spell name: DETECT MENTALISM C | list name: detection mastery | level: 3 | realm: channeling | type: open channeling | spell class: p | duration: 1 minute / level | range: 50' | area of effect: self | sourcebook: spell law |
description: detects any active spell or item from the mentalism realm; caster can concentrate on a 5' r area each round. |
spell name: POISON PURIFICATION | list name: purifications | level: 3 | realm: channeling | type: open channeling | spell class: h | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: neutralizes any 1 poison in the system of 1 target. note: damage already sustained is not cured. |
spell name: AURA | list name: light's way | level: 3 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: creates a bright aura about the target, making him appear more powerful and subtracting 10 from all attacks. |
spell name: QUIET 1 | list name: sound's way | level: 3 | realm: channeling | type: open channeling | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: creates a 1' r around the target, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts. |
spell name: HERB LORE | list name: nature's law | level: 3 | realm: channeling | type: open channeling | spell class: i | duration: | range: 10' | area of effect: 1 herb | sourcebook: spell law |
description: caster can understand the nature, origin, and value of any 1 herb (a plant used in medicine); if the plant is not an herb (i.e., is inedible or lacks medicinal use), no information is related. |
spell name: MINOR IRRITATION RELIEF | list name: concussion's way | level: 3 | realm: channeling | type: open channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: will heal one minor irritation (e.g., headache, toothache,bee-sting, hangover, etc.). |
spell name: CLOTTING 1 | list name: blood law | level: 3 | realm: channeling | type: closed channeling | spell class: h | duration: - | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows caster to stop bleeding at rate of 1 hit/rnd on one target; for one hour target can move at no more than a walking pace, or bleeding will resume at prior rate. |
spell name: SPRAIN REPAIR | list name: muscle law | level: 3 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows caster to repair (not replace) one sprain; recovery time is one hour. |
spell name: NASAL REPAIR | list name: organ law | level: 3 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows caster to repair any nose damage short of complete nose loss; requires 1-60 minutes depending on damage. |
spell name: MINOR FRACTURE REPAIR | list name: bone law | level: 3 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 fracture | sourcebook: spell law |
description: allows caster to repair simple fractures (not compound fractures, shatters, joint damage, etc.); one fracture per spell cast; one day recovery period. |
spell name: WATER PRODUCTION 1 | list name: creations | level: 3 | realm: channeling | type: closed channeling | spell class: f | duration: permanent | range: 10' | area of effect: 1 receptacle | sourcebook: spell law |
description: caster can produce sufficient water in any available receptacle to supply a being for one day. |
spell name: PATHFINDING (100') | list name: locating ways | level: 3 | realm: channeling | type: closed channeling | spell class: p | duration: | range: 100' | area of effect: self | sourcebook: spell law |
description: caster learns the location(s) of any "path(s)"" within 100'; gives the nearest point on path, but not the path's course." |
spell name: DETECT CURSE C | list name: lore | level: 3 | realm: channeling | type: closed channeling | spell class: i | duration: 1 minute / level | range: 100' | area of effect: 5' r area | sourcebook: spell law |
description: detects curses on an animate or inanimate target; caster can concentrate on a 5' r area each round. |
spell name: UNSYMBOL 1 | list name: symbolic ways | level: 3 | realm: channeling | type: closed channeling | spell class: f | duration: permanent | range: 10' | area of effect: 1 symbol | sourcebook: spell law |
description: the caster can remove one 1st level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level). |
spell name: ANTI-CHANNELS 1 | list name: replusions | level: 3 | realm: channeling | type: cleric base | spell class: f | duration: | range: 100' | area of effect: 1 channels | sourcebook: spell law |
description: cancels a channels 1 spell being trasmitted or received within range. no rr for the canceled spell. |
spell name: RESISTANCE 1 C | list name: protections | level: 3 | realm: channeling | type: cleric base | spell class: d | duration: concentration or 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target gets a 5 bonus to his rrs and db. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl." |
spell name: CHANNELS 1 * | list name: channels | level: 3 | realm: channeling | type: cleric base | spell class: f* | duration: - | range: v | area of effect: target | sourcebook: spell law |
description: when this spell is cast, the 1st lvl spell that the caster begins to cast the next round will be "channeled"" to another spell user of the channeling realm. the ""channeled"" spell is transmitted to the other spell user when it would normally take effect, and must be used by him immediately. all normal restrictions on the transmitted spell apply. the caster of the transmitter must be able to see the receiver or know exactly where he is (direction and distance, or specific place). the receiver must know exactly when the spell is coming. for example, if a cleric was at a certain altar at a certain time (midnight of full moon) ready to receive a spell; then another spell user or deity could use channels to send him a spell (if he knew where the altar was and the correct time)." |
spell name: SUMMONS 3 C | list name: summons | level: 3 | realm: channeling | type: cleric base | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: creature | sourcebook: spell law |
description: caster can instantly summon one third level non-intelligent creature or three first level creatures or any combination there of were the total does not exceed three. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.). |
spell name: INTUITIONS 1 | list name: communal ways | level: 3 | realm: channeling | type: cleric base | spell class: i | duration: - | range: self | area of effect: self | sourcebook: spell law |
description: caster gains a vision of what will happen in the next minute if he takes a specific action. |
spell name: PRESERVATION (1 HR / LVL ) | list name: life mastery | level: 3 | realm: channeling | type: cleric base | spell class: h | duration: 1 hour / level | range: 10' | area of effect: 1 body | sourcebook: spell law |
description: caster can preserve a "dead"" body, preventing any further deterioration (i.e. stat deterioration) or damage from already existing wounds; the target will be in a coma; this spell will not preven the target's soul from leaving the body." |
spell name: MINOR VESSEL REPAIR S | list name: blood ways | level: 3 | realm: channeling | type: healer base | spell class: hs | duration: permanent | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to repair one damaged minor blood vessel (a vessel that bleeds at up to two hits/rnd, not major arteries or veins). |
spell name: MAJOR FRACTURE REPAIR S | list name: bone ways | level: 3 | realm: channeling | type: healer base | spell class: h | duration: permanent | range: self | area of effect: 1 fracture | sourcebook: spell law |
description: allows caster to repair compound fractures (not shatters, joint damage, etc.); one fracture per spell cast; one day recovery period. |
spell name: TENDON REPAIR S | list name: muscle ways | level: 3 | realm: channeling | type: healer base | spell class: hs | duration: permanent | range: self | area of effect: 1 tendon | sourcebook: spell law |
description: allows caster to repair (not replace) one damaged tendon; recovery time is 1 to 10 hours. |
spell name: MINOR EAR REPAIR S | list name: organ ways | level: 3 | realm: channeling | type: healer base | spell class: hs | duration: permanent | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to repair any exterior ear damage including ear loss (regeneration takes 1 to 10 hours). |
spell name: STUN RELIEF 1 S * | list name: surface ways | level: 3 | realm: channeling | type: healer base | spell class: hs* | duration: permanent | range: self | area of effect: self | sourcebook: spell law |
description: caster is relieved of one round's worth of accumulated stun effects. |
spell name: SWIMMING | list name: nature's movement | level: 3 | realm: channeling | type: animist base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: enables target to swim without expending energy. |
spell name: PLANT TONGUES | list name: plant mastery | level: 3 | realm: channeling | type: animist base | spell class: i | duration: 2 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to understand and "speak"" the language of any one plant species." |
