spell name:
WALL OF FORCE C
list name:
barrier law
level:
50
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 20' x 1""
sourcebook:
spell law
description: by directly channeling the power of his deity, the caster creates a transparent wall of "force"" that is absolutely impassable by anyone or anything. it is up to 10' x 20' x 1""."

spell name:
LOCATION TRUE
list name:
detection mastery
level:
50
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
1 mile/lvl
area of effect:
self
sourcebook:
spell law
description: gives the direction and distance to any specific object or place that the caster is familiar with or has described in detail.

spell name:
WEATHER MASTERY C
list name:
weather ways
level:
50
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
1 mile/lvl
area of effect:
1 mile r/lvl
sourcebook:
spell law
description: caster may indicate the weath conditions in the area, modifying wind speeds by + or - 1 mph * his level, and setting the level of intensity, fog, cloud cover, etc. caster may call for shifts in the patterns as he concentrates, but the change will take at least 1 minute.

spell name:
PURIFICATION TRUE
list name:
purifications
level:
50
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
100'/lvl
area of effect:
100'/lvl r
sourcebook:
spell law
description: all diseases and poisons in the area are eliminated.

spell name:
RESISTANCE TRUE C
list name:
spell defense
level:
50
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
100'
area of effect:
target
sourcebook:
spell law
description: target gets +50 to all rrs against channeling, essence and mentalism spells.

spell name:
RERETURNING *
list name:
lofty movements
level:
50
realm:
channeling
type:
open channeling
spell class:
f*
duration:
*
range:
self
area of effect:
self
sourcebook:
spell law
description: caster may go to his point of return (as per word of return), stay up to 1 rnd x his level, and then return to the point where he cast his spell (thus making it a round trip).

spell name:
MASS UTTERLIGHT
list name:
light's way
level:
50
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: lights a 10' radius / leveladius area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is the equivalent of full daylight; it also cancels all magically created darkness.

spell name:
SPEECH TRUE
list name:
sound's way
level:
50
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is able to speak in a specific language as if he were a native; equivalent to rank 8. he doesn't need to concentrate.

spell name:
ANIMAL MASTERY TRUE
list name:
nature's law
level:
50
realm:
channeling
type:
open channeling
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 animal
sourcebook:
spell law
description: caster can control the actions of any one animal. the duration is permanent and concentration is not required. at a given time, there may only be one animal controlled by the caster through the use of this spell.

spell name:
MASS TRUE HEALING
list name:
concussion's way
level:
50
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
100'
area of effect:
1 target/lvl
sourcebook:
spell law
description: allows caster to heal all concussion hits in a number of targets equal to level of caster.

spell name:
MASS BLOOD REPAIR
list name:
blood law
level:
50
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
100'
area of effect:
1 wound/lvl
sourcebook:
spell law
description: allows caster to stop bleeding in, and fully repair, one wound/lvl (e.g., a 50th lvl caster can fully repair a total of 50 wounds/spell cast); wounds repaired may be spread out over multiple targets.

spell name:
BRAIN REGENERATION
list name:
nerve law
level:
50
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
one brain
sourcebook:
spell law
description: allows caster to regenerate lost brain material. regrowth takes 10 to 100 days depending on the extent of damage. target is in coma during recovery. note that experience lost is not restored (% lost permanently is dependent on severity of damage).

spell name:
MASS REPAIR TRUE
list name:
muscle law
level:
50
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 mus/ten /lvl
sourcebook:
spell law
description: caster can repair a number of damaged muscles and/or tendons equal to his level; recovery is instantaneous.

spell name:
ORGAN REGENERATION
list name:
organ law
level:
50
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to regenerate any internal or external organ (not including the brain or nervous system); regrowth takes 1 to 10 days.

spell name:
MASS SHATTER REPAIR
list name:
bone law
level:
50
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
100'
area of effect:
1 shatter/lvl
sourcebook:
spell law
description: allows caster to repair any broken or shattered bones; one fracture per level of the caster; one day recovery period. spell operates as long as the caster concentrates.

spell name:
CALM TRUE
list name:
calm spirits
level:
50
realm:
channeling
type:
closed channeling
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can calm any one target permanently.

spell name:
GREATER ANIMAL PRODUCTION
list name:
creations
level:
50
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
spell law
description: caster can create an animal representative of the surrounding region and weighting no more than 1 lb/level; animal will be friendly to the caster.

spell name:
FINDING TRUE
list name:
locating ways
level:
50
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
100'/lvl
area of effect:
self
sourcebook:
spell law
description: caster can locate any one object he describes, if indeed it exists and is in range (e.g., caster could describe a type of mace he had never seen or heard of).

spell name:
WHITE LORE MASTERY
list name:
lore
level:
50
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
100'
area of effect:
all items in r
sourcebook:
spell law
description: caster can ascertain exact nature, origin, purpose, and history of any all "holy items"" within range; it allows caster to visualize all who have possessed the item."

spell name:
UNSYMBOL TRUE
list name:
symbolic ways
level:
50
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
spell law
description: the caster can remove one symbol that is less then his level. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
RECHANNELING C
list name:
replusions
level:
50
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 round / level (concentration)
range:
300'
area of effect:
1 spell
sourcebook:
spell law
description: caster can intercept one channeled spell that is being transmitted or received within his range and cast that spell himself. the person sending the channeled spell gets a rr (the attack level of this spell versus his level -- not the level of the spell being intercepted).

spell name:
PROTECTIONS TRUE
list name:
protections
level:
50
realm:
channeling
type:
cleric base
spell class:
d
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target gets a +30 bonus to his rrs, maneuver rolls, and db; and 30 is subtracted from elemental attacks against him.

spell name:
HOLY BRIDGE
list name:
channels
level:
50
realm:
channeling
type:
cleric base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: this spell opens a direct channel to the caster's diety; results depend on the deity's personality, motives, and powers. any spell the deity can cast may be trsmitted through the gate.

spell name:
GATE
list name:
summons
level:
50
realm:
channeling
type:
cleric base
spell class:
fm
duration:
range:
v
area of effect:
gate
sourcebook:
spell law
description: caster can pull any being through a "gate"" to the caster's location; if the being is intelligent, he must be willing to come. an intelligent being will get a feeling of the alignment of the gating person and a vague idea of the reason and significance for the ""gate""."

spell name:
HIGH PRAYER C
list name:
communal ways
level:
50
realm:
channeling
type:
cleric base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster receives detailed information from his deity on a single topic question.

spell name:
LIFEGIVING TRUE
list name:
life mastery
level:
50
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can "raise"" one dead being by restoring the being's lost soul. the target's soul must still exist and he must have died within the last year. the being is automatically raised and there is no recovery period."

spell name:
BLOOD REPAIRS TRUE S
list name:
blood ways
level:
50
realm:
channeling
type:
healer base
spell class:
hs
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can use any one of the lower spells on this list in a given round at will.

spell name:
SKELETAL REGENERATION TRUE S
list name:
bone ways
level:
50
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
body
sourcebook:
spell law
description: caster can regenerate all of the lost bone and/or cartilage in his body; recovery is instantaneous.

spell name:
MASS REPAIRS TRUE S
list name:
muscle ways
level:
50
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate one muscle or tendon per level; recovery is instantaneous.

spell name:
REUNITING S
list name:
organ ways
level:
50
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster may reunite his soul with his body, provided the latter is functional. to restore a dead target to life, a healer would first have to heal all of the latter's wounds (without "killing"" himself), and then restore the target's soul by giving up his own (for the target this process operates like the 20th level lifegiving spell on the cleric base list, life mastery). while technically alive, but without his soul, the healer would be affected as if he had been ""absolved"" (per absolution pure, on the cleric base list, channels); thus he could take no conscious actions and he would be ast -75 for all conscious actions and he would be at -75 for all subconscious actions. he may regain his own soul through the use of this spell or throug someone else casting the appropriate spell."

spell name:
STUN RELIEF TRUE S *
list name:
surface ways
level:
50
realm:
channeling
type:
healer base
spell class:
hs*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is relieved of all accumulated stun effects.

spell name:
TREE RETURNING
list name:
nature's movement
level:
50
realm:
channeling
type:
animist base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "return"" (i.e., teleport) to any tree within a range of one mile per level; requires a piece of the tree."

spell name:
PLANT ANIMATION
list name:
plant mastery
level:
50
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 plant
sourcebook:
spell law
description: caster can animate any one plant; the plant can then move slowly, carrying any root system it may possess along.

spell name:
ANIMAL SUMMONS TRUE C
list name:
animal mastery
level:
50
realm:
channeling
type:
animist base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
spell law
description: caster can summon any one animal per level within radius; as long as he concentrates, caster controls the animal; animal is random representation of specified species (e.g., a 50th level caster could summon and control 50 sheep).

spell name:
HERB FINDING TRUE
list name:
herb mastery
level:
50
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
1 mile/lvl
area of effect:
1 mile/lvl r
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives direction, distance, and quanity. location is known within 100'.

spell name:
WEAPON TURNING ORGANIC TRUE *
list name:
nature's protection
level:
50
realm:
channeling
type:
animist base
spell class:
f*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: each round, caster can negate (i.e., cause to miss) one missile or melee attack directed at him; attack weapon must be partial organic; it must be within his field of vision.

spell name:
ANIMIST'S EYE C
list name:
nature's lore
level:
50
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
v
area of effect:
100' r
sourcebook:
spell law
description: allows caster to monitor an area of 100' r that he has both been to and become acquainted with (i.e., spent at least one day meditating in or 30 days living in).

spell name:
HIDE TRACKS TRUE
list name:
moving ways
level:
50
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can either absolutely hide his own tracks (preventing discovery via any spell, etc.) or hide the tracks of any number of beings up to his level; this spell and traceless passing can be used simultaneously.

spell name:
INNER WALL
list name:
inner walls
level:
50
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 25 bonus to his rrs, maneuvers and db.

spell name:
NATURE'S AWARENESS (1 MILE R)
list name:
nature's way
level:
50
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
1 mile
area of effect:
100' r
sourcebook:
spell law
description: allows caster to visualize and sense activity in a known fixed area (100' r).

spell name:
TRACKS AHEAD C
list name:
path mastery
level:
50
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
100'
area of effect:
tracks
sourcebook:
spell law
description: allows caster to know entire course of the tracks in question (i.e., exactly where and how they go); will not negat hide tracks true.

spell name:
ANIMAL FORM TRUE
list name:
nature's guises
level:
50
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one animal; caster will look, smell and feel like the animal. will bestow animal's physical abilities but not special abilities (e.g., fiery breath or anti-magic qualities). caster may halve or double his normal size.

spell name:
PLAGUE
list name:
disease
level:
50
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target gets the "plague"". if he fails his rr, he will die 95% of the time (in 10 minutes); the other 5% of the time he believes that he resited, but becomes a carrier instead. anyone coming within 5' of a carrier must resist or face the same chances as the original target."

spell name:
DARK THOUGHTS
list name:
curses
level:
50
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target can not attack any "evil"" creature and the target learns all evil languages and the target will obey the commands of any evil person who is 10+ levels higher than himself."

spell name:
CREATE UNDEAD TRUE
list name:
necromancy
level:
50
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
10'
area of effect:
dead body(s)
sourcebook:
spell law
description: given a body that has been dead less than one week, the caster can turn the body into any undead that exists in the world system in use (e.g., ring wraiths, vampires, etc.). the undead will attempt to attack the closes living being (if uncontrolled), bu can take no other activity other than moving to the being and attacking. if controlled, the undead will do anything (within its capabilities) tht the caster wills. the undead can be dispelled, repelled, or just smashed into little pieces.

spell name:
UNHOLY GATE
list name:
dark channels
level:
50
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
1 round
range:
v
area of effect:
self
sourcebook:
spell law
description: opens a direct channel to the caster's diety; results depend on the deity's personality, motives and powers. any spell the diety can cast can be transmitted through the gate.

spell name:
BLACK LORE MASTERY
list name:
dark lore
level:
50
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: caster can ascertain the exact nature, origin, purpose, and history of all items of evil or darkness within 100'; it allows caster to visualize all who have possessed the item.

spell name:
GREAT CONTROL
list name:
way of the voice
level:
50
realm:
channeling
type:
astrologer base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is forced to obey caster in all things, including suicide and similar actions.

spell name:
HIGH PRAYER C
list name:
holy vision
level:
50
realm:
channeling
type:
astrologer base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster receives detailed information from his diety on a single topic question.

spell name:
TRUE VOICE C
list name:
far voice
level:
50
realm:
channeling
type:
astrologer base
spell class:
f
duration:
concentration
range:
unlimited
area of effect:
1 location
sourcebook:
spell law
description: caster can cause his voice to be heard at a point any distance away (the range is unlimited), in amplified tones; if the location is out of sight, the caster must have already been there.

spell name:
TRACKING C
list name:
starsense
level:
50
realm:
channeling
type:
astrologer base
spell class:
i
duration:
24 hours
range:
unlimited
area of effect:
1 target
sourcebook:
spell law
description: caster gets direction and distance to any one unshielded mind stored target. no range limitations. the caster can "track"" the target at will for the next 24 hours without further power point expenditure. he simply needs to concentrate for a round to determine current distance and direction."

spell name:
TIME RETURNING
list name:
time's bridge
level:
50
realm:
channeling
type:
astrologer base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to travel physically up to 10 years per level into the past for the duration of the spell. caster's actions in the past may alter the present, at the gamemaster's discretion.

spell name:
STARFIRES TRUE C
list name:
starlights
level:
50
realm:
channeling
type:
astrologer base
spell class:
e
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: focuses light as a lens (star/moonlight is not required), must be focused initially on a fixed point. after 1 round it can be moved at at the rate of 1' per round. it will burn through a 1' diameter at a rate of 6" wood/round, 1"" stone/round or 1/2"" metal/round."

spell name:
AIM TRUE C
list name:
essence hand
level:
50
realm:
essence
type:
open essence
spell class:
fm
duration:
range:
touch
area of effect:
1 mind
sourcebook:
spell law
description: by concentrating on the mind of a missile firer and the flight of the missile, the caster causes the missile to do maximum damage. the caster must concentrate, touch the firer and see the missile for the entire round that the missile is fired. using arms law, this would result in a "e"" critcial strike; but the ""e"" is rolled normally. if the creature is ""large"" or ""super larger"" the missile would be treated as slaying."

spell name:
WATCH TRUE C
list name:
essence perceptions
level:
50
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
no limit
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point that is anywhere (he must be able to locate the desired point in terms of direction and distance) and he will see as if he were at that fixed point (there can be intervening objects such as walls). the view can be rotated.

spell name:
MASS SIGN
list name:
rune mastery
level:
50
realm:
essence
type:
open essence
spell class:
f
duration:
until triggered
range:
touch
area of effect:
nonmbl. surface
sourcebook:
spell law
description: the sign of stunning, fear, sleep, blinding or paralysis can affect a number of targets up to the level of the caster before it is canceled.

spell name:
RESISTANCE TRUE C
list name:
spell wall
level:
50
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: target gets a +50 for all rrs vs. all spells of the three realms.

spell name:
PHANTASM 10 C
list name:
lesser illusions
level:
50
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
LOCATION TRUE C
list name:
detecting ways
level:
50
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
1 mile/lvl
area of effect:
1 mile/lvl radi
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has described in detail.

spell name:
GATE CLEAVER
list name:
unbarring ways
level:
50
realm:
essence
type:
open essence
spell class:
f
duration:
1 round / level
range:
v
area of effect:
self
sourcebook:
spell law
description: caster can utilize any one of the lower level spells on this list each round.

spell name:
MASS VISION *
list name:
physical enhancement
level:
50
realm:
essence
type:
open essence
spell class:
u*
duration:
10 minutes / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level has all vision spells on this list below 15th level functioning at the same time. nightvision, sidevision, watervision, and darkvision.

spell name:
TRUE ARMOR
list name:
elemental shields
level:
50
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural light and electricity, heat and cold; +20 to all rrs vs light (electricity), heat and cold; -20 to elemental electricity attacks. in addition, all electrical, heat and cold damage is cut in 1/2 and all criticals from these three elements are reduced by one severity.

spell name:
CONVEYANCE TRUE
list name:
delving ways
level:
50
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster's awareness leaves his body (which is inactive) and may travel at 10 mile/min; however it can only travel 50'/round when in solid material or when observing the world. if the caster overstays the duration, he must make a rr modified by -50 or die (attack level is equal to the number of rounds overstayed).

spell name:
TRUE INVISIBILITY
list name:
invisible ways
level:
50
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
self
area of effect:
self
sourcebook:
spell law
description: the target is made invisible and everything within up to 1' of the target is also invisible as long as it is within the 1' r. the target will stay invisible until 24 hours pass or they take a violent action. if he attacks he is only visible for ten seconds immediately following the attack. violent blows do not affect this spell.

spell name:
MASS MERGING
list name:
living change
level:
50
realm:
essence
type:
closed essence
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level can merge into any solid inanimate material (up to 1' in depth); he is inactive but aware of surrounding activity. the caster can exit at any time up to the duration, everyone else must emerge after a set time (up to one hour per level) or with the caster.

spell name:
SPIRIT MASTERY
list name:
spirit mastery
level:
50
realm:
essence
type:
closed essence
spell class:
m
duration:
1 round / level
range:
100'
area of effect:
sourcebook:
spell law
description: caster can use one spell per round on this list (10th level or lower).

spell name:
REVERSAL TRUE *
list name:
spell reins
level:
50
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100' r
area of effect:
100' radius
sourcebook:
spell law
description: reverses all elemental attack spells in the radius back on their casters if the attack fails a rr modified by +20. if the attack spell is reversed, it attacks its caster with a +0 modification.

spell name:
TELEPORT TRUE
list name:
lofty bridge
level:
50
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster teleports up to three targets to any point. there is no range limit. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
PERMANENT
list name:
spell enhancement
level:
50
realm:
essence
type:
closed essence
spell class:
u
duration:
permanent
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to become permanent in nature. only one such spell can be in effect at a time for each caster.

spell name:
CONTROL 5 C *
list name:
gate mastery
level:
50
realm:
essence
type:
closed essence
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 5 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
DISPEL TRUE (50' R) C *
list name:
dispelling ways
level:
50
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
50' radius
sourcebook:
spell law
description: when a spell of the essence, mentalism, or channeling realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 50' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
MASS HASTE *
list name:
rapid ways
level:
50
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 round / level
range:
10'
area of effect:
targets
sourcebook:
spell law
description: target(s) may act at twice his normal rate. the duration is 1 round per level of the caster for one target or one round for each of caster's level in targets. or any combination of targets and rounds that total caster's level.

spell name:
RE-AIMING TRUE
list name:
shield mastery
level:
50
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 missile/lvl
sourcebook:
spell law
description: all missiles passing within 100' of caster are reversed and make an attack on its source (the only modification is +5, i.e., no other ob or db applies).

spell name:
FIRE MASTERY
list name:
fire law
level:
50
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
self
sourcebook:
spell law
description: caster can use any one lower level spell (on this list) each round.

spell name:
EARTH MASTERY
list name:
earth law
level:
50
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
spell law
description: caster can use one lower level spell (son this list) each round.

spell name:
LIGHT MASTERY
list name:
light law
level:
50
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
spell law
description: caster can use one lower level spell on this list each round.

spell name:
COLD MASTERY
list name:
ice law
level:
50
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
spell law
description: caster can use any one lower level spell on this list each round.

