 3 | list name: sound's way | level: 8 | realm: channeling | type: open channeling | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 3 target | sourcebook: spell law |
description: creates a 1' r around three targets, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts. |
spell name: HEALING (5-50) | list name: concussion's way | level: 8 | realm: channeling | type: open channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: target is healed of 5-50 concussion hits. |
spell name: MINOR VESSEL REPAIR | list name: blood law | level: 8 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows caster to repair one damaged minor blood vessel (a vessel that bleeds at up to two hits/rnd, not major arteries or veins). |
spell name: SKULL REPAIR | list name: bone law | level: 8 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows caster to mend one fracture in skull (but not a shattered area); recovery time: 1 to 10 days, depending on the damage. |
spell name: CALM 4 | list name: calm spirits | level: 8 | realm: channeling | type: closed channeling | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 4 targets | sourcebook: spell law |
description: targets will take no aggressive/offensive action, and will fight only if attacked. |
spell name: FOOD PRODUCTION 3 | list name: creations | level: 8 | realm: channeling | type: closed channeling | spell class: i | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: caster can produce sufficient food from the surrounding area to feed three beings with a hearty appetite for one day. |
spell name: LOCATION (300') C | list name: locating ways | level: 8 | realm: channeling | type: closed channeling | spell class: p | duration: 1 minute / level | range: 300' | area of effect: self | sourcebook: spell law |
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail. |
spell name: LIFE LORE | list name: lore | level: 8 | realm: channeling | type: closed channeling | spell class: i | duration: | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: caster can determine the nature and type of any one living target. he will not be able to ascertain the target's personal tratis or capabilities, but will know the normal abilities associated with the target's species. |
spell name: UNSYMBOL 2 | list name: symbolic ways | level: 8 | realm: channeling | type: closed channeling | spell class: f | duration: permanent | range: 10' | area of effect: 1 symbol | sourcebook: spell law |
description: the caster can remove one 2nd level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level). |
spell name: TEMPERATURE SPHERE (10' R) | list name: protections | level: 8 | realm: channeling | type: cleric base | spell class: d | duration: concentration | range: caster | area of effect: 10' r | sourcebook: spell law |
description: all who are within the sphere are allowed the benifits of either a heat resistance or a cold resistance spell; the sphere is not mobile. |
spell name: GOLDEN SLUMBERS * | list name: channels | level: 8 | realm: channeling | type: cleric base | spell class: f* | duration: 1 round / 10 failure | range: 50' | area of effect: 1 target | sourcebook: spell law |
description: caster points his arm (elbow locked and fist clenched) at the target and channels raw power from his power source (usually a deity); target falls into a deep sleep. |
spell name: SUMMONS 8 C | list name: summons | level: 8 | realm: channeling | type: cleric base | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: creature | sourcebook: spell law |
description: caster can instantly summon one 8th level non-intelligent creature or eight first level creatures or any combination there of were the total does not exceed eight. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.). |
spell name: INTUITIONS 5 | list name: communal ways | level: 8 | realm: channeling | type: cleric base | spell class: i | duration: - | range: self | area of effect: self | sourcebook: spell law |
description: caster gains a vision of what will happen in the next five minutes if he takes a specific action. |
spell name: CARTILAGE REPAIR TRUE | list name: bone ways | level: 8 | realm: channeling | type: healer base | spell class: h | duration: permanent | range: self | area of effect: 1 target | sourcebook: spell law |
description: allows caster to repair all cartilage around one joint; recovery is instantanteous. |
spell name: MUSCLE REPAIR TRUE S | list name: muscle ways | level: 8 | realm: channeling | type: healer base | spell class: hs | duration: permanent | range: self | area of effect: 1 muscle | sourcebook: spell law |
description: allows caster to repair (not replace) one damaged muscle; recovery time is instaneous. |
spell name: MAJOR EYE REPAIR S | list name: organ ways | level: 8 | realm: channeling | type: healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 eye | sourcebook: spell law |
description: caster can repair any eye damage short of total eye loss (e.g., eye's destruction precludes repair); recovery time is 1 to 10 hours. |
spell name: FROST / BURN RELIEF 3 S | list name: surface ways | level: 8 | realm: channeling | type: healer base | spell class: hs | duration: permanent | range: self | area of effect: self | sourcebook: spell law |
description: will heal three areas of mild frostbite or 1st degree burn or one area of severe damage (e.g., 3rd degree burn) are healed. or a combination of one mild and 1 moderate area can be healed. |
spell name: WATERRUNNING | list name: nature's movement | level: 8 | realm: channeling | type: animist base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: target can run on water as if he were on level ground; may not be used on rough water. |
spell name: PLANT CONTROL 1 | list name: plant mastery | level: 8 | realm: channeling | type: animist base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: plant | sourcebook: spell law |
description: caster can control the automatic and/or mental processes of any one plant; caster can also control the plant's movements; doesn't allow movement beyond normal allowances. |
spell name: ANIMAL EMPATHY C | list name: animal mastery | level: 8 | realm: channeling | type: animist base | spell class: i | duration: concentration | range: 100' | area of effect: animal | sourcebook: spell law |
description: caster can understand and/or visualize the thoughts and emotions of any one animal. |
spell name: HERB MASTERY 3 | list name: herb mastery | level: 8 | realm: channeling | type: animist base | spell class: u | duration: permanent | range: touch | area of effect: 1 herb | sourcebook: spell law |
description: caster can triple the potency of any one herb (growing or dead)); spell may be employed only once per herb. may not be combined with herb enhancement. |
spell name: DEFLECTIONS ORGANIC * | list name: nature's protection | level: 8 | realm: channeling | type: animist base | spell class: f* | duration: | range: 100' | area of effect: 1 missile | sourcebook: spell law |
description: caster can deflect any one missile fired at the caster; this causes 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision). missile must be at least partially organic in composition. |
spell name: WEATHER PREDICTION (3 DAYS) | list name: nature's lore | level: 8 | realm: channeling | type: animist base | spell class: | duration: | range: | area of effect: self | sourcebook: spell law |
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 3 day period. |
spell name: HIDE TRACKS | list name: moving ways | level: 8 | realm: channeling | type: ranger base | spell class: f | duration: concentration | range: 50' | area of effect: tracks | sourcebook: spell law |
description: caster can hide the tracks of any one being; this spell and traceless passing can be used simultaneously. |
spell name: RESISTANCE 2 | list name: inner walls | level: 8 | realm: channeling | type: ranger base | spell class: d | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster gets a 10 bonus to his rrs and db. |
spell name: LESSER TRAPS | list name: nature's way | level: 8 | realm: channeling | type: ranger base | spell class: f | duration: permanent | range: touch | area of effect: 10' r | sourcebook: spell law |
description: caster can construct a minor outdoor trap within one round; trap can deliver up to a "b"" critical hit to any one person (e.g., a shallow spiked pit, a snare that throws victim into tree trunk, etc.); area of effect/triggering must be a 10' r or less." |
spell name: PASSING LORE | list name: path mastery | level: 8 | realm: channeling | type: ranger base | spell class: i | duration: | range: touch | area of effect: passer by | sourcebook: spell law |
description: caster acquires visual and aural (sound) image of any being or animal which has passed within a 50' r of a specific object (up to 1 hour per level earlier). |
spell name: SHADOW | list name: nature's guises | level: 8 | realm: channeling | type: ranger base | spell class: f | duration: 1 hour / level | range: self | area of effect: self | sourcebook: spell law |
description: caster and objects on his person appear to be a shadow; and thus are almost invisible in dark areas (e.g., in many situations this could be handled with a stalk/hiding bonus between 25 and 75). |
spell name: MINOR ALLERGY | list name: disease | level: 8 | realm: channeling | type: evil cleric base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: the target becomes slightly allergic to a substance (not himself) of the caster's choosing; when in the presence of this substance, the target will be at -30 on all activity. |
spell name: CREATE UNDEAD 2 | list name: necromancy | level: 8 | realm: channeling | type: evil cleric base | spell class: f | duration: permanent | range: 10' | area of effect: dead body(s) | sourcebook: spell law |
description: given a body that has been dead less than one week, the caster can turn the body into a class ii undead or 2 class i undead. the undead will attempt to attack the closes living being (if uncontrolled), bu can take no other activity other than moving to the being and attacking. if controlled, the undead will do anything (within its capabilities) tht the caster wills. the undead can be dispelled, repelled, or just smashed into little pieces. |
spell name: DARK BLINDING * | list name: dark channels | level: 8 | realm: channeling | type: evil cleric base | spell class: f* | duration: 1 hour / 10 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: rr mod -10; caster points his arm (elbow locked and fist clenched) at the target and channels raw power (source is usually a diety); target is blinded. |
spell name: DREAM 1 | list name: dark lore | level: 8 | realm: channeling | type: evil cleric base | spell class: i | duration: sleep | range: self | area of effect: self | sourcebook: spell law |
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night. |
spell name: SUGGESTION | list name: way of the voice | level: 8 | realm: channeling | type: astrologer base | spell class: m | duration: varies | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, no blinding himself suggestions, etc.). |
spell name: MIND VOICE (1000') C * | list name: far voice | level: 8 | realm: channeling | type: astrologer base | spell class: i* | duration: concentration | range: 1000' | area of effect: 1 being | sourcebook: spell law |
description: caster may mentally speak with any thinking being. |
spell name: INTUITION 5 | list name: time's bridge | level: 8 | realm: channeling | type: astrologer base | spell class: i | duration: | range: self | area of effect: self | sourcebook: spell law |
description: caster gains a vision of what will happen in the next five minutes if he takes a specific action. |
spell name: FLARE | list name: starlights | level: 8 | realm: channeling | type: astrologer base | spell class: f | duration: 3 rounds / level | range: 500' | area of effect: 6" r" | sourcebook: spell law |
description: a 6" ball of light is shot from the palm of the caster: it will explode (as a flare), burn with a bright light (as a flare), drift slowly to earth, and go out. an area equal to the range is lit if the flare can raise to full range; drops 10'/round. it can be fired at a target as a shock bolt that delivers heat criticals." |
spell name: STAYING (25 LBS) | list name: essence hand | level: 8 | realm: essence | type: open essence | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 obj or person | sourcebook: spell law |
description: exerts 25 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction. |
spell name: LISTEN (100') C | list name: essence perceptions | level: 8 | realm: essence | type: open essence | spell class: u | duration: 1 round / level (concentration) | range: 100' | area of effect: self | sourcebook: spell law |
description: caster's can pick a point up to 100' away and he will hear as if he were at that point (there can be intervening objects such as walls). |
spell name: RUNE 3 | list name: rune mastery | level: 8 | realm: essence | type: open essence | spell class: f | duration: until cast | range: touch | area of effect: 1 rune paper | sourcebook: spell law |
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 3rd level spells. the paper can be reused. the rune can be set to affect the reader. |
spell name: ESSENCE SHIELD C | list name: spell wall | level: 8 | realm: essence | type: open essence | spell class: d | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal essence attack rolls on the caster (base and elemental). if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll form the attack roll made against him. |
spell name: ILLUSIONS 3 | list name: lesser illusions | level: 8 | realm: essence | type: open essence | spell class: f | duration: 1 minute / level | range: 50' | area of effect: image | sourcebook: spell law |
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions." |
spell name: LOCATION (100') C | list name: detecting ways | level: 8 | realm: essence | type: open essence | spell class: p | duration: 1 minute / level | range: 100' | area of effect: 100' radius | sourcebook: spell law |
description: give the direction and distance to any specific object or place that the caster is familiar with or has described in detail. |
spell name: WEAKENING | list name: unbarring ways | level: 8 | realm: essence | type: open essence | spell class: f | duration: permanent | range: 50' | area of effect: 1 door | sourcebook: spell law |
description: reduces the inherent strength of a door by 50%. |
spell name: WATERLUNGS | list name: physical enhancement | level: 8 | realm: essence | type: open essence | spell class: p | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target can breathe water but not air. |
spell name: LIGHTARMOR | list name: elemental shields | level: 8 | realm: essence | type: open essence | spell class: d | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target is totally protected from all natural light and electricity; +20 to all rrs vs light (electricity); -20 to elemental electricity attacks. |
spell name: LIQUID ANALYSIS | list name: delving ways | level: 8 | realm: essence | type: open essence | spell class: i | duration: | range: 10' | area of effect: liquid | sourcebook: spell law |
description: gives nature and origin of liquid, and when and how liquid was obtained and worked. |
spell name: INVISIBILITY 1 (10' R) | list name: invisible ways | level: 8 | realm: essence | type: closed essence | spell class: f | duration: 24 hours (varies) | range: 10' | area of effect: 1 target (10'r) | sourcebook: spell law |
description: the target is made invisible and everything within 10' of the target is also invisible as long as it is within the r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack). |
spell name: MASTER OF KIND | list name: spirit mastery | level: 8 | realm: essence | type: closed essence | spell class: m | duration: 10 minutes / level | range: 50' | area of effect: 1 target | sourcebook: spell law |
description: target must obey caster. target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, blinding himself suggestions, etc.). |
spell name: SPELL BENDING 1 * | list name: spell reins | level: 8 | realm: essence | type: closed essence | spell class: f* | duration: | range: 100' | area of effect: 1 spell | sourcebook: spell law |
description: caster can deflect 1 elemental attack spell up to 10' from its target, causing the attack roll to be modified by -10 per 10 failure. |
spell name: LONG DOOR (100') | list name: lofty bridge | level: 8 | realm: essence | type: closed essence | spell class: f | duration: | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: caster teleports target to a point up to 100' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended. |
spell name: LESSER DEMONIC GATE | list name: gate mastery | level: 8 | realm: essence | type: closed essence | spell class: e | duration: 2 rounds | range: 10' | area of effect: 1 demon | sourcebook: spell law |
description: caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 1, (61-90) type 2, (91-100) type 3. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled." |
spell name: HASTE 2 * | list name: rapid ways | level: 8 | realm: essence | type: closed essence | spell class: f* | duration: 2 rounds | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target may act at twice his normal rate. the duration is two rounds for one target or one round for each of two targets. |
spell name: FIRE BALL | list name: fire law | level: 8 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 10' radius | sourcebook: spell law |
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table. |
spell name: SHOCK BOLT (300' ) | list name: light law | level: 8 | realm: essence | type: magician base | spell class: e | duration: | range: 300' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table. |
spell name: WALL OF ICE | list name: ice law | level: 8 | realm: essence | type: magician base | spell class: e | duration: permanent | range: 100' | area of effect: 10' x 10' x 2' | sourcebook: spell law |
description: summons a wall of ice up to 10' x 10' x (2' at base, 1' at top); it can be melted through (100 hits) or chipped through (50 man-rounds) or toppled if not against a wall. |
spell name: CALM WATER C | list name: water law | level: 8 | realm: essence | type: magician base | spell class: f | duration: concentration | range: 100' | area of effect: 100' r | sourcebook: spell law |
description: water within radius is calmed; waves are cut by 20' in center and less towards the perimeter. |
spell name: AIR STOP (20' R) C | list name: wind law | level: 8 | realm: essence | type: magician base | spell class: f | duration: concentration | range: 100' | area of effect: 20' r | sourcebook: spell law |
description: stops all generalized air movement (e.g., wind) up to wind of 30 mph; cuts higher winds by 30 mph in a 20' r. |
spell name: IMPERSONATION VOICE | list name: guises | level: 8 | realm: essence | type: illusionist base | spell class: e | duration: 1 hour / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target has a limited illusion on himself that that allows him to sound like a specific person. the person can be impersonated with regards to voice. the person must have been observed for at least 1 minute of concentration. |
spell name: WAITING ILLUSION 3 | list name: illusion mastery | level: 8 | realm: essence | type: illusionist base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: spell law |
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound." |
spell name: SILENCE (50' R) | list name: sound molding | level: 8 | realm: essence | type: illusionist base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 50' r | sourcebook: spell law |
description: creates a 50' r area into and out of which sound cannot travel; if the point is on a mobile object or being, it will move witht he object/being; +25 to stalking attempts. |
spell name: WEAPON 2 | list name: enchanting ways | level: 8 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 weapon | sourcebook: spell law |
description: allows the caster to enchant a +10 bonus into a weapon. this spell must be cast every day for eight weeks for the weapon to be made. |
spell name: WORK STONE | list name: inorganic skills | level: 8 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: stone | sourcebook: spell law |
description: allows caster to work stone if , for some reason, he wishes to make a stone item. |
spell name: CHARGE ROD | list name: essence imbedding | level: 8 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows the caster to charge an essence rod. |
spell name: DODGING 3 * | list name: evasions | level: 8 | realm: essence | type: monk base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to "dodge"" three nonspell attacks (missile and melee); the attack must be frontal and receives a -50 modification." |
spell name: DARKVISION * | list name: monk's sense | level: 8 | realm: essence | type: monk base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can see 100' on a clear night as if it were day. this also works in most magically created darkness. |
spell name: STRENGTH 2 * | list name: body reins | level: 8 | realm: essence | type: monk base | spell class: p* | duration: 1 minute | range: self | area of effect: self | sourcebook: spell law |
description: doubles the caster's strength; in melee the caster does 2x normal concussive hits and increases his ob by 10. |
spell name: CLOTTING 3 C S * | list name: body renewal | level: 8 | realm: essence | type: monk base | spell class: hs | duration: concentration | range: self | area of effect: wound | sourcebook: spell law |
description: reduces caster's hits/round by three. after one hour of concentration the stoppage is permanent; if caster is unconscious this spell will act without concentration. |
