spell name:
CURVED WALL
list name:
barrier law
level:
30
realm:
channeling
type:
open channeling
spell class:
e
duration:
varies
range:
50'
area of effect:
one wall spell
sourcebook:
spell law
description: as any of the lower level "wall"" spells on this list, except the all can be curved up to a semicircle."

spell name:
DETECT TRUE C
list name:
detection mastery
level:
30
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
v
area of effect:
self
sourcebook:
spell law
description: any of the lower level spells on this list can be used once/rnd; caster can concentrate on a 5' to 50' r area each round.

spell name:
STORM CALL C
list name:
weather ways
level:
30
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
1 mile
area of effect:
1 mile r
sourcebook:
spell law
description: caster may call forth a storm of any type with maximum wind speeds equal to twice his level, and an intensity according to his desires: effects will vary according to circumstance ( and gm's discretion). for example, a 30th lvl caster could summon a lightning storm with intense rain and constant wind speeds of up to 60 mph: the gm may wish to have random rolls to determine possible lightning strikes vs. exposed targets.

spell name:
GREATER POISON PURIFICATION
list name:
purifications
level:
30
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: any poison in the area is neutralized.

spell name:
MENTALISM RESISTANCE C
list name:
spell defense
level:
30
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
100'
area of effect:
target
sourcebook:
spell law
description: target gets +50 to all rrs against mentalism spells.

spell name:
WORD OF RETURN *
list name:
lofty movements
level:
30
realm:
channeling
type:
open channeling
spell class:
f*
duration:
*
range:
self
area of effect:
self
sourcebook:
spell law
description: caster may return to any point previously designated and within a range of 10 miles x his level (e.g., a 30th lvl caster could return to a point up to 300 mile away); caster can only have 1 point of return at a given time.

spell name:
ALKAR
list name:
light's way
level:
30
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: creates a bright aura about the target, making him appear more like a minor god, subtracting 25 from all attacks.

spell name:
MASS QUIET
list name:
sound's way
level:
30
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
spell law
description: creates a 1' r around the targets, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts.

spell name:
MASTERY C
list name:
nature's law
level:
30
realm:
channeling
type:
open channeling
spell class:
m
duration:
concentration
range:
10'/lvl
area of effect:
animals in rng
sourcebook:
spell law
description: caster can control the actions of any all animals of a given species in range (e.g., at 30th lvl you could control all of the ferrets or minks within 300').

spell name:
TRUE HEALING
list name:
concussion's way
level:
30
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of all concussive hits.

spell name:
MASS CLOTTING
list name:
blood law
level:
30
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1 target/lvl
sourcebook:
spell law
description: allows caster to all stop bleeding from any one wound; target can not move at more then a walking rate, or bleeding will resume at prior rate. caster can may stop bleeding from a number of wounds equal to his level (e.g., a 20th lvl caster can stop bleeding from 20 wounds); wounds repaired may be spread out over a number of targets.

spell name:
NERVE REGENERATION
list name:
nerve law
level:
30
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
person
sourcebook:
spell law
description: allows caster to regenerate lost nerve. regrowth takes 1 to 10 days depending on the extent of loss.

spell name:
TENDON REGENERATION
list name:
muscle law
level:
30
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to regenerate one tendon; regrowth takes one to ten hours, depending on the exent of loss.

spell name:
HEART REGENERATION
list name:
organ law
level:
30
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows target to regenerate their heart; regrowth takes 1 to 10 days.

spell name:
MASS MAJOR FRACTURE REPAIR
list name:
bone law
level:
30
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
100'
area of effect:
1 fracture/lvl
sourcebook:
spell law
description: allows caster to repair compound fractures (not shatters, joint damage, etc.); one fracture per level of the caster; one day recovery period. spell operates as long as the caster concentrates.

spell name:
MASS CALM
list name:
calm spirits
level:
30
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1target/ lvl
sourcebook:
spell law
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
GREATER PLANT PRODUCTION
list name:
creations
level:
30
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
one plant
sourcebook:
spell law
description: caster can produce a plant with a height and/or width = 1'/lvl (e.g., a 30th level caster could produce a 20' high tree with a 30' maximium width); must be representative of the region.

spell name:
LOCATION TRUE C
list name:
locating ways
level:
30
realm:
channeling
type:
closed channeling
spell class:
p
duration:
1 minute / level
range:
1 mile/lvl
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
BLACK LORE
list name:
lore
level:
30
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
100'
area of effect:
1 item
sourcebook:
spell law
description: caster can ascertain exact nature, origin, purpose, and history of any one "unholy item""; it allows caster to visualize all who have possessed the item."

spell name:
LORD SYMBOL
list name:
symbolic ways
level:
30
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 20th level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
ANTI-CHANNELS TRUE
list name:
replusions
level:
30
realm:
channeling
type:
cleric base
spell class:
f
duration:
range:
100'
area of effect:
1 channels
sourcebook:
spell law
description: cancels a channels any spell being trasmitted or received within range. no rr for the canceled spell. the only exception is the spell holy bridge (cleric base list, channels), which is not affected.

spell name:
PROTECTIONS SPHERE 5 C
list name:
protections
level:
30
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
spell law
description: all within the radius are allowed the benefits of prayer 5 or bless 5 or resistance 5; the sphere is not mobile.

spell name:
LORD CHANNELS *
list name:
channels
level:
30
realm:
channeling
type:
cleric base
spell class:
f*
duration:
-
range:
v
area of effect:
1 target
sourcebook:
spell law
description: as channels 1 expect a 1-20th level spell may be transmitted.

spell name:
SUMMONS TRUE C
list name:
summons
level:
30
realm:
channeling
type:
cleric base
spell class:
fm
duration:
concentration
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one non-intelligent creature of random level in strength. the caster can specify what creature it is. the creature will remain as long as the caster concentrates.

spell name:
CHANNEL OPENING TRUE
list name:
communal ways
level:
30
realm:
channeling
type:
cleric base
spell class:
f
duration:
concentration
range:
1 mi/lvl
area of effect:
known being
sourcebook:
spell law
description: caster can make contact with any one being, regardless of whether or not he is acquainted with the being. caster must specify the type of being he is seeking. this spell will enable the caster to learn the specific location of the other being, making it possible for the caster to use a channels spell (see channels list).

spell name:
RESTORATION TRUE
list name:
life mastery
level:
30
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 mind
sourcebook:
spell law
description: caster can restore all of the target's mental capabilities (including experience).

spell name:
BLOOD DISEASE CURES S
list name:
blood ways
level:
30
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can eliminate any blood diseases from his body; recovery time: 1 to 10 hours.

spell name:
BONE REGENERATION TRUE S
list name:
bone ways
level:
30
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 bone
sourcebook:
spell law
description: caster can regenerate all lost bones; recovery time is 1 to 10 hours, including his skull.

spell name:
TOTAL TENDON REGENERATION S
list name:
muscle ways
level:
30
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate all of his tendons; regrowth takes one to ten hours, depending on the exent of loss.

spell name:
PARALYSIS CURES TRUE S
list name:
organ ways
level:
30
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can cure any paralysis problem; recovery time is instantaneous.

spell name:
FROST / BURN RELIEF TRUE S
list name:
surface ways
level:
30
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: will heal all areas of frostbite / burn damage.

spell name:
TREE DOOR (300' / LVL)
list name:
nature's movement
level:
30
realm:
channeling
type:
animist base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to enter one tree and exit from another tree up to 300'/level away.

spell name:
PLANT CONTROL TRUE
list name:
plant mastery
level:
30
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: caster can control the automatic and/or mental processes of all plants within range; caster can also control the plant's movements; doesn't allow movement beyond normal allowances.

spell name:
ABSOLUTION *
list name:
animal mastery
level:
30
realm:
channeling
type:
animist base
spell class:
f*
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body; it remains in whatever place ""souls"" go for 1 week/10 failure. the soul can be returned early only through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
HERB MASTERY TRUE
list name:
herb mastery
level:
30
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can make the potency of any one herb (growing or dead) 1x / level stronger; spell may be employed only once per herb. may not be combined with herb enhancement. for example, a 50th level caster could increase the potency of a herb by 5000%, i.e., 50x.

spell name:
NATURE'S FORM TRUE
list name:
nature's protection
level:
30
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / round
range:
self
area of effect:
self
sourcebook:
spell law
description: as plant form and animal form, except caster can change his form from round to round, taking on any new plant or animal form desired (within size limits).

spell name:
NATURE'S EYE (100 MI`500' R) C
list name:
nature's lore
level:
30
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
100 mile
area of effect:
500' r
sourcebook:
spell law
description: allows caster to visualize and sense activity in a known fixed area (500' r).

spell name:
MERGING TRUE ORGANIC
list name:
moving ways
level:
30
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface. target may also use spells on himself while merged."

spell name:
UNPOISON
list name:
inner walls
level:
30
realm:
channeling
type:
ranger base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows target to attempt to throw off the effects of any poison by making a rr with a special +50 modification.

spell name:
WAITING AWARENESS (100' R)
list name:
nature's way
level:
30
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 hour / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: allows caster to set up a natural "alarm system""; any disturbing activity will cause caster to be alerted."

spell name:
TRACKING TRUE C
list name:
path mastery
level:
30
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a +100 bonus for all tracking attempts. will negate any hide track spell (except hide tracks true).

spell name:
PLANT FORM TRUE
list name:
nature's guises
level:
30
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one plant; caster will look, smell and feel and physical charcter of the plant, and caster can halve or double his normal size.

spell name:
RABIES
list name:
disease
level:
30
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target gets rabies. after 21 days of no visible effect, the disease sets in. the target's organs contract; the foams at the mouth, becomes very thirsty and violent; and any one he bites or scratches must resist or catch the disease. the target dies five to seven days after disease's onset.

spell name:
EXCOMMUNICATION TRUE
list name:
curses
level:
30
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target losses all channeling power points; thus he cannot cast any channeling spells (even through bonus items). a hybrid spell user of channeling (e.g., sorcerer or astrologer) would lose only half of his pps.

spell name:
CONTROL UNDEAD TRUE C
list name:
necromancy
level:
30
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
concentration
range:
v
area of effect:
v
sourcebook:
spell law
description: caster can control any one undead or any one undead (class v or lower) without concentration or all class iii or lower undead within a 100' r. range for controlling a single undead is extended to 300'.

spell name:
DARK ABSOLUTION *
list name:
dark channels
level:
30
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
-
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body. the soul utterly destroyed. no coming back from this."

spell name:
DREAMS TRUE
list name:
dark lore
level:
30
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to one dream per level relating to up to one topic per level decided upon just before retiring; limited to once per night.

spell name:
MIND SPEECH TRUE C *
list name:
way of the voice
level:
30
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
self
area of effect:
50' r
sourcebook:
spell law
description: caster can broadcast thoughts to the minds of all desired beings in a 50' r.

spell name:
DREAM MASTERY
list name:
holy vision
level:
30
realm:
channeling
type:
astrologer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night. the caster is able to manipulate his dream in a limited way to gain more information on a specific topic (e.g., he is in the dream and can ask a question, but there is no guarantee it will be answered).

spell name:
MIND VOICE TRUE C *
list name:
far voice
level:
30
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
unlimited
area of effect:
1 being
sourcebook:
spell law
description: caster many mentally speak with any thinking being. target must be located by finding or other means.

spell name:
FINDING TRUE C
list name:
starsense
level:
30
realm:
channeling
type:
astrologer base
spell class:
i
duration:
concentration
range:
unlimited
area of effect:
1 target
sourcebook:
spell law
description: caster gets direction and distance to any one unshielded mind stored target. no range limitations.

spell name:
VISION BEHIND (10 YEARS/LVL) C
list name:
time's bridge
level:
30
realm:
channeling
type:
astrologer base
spell class:
i
duration:
10 years / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a vision up to 10 years per level into the past (includes sight and sound). vision must be associated with a place of item touched at the time the spell is cast. caster is in a trance as long as he concentrates.

spell name:
STARHAND C
list name:
starlights
level:
30
realm:
channeling
type:
astrologer base
spell class:
e
duration:
concentration
range:
6""
area of effect:
1 target
sourcebook:
spell law
description: focuses star or moonlight as a lens, it is focused on a fixed point 6" from the caster's hand. after 1 round it can be moved at at the rate of 10' per round. it will burn through a 1' diameter at a rate of 6"" wood/round, 1"" stone/round or 1/2"" metal/round. it can be used in combat, it strikes on the fire bolt table with an ob equal to 30 + caster's directed spell bonus with starhand. concentration is not required if being used in melee."

spell name:
TELEKINESIS (10 LBS/ LVL) C
list name:
essence hand
level:
30
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 10 lbs per level in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
LISTEN TRUE C
list name:
essence perceptions
level:
30
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
no limit
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point that is anywhere (he must be able to locate the desired point in terms of direction and distance) and he will listen as if he were at that fixed point (there can be intervening objects such as walls). the view can be rotated.

spell name:
LORD RUNE
list name:
rune mastery
level:
30
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 20th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
CHANNELLING RESISTANCE C
list name:
spell wall
level:
30
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: target gets a +50 for all rrs vs. channeling spells.

spell name:
ILLUSIONS 10
list name:
lesser illusions
level:
30
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
DETECT TRUE C
list name:
detecting ways
level:
30
realm:
essence
type:
open essence
spell class:
p
duration:
1 round / level
range:
100'
area of effect:
varies
sourcebook:
spell law
description: any of the lower level detection spells can be used, 1/round.

spell name:
TRAP MASTERY
list name:
unbarring ways
level:
30
realm:
essence
type:
open essence
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description: gives the caster a 90% chance of opening a trap. the roll is open-ended and the quality of the trap may modify the roll.

spell name:
MASS GASLUNGS
list name:
physical enhancement
level:
30
realm:
essence
type:
open essence
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level can breathe any gas but not air.

spell name:
MASS COLD ARMOR
list name:
elemental shields
level:
30
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level is totally protected from all natural cold; and modifies spells involving cold by 20.

spell name:
POWER ANALYSIS TRUE
list name:
delving ways
level:
30
realm:
essence
type:
open essence
spell class:
i
duration:
range:
100'
area of effect:
1 thing
sourcebook:
spell law
description: one item, person, or place may be examined to see if it has power, which realm the power it is from, exact origin, creator, and detailed purpose are given.

spell name:
MASS INVISIBILITY
list name:
invisible ways
level:
30
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1target/level
sourcebook:
spell law
description: the targets (1/level) are made invisible and everything within 1' of them are also invisible as long as they are within the r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
MASS CHANGE
list name:
living change
level:
30
realm:
essence
type:
closed essence
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can alter one target's form per level to the form of any organic form within 1/2 to 2x target's current mass; does not obtain any special abilities. all targets must take the same type of form.

spell name:
MASS WORD *
list name:
spirit mastery
level:
30
realm:
essence
type:
closed essence
spell class:
m
duration:
range:
50'
area of effect:
1 lvl/ caster
sourcebook:
spell law
description: any "word"" may be used and it will affect a number of levels equal to the level of the caster (as sleep)."

spell name:
SPELL HOLD TRUE *
list name:
spell reins
level:
30
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 round / level
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: delays another spell for 1 round per caster levels; if the target of the held spell moves more than 20', the spell will affect any one being within 10' (with a modification of -20 for base attack spells and -30 for elemental attack spells). the held spell gets a rr as in cancel essence on the closed essence list, dispelling ways.the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally.

spell name:
MASS TELEPORT
list name:
lofty bridge
level:
30
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: caster teleports up to one target per level to a point up to 10 miles away per level. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
EXTENSION (+24 HRS)
list name:
spell enhancement
level:
30
realm:
essence
type:
closed essence
spell class:
u
duration:
varies
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 24 hours added to the normal duration, not cumulative with any other extensions.

spell name:
DISPEL TRUE (10' R) C *
list name:
dispelling ways
level:
30
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
10' radius
sourcebook:
spell law
description: when a spell of the essence, mentalism, or channeling realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 10' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
MASS SPEED *
list name:
rapid ways
level:
30
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 round / level
range:
10'
area of effect:
targets
sourcebook:
spell law
description: target(s) may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). the duration is 1 round per level of the caster for one target or one round for each of caster's level in targets. or any combination of targets and rounds that total caster's level.

spell name:
MASS AIM UNTRUE *
list name:
shield mastery
level:
30
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 missile/lvl
sourcebook:
spell law
description: caster can deflect one missile per level that passes within 100' of him; this causes the attacks to automatically miss (missiles must pass through caster's field of vision).

spell name:
STONE FIRES
list name:
fire law
level:
30
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
300 sq'
sourcebook:
spell law
description: will cause 300 square feet of stone to erupt into flame. a "c"" heat critical is given each round passing through (or in) the 3' flames."

spell name:
TREMORS
list name:
earth law
level:
30
realm:
essence
type:
magician base
spell class:
f
duration:
1 round
range:
100'/lvl
area of effect:
100' r /lvl
sourcebook:
spell law
description: causes a very minor earthquake which could cause shoddy construction to collapse (can be very terrifying). this is approximately 5.5 on the richter scale.

spell name:
FOLLOWING LIGHTNING BOLT
list name:
light law
level:
30
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of powerful lightning is shot from the caster's hand. use the lightning attack table with electrical criticals. the caster can make the bolt go through and turn at any angle (6" or larger) before striking the target (caster must know the target's location and his obs are all halved)."

spell name:
COLD TRUE
list name:
ice law
level:
30
realm:
essence
type:
magician base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1000'/lvl r
sourcebook:
spell law
description: cause the temperature to drop 1 degree f/ 10 minutes up to a number of degrees as the caster's level (within a 1000'/lvl r).

spell name:
SEA STORM
list name:
water law
level:
30
realm:
essence
type:
magician base
spell class:
f
duration:
1 + / - 10 minutes
range:
1 mile/lvl
area of effect:
1 mile r/lvl
sourcebook:
spell law
description: summons forces of nature in a fierce sea storm; waves of 20-50', heavy rain, winds of 25-60 mph; can be delayed up to 1 hr/lvl after cast.

spell name:
STORM CALL
list name:
wind law
level:
30
realm:
essence
type:
magician base
spell class:
f
duration:
1 + / - 10 minutes
range:
1 mile/lvl
area of effect:
1 mile r/lvl
sourcebook:
spell law
description: summons forces of nature in a fierce thunderstorm; heavy rain, winds of 25-60 mph, random lightning, and a blizzard (if correct climate). can be delayed up to 1 hr/lvl after cast.

spell name:
DIPLACEMENT 5
list name:
guises
level:
30
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target appears to be offest from where he actually is, all attacks have no effect 50% of the time. each time a foe misses him, the chance of that foe missing again goes down 5%.

spell name:
LORD UNPRESENCE
list name:
mind sense molding
level:
30
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
20 targets
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to have no presence (i.e., he can not be detected by presence type spells).