spell name:
WATER MASTERY
list name:
water law
level:
50
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
self
sourcebook:
spell law
description: caster can use any one lower level spell (on this list) each round.

spell name:
WIND MASTERY
list name:
wind law
level:
50
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
self
sourcebook:
spell law
description: caster can use any one lower level spell (on this list) each round.

spell name:
CHANGING FACADE
list name:
guises
level:
50
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target has a limited illusion on himself that that allows him to look like any humanoid race within 20% of his own size. the caster can change the to a different facade once per round. the illusion moves as the target moves. all of the other senses can be added (i.e., smell, sound, feel and taste.).

spell name:
MASS MISFEEL
list name:
mind sense molding
level:
50
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
20 targets
sourcebook:
spell law
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses."

spell name:
PHANTASM TRUE C
list name:
illusion mastery
level:
50
realm:
essence
type:
illusionist base
spell class:
f
duration:
permanent
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the duration is permanent. the image can be any size that would fit into a 10' r sphere. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
LIGHT CONTROL TRUE C
list name:
light molding
level:
50
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
100'/lvl
area of effect:
100' r/lvl
sourcebook:
spell law
description: caster can control the intensity of light within the rangee; the entensity can vary from dalight to darkness (natural), and it can be different in different parts of the radius.

spell name:
MAJOR ULTRASONICS
list name:
sound molding
level:
50
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 round / level
range:
100' r
area of effect:
100' r
sourcebook:
spell law
description: all beings within range c are stunned 1 round per 10 failure; animals capable of hearing ultrasonics will panic and flee. a rr must be made once per round while in radius. anyone failing by 40 to 75 is unconscious and failure by over 75 means death.

spell name:
FEEL MIRAGE TRUE
list name:
feel-taste-smell
level:
50
realm:
essence
type:
illusionist base
spell class:
e
duration:
permanent
range:
100'
area of effect:
image
sourcebook:
spell law
description: all objects and surfaces in a 10' r can be made to feel differently than they really are. the feel aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then feel. permanent affect.

spell name:
GENERAL 4
list name:
enchanting ways
level:
50
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant a +20 bonus into a non-weapon or non-armor item. this spell must be cast every day for fifty weeks for the item to be made. items like spell adders and spell multipliers can be made.

spell name:
RUNE PAPER TRUE
list name:
organic skills
level:
50
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 paper
sourcebook:
spell law
description: allows caster to make a sheet of paper that will hold one spell of any level. creation takes one week per level of spell that the rune paper can hold.

spell name:
MAKE / WORK
list name:
inorganic skills
level:
50
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item
sourcebook:
spell law
description: allows the caster to make and work any metal, alloy, or inorganic material (e.g., kregora is an alloy that has intense anti-essence, anti-channeling and anti-mentalism properties, it could only be worked through the use of this spell).

spell name:
LORD POTION
list name:
liquid-gas skills
level:
50
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to make one dose of a potion that can have a 1st to 20th level spell imbedded in it.

spell name:
IMBED TRUE
list name:
essence imbedding
level:
50
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed any level spell (will only be castable once).

spell name:
CONSTANT
list name:
mentalism/channeling imbedding
level:
50
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast 5/day, or a 2nd or 3rd level spell 4/day, or 4th or 5th level spell cast 3/day, or a 6th or 7th level spell 2/day, or 8th 9th or 10th level spell 1/day. some can be a constant spell effect.

spell name:
MONK'S MOVE TRUE
list name:
evasions
level:
50
realm:
essence
type:
monk base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can use any of one of the non-speed/haste spells (on this list) each round.

spell name:
MONKSENCE
list name:
monk's sense
level:
50
realm:
essence
type:
monk base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can use any one of the lower level spells on this list each round.

spell name:
UNPAIN TRUE S *
list name:
body reins
level:
50
realm:
essence
type:
monk base
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster ignores all pain; thus, ignores all penalities due to wounds and his hit total is his normal hits + constitution score (on a 1-100 scale). when he exceeds this limit he does not pass out, he dies from system shock.

spell name:
RENEWAL TRUE S
list name:
body renewal
level:
50
realm:
essence
type:
monk base
spell class:
hs
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: while in a trance (from self keeping on the body reins list), the caster can use the lower level spells on this list to repair himself.

spell name:
MONK'S BRIDGE
list name:
monk's bridge
level:
50
realm:
essence
type:
monk base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can use any one of the lower level spells on this list each round.

spell name:
DISINTEGRATION (100 CU')
list name:
matter disruption
level:
50
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
300'
area of effect:
100 cu'
sourcebook:
spell law
description: completely disintegrates 100 cu' of inorganic material.

spell name:
CLOUDS OF DARKNESS (1MI R/LVL)
list name:
darkness
level:
50
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 hour / level
range:
100'
area of effect:
1 mile/lvl r
sourcebook:
spell law
description: creates a "cloud"" of darkness that has a 1 mile per level r and drifts with the wind. the darkness is as in the darkest night (spell darkness)."

spell name:
FORCE INFORMATION 6 *
list name:
dark contacts
level:
50
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1 to 6 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
TRAIT EROSION TRUE
list name:
physical erosion
level:
50
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporary and potential lowered to 1. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
DEMON MASTERY 6 *
list name:
dark summons
level:
50
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 6 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
ABSOLUTION PURE
list name:
soul destruction
level:
50
realm:
essence
type:
sorcerer base
spell class:
f*
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body. the soul can only be returned through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
DEHUMIDIFY TRUE
list name:
fluid destruction
level:
50
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
caster
area of effect:
1000' r / lvl
sourcebook:
spell law
description: for every minute that the caster concentrates, the humidity drops 5% of the original humidity (up to 95%). the humidity will gradually increase at a rate of 5% (of original himidity) per day until the original humidity is reached.

spell name:
QUAKE
list name:
solid destruction
level:
50
realm:
essence
type:
sorcerer base
spell class:
f
duration:
varies
range:
touch
area of effect:
ground area
sourcebook:
spell law
description: caster can cause an earthquake, with the spot he touches as the epicenter. the quake can be delayed upt to 1 rnd/lvl. the severity of the quake on the richter scale is determined by a roll: (01-20) = 5.5, (21-45) = 6, (46-65) = 6.5, (66-80) = 7.0, (81-90) = 7.5, (91-95) = 8.0, (96-98) = 8.5, (99-100) = 9.0.

spell name:
MASS UNMINDING
list name:
mind destruction
level:
50
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 round / 5 failure
range:
300'
area of effect:
1 target/lvl
sourcebook:
spell law
description: target's mind is completely blank for the duration. he cannot perceive events, time, or activity, he is stunned for 1 round after his mind comes back.

spell name:
DISRUPTION TRUE
list name:
flesh destruction
level:
50
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: the bones and tissues of the target's body are disrupted as if the target had fallen a long distance. if the target fails his rr he receives an "e"" impact critical."

spell name:
IMPLOSION
list name:
gas destruction
level:
50
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
300'
area of effect:
1 enclosure
sourcebook:
spell law
description: destroys gases in a single enclosure (e.g., usually a building) up to a size of 100' x 100' x 100' (or 1,000,000 cu'). the building has a chance of collapsing (dependent on construction) and everyone inside takes a "e"" impact critical from the falling debris."

spell name:
PAST VISION (10 YEARS / LVL)
list name:
delving
level:
50
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to ten years/lvl into the past; desired time can be set within + or - 1 month. vision must be associated with an item or place. vision can last up to 10 hours/lvl (each hour only takes 10 minutes real time), if the caster concentrates and remains inactive.

spell name:
UNPAIN TRUE S *
list name:
damage resistance
level:
50
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster ignores all pain; he will be active until he takes more than his normal hits plus his consititution (on a 1-100 scale); he ignores all penalties due to wounds. when he exceeds this limit, he does not pass out, he dies from system shock.

spell name:
TRUE INVISIBILITY
list name:
cloaking
level:
50
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
24 hours (varies)
range:
self
area of effect:
self
sourcebook:
spell law
description: the target is made invisible and everything within up to 1' of the target is also invisible as long as it is within the 1' r. the target will stay invisible until 24 hours pass or they take a violent action. if he attacks he is only visible for ten seconds immediately following the attack. violent blows do not affect this spell.

spell name:
HAND OF FIRE TRUE C
list name:
brilliance
level:
50
realm:
mentalism
type:
open mentalism
spell class:
e
duration:
concentration
range:
500'
area of effect:
sunlight
sourcebook:
spell law
description: focuses light as a lens (sunlight is not needed), is focused on a fixed point 6" from the open palm of the caster (caster's arm is immune) and it can be moved 10'/rnd. it can be used in a combat, it strikes on the firebolt table (x2 hits) with an ob equal to 30 + caster's directed spell bonus with hand of fire; concentration is not required if being used in melee."

spell name:
SPELL ANTICIPATION TRUE *
list name:
anticipations
level:
50
realm:
mentalism
type:
open mentalism
spell class:
i*
duration:
-
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts the most probable action of all beings within 100' in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
DEFLECT TRUE *
list name:
attack avoidance
level:
50
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
self
area of effect:
v
sourcebook:
spell law
description: deflects three elemental spells against caster; or missile or melee attacks. elemental spell rolls have 50 subtracted from them and melee or missile have 100 subtracted (must be in field of vision).

spell name:
AWARENESS C
list name:
detections
level:
50
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
10'/lvl
area of effect:
v
sourcebook:
spell law
description: any or all of the lower level spells on this list may be used simultaneously.

spell name:
PHANTASM 5 C
list name:
illusions
level:
50
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
REGENERATION TRUE C S
list name:
self healing
level:
50
realm:
mentalism
type:
open mentalism
spell class:
hs
duration:
permanent (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to completely regenerate all damage (except brain). the caster may use self keeping and this spell. the damage is regenerated in 10-100 days of complete inactivity (based on the severity).

spell name:
RESISTANCE TRUE C
list name:
spell resistance
level:
50
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: gives a +50 to all rrs against spells of any two realms of power.

spell name:
MIRRORMIND C
list name:
mind mastery
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster reflects all mind attacks back on the attacker who must then mak a rr against his own spell.

spell name:
SENSORY MERGE C
list name:
sense mastery
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
concentration
range:
unlimited
area of effect:
1 target
sourcebook:
spell law
description: caster can "merge"" hs senses with those of a subject whose location is known by spells or by prior arrangement."

spell name:
TRANSMUTATION
list name:
solid manipulation
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 oz of mat.
sourcebook:
spell law
description: may transmute 1 oz. of material into another non-magical material that the caster has a sample of (usuable once per day).

spell name:
WATER MASTERY C
list name:
liquid manipulation
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
v
sourcebook:
spell law
description: total control of water within range; this means that the caster can use one of the lower spells on this list each round.

spell name:
CLOUD MASTERY C
list name:
gas manipulation
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
1000'/lvl
area of effect:
1000'/lvl r
sourcebook:
spell law
description: caster has complete control of clouds within range (includes fog); he can control storm clouds and cause them to rain, but he can't create them.

spell name:
CHANGE MASTER
list name:
shifting
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: the caster can interchange between the following forms at will (1 round to change): liquid mass - the caster is able to seep through cracks as well as water; can move through water at 10 mph; may not cast spells while in this form. mist - the caster is able to fly at 20 mph; seep through cracks; extend self to become virtually invisible; etc. (may not cast spells in this form). organic - caster can alter his entire body to any organic form within 1/10 to 10x target's current mass; does not obtain any special abilities.

spell name:
TELEKINESIS TRUE C
list name:
telekinesis
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
varies
range:
v
area of effect:
v
sourcebook:
spell law
description: each round, the caster may use any lower level spell on this list.

spell name:
MASTER OF MOVEMENT
list name:
movement
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster may use the abilities of any one of the spells on this list each round.

spell name:
MIND'S DOOR TRUE
list name:
mind's door
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
1 mile
area of effect:
1 target
sourcebook:
spell law
description: if caster has established mental contact with a target (an intelligent being) that will cooperate, the caster can teleport to the target's location or the target can teleport to the caster's location. there is no chance of failure and there is no movement limit.

spell name:
HASTE TRUE *
list name:
speed
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: this haste spell will last up to 24 hours or until caster sleeps, rests, or cancels the spell.target may act at twice his normal rate for the duration of the spell. there is no recovery period.

spell name:
MIND MASTER C
list name:
mind control
level:
50
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
permanent
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster has total control of target's mind. after the initial casting, the range for control is 1 mile per level. duration is permanent (until dispelled). caster need only concentrate to give commands; onl one target can be so controlled at a time.

spell name:
PRIVATE WORLD
list name:
sense control
level:
50
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target lives in own fantasy world, totally controlled by caster when he concentrates; no activity or sensory input.

spell name:
SHOUT TRUE *
list name:
mind attack
level:
50
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
50'
area of effect:
50' r
sourcebook:
spell law
description: everyone within the radius is a target, all failing to resist by 1 to 50 are unconscious, and targets failing by 50+ are dead; rrs for casters of mentalism are modified by -20.

spell name:
FINDING TRUE C
list name:
presence
level:
50
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
concentration
range:
no limit
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction to any unshielded mind which he has a mental pattern of from mind store. no range limitations.

spell name:
FAR MIND SPEECH (1 MI/ LVL) C*
list name:
mind speech
level:
50
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
mile/lvl
area of effect:
1 mile/lvl r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all within range.

spell name:
READY MERGE TRUE C *
list name:
mind merge
level:
50
realm:
mentalism
type:
mentalist base
spell class:
p
duration:
concentration
range:
no limit
area of effect:
1 target
sourcebook:
spell law
description: allows caster and target to interchange thoughts; if both are mentalism spell users then they can interchange power points. caster and target must have "merged"" before."

spell name:
SIGHT TRUE C
list name:
true sight
level:
50
realm:
mentalism
type:
seer base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through any and all inanimate material within 10'/level.

spell name:
FINDING TRUE C
list name:
true perception
level:
50
realm:
mentalism
type:
seer base
spell class:
i
duration:
concentration
range:
no limit
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction & distance to any unshielded mind which he has a mental pattern of from mind store.

spell name:
TRUTH TRUE C
list name:
mind visions
level:
50
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
v
area of effect:
v
sourcebook:
spell law
description: caster knows when anyone within the radius is lying. the spell has a duration of 1 minute per level and range of 10' or has a range and area of effect of 100'/level and duration of 1 minute.

spell name:
SENSORY MERGE TRUE C
list name:
sense through others
level:
50
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
no limit
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of a being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
VISION BEHIND TRUE C
list name:
past visions
level:
50
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
no limit
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision into the past with no time restraits (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
SPELL ANTICIPATIONS TRUE *
list name:
future visions
level:
50
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: predicts the most probable action of all beings in the radius in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
BLOOD REPAIR TRUE
list name:
blood mastery
level:
50
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
varies
range:
self
area of effect:
v
sourcebook:
spell law
description: allows caster to cast one of the lower level spells on this list each round.

spell name:
SOFT STRUCTURE REPAIR TRUE
list name:
muscle mastery
level:
50
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
all tend/musc
sourcebook:
spell law
description: allows caster to repair all tendon and muscle damage in target's body; 10 minute operation; recovery time is instaneous.

spell name:
SKELETAL REGENERATION
list name:
bone mastery
level:
50
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to regenerate any part (or all) of a skeleton (including cartilage) in 1 to 10 days, depending on damage.

spell name:
STUN RELIEF TRUE
list name:
concussion mastery
level:
50
realm:
mentalism
type:
lay healer base
spell class:
h*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is relieved of all accumulated stun effects.

spell name:
BRAIN REGENERATION
list name:
nerve and organ mastery
level:
50
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 brain
sourcebook:
spell law
description: allows caster to regenerate brain tissue in 1 to 10 days (target is in coma during recovery). note that lost experience is not restored (the % lost permanently depends on severity of damage).

spell name:
ANIMATION TRUE
list name:
prosthetics
level:
50
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows wearer to operate an artifical limb at will.

spell name:
SLAYING SONG
list name:
controlling songs
level:
50
realm:
mentalism
type:
bard base
spell class:
m
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target dies instantly if he fails his rr by over 50. if he fails by 1 to 50 he falls into a deep coma from which he will awaken only if the caster cancels it or it is dispelled.

spell name:
SONIC LAW TRUE
list name:
sound control
level:
50
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
self
area of effect:
10' radius / level
sourcebook:
spell law
description: caster may manipulate sound within 10' per level of his body. he can create any sound he wants; and if he desires, that sound can be heard outside the radius. sounds can be programmed, delayed (up to 24 hours), more than one at a time, and instantly changeable.

spell name:
SONG TRUE (100')
list name:
sound projection
level:
50
realm:
mentalism
type:
bard base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
v
sourcebook:
spell law
description: any of the spells below can be cast at a rate of 1 round for the duration of the spell; any controlling songs must be cast separately and additional power points must be expended.

spell name:
LEARN LANGUAGE TRUE C
list name:
lores
level:
50
realm:
mentalism
type:
bard base
spell class:
p
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: if the caster has access to a being that knows a certain language, he can learn the language as well as the given being knows it; he must touch the being and concentrate for 24 hours.

spell name:
ITEM ANALYSIS TRUE
list name:
item lore
level:
50
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster automatically knows each abilities the item has. once an item analysis spell has been cast on an item, it may not be cast on that item again until the caster has reached a new level of experience.

spell name:
SUICIDE
list name:
mind subversion
level:
50
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: after the rr is failed, the target is will be made "unstable"". whenever the target is injured, suffers humiliation, or fails in something, he will attempt suicide i some imaginative way."

spell name:
BANISHMENT TRUE
list name:
mind domination
level:
50
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is a zombie until he makes his once/month rr. each time the target fails his rr, his chance to successfully resist decrease by 1. also, the target's soul is in agony. on any round that the caster concentrates, the target will obey his will. otherwise the body will obey anyone's verbal commands; conflicting commands mean the target does nothing.

spell name:
MIND EROSION TRUE
list name:
mind erosion
level:
50
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered to 01; in rm, the temporary & potential stats are lowered. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline.

spell name:
MIND DEATH TRUE
list name:
mind death
level:
50
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is temporarily blank and he can do nothing. there is a 5% chance of this occuring every round. this is at random for 10 minutes each and every day.

spell name:
MIND DISEASE TRUE
list name:
mind disease
level:
50
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target may be given any mental disease that the caster chooses.

spell name:
LORD CONFUSION
list name:
confusing ways
level:
50
realm:
mentalism
type:
mystic base
spell class:
m
duration:
varies
range:
300'
area of effect:
targets
sourcebook:
spell law
description: each of up to 20 targets in the caster's field of vision can be attacked by a spell on this list of 10th level or lower; each target can be attacked by a different spell.

spell name:
HIDING TRUE C
list name:
hiding
level:
50
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can "merge"" into a material, use ""unpresence"", use ""nondetect"" and observe surrounding activity; all with this one spell."

spell name:
SUBMERGE SELF
list name:
mystical change
level:
50
realm:
mentalism
type:
mystic base
spell class:
p
duration:
any
range:
self
area of effect:
self
sourcebook:
spell law
description: caster develops an entire false persona and places his own persona dep in his subconscious. to all detection attempts (except perhaps, mind probe), the caster seems to be the false persona. the caster has no control over his actions, until the set duration is over. the false person can be a specific person if "study"" has been cast once per day (for 30 days) on that person."