spell name: ANIMAL TONGUES | list name: animal mastery | level: 3 | realm: channeling | type: animist base | spell class: i | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to understand and "speak"" the language of any one animal species." |
spell name: HERB FINDING (100') | list name: herb mastery | level: 3 | realm: channeling | type: animist base | spell class: i | duration: 1 round / level | range: 100' | area of effect: 100' | sourcebook: spell law |
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives exact direction, distance, and quanity. |
spell name: PLANT FACADE | list name: nature's protection | level: 3 | realm: channeling | type: animist base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to appear as any one type of plant; caster retains his size and will not smell or feel like the plant; it is purely a visual illusion. |
spell name: RAIN PREDICTION | list name: nature's lore | level: 3 | realm: channeling | type: animist base | spell class: i | duration: | range: | area of effect: self | sourcebook: spell law |
description: gives caster a 95% chance of predicting the time and type of a storm. + or - 15 minutes over the next 24 hour period. |
spell name: SWIMMING | list name: moving ways | level: 3 | realm: channeling | type: ranger base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: enables target to swim without expending energy. |
spell name: RESISTANCE 1 | list name: inner walls | level: 3 | realm: channeling | type: ranger base | spell class: d | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster gets a 5 bonus to his rrs and db. |
spell name: FIRE STARTING | list name: nature's way | level: 3 | realm: channeling | type: ranger base | spell class: f | duration: | range: 1' | area of effect: fire | sourcebook: spell law |
description: allows caster to set a fire of 1' r; fire will then last as long as there is fuel. a target in the 1' r will take an 'a' heat critical. |
spell name: TRACKING C | list name: path mastery | level: 3 | realm: channeling | type: ranger base | spell class: i | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster gets a +50 bonus for all tracking attempts. |
spell name: FREEZE C | list name: nature's guises | level: 3 | realm: channeling | type: ranger base | spell class: f | duration: concentration | range: 10' | area of effect: liquid | sourcebook: spell law |
description: up to 1 cu' of liquid per level can be cooled to freezing at rate of 1 cu' per round; will not lower temperature below -20 degrees f (makes great ice for drinks). |
spell name: SMELLING LOSE | list name: disease | level: 3 | realm: channeling | type: evil cleric base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target has no sense of smell. |
spell name: CHANNELS 1 * | list name: dark channels | level: 3 | realm: channeling | type: evil cleric base | spell class: f* | duration: - | range: v | area of effect: 1 target | sourcebook: spell law |
description: when this spell is cast, the 1st lvl spell that the caster begins to cast the next round will be "channeled"" to another spell user of the channeling realm. the ""channeled"" spell is transmitted to the other spell user when it would normally take effect, and must be used by him immediately. all normal restrictions on the transmitted spell apply. the caster of the transmitter must be able to see the receiver or know exactly where he is (direction and distance, or specific place). the receiver must know exactly when the spell is coming. for example, if a cleric was at a certain altar at a certain time (midnight of full moon) ready to receive a spell; then another spell user or deity could use channels to send him a spell (if he knew where the altar was and the correct time)." |
spell name: DETECT BLESSING C | list name: dark lore | level: 3 | realm: channeling | type: evil cleric base | spell class: i | duration: 1 minute / level | range: 100' | area of effect: 5' r area | sourcebook: spell law |
description: detects blessings on an animate or inanimate target; caster can concentrate on a 5' r area each round. |
spell name: ORIGINS | list name: holy vision | level: 3 | realm: channeling | type: astrologer base | spell class: i | duration: | range: touch | area of effect: 1 item | sourcebook: spell law |
description: give a general idea of the place of origin of an item. |
spell name: LOCATION (100') C | list name: starsense | level: 3 | realm: channeling | type: astrologer base | spell class: p | duration: 1 minute / level | range: 100' | area of effect: self | sourcebook: spell law |
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail. |
spell name: LIGHT (20' R) | list name: starlights | level: 3 | realm: channeling | type: astrologer base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 20' r | sourcebook: spell law |
description: lights a 20' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. |
spell name: TELEKINESIS (1 LB) C | list name: essence hand | level: 3 | realm: essence | type: open essence | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 object | sourcebook: spell law |
description: can move one object, up to 1 lb in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it. |
spell name: LISTEN (10') C | list name: essence perceptions | level: 3 | realm: essence | type: open essence | spell class: u | duration: 1 round / level (concentration) | range: 10' | area of effect: self | sourcebook: spell law |
description: caster's can pick a point up to 10' away and he will hear as if he were at that point (there can be intervening objects such as walls). |
spell name: RUNE 1 | list name: rune mastery | level: 3 | realm: essence | type: open essence | spell class: f | duration: until cast | range: touch | area of effect: 1 rune paper | sourcebook: spell law |
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st level spells. the paper can be reused. the rune can be set to affect the reader. |
spell name: PROTECTION 1 (10' R) | list name: spell wall | level: 3 | realm: essence | type: open essence | spell class: d | duration: 1 minute / level | range: 10' | area of effect: 10' r | sourcebook: spell law |
description: subtracts 5 from elemental attack rolls against the protected being and adds 5 to all of the being's rrs vs. spells. |
spell name: TASTE/ SMELL MIRAGE | list name: lesser illusions | level: 3 | realm: essence | type: open essence | spell class: e | duration: 10 minutes / level | range: 100' | area of effect: image | sourcebook: spell law |
description: creates any simple set of smells or tastes in an area of 10' r. the ofactory/taste aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then smell. |
spell name: DETECT CHANNELING C | list name: detecting ways | level: 3 | realm: essence | type: open essence | spell class: p | duration: 1 minute / level | range: 100' | area of effect: 1 area | sourcebook: spell law |
description: detects any active spells or items from the channeling realm; caster can concentrate on a 5' r area each round. |
spell name: LOCKLORE | list name: unbarring ways | level: 3 | realm: essence | type: open essence | spell class: i | duration: | range: touch | area of effect: 1 lock | sourcebook: spell law |
description: give the caster +20 bonus for picking the lock analyzed, and +10 for anyone to whom he describes the lock. |
spell name: BALANCE * | list name: physical enhancement | level: 3 | realm: essence | type: open essence | spell class: u | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: Adds 50 to any rolls for one slow maneuver (e.g., walking a 3" beam). |
spell name: RESIST COLD (1 TARGET) | list name: elemental shields | level: 3 | realm: essence | type: open essence | spell class: d | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target is totally protected from all natural cold to -20 degrees f; and modifies spells involving cold by 10. |
spell name: STONE ANALYSIS | list name: delving ways | level: 3 | realm: essence | type: open essence | spell class: i | duration: | range: 10' | area of effect: stone | sourcebook: spell law |
description: gives nature and origin of natural stone, and when and how stone was obtained and worked. |
spell name: CHANGE LORE | list name: living change | level: 3 | realm: essence | type: closed essence | spell class: p | duration: | range: 100' | area of effect: 1 being | sourcebook: spell law |
description: allows caster to analyze the form of another being for future use with true change. |
spell name: SLEEP 7 | list name: spirit mastery | level: 3 | realm: essence | type: closed essence | spell class: m | duration: | range: 100' | area of effect: targets | sourcebook: spell law |
description: causes target(s) to fall into a natural sleep; the total number of levels that can be affected is 7. all targets(s) must be in caster's field of vision. caster should assign target priority, i.e., which is the 1st potential target, the 2nd, etc. |
spell name: LEAVING (100') | list name: lofty bridge | level: 3 | realm: essence | type: closed essence | spell class: f | duration: | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: caster teleports target to a point up to 100' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not." |
