spell name:
DETECT UNDEAD C
list name:
detection mastery
level:
6
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: detects the presence of undead ; caster can concentrate on a 5' r area each round.

spell name:
WATERWALKING
list name:
lofty movements
level:
6
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can walk on water as if he were on level ground; may not be used on rough water.

spell name:
TRUE AURA
list name:
light's way
level:
6
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: creates a bright aura about the target, making him appear very powerful and subtracting 15 from all attacks.

spell name:
SPEECH 2 C
list name:
sound's way
level:
6
realm:
channeling
type:
open channeling
spell class:
p
duration:
concentration
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is able to communicate in more complex concepts in a specific language, although there is a good chance of misinterpretations; equivalent to rank 4.

spell name:
SPEED GROWTH
list name:
nature's law
level:
6
realm:
channeling
type:
open channeling
spell class:
i
duration:
1 day
range:
area of effect:
10' r
sourcebook:
spell law
description: caster can increase speed of growth for any one species of plant within the radius by x10.

spell name:
FROST/BURN RELIEF 2
list name:
concussion's way
level:
6
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal two areas of mild frostbite or 1st degree burn. or one area of moderate damage (e.g., 2nd degree burn).

spell name:
CUT REPAIR 1
list name:
blood law
level:
6
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop bleeding from one wound that bleeds at a rate of 1 hit /rnd.

spell name:
TENDON REPAIR 1
list name:
muscle law
level:
6
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged tendon; recovery time is one hour.

spell name:
MINOR EYE REPAIR
list name:
organ law
level:
6
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any minor eye damage (e.g., corneal scratch, removal of foreign object, etc.).

spell name:
MAJOR FRACTURE REPAIR
list name:
bone law
level:
6
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair compound fractures (not shatters, joint damage, etc.); one fracture per spell cast; one day recovery period.

spell name:
CALM 3
list name:
calm spirits
level:
6
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
3 targets
sourcebook:
spell law
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
NUTRIENT CONJURES 1
list name:
creations
level:
6
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
sourcebook:
spell law
description: caster can produce one loaf of waybread that weighs a half pound and will support one being for one day; the loaf will lose potency in one month.

spell name:
PATHFINDING (300')
list name:
locating ways
level:
6
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
300'
area of effect:
self
sourcebook:
spell law
description: caster learns the location(s) of any "path(s)"" within 300'; gives the nearest point on path, but not the path's course."

spell name:
POISON LORE
list name:
lore
level:
6
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can ascertain exact nature and type of poison; he can determine what cure may be used, but does not receive the required tools or skills.

spell name:
REPEL UNDEAD 9
list name:
replusions
level:
6
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
spell law
description: causes up to 9 undead "animated dead"" to flee or disintegrate 9 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.

spell name:
CHANNELS 3 *
list name:
channels
level:
6
realm:
channeling
type:
cleric base
spell class:
f*
duration:
-
range:
v
area of effect:
1 target
sourcebook:
spell law
description: as channels 1 expect a 1-3rd level spell may be transmitted.

spell name:
SUMMONS 6 C
list name:
summons
level:
6
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 6th level non-intelligent creature or six first level creatures or any combination there of were the total does not exceed six. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
DEATH'S TALE
list name:
communal ways
level:
6
realm:
channeling
type:
cleric base
spell class:
i
duration:
-
range:
10'
area of effect:
dead being
sourcebook:
spell law
description: caster gets a vision of the events surrounding the death of any one dead being through the eyes of the deceased; he also gets a view of the killer, if any. caster must be within 10' of the corpse. corpse must have died within a number of years equal to the caster's level.

spell name:
MAJOR VESSEL REPAIR 1 S
list name:
blood ways
level:
6
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to repair one damaged blood vessel of any size, including severed veins and arteries; recovery time is 1 to 10 days, depending on the size and severity of damage. a major vessel is one that bleeds at five hits/rnd or more when severed.

spell name:
MINOR FRACTURE REPAIR TRUE S
list name:
bone ways
level:
6
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair s1mple fractures (not compound fractures, shatters, joint damage, etc.); one fracture per spell cast; recovery is instaneous.

spell name:
JOINING S TT *
list name:
muscle ways
level:
6
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone ways, organ ways, and blood ways joining spells in order to restore functional status; limb is fully functional in 1-10 days.

spell name:
MAJOR EAR REPAIR S
list name:
organ ways
level:
6
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 ear
sourcebook:
spell law
description: the caster can repair any exterior and interior damage. recovery time is 1 to 10 hours.

spell name:
AWAKENING S
list name:
surface ways
level:
6
realm:
channeling
type:
healer base
spell class:
us
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is instantly awake.

spell name:
STONERUNNING
list name:
nature's movement
level:
6
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on stone surfaces of up to 60 degrees as if he were on level ground.

spell name:
PLANT LOCATION
list name:
plant mastery
level:
6
realm:
channeling
type:
animist base
spell class:
i
duration:
range:
1 mile
area of effect:
1 mile r
sourcebook:
spell law
description: caster can locate members of any one species of plant or he can find out what species are in the area.

spell name:
ANIMAL LOCATION
list name:
animal mastery
level:
6
realm:
channeling
type:
animist base
spell class:
i
duration:
-
range:
1 mile
area of effect:
self
sourcebook:
spell law
description: caster can locate members of any one species of animal or he can find out what species are in the area.

spell name:
HERB FINDING (300')
list name:
herb mastery
level:
6
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
300'
area of effect:
300'
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives exact direction, distance, and quanity.

spell name:
ANIMAL FACADE
list name:
nature's protection
level:
6
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to appear as any one type of animal; caster retains his size and will not smell or feel like the animal; it is purely a visual illusion.

spell name:
NATURE'S AWARENESS (300' R) C
list name:
nature's lore
level:
6
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
300'
area of effect:
300' r
sourcebook:
spell law
description: allows caster to monitor animate activity in the area (e.g., he will be aware of movements, subtle and overt); caster cannot move while concentrating.

spell name:
LIMBRUNNING
list name:
moving ways
level:
6
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run along nearly horizontal tree limbs (that can support the weight) as if he were on level ground.

spell name:
WATER PURIFICATION
list name:
nature's way
level:
6
realm:
channeling
type:
ranger base
spell class:
f
duration:
permanent
range:
touch
area of effect:
water
sourcebook:
spell law
description: allows caster to purify a number of gallons of water equal to his level.

spell name:
TRACKS LORE
list name:
path mastery
level:
6
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster learns orignin of tracks, and acquires a visual image of the one who left them; provides a +25 bonus when later tracking that particular being or animal.

spell name:
LIGHT
list name:
nature's guises
level:
6
realm:
channeling
type:
ranger base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: lights a 10' r area surrounding point touched; if the point is on a mobile object or being, it will move with the object / being.

spell name:
ASTHMA
list name:
disease
level:
6
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target gets severe asthma; for every round of physical exertion (melee, running, firing a bow, rowing, etc.) the target will have a -5 mod to any activity involving physical exertion. when this reaches -100 the target lapses into unconscious. each -5 mod requires three rounds of rest to eradicate.

spell name:
GREEN TONGUE
list name:
curses
level:
6
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target can only eat green leaves; eathing other food will incapacitate him (unless he makes a rr) for 1 to 8 hours.

spell name:
CONTROL UNDEAD 2 C *
list name:
necromancy
level:
6
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
undead
sourcebook:
spell law
description: caster can control one class ii undead or 2 class 1 or etc. the undead's capabilities must be defined by the system used (see list description).

spell name:
CHANNELS 3 *
list name:
dark channels
level:
6
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
-
range:
v
area of effect:
1 target
sourcebook:
spell law
description: when this spell is cast, the 2nd or 3rd lvl spell that the caster begins to cast the next round will be "channeled"" to another spell user of the channeling realm. the ""channeled"" spell is transmitted to the other spell user when it would normally take effect, and must be used by him immediately. all normal restrictions on the transmitted spell apply. the caster of the transmitter must be able to see the receiver or know exactly where he is (direction and distance, or specific place). the receiver must know exactly when the spell is coming. for example, if a cleric was at a certain altar at a certain time (midnight of full moon) ready to receive a spell; then another spell user or deity could use channels to send him a spell (if he knew where the altar was and the correct time)."

spell name:
DETECT HOLY C
list name:
dark lore
level:
6
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
10' r area
sourcebook:
spell law
description: detects "holy"" in an animate or inanimate target; caster can concentrate on a 10' r area each round."

spell name:
DREAMS 2
list name:
holy vision
level:
6
realm:
channeling
type:
astrologer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to two dreams relating to up to two topics decided upon just before retiring; limited to once per night.

spell name:
MIND VOICE (500') C *
list name:
far voice
level:
6
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
500'
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with any thinking being.

spell name:
FINDING C
list name:
starsense
level:
6
realm:
channeling
type:
astrologer base
spell class:
i
duration:
concentration
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster gets direction and distance to any one unshielded mind stored target within range.

spell name:
VISION BEHIND (1 HR / LVL) C
list name:
time's bridge
level:
6
realm:
channeling
type:
astrologer base
spell class:
i
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a vision up to 1 hr/lvl into the past (includes sight and sound). vision must be associated with a place of item touched at the time the spell is cast. caster is in a trance as long as he concentrates.

spell name:
TELEKINESIS (5 LBS) C
list name:
essence hand
level:
6
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 5 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
WATCH (10') C
list name:
essence perceptions
level:
6
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
10'
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point up to 10' away and he will see as if he were at that fixed point (there can be intervening objects such as walls). the view can be rotated.

spell name:
RUNE 2
list name:
rune mastery
level:
6
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 2nd level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
DETECT TRAPS C
list name:
detecting ways
level:
6
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects any traps; caster can concentrate on a 5' r area each round. it gives a 75% chance of detecting a trap (may be modified by certain traps).

spell name:
DISARM 1
list name:
unbarring ways
level:
6
realm:
essence
type:
open essence
spell class:
duration:
range:
touch
area of effect:
1 trap
sourcebook:
spell law
description: when cast on a trap there is a 20% chance a normal trap will disarm, and a 45% chance that a magic trap will disarm (failure means there is a 10% chance of setting off attached traps). rolls are open-ended, and the quality of the trap may modify the roll.

spell name:
SOUNDING
list name:
physical enhancement
level:
6
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target's voice has its loudness tripled. this has no effect on spell caster capabilities.

spell name:
RESIST COLD (10' R)
list name:
elemental shields
level:
6
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: all within radius are totally protected from all natural cold to -20 degrees f; and modifies spells involving cold by 10.

spell name:
INVISIBILITY 1 (TO 1' R)
list name:
invisible ways
level:
6
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1target
sourcebook:
spell law
description: the target is made invisible and everything within up to 1' of the target is also invisible as long as it is within the 1' r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
SLEEP 10
list name:
spirit mastery
level:
6
realm:
essence
type:
closed essence
spell class:
m
duration:
range:
100'
area of effect:
targets
sourcebook:
spell law
description: causes target(s) to fall into a natural sleep; the total number of levels that can be affected is 10. all targets(s) must be in caster's field of vision. caster should assign target priority, i.e., which is the 1st potential target, the 2nd, etc.

spell name:
PORTAL
list name:
lofty bridge
level:
6
realm:
essence
type:
closed essence
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
solid surface
sourcebook:
spell law
description: opens a portal 3' x 6' x 3' in any solid surface, through which anyone can pass.

spell name:
CONTROL 1 C *
list name:
gate mastery
level:
6
realm:
essence
type:
closed essence
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
DISPEL MENTALISM (10' R) C *
list name:
dispelling ways
level:
6
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
10' radius
sourcebook:
spell law
description: when a spell of the mentalism realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 10' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
HASTE 1 *
list name:
rapid ways
level:
6
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 round
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
FIRE BOLT
list name:
fire law
level:
6
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table.

spell name:
DARK (10' R)
list name:
light law
level:
6
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: darkens a 10' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being.

spell name:
ICE BOLT (100')
list name:
ice law
level:
6
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of ice is shot from the palm of the caster; results are determined on the ice bolt table.

spell name:
STUN CLOUD (10' R)
list name:
wind law
level:
6
realm:
essence
type:
magician base
spell class:
e
duration:
6 rounds
range:
2 x r
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r cloud of charged gas particles: delivers a "c"" electricity critical on 1st and 2nd rounds, a ""b"" on 3rd and 4th rounds, and a ""a"" on rnds 5 and 6. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)."

spell name:
FACADE 2
list name:
guises
level:
6
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target has a limited illusion on himself that that allows him to look like any humanoid race within 20% of his own size. the illusion moves as the target moves. one of the other senses can be added (i.e., smell, sound, etc.).

spell name:
MISFEEL CALLING
list name:
mind sense molding
level:
6
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to be of any profession he chooses.

spell name:
ILLUSION 5
list name:
illusion mastery
level:
6
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
SHOCK BOLT (100') C
list name:
light molding
level:
6
realm:
essence
type:
illusionist base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table.

spell name:
SOUND CONTROL (50' R)
list name:
sound molding
level:
6
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
50'
area of effect:
50' r
sourcebook:
spell law
description: caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius.

spell name:
GENERAL 1
list name:
enchanting ways
level:
6
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant a +5 bonus into a non-weapon or non-armor item. this spell must be cast every day for six weeks for the item to be made. items like spell adders and spell multipliers can be made.