spell name:
ILLUSION TRUE
list name:
illusion mastery
level:
30
realm:
essence
type:
illusionist base
spell class:
f
duration:
permanent
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. the duration is permanent. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
LIGHTNING BOLT (300')
list name:
light molding
level:
30
realm:
essence
type:
illusionist base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table.

spell name:
SOUND CONTROL TRUE
list name:
sound molding
level:
30
realm:
essence
type:
illusionist base
spell class:
f
duration:
range:
20'/lvl
area of effect:
20' r/lvl
sourcebook:
spell law
description: caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius. no concentration is necessary.

spell name:
TASTE MIRAGE TRUE
list name:
feel-taste-smell
level:
30
realm:
essence
type:
illusionist base
spell class:
e
duration:
permanent
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates any simple set of tastes in an area of 10' r. the taste aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then taste.

spell name:
VERY HIGH INTELLIGENCE
list name:
enchanting ways
level:
30
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant an item with very high intelligence. item can cast up to 20th level spells. (see special rules on enchanting items in section 9.2.2 in spell law.)

spell name:
WORK MAGIC WOOD
list name:
organic skills
level:
30
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to work magical wood.

spell name:
MAKE EOG
list name:
inorganic skills
level:
30
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
metal
sourcebook:
spell law
description: allows caster to make any metal or glass from the appropriate source material(s).

spell name:
MULTIPLE DOSES
list name:
liquid-gas skills
level:
30
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to use a potion # spell to be used to create multiple doses. for example, a potion 5 could be used to create five doses of a 1st level spell, or 1 dose of a 2nd and 1 dose of a 3rd, or 2 doses of a 2nd lvl spell and 1 dose of a 1st or etc.

spell name:
CONSTANT
list name:
essence imbedding
level:
30
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1st to 10th level spell (using an imbed spell) that can be made to operate constantly. gm discretion as to which are possible.

spell name:
DAILY 10
list name:
mentalism/channeling imbedding
level:
30
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast 5/day, or a 2nd or 3rd level spell 4/day, or 4th or 5th level spell cast 3/day, or a 6th or 7th level spell 2/day, or 8th 9th or 10th level spell 1/day

spell name:
HASTE 10 *
list name:
evasions
level:
30
realm:
essence
type:
monk base
spell class:
f*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
IRONSIGHT C
list name:
monk's sense
level:
30
realm:
essence
type:
monk base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1"/lvl of iron(or steel)."

spell name:
STRENGTH 4 *
list name:
body reins
level:
30
realm:
essence
type:
monk base
spell class:
p*
duration:
1 minute
range:
self
area of effect:
self
sourcebook:
spell law
description: doubles the caster's strength; in melee the caster does 4x normal concussive hits and increases his ob by 20.

spell name:
NEUTRALIZE POISON TRUE C S *
list name:
body renewal
level:
30
realm:
essence
type:
monk base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: has 100% chance of neutalizing a poison (modified by potency of the poison) if the caster is unconscious or concentrates for 1 hour. in any case, it delays the poison for as long as the caster concentrates.

spell name:
RUN TRUE
list name:
monk's bridge
level:
30
realm:
essence
type:
monk base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can use any one of the lower level "running"" spells on this list each round. edgerunning, wallrunning, windrunning, and ceiling running."

spell name:
MASS DISRUPTION
list name:
matter disruption
level:
30
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 item/level
sourcebook:
spell law
description: turns 1 cu ' of any inorganic material to fine powder (must be one object). as many objects as the caster has levels can be affected, and range is 100'.

spell name:
DARKNESS (100' R / LVL)
list name:
darkness
level:
30
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r/lvl
sourcebook:
spell law
description: darkens a 100' r / level area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object / being.

spell name:
FORCE ANALYSIS 6 *
list name:
dark contacts
level:
30
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1 to 6 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
TRAIT EROSION 5
list name:
physical erosion
level:
30
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporarily lowered (25 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, both the temporary and permanent stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
CONTROL DEMON 6 C *
list name:
dark summons
level:
30
realm:
essence
type:
evil magician base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 6 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
ABSOLUTION
list name:
soul destruction
level:
30
realm:
essence
type:
sorcerer base
spell class:
f*
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body; it remains in whatever place ""souls"" go for 30 days/10 failure. the soul can be returned early only through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
CALM WATER TRUE (1000' R/LVL)C
list name:
fluid destruction
level:
30
realm:
essence
type:
sorcerer base
spell class:
f
duration:
10 minutes / level
range:
1000'/lvl
area of effect:
1000' r/lvl
sourcebook:
spell law
description: water within radius is calmed; waves are cut 50' in center and less towards the perimeter.

spell name:
GREAT CRACK
list name:
solid destruction
level:
30
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
300'
area of effect:
ground
sourcebook:
spell law
description: causes a large crevice to open tin the ground (up to 10'/lvl deep, 1'/lvl wide and 20'/lvl long). the crevice takes 2 round to open. the caster can concentrate for 3 rounds to close the crevice.

spell name:
MASS MIND SHOCK
list name:
mind destruction
level:
30
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 day / 5 failure
range:
300'
area of effect:
1 target/lvl
sourcebook:
spell law
description: target must subtract 25 from all orientation, perception, initiative, maneuver and combat rolls.

spell name:
DISRUPTION (100')
list name:
flesh destruction
level:
30
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the bones and tissues of the target's body are disrupted as if the target had fallen a long distance. if the target fails his rr by (1-10), he takes an "a"" impact, (11-20) = ""b""; (21-30) = ""c""; (31-40) = ""d""; (41-up) = ""e""."

spell name:
VACUUM TRUE (10' R)
list name:
gas destruction
level:
30
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r near vacuum; all within the radius take a "e"" impact critical as the air leaves and rushes back in."

spell name:
PAST VISION (1 YEAR / LVL)
list name:
delving
level:
30
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one year/lvl into the past; desired time can be set within + or - 1 week. vision must be associated with an item or place. vision can last up to 5 hr/lvl, if the caster concentrates and remains inactive.

spell name:
AWAKE TRUE S *
list name:
damage resistance
level:
30
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: will awaken the caster from sleep immediately and it can be set to be triggered by any activity (e.g., attack, danger, etc.).

spell name:
CAMOUFLAGE TRUE
list name:
cloaking
level:
30
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster and objects on his person take on the visual texture, color, and form of surrounding area; acts as near invisibility when motionless and gives a +75 bonus to stalking attempts. no concentration is required.

spell name:
HAND OF FIRE C
list name:
brilliance
level:
30
realm:
mentalism
type:
open mentalism
spell class:
e
duration:
concentration
range:
500'
area of effect:
sunlight
sourcebook:
spell law
description: focuses sunlight as a lens, is focused on a fixed point 6" from the open palm of the caster (caster's arm is immune) and it can be moved 10'/rnd. it can be used in a combat, it strikes on the firebolt table (x2 hits) with an ob equal to 30 + caster's directed spell bonus with hand of fire; concentration is not required if being used in melee."

spell name:
DREAMS 5
list name:
anticipations
level:
30
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has five dreams relating to five topics decided upon just before retiring; limited to once per night.

spell name:
SPELL DEFLECT 3 *
list name:
attack avoidance
level:
30
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
self
area of effect:
3 elemental att
sourcebook:
spell law
description: deflects three elemental spells against caster; atack roll has 50 subtracted from it (must be in field of vision).

spell name:
DETECT TRUE C
list name:
detections
level:
30
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
v
area of effect:
v
sourcebook:
spell law
description: any of the lower level spell on this list can be used once per round.

spell name:
ILLUSION 10
list name:
illusions
level:
30
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
ORGAN REGENERATION C S
list name:
self healing
level:
30
realm:
mentalism
type:
open mentalism
spell class:
hs
duration:
permanent (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to completely regenerate any destroyed organ(except brain). the caster may use self keeping and this spell. the organ is regenerated in 10-100 days of complete inactivity (based on the severity).

spell name:
CHANNELING RESISTANCE C
list name:
spell resistance
level:
30
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: gives a +50 to all rrs against channeling spells.

spell name:
RESOLVE TRUE C
list name:
mind mastery
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 situation
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to intensely focus and control himself for one situation or maneuver; increase the caster's self discipline stat bonus by 100 for the duration of one maneuver involving sd (e.g., stalking a foe, and adrenal move, one "contortions"" attempt, etc.)."

spell name:
MENTALIST EYE (1 MI / LVL) C
list name:
sense mastery
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
1 minute / level
range:
1 mile/lvl
area of effect:
self
sourcebook:
spell law
description: caster can pick a point up to 1 mile/lvl away and he will see as if he were at that point (there can be intervening objects such as walls); he must have visited the place.

spell name:
MOLD SOLID
list name:
solid manipulation
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
touch
area of effect:
solid material
sourcebook:
spell law
description: by molding with his hands, caster may shape 1 cu' of any solid, inanimate material as if it were putty; then it hardens to normal consistency.

spell name:
WATER BUBBLE TRUE C
list name:
liquid manipulation
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
spell law
description: creates a bubble of air (20' r) around the caster and others, which will carry them in any depth of water (air is resusciated).

spell name:
UNFOG TRUE
list name:
gas manipulation
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
100'
area of effect:
100' r/lvl
sourcebook:
spell law
description: disperses all fog in a 100' per level radius.

spell name:
FORM MASTER
list name:
shifting
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: the caster can interchange between the following two forms at will (1 round to change): liquid mass - the caster is able to seep through cracks as well as water; can move through water at 10 mph; may not cast spells while in this form. mist - the caster is able to fly at 20 mph; seep through cracks; extend self to become virtually invisible; etc. (may not cast spells in this form).

spell name:
HURLING 50
list name:
telekinesis
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 round
range:
10'/300'
area of effect:
1 target
sourcebook:
spell law
description: caster may "hurl"" one object (that starts within 10' of him) of 50 lb or less with sufficient force to deliver an attack on the shock bolt attack table, delivering 5x normal hits and +50 ob; use the elemental attack rules, impact criticals, and the range effects on the shock bolt table with a max range of 300'. use the sling attack table if arms law is available. base the caster's ob on his directed spell skill with this spell."

spell name:
PASSING TRUE
list name:
movement
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can pass through any inanimate material as the duration allows at a rate of 10'/lvl.

spell name:
MIND'S DOOR (10 MI / LVL)
list name:
mind's door
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
1 mile
area of effect:
1 target
sourcebook:
spell law
description: if caster has established mental contact with a target (an intelligent being) that will cooperate, the caster can teleport to the target's location or the target can teleport to the caster's location. there is no chance of failure and the movement limit is 10 miles per level.

spell name:
SPEED TRUE *
list name:
speed
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: this speed spell will last up to 24 hours or until caster sleeps, rests, or cancels the spell.target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law.

spell name:
MIND CONTROL TRUE C
list name:
mind control
level:
30
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 minute / level
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster has total control of target's mind. after the initial casting, the range for control is 1 mile per level.

spell name:
SENSE CONTROL TRUE
list name:
sense control
level:
30
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
10 minutes / level
range:
300'/1mile
area of effect:
1 target
sourcebook:
spell law
description: causes false sensations in all of a target's senses. range for initial casting is 300', then the range for control is 1 mile per level. caster can "program"" memory input and concentration is only required to ""program"" memory input and the duration is 10 minutes per level and all senses are controlled."

spell name:
MIND SHOUT (300' R)*
list name:
mind attack
level:
30
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
300'
area of effect:
300' r
sourcebook:
spell law
description: everyone within the radius is a target, all failing to resist are stunned.

spell name:
DIRECTION TRUE
list name:
presence
level:
30
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
range:
no limit
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction to any unshielded mind which he has a mental pattern of from mind store. no range limitations.

spell name:
WAITING SPEECH
list name:
mind speech
level:
30
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
300'
area of effect:
300' r
sourcebook:
spell law
description: caster may leave a message of 25 words or less, set to be triggered by a specific mental pattern (known through mind store) or a time limit of up to 24 hours, or by certain movements, sounds, touch, reading, etc. all within the radius will hear it.

spell name:
THOUGHT STEAL C
list name:
mind merge
level:
30
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can remove one thought or memory from the target's mind each round.

spell name:
WATCH TRUE C
list name:
true sight
level:
30
realm:
mentalism
type:
seer base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a point up to 100'/level away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls). no concentration is necessary (i.e., he just glaces once every couple of rounds).

spell name:
LONG SENSE TRUE C
list name:
true perception
level:
30
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
no limit
area of effect:
no limit
sourcebook:
spell law
description: caster's point of senses (all senses, i.e., hearing, sight, taste, etc.) may be moved up to 1 mile / level away (moves at 1 mile / round); he must be physically able to go there (e.g. he could not send his point of hearing through walls or closed doors).

spell name:
THOUGHT STEAL C
list name:
mind visions
level:
30
realm:
mentalism
type:
seer base
spell class:
m
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can remove one thought or memory from the target's mind each round.

spell name:
SENSORY MERGE (1 MILE / LVL) C
list name:
sense through others
level:
30
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
1 mile/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of a being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
VISION BEHIND (100 YRS/ LVL) C
list name:
past visions
level:
30
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one hundred years per level into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
ANTICIPATIONS TRUE *
list name:
future visions
level:
30
realm:
mentalism
type:
seer base
spell class:
p*
duration:
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: predicts most probable action of all beings during the next round in the area; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
NEW BLOOD
list name:
blood mastery
level:
30
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster can restore all of the blood in one target's body; recovery time: 1 - 10 days.

spell name:
TENDON REGENERATION TRUE
list name:
muscle mastery
level:
30
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to regenerate one muscle; regrowth takes ten minutes.

spell name:
BONE REGENERATION
list name:
bone mastery
level:
30
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 section
sourcebook:
spell law
description: allows caster to regenerate one lost bone in the target's body; recovery time is 1 to 10 days.

spell name:
FROST / BURN RELIEF TRUE
list name:
concussion mastery
level:
30
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal all areas of frostbite or burns.

spell name:
ORGAN REGENERATION
list name:
nerve and organ mastery
level:
30
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to completely regenerate lost organ; process takes 1 to 10 hours. recovery time 1 to 10 days. target remains in coma during recovery; brain regeneration is not permitted.

spell name:
ANIMATION (1 YEAR / LVL)
list name:
prosthetics
level:
30
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 year / level
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows wearer to operate an artifical limb at will for the duration.

spell name:
SONG OF COMA
list name:
controlling songs
level:
30
realm:
mentalism
type:
bard base
spell class:
m
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target falls into a deep coma, from which he will awaken only if the caster cancels it or it is dispelled.

spell name:
MIND'S SONG
list name:
sound control
level:
30
realm:
mentalism
type:
bard base
spell class:
m
duration:
1 round / 10 failure
range:
50'
area of effect:
50' r
sourcebook:
spell law
description: everyone within the radius is a target, all failing are stunned due to ultrasonics (this includes animals).

spell name:
SONG SOUNDING (6X)
list name:
sound projection
level:
30
realm:
mentalism
type:
bard base
spell class:
f
duration:
varies
range:
self
area of effect:
spell
sourcebook:
spell law
description: makes the range of a spell on the bard base list , controlling songs 6x longer; must be caster just before that spell.

spell name:
MIND'S LORE TRUE
list name:
lores
level:
30
realm:
mentalism
type:
bard base
spell class:
m
duration:
1 round / level (concentration)
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: caster can scan the target's mind; and receive all of the target's knowledge (conscious and unconscious) concerning one very specific topic. the 100% chance should be to each piece of information that the target knows (1 per round).

spell name:
ITEM ANALYSIS 7
list name:
item lore
level:
30
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster has a 70% chance for each ability of determining what enchanted abilities the item has. once an item analysis spell has been cast on an item, it may not be cast on that item again until the caster has reached a new level of experience.

spell name:
TRAIT SUBVERSION TRUE
list name:
mind subversion
level:
30
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's personal traits is perverted; such traits might include: kindness, loyalty, thrift, cheefulness, reverence, etc.

spell name:
TRANSFERRAL TRUE
list name:
mind domination
level:
30
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster transfers his "mind/essence/soul"" into the target and the target's ""mind/essence/soul"" is imprisoned. while in control of the target's body, the caster may only function at 50% of his normal activity; the target will make additional rrs once per month to regain self-control. every time the target fails the rr, his chance to successful resist decreases by 1. when a successful rr is made, the caster is returned to his own body which has been in suspended animation."

spell name:
MIND EROSION 5
list name:
mind erosion
level:
30
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 25; in rm, the temporary & potential stats are lowered. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
MIND DEATH 5
list name:
mind death
level:
30
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is temporarily blank and he can do nothing. this occurs 5x per day. this is at random for 10 minutes each and every day.

spell name:
CATATONIA TRUE
list name:
mind disease
level:
30
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target drifts in and out of a ctatonic state; every hour there is a 95% chance he will become catatonic for one hour.

spell name:
PARALLEL REALITY
list name:
confusing ways
level:
30
realm:
mentalism
type:
mystic base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target sees and hears a world in which everything real has an image, but the image is changed or distored (e.g., a dwarf might seem to be an orc, a house might seem to be a cave, etc.)

spell name:
DISPLACEMENT 5
list name:
hiding
level:
30
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to be offset from where he really is. all attacks have no effect 50% of the time (no normal rrs). each time a foe misses him, the chance of "no effect for that foe goes down by 5%."

spell name:
HOLY PRESENCE C
list name:
mystical change
level:
30
realm:
mentalism
type:
mystic base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses. he can misrepresent his presence and power, so that he seems to be a minor diety."

spell name:
STREAM DIVERSION C
list name:
liquid alteration
level:
30
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
100'/lvl
area of effect:
water
sourcebook:
spell law
description: caster can divert a water source or part of a water source into a stream which can be up to 15' x 6' and as long as the range of this spell.

spell name:
SOLID TUNNEL TRUE
list name:
solid alteration
level:
30
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
solid
sourcebook:
spell law
description: creates a tunnel through solid, inanimate material that is 3' x 6' and 1' per level long. the tunnel is permanent.

spell name:
CLOUD SHAPING C
list name:
gas alteration
level:
30
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
1000'/lvl
area of effect:
clouds
sourcebook:
spell law
description: caster has complete control of clouds within range (includes fog); he can control storm clouds and cause them to rain, but he can't create them.

spell name:
PERMANENCY
list name:
bladerunes
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 bladerune
sourcebook:
rolemaster companion 1
description: the caster may cast this spell in conjunction with any bladerune spell. if the permanency spell succeeds, the bladerune is permanently in effect on the weapon (unless dispelled). the possibility of failure is the same as described in rule a in the list description. however, no matter the quality of the weapon, there is always at least an unmodified 10% chance of failure. if the permancy spell fails, the following effects take place: 1. the permanency is ineffective but the power points are used. 2. the bladerune is erased and the bladerune capacity of the item is permanently reduced by one. 3. the caster suffers the results of both an attack spell fumble (+50) and a point blank fireball attack (+50). 4. the item must resist a 30th level magic attack or be broken (magic items make a rr). this failure possibility must be checked again the first time the permanent rune is wielded. it is possible for a wielder to suffer multiple failures if multiple runes fail simultaneously.

