spell name: EARTHWALL | list name: barrier law | level: 7 | realm: channeling | type: open channeling | spell class: e | duration: 1 minute / level | range: 50' | area of effect: 10' x 20' x 3' | sourcebook: spell law |
description: creates a wall of up to 10' x 20' x (3' at base, 1' at top)of packed earth; it must rest on a solid surface. it can be dug through only (10 man rounds at top). |
spell name: DETECT TRAPS C | list name: detection mastery | level: 7 | realm: channeling | type: open channeling | spell class: p | duration: 1 minute / level | range: 50' | area of effect: self | sourcebook: spell law |
description: gives a 75% chance of detecting traps (may be modified by certain traps; caster can concentrate on a 5' r area each round. |
spell name: BREEZE CALL | list name: weather ways | level: 7 | realm: channeling | type: open channeling | spell class: f | duration: 1 round / level | range: | area of effect: 10' r | sourcebook: spell law |
description: caster causes breeze to come forth which will drive out any gaseous matter (cloud, etc.) and subtracts from all missile attacks. once set, the direction of the breeze will not change. |
spell name: PROTECTION 2 (10' R) C | list name: spell defense | level: 7 | realm: channeling | type: open channeling | spell class: d | duration: concentration | range: 10' | area of effect: 10' r | sourcebook: spell law |
description: subtracts 10 from elemental attack rolls against the protected being, and adds 10 to all of the being's rrs vs. spells. |
spell name: MERGING ORGANIC | list name: lofty movements | level: 7 | realm: channeling | type: open channeling | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target can merge (body +1' depth) into organic material (live or dead); target can not move while merged. |
spell name: SHOCK BOLT | list name: light's way | level: 7 | realm: channeling | type: open channeling | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of intense, charged light is shot from the palm of the caster; results are determined on the shock bolt attack table. |
spell name: SILENCE (10' R) | list name: sound's way | level: 7 | realm: channeling | type: open channeling | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 target - 10'r | sourcebook: spell law |
description: creates a 10' r around the target, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts. |
spell name: ANIMAL TONGUES | list name: nature's law | level: 7 | realm: channeling | type: open channeling | spell class: i | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to understand and "speak"" the language of any one species of animal." |
spell name: REGENERATION 1 C S * | list name: concussion's way | level: 7 | realm: channeling | type: open channeling | spell class: hs* | duration: concentration | range: touch | area of effect: 1 target | sourcebook: spell law |
description: will reduce damage a target has by one hit every round as long as caster concentrates; if caster is unconscious this spell will operate without concentration. |
spell name: CLOTTING 3 | list name: blood law | level: 7 | realm: channeling | type: closed channeling | spell class: h | duration: - | range: touch | area of effect: 1-3 targets | sourcebook: spell law |
description: allows caster to stop bleeding at rate of 3 hit/rnd on one to three targets (total); for one hour target can move at no more than a walking pace, or bleeding will resume at prior rate. |
spell name: WATER PRODUCTION 3 | list name: creations | level: 7 | realm: channeling | type: closed channeling | spell class: f | duration: permanent | range: 10' | area of effect: 1 receptacle | sourcebook: spell law |
description: caster can produce sufficient water in any available receptacle to supply a being for three days. |
spell name: REMOVE CURSE | list name: replusions | level: 7 | realm: channeling | type: cleric base | spell class: f | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: cancels a curse if the curse fails a rr: the curse's target level is the attack level of the original curse and the attack level is this spell's attack level. if the curse is not canceled, the caster cannot try again until he has gone up another level of experience (however, another caster may try). |
spell name: SUMMONS 7 C | list name: summons | level: 7 | realm: channeling | type: cleric base | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: creature | sourcebook: spell law |
description: caster can instantly summon one 7th level non-intelligent creature or seven first level creatures or any combination there of were the total does not exceed seven. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.). |
spell name: CHANNEL OPENING (1 MI / LVL) | list name: communal ways | level: 7 | realm: channeling | type: cleric base | spell class: f | duration: concentration | range: 1 mi/lvl | area of effect: known being | sourcebook: spell law |
description: caster can make contact with any one known being he is acquainted with; this spell will enable the caster to learn the specific location of the other being, making it possible for the casater to use a channels spell (see channels list). |
spell name: PRESERVATION (1 DAY / LVL ) | list name: life mastery | level: 7 | realm: channeling | type: cleric base | spell class: h | duration: 1 day / level | range: 10' | area of effect: 1 body | sourcebook: spell law |
description: caster can preserve a "dead"" body, preventing any further deterioration (i.e. stat deterioration) or damage from already existing wounds; the target will be in a coma; this spell will not preven the target's soul from leaving the body." |
spell name: JOINING S TT * | list name: blood ways | level: 7 | realm: channeling | type: healer base | spell class: hs | duration: permanent | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to reattach limb, but requires use of bone ways, muscle ways, and organ ways joining spells in order to restroe functional status; limb is fully functional in 10-100 days. |
spell name: JOING S TT * | list name: bone ways | level: 7 | realm: channeling | type: healer base | spell class: h | duration: permanent | range: self | area of effect: injury | sourcebook: spell law |
description: allows caster to reattach limb, but requires use of nerve law, muscle law, and blood law joining spells in order to restroe functional status; limb is fully functional in 10-100 days. |
spell name: JOINING S TT * | list name: organ ways | level: 7 | realm: channeling | type: healer base | spell class: h | duration: permanent | range: touch | area of effect: injury | sourcebook: spell law |
description: allows caster to reattach limb, but requires use of bone ways, muscle ways, and blood ways joining spells in order to restore functional status; limb is fully functional in 1-10 days. |
spell name: HEAL (5 - 50) S | list name: surface ways | level: 7 | realm: channeling | type: healer base | spell class: hs | duration: permanent | range: self | area of effect: self | sourcebook: spell law |
description: caster is healed of 5-50 concussion hits. |
spell name: SANDRUNNING | list name: nature's movement | level: 7 | realm: channeling | type: animist base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: target can run on sandy surfaces of as if he were on level ground. |
spell name: PLANT GROWTH (2X) | list name: plant mastery | level: 7 | realm: channeling | type: animist base | spell class: f | duration: permanent | range: touch | area of effect: plant | sourcebook: spell law |
description: allows caster to double the size of any one plant; requires one days growth; when fully mature the plant will achieve twice its normal size. |
spell name: BEFRIENDING C | list name: animal mastery | level: 7 | realm: channeling | type: animist base | spell class: m | duration: concentration | range: self | area of effect: 10' r | sourcebook: spell law |
description: all animals within 10' will act friendly towards caster; does not control the animals. |
spell name: HERB PRODUCTION | list name: herb mastery | level: 7 | realm: channeling | type: animist base | spell class: u | duration: permanent | range: touch | area of effect: 1 herb seed | sourcebook: spell law |
description: caster can grow an herb by planting the proper seed; the herb is sterile and the growth takes 1 to 10 rounds. |
spell name: SHADOW | list name: nature's protection | level: 7 | realm: channeling | type: animist base | spell class: f | duration: 1 hour / level | range: self | area of effect: self | sourcebook: spell law |
description: caster and objects on his person appear to be shadow; and thus are almost invisible in dark areas(e.g., in many situations this could be handled with a stalking/hiding bonus between 25 and 75). |
spell name: WAITING AWARENESS (10' R) C | list name: nature's lore | level: 7 | realm: channeling | type: animist base | spell class: i | duration: 1 hour / level | range: 10' | area of effect: 10' r | sourcebook: spell law |
description: allows caster to set up a natural "alarm system""; any disturbing activity will cause caster to be alerted." |
spell name: TRACELESS PASSING C | list name: moving ways | level: 7 | realm: channeling | type: ranger base | spell class: f | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can walk without leaving tracks or other visible signs of his passing |
spell name: STERILIZATION | list name: inner walls | level: 7 | realm: channeling | type: ranger base | spell class: f | duration: | range: touch | area of effect: object | sourcebook: spell law |
description: caster can sterilize 1 cu'/lvl of any solid or liquid; will not affect inert poisons or harm creatures larger then 1/4" in length." |
spell name: SHELTER FINDING (1 MILE) | list name: nature's way | level: 7 | realm: channeling | type: ranger base | spell class: i | duration: | range: 1 mile | area of effect: self | sourcebook: spell law |
description: caster learns location, type, and approximate size of any waterproof, covered space exceeding 125 cu'; shelter must have an entry (exceeding 2' r) bordering on open air. |
spell name: DETECT AMBUSH (50' R) | list name: path mastery | level: 7 | realm: channeling | type: ranger base | spell class: i | duration: 10 minutes / level | range: self | area of effect: 50' r | sourcebook: spell law |
description: allows caster to detect any hostile, thinking force within 50'; provides direction, but not distance of danger; may only be used in outdoors. |
spell name: DARKNESS | list name: nature's guises | level: 7 | realm: channeling | type: ranger base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 10' r | sourcebook: spell law |
description: darkens a 10' r area surrounding point touched into normal darkness; if the point is on a mobile object or being, it will move with the object / being. |
spell name: LEPROSY | list name: disease | level: 7 | realm: channeling | type: evil cleric base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target gets leprosy, which causes a gradual loss of feeling in the extremities (and blood flow); this doubles the effectiveness of wounds in these areas. |
spell name: SEA CURSE | list name: curses | level: 7 | realm: channeling | type: evil cleric base | spell class: f | duration: until removed | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: the target will never voluntarily swim, enter any water (even a bath), or get in a boat. |
spell name: ANIMATE DEAD 3 C | list name: necromancy | level: 7 | realm: channeling | type: evil cleric base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: dead body | sourcebook: spell law |
description: caster can cause up to 3 dead bodies (within 50% of his own mass) to rise up and move. the caster must concentrate for the bodies to perform action; if he stops concentration, the body will stand motionless. the bodies can be maneuvered at -25, and can melee with a -20 ob. body cannot have been dead more than one day. (see list description.) if he raises only one body, it can be manuevered with a -5 and perform melee with a +0 ob. |
spell name: MIND SPEECH (10' R) C * | list name: way of the voice | level: 7 | realm: channeling | type: astrologer base | spell class: i* | duration: concentration | range: self | area of effect: 10' r | sourcebook: spell law |
description: caster can broadcast thoughts to minds of all in a 10' r. |
spell name: ANTICIPATION * | list name: time's bridge | level: 7 | realm: channeling | type: astrologer base | spell class: i* | duration: | range: 100' | area of effect: being | sourcebook: spell law |
description: predicts the most probable action of a being in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell). |
spell name: VIBRATIONS (25 LBS) | list name: essence hand | level: 7 | realm: essence | type: open essence | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 object | sourcebook: spell law |
description: causes an object of up to 25 lbs mass to vibrate rapidly; if fragile it may break (roll a rr). if it is an object held by a being the being must make a rr or fumble it (each round). |
spell name: LONG EYE (100') C | list name: essence perceptions | level: 7 | realm: essence | type: open essence | spell class: u | duration: 1 minute / level | range: 100' | area of effect: self | sourcebook: spell law |
description: caster's point of sight may be moved independently up to 100' away (moves at 10'/rnd); he must be physically able to go there (e.g., he could not send his point of hearing through walls or closed doors). the view can be rotated. |
spell name: PROTECTION 2 (10' R) | list name: spell wall | level: 7 | realm: essence | type: open essence | spell class: d | duration: 1 minute / level | range: 10' | area of effect: 10' r | sourcebook: spell law |
description: subtracts 10 from elemental attack rolls against the protected being and adds 10 to all of the being's rrs vs. spells. |
spell name: WAITING ILLUSION 1 | list name: lesser illusions | level: 7 | realm: essence | type: open essence | spell class: f | duration: 1 minute / level | range: 50' | area of effect: image | sourcebook: spell law |
description: creates any simple immobile image or scene up to 10' r or any constant sounds coming from a 10' r. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. |
spell name: DETECT EVIL C | list name: detecting ways | level: 7 | realm: essence | type: open essence | spell class: p | duration: 1 minute / level | range: 100' | area of effect: 1 area | sourcebook: spell law |
description: detects if any being is evil or an item created by evil or longu used bu a very evil person; caster can concentrate on a 5' r area each round. |
spell name: JAMMING | list name: unbarring ways | level: 7 | realm: essence | type: open essence | spell class: f | duration: permanent | range: 50' | area of effect: 1 door | sourcebook: spell law |
description: causes a door to expand and jam into its frame (roll 1-100: severity ranges from slightly stuck to unopenable). |
spell name: WATERVISION | list name: physical enhancement | level: 7 | realm: essence | type: open essence | spell class: u | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target can see 100' even in murky water. |
spell name: TEXT ANALYSIS 2 C | list name: delving ways | level: 7 | realm: essence | type: open essence | spell class: i | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can read text written in an unknown language, this gives a complete technical analysis (vocabulary and syntax) but not an understanding of idioms (jargon), implications, or cultural references. |
spell name: SHRINK | list name: living change | level: 7 | realm: essence | type: closed essence | spell class: p | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: caster may shrink to 10% of caster's mass per level (max of 90% of the target's mass) and it can be cast on any material that is living or was once living. |
spell name: HOLD KIND C | list name: spirit mastery | level: 7 | realm: essence | type: closed essence | spell class: m | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: humanoid target is held to 25% of normal actions. |
spell name: FLY (150' / RND) | list name: lofty bridge | level: 7 | realm: essence | type: closed essence | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target can fly at a rate of 150'/rnd (10 mph). |
spell name: EXTENSION 3 (X3) | list name: spell enhancement | level: 7 | realm: essence | type: closed essence | spell class: u | duration: varies | range: self | area of effect: next spell cast | sourcebook: spell law |
description: causes the caster's next spell cast within 3 rounds to have 3x normal duration, not cumulative with any other extensions. |
spell name: SUMMONS 3 C | list name: gate mastery | level: 7 | realm: essence | type: closed essence | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: v | sourcebook: spell law |
description: caster can instantly summon up to a 3rd level non-intelligent creature(s) that he can control by concentrating on it. if you multiply the levels, minutes and number of creatures, the result can not exceed three. refer to summons 2.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.). |
spell name: DISPEL CHANNELING (10' R) C * | list name: dispelling ways | level: 7 | realm: essence | type: closed essence | spell class: f* | duration: concentration | range: self | area of effect: 10' radius | sourcebook: spell law |
description: when a spell of the channeling realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 10' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled. |
spell name: SPEED 3 * | list name: rapid ways | level: 7 | realm: essence | type: closed essence | spell class: f* | duration: 3 rounds | range: 10' | area of effect: targets | sourcebook: spell law |
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). the duration is three rounds for one target or one round for each of three targets. or any combination of targets and rounds that total three rounds of speed. |
spell name: BLADETURN 1 * | list name: shield mastery | level: 7 | realm: essence | type: closed essence | spell class: f* | duration: | range: 100' | area of effect: 1 melee attack | sourcebook: spell law |
description: caster can deflect any one melee attack that passes within 100' of him; this causes 100 to be subtracted from the attack (attacks must pass through caster's field of vision). |
spell name: CALL FLAME (10' CUBED) | list name: fire law | level: 7 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: 10' | area of effect: 10' x10' x 10' | sourcebook: spell law |
description: creates an opaque cube of fire (up to 10' x 10' x 10'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective." |
spell name: STONEWALL | list name: earth law | level: 7 | realm: essence | type: magician base | spell class: e | duration: 1 minute / level | range: 100' | area of effect: 10' x 10' x v | sourcebook: spell law |
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole). |
spell name: LIGHT (50' R) | list name: light law | level: 7 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 50' r | sourcebook: spell law |
description: lights a 50' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. |
spell name: COLD BALL (20' R) | list name: ice law | level: 7 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 10' r | sourcebook: spell law |
description: a 1' ball of cold is shot from the palm of the caster, it explodes to affect a 20' r area; results are determined on the cold ball table. |
spell name: VACUUM (5' R) | list name: wind law | level: 7 | realm: essence | type: magician base | spell class: f | duration: | range: 100' | area of effect: 5' r | sourcebook: spell law |
description: creates a 5' radius near vacuum, all in radius take a "b"" impact critical, as air leaves and rushes back in." |
spell name: IMPERSONATION FACADE | list name: guises | level: 7 | realm: essence | type: illusionist base | spell class: e | duration: 1 hour / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target has a limited illusion on himself that that allows him to look like a specific person. the person can be impersonated with regards to looks. the person must have been observed for at least 1 minute of concentration. |
spell name: MISFEEL POWER 3 | list name: mind sense molding | level: 7 | realm: essence | type: illusionist base | spell class: p | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: for the purposes or mental or magical detections, caster's level appears to be plus or minus 3 from his own. |
spell name: WAITING PHANTASM 1 | list name: illusion mastery | level: 7 | realm: essence | type: illusionist base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: spell law |
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. |
spell name: DEAFEN | list name: sound molding | level: 7 | realm: essence | type: illusionist base | spell class: f | duration: 1 hour / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target cannot hear sounds occurring more than 6" from his ears, and no one can hear him speak from more than 6"" away." |
spell name: STRIKE (300') | list name: feel-taste-smell | level: 7 | realm: essence | type: illusionist base | spell class: e | duration: | range: 300' | area of effect: 1 target | sourcebook: spell law |
description: target is struck with the equivant of a bare fist. normally, a rank 1 martial arts striking attack is used. directed spells skill may be developed for this attack. |
spell name: MEDIUM INTELLIGENCE | list name: enchanting ways | level: 7 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows the caster to enchant an item with medium intelligence. item can cast up to fifth level spells. (see special rules on enchanting items in section 9.2.2 in spell law.) |