spell name:
WORK ORGANIC
list name:
organic skills
level:
6
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work ordinary organic material; leather, bone, etc.

spell name:
WORK STEEL 2
list name:
inorganic skills
level:
6
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work steel that can be worked to make +10 non magic weapons.

spell name:
POTION 2
list name:
liquid-gas skills
level:
6
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to make one dose of a potion that can have a 1st to 2nd level spell imbedded in it.

spell name:
DAILY 1
list name:
essence imbedding
level:
6
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast once/day.

spell name:
IMBED 2
list name:
mentalism/channeling imbedding
level:
6
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 1st level mentalism or channeling spell in an item or potion.

spell name:
HASTE 1 *
list name:
evasions
level:
6
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
FOGVISION *
list name:
monk's sense
level:
6
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' through any precipitation.

spell name:
WATERLUNGS
list name:
body reins
level:
6
realm:
essence
type:
monk base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can breathe water but not air.

spell name:
FRACTURE REPAIR C
list name:
body renewal
level:
6
realm:
essence
type:
monk base
spell class:
h
duration:
permanent
range:
self
area of effect:
one bone
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a broken bone but not a shattered or destroyed one.

spell name:
CORNERING 1 *
list name:
monk's bridge
level:
6
realm:
essence
type:
monk base
spell class:
p*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to execute a turn up to 180 degrees with no deceleration or unbalance (can be used with any "running"" spells)."

spell name:
DISRUPTION (1 CU')
list name:
matter disruption
level:
6
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 cu'
sourcebook:
spell law
description: turns 1 cu' of any inorganic material to fine powder (must be one object).

spell name:
DARKVISION
list name:
darkness
level:
6
realm:
essence
type:
evil magician base
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can see 100' on a clear night as if it were day. this also works in all darknesses (even magical).

spell name:
IMPAIR 3
list name:
physical erosion
level:
6
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporarily lowered (15 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, only the temporary stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
DEMON MASTERY 1 *
list name:
dark summons
level:
6
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
DEMONIC POSSESSION 2
list name:
soul destruction
level:
6
realm:
essence
type:
sorcerer base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is possessed by a type 2 demon (see evil magician list dark summons); caster has no control of the target or demon. the demon will force the target to do random (not necessarily destructive) things; target gets an rr every minute to attempt to get rid of the demon.

spell name:
WATER BOLT (100')
list name:
fluid destruction
level:
6
realm:
essence
type:
sorcerer base
spell class:
e
duration:
range:
100'
area of effect:
sourcebook:
spell law
description: a bolt of water is shot from the palm of the caster; results determined on the water bolt table.

spell name:
STONE / EARTH
list name:
solid destruction
level:
6
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
spell law
description: changes 100 cu' of stone to packed earth; change is gradual and takes 3 rnds.

spell name:
JOLTS 3
list name:
mind destruction
level:
6
realm:
essence
type:
sorcerer base
spell class:
m
duration:
3 rounds / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned for 3 rnds per 10 failure.

spell name:
DISRUPTION (20')
list name:
flesh destruction
level:
6
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
20'
area of effect:
1 target
sourcebook:
spell law
description: the bones and tissues of the target's body are disrupted as if the target had fallen a long distance. if the target fails his rr by (1-10), he takes an "a"" impact, (11-20) = ""b""; (21-30) = ""c""; (31-40) = ""d""; (41-up) = ""e""."

spell name:
VACUUM (10' R)
list name:
gas destruction
level:
6
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r near vacuum; all within the radius take a "b"" impact critical as the air leaves and rushes back in."

spell name:
POWER LORE
list name:
delving
level:
6
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives the origins of an item's power.

spell name:
STUN RELIEF 1 S *
list name:
damage resistance
level:
6
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: relieves one round's worth of accumulated stun.

spell name:
INVISIBILITY (1' R)
list name:
cloaking
level:
6
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
24 hours (varies)
range:
touch
area of effect:
1target
sourcebook:
spell law
description: the target is made invisible and everything within 1' of the target is also invisible as long as it is within the 1' r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
SHOCK BOLT
list name:
brilliance
level:
6
realm:
mentalism
type:
open mentalism
spell class:
e
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table.

spell name:
BLADETURN 1*
list name:
attack avoidance
level:
6
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
100'
area of effect:
1 melee attack
sourcebook:
spell law
description: caster can deflect any one melee attack that passes within 100' of him; this causes 100 to be subtracted from the attack (attacks must pass through caster's field of vision).

spell name:
DETECT EVIL C
list name:
detections
level:
6
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
spell law
description: detects if any being is evil or an item created by evil or long used by a very evil person; caster can concentrate on a 5' r area each round.

spell name:
PHANTASM 1 C
list name:
illusions
level:
6
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms.

spell name:
FRACTURE REPAIR C
list name:
self healing
level:
6
realm:
mentalism
type:
open mentalism
spell class:
h
duration:
permanent
range:
self
area of effect:
one bone
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a broken bone but not a shattered or destroyed one.

spell name:
MISFEEL KIND C -
list name:
mind mastery
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to be of any race he chooses.

spell name:
SCENT
list name:
sense mastery
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains extremely acute sense of smell (e.g., +50 to perception involving only smell, +25 to perception involving smell and other senses).

spell name:
HEAT SOLID (TO 500 F)
list name:
solid manipulation
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 cu' per lvl
sourcebook:
spell law
description: heats one cu'/lvl of any solid, inanimate, non metal material up to 500 degrees f.

spell name:
WATERWALL C
list name:
liquid manipulation
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
concentration
range:
10'
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of churning water (a water source must be within 10'), cuts all attacks and movements through it by 80%.

spell name:
VACUUM (5' R)
list name:
gas manipulation
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r near vacuum; all within the radius take a "a"" impact critical as the air leaves and rushes back in."

spell name:
STAYING II C
list name:
telekinesis
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'/200'
area of effect:
1 or 2 obj/pers
sourcebook:
spell law
description: exerts 5 lbs of pressure on two persons or objects with a 100' range. or one can be affected with a 200' range. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
FLY (15' / RND)
list name:
movement
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can fly at a rate of 15'/rnd (1 mph).

spell name:
HASTE 1 *
list name:
speed
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
FEAR
list name:
mind control
level:
6
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 minute / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target fears caster and attempts to flee.

spell name:
AUDIO CONTROL C
list name:
sense control
level:
6
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: causes target to hear any sound(s) desired.

spell name:
MIND TYPING *
list name:
presence
level:
6
realm:
mentalism
type:
mentalist base
spell class:
p*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster learns the race, profession and level of one being; being must first be located by presence or presence true.

spell name:
MIND TONGUE (500') C
list name:
mind speech
level:
6
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
500'
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with any thinking being.

spell name:
MIND MERGE (T) C
list name:
mind merge
level:
6
realm:
mentalism
type:
mentalist base
spell class:
p
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster and target to interchange thoughts; if both are mentalism spell users then they can interchange power points.

spell name:
SEE INVISIBLE C
list name:
true sight
level:
6
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see invisible objects.

spell name:
MIND TYPING *
list name:
true perception
level:
6
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster learns the race, profession and level of one being.

spell name:
MIND TYPING *
list name:
mind visions
level:
6
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster learns race, profession, and level of the target.

spell name:
ANIMAL SIGHT (300') C
list name:
sense through others
level:
6
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ITEM VISION
list name:
past visions
level:
6
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives significant details about an item's construction and purpose (not specific powers).

spell name:
ANTICIPATIONS 1 *
list name:
future visions
level:
6
realm:
mentalism
type:
seer base
spell class:
p*
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts most probable action of a being in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
CUT REPAIR 3
list name:
blood mastery
level:
6
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop bleeding from one wound that bleeds at a rate of 3 hit /rnd.

spell name:
MUSCLE REPAIR 3
list name:
muscle mastery
level:
6
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
3 muscles
sourcebook:
spell law
description: allows caster to repair (not replace) three damaged muscles; recovery time is one day per muscle repaired.

spell name:
SKULL REPAIR
list name:
bone mastery
level:
6
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to mend one fracture in skull (but not a shattered area); recovery time: 1 to 10 days, depending on the damage.

spell name:
FROST / BURN RELIEF 2
list name:
concussion mastery
level:
6
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal two areas of mild frostbite or 1st degree burn. or one area of moderate damage (e.g., 2nd degree burn).

spell name:
MINOR EYE REPAIR
list name:
nerve and organ mastery
level:
6
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 eye
sourcebook:
spell law
description: allows caster to repair any minor eye damage (e.g., corneal scratch or removal of foreign object).

spell name:
FIT GLASS
list name:
prosthetics
level:
6
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 hour
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to fit a glass limb to a body.

spell name:
CHARM SONG C
list name:
controlling songs
level:
6
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target thinks the caster is a good friend while the caster plays/sings (concentrates).

spell name:
SOUNDING (5X) C
list name:
sound projection
level:
6
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster's voice is amplified 5x.

spell name:
SIGNIFICANCE
list name:
item lore
level:
6
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: determines if the item examined has any cultural or historical significance, but not specifically what significance.

spell name:
TRANSFERRAL
list name:
mind domination
level:
6
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster transfers his "mind/essence/soul"" into the target and the target's ""mind/essence/soul"" is imprisoned. while in control of the target's body, the caster may only function at 50% of his normal activity; the target ill make additional rrs once per day to regain self-control. when a successful rr is made, the caster is returned to his own body which has been in suspended animation."

spell name:
PHOBIA
list name:
mind disease
level:
6
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has an fears a specific thing the caster chooses; target has a 25% of overcoming the phobia when given a choice (e.g., phobia concerning horses would mean that every time the target tried to get on or near a horse he would only have a 25% chance). there is a 10% chance that he will flee from the thing.

spell name:
FUMBLE
list name:
confusing ways
level:
6
realm:
mentalism
type:
mystic base
spell class:
m
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target fumbles any weapon or item in his hands; roll on the appropriate arms law fumble table.

spell name:
INVISIBILITY (TO 1' R)
list name:
hiding
level:
6
realm:
mentalism
type:
mystic base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: everything up to 1' of the target is invisible as long as it is withing the up to 1' r and none of the following occur: 24 hours pass or the object is struck by a violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack). only objects totally contained in the radius at the time of casting become invisible.

spell name:
SHRINK
list name:
mystical change
level:
6
realm:
mentalism
type:
mystic base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can shrink his mass (and usually height) by 10%/lvl(maximium of 90%); but there is no proportional decrease in strength.

spell name:
WATER CORRIDOR (100' ) C
list name:
liquid alteration
level:
6
realm:
mentalism
type:
mystic base
spell class:
e
duration:
concentration
range:
10'
area of effect:
100' x 3' x 10'
sourcebook:
spell law
description: creates a corridor through liquid up to 100' long, 3' wide, and 10' deep (must be open at top).

spell name:
WOODFIRES
list name:
solid alteration
level:
6
realm:
mentalism
type:
mystic base
spell class:
f
duration:
range:
touch
area of effect:
flammables
sourcebook:
spell law
description: causes wood and other burnable materials to instantly burst into flames.

spell name:
FOG (100' R)
list name:
gas alteration
level:
6
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: creates dense fog in a 100' r.

spell name:
HASTE RUNE
list name:
bladerunes
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: hastes the wielder for 1 round when will to do so or touched. it then fades.

spell name:
EARTHSENSE * C
list name:
earthblood's ways
level:
6
realm:
arcane
type:
open arcane
spell class:
i
duration:
concentration
range:
self
area of effect:
one node
sourcebook:
rolemaster companion 1
description: if this spell is active, the caster immediately become aware of any "familiar"" presences in the same earthnode as the caster. ""familiar"", for this spell, is defined as any intelligent being with whom the caster has previously observed or communicated with for at least 5 minutes. the caster will not learn the location of the familiar presence(s) within the earthnode, but he will know the identity of the being(s)."

spell name:
COMMAND 1 * C
list name:
entity mastery
level:
6
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of 5th level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
CONJURING CIRCLE 1
list name:
ethereal mastery
level:
6
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank i. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
HEAT ARMOR
list name:
mana fires
level:
6
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target is totally protected from all natural heat; and modifies spells involving heat by 20.

spell name:
STORE OTHER'S SPELL
list name:
spell coordination
level:
6
realm:
arcane
type:
open arcane
spell class:
s
duration:
until cast
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 1
description: caster may cast this spell with any spell he wants to store. the spell to be stored may be cast by another (willing) spell user of any realm. then the stored spell may be cast at any time, with no preparation. the spell caster for the spell to be stored must expend the pp's normally required and the caster fo the storage spell must expend an equal number of pp's. both casters must be in physical contact. if the level fo teh spell to be stored is greater than the caster's (of this spell) level, an extraordinary spell failure roll is normally required for this spell to succeed. no other spell may be cast while a spell is stored.

spell name:
ANIMAL FACADE
list name:
shapechanging ways
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to appear as any one type of animal that he has studied; caster retains his size and will not smell or feel like the animal; it is purely a visual illusion.