spell name:
EARTH SUMMONS
list name:
earthblood's ways
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
sourcebook:
rolemaster companion 1
description: if the caster is in a earthnode he has nodestored, he creates a vicious earthbeast from the power of the earthnode. he can form any number of creatures from the earthnode whose total levels do not exceeds the caster's level. the beast(s) are of animal intelligence, but innately knows and understands the layout of this earthnode to the exent of the caster's knowledge, and will follow simple instructions from the caster (even those that will result in the destruction of the earthbeast). the earthbeast may be of the form and physical characteristics of any of the lesser drakes. at the end of the duration, the earthbeast disperses back into pure magical energy and is reabsorbed into the earthnode whence it was created. no matter what form is chosen, the beasts normally have none of the special abilities of the actual creatures. the gm may wish to allow special abilities directly related to the primary terrain of the earthnode (e.g., flame-related abilities at a volcano, ice or cold abilities on a glacier, water abilities in the sea, etc.).

spell name:
COMMAND 6 * C
list name:
entity mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of up to the caster's level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
CONJURING CIRCLE 6
list name:
ethereal mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"", rank vi. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle."

spell name:
DEATH BLAZE
list name:
mana fires
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / 10 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target suffers an "e"" heat critical each round for 1 round per 10 failure."

spell name:
MULTIPLE SPELL TRUE
list name:
spell coordination
level:
30
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: within the duration of this spell, the caster's next elemental attack spell will fire (attack) three times in the same round at the same area or target. separate spell attack rolls must be made for each attack. pp's must be expended for each attack plus the 15 pp's for this spell. if the caster uses a directed spell bonus it must be divided anyway the caster wishes between the three attacks.

spell name:
SHAPECHANGE
list name:
shapechanging ways
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of mystical beast that he has studied. he will look and feel like the animal. he can vary his mass from 1/40th to 400x of normal. he gets the physical and movement capabilities but not the special abilities of the beast. if the spell fails, the caster takes on the form but his mind is submerged in a mind equivalent to the creature's and the spell duration is increased 100x.

spell name:
ANIMAL LIFEGIVING TRUE
list name:
animal mastery
level:
30
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster can "raise"" one dead animal by restoring the being's lost soul. the animal's soul must still exist and he must have died within the last year. the being is automatically raised and there is no recovery period."

spell name:
EARTH CALM
list name:
druid's peace
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 1
description: with the radius, caster may "calm"" a natural phenomena (quakes, storms, winds, etc.) or he may cancel a magically created natural phenomena."

spell name:
LORD DRUIDSTAFF
list name:
druidstaff
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
piece of wood
sourcebook:
rolemaster companion 1
description: allows the caster to convert his silver druidstaff or take a suitable piece of oak, ash, yew, elm, linden, or mallorn and form a druidstaff with these characteristics: +6 spell adder or x4 pp multipler, +30 quarterstaff, and it can be thrown as a spear using the range and range modifications of a composite bow. attacks are resolved on the war mattack table

spell name:
BEAST CHANGE TRUE
list name:
nature's forms
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of mystical beast that he has studied. he will look and feel like the animal. he can vary his mass from 1/40th to 400x of normal. he gets the physical, movement, and some of the special abilities (gm discretion, dragon breath,etc.) of the beast. if the spell fails (increased to 15% chance), the caster takes on the form but his mind is submerged in a mind equivalent to the creature's and the spell duration is increased 500x.

spell name:
PETRIFICATION TRUE
list name:
stone mastery
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the target's body will turn to stone over the course of six rounds (treat as if the target is in suspended animation). this spell lasts until it is canceled by the caster or it is dispelled or until someone casts this spell or petrify (lvl 17) on the target.

spell name:
SPEED GROWTH TRUE
list name:
tree mastery
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
1 day
range:
touch
area of effect:
10' /lvl r
sourcebook:
rolemaster companion 1
description: allows caster to increase speed of growth for any one species of plant within the radius by 10x per level in a 10' per level radius.

spell name:
DARKNESS (50' R / LVL)
list name:
distractions
level:
30
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
50'/lvl r
sourcebook:
rolemaster companion 1
description: darkens a 50'/lvl r area about the point touched as if it was a dark night; (the point is not mobile); darkness is equal to the darkest night.

spell name:
TRUE CHANGE
list name:
phantom's face
level:
30
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: if a specific being has been studied, the caster can change to the exact duplicate of it.

spell name:
MOTE FORM
list name:
phantom movements
level:
30
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster takes the form of a cloud of tiny dispersed particles. while in this form, he is fully aware in all of his senses. he is able to move at a rate of 1'/round when in contact with the ground. he can seep through cracks and extend himself to become virtually invisible. however, he may not cast spell.

spell name:
POISON MIST
list name:
poison mastery
level:
30
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 round / level
range:
20'
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: caster may disperse an appropriate poison into a lingering cloud. all passing through must make rr's or be affected. breezes, etc. may cause the cloud to move.

spell name:
DEFLECT 4 *
list name:
adrenal focus
level:
30
realm:
mentalism
type:
nightblade base
spell class:
d*
duration:
-
range:
self
area of effect:
4 attack
sourcebook:
rolemaster companion 1
description: allows the caster to "deflect"" four melee or missile attacks directed against him: increase the caster's normal db (adrenal defense may not be used with this spell) against that attack by 1-100 (open ended). roll separately for each attack."

spell name:
HOLY WEAPONRY *
list name:
holy warrior
level:
30
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
1 attack
sourcebook:
rolemaster companion 1
description: if the caster makes a melee attack against an "evil"" creature the round after this spell is caster, there is a chance that the attack will be a ""holy"" attack: the percentage chance is 100%. before it is determined whether or not the attack is ""holy"", the caster must declare how much of his ob is to be used to parry and how much it to be used to attack. if the attack is ""holy"", any resulting critical agianst ""large"" or ""super-large"" creatures are resolved on the appropriate ""holy arms"" column. if the caster would normally be qualified for a holy or slaying critical from his attack(s), he delivers an additional holy critical."

spell name:
UNCURSE TRUE
list name:
spell breaker
level:
30
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: cancels a curse if the curse fails a rr at -50; the curse's level is the level of its original caster. if the curse is not cancelled, the caster of this spell may not try again until he has gained another level of experience. not that some curses may have their own rr modifications, being expecially difficult to remove.

spell name:
JUST WAR V
list name:
ceremonies
level:
30
realm:
channeling
type:
closed channeling
spell class:
fi
duration:
1 hour / level
range:
self
area of effect:
10 mile/lvl r
sourcebook:
rolemaster companion 1
description: summons just (good) fighters, knights, paladins, rangers, etc. to fight a just war against the infidel (gm discretion). the result is a crusade. rr's do apply. note: an army of thousands can be raised (and wasted) by this spell.

spell name:
FAMILIAR SPELL STORE
list name:
familiar's law
level:
30
realm:
essence
type:
closed essence
spell class:
f
duration:
varies
range:
touch
area of effect:
1 familiar
sourcebook:
rolemaster companion 1
description: caster may "store"" a spell on his familiar. when the caster concentrates, he may cast the stored spell form the familiar's location (if it is within control/view range)."

spell name:
GUARDIAN ATTACK TRUE
list name:
guardian ways
level:
30
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster gets a +100 ob modification for melee or missile combat against the appropriate "enemies""."

spell name:
ENCHANT 11
list name:
alchemical preparations
level:
30
realm:
essence
type:
alchemist base
spell class:
f
duration:
122 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 11 to 10 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 122 hours.

spell name:
REPRODUCTIVE REGENERATION
list name:
midwifery
level:
30
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: allows the caster to entirely regenerate and rejuvenate the entire reproductive system of a patient. spell is 90% likely to succeed.

spell name:
LORD WARDING
list name:
warding ways
level:
30
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-20th level spell or remove a ward 1-20. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
WORK EOG
list name:
constructing ways
level:
30
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work any inorganic material that would make +30 weapons (eog is an extremely dense, hard metal that is very difficult to work and find; it could be used to fit this description).

spell name:
MASS ANALYSIS
list name:
delving law
level:
30
realm:
essence
type:
delver base
spell class:
i
duration:
1 round / level
range:
10'
area of effect:
1 item/round
sourcebook:
rolemaster companion 1
description: any of the lower level spells on this list (except for conveyance) may be used on one item, person, or place per round.

spell name:
MANNISH MASTERY
list name:
mannish ways
level:
30
realm:
essence
type:
delver base
spell class:
i
duration:
1 minute / level
range:
area of effect:
sourcebook:
rolemaster companion 1
description: any of the lower level spells on this list can be used in all directions at once.

spell name:
TELEKINESIS (10 / LVL)
list name:
material transport
level:
30
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: can move on object, up to 10 pounds per level in mass, 1 foot/second with no acceleration. living beings or items in contact with a living being get a rr based on the living beings level. if the caster stops concentration before the duration is up, the object remains stationary.

spell name:
UNSYMBOL 10
list name:
symbol embedding
level:
30
realm:
essence
type:
delver base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: the caster can remove one 10th level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
ANIMATE DEAD TRUE
list name:
animate dead
level:
30
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: caster can animate and control one dead body per level (within 150% of caster's mass). the caster must concentrate for the body to perform any actions. it can maneuver at -20, melee at -10. this will be a 1st level animated dead, with a +10 ob).

spell name:
AGING TRUE (1 YEAR/MIN)
list name:
death mastery
level:
30
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is physically aged one year per minute until dead.

spell name:
FOLLOWING DARKFIRE BOLT
list name:
dark law
level:
30
realm:
essence/channeling
type:
necromancer base
spell class:
e
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of powerful lightning is shot from the caster's hand. the caster can make the bolt go through and turn at any angle (6" or larger) before striking the target (caster must know the target's location and his obs are all halved). results are determined on the lightning bolt table with cold (""a - j""), electricity (secondary on ""f - j""), and impact (tertiary on ""h - j"") criticals."

spell name:
FORCE SEARCH TRUE
list name:
commune
level:
30
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 search
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a dead spirit or an aware undead (up to caster's level) to locate a specific person, place or thing. chance of success is 5% per level of spirit or undead.

spell name:
CONTROL DEAD TRUE *
list name:
summon dead
level:
30
realm:
essence/channeling
type:
necromancer base
spell class:
fm*
duration:
concentration
range:
100'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: totally controls the spirit(s) of one who has died. up to one spirit or level may be summoned per level of the caster. if the caster were 30th lvl then 30 1st level spirits, one 30th level spirit or any combination of 30 spirits or levels may be summoned. the spirit leaves when caster stops concentrating and will not speak with the summoner.

spell name:
UNDEAD MASTERY TRUE *
list name:
undead mastery
level:
30
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
10 minutes / level
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to one level of undead per caster's level without concentrating. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level.

spell name:
LORD CHANGELING
list name:
changeling
level:
30
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows five options on type a, four on type b, and three on type c, and two on type d listing to be used. this spell affects any target.

spell name:
SCRYING DEFENSE 4
list name:
scrying guard
level:
30
realm:
channeling/mentalism
type:
warlock base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell allows the caster to comine any four spells which guard against scrying. first this spell is cast and then the defensive spells are cast, each within 3 rounds of each other. this is the only way that defensive spells may be combined on a single subject. a scryer must encounter and pass all defensive spells before beholding his subject. this spell lasts for the duration of the shortest duration defensive spell.

spell name:
SKIN BURN TRUE
list name:
doom's law
level:
30
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target's skin receives 3rd degree burns and the target also suffers an "e"" heat critical."

spell name:
VISION OF DOOM TRUE
list name:
visions of doom
level:
30
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target receivesone vision per five levels of the caster (round down) of impending doom which involves the target. the target will get visions of important events that are going to happen near or around him. however, as there are many paths for the vision to go along, the target will only see bad outcomes, in relation to the target's own future.

spell name:
LOOK OF DISFIGUIRE TRUE
list name:
evil eye
level:
30
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster causes the target's appearance stat to decrease by 5/(caster lvl/2) for the portential and by 10/(caster lvl/2) for the temporary.

spell name:
FAMILY CURSE TRUE
list name:
revenging law
level:
30
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: gm determines the exact nature of curse. options include limiting social levels, dooming to failure certain specific objectives (land, wealth, love, etc.). effect is upon one of the target's generations for every five levels the caster has. generation includes the target. can only be removed by remove curse or remove hex.

spell name:
PHANTASM 10
list name:
glamours
level:
30
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
TREMOURS
list name:
earth mastery
level:
30
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 round
range:
100'/lvl
area of effect:
100' r /lvl
sourcebook:
rolemaster companion 2
description: causes a very minor earthquake which could cause shoddy construction to collapse (can be very terrifying). this is approximately 5.5 on the richter scale.

spell name:
PLANT ANIMATION
list name:
natures mastery
level:
30
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 plant
sourcebook:
rolemaster companion 2
description: caster can animate any one plant; the plant can then move slowly, carrying any root system it may possess along.

spell name:
CONSTANT
list name:
candle magic
level:
30
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st to 10th level spell (using a candle imbedding spell) that can be made to operate constantly. gm discretion as to which spells are possible.

spell name:
MULTIPLE DOSE
list name:
potion magic
level:
30
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make one dose of a potion that can have a potion "n"" spell to be used to create multiple doses. for example, a potion 5 could be used to create 5 doses of a 1st level spell, or 1 dose of a 3rd level spell and 1 does of a 2nd level spell, etc."

spell name:
BIND DEMON 1
list name:
conjuring ways
level:
30
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
24 hours
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to bind a demon to his will for a 24 hour duration. demon must have been mastered before binding spell is cast. demon has unlimited range while under the binding spell.

spell name:
POWER CIRCLE POWER MATRIX
list name:
circles of power
level:
30
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to do one of two things; first he can "link"" multiple power circles (within a 50'/lvl range) for the transfer of power points or spells or he can use this spell to allow multiple spell-users to join their power points together to cast a single spell of any level (no esf) as long as the requisite power points are available and the spell is known by at least one of the spell casters. each spell csater must be in a separate power circle in order to be ""linked"" into the matrix. only one spell caster must cast the power matrix. if the spell fails, roll on the spell failure chart with a +200 modification: all spell casters involved take the effect."

spell name:
PROT. CIRCLE VS. DRAGONS
list name:
circles of protection
level:
30
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all dragons in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
ANIMAL SUMMONS TRUE
list name:
circles of summoning
level:
30
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to one lvl of animals per caster's level, which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hooved, and get a zebra, horse or camel).

spell name:
FORCE INFORMATION 6 *
list name:
demon mastery
level:
30
realm:
essence
type:
conjuror base
spell class:
m*
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 6 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
PHANTASM 10
list name:
recreations
level:
30
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
MASS ANALYSIS
list name:
analysis
level:
30
realm:
mentalism
type:
sage base
spell class:
i
duration:
1 round / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 2
description: any one of the lower spells on this list may be used together on one item, person or place. one item may be examined per round.

spell name:
CALCULATE TRUE *
list name:
lore's master
level:
30
realm:
mentalism
type:
sage base
spell class:
i*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to calculate absurb equations (i.e., extra-dimensional mathematics, super long and comple equations, ect.).

spell name:
MIND'S LORE TRUE
list name:
absorb knowledge
level:
30
realm:
mentalism
type:
sage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can scan the target's mind; and receive all of the target's knowledge (conscious and unconscious) concerning one very specific topic.

spell name:
COMA'S TALE
list name:
weave tale
level:
30
realm:
mentalism
type:
sage base
spell class:
m
duration:
1 day / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to place the target in a deep coma for the spell's duration.

spell name:
LIFE POWER WORD *
list name:
words of power
level:
30
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gains back his lost life levels at 1 / 10% failure.

spell name:
POWER CIRCLE TELEPORT
list name:
circle mastery
level:
30
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be teleported to a location of the the caster's choosing. handle as a teleport 1 on the lofty bridge list (closed essence).

spell name:
LORD GLYPH
list name:
glyph law
level:
30
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 20th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
TRUE WARD
list name:
warding law
level:
30
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" up to a 20th level spell which is triggered when the warding system is broken."

spell name:
CONSTANT
list name:
sigil / runes imbedding
level:
30
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st to 10th level spell (using an imbed spell) that can be made to operate constantly. gm discretion as to which are possible.

spell name:
LORD RUNE
list name:
rune law
level:
30
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 20th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
LORD ANIMAL CONTROL *
list name:
animal ways
level:
30
realm:
channeling
type:
shaman base
spell class:
m*
duration:
concentration
range:
100'
area of effect:
20 animals
sourcebook:
rolemaster companion 2
description: allows the caster to control the actions of up to twenty animals.

spell name:
SUMMON SPIRITS TRUE
list name:
spirit summoning
level:
30
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 round / level
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: the caster may summon up to 1level of spirits per caster's level from the spirit world to his immediate vicinity (10' r) which will obey him and not attack him for 3 rounds. after this time the spirit is free to do as it pleases, including leaving the spell radius, unless spirit bound. if the name of a particular spiriti is known, then the caster may summon that spirit. otherwise, a random spirit(s) is summoned. at no time is the spirit constrained to communicate unless the appropriate converse spell has been cast upon it.

spell name:
PRESERVE SPIRIT 4
list name:
spirit healing
level:
30
realm:
channeling
type:
shaman base
spell class:
h
duration:
1 month / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster may preserve the spirit's form and nature for the duration of the spell. the spirit may not act, being in a sort of stasis. it may revert back to the spirit world when released from the summoning spell or mastery. there, however, it must still abide by strictures of the preservation spell.

spell name:
SPIRIT TONGUE TRUE
list name:
spirit mastery
level:
30
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
lvl/caster lvl
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with one level spirit(s) per caster's level. the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
ANTICIPATIONS TRUE
list name:
visions
level:
30
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
100'
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: predicts most probable action of all beings during the next round in the area; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
HEALING TRANCE TRUE
list name:
trances
level:
30
realm:
channeling
type:
shaman base
spell class:
mh
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may use this spell to enter a healing trance from which he may heal himself.concussive hits: 2 per roundhits/round: 1 per roundlight burn/frostbite: 1 per roundmedium burn/frostbite: 1 per minutemajor burn/frostbite: 1 per 10 minutes muscle/tendon/ligament: 1 per minutebone damage: 1 per 10 minutespoison/disease: 1 per roundregeneration (any): 1 per 10 minutes

spell name:
ANIMAL BONDING TRUE
list name:
animal bonding
level:
30
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
rolemaster companion 2
description: this spell allows the caster to make a pact with one animal per level of the caster at a time. the pact is one of friendship and mutual aid, and the animal will kill and even sacrifice its own life willingly to fulfill his end of the pact. if either party is ever killed, the surviving member will be at -30 for 1 week, then -20 for the next week, and then -10 for the 3rd week until the shock and grief fade away. the only limitation to this spell is that the target must be of animal intelligence or less. this spell takes one hour to complete.