spell name:
TRANSMUTATION
list name:
liquid alteration
level:
50
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
liquid
sourcebook:
spell law
description: may transmute 1 cu' of liquid into another non-magical liquid that the caster has a sample of; usable once per day.

spell name:
TRANSMUTATION
list name:
solid alteration
level:
50
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
material
sourcebook:
spell law
description: may transmute 1 oz. of material into another non-magical material that the caster has a sample of; usable once per day.

spell name:
TRANSMUTATION
list name:
gas alteration
level:
50
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
gas
sourcebook:
spell law
description: may transmute 1000 cu' of gas (no part can be more than 20' away) into another non-magical gas that the caster has a sample of; usable once per day.

spell name:
BLACK RUNE
list name:
bladerunes
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: the wielder of the item may (before he makes an attack) "will"" that this bladerune be used in that attack. if the attack succeeds in causing a critical result, the attack will cause an additional slaying critical on the large creature table (or the ""super large"" if the target is super large). use a separate dice roll."

spell name:
EARTHGUARDIANS
list name:
earthblood's ways
level:
50
realm:
arcane
type:
open arcane
spell class:
fh
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: using this spell , the caster may commission a willing target to be an "eternal "" guardian of the earthnode, following instructions which the caster gives. so long as the being fulfills the conditions of the contract he will not age and if injured will automatically regenerate 1 hit / round and gradually heal all other injuries. the conditions of the contract may vary but all contracts must contain the following: the being must have submitted to this of his own free will, he will submit to the wishes of the caster, he may not leave the radius of the earthnode, and he will defend the caster and the earthnode. if a guardian breaks the contract he will resume aging at the normal rate, but will not suffer aging for all the time he has been a guardian."

spell name:
SHARD SPIRIT
list name:
entity mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: the caster must prepare a laboratory for the growth and storage of the shards. because of their bizarre configuration and mystical dependence on each other, 5 lesser shards must be created before one greater shard may be grown. the caster must spend gold pieces equal to (lvl x lvl x 10) per growth tank, wht the lvl refers to the shard being created. these costs are in addition to the costs mentioned in the spell list description, part a. and they include the compounds, poisons, gems, and creature parts necessary. each vertical doored vat may only grow one shard at a time. in a number of weeks equal to the level of the new shard, the thing will come to life.

spell name:
DISJUNCTION
list name:
ethereal mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
0'
area of effect:
30' r
sourcebook:
rolemaster companion 1
description: all magic effects and magic items in the radius except those on the caster's person must make a rr. items failing by more than 100% are disjoined (separated into their separate magical components and thus usually destroyed). each item failing by 61 - 100% is affected by a shift spell (lvl 8) of the caster's level (random distance and direction for each item so affected). special artifacts and very powerful items may be given special rr modifiers by the gm.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
CONFLAGRATION C
list name:
mana fires
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
10'/lvl
area of effect:
v
sourcebook:
rolemaster companion 1
description: this terrible spell is sometimes called the ritual of destruction. creates an cube of fire (up to 50' x 50' x 50') where balls of fire rain down. anyone in the area takes an "b"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective. the caster may increase the area of effect by 50' x 50' x 50' every three rounds by concentrating (he must be within 10'/lvl of each newly affected area as it is ignited). the areas must be connected and each individual area will be active for one round per level (i.e., the earliest areas effected will extinguish first). the conflagration crosses all obstacles unless a magical barrier is encountered which requires a rr. the caster may discontinue the burning in a individual area by concentrating for one round or he may cancel the whole spell normally."

spell name:
COMPLEX SPELL 5
list name:
spell coordination
level:
50
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may combine the effects of five non-attack / non-elemental spells. caster must expend pp's for both spells and 50 pp for this spell. this spell must be cast first, but the two spells to be combined may be cast simultaneously. if necessary, caster may specify the order in which the spell effects will take place.example:suppose a 30th level magician wants to have contingent on his a spell which upon his death will teleport him to his favorite healer (if they are separated by 300 miles or less). working with him is a 30th level astrologer who has mind stored the healer. to combine and store the appropriate spells, he needs complex contingency (25 pp), contingency (30 pp = highest level spell to be combined), multi-user complex (16 pp), and complex spell 2 (10 pp). the spells to be stored are the astrologers's finding true (30 pp, to locate the healer), and teh magician's teleport 1 (10 pp, to accomplish the travel). the magician expends 91 pp and the astrologer expends 30 pp. a spell failure on any of the six spells involved will negate the whole process.

spell name:
SHAPECHANGE TRUE
list name:
shapechanging ways
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of mystical beast that he has studied. he will look and feel like the animal. he can vary his mass from 1/40th to 400x of normal. he gets the physical, movement, and some of the special abilities (gm discretion, dragon breath,etc.) of the beast. if the spell fails (increased to 15% chance), the caster takes on the form but his mind is submerged in a mind equivalent to the creature's and the spell duration is increased 500x.

spell name:
ANIMAL SUMMONS TRUE
list name:
animal mastery
level:
50
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 minute / level (concentration)
range:
1 mile/lvl
area of effect:
1 animal/lvl
sourcebook:
rolemaster companion 1
description: caster can summon 1 animal per level within range (if any), as long as concentration is applied caster controls the animal. the animal is a random representative of specified species.

spell name:
BATTLE CALM
list name:
druid's peace
level:
50
realm:
channeling
type:
druid base
spell class:
m
duration:
1 hour / level
range:
self
area of effect:
50'/lvl r
sourcebook:
rolemaster companion 1
description: caster calms everyone within the radius.

spell name:
DRUIDSTAFF TRUE
list name:
druidstaff
level:
50
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
piece of wood
sourcebook:
rolemaster companion 1
description: allows the caster to convert his silver druidstaff or take a suitable piece of oak, ash, yew, elm, linden, or mallorn and form a druidstaff with these characteristics: +7 spell adder or x5 pp multipler, +40 quarterstaff, and it can be thrown as a spear using the range and range modifications of a long bow. attacks are resolved on the war mattack table

spell name:
SHAPECHANGER
list name:
nature's forms
level:
50
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may use any of the lower spells on this list up to 1 per round.

spell name:
QUAKES
list name:
stone mastery
level:
50
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 1
description: caster can cause an earthquake, witht he spot he touches as the epicenter. the start of the quake can be delayed up to 1 round per level. the severity of the quake on the richter scale is determined by a roll: (01-20) = 5.5, (21-45) = 6, (46 - 65) = 6.5, (66-80) = 7.0, (81-90) = 7.5, (91- 95) = 8.0, (96-98) = 8.5, (99-100) = 9.0. the gm should read up on earthquakes before this spell is used or allowed to be used.

spell name:
WAKEN SLOWROOTS
list name:
tree mastery
level:
50
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
1 mile/lvl r
sourcebook:
rolemaster companion 1
description: caster wakens all dormant slowroots with range.

spell name:
CLOUDS OF DARKNESS(100' R/LVL)
list name:
distractions
level:
50
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 hour / level
range:
100'
area of effect:
100'/lvl
sourcebook:
rolemaster companion 1
description: creates a "cloud"" of darkness that has a radius of up to 100'/lvl and drifts with the wind. the darkness is equal to the darkest night."

spell name:
TRUE FORM
list name:
phantom's face
level:
50
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can use nondetect, misfeel true, and any one of the change spells simultaneously without concentrating. by concentrating for one round, he can change all of the parameters of the spells that he wants (e.g., in one round he could change his form, his appearance, apparent level, apparent profession, etc.).

spell name:
WIND RIDE
list name:
phantom movements
level:
50
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster takes the form of a cloud of tiny dispersed particles. while in this form, he is fully aware in all of his senses. he can seep through cracks and extend himself to become virtually invisible. however, he may not cast spell. caster can move on the air if there is a wind blowing. however, the wind will affect his actual movement rate (add the wind speed if moving with the wind, subtract it if moving against the wind). his base movement rate is 300' per round.

spell name:
EVIL EYE TRUE
list name:
poison mastery
level:
50
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 hour / level
range:
2'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: while casting this spell, the caster may consume a poison without being affected by it. later (up to 1 hour per level) he may cast his spell again to inflict the consumed poison on a chosen target within 10'. if the victim fails his rr versus the csater's spell, he must then attempt to resist the poison. if the caster does not caster the spell within 1 hour per level, the poison is wasted. if the caster fails either spell, he is subject to the injested poisons effect (he does get a rr); he is also subject to the normal spell failure procedure.

spell name:
MAGIC RESISTANCE *
list name:
adrenal focus
level:
50
realm:
mentalism
type:
nightblade base
spell class:
d*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: this spell modifies a base spell attack roll directed against the caster by 1 to 50.

spell name:
HOLY AURA TRUE
list name:
holy warrior
level:
50
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: a 10' radius bright shimmering aura surrounds the caster. demons and undead (and other inherently evil beings as the gm determines) must make a rr or be entirely consumed by the aura and destroyed for each round they are in the radius. allies within the radius never panic, make rr's at +20, and have ob and db both increased by +10.

spell name:
DISJUNCTION (30' R)
list name:
spell breaker
level:
50
realm:
channeling
type:
paladin base
spell class:
f
duration:
range:
self
area of effect:
30' r
sourcebook:
rolemaster companion 1
description: all magic effects and magic items in the radius except those on the caster's person must make a rr. items failing by more then 100 are disjoined (separated into their separate magical components and thus usually destroyed). each item failing by 61-100 is teleported (no distance limit) to a random place (gm discretion). each item failing by 01-60 is affected by a random long door (500') spell. special artifacts and very powerful items may be given special rr modifiers by the gm.

spell name:
INVOCATION V
list name:
ceremonies
level:
50
realm:
channeling
type:
closed channeling
spell class:
f
duration:
varies
range:
v
area of effect:
1 diety
sourcebook:
rolemaster companion 1
description: summons caster's deity (usually in battle). spell must be used appropriately and resonse will vary heavily based on the deity's will, desires and personality (requires heavy gm consideration). results usually include earthquate, mass confusion, panic, etc.

spell name:
RANGE EXTENSION TRUE
list name:
familiar's law
level:
50
realm:
essence
type:
closed essence
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster's contact with his familiar(s) may extend up to 1 mile per level his normal range for the duration of this spell.

spell name:
WRATH OF ANGELS
list name:
guardian ways
level:
50
realm:
channeling
type:
closed channeling
spell class:
f
duration:
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 1
description: all "enemies"" in the radius suffer a ""e"" severity critical of a type chosen by the caster. the targets gets a rr versus the critical."

spell name:
ENCHANT 12
list name:
alchemical preparations
level:
50
realm:
essence
type:
alchemist base
spell class:
f
duration:
144 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 12 to 11 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 144 hours.

spell name:
GENETIC CONTROL
list name:
midwifery
level:
50
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
1'
area of effect:
1 fetus
sourcebook:
rolemaster companion 1
description: allows the caster to attempt a genetic control over a fetus in the first four weeks of gestation. factors such as hair color, eye color, skin color, hereditary diseases, strongest innate statistics, etc may be manipulated. maximum reliability of the procedure is 95% with penalities for unusual or especially difficult manipulations as judged by the gm. cloning, new species, new bodily organs and limbs, etc are possible with success. standard penalities for failure range from simple failure of the manipulation to terrible distoration and malformation of the fetus's characteristics.

spell name:
WARDING TRUE
list name:
warding ways
level:
50
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a spell of any level less than the caster or remove any ward below the caster's level. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
WORK MAGIC WOOD
list name:
constructing ways
level:
50
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows the caster to work magical wood.

spell name:
POWER ANALYSIS TRUE
list name:
delving law
level:
50
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
100'
area of effect:
1 thing
sourcebook:
rolemaster companion 1
description: one item, person, or place may be examined to see if it has power, which realm the power it is from, exact origin, creator, and detailed purpose are given.

spell name:
MANNISH MASTERY TRUE
list name:
mannish ways
level:
50
realm:
essence
type:
delver base
spell class:
i
duration:
24 hours
range:
area of effect:
sourcebook:
rolemaster companion 1
description: any of the lower level spells on this list can be used in all directions at once for 24 hours.

spell name:
TK ENHANCEMENT TRUE
list name:
material transport
level:
50
realm:
essence
type:
delver base
spell class:
u
duration:
concentration
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: when cast with staying or telekinesis on an inorganic, solid, inanimate material, there is no limit to the mass of the material, but the velocity of the object is reduced by a similar amount from 1 foot/second. caster must remain concentrating and touching target mass for duration of spell. target must be loose and unconnected to other objects,

spell name:
MASS SIGN
list name:
symbol embedding
level:
50
realm:
essence
type:
delver base
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 surface
sourcebook:
rolemaster companion 1
description: the sign of stunning, fear, sleep, blinding or paralysis can affect a number of targets up to the level of the caster before it is canceled.

spell name:
DEAD SPIRIT BINDING TRUE
list name:
animate dead
level:
50
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can bind a dead spirit to a dead body whose level can be as high as the caster. the spirit will animate the body in three rounds and become a 1 level/caster level undead.

spell name:
DEATH MASTERY
list name:
death mastery
level:
50
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 round / level
range:
v
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target must resist or die.

spell name:
DARK MASTERY
list name:
dark law
level:
50
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
1 round / level
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 2
description: caster can use one lower level spell on the dark law list each round.

spell name:
COMMUNE TRUE *
list name:
commune
level:
50
realm:
essence/channeling
type:
necromancer base
spell class:
m*
duration:
1 round / level
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: allows use of spells on this list up to 19th level to be casted at a rate or one per round.

spell name:
DEAD SPIRIT MASTERY TRUE *
list name:
summon dead
level:
50
realm:
essence/channeling
type:
necromancer base
spell class:
fm*
duration:
10 minutes / level
range:
100'
area of effect:
1 -5 spirits
sourcebook:
rolemaster companion 2
description: allows caster to totally control a spirit(s) without concentrating. up to one spirit or level may be summoned per level of the caster. if the caster were 30th lvl then 30 1st level spirits, one 30th level spirit or any combination of 30 spirits or levels may be summoned. spirit will not speak with the summoner. the caster can make the spirit visible to others. obtaining info must be done with the commune base spell list.

spell name:
MASTER OF UNDEAD MASTERY
list name:
undead mastery
level:
50
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
permanent
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to one level of undead per caster's level without concentrating. the undead is mastered permanently until released, controlled or mastered by another caster or destroyed. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level.

spell name:
CHANGELING MASTERY
list name:
changeling
level:
50
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows five options on type a, four on type b, and thre on type c, two on type d and one type e listing to be used. this spell affects any target.

spell name:
SCRYING GUARDIAN TRUE
list name:
scrying guard
level:
50
realm:
channeling/mentalism
type:
warlock base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +200. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering an "e"" critical on 1 to 10 critical charts upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him with ""e"" crits on 1 to 10 charts in one round, or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
LAW OF DOOM
list name:
doom's law
level:
50
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can use one spell on this list each round on any target within spell range.

spell name:
MIRROR VISION TRUE
list name:
visions of doom
level:
50
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: whenever the target looks upon a mirrored surface (i.e., mirrors, glassy or shiny surfaces which have the ability to reflect light), he receives a vision of impending doom which involves the himself. this lasts for one day per five levels of the caster (round down). the target will get visions of important events that are going to happen near or around him. however, as there are many paths for the vision to go along, the target will only see bad outcomes, in relation to the target's own future.

spell name:
LOOK OF TERROR TRUE .
list name:
evil eye
level:
50
realm:
channeling/mentalism
type:
warlock base
spell class:
m.
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the target has a permanent terror of the caster. each and every time that the target is in sight of the caster he is at -5/(caster's lvl/5) to all actions, and if the caster speaks at the target the penalty is -20/(caster's lvl/5).

spell name:
AREA CURSE TRUE
list name:
revenging law
level:
50
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 mile r
sourcebook:
rolemaster companion 2
description: allows caster to place a curse on one area. area size may not exceed 1 mile in radius. gm determines exact nature of curse. options include decline in business, decline in quality of customer, room gaining reputation as being haunted, room falling into disrepair, etc.

spell name:
ILLUSION TRUE
list name:
glamours
level:
50
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. the duration is permanent. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
EARTH MASTER
list name:
earth mastery
level:
50
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can use one lower level spell (son this list) each round.

spell name:
ANIMAL MASTERY TRUE
list name:
natures mastery
level:
50
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 2
description: allows caster to control the actions of all animals of a given species within 10' per level.

spell name:
MULTI-BURN TRUE
list name:
candle magic
level:
50
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
until used
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows caster to make a multi-spell candle. the candle can have a number of spells (any level) imbedded equal to the caster's level. each spell is triggered one at a time as the candle burns down.

spell name:
LORD POTION
list name:
potion magic
level:
50
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make one dose of a potion that can have a spell of any level imbedded in it.

spell name:
BIND DEMON TRUE
list name:
conjuring ways
level:
50
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to bind a demon to his will until the caster releases the demon or the caster dies. demon must have been mastered before binding spell is cast. demon has unlimited range while under the binding spell.

spell name:
POWER CIRCLE DIMENSIONAL RIFT
list name:
circles of power
level:
50
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be gated to another plane of the caster's choice.

spell name:
MULTI - CIRCLE TRUE
list name:
circles of protection
level:
50
realm:
essence
type:
conjuror base
spell class:
u
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to place 1 circle per level around each other, thereby combining their effects without negating one another. if this spell is not used, where two or more circles of any type intersect or overlap in physical location of effect, both will be cancelled, with a feedback result of 1/4 remaining hit points from each circle back upon their caster(s).

spell name:
SPIRIT SUMMONS TRUE
list name:
circles of summoning
level:
50
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to one level of spirits per level of the caster which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the spirits need not follow instructions unless controlled or mastered. the caster may only summon the spirits of the dead, and they need not speak with him unless the proper converse spell has been caster. the caster may not summon a specific spirit unless that spirit's true name is known and used.

spell name:
DEMON MASTERY 6 *
list name:
demon mastery
level:
50
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 6 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
RECREATIONS TRUE
list name:
recreations
level:
50
realm:
mentalism
type:
sage base
spell class:
e
duration:
permanent
range:
100'/lvl
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: this spell allows the cater to precisely recreate an immobile stored scen or image within the area of effect. ten of the following options may also be chosen: 1. an extra sence can be added to the basic image (the corresponding mirage spell must be known). 2. the duration may be doubled. 3. the range may be doubled. 4. the area of effect may be doubled. 5. the image may be magnified up to 1x/lvl.

spell name:
POWER ANALYSIS TRUE
list name:
analysis
level:
50
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 2
description: one item, person, or place may be examined to see if it has power. which realm(s) it is from, the exact origin, creator and a detailed purpose.

spell name:
CORRELATIONS TRUE
list name:
lore's master
level:
50
realm:
mentalism
type:
sage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to correlate known facts (even when only minimum data is available) to reach a short and or medium and/or long term, and/or ultimate conclusion, inference, or trend (e.g., help is given by the gm based upon a roll biased by 95%).

spell name:
LEARN LANGUAGE TRUE
list name:
absorb knowledge
level:
50
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: if the caster has access to a being thatknows a certain language, then he can learn that language (as well as the being knows it) by touching the being and concentrating for 24 hours.

spell name:
TALE OF DEATH
list name:
weave tale
level:
50
realm:
mentalism
type:
sage base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target must resist this spell each round that the tale is being told, or die.