spell name:
ANIMAL LOCATION
list name:
animal mastery
level:
6
realm:
channeling
type:
druid base
spell class:
i
duration:
-
range:
self
area of effect:
1 mile radius
sourcebook:
rolemaster companion 1
description: caster can locate members of any 1 species of animal or he can find out what species are in the area.

spell name:
BEFRIEND
list name:
druid's peace
level:
6
realm:
channeling
type:
druid base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target believes caster is a good friend.

spell name:
ORGANIC WEAPONS 2
list name:
druidstaff
level:
6
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: with proper materials, the caster may create one short bow, 1/2 long bow, 1/3 composite bow or cross-bow, 1 spear or javelin, 2 arrows or bolts, 1/3 of a shield, 1weapon haft, etc. the process takes one hour. the weapon's basic ob is -0 (non-magical). the spell may be cast additional times to either finish a partially completed item and/or to increase the weapon's ob by +5 per casting (to a maximum of +10). remember, the weapon's ob is not magical.

spell name:
ANIMAL FACADE
list name:
nature's forms
level:
6
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to appear as any one type of animal that he has studied; caster retains his size and will not smell or feel like the animal; it is purely a visual illusion.

spell name:
STONEWALL
list name:
stone mastery
level:
6
realm:
channeling
type:
druid base
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 1
description: summons a wall of rough-cut stones up to 10' x 10' x 1'. the wall must rest on a solid surface.

spell name:
PLANTSKIN *
list name:
tree mastery
level:
6
realm:
channeling
type:
druid base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: makes caster's skin as tough as bark (treat as at 4).

spell name:
EXTINGUISH MINOR
list name:
distractions
level:
6
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
range:
100'
area of effect:
1 fire
sourcebook:
rolemaster companion 1
description: caster can extinguish any one fires source up to the size and volumne of a normal fireplace fire.

spell name:
CHANGE SIZE
list name:
phantom's face
level:
6
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may shrink or enlarge to 50% or 150% of his normal mass (height in most situations); no decrease or increase in his strength.

spell name:
SPIDER CLIMB
list name:
phantom movements
level:
6
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may move along (half walking pace) any solid surface angled up to 90 degrees so long as he maintains at least a three point contact with the surface (i.e. both feet and one hand or both hands and one foot). the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface.

spell name:
RESIST POISON * C S
list name:
poison mastery
level:
6
realm:
mentalism
type:
nightblade base
spell class:
s*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: delays the effect of a poison as long as the caster concentrates.

spell name:
ADRENAL FOCUS 3 *
list name:
adrenal focus
level:
6
realm:
mentalism
type:
nightblade base
spell class:
u*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: in the round that this spell is cast, the caster may use a thrown weapon or a rank 3 martial arts attack form (strikes or sweeps) in combat. instead of his normal ob, the caster's ob consists of (1) his directed spell skill rank bonus for adrenal focus 3 plus (2) his sd stat bonus plus (3) any applicable weapon bonus minus (4) a modification obtained from on a roll on the general column of the base spell attack table. before this roll is made, the caster must stat what percentage of his ob will be used on offense and what on defense (e.g., 30% offense / 70% defense, etc.). no modifications to the base spell attack roll are allowd other than those given by a preparation spell. after the caster's ob is determined, combat proceeds normally. note: the gm may wish to initially restrict each caster of this spell to one of the martial arts attack forms and/or two different one-handed weapons; and then allow more to be picked up through training. note that the directed spells skill rank bonus for adrenal focus 3 must be developed separately from the bonus for other adrenal focus spells (optional).

spell name:
PAIN RELIEF 1 * C
list name:
holy warrior
level:
6
realm:
channeling
type:
paladin base
spell class:
h*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: heals one hit every minute that the caster concentrates.

spell name:
NEUTRALIZE CURSE (1 MIN/LVL)
list name:
spell breaker
level:
6
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: nullifies a curse for the duration of the spell. the curse is not dispelled and takes effect again afterwards.

spell name:
CHANT C
list name:
ceremonies
level:
6
realm:
channeling
type:
closed channeling
spell class:
d
duration:
concentration
range:
10'/lvl
area of effect:
1/2 lvl targets
sourcebook:
rolemaster companion 1
description: for the duration of the chant, this spell gives a +10 modifictation to db, rr and maneuvers for a number of targets (1/2 lvls). caster must raise hands, audibly chant and concentrate.

spell name:
ANIMAL MASTERY 1
list name:
familiar's law
level:
6
realm:
essence
type:
closed essence
spell class:
m
duration:
concentration
range:
100'
area of effect:
animal
sourcebook:
rolemaster companion 1
description: allows caster to control the actions of any one animal.

spell name:
DETECT ENEMIES 100' C
list name:
guardian ways
level:
6
realm:
channeling
type:
closed channeling
spell class:
i
duration:
1 minute / level
range:
500'/lvl
area of effect:
100' r
sourcebook:
rolemaster companion 1
description: detects the total number of "enemies"" (and approximate direction and distance) and the most heavily represented type (by total levels) of ""enemies"". caster can concentrate on a different 100' r each round."

spell name:
ENCHANT 1
list name:
alchemical preparations
level:
6
realm:
essence
type:
alchemist base
spell class:
f
duration:
1 hour
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 1 to 0 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes one hour.

spell name:
LABOR CONTROL C
list name:
midwifery
level:
6
realm:
channeling
type:
closed channeling
spell class:
h
duration:
1 day / level (concentration)
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: allows caster to control the labor process, all the way from entirely halting labor (such as might be needed in premature labor) to inducing overdue labor. intensity of labor may be controlled round by round with the caster's concentration and observation, if he is within 10' and concentrates.

spell name:
UNWARD 2
list name:
warding ways
level:
6
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 2. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
WORK NORMAL METALS
list name:
constructing ways
level:
6
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work any single normal metal other then iron and steel. the material would make a weapon with no bonuses.

spell name:
MANNISH DISTANCE
list name:
mannish ways
level:
6
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
line of sight
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell the exact distance from himself and some object that he can see.

spell name:
CRACKS CALL
list name:
material transport
level:
6
realm:
essence
type:
delver base
spell class:
f
duration:
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 1
description: any previous cracks or flaws in material up to 10' x 10' x 10' section will extend to their limits.

spell name:
DEAD SPIRIT BINDING 3
list name:
animate dead
level:
6
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can bind a 3rd level dead spirit to a dead body. the spirit will animate the body in three rounds and become a 3rd level undead.

spell name:
MINOR DEATH *
list name:
death mastery
level:
6
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target suffers a "c"" critical strike on the table of caster's choice."

spell name:
SUDDENDARK
list name:
dark law
level:
6
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: causes a 10' radius burst of intense darkness; all inside the radius are stunned one round per 5 failure.

spell name:
FORCE ANALYSIS 5
list name:
commune
level:
6
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 item
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a 5th level dead spirit or an aware undead to analyze one item. chance of success is 5% per level of spirit or undead.

spell name:
CONTROL DEAD 3 *
list name:
summon dead
level:
6
realm:
essence/channeling
type:
necromancer base
spell class:
fm*
duration:
concentration
range:
100'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: totally controls the spirit(s) of one who has died. three 1st level, a 2nd and a 1st level spirit or one 3rd level spirit may be summoned. the spirit leaves when caster stops concentrating and will not speak with the summoner.

spell name:
MASTER UNDEAD 3 *
list name:
undead mastery
level:
6
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
10 minutes / level
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to three levels of undead without concentrating. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level.

spell name:
CHAGELING 3
list name:
changeling
level:
6
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows one option on the simple modification (type b) listing to be used. this spell affects any target.

spell name:
SCRYING BLAST
list name:
scrying guard
level:
6
realm:
channeling/mentalism
type:
warlock base
spell class:
dm
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: caster sets a psychic blast between the subject and any would be scryers. the target suffers an "a"" impact critical each round that scrying of the protected subject is going on. the spell lasts for one scrying attemp per level of the caster minus one."

spell name:
SKIN BURN 1
list name:
doom's law
level:
6
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target's skin receives 1st degree burns and the target also suffers an "a"" heat critical."

spell name:
VISION OF MISFORTUNE 2
list name:
visions of doom
level:
6
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
2 visions
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target receives two visions of impending misfortune, such as losing a valuable item, weapon breaking at a crucial time, etc. this vision will not be associated with a death scene.

spell name:
MARK OF DOOM
list name:
evil eye
level:
6
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the target receives a brand on his forehead or cheek. this is a visible sign of the caster's displeasure with the target. upon receiving his "mark"", the populace will actually shun the target in fear of being labelled as one who associates with those who are ""marked"" and possibly incur the wrath of the caster. the ""mark"" is normally the family device of the caster."

spell name:
CURSE OF UNQUENCHABLE THIRST
list name:
revenging law
level:
6
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can not get enough to drink. he will attemp to drain any container he is drinking from and then want more.

spell name:
GLAMOUR 2
list name:
glamours
level:
6
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: by changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. with high level glamour spells, one of the following options may be choosen: a) an extra sense may added with mirage spells or b) the duration can be doubled or c) another reference point may be changed. the effects stays with the target for the spell duration. for example, a target could be glamored to see all humans as rabbits.

spell name:
CRACKS CALL
list name:
earth mastery
level:
6
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 2
description: any previous cracks or flaws in material up to 10' x 10' x 10' section will extend to their limits.

spell name:
ANIMAL SUMMONINGS 1
list name:
natures mastery
level:
6
realm:
essence/channeling
type:
witch base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can summon any one animal within radius; as long as he concentrates, caster controls the animal; animal is random representation of specified species.

spell name:
MULTI-BURN 1
list name:
candle magic
level:
6
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
until used
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows caster to make a multi-spell candle. the candle can have a number of first level spells imbedded equal to the caster's level. each spell is triggered one at a time as the candle burns down.

spell name:
POTION 2
list name:
potion magic
level:
6
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make one dose of a potion that can have a 1st to 2nd level spell imbedded in it.

spell name:
FORCE INFORMATION 3
list name:
conjuring ways
level:
6
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1, 2, or 3 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
POWER CIRCLE PAIN
list name:
circles of power
level:
6
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or take 10% of their remaining hits every round they fail a rr.

spell name:
PROT. CIRCLE VS. GARGOYLES
list name:
circles of protection
level:
6
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all gargoyles in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
SPIRIT SUMMONS 2
list name:
circles of summoning
level:
6
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to two levels of spirits which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the spirits need not follow instructions unless controlled or mastered. the caster may only summon the spirits of the dead, and they need not speak with him unless the proper converse spell has been caster. the caster may not summon a specific spirit unless that spirit's true name is known and used.

spell name:
DEMON MASTERY 1 *
list name:
demon mastery
level:
6
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
PHANTASM 2
list name:
recreations
level:
6
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
RETRIEVE KNOWLEDGE * .
list name:
lore's master
level:
6
realm:
mentalism
type:
sage base
spell class:
s*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: note: no power point expenditure. Allows user to retrieve knowledge from his mind efficiently and almost instantaneously, giving him a +20 to his memory.

spell name:
MEDITATION 1.
list name:
absorb knowledge
level:
6
realm:
mentalism
type:
sage base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: note: no power points are used for this spell.allows the caster to a +10 to his meditation roll.

spell name:
SUGGESTION
list name:
weave tale
level:
6
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the target will follow a single suggested act if not completely alien to him (i.e., suicide, blinding himself, etc.).

spell name:
CHARM POWER WORD *
list name:
words of power
level:
6
realm:
essence
type:
runemaster base
spell class:
m*
duration:
1 hour / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target believes caster is a good friend.

spell name:
PROTECTION CIRCLE VS. UNDEAD
list name:
circle mastery
level:
6
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all undead in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
GLYPH 3
list name:
glyph law
level:
6
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 3rd level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
WARDING 2
list name:
warding law
level:
6
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" up to a 2nd level spell which is triggered when the warding system is broken."

spell name:
DAILY 1
list name:
sigil / runes imbedding
level:
6
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast once/day.

spell name:
RUNE 3
list name:
rune law
level:
6
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 3rd level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
CONTROL ANIMAL 2 *
list name:
animal ways
level:
6
realm:
channeling
type:
shaman base
spell class:
m*
duration:
concentration
range:
100'
area of effect:
2 animals
sourcebook:
rolemaster companion 2
description: allows the caster to control the actions of two animals.

spell name:
SUMMON DEAD 5
list name:
spirit summoning
level:
6
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 minute / level
range:
100'/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: theis spell allows the caster to summon the spirits of the dead in the spell range (referenced to the place of death), up to 5 levels of spirits. the spirit will come to the caster's immediate vicinity (10' r) and will obey and not attack the caster for 3 rounds. aftet this, the dead spirit is free to do as it pleases within the spell radius unless spirit bound. at no time is the dead spirit constrained to communicate unless the appropriate converse spell has been cast.

spell name:
PURIFY SPIRIT 2
list name:
spirit healing
level:
6
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: this spell allows the caster to clease two spirits (of any world, spirit, dead, or living) of any taint to its wholeness and oneness. note that this spell only stops the taint from spreading and removes its original presence. it does not cure any damage to the spirit that was incurred dure to the presence of the taint.