spell name: EXTENSION 2 (X2) | list name: spell enhancement | level: 3 | realm: essence | type: closed essence | spell class: u | duration: varies | range: self | area of effect: next spell cast | sourcebook: spell law |
description: causes the caster's next spell cast within 3 rounds to have 2x normal duration, not cumulative with any other extensions. |
spell name: SUMMONS 1 C | list name: gate mastery | level: 3 | realm: essence | type: closed essence | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: v | sourcebook: spell law |
description: caster can instantly summon a first level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.). |
spell name: CANCEL MENTALISM C * | list name: dispelling ways | level: 3 | realm: essence | type: closed essence | spell class: f* | duration: concentration | range: self | area of effect: cast spell | sourcebook: spell law |
description: when a spell of the mentalism realm is cast against the caster (of cancel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally. |
spell name: BLUR | list name: shield mastery | level: 3 | realm: essence | type: closed essence | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: causes target to appear blurred to attackers, subtracting 10 from all attacks. |
spell name: WOODFIRES | list name: fire law | level: 3 | realm: essence | type: magician base | spell class: f | duration: | range: 1' | area of effect: wood | sourcebook: spell law |
description: causes any wood to ignite and burn. all wood ignited must be within 1' of caster's palm. |
spell name: LIGHT (10' R) | list name: light law | level: 3 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 10' r | sourcebook: spell law |
description: lights a 10' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. |
spell name: WALL OF COLD | list name: ice law | level: 3 | realm: essence | type: magician base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 10' x 10' x 1' | sourcebook: spell law |
description: creates a clear wall of intense cold (up to 10' x 10' x 1'), anyone passing through takes an "a"" cold critical (no rr)." |
spell name: WATERWALL C | list name: water law | level: 3 | realm: essence | type: magician base | spell class: e | duration: concentration | range: 100' | area of effect: 10' x 10' x 1' | sourcebook: spell law |
description: creates a 10' x 10' x 1' wall of water, cuts all attacks and movements through it by 80% (i.e., -80 to obs). |
spell name: FACADE 1 | list name: guises | level: 3 | realm: essence | type: illusionist base | spell class: e | duration: 1 hour / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target has a limited illusion on himself that that allows him to look like any humanoid race within 20% of his own size. the illusion moves as the target moves. |
spell name: MISFEEL KIND | list name: mind sense molding | level: 3 | realm: essence | type: illusionist base | spell class: p | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: for the purposes or mental or magical detections, caster appears to be of any race he chooses. |
spell name: ILLUSION 3 | list name: illusion mastery | level: 3 | realm: essence | type: illusionist base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: spell law |
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)." |
spell name: LIGHT CONTROL (10'R) C | list name: light molding | level: 3 | realm: essence | type: illusionist base | spell class: f | duration: concentration | range: 10' | area of effect: 10' r | sourcebook: spell law |
description: caster can control the intensity of light within the rangee; the entensity can vary from dalight to darkness (natural), and it can be different in different parts of the radius. |
spell name: SOUND CONTROL (10' R) C | list name: sound molding | level: 3 | realm: essence | type: illusionist base | spell class: f | duration: concentration | range: 10' | area of effect: 10' r | sourcebook: spell law |
description: caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius. |
spell name: TASTE MIRAGE | list name: feel-taste-smell | level: 3 | realm: essence | type: illusionist base | spell class: e | duration: 10 minutes / level | range: 100' | area of effect: image | sourcebook: spell law |
description: creates any simple set of tastes in an area of 10' r. the taste aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then taste. |
spell name: LOW INTELLIGENCE | list name: enchanting ways | level: 3 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows the caster to enchant an item with low intelligence. item can cast up to second level spells. (see special rules on enchanting items in section 9.2.2 in spell law.) |
spell name: WORK CLOTH | list name: organic skills | level: 3 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows caster to work cloth. |
spell name: WORK NORMAL METALS | list name: inorganic skills | level: 3 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows caster to work any single normal metal other then iron and steel. the material would make a weapon with no bonuses. |
spell name: POTION 1 | list name: liquid-gas skills | level: 3 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: potion | sourcebook: spell law |
description: allows caster to make one dose of a potion that can have a 1st level spell imbedded in it. |
spell name: IMBED 1 | list name: essence imbedding | level: 3 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: item or potion | sourcebook: spell law |
description: allows the caster to imbed a 1st level essence spell in an item or potion. |
spell name: IMBED 1 | list name: mentalism/channeling imbedding | level: 3 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: item or potion | sourcebook: spell law |
description: allows the caster to imbed a 1st level mentalism or channeling spell in an item or potion. |
spell name: DODGING 1 * | list name: evasions | level: 3 | realm: essence | type: monk base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to "dodge"" one nonspell attack (missile and melee); the attack must be frontal and receives a -50 modification." |
spell name: SIDEVISION * | list name: monk's sense | level: 3 | realm: essence | type: monk base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster has a 300 degree field of vision. |
spell name: CONCENTRATION 1 * | list name: body reins | level: 3 | realm: essence | type: monk base | spell class: u* | duration: varies | range: self | area of effect: self | sourcebook: spell law |
description: adds 10 to any one maneuver (not combat), no other action can be performed the round of this maneuver. |
spell name: STUN RELIEF S * | list name: body renewal | level: 3 | realm: essence | type: monk base | spell class: hs | duration: - | range: self | area of effect: self | sourcebook: spell law |
description: target is relieved of one round's worth of accumulated stun. |
spell name: TRACTION | list name: monk's bridge | level: 3 | realm: essence | type: monk base | spell class: p | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can run on even, unstable surfaces (sand, ice, etc.) as he would on a hard, stable surface. |
spell name: CRACKS CALL | list name: matter disruption | level: 3 | realm: essence | type: evil magician base | spell class: f | duration: permanent | range: 100' | area of effect: 1000 cu' | sourcebook: spell law |
description: any previous cracks or flaws within a section of any normal material 1000 cu' (10' x 10' x 10') will extend to their limit. |
spell name: DARK CONTROL (20' R) | list name: darkness | level: 3 | realm: essence | type: evil magician base | spell class: f | duration: concentration | range: 20' | area of effect: 20' r | sourcebook: spell law |
description: caster can vary the intensity of darkness in the area, but he cannot lighten it past its natural state. |
spell name: LESSER DEMONIC CONTACT | list name: dark contacts | level: 3 | realm: essence | type: evil magician base | spell class: e | duration: 2 rounds | range: 10' | area of effect: 1 demon | sourcebook: spell law |
description: caster contacts a demon. roll for type: (01-60) type 1, (61-90) type 2, (91-100) type 3. if the demon is not "forced"" (i.e. one of the force spells this list) the demon will leave and the caster suffers one of the following effects. first make a 1-100 roll and add 10 times the demon's type - if (01-90) roll on the spell failure table (attack section); if (91-up) effect depends on the ""force"" spell intended: force analysis = lose item, force information = coma (same # of weeks as demon type), force search = quest (gm discretion)." |
spell name: ACHE | list name: physical erosion | level: 3 | realm: essence | type: evil magician base | spell class: f | duration: until cured | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: the target feels pain that seems natural and reduces his hits by 10% until cured (caster must specify nature of ache). the target is unaware that the spell has been cast on him, since it affects him gradually. |