spell name:
TIME FREEZE POWER WORD *
list name:
words of power
level:
50
realm:
essence
type:
runemaster base
spell class:
m*
duration:
1 round / level
range:
50'
area of effect:
50' r
sourcebook:
rolemaster companion 2
description: all time is stopped within a 50' radius area.

spell name:
POWER CIRCLE POWER MATRIX
list name:
circle mastery
level:
50
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to do one of two things; first he can "link"" multiple power circles (within a 50'/lvl range) for the transfer of power points or spells or he can use this spell to allow multiple spell-users to join their power points together to cast a single spell of any level (no esf) as long as the requisite power points are available and the spell is known by at least one of the spell casters. each spell csater must be in a separate power circle in order to be ""linked"" into the matrix. only one spell caster must cast the power matrix. if the spell fails, roll on the spell failure chart with a +200 modification: all spell casters involved take the effect."

spell name:
LORD UNGLYPH
list name:
glyph law
level:
50
realm:
essence
type:
runemaster base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to erase a glyph of up to 20th level.

spell name:
WARD MASTERY
list name:
warding law
level:
50
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can use one lower level spell from this list each round.

spell name:
PERMANENT
list name:
sigil / runes imbedding
level:
50
realm:
essence
type:
runemaster base
spell class:
u
duration:
permanent
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: causes the caster's next spell cast within 3 rounds to become permanent in nature. only one such spell can be in effect at a time for each caster.

spell name:
MASS SIGIL
list name:
rune law
level:
50
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: the caster can inscribe one sigil per round per level.

spell name:
LORD ANIMAL MASTER *
list name:
animal ways
level:
50
realm:
channeling
type:
shaman base
spell class:
m*
duration:
permanent
range:
10'
area of effect:
20 animals
sourcebook:
rolemaster companion 2
description: caster may master up to twenty animals which will then do his bidding (assuming it can understand him when he communicates with it via animal speech). the animal will remain "mastered"" until it ismore than 100'/lvl from him or out of sight (whichever is further). in either case, it will carry out the last command given it."

spell name:
SPIRIT OF AWE
list name:
spirit summoning
level:
50
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, awe). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of awe, and if radiated, all affected will be unable to take any aggressive or offensive actions. the effect lasts for the full duration for all affected.

spell name:
SPIRIT HEALING TRUE
list name:
spirit healing
level:
50
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal all damage on the spirit.

spell name:
SPRIT BINDING TRUE
list name:
spirit mastery
level:
50
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
lvl/caster lvl
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind 1 level of spirits to his service per level of the caster. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
DREAM VISION TRUE
list name:
visions
level:
50
realm:
channeling
type:
shaman base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster has up to ten dreams relating to up to five topics decided upon just before retiring; limited to once per night.

spell name:
SPIRIT TRAVEL TRUE
list name:
trances
level:
50
realm:
channeling
type:
shaman base
spell class:
mf
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may remove his spirit to the spirit world with this spell. for the duration of this spell, he may cast any spells he chooses, including additional spirit travel spells. he may engage in spirit combat with spirits or other casters. however, it he loses such a combat on the spirit world, he may be ejected out of the spirit world at the victor's discretion. if he wishes, he may opt to have his own bound spirits accompany him, but these spirits must those bound on the spirit world, for they may not cross over without the aid of a summoning spell. the caster's totem spirit is the exception to this, able to cross over at the caster's discretion. when returning to his body, the caster is at -75 for three rounds. this spell does not allow access to other planes.

spell name:
RANGE EXTENSION TRUE
list name:
animal bonding
level:
50
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster's contact with his familiar(s) may extend up to 1 mile per level his normal range for the duration of this spell.

spell name:
COMBAT TRUE *
list name:
combat enhancement
level:
50
realm:
essence
type:
beastmaster base
spell class:
uf*
duration:
1 round / level
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 2
description: this spell allows the caster to cast one spell of this list each round as he sees fit.

spell name:
MOVEMENT MASTERY *
list name:
movement enhancement
level:
50
realm:
essence
type:
beastmaster base
spell class:
fu*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use any spell on this list once per round for the duration of the spell.

spell name:
SENSE MASTERY
list name:
sense enhancement
level:
50
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use any spell on this list at a rate of 1 per round.

spell name:
ANIMAL SUMMONS TRUE C
list name:
animal control
level:
50
realm:
essence
type:
beastmaster base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
rolemaster companion 2
description: caster can summon any one animal per level within radius; as long as he concentrates, caster controls the animal; animal is random representation of specified species (e.g., a 50th level caster could summon and control 50 sheep).

spell name:
CALM TRUE
list name:
calm spirits
level:
50
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can calm any one target permanently.

spell name:
TELEPATHY TRUE C
list name:
mind's touch
level:
50
realm:
essence
type:
warrior mage base
spell class:
m
duration:
1 hour / level (concentration)
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may read the surface thoughts of one target. if the target makes his resistance roll by more than 25 he realizes what was attempted. contact range is one mile per level.

spell name:
ELEMENTAL MASTERY
list name:
elemental ways
level:
50
realm:
essence
type:
warrior mage base
spell class:
fe
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to use one of the spells (lower level) on this spell list each round.

spell name:
TELEPORT TRUE
list name:
highriding
level:
50
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster teleports up to three targets to any point. there is no range limit. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
COMBAT TRUE *
list name:
combat enhancement
level:
50
realm:
essence
type:
warrior mage base
spell class:
uf*
duration:
1 round / level
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 2
description: this spell allows the caster to cast one spell of this list each round as he sees fit.

spell name:
MOVEMENT MASTERY *
list name:
movement enhancement
level:
50
realm:
essence
type:
warrior mage base
spell class:
fu*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use any spell on this list once per round for the duration of the spell.

spell name:
SENSE MASTERY
list name:
sense enhancement
level:
50
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use any spell on this list at a rate of 1 per round.

spell name:
FASCINATION DANCE TRUE
list name:
fascination dances
level:
50
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to project all of the following options:1. project a feeling of logic and rationality.2. project an emotion on the target(s).3. project an hallucinatory sense upon the target.4. draw forth a memory from the target (the target remembers an event with great vividness).5. place the target within a trance from which the target can take no physical action.this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
TOUCH OF DEATH
list name:
deadly dances
level:
50
realm:
channeling
type:
dervish base
spell class:
f*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to require the target to resist this spell with a -30 to his rr, or die. if the target does resist, the he is subject to one "e"" critical per ten levels of the caster."

spell name:
WHIRLING GATE TRUE
list name:
traveling dances
level:
50
realm:
channeling
type:
dervish base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to go into a whirl which culminates in a teleportation of up to 10 mile per level or up to one year per level forward or backwards in time (or 100 miles/lvl or 10 years/lvl: gm discretion).this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
TRUE WHIRLING CHANGE
list name:
changing dances
level:
50
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may cause his entire body to shift into the form of a specific being analyzed by change typing; all special abilities are obtained. caster may change into different forms anytime during the duration of the spell by concentrating for one round per change.

spell name:
TELEDANCE TRUE
list name:
teledance
level:
50
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster may cause any number of objects totalling up to 20 lbl/lvl (50 mass factors at 50th level totalling 1000 lbs) in mass to move at a base rate of one foot per second. the speed of the objects may be doubled for each reduction of one mass factor (lb).

spell name:
DANCE OF HIGH COMMUNION
list name:
communing dances
level:
50
realm:
channeling
type:
dervish base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster receives detailed information from his deity on a single topic.

spell name:
SHIELDING WAYS MASTERY
list name:
shielding ways
level:
50
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can use any one of the lower spells on this list at one per round.

spell name:
BANISH DEMON 6
list name:
exorcism
level:
50
realm:
channeling
type:
paladin base
spell class:
fm
duration:
1 year / level
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: banishes a type 6 demon from this plane of existence for 1 year.

spell name:
HOLY AVENGER TRUE *
list name:
arm's way
level:
50
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: turns caster into a high champion of hid deity, allowing him to take on a poertion of his deity's aspect. this includes a +200 to ob, a great aura adding +50 to db. the "powers of the paladin's deity"" are at his command. one to twenty deity champions may be summoned to aid the paladin."

spell name:
INSPIRATIONS MASTERY
list name:
inspirations
level:
50
realm:
channeling
type:
paladin base
spell class:
m
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can use one spell on this list each round (10th level or lower).

spell name:
LAYING ON HANDS TRUE
list name:
laying on hands
level:
50
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of all damage curable by the lower spells on this list.

spell name:
PURIFICATION TRUE
list name:
hand of cleansing
level:
50
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
100'/lvl
area of effect:
100'/lvl r
sourcebook:
rolemaster companion 2
description: all diseases and poisons in the area are eliminated.

spell name:
HIGH PRAYER C
list name:
communion
level:
50
realm:
channeling
type:
paladin base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster receives detailed information from his deity on a single topic question.

spell name:
MASS TRUE HEALING
list name:
hand of healing
level:
50
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows caster to heal all concussion hits in a number of targets equal to level of caster.

spell name:
SPELL TRIGGERS TRUE
list name:
spell triggers
level:
50
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell, feel, time, sound and/or sight is encountered (any of the lower level trigger spells may be combined). the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
METAL MASTERY
list name:
metal lore
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can use one lower level spell on this list each round.

spell name:
SHAPE STONE TUNNEL
list name:
stone lore
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
100'/lvl
sourcebook:
rolemaster companion 2
description: creates a tunnel through stone which is1'/level in diameter and 100'/lvl long. the caster can bend, branch and twist the tunnel within the limits of the tunnel size.

spell name:
WOOD SHAPING MASTERY
list name:
wood shaping
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can use any one of the loser spells on this list once per round.

spell name:
CONTROL ELEMENTAL GUARDIAN
list name:
elemental summons
level:
50
realm:
essence
type:
magician base
spell class:
m
duration:
concentration
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
SIGHT GUARDIAN TRUE
list name:
guarded sight
level:
50
realm:
mentalism
type:
seer base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +200. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering an "e"" critical on 1 to 10 critical charts upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him with ""e"" crits on 1 to 10 charts in one round, or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
AIR WING TRUE
list name:
conveying ways
level:
50
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an air elemental in the shape of a giant eagle. it can carry up to 500 lbs at a maximum speed of 80 mph (approx. 300'/rnd). the air wing has 150 hits and fights as a greater air elemental. it obeys the caster.

spell name:
HEAL LIFE ESSENCE TRUE
list name:
life essence healing
level:
50
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal the target of permanent damage to the target's life essence capacity, making it once again possible to regain loast life levels. this spell will heal all levels of permanent damage. note that this spell does not restore life levels.

spell name:
YOUTH
list name:
none
level:
50
realm:
essence/channeling/mentalism
type:
rm2 c1 3.6 additional spells
spell class:
f
duration:
permanent
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 1
description: the target can remove up to two years from his age. if the spell fails the target is automatically killed and his total true age returns immediately (lifegiving will usually revive him). the spell may be cast repeatedly and the effects are cumulative; however, each time the same caster casts this spell on the same target, the "unmodified"" failure chance goes up by 1 (cumulative for this caster-target-spell combination)."

spell name:
FROZEN TIME
list name:
none
level:
50
realm:
essence/channeling/mentalism
type:
rm2 c1 3.6 additional spells
spell class:
f
duration:
6 rounds
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 1
description: the spell actually "moves"" the target ""out of time's cycle"". from the target's view point, everyone and everything else appears to be frozen in place. anything or anyone touched by the target of this spell during its duration will also be drawn ""out of time's cycle"" for the duration of the spell. this is normally the only effect that the target may have on the ""frozen"" world."

spell name:
DOOM IMPRECATION
list name:
none
level:
50
realm:
essence/channeling/mentalism
type:
rm2 c1 3.6 additional spells
spell class:
f
duration:
special
range:
special
area of effect:
special
sourcebook:
rolemaster companion 1
description: this spell is unique in that it is not always necessary to learn it to cast it. this spell allows most spell casters to utter a final curse at their moment of death. the magnitude of the curse is left up to the gm but the scope is catastrophic: whole metropolis may be swallowed by the earth, 100's of monsters (undead, lycanthropes, etc) mightbe created and released, plagues may assault a nation, etc. note: the gm and the greatest deities in his world are the only limitations.

spell name:
LEAVING TRUE
list name:
mystic escapes
level:
50
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster teleports as far as the eye can see. movement is only limited by the barrier restriction (on a flat plain this would be the horizon).

spell name:
SUBMERGE SELF
list name:
disguise mastery
level:
50
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster develops an entire false persona and places his own persona dep in his subconscious. to all detection attempts (except perhaps, mind probe), the caster seems to be the false persona. the caster has no control over his actions, until the set duration is over. the false person can be a specific person if "study"" has been cast once per day (for 30 days) on that person."

spell name:
THOUGHT STEAL
list name:
beguiling ways
level:
50
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster can remove one thought or memory from the target's mind each round.

spell name:
ORIGINS TRUE
list name:
appraisals
level:
50
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
-
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: gives the exact origin of the item, the being who made it and when it was made.

spell name:
PHANTASM 10 C
list name:
lesser illusions
level:
50
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
GREATER SERPENTS STRIKE
list name:
chaotic weapons
level:
50
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: when the blade delivers its next critical strike, the woumnds may not be healed through normal means: bleeding will not stop, concussion hits will not heal, broken bones will not set and mend, etc. there is no known cure.

spell name:
CHAOS MASTERY
list name:
chaos mastery
level:
50
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
chaos
sourcebook:
rolemaster companion 3
description: allows the caster to handle and manipulate chaos material, limiting damage to 1d10 hits a turn. caster can shape chaos into an inanimate, non-intelligent, magical object. the chaos material is extremely difficult to work with. its hardness is variable (roll 1d10 +1); its magical bonus is +[1d100 (open ended) divided by 5]; and it radiates the most prevalent emotion/mental state of the caster at the time the object is shaped. this spell will manipulate enought material to create a magical dagger of its equivalent in weight. a gm may wish to give powerful "dispelling"" spells and fields a chance of causing a chaos object to revert to its base state of uncontrolled chaos. a chaos object also serves as a power stabilizer (i.e., the wielder of the object nver drops below his intrinsic pps, the chaos object draws power from the caster's concussion hits: the caster takes 1d10 hits and his pps return to his pp total (i.e., his including any spell multipler)."

spell name:
MASTER CHAOTIC ARMOR 5 *
list name:
chaotic armor
level:
50
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 5 demon (the chance of non-control is 10%).

spell name:
METAMORPHOSIS TRUE
list name:
metamorphose
level:
50
realm:
channeling
type:
moon mage base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the duration of a set of metamorphosis spells (i.e., bio-, psi-, spirit-, and power-) is permanent.

spell name:
MOON MAIDEN +
list name:
moon mastery
level:
50
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
1 round / level
range:
10'
area of effect:
1 moon maiden
sourcebook:
rolemaster companion 3
description: allows the caster to summon a very minor moon goddess (base chance of summoning = .5%/lvl of the caster); details dependent on the gm's world system.example: she will arrive driving two moon steeds (color is base ont he caster's moon of power) pulling her chariot. everyone on her alignment will gain a +30 bonus as long as they remain within view of her. she will fight for the caster (100 ob, 25 db, 150 hits, at 1). in addition to physically attacking, she will use one spell on this list each round. if she is killed during the duration of this spell, the caster will never be able to caster this spell again and all spell on this list will become esf (+25) and all on spells on this list will require twice normal pps to cast.

spell name:
LUNACY
list name:
moon madness
level:
50
realm:
channeling
type:
moon mage base
spell class:
f
duration:
varies
range:
100'
area of effect:
v
sourcebook:
rolemaster companion 3
description: at night, during the proper power phase of the moon (full for light based moon mages; half for grey based moon mages; new for dark based moon mages), 1 target/lvl will "channel"" all of their pps (1 pp/round each) to the caster (i.e., for the moon god / goddess). any target failing his rr by 50 or more will experience a permeanent 10% decrease in total pps; this can be considered ""burn out"" or perhaps the god / goddess' direct intervention."

spell name:
MYSTICAL ARMOR TRUE
list name:
noble armor
level:
50
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of soft leather armors (at 5 - 8) by +12 in armor type (i.e., at 5 would be at 17, at 8 would be at 20). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities. all criticals made against this armor are reduced three levels in severity. this spell has no affect if the caster uses the large or super-large critical tables.

spell name:
NOBLE WEAPON TRUE
list name:
noble weapons
level:
50
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: gives the wielder 2x initiative bonus, delivers 4x concussion damge, and all "e"" criticals obtained have a 50% chance of severing a limb provided that the critical is a arm, leg or neck strike. ""d"" criticals have a 40% chance of severing, and there is a 30% chance for ""c"" criticals of severing a limb. ""b"" crits have 20% and ""a"" crits get a 10% chance."

spell name:
ANALYSIS
list name:
analyses
level:
50
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 round / level (concentration)
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: any of the lower level spells on this list may be used on one item, person, or place.

spell name:
SENSE TRUE
list name:
sleuth's senses
level:
50
realm:
channeling
type:
sleuth base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows the caster to cast one of the lower level spells on this list each round.

spell name:
ESCAPING TRUE
list name:
escaping ways
level:
50
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to escape from any bonds in four minutes.

spell name:
CRIME LORE: TRUE
list name:
time's sense
level:
50
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows the caster to cast any one of the "crime lore"" spells each round. this spell also enhances these other spells so that a specific crime need not be indicated."

spell name:
STOP
list name:
power words
level:
50
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
1 round
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: the caster is propelled for one rnd into timelessness. to him it appears that the universe has stopped for the duration fo the spell and he may take any action during that round which he might normally take.

spell name:
IMAGE OF POWER
list name:
runes & symbols
level:
50
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies (permanent)
range:
touch
area of effect:
special
sourcebook:
rolemaster companion 3
description: the caster may cast this spell in four different ways. 1. rune true - the caster can inscribe a rune of any level less than or equal to his own level. 2. symbol true - the caster can emplace a symbol of any level less then or equal to his own level. 3. unsymbol true - the caster can remove any 1 given symbol of a level less than or equal to his own level.4. symbol of power - this acts as a rune of power, except that the symbol is permanent and will recharge itself every 24 hours.

spell name:
DRAGON'S EYE
list name:
signs of power
level:
50
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) target is treated as if he has just suffered the effects of an absolution pure spell affect. the target's "soul"" is torn from his body. the soul can only be returned through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75. the target's body also suffers three ""e"" critical of the caster's choice."

spell name:
LANGUAGE MASTER
list name:
linguistics
level:
50
realm:
essence/channeling
type:
magus base
spell class:
pi
duration:
permanent
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: if the caster has a book-length piece of written material, he may learn both the written and spoken form of a languare to maximium rank represented by the work or speaker by concentrating on the written material or speaker for 24 hours. the caster is able to learn any code or magical language in this fashion and he may learn. the caster has complete ability to communicate, write, or compose magical effects in the language (if applicable).note: the gm may wish to limit this by requiring the caster to allocate one development point (i.e., expend one dp when his next level is reached) every time this spell is successfully used.