spell name: RUNE PAPER 3 | list name: organic skills | level: 7 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 paper | sourcebook: spell law |
description: allows caster to make a sheet of paper that will hold one 1st - 3rd level spell. creation takes one week per level of spell that the rune paper can hold. |
spell name: MAKE ALLOYS | list name: inorganic skills | level: 7 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: metal | sourcebook: spell law |
description: allows caster to make alloys of normal metals that may be made if the component metal are available. |
spell name: IMBED 3 | list name: essence imbedding | level: 7 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: item or potion | sourcebook: spell law |
description: allows the caster to imbed a 3rd level essence spell in an item or potion. |
spell name: DAILY 1 | list name: mentalism/channeling imbedding | level: 7 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast once/day. |
spell name: SPEED 3 * | list name: evasions | level: 7 | realm: essence | type: monk base | spell class: f* | duration: 3 rounds | range: self | area of effect: self | sourcebook: spell law |
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). |
spell name: TOUCH * | list name: monk's sense | level: 7 | realm: essence | type: monk base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster gains extreme tactile sensitivity. for example, caster might receive +25 to picking locks, disarming traps, opening secret doors, etc. |
spell name: CONCENTRATION 2 * | list name: body reins | level: 7 | realm: essence | type: monk base | spell class: u* | duration: varies | range: self | area of effect: self | sourcebook: spell law |
description: adds 20 to any one maneuver (not combat), no other action can be performed the round of this maneuver. |
spell name: MUSCLE / TENDON REPAIR C | list name: body renewal | level: 7 | realm: essence | type: monk base | spell class: h | duration: permanent | range: self | area of effect: wound | sourcebook: spell law |
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair cut or broken muscles or tendons. |
spell name: LEVITATION * | list name: monk's bridge | level: 7 | realm: essence | type: monk base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: allows the target to move up and down vertically 10'/rnd, horizontal movement is possible only through normal means. |
spell name: EARTH TO DUST (100 CU') | list name: matter disruption | level: 7 | realm: essence | type: evil magician base | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' | sourcebook: spell law |
description: turns 100 cu' of earth into fine dust. |
spell name: DARK CONTROL (50' R) | list name: darkness | level: 7 | realm: essence | type: evil magician base | spell class: f | duration: concentration | range: 20' | area of effect: 50' r | sourcebook: spell law |
description: caster can vary the intensity of darkness in the area, but he cannot lighten it past its natural state. |
spell name: FORCE SEARCH 3 * | list name: dark contacts | level: 7 | realm: essence | type: evil magician base | spell class: m* | duration: varies | range: 10' | area of effect: 1 demon | sourcebook: spell law |
description: forces a type 1 to 3 demon who is present (or contacted) to conduct a search for a specific person, place, or thing. the demon searches but not on our plane of existance. the chance of a demon successfully completing the search is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times five, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled." |
spell name: PANG | list name: physical erosion | level: 7 | realm: essence | type: evil magician base | spell class: f | duration: until cured | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: the target feels pain that seems natural and reduces his hits by 20% until cured (caster must specify nature of pang). the target is unaware that the spell has been cast on him, since it affects him gradually. |
spell name: CONTROL DEMON 2 C * | list name: dark summons | level: 7 | realm: essence | type: evil magician base | spell class: m* | duration: concentration | range: 10'/lvl | area of effect: demon | sourcebook: spell law |
description: allows the caster to totally control a type 1 to 2 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner. |
spell name: PANIC | list name: soul destruction | level: 7 | realm: essence | type: sorcerer base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target will flee in panic in any personally dangerous situation, unless he successfully makes an rr. |
spell name: UNRAIN (100' R) | list name: fluid destruction | level: 7 | realm: essence | type: sorcerer base | spell class: f | duration: 1 hour / level | range: 100' | area of effect: 100' r | sourcebook: spell law |
description: no precipitation will occur in a 100' r for 1 hr/lvl. |
spell name: MAJOR PAIN | list name: mind destruction | level: 7 | realm: essence | type: sorcerer base | spell class: m | duration: 10 minutes /5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target takes 50% of his remaining concussion hits (i.e., those not already taken); these hits are healed when the duration is up, provided the target has not died. |
spell name: SKIN DEATH | list name: flesh destruction | level: 7 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target's skin will flake and peel all over his body; there is no tactical penality, but it lowers appearance of the individual by 50%. lasts until dispelled and 1 month passes. |
spell name: DEOXYGENATION (20' R` 1%) C | list name: gas destruction | level: 7 | realm: essence | type: sorcerer base | spell class: f | duration: concentration | range: 100' | area of effect: 20' r | sourcebook: spell law |
description: caster can remove the oxygen in a 20' r at the rate of 1% of the original oxygen/rnd. |
spell name: STONE LORE | list name: delving | level: 7 | realm: mentalism | type: open mentalism | spell class: i | duration: | range: touch | area of effect: stone | sourcebook: spell law |
description: gives details of where, when, and how the examined stone was worked. |
spell name: RESIST POISON C S * | list name: damage resistance | level: 7 | realm: mentalism | type: open mentalism | spell class: hs* | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: delays the ffect of a poison as long as the caster concentrates. |
spell name: DARKNESS (10' R) | list name: brilliance | level: 7 | realm: mentalism | type: open mentalism | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 10' r | sourcebook: spell law |
description: darkens a 10' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being. |
spell name: DETECT TRAPS C | list name: detections | level: 7 | realm: mentalism | type: open mentalism | spell class: p | duration: 1 minute / level | range: 50' | area of effect: 1 area | sourcebook: spell law |
description: detects any traps; caster can concentrate on a 5' r area each round. it gives a 75% chance of detecting a trap (may be modified by certain traps). |
spell name: CUT REPAIR 1 C * | list name: self healing | level: 7 | realm: mentalism | type: open mentalism | spell class: h* | duration: permanent | range: self | area of effect: wound | sourcebook: spell law |
description: reduces caster's hits/round by one. is permanent after one round. |
spell name: OBSERVATION C | list name: mind mastery | level: 7 | realm: mentalism | type: closed mentalism | spell class: p | duration: 1 observation (concentration) | range: self | area of effect: self | sourcebook: spell law |
description: caster gains insight or facts by observing a person ot thing with intense concentration (e.g., room, item, etc.); increases caster's perception skill bonus by 50 for one "observation""." |
spell name: FOGVISION | list name: sense mastery | level: 7 | realm: mentalism | type: closed mentalism | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can see 100' through any precipitation. |
spell name: COOL SOLID | list name: solid manipulation | level: 7 | realm: mentalism | type: closed mentalism | spell class: f | duration: 24 hours | range: touch | area of effect: 1 cu' per lvl | sourcebook: spell law |
description: cools one cu'/lvl of solid, inanimate material down to 0 degrees f. |
spell name: EVAPORATION | list name: liquid manipulation | level: 7 | realm: mentalism | type: closed mentalism | spell class: f | duration: concentration | range: touch | area of effect: 1 cu'/lvl | sourcebook: spell law |
description: evaporates 1 cu' /level of liquid to gas, at a rate of 1 cu' / round; any inanimate liquid, not just water. |
spell name: FOG (50' R) | list name: gas manipulation | level: 7 | realm: mentalism | type: closed mentalism | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 50' r | sourcebook: spell law |
description: creates dense fog in a 50' r; normal visibility is 1'. |
spell name: CHANGE TO KIND | list name: shifting | level: 7 | realm: mentalism | type: closed mentalism | spell class: p | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can alter his entire body to the form of another humanoid race. |
spell name: TELEKINESIS 25 C | list name: telekinesis | level: 7 | realm: mentalism | type: closed mentalism | spell class: f | duration: concentration | range: 100' | area of effect: 1 object | sourcebook: spell law |
description: can move one object, up to 25 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it. |
spell name: SPEED 3 * | list name: speed | level: 7 | realm: mentalism | type: closed mentalism | spell class: f* | duration: 3 rounds | range: self | area of effect: self | sourcebook: spell law |
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law. |
spell name: SUGGESTION | list name: mind control | level: 7 | realm: mentalism | type: mentalist base | spell class: m | duration: varies | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, blinding himself suggestions, etc.). |
spell name: FUMBLE | list name: sense control | level: 7 | realm: mentalism | type: mentalist base | spell class: m | duration: | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target fumbles weapon or item in hands; roll on the appropriate fumble table. |
spell name: PARALYZE 1 | list name: mind attack | level: 7 | realm: mentalism | type: mentalist base | spell class: m | duration: 1 round / 10 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target is paralyzed. |
spell name: FINDING (100' / LVL) C | list name: presence | level: 7 | realm: mentalism | type: mentalist base | spell class: i | duration: concentration | range: 100'/lvl | area of effect: 1 mind | sourcebook: spell law |
description: caster gets direction to any unshielded mind which he has a mental pattern of from mind store. |
spell name: STONESIGHT C | list name: true sight | level: 7 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can see through 6"/level of stone." |
spell name: AWARENESS (30' R) C | list name: true perception | level: 7 | realm: mentalism | type: seer base | spell class: p* | duration: concentration | range: self | area of effect: 30' r | sourcebook: spell law |
description: caster is aware of the presence of all sentient/thinking beings within 30'. also a general knowledge of the actions of each being (e.g., being is casting a spell, but not what spell is being cast). |
spell name: TRUTH 1 | list name: mind visions | level: 7 | realm: mentalism | type: seer base | spell class: i | duration: 1 minute | range: 10' | area of effect: 10' r | sourcebook: spell law |
description: caster knows when anyone within the radius is lying |
spell name: VISION BEHIND (10 MIN / LVL) C | list name: past visions | level: 7 | realm: mentalism | type: seer base | spell class: i | duration: varies | range: touch | area of effect: item or place | sourcebook: spell law |
description: caster gets a vision up to ten minutes/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates. |
spell name: VEIN REPAIR | list name: blood mastery | level: 7 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows caster to repair one damaged minor blood vessel (a vessel that bleeds at up to three hits/rnd, not major arteries). target can't move (under own power) without reopening wound. |
spell name: TENDON REPAIR 3 | list name: muscle mastery | level: 7 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: 3 tendons | sourcebook: spell law |
description: allows caster to repair (not replace) three damaged tendons, recovery time is one day per tendon repaired. |
spell name: JOINT REPAIR | list name: bone mastery | level: 7 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows caster to repair one broken (but not shattered) joint; recovery time is 1 to 10 days. |
spell name: HEAL (5-50) | list name: concussion mastery | level: 7 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: target is healed of 5-50 concussion hits. |
spell name: MAJOR NERVE REPAIR | list name: nerve and organ mastery | level: 7 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows caster to repair major nerver damage; recovery time is 1 to 10 days. |
spell name: ANIMATION (24 HRS) | list name: prosthetics | level: 7 | realm: mentalism | type: lay healer base | spell class: h | duration: 24 hours | range: touch | area of effect: 1 limb | sourcebook: spell law |
description: allows wearer to operate an artifical limb at will for the duration. |
spell name: FEAR'S SONG C | list name: controlling songs | level: 7 | realm: mentalism | type: bard base | spell class: m | duration: concentration | range: 50' | area of effect: 1 target | sourcebook: spell law |
description: target fears caster and will attempt to flee form him while the caster plays/sings (concentrates). |
spell name: SILENCE (TO 10' R) | list name: sound control | level: 7 | realm: mentalism | type: bard base | spell class: f | duration: 1 minute / level | range: self | area of effect: 1 to 10' r | sourcebook: spell law |
description: any sounds originating within 1 to 10' of the caster's body cannot be heard outside the radius; +25 to stalking. |
spell name: GREAT SONG (10' R) | list name: sound projection | level: 7 | realm: mentalism | type: bard base | spell class: f* | duration: varies | range: self | area of effect: 10' r | sourcebook: spell law |
description: allows the caster to affect everyone within the radius with a spell off the bard base list, controlling songs; this spell requires the same pps as the controllng spell, and is cast simultaneously with that spell. |
spell name: LEARN LANGUAGE 3 C | list name: lores | level: 7 | realm: mentalism | type: bard base | spell class: p | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: triples the rate at which the caster can learn a language. |
spell name: STEALING | list name: mind subversion | level: 7 | realm: mentalism | type: evil mentalist base | spell class: m | duration: 1 day / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target becomes a kleptomaniac and has a 10% chance of attempting to steal anything that catches his fancy (if it does not involve violence). |
spell name: DULL MIND 3 | list name: mind erosion | level: 7 | realm: mentalism | type: evil mentalist base | spell class: m | duration: 1 month / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target has one of his mental stats (determine randomly) temporarily lowered by 15 (by 3 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached. |
spell name: MIND BLANK 3 | list name: mind death | level: 7 | realm: mentalism | type: evil mentalist base | spell class: m | duration: 3 rounds | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target's mind is temporarily blank and he can do nothing. |
spell name: SCHIZOPHRENIA | list name: mind disease | level: 7 | realm: mentalism | type: evil mentalist base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target develops a 2nd personality of another "alignment"", which will be active 10% of the time (at random)." |
spell name: HALLUCINATION C | list name: confusing ways | level: 7 | realm: mentalism | type: mystic base | spell class: m | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target sees a nonexistent foe; must fight him until the foe is "defeated"" (i.e., takes damage that would drop the target); foe has same capabilities as target but does him no damage (i.e., always misses)." |
spell name: SCREENS C | list name: hiding | level: 7 | realm: mentalism | type: mystic base | spell class: f | duration: concentration | range: 100' | area of effect: 1000 sq' | sourcebook: spell law |
description: creates a 1000 sq' screen on which the caster can place any static scene; seems 3-dimensional and normal. |
spell name: MISFEEL CALLING C . | list name: mystical change | level: 7 | realm: mentalism | type: mystic base | spell class: p | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: (no pps expended) caster appears to of any race and profession he chooses to magical or mental detections. |
spell name: CALL RAIN C | list name: liquid alteration | level: 7 | realm: mentalism | type: mystic base | spell class: f | duration: concentration | range: 100' | area of effect: 100' r | sourcebook: spell law |
description: causes it to rain in a 100' r about the caster, heaviness is determined by the humidity. |
spell name: RETURN RUNE | list name: bladerunes | level: 7 | realm: arcane | type: open arcane | spell class: f | duration: varies | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 1 |
description: whenever the item is thrown or fired (as from a bow), the item flies back to the wielder who may catch it if desired (otherwise it falls at his feet). travel is very rapid (approx. 2000' / rnd), but the item cannot pass through intervening obstacles. it fades after one use. |
spell name: EARTH'S DOOR | list name: earthblood's ways | level: 7 | realm: arcane | type: open arcane | spell class: f | duration: | range: in node | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: if the target is currently within an earthnode, the caster may teleport (rr's apply) to some other location within the same earthnode. resolve the safetly of the journey and possible failure or obstruction as teleport 1 (on closed essense list: lofty bridge). if the spell is imbedded inot a location withinan earthnode, it may be designed to teleport any being enering the location to another location within the same earthnode. |
spell name: LESSER GOLEM SPIRIT | list name: entity mastery | level: 7 | realm: arcane | type: open arcane | spell class: f | duration: permanent | range: touch | area of effect: 1 body | sourcebook: rolemaster companion 1 |
description: forms and animates a lesser golem of 5th level. |
spell name: ETHEREAL ROOM | list name: ethereal mastery | level: 7 | realm: arcane | type: open arcane | spell class: f | duration: 10 minutes / level | range: 30' | area of effect: 10' x 10' x 10' | sourcebook: rolemaster companion 1 |
description: creates a 10' x 10' x 10' ethereal space that is undetectable from the normal plane. the inner surface of the room is uneven with lots of protuberances that things can be secured to. the space can be entered or exited form a 4' x 8' door that appears randomly within 30' of the caster (always in a non-solid area: air or water). the door may be entered or exited by anyone, but it is only visiable to the caster and ethereal and undead creatures. when the duration of the spell is up or the caster cancels the spell, everyone and everything in the room will reappear in normal space in the area immediately adjacent to the door (i.e., if the door is on the ground, they will appear on the ground; if the door is in the air, they will appear in the air).this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis. |
spell name: FIRE BALL (10' R) | list name: mana fires | level: 7 | realm: arcane | type: open arcane | spell class: e | duration: | range: 100' | area of effect: 10' radius | sourcebook: rolemaster companion 1 |
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table. |
spell name: RAPID RESPONSE 1 | list name: spell coordination | level: 7 | realm: arcane | type: open arcane | spell class: u | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: within the duration of this spell, no preparation rounds are required for the caster's next spell.note: as an option, the gm may decide to make the duration for this spell 1 min/lvl instead. |
spell name: CHANGE SIZE | list name: shapechanging ways | level: 7 | realm: arcane | type: open arcane | spell class: p | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may shrink or enlarge to 1/2 or 150% of his normal mass (height in most situations); no decrease or increase in his strength. |
spell name: BEFRIENDING | list name: animal mastery | level: 7 | realm: channeling | type: druid base | spell class: m | duration: concentration | range: self | area of effect: 10' radius | sourcebook: rolemaster companion 1 |
description: all animals within 10' will act friendly towards the caster; does not allow animal control. |
spell name: CALM 5 | list name: druid's peace | level: 7 | realm: channeling | type: druid base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 5 targets | sourcebook: rolemaster companion 1 |
description: targets will take no aggressive/offensive action, and will fight only if physically attacked. |
spell name: DRUID SYMBOL | list name: druidstaff | level: 7 | realm: channeling | type: druid base | spell class: u | duration: varies | range: touch | area of effect: druidstaff | sourcebook: rolemaster companion 1 |