spell name: CONTROL DEMON 1 C * | list name: dark summons | level: 3 | realm: essence | type: evil magician base | spell class: m* | duration: concentration | range: 10'/lvl | area of effect: demon | sourcebook: spell law |
description: allows the caster to totally control a type 1 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner. |
spell name: NEUROSIS | list name: soul destruction | level: 3 | realm: essence | type: sorcerer base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target has an extreme dislike for any specific thing the caster chooses; target has a 50% of overcoming the neurosis when given a choice (e.g., neurosis concerning horses would mean that every time the target tried to get on or near a horse he would only have a 50% chance). |
spell name: EVAPORATION (1000 CU') | list name: fluid destruction | level: 3 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1000 cu' liquid | sourcebook: spell law |
description: causes 1000 cu' of liquid to rapidly evaporate over the course of one hour. |
spell name: EROSIONS | list name: solid destruction | level: 3 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 10' | area of effect: 100 cu'/lvl | sourcebook: spell law |
description: causes a 100 cu'/lvl section of inorganic material to erode and deteriorate at 1000 x normal rate. |
spell name: DISORIENTATION | list name: mind destruction | level: 3 | realm: essence | type: sorcerer base | spell class: m | duration: 1 day / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target must subtract 25 from all orientation, perception, and initiative rolls. |
spell name: TOUCH OF DISRUPTION | list name: flesh destruction | level: 3 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: the bones and tissues of the target's body are disrupted as if the target had fallen a long distance. if the target fails his rr by (1-10), he takes an "a"" impact, (11-20) = ""b""; (21-30) = ""c""; (31-40) = ""d""; (41-up) = ""e""." |
spell name: VACUUM (5' R) | list name: gas destruction | level: 3 | realm: essence | type: sorcerer base | spell class: f | duration: | range: 100' | area of effect: 5' r | sourcebook: spell law |
description: creates a 5' r near vacuum; all within the radius take a "b"" impact critical as the air leaves and rushes back in." |
spell name: ORIGINS | list name: delving | level: 3 | realm: mentalism | type: open mentalism | spell class: i | duration: | range: touch | area of effect: 1 item | sourcebook: spell law |
description: gives a general idea of the place of origin of an item. |
spell name: UNSEEN | list name: cloaking | level: 3 | realm: mentalism | type: open mentalism | spell class: f | duration: 24 hours (varies) | range: 10' | area of effect: 1 object | sourcebook: spell law |
description: a single object is made invisible (1 garment, 1 naked body, etc.); until 24 hrs pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack). |
spell name: LIGHT (10' R) | list name: brilliance | level: 3 | realm: mentalism | type: open mentalism | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 10' r | sourcebook: spell law |
description: lights a 10' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. |
spell name: GUESS * | list name: anticipations | level: 3 | realm: mentalism | type: open mentalism | spell class: i* | duration: - | range: self | area of effect: self | sourcebook: spell law |
description: when faced with a choice about which he has little or no information (e.g., which corridor leads outside the quickest) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the choice favorable by 25% (e.g., roll 1-100: incorrect on 1-25). |
spell name: SHIELD * | list name: attack avoidance | level: 3 | realm: mentalism | type: open mentalism | spell class: f* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: creates an invisible force shield in front of the caster; it subtracts 25 from melee and missile attacks and functions as a normal shield. |
spell name: DETECT CHANNELING C | list name: detections | level: 3 | realm: mentalism | type: open mentalism | spell class: p | duration: 1 minute / level | range: 50' | area of effect: 1 area | sourcebook: spell law |
description: detects any active spells or items from the channeling realm; caster can concentrate on a 5' r area each round. |
spell name: LIGHT / SOUND MIRAGE | list name: illusions | level: 3 | realm: mentalism | type: open mentalism | spell class: f | duration: 1 minute / level | range: 50' | area of effect: image | sourcebook: spell law |
description: creates any simple immobile image or scene up to 10' r or any constant sounds coming from a 10' r. |
spell name: INNER WALL 1 | list name: mind mastery | level: 3 | realm: mentalism | type: closed mentalism | spell class: p | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster gets +5 bonus to his rrs versus mind attacks. |
spell name: SIDEVISION | list name: sense mastery | level: 3 | realm: mentalism | type: closed mentalism | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster has a 300 degree field of vision. |
spell name: WARM SOLID | list name: solid manipulation | level: 3 | realm: mentalism | type: closed mentalism | spell class: f | duration: 24 hours | range: touch | area of effect: 1 cu' solid/lvl | sourcebook: spell law |
description: warms one cu"/lvl of solid, inanimate, non-metal material up to 100 degrees f." |
spell name: CLEAR WATER | list name: liquid manipulation | level: 3 | realm: mentalism | type: closed mentalism | spell class: f | duration: concentration | range: touch | area of effect: 1 cu'/lvl | sourcebook: spell law |
description: clears liquid of all sediment, at a rate of 1 cu' / round; any inanimate liquid, not just water. |
spell name: FOG (10' R) | list name: gas manipulation | level: 3 | realm: mentalism | type: closed mentalism | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 10' r | sourcebook: spell law |
description: creates dense fog in a 10' r; normal visibility is 1'. |
spell name: FACE SHIFTING | list name: shifting | level: 3 | realm: mentalism | type: closed mentalism | spell class: p | duration: 1 hour | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to alter form of his face to resemble someone else. |
spell name: TELEKINESIS 5 C | list name: telekinesis | level: 3 | realm: mentalism | type: closed mentalism | spell class: f | duration: concentration | range: 100' | area of effect: 1 object | sourcebook: spell law |
description: can move one object, up to 5 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it. |
spell name: LEVITATION (10' / RND) | list name: movement | level: 3 | realm: mentalism | type: closed mentalism | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: allows the target to move up and down vertically 10'/rnd, horizontal movement is possible only through normal means. |
spell name: SPEED 1 * | list name: speed | level: 3 | realm: mentalism | type: closed mentalism | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: spell law |
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law. |
spell name: CHARM KIND | list name: mind control | level: 3 | realm: mentalism | type: mentalist base | spell class: m | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: humaniod target believes caster is a good friend. |
spell name: BLUR VISION C | list name: sense control | level: 3 | realm: mentalism | type: mentalist base | spell class: m | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target has a -100 ob mod for missile attacks; -50 for all other actions. |
spell name: MINOR PAIN | list name: mind attack | level: 3 | realm: mentalism | type: mentalist base | spell class: m | duration: | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target takes 25% of his remaining concussion hits (i.e., those not already taken). |
spell name: MIND TONGUE (100') C * | list name: mind speech | level: 3 | realm: mentalism | type: mentalist base | spell class: i* | duration: concentration | range: 100' | area of effect: 1 being | sourcebook: spell law |
description: caster may mentally speak with any thinking being. |
spell name: EMOTIONS C | list name: mind merge | level: 3 | realm: mentalism | type: mentalist base | spell class: i | duration: 1 round / level | range: 50' | area of effect: 1 target | sourcebook: spell law |
description: caster leaerns target's emotions in detail; can concentrate on one target each round. |
spell name: WOODSIGHT C | list name: true sight | level: 3 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can see through 1'/level of wood as if it were day. |
spell name: MIND STORE * | list name: true perception | level: 3 | realm: mentalism | type: seer base | spell class: i* | duration: | range: 10'/lvl | area of effect: 1 target | sourcebook: spell law |
description: caster stores the mental pattern of target; can be used later to locate specific person through finding. |
spell name: QUESTION 3 | list name: mind visions | level: 3 | realm: mentalism | type: seer base | spell class: | duration: | range: | area of effect: | sourcebook: spell law |
description: |