spell name:
GREAT COMMAND 7
list name:
command words
level:
50
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
varies
range:
v
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: commands of the circle of night1. be not (24', - , -20) the target ceases to physically exist. all items on the target's person remain while the target's body is uncreated and his tie to this world is severed.2. slave (50', v, -10) if the target fails his initial rr, the target offers himself to the caster as metaphysical food. caster may concentrate and take 2 hit points or 1 power point per round formt he target until the target's totals are halved (round off). these ppoints are added to the caster;s totals and subtracted from the target's totals. the target may roll another rr each week to break the effect, if successful, both target's and caster's revert to normal. the target is the caster's unquestioning slave at all times. each spell user may only have these "offered"" hit points (or power points) from one target at any one time.3. possess (25', - , -20) the target dies (i.e., his soul is driven from his body and can only be returned through lifegiving) and the soul o fhte caster enters and controls the body of the target. the caster's hit points and physical stat modifier will be those of his new body.4. shape-melt (25', 1 week/5% failure, -20) the target thenceforth will changed from one ""shape"" to another without control or cause. his physical attributes, gender, and modifiers will be those of his current ""shape"". the target will change on an average of once every four hours. (the gm may wish to make this duration permanent).5. slaying light (25', - , -20) instantly gives an evil target one slaying critical (modified by +20) per 10% failure."

spell name:
SPIRIT RUNE OF POWER
list name:
spirit runes
level:
50
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster may implant a minor spirit rune that he "knows"" into a properly tempered enruned item. if the caster knows more than one of the spirit rune of the power spells, he may select which he desires to cast. he are a few found in companion 3, page 24. (1) spirit rune: doom - when presented in a defensive manner, the item casts a 30th level spell to reflect an attack of any type (e.g., magical, weapon, elemental, etc.) back to its source.(2) spirit rune: mastery - when presented in an upraised manner, the item casts the 30th level spell mind control true (base mentalist, mind control list ; duration - 1 min/lvl; weilder has total control of target's mind. after the initial casting, the range for control is 1 mile/lvl). this affects all viewing within 50'. (3) artifact personality - instills a distinct sentient personality of artifact intelligence within the item. if the magus imbeds five of these runes in the item, then the personality will be of legendary artifact intelligence.(4) goodness: lightblade - the item takes on the general characteristics of the ""lightblades"" (see creature & treasures p. 73)you may also imbedd up to a 30 level spell. detail on spell embedding are on page 23 of c3."

spell name:
CRYSTAL MATRIX 5
list name:
crystal power
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows the caster to create a power matrix inside of a crystal. this power matrix allows the caster to store and withdraw the power from the crystal. crystal matrix 5 allows the crystal to hold up to 5x its essence rating in power. exceed it's essence rating and the crystal cracks and falls to pieces. (the essence rating is generally its gold piece value. five pps per gp value. this is up to the gm.)

spell name:
HEAL STONE 5
list name:
deep earth healing
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
2 cu'/lvl
sourcebook:
rolemaster companion 3
description: allows caster to heal 2 cu'/level of broken, blemished or cracked stone.

spell name:
CRYSTAL LIFE
list name:
crystal magic
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows the caster to stop the aging affect. caster no longer ages. note that if the caster fails to cast cyrstal infusion even for just one day, the caster will immediately begin aging and all the days, weeks, months and or years that the caster has cheated nature out of will consume the caster's body. for example, one particular 75th level usere has all spell casting agilities cancelled for one week (spell failure). because the caster is not able to castr the simple 1st level spell crystal infusion on the next day as this spell must be cast each and every day for users of crystal mage, the 30 years, 7 months and 12 days that the caster has not aged are suddenly thrust upon the spell user's body. the spell user has aged 367 months and will most likely die from the severe strain or extrem age. gms are encouraged to have the victim's body roll an rr against heart failure vs. his constitution applying a -1 for each month aged. in this case the spell caster has a negative 367.

spell name:
SPEAK WITH GRDE SPIRIT
list name:
deep earth commune
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
fi
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster is able to communicate with a minor deep earth spirit. the spirit will answer all question put to it during the duration of the spell. it will know the right or correct answer only 80% of the time. the answer will always be in the form of a riddle and never in a straight forth manner.

spell name:
CRYSTAL CHARGE BOLT TRUE
list name:
crystal mastery
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 3
description: a small crystal (size of a pellet) is shot from the palm of the caster. use the shock bolt table with impact and stun criticals of equal severity. it also adds a heat and electric crit of equal severity to the impact and stun critical.

spell name:
FIRE ARMOR MASTERY
list name:
fiery ways
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected (immune) from all fire based attacks.

spell name:
LIGHT STORM MASTERY
list name:
brilliance magic
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
mile r/lvl
area of effect:
v
sourcebook:
rolemaster companion 3
description: summons forces of nature in a fierce lightning storm. caster has a 50% chance of controlling lightning strikes. can be delayed up to 1 hr/lvl after cast.

spell name:
LORD CRYSTAL RUNE
list name:
crystal runestone
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-20th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
DREAM GUARD TRUE
list name:
dream guard
level:
50
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 month / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type vi demon to guard a particular dream world entrance. the dream traveller wishing to enter the dream world has one round in which to decide to confront the dream guard or leave. the dream guard will not let any pass save he who set him there. combat with the dream guard is conducted normally.

spell name:
DREAM FIELD TRUE
list name:
dream law
level:
50
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1' radius / level
sourcebook:
rolemaster companion 3
description: each round that a target (except caster) is in the area of effect, he must make a rr; if he fails, he will fall asleep and dream continuously. he may be awakened by appropriate magic, herbs, or extreme pain.

spell name:
DREAM GATE TRUE
list name:
dream lore
level:
50
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes
range:
10'
area of effect:
10' x 6' x 1""
sourcebook:
rolemaster companion 3
description: allows the physical entry into a dream world via a magical gateway. physical items may be transferred into the dream worlds provided the following restrictions are applied: 1) high tech items convert to either magical oriented items of the same type in magical worlds or vice versus, (e.g., a flamethrower is brought through a dream gate into a magical oriented world. the flamethrower would be converted into a staff of fireballs with the same number of charges as the flamethrower has and vice versa for a magical item entering into a technical world.) 2) lower tech items may always be brought over as is. 3) lower magical items may always be brought over as is.

spell name:
DREAM MASTERY TRUE
list name:
dream state
level:
50
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
permanent
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 3
description: allows the caster to summons a dream world companion (npc) whose level is equal to caster level / 3. this companion is under the influence of a "quest"" type spell. the dream world companion may or may not like the idea of being your companion. he will assist and help the caster in all endeavors for the duration of the spell provided he is not endangered. a dream world companion who is endangered by the caster may make a rr at +30 to resist the caster's commands. if the dream world companion is successful, the spell's influence is broken."

spell name:
CRYSTAL SHIP
list name:
way of the navigator
level:
50
realm:
channeling
type:
arcane navigator base
spell class:
f
duration:
varies (concentration)
range:
100'
area of effect:
1 vessel
sourcebook:
rolemaster companion 3
description: the caster may command the body of water to carry the target vessel to a specified known destination, the caster will be entranced for the duration of the journey. the vessel's speed is increased by 1 mph/level of the caster. the destination must be a place which is in contact with the water (a bank, coast, etc.). the caster also causes any type of naval vessel (of up to 100 tons displacement) to form from the minerals in the sea and be bound together by magic so that the ship's hull is rated strong. this crystal ship will function as if fully crewed, even if only the caster is aboard.

spell name:
CHARMING MASTERY
list name:
allurement
level:
50
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: can use one spell per round off of this list

spell name:
CLEANING MASTERY
list name:
household magic
level:
50
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can use one spell per round from this list.

spell name:
WALL OF FORCE
list name:
barrier ways
level:
50
realm:
arcane
type:
arcane coven base
spell class:
e
duration:
1 round / level (concentration)
range:
10'
area of effect:
10' x 20' x 1'
sourcebook:
rolemaster companion 3
description: creates transparent barrier that is absolutely impassable by anyone or anything (gm discretion).

spell name:
BREWING MASTERY
list name:
brewing lore
level:
50
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can use one spell/round from this list.

spell name:
COOKING MASTERY
list name:
hearth magic
level:
50
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can use one spell/round from this list.

spell name:
CANDLE MASTERY
list name:
wax magic
level:
50
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
varies
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: caster creates a candle which may contain up to one color/effect (see spells above) per ten levels of the caster. these different colors may be in swirls, stripes, layers, etc. for different effects ranging from sequential to simultaneous.

spell name:
MENDING MASTERY
list name:
mending ways
level:
50
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: allows caster to cast any of the spells on this list at a rate of 1/md.

spell name:
SOULFIRE
list name:
plasma mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
varies
sourcebook:
rolemaster companion 3
description: the caster taps plasma directly, empowering him with several abilities for the duration of the spell: he can utilize plasma breath weapons 3 times/spell as a great drake: either a 130 ob using the plasma bolt attack table or an area of effect cone of 300' length and 100' base. due to the supernatural soul-numbing nature of the plasma eh will drain co pts as an undead in up to a 20' r (5 co pts/rnd, -20 to rr); and he may use any one of the lower lvl spels (below 25th lvl) on this list (1/rnd).

spell name:
NEXUS GATE
list name:
nether mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level (concentration)
range:
20'
area of effect:
10' x 10' x 1""
sourcebook:
rolemaster companion 3
description: a gate is opened to the "elemental plane of nether"", 7' tall by 4' wide. only creatues small enough may pass through, though unusually powerful creatures (20+ levels) may rip the gate to enlarge the dimensions enough to pass through. gm discretion is required for this spell."

spell name:
GATE TRUE
list name:
outer plane law
level:
50
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
permanent
range:
100'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 4
description: Caster closes a gate or opens a Gate with a permanent duration to another plane. The arrival location is completely random. The Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2).

spell name:
ELEMENTAL GATE TRUE
list name:
elemental travel
level:
50
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
permanent
range:
100'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 4
description: Caster opens a Gate between his current plane and the Elemental Plane of his choosing. If he is on his Main Element plane the Gate may be opened to the caster's "Prime Plane"".The Gate is only one way, and the arrival location can be specified (The following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2)."

spell name:
ELEMENTAL GATE TRUE
list name:
elemental summons
level:
50
realm:
essence/mentalism
type:
astral traveller base
spell class:
e
duration:
permanent
range:
100'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 4
description: Caster opens a Gate between his current plane and the Elemental Plane of his choosing (location is random). If he is on his Main Element plane the Gate may be opened to the caster's " Prime Plane""(location is random). Roll 0100, if the result is 50+, Elemental Material will ""flow"" out of the Gate from the plane of the caster's Main Element plane - the higher the roll, the faster the flow. There is a 1-10% chance each round that some elemental being ""flows"" through the gate with the material. The chance is based upon the GM's concept for the elemental planes. If he is within Range, the Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative): 1-4: The Gate shrinks, disappearing completely after 3 mds. 5-7: The Gate shrinks, leaving a small link (see Planar Link in 8.1.2). No more rolls are made. 8: The Gate moves 1-50' in a random direction, sending all in its way to the target plane then it disappears. 9: As 8 above, but after the move, roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' Diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., usually the Prime Plane). The Door collapses after he uses it. Roll an encounterfor an Enchanted Area, +50 mod. (C&T 4.2)."

spell name:
DIMENSION LORE TRUE
list name:
xeno lores
level:
50
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use five of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously. The effect is permanent (until canceled). Dimension Lore spells do not count against the maximum of 5 Xeno-Lore spells - but, a caster may only have 2 Dimension Lore spells active at any one time.

spell name:
KISS OF DRAINING *
list name:
kisses
level:
50
realm:
mentalism
type:
houri base
spell class:
M*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is drained of his "life force"" as in Absolution. This life force is absorbed by the caster, hhealing all of her wounds and restoring her mana to the fullest."

spell name:
ANTIPATHY TRUE
list name:
influences
level:
50
realm:
mentalism
type:
houri base
spell class:
m
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: An "antipathy"" effect is cast on an object, making sentient/thinking beings want to keep away frcm it."

spell name:
TRUE YOUTH
list name:
alluring ways
level:
50
realm:
mentalism
type:
houri base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target has two years of his age "removed"" (i.e. rejuvenation). If the spell fails, the target is killed and his total true age relums immediately. The spell may be cast repeatedly and effects are cumulative. However, each time it is cast on the same target, the unmodified failure chance increases by 1 (cumulative separately for each caster / target combination)."

spell name:
HOLY PRESENCE C
list name:
houri's change
level:
50
realm:
mentalism
type:
houri base
spell class:
P
duration:
concentration
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Allows caster to use all of the "Misfeel"" spells on this list at once. Caster can change to any race, profession or level that he chooses. He can misrepresent his presence and power, so that he seems to be a minor diety."

spell name:
ILLUSION TRUE
list name:
illusion law
level:
50
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
permanent
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 4
description: Creates a simple immobile image or scene up to an area of 10' R. The Duration is permanent. Nine of the following options may also be chosen: A) an extra sense can be added to the illusion (the corresponding "Mirage"" spell must be known) or B) the duration can be doubled or C) the range can be doubled or D) the radius of effect can be doubled (limited to 640' R)."

spell name:
TRUE FORM
list name:
enchanting law
level:
50
realm:
essence/mentalism
type:
enchanter base
spell class:
P
duration:
10 minutes / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Caster can use Nondetect, Misfeel True, and any one of the Change spells simultaneously without concentrating. By concentrating for one round, he can change all of the parameters of the spells that he wants (e.g., in one round he could change his form, his appearance, apparent level, apparent profession, etc.).

spell name:
ARACHNEMASTERY
list name:
arachnemancy
level:
50
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 round / level
range:
varies
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Caster can use one spell from this list each round. All spiders who see the caster will regard him as master and obey him.

spell name:
FOUL CHANGES TRUE
list name:
foul changes 1
level:
50
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level (permanent)
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster can cast any one spell on this list each round or this spell can be cast in order to make the effects of any spell on this list a permanent change to the caster's body.

spell name:
FOUL CHANGES TRUE
list name:
foul changes 2
level:
50
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level (permanent)
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster can cast any one spell on this list each round or this spell can be cast in order to make the effects of any spell on this list (except Tongue Ties, Regeneration or Rapid Regeneration) a permanent change to the caster's body.

spell name:
ENRICHMENT MASTERY
list name:
enrichment
level:
50
realm:
essence
type:
druid base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
caster
sourcebook:
rolemaster companion 4
description: Caster can use any one lower level spell per round

spell name:
ENRICHMENT MASTERY
list name:
enrichment
level:
50
realm:
essence
type:
animist base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
caster
sourcebook:
rolemaster companion 4
description: Caster can use any one lower level spell per round

spell name:
TRUE PLEASURE
list name:
pleasures
level:
50
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target experiences the most pleasure possible. The addiction factor is 25. There is a percentage chance equal to 100 minus the target's Constitution that the target will have a heart attack and die from the effects of this spell.

spell name:
TRUE FARGRIP
list name:
mind's grip
level:
50
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
5' / level
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range equal to five times the caster's level in feet. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
TRUE POWER 5
list name:
weapon alterations
level:
50
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +25 magical bonus or multiple weapons bonuses totaling +25. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
SPELLTRAP TRUE
list name:
counterspells
level:
50
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, any one spell may be counterspelled. If the exact spell specified is later cast on that target, that spell can either be refected back on the caster or it can he cancelled and it will trigger a first level spell stored within the target via this spell. The caster must choose which option he will use when he casts the spell. If the "trigger"" option is chosen. the PPs must be expended for the ""stored"" spell. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.)."

spell name:
ACID MASTERY
list name:
acid law
level:
50
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
Self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use any lower level spell on this list each round and is completely immune to acid.

spell name:
SOUNDMASTER
list name:
sonic law
level:
50
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use any one 20th level or less spell (on this list) each round.

spell name:
TRUE DUPLICATION
list name:
physical enhancement
level:
50
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
self
area of effect:
sourcebook:
rolemaster companion 4
description: This spell allows the caster to create a duplicate of himself. This duplicate will look, sound, and detect (for purposes of spells) exactly like the caster himself. It will also act like the caster would (it thinks on its own and has free will). but it is controlled by the GM unless the caster concentrates. He will have a mental link with the duplicate as long as it is within 1 mile. The duplicate will have 3/4 (round down) of the levels, hits, skill bonuses, etc. of the caster. Their physical attributes will he identical. Spell failure for this spell will mean that the duplicate is created, but it cannot be controlled by the caster and the duplicate will be diametrically opposed in outlook and alignment to (and will hate) the caster. The spell user may only have one duplicate in existence at any one time.

spell name:
DUPLICATE OTHER
list name:
summons
level:
50
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
sourcebook:
rolemaster companion 4
description: This spell allows the caster to create a duplicate of the target. This duplicate will look, sound, and detect (for purposes of spells) exactly like the target himself. It will also act like the caster would (it thinks on its own and has free will). but it is controlled by the GM unless the caster concentrates. He will have a mental link with the duplicate as long as it is within 1 mile. The duplicate will have 1/2 (round down) of the levels, hits, skill bonuses, etc. of the target. Their physical attributes will he identical. Spell failure for this spell will mean that the duplicate is created, but it cannot be controlled by the caster and the duplicate will be diametrically opposed in outlook and alignment to (and will hate) the caster. The spell user may only have one duplicate in existence at any one time. Caster can decide if the duplicate will be exactly like the original or will be the target's exact opposite as far as outlook and alignment go. If they are opposites, the duplicate will not rest until the original is destroyed.

spell name:
DUPLICATE OTHER
list name:
gate mastery
level:
50
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
sourcebook:
rolemaster companion 4
description: This spell allows the caster to create a duplicate of the target. This duplicate will look, sound, and detect (for purposes of spells) exactly like the target himself. It will also act like the caster would (it thinks on its own and has free will). but it is controlled by the GM unless the caster concentrates. He will have a mental link with the duplicate as long as it is within 1 mile. The duplicate will have 1/2 (round down) of the levels, hits, skill bonuses, etc. of the target. Their physical attributes will he identical. Spell failure for this spell will mean that the duplicate is created, but it cannot be controlled by the caster and the duplicate will be diametrically opposed in outlook and alignment to (and will hate) the caster. The spell user may only have one duplicate in existence at any one time. Caster can decide if the duplicate will be exactly like the original or will be the target's exact opposite as far as outlook and alignment go. If they are opposites, the duplicate will not rest until the original is destroyed.

spell name:
IMPOSSIBILITY
list name:
chaos mastery
level:
50
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
varies
range:
100'
area of effect:
sourcebook:
rolemaster companion 4
description: this spell is intended for use by Chaos Lords (RMC3 2.2.3). With this spell the caster causes something to happen that is completely impossible, rather than just improbable. Buildings can be swallowed up by the ground, a magical sword can be reverted back to its original one, a person can grow a new limb, an object or being can be summoned/banished from/to another place, etc. The more impossible and/or creative the effect, the better.

spell name:
SPHERE OF FORCE
list name:
force law
level:
50
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster creates a solid sphere around himself that is absolutely impassable by anyone or anything. The sphere moves with the caster.

spell name:
FORCE MASTER *
list name:
force master
level:
50
realm:
essence
type:
forcemage base
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can use any of the lower level spells on this list once per round.

spell name:
SHOCKWAVE TRUE
list name:
shockwaves
level:
50
realm:
essence
type:
forcemage base
spell class:
f
duration:
5 rounds
range:
25' / level
area of effect:
varies
sourcebook:
rolemaster companion 5
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a E Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2). The waves come in multiples, decreasing in severity by one degree each round (it delivers an 'E' Vibration critical the first round, a 'D' critical the second, a 'C' critical the third, etc.). All criticals deliver double concussion damage, and the force is sufficient to start (or perhaps stop) a major earthquake, demolish heavy stone walls, create tidal waves, etc.