description: caster may store one spell on his druidstaff to cast later with no preparation (only one such stored spell at a time). |
spell name: SELF CLOAKING C | list name: nature's forms | level: 7 | realm: channeling | type: druid base | spell class: f | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster blends into surrounding terrain and has a +75 hiding bonus. caster may not move (appreciably) without destroying the effect. |
spell name: STONES THROW (LARGE) | list name: stone mastery | level: 7 | realm: channeling | type: druid base | spell class: f | duration: | range: 100' | area of effect: 10' r | sourcebook: rolemaster companion 1 |
description: stones (at least one pound's worth) within a 10' r of the caster are hurled at the target. results are rolled on the ram/butt/bash attack table with a large maximum result. normal db's versus missiles apply and directed spells skill may be developed and applied to this spell attack. |
spell name: PATH CONTROL | list name: tree mastery | level: 7 | realm: channeling | type: druid base | spell class: f | duration: 10 minutes / level | range: 5' | area of effect: 3' r | sourcebook: rolemaster companion 1 |
description: allows caster to open or close a path through flora. caster may do both (i.e. opening a path in front of him and closing it behind him). |
spell name: BEGUILE | list name: distractions | level: 7 | realm: mentalism | type: nightblade base | spell class: m | duration: 1 day / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: caster may speak one lie to the target who will believe it to be the absolute truth until presented with irrefutable evidence to the contrary. |
spell name: MISFEEL POWER C | list name: phantom's face | level: 7 | realm: mentalism | type: nightblade base | spell class: p | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster appears to be of any level he chooses to magical or mental detections. |
spell name: LEAP * | list name: phantom movements | level: 7 | realm: mentalism | type: nightblade base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may leap up to 5' / level laterally or 2' / level vertically in the round that the spell is cast. |
spell name: POISON APPLICATION 2 | list name: poison mastery | level: 7 | realm: mentalism | type: nightblade base | spell class: u | duration: varies | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 1 |
description: the caster may coat a weapon with a ready poison. the poison will last for two "worn off"" affects. the coated weapon will inflict the poison on a target the first time an attack is made which generates a ""slash"" or a ""puncture"" critical hit; this uses up the poison. i.e., it is worn off. each time the weapon delivers hits or a krush critical, there is also a percentage chance that the poison will be ""worn off"" (used up): % chance = # hits delivered + 10 x severity of the krush critical (""a"" : 1, ""b"" : 2, etc.)." |
spell name: HOLY AURA 1 | list name: holy warrior | level: 7 | realm: channeling | type: paladin base | spell class: f | duration: 1 minute / level | range: self | area of effect: 10' r | sourcebook: rolemaster companion 1 |
description: a 10' radius bright shimmering aura surrounds the caster. demons and undead (and other inherently evil beings as the gm determines) must make a rr or receive an "a"" severity critical (gm discretion: heat, cold, impact, etc.) each round they are in the radius, and friendly morale in the radius improves by +5." |
spell name: CANCEL POWER * C | list name: spell breaker | level: 7 | realm: channeling | type: paladin base | spell class: f* | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: when a spell of the realm specified (caster's choice when the spell is cast) is thrown on the caster, the spell must first make an rr against this spell. if this rr is successful then the spell procedure proceeds normally. |
spell name: VOWS / OATHS | list name: ceremonies | level: 7 | realm: channeling | type: closed channeling | spell class: p | duration: varies | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: required for knights, ranges, paladins, etc. (who must meditate all night beforehand). can also be used for other vows/oaths. violations may result in "alignment"" change or failure." |
spell name: DOMINATE ENEMY | list name: guardian ways | level: 7 | realm: channeling | type: closed channeling | spell class: m | duration: varies | range: 100' | area of effect: 1 enemy | sourcebook: rolemaster companion 1 |
description: one "enemy"" must follow a single suggested act that is not completely alien to him (e.g., suicide, blinding himself, etc.)." |
spell name: ITEMIZE | list name: alchemical preparations | level: 7 | realm: essence | type: alchemist base | spell class: i | duration: varies | range: 1' | area of effect: 1 cu' | sourcebook: rolemaster companion 1 |
description: caster gets a complete and comprehensive analysis of all the components present in a material, along with their amounts by percentage and weight. duration of 1 minute to 1 hour per level. |
spell name: LACTATION CONTROL | list name: midwifery | level: 7 | realm: channeling | type: closed channeling | spell class: h | duration: 1 day / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: allows the caster to entirely control milk production in a fertile female, from cessation of production to high production. the female requires 30% increased nutrition or else her own body will become undernourished. |
spell name: WARD 3 | list name: warding ways | level: 7 | realm: mentalism | type: open mentalism | spell class: f | duration: until triggered | range: touch | area of effect: 1 object | sourcebook: rolemaster companion 1 |
description: (duration is until triggered) the caster can inscribe a 1st-3rd level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone. |
spell name: WORK ALLOY | list name: constructing ways | level: 7 | realm: essence | type: delver base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: rolemaster companion 1 |
description: allows caster to work certain alloys. weapons made from these alloys have no bonuses. |
spell name: TEXT ANALYSIS 2 C | list name: delving law | level: 7 | realm: essence | type: delver base | spell class: i | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can read text written in an unknown language, this gives a complete technical analysis (vocabulary and syntax) but not an understanding of idioms (jargon), implications, or cultural references. |
spell name: SPELL SIGNATURE FEEL | list name: delving law | level: 7 | realm: essence | type: delver base | spell class: i | duration: - | range: 10' | area of effect: line of sight | sourcebook: rolemaster companion 1 |
description: gives caster a general idea of the amount of spell mastery used to cast some active spell, sign, or rune. two similar spells (like light and light (50'r), cast by the same person, will "feel"" the same with this spell. likewise, two casters who apprenticed together and have neither one developed spell mastery since might cast similar feeling spells." |
spell name: DETECT MECHANISM | list name: mannish ways | level: 7 | realm: essence | type: delver base | spell class: p | duration: 1 minute / level | range: 100' | area of effect: 1 area | sourcebook: rolemaster companion 1 |
description: detects any mechanism caster can concentrate on a 5' r area each round. it gives a 75% chance of detecting a trap, lock, water clock, toaster oven, etc.. |
spell name: STAYING (25 POUNDS) | list name: material transport | level: 7 | realm: essence | type: delver base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: | sourcebook: rolemaster companion 1 |
description: exerts 5 pounds of pressure on a person or object. object cannot be moved by staying alone, and pressure can only be in one direction. |
spell name: IMBED SYMBOL 2 | list name: symbol embedding | level: 7 | realm: essence | type: delver base | spell class: f | duration: 24 hours | range: self | area of effect: 1 symbol | sourcebook: rolemaster companion 1 |
description: allows the caster to imbed a second level spell in the form of a symbol. the imbedding is performed exactly as given in section 9.92 (rolemaster companion 1) under alchemical research except that the imbedding time is only one week per level of the spell being imbedded. |
spell name: ANIMATE DEAD 4 | list name: animate dead | level: 7 | realm: essence/channeling | type: necromancer base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster can animate and control a dead body (within 150% of caster's mass). the caster must concentrate for the body to perform any actions. it can maneuver at -20, melee at -10. this will be a 4th level animated dead, with a +40 ob (for the high level spells the ob is +10/lvl). |
spell name: AGING 4 (5 YEARS) | list name: death mastery | level: 7 | realm: essence/channeling | type: necromancer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target is physically aged 5 years in one minute. |
spell name: DARK 2 (50' R) | list name: dark law | level: 7 | realm: essence/channeling | type: necromancer base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 50' r | sourcebook: rolemaster companion 2 |
description: darkens a 50' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being. |
spell name: DEAD SPIRIT MASTERY 3 * | list name: summon dead | level: 7 | realm: essence/channeling | type: necromancer base | spell class: fm* | duration: 10 minutes / level | range: 100' | area of effect: 1 - 3 spirits | sourcebook: rolemaster companion 2 |
description: allows caster to totally control a 1st level spirit with out concentrating. spirit will not speak with the summoner. the caster can make the spirit visible to others. obtaining info must be done with the commune base spell list. |
spell name: CONTROL UNDEAD 4 * | list name: undead mastery | level: 7 | realm: essence/channeling | type: necromancer base | spell class: f* | duration: concentration | range: 100' | area of effect: 1 undead | sourcebook: rolemaster companion 2 |
description: caster can control up to four levels of undead. |
spell name: CHANGELING KIND 4 | list name: changeling | level: 7 | realm: channeling/mentalism | type: warlock base | spell class: fm | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows two options on type a one on type b listing to be used. this spell only affects humanoid type targets. |
spell name: SCRYING DEFENSE 2 | list name: scrying guard | level: 7 | realm: channeling/mentalism | type: warlock base | spell class: d | duration: varies | range: | area of effect: 1 subject | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to comine any two spells which guard against scrying. first this spell is cast and then the defensive spells are cast, each within 3 rounds of each other. this is the only way that defensive spells may be combined on a single subject. a scryer must encounter and pass all defensive spells before beholding his subject. this spell lasts for the duration of the shortest duration defensive spell. |
spell name: BLEEDING 3 | list name: doom's law | level: 7 | realm: channeling/mentalism | type: warlock base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: causes the target to begin to bleed at +3 per round. target also suffers an "b"" puncture critical." |
spell name: VISION OF DOOM 2 | list name: visions of doom | level: 7 | realm: channeling/mentalism | type: warlock base | spell class: i | duration: 2 visions | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target receives two visions of impending doom which involves the target. the target will get visions of important events that are going to happen near or around him. however, as there are many paths for the vision to go along, the target will only see bad outcomes, in relation to the target's own future. |
spell name: UNNERVING EYE 4 | list name: evil eye | level: 7 | realm: channeling/mentalism | type: warlock base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: the caster causes the target to believe he is being watched all of the time and puts him at -20 for all actions. |
spell name: FAMILY CURSE 1 | list name: revenging law | level: 7 | realm: channeling/mentalism | type: warlock base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: gm determines the exact nature of curse. options include limiting social levels, dooming to failure certain specific objectives (land, wealth, love, etc.). effect is upon target's generation which also includes the target. can only be removed by remove curse or remove hex. |
spell name: PHANTASM 2 | list name: glamours | level: 7 | realm: essence/channeling | type: witch base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: rolemaster companion 2 |
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)." |
spell name: EARTH TO MUD | list name: earth mastery | level: 7 | realm: essence/channeling | type: witch base | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' earth | sourcebook: rolemaster companion 2 |
description: changes 100 cu' of earth to soft mud; change is gradual and takes 3 rounds. |
spell name: ANIMAL MASTERY 1 | list name: natures mastery | level: 7 | realm: essence/channeling | type: witch base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows caster to control the actions of any one animal. |
spell name: CANDLE IMBEDDING 3 | list name: candle magic | level: 7 | realm: essence/channeling | type: witch base | spell class: f | duration: 24 hours | range: self | area of effect: item or potion | sourcebook: rolemaster companion 2 |
description: allows the caster to imbed a 3rd level spell (known by the caster) in an item or potion. |
spell name: EXTRAN STRONG 1 (-10) | list name: potion magic | level: 7 | realm: essence/channeling | type: witch base | spell class: f | duration: 24 hours | range: self | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows caster to make the resistance to a potion/poison more difficult; -10 to user's rr. |
spell name: CONTROL DEMON 2 | list name: conjuring ways | level: 7 | realm: essence/channeling | type: witch base | spell class: m | duration: concentration | range: 10'/lvl | area of effect: demon | sourcebook: rolemaster companion 2 |
description: allows the caster to totally control a type 1 to 2 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner. |
spell name: POWER CIRCLE PASSION | list name: circles of power | level: 7 | realm: essence | type: conjuror base | spell class: fm | duration: varies | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: all within the area of effect must resist or feel an emotion of the caster's choice, and act accordingly. the more the rr is failed by, the more extreme the emotion. if the target fails by mover than 50 then they will be affected to the limit of their capacity. |
spell name: PROT. CIRCLE VS. WERE-CREATURE | list name: circles of protection | level: 7 | realm: essence | type: conjuror base | spell class: fd | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: when cast and a proper "circle"" is drawn, all were-creatures in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""." |
spell name: MONSTER SUMMONS 5 | list name: circles of summoning | level: 7 | realm: essence | type: conjuror base | spell class: fm | duration: varies | range: | area of effect: v | sourcebook: rolemaster companion 2 |
description: caster can summon up to five levels of monsters which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, clawed and get a al-mi'raj, hell hound, or basilisk). |
spell name: CONTROL DEMON 2 * | list name: demon mastery | level: 7 | realm: essence | type: conjuror base | spell class: m* | duration: concentration | range: 10'/lvl | area of effect: demon | sourcebook: rolemaster companion 2 |
description: allows the caster to totally control a type 1 to 2 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner. |
spell name: RECORD | list name: recreations | level: 7 | realm: mentalism | type: sage base | spell class: i | duration: 10 minutes / level | range: 100' | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: as spell store except that the caster places this spell on a target and need not be around while the spell is recording the scene or image. the caster must reach the recording target and caster another record spell on it to draw forth the recording. a second record spell cast on a recording acts as a store scene spell. when the first record spell's duration is up, it dissipates taking all of it's recording with it. |
spell name: LIQUID ANALYSIS | list name: analysis | level: 7 | realm: mentalism | type: sage base | spell class: i | duration: - | range: 10' | area of effect: self | sourcebook: rolemaster companion 2 |
description: gives nature and origin of natural liquid as well as when and how worked liquid was obtained and worked. |
spell name: CALCULATE 1 * | list name: lore's master | level: 7 | realm: mentalism | type: sage base | spell class: i* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to calculate basic mathematics (very simple equations). |
spell name: LEARN LANGUAGE 3 | list name: absorb knowledge | level: 7 | realm: mentalism | type: sage base | spell class: p | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: triples the rate at which the caster can learn a language. |
spell name: CHARMING TALE | list name: weave tale | level: 7 | realm: mentalism | type: sage base | spell class: m | duration: varies | range: 10'/lvl | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows the caster to tell a tale which will cause the target to believe that the caster is the target's best friend. this last for as long as the caster is concentrating and for the same duration after the caster stops speaking. |
spell name: COMMAND POWER WORD * | list name: words of power | level: 7 | realm: essence | type: runemaster base | spell class: m* | duration: varies | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target will follow a single suggested act that is not completely aliend to him (i.e. suicide, blinding himself). |
spell name: PROTECTION CIRCLE VS. WERE-CREATURE | list name: circle mastery | level: 7 | realm: essence | type: runemaster base | spell class: fd | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: when cast and a proper "circle"" is drawn, all were-creatures in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""." |
spell name: UNGLYPH 3 | list name: glyph law | level: 7 | realm: essence | type: runemaster base | spell class: f | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows caster to erase a glyph of up to 3rd level. |
spell name: AWARENESS WARD | list name: warding law | level: 7 | realm: essence | type: runemaster base | spell class: d | duration: 24 hours | range: touch | area of effect: v | sourcebook: rolemaster companion 2 |
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break. |
spell name: IMBED 3 | list name: sigil / runes imbedding | level: 7 | realm: essence | type: runemaster base | spell class: f | duration: 24 hours | range: self | area of effect: touch | sourcebook: rolemaster companion 2 |
description: allows the caster to imbed a 3rd level essence spell in an item or potion. |
spell name: SIGIL OF SLEEP | list name: rune law | level: 7 | realm: essence | type: runemaster base | spell class: f | duration: until cast | range: touch | area of effect: v | sourcebook: rolemaster companion 2 |
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is sleep. once activated, the spell ""enruned"" will cause all targets within 10'/lvl to fall into an enchanted sleep for one round per 5% failure. targets cannot be awakened normally during this time. the spell awaken will work immediately." |
spell name: ANIMAL SPEECH 3 | list name: animal ways | level: 7 | realm: channeling | type: shaman base | spell class: i | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows caster to understand and speak the language of three types of animals. |
spell name: SPIRIT SUMMONS 5 | list name: spirit summoning | level: 7 | realm: channeling | type: shaman base | spell class: fm | duration: 1 round / level | range: | area of effect: v | sourcebook: rolemaster companion 2 |
description: the caster may summon up to 5 levels of spirits from the spirit world to his immediate vicinity (10' r) which will obey him and not attack him for 3 rounds. after this time the spirit is free to do as it pleases, including leaving the spell radius, unless spirit bound. if the name of a particular spiriti is known, then the caster may summon that spirit. otherwise, a random spirit(s) is summoned. at no time is the spirit constrained to communicate unless the appropriate converse spell has been cast upon it. |
spell name: TAINT RESISTANCE 3 | list name: spirit healing | level: 7 | realm: channeling | type: shaman base | spell class: h | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: this spell gives a spirit three additional resistance roll versus the taint incurred. if the rr is successful, the taint is utterly removed along with all damage accrued thereby. |
spell name: SPIRIT BINDING 3 | list name: spirit mastery | level: 7 | realm: channeling | type: shaman base | spell class: m | duration: permanent | range: 10'/lvl | area of effect: 3 levels | sourcebook: rolemaster companion 2 |
description: with this spell the caster may bind 3 levels of spirits to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster). |
spell name: VISION GUIDE | list name: visions | level: 7 | realm: channeling | type: shaman base | spell class: i | duration: varies | range: touch | area of effect: 1 item/place | sourcebook: rolemaster companion 2 |