spell name:
HASTE 10 *
list name:
combat enhancement
level:
30
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
LORD BALANCE
list name:
movement enhancement
level:
30
realm:
essence
type:
beastmaster base
spell class:
u*
duration:
1 round / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: with this spell, the caster may perform all balancing maneuvers at a +50 walking pace.

spell name:
FAR SENSE TRUE
list name:
sense enhancement
level:
30
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
mile/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set all of his senses at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
ABSOLUTION *
list name:
animal control
level:
30
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: rr mod: -20 target's "soul"" is torn from his body; it remains in whatever place ""souls"" go for 1 week/10 failure. the soul can be returned early only through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
MASS CALM
list name:
calm spirits
level:
30
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1target/ lvl
sourcebook:
rolemaster companion 2
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
TELEPATHY 3 C
list name:
mind's touch
level:
30
realm:
essence
type:
warrior mage base
spell class:
m
duration:
10 minutes / level (concentration)
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may read the surface thoughts of one target. if the target makes his resistance roll by more than 25 he realizes what was attempted. contact range is 100'/lvl.

spell name:
UTTERDARK
list name:
elemental ways
level:
30
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: darkens a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside.

spell name:
LORD TELEPORT
list name:
highriding
level:
30
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
10'
area of effect:
20 targets
sourcebook:
rolemaster companion 2
description: caster teleports up to twenty targets to a point up to 10 miles away per level. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
HASTE 10 *
list name:
combat enhancement
level:
30
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
LORD BALANCE
list name:
movement enhancement
level:
30
realm:
essence
type:
warrior mage base
spell class:
u*
duration:
1 round / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: with this spell, the caster may perform all balancing maneuvers at a +50 walking pace.

spell name:
FAR SENSE TRUE
list name:
sense enhancement
level:
30
realm:
essence
type:
warrior mage base
spell class:
u
duration:
1 minute / level
range:
mile/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set all of his senses at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
DANCE OF BINDING
list name:
fascination dances
level:
30
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to charm and master the targets, making them believe that the caster is a good friend and obeying him in all ways not foreign to their nature (i.e., suicide, blinding himself, etc.). this will last for 1 day per 1% of rr failure.

spell name:
DEADLY DANCE TRUE .
list name:
deadly dances
level:
30
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use martial arts in conjuction with any dance, gaining an additional +50 bonus to martial arts attacks. this spell will last the duration of the combat and reflects the special non-magical combat capabilities of the caster who uses this list. (no power points required to cast.)

spell name:
HASTE 10
list name:
traveling dances
level:
30
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may act at double normal speed for ten rounds.

spell name:
METABOLIZE TRUE
list name:
changing dances
level:
30
realm:
channeling
type:
dervish base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: as all of the lower level metabolize spells working together except that both organic and inorganic substances may be metabolized.

spell name:
CONTROL FLIGHT TRUE
list name:
teledance
level:
30
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may add or delete up to 100 points on the ob of a flying object.

spell name:
CHANNELING DANCE TRUE
list name:
communing dances
level:
30
realm:
channeling
type:
dervish base
spell class:
f
duration:
-
range:
unlimited
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can make contact with any one known being he is acquainted with: this spell will enable the caster to learn the specific location of the other being, making it possible for the caster to channel power or spells (if the skill to do so is there).

spell name:
PROTECTION PRAYER TRUE
list name:
shielding ways
level:
30
realm:
channeling
type:
paladin base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: everyone "aligned"" to the caster (gm discretion) in a 10' r subtracts 5 per level from all elemental attack rolls and adds 5 per level to rrs versus spells."

spell name:
REPEL DEMON 6
list name:
exorcism
level:
30
realm:
channeling
type:
paladin base
spell class:
fm
duration:
concentration
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: causes a type 6 demon to flee.

spell name:
ATTACK +150 *
list name:
arm's way
level:
30
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +150 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
TRUE QUEST
list name:
inspirations
level:
30
realm:
channeling
type:
paladin base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is given one task, failure results suffering an "e"" critical on each of the critical tables (task must be within the target's capability)."

spell name:
PURIFY BODY
list name:
laying on hands
level:
30
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is relieved of all poisons and diseases.

spell name:
GREATER POISON PURIFICATION
list name:
hand of cleansing
level:
30
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
100'
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: any poison in the area is neutralized.

spell name:
CHANNEL OPENING TRUE
list name:
communion
level:
30
realm:
channeling
type:
paladin base
spell class:
f
duration:
concentration
range:
1 mi/lvl
area of effect:
known being
sourcebook:
rolemaster companion 2
description: caster can make contact with any one being, regardless of whether or not he is acquainted with the being. caster must specify the type of being he is seeking. this spell will enable the caster to learn the specific location of the other being, making it possible for the caster to use a channels spell (see channels list).

spell name:
TRUE HEALING
list name:
hand of healing
level:
30
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of all concussive hits.

spell name:
LORD SPELL TRIGGER
list name:
spell triggers
level:
30
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell, feel, time, sound and/or sight is encountered (any of the lower level trigger spells may be combined). the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 1 year, whichever comes first. if 1 year comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
CORNER METAL BOLT
list name:
metal lore
level:
30
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of metal is shot from the caster's hand. use the light crossbow attack table. the caster can make the bolt turn up to 90 degrees before striking the target (caster must know the target's location and his obs are all halved).

spell name:
STONE TUNNEL
list name:
stone lore
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
50'/lvl
sourcebook:
rolemaster companion 2
description: creates a straight tunnel through stone which is 4' in diameter and 50'/lvl long.

spell name:
PLANT FORM TRUE
list name:
wood shaping
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can take the form of any one plant. he will look, smell and feel as the plant. target can increase his size up to 30' or decrease size down to 6" at a rate of 1'/round."

spell name:
SUMMON ELEMENTAL GUARDIAN
list name:
elemental summons
level:
30
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level (concentration)
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
VISION DEFENSE 4
list name:
guarded sight
level:
30
realm:
mentalism
type:
seer base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell allows the caster to comine any four spells which guard against scrying. first this spell is cast and then the defensive spells are cast, each within 3 rounds of each other. this is the only way that defensive spells may be combined on a single subject. a scryer must encounter and pass all defensive spells before beholding his subject. this spell lasts for the duration of the shortest duration defensive spell.

spell name:
WATER STEED TRUE
list name:
conveying ways
level:
30
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an water elemental in the shape of a dolphin. it can carry up to 600 lbs and at a maximum speed of 60 mph (approx. 900'/rnd). the water steed has 200 hits and fights as a greater water elemental. it obeys the caster.

spell name:
RESTORE LIFE ESSENCE TRUE
list name:
life essence healing
level:
30
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to restore all lost life levels to the target. this assumes that the loss of life levels is a temporay loss.

spell name:
INDICTMENT
list name:
none
level:
30
realm:
essence/channeling/mentalism
type:
rm2 c1 3.6 additional spells
spell class:
f
duration:
special
range:
unlimited
area of effect:
target
sourcebook:
rolemaster companion 1
description: the spell will only effect someone that has committed an "unfair"" act against the caster, most often the theft of an item which the caster owns. if the criminal is known to the caster or has something which belongs to the caster, the caster may attempt to inflict a wasting disease on the target using this spell. the caster of this spell may only attempt to cast this spell on a given individual once for each ""unfair"" act. if the target fails his rr, the disease saps 10% of the target's total hit points each day and they cannot be healed without the spell being removed. normally, removal of the indictment only occurs when the item is returned or restitution made for the crime or the death of the target or caster. attempts may be made to remove the indictment (dispel spell or a cure disease spell), but the spell receives a + 50 modification to its rr's. if such an attempt fails, the spell caster who attempted to remove the indictment suffers two ""c"" severity electrical criticals."

spell name:
TIME FIX
list name:
none
level:
30
realm:
essence/channeling/mentalism
type:
rm2 c1 3.6 additional spells
spell class:
f
duration:
until dispelled
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 1
description: the target is frozen in time. he is oblivious to all beings and events surrounding him. he is in suspended animation. he is invulnerable to any attacks and cannot be moved from the position or place in which he was fixed.

spell name:
VALOR
list name:
body reins
level:
30
realm:
essence
type:
monk base
spell class:
fh
duration:
3 rounds
range:
self
area of effect:
30'r
sourcebook:
rolemaster companion 1
description: for the duration of the spell, those chosen by the caster take half of normal concussion hits from attacks and they do double concussion hit damage in melee and they receive a + 10 modification to their obs and dbs.

spell name:
VALOR
list name:
protections
level:
30
realm:
channeling
type:
cleric base
spell class:
fh
duration:
3 rounds
range:
self
area of effect:
30'r
sourcebook:
rolemaster companion 1
description: for the duration of the spell, those chosen by the caster take half of normal concussion hits from attacks and they do double concussion hit damage in melee and they receive a + 10 modification to their obs and dbs.

spell name:
FATAL INVERSION
list name:
dark channels
level:
30
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 1
description: the target's body is turned entirely inside out, starting at the mouth and drawing all the rest of the body through. naturally, healing is extremely difficult (absurd?) the entire process usually takes 6 rounds.

spell name:
ILLUSURY TERRAIN TRUE
list name:
none
level:
30
realm:
essence
type:
rm2 c1 3.6 additional spells
spell class:
duration:
until dispelled
range:
1000'r
area of effect:
1000'r
sourcebook:
rolemaster companion 1
description: the caster may create a large scale illusion altering the image, taste, sound, touch, and aroma of all the terrain covered by the illusion. the image created must be one the caster is extremely familiar with: a forest, plain, castle, village, cave, etc. the illusion is complete with sensible epresentative effects; e.g., the trees will blow in the breeze, etc. creatures may be "invented"" or disguised, and the illusion is as if it were ""real"" until dispelled; e.g., stairs can be climbed, walls stop arrows, etc.. if a being makes a successful rr against the illusion he will know that it is disguised but will not necessarily discover the true nature of the area. if he makes his rr by 25 + he will discover the true nature of the area. if he makes his rr by 50 + he may dispell the illusion if he desires. "

spell name:
FLY (20 MPH)
list name:
mystic escapes
level:
30
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: target can fly at a rate of 300'/rnd (20 mph).

spell name:
MISFEEL TRUE
list name:
disguise mastery
level:
30
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses."

spell name:
FORGET TRUE
list name:
beguiling ways
level:
30
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target forgets 1 hour per level totally, caster's choice.

spell name:
PAST VISION (10 YEARS / LVL)
list name:
appraisals
level:
30
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to ten years/lvl into the past; desired time can be set within + or - 1 month. vision must be associated with an item or place. vision can last up to 10 hours/lvl (each hour only takes 10 minutes real time), if the caster concentrates and remains inactive.

spell name:
ILLUSIONS 10
list name:
lesser illusions
level:
30
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
LIFE FORCE DRAIN 3
list name:
chaotic weapons
level:
30
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target loses 3 points of ""life essence"" each round as long as the target is within 100' of the blade. in order to stay within this range, the blade will drag itself towards the target at 10'/rnd. any target killed by a vamperic strike weapon has a 6%/lvl chance of becoming a vampire."

spell name:
EXPEL CHAOS
list name:
chaos mastery
level:
30
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
permanent
range:
10'
area of effect:
ten 1' r
sourcebook:
rolemaster companion 3
description: allows the caster to dissolve ten 1' r area of chaos every round that he concentrates. the chaos stops growing and is condensed back to nothingness by the use of this spell.

spell name:
CONTROL CHAOTIC ARMOR 6 *
list name:
chaotic armor
level:
30
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
24 hours
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 6 demon (the chance of non-control is 12%).

spell name:
POWER-METAMORPHOSIS TRUE
list name:
metamorphose
level:
30
realm:
channeling
type:
moon mage base
spell class:
f
duration:
1 week / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target's power pattern is metamorphosed into a power pattern which the caster has previsously power-metamorphosis typed.

spell name:
MOON QUAKE +
list name:
moon mastery
level:
30
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
1 round
range:
touch
area of effect:
50' r/lvl
sourcebook:
rolemaster companion 3
description: causes a very minor earthquake which could cause shoddy construction to collapse; this can be very terrifying. this is approximately 5.5 on the richter scale.

spell name:
SUICIDAL TRUE
list name:
moon madness
level:
30
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round
range:
50'
area of effect:
1 target/3 lvls
sourcebook:
rolemaster companion 3
description: influences the targets to attempt suicide. to be affected the targets must not only fail their normal rr, but they must fail an additional rr modified by sd. if affected, the targets will usually make a critical roll against themselves; and this is normally an "a"" puncture critical."

spell name:
MYSTICAL ARMOR
list name:
noble armor
level:
30
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of soft leather armors (at 5 - 8) by +12 in armor type (i.e., at 5 would be at 17, at 8 would be at 20). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities. all criticals made against this armor are reduced two levels in severity. this spell has no affect if the caster uses the large or super-large critical tables.

spell name:
ELEMENTAL WEAPON TRUE
list name:
noble weapons
level:
30
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: when the weapon delivers its next critical strike, it will deliver an "c"" elemental critical in addition to the normal critical. caster choses elemental type (e.g., fire elemenatal yields heat criticals, ice elemental yields cold criticals; water elemental yields impact criticals, etc.)."

spell name:
MICROSCOPIC ANALYSIS
list name:
analyses
level:
30
realm:
channeling
type:
sleuth base
spell class:
iu
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster's next spell to pick up information on a "microscopic"" scale. the gm must determine what information this is capable of determining in his world."

spell name:
DETECTIVE'S EYE
list name:
sleuth's senses
level:
30
realm:
channeling
type:
sleuth base
spell class:
u
duration:
1 minute / level
range:
100'/lvl
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster's can pick a point up to 100' away and he will see as if he were at that point (there can be intervening objects such as walls). the caster must have been at the point before.

spell name:
UNLOCK TRUE
list name:
escaping ways
level:
30
realm:
channeling
type:
sleuth base
spell class:
f
duration:
range:
1'/lvl
area of effect:
1 lock
sourcebook:
rolemaster companion 3
description: caster can cause any "routine"" to ""absurb"" complexity locks he can see (within range) to be locked and there is is a chance such a lock will unlock: routine (95%), easy (90%), light (80%), medium (70%), hard (60%), very hard (50%), extremely hard (40%), sheer folly (30%), absurd (20%)."

spell name:
SPELL ANTICIPATION *
list name:
time's sense
level:
30
realm:
channeling
type:
sleuth base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
rolemaster companion 3
description: predicts the most probable action of a being in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
CREATE
list name:
power words
level:
30
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 3
description: the caster may duplicate any non-magic object (e.g., broadsword, table, etc.) which he has seen or designed from a mass of inorganic component materials not to exceed 1 lb/lvl. the item created will be of the same polish, texture, and quality as the component materials utilized. the effect is permenant except the item may be normally dispelled, at which time it will resume the form of the original materials.

spell name:
RUNE OF POWER
list name:
runes & symbols
level:
30
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
until used
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 3
description: the caster may inscribe a rune which stores a number of power points equal to the level of this spell. the caster may opt to throw this spell at a higher level if he is capable of it and has a sheet of rune paper of sufficient level. likewise, the caster, after acquiring this spell, may throw the spell at a lower level to store a smaller number of power points. the power points stored must be considered to be of the same realm as the caster, and they may not be multiplied in any way when the rune is eventually activated.

spell name:
MASS SIGN
list name:
signs of power
level:
30
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) this sign allows any of the lower signs to be inscribed. it will not be canceled until it has been triggered (perhaps more than once) by targets whose combined levels exceed the caster's level.

spell name:
LINGUISTICS TRUE
list name:
linguistics
level:
30
realm:
essence/channeling
type:
magus base
spell class:
pi
duration:
permanent
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: if the caster has a book-length piece of written material, he may learn the written form of a languare to the maximium rank represented by the work by concentrating on the written material for 24 hours. if the caster has a speaker of the languare available who knows the langage, the caster can learn the language (spoken form) to rank known by the being by touching the being and concentrating for 24 hours. note: the gm may wish to limit this by requiring the caster to allocate one development point (i.e., expend one dp when his next level is reached) every time this spell is successfully used.

spell name:
GREAT COMMAND 6
list name:
command words
level:
30
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
varies
range:
v
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: commands of the primitive circle1. truename (300', - , - ) caster learns target's truename. with this data the target is treated as suffering the effect of a mind control true (caster has total control of target's mind. after the initial casting, the range for control is 1 mile per level.)2. invert (10', - , - ) turns target's body inside-out making physical restoration nearly impossible. caster must concentrate and the process takes 10 rounds and can be halted, saving the target, any time before round 5.3. insane (50', until dispelled, -20) target is effected by a different mental disease each day until the ffect is successfully dispelled. the caster may specify which disease the target is currently suffering from if he is within range and concentrating.4. suicide (25', - , -30) target will immediately leave the immediate area and attempt suicide.5. lycanthropy (25', until dispelled, - ) target contracts permanent psychopathic lycanthropy. details to be determined by the gm.6. offer (50', v, -10) if the target fails his initial rr, the target offers himself to the caster as metaphysical food. caster may concentrate and take 2 hit points or 1 power point per round formt he target until the target's totals are halved (round off). these ppoints are added to the caster;s totals and subtracted from the target's totals. the target may roll another rr each week to break the effect, if successful, both target's and caster's revert to normal. the target will not necessarily obey the caster while the caster is absent, but submits whenever the caster is in sight or whenever the target hears his voice. each spell user may only have these "offered"" hit points (or power points) from one target at any one time.7. heal (touch, 1 week/lvl, - ) cures lycanthropy, mind disease, grief, hate, etc. there is a chance equal to 2%/lvl that the condition is permanently cured.8. killing light (50', - , -20) instantly gives an evil target three slaying criticals."

spell name:
SPIRIT RUNE OF THE PALE
list name:
spirit runes
level:
30
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster may implant a minor spirit rune that he "knows"" into a properly tempered enruned item. if the caster knows more than one of the spirit rune of the pale spells, he may select which he desires to cast. he are a few found in companion 3, page 25.(1) willshape - object may take any desired form desired by the wielder or owner subject to restrictions levied by the gm (e.g., no pistols, etc.). the form may be as small as 1/10th the original mass, or up to 2x. each additional rune may increase the mass's form by one category: 2x to 3x, 3x to 4x, etc.(2) spirit rune: dance - the wielder allows a battle spirit within the item to perform combat using the physical stats of the spirit, ob, number of attacks, ambush, size class, hit points, etc. the sword will seem to ""dance"" when being weilded by the spirit. usually the type of spirit is appropriate to the level at which this rune is cast. if the spirit is ever killed, the spirit rune: dance will be inactive for one year.(3) spirit rune: magic - the item gains the spell casting ability of the spirit utilized (level of the spiriti should be appropriate to the level at which this spell is cast). the gm may arbitrate some restrictions appropriate to his world.(4) very high personality - instills a distinct sentient personality of very high intelligence within the item. this allows casting of 1st - 20th level spells without a staves and wands roll. (5) invisible wielder - item may cast invisibility at will on its wearer or wielder. however, if the wearer / weilder makes a violent move or attack, he will be visible for at least 6 rounds following the action before the item may cast the spell again. you may also imbedd up to a 25 level spell. detail on spell embedding are on page 23 of c3."