spell name:
RIFT
list name:
gravity law
level:
50
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
500'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: Creates a powerful point of gravitational force. All targets within 100 feet of its center who fail their RR will be sucked in. Dimension travelled to is up to the GM.

spell name:
GREATER GLOBE
list name:
magnetic law
level:
50
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster surrounds target with a powerful field of magnetic energy. This globe modifies elemental attacks by -7 5 and all melee and missile attacks by -100. If the RR is failed, the material is broken and/or useless. The globe moves with the target. Maximum diameter of the globe is 1 foot per three levels of the caster.

spell name:
SLEEPING DEATH
list name:
chill of night
level:
50
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Duration 24 hr/10% failure. Each sleep period, the target will suffer nightmares equal to the horrors of the abyss. Each night, the target must RR or die of fear, leaving no physical evidence how he died.

spell name:
BANISH SOUL
list name:
soul death
level:
50
realm:
channeling/mentalism
type:
maleficant base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Target's soul is tom from his body (Cf., Absolution). It remains in whatever place "souls"" go permanently (Cf. Dark Absolution). The soul can be returned early only through Lifegiving. The target is comatose and at -75 for subconscious activity while his soul is absent."

spell name:
SOUL TALISMAN
list name:
talismans
level:
50
realm:
channeling/mentalism
type:
maleficant base
spell class:
fu
duration:
permanent
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: Caster may create a permanent talisman, combining the effects of up to one of the lower Talisman spells per five levels.

spell name:
SPELL HAND
list name:
spell hand
level:
50
realm:
essence
type:
wizard base
spell class:
u
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may use any of the lower level spells from this list once per round.

spell name:
UNLEARN TRUE
list name:
spell bane
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target forgets the entire list from which his next spell is cast. Target must relearn the spells. Target has a 5% cumulative chance per day spent studying (8 hours per day - uninterrupted) the affected spell to relearn it. Target may relearn multiple spells simultaneously from the same list.

spell name:
SPELL DAMPEN TRUE
list name:
spell dampening
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's spells are rendered ineffectual. After this spell ends, the target may cast spells normally.

spell name:
ODIC MASTERY
list name:
spell manipulation
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can use any lower level spell from this list once per round.

spell name:
LAYER TRUE
list name:
spell guard
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's resistance becomes layered. His current resistance bonus versus spells is divided by 5 and each fifth is layered upon the other. This effect gives the target five chances to resist a spell effect. For example, if the target had a resistance bonus versus spell of 40, this spell would give him five chances to resist a spell effect with a bonus of 8 to each attempt.

spell name:
STAFF TRUE
list name:
wizard staff
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
lord staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +10 Essence spell adder (or a x5 multiplier) and a +50 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
CHARM TRUE
list name:
charmcraft
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell creates a Charm that will guard against any spell of ay realm of any level that is cast at the bearer or item (but still restricted to the types of spells that a Charm may guard against-that is, no Elemental Attack spells). This type of Charm may not be enhanced by a Layered Charm or Multiple Charms effect, although it may be inscribed on a matrix that possesses Deep Anchor. It is also more difficult to inscribe this kind of Charm. Each day of inscription only adds one-half a level to the RR attack level strength desired (doubling the number of inscription days). This is the most difficult type of Charm to create, and each day of inscription only adds one quarter of a level to the RR attack level strength (thus quadrupling the number of inscription days).

spell name:
TATTOO TRUE
list name:
organism skills
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo II must be at least twenty five square inches, and can hold any level spell or effect.

spell name:
PERIMETER WARD 2
list name:
perimeter wardings
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This spell will dispel any active spell crossing its perimeter that fails to resist the level of the wardings. This spell may be used with Outer Wardings.

spell name:
RESIST WARD TRUE
list name:
structure wardings
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: The structure so enchanted is immune to all base spells cast at it.

spell name:
PERMANENCE
list name:
palingenesis
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
essential spirit
sourcebook:
rolemaster companion 5
description: Use of this spell after casting any other spell on this list alters that spell's duration to "P"". This spell is not meant as a ""resurrection""

spell name:
DRAGON SKIN
list name:
beast's ways
level:
50
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's skin takes on the resiliency of that of a dragon (AT20).

spell name:
INSECT MASTERY
list name:
insect mastery
level:
50
realm:
channeling
type:
druid base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster may use any lower level spell on this list, once per round.

spell name:
NATURE MASTERY
list name:
nature summons
level:
50
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows caster to use any lower level spells from this list: 1/round, 95% chance of success, and a waiting period of only 1 hour.

spell name:
WEATHER MASTERY
list name:
weather mastery
level:
50
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster may use one lower level spell from this list each round.

spell name:
MULTIPLE CONVEYANCE
list name:
conveyance
level:
50
realm:
mentalism
type:
seer base
spell class:
uf
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 10 miles /minute though solid matter and air alike and he may also travel to the astral and ethereal planes. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. If the caster overstays the duration, he must make a RR (at -75) or die (attack level equals number of rounds overstayed). Caster may bring the psyche of one other willing target along with him for ever five levels.

spell name:
CRYSTAL FORTRESS
list name:
crystal law
level:
50
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
permanent
range:
50'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster creates a stronghold with a number of rooms equal to his level. This spell is very general in specifics concerning design. As a rule of thumb, each room is equal to that of the Crystal Room spell. Multiple rooms may be joined to create larger rooms, walls, etc.

spell name:
PERMANENT MANIFESTATION
list name:
spirit manifestations
level:
50
realm:
channeling
type:
shaman base
spell class:
f
duration:
permanent
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell enables a spirit to permanently manifest itself in whatever manner is desired. It must be cast after the appropriate Spirit Manifestation spells. Note that this spell cannot function as a resurrection; the spirit is not truly alive, but more akin to the "living dead""."

spell name:
IMMUNITY
list name:
corrosion mastery
level:
50
realm:
essence
type:
evil magician base
spell class:
D
duration:
1 round / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: The recipient of this spell is immune to the effects of all acids for its duration.

spell name:
BLESSING
list name:
fisherman's way
level:
50
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
u
duration:
1 day
range:
self
area of effect:
caster & ship
sourcebook:
rolemaster companion 5
description: Caster calls to the powers of the sea for a good day with no mishaps. If the powers agree (the caster will not know one way or the other) the caster and his ship will experience perfect weather, fishing, and no piracy or mutiny.

spell name:
SEA MASTER
list name:
pirate's way
level:
50
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 hour / level
range:
1 boat
area of effect:
1 boat
sourcebook:
rolemaster companion 5
description: Target vessel can, by the will of the caster, travel above or below the waves of the ocean/sea. While traveling below the waves, a small environment is created to sustain one man for every level of the caster. The ship may dive no further than three times the level of the caster in feet. If flying, the ship must remain over the ocean/sea. It cannot fly any higher than three times the level of the caster in feet.

spell name:
GLASS MASTERY
list name:
glass mastery
level:
50
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster may utilize one of the lower level spells on this list each round.

spell name:
SURGEON
list name:
surgeon's guide
level:
50
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may use lower level spells from this list once per round.

spell name:
MASTER LINK
list name:
combat link
level:
50
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 round / level
range:
link
area of effect:
self
sourcebook:
rolemaster companion 5
description: One spell from this list (except Bonding) can be cast each round.

spell name:
ELEMENTS MASTER
list name:
element's master
level:
50
realm:
essence/channeling/mentalism
type:
special list
spell class:
pf
duration:
1 round / level
range:
self
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster may utilize one of the lower level spells from this list each round.

spell name:
LESSER WISH
list name:
mana molding
level:
50
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
10 minutes / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell will either "transfer"" one object from anywhere to anywhere else or ""transforms"" an object intoanything else desired for a limited duration. It can act as a safe ""teleport"" even if the caster does not know either the item's location or destination. Extensive healing is possible

spell name:
TIME ARMOR
list name:
time law
level:
50
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / 5 levels
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can delay and ignore the effects of any attack(s), for one round per five level. (Example: Target wishes that all damage taken during an encounter would not effect him until after 10 rounds had passed. Maybe, by then, he'll be in the company of a very good Healer.)

spell name:
TIME TELEPORT
list name:
time's master
level:
50
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster teleports target into the future or past. The possible distance available to the caster for teleport is equal to his Time Displacement skill roll interpreted as years. lfthe target's static or dynamic signature is erased, his present wave becomes his natural wave. Multiple teleports are possible.

spell name:
WARP SPACE TRUE
list name:
space-time
level:
50
realm:
essence/channeling/mentalism
type:
special list
spell class:
fd
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates an area of warped space-time about the caster conveying +75 to defensive (melee & missile) and spell (base & elemental) bonuses.

spell name:
SENSATORY
list name:
amplifications
level:
50
realm:
arcane
type:
open arcane
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster may use any of the lower level spells on this list once per round.

spell name:
AURA BLAZE TRUE
list name:
Aura Magic
level:
50
realm:
arcane
type:
open arcane
spell class:
FE
duration:
1 round / level (concentration)
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to give off palpable heat, inflicting "A"" Heat criticals to all within a 1'/ level radius who fail a RR. The severity of the criticals delivered can be raised by one degree of severity of each additional 50 pp the caster expends in casting the spell."

spell name:
BIND TRUE
list name:
spiritwrack
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure True spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
CONJURE TRUE
list name:
conjurations
level:
50
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Demon Beyond the Pale (C&T 2.35) 10-18 Terrorite (C&T2 7.1) 19-27 Raukamar (C&T 2.35) 28-36 Moloch (C&T 2.35) 37-45 Demon Drake (C&T2 7.1) 46-54 Demon Drake x 2 (C&T2 7.1) 55-63 Yrrygav (C&T2 7.1) 64-72 Maleksari (C&T2 7 .1) 73-81 Deity Champion: High (C&T2 7.2) 82-90 Demon Beyond the Pale (1-5) (C&T 2.35) 91-100 GM's choice or Special The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
PERMANENT CRYSTAL
list name:
crystal visions
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Permanently enchants a crystal and imbues it with Crystal Sight and Voice of unlimited Duration and Range. Anyone, whether they are a caster or not, may use this crystal to scry. Attunement difficulty for others is determined by caster.

spell name:
DISPERSE
list name:
node mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 hour / level
range:
nexus
area of effect:
node
sourcebook:
rolemaster companion 5
description: Caster can completely disperse the Earthnode and render it useless for a number of hours equal to his level. If the node is Sealed, then only the caster who sealed it can disperse it. Disperse will erase all manipulations to the Nexus.

spell name:
EARTHFOCUS
list name:
earthfocus
level:
50
realm:
arcane
type:
open arcane
spell class:
fi
duration:
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster learns the distances and directions to all Earth nodes on the planet (whether they are nodestored ornot, but not if they are cloaked or under similar misdirectional protections). He may safely teleport to any Earthnude of his choosing.

spell name:
NODELORD
list name:
node functions
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster gains +50 to any RRs and other defenses from all Earthblood-based attacks, and can utilize any of the lower level spells on this list each round for 1 round / level.

spell name:
ENCASEMENT FIELD TRUE
list name:
forcefields
level:
50
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker (-20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The caster can specify that magic can be cast through the field in one direction only (either inside or outside).The field is not gas permeable (those inside are in danger of suffocation). Note: The impermeability of the field prohibits normal speech across the field. The caster can also utilize up to twice his level in power points when casting this spell, so that the PP expended become the attack level of the fie ld. The caster can make the wall invisible, or it can appear as a visible shimmering area. The caster can vary the size of the Encasement Field from as large as a radius equal to his level to as small as just containing the target(s) when it is cast.

spell name:
PHOTONIC SPRAY
list name:
light's creations
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
100'
area of effect:
1' x 100' x 20' radius cone
sourcebook:
rolemaster companion 5
description: Caster can shoot forth a conical spray of color from his palm. Targets caught in the cone must make a RR versus the following colored-light effects, one RR for each effect Red: Blindness for One round per 5% failure. Orange: One 'C' Heat Critical per 5% failure. Yellow: One 'C' Electrical critical per 5% failure.

spell name:
SPELL PROTECTION TRUE
list name:
spell mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's next Resistance Roll has a +50 bonus.

spell name:
LIGHTNING DELUGE
list name:
Mana Currents
level:
50
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
50' x 50' x 50'
sourcebook:
rolemaster companion 5
description: Balls of Lightning rain down from above, affecting an area 50' x 50' x 50' and delivering "B"" electical criticals. Caster may increase the area of affect by one increment every three rounds by concentrating (he must be within 10'/lvl of each newly affected area as it is razed.) The areas must be connected and each individual area will be active one round/level (i.e.

spell name:
SUBDUAL MASTERY
list name:
subdual ways
level:
50
realm:
arcane
type:
open arcane
spell class:
UF
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may use one lower level spell on this list for one round / level.

spell name:
SPELLFIRE *
list name:
spell shaping
level:
50
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 round / level
range:
Self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The caster becomes immune to his chosen element and can cast one of the lower level spells on this list each round for the duration of this spell.

spell name:
REORGANIZE
list name:
ephemeral enhancement
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can completely rearrange the statistical makeup of target (this does not include altering statistical values, nor separating potentials or bonuses from their temporary counterparts).

spell name:
COMBAT MASTERY
list name:
Combat Law
level:
50
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
FDU
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell acts as any one of the True spells from this list, except for the duration. The caster must decide which spell it functions as when it is cast.

spell name:
NOBLE ARMOR TRUE
list name:
Mystic Armor
level:
50
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell. Also allows the caster to reduce the maneuver modifier due to armor type by 40. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties. This will make plate armor immune to armor-cutting weapons and adds +10 to the DB of the wearer of the armor or increase the AT of a suit of chain (ATs 13-16) by 4. Any critical strikes made against this armor are reduced by 3 degrees of severity. This spell has no effect if the caster takes crits from the Large or Super-Large critical tables (including Slaying).

spell name:
DRAGON MASTERY
list name:
Dragon Mastery
level:
50
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use one lower level spell from this list each round.

spell name:
SIGN SUMMONS
list name:
Mage Sign
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
100 mi/lvl
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: If a caster stores someone's Sign and then casts this spell, the caster of the Sign is transported to the Sign. The caster of the Sign knows the name, race and general nature of the summoner and can refuse the summons gaining a +50 to the RR. If the caster is out of range then he gets a vague idea of the direction, distance and nature of the summoner.

spell name:
WILL BREAKER
list name:
Will Breaker
level:
50
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use one lower-level spell from this list each round for a number of rounds equal to the caster's level.

spell name:
BUBBLE MASTERY
list name:
Bubble Magic
level:
50
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Caster may use any one lower-level spell on this list each round.

spell name:
KING OF SNAKES
list name:
Serpent Law
level:
50
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Caster may summon up to 1 level 5 snake per two levels of experience (rounded up) that can inject one of the caster's previously memorized venoms. The venom takes effect immediately. The caster can also make a Small Bite Attack with the quickness of a snake (AQ: BF) and inject a previously memorized venom that has an instantaneous effect.

spell name:
EXCOMMUNICATION TRUE
list name:
The Aegis
level:
50
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must make an RR or be permanently drained of all PPs. The effects of this spell can be reversed (PPs can be restored) by a higher level spellcaster.

spell name:
MASS TETHER TRUE
list name:
The Chains
level:
50
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 7
description: The motion of up to one target/lvl of caster is restricted to a limited radius centered around a fixed point specified when this spell is cast. Each target is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If a target attempts to leave the radius, he will take an ‘E' Electrical critical each round until he enters the radius again.

spell name:
HUNTER’S EYE
list name:
The Eye
level:
50
realm:
Channeling
type:
witch hunter base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: All the lower-level Detect and Penetrate spells on this list may be utilized simultaneously.

spell name:
SLAYER
list name:
The Fist
level:
50
realm:
Channeling
type:
witch hunter base
spell class:
F*
duration:
-
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 7
description: Caster's weapon delivers Slaying criticals on all attacks in addition to any normal criticals delivered.

spell name:
COMPEL TRUTH TRUE
list name:
The Question
level:
50
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can never again lie to the caster.

spell name:
MIRROR REALITY
list name:
Mirror Magic
level:
50
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 day / level
range:
self
area of effect:
sourcebook:
rolemaster companion 7
description: Allows caster to pass through a mirror and enter the Mirror World. The Mirror World parallels the caster's "real world" only at the point of connection (the mirror). Beyond sight of the mirror, the world may be completely different (a la Through the Looking Glass). Caster must return to his own world via the same point he left it. If he remains longer than the spell duration, there is a 1% cumulative chance per day that he will become permanently trapped in the Mirror World.

spell name:
AIRFORM TRUE
list name:
Air Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of an Air Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
DARKFORM TRUE
list name:
Dark Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of a Dark Elemental Savant. (Use Light Elemental Savant with Cold crits and receives slaying crits from electricity)

spell name:
EARTHFORM TRUE
list name:
Earth Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of an Earth Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
FIREFORM TRUE
list name:
Fire Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of a Fire Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
ICEFORM TRUE
list name:
Ice Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of an Ice Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
LIGHTFORM TRUE
list name:
Light Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of a Light Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
WATERFORM TRUE
list name:
Water Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of a Water Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
TRUE FLIGHT
list name:
Essence Wing
level:
50
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 1000' per round.

spell name:
ROAD OF LIFE
list name:
Cup Magic
level:
50
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
sourcebook:
rolemaster companion 7
description: This spell, along with the, Road of Life spells on the Rod, Sword, and Pentacle Magic lists, allows the caster to create a "Tarot of Many Teachings" (see item description elsewhere) from his Tarot deck. A full 78-card deck is required. Each of the four Road of Life spells must be cast on the deck each day beginning at full moon and ending the day of the next full moon (requires 2 hours per spell cast, or 8 hours total per day). The caster's four symbol objects must always be close at hand while casting each Road of Life spell. Missing a day means that the caster must begin the casting process over again, and requires the caster to roll a D100 - SD modifier + 3% per days invested in casting the Road of Life spell. If the result of the roll is over 100, then 5-50 cards of the caster's deck were destroyed and must be re-created before beginning again. After successfully enchanting the deck for the indicated number of days, the caster must perform a 50th level Alchemical Ritual, during which he must sacrifice his four symbol objects (rod, cup, sword, and pentacle). The sacrifice of these objects adds +10% each (+40% total) to the chance of the ritual's success (as "Other Influencing Factors"). If the ritual is successful, the Tarot deck is transformed into a "Tarot of Many Teachings," but the caster has no control over the specific effects of each card. New symbol objects may be built using normal guidelines to replace those destroyed during the ritual. Major and Minor Arcana Magic spells cannot be cast using a deck transformed into a "Tarot of Many Teachings," but a new deck may be constructed.

spell name:
MAJOR ARCANA MASTERY
list name:
Major Arcana Magic
level:
50
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Allows the use any of the lower-level spells on this list to create and control multiple tarot personas simultaneously (i.e., throw down multiple cards), up to 1 card per 10 levels of the caster.