spell name: LANDING TRUE * | list name: monk's bridge | level: 8 | realm: essence | type: monk base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to land safely in a fall up to 50'/lvl, and to take that distance off the severity of any longer fall. |
spell name: SHATTER | list name: matter disruption | level: 8 | realm: essence | type: evil magician base | spell class: f | duration: permanent | range: 10' | area of effect: 1 object | sourcebook: spell law |
description: causes 1 cu' of inorganic material to shatter into small pieces; all within 5' take an a impact critical, holder takes a c. |
spell name: SHADOW FORMS C | list name: darkness | level: 8 | realm: essence | type: evil magician base | spell class: e | duration: concentration | range: 100' | area of effect: illusion | sourcebook: spell law |
description: caster can create either the visual illusion of shadow figuires or real shadows (as many as the caster's level). |
spell name: SUMMONS 5 C | list name: dark summons | level: 8 | realm: essence | type: evil magician base | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: v | sourcebook: spell law |
description: caster can instantly summon a 5th level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). or five 1st level creatures for 1 minute or one 1st level creature for 5 minutes. if you multiply the levels, minutes and number of creatures, the result can not exceed five.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.). |
spell name: TRANSFERRAL | list name: soul destruction | level: 8 | realm: essence | type: sorcerer base | spell class: m | duration: varies | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target's "soul"" and the caster's ""soul"" are interchanged. the caster can operate at 50% of his normal activity in the body of the target. the target in the caster's body is inactive. the caster can cancel the spell at any time (takes 1 round), the target can only cancel the spell if he makes a successful rr (he gets one every 10 minutes). if either body is killed, both ""souls"" will be destroyed (as absolution)." |
spell name: DEHYDRATE (1 CU') | list name: fluid destruction | level: 8 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 cu' material | sourcebook: spell law |
description: removes all liquid (usually water) from one cu' of inanimate material. |
spell name: EARTH / MUD | list name: solid destruction | level: 8 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' | sourcebook: spell law |
description: changes 100 cu' of earth to soft mud; change is gradual and takes 3 rnds. |
spell name: FORGET | list name: mind destruction | level: 8 | realm: essence | type: sorcerer base | spell class: m | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target forgets a period of (1 min/lvl) of his past, as desired by the caster. |
spell name: DISRUPTION (50') | list name: flesh destruction | level: 8 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 50' | area of effect: 1 target | sourcebook: spell law |
description: the bones and tissues of the target's body are disrupted as if the target had fallen a long distance. if the target fails his rr by (1-10), he takes an "a"" impact, (11-20) = ""b""; (21-30) = ""c""; (31-40) = ""d""; (41-up) = ""e""." |
spell name: GAS TO AIR | list name: gas destruction | level: 8 | realm: essence | type: sorcerer base | spell class: f | duration: concentration | range: 100' | area of effect: 1 cu'/rnd | sourcebook: spell law |
description: changes any gas to oxygen permanently. this occurs at 1 cu'/rnd as long as the caster concentrates. |
spell name: ITEM VISION | list name: delving | level: 8 | realm: mentalism | type: open mentalism | spell class: i | duration: varies | range: touch | area of effect: 1 item | sourcebook: spell law |
description: gives significant details about an item's construction and purpose (not specific powers). |
spell name: DREAM 1 | list name: anticipations | level: 8 | realm: mentalism | type: open mentalism | spell class: i | duration: sleep | range: self | area of effect: self | sourcebook: spell law |
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night. |
spell name: AIM UNTRUE 1 * | list name: attack avoidance | level: 8 | realm: mentalism | type: open mentalism | spell class: f* | duration: - | range: 100' | area of effect: 1 missile | sourcebook: spell law |
description: caster can deflect any one missile that passes within 100' of him; this causes attack to automatically miss (missile must pass through caster's field of vision). |
spell name: PERCEIVE POWER (50'` 5' R) C | list name: detections | level: 8 | realm: mentalism | type: open mentalism | spell class: p | duration: 1 minute / level | range: 50' | area of effect: 1 area | sourcebook: spell law |
description: gives an estimate of power for any active spells, items, or persons(level); caster can concentrate on a 5' r area each round. |
spell name: ILLUSION 3 | list name: illusions | level: 8 | realm: mentalism | type: open mentalism | spell class: f | duration: 1 minute / level | range: 50' | area of effect: image | sourcebook: spell law |
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions." |
spell name: MUSCLE / TENDON REPAIR C * | list name: self healing | level: 8 | realm: mentalism | type: open mentalism | spell class: h* | duration: permanent | range: self | area of effect: wound | sourcebook: spell law |
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair cut or broken muscles or tendons. |
spell name: MIND SHIELD C | list name: spell resistance | level: 8 | realm: mentalism | type: open mentalism | spell class: d | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal mentalism attack rolls on the caster (base and elemental). if the caster performs no other actions during the round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll from the attack roll made against him. |
spell name: INNER WALL 2 | list name: mind mastery | level: 8 | realm: mentalism | type: closed mentalism | spell class: p | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster gets +10 bonus to his rr versus mind attacks. |
spell name: TOUCH | list name: sense mastery | level: 8 | realm: mentalism | type: closed mentalism | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster gains extreme tactile sensitivity. for example, caster might receive +25 to picking locks, disarming traps, opening secret doors, etc. and +50 to perception involving only touch, +25 to perception involving touch and other senses. |
spell name: WATER CORRIDOR (100'X3' X 10') | list name: liquid manipulation | level: 8 | realm: mentalism | type: closed mentalism | spell class: e | duration: concentration | range: 10' | area of effect: 100' x 3' x 10' | sourcebook: spell law |
description: creates a corridor through liquid up to 100' long, 3' wide, and 10' deep (must be open at top). |
spell name: UNFOG | list name: gas manipulation | level: 8 | realm: mentalism | type: closed mentalism | spell class: f | duration: permanent | range: 100' | area of effect: 50' r | sourcebook: spell law |
description: disperses all fog in a 50' radius. |
spell name: GASLUNGS | list name: shifting | level: 8 | realm: mentalism | type: closed mentalism | spell class: p | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can breathe any gas as normal air. |
spell name: STAYING 50 | list name: telekinesis | level: 8 | realm: mentalism | type: closed mentalism | spell class: f | duration: concentration | range: 100' | area of effect: 1 obj or person | sourcebook: spell law |
description: exerts 50 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction. |
spell name: LONGDIVE * | list name: movement | level: 8 | realm: mentalism | type: closed mentalism | spell class: f* | duration: | range: self | area of effect: self | sourcebook: spell law |
description: caster can safely dive up to 50'/lvl if water deep enough is present. |
spell name: LEAVING (300') | list name: mind's door | level: 8 | realm: mentalism | type: closed mentalism | spell class: f | duration: | range: self | area of effect: self | sourcebook: spell law |
description: caster teleports to a point up to 300' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not." |
spell name: HOLD KIND C | list name: mind control | level: 8 | realm: mentalism | type: mentalist base | spell class: m | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target is held to 25% of normal actions. |
spell name: VISION CONTROL C | list name: sense control | level: 8 | realm: mentalism | type: mentalist base | spell class: m | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: causes target to see whatever the caster desires. |
spell name: SHOCK B | list name: mind attack | level: 8 | realm: mentalism | type: mentalist base | spell class: m | duration: varies | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target takes an "b"" electricity critical strike." |
spell name: DIRECTION (1000' / LVL) | list name: presence | level: 8 | realm: mentalism | type: mentalist base | spell class: i | duration: | range: 1000'/lvl | area of effect: 1 mind | sourcebook: spell law |
description: caster gets direction to any unshielded mind which he has a mental pattern of from mind store. |
spell name: MIND MERGE (100') C | list name: mind merge | level: 8 | realm: mentalism | type: mentalist base | spell class: p | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: allows caster and target to interchange thoughts; if both are mentalism spell users then they can interchange power points. |
spell name: IRONSIGHT C | list name: true sight | level: 8 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can see through 1"/level of iron or steel." |
spell name: LONG EAR C | list name: true perception | level: 8 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: 10'/lvl | area of effect: 10' radius / level | sourcebook: spell law |
description: caster's point of hearingmay be moved up to 10'/level away (moves at 10'/round); he must be physically able to go there (e.g. he could not send his point of hearing through walls or closed doors). |
spell name: TRUTH C | list name: mind visions | level: 8 | realm: mentalism | type: seer base | spell class: i | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: caster knows when the target is lying. |
spell name: ANIMAL SENSE (300') C | list name: sense through others | level: 8 | realm: mentalism | type: seer base | spell class: p | duration: concentration | range: 300' | area of effect: 1 target | sourcebook: spell law |
description: caster can use all of the senses of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only). |
spell name: DREAM 2 | list name: future visions | level: 8 | realm: mentalism | type: seer base | spell class: i | duration: sleep | range: self | area of effect: self | sourcebook: spell law |
description: caster has up to two dreams relating to up to two topics decided upon just before retiring; limited to once per night. |
spell name: ARTERIAL REPAIR | list name: blood mastery | level: 8 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows caster to repair one damaged artery, including severed veins and arteries; target can't move (under own power) without reopening wound. a artery is a wound that bleeds at five hits/rnd or more when severed. |
spell name: MUSCLE REPAIR TRUE | list name: muscle mastery | level: 8 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 muscle | sourcebook: spell law |
description: allows caster to repair (not replace) one damaged muscle; recovery time instaneous. the operation takes one minute. |
spell name: MINOR FRACTURE REPAIR TRUE | list name: bone mastery | level: 8 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 fracture | sourcebook: spell law |
description: allows caster to repair s1mple fractures (not compound fractures, shatters, joint damage, etc.); one fracture per spell cast; recovery is instaneous. |
spell name: STUN RELIEF 3 * | list name: concussion mastery | level: 8 | realm: mentalism | type: lay healer base | spell class: h* | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: target is relieved of three round's worth of accumulated stun effects. |
spell name: MAJOR EAR REPAIR | list name: nerve and organ mastery | level: 8 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 ear | sourcebook: spell law |
description: the caster can repair any exterior and interior damage. hearing is restored in 1 to 10 days. note that complete replacement of the ear is an exception. |
spell name: MOLD NORMAL METAL | list name: prosthetics | level: 8 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: self | area of effect: metal | sourcebook: spell law |
description: confers metal working skills for making of artificial limb out of basic metals; skills last 1 day. this material requires four days of work. |
spell name: CALM SONG TRUE C | list name: controlling songs | level: 8 | realm: mentalism | type: bard base | spell class: m | duration: concentration (varies) | range: 50' | area of effect: 1 target | sourcebook: spell law |
description: target is calmed and can't take aggressive (offensive) action, while caster plays/sings (concentrates). after the caster stops playing / singing the effect will continue for the number of rounds the caster has already played / sung (e.g., if the caster sings for 3 rounds, then after he stops the target will remain affected for 3 more rounds). |
spell name: CRACKS CALL | list name: sound control | level: 8 | realm: mentalism | type: bard base | spell class: f | duration: permanent | range: 100' | area of effect: 10' x 10' x 10' | sourcebook: spell law |
description: certain sound waves will cause any previous cracks or flaws in solid inanimate material up to 1000 cu feet section to expand to their limit. |
spell name: SONG SOUNDING (3X) | list name: sound projection | level: 8 | realm: mentalism | type: bard base | spell class: f | duration: varies | range: self | area of effect: spell | sourcebook: spell law |
description: triples the range of a spell on the bard base list, controlling songs; must be caster just before that spell. |
spell name: ORIGINS | list name: item lore | level: 8 | realm: mentalism | type: bard base | spell class: i | duration: | range: touch | area of effect: 1 item | sourcebook: spell law |
description: gives the area of origin of the item, the race of the being who made it, and when it was made (within 100 years). |
spell name: TRAIT SUBVERSION 3 | list name: mind subversion | level: 8 | realm: mentalism | type: evil mentalist base | spell class: m | duration: 1 day / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: three of the target's personal traits is perverted; such traits might include: kindness, loyalty, thrift, cheefulness, reverence, etc. |
spell name: SUBJUGATION C | list name: mind domination | level: 8 | realm: mentalism | type: evil mentalist base | spell class: m | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target must obey the will of the caster. |
spell name: SPIN | list name: confusing ways | level: 8 | realm: mentalism | type: mystic base | spell class: f | duration: - | range: 50' | area of effect: 1 target | sourcebook: spell law |
description: target is spun about 180 degrees, taking 1 round per 10 failure to recover. |
spell name: DISPLACEMENT 1 | list name: hiding | level: 8 | realm: mentalism | type: mystic base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster appears to be offset from where he really is. all attacks have no effect 10% of the time (no normal rrs). each time a foe misses him, the chance of "no effect for that foe goes down by 5%." |
spell name: CHANGING LUNGS | list name: mystical change | level: 8 | realm: mentalism | type: mystic base | spell class: p | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can breathe any air, water, and gas at will. |
spell name: CALM WATER C | list name: liquid alteration | level: 8 | realm: mentalism | type: mystic base | spell class: f | duration: concentration | range: 10' | area of effect: 100' r | sourcebook: spell law |
description: all water within a 100' r is calmed: waves are cut by 20' in the center and less towards the perimeter. |
spell name: HEAT SOLID (50') C | list name: solid alteration | level: 8 | realm: mentalism | type: mystic base | spell class: f | duration: 24 hours | range: 50' | area of effect: 1 target | sourcebook: spell law |
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 500 degrees f at a rate of 1 cu'/round and 50 degrees f / round while the the caster concentrates. caster needs only touch the target when the spell is cast; caster is immune to heat. |
spell name: AIRWALL TRUE | list name: gas alteration | level: 8 | realm: mentalism | type: mystic base | spell class: e | duration: 1 minute / level | range: 100' | area of effect: 10' x 10' x 3' | sourcebook: spell law |
description: creates a 10' x 10' x 3' wall of dense air, cuts all attacks and movements through it by 50% (i.e., -50 to obs). |
spell name: MINOR DEATH RUNE | list name: bladerunes | level: 8 | realm: arcane | type: open arcane | spell class: f | duration: varies | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 1 |
description: this bladerune causes the item to act as an item of "slaying"" vs. a particular race or type of creature (chosen by caster when the bladerune was created). on any hit which acheives a appropriate critical result, the wielder is permitted an additional roll on the slaying table; the rune then fades." |
spell name: EARTHBLOOD'S AWARENESS * | list name: earthblood's ways | level: 8 | realm: arcane | type: open arcane | spell class: i | duration: 1 minute / level | range: in node | area of effect: 100' r/lvl | sourcebook: rolemaster companion 1 |
description: as earthpresence, plus a general knowledge of the actions fo each being within the earthnode (e.g., being is casting a spell but does not know what spell is being cast). |
spell name: LESSER WARDER | list name: entity mastery | level: 8 | realm: arcane | type: open arcane | spell class: f | duration: 1 year / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: to use this spell the caster must pay the level of the warder squared in gold pieces (for alchemical solutions). immediately the caster must instruc the warder concerning its charge (see c&t). |
spell name: SHIFT * | list name: ethereal mastery | level: 8 | realm: arcane | type: open arcane | spell class: f* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: when cast during any portion of a round, caster will shift away from this plane and back again almost instantly with the same orientation (facing). during the shift, he may move up to 2.5' per level from his original position. the caster may specify the distance and in which direction he wishes to move, but there is a 30% chance that the direction will be random. the caster will never materialize in solid material but will instead remain on the ethereal plane (see section 2.5 c1) for 1 to 100 rounds and then reappear in an open random area within 2.5' per level of his original position. all attacks directed against hi in his original position will miss except for area attacks which include the destination point as well as the original position. however, the caster always suffers at least -30 to orientation and activity after a blink (for attacks / maneuvers / etc.).this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis. |
spell name: FIREBLADE | list name: mana fires | level: 8 | realm: arcane | type: open arcane | spell class: f | duration: 1 round / level | range: 100' | area of effect: self | sourcebook: rolemaster companion 1 |
description: causes a broadsword shaped blade of fire to spring forth fromt he caster's empty hand. the caster may make melee attacks with it using his directed spell bonus (with an additional +20), doing damage on the firebolt chart with a +20 ob. normally, this "blade"" may not parry or be parried. the caster may throw the blade at any time (even on the round of casting); the thrown blade is treated like a normal firebolt (on magician base list: fire law)." |
spell name: CONTINGENCY | list name: spell coordination | level: 8 | realm: arcane | type: open arcane | spell class: u | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may store a contingency spell that is activated by any one condition specified when the spell is cast (e.g., falling, death, stunned, etc.). this does not count as a stored spell; other spells may be stored and cast while this effect remains dormant until triggered. only one contingency spell may be "stored"" at a time." |
spell name: BEASTLY TONGUES | list name: shapechanging ways | level: 8 | realm: arcane | type: open arcane | spell class: i | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows caster to understand and "speak"" the language of any one type of magical, legnedary or fabled beast that the caster has studied. some powerful beast types may receive an rr versus this spell (e.g., dragons, great eagles, unicorns, etc.)." |
spell name: MEDIUM ANIMAL RESTORATION | list name: animal mastery | level: 8 | realm: channeling | type: druid base | spell class: h | duration: permanent | range: touch | area of effect: 1 animal | sourcebook: rolemaster companion 1 |
description: caster may heal any non-fatal damage(s) in any animal 150 pounds or less or animals 10 lbs or less may have fatal damage(s) healed (does not restore soul). healing takes 1-600 minutes depending on severity. |
spell name: MASS ANIMAL CALMING | list name: druid's peace | level: 8 | realm: channeling | type: druid base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 1 animal/lvl | sourcebook: rolemaster companion 1 |
description: caster can calm a number of animals equal to his level. |
spell name: GREATER DRUIDSTAFF | list name: druidstaff | level: 8 | realm: channeling | type: druid base | spell class: f | duration: permanent | range: touch | area of effect: piece of wood | sourcebook: rolemaster companion 1 |