spell name:
CRYSTAL HEART TRUE
list name:
crystal power
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
self
area of effect:
heart
sourcebook:
rolemaster companion 3
description: allows caster to replace his heart with a crystal heart. it serves as a x3 spell multiplier and cannot be pierced without the aid of magic. if his original heart is harmed, the caster is harmed.

spell name:
HEAL METAL 5
list name:
deep earth healing
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
2 cu'/lvl
sourcebook:
rolemaster companion 3
description: allows caster to heal 2 cu'/level of rusted or corroded metal.

spell name:
CRYSTAL PORTAL TRUE
list name:
crystal magic
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 300 miles, through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
SUMMONS GRDE SPIRIT
list name:
deep earth commune
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
fm
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster may summon one guardian deep earth (lde) spirit. as long as caster concentrates, the minor deep earth spirit must remain within the spell affect area.

spell name:
CRYSTAL BLADE TRUE
list name:
crystal mastery
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
metal blade
sourcebook:
rolemaster companion 3
description: allows the caster to enchant a metal blade. the blade has crystal strength, is transparent and is indestructable without the aid of magic. the blade has an ob of +35. this blade will cut through anything. thus all non magical and magical armors that fails its rr vs. this 30th level spell are treated as at 4.

spell name:
STONE FIRES
list name:
fiery ways
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
300 sq'
sourcebook:
rolemaster companion 3
description: will cause 300 square feet of stone to erupt into flame. a "c"" heat critical is given each round passing through (or in) the 3' flames."

spell name:
LIGHT TRUE
list name:
brilliance magic
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 3
description: lights a 10' r/lvl area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
DEEP INSCRIPTION 3
list name:
crystal runestone
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: causes the caster's next crystal rune spell to have multiple uses (four) before the crystal rune fades.

spell name:
DREAM LOCK TRUE
list name:
dream guard
level:
30
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
permanent
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to place a magical barrier prohibiting free dream travel into a particular dream world. magical lock level is +1/every 5 levels of caster.

spell name:
NIGHTMARE TRUE
list name:
dream law
level:
30
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the target dreams of important situations/events involving him that may occur in the near future. since every potential situation has many possible outcomes, the target will only see one outcome, the worst possible one. thus the name "doom sayer"" has been attached to an individual that has been exposed to this spell. these dreams manifest themselves as nightmares during the target's as many sleep/meditation periods as caster's level divided by 2 (round down)."

spell name:
SUBSTANCES TRUE
list name:
dream lore
level:
30
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
1 month / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to slow down the metabolism of the target's body for the duration of the spell. target's body does not require nourishment for the duration of the spell at which time normal aging process once again takes over. this spell by it's vary nature only works while the target is in the dream world (the source of nourishment that keeps the body alive) and consciousness voids this spell.

spell name:
DREAM ADAPTATION TRUE
list name:
dream state
level:
30
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
dream state object
sourcebook:
rolemaster companion 3
description: allows the caster to create dream state items or objects of any level whose patterns have been stored a dream pattern spell. such an item receives a +5 bonus in the non-dream world or any other dream world. the dream item will have the same appearance in this world as it did in the dream world of its creation. this spell may also be used to allow a summoned type i dreambeast / familiar to remain alive outside of it's own dream world.

spell name:
LOCATING
list name:
way of the navigator
level:
30
realm:
channeling
type:
arcane navigator base
spell class:
p
duration:
10 minutes / level
range:
1 miles / level
area of effect:
varies
sourcebook:
rolemaster companion 3
description: gives the direction and distance to any specific place or object with which the caster is familiar or that the caster has had described in detail to him.

spell name:
ALKAR
list name:
allurement
level:
30
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: causes a bright aura about the caster, making him appear caster like a demi-god and subtracting 30 from all attacks.

spell name:
CLEANING TRUE
list name:
household magic
level:
30
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
100' / level
area of effect:
10' x 10' x 10' / level
sourcebook:
rolemaster companion 3
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected."

spell name:
SPELL WALL
list name:
barrier ways
level:
30
realm:
arcane
type:
arcane coven base
spell class:
d
duration:
1 round / level (concentration)
range:
10'
area of effect:
10' x 10' plane
sourcebook:
rolemaster companion 3
description: creates a shimmering 10'x10' plane. any spell passing through this plane must first make a rr successfully in order to resolve the spell effect. the attack level of the rr is the level of the caster of the spell wall and the defender level is the level of caster of the spell passing through the spell wall. if this rr is successful, then the spell procedure proceeds normally.

spell name:
POISONS TRUE
list name:
brewing lore
level:
30
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to brew one dose of a potion that can have a first level spell imbedded in it.

spell name:
BANQUET
list name:
hearth magic
level:
30
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
5 minutes / level
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 3
description: caster creates a banquet table complete with chairs, silver eatingware, crystal glasses, pitchers and bowls, and a wondrous dinner of wines, appetizers, gourmet foods, fruits, and desserts. the table will be initially set with beverages and introductory dishes in place, and then each course will be served by barely visible spirits as the previous course is finished. if a selection is refused, one different but comparable will be served. the serving spirits can be requested to bring special favorites. at the end of the duration, any leftovers disappear along with the spirits, table, chairs, cutlery, etc. this spell can serve up to one person per two levels of the spell caster.

spell name:
WAX SHAPE
list name:
wax magic
level:
30
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
12 hours
range:
self
area of effect:
varies
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell, the caster may sculpt a wax mask or any other body parts as necessary, which may or may not resemble someone else. when worn the wax shape looks very convincing, adding 75 to disguising attempts.

spell name:
MENDING TRUE
list name:
mending ways
level:
30
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends all facets of any one item. all components must be within a 50'r

spell name:
CONJURE PLASMA ELEMENTAL
list name:
plasma mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level (concentration)
range:
10'/lvl
area of effect:
sourcebook:
rolemaster companion 3
description: a strong plasma elemental is conjured from the elemental plane of plasma. the elemental's c&t stats are lvl 20, mv100, spt/10, vf/vf, l/la#, 200 hits, at 12(-50), 150 hba (2x) (2d) /130hgr/[plasma e]<<, berserk (no). the elemental will regenerate hits and damage in direct proportion to any elemental attack spell it is hit with, if the attacking spell fails a rr vs. the caster's level (e.g., if a firebolt attack does 15d and fails a rr, the elemental will regenerate 15 hits and will be helaed of a medium or severe wound).

spell name:
TRIAD NETHER BOLT
list name:
nether mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: three bolts of nether are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks.

spell name:
RETURNING *
list name:
outer plane law
level:
30
realm:
essence/mentalism
type:
astral traveller base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster returns to a "prepared, previously selected"" place on his homeplane."

spell name:
MAIN GATE TRUE
list name:
elemental travel
level:
30
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
permanent
range:
100'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 4
description: Caster opens a Gate between his current plane and the Elemental Plane of his Main Element. If he is on his Main Element plane the Gate may be opened to the caster's "Prime Plane"". The Gate is only one way, and the arrival location can be specified (The following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2)."

spell name:
GATE MAIN TRUE
list name:
elemental summons
level:
30
realm:
essence/mentalism
type:
astral traveller base
spell class:
e
duration:
permanent
range:
100'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 4
description: Caster opens a Gate between his current plane and the Elemental Plane of his Main Element (location is random). If he is on his Main Element plane the Gate may be opened to the caster's " Prime Plane""(location is random). Roll 0100, if the result is 50+, Elemental Material will ""flow"" out of the Gate from the plane of the caster's Main Element plane - the higher the roll, the faster the flow. There is a 1-10% chance each round that some elemental being ""flows"" through the gate with the material. The chance is based upon the GM's concept for the elemental planes. If he is within Range, the Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative): 1-4: The Gate shrinks, disappearing completely after 3 mds. 5-7: The Gate shrinks, leaving a small link (see Planar Link in 8.1.2). No more rolls are made. 8: The Gate moves 1-50' in a random direction, sending all in its way to the target plane then it disappears. 9: As 8 above, but after the move, roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' Diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., usually the Prime Plane). The Door collapses after he uses it. Roll an encounterfor an Enchanted Area, +50 mod. (C&T 4.2)."

spell name:
XENO LORES TRUE
list name:
xeno lores
level:
30
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
1 visit
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use five of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously.

spell name:
BLOWN KISS *
list name:
kisses
level:
30
realm:
mentalism
type:
houri base
spell class:
M*
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: If a Kiss spell is cast immedialely after this spell its range is 100'. This still requires a cooperative target for the -30 RR modification.

spell name:
HATE TRUE
list name:
influences
level:
30
realm:
mentalism
type:
houri base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target hates a person chosen by caster. Permanently.

spell name:
SUMPATHY TRUE
list name:
alluring ways
level:
30
realm:
mentalism
type:
houri base
spell class:
m
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A "sympathy"" effect is cast on an object, making sentient/thinking beings want to be near it."

spell name:
CHANGE SEX TRUE
list name:
houri's change
level:
30
realm:
mentalism
type:
houri base
spell class:
p
duration:
1 month / level
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster changes to become a true member of the opposite sex (including genetics, personality, and psychological factors).

spell name:
GLAMOUR TRUE
list name:
illusion law
level:
30
realm:
essence/mentalism
type:
enchanter base
spell class:
M
duration:
permanent
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: By changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. With high level Glamour spells, nine of the following options may be choosen: a) an extra sense may added with Mirage spells or b) the duration can be doubled or c) another reference point may be changed. The effects stays with the target for the spell duration. For example, a target could be Glamored to see all humans as rabbits. The duration is permanent (until dispelled).

spell name:
MISFEEL TRUE
list name:
enchanting law
level:
30
realm:
essence/mentalism
type:
enchanter base
spell class:
P
duration:
10 minutes / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Allows caster to use all of the "Misfeel"" spells on this list at once. Caster can change to any race, profession or level that he chooses."

spell name:
SPIDER MASTERY
list name:
arachnemancy
level:
30
realm:
essence
type:
evil magician base
spell class:
M
duration:
10 minutes / level
range:
100'
area of effect:
50' R
sourcebook:
rolemaster companion 4
description: This spell will work on all arachnid-type creatures in the radius. The targets will think of the caster as a friend. The spiders will obey one Suggestion per round. This spell will also allow the caster to speak the language of spiders (Arachnis).

spell name:
GORGON EYES
list name:
foul changes 1
level:
30
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: All who meet the caster's gaze must make an RR or be turned to stone for (d10 minutes / 5% failure). Only one large target can be affected each round.

spell name:
RAPID REGENERATION
list name:
foul changes 2
level:
30
realm:
essence
type:
evil magician base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Allows caster to regenerate any lost body part over a period of 2-20 rounds The new body part will he fully functional but will be demonic in appearance. It may have minor additional capabilities (GM 's option). Suggested capabilities are increased Strength or a Small Claw attack (if it is a arm or leg) or a better AT for the regenerated part, etc.

spell name:
HARVEST
list name:
enrichment
level:
30
realm:
essence
type:
druid base
spell class:
f
duration:
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Gathers up the desired crop and places it in a specified location (must be within Area of Effect).

spell name:
HARVEST
list name:
enrichment
level:
30
realm:
essence
type:
animist base
spell class:
f
duration:
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Gathers up the desired crop and places it in a specified location (must be within Area of Effect).

spell name:
MASS PLEASURE 3
list name:
pleasures
level:
30
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
1 minute / level
range:
25'
area of effect:
1 target / level
sourcebook:
rolemaster companion 4
description: Affects the target's pleasure center so that he feels pleasure and acts accordingly. Note that this spell has an addiction factor of 6 (like an herb). The number of targets affected is equal to the caster's level.

spell name:
MOVING GRIP TRUE
list name:
mind's grip
level:
30
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Caster can hold a weapon or manipulate an object with his ranged "grip."" For the purposes of this spell. treat the ""grip"" to be as strong as the caster's normal grip, and can use all of his Agility bonus, OBs. and other skills. Fur example, the caster could ""grip"" a weapon 25' away and attack with it using half of his normal OB with that weapon. Also useful for pulling levers. untying ropes, etc."

spell name:
FUSE WEAPONS
list name:
weapon alterations
level:
30
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Combines two magic weapons and their special abilities (but not the bonus) into one weapon of the caster' s choice. For example, if a +10 Orc-slaying longsword and a +5 battleaxe that inflicts extra cold crits are combined, the resulting weapon would be +10 (the greater of the two bonuses) and the weapon would be Ore-slaying and would inflict additional cold crits. The finished product could he either a battleaxe or a longsword, caster's choice. More than two weapons cannot he combined.

spell name:
ANTI-MAGIC AURA
list name:
counterspells
level:
30
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: This spell allows the caster to create an aura of anti-magic around an object, device, or area. Any substance which has been so enchanted has a counterspell effect against any one type of spells (e.g., "scrying spells"", ''fire spells"", "" delving spells"", etc.). GMs: don' t let this become too broad. The maximum area of effect is 10 cubic feet, and only one such spell can be cast on a single object. Large objects can have the same spell immunity if several spells are cast in succession."

spell name:
ACID STORM
list name:
acid law
level:
30
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
200'
area of effect:
100' radius
sourcebook:
rolemaster companion 4
description: Causes a 100' R area to be engulfed in acid. All beings within take a "C"" Acid critical. All materials are corroded at the rates specified in the lower level Corrode spells."

spell name:
SOUND TO ENERGY
list name:
sonic law
level:
30
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Similar to Sound to Matter, this spell changes sound into something else, but in this case it is energy on the visible spectrum - i.e., light. A loud shout might be enough to create enough light to equal a Sudden Light spell (Light Law, Magician Base List), while normal conversation could sustain an equivalent to a Light spell. A very loud noise might produce the effects of a Lightning Bolt. Normally, only one "effect"" can be achieved per round, and it all depends on the amount of sound around the caster. TheGM must be very careful not to let this spell and Sound to Matter unbalance game play."

spell name:
TRUE EYE TARGETING
list name:
spell enhancement
level:
30
realm:
essence
type:
closed essence
spell class:
u
duration:
1 round / level
range:
self
area of effect:
sourcebook:
rolemaster companion 4
description: This potent spell allows the next elemental spell cast (within the duration) by the caster to emanate from the caster's eye rather than his hand. The effect of this is, simply, whatever the caster looks at (if within the normal range of the spell) he can attack. The caster's full perception skill bonus is added to the attack roll (but not his directed spells bonus).

spell name:
MAJOR DUPLICATION
list name:
physical enhancement
level:
30
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
self
area of effect:
sourcebook:
rolemaster companion 4
description: This spell allows the caster to create a duplicate of himself. This duplicate will look, sound, and detect (for purposes of spells) exactly like the caster himself. It will also act like the caster would (it thinks on its own and has free will). but it is controlled by the GM unless the caster concentrates. He will have a mental link with the duplicate as long as it is within 1 mile. The duplicate will have 1/2 (round down) of the levels, hits, skill bonuses, etc. of the caster. Their physical attributes will he identical. Spell failure for this spell will mean that the duplicate is created, but it cannot be controlled by the caster and the duplicate will be diametrically opposed in outlook and alignment to (and will hate) the caster. The spell user may only have one duplicate in existence at any one time.

spell name:
CRYSTAL ENCASEMENT
list name:
crystal mastery
level:
30
realm:
essence
type:
crystal mage base
spell class:
f
duration:
until dispelled
range:
10'
area of effect:
sourcebook:
rolemaster companion 4
description: Target is encased in a block of solid, transparent crystal. He is in suspended animation and the crystal is invulnerable (but not immovable). When the spell is dispelled, the crystal shatters giving an 'A' Puncture critical to all within 10' (unless it is dispelled by the caster). The crystal shards then melt into worthless black lumps.

spell name:
DARK WIND
list name:
darkness
level:
30
realm:
essence/channeling
type:
evil magician base
spell class:
e
duration:
varies
range:
100'
area of effect:
sourcebook:
rolemaster companion 4
description: Allows the caster to create a 10' diameter cloud o f whirling black vapor whic h may be directed at any target within its range. This magical vortex travels at a rate of 200'/round (so it can reach any possible target within half of a round ). Creatures in its path must make two RRs. Failing the first, they are knocked down, suffer an "E"" Impact critical, and are swept away with the wind. Failing the second RR, a victim is blinded for 2-12 minutes. The Dark Wind can attack only each target within its range once. The spell ends when they are no unattacked targets in range, if there is no one within range, or if it is dispelled."

spell name:
WALL OF FORCE
list name:
force law
level:
30
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1' / level x 1' / level
sourcebook:
rolemaster companion 5
description: Caster creates a solid wall of force which is absolutely impassable by anyone or anything.

spell name:
FIELD / UNFIELD TRUE
list name:
force master
level:
30
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
level ft^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, completely enshrouding the target depending on the version of this spell used. A maneuver roll with a difficulty modifier of -100 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
CIRCLE SHOCKWAVE
list name:
shockwaves
level:
30
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
10' / level
area of effect:
10' diameter circle
sourcebook:
rolemaster companion 5
description: A spherical wave starts at the caster's hand and travels outward in an expanding circle. The caster may increase the severity of the critical inflicted by one degree for each additional 30 points he expends in casting the spell. Targets must also RR or be forced away from the caster 1 foot per 1% failure. The Shockwave does structural damage (See RMC5 Section 6.2).

spell name:
IMPLODE
list name:
gravity law
level:
30
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Creates an external negative gravitational force which causes the target to implode. Target receives an 'E' Crush critical.

spell name:
LESSER GLOBE
list name:
magnetic law
level:
30
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
30'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster surrounds target with a powerful field of magnetic energy. This globe modifies elemental attacks by -50 and all melee and missile attacks by -75. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is warped, and attempts to continue to use the material are at a penalty equal to -1% / 1% failure. The globe moves with the target. Maximum diameter of the globe is 1 foot per three levels of the caster.

spell name:
LAST NIGHT'S CURSE
list name:
chill of night
level:
30
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: During the target's next normal sleep period, he will rise and stealthfully attempt to murder his companions or loved ones. As soon as the murders are complete, he will come to his senses and realize the deed he has performed.

spell name:
TEAR SOUL
list name:
soul death
level:
30
realm:
channeling/mentalism
type:
maleficant base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Target's soul is tom from his body (Cf., Absolution). It remains in whatever place "souls"" go for 30 days per 10% failure. The soul can be returned early only through Lifegiving. The target is comatose and at -75 for subconscious activity while his soul is absent."