description: when cast just before a vision behind spell, it gives the caster the ability to scan the past by "feeling the temporal location of significant events.""" |
spell name: HEALING TRANCE 2 | list name: trances | level: 7 | realm: channeling | type: shaman base | spell class: mh | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: the caster may use this spell to enter a healing trance from which he may heal himself.concussive hits: 1 per minutehits/round: 1 per 3 roundslight burn/frostbite: 1 per 30 minutesmedium burn/frostbite: 1 per 60 minutesmuscle/tendon/ligament: 1 per 60 minutespoison/disease: 1 per 10 minutes |
spell name: RANGE EXTENSION 1 | list name: animal bonding | level: 7 | realm: essence | type: beastmaster base | spell class: u | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster's contact with his familiar(s) may extend up to 2x his normal range for the duration of this spell. |
spell name: COMBAT 3 * | list name: combat enhancement | level: 7 | realm: essence | type: beastmaster base | spell class: u* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +15 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells. |
spell name: SWIM 1 * | list name: movement enhancement | level: 7 | realm: essence | type: beastmaster base | spell class: f* | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to swim at double the normal pace. if the caster stops or performed any other action, the spell will be cancelled. |
spell name: FINE TOUCH | list name: sense enhancement | level: 7 | realm: essence | type: beastmaster base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target gains double normal touch (e.g., +50 to perception involving only touch, +25 to perception involving touch and other senses). |
spell name: BEFRIENDING C | list name: animal control | level: 7 | realm: essence | type: beastmaster base | spell class: m | duration: concentration | range: self | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: all animals within 10' will act friendly towards caster; does not control the animals. |
spell name: HOLD KIND | list name: mind's touch | level: 7 | realm: essence | type: warrior mage base | spell class: m | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: holds one humanoid target to 25% action. |
spell name: ICE BOLT | list name: elemental ways | level: 7 | realm: essence | type: warrior mage base | spell class: e | duration: | range: 5'/lvl | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: a bolt of ice is shot from the palm of the caster; results are determined on the ice bolt table. |
spell name: LEAVING 2 | list name: highriding | level: 7 | realm: essence | type: warrior mage base | spell class: f | duration: | range: 200' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster teleports target to a point up to 200' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not." |
spell name: COMBAT 3 * | list name: combat enhancement | level: 7 | realm: essence | type: warrior mage base | spell class: u* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +15 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells. |
spell name: SWIM 1 * | list name: movement enhancement | level: 7 | realm: essence | type: warrior mage base | spell class: f* | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to swim at double the normal pace. if the caster stops or performed any other action, the spell will be cancelled. |
spell name: FINE TOUCH | list name: sense enhancement | level: 7 | realm: essence | type: warrior mage base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target gains double normal touch (e.g., +50 to perception involving only touch, +25 to perception involving touch and other senses). |
spell name: DANCE OF BEGUILING | list name: fascination dances | level: 7 | realm: channeling | type: dervish base | spell class: m | duration: varies | range: 10'/lvl | area of effect: 1 target/lvl | sourcebook: rolemaster companion 2 |
description: allows the caster to charm the target(s) into believing whatever the caster wishes them to believe, so long as it is not against the nature of the target(s) to believe it (i.e., their arms are food, a crevasse can be walked across without a bridge, etc.). this will last for as long as the caster dances, and for a like period of time after he stops. |
spell name: SPRINT | list name: traveling dances | level: 7 | realm: channeling | type: dervish base | spell class: f | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to move at a x3 pace without tiring, as long as he concentrates. |
spell name: SHRINKING WHIRL | list name: changing dances | level: 7 | realm: channeling | type: dervish base | spell class: p | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster may shrink to 10% his normal mass per level (height in normal situations); there is no decrease in strength. |
spell name: CHANNELING DANCE 1 | list name: communing dances | level: 7 | realm: channeling | type: dervish base | spell class: f | duration: concentration | range: 1 mi/lvl | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster can make contact with any one known being he is acquainted with: this spell will enable the caster to learn the specific location of the other being, making it possible for the caster to channel power or spells (if the skill to do so is there). |
spell name: BLADETURN 1 * | list name: shielding ways | level: 7 | realm: channeling | type: paladin base | spell class: f* | duration: | range: 100' | area of effect: 1 melee attack | sourcebook: rolemaster companion 2 |
description: caster can deflect any one melee attack that passes within 100' of him; this causes 100 to be subtracted from the attack (attacks must pass through caster's field of vision). |
spell name: ATTACK +35 * | list name: arm's way | level: 7 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +35 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: INSPIRATIONS 4 * | list name: inspirations | level: 7 | realm: channeling | type: paladin base | spell class: m* | duration: 2 rounds / level | range: self | area of effect: 10' r/lvl | sourcebook: rolemaster companion 2 |
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +20 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments. |
spell name: HEAL MAJOR FRACTURE | list name: laying on hands | level: 7 | realm: channeling | type: paladin base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows target to set compound fractures ( not shatters, joint damage, etc). one fracture/spell cast requires 1 to 10 days recovery time. |
spell name: CHANNEL OPENING (1 MI / LVL) | list name: communion | level: 7 | realm: channeling | type: paladin base | spell class: f | duration: concentration | range: 1 mi/lvl | area of effect: known being | sourcebook: rolemaster companion 2 |
description: caster can make contact with any one known being he is acquainted with; this spell will enable the caster to learn the specific location of the other being, making it possible for the casater to use a channels spell (see channels list). |
spell name: REGENERATION 1 C S * | list name: hand of healing | level: 7 | realm: channeling | type: paladin base | spell class: hs* | duration: concentration | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: will reduce damage a target has by one hit every round as long as caster concentrates; if caster is unconscious this spell will operate without concentration. |
spell name: TIME TRIGGER | list name: spell triggers | level: 7 | realm: arcane | type: open arcane | spell class: u | duration: varies | range: self | area of effect: 1 spell | sourcebook: rolemaster companion 2 |
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the specific time. the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location. |
spell name: METAL EDGE 3 | list name: metal lore | level: 7 | realm: arcane | type: open arcane | spell class: f | duration: 24 hours | range: touch | area of effect: blade | sourcebook: rolemaster companion 2 |
description: caster magically sharpens up to three blades. a +15 nonmagic bonus (not normally cummulative with other weapon bonuses) can be placed on one blade or +5 on three or any combination of +5. may only be used on a bladed edge. |
spell name: STONEWALL | list name: stone lore | level: 7 | realm: arcane | type: open arcane | spell class: e | duration: 1 minute / level | range: 100' | area of effect: 10' x 10' x v | sourcebook: rolemaster companion 2 |
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole). |
spell name: LIMB RUNNING | list name: wood shaping | level: 7 | realm: arcane | type: open arcane | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target can run along nearly horizontal tree limbs (that can support his weight) as if he were on level ground. |
spell name: VISION DEFENSE 2 | list name: guarded sight | level: 7 | realm: mentalism | type: seer base | spell class: d | duration: varies | range: | area of effect: 1 subject | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to comine any two spells which guard against scrying. first this spell is cast and then the defensive spells are cast, each within 3 rounds of each other. this is the only way that defensive spells may be combined on a single subject. a scryer must encounter and pass all defensive spells before beholding his subject. this spell lasts for the duration of the shortest duration defensive spell. |
spell name: WATER STEED 2 | list name: conveying ways | level: 7 | realm: essence | type: magician base | spell class: ef | duration: 10 minutes / level | range: 10' | area of effect: 1 elemental | sourcebook: rolemaster companion 2 |
description: summons an water elemental in the shape of a dolphin. it can carry up to 600 lbs and moves at a maximum speed of 30 mph (approx. 450'/rnd). the water steed has 200 hits and will not fight. it obeys the caster. |
spell name: HEAL LIFE ESSENCE 3 | list name: life essence healing | level: 7 | realm: channeling | type: healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows the caster to heal the target of permanent damage to the target's life essence capacity, making it once again possible to regain loast life levels. this spell will heal up to 3 levels of permanent damage. note that this spell does not restore life levels. |
spell name: FLY (1 MPH) | list name: mystic escapes | level: 7 | realm: mentalism | type: montebanc base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: target can fly at a rate of 15'/rnd (1 mph). |
spell name: MISFEEL CALLING . | list name: disguise mastery | level: 7 | realm: mentalism | type: montebanc base | spell class: p | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: (no pps expended) caster appears to of any race and profession he chooses to magical or mental detections. |
spell name: SUGGESTION | list name: beguiling ways | level: 7 | realm: mentalism | type: montebanc base | spell class: m | duration: varies | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, blinding himself suggestions, etc.). |
spell name: DETECT EVIL | list name: appraisals | level: 7 | realm: mentalism | type: montebanc base | spell class: p | duration: 1 minute / level | range: 50' | area of effect: 1 area | sourcebook: rolemaster companion 3 |
description: detects if any being is evil or an item created by evil or long used by a very evil person; caster can concentrate on a 5' r area each round. |
spell name: WAITING ILLUSION 1 | list name: lesser illusions | level: 7 | realm: mentalism | type: montebanc base | spell class: f | duration: 1 minute / level | range: 50' | area of effect: image | sourcebook: rolemaster companion 3 |
description: creates any simple immobile image or scene up to 10' r or any constant sounds coming from a 10' r. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. |
spell name: POISON STRIKE | list name: chaotic weapons | level: 7 | realm: channeling | type: chaotic lord base | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 blade | sourcebook: rolemaster companion 3 |
description: allows the caster to make a blade poisonous. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the poison. the poison affects two of the target's temporary stats; reducing that stat by one point/round until the total reduction reaches 1 point/1% failure or until the poison is neutralized. if the same stat is rolled twice, then that stat is reduced by 2 each round. if the stat is reduced to zero, the target is dead. roll 1d10 to determine which stat the poison affects: 1- co, 2 - sd, 3 - ag, 4 - me, 5 - re, 6 - st, 7 - qu, 8 - pr, 9 - in, 10 - em." |
spell name: MASTER CHAOTIC ARMOR 1 * | list name: chaotic armor | level: 7 | realm: channeling | type: chaotic lord base | spell class: fm* | duration: permanent | range: 10' | area of effect: chaos armor | sourcebook: rolemaster companion 3 |
description: allows the caster to totally control a type 1 demon (the chance of non-control is 2%). |
spell name: MOON EYE + | list name: moon mastery | level: 7 | realm: channeling | type: moon mage base | spell class: fi+ | duration: 1 minute / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: allows the target to see objects that are affected by moon essence. the object will appear to be surrounded by a magical field/ aura as follows: light: silvery, grey: grey, dark: black. |
spell name: MOOD SWING 3 | list name: moon madness | level: 7 | realm: channeling | type: moon mage base | spell class: m | duration: 1 round / level | range: 50' | area of effect: 3 targets | sourcebook: rolemaster companion 3 |
description: reverse the "primary mood"" of the targets. for example: if the targets are filled with rage, then they become very calm; if the targest are overcomed with grief, they become overjoyed; hate reverses to love; fear reverses to courage, etc." |
spell name: LESSER HAMMER STRIKE | list name: noble weapons | level: 7 | realm: mentalism | type: noble warrior base | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 3 |
description: doubles the amount of concussion damage the weapon does on its next strike that delivers concussion hits. |
spell name: SPEECH ANALYSIS 2 | list name: analyses | level: 7 | realm: channeling | type: sleuth base | spell class: i | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster canunderstand, but not speak, an unknown spoken language. this gives a complete technical analysis (vocabulary and syntax) but not an understanding of idioms (jargon), implications, or cultural references. |
spell name: DETECT GOOD | list name: sleuth's senses | level: 7 | realm: channeling | type: sleuth base | spell class: p | duration: | range: 100' | area of effect: 1 being/object | sourcebook: rolemaster companion 3 |
description: caster can tell if a person or thing is "good"" in alignment." |
spell name: TRAPLORE | list name: escaping ways | level: 7 | realm: channeling | type: sleuth base | spell class: | duration: | range: touch | area of effect: 1 trap | sourcebook: rolemaster companion 3 |
description: give the caster +20 bonus for disarming the trap analyzed, and +10 for anyone to whom he describes the trap. |
spell name: CRIME LORE: PERSON | list name: time's sense | level: 7 | realm: channeling | type: sleuth base | spell class: i | duration: | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: caster knows whether or not target has been involved in a specified crime. |
spell name: GLAMOUR | list name: power words | level: 7 | realm: essence/channeling | type: magus base | spell class: e | duration: 1 day / level | range: 10' / lvl | area of effect: 10 lb/lvl | sourcebook: rolemaster companion 3 |
description: this illusory spell effects one inanimate object of up to 10 lbs/lvl. the spell alters the look, feel, and shape of a object concealing its true nature. if the item is magical then the illusion may disguise the item's power level by 1 lvl/ caster's lvl. if a being makes a successful rr against the illusion he will know that the item is disguised but he will not discover the true nature of the item. if the being resists by +25 he will know the true nature of the object. if the being resists by +50 the illusion is dispelled if the being so desires. |
spell name: RUNE 5 | list name: runes & symbols | level: 7 | realm: essence/channeling | type: magus base | spell class: f | duration: 1 use | range: touch | area of effect: 1 rune paper | sourcebook: rolemaster companion 3 |
description: this spell incribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 5th level spells. the paper can be reused. the rune can be set to affect the reader. |
spell name: STUNNING | list name: signs of power | level: 7 | realm: essence/channeling | type: magus base | spell class: f | duration: varies | range: touch | area of effect: 1 imm. surface | sourcebook: rolemaster companion 3 |
description: (rr mod: -20) this sign affects the target triggering the sign with stunning. the target is stunned for 10 min/10% failure. |
spell name: TEXT ANALYSIS 2 | list name: linguistics | level: 7 | realm: essence/channeling | type: magus base | spell class: p | duration: 1 minute / level | range: self | area of effect: | sourcebook: rolemaster companion 3 |
description: caster can read text written in an unknown language. this gives a complete technical analysis (vocabulary & syntax( but not an understanding of iioms or jargons, implications, or cultural references. the caster will know what language the work is written in, and the author if he was noteworthy or the caster has seen his work. |
spell name: DREAM | list name: command words | level: 7 | realm: essence/channeling | type: magus base | spell class: mp | duration: concentration | range: 10'/lvl | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: caster may dictate the dreams of a specific sleeping target. if the target succeeds in his rr by 25+, he wakens (unless somehow prevented) and knows what was attempted. if he succeeds by 50+ he knows also who attempted it. this spell may be cast through intervening obstacles such as floors, ceilings, etc. magical obstacles get an rr. |
spell name: CRYSTAL STORE 2 | list name: crystal power | level: 7 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 24 hours | range: touch | area of effect: crystal | sourcebook: rolemaster companion 3 |
description: allows caster to store power points in a crystal that has been treated with crystal matrix 2. the caster charges the crystal and this spell stops power leakage. this allows 2x the essence value of the crystal to be stored. |
spell name: HEAL EARTH 2 | list name: deep earth healing | level: 7 | realm: essence/channeling | type: crystal mage base | spell class: h | duration: permanent | range: touch | area of effect: 50 cu' | sourcebook: rolemaster companion 3 |
description: allows caster to heal 50 cu' of wasted, blasted, or blighted earth. |
spell name: CRYSTAL QUEST | list name: crystal magic | level: 7 | realm: essence/channeling | type: crystal mage base | spell class: i | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: allows caster to receive a vision of a quest that needs to be performed before qualifying the caster for his palce in the afterlife. the mission is normally taken at the time that the caster can use this spell normally (no esf). the task is normally for a particular crystal, with failure resulting in the temporary lost of status for after-life (may try crystal quest again next level) and some other penalty may be determined by the gm. the task must be within the capabilities of the caster. |
spell name: INTUITIONS 5 | list name: deep earth commune | level: 7 | realm: essence/channeling | type: crystal mage base | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster gains a vision of what will happen in the next five minutes if he takes a specific action. |
spell name: CRYSTAL SKIN | list name: crystal mastery | level: 7 | realm: essence/channeling | type: crystal mage base | spell class: u | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: part of the caster's skin becomes as hard as a crystal. acts as at 13, +5 heat resistances, -10 cold resistances. |
spell name: FIRE BOLT (100') | list name: fiery ways | level: 7 | realm: essence/channeling | type: crystal mage base | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table. |
spell name: SELF AURA 3 | list name: brilliance magic | level: 7 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: causes a bright aura about the caster, making him appear more powerful and subtracting 15 from all attacks. |
spell name: CRYSTAL RUNE LINK 2 | list name: crystal runestone | level: 7 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 24 hours | range: touch | area of effect: crystal rune | sourcebook: rolemaster companion 3 |
description: causes the caster's next two crystal rune spells cast to be linked to one and another. the first crystal rune cast after the crystal rune link spell is considered the primary crystal rune within the link and the second crystal rune spell is considered the linked crystal rune. when the primary crystal rune is released/used the linked crystal rune is immediately released/used (treat it as if it was an instantaneous spell), (e.g., the caster has cast crystal rune link h on his crystal runestone. he then cast crystal runeii (primary rune) and inscribes crystal strength i and then cast the second crystal rune, crystal rune i (linked crystal rune) with crystal ears inscribed within it. when the caster makes a successful rune skill roll on the primary crystal rune the spell inscribed within is released and then the linked crystal rune is released.) |