description: allows the caster to convert his lesser druidstaff or take a suitable piece of oak, ash, yew, elm, linden, or mallorn and form a druidstaff with these characteristics: +3 spell adder or x2 pp multipler, +15 quarterstaff, and it can be thrown as a spear using the range and range modifications of a javelin. attacks are resolved on the war mattack table |
spell name: STUDY FORM | list name: nature's forms | level: 8 | realm: channeling | type: druid base | spell class: i | duration: 1 minute | range: 5'/lvl | area of effect: 1 beast | sourcebook: rolemaster companion 1 |
description: caster studies and memorizes the form and structure of one type of animal or plant for later use with the spells on this list. |
spell name: PLANT GROWTH (X3) | list name: tree mastery | level: 8 | realm: channeling | type: druid base | spell class: f | duration: permanent | range: touch | area of effect: plant | sourcebook: rolemaster companion 1 |
description: allows caster to triple the potential size of any one plant; when fully mature the plant will achieve triple its normal size. |
spell name: DARKVISION | list name: distractions | level: 8 | realm: mentalism | type: nightblade base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can see 100' on a clear night as if it were day. this also works in magically created darkness (utterdark). |
spell name: IMPERSONATION FACADE | list name: phantom's face | level: 8 | realm: mentalism | type: nightblade base | spell class: e | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: target has a limited illusion on himself that that allows him to look like any specific person within 20% of his own size. the illusion moves as the caster moves. the person must have been studied. |
spell name: LONG DIVE * | list name: phantom movements | level: 8 | realm: mentalism | type: nightblade base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can safely dive up to 50' per level if water deep enough is present. |
spell name: BODY WEAPONRY | list name: adrenal focus | level: 8 | realm: mentalism | type: nightblade base | spell class: u | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: this spell hardens the caster's hands and feet so that the cater may either use an adrenal focus spell to attack on the mace table or use normal martial arts striking with a mace "weapon kata"" (no -20 modification), see arms law section 11.71." |
spell name: CUT REPAIR 3 * | list name: holy warrior | level: 8 | realm: channeling | type: paladin base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: allows caster to totally repair a bleeding wound(s) of up to 3 hits per round. |
spell name: REMOVE CURSE | list name: spell breaker | level: 8 | realm: channeling | type: paladin base | spell class: f | duration: 1 minute / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: cancels a curse if the curse fails a rr; the curse's level is the level of its original caster. if the curse is not cancelled, the caster of this spell may not try again until he has gained another level of experience. |
spell name: DEDICATION V | list name: ceremonies | level: 8 | realm: channeling | type: closed channeling | spell class: p | duration: permanent | range: 10'/lvl | area of effect: 1 event | sourcebook: rolemaster companion 1 |
description: puts the blessing of the caster's church and deity on an important event. |
spell name: DISSOCIATION | list name: familiar's law | level: 8 | realm: essence | type: closed essence | spell class: m | duration: permanent | range: touch | area of effect: 1 familiar | sourcebook: rolemaster companion 1 |
description: caster may discontinue his relationship with a familiar without incurring any penalty. |
spell name: GUARDIAN ATTACK 3 | list name: guardian ways | level: 8 | realm: channeling | type: closed channeling | spell class: f | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster gets a +30 ob modification for melee or missile combat against the appropriate "enemies""." |
spell name: ENCHANT 2 | list name: alchemical preparations | level: 8 | realm: essence | type: alchemist base | spell class: f | duration: 4 hours | range: 1' | area of effect: 1 cu' | sourcebook: rolemaster companion 1 |
description: allows the caster to reduce a substance's aif (see list desc.) form 2 to 1 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 4 hours. |
spell name: DIAGNOSIS | list name: midwifery | level: 8 | realm: channeling | type: closed channeling | spell class: i | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: caster receives information concerning patient's body and necessary care though he does not receive by this spell the tools or spells perhaps required. stages of gestation, gender and general health of the infant, condition of the mother are given. |
spell name: UNWARD 3 | list name: warding ways | level: 8 | realm: mentalism | type: open mentalism | spell class: f | duration: permanent | range: 10' | area of effect: 1 object | sourcebook: rolemaster companion 1 |
description: caster can remove one ward 3. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used. |
spell name: WORK ORGANIC | list name: constructing ways | level: 8 | realm: essence | type: delver base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: rolemaster companion 1 |
description: allows caster to work ordinary organic material; leather, bone, etc. |
spell name: COLD ANALYSIS | list name: delving law | level: 8 | realm: essence | type: delver base | spell class: i | duration: 1 minute / level | range: 100' | area of effect: line of sight | sourcebook: rolemaster companion 1 |
description: gives nature and origin of natural ice, frost, snow, etc.,. and when and how worked snow was obtained and worked. |
spell name: MANNISH VOLUME TRUE | list name: mannish ways | level: 8 | realm: essence | type: delver base | spell class: i* | duration: - | range: 1' | area of effect: | sourcebook: rolemaster companion 1 |
description: caster can tell all dimensions of an object (weight, length, volume, distance). |
spell name: TELEKINESIS (25 LBS) | list name: material transport | level: 8 | realm: essence | type: delver base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: | sourcebook: rolemaster companion 1 |
description: can move on object, up to 25 pounds in mass, 1 foot/second with no acceleration. living beings or items in contact with a living being get a rr based on the living beings level. if the caster stops concentration before the duration is up, the object remains stationary. |
spell name: UNSYMBOL 2 | list name: symbol embedding | level: 8 | realm: essence | type: delver base | spell class: f | duration: permanent | range: 10' | area of effect: 1 symbol | sourcebook: rolemaster companion 1 |
description: the caster can remove one 2nd level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level). |
spell name: DEAD SPIRIT BINDING 4 | list name: animate dead | level: 8 | realm: essence/channeling | type: necromancer base | spell class: fm | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster can bind a 4th level dead spirit to a dead body. the spirit will animate the body in three rounds and become a 4th level undead. |
spell name: LIFESTEALING 4 * | list name: death mastery | level: 8 | realm: essence/channeling | type: necromancer base | spell class: m* | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target loses part of its life essence, 4 life levels. |
spell name: FOG OF DARKNESS | list name: dark law | level: 8 | realm: essence/channeling | type: necromancer base | spell class: e | duration: 1 round / level | range: 100' | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: creates a fog of concentrated dark in a 10' r which delivers an "a"" cold critical to those who pass through it. it moves with the wind." |
spell name: FORCE INFORMATION 5 | list name: commune | level: 8 | realm: essence/channeling | type: necromancer base | spell class: m | duration: 1 question | range: 10' | area of effect: 1 spirit | sourcebook: rolemaster companion 2 |
description: forces a 5th level dead spirit or aware undead to answer one yes or no question. chance of success is 5% per level of spirit or undead. |
spell name: SUMMON DEAD 5 | list name: summon dead | level: 8 | realm: essence/channeling | type: necromancer base | spell class: fm | duration: 1 round / level | range: 10' | area of effect: 1- 5 spirits | sourcebook: rolemaster companion 2 |
description: summons the spirit(s) of one who has died. five 1st level spirits, one 5th level spirit or any combination of 5 spirits or levels may be summoned. if the body has been cremated, the spirit can be summoned anywhere. otherwise, the spirit must be summoned at the place the body was interred. the spirit stays 1 round, that then can leave and is uncontrolled. |
spell name: MASTER UNDEAD 4 * | list name: undead mastery | level: 8 | realm: essence/channeling | type: necromancer base | spell class: f* | duration: 10 minutes / level | range: 100' | area of effect: 1 undead | sourcebook: rolemaster companion 2 |
description: caster can control up to four levels of undead without concentrating. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level. |
spell name: CHANGELING 4 | list name: changeling | level: 8 | realm: channeling/mentalism | type: warlock base | spell class: fm | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows two options on type a one on type b listing to be used. this spell affects any target. |
spell name: SCRYING GUARDIAN 1 | list name: scrying guard | level: 8 | realm: channeling/mentalism | type: warlock base | spell class: fd | duration: until dead | range: | area of effect: 1 subject | sourcebook: rolemaster companion 2 |
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +50. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering a "c"" impact critical upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him ""c"" impact criticals (1/round), or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time." |
spell name: NERVE IMPAIR 3 | list name: doom's law | level: 8 | realm: channeling/mentalism | type: warlock base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target is at -15 for all actions due to his nervous system being damaged. target also suffers an "b"" electricity critical." |
spell name: DEATH'S VISION 2 | list name: visions of doom | level: 8 | realm: channeling/mentalism | type: warlock base | spell class: i | duration: 2 visions | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target receives two visions from the past. the visions must be associated with a death scene which has happended in the vicinity of the target in the past. |
spell name: GLARE 3 (HOLD KIND) | list name: evil eye | level: 8 | realm: channeling/mentalism | type: warlock base | spell class: m | duration: 10 minutes / level | range: 50' | area of effect: 1target | sourcebook: rolemaster companion 2 |
description: humaniod target is held to 25% of normal action. |
spell name: CURSE OF RAVENOUS HUNGER | list name: revenging law | level: 8 | realm: channeling/mentalism | type: warlock base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target will eat until he passes out if theres is that much food. target will put on 1 to 3 pounds each month. target just cannot satidfy his hunger, wanting more and more. |
spell name: WAITING ILLUSION 2 | list name: glamours | level: 8 | realm: essence/channeling | type: witch base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: rolemaster companion 2 |
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound." |
spell name: STONEWALL | list name: earth mastery | level: 8 | realm: essence/channeling | type: witch base | spell class: e | duration: 1 minute / level | range: 100' | area of effect: 10' x 10' x v | sourcebook: rolemaster companion 2 |
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole). |
spell name: PLANT LOCATION | list name: natures mastery | level: 8 | realm: essence/channeling | type: witch base | spell class: i | duration: 1 minute / level | range: 1 mile | area of effect: 1 plant | sourcebook: rolemaster companion 2 |
description: caster can locate members of any one species of plant or he can find out what species are in the area. |
spell name: CHARGE ROD | list name: candle magic | level: 8 | realm: essence/channeling | type: witch base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: rolemaster companion 2 |
description: allows the caster to charge a candle as a rod. |
spell name: POTION 3 | list name: potion magic | level: 8 | realm: essence/channeling | type: witch base | spell class: f | duration: 24 hours | range: self | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows caster to make one dose of a potion that can have a 1st to 3rd level spell imbedded in it. |
spell name: GREATER DEMONIC CONTACT | list name: conjuring ways | level: 8 | realm: essence/channeling | type: witch base | spell class: e | duration: 2 rounds | range: 10' | area of effect: 1 demon | sourcebook: rolemaster companion 2 |
description: caster contacts a demon. roll for type: (01-60) type 3, (61-85) type 4, (86-95) type 5, (96-100) type 6. if the demon is not "forced"" (i.e. one of the force spells this list) the demon will leave and the caster suffers one of the following effects. first make a 1-100 roll and add 10 times the demon's type - if (01-90) roll on the spell failure table (attack section); if (91-up) effect depends on the ""force"" spell intended: force analysis = lose item, force information = coma (same # of weeks as demon type), force search = quest (gm discretion)." |
spell name: POWER CIRCLE STRENGTH | list name: circles of power | level: 8 | realm: essence | type: conjuror base | spell class: fm | duration: varies | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: all within the area of effect must resist or gain +1/1% of failure to their strength modifier. this will last for 1 min/lvl of the caster. |
spell name: PROT. CIRCLE VS. EFREETI/DJINN | list name: circles of protection | level: 8 | realm: essence | type: conjuror base | spell class: fd | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: when cast and a proper "circle"" is drawn, all efreeti and djinn of all types in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""." |
spell name: SPIRIT SUMMONS 5 | list name: circles of summoning | level: 8 | realm: essence | type: conjuror base | spell class: fm | duration: varies | range: | area of effect: v | sourcebook: rolemaster companion 2 |
description: caster can summon up to five levels of spirits which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the spirits need not follow instructions unless controlled or mastered. the caster may only summon the spirits of the dead, and they need not speak with him unless the proper converse spell has been caster. the caster may not summon a specific spirit unless that spirit's true name is known and used. |
spell name: FORCE SEARCH 3 * | list name: demon mastery | level: 8 | realm: essence | type: conjuror base | spell class: m* | duration: varies | range: 10' | area of effect: 1 demon | sourcebook: rolemaster companion 2 |
description: forces a type 1 to 3 demon who is present (or contacted) to conduct a search for a specific person, place, or thing. the demon searches but not on our plane of existance. the chance of a demon successfully completing the search is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times five, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled." |
spell name: FEEL MIRAGE | list name: recreations | level: 8 | realm: mentalism | type: sage base | spell class: e | duration: 10 minutes / level | range: 100' | area of effect: image | sourcebook: rolemaster companion 2 |
description: all objects and surfaces in a 10' r can be made to feel differently than they really are. the feel aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then feel. striking an object or surface will cancel the spell for that object or surface only. |
spell name: LIGHT ANALYSIS | list name: analysis | level: 8 | realm: mentalism | type: sage base | spell class: i | duration: - | range: 10' | area of effect: self | sourcebook: rolemaster companion 2 |
description: gives nature and origin of natural light as well as when and how worked light was obtained and worked. |
spell name: REVITALIZE MANUSCRIPT 1 | list name: lore's master | level: 8 | realm: mentalism | type: sage base | spell class: f | duration: permanent | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 2 |
description: allows caster to reduce the effects of time upon a given book, scroll, or parchment (and similiar objects) one year per caster's level. this spell also will repair all damage to the manuscript towards restoring it to it's proper condition; including rips, tears, puctures, stains, crush damage, ink spills, water and heat damage, cracks, binding problems, etc. although it will not replace missing pages, it will replace basic binding and covers. magical manuscripts may also be revitialized, though this spell will not restore power or spells (active or inactive - it will restore spell knowledge inscripted) to the manuscript. |
spell name: MIND'S LORE 3 | list name: absorb knowledge | level: 8 | realm: mentalism | type: sage base | spell class: m | duration: 1 round / level | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster can scan the target's mind; and receive up to 30% of the target's knowledge (conscious and unconscious) concerning one very specific topic. the 30% chance should be rolled for each piece of information that the target knows. |
spell name: TALE OF FEAR | list name: weave tale | level: 8 | realm: mentalism | type: sage base | spell class: m | duration: varies | range: 10'/lvl | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows the caster to tell a tale of horror and terror, generating massive fear on the part of the audience. this last for as long as the caster is concentrating and for the same duration after the caster stops speaking. |
spell name: PAIN POWER WORD * | list name: words of power | level: 8 | realm: essence | type: runemaster base | spell class: m* | duration: | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target loses 50% of remaining concussion hits. |
spell name: PROTECTION CIRCLE VS. ESSENCE | list name: circle mastery | level: 8 | realm: essence | type: runemaster base | spell class: fd | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: when cast and a proper "circle"" is drawn, all essence attack rolls in the area of effect act at a negative modifier (view list desc.). this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""." |
spell name: GLYPH 4 | list name: glyph law | level: 8 | realm: essence | type: runemaster base | spell class: i | duration: 10 minutes / level | range: touch | area of effect: 10' r/lvl | sourcebook: rolemaster companion 2 |
description: allows caster to "trace"" a glowing visible 4th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern." |
spell name: WARDING 3 | list name: warding law | level: 8 | realm: essence | type: runemaster base | spell class: f | duration: 24 hours | range: touch | area of effect: v | sourcebook: rolemaster companion 2 |
description: allows the caster to "set"" a 3rd level spell which is triggered when the warding system is broken." |
spell name: CHARGE WAND | list name: sigil / runes imbedding | level: 8 | realm: essence | type: runemaster base | spell class: f | duration: 24 hours | range: self | area of effect: touch | sourcebook: rolemaster companion 2 |
description: allows the caster to charge an essence wand. |
spell name: RUNE 4 | list name: rune law | level: 8 | realm: essence | type: runemaster base | spell class: f | duration: until cast | range: touch | area of effect: 1 rune paper | sourcebook: rolemaster companion 2 |
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 4th level spells. the paper can be reused. the rune can be set to affect the reader. |
spell name: ANIMAL MASTER 2 * | list name: animal ways | level: 8 | realm: channeling | type: shaman base | spell class: m* | duration: permanent | range: 10' | area of effect: 2 animals | sourcebook: rolemaster companion 2 |
description: caster may master two animals which will then do his bidding (assuming it can understand him when he communicates with it via animal speech). the animal will remain "mastered"" until it ismore than 100'/lvl from him or out of sight (whichever is further). in either case, it will carry out the last command given it." |
spell name: SUMMON DEAD 10 | list name: spirit summoning | level: 8 | realm: channeling | type: shaman base | spell class: fm | duration: 1 minute / level | range: 100'/lvl | area of effect: v | sourcebook: rolemaster companion 2 |
description: theis spell allows the caster to summon the spirits of the dead in the spell range (referenced to the place of death), up to 10 levels of spirits. the spirit will come to the caster's immediate vicinity (10' r) and will obey and not attack the caster for 3 rounds. aftet this, the dead spirit is free to do as it pleases within the spell radius unless spirit bound. at no time is the dead spirit constrained to communicate unless the appropriate converse spell has been cast. |
spell name: SPIRIT HEALING 2 | list name: spirit healing | level: 8 | realm: channeling | type: shaman base | spell class: h | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows the caster to heal 3-30 hits of damage on the spirit. |
spell name: CONVERSE 5 | list name: spirit mastery | level: 8 | realm: channeling | type: shaman base | spell class: i | duration: 1 minute / level | range: self | area of effect: 5 levels | sourcebook: rolemaster companion 2 |
description: this allows the caster to communicate with 5 levels spirit(s). the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking. |