spell name:
CONVERSE 3
list name:
spirit mastery
level:
6
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
3 levels
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with 3 levels spirit(s). the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
ANTICIPATIONS 1
list name:
visions
level:
6
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: predicts most probable action of a bieng in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
OPEN WINDOW
list name:
trances
level:
6
realm:
channeling
type:
shaman base
spell class:
mf
duration:
1 minute / level
range:
10'
area of effect:
1 window
sourcebook:
rolemaster companion 2
description: this spell allows the caster to "open a window"" on a plane he has access to, usually the one he just left. the ""window"" is two-way, from the caster's side looking like precisely aligned rectangular 10' x 10' opening and from the ""outside"" appearing to be a nebulous dark area of swirling colours with the caster's head in the center, along with whoever else is within 10' of the ""window"". the caster may choose to have visual only or audio only or both through the ""window"" he has opened. the opening cannot be closed prior to the end of the spell duration without the use of a close window spell. the caster has a 3% chance per level of finding the exact location he desires to view without the aid of a locate window spell."

spell name:
ANIMAL BONDING 2
list name:
animal bonding
level:
6
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
touch
area of effect:
2 animals
sourcebook:
rolemaster companion 2
description: this spell allows the caster to make a pact with a second animal (in addition to the one(s) bonded earlier). the pact is one of friendship and mutual aid, and the animal will kill and even sacrifice its own life willingly to fulfill his end of the pact. if either party is ever killed, the surviving member will be at -30 for 1 week, then -20 for the next week, and then -10 for the 3rd week until the shock and grief fade away. the only limitation to this spell is that the target must be of animal intelligence or less. this spell takes one hour to complete.

spell name:
HASTE 1 *
list name:
combat enhancement
level:
6
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
SHARP EYES
list name:
sense enhancement
level:
6
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal sight (e.g., +50 to perception involving only sight , +25 to perception involving sight and other senses).

spell name:
ANIMAL LOCATION
list name:
animal control
level:
6
realm:
essence
type:
beastmaster base
spell class:
i
duration:
-
range:
1 mile
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can locate members of any one species of animal or he can find out what species are in the area.

spell name:
CALM 3
list name:
calm spirits
level:
6
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
SLEEP 10
list name:
mind's touch
level:
6
realm:
essence
type:
warrior mage base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
10 levels
sourcebook:
rolemaster companion 2
description: causes the target(s) to fall into a natural sleep. the first round of this spell, if it is successful, the target(s) are in an enchanted sleep from which he cannot be awoken (thus a sentry who fails his rr does not wake up when he falls to the ground). this sepll affects the stated number of levels of target(s) in the range (i.e., the spell's level capacity of 10 can be split up as desired: ten 1st levels, five 2nd levels, etc.). if a target's level exceeds the level capacity directed at him, he automatically makes his rr (e.g., if the caster directs two levels of capacity at each of three targets, any of the targets that are 3rd level or higher automatically resist). the target's rr is modified by -10 for each additional level (above the target's level) of the spell's level capability directed at it.

spell name:
STUN CLOUD
list name:
elemental ways
level:
6
realm:
essence
type:
warrior mage base
spell class:
e
duration:
6 rounds
range:
10'
area of effect:
5' r
sourcebook:
rolemaster companion 2
description: creates a 5' r cloud of charged gas particles: delivers a "c"" electricity critical on 1st and 2nd rounds, a ""b"" on 3rd and 4th rounds, and a ""a"" on rnds 5 and 6. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)."

spell name:
PLATFORM 1
list name:
highriding
level:
6
realm:
essence
type:
warrior mage base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: allows the caster to create a transparent disc of force which will hold his weight x2. this disc is immobile and can take damage equal to caster's weight x2 before being destroyed. the disc's immobility is absolute.

spell name:
HASTE 1 *
list name:
combat enhancement
level:
6
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
SHARP EYES
list name:
sense enhancement
level:
6
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal sight (e.g., +50 to perception involving only sight , +25 to perception involving sight and other senses).

spell name:
DANCE OF SLUMBER
list name:
fascination dances
level:
6
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to place the target(s) in an enchanted sleep while he dances and normal sleep after the caster stops dancing.

spell name:
TOUCH OF PAIN 2 *
list name:
deadly dances
level:
6
realm:
channeling
type:
dervish base
spell class:
f*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to touch a target and inflict an "b"" critical on them."

spell name:
HASTE 1
list name:
traveling dances
level:
6
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may act at double normal speed for one round.

spell name:
METABOLIZE LIQUIDS .
list name:
changing dances
level:
6
realm:
channeling
type:
dervish base
spell class:
u.
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to consume or be immersed in any type of liquid without taking damage, indeed his body will convert even harmful liquids to nourishing ones. note that this does not mean a super-hot or super-cold liquid will not harm the caster by virture of their temperature extremes. (no power points required to cast.)

spell name:
CONTROL FLIGHT 1
list name:
teledance
level:
6
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may add or delete up to 20 points on the ob of a flying object.

spell name:
DANCE OF FERVOR
list name:
communing dances
level:
6
realm:
channeling
type:
dervish base
spell class:
fp
duration:
1 minute / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to become subsumed in religious fervor and ecstacy, dancing and radiating a lesser presence of his deity to all within the radius of effect. all will recognize the fact that a deity's power is present (though this does not confer religious experience points, it is an experience). the caster may not be harmed in any way during this time, and cannot take any actions other than the dancing and performing the will of the deity (25% chance of manipulation). the caster will know nothing of what he is doing during this time. during this time the caster might kill someone, make a prophesy, commit suicide, destroy a small building, or just dance and caper about. this spell places the life of the caster entirely into the hands of the deity, and has given it's caster the reputation of being touched with divine madness.

spell name:
AIRWALL
list name:
shielding ways
level:
6
realm:
channeling
type:
paladin base
spell class:
e
duration:
concentration
range:
100'
area of effect:
10' x 10' x 3'
sourcebook:
rolemaster companion 2
description: creates a 10' x 10' x 3' wall of dense air, cuts all attacks and movements through it by 50% (i.e., -50 to obs).

spell name:
BANISH DEMON 1
list name:
exorcism
level:
6
realm:
channeling
type:
paladin base
spell class:
fm
duration:
1 year / level
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: banishes a type 1 demon from this plane of existence for 1 year.

spell name:
ATTACK +30 *
list name:
arm's way
level:
6
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +30 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
FAMILIAR
list name:
inspirations
level:
6
realm:
channeling
type:
paladin base
spell class:
m
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can attune himself to a creatue of animal intelligence or lower. the caster must obtain the creature (can be no more than 3 times caster's mass) and cast the spell thrice a day for one week (concentrating one hour each time). the caster can then control the familiar and view the the world through it's senses by concentrating (within 50'/lvl). if the animal is killed, the caster will be at -50 to all actions for one week.

spell name:
LAYING ON HANDS 2
list name:
laying on hands
level:
6
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of two hits/round, as long as the caster concentrates.

spell name:
DEATH'S TALE
list name:
communion
level:
6
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
10'
area of effect:
dead being
sourcebook:
rolemaster companion 2
description: caster gets a vision of the events surrounding the death of any one dead being through the eyes of the deceased; he also gets a view of the killer, if any. caster must be within 10' of the corpse. corpse must have died within a number of years equal to the caster's level.

spell name:
FROST/BURN RELIEF 2
list name:
hand of healing
level:
6
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal two areas of mild frostbite or 1st degree burn. or one area of moderate damage (e.g., 2nd degree burn).

spell name:
METAL BOLT
list name:
metal lore
level:
6
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of metal is shot from the caster's palm, results are determined on the light cross bow chart. once the metal bolt has been cast, it is treated as a normal weapon.

spell name:
STONE / EARTH (REV) (100 CU')
list name:
stone lore
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 2
description: (reversible) allows caster to change 100 cu' of stone to packed earth or vice versus. change is gradual and takes three rounds.

spell name:
WOODWALL
list name:
wood shaping
level:
6
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 20' x 2'
sourcebook:
rolemaster companion 2
description: creates a wall of up to 10' x 20' x 2'; it must rest on a solid surface. it can be burned though (50 hits for a 2' r hole) or chopped through (20 man rounds) or toppled if one end is not against a wall.

spell name:
MASTER ELEMENTAL SERVANT
list name:
elemental summons
level:
6
realm:
essence
type:
magician base
spell class:
m*
duration:
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
EARTH MOUNT 2
list name:
conveying ways
level:
6
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an earth elemental in the shape of a horse. it can carry up to 750 lbs at a max speed of 20 mph (approx. 300'/ rnd). the earth mount has 300 hits and will not fight. it obeys the caster.

spell name:
REPLICA IMAGES
list name:
illusions
level:
6
realm:
essence
type:
open essence
spell class:
e
duration:
6 rounds +1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the caster may make 1-5 images of the target (even himself). the images will appear to move exactly like the target. if an image is touched it will disappear but the other images will continue as normal.

spell name:
LEAVING (100')
list name:
mystic escapes
level:
6
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster teleports to a point up to 100' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
EMOTIONS
list name:
beguiling ways
level:
6
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster leaerns target's emotions in detail; can concentrate on one target each round.

spell name:
SIGNIFICANCE
list name:
appraisals
level:
6
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
-
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: determines if the item examined has any cultural or historical significance, but not specifically what significance.

spell name:
SKELETAL STRIKE
list name:
chaotic weapons
level:
6
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "c"" impact critical in addition to the normal critical."

spell name:
CONTROL CHAOTIC ARMOR 2 *
list name:
chaotic armor
level:
6
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
24 hours
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 2 demon (the chance of non-control is 4%).

spell name:
SPIRIT-METAMORPHOSIS TYPING
list name:
metamorphose
level:
6
realm:
channeling
type:
moon mage base
spell class:
i
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to analyze a spiritual form (e.g., the life essence, vivacity or soul pattern of the target) which he may use later with spirit-metamorphosing.

spell name:
MOON BEAM (100') +
list name:
moon mastery
level:
6
realm:
channeling
type:
moon mage base
spell class:
e+
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of "moon essence"" is shot from the palm of the caster; attacks are resolved using the shock bolt attack table, with critical s as follows: light based: fire criticals, grey based: impact criticals, dark based: cold criticals."

spell name:
SUICIDAL 2
list name:
moon madness
level:
6
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round
range:
50'
area of effect:
2 targets
sourcebook:
rolemaster companion 3
description: influences the targets to attempt suicide. to be affected the targets must not only fail their normal rr, but they must fail an additional rr modified by sd. if affected, the targets will usually make a critical roll against themselves; and this is normally an "a"" puncture critical."

spell name:
ARMORING CHAIN
list name:
noble armor
level:
6
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of chain armors (at 13 - 16) by +4 in armor type or leather armors (at 5 - 12) by +8 in armor type (i.e., at 5 would be at 13, at 16 would be at 20). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities.

spell name:
LESSER STRIKE
list name:
noble weapons
level:
6
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: for the next critical, this spell increases the severity by 1 level; a "no crit"" result is still a ""no crit"", and an ""e"" crit is still an ""e"" (i.e., ""a"" crit = ""b""; ""b"" crit = ""c""; etc.)."

spell name:
POWER ANALYSIS
list name:
analyses
level:
6
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: one item, person, or place may be examined to determine if it has power, which realm the power is from, and a basic idea of the power's origin and nature.

spell name:
DETECT POISON
list name:
sleuth's senses
level:
6
realm:
channeling
type:
sleuth base
spell class:
p
duration:
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: allows caster to detect any poison in a 10' r.

spell name:
ESCAPING 2
list name:
escaping ways
level:
6
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to escape from rope bindings in 2 rounds.

spell name:
INTUITION 3
list name:
time's sense
level:
6
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next 3 minutes if he takes a specific action.

spell name:
LIGHT / IGNITE
list name:
power words
level:
6
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
5' r/lvl
area of effect:
5' (multiple)
sourcebook:
rolemaster companion 3
description: the caster may simultaneously ignite or extinguish every common light - giving implement (e.g., candles, torches, fireplaces, etc.) in the radius. the spell may effect any fire up to bonfire size (5' r). caster may cast this spell at lower level (i.e., 3rd) to ignite one implement.

spell name:
ANALYSIS (SPELL)
list name:
runes & symbols
level:
6
realm:
essence/channeling
type:
magus base
spell class:
i
duration:
range:
10'
area of effect:
1 rune or sym.
sourcebook:
rolemaster companion 3
description: the caster may determine which spell is inscribed within a rune or emplaced within a symbol. he gains the capacity to cast the rune or activate the symbol as if he had completely succeeded with a runes die roll. this spell has a 1% chance per level of the "enruned"" spell that the rune will be ""set off""."

spell name:
LEARN LANGUAGE 3
list name:
linguistics
level:
6
realm:
essence/channeling
type:
magus base
spell class:
pi
duration:
concentration
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: doubles the rate at which the caster can learn a language. learns 3x faster than normal.

spell name:
FORGET
list name:
command words
level:
6
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target permanently forgets up to one minute per level of specified memories as selected by the caster.

spell name:
IDENTIFY SPIRIT RUNES
list name:
spirit runes
level:
6
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster learns the types and effects of all runes on an enruned item.

spell name:
CRYSTAL ADDER 2
list name:
crystal power
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows a crystal of the caster's crystal color alignment to serve as a +2 spell adder. once the crystal adder has been used it turns to dust.