spell name: DREAM GUARD 1 | list name: dream guard | level: 7 | realm: essence/channeling/mentalism | type: dream lord base | spell class: fd | duration: 1 day / level | range: self | area of effect: dream travel | sourcebook: rolemaster companion 3 |
description: allows the caster to bind a type i demon to guard a particular dream world entrance. the dream traveller wishing to enter the dream world has one round in which to decide to confront the dream guard or leave. the dream guard will not let any pass save he who set him there. combat with the dream guard is conducted normally. |
spell name: SLEEPWALKING | list name: dream law | level: 7 | realm: essence/channeling/mentalism | type: dream lord base | spell class: fm | duration: 1 day / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: the target has a 30% chance of getting up and wandering off during each of his sleep/meditation periods. if "awakened"" during his jaunt he will not remember anything and will be completely confused." |
spell name: DREAM FAMILIAR 1 | list name: dream state | level: 7 | realm: essence/channeling/mentalism | type: dream lord base | spell class: mf | duration: 2 hours | range: 100' | area of effect: type 1 beast | sourcebook: rolemaster companion 3 |
description: allows the caster to attune himself to a dream beast that he has summoned (called his dream familiar). the caster must cast this spell on the dream beast once/day for 1 week (concentrating for 2 hour per day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the dream familiar is killed the caster will be at -25 on all actions for 2 weeks. when the caster leaves the dream world where he has attuned to a familiar, the bond between the two is severed, the caster and familiar feel an emptiness and both operate at -10 for 1 day. if the caster returns to a dream world where he has had a familiar and the familiar sees the caster, the bond between the two must be reestablished but any rolls are modified by +30. |
spell name: FOOD FINDING | list name: way of the navigator | level: 7 | realm: channeling | type: arcane navigator base | spell class: i | duration: | range: 1000' / level | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster leams location, type, and approximate quantity of edible foodñeither dead animal matter, or any plant(s); food source must exceed 1 pound. |
spell name: SUGGESTION | list name: allurement | level: 7 | realm: arcane | type: arcane coven base | spell class: m | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target will follow a single suggested act that is not completely alien (e.g., suicide, etc.). |
spell name: REPEL SMALL VERMIN | list name: household magic | level: 7 | realm: arcane | type: arcane coven base | spell class: m | duration: | range: 10' | area of effect: 10' x 10' x 10' | sourcebook: rolemaster companion 3 |
description: all zero and first level creatures, determined by the caster to be pests, leave the area of effect. first level vermin get a rr; zero level vermin do not. |
spell name: SPRING TRAP | list name: barrier ways | level: 7 | realm: arcane | type: arcane coven base | spell class: f | duration: - | range: 10' | area of effect: 1 trap | sourcebook: rolemaster companion 3 |
description: caster causes one trap to go off. |
spell name: BREW MINOR POISON | list name: brewing lore | level: 7 | realm: arcane | type: arcane coven base | spell class: u | duration: 1 hour / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: allows caster to prepare, handle, and contain a known poison of up to tenth level potency (attack level). |
spell name: NUTRIENT CONJURES | list name: hearth magic | level: 7 | realm: arcane | type: arcane coven base | spell class: f | duration: permanent | range: 10' | area of effect: 1 ration | sourcebook: rolemaster companion 3 |
description: caster can produce one loaf of waybread that weighs half of a pound and will support one being for one day; the loaf will lose potency in one month. |
spell name: BROWN CANDLE (2ND) | list name: wax magic | level: 7 | realm: arcane | type: arcane coven base | spell class: f | duration: 2 hours | range: self | area of effect: 1 candle | sourcebook: rolemaster companion 3 |
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a second level spell in the candle by casting brown candle (and the second level spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one brown candle spell allows the candle to "burn"" for 10 minutes. each additional casting of brown candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell." |
spell name: MEND EARTH AND CERAMICS | list name: mending ways | level: 7 | realm: arcane | type: arcane coven base | spell class: f | duration: permanent | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 3 |
description: mends multiple rips in a piece of earth or ceramics. all components must be collected together (i.e., must be within 10'r). |
spell name: WALL OF PLASMA | list name: plasma mastery | level: 7 | realm: arcane | type: open arcane | spell class: e | duration: 1 round / level | range: 100' | area of effect: 10' x 10' x 6' | sourcebook: rolemaster companion 3 |
description: creates an opaque wall of plasma (up to 10' x 10' x 6'). anyone passing through it takes an "a"" (50%) or ""b"" (50%) plasma critical (no rr). ""wall"" must rest on a solid surface." |
spell name: NETHER MASS (1' R) | list name: nether mastery | level: 7 | realm: arcane | type: open arcane | spell class: f | duration: 6 rounds | range: 100' | area of effect: 1' r | sourcebook: rolemaster companion 3 |
description: creates a 1' radius cloud of nether matter: delivers "c"" nether criticals on 1st and 2nd rounds, a ""b"" nether critical on 3rd and 4th rounds, and ""a"" nether criticals on 5th and 6th rounds. on the first round of creation, any target(s) at the point of creation may make a medium maneuver to avoid contact. it drifts with the wind and affects all that come in contact with its radius." |
spell name: DISGUISE | list name: outer plane law | level: 7 | realm: essence/mentalism | type: astral traveller base | spell class: w | duration: 1 hour | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: This limited illusion causes the caster to appear to be a member of a sentient / thinking race that inhabits the plane of his choice. He may not resemble a specific individual, but he may choose any race that he has seen before. |
spell name: MAIN SURVIVAL | list name: elemental travel | level: 7 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 hour | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: caster cannot be harmed in any way by his Main Element; he is even able to breathe it. Elemental Attacks with it have only a chance of hurting the caster, if they inflict Impact Criticals. Even in this case, they are modified by -50 and the normal Elemental Criticals are ignored. |
spell name: MAIN LINK | list name: elemental summons | level: 7 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: | range: 10' | area of effect: 1" x 1""" | sourcebook: rolemaster companion 4 |
description: Caster creates (or closes) a small "Wormhole"" from some place on the plane of his Main Element. Roll D l 00. if the result is 50+, Elemental Material will ""flow"" out of this hole; if the result is 75+, everyone in front of the hole will take a +50 Bolt auack corresponding to that element." |
spell name: SPEECH 2 | list name: xeno lores | level: 7 | realm: essence/mentalism | type: astral traveller base | spell class: p | duration: concentration | range: self | area of effect: 10' | sourcebook: rolemaster companion 4 |
description: Caster is able to communicate more complex concepts, although there is a good chance of misinterpretations: equivalent to skill rank 3-4. However, the caster has to be biologically able to use that language (e.g., it would be quite difficult for a humanoid being to use a sign language that incorporates 8 arms, 7 tails, and several other odd appendages); an Alien Form spell (on Outer Plane Law list) can be useful for overcoming this restriction. |
spell name: KISS OF SLAVERY * | list name: kisses | level: 7 | realm: mentalism | type: houri base | spell class: M* | duration: 1 hour / 10 failure | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Target must obey the caster in all things that are not completely alien to him. |
spell name: MASTER OF MAN | list name: influences | level: 7 | realm: mentalism | type: houri base | spell class: m | duration: 10 minutes / level | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Target obeys caster in actions not completely alien to him. |
spell name: ECSTASY | list name: alluring ways | level: 7 | realm: mentalism | type: houri base | spell class: m* | duration: 1 round / 5 failure | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Target is in seventh heaven ( i.e., extreme ecstasy/joy). For the duration of the spell, he is at 50% of normal activity. Later he will have a tendency to "come back for more.""" |
spell name: MISFEEL CALLING C . | list name: houri's change | level: 7 | realm: mentalism | type: houri base | spell class: P | duration: concentration | range: Self | area of effect: Self | sourcebook: rolemaster companion 4 |
description: (No PPs expended) Caster appears to of any race and profession he chooses to magical or mental detections. |
spell name: ILLUSION 3 | list name: illusion law | level: 7 | realm: essence/mentalism | type: enchanter base | spell class: F | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: rolemaster companion 4 |
description: Creates a simple immobile image or scene up to an area of 10' R. Two of the following options may also be chosen: A) an extra sense can be added to the illusion (the corresponding "Mirage"" spell must be known) or B) the duration can be doubled or C) the range can be doubled or D) the radius of effect can be doubled (limited to 640' R). See the Illusionist Base list, Illusion Mastery, for complete guidelines for Illusions." |
spell name: MISFEEL KIND | list name: enchanting law | level: 7 | realm: essence/mentalism | type: enchanter base | spell class: P | duration: 10 minutes / level | range: 10' | area of effect: 1 Target | sourcebook: rolemaster companion 4 |
description: For the purposes or mental or magical detections, caster appears to be of any race he chooses. |
spell name: LESSER SPIDER SUMMONS | list name: arachnemancy | level: 7 | realm: essence | type: evil magician base | spell class: FM | duration: 1 minute / level | range: 10' | area of effect: 1 Spider | sourcebook: rolemaster companion 4 |
description: Caster will Summon a lesser great spider that will obey his wishes when he concentrates. |
spell name: TALON FINGERS 2 * | list name: foul changes 1 | level: 7 | realm: essence | type: evil magician base | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Fingers on one of caster's hands become sharp, like talons. Caster can make a Medium Claw attack with an OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). |
spell name: SPINE * | list name: foul changes 2 | level: 7 | realm: essence | type: evil magician base | spell class: f | duration: 1 round / level | range: self (100') | area of effect: self | sourcebook: rolemaster companion 4 |
description: Creates a 6" spine somewhere on the caster's body: suggested areas would be on the forearm, chest, forehead, backhand or palm (if the hand is not needed to grasp anything). he spine can be used for a Medium Hom attack with an OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). The spine can also be fired once (then its gone) as a Light Crossbow attack with an additional +20 bonus (use the same standard modifiers as the Hom attack)." |
spell name: CULTIVATION TRUE | list name: enrichment | level: 7 | realm: essence | type: druid base | spell class: f | duration: 1 season | range: 10' / level | area of effect: 10' x 10' / level | sourcebook: rolemaster companion 4 |
description: Distributes seed evenly for maximum growth |
spell name: CULTIVATION TRUE | list name: enrichment | level: 7 | realm: essence | type: animist base | spell class: f | duration: 1 season | range: 10' / level | area of effect: 10' x 10' / level | sourcebook: rolemaster companion 4 |
description: Distributes seed evenly for maximum growth |
spell name: MAGIC TARGETS | list name: pleasures | level: 7 | realm: essence/channeling/mentalism | type: open any | spell class: f | duration: 1 minute / level | range: 500' | area of effect: varies | sourcebook: rolemaster companion 4 |
description: Creates magical spheres of energy that can range from 2" to 21 in diameter; one can be created each round that the caster concentrates. Their movement can be controlled if the caster concentrates. They are very useful for target practice (AT1 ,DB: 1-50 random). If one is hit, it disappears with a ""pop'' noise." |
spell name: FAR IRONGRIP 2 | list name: mind's grip | level: 7 | realm: mentalism | type: open mentalism | spell class: f | duration: 1 minute / level | range: 10' | area of effect: varies | sourcebook: rolemaster companion 4 |
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 10'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A hard maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand. Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by two (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may ""grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a hard maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/7) rounds: he will die in three times as many rounds." |
spell name: EMPOWERMENT 3 | list name: weapon alterations | level: 7 | realm: essence | type: open essence | spell class: f | duration: 1 minute / level | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 4 |
description: Gives one weapon a +15 magical bonus or multiple weapons bonuses totaling +15. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells). |
spell name: ACID BOLT | list name: acid law | level: 7 | realm: arcane | type: open arcane | spell class: E | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: A bolt of powerful acid is shot from the caster's hand. Use the Firebolt attack table with Acid criticals. |
spell name: SOUND CONTROL (50') | list name: sonic law | level: 7 | realm: arcane | type: open arcane | spell class: F | duration: concentration | range: 50' | area of effect: 50' radius | sourcebook: rolemaster companion 4 |
description: Caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius. |
spell name: WARDROBE | list name: open essence | level: 7 | realm: essence | type: open essence | spell class: p | duration: permanent | range: 10' | area of effect: | sourcebook: rolemaster companion 4 |
description: changes target's clothing into another type of clothing (no armor) that the caster is familiar with (e/g/ a work smock and sandals into a banquet dress and glass slippers). Costume (worthless) jewelry can be created as well. Target must be wearing clothes; any clothes changed must be worn when the spell is cast. |
spell name: MINOR IMPROBABILITY | list name: chaos mastery | level: 7 | realm: channeling | type: chaotic lord base | spell class: f | duration: varies | range: 10' | area of effect: | sourcebook: rolemaster companion 4 |
description: this spell is intended for use by Chaos Lords (RMC3 2.2.3). With this spell the caster causes something to happen that is entirely improbable, such as a brand new rope breaking, someone tripping when there is nothing to trip upon, etc. Due to the nature of chaos upon which this spell is based, the event will tend to take orderly objects and break them down into chaos, rather than the reverse. So this spell will never repair broken objects, turn a gas to solid, etc. The effects of this spell should be very minor, dealing with objects that weigh no more than 10 pounds as a general rule. The events should also be improbable, not impossible. While the caster can specify a general target and basic intent (to cause weal or woe), the exact improbable event is up to the GM. |
spell name: FORCEHAND 2 | list name: force law | level: 7 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level (concentration) | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. The hand is capable of inflicting an 'A' severity Crush critical. Target can make a Hard maneuver (St/Ag) each round at -10 in order to free himself, otherwise he is at 20% activity. |
spell name: POINT / UNPOINT 2 | list name: force master | level: 7 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 20' | area of effect: 100 in^2 | sourcebook: rolemaster companion 5 |
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, depending on the version of this spell used. A maneuver roll with a difficulty modifier of -30 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell. |
spell name: STANDING WAVE 2 | list name: shockwaves | level: 7 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: touch | area of effect: 10' x 10' x 10' | sourcebook: rolemaster companion 5 |
description: Creates an invisible barrier which delivers a B vibration critical when broken. |
spell name: G BOLT | list name: gravity law | level: 7 | realm: essence | type: forcemage base | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: A bolt of gravity is shot forth from the caster's hand. Results are determined on the Fire Bolt table, and all criticals are impact. |
spell name: MAGNETIC BALL 10'R | list name: magnetic law | level: 7 | realm: essence | type: forcemage base | spell class: e | duration: | range: 100' | area of effect: self | sourcebook: rolemaster companion 5 |
description: A 1' ball of magnetic force is shot from the palm of the caster, it explodes to affect a 10'R area; results are determined on the reverse Shock Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)). |
spell name: SECOND NIGHT'S CURSE | list name: chill of night | level: 7 | realm: channeling/mentalism | type: maleficant base | spell class: f | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Thirst/Hunger - Beginning upon awakening from his next normal sleep period, the target will be incredibly hungry or thirsty (caster's choice) and will eat or drink continuously until sick or unconscious. Target will gain 1-10 pounds per month. |
spell name: PANIC | list name: soul death | level: 7 | realm: channeling/mentalism | type: maleficant base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target has a 25% chance to panic and flee when facing any potentially life-threatening situation. |
spell name: QUIRIN | list name: talismans | level: 7 | realm: channeling/mentalism | type: maleficant base | spell class: f | duration: varies | range: touch | area of effect: 1 talisman | sourcebook: rolemaster companion 5 |
description: (Traitor's Stone) When this special talisman is placed upon the head of a sleeping person, he will start to babble about whatever topics are foremost in his mind. Information gathered by use of a Quirin may be incomplete, but the target may speak of things he normally would not. The target will have no memory of the incident when he awakens. He may respond to simple questions, but if questions are asked of him he gains another RR. |
spell name: QUICKEN 1 | list name: spell hand | level: 7 | realm: essence | type: wizard base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Spells 5 levels below that of the target are considered class I spells. |
spell name: NULLIFY CHARGED ITEMS 1 | list name: spell dampening | level: 7 | realm: essence | type: wizard base | spell class: f | duration: 1 round / level | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: For this spell 's duration, all of the target's charged items (wands, staves, e(c.) are nullified, losing all charges. Once this spell ends, the item(s) is restored to full potency. |
spell name: DECREASE RADIUS 2 | list name: spell manipulation | level: 7 | realm: essence | type: wizard base | spell class: f | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Radius of target's spells are decreased by 50%. |
spell name: PROTECT BEING 1 | list name: spell guard | level: 7 | realm: essence | type: wizard base | spell class: f | duration: concentration | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster is able to transfer a portion or all of his resistance bonus to a living object which has a mass equal to or less than his own. The bonus transferred is subtracted from the caster's current bonus. The target's bonus, if any, is averaged with the bonus transferred by the caster. Note that in some cases this may actually lower the bonus of the target. |
spell name: RECALL STAFF | list name: wizard staff | level: 7 | realm: essence | type: wizard base | spell class: f | duration: | range: 1 mile / level | area of effect: 1 staff | sourcebook: rolemaster companion 5 |
description: This spell instantly returns the caster's staff to his outstretched hand. |
spell name: MULTIPLE CHARMS 2 | list name: charmcraft | level: 7 | realm: essence | type: wizard base | spell class: f | duration: varies | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 5 |
description: When this spell is cast on an item's matrix after the required number of weeks of using the Anchor spell but before Charm has been cast, the matrix gains the ability to hold two Charms instead of one. The matrix must have the level capacity to hold the sum of the highest level Charm spell plus one-half the level of each additional Charm spell to be placed on the item. |
spell name: TRANSPARENT PIGMENTS | list name: organism skills | level: 7 | realm: essence | type: wizard base | spell class: f | duration: 24 hours | range: touch | area of effect: 1 tattoo | sourcebook: rolemaster companion 5 |