spell name: ANIMAL SENSE (100') C | list name: sense through others | level: 3 | realm: mentalism | type: seer base | spell class: p | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: caster can use all of the senses of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only). |
spell name: VISION BEHIND (1 MIN / LVL) C | list name: past visions | level: 3 | realm: mentalism | type: seer base | spell class: i | duration: varies | range: touch | area of effect: item or place | sourcebook: spell law |
description: caster gets a vision up to one minute/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates. |
spell name: INTUITIONS 3 | list name: future visions | level: 3 | realm: mentalism | type: seer base | spell class: i | duration: | range: self | area of effect: action | sourcebook: spell law |
description: caster gets a vision of what will happen in the next three minutes if he takes a specific action. |
spell name: CUT REPAIR 1 | list name: blood mastery | level: 3 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows caster to stop bleeding from one wound that bleeds at a rate of 1 hit /rnd. |
spell name: MUSCLE REPAIR 1 | list name: muscle mastery | level: 3 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 muscle | sourcebook: spell law |
description: allows caster to repair (not replace) one damaged muscle; recovery time is one day per muscle repaired. |
spell name: CARTILAGE REPAIR | list name: bone mastery | level: 3 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows caster to repair all cartilage around one joint; one day recovery period. |
spell name: FROST / BURN RELIEF 1 | list name: concussion mastery | level: 3 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: will heal one area of mild frostbite or 1st degree burn. |
spell name: MINOR NERVE REPAIR | list name: nerve and organ mastery | level: 3 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 nerve | sourcebook: spell law |
description: allows caster to repair minor nerve damage; target regains feeling in 1 to 10 days. |
spell name: FIT WOOD | list name: prosthetics | level: 3 | realm: mentalism | type: lay healer base | spell class: h | duration: 1 hour | range: self | area of effect: 1 target | sourcebook: spell law |
description: allows caster to fit a wooden limb to a body. |
spell name: STUN SONG C | list name: controlling songs | level: 3 | realm: mentalism | type: bard base | spell class: m | duration: concentration | range: 50' | area of effect: 1 target | sourcebook: spell law |
description: target is stunned while caster plays/sings (concentrates). |
spell name: SONG SOUNDING (2X) | list name: sound projection | level: 3 | realm: mentalism | type: bard base | spell class: f | duration: varies | range: self | area of effect: spell | sourcebook: spell law |
description: doubles the range of a spell on the bard base list, controlling songs; must be caster just before that spell. |
spell name: LANGUAGE LORE | list name: lores | level: 3 | realm: mentalism | type: bard base | spell class: p | duration: | range: self | area of effect: self | sourcebook: spell law |
description: caster learns what language a piece of text is written in, and the author if he was noteworthy or the caster has seen his work. |
spell name: DETECT POWER | list name: item lore | level: 3 | realm: mentalism | type: bard base | spell class: i | duration: 1 round / level | range: touch | area of effect: 1 item touched | sourcebook: spell law |
description: detects power in an item, but not the realm or how much. |
spell name: LYING | list name: mind subversion | level: 3 | realm: mentalism | type: evil mentalist base | spell class: m | duration: 1 day / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: on any statement, target will lie 20% of the time. |
spell name: MIND INVASION C | list name: mind domination | level: 3 | realm: mentalism | type: evil mentalist base | spell class: m | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target is frozen in mental combat, but caster may perform 50% of his normal activity. |
spell name: MIND BLANK 1 | list name: mind death | level: 3 | realm: mentalism | type: evil mentalist base | spell class: m | duration: 1 round | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target's mind is temporarily blank and he can do nothing. |
spell name: GUILT | list name: mind disease | level: 3 | realm: mentalism | type: evil mentalist base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target becomes guilty over some action in his past; he will not perform such an action again. |
spell name: BLUR VISION C | list name: confusing ways | level: 3 | realm: mentalism | type: mystic base | spell class: m | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target has a -100 ob mod for missile attacks; -50 for all other actions. |
spell name: SHADOW | list name: hiding | level: 3 | realm: mentalism | type: mystic base | spell class: f | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster and objects on his person appear to be a shadow, and thus are almost invisible in dark areas. (e.g., in many situations this could be handled with a stalking/hiding bonus between 25 and 75). |
spell name: CHANGE TO KIND | list name: mystical change | level: 3 | realm: mentalism | type: mystic base | spell class: p | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can alter his entire body to the form of another humanoid race (no change in mass). this cannot be a specific person. |
spell name: EVAPORATION C | list name: liquid alteration | level: 3 | realm: mentalism | type: mystic base | spell class: f | duration: concentration | range: touch | area of effect: 1000 cu'/lvl | sourcebook: spell law |
description: evaporates 1000 cu' /level of liquid to gas, at a rate of 100 cu' / round; any inanimate liquid, not just water. |
spell name: CHILL SOLID | list name: solid alteration | level: 3 | realm: mentalism | type: mystic base | spell class: f | duration: 24 hours | range: touch | area of effect: 1 solid | sourcebook: spell law |
description: any solid, inanimate, non-metal material can be cooled to 0 degrees f, at a rate of 1 cu'/rnd. |
spell name: FOG (20' R) | list name: gas alteration | level: 3 | realm: mentalism | type: mystic base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 20' r | sourcebook: spell law |
description: creates dense fog in a 20' r. |
spell name: EMPATHY RUNE | list name: bladerunes | level: 3 | realm: arcane | type: open arcane | spell class: f | duration: varies | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 1 |
description: when this bladerune is successfully cast, the item attunes itself to one weilder as defined by the caster. this wielder must be present and also touch the item. if any other creature attempts to wield the item, all bladerunes on hte item fade and become ineffective, except for bladerunes made permanent. note: the gm may wish to require that this spell may a rr versus someone picking up the item in order to take effect. |
spell name: EARTHPRESENCE * (C) | list name: earthblood's ways | level: 3 | realm: arcane | type: open arcane | spell class: i | duration: 1 minute / level | range: in node | area of effect: 100' r | sourcebook: rolemaster companion 1 |
description: each round the caster may concentrate on an area up to 100' r within the earthnode that he is in. he will be aware of the presence of all sentient / thinking beings within that area. |
spell name: HOMONCULOUS | list name: entity mastery | level: 3 | realm: arcane | type: open arcane | spell class: fm | duration: 24 hours | range: touch | area of effect: | sourcebook: rolemaster companion 1 |
description: allows caster to create a homonculous which will function as his familiar. the caster must obtain a vat or caldron with a capacity of at least two cubic feet. for 12 days the caster must put his own blood into the vat (5 points of damage to himself each day). on the 13th day, the caster puts twice as much of his own blood into the vat, and then places his familiar into the vat. the familiar is "absorbed"", but the caster does not suffer the normal penalities associated with its death. then this spell is cast for the final time and the homonculous is generated. during this process the caster must cast this spell each day and any spell failure means he must start over. see c&t for details on this creature." |
spell name: BLINK C | list name: ethereal mastery | level: 3 | realm: arcane | type: open arcane | spell class: f | duration: 1 round / level (concentration) | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: when he concentrates, the caster is able to "blink"" out of the normal plane for up to a number of rounds equal to his level. he will reappeaer whenever he ceases to concentrate. while ""blinked out"" he has no perception of anything occuring during his absence. he returns to exactly the same spot with the same orientation as before.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis." |
spell name: WOODFIRES | list name: mana fires | level: 3 | realm: arcane | type: open arcane | spell class: f | duration: | range: 1' | area of effect: wood | sourcebook: rolemaster companion 1 |