spell name:
ENCHANT EARTH 3
list name:
deep earth healing
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
hf
duration:
24 hours
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made)deep earth dust- heals 1-10 concussion hits (3)deep earth clay- stops bleeding (#) (3)- heals muscle damage (2)deep earth oil- heals 1st degree burn or frost damage (2)- heals 2nd degree burn damage (1) deep earth mud- heals minor fracture (#) (1)

spell name:
CRYSTAL PORTAL 2
list name:
crystal magic
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 10', through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
SPEAK WITH MDE SPIRIT
list name:
deep earth commune
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
fi
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster is able to communicate with a minor deep earth spirit. the spirit will answer all question put to it during the duration of the spell. it will know the right or correct answer only 10% of the time. the answer will always be in the form of a riddle and never in a straight forth manner.

spell name:
CRYSTAL SHOT
list name:
crystal mastery
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
-
range:
50'
area of effect:
target
sourcebook:
rolemaster companion 3
description: a small crystal (size of a "bb"") is shot from the palm of the caster. use the shock bolt table with impact criticals. downgrade all criticals (""a"" crit = no crit, ""b"" = ""a"" crit, etc.). the crystal shot is half of the size of a crystal seed and is worth 1 half gold piece."

spell name:
HEAT SOLID
list name:
fiery ways
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 500 degrees f at a rate of 1 cu'/round and 100 degrees f / round.

spell name:
LESSER SUDDEN LIGHT
list name:
brilliance magic
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
-
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: causes a 10' r burst of intense light; all those inside the radius are stunned 1 rnd/5% failure.

spell name:
CRYSTAL RUNE 2
list name:
crystal runestone
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st and 2nd level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
DREAM LOCK 1
list name:
dream guard
level:
6
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 day / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to place a level 1 magical barrier prohibiting free dream travel into a particular dream world.

spell name:
DREAM 2
list name:
dream law
level:
6
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 3
description: 2 targets have dreams relating to a topic decided upon by the caster at the time the spell was casted. the dream occurs during the target's next sleep/meditation period. the dream will not be horrifying; if that result is desired use a nightmare spell.

spell name:
DREAM SHARE 1
list name:
dream lore
level:
6
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
3 rounds
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: when dream travel is cast within 3 rounds it allows the caster to put two targets into the dream world.

spell name:
DREAM VISION
list name:
dream state
level:
6
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
10 minutes / level
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 3
description: allows the caster to see all dream state items clearly and in their true form. everything else that is not of the dream state will appear blurry and will operate with negative modifier based upon the percentage of items that are blurry, (e.g., if only one item is of the dream state and the rest are of the normal world then the negative mod could be -90 to -99 or if the reverse is true than the negative mod could be -01 to -10.)

spell name:
PATH-FINDING
list name:
way of the navigator
level:
6
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
concentration
range:
1000' / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster learns the location(s) of any path(s), river(s), current(s), gulf stream(s), etc., within area of effect. must be used outdoors.

spell name:
CHARM OPPOSITE SEX 2
list name:
allurement
level:
6
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: three humanoid targets of the opposite sex believes the caster is a good friend.

spell name:
CLEANING 1
list name:
household magic
level:
6
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected."

spell name:
DETECT PORTALS
list name:
barrier ways
level:
6
realm:
arcane
type:
arcane coven base
spell class:
p
duration:
concentration
range:
50'
area of effect:
5' radius
sourcebook:
rolemaster companion 3
description: caster has a 75% chance of detecting any doors, openings, passages, etc.; caster can concentrate on a 5'r area each round. this may be modified by certain effects (difficulty, accessibility, magical, etc.)

spell name:
BREW POTION 1
list name:
brewing lore
level:
6
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 dose
sourcebook:
rolemaster companion 3
description: allows caster to brew one dose of a potion that can have a first level spell imbedded in it.

spell name:
FOOD PRODUCTION 1
list name:
hearth magic
level:
6
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 ration
sourcebook:
rolemaster companion 3
description: caster can produce sufficient food from the surrounding area to feed one hearty appetite for one day (1 ration). this food still needs to be prepared.

spell name:
GREY CANDLE (SMOKE)
list name:
wax magic
level:
6
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
2 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may create a candle of grey wax; the caster creates a candle which will produce billowing clouds of thick, dense smoke when the candle is extinguished. the radius of the cloud will expand lo'/round until the room (or a 50'r) is filled. winds will rapidly dissipate the cloud (1 rnd). the cloud completely obscures normal vision and smells bad.

spell name:
MEND WOOD
list name:
mending ways
level:
6
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of wood. all components must be collected together (i.e., must be within 10'r).

spell name:
PLANAR LINK
list name:
outer plane law
level:
6
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
range:
10'
area of effect:
1/10" x 1/10"""
sourcebook:
rolemaster companion 4
description: Caster establishes a small link to another plane. No being or object may pass through this link. it is used for mental contact only (e.g., by using the various Mind Tongue spells).

spell name:
DISMISS
list name:
elemental travel
level:
6
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
range:
30'
area of effect:
1 object
sourcebook:
rolemaster companion 4
description: Target object is transported to a random location on the Elemental Plane of caster's Main Element. If the object is held by someone, it gets a RR based on the holder's IeveI; otherwise its RR is based upon its bonuses and/or special capabilities.

spell name:
MAIN SUMMON 10
list name:
elemental summons
level:
6
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
1 round / level (concentration)
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Summons a 10th level elemental being from the plane of the caster's Main Element. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled."

spell name:
ANIMAL LORE
list name:
xeno lores
level:
6
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
range:
touch
area of effect:
1 animal
sourcebook:
rolemaster companion 4
description: Caster learns the nature and history of any 1 being with "animal-intelligence""."

spell name:
KISS OF SLEEPING *
list name:
kisses
level:
6
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: target falls into a deep sleep

spell name:
HOLD MAN
list name:
influences
level:
6
realm:
mentalism
type:
houri base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is held to 25% of normal action

spell name:
ATTRACTION *
list name:
alluring ways
level:
6
realm:
mentalism
type:
houri base
spell class:
m*
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target will try to approach the caster until they are no more than 3 feet apart.

spell name:
GLAMOUR TRUE
list name:
houri's change
level:
6
realm:
mentalism
type:
houri base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: The caster can enhance her facial features, giving her an Appearance of 102.

spell name:
PHANTASM 1
list name:
illusion law
level:
6
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 4
description: Creates the image of one object or being, that will move however the caster wants while he concentrates. When the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). The image can be any size that would fit into a 10' R sphere.

spell name:
CHANGE TO KIND
list name:
enchanting law
level:
6
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
10 minutes / level
range:
10'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Caster can alter target's form to the form of any desired humaniod race.

spell name:
POISON RESISTANCE 2
list name:
arachnemancy
level:
6
realm:
essence
type:
evil magician base
spell class:
H
duration:
10 minutes / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Target gets two additional RRs versus any poison.

spell name:
BAT WINGS *
list name:
foul changes 1
level:
6
realm:
essence
type:
evil magician base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Changes caster 's arms into huge bat£like wings (15' wingspan) that he can use to fly at a rate of 75'/md.

spell name:
EYE SPY
list name:
foul changes 2
level:
6
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: One of the caster's eyes grows tiny bat-like wings and is able to fly away from the caster's body (AT1 ,DB:100). The caster has complete control of the eye and is able to see through it. The eye does not have a range, but flies at a rate of 50'/round and if it is not back to the caster by the time the duration runs out, it will wither and die. and the caster will be left with only one eye, taking will take 3-30 hits of damage from the loss. If the eye takes damage, the caster takes the damage too.

spell name:
ENRICH SOIL TRUE
list name:
enrichment
level:
6
realm:
essence
type:
druid base
spell class:
h
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Enriches barren or deple ted soil, tuming it into arable land

spell name:
ENRICH SOIL TRUE
list name:
enrichment
level:
6
realm:
essence
type:
animist base
spell class:
h
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Enriches barren or deple ted soil, tuming it into arable land

spell name:
DAYDREAM
list name:
pleasures
level:
6
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target has one pleasurable daydream of a noninformational nature.

spell name:
STEEL GRIP
list name:
mind's grip
level:
6
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by three (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may "grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a very hard maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/10) rounds: he will die in three times as many rounds."

spell name:
ARMOR CHANGE
list name:
weapon alterations
level:
6
realm:
essence
type:
open essence
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 armor
sourcebook:
rolemaster companion 4
description: any type of armor can be changed into another type of approximately the same amount of covering: for these purposes, the grouping are ATs 5,9,13,17; ATs 6,10,14,18; ATs 7,11,15,19; and ATs 8,12,16,20 For example, a leather jerkin could be made into a plate breastplate. Shields and helms can also be altered via this spell.

spell name:
COUNTERSPELL 3
list name:
counterspells
level:
6
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to three levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.).

spell name:
PROTECTIONS FROM ACID
list name:
acid law
level:
6
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 minute / level
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is immune to natural acid and modifies spells dealing with acid by 15 (+15 for RRs and -15 to EARs).

spell name:
SONIC BOLT (100')
list name:
sonic law
level:
6
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of intense sound (sonic energy) is shot from the palm of the caster. Resolve the attack on the Ice Bolt attack table with Shock criticals (RMC 3 12.6), if RMC 3 is unavailable, use Electricity criticals.

spell name:
STONE BOLT
list name:
earth law
level:
6
realm:
essence
type:
magician base
spell class:
e
duration:
range:
varies
area of effect:
sourcebook:
rolemaster companion 4
description: a bolt of rock and earth is shot from the palm of the caster. Results are determined on the ice bolt table, with all cold criticals being treated as additional impact criticals. If this spell is used, similar spells could also be used with longer ranges at 11th level (stone bolt 300') ansd 17th level (stone bolt 500') and even a spell at 16th level called "triad of stone"" with three bolts."

spell name:
MENTAL GRASP *
list name:
force law
level:
6
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
1' / level
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: Enables the caster to draw an item (not held or secured) to himself. This movement requires only one second: so the caster could Mental Grasp a weapon into his hand and wield it in the same round(-20 to OB). A clear path must exist for the item to move along and the item must be within 1'/lvl of the caster. Weight limitation is 1 pount/lvl.

spell name:
WEAKEN ORGANIC
list name:
force master
level:
6
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
5 lbs / level
sourcebook:
rolemaster companion 5
description: Causes any non-magical, organic substance to instantly lose half of its normal integrity (i.e. , it will not be as sound as it once was. and it will take double any damage it sustains after this spell is thrown. This includes double hits/round, etc). Magical or extraordinary organic substances gain a RR. This spell can effect 5 pounds per level of the caster. This spell will affect living targets.

spell name:
VIBRATIONS (25#)
list name:
shockwaves
level:
6
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Causes an object of up to 25 pounds mass to vibrate rapidly; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round).

spell name:
FLY (3X LVL IN MPH)
list name:
gravity law
level:
6
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster moves at 3 times his level in MPH. A target with Fly cast upon him is under his own control, not the caster's; therefore a target not experienced with flying can find the experience very disorienting and possibly dangerous. Every 1 mph of movement is approximately equal to 15'/rnd, so 18 mph= 270'/md.

spell name:
SHIELD 1
list name:
magnetic law
level:
6
realm:
essence
type:
forcemage base
spell class:
f
duration:
concentration
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: This spell creates a shield of magnetic force which attracts metal weapons. The wielder of any melee weapon must make a RR vs the level of the caster or have his weapon stick to the shield. Melee weapons have 20 subtracted from their attack rolls, and if the resulting attack does not hit the target then it is considered stuck to the shield. The shield hovers in front of the caster wherever he desires at a distance from the caster of no more than I foot. 'Stuck' weapons may be retrieved with a successful Medium (+0) Maneuver modified by strength with a penalty of -5 per level of the caster.

spell name:
NIGHTMARE 2
list name:
chill of night
level:
6
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: During the target's next sleep period the target's next sleep period will be plagued with nightmares. The caster may select the topic, but the nightmare must be associated with the death of the target or his loved ones. The target suffers from the effects of an 'B' Depression critical, and the effects will last until his next sleep period.

spell name:
SEEING TALISMAN
list name:
talismans
level:
6
realm:
channeling/mentalism
type:
maleficant base
spell class:
fi
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level vs. any divination and scrying attacks against the caster. The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
MENTAL GESTURE *
list name:
spell hand
level:
6
realm:
essence
type:
wizard base
spell class:
f*
duration:
1 spell
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: The target's next spell may be cast without incurring penalties for not having his hands free (this spell requires no somatic component). If it is used with an elemental spell, caster receives no directed spell bonus.

spell name:
FOIL 2
list name:
spell bane
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells have a 20% chance of not working. Spell does not fumble and no PPs are lost.

spell name:
POLARIZE
list name:
spell guard
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 defensive spell
sourcebook:
rolemaster companion 5
description: Caster can change the protective bonus of the target's defensive spells by ñ 1 per level. This modification may increase or decrease the bonus.

spell name:
FROSTSTAFF
list name:
wizard staff
level:
6
realm:
essence
type:
wizard base
spell class:
fe
duration:
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: The caster causes a blast of cold air to rush from the tip of his Wizardstaff. Treat this as a+ 10 Cold Bolt with a Range of 30' (roll on the Fire Bolt table, using Cold criticals) .