spell name:
GREATER CONTROL DOLL
list name:
talismans
level:
30
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 doll
sourcebook:
rolemaster companion 5
description: After casting a Soul Trap spell, the caster may create a small doll to represent his target. No matter where the target goes, whoever holds the doll may control the target. Whatever damage befalls the doll also happens to the target in a similar fashion (GM' s discretion).

spell name:
SPELLHASTE TRUE
list name:
spell hand
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
4 rounds
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows two Class I spells to be cast in a single round.

spell name:
REVERSE
list name:
spell bane
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells are reversed in effect (Fire Bolt becomes Ice Bolt, healing becomes harming, Unstun becomes Stun, Regenerate becomes Degenerate, Light becomes Dark, etc.) Note that some spells cannot be logically reversed, whether due to circumstances, spell definition, or common sense, and cannot be affected by this spell. (GM's discretion).

spell name:
NULLIFY CHARGED ITEMS
list name:
spell dampening
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: For this spell 's duration, all of the target's charged items (wands, staves, e(c.) are nullified, losing all charges. Once this spell ends, the item(s) is restored to full potency.

spell name:
TRANSMUTE (CHANNELING)
list name:
spell manipulation
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Transmutes target's Essence and/or Mentalism spells into Channeling spells.

spell name:
PENETRATE TRUE *
list name:
spell guard
level:
30
realm:
essence
type:
wizard base
spell class:
u*
duration:
12 rounds
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Spells cast after this spell are harder to resist. A resistance roll modification of -1 / level of caster is applied to the target's resistance roll.

spell name:
LORD STAFF
list name:
wizard staff
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
golden staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +7 Essence spell adder ( or a x4 multiplier) and a +30 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
ESSENCE CHARM
list name:
charmcraft
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell creates a Charm that will guard against any twentieth or lower level spell of the Essence realm that is cast at the bearer or item (but still restricted to the types of spells that a Charm may guard against-that is, no Elemental Attack spells). This type of Charm may not be enhanced by a Layered Charm or Multiple Charms effect, although it may be inscribed on a matrix that possesses Deep Anchor. It is also more difficult to inscribe this kind of Charm. Each day of inscription only adds one-half a level to the RR attack level strength desired (doubling the number of inscription days).

spell name:
DEEP HUES
list name:
organism skills
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 tattoo
sourcebook:
rolemaster companion 5
description: This spell allows a Tattoo to be created that can hold a higher level effect than its total square inches would normally allow. It must be cast once per day along with the other spells used in the Tattoo creation process, and also extends the time required to complete the inscription. For every additional week that the Tattoo creation time is extended while using this spell, the Tattoo or Make Tattoo- effect may be inscribed on a design that is one square inch smaller than normally required by the spell. The limit to this is that any Tattoo must be at least one square inch in size. (So that if a Tattoo-Rod is created using Deep Hues, an extra five weeks may be added to the inscription time to allow the effect to be placed on a five square inch total design.)

spell name:
CENTER STONE
list name:
perimeter wardings
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This allows a perimeter ward enchantment to be placed or centered on a stone in the structure. The stone is the focus of the enchantment, which even allows the enchantment to be added to an existing structure. The stone can hold multiple wards which each takes the standard time to enchant. The center stone is keyed to the structure and will only work within it. If the stone is moved the wardings will ceases to function until it is returned to its resting place. This will allow the wardings to be turned on and off, but be careful the stone isn't destroyed or removed.

spell name:
CONCEAL WARD 2
list name:
structure wardings
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Any part of a structure so enchanted is allowed to resist any detection or vision spell used on it. It is more subtle than the Privacy Screen or Scrying Ward spell in that it doesn't even reveal that it is there. If the structure successfully resists (at -25) then the spell will fail to even register that the ward resists (e.g., if a secret tunnel with a Conceal ward is looked at using Stonevision, then the caster would not detect the passage, unless the passage failed to resist).

spell name:
SPIRIT WRACK
list name:
palingenesis
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
essential spirit
sourcebook:
rolemaster companion 5
description: The target Essential Spirit must truthfully answer the caster's questions or lose 25% of its remaining hits per lie.

spell name:
DEER SPEED TRUE
list name:
beast's ways
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster runs at Sx walking pace without tiring.

spell name:
BLACK SWARM
list name:
insect mastery
level:
30
realm:
channeling
type:
druid base
spell class:
fm
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: 10,000-100,000 insects will appear to do the caster's bidding (e.g., surround area, encase area to block out sun, defend against invading army, destroy crops, destroy town, etc.). Usually those caught within the Black Swarm are never again seen.

spell name:
SUMMON ARMY
list name:
nature summons
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Summons all available plant, animal and water life to the aid of the caster. Creatures summoned will be of a type capable of delivering medium attacks or greater.

spell name:
DISMISS STORMS
list name:
weather mastery
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Causes storm activity within the area of effect to cease for the duration of the spell. Extremely severe storms may only be lessened. Magical storms receive a RR.

spell name:
LORD CONVEYANCE
list name:
conveyance
level:
30
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 10 miles /minute though solid matter and air alike and he may also travel to the astral and ethereal planes. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. If the caster overstays the duration, he must make a RR (at -75) or die (attack level equals number of rounds overstayed).

spell name:
CRYSTAL CONSTRUCTION
list name:
crystal law
level:
30
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
permanent
range:
100'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster creates a crystal golem (C&T 2) which serves him unto death. Caster sacrifices 1 d10 points of potential constitution when the construct is created. The golem otherwise conforms to normal construct rules. The caster may have only one golem active at any given time.

spell name:
SPIRIT MANIFESTATION TRUE
list name:
spirit manifestations
level:
30
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell permits the spirit to assume the physical form of any one beast or monster desired, including its smell, sound, appearance and feel. Such a manifested spirit need not eat/drink/breathe, nor does it suffer from exhaustion/disease. It acquires the physical attacks and attributes of that animal, including limited magic properties (GM's discretion). In this form, the spirit may be harmed by normal weapons or spells. Although the spirit manifests an animal form, it retains its own nature, Will, and intelligence, if any. (Because of this, the GM may rule that the manifestation should not conflict with the spirit's nature.) After the spell's duration, it reverts to a totally non-corporeal entity. Of all manifestation spells, this type confers enhanced physical existence to the spirit, and therefore will cause the greatest taint.

spell name:
CLOUD OF DOOM
list name:
corrosion mastery
level:
30
realm:
essence
type:
evil magician base
spell class:
E
duration:
6 rounds
range:
100'
area of effect:
5' /Level R
sourcebook:
rolemaster companion 5
description: Creates a 5' per level radus cloud of acidic vapor which delivers a "C"" acid critical on 1st and 2nd rounds

spell name:
BOAT REPAIR TRUE
list name:
fisherman's way
level:
30
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
20'
area of effect:
1 boat
sourcebook:
rolemaster companion 5
description: Caster can make repairs to a vessel. All that is required is at least a third of the original vessel for it to be fully restored. This spell will not effect magical items or those which are built of extraordinary materials. Note: A third of the sails, rigging, etc. would also have to be present for them to be restored.

spell name:
VESSEL RADAR TRUE
list name:
pirate's way
level:
30
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
i
duration:
concentration
range:
50 mile radius
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster is aware of any target larger than a small boat on the surface of the water or up to 300' above it or below it. Caster can discern the speed, altitude or depth as well as direction of any target he concentrates on for one round.

spell name:
SLAG TRUE
list name:
glass mastery
level:
30
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
5' / level
area of effect:
10 cubic feet / level
sourcebook:
rolemaster companion 5
description: Caster can cause silicates within the range of this spell to instantly slag into a molten mass.

spell name:
RESUSCITATION TRUE
list name:
surgeon's guide
level:
30
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
fh
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster revives patient after sudden lapse in bodily functions due to drowning, heart attack, shock, etc. Patient's bodily functions cannot have been lapsed for more than 5 minutes / level of the caster. Body must have proper attention and causes of lapse must be removed.

spell name:
LINKUP 2
list name:
combat link
level:
30
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: This spell links up to six groups of six teams together for the purposes of Position Sense and Foe Sense only. The leader is also in mind link with the leaders of the other teams with a link range of 500' per level of the caster. One leader from each group is linked to one leader from each of the other groups, with a link range of 500' per level of the caster.

spell name:
MULTIJACKET
list name:
element's master
level:
30
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
1 round / level
range:
self
area of effect:
5' radius
sourcebook:
rolemaster companion 5
description: Caster's body immolates with elemental force(s). Anyone within 5' suffers an 'A' critical appropriate to the plane(s) the caster is coupled to. Anyone in physical contact suffers a 'C' critical. Physical attacks to the caster also deliver an 'A' critical. All items on the caster's person are, like the caster, immune to the effects of his chosen element while this spell is in effect. However, any material he touches or comes in contact with may be damaged by the exposure.

spell name:
MANA MOLDING 8
list name:
mana molding
level:
30
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately eighth level in power. In effect, this spell is a very low-powered wish.

spell name:
WARP SPACE 3
list name:
space-time
level:
30
realm:
essence/channeling/mentalism
type:
special list
spell class:
fd
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates an area of warped space-time about the caster conveying +50 to defensive (melee & missile) and spell (base & elemental) bonuses.

spell name:
MASS TRANSFUSION
list name:
amplifications
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
sight
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: Caster can transfer one skill per caster level between two targets (excluding himself). The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/4 of the difference is temporarily added to the target's skill ranks. If the target does not have the skill it cannot be transferred.

spell name:
AURA SHROUD TRUE
list name:
Aura Magic
level:
30
realm:
arcane
type:
open arcane
spell class:
P
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may cause his aura to appear as the aura of any other realm of power and all aspects of caster's aura can be altered

spell name:
SPIRITWRACK 7
list name:
spiritwrack
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 70% of its hits and function at a -70 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
COMMAND TRUE
list name:
conjurations
level:
30
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure True spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
SHATTER CRYSTAL
list name:
crystal visions
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
-
range:
varies
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Caster causes one crystal of his choice to explode with no RR (even for enchanted crystals). Those within 30' of the crystal must make a RR or take damage from the explosion. The attack level equals 30 minus the distance (in feet) from the crystal. For example, 30' away equals a zero level attack, while holding an exploding crystal ball would deliver a 30th level attack. RR failure results in Shrapnel criticals (or Puncture or Slash if Space Master is not available). Failure by 1-10 means an 'A' crit, 11-20 gives a 'B', 21-30delivers a 'C', 31-50 is a 'D', and by more than 50 inflicts an 'E' critical. Note: This spell may be transferred through a Linked crystal as a sort of bomb.

spell name:
NEXUS SEAL
list name:
node mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
nexus
area of effect:
nexus
sourcebook:
rolemaster companion 5
description: Caster Seals the Nexus off from use by any other entity except for himself. No manipulations to the Nexus may be accomplished while it is Sealed, including those attempted by the caster who sealed it. However the manipulations made prior to the sealing will operate normally.

spell name:
SPHERE OF EARTH BLOOD
list name:
earthfocus
level:
30
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Creates a sphere of Earth blood around the caster which greatly impedes spell casting. A -20 Spell Mastery roll (or resolve as an Extremely Hard maneuver, modified by Empathy) is required to successfully cast a spell through the wall from either side. If the roll is failed, the wall absorbs the spell and the duration of the wall is increased by 1 round / level of spell absorbed. Contact with the wall delivers an 'A' Essence critical. The caster can increase the severity of the critical by one degree for each additional 12 PP he expends in the casting of the spell. The wall is only visible as an occasional shimmering, although some detection spells (such as Detect Earthhlood) will reveal it clearly.

spell name:
NODEFOCUS
list name:
node functions
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Adds+ 10 to the caster's next spell attack roll (base or elemental). This +10 will shift a natural roll into the 'UM' range (if the caster rolled a 88, Nodefocus would shift the roll to a 98). Note: Level bonuses to these rolls are not considered in determination of any 'UM' results.

spell name:
ENCASEMENT FIELD 4
list name:
forcefields
level:
30
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 taeget
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker (-20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The field does not impede magic and is not gas permeable (those inside are in danger of suffocation). Note: The impermeability of the field prohibits normal speech across the field. The caster can also utilize up to twice his level in power points when casting this spell, so that the PP expended become the attack level of the fie ld. The caster can make the wall invisible, or it can appear as a visible shimmering area. The caster can vary the size of the Encasement Field from as large as a radius equal to his level to as small as just containing the target(s) when it is cast.

spell name:
PHOTONIC WALL
list name:
light's creations
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 5
description: Caster creates a powerful stationary, scintillating curtain of light with dimensions of 10' x 10' x 1'. Targets coming into contact with the wall must make a RR versus the following colored-light effects, one RR for each effect, each and every round in which he is in contact with the wall. Red: Blindness for One round per 5% failure. Orange: One 'C' Heat Critical per 5% failure. Yellow: One 'C' Electrical critical per 5% failure.

spell name:
SPELL MOLDING TRUE
list name:
spell mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +50 to his next Spell Mastery or Targeting Skill roll.

spell name:
RAZE
list name:
Mana Currents
level:
30
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
50' x 50' x 50'
sourcebook:
rolemaster companion 5
description: Balls of Lightning rain down from above, affecting an area 50' x 50' x 50' and delivering "A"" electical criticals."

spell name:
MASS WORD *
list name:
subdual ways
level:
30
realm:
arcane
type:
open arcane
spell class:
F*
duration:
range:
100'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Any Word spel can be used from this list. The spell will affect a number of levels equal to the caster. Treat in the same manner as the Sleep spells.

spell name:
DEATH BALL *
list name:
spell shaping
level:
30
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Any criticals delivered by the caster's next ball attack are automatically 'E' criticals, but the ball can not be cast to inflict multiples of damage by increasing the PP expended.

spell name:
INCREASE POTENTIAL
list name:
ephemeral enhancement
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Permanently increases one statistic's potential by one point per five levels of the caster. Caster can only increase a particular potential one time; cumulative castings to increase a potential multiple levels have a 20% chance per attempt of reducing the temporary and permanent values to 1.

spell name:
ATTACK TRUE
list name:
Combat Law
level:
30
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
F*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +50 to his OB for 5 rounds. This bonus may not be used to parry.

spell name:
MANEUVER TRUE
list name:
Mystic Armor
level:
30
realm:
essence/channeling/mentalism
type:
Special
spell class:
F*
duration:
10 minutes / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: Allows the caster to reduce the maneuver modifier due to armor type by 40. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties.

spell name:
GEAS
list name:
Dragon Mastery
level:
30
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
50'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster assigns the "typed" drake one task, failure results in a penalty determined by the GM's (task must be within the capabilities of the dragon).

spell name:
MISSION
list name:
Mage Sign
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: This spell allows the caster to write a Quest spell into the Sign. If someone reads the message they must make an RR versus the caster's level or attempt to complete the mission. If the target willingly submits to the mission then he gets a +10 to everything directly relating the mission (GM's discretion, be strict). Otherwise, this spell functions like Quest from the Closed Essence list: Spirit Mastery. This spell can only be cast on one of the Caster's own Signs.

spell name:
DULL WILL V
list name:
Will Breaker
level:
30
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
5 minutes/10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Temporarily reduces target's Will by 5-50.

spell name:
BUBBLE FORM
list name:
Bubble Magic
level:
30
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
sourcebook:
rolemaster companion 7
description: Caster and all objects on his person change to a sturdy, moldable, bubble-like film; his body becomes transparent. Caster can reshape himself, pass through small crevices, etc. Because the magical bubble material is pliant but sturdy, the caster adds +30 to his DB when in this form, but he cannot attack with objects that have also been changed to bubble form.

spell name:
SNAKE FAMILIAR TRUE
list name:
Serpent Law
level:
30
realm:
Channeling
type:
closed channeling
spell class:
M
duration:
permanent
range:
touch
area of effect:
1 snake
sourcebook:
rolemaster companion 7
description: The caster can attune himself to a one snake per 3 levels of experience (rounded down). The caster must obtain each snake and cast this spell on each target once/day for 1 week (concentrating for 2 hrs/day). The caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). If the animal is killed, the caster will have a -25 modification to all actions for 2 weeks.

spell name:
EXCOMMUNICATION
list name:
The Aegis
level:
30
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must RR or be drained of all PPs for 1 day per 10% failure.

spell name:
MASS TETHER IV
list name:
The Chains
level:
30
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 7
description: The motion of up to one target/lvl of caster is restricted to a limited radius centered around a fixed point specified when this spell is cast. Each target is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If a target attempts to leave the radius, he will take a ‘D' Electrical critical each round until he enters the radius again.

spell name:
PENETRATE FACADE
list name:
The Eye
level:
30
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level (concentration)
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can see through a single Façade (it ceases to exist for the caster).

spell name:
THE FIST
list name:
The Fist
level:
30
realm:
Channeling
type:
witch hunter base
spell class:
F*
duration:
-
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 7
description: Caster can strike a target at range with a melee weapon. The weapon never leaves the caster's hands; the wounds seemingly appear on the target out of nowhere. The caster must have an unobstructed line of sight to the target. Normally, this attack cannot parry or be parried. The attack is resolved normally, applying the range modifications of a longbow.

spell name:
FEAR TRUE
list name:
The Question
level:
30
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target develops a permanent fear of the caster, and is at -70 to all actions whenever in his presence.

spell name:
MIRROR SLAVE
list name:
Mirror Magic
level:
30
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Pulls target's reflection from mirror, to become a doppleganger-like entity under the permanent control of the caster. The reflection has same skill and combat abilities as the target. Caster may pull his own reflection, the reflection of an ally, or even the reflection of an enemy (which could then be made to attack its counterpart). The being whose reflection was taken will have no reflection in mirrors or other reflective objects. This effect is permanent. This may affect other spells on this list.

spell name:
WIND LIFT TRUE
list name:
Air Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell allows the caster to move objects with the wind. The caster may move any object up to 1 lb/lvl at a maximum rate of 1'/lvl/rnd. The effect of this spell is like telekinesis. Caster must make maneuver rolls using Spell Mastery, difficulty based on complexity of maneuver and strength of existing winds (GM's discretion). For example, throwing a rock at the side of a building with a light breeze would be an Easy maneuver (+20), but threading a needle in a light breeze or hitting a building with a rock in a hurricane would both be an Insane (-100) maneuver.

spell name:
TOUCH OF THE GRAVE
list name:
Dark Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell causes the caster's hand to radiate a cold dark light. The caster then touches his intended victim, and the target must make an RR versus the caster's level or feel the hand of death upon him. If the target fails by more than 100, he is dead. Ifhe fails by 50-99, he ages 10 years and loses 1-10 from each temporary stat. If he fails by 20-49, he ages 5 years and loses 1-5 from each temporary stat. If he fails by 1-19, he ages 1 year and subtracts 1 from each temporary stat. If the target makes his RR, he is stunned for 1 round.