description: When this spell is cast once per day along with the other spells in the Tattoo creation process, the design will become invisible at the completion of the work. It will be visible thereafter only under Detect Tattoo, Detect Essence, or by the caster or bearer of the design at will. Any tattoo created using this spell will not hinder such things as tanning in the area of the design, nor will it have any unusual texture detectable. If normal tattoos are created using this effect, this spell must be cast once per hour during the inscribing time. |
spell name: PHASE WARD 1 | list name: perimeter wardings | level: 7 | realm: essence | type: wizard base | spell class: f | duration: permanent | range: touch | area of effect: v | sourcebook: rolemaster companion 5 |
description: If the "phase"" spell fails to resist versus the level of the wardings it is dispelled and the caster fails to pass through. Note: Phasing is defined as any of the merging |
spell name: FLAME WARD | list name: structure wardings | level: 7 | realm: essence | type: wizard base | spell class: f | duration: permanent | range: touch | area of effect: v | sourcebook: rolemaster companion 5 |
description: This ward will make a structure fire resistant. Magical and normal fire can burn (i.e., damage) the structure, but the structure won't continue to bum once the source ofthe flame is removed. Note: this doesn' t protect what ever is inside the the structure from catching fire which would lead to more damage to the structure. |
spell name: MEDIUM PLANT RESUSCITATION | list name: palingenesis | level: 7 | realm: essence | type: wizard base | spell class: f | duration: 1 day | range: touch | area of effect: salts | sourcebook: rolemaster companion 5 |
description: Infusing the Essential Salts of a medium sized plant in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the medium plant to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated medium plant Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms. |
spell name: EAGLEWING | list name: beast's ways | level: 7 | realm: channeling | type: druid base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster can fly at the same rate as an eagle (100'/rnd). Caster must continually remain in motion (he cannot hover) and while he can slow to land safely and make gradual changes in speed, he will fall if he stops completely while in flight. |
spell name: REPEL INSECTS TRUE | list name: insect mastery | level: 7 | realm: channeling | type: druid base | spell class: m | duration: 10 hours / level | range: 10' / level | area of effect: self | sourcebook: rolemaster companion 5 |
description: All insects flee area of effect. Zero level insects do not get a RR, all higher level insects do get a RR (at -20). |
spell name: SUMMON SENSE | list name: nature summons | level: 7 | realm: channeling | type: druid base | spell class: f | duration: 6-8 hours | range: 1 mile / level radius | area of effect: 1 creature | sourcebook: rolemaster companion 5 |
description: The caster summons an animal with a particular sense. The animal might be a falcon for sight, a bear for smell, etc. |
spell name: STILL BREEZE | list name: weather mastery | level: 7 | realm: channeling | type: druid base | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 10' radius / level | sourcebook: rolemaster companion 5 |
description: Reduces air movement by 10 mph. |
spell name: CREATE MINERALS | list name: crystal law | level: 7 | realm: essence/mentalism | type: crystal mage base | spell class: F | duration: permanent | range: Touch | area of effect: V | sourcebook: rolemaster companion 5 |
description: Caster can create one gram (0.2 gem carats, 0.035 ounces, 0.002 pounds ) of mineral equal to 1/3 his level. Caster must have a trace amount of desired mineral during the casting of this spell. Trace amount is cosumed during casting of this spell. |
spell name: VISIBLE SPIRIT MANIFESTATION | list name: spirit manifestations | level: 7 | realm: channeling | type: shaman base | spell class: f | duration: 1 minute / level | range: 50' | area of effect: one spirit | sourcebook: rolemaster companion 5 |
description: Cast upon a spirit, this spell confers an obviously perceptible manifestation of visible form/shape. The spirit may appear transparent, hazy, or solid and assume any color(s) desired. Despite a visible form, it will not feel substantial unless the appropriate manifestation spell is active. The size of a visible manifestation is dependent on the spirit's level (GM's discretion). |
spell name: ACID BOLT | list name: corrosion mastery | level: 7 | realm: essence | type: evil magician base | spell class: E | duration: - | range: 100' | area of effect: 1 Target | sourcebook: rolemaster companion 5 |
description: A bolt of acid is shot from the caster's palm. Attack is resolved on the Fire Bolt attack table, delivering Acid criticals (Companion 3). |
spell name: SCHOOL SEARCH 1 | list name: fisherman's way | level: 7 | realm: essence/channeling/mentalism | type: professional guild list | spell class: i | duration: concentration | range: 1 mile / level radius | area of effect: 1 group | sourcebook: rolemaster companion 5 |
description: Caster is able to get a direction to any specific group of sea life that he is concentrating on as long as it is within the range of this spell. |
spell name: WATER WALL | list name: pirate's way | level: 7 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 300' | area of effect: body of water | sourcebook: rolemaster companion 5 |
description: Creates a wall of water with dimensions 3' x 3' x 1'. The dimensions can be increased by one foot for every additional power point invested. Each additional point can increase either the length, depth or height. (Additional PP can be added while concentrating.) |
spell name: FILAMENT | list name: glass mastery | level: 7 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: touch | area of effect: 1 foot / level | sourcebook: rolemaster companion 5 |
description: Allows caster to draw glass into a single thin filament which retains all the structural resilience of the 'parent' glass (i.e., such magically created filaments would be much stronger and more resistant to damage than a simple heat-drawn fiber). |
spell name: TRANSFUSION | list name: surgeon's guide | level: 7 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: varies | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Creates channel by which blood can be removed from one organism and placed into another. This spell will not remove more blood than can be safely tolerated by the donor. Bloods must be compatible. |
spell name: VISION LINK | list name: combat link | level: 7 | realm: essence/channeling/mentalism | type: special list | spell class: u | duration: 10 minutes / level | range: link | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: For the duration of the spell the team member can see from the viewpoint of any one of his teammates by merely concentrating. |
spell name: ELEMENTAL BALL | list name: element's master | level: 7 | realm: essence/channeling/mentalism | type: special list | spell class: e | duration: | range: 100' | area of effect: 10' radius | sourcebook: rolemaster companion 5 |
description: Caster shoots forth a ball of elemental force which affects a 10' radius. The attack is resolved on the Fireball table, delivering criticals appropriate to his 'coupled' element. |
spell name: DISPLACE | list name: time law | level: 7 | realm: essence/channeling/mentalism | type: special list | spell class: f | duration: 1 round / 3 levels | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Displaces target out of time for one round per level of the caster. Target perceives nothing and is unaware of elapsed time regardless of displacement duration. Target will reappear in the same spot with the same orientation. |
spell name: FOLD 1 | list name: space-time | level: 7 | realm: essence/channeling/mentalism | type: special list | spell class: f | duration: 1 round | range: 10' | area of effect: 6' x 6' | sourcebook: rolemaster companion 5 |
description: Caster creates a small gate between two locations that are up to one mile apart by 'folding' time and space. The dimensions of this gate are 6'x 6'. The caster may travel to this new location by stepping through the gate. The gate remains in operation for one round after casting; the caster cannot close the gate before this time. The gate can be created at any orientation (it doesn 't necessarily have to rest on anything), and once created, it is immobile and insubstantial. |
spell name: INITIATIVE 2 | list name: amplifications | level: 7 | realm: arcane | type: open arcane | spell class: p | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster's initiative is increased by +30. |
spell name: AURA BLAZE | list name: Aura Magic | level: 7 | realm: arcane | type: open arcane | spell class: FE | duration: 1 round / level (concentration) | range: Self | area of effect: 5' R | sourcebook: rolemaster companion 5 |
description: Causes the caster's aura to give off palpable heat, inflicting "A"" Heat criticals to all within a 5' radius who fail a RR. The severity of the criticals delivered can be raised by one degree of severity of each additional 7 pp the caster expends in casting the spell." |
spell name: BIND 3 | list name: spiritwrack | level: 7 | realm: arcane | type: open arcane | spell class: f | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Allows caster to bind an entity summoned by a Conjure III spell inside the proper protective diagrams until the circle is broken or the caster releases the entity. |
spell name: COMMAND 3 | list name: conjurations | level: 7 | realm: arcane | type: open arcane | spell class: fm | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 3 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves |
spell name: CRYSTAL SUMMONS | list name: crystal visions | level: 7 | realm: arcane | type: open arcane | spell class: f | duration: - | range: 50' / level | area of effect: crystal | sourcebook: rolemaster companion 5 |
description: This spell instantly returns the caster's enchanted crystal to his hands. |
spell name: DETECT NEUTRAL | list name: node mastery | level: 7 | realm: arcane | type: open arcane | spell class: i | duration: | range: self | area of effect: node | sourcebook: rolemaster companion 5 |
description: This spell will reveal one of two things. First, it functions as Detect Positive with the exception that a value of zero will be obtained if the Earth node is neutral; meaning that PP expenditure for spells will be normal. Second, it functions, and is the only spell that will function, as an indicator of a neutralized Earthnode; meaning that no magic will function within the confines of the Earthnode including other spells from this list. |
spell name: TEMPORARY NODESTORE | list name: earthfocus | level: 7 | realm: arcane | type: open arcane | spell class: i | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Allows the caster to temporarily store an Earthnode. The Temporary Nodestore cannot be ' shared' with another caster. This spell takes 5 minutes to cast. |
spell name: HOLOGRAM 1 | list name: light's creations | level: 7 | realm: arcane | type: open arcane | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1' cube / level | sourcebook: rolemaster companion 5 |
description: Creates a three dimensional image from pure light. This image can be of anything the caster has seen or can dream up. These images will seem real unless a RR is made modified by the caster's BAR modifier, or until touched. Hologram size is the caster's level in cubic meters. Image is stationary. |
spell name: SPELL MOLDING 2 | list name: spell mastery | level: 7 | realm: arcane | type: open arcane | spell class: u | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: After casting this spell, the caster adds +20 to his next Spell Mastery or Targeting Skill roll. |
spell name: WORD OF PAIN (50%) * | list name: subdual ways | level: 7 | realm: arcane | type: open arcane | spell class: F* | duration: | range: 100' | area of effect: 1 Target | sourcebook: rolemaster companion 5 |
description: Target takes 50% of remaining concussion hits upon failure. |
spell name: BALL SHAPING * | list name: spell shaping | level: 7 | realm: arcane | type: open arcane | spell class: U* | duration: 1 attack | range: Self | area of effect: varies | sourcebook: rolemaster companion 5 |
description: The caster may alter the general shape of his next ball attack (the ball may be flattened on one or both sides, shrunk to a smaller radius, etc.). Note: Spell radius cannot be increased beyond normal with this spell. |
spell name: RESTORE 2 | list name: ephemeral enhancement | level: 7 | realm: arcane | type: open arcane | spell class: f | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Restores any single statistic (temporary or potential) of target by two points per three levels of caster up to its normal level that has been raised or lowered due to attacks such as poison, magic, or disease. This spell will have no affect upon natural losses due to age, etc. A statistic can only be restored once after each loss. A statistic may not be restored after one day per level of the caster(e.g., a third level caster can only restore stat losses within three days after the damage occurred). Two statistics may be restored simultaneously. |
spell name: ATTACK II | list name: Combat Law | level: 7 | realm: essence/channeling/mentalism | type: Semi-Spell User Base | spell class: F* | duration: 2 rounds | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell gives the caster +20 to his OB for 2 rounds. This bonus may not be used to parry. |
spell name: TRANSCEND ARMOR II | list name: Mystic Armor | level: 7 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell. |
spell name: DRAGON TONGUES II | list name: Dragon Mastery | level: 7 | realm: Arcane | type: closed arcane | spell class: U | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: As Dragon Tongues I, but caster may communicate more complex subjects, although there remains a chance of misinterpretation. |
spell name: SIGN STATUS | list name: Mage Sign | level: 7 | realm: Arcane | type: closed arcane | spell class: F | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster knows how many Signs he has written, whether any are still trapped or waiting, and how many PPs are stored in each one. |
spell name: SLEEP | list name: Will Breaker | level: 7 | realm: Arcane | type: closed arcane | spell class: M | duration: varies | range: 100' | area of effect: varies | sourcebook: rolemaster companion 7 |
description: Causes targets to fall into a natural sleep; the total number of levels affected is equal to the caster's level (e.g., an 8th level caster could affect eight 1st level beings; four 2nd level; one 3rd Ivl, two 2nd Ivl, and one 1st Ivl; etc.). Caster should assign target priority. |
spell name: BUBBLE CONVEYANCE I | list name: Bubble Magic | level: 7 | realm: Channeling | type: closed channeling | spell class: F | duration: 1 minute / level | range: self | area of effect: 5'R | sourcebook: rolemaster companion 7 |
description: Creates a 5' radius bubble centered on the caster. The bubble can be used to transport items and people safely underwater. Air inside the bubble is recirculated and remains breathable for the duration. The bubble moves at a speed of up to 5 mph (direction is controlled by caster) and can carry up to 1000 pounds of weight. |
spell name: MULTI-SUMMONING II | list name: Serpent Law | level: 7 | realm: Channeling | type: closed channeling | spell class: FM | duration: varies | range: self | area of effect: 1 spell | sourcebook: rolemaster companion 7 |
description: Caster's next Snake Summoning spell will create 2 snakes instead of 1. |
spell name: DISPEL MENTALISM (10') | list name: The Aegis | level: 7 | realm: Channeling | type: witch hunter base | spell class: F | duration: - | range: self | area of effect: 10'R | sourcebook: rolemaster companion 7 |
description: While this spell is active, any Mentalism spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. This effect is mobile and remains centered on the caster. If the radius encounters an already existing Channeling spell, the spell must make a RR (+20) or be canceled. |
spell name: MASS TETHER I | list name: The Chains | level: 7 | realm: Channeling | type: witch hunter base | spell class: F | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: rolemaster companion 7 |
description: The motion of up to one target/lvl of caster is restricted to a limited radius centered around a fixed point specified when this spell is cast. Each target is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If a target attempts to leave the radius, he will take an ‘A' Electrical critical each round until he enters the radius again. |
spell name: DETECT HOLY | list name: The Eye | level: 7 | realm: Channeling | type: witch hunter base | spell class: I | duration: 1 minute / level | range: 100' | area of effect: self | sourcebook: rolemaster companion 7 |
description: Detects any item, consecrated ground or location, or other work of Channeling dedicated to the caster's deity (or other allied and aligned deity), including spells cast by devotees of that religion. |
spell name: SUMMON WEAPON | list name: The Fist | level: 7 | realm: Channeling | type: witch hunter base | spell class: F* | duration: - | range: 10'/lvl | area of effect: 1 weapon | sourcebook: rolemaster companion 7 |
description: Caster may call a weapon to his hand. The weapon flies to the caster's hand, and can be used to parry (but not attack) in the same round that it arrives. The weapon travels at 100' per round. |
spell name: FEAR II | list name: The Question | level: 7 | realm: Channeling | type: witch hunter base | spell class: M | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target develops a permanent fear of the caster, and is at -20 to all actions whenever in his presence. |
spell name: MIRROR DOOR I | list name: Mirror Magic | level: 7 | realm: Essence | type: closed essence | spell class: F | duration: - | range: 100'/lvl | area of effect: — | sourcebook: rolemaster companion 7 |
description: Allows caster to step through a mirror and exit from another mirror within 100'/lvl. The mirror must be large enough for the caster to fit through, and he must have previously visited the location of the exit mirror, or had its location described in detail. If the exit mirror is no longer in the exact location observed or described, the caster is thrown back through the entry mirror, which then shatters, and the caster has a 50% chance of taking a ‘C' Impact critical. |
spell name: WIND LIFT II | list name: Air Forms | level: 7 | realm: Essence | type: elementalist base | spell class: F | duration: 1 minute / level | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to move objects with the wind. The caster may move any object up to 20 lbs at a maximum rate of 20'/rnd. The effect of this spell is like telekinesis. Caster must make maneuver rolls using Spell Mastery, difficulty based on complexity of maneuver and strength of existing winds (GM's discretion). For example, throwing a rock at the side of a building with a light breeze would be an Easy maneuver (+20), but threading a needle in a light breeze or hitting a building with a rock in a hurricane would both be an Insane (-100) maneuver. |
spell name: BLINDNESS | list name: Dark Forms | level: 7 | realm: Essence | type: elementalist base | spell class: F | duration: 1 round / 10 failure | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: Target is blinded for 1 round per 10 failure. Target is at -100 to all activities while blinded. |
spell name: EARTH HAND | list name: Earth Forms | level: 7 | realm: Essence | type: elementalist base | spell class: F | duration: 1 round / 10 failure | range: 1'/lvl | area of effect: 10’R | sourcebook: rolemaster companion 7 |
description: This spell causes a huge hand and forearm made of earth and stone to rise up out of the ground. The hand can attack with a +20 Large Grapple anything the caster chooses within range. In the rounds after the hand causes a ‘C' or better critical the target is held and cannot move. If the caster concentrates, the held object or being takes a +50 Large Crush attack. |
spell name: MASS IGNITE | list name: Fire Forms | level: 7 | realm: Essence | type: elementalist base | spell class: F | duration: - | range: 100' | area of effect: 1 object/2 lvls | sourcebook: rolemaster companion 7 |
description: Causes one flammable object per 2 lvls of caster to burst into flames. Fire is normal and can be put out by the usual methods. Living beings are not affected by this spell. |
spell name: LORD LIGHT | list name: Light Forms | level: 7 | realm: Essence | type: elementalist base | spell class: F | duration: permanent | range: touch | area of effect: 1'R | sourcebook: rolemaster companion 7 |
description: Creates a 1' R sphere of light about a point that illuminates out to 50'. |
spell name: LONG FLY (75'/RND) | list name: Essence Wing | level: 7 | realm: Essence | type: open essence | spell class: F | duration: 1 hour / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target can fly at a rate of 75' per round for up to 1 hr/lvl. |