spell name:
CHARM 6
list name:
charmcraft
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 6 can be set to guard against a spell of fourth level or lower.

spell name:
TATTOO 2
list name:
organism skills
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo II must be at least three square inches, and can hold up to second level Runes or other effects.

spell name:
INNER WARDINGS
list name:
perimeter wardings
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This simple enchantment allows a perimeter enchantment to be directed inward. The perimeter ward will now only effect outgoing spells (i.e., spells crossing the perimeter from the inside).

spell name:
RESIST WARD 1
list name:
structure wardings
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This warding will shield a structure from magic. Once enchanted, the structure has a resistance roll equal to the level of the warding vs. all base attack spells. If the structure succeeds in resisting, then the attacking spell will not affect it.

spell name:
SMALL PLANT RESUSCITATION
list name:
palingenesis
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a small sized plant in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the small plant to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated small plant Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
OTTERLUNGS
list name:
beast's ways
level:
6
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the caster to hold his breath easily for the duration, suffering no ill effects.

spell name:
SUMMON TYPE 3 INSECTS
list name:
insect mastery
level:
6
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 hour / level
range:
50'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: Caster summons 1-100 insects from the surrounding area. If no insects of the appropriate type are available, this spell has no effect. Caster has limited control over summoned insects. They will follow simple, one-word commands (e.g., eat, fly, etc.).

spell name:
SUMMON HUNTER
list name:
nature summons
level:
6
realm:
channeling
type:
druid base
spell class:
f
duration:
1 kill
range:
1 mile / level radius
area of effect:
1 creature
sourcebook:
rolemaster companion 5
description: Caster summons an animal of prey such as an eagle, bear or cat to hunt game. The animal will return the kill to the caster.

spell name:
UNMIST
list name:
weather mastery
level:
6
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Allows caster to disperse fog within the area of effect.

spell name:
DEADLY FOCUS 1
list name:
crystal law
level:
6
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
varies
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: When an elemental attack is cast and focused through a crystal prepared by this spell, the concussions delivered by the attack will be doubled. The caster must find a gem of appropriate color (e.g., Ruby for Fire, Sapphire for electrical, etc.), and spend a number of days preparing it equal to the level of the elemental spell to be focused. The Gem must be worth 10 times the level of the elemental spell in gold or it will not function. A Focus can only be made usable for one type of elemental spell and can only be used a number of times equal to the level of the caster who created it.

spell name:
DISPEL MANIFESTATION
list name:
spirit manifestations
level:
6
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: Caster strips a spirit of its mariifestation(s) for the duration, rendering it insubstantial and unable to interact with the material world (other than through a Will Contest). The spirit receives a RR.

spell name:
RESIST ACID
list name:
corrosion mastery
level:
6
realm:
essence
type:
evil magician base
spell class:
D
duration:
1 round / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: The recipient of this spell gains +20 to all RRs vs. acid, and a +20 bonus vs. all acid based attacks.

spell name:
NET / TRAP REPAIR
list name:
fisherman's way
level:
6
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 net
sourcebook:
rolemaster companion 5
description: Will restore traps and nets to working order. Only one net/trap can be repaired per spell. Only simple repairs are possible; for badly damaged objects more than one Net/Trap Repair may have to be thrown. This spell will not effect magical nets or traps or those made with extraordinary materials, e.g., mithril.

spell name:
SHIP SHIELD
list name:
pirate's way
level:
6
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
1 boat
area of effect:
1 boat
sourcebook:
rolemaster companion 5
description: Caster creates a shimmering field of protection around a ship which gives it a +30 bonus vs. all attacks.

spell name:
FURNACE
list name:
glass mastery
level:
6
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 minute / level
range:
5'
area of effect:
10 cubic feet
sourcebook:
rolemaster companion 5
description: Caster can heat a volume of glass up to 1 pound / level sufficient to work it as if it were fresh from a furnace. Note: The extreme heat generated hy this spell can easily start fires if sufficient care in choosing the location is not taken.

spell name:
BLOOD ID
list name:
surgeon's guide
level:
6
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
fi
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Determines target's blood type and blood health.

spell name:
LINK STORE
list name:
combat link
level:
6
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
3 hours / level
range:
link
area of effect:
target
sourcebook:
rolemaster companion 5
description: This spell will hold or store any or all of the first ten spells of this list for the duration of this spell or until released. The caster need only cast Link Store and then any of the first ten spells of this list he wishes to store. Only one Link Store can be on a team member at one time.

spell name:
ELEMENTAL BOLT
list name:
element's master
level:
6
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster shoots forth a bolt of elemental force from his outstretched palm. The attack is resolved on the Fire Bolt table, delivering criticals appropriate to his 'coupled' element.

spell name:
TIME BOLT 100'
list name:
time law
level:
6
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: A bolt of focused, pulsating temporal energy is released from the caster's hand, striking for damage indicated on the Time Bolt Attack Table (RMC5 10.3).

spell name:
SENSE FOLD
list name:
space-time
level:
6
realm:
essence/channeling/mentalism
type:
special list
spell class:
f*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can detect dimensional gates, teleportations, phasing effects, long doors, etc., within this spell's area of effect.

spell name:
TRANSFUSION 1
list name:
amplifications
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
2 targets
sourcebook:
rolemaster companion 5
description: Caster can transfer any skill between two targets (excluding himself). The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/4 of the difference is temporarily added to the target's skill ranks. If the target does not have the skill it cannot be transferred.

spell name:
DEFENSIVE AURA 2
list name:
Aura Magic
level:
6
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to become visible to normal vision. This dramatic externalization of power will reduce all attacks upon the caster are reduced by -10.

spell name:
SPIRITWRACK 2
list name:
spiritwrack
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 20% of its hits and function at a -20 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
CONJURE 2
list name:
conjurations
level:
6
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale II Demon (C&T 2.35) 10-18 Lithaba (C&T2 7.2) 19-27 Acid Demon (C&T2 7.1) 28-36 Smoke Demon (C&T2 7.1) 37-45 Frizzzm, Large (C&T2 7.1) 46-54 Clubber (RMC1 7.4) 55-63 Dictic (C&T2 7 .2) 64-72 Nightwing (C&T2 7.2) 73-81 Jinn (C&T 2.35) 82-90 Gogonaur (C&T 2.35) 91-100 Use Conjure III Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
LOCATE CRYSTAL
list name:
crystal visions
level:
6
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level (concentration)
range:
100' / level
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster knows the distance and direction to any enchanted crystal in range, whether or not it was created by the caster.

spell name:
DETECT NEGATIVE
list name:
node mastery
level:
6
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: Caster can determine the negative strength of an Earthnode. This strength will range from 0 to infinity and represents the Power Expenditure Modifier that is required to cast spells while in the radius of the Earthnode. A PEM of 3 (which is very strong) means that a 3rd level spell will only require 9 PP to cast; a 9th level spell 27 PP to cast, etc.

spell name:
SHARE NODESTORE
list name:
earthfocus
level:
6
realm:
arcane
type:
open arcane
spell class:
mf
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows the caster to share his feel for a 'stored' Earthnode with another willing target. Both targets must know the Arcane list Earthblood's Ways.

spell name:
NODEBRIDLE 1
list name:
node functions
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Target must expend 2x normal power points to cast any spell for 1 round per 5% RR failure or until the target leaves the Earthnode. If the target reenters the Earthnode before the spell's duration has expired, he will still be under its effects.

spell name:
FORCE WALL 1
list name:
forcefields
level:
6
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster creates an impassable wall of force. The wall has 5 hits per level of the caster and an AT of 20. The wall can only be brought down if a single attack (or a coordinated group of attacks) can exceed the wall's hits. Criticals delivered to the wall for these ' hit' purposes are as follows:' A'= 10, 'B' = 20, 'C' = 30, 'D' = 40, 'E' =50. The wall must meet a solid surface on all four sides (the wall could fill a doorway, but could not exist as a free-standing barrier in the middle of a floor. The wall forms from a single point and instantly expands to a maximum 10'x 10'x 1' . The caster can make the wall invisible, or it can appear as a visible, shimmering area.

spell name:
PHOTONIC ORB (50')
list name:
light's creations
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster creates and releases a sparkling ball of translucent, swirling color which strikes the target, resulting in one round of blindness per 5% failure. A blinded foe is at -90.

spell name:
SURESIGN 2
list name:
spell mastery
level:
6
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +20 to his next Circle Lore, Runes, Symbol Lore, or Warding Lore skill roll.

spell name:
CHARGE ARMOR
list name:
Mana Currents
level:
6
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: target is totally protected from all electricity; +20 to all RRs vs electricity; -20 to elemental electricity attacks.

spell name:
STUN BOLT (100')
list name:
subdual ways
level:
6
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: A bolt of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical)."

spell name:
TRANSTER 1
list name:
ephemeral enhancement
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may transfer a portion, up to half, of one of his statistics at one point per two levels, in order to increase one of the target's. Statistic(s) must be the same (Em to Em). The caster must physically retrieve the transferred points by recasting this spell before the spell expires or lose them and suffer a -5%/point penalty to all actions for 1 day per point transferred. If the target should die, or the target should have his statistics destroyed, the caster permanently loses the transferred statistic(s). Stats can be increased above their potentials, and target gains all benefits associated with higher statistics. Note: If a target's statistic will become greater than 100 due to this spell, then, at that point, the caster may only increase that statistic of the target by one point per four levels.

spell name:
DODGE II
list name:
Combat Law
level:
6
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
D*
duration:
2 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +20 to his DB for 2 rounds.

spell name:
ARMORED ROBES
list name:
Mystic Armor
level:
6
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
cloth
sourcebook:
rolemaster companion 7
description: Allows the caster to increase the AT of the normal clothing he is wearing to AT 4.

spell name:
POISON PROTECTION
list name:
Dragon Mastery
level:
6
realm:
Arcane
type:
closed arcane
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Provides caster with a +20 bonus to RR versus poison attacks (including gas) of a "typed" drake.

spell name:
MESSAGE
list name:
Mage Sign
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Caster can include a short message (up to one word per level) in his Sign. The message is not actually written out, it is written into the Sign. A Read Message spell is necessary to read the message. This spell can only be cast on one of the Caster's own Signs.

spell name:
DULL WILL I
list name:
Will Breaker
level:
6
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 minute / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Temporarily reduces target's Will by 1-10.

spell name:
AERATE LIQUID
list name:
Bubble Magic
level:
6
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 7
description: Caster may aerate up to one cubic foot of liquid per level (i.e., cause small bubbles to spontaneously generate throughout the affected area and rise to the surface).

spell name:
MEMORIZE VENOM
list name:
Serpent Law
level:
6
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
permanent
range:
10'
area of effect:
1 snake
sourcebook:
rolemaster companion 7
description: Allows caster to memorize a venom to be used later with spells of this list. One venom per level of the caster can be stored in memory at the same time. If the caster can touch and study the snake for one minute or more when this spell is cast, RRs against this poison will be at -5. The snake must be alive.

spell name:
DISPEL ESSENCE (10')
list name:
The Aegis
level:
6
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
-
range:
self
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Essence spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. This effect is mobile and remains centered on the caster. If the radius encounters an already existing Channeling spell, the spell must make a RR (+20) or be canceled.

spell name:
STORE SPELL SIGNATURE
list name:
The Eye
level:
6
realm:
Channeling
type:
witch hunter base
spell class:
U
duration:
permanent
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to permanently memorize an examined spell signature for future comparison.

spell name:
REVERSE STRIKE
list name:
The Fist
level:
6
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may strike a target behind him with no negative modifications.

spell name:
PAIN II
list name:
The Question
level:
6
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
1 minute / 5 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target takes 30% of his remaining hits for 1 minute per 5% failure.

spell name:
MIRROR WALL
list name:
Mirror Magic
level:
6
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
sourcebook:
rolemaster companion 7
description: Causes a 10'x10'x1' mirrored wall to appear. If one edge of the mirror is against a wall, the Mirror Wall cannot easily be toppled, but it may be broken through in approximately 10 man-rounds.

spell name:
AURA
list name:
Light Forms
level:
6
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is surrounded by a bright aura which makes him appear more powerful and subtracts 25 from all attacks against him. Note: this spell is not cumulative with Blur.

spell name:
DROWNING
list name:
Water Forms
level:
6
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target must make an RR or begin to drown. The lungs of the target are filled with water and the target may be saved by normal life saving means. While drowning the target is at -100 to everything. The target must be in a large body of water when this spell is cast.

spell name:
MASS LEVITATE
list name:
Essence Wing
level:
6
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: One target per level of caster can move upwards or downwards at a rate of 10' per round. Movement is vertical; horizontal movement is possible only if other means are used (i.e., levitating up to the ceiling and then "walking" along the ceiling by the hands).

spell name:
INVISIBILITY POTION
list name:
Cup Magic
level:
6
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 minute / level
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Makes the drinker of the potion and all items (under 25 pounds in weight) on his person invisible.

spell name:
THE HIEROPHANT
list name:
Major Arcana Magic
level:
6
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 5th level male Cleric persona with the following statistics: Hits: 25; OB Mace, +30; AT 6(20); PP: 10. The Hierophant can cast the following spells: 1st level - Repel Undead V (Cleric base list: Repulsions), Heal 1-10 (Open Channeling list: Concussion's Ways); 5th level - Stunning (Cleric base list: Channels).