spell name: PAST VISIONS 2 | list name: visions | level: 8 | realm: channeling | type: shaman base | spell class: i | duration: varies | range: touch | area of effect: item or place | sourcebook: rolemaster companion 2 |
description: caster gets a vision up to one hour/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates. |
spell name: SPIRIT TRAVEL 2 | list name: trances | level: 8 | realm: channeling | type: shaman base | spell class: mf | duration: 5 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: the caster may remove his spirit to the spirit world with this spell. for the duration of this spell, he may cast any spells he chooses, including additional spirit travel spells. he may engage in spirit combat with spirits or other casters. however, it he loses such a combat on the spirit world, he may be ejected out of the spirit world at the victor's discretion. if he wishes, he may opt to have his own bound spirits accompany him, but these spirits must those bound on the spirit world, for they may not cross over without the aid of a summoning spell. the caster's totem spirit is the exception to this, able to cross over at the caster's discretion. when returning to his body, the caster is at -75 for three rounds. this spell does not allow access to other planes. |
spell name: CALL BOND | list name: animal bonding | level: 8 | realm: essence | type: beastmaster base | spell class: fm | duration: - | range: 1000'/lvl | area of effect: 1 animal | sourcebook: rolemaster companion 2 |
description: caster can call (summon) his bonded animal (of his choice if more then one) which will then try and come to him. |
spell name: BLADETURN 1 * | list name: combat enhancement | level: 8 | realm: essence | type: beastmaster base | spell class: f* | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster can turn any one melee attack that passes within 100' of him; causing 100 to be subtracted from the melee attack (weapon must pass through caster's field of vision, no ambushes). |
spell name: LONGJUMP 2 * | list name: movement enhancement | level: 8 | realm: essence | type: beastmaster base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: the caster may jump, from any pace, up to 75' long and or 30' high. this includes a safe landing. |
spell name: FAR SENSE 1 | list name: sense enhancement | level: 8 | realm: essence | type: beastmaster base | spell class: u | duration: 1 minute / level | range: 50'/lvl | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set one sense of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills. |
spell name: ANIMAL EMPATHY C | list name: animal control | level: 8 | realm: essence | type: beastmaster base | spell class: i | duration: concentration | range: 100' | area of effect: animal | sourcebook: rolemaster companion 2 |
description: caster can understand and/or visualize the thoughts and emotions of any one animal. |
spell name: CALM 4 | list name: calm spirits | level: 8 | realm: essence | type: beastmaster base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 4 targets | sourcebook: rolemaster companion 2 |
description: targets will take no aggressive/offensive action, and will fight only if attacked. |
spell name: TELEKINESIS 2 | list name: mind's touch | level: 8 | realm: essence | type: warrior mage base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: can move one object up to five lbs./level in mass at a rate of one foot per level per second, with no acceleration. living creatures get a normal rr. if the caster stops concentrating on the target it remains stationary in it's last position as if stayed. |
spell name: FIRE BOLT | list name: elemental ways | level: 8 | realm: essence | type: warrior mage base | spell class: e | duration: | range: 5'/lvl | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table. |
spell name: BLADETURN 1 * | list name: combat enhancement | level: 8 | realm: essence | type: warrior mage base | spell class: f* | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster can turn any one melee attack that passes within 100' of him; causing 100 to be subtracted from the melee attack (weapon must pass through caster's field of vision, no ambushes). |
spell name: LONGJUMP 2 * | list name: movement enhancement | level: 8 | realm: essence | type: warrior mage base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: the caster may jump, from any pace, up to 75' long and or 30' high. this includes a safe landing. |
spell name: FAR SENSE 1 | list name: sense enhancement | level: 8 | realm: essence | type: warrior mage base | spell class: u | duration: 1 minute / level | range: 50'/lvl | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set one sense of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills. |
spell name: DEADLY DANCE 2 . | list name: deadly dances | level: 8 | realm: channeling | type: dervish base | spell class: u. | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to use martial arts in conjuction with any dance, gaining an additional +20 bonus to martial arts attacks. this spell will last the duration of the combat and reflects the special non-magical combat capabilities of the caster who uses this list. (no power points required to cast.) |
spell name: BODY SHIFTING | list name: changing dances | level: 8 | realm: channeling | type: dervish base | spell class: f | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster may cause his entire body to shift into the sahpe of any other humaniod race. |
spell name: VIBRATIONS 2 | list name: teledance | level: 8 | realm: channeling | type: dervish base | spell class: f | duration: 1 round / level (concentration) | range: 10' r/lvl | area of effect: v | sourcebook: rolemaster companion 2 |
description: this spell causes any number of objects totalling up to 3 lb/lvl in mass to vibrate rapidly; if fragile, it may break (roll a rr). if it is an object held by a being the being must make a rr or funble it (each round). |
spell name: INTUITIVE DANCE 5 | list name: communing dances | level: 8 | realm: channeling | type: dervish base | spell class: i | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster gains a vision of what will happen in the next five minutes if he takes a specified action. |
spell name: PROTECTION PRAYER 2 | list name: shielding ways | level: 8 | realm: channeling | type: paladin base | spell class: d | duration: 1 minute / level | range: self | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: everyone "aligned"" to the caster (gm discretion) in a 10' r subtracts 10 from all elemental attack rolls and adds 10 to rrs versus spells." |
spell name: ATTACK +40 * | list name: arm's way | level: 8 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +40 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: HOLD KIND 1 | list name: inspirations | level: 8 | realm: channeling | type: paladin base | spell class: m | duration: concentration | range: 10'/lvl | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: holds one humanoid target to 25% action. |
spell name: RESIST DISEASE | list name: laying on hands | level: 8 | realm: channeling | type: paladin base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target gets an additional rr vs disease. |
spell name: DISEASE RESISTANCE 2 | list name: hand of cleansing | level: 8 | realm: channeling | type: paladin base | spell class: h | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target gets two additional rr vs. any disease(s). |
spell name: INTUITIONS 5 | list name: communion | level: 8 | realm: channeling | type: paladin base | spell class: i | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster gains a vision of what will happen in the next five minutes if he takes a specific action. |
spell name: HEALING (5-50) | list name: hand of healing | level: 8 | realm: channeling | type: paladin base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target is healed of 5-50 concussion hits. |
spell name: METALWALL | list name: metal lore | level: 8 | realm: arcane | type: open arcane | spell class: e | duration: 1 minute / level | range: 100' | area of effect: 10' x 10' x 1' | sourcebook: rolemaster companion 2 |
description: summons a metal wall up to 10' x 10' x 1'. must rest on a solid surface. |
spell name: STONE RUNNING | list name: stone lore | level: 8 | realm: arcane | type: open arcane | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target can run on stone surfaces up to 60 degrees as if he were on level ground. |
spell name: SPEED GROWTH | list name: wood shaping | level: 8 | realm: arcane | type: open arcane | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 plant | sourcebook: rolemaster companion 2 |
description: caster can increase speed of growth for any one species plant by 10x. |
spell name: CONTROL WEAK ELEMENTAL | list name: elemental summons | level: 8 | realm: essence | type: magician base | spell class: m* | duration: concentration | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: SIGHT GUARDIAN 1 | list name: guarded sight | level: 8 | realm: mentalism | type: seer base | spell class: fd | duration: until dead | range: | area of effect: 1 subject | sourcebook: rolemaster companion 2 |
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +50. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering a "c"" impact critical upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him ""c"" impact criticals (1/round), or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time." |
spell name: AIR WING 2 | list name: conveying ways | level: 8 | realm: essence | type: magician base | spell class: ef | duration: 10 minutes / level | range: 10' | area of effect: 1 elemental | sourcebook: rolemaster companion 2 |
description: summons an air elemental in the shape of a giant eagle. it can carry up to 500 lbs at a maximum speed of 40 mph (approx. 300'/rnd). the air wing has 150 hits and will not fight. it obeys the caster. |
spell name: STARLIGHT | list name: starlights | level: 8 | realm: channeling | type: astrologer base | spell class: e | duration: 10 minutes / level | range: 5'/lvl r | area of effect: | sourcebook: rolemaster companion 1 |
description: the caster causes the area within the radius to glow with soft light from the stars. indoors or out, the full starry sky will be visible to those within the radius. if the area outside of the spell effect is more brightly lit than the area within the radius, the affected area will appear to be immersed in shadow or fog from the outside. |
spell name: GLAMOUR | list name: lesser illusions | level: 8 | realm: essence | type: open essence | spell class: e | duration: 1 day / level | range: 10'/lvl | area of effect: 1 object | sourcebook: rolemaster companion 1 |
description: this illusory spell effects one inanimate object of up to 10 pounds/lvl. the spell alters the feel, look, and shape of an object, concealing its true nature. if the item is magical then the llusion can alter the power level of the object by 1 lvl/caster's lvl. if a being makes a successful rr against the illusion he will know that the item is disguised but he will not discover the true nature of the item. if the being resists by 25 + the being will know the true nature of the object. if the being makes his rr by 50+ the illusion is dispelled if the being desires. |
spell name: FACADES 2 | list name: disguise mastery | level: 8 | realm: mentalism | type: montebanc base | spell class: e | duration: 1 hour / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: a limited illusion that allows the caster to look like any humanoid figure within 20% of his own size. this illusion may include sounds and voices. |
spell name: THOUGHTS | list name: beguiling ways | level: 8 | realm: mentalism | type: montebanc base | spell class: im | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: caster receives surface thoughts form target; if target makes his rr by more than 25 he realizes what is happening; caster can concentrate on one target each round. |
spell name: ORIGINS | list name: appraisals | level: 8 | realm: mentalism | type: montebanc base | spell class: i | duration: - | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 3 |
description: gives the area of origin of the item, the race of the being who made it, and when it was made (within 100 years). |
spell name: ILLUSIONS 3 | list name: lesser illusions | level: 8 | realm: mentalism | type: montebanc base | spell class: f | duration: 1 minute / level | range: 50' | area of effect: image | sourcebook: rolemaster companion 3 |
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions." |
spell name: VAMPERIC STRIKE 2 | list name: chaotic weapons | level: 8 | realm: channeling | type: chaotic lord base | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 blade | sourcebook: rolemaster companion 3 |
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target takes 1d10 concussion hits each round as long as the target is within 300' of the blade. in order to stay within this range, the blade will drag itself towards the target at 25'/rnd. any target killed by a vamperic strike weapon has a 2%/lvl chance of becoming a vampire." |
spell name: POWER-METAMORPHOSIS TYPING | list name: metamorphose | level: 8 | realm: channeling | type: moon mage base | spell class: i | duration: | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: allows the caster to analyze a power form (e.g., how the target handles essence, channeling, mentalism, etc.) which he may use later with power-metamorphosing. |
spell name: MOON DROPS + | list name: moon mastery | level: 8 | realm: channeling | type: moon mage base | spell class: f+ | duration: 1 round | range: 100' | area of effect: 10' r | sourcebook: rolemaster companion 3 |
description: allows the caster to create a small, sudden storm of "moon drops"" (i.e., hail stones), giving each target in the area an ""a"" impact critical." |
spell name: MOOD SETTING 3 | list name: moon madness | level: 8 | realm: channeling | type: moon mage base | spell class: m | duration: 1 round / level | range: 50' | area of effect: 3 targets | sourcebook: rolemaster companion 3 |
description: the caster can choose the mood of the targets (e.g., grief, shame, bashfulness, dirty, sad, glad, hungry, thirsty, joy, etc.). |
spell name: ARMORING PLATE | list name: noble armor | level: 8 | realm: mentalism | type: noble warrior base | spell class: f | duration: 1 minute / level | range: touch | area of effect: cloth | sourcebook: rolemaster companion 3 |
description: allows the caster to increase the armor protection of soft leather armors (at 5 - 8) by +12 in armor type (i.e., at 5 would be at 17, at 8 would be at 20). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities. |
spell name: LESSER ELEMENTAL WEAPON | list name: noble weapons | level: 8 | realm: mentalism | type: noble warrior base | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 3 |
description: when the weapon delivers its next critical strike, it will deliver an "a"" elemental critical in addition to the normal critical. caster choses elemental type (e.g., fire elemenatal yields heat criticals, ice elemental yields cold criticals; water elemental yields impact criticals, etc.)." |
spell name: TEXT ANALYSIS 3 | list name: analyses | level: 8 | realm: channeling | type: sleuth base | spell class: i | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster can read text written in an unknown language, everything but implications is known (e.g., answers to riddles are notknown automatically). |
spell name: DETECT MOTIVE | list name: sleuth's senses | level: 8 | realm: channeling | type: sleuth base | spell class: p | duration: 1 minute / level | range: self | area of effect: 1 being | sourcebook: rolemaster companion 3 |
description: allows caster to determine the target's motives. |
spell name: UNLOCK 3 | list name: escaping ways | level: 8 | realm: channeling | type: sleuth base | spell class: f | duration: | range: 1'/lvl | area of effect: 1 lock | sourcebook: rolemaster companion 3 |
description: caster can cause any "routine"" to ""extremely hard"" complexity locks he can see (within range) to be locked and there is is a chance such a lock will unlock: routine (70%), easy (60%), light (50%), medium (40%), hard (30%), very hard (20%), extremely hard (10%)." |
spell name: ANTICIPATION * | list name: time's sense | level: 8 | realm: channeling | type: sleuth base | spell class: i* | duration: | range: 100' | area of effect: being | sourcebook: rolemaster companion 3 |
description: predicts the most probable action of a being in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell). |
spell name: BLEED | list name: power words | level: 8 | realm: essence/channeling | type: magus base | spell class: f | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: rr mod -20 teh caster may cause a living target to bleed (if applicable). teh target begins to bleed through his skin at a rate of 1 hit point / 5% failure each round. the duration of the effect depends on the degree to which the target failed: roll 1 ten sided die / 5% failure for the number of rounds the target suffers the loss. the caster may will the process to top prematurely. example: if a target fails by 33, he will lose 7 hits / rnd for a number of rnds equal to the total rolls of 7 ten sided dice. |
spell name: SYMBOL / UNSYMBOL 3 | list name: runes & symbols | level: 8 | realm: essence/channeling | type: magus base | spell class: f | duration: permanent | range: 10' | area of effect: 1 large stone | sourcebook: rolemaster companion 3 |
description: caster can emplace one 1st to 3rd level spell on any non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.unsymbol - the caster can remove one symbol 3. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level). |
spell name: FEAR | list name: signs of power | level: 8 | realm: essence/channeling | type: magus base | spell class: f | duration: varies | range: touch | area of effect: 1 imm. surface | sourcebook: rolemaster companion 3 |
description: (rr mod: -20) this sign affects the target triggering the sign with fear. the target will flee the place of the sign for 1 minute per 5% failure. |
spell name: LINGUISTICS 5 | list name: linguistics | level: 8 | realm: essence/channeling | type: magus base | spell class: pi | duration: permanent | range: self | area of effect: | sourcebook: rolemaster companion 3 |
description: if the caster has a book-length piece of written material, he may learn the written form of a languare to rank 5 by concentrating on the written material for 24 hours. if the caster has a speaker of the languare available who knows the langage to at least rank 3, the caster can learn the language (spoken form) to skill rank 5 by touching the being and concentrating for 24 hours. note: the gm may wish to limit this by requiring the caster to allocate one development point (i.e., expend one dp when his next level is reached) every time this spell is successfully used. |
spell name: EMOTE | list name: command words | level: 8 | realm: essence/channeling | type: magus base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: caster causes the target to experience one specified emotion. |
spell name: RUNE OF PARRY | list name: spirit runes | level: 8 | realm: essence/channeling | type: magus base | spell class: f | duration: permanent | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 3 |
description: a being wielding an item with this rune may add +50 to his db in any round in which he performs only defensive actions (e.g., no attacks, spells, maneuvers, etc.). |
spell name: LOCATE MAJOR CRYSTAL LOCALITY | list name: crystal power | level: 8 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: concentration | range: 10'/lvl | area of effect: 50' r | sourcebook: rolemaster companion 3 |
description: allows the caster to locate a major crystal locality. minor crystal locality is an area which serves as a x3 power point multiplier for the caster as long as he is within the locality. area is normally loaded with crystal's of the caster's color alignment. |
spell name: ENCHANT EARTH 4 | list name: deep earth healing | level: 8 | realm: essence/channeling | type: crystal mage base | spell class: hf | duration: 24 hours | range: touch | area of effect: 1 cu' | sourcebook: rolemaster companion 3 |
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made)deep earth dust- heals 1-10 concussion hits (4)deep earth clay- stops bleeding (#) (4)- heals muscle damage (3)deep earth oil- heals 1st degree burn or frost damage (3)- heals 2nd degree burn damage (2) - heals 3rd degree burn damage (1) deep earth mud- heals minor fracture (#) (2)- heals major fracture (#) (1)deep earth water- doubles healing rate (1) |
spell name: CRYSTAL PORTAL 3 | list name: crystal magic | level: 8 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 1 round / level | range: touch | area of effect: v | sourcebook: rolemaster companion 3 |
description: opens a portal between two crystals. portal is 3' x 6' x 100', through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell. |
spell name: DREAM 2 | list name: deep earth commune | level: 8 | realm: essence/channeling | type: crystal mage base | spell class: i | duration: duration of sleep | range: self | area of effect: 2 topics | sourcebook: rolemaster companion 3 |
description: caster has up to two dreams relating to up to two topics decided upon just before retiring. |
spell name: CRYSTAL STRENGTH TRUE | list name: crystal mastery | level: 8 | realm: essence/channeling | type: crystal mage base | spell class: u | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: gives the caster +15 strength and +15 constitution bonuses. |
spell name: HEAT ARMOR | list name: fiery ways | level: 8 | realm: essence/channeling | type: crystal mage base | spell class: d | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target is totally protected from all natural heat; and modifies spells involving heat by 20. |