spell name:
TAROT MENTOR
list name:
Minor Arcana Magic
level:
50
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Allows querent to draw from the court cards; the card drawn becomes the querent's permanent "mentor." The mentor card is a sort of advisor/teacher/ guardian angel. A character may only have one mentor. The mentor will have the same special ability as given for the cards in the Tarot Servant spell. It will appear at random times in different forms, and as frequently or infrequently as it chooses. The mentor may appear in a physical form to the querent, or in a dream, or as a voice, etc. The mentor will base its actions on what it believes will teach the querent the most valuable lesson, even to the apparent detriment of the querent. To the querent, it may seem as though the mentor behaves chaotically, but the mentor may be basing is actions within the framework of a "grander plan" beyond the scope of the querent's understanding. The querent has no power to force the mentor to show itself. Anyone may have a tarot mentor, but Tarotmages are likely to be hesitant to throw the spell for the benefit of anyone other than another Tarotmage.

spell name:
ROAD OF LIFET
list name:
Pentacle Magic
level:
50
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
sourcebook:
rolemaster companion 7
description: This spell, along with the, Road of Life spells on the Rod, Cup, and Sword Magic lists, allows the caster to create a "Tarot of Many Teachings" (see item description elsewhere) from his Tarot deck. A full 78-card deck is required. Each of the four Road of Life spells must be cast on the deck each day beginning at full moon and ending the day of the next full moon (requires 2 hours per spell cast, or 8 hours total per day). The caster's four symbol objects must always be close at hand while casting each Road of Life spell. Missing a day means that the caster must begin the casting process over again, and requires the caster to roll a D100 - SD modifier + 3% per days invested in casting the Road of Life spell. If the result of the roll is over 100, then 5-50 cards of the caster's deck were destroyed and must be re-created before beginning again. After successfully enchanting the deck for the indicated number of days, the caster must perform a 50th level Alchemical Ritual, during which he must sacrifice his four symbol objects (rod, cup, sword, and pentacle). The sacrifice of these objects adds +10% each (+40% total) to the chance of the ritual's success (as "Other Influencing Factors"). If the ritual is successful, the Tarot deck is transformed into a "Tarot of Many Teachings," but the caster has no control over the specific effects of each card. New symbol objects may be built using normal guidelines to replace those destroyed during the ritual. Major and Minor Arcana Magic spells cannot be cast using a deck transformed into a "Tarot of Many Teachings," but a new deck may be constructed.

spell name:
ROAD OF LIFEF
list name:
Rod Magic
level:
50
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
sourcebook:
rolemaster companion 7
description: This spell, along with the, Road of Life spells on the Cup, Sword, and Pentacle Magic lists, allows the caster to create a "Tarot of Many Teachings" (see item description elsewhere) from his Tarot deck. A full 78-card deck is required. Each of the four Road of Life spells must be cast on the deck each day beginning at full moon and ending the day of the next full moon (requires 2 hours per spell cast, or 8 hours total per day). The caster's four symbol objects must always be close at hand while casting each Road of Life spell. Missing a day means that the caster must begin the casting process over again, and requires the caster to roll a D100 - SD modifier + 3% per days invested in casting the Road of Life spell. If the result of the roll is over 100, then 5-50 cards of the caster's deck were destroyed and must be re-created before beginning again. After successfully enchanting the deck for the indicated number of days, the caster must perform a 50th level Alchemical Ritual, during which he must sacrifice his four symbol objects (rod, cup, sword, and pentacle). The sacrifice of these objects adds +10% each (+40% total) to the chance of the ritual's success (as "Other Influencing Factors"). If the ritual is successful, the Tarot deck is transformed into a "Tarot of Many Teachings," but the caster has no control over the specific effects of each card. New symbol objects may be built using normal guidelines to replace those destroyed during the ritual. Major and Minor Arcana Magic spells cannot be cast using a deck transformed into a "Tarot of Many Teachings," but a new deck may be constructed.

spell name:
ROAD OF LIFE
list name:
Sword Magic
level:
50
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
sourcebook:
rolemaster companion 7
description: This spell, along with the Road of Life spells on the Rod, Cup, and Pentacle Magic lists, allows the caster to create a "Tarot of Many Teachings" (see item description elsewhere) from his Tarot deck. A full 78-card deck is required. Each of the four Road of Life spells must be cast on the deck each day beginning at full moon and ending the day of the next full moon (requires 2 hours per spell cast, or 8 hours total per day). The caster's four symbol objects must always be close at hand while casting each Road of Life spell. Missing a day means that the caster must begin the casting process over again, and requires the caster to roll a D100 - SD modifier + 3% per days invested in casting the Road of Life spell. If the result of the roll is over 100, then 5-50 cards of the caster's deck were destroyed and must be re-created before beginning again. After successfully enchanting the deck for the indicated number of days, the caster must perform a 50th level Alchemical Ritual, during which he must sacrifice his four symbol objects (rod, cup, sword, and pentacle). The sacrifice of these objects adds +10% each (+40% total) to the chance of the ritual's success (as "Other Influencing Factors"). If the ritual is successful, the Tarot deck is transformed into a "Tarot of Many Teachings," but the caster has no control over the specific effects of each card. New symbol objects may be built using normal guidelines to replace those destroyed during the ritual. Major and Minor Arcana Magic spells cannot be cast using a deck transformed into a "Tarot of Many Teachings," but a new deck may be constructed.

spell name:
DREAM MIST TRUE
list name:
Dream Mists
level:
50
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
1 hour / level
range:
1 mile/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Creates a 1 mi R/lvl Dream Mist. All within mist are at -50.

spell name:
DREAM WORLD TRUE
list name:
Dream World
level:
50
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Any spell on this list can be used once per round.

spell name:
SHADOW MASTERY
list name:
Shadow Law
level:
50
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
1 round / level
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Caster can use one lower-level spell on this list each round.

spell name:
SHADOWPORT TRUE
list name:
Shadow Port
level:
50
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
-
range:
varies
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Transports target to any previously stored shadow, regardless of range or to a random point on the Shadow plane.

spell name:
CONTROLLED PLANAR DISPLACEMENT
list name:
Destructive Displacements
level:
50
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can specify the exact location (in any plane or within the galaxy) to which target is displaced (provided he knows of its existence). Chance of instantly dying may be varied anywhere from 10% to 200%.

spell name:
THE LAST STAND
list name:
Battle Trance
level:
50
realm:
Mentalism
type:
arms master base
spell class:
UF
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell can only be cast in a desperate situation (i.e., one man versus an entire army; the GM should be very restrictive about the use of this spell). This spell acts as Battle Glow True, Danger Vision, Haste (for the duration) and Hammer strike. It also gives the caster +25 OB, the caster ignores stun, can sustain twice normal hits, and will not go unconscious at 0 hit points. He must be killed to stop him. At the end of the battle, this spell is canceled and the caster loses all remaining PPs, hits and exhaustion points. He will then fall into a very deep sleep (-100 to awaken) for 1 day per round of combat.

spell name:
COMMAND TRUE
list name:
Commands
level:
50
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a bonus of +50 or his level (whichever is greater) to his next Leadership roll.

spell name:
STONE PALISADE
list name:
Encampments
level:
50
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell creates a 10' high wall of stone around the caster's camp. The maximum length of the wall is 10' per level.

spell name:
MARCHING MASTERY
list name:
Martial Law
level:
50
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
1 round / level
range:
self
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Caster may use one of the lower-level spells on this list each round.

spell name:
WARRIORBLADE TRUE
list name:
Warrior Blade
level:
50
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: This spell turns the caster's Lord Warriorblade into a True Warriorblade with the following modifiers: +45 to hit, it never fumbles, and it functions as either a +6 adder or a x4 multiplier (caster chooses when he casts the spell).

spell name:
CENTAUR
list name:
Horseman's Way
level:
50
realm:
Mentalism
type:
beastmaster base
spell class:
F
duration:
1 minute / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: The Caster and his Horse are one being for the duration of this spell. They can communicate mentally with no limitation. This spell includes the combined effects of One Body, One Blood, Mounted Combat True and Dash.

spell name:
ROPE MASTERY
list name:
Magical Ropes
level:
50
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 round / level
range:
varies
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: The caster may use any lower-level spell on this list each round.

spell name:
DARK FORM SHIFT
list name:
Dark Shifting
level:
50
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to cast any 6th-30th Ivl spell from this list once per round. Once cast, Body Preparation need not be cast again for the duration of the spell, and all shifts take only one round.

spell name:
MOLD ORGANIC/INORGANIC TRUE
list name:
Doppelganger Ways
level:
50
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use any related skill bonus to mold his current organic or inorganic form into one that has been Typed (e.g., a caster in ‘leather' form may use Leather Working skill to mold himself into a jacket, one in ‘clay' form could use Pottery skill to mold himself into a pot, etc.), within 1/40x to 400x caster's mass. Duration is permanent.

spell name:
NON-LIVING FORM SHIFT
list name:
Inorganic Shifting
level:
50
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to cast any 6th-30th Ivl spell from this list once per round. Once cast, Body Preparation need not be cast again for the duration of the spell, and all shifts take only one round.

spell name:
LIGHT FORM SHIFT
list name:
Light Shifting
level:
50
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to cast any 6th-15th Ivl spell from this list once per round. Once cast, Body Preparation need not be cast again for the duration of the spell, and all shifts take only one round.

spell name:
REVERSION
list name:
Mental Shifting
level:
50
realm:
Mentalism
type:
doppelganger base
spell class:
F*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: If Delusion has occurred, caster's figment may, once per month, engage in a Will versus Will contest against his Changed self to cast this spell. If the spell is unsuccessful (not the Will versus Will contest), all remnants of caster's former self (including all stored forms, etc.) are completely wiped from his brain with no chance of recovery.

spell name:
LIVING FORM SHIFT
list name:
Organic Shifting
level:
50
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to cast any 6th-17th Ivl spell from this list once per round. Once cast, Body Preparation need not be cast again for the duration of the spell, and all shifts take only one round.

spell name:
FEY MASTERY
list name:
Fey Magic
level:
50
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use one lower level spell off this list each round, spell lasts one round per level.

spell name:
DRAKELORD’S MIGHT
list name:
Heartfires
level:
50
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Caster can use any combination of spells from this list in one round provided that the sum of their levels does not exceed his own.

spell name:
TOUCH OF DEATH
list name:
Putrefactions
level:
50
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target immediately and painfully dies.

spell name:
WEB FOCUS TRUE
list name:
Spell Web
level:
50
realm:
essence/channeling/mentalism
type:
Special
spell class:
UF
duration:
1 round / level
range:
link
area of effect:
self
sourcebook:
rolemaster companion 7
description: The members of the Spellweb may focus power to a single member of the group. No concentration is necessary. The target member's level for spell casting will now be raised to his level plus the number of members in the Spellweb. Each round that the target member makes use of this additional spellcasting ability all members must expend one PP to continue to focus the Spellweb. Webmembers receive +5 bonus per member to their RR, but must all resist if a targeted member fails their RR. The Spellweb members can now share the effects of 1 spell per member. Any non-attack spells with a duration other than "instantaneous" and a range other than "self' can be spread among the team. The spells' duration is 1 rnd/lvl. Note: At the end of Spell Spread, the affected spells also drop, even if they have a longer duration. Members can be up to 100'/lvl way from the next nearest member of the web. Finally, while under the effects of this spell the Spellweb members add +5 per member to their BAR and directed spells attack. Any time any member of the Spellweb attacks the same target with directed or base spells, he gets a +5 per member bonus to the attack (if three members Firebolt the same target, they would all get +15 to directed spell versus that target). Each member will also know which spell the other members are casting, the target, and/or the area that the spell effects will fall. In addition, the Spellweb acts with the reflexes of the fastest member. The quickest member's stat is used to determine the teams overall initiative (i.e., if the fastest team member has a 96 quickness, then all team members act as if they had a 96 quickness for purposes of determining initiative only).

spell name:
RECONSTITUTE FORM
list name:
Vampyric Magicks
level:
50
realm:
essence/channeling/mentalism
type:
Special
spell class:
FHS•*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell automatically activates upon the "death" of any vampire who is able to cast it. Reconstitute Form essentially causes the vampire's body to reform within his grave in 1 to 10 days (just like a Lich reforms near its canopic urn). The GM may want to attach certain restrictions to this reformation such as: blood must be dribbled on the vampire's ashes; the gravesite must remain undisturbed; a vampyric underling's corpse must be possessed; and so on. Clearly, this spell makes killing a high level vampire very difficult. It is therefore suggested that each individual vampire have a unique method for its permanent destruction. Some examples follow: a stake through the heart (cliche); burning the body to fine powder; immersion in holy water (or even plain water); exposure to bright sunlight (cliche); filling the mouth with salt, sewing up the lips, and then decapitating the vampire; forcing garlic buds down his gullet until they begin to stick out through the stomach wall; dismembering the corpse into seven segments and giving each a separate burial; plucking out the eyes and replacing them with silver coins; etc.

spell name:
DOORWAYS
list name:
Arcane Gate
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
varies
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster can designate one gate with which he can do any spell on this list, below 20th level, once per round for the duration of this spell.

spell name:
REGENERATION
list name:
Arcane Healing
level:
50
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target may regenerate all damage (even brain) in 10-100 days (based upon severity of injury). During the recovery time the caster remains in stasis.

spell name:
ECLIPSE
list name:
Devious Ways
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes all caster's spells to be undetectable. This would allow the caster to cast any number of spells and have all the spell energies remain undetectable. Obvious effects like hand gestures, mouthings, spell components etc. would be detectable.

spell name:
SPHERE OF FORCE 
list name:
Experimentation Ways
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to create a 'sphere of force' that is absolutely impassable by anyone or anything that has mass. Sphere may be up to 1' per 2 levels of caster in diameter.

spell name:
BASTION
list name:
Fortification Mastery
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a force-shield which will absorb up to 50 hits per level of caster. Shield may be up to 10'/lvl in radius. This will protect the entire structure until the shield is either destroyed, canceled, or the duration expires.

spell name:
DISTANT TELEPATH TRUE
list name:
Long Voice
level:
50
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
unlimited
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' and 'listen' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. Range is unlimited (any planet, any plane) unless blocked by magical defense or barrier.

spell name:
WAITING DEFENSE
list name:
Magic Defense
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Cancels any one spell cast against the caster. This spell 'lies in wait' for a hostile spell, then reacts to foil the attack. This spell doesn't discriminate between friendly and enemy spell casting, i.e., it will cancel a heal spell as likely as a Power Word. If multiple spells are cast at the caster in a single round, then the one that would logically affect him first will be canceled, if equally likely, randomize between the spells.

spell name:
UNIFORM POLARITY
list name:
Magnetic Ways
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster causes a magnetized item to change it's negative polarity to positive. This will have the effect of causing the item to disintegrate into an ultra-fine powder. The item may mass no more than 1 cubic foot per level of caster.

spell name:
CONTROL III
list name:
Matter Manipulation
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
infinite
area of effect:
all creations
sourcebook:
spell user's companion
description: This allows the caster to totally control all magical and/or non-magical creatures he has created or has been created by another (RR vs the level of the creator), for as long as the creatures exist. When the creatures and the protoplasm vanish, this spell will no longer remain in effect.

spell name:
RESIST FORCES 
list name:
Planar Survival
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to resist reality-altering events and phenomena by strengthening the reality of his own existence to the point where it is unaffected by them. For example, the caster is caught in a Reality Storm and casts a. Resist Forces spell. The caster is altered by the storm each round, but by the end of the round his existence is repaired to the point that he is essentially unaffected by the storm.

spell name:
FIELD OF DISPERSION
list name:
Power Mastery
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Creates an area that repels Primal Essence, i.e., no Primal Essence may exist within the area of effect. This spell has the effect of a very limited Anti-Magic Zone. It also cancels Power Concentration and prevents or curtails a Voidal Vortex.

spell name:
MIND'S PORTAL TRUE 
list name:
Primitive Voice
level:
50
realm:
Arcane
type:
closed arcane
spell class:
IMF
duration:
concentration
range:
Unlimited
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit. If both target and caster permit (or will), the caster may teleport the target to his location, or the target may draw the caster through to his own location. The teleport must be accomplished within the Duration of the spell. Both target and caster must have a hand free to reach through the tele-portal, clasp the other's hand, and draw them through (weight is not a factor). Imprisoning devices such as chains, ropes, etc. will prevent the transport of the bound character. Teleportation may even occur between planes; however, some planes may prevent such communication (e.g., low magic planes, etc.).

spell name:
HYBRID ABILITIES
list name:
Realm Law
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains abilities similar to an Archmage. His development costs are now the same as any one of the hybrid spell users. His base lists do not change, but he may now make spell picks as a hybrid, from his original realm and one more chosen by him at the casting of this spell.

spell name:
COPY MEMORY
list name:
Replicating Ways
level:
50
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to duplicate the memory of a target in his own mind for the duration of this spell. Caster may access this memory as his own but may not gain magical knowledge (as the use of magic is a personal and private experience), though he could gain a list of the spells known by the target.

spell name:
POWER POINT ACCUMULATOR
list name:
Ritual Mastery
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains 1 PP/round while this spell is in effect. This spell will not obviate the need for the caster to sleep after completing a ritual.

spell name:
CLONE
list name:
Genetic Ways
level:
50
realm:
Channeling
type:
animist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to create an exact duplicate of a target, from a sample of live cells of that being. This clone will be exact in every physical way, including mood, thought patterns, etc. but excluding memories (no experience).

spell name:
DEDICATE CAUSE
list name:
Holy Champion
level:
50
realm:
Channeling
type:
cleric base
spell class:
F
duration:
varies (permanent)
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Creates the Holy Champion and dedicates him to the cause of a god. Empowers the Holy Champion to cast any Channeled spells and PPs for the ends of his god and Church. Quests the Holy Champion to always seek the god's will. This spell also sets up a trigger, which will end the power of this spell, such as not following the god's tenets, performing an evil act (defined by his deity), etc. Note: all spells on this list are useless unless caster has created a Holy Champion through the use of this spell.

spell name:
ARMOR
list name:
Jihad
level:
50
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target has non-encumbering armor of force which protects him for the duration. Armor type is determined by the caster and can be anywhere from AT1-AT20.

spell name:
MASS MERGE
list name:
Power Merge
level:
50
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
varies
area of effect:
5 targets
sourcebook:
spell user's companion
description: Allows the spell user to cast up to 7 other spells that he could cast normally as long as the levels of the spells do not exceed 100 total levels. No single spell may be over 20th lvl. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged.

spell name:
SUCCESS
list name:
Wyrd Mastery
level:
50
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes one target's next non-combat action to automatically succeed. Action must not be considered impossible (GM discretion).

spell name:
SPELL ENHANCEMENT
list name:
Survival Ways
level:
50
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a filter which adjusts any other spells cast by the caster according to environmental conditions. This will allow the 'adjusted' spells to remain totally effective regardless of where they were cast, fireball underwater, wall of water in desert, etc.

spell name:
HELL ON EARTH
list name:
Cruelty Ways
level:
50
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be randomly cursed once per day. The target doesn't know which curse will affect him until it manifests itself. The curse is of random severity. This spell must be neutralized as it will continue beyond the demise of the caster. Removing a given curse will simply provide one day's respite, not a lasting cure.

spell name:
DARK CURSE
list name:
Dark Curses
level:
50
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target incurs the disfavor of a god, demigod, demon, etc.

spell name:
SHARD
list name:
Animation Mastery
level:
50
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
spell user's companion
description: The caster must prepare a lab for the growth and storage of the shards. Because of their bizarre configuration and mystical dependence on each other, 5 lesser shards must be created before 1 greater shard may be grown. The lab will require much gold for completion of a shard (shard level x shard level x 10 gold pieces per tank). These costs do not include those mentioned above, and include the media, poisons, gems, and organic matter necessary. Each vertical doored vat may only grow one shard at a time. In (level number) weeks the shard will be completed.