spell name: POISON POTION | list name: Cup Magic | level: 7 | realm: Essence | type: tarotmage base | spell class: F | duration: 1 round / 10 failure | range: — | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: A person consuming this potion must make an RR versus a 7th level poison or be incapacitated with sickness (i.e., may take no action). The victim also loses 1-10 concussion hits per round while poisoned. |
spell name: THE LOVERS | list name: Major Arcana Magic | level: 7 | realm: Essence | type: tarotmage base | spell class: F | duration: varies | range: — | area of effect: — | sourcebook: rolemaster companion 7 |
description: Creates two 3rd level personas: a female Healer and a male Lay Healer. Each has the following statistics: Hits: 30; OB Rank 1 Martial Arts Sweeps/Throws, +25; AT 1(25); PP: 6. The Healer can cast the following spells: 1st level - Heal 1-10 (Healer base list: Surface Ways); 2nd level - Muscle Repair (Healer base list: Muscle Ways); 3rd level - Tendon Repair (Healer base list: Muscle Ways); plus Transferring Ways (Healer base list). The Lay Healer can cast the following spells: 1st level - Heal 1-10 (Lay Healer base list: Concussion Mastery); 2nd level - Minor Fracture Repair (Lay Healer base list: Bone Mastery); 3rd level - Cut Repair 1 (Lay Healer base list: Blood Mastery). |
spell name: PENTACLE RETURNING | list name: Pentacle Magic | level: 7 | realm: Essence | type: tarotmage base | spell class: F* | duration: - | range: 100' | area of effect: Tarot Pentacle | sourcebook: rolemaster companion 7 |
description: Causes the caster's Tarot Pentacle to fly through the air and return to his hand from up to 100' away. There can be no intervening barriers. |
spell name: ROD OF POWER II | list name: Rod Magic | level: 7 | realm: Essence | type: tarotmage base | spell class: F | duration: permanent | range: touch | area of effect: Tarot Rod | sourcebook: rolemaster companion 7 |
description: The caster's rod is turned into a +3 spell adder or 2x multiplier (caster's choice). A Rod of Power I spell must have been cast previously on the rod. |
spell name: BLADE OF SHARPNESS | list name: Sword Magic | level: 7 | realm: Essence | type: tarotmage base | spell class: F | duration: 1 round / level | range: — | area of effect: Tarot Sword | sourcebook: rolemaster companion 7 |
description: If the caster delivers a critical strike on a target while this spell is active on his Tarot Sword, the critical increases by 1 severity (Max is ‘E' critical). |
spell name: ENTRAP | list name: Dream Lore | level: 7 | realm: essence/channeling/mentalism | type: dream lord base | spell class: MF | duration: varies | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Caster can transport one target into a Dream World he has already specified. The target gets an RR, and is trapped in the Dream World until the caster cancels the spell, or the duration ends. The target gets an RR when being kicked out of the Dream World if he so requests. Note: if the target is in Dream Mist, his RR (for being kicked out of the dream world) is at I:-10; II:-20; III-30; IV:-40; V:-50; True:-100. |
spell name: CONFUSION II | list name: Dream Mists | level: 7 | realm: essence/channeling/mentalism | type: dream lord base | spell class: M | duration: - | range: — | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Two targets within mist become confused. Can take no offensive action; act as if stunned. |
spell name: CREATE AIR | list name: Dream World | level: 7 | realm: essence/channeling/mentalism | type: dream lord base | spell class: FM | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Caster can create a volume of air up to 1000 cu'. Note that this could create a cave in a hill/mountain side, or a large air bubble. |
spell name: DARK II | list name: Shadow Law | level: 7 | realm: essence/channeling | type: shadow mage base | spell class: F | duration: 10 minutes / level | range: touch | area of effect: 50'R | sourcebook: rolemaster companion 7 |
description: Darkens a 50' radius about the point touched. |
spell name: SHADOW GAUGE | list name: Shadow Port | level: 7 | realm: essence/channeling | type: shadow mage base | spell class: I* | duration: 3 rounds | range: 20 mi/lvl | area of effect: self | sourcebook: rolemaster companion 7 |
description: Informs caster if a shadow Time Stored earlier is still present for purposes of utilizing a Shadowport spell. |
spell name: CONTROLLED DISPLACEMENT I | list name: Destructive Displacements | level: 7 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 100'. There is a 1-20% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site. |
spell name: BATTLE GLOW I | list name: Battle Trance | level: 7 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell gives the caster a visible aura, causing him to appear more powerful and subtracting 25 from attacks against him. This spell is not cumulative with Blur or other Battle Glow spells. |
spell name: ORGANIZATION II | list name: Commands | level: 7 | realm: Mentalism | type: arms master base | spell class: UI | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell grants the caster a +20 bonus to his next Military Organization roll. |
spell name: RAPID DEPLOYMENT I | list name: Martial Law | level: 7 | realm: Mentalism | type: arms master base | spell class: F | duration: - | range: 10' | area of effect: target | sourcebook: rolemaster companion 7 |
description: With this spell the caster can move one target a distance of 10' per level instantly. Target can pass through barriers by specifying exact distances. If the arrival point coincides with solid or liquid material, the target does not move, he is stunned 1-10 rounds, and the PPs for this spell are expended. |
spell name: STOUT BLADE | list name: Warrior Blade | level: 7 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 round / level | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: For the duration of the spell the caster inflicts double concussion hits. Criticals are not affected. This spell is not cumulative with Hammerstrike or Thunderstrike (Arms Master base list: Battle Trance). |
spell name: SPRINT | list name: Horseman's Way | level: 7 | realm: Mentalism | type: beastmaster base | spell class: F | duration: 10 minutes / level | range: mounted | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: Allows the Horse Familiar to sprint (3x pace) without tiring. |
spell name: SNAKE ROPE | list name: Magical Ropes | level: 7 | realm: Mentalism | type: closed mentalism | spell class: F | duration: 1 minute / level | range: 100' | area of effect: 2 ropes | sourcebook: rolemaster companion 7 |
description: Allows caster to turn one end of a rope into a level 1 snake. Caster must know the Closed Channeling list: Serpent Law. The snake's movements depend on the movements of the rope. |
spell name: DEMON FORM I | list name: Dark Shifting | level: 7 | realm: Mentalism | type: doppelganger base | spell class: F | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may assume form of a stored Type I or II Demon, within 3/4x to 2x his own mass. Caster only receives 25% of its supernatural abilities (e.g., 25% of a gogonaur's critical strikes would be accompanied by an ‘A' Heat critical, etc.). |
spell name: MOLD FACIAL | list name: Doppelganger Ways | level: 7 | realm: Mentalism | type: doppelganger base | spell class: F | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Allows caster to mold one facial feature for every five levels of experience (round up), so it will differ from his normal features. Each feature takes one round to mold. |
spell name: GOLEM FORM I | list name: Inorganic Shifting | level: 7 | realm: Mentalism | type: doppelganger base | spell class: F | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may assume form of a stored Golem, within 3/4x to 2x his own mass. Caster receives 100% of its natural abilities. |
spell name: SPIRIT FORM I | list name: Light Shifting | level: 7 | realm: Mentalism | type: doppelganger base | spell class: F | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may assume form of a stored Spirit. Caster only receives 25% of a Spirit's superior Will abilities (e.g., caster would only have a Will of 2.5x his level). |
spell name: EMOTION COPY II | list name: Mental Shifting | level: 7 | realm: Mentalism | type: doppelganger base | spell class: F | duration: 24 hours | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster's emotions/outlook will match that of any Mind Typed animal or sentient plant. |
spell name: PERSONAL FORM I | list name: Organic Shifting | level: 7 | realm: Mentalism | type: doppelganger base | spell class: F | duration: 24 hours | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may assume the form of a stored person (physical stats included), within 3/4x to 2x his own mass. Although he gains racial abilities, he will not receive acquired skills or abilities. |
spell name: CONFUSION | list name: Fey Magic | level: 7 | realm: essence/channeling/mentalism | type: Special | spell class: M• | duration: 1 round / 10 failure | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: Target is incapable of making decisions or initiating action; he may continue to fight current foes or in self-defense. |
spell name: LESSER MANFORM | list name: Heartfires | level: 7 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 hour / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Drake can alter his form to match that of any humanoid race he is familiar with. While changed, the drake loses his natural defenses and immunities dependent on size and strength of form (hits, AT, use of the Super-Large critical strike tables, etc.). |
spell name: HARMING III | list name: Putrefactions | level: 7 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: permanent | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target takes 3-30 concussion hits. |
spell name: SPELL SPREAD I | list name: Spell Web | level: 7 | realm: essence/channeling/mentalism | type: Special | spell class: UF | duration: 1 round / level | range: link | area of effect: web | sourcebook: rolemaster companion 7 |
description: The Spellweb members can now share the effects of a spell. Any non-attack spell with a duration other than "instantaneous" and a range other than "self' can be spread among the team. The caster figures the spell's normal duration (for him), and then divides it by the number of members in the web (i.e., if a spell has a duration of 20 minutes and the Spellweb has five members, then the spell will affect all five members for a duration of four minutes) rounding down. Note: At the end of Spell Spread, the affected spell also drops, even if it has a longer duration. |
spell name: FOG SHROUD | list name: Vampyric Magicks | level: 7 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 10 minutes / level | range: 100' | area of effect: 100'R/lvl | sourcebook: rolemaster companion 7 |
description: Caster causes a fog to rise which obscures nearly all vision into and throughout the area of effect. Visibility is cut down to about one foot. Visual perception beyond that range is resolved at -100. |
spell name: LENGTH | list name: Arcane Gate | level: 7 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: 10'/lvl | area of effect: 1 gate | sourcebook: spell user's companion |
description: This spell extends the inner dimensions of the gate. Instead of instant 'travel' from one side of the gate to the other, the intervening distance between the opening and the exit is extended. The extension is perpendicular to the facing of the gate thus making a 'tunnel'. The shape of the intervening distance between the openings will conform to the shape of the gate (if the gate is circular, the intervening distance will be a cylinder of the same size). The intervening distance may be extended by T per level of the caster. |
spell name: VESSEL REPAIR | list name: Arcane Healing | level: 7 | realm: Arcane | type: closed arcane | spell class: H | duration: permanent | range: touch | area of effect: 1 artery | sourcebook: spell user's companion |
description: Caster may repair damage to any one artery or vein; a major vessel is one that bleeds at 5 hits/round or more when severed. |
spell name: SILENCE | list name: Devious Ways | level: 7 | realm: Arcane | type: closed arcane | spell class: F | duration: 10 minutes / level | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: All sound within a 10' radius of the target is silenced. |
spell name: MIX | list name: Experimentation Ways | level: 7 | realm: Arcane | type: closed arcane | spell class: F | duration: 10 minutes / level | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Allows caster to mix the contents of a vial, beaker, etc. without touching the mixed material. Container may be sealed, and spell will work without broaching that seal. |
spell name: EARTH WALL | list name: Fortification Mastery | level: 7 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 minute / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Creates a wall of earth up to 25 cubic foot per level in size. Caster may shape the wall as desired. |
spell name: PHRASE (IMI/LVL) | list name: Long Voice | level: 7 | realm: Arcane | type: closed arcane | spell class: I* | duration: 3 words/images | range: 1 mi/lvl | area of effect: 1 being | sourcebook: spell user's companion |
description: Caster may 'speak' (mentally transmit up to 3 words/ images) to any one other Mind Stored sentient being. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. |
spell name: DISPEL ELEMENTALISM | list name: Magic Defense | level: 7 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 round / level | range: 5'/lvl | area of effect: 1' R/lvl | sourcebook: spell user's companion |
description: Causes all active Elementalism spells (from the Elemental Companion) within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled. |
spell name: DEMAGNETIZATION | list name: Magnetic Ways | level: 7 | realm: Arcane | type: closed arcane | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster alters the polarity of all molecules in an object, randomizing the direction of their facing. This has the effect of demagnetizing the object. |
spell name: CREATE PROTO-PLASM II | list name: Matter Manipulation | level: 7 | realm: Arcane | type: closed arcane | spell class: F | duration: permanent | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Create Proto-Plasm II (F) This spell allows the caster to create a protoplasmic slime. The protoplasm is highly susceptible to magical impression and is used with other spells on this list. This protoplasm is created from an equal amount of dead organic material or ashes. The rate of proto-plasm creation is (2x casters level/round in cubic feet). Example: A 25th level caster can enchant 50 cubic feet/round. |
spell name: XENO-SKILL | list name: Planar Survival | level: 7 | realm: Arcane | type: closed arcane | spell class: I | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to overcome the -25 bonus for any Xeno-lore skill. Thus, caster would have +0 with the affected skill. |
spell name: POWER CONVERSION | list name: Power Mastery | level: 7 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Alters the effective realm of PPs channelled immediately after this spell effectively changing Arcane to Channeling, or Mentalism, or Essence, or Prosaic, but not Psion or Primal Essence. |
spell name: RANGED ATTUNE | list name: Primitive Voice | level: 7 | realm: Arcane | type: closed arcane | spell class: IM | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Attunes the caster to the target for the use of other spells on this list. If the target is willing, the spell succeeds automatically (except for spell failures). If the target is not willing, he may make a RR. If the target makes his RR by more than 25, he realizes what was attempted. Attuning may be detected on a target by any Detect Realm spell and removed from a target simply by Dispelling it, or by certain other Mental “Cures.” The Attuning does receive a RR against any removal attempts. |
spell name: DUAL CAST | list name: Realm Law | level: 7 | realm: Arcane | type: closed arcane | spell class: F | duration: - | range: self | area of effect: 1 spell | sourcebook: spell user's companion |
description: Caster's next spell costs double normal PPs but is cast through two realms of power. For example; a Mentalism spell cast after this spell would affect target's as either a Mentalism or as a Channeling (or Essence, or Arcane) spell (whichever one was worse for saving throw purposes). The extra realm of effect would be chosen at time of casting the Dual Cast spell. Example: Evion, a Dark Cleric, casts an Absolution Pure after casting a Dual Cast (Mentalism). The Absolution Pure (20th level) costs her 40 PPs to cast (20x2). Her target (a Light Cleric) resists versus Channeling with a +60 bonus, but only resists versus Mentalism with a +5 bonus. The roll is made (against Mentalism as this is the harder save)...and fails, the Light Cleric is affected by the Absolution Pure. Only one RR is made versus the Dual Cast spell (even though two spells were actually cast, A.P.-Channeling and A.P.-Mentalism). |
spell name: COPY SMELL | list name: Replicating Ways | level: 7 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to stimulate his own olfactory nerves to exactly reproduce the smell experienced by a target. |
spell name: MULTI FOCI | list name: Ritual Mastery | level: 7 | realm: Arcane | type: closed arcane | spell class: F | duration: permanent | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster ties Foci to certain elements of his personality or psyche so the Foci will only work for he alone and/or up to 1 other target per level. |
spell name: IDENTIFY TRAIT | list name: Genetic Ways | level: 7 | realm: Channeling | type: animist base | spell class: I | duration: - | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster may determine exactly which portions of a chromosome are responsible for one trait found in an organism. When altering a specific trait within a target, knowledge of the trait (through Identify Trait spell) allows caster to gain +1 per level to his Biochemistry roll. |
spell name: PIOUS RAPTURE | list name: Holy Champion | level: 7 | realm: Channeling | type: cleric base | spell class: F | duration: 1 round / level | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Holy Champion is 'Frenzied' for the duration of this spell. |
spell name: BLUR | list name: Jihad | level: 7 | realm: Channeling | type: closed channeling | spell class: F* | duration: 1 round / level | range: 10'/lvl | area of effect: 1 target/lvl | sourcebook: spell user's companion |
description: Causes target to appear blurred to attackers, subtracting 10 from all attacks. |
spell name: ISOLATION II | list name: Power Merge | level: 7 | realm: Channeling | type: closed channeling | spell class: I | duration: 1 round / level | range: self | area of effect: 5' R/lvl | sourcebook: spell user's companion |
description: Allows the spell user to isolate up to 4 spells as long as the levels of the spells do not exceed 5 total levels. This, in effect, destroys the merge abilities of spells within range and forces the caster of the merge spells to expend normal time requirements for casting of spells which would normally be merged. This spell also causes the spell effects to act upon each other. For example, a Firebolt and a Waterbolt will cancel each other out. Isolated merge spells must then be dispelled and resisted against individually. |
spell name: LUCK | list name: Wyrd Mastery | level: 7 | realm: Channeling | type: closed channeling | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes one target to be +/- 1 per lvl of caster (whichever is better) for all rolls for the duration of this spell. |
spell name: NAVIGATION | list name: Survival Ways | level: 7 | realm: Channeling | type: druid base | spell class: F | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains a natural sense of direction (based upon the earth's magnetic field) for the duration of this spell. Regardless of his direction, disorientation, etc. caster may find his way. Caster may not be lost when he casts this spell. |
spell name: HURT | list name: Cruelty Ways | level: 7 | realm: Channeling | type: evil cleric base | spell class: M | duration: 1 round / level | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes target to suffer a penalty of -10 regarding any skill roll. |
spell name: FUMBLING | list name: Dark Curses | level: 7 | realm: Channeling | type: evil cleric base | spell class: F | duration: until removed | range: 100' | area of effect: 1 target | sourcebook: spell user's companion |
description: Target's fumble range for all weapons is doubled. |
spell name: ANIMATE OTHER | list name: Animation Mastery | level: 7 | realm: Essence | type: alchemist base | spell class: F | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster may animate up to 1 cubic foot per level of any magical energy within range. Energy will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., dispels, anti-magic zones, etc.). Hits are equal to 5 per level of caster. AT is 1. DB is 1 per level of caster. Energy is able to make 1 bolt or ball attack per round (of the appropriate type) with a +1 per level of caster bonus. As judged by the GM. |
spell name: TRANSFER | list name: Assimilation Mastery | level: 7 | realm: Essence | type: alchemist base | spell class: F | duration: 1 hour / level | range: touch | area of effect: 2 items | sourcebook: spell user's companion |