spell name: LIGHT 5 | list name: brilliance magic | level: 8 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 50' r | sourcebook: rolemaster companion 3 |
description: lights a 50' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. |
spell name: CRYSTAL RUNE 3 | list name: crystal runestone | level: 8 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: until cast | range: touch | area of effect: crystal facet | sourcebook: rolemaster companion 3 |
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-3rd level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades." |
spell name: DREAM 3 | list name: dream law | level: 8 | realm: essence/channeling/mentalism | type: dream lord base | spell class: fm | duration: varies | range: 100' | area of effect: 3 targets | sourcebook: rolemaster companion 3 |
description: 3 targets have dreams relating to a topic decided upon by the caster at the time the spell was casted. the dream occurs during the target's next sleep/meditation period. the dream will not be horrifying; if that result is desired use a nightmare spell. |
spell name: SUBSTANCES 1 | list name: dream lore | level: 8 | realm: essence/channeling/mentalism | type: dream lord base | spell class: u | duration: 1 day / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: allows the caster to slow down the metabolism of the target's body for the duration of the spell. target's body does not require nourishment for the duration of the spell at which time normal aging process once again takes over. this spell by it's vary nature only works while the target is in the dream world (the source of nourishment that keeps the body alive) and consciousness voids this spell. |
spell name: DREAM STATE 2 | list name: dream state | level: 8 | realm: essence/channeling/mentalism | type: dream lord base | spell class: f | duration: 10 minutes / level | range: 20' | area of effect: varies | sourcebook: rolemaster companion 3 |
description: allows the caster to create an item or object (nonliving) which has +10 bonus. bonus is only useable in the dream world in which the item was created. this spell allows the caster, who has entered a dream world through non-physical means, to create items that will function normally within the dream world. |
spell name: WEATHER PREDICTION | list name: way of the navigator | level: 8 | realm: channeling | type: arcane navigator base | spell class: i | duration: | range: 10 miles / level | area of effect: self | sourcebook: rolemaster companion 3 |
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 24 hour period |
spell name: CHARM ANIMAL | list name: allurement | level: 8 | realm: arcane | type: arcane coven base | spell class: m | duration: 1 hour / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: one animal believes the caster is a good friend. |
spell name: CLEANING 2 | list name: household magic | level: 8 | realm: arcane | type: arcane coven base | spell class: f | duration: | range: 200' | area of effect: 20' x 10' x 10' | sourcebook: rolemaster companion 3 |
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected." |
spell name: WALL OF WATER | list name: barrier ways | level: 8 | realm: arcane | type: arcane coven base | spell class: e | duration: 1 minute / level (concentration) | range: 50' | area of effect: 10' x 10' x 1' | sourcebook: rolemaster companion 3 |
description: creates a wall of water; cuts movement and attacks through it by 80%. |
spell name: BREW EUPHORICS / NARCOTICS | list name: brewing lore | level: 8 | realm: arcane | type: arcane coven base | spell class: u | duration: 1 hour | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: allows caster may extract the essence of a euphoric or narcotic herb (e.g., rumareth, breldiar, grapeleaf, arunya, brorkwilb, galenas, etc.). |
spell name: WATER PRODUCTION 2 | list name: hearth magic | level: 8 | realm: arcane | type: arcane coven base | spell class: f | duration: permanent | range: 10' | area of effect: 2 rations | sourcebook: rolemaster companion 3 |
description: caster can produce sufficient water in any available receptacle to supply any person for two person-days (2 rations). |
spell name: BERGUNDY CANDLE (INTOXICATION) | list name: wax magic | level: 8 | realm: arcane | type: arcane coven base | spell class: f | duration: 3 hours | range: self | area of effect: 1 candle | sourcebook: rolemaster companion 3 |
description: after casting an enchant wax spell on an undyed candle, the caster may create a candle of burgundy wax; the caster creates a candle which will intoxicate all nearby beings (in the same room or within 50' if outdoors). this intoxication takes the form of a cumulative +l/rnd to rrs and a -i/rnd to all other activities for each round spent in the presence of the burning candle, wearing off after a few hours; the maximum modification is 50. thus 50 rounds with a burning burgundy candle produces a +50 modifier to all rrs and a -50 modifier to all activities. this candle's effects are particularly insidious since the effects could easily be perceived as thoroughly enjoyable until the target is unable to safely move! |
spell name: MEND HORN / BONE / ETC | list name: mending ways | level: 8 | realm: arcane | type: arcane coven base | spell class: f | duration: permanent | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 3 |
description: mends multiple rips in a piece of hard animal substances. all components must be collected together (i.e., must be within 10'r). |
spell name: PLASMA BOLT | list name: plasma mastery | level: 8 | realm: arcane | type: open arcane | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: a bolt of plasma is shot from the palm of the caster; results are determined on the plasma bolt attack table. |
spell name: NETHER SUMMONS 1 | list name: nether mastery | level: 8 | realm: arcane | type: open arcane | spell class: fm | duration: 1 round / level (concentration) | range: 20' | area of effect: elemental | sourcebook: rolemaster companion 3 |
description: allows the caster to summon a nether elemental. the nether elemental will obey the caster, for one minute per level (provided the caster concentrates) and then the nether elemental vanishes back to the hether plane. treat as a fire servant that delivers nether criticals. |
spell name: SURVIVAL | list name: outer plane law | level: 8 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 hour | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster's metabolism is altered to accommodate the life-conditions of an alien plane. If these conditions are very different from those of the caster' s homeplane, they may require an Alien Form spell in order to survive them. |
spell name: ELEMENTAL ARMOR | list name: elemental travel | level: 8 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: caster is totally protected against any one element, he gets a +20 bonus on resistance rolls against it and attacks made against him receive a -10. |
spell name: ELEMENTAL MASTER 10 | list name: elemental summons | level: 8 | realm: essence/mentalism | type: astral traveller base | spell class: m | duration: 1 hour / level | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 10th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. THe caster can control the elemental without concentration; the elemental will obey caster until he dies, until he releases them, or until he gets out of range. At any one time, the caster cannot master more levels of elemental beings than his own level times five. Intelligent elemental beings will get a RR once a week. |
spell name: KNOWLEDGE 1 | list name: xeno lores | level: 8 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: For one question/tvpic, caster has the equivalent of skill rank 5 ( +25 bonus, no stats apply) in the appropriate lore/knowledge skill (see RMC1/ Tahble 11.5, p. 101). |
spell name: KISS OF BLINDING * | list name: kisses | level: 8 | realm: mentalism | type: houri base | spell class: M* | duration: 1 hour / 10 failure | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: the target is blind |
spell name: JEALOUSY | list name: influences | level: 8 | realm: mentalism | type: houri base | spell class: m | duration: 1 day / 5 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Target is extremdy jealous of a person chosen by caster. |
spell name: GREAT ATTENTION * | list name: alluring ways | level: 8 | realm: mentalism | type: houri base | spell class: m* | duration: 1 round | range: 30' radius | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: The attention of everyone in the area of effect will focus on the caster |
spell name: ENHANCE 1 | list name: houri's change | level: 8 | realm: mentalism | type: houri base | spell class: f | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: The caster can enhance her facial features, giving her an additional +5 to her Appearance bonus. |
spell name: GLAMOUR 2 | list name: illusion law | level: 8 | realm: essence/mentalism | type: enchanter base | spell class: M | duration: 1 minute / level | range: 100' | area of effect: 1 Target | sourcebook: rolemaster companion 4 |
description: By changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. With high level Glamour spells, one of the following options may be choosen: a) an extra sense may added with Mirage spells or b) the duration can be doubled or c) another reference point may be changed. The effects stays with the target for the spell duration. For example, a target could be Glamored to see all humans as rabbits. |
spell name: IMPERSONATION FACADE | list name: enchanting law | level: 8 | realm: essence/mentalism | type: enchanter base | spell class: E | duration: 1 hour / level | range: 10' | area of effect: 1 Target | sourcebook: rolemaster companion 4 |
description: Target has a limited illusion on himself that that allows him to look like a specific person. The person can be impersonated with regards to looks. The person must have been observed for at least 1 minute of concentration. |
spell name: MAJOR WEB | list name: arachnemancy | level: 8 | realm: essence | type: evil magician base | spell class: F | duration: 5 minutes / level | range: 50' | area of effect: 2 Targets | sourcebook: rolemaster companion 4 |
description: There are two ways of using this spell. The first is offensive - web strands shoot out of the caster's index finger at two targets. (Caster can "web"" two separate toargets or two targets together or one target to a non-mobile object (object gets no RR)). If the target fails an RR, the amount of his body that is covered in the web is equal to the percent of failure. For example, if a target fails his RR by 25, then 25% of his body is covered in webs. The portion of the body that is covered must be deterimed randomly by the GM. If a limb or limbs are covered, they cannot be used. Breaking the web requires a ""extremely hard"" static maneuver (modified by Strength bonus). The second way of using this spell is for the caster to use web strands to move (ropes to climb, swing from, etc.). Each round of duration, a 20' strand or two 10' strands can be produced that will support 200 lbs. One end will be sticky so that it will stick to ceilings and walls; the rest of the strand will not be stick so it may be climed, tied, etc. Alternately, the strand produced on a previous round may be extended by another 10' or 20'. This second option cannot be used offensively (the strands are too weak to take that much strain)." |
spell name: MAJOR MALLEABLE BODY | list name: foul changes 1 | level: 8 | realm: essence | type: evil magician base | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster's body becomes very malleable. Caster can stretch any part of his body up to six times its normal length. Parts of the body for the purposes of this spell are torso, arms, fingers, legs, and neck so that a person could stretch his legs, torso, and and fingers each three times their normal length to reach very high, etc. Since the caster's body is so malleable, Grapple attacks can be made with stretched body parts as an octopus would with its tentacles. Caster may make a medium grapple attack with an OB equal to his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). |
spell name: TONGUE TIES * | list name: foul changes 2 | level: 8 | realm: essence | type: evil magician base | spell class: f | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster is able to spit out of his mouth a 3' long tonguelike projectile that makes a Medium Grapple attack (OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties) as it wraps around the limbs, head, etc. of the target. Caster is able to spit one tongue tie for every three levels he has, but all must be spat out in the same round. |
spell name: SOWING TRUE | list name: enrichment | level: 8 | realm: essence | type: druid base | spell class: f | duration: 1 season | range: 10' / level | area of effect: 10' x 10' / level | sourcebook: rolemaster companion 4 |
description: Distributes seed evenly for maximum growth |
spell name: SOWING TRUE | list name: enrichment | level: 8 | realm: essence | type: animist base | spell class: f | duration: 1 season | range: 10' / level | area of effect: 10' x 10' / level | sourcebook: rolemaster companion 4 |
description: Distributes seed evenly for maximum growth |
spell name: TASAD | list name: pleasures | level: 8 | realm: essence/channeling/mentalism | type: open any | spell class: f | duration: 1 hour / level (varies) | range: 50' | area of effect: varies | sourcebook: rolemaster companion 4 |
description: Creates a magical energy "ball"" and two ""mallets;"" with which two players can play a game of physical prowess. The game consists of trying to hit the ball past an opponent and into a ""goal"" area. Maneuver rolls modified by Athletic Games skill bonuses can be made to determine the winner. The ball and mallets last up to an hour / level or until the game is over, which ever comes first." |
spell name: FARGRIP 10 | list name: mind's grip | level: 8 | realm: mentalism | type: open mentalism | spell class: f | duration: 1 minute / level | range: 50' | area of effect: varies | sourcebook: rolemaster companion 4 |
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 50'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand." |
spell name: TRUE POWER 1 | list name: weapon alterations | level: 8 | realm: essence | type: open essence | spell class: f | duration: 1 day / level | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 4 |
description: Gives one weapon a +5 magical bonus. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells). |
spell name: COUNTERSPELL 4 | list name: counterspells | level: 8 | realm: essence | type: closed essence | spell class: f | duration: 1 hour / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: When casting this spell on a target, the caster must specify up to four levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.). |
spell name: ACID MASS | list name: acid law | level: 8 | realm: arcane | type: open arcane | spell class: E | duration: 1 minute / level | range: 100' | area of effect: 5' radius | sourcebook: rolemaster companion 4 |
description: Creates a 5' R bubbling layer of acid that will coat an area. Any living creature in that area will take a "B"" Acid crit each round. The acid will eat through wood at 0.5""/rnd and stone and metal at 0.25""/rnd. It will continue to eat through all objects (e.g., floors, walls, etc.) until the duration runs out." |
spell name: WALL OF SONICS | list name: sonic law | level: 8 | realm: arcane | type: open arcane | spell class: E | duration: 1 minute / level | range: 10' | area of effect: 10' x 10' x 1' | sourcebook: rolemaster companion 4 |
description: Creates a 10' x 10' x 1' wall of sound energy. All passing through it take a "C"" Shock critical (RMC 3 12.6), if RMC 3 is unavailable, use Electricity critical (no RR)." |
spell name: CHAOS BOLT | list name: chaos mastery | level: 8 | realm: channeling | type: chaotic lord base | spell class: e | duration: - | range: 100' | area of effect: | sourcebook: rolemaster companion 4 |
description: This spell is intended for use by Chaotic Lords (RMC3 2.2.3). This spell fires a bolt of chaos (which soon after dissolves on its own) out of the caster's palm. The attack is resolved on the Plasma Bolt Attack Table (RMCIII 13.1) substituting physical alteration criticals or acid criticals (both in RMCIII, GM must decide which to use) rather than plasma criticals. An additional pair of spells identical to this spell but with longer ranges are "Chaos Bolt 300""' and ""Chaos Bolt 500'"" at 13th and 18th levels respectively." |
spell name: FIELD / UNFIELD 2 | list name: force master | level: 8 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 20' | area of effect: 1600 ft^2 | sourcebook: rolemaster companion 5 |
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, completely enshrouding the target depending on the version of this spell used. A maneuver roll with a difficulty modifier of -30 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell. |
spell name: FORCEWAVE 1 | list name: shockwaves | level: 8 | realm: essence | type: forcemage base | spell class: f | duration: | range: 100' | area of effect: 10' diameter cone | sourcebook: rolemaster companion 5 |
description: A cone of sonic energy erupts from the caster's hand. Targets must RR or be forced away from the caster 1 foot per 1% failure. The Shockwave does structural damage (See RMC5 Section 6.2). |
spell name: TRANSPORT | list name: gravity law | level: 8 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 50' | area of effect: 1 ft^3 / level | sourcebook: rolemaster companion 5 |
description: As Fly, except only nonliving targets are affected and flight is under the control of the caster. Caster can effect a volume equal to 1 ft^3 per level and 10x his level in pounds. Movement rate is 3MPH/level. |
spell name: WARP | list name: magnetic law | level: 8 | realm: essence | type: forcemage base | spell class: f | duration: | range: 50' | area of effect: 10' radius | sourcebook: rolemaster companion 5 |
description: Caster releases a field of super-strength, pulsating magnetic force against the target. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is warped, and attempts to continue to use the material are at a penalty equal to -1% / 1% failure. |
spell name: INSOMNIA | list name: chill of night | level: 8 | realm: channeling/mentalism | type: maleficant base | spell class: f | duration: varies | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Duration 24hr / 10% failure. Target has trouble sleeping. He will be at -25 for the duration of the period of insomnia. |
spell name: UNDEAD TALISMAN | list name: talismans | level: 8 | realm: channeling/mentalism | type: maleficant base | spell class: fd | duration: varies | range: touch | area of effect: 1 talisman | sourcebook: rolemaster companion 5 |
description: This talisman grants a bonus equal to the creator's level vs. all attacks made against him by undead The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day). |
spell name: DELAY 2 | list name: spell hand | level: 8 | realm: essence | type: wizard base | spell class: f | duration: next spell | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster increases the preparation time of the target's next spell by 2 rounds. For example, a Class I spell, which normally would only take 1 round to prepare and cast, would take 3 rounds; one to prepare and one to cast. Add 25% to caster's ESF for each preparation round ignored. |
spell name: IMPEDE 2 | list name: spell bane | level: 8 | realm: essence | type: wizard base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target's spells require 2x normal PPs to cast. Target is unaware of the drain until the spell is cast. |
spell name: NULLIFY DAILY ITEMS 1 | list name: spell dampening | level: 8 | realm: essence | type: wizard base | spell class: f | duration: 1 round / level | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: For this spell's duration, all of the target's Daily items are rendered unusable or ineffectual. After this spell ends, the item(s) once again become magical and usable. |
spell name: DISRUPTION | list name: spell guard | level: 8 | realm: essence | type: wizard base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target's bonus is scrambled to the point of occasional failure. Each time the target is required to make a RR, there is a 1% chance per level of the caster that the target's RR will completely fail. For example, an 8th level Wizard successfully attacks the target with Disruption. Each time the target attempts a RR, he must first roll to determine if his resistance will work at all. If the roll is 08 or less the target cannot resist the spell attack. The target must continue to check for his resistance until the spell duration expires. |
spell name: FIRESTAFF | list name: wizard staff | level: 8 | realm: essence | type: wizard base | spell class: fe | duration: | range: touch | area of effect: 1 staff | sourcebook: rolemaster companion 5 |
description: The caster causes a blast of flames to burst from the tip of his Wizardstaff. Treat this as a +20 Fire Bolt with a Range of 50'. |
spell name: CHARM 8 | list name: charmcraft | level: 8 | realm: essence | type: wizard base | spell class: f | duration: varies | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 5 |
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 8 can be set to guard against a spell of eigth level or lower. |
spell name: TATTOO 3 | list name: organism skills | level: 8 | realm: essence | type: wizard base | spell class: f | duration: 24 hours | range: touch | area of effect: self | sourcebook: rolemaster companion 5 |
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 3 must be at least four square inches, and can hold up to third level Runes or other effects. |