description: causes any wood to ignite and burn. all wood ignited must be within 1' of caster's palm. |
spell name: PLANT FACADE | list name: shapechanging ways | level: 3 | realm: arcane | type: open arcane | spell class: f | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows caster to appear as any one type of plant that he has studied. caster retains his size and will not smell or feel like the plant; it is a puely visual illusion. |
spell name: ANIMAL TONGUES | list name: animal mastery | level: 3 | realm: channeling | type: druid base | spell class: i | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster gains knowledge of one animal tongue. |
spell name: CALM 2 | list name: druid's peace | level: 3 | realm: channeling | type: druid base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 2 targets | sourcebook: rolemaster companion 1 |
description: targets will take no aggressive/offensive action, and will fight only if physically attacked. |
spell name: WARP WOOD | list name: druidstaff | level: 3 | realm: channeling | type: druid base | spell class: f | duration: permanent | range: 100' | area of effect: piece of wood | sourcebook: rolemaster companion 1 |
description: destroys the straightness, strength, and form of a piece of wookd up to 1 lb/lvl. |
spell name: PLANT FACADE | list name: nature's forms | level: 3 | realm: channeling | type: druid base | spell class: f | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows caster to appear as any one type of plant; caster retains his size and will not smell or feel like the plant; it is purely a visual illusion. |
spell name: STONESPEECH | list name: stone mastery | level: 3 | realm: channeling | type: druid base | spell class: i | duration: 1 minute / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: caster can communicate with any one stone if it possess any required animate qualities (gm and world dependent). |
spell name: PLANT TONGUES | list name: tree mastery | level: 3 | realm: channeling | type: druid base | spell class: i | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows caster to understand and "speak"" the language of any one plant species." |
spell name: DARK CONTROL C | list name: distractions | level: 3 | realm: mentalism | type: nightblade base | spell class: f | duration: concentration | range: 10' | area of effect: 20' r | sourcebook: rolemaster companion 1 |
description: caster can vary the intensity of darkness in the area, but he cannot lighten it past its natural state. |
spell name: MISFEEL KIND C | list name: phantom's face | level: 3 | realm: mentalism | type: nightblade base | spell class: p | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster appears to be of any race he chooses to magical or mental detections. |
spell name: STILLNESS | list name: phantom movements | level: 3 | realm: mentalism | type: nightblade base | spell class: u | duration: 2 hours / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster is able to assume a death-like sllep stat. he will appear to be dead by his physical asigns. caster must establisht a signal and /or duration whent he sleep will end, up to a maximum of two hours per level. the caster will be very difficult to waken (-70) without a proper signal or before the duration is over. during the sleep, the caster heals and recovers power points at twice normal rate, and requires only 10% of normal bodily needs (e.g., air, food, etc.). |
spell name: POISON APPLICATION 1 | list name: poison mastery | level: 3 | realm: mentalism | type: nightblade base | spell class: u | duration: varies | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 1 |
description: the caster may coat a weapon with a ready poison. the coated weapon will inflict the poison on a target the first time an attack is made which generates a "slash"" or a ""puncture"" critical hit; this uses up the poison. i.e., it is worn off. each time the weapon delivers hits or a krush critical, there is also a percentage chance that the poison will be ""worn off"" (used up): % chance = # hits delivered + 10 x severity of the krush critical (""a"" : 1, ""b"" : 2, etc.)." |
spell name: DEFLECT 1 * | list name: adrenal focus | level: 3 | realm: mentalism | type: nightblade base | spell class: d* | duration: - | range: self | area of effect: 1 attack | sourcebook: rolemaster companion 1 |
description: allows the caster to "deflect"" a melee or missile attack directed against him: increase the defender's normal db (adrenal defense may not be used with this spell) against that attack by 1-100 (open ended)." |
spell name: UNPAIN 25% * S | list name: holy warrior | level: 3 | realm: channeling | type: paladin base | spell class: s* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster is able to sustain an additional 25% of this total concussion hits before passing out; hits are still taken and remain when the spell lapses. |
spell name: DETECT POWER C | list name: spell breaker | level: 3 | realm: channeling | type: paladin base | spell class: i | duration: 1 minute / level | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: detects power in a target but not what realm nor how much. caster can concentrate on a different target each round. |
spell name: MARRIAGE V | list name: ceremonies | level: 3 | realm: channeling | type: closed channeling | spell class: p | duration: permanent | range: 20' | area of effect: 1 "couple""" | sourcebook: rolemaster companion 1 |
description: seals marriage vows and renders the union acceptable by the caster's diety and generally by state. |
spell name: RANGE EXTENSION 2 | list name: familiar's law | level: 3 | realm: essence | type: closed essence | spell class: u | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster's contact with his familiar(s) may extend up to 2x his normal range for the duration of this spell. |
spell name: HOLDING C | list name: guardian ways | level: 3 | realm: channeling | type: closed channeling | spell class: m | duration: concentration | range: 100' | area of effect: 1 enemy | sourcebook: rolemaster companion 1 |
description: one "enemy"" is held to 20% of his normal activity." |
spell name: BASIC ANALYSIS | list name: alchemical preparations | level: 3 | realm: essence | type: alchemist base | spell class: i | duration: 20 minutes | range: 1' | area of effect: 1 cu' | sourcebook: rolemaster companion 1 |
description: allows the caster to determine all components in an item or substance which make up 25% of more of the total mass. only the names of the constituent materials are learned. |
spell name: LOCAL ANAESTHESIA | list name: midwifery | level: 3 | realm: channeling | type: closed channeling | spell class: h | duration: 1 hour / level | range: touch | area of effect: 6" x 6"" x 6""" | sourcebook: rolemaster companion 1 |
description: allows the caster to numb an area of the body (up to 6" x 6"" x 6""." |
spell name: WARD 1 | list name: warding ways | level: 3 | realm: mentalism | type: open mentalism | spell class: f | duration: until triggered | range: touch | area of effect: 1 object | sourcebook: rolemaster companion 1 |
description: (duration is until triggered) the caster can inscribe a 1st level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone. |
spell name: WORK CLOTH | list name: constructing ways | level: 3 | realm: essence | type: delver base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: rolemaster companion 1 |
description: allows caster to work cloth. |
spell name: EARTH ANALYSIS | list name: delving law | level: 3 | realm: essence | type: delver base | spell class: i | duration: - | range: 10' | area of effect: line of sight | sourcebook: rolemaster companion 1 |
description: gives nature and origin of natural earth (stone or metal), and when and how worked earth was obtained and worked. |
spell name: LOCKLORE | list name: mannish ways | level: 3 | realm: essence | type: delver base | spell class: i* | duration: | range: touch | area of effect: 1 lock | sourcebook: rolemaster companion 1 |
description: give the caster +20 bonus for picking the lock analyzed, and +10 for anyone to whom he describes the lock. |
spell name: TELEKINESIS (1 LB) | list name: material transport | level: 3 | realm: essence | type: delver base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: | sourcebook: rolemaster companion 1 |
description: can move on object, up to 1 pound in mass, 1 foot/second with no acceleration. living beings or items in contact with a living being get a rr based on the living beings level. if the caster stops concentration before the duration is up, the object remains stationary. |
spell name: UNSYMBOL 1 | list name: symbol embedding | level: 3 | realm: essence | type: delver base | spell class: f | duration: permanent | range: 10' | area of effect: 1 symbol | sourcebook: rolemaster companion 1 |
description: the caster can remove one 1st level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level). |