description: Caster 'moves' the enchantment from one item to a different normal item. The caster must have sufficient 'slots' to encompass the entire amount of magical energy to be transferred. The 'old' magical item becomes non-magical and the 'new' magical remains magical for the duration of this spell. A magical item 'created' in this way may not be made permanent due to physical and magical incongruities between the old and new items. At the end of the duration, the temporary item loses its enchantment as well. |
spell name: GAS BARRIER | list name: Barriers | level: 7 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster seals area against anything or anyone composed primarily of gas such as air elemental, oxygen, etc. This spell prevents normal entry/exit but not magical entry/exit. |
spell name: CREATE POLES/PLANKS | list name: Construction Ways | level: 7 | realm: Essence | type: closed essence | spell class: F | duration: permanent | range: 10 ft/lvl | area of effect: 100 lbs/lvl | sourcebook: spell user's companion |
description: Causes proper materials (logs, trees, lumber, etc.) to become poles and/or planks of the desired size. The amount of wood that the caster may affect is 100 pounds per level of caster. |
spell name: GRIND | list name: Friction Mastery | level: 7 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Allows caster to increase the friction between any two objects (in area, not more than 10 square feet per level) by up to 50% per level. This will cause the harder of the two objects to 'wear away' at the softer object. For example, when cast upon the two bones that meet to form the hip joint, the cartilage of the hip joint will be damaged, then the bone itself (both pieces) would be in danger. |
spell name: MOLD OTHER | list name: Matter Shaping | level: 7 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Allows caster to alter the shape of up to 1 cubic foot per level of any one type of material that is either a combination of two to three of the previous materials (lava, etc.) or none of them (energy, plasma, magical energy, living tissue, etc.). Caster molds the material into the desired shape using his hands. The shape formed lasts until the duration ends, and then is affected normally by the environment. |
spell name: INCREASE AREA I | list name: Spell Enhancement II | level: 7 | realm: Essence | type: closed essence | spell class: U | duration: varies | range: self | area of effect: 1 spell | sourcebook: spell user's companion |
description: If the next spell cast has an “area” for an area of effect, it is increased by 5'. For example, a 10'R spell will become a 15'R spell. |
spell name: NO FATIGUE | list name: Sustain Body | level: 7 | realm: Essence | type: closed essence | spell class: F | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster establishes a link between his PPs and his exhaustion points. His PPs are used instead of his exhaustion points on a one to one basis. This spell lasts until the caster cancels it, it is dispelled, or his PPs reach 0. |
spell name: DETECT TRACE | list name: Trace Law | level: 7 | realm: Essence | type: closed essence | spell class: I | duration: - | range: 10'/lvl | area of effect: self | sourcebook: spell user's companion |
description: Informs caster whether there is an active trace on a target. |
spell name: SLING | list name: Weapon Mastery | level: 7 | realm: Essence | type: closed essence | spell class: F* | duration: 1 round / level | range: 10' | area of effect: 1 weapon | sourcebook: spell user's companion |
description: Creates a sling of force which may be used as a regular sling sword for the duration. When spell is cast a sling appears anywhere within range. This spell may also, if desired, create sling bullets at a maximum rate of two per round. This spell will allow one to cast up to two bullets/rnd as the slinger doesn't need to reload. Sling bullets remain till the duration expires. |
spell name: NEW KATA | list name: Martial Mastery | level: 7 | realm: Essence | type: monk base | spell class: U* | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster chooses a weapon which will be usable with normal kata rules for the duration of this spell. |
spell name: MAGICAL KEYS | list name: Prison Law | level: 7 | realm: Essence | type: open essence | spell class: F | duration: 1 round / level | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster creates keys of force (or magical energy) which will open one lock (normal 100% or magical 90%) for which they have been specifically designed. Caster must cast a Determine Operation (or possess intimate working knowledge of the locking mechanism) on the lock, prior to this spell. |
spell name: BEND | list name: Rending Ways | level: 7 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster is able to bend any 'bendable' material such as wood, steel, etc. A bend consists of bending the material in question (up to 1% per level in degree change of the object). For example, a completely straight, metal spear shaft has this spell cast on it by a 15th level caster and misses it's RR. The spear shaft is now bent (from the center probably) by up to a 15% angle. |
spell name: LEADERSHIP | list name: Battle Law | level: 7 | realm: Mentalism | type: closed mentalism | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Causes caster to be easily recognizable as a leader. This makes commands from leader carry more weight. This effectively adds a +1 per level bonus to the leadership skill. |
spell name: TUMBLING | list name: Combat Reflexes | level: 7 | realm: Mentalism | type: closed mentalism | spell class: F* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to perform a variety of rolls (though only one per slot) and recover (return to his feet) safely. |
spell name: RESIST POSSESSION | list name: Mind Protection | level: 7 | realm: Mentalism | type: closed mentalism | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains +2 per level to resist any form of mind domination or possession. |
spell name: MENTAL SHIELD | list name: Mind's Refuge | level: 7 | realm: Mentalism | type: closed mentalism | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains +2 per level to all RRs versus magical mental attacks. |
spell name: PERCEPTIVE AUGMENTATION | list name: Perception's Master | level: 7 | realm: Mentalism | type: closed mentalism | spell class: U | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster creates a 'perception filter' which will allow him to filter 'background noise' so his perception will be more effective. Caster gains +2 per level to one perception skill. |
spell name: DISCOURAGEMENT | list name: Psychosis Mastery | level: 7 | realm: Mentalism | type: evil mentalist base | spell class: M | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes target to be disheartened and more susceptible to Fear, Charm, Sleep, Suggestion, etc. Target saves at -50 versus any of the above (or like) effects or spells. |
spell name: TAKEN PERCEPTION | list name: Taking Ways | level: 7 | realm: Mentalism | type: evil mentalist base | spell class: F | duration: concentration | range: 1 plane | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to perceive with a chosen (and stored) Taken's perceptions. Caster is unaware of his surroundings while perceiving through another's senses. Spell is broken and caster comes out of the trance when a successful attack is made on the caster. |
spell name: CURE STUTTER | list name: Mind Healing | level: 7 | realm: Mentalism | type: lay healer base | spell class: H | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster may cure target of any disruptions of speech patterns. |
spell name: LAND | list name: Escaping Ways | level: 7 | realm: Mentalism | type: nightblade base | spell class: F* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to land safely from a fall of up to 2071vl. |
spell name: ACUPRESSURE | list name: Body Mastery | level: 7 | realm: Prosaic | type: open prosaic | spell class: U | duration: 1 hour / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to relieve minor aches and pains by simply touching and massaging the injured area (up to 1 hit per level) and increase his own healing rate (he heals 1.5 times as fast). Caster may not do this spell more than once per day. |
spell name: SOUNDS | list name: Entertainment Law | level: 7 | realm: Prosaic | type: open prosaic | spell class: F | duration: 10 minutes / level | range: 10'/lvl | area of effect: 10'R | sourcebook: spell user's companion |
description: Creates any simple, non-mobile sound or sounds in an area up to 1 'R/lvl. The sounds are really created and magic or another sense (sight, touch, etc.) must be used to determine the reality or lack of it. |
spell name: REAP | list name: Farming Law | level: 7 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: sight | area of effect: 100 sqft/lvl | sourcebook: spell user's companion |
description: Cuts the area of plants (as in harvest). |
spell name: SHINE | list name: Fashion Mastery | level: 7 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster is able to polish any item, e.g., pair of shoes, saddle, jewelry, etc. |
spell name: RESIST TEMPERATURE | list name: Forging Mastery | level: 7 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 hour / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to resist any normal forging temperature variations with no ill effects. 'This will allow caster to work with very hot(cold) tools (tongs, hammer, crucible, etc.) and withstand temperature variations near a hot forge (several thousand0 Fahrenheit) or a cold forge (near absolute zero). |
spell name: MIX/BLEND | list name: Gourmet Mastery | level: 7 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Mixes/Blends all ingredients within one container to the desired consistency/texture. |
spell name: DEODORIZE BODY | list name: Grooming Mastery | level: 7 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Removes all exterior odors from the body. Breath and skin become scentless until altered by the environment. |
spell name: SURGICAL CUT | list name: Healing | level: 7 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: touch | area of effect: 1 cut | sourcebook: spell user's companion |
description: Allows caster to specify depth, length, location, and pattern of cut. If caster develops Spell Mastery with this spell, he could use it as a dagger attack with the same bonuses as his Spell Mastery skill. |
spell name: BIND BOOK | list name: Library Mastery | level: 7 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Once the proper materials are assembled, spell causes manuscript to be bound. Spell may also repair damaged binding. Binding quality and style depends upon material assembled. |
spell name: BRIDLE | list name: Livestock Ways | level: 7 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 hour / level | range: touch | area of effect: 1 animal | sourcebook: spell user's companion |
description: Allows caster to steer a riding animal (horse, mule, camel, etc.) as if he were using a bridle when one is not present. |
spell name: IDENTIFY STONE/METAL | list name: Mining Law | level: 7 | realm: Prosaic | type: open prosaic | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to determine which type of stone, rock, metal, ore, etc. he is examining. For example, this sample contains quartz, bituminous, and calcite. |
spell name: CLEAR VOICE | list name: Music Law | level: 7 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 minute / level | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster may cause target to have a clear singing voice (using the actual sounds of the target's vocal cords) regardless of the quality or condition of target's voice. Thus a target could have lost his voice, have a sore throat, have a seriously damaged voice box etc. and still sound good. |
spell name: PACK TYPING | list name: Pack Law | level: 7 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: 10'/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster is informed of what is in a package. If the package is in the possession of another person, then that person is allowed a RR before this spell will succeed. This spell is not effective on a package that is protected from magic detection, or scrying. |
spell name: PRESERVER | list name: Sailing Law | level: 7 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 hour / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: This spell will allow 1 person per level of the caster to remain afloat for the duration in any type of sea. This spell will allow a person to remain afloat, but will not protect them from wave action or elements, thus it is still possible to drown while using this spell. |
spell name: DRILL | list name: Structure Law | level: 7 | realm: Prosaic | type: open prosaic | spell class: F | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to drill holes in material, with his mind, as he would with the appropriate tool for the job. |
spell name: SEAL | list name: Trade Law | level: 7 | realm: Prosaic | type: open prosaic | spell class: i | duration: varies | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: This spell is cast upon an item or object at the time when it is sealed. Later, if the seal is broken at any time, the caster is informed that the specific seal has been bypassed. Caster may have no more than one seal/lvl at any time. A seal may be anything which could bar unnoticed access to the item, e.g., imprinted wax or clay, specific rope or wire knots, glue, lock, etc... |
spell name: SPARKLE | list name: Tricks of the Trade | level: 7 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 minute / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Causes up to one object per level of caster to gleam, shine, glisten, etc. |
spell name: REPAIR LEATHER | list name: Warrior Law | level: 7 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Restores condition of all but destroyed leather items to like-new. This spell completely repairs dry-rotted leather armor, torn leather breeches, shredded leather backpacks etc. |
spell name: GREAT LEAP | list name: Body Discipline | level: 7 | realm: Psion | type: closed psion | spell class: F* | duration: 1 round | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to leap 3 m/lvl laterally or 2 m/lvl vertically in the round that the Psion is cast. |
spell name: PASSING | list name: Changing | level: 7 | realm: Psion | type: closed psion | spell class: P | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster may pass through any material up to 1 meter thick (Psion simply does not activate when attempting to pass through thicker material). |
spell name: CLOAKING III | list name: Concealment | level: 7 | realm: Psion | type: closed psion | spell class: P | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains +30 vs detection by magical and Psionic means. |
spell name: FRACTURE REPAIR | list name: Empath | level: 7 | realm: Psion | type: closed psion | spell class: SH* | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: This Psion will repair bone or cartilage which is broken but not shattered or destroyed. The process takes ten minutes. |
spell name: DISPLACEMENT I | list name: Illusion | level: 7 | realm: Psion | type: closed psion | spell class: M | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster appears to be off set from where he really is; all attacks have no effect 10% of the time. Each time a foe misses him, the chance of that foe missing him goes down 5%. |
spell name: FRACTURE REPAIR | list name: Metabolic Control | level: 7 | realm: Psion | type: closed psion | spell class: H | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster can repair one damaged bone or cartilage which is broken, cut, or torn (but not 'shattered' or 'destroyed'). This requires one hour of concentration. |
spell name: PARALYZE | list name: Mind Assault | level: 7 | realm: Psion | type: closed psion | spell class: M | duration: varies | range: 30 m | area of effect: 1 target | sourcebook: spell user's companion |
description: Target is paralyzed for 1 round per 10% failure. |
spell name: MIND LOCATION | list name: Mind Detection | level: 7 | realm: Psion | type: closed psion | spell class: I | duration: concentration | range: 30 m/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster gets direction and distance to any one unshielded mind which he has Pattern Stored. |
spell name: CONCENTRATION III | list name: Mind Discipline | level: 7 | realm: Psion | type: closed psion | spell class: U* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Adds 30 to any non-combat maneuver. |
spell name: REFRESH ATMOSPHERE | list name: Mind Over Matter | level: 7 | realm: Psion | type: closed psion | spell class: F | duration: permanent | range: touch | area of effect: 10 m3/lvl | sourcebook: spell user's companion |
description: Caster can convert up to 10 m3 of air per level. Stale, carbon-dioxide laden air is altered to a fresh, breathable mix. Poison gases make a RR against this Psion based on their attack level. |
spell name: AREA SHIELD | list name: Mind's Defense | level: 7 | realm: Psion | type: closed psion | spell class: D | duration: 1 minute / level | range: self | area of effect: 2 m R | sourcebook: spell user's companion |
description: Provides a +10 to caster's and any companion's RRs (or DB if a physical attack Psion such as Energy Channels) vs all frontal Psion attacks. |
spell name: WATCH | list name: Mind's Eye | level: 7 | realm: Psion | type: closed psion | spell class: P | duration: concentration | range: 3 m | area of effect: self | sourcebook: spell user's companion |
description: Caster may choose a point up to 3 meters away and he will have a field of vision from that point; he can rotate the view but not move it. |
spell name: THOUGHT SEARCH | list name: Mind's Truth | level: 7 | realm: Psion | type: closed psion | spell class: IM | duration: concentration | range: 30 m | area of effect: 1 target | sourcebook: spell user's companion |
description: Allows caster to use a key word/phrase/ picture to key on a specific surface thought group. One of the Scan Psions must be used to actually read the thought. |
spell name: XENO TRUTH I | list name: Mind's Truth | level: 7 | realm: Psion | type: closed psion | spell class: I* | duration: - | range: 5 m | area of effect: 1 statement | sourcebook: spell user's companion |
description: Caster is able to tell whether a specific statement is a deliberate lie. Psion must be cast immediately before statement is made. Also, target may make a RR (at -50) against lie detection with any Acting skill he might possess as a bonus. If the target succeeds in the RR, caster is uncertain, but is never fooled into believing that a lie is a truth. Caster must have at least 5 skill ranks in language being used. |
spell name: TRANSFERRAL | list name: Possession | level: 7 | realm: Psion | type: closed psion | spell class: M | duration: 10 minutes / level | range: 30 m | area of effect: 1 target | sourcebook: spell user's companion |
description: A temporary (and less drastic) version of Metempsion. Caster and target's consciousness are exchanged; the caster can operate in the target's body at 90% of normal capacity, while the target is helpless and immobile in the caster's body. Target may try to break the transferral once every 10 minutes by making another RR (at -20); caster may cancel at any time. Should either body be killed, the resident consciousness is destroyed, and the other pairing are tied forever. |
spell name: FLIGHT | list name: Telekinetics | level: 7 | realm: Psion | type: closed psion | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster can fly at a rate of 5m/md. |
spell name: SPEAK III | list name: Telepathy | level: 7 | realm: Psion | type: closed psion | spell class: I* | duration: concentration | range: 10 km/lvl | area of effect: self | sourcebook: spell user's companion |
description: Caster may mentally 'speak' to any one other sentient being. Range is 10 km/lvl |
spell name: LONG DOOR | list name: Teleportation | level: 7 | realm: Psion | type: closed psion | spell class: F | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster teleports himself to a point up to 30m away. Caster can pass through barriers by specifying exact distances. An attempted Long Door through a magical barrier simply bounces the caster back where he started; he must also roll a Psion Failure. |
spell name: PAIN III | list name: Thought into Pain | level: 7 | realm: Psion | type: closed psion | spell class: F | duration: concentration | range: 30 m | area of effect: 3 targets | sourcebook: spell user's companion |
description: Up to three targets feel pain and operate at -30. |
spell name: MIND RESTORATION | list name: Thought Master | level: 7 | realm: Psion | type: closed psion | spell class: M | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: This Psion acts to reverse the effects of other Mind Control and Mind Assault Psions. The original attack Psion must fail a RR: the attack Psion's level is equal to the level of the caster of that Psion, and it must fail against the level of the caster of this Psion to be canceled. If the original attack Psion is not canceled, the caster of this Psion may not try to cancel it again until he has gone up another experience level. Another Telepath may try, however. |
spell name: SUGGESTION | list name: Voice | level: 7 | realm: Psion | type: closed psion | spell class: M | duration: varies | range: 3 m | area of effect: 1 target | sourcebook: spell user's companion |
description: Target will follow a single suggested act that is not completely alien to him (e.g., suicide, blinding himself, etc...). |