spell name: GATING WARD 1 | list name: perimeter wardings | level: 8 | realm: essence | type: wizard base | spell class: f | duration: permanent | range: touch | area of effect: v | sourcebook: rolemaster companion 5 |
description: If the gating spell fails to resist versus the level of the wardings it is dispelled and the caster goes nowhere. Note: Gating is defined as any of the teleport, leaving, gate, or long door spells. |
spell name: RESEAL | list name: structure wardings | level: 8 | realm: essence | type: wizard base | spell class: f | duration: permanent | range: touch | area of effect: v | sourcebook: rolemaster companion 5 |
description: Allows the caster to restore the wardings to a portion of a structure that has suffered major damaged. The section must be repaired by casting Reseal on the repairs each day. The repaired section will now have the same warding enchantments as the rest of the structure. |
spell name: LARGE PLANT RESUSCITATION | list name: palingenesis | level: 8 | realm: essence | type: wizard base | spell class: f | duration: 1 day | range: touch | area of effect: salts | sourcebook: rolemaster companion 5 |
description: Infusing the Essential Salts of a large sized plant in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the large plant to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated large plant Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms. |
spell name: HAWK SENSE | list name: beast's ways | level: 8 | realm: channeling | type: druid base | spell class: i | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster gains the visual acuity and range of a hawk (x4 human visual norms). |
spell name: SUMMON TYPE 4 INSECTS | list name: insect mastery | level: 8 | realm: channeling | type: druid base | spell class: fm | duration: 1 hour / level | range: 50' | area of effect: 100' radius | sourcebook: rolemaster companion 5 |
description: Caster summons 1-100 insects from the surrounding area. If no insects of the appropriate type are available, this spell has no effect. Caster has limited control over summoned insects. They will follow simple, one-word commands (e.g., eat, fly, etc.). |
spell name: SUMMON GROUP | list name: nature summons | level: 8 | realm: channeling | type: druid base | spell class: f | duration: 6-8 hours | range: 1 mile / level radius | area of effect: 1 group | sourcebook: rolemaster companion 5 |
description: Caster summons a specific group of animals which normally travel in groups, such as wolves or deer. The animals will then stay nearby for the duration of the spell. |
spell name: CONTROL TEMPERATURE | list name: weather mastery | level: 8 | realm: channeling | type: druid base | spell class: f | duration: 1 hour / level | range: 10' | area of effect: 50' radius | sourcebook: rolemaster companion 5 |
description: Allows caster to increase or decrease temperature by 1 degree/level. |
spell name: CONVEYANCE 2 | list name: conveyance | level: 8 | realm: mentalism | type: seer base | spell class: u | duration: 10 minutes / level | range: varies | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster's psyche leaves his body (which is inactive) and may travel at 1000' /minute. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. Caster can travel through solid matter at 1' / round. If the caster overstays the duration, he must make a RR (at -10) or die (attack level equals number of rounds overstayed). |
spell name: TRUESIGHT | list name: crystal law | level: 8 | realm: essence/mentalism | type: crystal mage base | spell class: fi | duration: 1 round / 2 levels | range: 100' | area of effect: 1 Crystal | sourcebook: rolemaster companion 5 |
description: Caster looks through a gem which was prepared by this spell and is allowed to see the following: any target with a Misfeel cast upon him, any target which is invisible, the trun form of any target which has been artificially altered (not targets with a natural shapechanging ability), targets that are cloaked in illusion, and targets in the ethereal plane. |
spell name: PROLONG 1 | list name: spirit manifestations | level: 8 | realm: channeling | type: shaman base | spell class: f | duration: 10 minutes / level | range: 50' | area of effect: one spirit | sourcebook: rolemaster companion 5 |
description: This spell extends the duration of any current spirit manifestation(s). This spell must be cast after the desired Manifest Spirit spell. |
spell name: ACID BALL | list name: corrosion mastery | level: 8 | realm: essence | type: evil magician base | spell class: E | duration: - | range: 100' | area of effect: 10' R | sourcebook: rolemaster companion 5 |
description: A ball of acid is shot from the caster's palm. Attack is resolved on the Fire Ball attack table, delivering Acid criticals (Companion 3). |
spell name: REMOVE WATER | list name: fisherman's way | level: 8 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 20' | area of effect: water | sourcebook: rolemaster companion 5 |
description: Caster can remove from his ship one gallon of water per level per second. The water is teleported 50' away in a direction and to a location of the caster's choosing. |
spell name: WATER RUNNING | list name: pirate's way | level: 8 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 round / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target can run on reasonably calm waters as if he were on level ground. If the water surface is turbulent, a Medium (+0) maneuver roll must be made every round the target moves. |
spell name: ETCH | list name: glass mastery | level: 8 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: touch | area of effect: area touched | sourcebook: rolemaster companion 5 |
description: Allows caster to etch glass (producing patterns normally only possible by the use of various corrosive acids and other dangerous chemicals) with the tip of his finger. |
spell name: RESUSCITATION | list name: surgeon's guide | level: 8 | realm: essence/channeling/mentalism | type: professional guild list | spell class: fh | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster revives patient after sudden lapse in bodily functions due to drowning, heart attack, shock, etc. Patient's bodily functions cannot have been lapsed for more than 1 minute / level of the caster. Body must have proper attention and causes of lapse must be removed. |
spell name: SPELL RANGE LINK | list name: combat link | level: 8 | realm: essence/channeling/mentalism | type: special list | spell class: u | duration: 10 minutes / level | range: link | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: This spells allow the target to cast a spell through the link (ignoring normal range and sight rules) onto the other members of the team. This even includes "touch"" spells (e.g. |
spell name: MANA MOLDING 3 | list name: mana molding | level: 8 | realm: essence/channeling/mentalism | type: special list | spell class: f | duration: varies | range: varies | area of effect: varies | sourcebook: rolemaster companion 5 |
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately third level in power. In effect, this spell is a very low-powered wish. |
spell name: TIME DRAIN 2 | list name: time law | level: 8 | realm: essence/channeling/mentalism | type: special list | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Duration of all target's spells is reduced by 40%. This applies to all spells currently functioning and those that are cast while this spell is active. |
spell name: TIME STORE | list name: time's master | level: 8 | realm: essence/channeling/mentalism | type: special list | spell class: f | duration: 1 hour / level | range: 10' | area of effect: 1 object | sourcebook: rolemaster companion 5 |
description: Caster can store an inorganic object weighing no more than one pound per level of the caster. The caster chooses at what time, within the duration of this spell, in the future or the past, the object will reappear, but only at the location at which it was stored. |
spell name: PHASE BAR | list name: space-time | level: 8 | realm: essence/channeling/mentalism | type: special list | spell class: f | duration: 1 round / level | range: 100' | area of effect: 50' radius | sourcebook: rolemaster companion 5 |
description: Caster prevents any temporal or spatial effects (teleport, gates, long doors, summonings, etc.) from occurring within the area of effect of this spell. Such effects must resist this spell with an additional modification to the RR of -30. |
spell name: FOCUS 2 | list name: amplifications | level: 8 | realm: arcane | type: open arcane | spell class: f | duration: 1 round / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target gains + 20 to any Static Maneuver and +10 to any Moving Maneuver. |
spell name: AURA SPREAD 1 | list name: Aura Magic | level: 8 | realm: arcane | type: open arcane | spell class: F | duration: 1 round / level | range: Self | area of effect: 5' R | sourcebook: rolemaster companion 5 |
description: The caster may extend the radius of his aura, bestowing the effects of any Defensive Aura or Aura Shroud spell upon all others within a 5' radius. |
spell name: FORCE TRUTH 2 | list name: spiritwrack | level: 8 | realm: arcane | type: open arcane | spell class: fm | duration: 1 hour | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge. |
spell name: BANISH 3 | list name: conjurations | level: 8 | realm: arcane | type: open arcane | spell class: fm | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster may banish an entity of a type which can be summoned by a Conjure 3 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50. |
spell name: LINK CRYSTAL | list name: crystal visions | level: 8 | realm: arcane | type: open arcane | spell class: f | duration: permanent | range: touch | area of effect: crystal | sourcebook: rolemaster companion 5 |
description: Allows caster to " link"" two or more enchanted crystals so that mental communications (or spell exchange) between the owners is possible. Must be cast on each crystal to be linked." |
spell name: NEXUS STORE | list name: node mastery | level: 8 | realm: arcane | type: open arcane | spell class: i | duration: 1 hour | range: self | area of effect: nexus | sourcebook: rolemaster companion 5 |
description: Caster memorizes the location of a Nexus if he is currently within one, and attunes himself to it for the purpose of employing the higher level spells from this list. |
spell name: NODETALK 2 | list name: earthfocus | level: 8 | realm: arcane | type: open arcane | spell class: m | duration: concentration | range: self | area of effect: 100 miles / level | sourcebook: rolemaster companion 5 |
description: Caster gains free 2-way telepathic communication with any intelligent being within any Earthnode he has stored. Unwilling targets gain a RR. |
spell name: CONTROL 1 | list name: node functions | level: 8 | realm: arcane | type: open arcane | spell class: f | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster subtracts his level from all ESF rolls for the duration of this spell. |
spell name: IMPEDIMENT 1 | list name: forcefields | level: 8 | realm: arcane | type: open arcane | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 wall | sourcebook: rolemaster companion 5 |
description: When cast in conjunction with any Force Armor, Encasement Field, or Force Wall , any physical attacks or attempts to pass through the force field inflict an additional 'A' Shock critical upon the attacker (RR applies for the critical). |
spell name: REFLECTIVE IMAGE | list name: light's creations | level: 8 | realm: arcane | type: open arcane | spell class: f | duration: concentration | range: 20' radius | area of effect: 20' radius | sourcebook: rolemaster companion 5 |
description: Creates multiple images of the caster equal to half the caster's level. These images cannot move and must be identical to each other. These images will seem real unless a RR is made modified by the caster's BAR modifier, or until touched. |
spell name: FOCUS 2 | list name: spell mastery | level: 8 | realm: arcane | type: open arcane | spell class: u | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: After casting this spell, the caster adds +20 to his next Attunement or Magic Ritual skill roll. |
spell name: LIGHTNING BLADE | list name: Mana Currents | level: 8 | realm: arcane | type: open arcane | spell class: E | duration: 1 round / level | range: 100' | area of effect: Self | sourcebook: rolemaster companion 5 |
description: Causes a broadsword shaped blade to spring forth from the caster's empty hand. The caster may make melee attacks with it using his Directed Spells skill bonus ( with an additional +20), doing damage on the Lightning bolt chart. Normally, this "blade"" can not parry or be parried. The caster may throw the blade at any time (even on the round of casting). The thrown blade is treated as a normal Lightning Bolt." |
spell name: STUNBLADE | list name: subdual ways | level: 8 | realm: arcane | type: open arcane | spell class: E | duration: 1 round / level | range: Self | area of effect: Self | sourcebook: rolemaster companion 5 |
description: Causes a broadsword shaped blade of energy to spring forth from the caster's empty hand. The caster may make melee attacks with it using his directed spell bonus (with an additional +20). The attack is resolved on the Dagger Table, except all criticals delivered are Shock critical, and instead of concussion hits, the Stunblade delivers roundsof stun (as Stun Bolt). Normally, this blade cannot parry or be parried. The caster may throw the blade at any time; the thrown blade is treated like a Stun Bolt. |
spell name: AMPLIFY 2 | list name: ephemeral enhancement | level: 8 | realm: arcane | type: open arcane | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Increases any single statistic of target by two point per four levels of the caster up to the statistic potential. |
spell name: MANEUVER II | list name: Combat Law | level: 8 | realm: essence/channeling/mentalism | type: Semi-Spell User Base | spell class: U* | duration: 2 rounds | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell gives the caster +20 to one combat related maneuver (i.e., outflanking the opponent-GM's discretion) per round for 2 rounds. |
spell name: ARMOR MANEUVER II | list name: Mystic Armor | level: 8 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to reduce the maneuver modifier due to armor type by 20. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties. |
spell name: CLOTTING | list name: Dragon Mastery | level: 8 | realm: Arcane | type: closed arcane | spell class: H | duration: concentration | range: touch | area of effect: 1 drake | sourcebook: rolemaster companion 7 |
description: Caster can staunch bleeding at a rate of 1 hit per round of concentration on the target drake. For 1 hour the target can move at no more than a walking pace and make no maneuver more difficult than Routine or bleeding will resume. |
spell name: SIGN EMPATHY | list name: Mage Sign | level: 8 | realm: Arcane | type: closed arcane | spell class: F | duration: as Sign | range: touch | area of effect: Sign | sourcebook: rolemaster companion 7 |
description: Allows caster to impart an emotion or vague feeling into his Sign. For example, he could add a feeling of fear to a message requesting aid. This spell can only be cast on one of the Caster's own Signs. |
spell name: DREAM I | list name: Will Breaker | level: 8 | realm: Arcane | type: closed arcane | spell class: M | duration: varies | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: During target's next sleep period, the mood/tone/ambiance of his dreams is pre-determined by the caster (caster sets one dominant theme of target's dreams, such as sadness, being lost, looking for something, humiliation, fear, etc.). This may necessitate Depression criticals or other adverse effects (GM's discretion). |
spell name: BUBBLE TONGUE | list name: Bubble Magic | level: 8 | realm: Channeling | type: closed channeling | spell class: F | duration: 1 round / level | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target's tongue is transformed into a bubble for duration of the spell; he is unable to speak. If the target bites down hard on his "tongue" before the end of the spell duration, or if the caster concentrates for 5 rounds, the bubble may burst, leaving the target without a tongue permanently. |
spell name: SNAKE BITE II | list name: Serpent Law | level: 8 | realm: Channeling | type: closed channeling | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster can bite his foes like a snake. When the spell is cast, he must specify which poison will be used. The poison can be any specific poison (venom) that has been previously memorized. Caster must specify which venom he plans to use when the spell is cast. Attack size is Small, using the skill "Snake Bite" (developed using the same cost of Spell Mastery and Ag and Qu as modifying stats. |
spell name: HOLD III (25%) | list name: The Chains | level: 8 | realm: Channeling | type: witch hunter base | spell class: F | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target is held to 25% normal action. |
spell name: DETECT UNHOLY | list name: The Eye | level: 8 | realm: Channeling | type: witch hunter base | spell class: I | duration: 1 minute / level | range: 100' | area of effect: self | sourcebook: rolemaster companion 7 |
description: Detects any item, consecrated ground or location, or other work of Channeling dedicated to any deity opposed and inimical to the caster's deity. Also, this spell will detect the "infidel" devotees of the opposed religion (if they are spellcasters). |
spell name: UNPAIN 50% | list name: The Fist | level: 8 | realm: Channeling | type: witch hunter base | spell class: S* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is able to sustain an additional 50% of his total concussion hits before passing out. Hits are still taken, and remain when the spell lapses. |
spell name: COMPEL TRUTH II | list name: The Question | level: 8 | realm: Channeling | type: witch hunter base | spell class: M | duration: 1 minute | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target must answer the caster's questions truthfully for 1 minute. |
spell name: REFLECT INVISIBLE | list name: Mirror Magic | level: 8 | realm: Essence | type: closed essence | spell class: F | duration: 10 minutes / level | range: 10' | area of effect: 1 mirror | sourcebook: rolemaster companion 7 |
description: When cast on an appropriate reflective surface, this spell enables viewers to see invisible objects in the area by looking into the mirror. This does not confer the power to see the objects when the viewer looks away from the mirror. |
spell name: AIR WALK | list name: Air Forms | level: 8 | realm: Essence | type: elementalist base | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may walk on air as if on solid ground. He may only move at normal walking pace and may gain altitude as if climbing a hill (GM's discretion for maneuver difficulty). |
spell name: DARKARMOR | list name: Dark Forms | level: 8 | realm: Essence | type: elementalist base | spell class: D | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is totally protected from the dark and adds +10 to RRs versus dark and -10 to darkfire attacks. |
spell name: STONESKIN II | list name: Earth Forms | level: 8 | realm: Essence | type: elementalist base | spell class: D | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Gives the caster AT 16 for the duration of the spell. |
spell name: HEATARMOR | list name: Fire Forms | level: 8 | realm: Essence | type: elementalist base | spell class: D | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is totally protected from all natural heat and adds +20 to RRs versus heat and -20 to elemental fire attacks. |
spell name: COLD ARMOR | list name: Ice Forms | level: 8 | realm: Essence | type: elementalist base | spell class: D | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is totally protected from all natural cold and adds +20 to RRs versus cold and -20 to elemental cold/ice attacks. |
spell name: LIGHTARMOR | list name: Light Forms | level: 8 | realm: Essence | type: elementalist base | spell class: D | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is totally protected from all natural light and electricity and adds +20 to RRs versus heat and -20 to elemental light/electricity attacks. |
spell name: WATER RUNNING | list name: Water Forms | level: 8 | realm: Essence | type: elementalist base | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster can move at 3x normal pace on the surface of water or similar liquids |
spell name: MANEUVER II | list name: Essence Wing | level: 8 | realm: Essence | type: open essence | spell class: F | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target gains a +20 to in-flight maneuvers. |
spell name: WATER BOLT | list name: Cup Magic | level: 8 | realm: Essence | type: tarotmage base | spell class: E | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: A bolt of water is shot from the caster's Tarot Cup; results are determined on the Water Bolt Table. The caster must point the mouth of the cup in the direction of his target. |
spell name: THE CHARIOT | list name: Major Arcana Magic | level: 8 | realm: Essence | type: tarotmage base | spell class: F | duration: varies | range: — | area of effect: — | sourcebook: rolemaster companion 7 |
description: Creates a 7th level male Fighter persona who fights from a chariot; he has the following statistics: Hits: 45; OB Broadsword, +50 (both in the chariot and on foot); AT 14(40). The chariot has two horses which do not fight, but have 100 hits each. The Charioteer has a high presence and projects a strong air of confidence and leadership, thus adding +10 to the morale of all allies. |