spell name:
THREE MAGIC
list name:
Minor Arcana Magic
level:
6
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Affects one of the following for the querent while in combat. Three of Rods: Established Strength. Adds +5 to the querent's OB. Three of Cups: Abundance. If the querent is disarmed during combat, another weapon-an exact duplicate of the querent's original weapon-will immediately appear in the querent's hand. This will continue for the duration of the spell. Duplicate weapons will disappear if the caster releases his grip on them. All duplicate weapons disappear at the spell's end. Three of Swords: Sorrow. Demoralizes querent's opponent, who is at -5 OB. Three of Pentacles: Material Works. Gives querent's weapons a +5 magical bonus; this bonus is not cumulative with any other magical bonuses.

spell name:
PENTACLE SYMBOL III
list name:
Pentacle Magic
level:
6
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
10'
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Allows caster to imbed a 3rd level spell into his Tarot Pentacle. The pentacle is then placed onto a solid surface, where it will attach itself and become un-removable by non-magical means. The symbol can then be triggered by one of the following methods (decided by caster): time period, certain movements, certain sounds, touch, entering the 10' radius around the symbol, etc. The symbol is canceled when a being fails an RR against it. After the symbol has been triggered, the pentacle can be manually removed from the surface.

spell name:
FIRE BOLT (100')
list name:
Rod Magic
level:
6
realm:
Essence
type:
tarotmage base
spell class:
E
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A bolt of fire is shot from the caster's Tarot Rod (which must be pointed at its target). Results are determined on the Fire Bolt Table. Range is 100'.

spell name:
ATTACK II
list name:
Sword Magic
level:
6
realm:
Essence
type:
tarotmage base
spell class:
F*
duration:
1 round
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Adds +10 to the caster's next attack with his Tarot Sword the round after this spell is cast.

spell name:
CLEAR SIGHT I
list name:
Dream Mists
level:
6
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
M
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: While in Dream Mist, target can see as if no mist is present. Lasts until the Dream Mist is dissipated.

spell name:
CREATE STONE
list name:
Dream World
level:
6
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a stone structure with a volume of up to 1000 cu'. The structure could be a hill, wall, cliff, etc. Buildings, etc., are not allowed.

spell name:
SUDDENDARK
list name:
Shadow Law
level:
6
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
-
range:
100'
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Causes a 10' radius burst of intense darkness; all inside are stunned 1 rnd/5% failure.

spell name:
SHADOWPORT I
list name:
Shadow Port
level:
6
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
-
range:
20 mi/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Transports target to a previously stored shadow within range.

spell name:
RANDOM DISPLACEMENT II
list name:
Destructive Displacements
level:
6
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a random location within 1000'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 20% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible.

spell name:
HASTE I
list name:
Battle Trance
level:
6
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Target may act at twice his normal rate.

spell name:
BATTLELORE II
list name:
Commands
level:
6
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: The casting of this spell grants the caster a +20 bonus to his next Racial History (Battles) roll.

spell name:
BATTLE FEAST
list name:
Encampments
level:
6
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
touch
area of effect:
one feast
sourcebook:
rolemaster companion 7
description: This spell causes a huge meal to be prepared from raw foodstuffs (the spell does not create the food). Anyone who eats the food will have +5 to morale rolls for the rest of the day. The feast will feed 5 people per level of the caster.

spell name:
MENTAL COMMAND
list name:
Martial Law
level:
6
realm:
Mentalism
type:
arms master base
spell class:
P
duration:
-
range:
10'/lvl
area of effect:
target
sourcebook:
rolemaster companion 7
description: Caster can send one command (one word per level) to one target in range. The target is under no compulsion to follow the command.

spell name:
WATER BLADE
list name:
Warrior Blade
level:
6
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: Allows the caster to "fly" through the water at 100' per round. This spell does not give the ability to breathe under water.

spell name:
MOUNTED COMBAT I
list name:
Horseman's Way
level:
6
realm:
Mentalism
type:
beastmaster base
spell class:
M
duration:
1 round / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows caster, when he fights from horseback, to make his mount attack at the same time with no modifications.

spell name:
MULTIPLE ROPES II
list name:
Magical Ropes
level:
6
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
varies
range:
varies
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: The next Rope spell cast from this list will affect two ropes.

spell name:
DARK BEAST FORM I
list name:
Dark Shifting
level:
6
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Dark Beast, within 3/4x to 2x his own mass. Caster only receives 25% of its supernatural abilities (e.g., a gorgon's gaze would turn 25% of targets to stone, etc.).

spell name:
ORGANIC/INORGANIC FORM
list name:
Doppelganger Ways
level:
6
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume the form of a stored organic or inorganic non-living object (3/4x to 2x normal mass). Caster will receive physical benefits of new material form (e.g., leather form will yield ATs 5-12, etc.).

spell name:
STONE FORM I
list name:
Inorganic Shifting
level:
6
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Stone, within 3/4x to 2x his own mass. Caster only receives 25% of a Stone's natural abilities (e.g., a +10 material bonus would be a +3 (+2.5 round up), etc.).

spell name:
LIGHT BEAST FORM I
list name:
Light Shifting
level:
6
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Light Beast, within 3/4x to 2x his own mass. Caster only receives 25% of its supernatural abilities (e.g., a unicorn's horn would neutralize 25% of poisons within a 2.5' radius, etc.).

spell name:
EMOTION COPY I
list name:
Mental Shifting
level:
6
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's emotions/outlook will match that of any Mind Typed race or individual.

spell name:
RACIAL FORM I
list name:
Organic Shifting
level:
6
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored race, within 3/4x to 2x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.).

spell name:
LIGHT MIRAGE
list name:
Fey Magic
level:
6
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
10 minutes / level
range:
100'
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Caster creates a single immobile image no larger than a 10' radius.

spell name:
TRUEFLIGHT II
list name:
Heartfires
level:
6
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Doubles flight speed.

spell name:
DIGIT ROT
list name:
Putrefactions
level:
6
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: 1-10 of target's digits rot away in one week.

spell name:
HAMPER
list name:
Vampyric Magicks
level:
6
realm:
essence/channeling/mentalism
type:
Special
spell class:
M*
duration:
concentration
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: RR Mod: -10 Target is restricted to 25% of normal actions. Caster must make eye contact with target.

spell name:
MOVE
list name:
Arcane Gate
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell allows the caster to move the gate in any direction desired. Distance that gate may be moved is equal to; 10' per level of the caster. The movement speed is equal to 100' travelled per round maximum. This spell does not change the destination of the gate.

spell name:
LIFEKEEPING
list name:
Arcane Healing
level:
6
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may prevent the soul of a 'dead' body from leaving, preventing actual death and enabling the fallen to be restored via simple body repairs. Lifekeeping must be cast upon the target within 2 minutes of 'death', or Lifegiving will be necessary for recovery.

spell name:
CLOUD PERCEPTION
list name:
Devious Ways
level:
6
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be preoccupied thereby lowering perceptivity (-30 to perception rolls).

spell name:
REPLAY 
list name:
Experimentation Ways
level:
6
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to replay one 'recorded' experiment, with appropriate sight, sound, and smell components, for the benefit of other observers.

spell name:
ARCHER WALL
list name:
Fortification Mastery
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates a wall of force (up to 10 square foot per level) (capable of absorbing up to 2 hits per level of caster before being destroyed) which will allow archers to fire out but absorb or deflect incoming attacks.

spell name:
MIND VOICE (100'/LVL)
list name:
Long Voice
level:
6
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
100'/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
ARCANE PROTECTION
list name:
Magic Defense
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +1/level to all RRs versus Arcane magic.

spell name:
DISPEL ESSENCE
list name:
Magic Defense
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes all active Essence spells within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
ALTER POLES
list name:
Magnetic Ways
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to move the magnetic 'north' of an object to any position he desires. Magnetic south will then move to its appropriate position on the object.

spell name:
FORM CREATURE
list name:
Matter Manipulation
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form any non- magical creature and give it a single task. The creature will be identical in structure to the creature it was made to resemble. The intelligence of the creature may not exceed “very low.” The creature will possess all abilities innate to the created creature. The duration of this spell begins after the creature has been formed. After the task is completed, the creature will revert to protoplasm. The size of the creature depends on the amount of proto-plasm available for use. The caster may form half his level in cubic feet of protoplasm per round.

spell name:
ANALYZE 
list name:
Planar Survival
level:
6
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
sight
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine the exact parameters of a perceived area. These parameters will delineate what would be required to allow the caster to survive at that location.

spell name:
CHANNEL
list name:
Power Mastery
level:
6
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Adds +2/lvl to caster's Channelling skill for the duration.

spell name:
SENDING
list name:
Primitive Voice
level:
6
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mile
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. If the target is unaccustomed to the experience, he may not realize he is being contacted and may inaccurately assume it is his own thoughts. If the target has accurately perceived a sending from the caster before, he will know what is occurring and may attempt a perception roll to recognize the caster's “voice.” Because of these common obstacles, it is considered polite to identify yourself early in any Sending.

spell name:
DETERMINE POWER
list name:
Realm Law
level:
6
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine exactly how many power points are spent casting a perceived spell, e.g., a Teleport V spell (from the Lofty Bridge list) has this spell cast upon it and returns a 16.

spell name:
COPY TASTE
list name:
Replicating Ways
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to stimulate his own taste-buds to exactly reproduce the taste experienced by another target.

spell name:
PERSONAL TIE
list name:
Ritual Mastery
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster ties a ritual-created object to certain elements of his personality or psyche so the object will only work for he alone (as a normal Foci created for Ritual Magic).

spell name:
ACCEPT
list name:
Genetic Ways
level:
6
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cause a target to accept altered DNA. This immuno-suppressive spell will prevent rejection of transplanted tissue, altered DNA, RNA, etc.

spell name:
GUIDING VISION
list name:
Holy Champion
level:
6
realm:
Channeling
type:
cleric base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion gains a vision as to the next appropriate goal or action necessary to accomplishing his god's divine plan.

spell name:
SHIELD
list name:
Jihad
level:
6
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Creates an invisible force shield in front of the caster. The shield subtracts 25 from melee and missile attacks and functions as a normal shield.

spell name:
CHAIN
list name:
Power Merge
level:
6
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
2 spells
sourcebook:
spell user's companion
description: Allows the caster to chain the effects of spells together in such a way that they take effect one after the other beginning as soon as the Chain spell is completed. During the first round after the Chain spell is completed, one spell would take effect, and during the next round the next spell. Two spells (4th lvl or less) may be chained per Chain spell. Power points must be expended for this spell and for each of the chained spells. Each succeeding 'chained' spell is directed at the same target as the first, with all applicable bonuses (though relevant rolls are re-rolled each round).

spell name:
UNLUCKY
list name:
Wyrd Mastery
level:
6
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes one target to be +/- 1 per lvl of caster (whichever is worse) for all rolls for the duration of this spell.

spell name:
CLIMB
list name:
Survival Ways
level:
6
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Target gains +2/lvl to his climbing skill for the duration.

spell name:
EXHAUSTION
list name:
Dark Curses
level:
6
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: All target's activities are at double exhaustion point cost.

spell name:
ANIMATE ENERGY
list name:
Animation Mastery
level:
6
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any non-magical energy within range. Energy will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., barriers, grounds, etc.). Hits are equal to 5 per level of caster. AT is equal to 1. DB is 1 per level of caster. Energy is able to make 1 bolt or ball attack per round (of the appropriate type) with a +1 per level of caster bonus.

spell name:
ASSIMILATIVE TRAP
list name:
Assimilation Mastery
level:
6
realm:
Essence
type:
alchemist base
spell class:
F
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Creates a magical trap on an enchanted item which affects any caster who attempts to 'assimilate' the protected item. ' Assimilator' must make a RR versus the level of caster or have his 'Assimilative' spell automatically fail (requiring a roll on the Attack Spell Failure table). If the “Assimilator's” RR is successful, he then proceeds with his spell normally, and the Assimilative Trap is discharged. If the 'Assimilator' fails his save, he is affected as stated above and the Trap remains active.

spell name:
SENSE BARRIER
list name:
Barriers
level:
6
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals area against the different types of physical perceptions, e.g., sight, sound, touch, etc. Seal can be made 3 ways, inner directed, outer directed, and bi-directional. For example, a sight barriered room with inner protection could not be spied upon from the outside, while an outer directed could not be looked out from and a bi-directionally protected room could not be looked into or out of.

spell name:
CREATE BRICKS
list name:
Construction Ways
level:
6
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 lbs/lvl
sourcebook:
spell user's companion
description: Causes proper materials (mud, sod, sand, etc.) to become bricks (of any desired size). The amount of material that the caster may change into bricks is 100 pounds per level of caster.

spell name:
STREAMLINE
list name:
Friction Mastery
level:
6
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to create a force screen that shields caster from the wind and thus increases movement speed by +1% per level. The streamlining becomes ineffectual after 25% and thus may never exceed +25%.