spell name:
ASSIMILATIVE STRUGGLE
list name:
Assimilation Mastery
level:
50
realm:
Essence
type:
alchemist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may assimilate a chosen target's power points (who misses his RR) leaving the target magically drained. All power drained from a target will be absorbed by the caster, e.g., burnout is possible (see Channeling skill, Section 7.0 RM Cl I). If caster of this spell desires he may add additional power points to this spell to lower the target's RR (-1 per additional 5 PPs added).

spell name:
DENY ACCESS
list name:
Barriers
level:
50
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs anything. Caster may choose any number of the Barrier spells on this list to be included in one area. The chosen spells are set once cast, and to be altered requires another casting of Deny Access. The various spells can have different polarities and caster can be immune to any, or none of them. All, however, must be either mobile around a single point or stationary.

spell name:
CURVE/SHAPE WALL
list name:
Construction Ways
level:
50
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 cu'/lvl
sourcebook:
spell user's companion
description: Caster may create an object of any desired shape (with a volume of 100 cubic feet per level) from any of the following materials: earth, wood, stone, glass, iron. Thus a caster could make an entire house (albeit a small one), boat, bridge, etc. with one casting of this spell.

spell name:
DEC. FRICTION INTERACTION
list name:
Friction Mastery
level:
50
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: This spell allows the caster to decrease the friction between one state (liquid, solid, gas, Primal Essence, elemental, and living) per ten levels of the caster (at 30th level, the caster would be able to decrease the friction between three different states). The decrease in the friction per state is dependent upon the allowable decrease per each of spells for corresponding state (e.g., see lower level spells dealing with the decrease of friction per state). Amount of affected matter, is dependent upon individual state spells.

spell name:
SOLIDIFY OTHER
list name:
Matter Shaping
level:
50
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to change up to 1 cubic foot per level of any one type of material that is either a combination of two to three of the previous materials (lava, etc.) or none of them (energy, plasma, magical energy, living tissue, etc.) to a solid. The solid will retain the same qualities it had in its normal state.

spell name:
SPELL MASTER
list name:
Spell Enhancement II
level:
50
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Any one spell can be modified by any of the spells on this list.

spell name:
TOTAL INVULNERABILITY
list name:
Sustain Body
level:
50
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to withstand any environment, regardless or temperature, gravity, sustenance, etc. One drawback to this spell is that the caster is isolated and totally unable to interact with this environment.

spell name:
FOLLOWING TRACE
list name:
Trace Law
level:
50
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster creates a link to a target who is fleeing (if RR is failed). Caster is dragged along through all movements and maneuvers of the target (caster must move normally, walk, run, fly, etc.) following the target. For every teleport, gate, etc. the caster must spend the appropriate spell points to meet the needs of each of the target's escape spells. The caster doesn't need to know the escape spells, he is dragged along (by providing PPs) by the target's escape spells.

spell name:
CRITICAL STRIKE
list name:
Weapon Mastery
level:
50
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Causes any of the lower-level weapon spells to do an additional critical strike (of the caster's choice) of equal severity level. Critical table may only be changed through the use of another Critical Strike spell and there may only be one critical strike spell active. May be used on missile weapons with the same effect.

spell name:
INTERCHANGE STYLE
list name:
Martial Mastery
level:
50
realm:
Essence
type:
monk base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may use his best MA attack rank for any type MA attack he desires (provided he knows at least one rank in the different type).

spell name:
SPHERE OF IMPRISONMENT
list name:
Prison Law
level:
50
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a sphere of force which prevents anything from passing it's perimeter (in or out) for the duration. Sphere may be up to T diameter per level of caster.

spell name:
SPELL PARRY 
list name:
Warrior's Blade
level:
50
realm:
Essence
type:
open essence
spell class:
F
duration:
1 parry
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster may use all his normal weapon OB to 'parry' the next perceived base spell attack made against him. This will have the effect of subtracting his OB from the base attack roll made against him.

spell name:
CATACLYSM
list name:
Rending Ways
level:
50
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
5'R/lvl
sourcebook:
spell user's companion
description: Causes all targets and objects within 5' radius per level of caster to be affected by a random spell from this list (1 -25th level). For this spell all lower-level spells (1 -9) will be effective against live targets (be creative, GMs).

spell name:
BATTLEFIELD PRESENCE
list name:
Battle Law
level:
50
realm:
Mentalism
type:
closed mentalism
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
sight
sourcebook:
spell user's companion
description: This spell provides caster with enormous physical presence which causes all friendlies within sight to have perfect morale, + ½ per lvIs to OB and DB, + 1/5 lvls to RRs. The spell also gives caster +25 to Pr bonus.

spell name:
AUTO ENGAGEMENT PROGRAM
list name:
Combat Reflexes
level:
50
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to use the most appropriate single or combinations of actions on this list. This spell basically allows the caster to use and change at will any of the lower-level spells on this list. Power points must be spent for this spell and for any spells used during the round. This spell will only last 1 round or shorter.

spell name:
RETURN MEMORIES
list name:
Mind Protection
level:
50
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's memories are duplicated then compartmentalized to a section of his mind which is then hidden. If the caster ever has his memories taken or eliminated by a spell of effect, this spell will restore his mind to its condition at the time of this casting. For full memory return there must be a trigger which is special to only the caster, usually a secret name known only to a few of his closest allies, etc.

spell name:
SECRETE PSYCHE
list name:
Mind's Refuge
level:
50
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster removes his psyche and stores it elsewhere. This makes the caster immune to mind-affecting spells. However, the caster's psyche is still vulnerable in its container. Note: Caster is at -50 to all actions while psyche is separate from his body.

spell name:
SENSING FREQUENCY
list name:
Perception's Master
level:
50
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may sense things normally undetectable to him, e.g., see along the entire electro-magnetic spectrum, hear dog whistles, molecule collisions, etc. This spell only affects one sense per casting.

spell name:
RETARDATION
list name:
Psychosis Mastery
level:
50
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's mental stats will grow slowly (stat gain rolls are made once per 10 levels)

spell name:
TAKE
list name:
Taking Ways
level:
50
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to 'Take' an individual. If the individual misses his RR he is under the complete control of the caster. If the caster forces the Taken to perform an act that is totally against his nature then the Taken gains a new RR to break free from his control. After gaining a new level of experience the Taken is allowed a new RR to regain his freewill. Spell requires 10 minutes per level of target to complete.

spell name:
CURE RETARDATION
list name:
Mind Healing
level:
50
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any retarded mental growth (bringing their potential up to normal maturity level).

spell name:
MERGE
list name:
Escaping Ways
level:
50
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can merge into any solid, inanimate material (up to body +1 '/level depth). Caster may move freely while merged (up to 10'/round). Caster can 'see' out of material if within 6" of the surface. "

spell name:
ORGAN CONTROL
list name:
Body Mastery
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains complete control over any one organ or organ system. By altering chemical production and flows to and through this organ/system the caster gains great overall control of his body. This allows caster to adjust many body systems including blood production, reproductive urge, aggression, outlook (brain chemicals), etc. Caster is able to increase or decrease any organ function by up to +/- 100% per 5 levels of experience.

spell name:
SPEAK LANGUAGE
list name:
Entertainment Law
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to understand and speak any spoken language for the duration.

spell name:
SPEED GROWTH
list name:
Farming Law
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
sight
area of effect:
100 sqft/lvl
sourcebook:
spell user's companion
description: Causes plants in area to grow at lvl x normal. For example, Thum, the 50th level farmer, casts this spell on his crop of com. Com has a growing period of about 100 days. Thum's 'magic' com grows to fruition in 2 days. This spell is effective till plants reach maturity.

spell name:
CLOTHING CREATION
list name:
Fashion Mastery
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to create one complete set of clothing (boots, pants, shirt, loincloth, cloak, hat, etc.) from design that may be made of desired non-magical material and of desired quality. Clothing may appear on caster or folded nearby. Additionally, caster may create any Patterned item of clothing instantly.

spell name:
COLD FORGE
list name:
Forging Mastery
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
touch
area of effect:
1 fire
sourcebook:
spell user's companion
description: Causes any fire to 'burn cold'. The fuel is consumed normally, but produces extreme cold rather than heat. Temperature may drop by up to -10°F/lvl but can never drop below absolute zero (-459.72°F).

spell name:
BANQUET
list name:
Gourmet Mastery
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates everything necessary for one meal. Provides food and drink (any type), all serving and dining implements, table, chairs, lighting, linen, etc. Courses and guests are limited to one per level of caster. After meal is completed remainder of material including all created implements and unused food or drinks vanish.

spell name:
FRESHEN SELF
list name:
Grooming Mastery
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster uses a Stored Pattern to cast any and all of the above spells at once. Caster does this spell once per day and shaves/cuts hair/trims nails/cleans self/scents self.

spell name:
TRANSPLANT
list name:
Healing
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 organ
sourcebook:
spell user's companion
description: Caster may transplant any organ from one target to another. If race is identical, chance of rejection is 10% if race is different, but similar (dwarf or elf to a human) rejection rate is 50%. Caster may only transplant undamaged organs. This spell may transfer organs from live or dead targets.

spell name:
READ BOOK 
list name:
Library Mastery
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
I*
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster merely needs touch book, cast spell, and the entire contents of book are made known to him. This goes beyond language. Any magical effects, e.g., runes, that act upon the reader of the text affects the caster (he does get a RR).

spell name:
BREED
list name:
Livestock Ways
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 egg
sourcebook:
spell user's companion
description: Allows caster to affect the genetic material combining in a fertilized egg within an impregnated animal (non-humanoid only). Affected genetic material will be the best possible combination of the parental DNA. This will produce an animal that is from 5% to 25% better (in all respects) than the average offspring possible from the parent animals. Spell failure will result in serious perversion of the spell's effect, e.g., 5% to 25% worse than average (in all respects).

spell name:
REFINE ORE 
list name:
Mining Law
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 Ib/lvl
sourcebook:
spell user's companion
description: Allows caster to separate one type of metal from its ore. Caster may remove up to 1 lb/lvl of pure metal from a sufficient amount of ore. The metal is in flake/dust form.

spell name:
PERFORM
list name:
Music Law
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to use any and all of the lower level spells for the duration. Caster could provide an excellent sound and light show for all within range.

spell name:
DIMENSIONAL PACK
list name:
Pack Law
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates an interdimensional space (that will hold up to 1 cu'/lvl) that will hold up to 20 lbs/lvl of caster, yet weigh only 1 lb/lvl of caster. This spell must be cast on a suitable container, e.g., backpack, barrel, large box, etc.) which is normally able to carry the 1 lb/lvl. If this spell fails, any item inside the space is forever lost.

spell name:
PROPEL
list name:
Sailing Law
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
touch
area of effect:
1 ship
sourcebook:
spell user's companion
description: Allows caster to move ship as if it were being towed in the proper direction. Caster may move ship at speeds of up to 1 knot/ 10 levels. Caster's control of the ship is very precise, and the slower the speed the greater the control.

spell name:
MELD MATERIAL
list name:
Structure Law
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to meld any two materials so there is no seam, thus caster could meld metal with leather. The attachment is as strong as the weaker of the two materials. Caster may meld up to 1 cu'/5 lvls of material, e.g., it is possible for a 50th level caster to attach up to 5 cu' of leather to 5 cu' of metal.

spell name:
ENTREPRENEUR
list name:
Trade Law
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains + 1/lvl to these skills Basic Mathematics, Administration, Advertising, Trading, Trading Lore.

spell name:
DISPEL PRIMAL
list name:
Tricks of the Trade
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Creates an area of 1 foot radius/level that causes all active spells to make a RR versus the caster's level or be dispelled. This spell is only effective on one realm which must be chosen at casting time.

spell name:
REMOVE FATIGUE
list name:
Warrior Law
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: For the duration of this spell caster spends no exhaustion points regardless of what his actions or his physical condition (he was previously exhausted).

spell name:
MASTER OF SELF
list name:
Body Discipline
level:
50
realm:
Psion
type:
closed psion
spell class:
F*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may utilize any one of the non-Speed/non-Haste Psions on this list every round.

spell name:
MASTER METAMORPH
list name:
Changing
level:
50
realm:
Psion
type:
closed psion
spell class:
P
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can assume any form of up to 5x his mass or as little as 10% of his mass and even assume different physical shapes (such as a horse, bear, etc...). Along with the assumed forms come the abilities. Caster is also able to assume the form of any fairly solid object (no more liquid than a very viscous fluid). Caster can even assume the form of an inanimate object, such as a chair or door.

spell name:
INVISIBILITY TRUE 
list name:
Concealment
level:
50
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 hour / level
range:
3 m R/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster and all desired objects/targets within 3m/lvl Radius are invisible and gain +100 versus magical and Psionic detection attempts. The invisibility is total until offensive actions cancel it or the duration expires.

spell name:
EMPATH
list name:
Empath
level:
50
realm:
Psion
type:
closed psion
spell class:
H*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Once this Psion is cast, the Empath has free use of any of the Psions below. The only limitation is that a new Empath Psion must be cast for every target and set of injuries (e.g., the Empath takes on a group of injuries, casts Empath, heals, takes on another group of injuries, and must cast Empath again).

spell name:
MIRAGE TRUE
list name:
Illusion
level:
50
realm:
Psion
type:
closed psion
spell class:
M
duration:
permanent
range:
10,000 km/lvl
area of effect:
100 km R/lvl
sourcebook:
spell user's companion
description: Caster can create a 3-D illusion of great complexity up to 100 km/lvl in radius (City, Mountain Range, etc.). It can be made to move if the caster concentrates.

spell name:
RENEWAL TRUE
list name:
Metabolic Control
level:
50
realm:
Psion
type:
closed psion
spell class:
S*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: If caster is forced to revert to Trance (above) or otherwise rendered unconscious, this Psion is triggered, and it utilizes all Psions necessary to repair the caster, at a total cost of only 50 PPs.

spell name:
GREAT SHOUT TRUE 
list name:
Mind Assault
level:
50
realm:
Psion
type:
closed psion
spell class:
M*
duration:
varies
range:
30 m R
area of effect:
self
sourcebook:
spell user's companion
description: RR Mod: -20 to all Telepaths. Everyone within 30m is a target, and all failing to resist are unconscious and at max hits. All failing to their RRs by more than 50 are dead. Target's unable to hear the shout (e.g., deaf etc.) are at +30 to RRs.

spell name:
MIND LOCATION TRUE
list name:
Mind Detection
level:
50
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
unlimited
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gets direction and distance to any one unshielded mind which he has Pattern Stored. Caster may also choose to have Awareness 20m radius around the target.

spell name:
MIND MASTER
list name:
Mind Discipline
level:
50
realm:
Psion
type:
closed psion
spell class:
P
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can freely use Total Recall, Sensitivity True, and Correlation True at will for the duration of the Psion.

spell name:
PAST SIGHT TRUE
list name:
Mind in the Past
level:
50
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster gets a vision of an event associated with a given item or place, that is unlimited regarding time in the past. Image is of a random, but relatively significant event. Caster's view of the past lasts as long as the caster concentrates (is in a trance, in this case). Caster also receives aural input, and can travel up and down the time range at up to 10X normal speed.

spell name:
T RAN SM U TAT I ON
list name:
Mind Over Matter
level:
50
realm:
Psion
type:
closed psion
spell class:
F
duration:
permanent
range:
touch
area of effect:
10 grams
sourcebook:
spell user's companion
description: Caster can transmute 10 grams of any element into 10 grams of any other element that the caster has a sample of. Useable but once per day.

spell name:
PSION CITADEL
list name:
Mind's Defense
level:
50
realm:
Psion
type:
closed psion
spell class:
DS*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can shield his mind from probes (not attacks) as if he were 5x his actual level. The Psion is activated automatically by the Telepath's subconscious. He can cast other Psions while using the Citadel. Caster is immune to all Psions below 20th level and has a +1/lvl bonus to his RR vs all attacks.

spell name:
FAR EMPATHY TRUE
list name:
Mind's Eye
level:
50
realm:
Psion
type:
closed psion
spell class:
I
duration:
until triggered
range:
1 plane
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to have as many Far Empathic Visions (or lesser Empathic Visions or Warnings) simultaneously keyed as he desires.

spell name:
MIND'S EYE
list name:
Mind's Eye
level:
50
realm:
Psion
type:
closed psion
spell class:
P
duration:
10 minutes / level
range:
10 km/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster's point of vision man be moved independently of him at a rate of up to 10km/rnd. Caster's 'View' can move through solid objects. Caster doesn't need to concentrate while the view is motionless.

spell name:
TRUTHSAYING
list name:
Mind's Truth
level:
50
realm:
Psion
type:
closed psion
spell class:
I
duration:
5 hours
range:
10 m
area of effect:
self
sourcebook:
spell user's companion
description: All deliberate lies within range and duration are detected. Duration is up to 5 hours. Caster is able to speak freely and is at -50 to other activity (no other Psions may be cast). Truthsayer must be physically present for full effect; Targets get a RR as in Truth if electronic audio surveillance is used.

spell name:
PSION BODY
list name:
Possession
level:
50
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can function without his body. If his body is destroyed, he maintains an invisible, non-corporeal existence, able to cast Psions as normal (including inhabiting another body). The body is -100 to physical attacks, and at -50 to Psion and magical attacks. Should the caster utilize this Psion while his body is intact, he must return to it before the duration is over or it will die.

spell name:
MIND'S HAND X
list name:
Telekinetics
level:
50
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
10 m/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster can move one object/level, of up to 1000kg/lvl in total mass, .5m/second with no acceleration. Living beings or items in contact with a living being get normal RR based on the being's level. Caster can control and move the objects simultaneously and independently as long as they remain within range.

spell name:
DISTANT TELEPATH TRUE
list name:
Telepathy
level:
50
realm:
Psion
type:
closed psion
spell class:
I*
duration:
1 minute / level
range:
special
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally Speak and Listen to one other sentient for as long as the duration lasts. Range covers entire plane.

spell name:
TELEPORT TRUE
list name:
Teleportation
level:
50
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster teleports himself to anywhere on the plane. The following chances for failing (in addition to the normal failure roll) exist: Never seen target point (only described) =25%; Studied (1 day) =10%; Studied carefully (10 days) =1%; Lived there (100 days) =.01%. In case of teleport failure, first determine direction of endpoint error, then distance (open-ended roll for number of meters).

spell name:
THOUGHT INTO PAIN
list name:
Thought into Pain
level:
50
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
100 m
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may use any one of the Psions on this list at the rate of one per round as long as he concentrates.

spell name:
IMPLANT THOUGHT PATTERN
list name:
Thought Master
level:
50
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can alter target's entire way of thinking, e.g., change his personality, who he thinks his friends are, his outlook, etc... His old memories are repressed, but skills remain unaffected. Target gets to try to resist the Psion's effects once every 10 days. If cast immediately after an Amnesia, the Psion has a -30 to target's RR, and target gets no RR for the duration of the amnesia.

spell name:
MASS CONTROL
list name:
Voice
level:
50
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 hour / level
range:
100 m R
area of effect:
varies
sourcebook:
spell user's companion
description: All targets within a 100 m radius will obey caster, concerning any act that is not completely alien to them, for the duration of the Psion.