spell name: FOUR MAGIC | list name: Minor Arcana Magic | level: 8 | realm: Essence | type: tarotmage base | spell class: F | duration: 24 hours | range: 100' | area of effect: 1 querent | sourcebook: rolemaster companion 7 |
description: Affects the querent's spell casting or spell defense. Four of Rods: Perfected Work. Prevents the querent from fumbling spells cast with required preparation time. Halves the failure chance for spells requiring ESF. Four of Cups: Blended Pleasure. Delays the effects of a spell that has been successfully cast on the querent. Querent is aware of the type of spell which will affect him and he cannot keep the spell from working; but the spell effects are delayed 2 rounds. Four of Swords: Rest from Strife. Adds +5 to the querent's RRs. Four of Pentacles: Earthly Power. Adds +5 to the querent's BARs. |
spell name: PENTACLE PORTAL | list name: Pentacle Magic | level: 8 | realm: Essence | type: tarotmage base | spell class: F | duration: 1 round / level | range: — | area of effect: 3’R | sourcebook: rolemaster companion 7 |
description: Caster may open a round portal through a solid surface by placing his Tarot Pentacle in the center of the desired portal area and casting this spell. The portal can be up to 3' radius in width and 3' in depth. Once the portal has been closed, the caster will be able to retrieve the pentacle. |
spell name: FIRE ARMOR I | list name: Rod Magic | level: 8 | realm: Essence | type: tarotmage base | spell class: D | duration: 10 minutes / level | range: — | area of effect: self | sourcebook: rolemaster companion 7 |
description: Causes a "heat shield" to emanate from the caster's Tarot Rod, engulfing him in an invisible force field that protects him from natural heat up to 100°C and subtracts 30 from all heat/fire-based attacks. The caster need not hold the rod in his hand once the spell has been cast, but it must be kept on his person. |
spell name: DANCING BLADE | list name: Sword Magic | level: 8 | realm: Essence | type: tarotmage base | spell class: F | duration: 1 round / level concentration | range: 10' | area of effect: Tarot Sword | sourcebook: rolemaster companion 7 |
description: Allows the caster's Tarot Sword to leave his hand and attack a target up to 10' away. The sword has the same attack bonus as the caster. The caster must continue to concentrate while this spell is active; if he ceases concentration, the sword will hang motionless in the air. At the end of the spell duration, the sword drops to the ground if not already retrieved by the caster. |
spell name: STUMBLE I | list name: Dream Mists | level: 8 | realm: essence/channeling/mentalism | type: dream lord base | spell class: F | duration: - | range: — | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: RR Mod: +20 All with in the Dream Mist must make an RR every minute or be transported to a Dream World the caster has prepared. While in the Dream World, the target may attempt a Will check once per minute to return to the real world. In any event, the target returns to the real world when the Dream Mist dissipates. |
spell name: ENSHROUD | list name: Shadow Law | level: 8 | realm: essence/channeling | type: shadow mage base | spell class: E | duration: 1 round / level | range: 100' | area of effect: 10'R | sourcebook: rolemaster companion 7 |
description: Creates a fog of concentrated shadow in a 10' radius that delivers an ‘A' Depression critical to those who pass through it. It moves with the wind. |
spell name: SHADOWPORT II | list name: Shadow Port | level: 8 | realm: essence/channeling | type: shadow mage base | spell class: F | duration: - | range: 20 mi/lvl | area of effect: 2 targets | sourcebook: rolemaster companion 7 |
description: Transports 2 targets to a previously stored shadow within range. |
spell name: STASIS II | list name: Destructive Displacements | level: 8 | realm: essence | type: sorcerer base | spell class: F | duration: 1 minute / 10 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target is continually Displaced to his exact position, keeping him "out-of-phase," where he appears transparent or flickering. Since target constantly both materializes and dematerializes in the same place, he is effectively held in stasis. Target may not be harmed while in stasis. After the spell expires, target is once again free and as he was before placed in stasis. |
spell name: ATTACK +40 | list name: Battle Trance | level: 8 | realm: Mentalism | type: arms master base | spell class: F* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Adds a total of up to +40 for up to the next 8 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +40. |
spell name: SIEGE CRAFT II | list name: Commands | level: 8 | realm: Mentalism | type: arms master base | spell class: U | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Allows the caster a +20 bonus to his next Siege Engineering roll. |
spell name: PILLAGE & PLUNDER | list name: Encampments | level: 8 | realm: Mentalism | type: arms master base | spell class: I | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell gives the caster the location and approximate value of a defeated foe's treasure. This information is vague and general. For example, It might tell him there is 1,000 gp in the cellar but not that it is in a secret vault under a wine keg. This spell can only be used after the caster has defeated an opponent (to the victor go the spoils!). |
spell name: MASS FORCED MARCH | list name: Martial Law | level: 8 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 hour / level | range: 10' | area of effect: 1 target/lvl | sourcebook: rolemaster companion 7 |
description: This spell allows up to 1 target per level of caster to march at 2x base rate, with no exhaustion points spent, for the duration. If he stops, the spell is canceled. |
spell name: GREATER WARRIORBLADE | list name: Warrior Blade | level: 8 | realm: Mentalism | type: arms master base | spell class: F | duration: permanent | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: This spell turns a lesser Warriorblade into a greater Warriorblade with the following modifiers: +20 to hit, -2 to fumble range, and it functions as a +2 adder. |
spell name: ONE BODY | list name: Horseman's Way | level: 8 | realm: Mentalism | type: beastmaster base | spell class: S | duration: 1 minute / level | range: mounted | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: For the duration of this spell, every herb that the caster will use and curative spells affecting him will also affect his Horse Familiar. |
spell name: ENCHANTED ROPE III | list name: Magical Ropes | level: 8 | realm: Mentalism | type: closed mentalism | spell class: F | duration: 1 minute / level (concentration) | range: 50' | area of effect: 1 rope | sourcebook: rolemaster companion 7 |
description: Even without touching the rope, the caster can cause the rope to move up to its length in any direction and to tie itself in knots. This spell can also be used to attack a being (to try to bind target). Spell Mastery is used as an OB, and the attack is resolved as a Large Grapple attack. No concussion hits can be inflicted, only criticals. If foe has an edged weapon, may attempt to sever the rope: the rope's DB is +2 per level of caster, is treated as AT 1 and has 5 hits. Severing a rope immediately cancels the spell for this rope. If the caster ceases concentrating on the rope, it will remain motionless until concentration is resumed. |
spell name: UNDEAD FORM I | list name: Dark Shifting | level: 8 | realm: Mentalism | type: doppelganger base | spell class: F | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may assume form of a stored Type I or II Undead, within 3/4x to 2x his own mass. Caster only receives 25% of its supernatural abilities (e.g., a spectre's touch would only drain 5 Co every 2 rounds, etc.). |
spell name: LEAP | list name: Doppelganger Ways | level: 8 | realm: Mentalism | type: doppelganger base | spell class: F* | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may leap up to 5' per level laterally or 2' per level vertically in the round that the spell is cast. |
spell name: ELEMENTAL FORM I | list name: Inorganic Shifting | level: 8 | realm: Mentalism | type: doppelganger base | spell class: F | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may assume form of a stored Type A or B Elemental, within 3/4x to 2x his own mass. Caster receives 100% of its natural abilities. |
spell name: LIGHT BEAST FORM II | list name: Light Shifting | level: 8 | realm: Mentalism | type: doppelganger base | spell class: F | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may assume form of a stored Light Beast, within 1/20x to 40x his own mass. Caster only receives 50% of its supernatural abilities (e.g., a unicorn's horn would neutralize 50% of poisons within a 5' radius, etc.). |
spell name: PROBE MEMORY II | list name: Mental Shifting | level: 8 | realm: Mentalism | type: doppelganger base | spell class: I | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Allows caster to know the race, profession, and level of any Mind Typed individual when he was typed. Caster also knows which languages the target knew at that time, gets a general idea of what kinds of skills he had, and knows of some very strong memories (though he does not gain the ability to use them). |
spell name: ANIMAL FORM I | list name: Organic Shifting | level: 8 | realm: Mentalism | type: doppelganger base | spell class: F | duration: 24 hours | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may assume form of a stored animal, within 3/4x to 2x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.). |
spell name: PICK POCKET | list name: Fey Magic | level: 8 | realm: essence/channeling/mentalism | type: Special | spell class: FP•* | duration: - | range: touch | area of effect: target | sourcebook: rolemaster companion 7 |
description: Caster may remove one object from the target's person unless target makes an RR. If target makes his RR by more than 25, he knows of the attempt. |
spell name: LAIR GATE | list name: Heartfires | level: 8 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: - | range: 10 mile/lvl | area of effect: self | sourcebook: rolemaster companion 7 |
description: Allows instantaneous travel to lair. Lairguard must be cast and in effect before this spell can be used. |
spell name: SICKEN II | list name: Putrefactions | level: 8 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 day / 5 failure | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target subtracts 20 from all his die rolls for one day per 5% RR failure. |
spell name: WEB CONCENTRATE | list name: Spell Web | level: 8 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 10 minutes / level | range: link | area of effect: web | sourcebook: rolemaster companion 7 |
description: One concentration spell may be maintained by the Spellweb. The caster decides who receives the effect of the spell, and because it is supported by the Spellweb, no one has to concentrate on the spell. Only one Web Concentrate can be in effect at one time. |
spell name: SUBJUGATION | list name: Vampyric Magicks | level: 8 | realm: essence/channeling/mentalism | type: Special | spell class: M* | duration: concentration | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: RR Mod: -10 Target must obey the caster's commands. Any order which is completely alien to the target (e.g., suicide, blinding, etc.) allows him to make another RR. Caster must make eye contact with target. |
spell name: SIZE | list name: Arcane Gate | level: 8 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: 10'/lvl | area of effect: 1 gate | sourcebook: spell user's companion |
description: Caster is able to increase or decrease the size of any one gate. The size of the increase/decrease is equal to 1 square foot per level of the caster. |
spell name: CLOT | list name: Arcane Healing | level: 8 | realm: Arcane | type: closed arcane | spell class: H | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster may stop a number of hits/round equal to his level, (a 20th level caster could reduce bleeding by 20 hits/round). |
spell name: INFLUENCE | list name: Devious Ways | level: 8 | realm: Arcane | type: closed arcane | spell class: M | duration: - | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes target to be favorably disposed to your point of view if it is not totally alien to him. For example, Councilor Basel influences Councilor Morex, who was previously undecided, to vote Yea on the Regicide Issue. |
spell name: TYPE | list name: Experimentation Ways | level: 8 | realm: Arcane | type: closed arcane | spell class: I | duration: - | range: touch | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to determine type of element, compound, alloy, etc. by touching and examining it. Amounts of various elements in compound are not specified other than as being present. |
spell name: EARTH TO STONE | list name: Fortification Mastery | level: 8 | realm: Arcane | type: closed arcane | spell class: F | duration: permanent | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Changes up to 10 cubic foot per level of packed earth to stone. Change is gradual and occurs over three rounds. |
spell name: MASS SPEECH (100') | list name: Long Voice | level: 8 | realm: Arcane | type: closed arcane | spell class: I* | duration: concentration | range: 100' | area of effect: 1 being/lvl | sourcebook: spell user's companion |
description: Caster may mentally speak to a number of individuals (1/lvl) within range. Caster may selectively include or exclude certain targets. |
spell name: DISPEL CHANNELING | list name: Magic Defense | level: 8 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 round / level | range: 5'/lvl | area of effect: 1' R/lvl | sourcebook: spell user's companion |
description: Causes all active Channeling spells within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled. |
spell name: ELEMENTALISM PROTECTION | list name: Magic Defense | level: 8 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains +l/level to all RRs versus Elementalism (from the Elemental Companion). |
spell name: UNIFORM DOMAIN | list name: Magnetic Ways | level: 8 | realm: Arcane | type: closed arcane | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster alters the polarity of all molecules in an object, aligning the direction of their facing. This has the effect of magnetizing the object. |
spell name: MOLD SHAPE II | list name: Matter Manipulation | level: 8 | realm: Arcane | type: closed arcane | spell class: F | duration: 10 minutes / level | range: 10'/lvl | area of effect: 2 cu'/lvl | sourcebook: spell user's companion |
description: This will allow the caster to mold protoplasm into any shape desired. The form will not have motion or sound. The object must be solid and will take on the strength of stone. Final size depends on the amount of created protoplasm that is available. The caster may form 2x his level in cubic foot of protoplasm per round (i.e. a caster can create a small shape in less time than a giant shape.). At the end of the duration, the form will revert into the protoplasm from which it came. |
spell name: ANOMALY WARNING | list name: Planar Survival | level: 8 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is immediately warned, when travelling in an extra-planar manner such as Gating, Ethereally Travelling, etc. of any environmental danger that may affect him. For example, Gozer, the planar traveler, is about to step through a gate. The area he is about to enter appears safe and hospitable (to his present form). It is not. The instant any part of Gozer passes through the gate, he is warned that there is something wrong (not what is wrong, however). Assuming Gozer survives this small penetration into the new plane, he may attempt to discern what is incompatible between his form and the planar environment he is about to enter and, if possible, correct the mismatch. Once this spell is triggered, it must be recast. If a caster changes his form (to something with different environmental needs or tolerances) he must recast this spell with those differences in mind, else the Warning will not be accurate and will feed him potentially false information. |
spell name: VISION & VOICE | list name: Primitive Voice | level: 8 | realm: Arcane | type: closed arcane | spell class: I* | duration: concentration | range: 500' | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit. |
spell name: MAGIC MIND | list name: Realm Law | level: 8 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to power Psions with magic PPs or power magic spells with Psion Points. The special nature of this spell allows it to be cast with either Psion or magic PPs. |
spell name: COPY SOUND | list name: Replicating Ways | level: 8 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to stimulate his own aural nerves to exactly reproduce the sound experienced by a target. |
spell name: SLEEPER | list name: Ritual Mastery | level: 8 | realm: Arcane | type: closed arcane | spell class: F | duration: permanent | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster is able to cancel any ritual-created item after completion if it has been prepared with this spell. Normally a ritual-created object is permanent (non-cancellable) however, if this spell is incorporated into the ritual the item will always have a cancel option open to the caster. |
spell name: RNA PROTECTION | list name: Genetic Ways | level: 8 | realm: Channeling | type: animist base | spell class: F | duration: 1 day / level | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster may protect a target against mutation of any RNA or messenger RNA for the duration of this spell. |
spell name: GUARDED TEMPLE | list name: Holy Champion | level: 8 | realm: Channeling | type: cleric base | spell class: F | duration: 1 hour / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Creates a small building (up to 100 cubic foot per level) to house the Holy Champion while on campaign. The interior is unaffected by environmental conditions outside. The building has all the structural strength of a well-made wooden house. This prepared house acts as a shrine of the Champion's god. |
spell name: SHADOW | list name: Jihad | level: 8 | realm: Channeling | type: closed channeling | spell class: F* | duration: 1 minute / level | range: 10'/lvl | area of effect: 1 target/lvl | sourcebook: spell user's companion |
description: Caster and objects on his person appear to be a shadow and are therefore almost invisible in dark areas (e.g., in many situations this could be handled with a Stalking/Hiding bonus between 25 and 75). |
spell name: WEAKEN BOND | list name: Power Merge | level: 8 | realm: Channeling | type: closed channeling | spell class: I* | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: This spell will eliminate the first spell of any chain spell, and one random merged spell. In a Chain spell of Fire bolt, Fire bolt, lightning bolt, this spell will eliminate the first fire bolt of the chain. The target spell gets no RR. |
spell name: END | list name: Wyrd Mastery | level: 8 | realm: Channeling | type: closed channeling | spell class: S* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster causes any fate, divination, omen readings, etc. cast on him to fail. |
spell name: REPELLANT | list name: Survival Ways | level: 8 | realm: Channeling | type: druid base | spell class: F | duration: 10 minutes / level | range: self | area of effect: 5'R/lvl | sourcebook: spell user's companion |
description: Caster creates a field of energy, scent, taste etc. which repels one type of creature, such as a shark, insect, alligator, etc. |
spell name: STRICKEN | list name: Cruelty Ways | level: 8 | realm: Channeling | type: evil cleric base | spell class: M | duration: 1 round / level | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes any chosen stat to be reduced by up to 1/lvl of caster for the duration of the spell. This reduction may affect stat bonuses. |
spell name: ILL ESSENCE | list name: Dark Curses | level: 8 | realm: Channeling | type: evil cleric base | spell class: F | duration: until removed | range: 100' | area of effect: 1 target | sourcebook: spell user's companion |
description: One spell list that the target knows will have a +25 ESF penalty (caster's choice if he has a certain list in mind). |
spell name: ANIMATIVE GAS | list name: Animation Mastery | level: 8 | realm: Essence | type: alchemist base | spell class: F | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster may animate up to 1 cubic foot per level of any gas within range. Gas will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., wind, draft, etc.). Animated gas is possessed of Empathy and will attempt to complete simple commands given by the caster (commands may not involve more than 3 words) for the duration of the spell. A poisonous gas may attack any creature it is poisonous to by allowing itself to be breathed in by the creature. Gas has 5 hit points per level of caster who created it. Armor Type is 1 and DB is 1 per level of caster. |
spell name: UNITE | list name: Assimilation Mastery | level: 8 | realm: Essence | type: alchemist base | spell class: F | duration: varies | range: self | area of effect: 1 item | sourcebook: spell user's companion |
description: Caster 'absorbs' all magical energy from an item. Caster may use these powers once, as he desires, and they are then consumed. There is no limit to the amount of magical abilities, gained in this manner, that the caster may retain. These 'absorbed' abilities are not usable with other spells on this list, e.g., Assimilative Creation, Intangible Storage, etc. For example, a caster who drains a +20 sword of flying (allows flying 3x per day) would gain a +20 bonus that could be added to any one roll of the caster's choice as well as 3 'Flys' that he could also use as 3 separate Fly spells. Any item so drained is no longer magical. |