spell name:
MOLD SOLID
list name:
Matter Shaping
level:
6
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to alter the shape of up to 1 cubic foot per level of any one type of solid material by molding it with his hands. For example, Mati, a mage, casts this spell on an ingot of iron and shapes it into a grappling hook. The shape formed lasts until the duration ends, and then is

spell name:
POTENCY II
list name:
Spell Enhancement II
level:
6
realm:
Essence
type:
closed essence
spell class:
U*
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Adds a +10 to the next spell roll the caster makes. Not cumulative with any other Potency spells.

spell name:
POWER FUSE
list name:
Sustain Body
level:
6
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster creates a 'circuit breaker' protecting himself from channeling mishaps and overload burnout. Assuming a burnout occurs, this spell kicks in, the circuit breaks, and the entire amount of channeled PP or spells are circuited away (the entire amount of either PP or spells is lost).

spell name:
STORE PATTERN
list name:
Trace Law
level:
6
realm:
Essence
type:
closed essence
spell class:
I
duration:
permanent
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Stores the intrinsic pattern sufficient to locate any person, object, mind, etc. Target gets RR vs this spell and if RR is missed he is unaware that a spell has been cast.

spell name:
MACE
list name:
Weapon Mastery
level:
6
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a mace of force which may be used as a regular mace for the duration. When spell is cast a mace appears anywhere within range.

spell name:
STUNNING STRIKE
list name:
Martial Mastery
level:
6
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to stun his opponent. After caster's next successful attack (it does no damage) target must make a RR versus the level of the caster or be stunned for one round per 10% failure.

spell name:
HOLD
list name:
Prison Law
level:
6
realm:
Essence
type:
open essence
spell class:
M
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is held to 25% of his normal actions for the duration.

spell name:
BLADE STORE 
list name:
Warrior's Blade
level:
6
realm:
Essence
type:
open essence
spell class:
F
duration:
varies
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster may store one spell on his bladed weapon. No other spell may be cast while one is stored. The Blade Store costs the same amount of PPs as the spell to be stored.

spell name:
SHATTER
list name:
Rending Ways
level:
6
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to shatter any brittle material such as glass, ceramic, frozen steel, etc. The shattered object will be broken into many pieces.

spell name:
SIGNAL
list name:
Battle Law
level:
6
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
concentration
range:
varies
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to communicate in a primitive way, using primitive means including smoke signals-flags-trumpet blasts etc. The communicated material must be simple in nature and will be understood by all friendly troops.

spell name:
SPIN
list name:
Combat Reflexes
level:
6
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to change facing (up to 180?) instantly.

spell name:
WITHSTAND LYCANTHROPY
list name:
Mind Protection
level:
6
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to resisting undesired shapeshifting during the duration of this spell.

spell name:
NONSENSE
list name:
Mind's Refuge
level:
6
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's mind appears as a jumble of unintelligible gibberish to any mind-reading attempts.

spell name:
LIE DETECTION
list name:
Perception's Master
level:
6
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: able to perceive any lie spoken by one target for the duration. Caster sharpens his senses to perceive the minor incongruities between what an individual says and believes. If the target really believes what he is saying, then no lie is detectable.

spell name:
LAZY
list name:
Psychosis Mastery
level:
6
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be unmotivated to perform any action. For any action that isn't absolutely necessary to maintain life and health, target must make a SD roll with a -25 penalty or be unable to perform.

spell name:
LOCATE TAKEN
list name:
Taking Ways
level:
6
realm:
Mentalism
type:
evil mentalist base
spell class:
I
duration:
-
range:
1 plane
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Informs caster of a chosen (and stored) Taken's location.

spell name:
CURE FRIVOLITY
list name:
Mind Healing
level:
6
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of any habit or mind disease involving the useless waste of time.

spell name:
LEAP
list name:
Escaping Ways
level:
6
realm:
Mentalism
type:
nightblade base
spell class:
F*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to leap up to 5'/level laterally or up to 27 level vertically.

spell name:
FEIGN DEATH
list name:
Body Mastery
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to lower his heart rate, respiration, skin temperature, physical responses, etc. to the point where he is likely to be mistaken for dead (-75 to all perception rolls to detect life).

spell name:
THROW VOICE
list name:
Entertainment Law
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster can speak and his voice will appear to come from any point he desires within 10'/lvl (point must be within his field of vision).

spell name:
PRUNE
list name:
Farming Law
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
sight
area of effect:
1 plant/lvl
sourcebook:
spell user's companion
description: Prunes one plant/lvl to desired shape.

spell name:
ACCESSORIZE
list name:
Fashion Mastery
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of best accessories to enhance outfit (belt, hat, shoes, jewelry, colors, purse, etc.).

spell name:
QUENCH
list name:
Forging Mastery
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Removes all extra heat from forged material. This will allow a red-hot sword to become room temperature, as fast or slow as wished (from instantly to as slow as desired).

spell name:
CHOP
list name:
Gourmet Mastery
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 pound/lvl
sourcebook:
spell user's companion
description: Slices any meat, vegetables, etc. into desired sized/ shaped pieces.

spell name:
MOISTURIZE
list name:
Grooming Mastery
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may soften any harsh or dry skin. This spell prevents or heals chapped skin.

spell name:
CAUTERIZE
list name:
Healing
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 wound
sourcebook:
spell user's companion
description: Stops bleeding by burning tissue closed. Target takes 1 hit point per point of bleeding. Target also gains scar tissue with size based on size of wound cauterized. When this spell is cast on a target for any purpose other than stopping bleeding the target will take 1 hit/lvl of caster.

spell name:
REPAIR TEAR 
list name:
Library Mastery
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Repairs any one continuous tear in a sheet of paper/parchment to normal.

spell name:
SUSTENANCE
list name:
Livestock Ways
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster what a stored animal will eat and drink. This spell does not provide food.

spell name:
LIGHT 
list name:
Mining Law
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
20'R
sourcebook:
spell user's companion
description: Lights a 20' radius area about the point touched.

spell name:
HARMONIZE
list name:
Music Law
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Caster can cause up to 1 target/lvl to successfully harmonize with each other.

spell name:
CREATE CHEST
list name:
Pack Law
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to create up to 1 normal chest per level of experience from appropriate materials, e.g., wood, fittings (hinges, clasps, bindings), fasteners (nails, wedges), These chests may be any size desired (limited only by the size of available materials). Effect takes place immediately.

spell name:
COIL ROPE
list name:
Sailing Law
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 rope
sourcebook:
spell user's companion
description: Allows caster to instantly coil (and untangle, but not unknot) any piece of rope, cord, or twine.

spell name:
CUT
list name:
Structure Law
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to cut material, with his mind, as he would with the appropriate tool for the job, e.g., saw or rip wood, hacksaw metal, snip tin, score, and break glass, etc.

spell name:
REORDER
list name:
Trade Law
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
varies
range:
self
area of effect:
1 object
sourcebook:
spell user's companion
description: Warns caster when stock goes below a caster-set limit. For example, Goge, the barkeep, places this spell on his wine kegs, and when one goes below quarter-full he is notified by this spell.

spell name:
PRESENCE
list name:
Tricks of the Trade
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
P
duration:
concentration
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is aware of all sentient/thinking beings within 5'/lvl.

spell name:
REPEL BLOOD
list name:
Warrior Law
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes blood and/or grime to be shed by weapons/ armor/clothing. Spell only affects normal blood and is not proof against the caustic action of Dragon blood etc.

spell name:
HOLD BREATH
list name:
Body Discipline
level:
6
realm:
Psion
type:
closed psion
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can hold his breath for an extended period (equal to 6 rounds + 1 rnd/lvl) by conserving oxygen.

spell name:
MASK TRUE
list name:
Changing
level:
6
realm:
Psion
type:
closed psion
spell class:
P
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to alter the form of his face; if he Studied a being, he can take on the exact form. Face remains until changed or canceled.

spell name:
OVERLOOK III 
list name:
Concealment
level:
6
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
30 m
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to affect one target and 3 types of sensory input to cloak his person (caster could be quiet, unnoticeable, and non-tactile) or three target's with one of the previous examples. This Psion affects areas of the brain, rather than the sensory data so each target is allowed a RR.

spell name:
CLOTTING TRUE
list name:
Empath
level:
6
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Any one bleeding wound is instantly closed. Cut Repair is needed to completely heal the wound, however.

spell name:
FACADE I
list name:
Illusion
level:
6
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
self
area of effect:
100 m2
sourcebook:
spell user's companion
description: Creates a visual warping of a 2-D area of up to 100 sq meters. Caster can create whatever images he desires on the Facade.

spell name:
TISSUE REPAIR
list name:
Metabolic Control
level:
6
realm:
Psion
type:
closed psion
spell class:
H
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can repair one damaged (but not 'destroyed') muscle or tendon. This requires one hour of concentration.

spell name:
BLAST 
list name:
Mind Assault
level:
6
realm:
Psion
type:
closed psion
spell class:
M
duration:
-
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target takes an A stress critical.

spell name:
PATTERN ANALYSIS
list name:
Mind Detection
level:
6
realm:
Psion
type:
closed psion
spell class:
I*
duration:
-
range:
3 m/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gets race, profession, and level of target.

spell name:
OBSERVATION
list name:
Mind Discipline
level:
6
realm:
Psion
type:
closed psion
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains insight or facts by observing a person or thing (as far away as 30m) with intense concentration.

spell name:
PAST SIGHT
list name:
Mind in the Past
level:
6
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster gets a vision of an event associated with a given item or place, up to 1 day in the past per level of the caster. Image is of a random, but relatively significant event. Caster's view of the past lasts as long as the caster concentrates (is in a trance, in this case). Caster also receives aural input, and can travel up and down the time range at up to 10X normal speed.

spell name:
FOG I
list name:
Mind Over Matter
level:
6
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
10 m/lvl
area of effect:
5 m R
sourcebook:
spell user's companion
description: Allows caster to create a dense for up to 5 meters in radius, with the center up to 10 meters/level away. Fog can only be created where it could possibly occur naturally (fog need not be water droplets; caster could just as easily create a methane fog in a methane environment). Fog disperses naturally after Psion duration.

spell name:
PSION SHIELD
list name:
Mind Over Matter
level:
6
realm:
Psion
type:
closed psion
spell class:
D*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a shimmering, transparent energy shield in front of the caster, which subtracts 20 from all frontal Telepathy attack rolls. If the Caster performs no other actions during the round, he can 'parry' one Psion attack. Parry consists of diverting his own normal Psion attack bonus to defense, thereby subtracting it from the attack roll being made on him.

spell name:
PSION SHIELD III
list name:
Mind's Defense
level:
6
realm:
Psion
type:
closed psion
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Provides a +30 to caster's RR (or DB if a physical attack Psion such as Energy Channels) vs all frontal Psion attacks.

spell name:
THOUGHT ANALYSIS
list name:
Mind's Truth
level:
6
realm:
Psion
type:
closed psion
spell class:
IM
duration:
1 round
range:
20 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster receives surface thoughts, reasoning and thought patterns behind surface thoughts from

spell name:
XENO THOUGHT SCAN
list name:
Mind's Truth
level:
6
realm:
Psion
type:
closed psion
spell class:
IM
duration:
1 round / level
range:
20 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster receives surface thoughts from target. If target makes his RR by more than, 25 he realizes what is happening.

spell name:
METEMPSION
list name:
Possession
level:
6
realm:
Psion
type:
closed psion
spell class:
M*
duration:
permanent
range:
3 m/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster, on the threshold of death (to be determined by the GM) is able to transfer his 'soul' to another living body within range. Psion may only be attempted once (per death-threshold experience). Caster's spirit (assuming the Psion is successful) will drive out and destroy the resident consciousness and have full control of the body, and retain all of his own skills-but gain none of the body's learned skills. Should the caster attempt to inhabit an animal, he will gain all instincts (GM may wish to devise rules governing the control of such instinct as well). The Psion is permanent, and Caster can live out a life in the body-even Metempsioning to a new body when that one is exhausted. Caster may even transfer to a plant-but of course will be immobile...

spell name:
MANIPULATE TRUE
list name:
Telekinetics
level:
6
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
3 m/lvl
area of effect:
1 control/lvl
sourcebook:
spell user's companion
description: Caster is able to operate up to one control switch, button, lever, etc., per level of experience for the duration of the Psion. Only one control may be manipulated per Psion, and it must be of a type normally operable by one finger (e.g., not a huge, manual lever).

spell name:
LISTEN
list name:
Telepathy
level:
6
realm:
Psion
type:
closed psion
spell class:
I*
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster can 'hear' communication produced in the mind of another sentient. Sentient must understand what he is to do (can be told via Speech), wish to cooperate, and be in physical contact with caster. Note that, to carry one a conversation, the caster will have to cast a Psion every time he speaks and listens (until he can cast one of the 'True' Psions below).

spell name:
MERGE
list name:
Teleportation
level:
6
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to merge (body +10 cm depth) into any normal material. Caster cannot move or see while merged.

spell name:
AGONY
list name:
Thought into Pain
level:
6
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target feels pain and operates at -60.

spell name:
FORGET II
list name:
Thought Master
level:
6
realm:
Psion
type:
closed psion
spell class:
M
duration:
permanent
range:
10 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target forgets a 10-minute block of time from his memory; the time lost is the caster's choice.

spell name:
FEAR
list name:
Voice
level:
6
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target fears caster and will attempt to flee from his sight. Target will flee for 1 rnd/10% failure.