spell name:
STONESKIN TRUE
list name:
Earth Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains AT 20 and criticals against the caster are resolved on the Large Creatures critical strike table.

spell name:
BLAZE OF GLORY
list name:
Fire Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
E
duration:
-
range:
self
area of effect:
1’R/lvl
sourcebook:
rolemaster companion 7
description: With this spell, the caster causes an explosion of fire. The caster is at the center of the attack but takes no damage. The attack is resolved as a+100 Plasma Ball delivering double concussion hits and Heat criticals instead of Plasma.

spell name:
ICE CAGE TRUE
list name:
Ice Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Creates a shimmering block of non-porous ice around the target. The target is in suspended animation. He does not age, nor does he need to eat or breathe.

spell name:
LIGHT AFFINITY
list name:
Light Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 10 failure
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target becomes a "living lightning rod." If he is outdoors during a thunderstorm he will take a +50 Lightning Bolt attack each round for the duration of the spell. If the caster is the target of this spell he takes no damage from the lightning. Instead, he can absorb the attacks and recast them. The caster may choose to cast one +50 Lightning Bolt for each one absorbed, or he may hold the absorbed bolts and gain an additional+10 for each bolt after the first (e.g., if the caster absorbs three bolts, he could cast three +50 bolts or one +70 bolt or one +60 bolt and one +50 bolt). Directed Spell skills are not appropriate for this spell; only the bonus from this spell applies.

spell name:
MIST FORM
list name:
Water Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to transform his body into a cohesive ball of mist. The caster is aware of his surroundings and can fly at his normal walking speed. The caster can alter his shape so that he can seep through cracks in walls and under doors, etc. The caster cannot physically affect the world while in this form, except through spells from this list. While in this form, the caster can only be affected by water-destroying spells, and Heat and Electrical criticals are rolled on the Slaying Critical Strike Chart.

spell name:
MANEUVER TRUE
list name:
Essence Wing
level:
30
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target gains a +50 to in-flight maneuvers.

spell name:
TRANSFER POTION
list name:
Cup Magic
level:
30
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
1 potion
sourcebook:
rolemaster companion 7
description: Allows caster to transfer a potion created in his Tarot Cup to another suitable container (usually a vial or other small bottle). The transferal process takes four hours; a fumble of the Transfer Potion spell destroys the effect of the potion in the Tarot Cup, thus making it necessary to spend the PPs to recreate the potion before attempting to transfer it again.

spell name:
THE WORLD
list name:
Major Arcana Magic
level:
30
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 21 st level female Archmage persona with the following statistics: Hits: 100; OB Mace, +75; AT 2(50); PP: 63. The World can cast the following spells: 5th level - Nodeguide (Arcane list: Earthblood's Ways); 7th level - Ethereal Room (Arcane list: Ethereal Mastery); 11th level - Earthmight (Arcane list: Earthblood's Ways), Weak Elemental (Arcane list: Entity Mastery); 13th level - Stonewall True (Arcane list: Stone Lore); 14th level -Whirlwind (Magician base list: Wind Law); 17th level - Wind of Flame (Arcane list: Mana Fires); 18th level - Calm Water True (Magician base list: Water Law); 20th level - Rain Call (Open Channeling: Weather Ways).

spell name:
MINOR ARCANA MASTERY
list name:
Minor Arcana Magic
level:
30
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
Tarot deck
sourcebook:
rolemaster companion 7
description: Allows caster to combine effects of multiple cards for one querent. The number of cards to be "drawn" is determined by the caster beforehand; the effects of all cards take effect simultaneously one round after the last card is drawn. Caster must expend both the PPs for this spell, and for each of the card types drawn. This spell does not allow the querent to draw more than one card of any one type.

spell name:
LORD PENTACLE SYMBOL
list name:
Pentacle Magic
level:
30
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
10'
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Allows caster to imbed a 20th level spell into his Tarot Pentacle. The pentacle is then placed onto a solid surface, where it will attach itself and become un-removable by non-magical means. The symbol can then be triggered by one of the following methods (decided by caster): time period, certain movements, certain sounds, touch, entering the 10' radius around the symbol, etc. The symbol is canceled when a being fails an RR against it. After the symbol has been triggered, the pentacle can be manually removed from the surface.

spell name:
ROD OF POWER V
list name:
Rod Magic
level:
30
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: The caster's rod is turned into a +6 spell adder or 5x multiplier (caster's choice). A Rod of Power IV spell must have been cast previously on the rod.

spell name:
ENCHANT BLADE V
list name:
Sword Magic
level:
30
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Turns the caster's Tarot Sword into a +25 magic weapon and imbues it with a very high intelligence. Anyone using a Tarot Sword enchanted using this spell must know this list, or they will not receive the benefits of this magical bonus. An Enchant Blade IV must have been cast previously on the sword.

spell name:
STUMBLE IV
list name:
Dream Mists
level:
30
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: RR Mod:-10 All with in the Dream Mist must make an RR every minute or be transported to a Dream World the caster has prepared. While in the Dream World, the target may attempt a Will check once per minute to return to the real world. In any event, the target returns to the real world when the Dream Mist dissipates.

spell name:
CREATE AIR TRUE
list name:
Dream World
level:
30
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a volume of air up to 100 cu'/lvl. Note that this could create a cave in a hill/mountain side, or a large air bubble.

spell name:
FOLLOWING SHADOWFIRE BOLT
list name:
Shadow Law
level:
30
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
-
range:
200'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A bolt of Shadowfire is shot from the palm of the caster. Results are determined on the Greater Elemental Force Attack Table (EC page 107), using Cold criticals (primary), Electricity criticals (secondary), and Depression criticals (tertiary). Range 200'. Caster can make the bolt turn as many times as necessary and go through openings (6"R or larger) to strike target if the total distance traveled is less than or equal to 200'.

spell name:
MASS SHADOWPORT
list name:
Shadow Port
level:
30
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
-
range:
20 mi/lvl
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Transports 1 target/lvl to a previously stored shadow within range.

spell name:
CONTROLLED DISPLACEMENT TRUE
list name:
Destructive Displacements
level:
30
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
1000'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 100,000,000'. There is a 7-140% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site.

spell name:
ATTACK +100
list name:
Battle Trance
level:
30
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Adds a total of up to +100 for up to the next 20 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +100.

spell name:
ORGANIZATION TRUE
list name:
Commands
level:
30
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell grants the caster a bonus of +50 or his level (whichever is greater) to his next Military Organization roll.

spell name:
EARTHEN PALISADE
list name:
Encampments
level:
30
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell creates a 10' high wall of packed earth around the caster's camp. The maximum length of the wall is 10' per level.

spell name:
GHOST FORCE
list name:
Martial Law
level:
30
realm:
Mentalism
type:
arms master base
spell class:
PF
duration:
1 hour / level
range:
1000'
area of effect:
10 targets/lvl
sourcebook:
rolemaster companion 7
description: Up to 10 targets per level of caster can march silently at normal speed and receive a +75 to their Stalk roll.

spell name:
LORD WARRIORBLADE
list name:
Warrior Blade
level:
30
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: This spell turns the caster's Golden Warriorblade into a Lord Warriorblade with the following modifiers: +35 to hit, -3 to fumble range, and it functions as either a +5 adder or a x3 multiplier (caster chooses when he casts the spell).

spell name:
BROTHER HORSE
list name:
Horseman's Way
level:
30
realm:
Mentalism
type:
beastmaster base
spell class:
M
duration:
1 minute / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: For the duration of this spell, every friendly spell affecting caster (i.e. caster is a willing target) will also affect his mount.

spell name:
MULTIPLE ROPES TRUE
list name:
Magical Ropes
level:
30
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
varies
range:
varies
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: The next Rope spell cast from this list will affect 1 rope/lvl.

spell name:
CHAOS FORM TRUE
list name:
Dark Shifting
level:
30
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I-V Chaos Demon, within 1/40x to 400x his own mass. Caster only receives 100% of its supernatural abilities.

spell name:
MOLD INORGANIC III
list name:
Doppelganger Ways
level:
30
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use any related skill bonus to mold his current inorganic form into one that has been Typed (e.g., a caster in ‘clay' form may use his Pottery skill to mold himself into a pot, etc.), within 1/40x to 400x caster's mass..

spell name:
ELEMENTAL CHANGE TRUE
list name:
Inorganic Shifting
level:
30
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type E Elemental, within 1/40x to 400x his own mass. Caster receives 100% of its natural abilities. Duration is permanent.

spell name:
PHYSICAL MANIFESTATION
list name:
Light Shifting
level:
30
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster in Spirit form to physically manifest himself in any one of the five senses as appropriate to Spirit type (e.g., a Spirit of Joy may be aurally manifested as laughter, textually as warmth, visually as light, etc.).

spell name:
MENTAL CHANGE II
list name:
Mental Shifting
level:
30
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster mentally becomes race, level, and/or profession of any Mind Typed race or individual. Caster will gain any racial bonuses to mental skills. Caster also receives half target's skill ranks, some strong memories, and/or half of his language abilities. Also, any attribute that the caster does not choose to copy, he will retain. Duration is permanent.

spell name:
PLANT FORM TRUE
list name:
Organic Shifting
level:
30
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored plant, within 1/40x to 400x his own mass. Caster's racial stat bonuses change, and he receives any unusual plant abilities (e.g., photosynthesis, poison thorns, etc.). Duration is permanent.

spell name:
BLESS/CURSE
list name:
Fey Magic
level:
30
realm:
essence/channeling/mentalism
type:
Special
spell class:
F•
duration:
permanent
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 7
description: Caster bestows a blessing or curse upon a new-born baby. For instance, Great Beauty/Ugliness, Health/ Sickness, etc. GM must use discretion with this spell.

spell name:
BREATHSTRIKE IV
list name:
Heartfires
level:
30
realm:
essence/channeling/mentalism
type:
Special
spell class:
U*
duration:
1 attack
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's next breath attack will do 4x concussion damage. Costs the use of 3 additional breath attack (e.g. if breath weapon can be used one per minute, the after the use of this spell the next breath weapon cannot be used for 4 minutes).

spell name:
HARMING XV
list name:
Putrefactions
level:
30
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target takes 15-150 concussion hits.

spell name:
WEB FOCUS II
list name:
Spell Web
level:
30
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 minute / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: The members of the Spellweb may focus power to a single member of the group. No concentration is necessary. The target member's level for spell casting will now be raised to his level plus the number of members in the Spellweb. Each round that the target member makes use of this additional spellcasting ability all members must expend one PP to continue to focus the Spellweb.

spell name:
MASS HAMPER
list name:
Vampyric Magicks
level:
30
realm:
essence/channeling/mentalism
type:
Special
spell class:
M*
duration:
concentration
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: RR Mod: -10 Up to 1 target/lvl of caster is restricted to 25% of normal actions.

spell name:
GATEWAY
list name:
Arcane Gate
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster 'fixes' one end of a gate and controls the other end as he desires, using any Location Stored positions as the end point. Caster may change the destination of the gate once per round for the duration. This spell lasts as long as the affected gate.

spell name:
ORGAN
list name:
Arcane Healing
level:
30
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target regenerates any 1 organ (except brain). Organ may be internal or external. Recovery time is 1-10 days.

spell name:
SUBVERT
list name:
Devious Ways
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes the target spell (if a RR is failed) to be changed into the effect of a different spell (caster's option) or simply absorbed as straight PPs.

spell name:
WALL OF FORCE 
list name:
Experimentation Ways
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
20'square
sourcebook:
spell user's companion
description: Caster is able to create a 'wall of force' that is absolutely impassable by anyone or anything that has mass. Wall is up to 20'x20'x1”.

spell name:
AUTOMATIC ENGINE
list name:
Fortification Mastery
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
1 engine
sourcebook:
spell user's companion
description: Caster energizes one siege engine which will continue to attack without outside aid or interference. Engine must have appropriate materials, e.g., bolts, stones, etc. nearby if it requires them to operate. Engine continues to attack same area as the previous attack; thus a ram would continue to swing against the same area, a catapult would continue to fire to the same coordinates as the last, etc.

spell name:
FAR TELEPATH TRUE
list name:
Long Voice
level:
30
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
same plane
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' and 'listen' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. Range is anywhere on the same planet and plane.

spell name:
SCRAMBLE
list name:
Magic Defense
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes all spells (who fail a RR) within area of effect to behave unpredictably. Thus, a heal spell causes growth, death spell causes withering, hearing spell causes improved eyesight, etc. Spells will cause an approximately equal effect expressed in a slightly skewed fashion.

spell name:
MAGNETIC CONTAINMENT
list name:
Magnetic Ways
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates a magnetic containment field up to 100 cubic foot per level in area. This containment field is very strong (able to contain even anti-matter explosions). If this field is created around a target and he misses his save (at -30), he is stuck within for the duration (unless other than physical means are used to escape it).

spell name:
MULTIPLE FORMATION III
list name:
Matter Manipulation
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
30 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form multiple magical and/or non-magical creatures and give them general commands for the duration of the spell. The creatures will be identical in structure to the creatures they were made to resemble. The intelligence of the creatures may not exceed “mediocre”. The creatures will possess all abilities innate to the created creatures except spell casting. The duration of this spell begins after the creatures have been formed. After the task is completed the creatures and protoplasm will vanish. The size of the creatures depends on the amount of proto-plasm available for use. The caster may form half his level in cubic feet of protoplasm per round. The number of creatures created is equal to one creature per level of the caster or less. All creatures are formed simultaneous of each other and may be made to resemble different creatures.

spell name:
SUBCONSCIOUS SURVIVAL 
list name:
Planar Survival
level:
30
realm:
Arcane
type:
closed arcane
spell class:
S*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: When the caster is in extreme danger, due to his extra-planar exploits, his mind is allowed to protect him by casting any spell (or spells) on this list as necessary. These spells will be cast subconsciously based upon a set of pre-set assumptions that the caster must program by the use of this spell, for example: 1) I (meaning the caster) will remain on the plane I have chosen. 2) My companions will remain with me. etc.) Thus, if the caster desires to remain on a given plane regardless of the cost, this spell will change his form, or create an Environmental Sphere, etc. anything that is necessary to accomplish the caster's preset goals. If the caster should run out of PPs, this spell will be cancelled and the caster will basically be up an unsanitary tributary with insufficient means of locomotion.

spell name:
POWER CONCENTRATION
list name:
Power Mastery
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10/lvl
area of effect:
1 focus
sourcebook:
spell user's companion
description: Creates a focus to concentrate the power points necessary to generate a magical vortex (See Section 8.22 RMCIII) by preventing the dispersion of the Primal Essence. This allows the creation of a vortex for 1/10 the normal necessary PPs.

spell name:
LORD APPARITION 
list name:
Primitive Voice
level:
30
realm:
Arcane
type:
closed arcane
spell class:
IME
duration:
concentration
range:
10 mi/lvl
area of effect:
self
sourcebook:
spell user's companion
description: The caster may send an Apparition of himself to a target in range. The Apparition appears to be a 3-D image, just like the caster, wearing what he has on, except that it is surrounded with a distinct aura. The Apparition is visible to everyone around the target as if the Caster were present, and it may converse with all those present (subject to normal language problems, etc.). The caster's Apparition may never be further than 50' from the target and there may be no intervening walls between the target and the Apparition. The caster may perceive the objects, persons, surroundings, etc. which the Apparition can see. While the Apparition may appear to sit, walk, or float cross-legged in the air (or whatever), it may not cast spells, attack, manipulate objects, command a familiar or Undead, etc.; and may not be the target of such actions. The caster himself is entranced (and relatively helpless) while casting this spell. Students of magic should be warned that should they try to just send their perceptions (e.g., turning themselves invisible, shadowed, silent, etc.) before sending their Apparitions to the target's locale, there will be an inevitable and irrepressible (and highly visible) caster-shaped aura wherever the Apparition is.

spell name:
DIFFERENT REALM TRUE
list name:
Realm Law
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may, for the duration of this spell, cast any 1st level spell of one chosen realm (the spells cost normal PPs to cast).

spell name:
COPY TRUE
list name:
Replicating Ways
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates a perfect simulacrum of the object (identical to the original in every way) which will exist and react exactly as the original for the duration of this spell. No being of above average intelligence (or above 10th level in power) may be duplicated using this spell.

spell name:
CONTINUATION
list name:
Ritual Mastery
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
1 ritual
sourcebook:
spell user's companion
description: Caster causes a stored ritual to continue for up to 1 hr/lvl without caster effort. During this time caster may not cast any additional spells as this one requires his subconscious concentration.

spell name:
MITOSIS
list name:
Genetic Ways
level:
30
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may control the amount of DNA material that goes into fetus from each parent. For example, Parent A will contribute 90% of the DNA of the fetus and Parent B will contribute the remaining 10%, etc.

spell name:
CELESTIAL PROTECTION
list name:
Holy Champion
level:
30
realm:
Channeling
type:
cleric base
spell class:
F
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion gains +3 per level to any one RR while seeking his god's purpose.

spell name:
CONJUNCTIVE SENSE
list name:
Jihad
level:
30
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Allows each member to utilize every other member's sense simultaneously. This spell must be cast for each different sense desired. To affect 5 targets for sight, sound, and smell the total PPs spent would be 450 (5x3x30). Perception skills for the senses affected are doubled for the each of the targets for the duration of the spell.

spell name:
POWER SHARE
list name:
Power Merge
level:
30
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
touch
area of effect:
3 targets
sourcebook:
spell user's companion
description: Allows the caster to increase the attack level of any merged or chained spells. This spell allows for the additional power points used to increase the attack level to come from the caster or a group of willing spell users of any realm. Lending power points to the caster in this manner will not affect the actions of the target.

spell name:
FAILURE
list name:
Wyrd Mastery
level:
30
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes one target's next non-combat action to automatically fail.

spell name:
RESIST PRESSURE
list name:
Survival Ways
level:
30
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's body is able to withstand up to 1 additional atmosphere per level in pressure without harm.

spell name:
AFFLICTION
list name:
Cruelty Ways
level:
30
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be randomly diseased once per day. The target doesn't know which disease will affect him until it manifests itself. The disease is of random severity. This spell must be neutralized as it will continue beyond the demise of the caster. Curing a given disease will simply provide one day's respite, not a lasting cure.

spell name:
MAGICFRIGHT
list name:
Dark Curses
level:
30
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target resists versus magic at one-half his level.

spell name:
LIMITED LIFE
list name:
Animation Mastery
level:
30
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster causes an animated object, gas, liquid, energy etc. created through this list to become permanent.

spell name:
OMNITRAVEL
list name:
Animation Mastery
level:
30
realm:
Essence
type:
alchemist base
spell class:
F
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows an animated object/creature to travel any distance on its mission for the caster and return. The object/creature will use whatever force is necessary to complete its travels, e.g., if walking (or running) will complete its mission then it will walk, if flight is necessary, then that method will be used, if teleporting is necessary, then it will be used.