spell name: ANIMATE DEAD 2 | list name: animate dead | level: 3 | realm: essence/channeling | type: necromancer base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster can animate and control a dead body (within 150% of caster's mass). the caster must concentrate for the body to perform any actions. it can maneuver at -20, melee at -10. this will be a 2nd level animated dead, with a +20 ob (for the high level spells the ob is +10/lvl). |
spell name: AGING 2 (1 YEAR) | list name: death mastery | level: 3 | realm: essence/channeling | type: necromancer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target is physically aged 1 year in one minute. |
spell name: DARKBOLT 1 | list name: dark law | level: 3 | realm: essence/channeling | type: necromancer base | spell class: e | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: a bolt of concentrated "darkness"" is shot from the palm of the caster. results are determined on the shockbolt table using cold criticals." |
spell name: FORCE INFORMATION 2 | list name: commune | level: 3 | realm: essence/channeling | type: necromancer base | spell class: m | duration: 1 question | range: 10' | area of effect: 1 spirit | sourcebook: rolemaster companion 2 |
description: forces a 1st level dead spirit or aware undead to answer one yes or no question. chance of success is 5% per level of spirit or undead. |
spell name: CONTROL DEAD 1 * | list name: summon dead | level: 3 | realm: essence/channeling | type: necromancer base | spell class: fm* | duration: concentration | range: 100' | area of effect: 1 spirit | sourcebook: rolemaster companion 2 |
description: allows caster to totally control a 1st level spirit. the spirit leaves when caster stops concentrating and will not speak with the summoner. |
spell name: CONTROL UNDEAD 2 * | list name: undead mastery | level: 3 | realm: essence/channeling | type: necromancer base | spell class: f* | duration: concentration | range: 100' | area of effect: 1 undead | sourcebook: rolemaster companion 2 |
description: caster can control up to two levels of undead. |
spell name: CHANGELING KIND 2 | list name: changeling | level: 3 | realm: channeling/mentalism | type: warlock base | spell class: fm | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows two options on the outward appearance (type a) listing to be used. this spell only affects humanoid type targets. |
spell name: DETECT SCRYING | list name: scrying guard | level: 3 | realm: channeling/mentalism | type: warlock base | spell class: i | duration: 10 minutes / level | range: self | area of effect: 10' r/lvl | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to detect whether or not a scrying spell of any type is being used in or on anything within his spell radius. |
spell name: BLEEDING 2 | list name: doom's law | level: 3 | realm: channeling/mentalism | type: warlock base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: causes the target to begin to bleed at +2 per round. target also suffers an "a"" puncture critical." |
spell name: DEATH'S VISION 1 | list name: visions of doom | level: 3 | realm: channeling/mentalism | type: warlock base | spell class: i | duration: 1 vision | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target receives a vision from the past. vision must be associated with a death scen which has happended in the vicinity fothe target at the time of the vision. |
spell name: UNNERVING EYE 1 | list name: evil eye | level: 3 | realm: channeling/mentalism | type: warlock base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: the caster causes the target to believe he is being watched all of the time and puts him at -5 for all actions. |
spell name: CURSE OF GAB | list name: revenging law | level: 3 | realm: channeling/mentalism | type: warlock base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target now has a compulsion to talk and talk and talk. the target will get this compulsion everytime he hears someone talking. |
spell name: GLAMOUR 1 | list name: glamours | level: 3 | realm: essence/channeling | type: witch base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: by changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. the effects stays with the target for the spell duration. for example, a target could be glamoured to see all humans as rabbits. |
spell name: EARTH TO DUST | list name: earth mastery | level: 3 | realm: essence/channeling | type: witch base | spell class: f | duration: permanent | range: 100' | area of effect: 10 cu ' | sourcebook: rolemaster companion 2 |
description: turns 10 cu' of earth into fine dust. |
spell name: PLANT TONGUES | list name: natures mastery | level: 3 | realm: essence/channeling | type: witch base | spell class: i | duration: 1 minute / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows caster to understand and "speak"" the language of any one plant species." |
spell name: CANDLE IMBEDDING 1 | list name: candle magic | level: 3 | realm: essence/channeling | type: witch base | spell class: f | duration: 24 hours | range: self | area of effect: item or potion | sourcebook: rolemaster companion 2 |
description: allows the caster to imbed a 1st level spell (known by the caster) in an item or potion. |
spell name: WORK LIQUID | list name: potion magic | level: 3 | realm: essence/channeling | type: witch base | spell class: f | duration: 24 hours | range: self | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows caster to work with nonmagical liquids. |
spell name: LESSER DEMONIC CONTACT | list name: conjuring ways | level: 3 | realm: essence/channeling | type: witch base | spell class: e | duration: 2 rounds | range: 10' | area of effect: 1 demon | sourcebook: rolemaster companion 2 |
description: caster contacts a demon. roll for type: (01-60) type 1, (61-90) type 2, (91-100) type 3. if the demon is not "forced"" (i.e. one of the force spells this list) the demon will leave and the caster suffers one of the following effects. first make a 1-100 roll and add 10 times the demon's type - if (01-90) roll on the spell failure table (attack section); if (91-up) effect depends on the ""force"" spell intended: force analysis = lose item, force information = coma (same # of weeks as demon type), force search = quest (gm discretion)." |
spell name: POWER CIRCLE CHARM | list name: circles of power | level: 3 | realm: essence | type: conjuror base | spell class: fm | duration: varies | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: all within the area of effect must resist or be charmed and see the caster (and all on the opposite side of the power circle) as their trusted friend. |
spell name: PROT. CIRCLE VS. ELEM. FORCES | list name: circles of protection | level: 3 | realm: essence | type: conjuror base | spell class: fd | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: when cast and a proper "circle"" is drawn, all affected targets are protected against natural elemental forces such as storms or desert heat." |
spell name: MONSTER SUMMONS 2 | list name: circles of summoning | level: 3 | realm: essence | type: conjuror base | spell class: fm | duration: varies | range: | area of effect: v | sourcebook: rolemaster companion 2 |
description: caster can summon up to two levels of monsters which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, clawed and get a al-mi'raj, hell hound, or basilisk). |
spell name: CONTROL DEMON 1 * | list name: demon mastery | level: 3 | realm: essence | type: conjuror base | spell class: m* | duration: concentration | range: 10'/lvl | area of effect: demon | sourcebook: rolemaster companion 2 |
description: allows the caster to totally control a type 1 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner. |
spell name: TASTE / SMELL MIRAGE | list name: recreations | level: 3 | realm: mentalism | type: sage base | spell class: e | duration: 10 minutes / level | range: 100' | area of effect: image | sourcebook: rolemaster companion 2 |
description: creates any simple set of smells or tastes in an area of 10' r. the ofactory/taste aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then smell. |
spell name: STONE ANALYSIS | list name: analysis | level: 3 | realm: mentalism | type: sage base | spell class: i | duration: - | range: 10' | area of effect: self | sourcebook: rolemaster companion 2 |
description: gives nature and origin of natural stone as well as when and how worked stone was obtained and worked. |
spell name: AFTERTHOUGHTS | list name: lore's master | level: 3 | realm: mentalism | type: sage base | spell class: i | duration: 1 day / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows caster virtual total recall of a conversation or writing which he has encountered with the spell's duration (1 day/lvl). |
spell name: LANGUAGE LORE | list name: absorb knowledge | level: 3 | realm: mentalism | type: sage base | spell class: p | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster knows what language a piece of text is written and the author if he was noteworthy or the caster has seen his work before. |