spell name: LIQUID BARRIER | list name: Barriers | level: 8 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster seals area against anything or anyone composed primarily of liquid such as water elemental, natural water, etc. This spell prevents normal entry/exit but not magical entry/exit. |
spell name: CREATE GLASS WINDOW | list name: Construction Ways | level: 8 | realm: Essence | type: closed essence | spell class: F | duration: permanent | range: 10 ft/lvl | area of effect: 100 lbs/lvl | sourcebook: spell user's companion |
description: Causes proper materials (sand, soda or potash, lime, etc.) to become glass (of any desired size). The amount of material that the caster may change into glass is 100 pounds per level of caster. |
spell name: INC. GAS FRICTION | list name: Friction Mastery | level: 8 | realm: Essence | type: closed essence | spell class: F | duration: 1 minute / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Allows caster to increase the friction between matter and an area of gas (up to 100 cubic feet per level) by up to 1 time per level of caster. At 8x this will have the effect of slowing anything or anyone passing through this area by half (as if they were moving through water). At 20x or above air friction will have the effect of holding anyone inside it immobile for the duration. |
spell name: SUBTRACT | list name: Matter Shaping | level: 8 | realm: Essence | type: closed essence | spell class: F | duration: permanent | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Allows caster to remove matter from a shape without upsetting the dynamics and/or balance of the object/material. This removed material may utilized for other purposes. Up to 1 % of present material may be removed per level of caster. |
spell name: RANGE INCREASE I | list name: Spell Enhancement II | level: 8 | realm: Essence | type: closed essence | spell class: U | duration: varies | range: self | area of effect: 1 spell | sourcebook: spell user's companion |
description: Makes a “self' spell into a “touch” spell. |
spell name: DENSE SKIN | list name: Sustain Body | level: 8 | realm: Essence | type: closed essence | spell class: F | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to alter the density of his skin to aid his survival in hostile environments. Caster is able to alter his armor type by 1 step per two levels of experience, thus at 8th level the caster could alter his skin to be AT 1, 2, 3, or 4. |
spell name: TYPE TRACE | list name: Trace Law | level: 8 | realm: Essence | type: closed essence | spell class: I | duration: - | range: 10'/lvl | area of effect: self | sourcebook: spell user's companion |
description: Informs caster of the exact type of a 'detected' trace. |
spell name: QUARTER STAFF | list name: Weapon Mastery | level: 8 | realm: Essence | type: closed essence | spell class: F* | duration: 1 round / level | range: 10' | area of effect: 1 weapon | sourcebook: spell user's companion |
description: Creates a Quarter Staff of force which may be used as a regular Quarter Staff for the duration. When spell is cast a Quarter Staff appears anywhere within range. |
spell name: PUSHING STRIKE | list name: Martial Mastery | level: 8 | realm: Essence | type: monk base | spell class: U* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster's next successful attack causes his enemy to make a RR or be forced backwards 1 foot per 2% failure. |
spell name: CHAIN | list name: Prison Law | level: 8 | realm: Essence | type: open essence | spell class: F | duration: 10 minutes / level | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Target (who fails a RR) is bound to a particular area (up to 1000 sq'/lvl) with 'mental chains' which cause the target to have inhibitions against leaving the designated area. If the target leaves this area, he will be at -1 to all actions per 100' distance from the area, until he returns to the area, the spell is canceled, or the duration expires. |
spell name: REJOINING | list name: Warrior's Blade | level: 8 | realm: Essence | type: open essence | spell class: F | duration: permanent | range: touch | area of effect: 1 blade | sourcebook: spell user's companion |
description: Caster can repair any damage to his weapon. Can rejoin a broken portion of up to 1 linear inch per level. |
spell name: DENT | list name: Rending Ways | level: 8 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster is able to dent any 'dent-able' material including any metal, boiled leather, wood laminates, etc. The 'dent' consists of displacing (denting) up to 5 cubic inches per level of caster in the material. This dent will not perforate the material. |
spell name: LOGISTICS | list name: Battle Law | level: 8 | realm: Mentalism | type: closed mentalism | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster uses data on troops, distances, terrain, etc. to plan for supplying campaigning army. All factors are considered, e.g., weather, hostile forces, time, transport. |
spell name: ACROBATICS | list name: Combat Reflexes | level: 8 | realm: Mentalism | type: closed mentalism | spell class: F* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to perform an acrobatic maneuver and recover, changing his facing if desired. For example, caster could perform an in-air flip with a half twist. |
spell name: THOUGHTLESS | list name: Mind Protection | level: 8 | realm: Mentalism | type: closed mentalism | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster's mind becomes essentially thoughtless for the purposes of determining mind reading attempts for the duration of this spell. |
spell name: MIND'S PROGRAM | list name: Mind's Refuge | level: 8 | realm: Mentalism | type: closed mentalism | spell class: U | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster programs a spell that his mind will execute if he fails any RR versus mental attack. |
spell name: REMOVE PERCEPTION | list name: Perception's Master | level: 8 | realm: Mentalism | type: closed mentalism | spell class: U | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster 'shuts off' one sense so that nothing is perceived by that sense. |
spell name: HYPERACTIVITY | list name: Psychosis Mastery | level: 8 | realm: Mentalism | type: evil mentalist base | spell class: M | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes target to be unable to remain still or quiet for more than one minute. Target must make a RR with SD as modifier (and a -25 to the roll) or make a noise, get up and move around etc. Anyone with this psychosis will be unable to have a Silence or Invisibility spell in effect at any time. They will do whatever is necessary to break the spell (subconsciously, of course). Anyone with this psychosis will have a +25 to any RR vs sleep or hold spells. |
spell name: LEND TAKEN | list name: Taking Ways | level: 8 | realm: Mentalism | type: evil mentalist base | spell class: F | duration: 1 day / level | range: touch | area of effect: 1 Taken | sourcebook: spell user's companion |
description: Allows caster to transfer control of one of his Taken (must be stored) to another. The person that the Taken is lent to must be of sufficient level to control the Taken (10th level if only one Taken is lent to him). More than one Taken may be lent to an individual if he is of sufficient level to handle all of them. For example, a 30th level character may be lent up to 3 Taken at any one time. |
spell name: CURE DISCOURAGEMENT | list name: Mind Healing | level: 8 | realm: Mentalism | type: lay healer base | spell class: H | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Allows caster to cure target of any effects of discouragement. |
spell name: SWIM | list name: Escaping Ways | level: 8 | realm: Mentalism | type: nightblade base | spell class: F | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to swim at normal walking pace. Caster is able to remain afloat in all but hurricane-type conditions. |
spell name: DOUBLE JOINTED | list name: Body Mastery | level: 8 | realm: Prosaic | type: open prosaic | spell class: U | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster's body becomes double-jointed. This provides caster with a +2/lvl bonus to his contortions skill, +1 per level to his acrobatics, and dance skills. |
spell name: FACIAL CHANGE | list name: Entertainment Law | level: 8 | realm: Prosaic | type: open prosaic | spell class: P | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to alter the appearance of his face to resemble someone else. |
spell name: MILL | list name: Farming Law | level: 8 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: touch | area of effect: 1 cu ft/lvl | sourcebook: spell user's companion |
description: Grinds grist into desired fineness, e.g., grits through flour. Caster is able to Mill 1 bushel/lvl. |
spell name: SEW | list name: Fashion Mastery | level: 8 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 hour / level(f) | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster is able to instantly fasten together any two pieces of cloth, leather, etc. with appropriate materials (thread, thongs, etc.). |
spell name: CARVE MOLD | list name: Forging Mastery | level: 8 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Causes a desired shape to be duplicated in receptive material (clay, plaster, brick, etc.). Shape is inverted (hollowed out). |
spell name: SEASON | list name: Gourmet Mastery | level: 8 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Alters the flavor of food within one container to any reasonable taste by simulating the effects of spices or seasonings upon the food. |
spell name: MASSAGE | list name: Grooming Mastery | level: 8 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Eases muscle tension and discomfort. Loosens stiff joints. Adds +5 to Agility bonus for duration. |
spell name: CLEAN WOUND | list name: Healing | level: 8 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Allows caster to remove any foreign material from a wound. |
spell name: DRY MANUSCRIPT | list name: Library Mastery | level: 8 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Allows caster to dry any moisture contained in one book, text, scroll, etc. |
spell name: SADDLE | list name: Livestock Ways | level: 8 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 hour / level | range: touch | area of effect: 1 animal | sourcebook: spell user's companion |
description: Allows caster to remain astride a riding animal (horse, mule, camel, etc.) as if he were using a saddle when one is not present. |
spell name: PICK | list name: Mining Law | level: 8 | realm: Prosaic | type: open prosaic | spell class: F | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to dig stone or earth utilizing the magic force as if it were a normal pick. This “magic” pick is controlled by the casters mind, and may additionally be used as a weapon (target gets RR). |
spell name: PERFECT PITCH | list name: Music Law | level: 8 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 minute / level | range: 10'/lvl | area of effect: 1 target/lvl | sourcebook: spell user's companion |
description: Caster may cause up to 1 target/lvl to have perfect pitch for the duration. Targets will produce perfect notes with no effort. Useful for vocal or instrumental uses. Caster must specify. |
spell name: LOCK/UNLOCK | list name: Pack Law | level: 8 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 lock | sourcebook: spell user's companion |
description: Caster is able to lock (or unlock) any normal lock. |
spell name: REPAIR SAIL | list name: Sailing Law | level: 8 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: 10'/lvl | area of effect: 1 tear | sourcebook: spell user's companion |
description: Allows caster to repair one tear in a cloth or canvas up to 1 foot/level in length. Sail is repaired to pre-tear condition. |
spell name: BOND | list name: Structure Law | level: 8 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 2 objects | sourcebook: spell user's companion |
description: Allows caster to affix or attach any two materials as he would with the appropriate glue. No glue is necessary, however. This bonding is subject to the same difficulties found when gluing with any normal substances, as it is still difficult to glue metal and leather etc. The breakage factor for this bond is 01-02. |
spell name: DETECT SHOPLIFTER | list name: Trade Law | level: 8 | realm: Prosaic | type: open prosaic | spell class: I | duration: permanent | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Warns caster that any chosen items have left shop without his permission. Caster must specify all items to be covered by this spell. Alarm may be audible or inaudible. |
spell name: GLOWING EYES | list name: Tricks of the Trade | level: 8 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to cause his eyes to glow any color desired (up to 1 candlepower for each eye). |
spell name: REPAIR CRACK | list name: Warrior Law | level: 8 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Repairs and restores wooden items to useful condition. Item repaired may be badly cracked and split, but not totally severed. If spell is cast regularly (daily) on an item, it's breakage factor adjusts upwards by +5%. |
spell name: DODGING III | list name: Body Discipline | level: 8 | realm: Psion | type: closed psion | spell class: F* | duration: 1 round | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to dodge up to 3 attacks (missile or melee). The attacks must be in caster's field of vision, and 50 are subtracted from them. |
spell name: GREAT MERGE | list name: Changing | level: 8 | realm: Psion | type: closed psion | spell class: P | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to merge (body +25 cm depth) into any solid material. Caster may turn while merged and view the outside. Caster is unable to pass through magical barriers. |
spell name: HIDING TRUE | list name: Concealment | level: 8 | realm: Psion | type: closed psion | spell class: M | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is truly invisible to all. Targets don't get a RR vs this effect. Caster must remain immobile, however. |
spell name: MASK PAIN | list name: Empath | level: 8 | realm: Psion | type: closed psion | spell class: SH* | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows the caster to absorb an additional 50% of his normal total hits before losing consciousness. |
spell name: VISUAL ILLUSION I | list name: Illusion | level: 8 | realm: Psion | type: closed psion | spell class: M | duration: 1 minute / level | range: 30 m | area of effect: 5 m R | sourcebook: spell user's companion |
description: Caster may create a three-dimensional illusion of up to 5 meters in radius. The illusion is very detailed and remains in place even when touched (or passed through). |
spell name: UNSTUN III | list name: Metabolic Control | level: 8 | realm: Psion | type: closed psion | spell class: H* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is relieved of up to three rounds of accumulated stun. |
spell name: UNCONSCIOUSNESS | list name: Mind Assault | level: 8 | realm: Psion | type: closed psion | spell class: M | duration: - | range: 30 m | area of effect: 1 target | sourcebook: spell user's companion |
description: Target falls into a state resembling natural sleep, he can be awakened, but is at -25 for the first 2 rounds afterwards. |
spell name: MIND COMPASS | list name: Mind Detection | level: 8 | realm: Psion | type: closed psion | spell class: I | duration: concentration | range: 300 m/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster gets direction to any unshielded Pattern Stored mind he desires. |
spell name: FALSE PATTERN | list name: Mind Discipline | level: 8 | realm: Psion | type: closed psion | spell class: P* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: This Psion is triggered any time someone attempts to Mind Pattern or Pattern Store the caster and fails to resist detection (with a 50 modification to the Pattemer/Storer's detriment). It generates a false mental pattern, different every time. Patterner/ Storer is unaware that he has taken a false pattern. |
spell name: FLASH BEHIND | list name: Mind in the Past | level: 8 | realm: Psion | type: closed psion | spell class: I | duration: concentration | range: touch | area of effect: self | sourcebook: spell user's companion |
description: Caster gets a 'flash' silent image of an event associated with a given item or place, up to 1 year in the past per level of the caster. Image is of a random, but relatively significant event. Flash is too quick for caster to make out more than most prominent persons or nearby objects. |
spell name: VACUUM | list name: Mind Over Matter | level: 8 | realm: Psion | type: closed psion | spell class: F | duration: - | range: 30 m | area of effect: 5 m R | sourcebook: spell user's companion |
description: Creates a 5 m radius near-perfect vacuum for an instant; all within the radius take a 'B' Impact critical as the air leaves, then returns implosively. |
spell name: MIND BLOCK | list name: Mind's Defense | level: 8 | realm: Psion | type: closed psion | spell class: D* | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster can shield his mind from probes (not attacks) as if he were twice his actual level. The caster must have this Psion cast before he is actually attacked. |
spell name: FAR VIEW | list name: Mind's Eye | level: 8 | realm: Psion | type: closed psion | spell class: P | duration: concentration | range: 3 m/lvl | area of effect: self | sourcebook: spell user's companion |
description: Caster's point of vision man be moved independently of him, but he would have to physically able to go there (e.g., the View cannot travel through solid objects, a closed door, etc.). |
spell name: FATE'S VISION | list name: Mind's Eye | level: 8 | realm: Psion | type: closed psion | spell class: I | duration: - | range: 3 m | area of effect: 1 target | sourcebook: spell user's companion |
description: If target of Psion is likely -as determined by the GM- to meet a violent death or near-death (assassination, heart attack, etc.) within 1 day, caster receives a monetary vision of the event, including the perpetrator (if any). |
spell name: TRUTH III | list name: Mind's Truth | level: 8 | realm: Psion | type: closed psion | spell class: I* | duration: 3 minutes | range: 10 m | area of effect: 3 statements | sourcebook: spell user's companion |
description: Caster is able to tell whether up to 3 statements are deliberate lies (within range and duration of spell). Also, target may make a RR (at -50) against lie detection with any Acting skill he might possess as a bonus. If the target succeeds in the RR, caster is uncertain, but is never fooled into believing that a lie is a truth. Caster must have at least 5 skill ranks in language being used. |
spell name: FAR VIEW | list name: Possession | level: 8 | realm: Psion | type: closed psion | spell class: M | duration: concentration | range: 30 m/lvl | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to 'view' a scene through another's eyes. With a pattern stored individual, the range is extended to 30 m/lvl. |
spell name: MIND'S HAND II | list name: Telekinetics | level: 8 | realm: Psion | type: closed psion | spell class: F | duration: concentration | range: 30 m | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster can move one object, up to 1 Okg/lvl in mass, .5m/second with no acceleration. Living beings or items in contact with a living being get normal RR based on the being's level. Items moved about with Mind' sHand do not have enough kinetic force to be an effective attack. See Hurling. |
spell name: MASS SPEECH | list name: Telepathy | level: 8 | realm: Psion | type: closed psion | spell class: I* | duration: concentration | range: 30 m | area of effect: self | sourcebook: spell user's companion |
description: Caster may mentally speak to a number of individuals equal to his level within range as long as he concentrates. All hear everything the caster 'says'. |
spell name: LEAVING | list name: Teleportation | level: 8 | realm: Psion | type: closed psion | spell class: F | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster teleports himself to a point up to 100m away, but there can be no intervening physical or magical barriers in a direct line between the caster and the point (for these purposes a barrier is anything he could not physically go through; a closed door is a barrier, a pit is not). |
spell name: CHOKE TRUE | list name: Thought into Pain | level: 8 | realm: Psion | type: closed psion | spell class: F | duration: concentration | range: 3m | area of effect: 1 target | sourcebook: spell user's companion |
description: Target feels something around his neck. First round he is at -10%, second round he is at -20%, etc., until after 10 rounds he is unconscious (max hits). This requires no concentration. Alternatively, the caster may, if he concentrates, immediately cause the target to be at -90 and hold him there for as long as 10 rounds (when target goes unconscious). |
spell name: UNLEARNING I | list name: Thought Master | level: 8 | realm: Psion | type: closed psion | spell class: M | duration: 1 hour | range: 30 m | area of effect: 1 target | sourcebook: spell user's companion |
description: Target loses one skill for the duration of the Psion (e.g., the ability to swing the sword in his hand: he is at -25 skill rank for one hour). Caster must know that target has the skill before he can make the target Unlearn it. (Though seeing a sword in the target's hand is enough for the caster to assume...). |
spell name: BEGUILE | list name: Voice | level: 8 | realm: Psion | type: closed psion | spell class: M | duration: varies | range: 3 m | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster may speak one lie to the target, who will believe it to be absolute truth until presented with irrefutable evidence to the contrary. |