spell name:
PERMANENCY
list name:
Assimilation Mastery
level:
30
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster may make any item altered or affected by any spell on this list, permanent. Only one such Permanency may be in effect per spell caster, as a portion of the caster's life force is used to keep the enchantment permanent.

spell name:
MAGIC BARRIER
list name:
Barriers
level:
30
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs any form of Magical energy (Primal Essence).

spell name:
SEAL SEAM
list name:
Construction Ways
level:
30
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to fuse the seams between any two walls or between bricks. Caster may seal up to 10 linear feet per level at a depth of up to one foot (if more depth is required, caster must sacrifice linear footage). Caster may also seal up to 100 cubic feet of material into solid piece. Sealed area is as strong as the average of the strength of the two pieces that were joined.

spell name:
INC. FRICTION INTERACTION
list name:
Friction Mastery
level:
30
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: This spell allows the caster to increase the friction between one state (liquid, solid, gas, Primal Essence, elemental, and living) per ten levels of the caster (at 30th level, the caster would be able to increase the friction between three different states). The increase in the friction per state is dependent upon the allowable increase per each of spells for corresponding state (see lower level spells dealing with the increase of friction per state). Amount of affected matter, is dependent upon individual state spells.

spell name:
MELT OTHER
list name:
Matter Shaping
level:
30
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to change up to 1 cubic foot per level of any one type of material that is either a combination of two to three of the previous materials (lava, etc.) or none of them (energy, plasma, magical energy, living tissue, etc.) to a liquid. The liquid will retain the same qualities it had in its normal state.

spell name:
SPELL PULSE
list name:
Spell Enhancement II
level:
30
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Alters the next spell cast so will be treated normally except the spell will go off as many times as the caster's level divided by five, once each round. For example, a “Lord Sleep"' spell cast after a Spell Pulse by a 35th level caster will go off normally and then again once a round for the next six rounds. The caster can redirect the pulse at any time or can cast all the spells on one target or group of targets."

spell name:
MAINTAIN PRESSURE
list name:
Sustain Body
level:
30
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to cause his body to maintain it's internal pressure regardless of outside conditions. Thus it is possible for a caster to be exposed to a vacuum or the ocean depths without harm.

spell name:
PERMANENT TRACE
list name:
Trace Law
level:
30
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gains complete knowledge of the target's location on the plane, exactly which plane, shadow, etc.

spell name:
TEMPORARY ENCHANTMENT
list name:
Weapon Mastery
level:
30
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Causes any of the lower-level spell weapons (or shield) to be enchanted to a + 1/lvl bonus.

spell name:
LIGHTNING STRIKE
list name:
Martial Mastery
level:
30
realm:
Essence
type:
monk base
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster resolves this 'lightning strike' attack even before the normal spell resolution phase. Target does get his normal DB against this attack.

spell name:
IMPOTENT SPELLS
list name:
Prison Law
level:
30
realm:
Essence
type:
open essence
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Prevents a target (who fails his RR) from using his PPs for the duration of this spell. If the target may normally cast a spell for free (without the use of PPs, adders, etc.), then he still retains this ability.

spell name:
DANCING WEAPON 
list name:
Warrior's Blade
level:
30
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster's weapon will 'dance' for the duration of this spell. The caster must fight with the weapon for one round prior to letting the weapon 'dance'. The weapon will have an OB of 1/2 the caster's normal OB and will take 5 hits per level of caster before being dispelled. Once this spell is cast it will not stop attacking short of the duration ending or the weapon being delivered the requisite amount of hits, the caster may not cancel this spell, nor will it be canceled by his death.

spell name:
CRUMBLE
list name:
Rending Ways
level:
30
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Crumbles up to 10 cu' of material per level of caster into a fine powder. An affected target will become a pile of (dying?) organic matter (ripe for composting use!).

spell name:
BATTLE AWARENESS
list name:
Battle Law
level:
30
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
1 minute / level
range:
100'/lvl
area of effect:
100'/lvl
sourcebook:
spell user's companion
description: Caster is completely aware of troop actions, motivations, dispositions, enemy and friendly, within range. This spell is particularly useful in making determinations of when to attack, retreat, etc.

spell name:
INEVITABILITY
list name:
Combat Reflexes
level:
30
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to have one 'perfect attack' which will ignore target's DB. However, the caster will also be defenseless (no DB).

spell name:
TEMPORARY USE
list name:
Mind Protection
level:
30
realm:
Mentalism
type:
closed mentalism
spell class:
SU*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Enables the caster to function normally for the duration, even when his mind has been severely damaged (note short term use only).

spell name:
REFLECT ATTACK
list name:
Mind's Refuge
level:
30
realm:
Mentalism
type:
closed mentalism
spell class:
D
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster causes any one incoming mental attack spell to be reflected (unless the spell makes a RR) back upon the original caster. If the incoming spell makes a RR, then action proceeds normally, with the caster making a RR or falling prey to the spell.

spell name:
UNCONSCIOUS PERCEPTION
list name:
Perception's Master
level:
30
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster causes his senses to continue to work, even while he is unconscious. Caster may specify a trigger which will awaken him.

spell name:
AMNESIA
list name:
Psychosis Mastery
level:
30
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target has random periods of memory loss lasting from 1-100 days during which time he will be minus 1-100% of his experience total.

spell name:
DESTROY TAKEN
list name:
Taking Ways
level:
30
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
-
range:
1 plane
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to destroy a Taken, utterly. Any Taken killed in this manner is forever gone, no portion of the body remains, and the soul is obliterated.

spell name:
CURE AMNESIA
list name:
Mind Healing
level:
30
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of any memory loss due to either natural or artificial origins.

spell name:
FALSE TRAIL
list name:
Escaping Ways
level:
30
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
permanent
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Causes a false trail to be laid from the point this spell is cast to a point up to 100' per level away. This trail will follow any path that the caster desires and will duplicate the caster's previous trail perfectly according to terrain and environment. If the caster doesn't have a means of eliminating his real trail from this point then two trails will be available for tracking (or more if caster casts this spell more than once).

spell name:
NERVE CONTROL
list name:
Body Mastery
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains complete control over any one nerve. Caster is able to increase or decrease sensitivity in that nerve from none (no pain) to hypersensitivity (+30 to perception rolls involving this nerve).

spell name:
ILLUSIONARY GAME
list name:
Entertainment Law
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
10' R/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to create illusory game props (including balls, markers, team designations, etc.) and field (including distance designators, goals, scoreboard, even referees). Caster may create enough of the above to allow for up to 1 player per level of caster.

spell name:
PREDICT CATASTROPHE
list name:
Farming Law
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
1 mi/lvl
sourcebook:
spell user's companion
description: Predicts any natural catastrophe within 1 day/lvl, e.g., fire, flood, insect plague, drought, etc.

spell name:
MAKE BOLT
list name:
Fashion Mastery
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 lb/lvl
sourcebook:
spell user's companion
description: Caster transforms thread, string, cord, etc. into a like amount of cloth. This would change cotton thread into an appropriate amount of cotton cloth.

spell name:
MAKE MAGIC ALLOY
list name:
Forging Mastery
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 lb/lvl
sourcebook:
spell user's companion
description: Combines requisite components (already present) into magic alloy. The created magic alloy may then be forged normally. Percentage elements must be measured exactly for magic alloy type.

spell name:
CREATE XENO SUSTENANCE
list name:
Gourmet Mastery
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates food and drink for other races/creatures whose nutritional requirements and/or tastes differ from those of the humanoids races. Caster may create up to 1 cu' of food and/or drink per level. This food will be of a normal, standard type (nothing special or fancy).

spell name:
SANITIZE BODY
list name:
Grooming Mastery
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may sanitize up to desired level, destroying exterior parasites (lice, fleas, ticks) or destroying all nonnative life existing on/in the target (microorganisms, tapeworm, ringworm).

spell name:
UNPOISON
list name:
Healing
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
H
duration:
permanent
range:
10'
area of effect:
I target
sourcebook:
spell user's companion
description: Caster may remove any one poison from target.

spell name:
BOOK SIGNATURE 
list name:
Library Mastery
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
concentration
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Provides caster with any and all of the following types of information; Race/class/approximate level/age of possessor of the text throughout its life, lengths of possession, number of times each page was turned, etc.

spell name:
SANITIZE
list name:
Livestock Ways
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
spell user's companion
description: Caster may sanitize up to desired level effectively destroying exterior parasites (lice, fleas, ticks) or even destroying all non-native life existing on/in the animal (microorganisms, tapeworm, ringworm).

spell name:
PHASE 
list name:
Mining Law
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may pass through up to 1'/lvl of inorganic material at a rate of 1' per round. If duration expires while caster is within solid, caster dies.

spell name:
BODY INSTRUMENT
list name:
Music Law
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may play his entire body as various instruments. This spell relies heavily on player and GM invention. For example, a character taps his teeth and a xylophone sounds, he beats his stomach and a bass drum booms, he strums the fingers of one hand and a lute strums, he claps his hands and cymbals crash, he whistles and a bugle/trombone/trumpet sounds. This spell is not limited to chosen sounds for example, his stomach growls and it sounds like a drumroll

spell name:
STASIS PACK
list name:
Pack Law
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to pack one item (up to 1 cu'/lvl) that will be kept in stasis for up to 1 day/lvl. If the packing container is opened before the duration is up, the spell is canceled. If this spell is cast upon a living target, that target must make a save or be placed in stasis when put into the container.

spell name:
SONAR
list name:
Sailing Law
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perceive the bottom and any objects directly beneath ship, as if they were shadows or outlines. Caster is able to perceive to depths of up to 50 feet/level.

spell name:
REPAIR MATERIAL
list name:
Structure Law
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to repair any damaged material, even replace up to 1 cu'/lvl by creating it.

spell name:
UNDERSTAND LANGUAGE
list name:
Trade Law
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to understand any spoken language for the duration. Caster may not speak the

spell name:
PENTEGRAM
list name:
Tricks of the Trade
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 circle
sourcebook:
spell user's companion
description: Creates any one known and desired circle without being required to draw them physically. The circle spells must be known for the circles to be useful, otherwise the circles are merely decorative.

spell name:
AWAKE
list name:
Warrior Law
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell will awaken caster from sleep the round following casting (caster can preset conditions under which the spell will activate).

spell name:
CEILINGRUNNING
list name:
Body Discipline
level:
30
realm:
Psion
type:
closed psion
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can walk or run on any solid surface as if he were acting against normal gravity.

spell name:
CHANGE
list name:
Changing
level:
30
realm:
Psion
type:
closed psion
spell class:
P
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can assume the form of any fairly solid object (no more liquid than a very viscous fluid) of between 50% and 200% of his actual mass. Caster can even assume the form of an inanimate object, such as a chair or door.

spell name:
CLOAKING TRUE 
list name:
Concealment
level:
30
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
3 m R/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster and all within up to 3m/lvl Radius are cloaked and gain +2/1 vl of caster versus magical and Psionic detection.

spell name:
EMPATHIC TRANCE
list name:
Empath
level:
30
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the Empath the unique ability to cast more than one healing Psion on themselves simultaneously. The normal limit is one per 10 levels at a time, but more are possible if the Empath's life is endangered otherwise. The Empath may also draw on as many as 3x per 10 levels their normal daily allotment of Psion Points, but is incapable of casting any Psion until they 'catch up' (e.g., if the next three days worth of Psions are used, they are unable to cast any for the next three days). He is in a Trance for the duration of regeneration.

spell name:
MIRAGE
list name:
Illusion
level:
30
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 day / level
range:
1 km/lvl
area of effect:
10 km R
sourcebook:
spell user's companion
description: Caster can create a 3-D illusion of great complexity up to 10 km in radius (town, castle, dragon, etc.). It can be made to move if the caster concentrates.

spell name:
TRANCE
list name:
Metabolic Control
level:
30
realm:
Psion
type:
closed psion
spell class:
S*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: If caster is struck a death-blow, this Psion places him in a trance-like state. He does not die, but is in suspended animation. If caster is able to subconsciously utilize the repair Psions above (or ideally Renewal True, below) the trance will last until he is able to regain consciousness-even if it requires days.

spell name:
TRANSFERRAL TRUE 
list name:
Mind Assault
level:
30
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's mind and caster's mind are interchanged. The caster can operate at -10 in the target's body. Target in caster's body is inactive but aware. Caster may cancel the Psion at any time (takes 1 rnd); the target can only cancel the Psion if he makes a successful RR (which he gets to attempt once per day). If either body is destroyed the Psion is broken and the body's original mind is also destroyed. The other mind is returned, but he is in a coma for one day.

spell name:
MIND COMPASS TRUE
list name:
Mind Detection
level:
30
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
unlimited
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gets direction to any unshielded Pattern Stored mind he desires.

spell name:
CORRELATION TRUE
list name:
Mind Discipline
level:
30
realm:
Psion
type:
closed psion
spell class:
P
duration:
-
range:
self
area of effect:
1 topic
sourcebook:
spell user's companion
description: Caster can correlate known facts to obtain conclusions based upon even slight information.

spell name:
PAST SIGHT
list name:
Mind in the Past
level:
30
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster gets a vision of an event associated with a given item or place, up to 1000 years in the past per level of the caster. Image is of a random, but relatively significant event. Caster's view of the past lasts as long as the caster concentrates (is in a trance, in this case). Caster also receives aural input, and can travel up and down the time range at up to 10X normal speed.

spell name:
PSYCHOMETRY TRUE
list name:
Mind in the Past
level:
30
realm:
Psion
type:
closed psion
spell class:
P
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster holds an object or stands in a place of significance and is able to gain a number of Past Sights of important situations, events, or people who have been associated physically with the object or place. This Psion also provides as many Past Sights as important events/people which actually occurred. Time range into the past is theoretically unlimited. This Psion is very much up to the GM's discretion. A 50th level Telepath standing holding a fork which has never had a user of significance will get no images. Caster gains a detailed understanding of a given item or place's original intended purpose. Caster also gets the area of origin of the item (a plane, if the item is demonic), the race of the being who made it, and when it was made (within 10% of total actual age).

spell name:
EYES OF DISINTEGRATION
list name:
Mind Over Matter
level:
30
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 round / level
range:
3 m/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster can use any one of the following Psions once per round for the duration and at the range of this Psion: Shatter, Disintegration, Undoor, Unstone. Caster need only look at the target and will the Psion to be cast.

spell name:
RETALIATION TRUE
list name:
Mind's Defense
level:
30
realm:
Psion
type:
closed psion
spell class:
DS*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +1/lvl to his RR vs up to 3 Psions/rnd, should he save successfully, the attacking Psion is reversed on the original caster. Caster is able to retaliate up to 1 Psion/lvl (or he fails a RR). Psion is activated automatically when caster is attacked.

spell name:
FAR EMPATHIC VISION
list name:
Mind's Eye
level:
30
realm:
Psion
type:
closed psion
spell class:
I
duration:
until triggered
range:
1 plane
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can key this Psion to one being previously Pattern Stored. If the keyed entity is killed or in an immediately life-threatening situation within the range of the Psion, the caster is immediately aware of it. Caster gets a vision of target's death as in Death's Vision. Caster cannot have more than one Empathic Vision active at one time, but can cancel and cast a new one.

spell name:
SIGHT TRUE
list name:
Mind's Eye
level:
30
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 minute / level
range:
30 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster's point of vision man be moved independently of him at a rate of up to 10m/rnd. Caster's 'View' can move through solid objects. Caster doesn't need to concentrate while the view is motionless.

spell name:
TRUTH TRUE
list name:
Mind's Truth
level:
30
realm:
Psion
type:
closed psion
spell class:
I
duration:
1 minute / level
range:
10 m
area of effect:
1 statement/lvl
sourcebook:
spell user's companion
description: Caster is able to tell whether up to 1 statements/ level are deliberate lies (within range and duration of spell). Also, target may make a RR (at -50) against lie detection with any Acting skill he might possess as a bonus. If the target succeeds in the RR, caster is uncertain, but is never fooled into believing that a lie is a truth. Caster must have at least 5 skill ranks in language being used.

spell name:
XENO MIND PROBE
list name:
Mind's Truth
level:
30
realm:
Psion
type:
closed psion
spell class:
IM
duration:
1 round / level
range:
20 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster receives surface thoughts, reasoning, and thought patterns behind surface thoughts from target. Caster may also scan target's conscious and subconscious memories. If target makes his RR by more than 25, he realizes what is happening.

spell name:
MIND SLAYER TRUE
list name:
Possession
level:
30
realm:
Psion
type:
closed psion
spell class:
M
duration:
permanent
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: RR Mod: -30. Caster drives target's consciousness out of his body, rendering it comatose. Target's consciousness is utterly destroyed.

spell name:
TRANSFERRAL MASTERY
list name:
Possession
level:
30
realm:
Psion
type:
closed psion
spell class:
M
duration:
permanent
range:
varies
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may exchange consciousnesses of two targets, move a consciousness from one target to another, etc... The Psion takes 30 full rounds to cast because of its complexity. Caster must be touching both subjects to cast, then range becomes unlimited.

spell name:
REAIMING
list name:
Telekinetics
level:
30
realm:
Psion
type:
closed psion
spell class:
F*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: All missile/projectile attacks made against the caster are reversed to their source with a +10 modification.

spell name:
FAR TELEPATH TRUE
list name:
Telepathy
level:
30
realm:
Psion
type:
closed psion
spell class:
I*
duration:
1 minute / level
range:
special
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally Speak and Listen to one other sentient for as long as the duration lasts. Range covers entire planet.

spell name:
MIND'S PORTAL II
list name:
Teleportation
level:
30
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
10 km/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster teleports himself and one other entity (massing no more than 50% over Caster's mass) to a point up to 10 kilometers/lvl away. Caster must be touching passenger. If the caster is in mental communication with a friendly entity at the destination point, there is no chance for failure.

spell name:
MIND'S PORTAL TRUE
list name:
Teleportation
level:
30
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster teleports himself to anywhere on the shadow. If the caster is in mental communication with a friendly entity at the destination point, there is no chance for failure.

spell name:
DISRUPTION TRUE
list name:
Thought into Pain
level:
30
realm:
Psion
type:
closed psion
spell class:
F
duration:
permanent
range:
60 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Bones and tissues of target's body are disrupted as if he had fallen a long distance. If target fails his RR, he takes an 'E' Impact critical.

spell name:
MIND BREAK
list name:
Thought Master
level:
30
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 day / level
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's Reasoning, Intuition, and Memory drop to 02 for the duration of the Psion. He may be lead about and fed, but is essentially a useless, mindless buffoon. He can take no independent action.

spell name:
GREAT CONTROL
list name:
Voice
level:
30
realm:
Psion
type:
closed psion
spell class:
M
duration:
permanent
range:
varies
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will obey caster in all things, including murder, suicide, etc... Duration is permanent, until caster dies or annuls it.