spell name: STUNNING TALE | list name: weave tale | level: 3 | realm: mentalism | type: sage base | spell class: m | duration: varies | range: 10'/lvl | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows the caster to tell a tale of shocking consequences. the target will be stunned while the caster speaks and for the same duration after the caster finishes speaking. |
spell name: DARK POWER WORD * | list name: words of power | level: 3 | realm: essence | type: runemaster base | spell class: e* | duration: 10 minutes / level | range: 50' | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: darkens a 10' radius. |
spell name: PROTECTION CIRCLE VS. ELEMENTALS | list name: circle mastery | level: 3 | realm: essence | type: runemaster base | spell class: fd | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: when cast and a proper "circle"" is drawn, all elementals and elemental attack rolls in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""." |
spell name: DECIPHER GLYPH | list name: glyph law | level: 3 | realm: essence | type: runemaster base | spell class: i | duration: 1 round / level | range: self | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows caster to decipher a glyph (it takes one round per level of the glyph) and know exactly what it does without setting it off. however, nothing is learned if the decipher spell sexpires prior to completion of deciphering (this happens when the rune being deciphered is of a higher level than the decipher spell). |
spell name: ALARM WARD | list name: warding law | level: 3 | realm: essence | type: runemaster base | spell class: d | duration: 24 hours | range: touch | area of effect: v | sourcebook: rolemaster companion 2 |
description: spell will sound a loud sound (caster's choice) if the warding system is broken. |
spell name: IMBED 1 | list name: sigil / runes imbedding | level: 3 | realm: essence | type: runemaster base | spell class: f | duration: 24 hours | range: self | area of effect: touch | sourcebook: rolemaster companion 2 |
description: allows the caster to imbed a 1st level essence spell in an item or potion. |
spell name: DECIPHER RUNE / SIGIL | list name: rune law | level: 3 | realm: essence | type: runemaster base | spell class: i | duration: 1 round / level | range: self | area of effect: v | sourcebook: rolemaster companion 2 |
description: allows caster to decipher up to one lvl of rune/sigil per round (i.e., to know what it does without setting it off). nothing is learned if the decipher spell expires prior to completeion of deciphering (i.e. the rune being deciphered is a higher level than the decipher spell). |
spell name: CONTROL ANIMAL 1 * | list name: animal ways | level: 3 | realm: channeling | type: shaman base | spell class: m* | duration: concentration | range: 100' | area of effect: 1 animal | sourcebook: rolemaster companion 2 |
description: allows the caster to control the actions of one animal. |
spell name: SPIRIT SUMMONS 1 | list name: spirit summoning | level: 3 | realm: channeling | type: shaman base | spell class: fm | duration: 1 round / level | range: | area of effect: v | sourcebook: rolemaster companion 2 |
description: the caster may summon a 1st level spirit of the spirit world to his immediate vicinity (10' r) which will obey him and not attack him for 3 rounds. after this time the spirit is free to do as it pleases, including leaving the spell radius, unless spirit bound. if the name of a particular spiriti is known, then the caster may summon that spirit. otherwise, a random spirit(s) is summoned. at no time is the spirit constrained to communicate unless the appropriate converse spell has been cast upon it. |
spell name: SPIRIT HEALING 1 | list name: spirit healing | level: 3 | realm: channeling | type: shaman base | spell class: h | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows the caster to heal 1-10 hits of damage on the spirit. |
spell name: SPIRIT BINDING 1 | list name: spirit mastery | level: 3 | realm: channeling | type: shaman base | spell class: m | duration: permanent | range: 10'/lvl | area of effect: 1 level | sourcebook: rolemaster companion 2 |
description: with this spell the caster may bind a 1st level spirit to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster). |
spell name: DREAM VISION 1 | list name: visions | level: 3 | realm: channeling | type: shaman base | spell class: i | duration: sleep | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night. |
spell name: SPIRIT TRAVEL 1 | list name: trances | level: 3 | realm: channeling | type: shaman base | spell class: mf | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: the caster may remove his spirit to the spirit world with this spell. for the duration of this spell, he may cast any spells he chooses, including additional spirit travel spells. he may engage in spirit combat with spirits or other casters. however, it he loses such a combat on the spirit world, he may be ejected out of the spirit world at the victor's discretion. if he wishes, he may opt to have his own bound spirits accompany him, but these spirits must those bound on the spirit world, for they may not cross over without the aid of a summoning spell. the caster's totem spirit is the exception to this, able to cross over at the caster's discretion. when returning to his body, the caster is at -75 for three rounds. this spell does not allow access to other planes. |
spell name: ANIMAL BONDING 1 | list name: animal bonding | level: 3 | realm: essence | type: beastmaster base | spell class: m | duration: permanent | range: touch | area of effect: 1 animal | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to make a pact with one animal at a time. the pact is one of friendship and mutual aid, and the animal will kill and even sacrifice its own life willingly to fulfill his end of the pact. if either party is ever killed, the surviving member will be at -30 for 1 week, then -20 for the next week, and then -10 for the 3rd week until the shock and grief fade away. the only limitation to this spell is that the target must be of animal intelligence or less. this spell takes one hour to complete. |
spell name: SHIELD 1 * | list name: combat enhancement | level: 3 | realm: essence | type: beastmaster base | spell class: f* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: creates an invisible force shield in front of the caster; it subtracts 25 from melee and missile attacks and functions as a normal shield. |
spell name: LANDING * | list name: movement enhancement | level: 3 | realm: essence | type: beastmaster base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: the caster may land safely from up to 10'/lvl height or take that distance off any highter fall. |
spell name: SMELLING | list name: sense enhancement | level: 3 | realm: essence | type: beastmaster base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target gains double normal smelling (e.g., +50 to perception involving only smell, +25 to perception involving smelling and other senses). |
spell name: ANIMAL TONGUES | list name: animal control | level: 3 | realm: essence | type: beastmaster base | spell class: i | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows caster to understand and "speak"" the language of any one animal species." |
spell name: CHARM KIND | list name: mind's touch | level: 3 | realm: essence | type: warrior mage base | spell class: m | duration: 1 hour / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: humaniod target believes the caster is a good friend. |
spell name: FOG | list name: elemental ways | level: 3 | realm: essence | type: warrior mage base | spell class: f | duration: permanent | range: self | area of effect: 10' r/lvl | sourcebook: rolemaster companion 2 |
description: creates a dense fog within up to 10' r/lvl. |
spell name: FLY (30' / RND) | list name: highriding | level: 3 | realm: essence | type: warrior mage base | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target can fly at a rate of 30'/rnd. |
spell name: SHIELD 1 * | list name: combat enhancement | level: 3 | realm: essence | type: warrior mage base | spell class: f* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: creates an invisible force shield in front of the caster; it subtracts 25 from melee and missile attacks and functions as a normal shield. |
spell name: LANDING * | list name: movement enhancement | level: 3 | realm: essence | type: warrior mage base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: the caster may land safely from up to 10'/lvl height or take that distance off any highter fall. |
spell name: SMELLING | list name: sense enhancement | level: 3 | realm: essence | type: warrior mage base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target gains double normal smelling (e.g., +50 to perception involving only smell, +25 to perception involving smelling and other senses). |
spell name: BEAT * | list name: fascination dances | level: 3 | realm: channeling | type: dervish base | spell class: f* | duration: varies | range: self | area of effect: 10' r/lvl | sourcebook: rolemaster companion 2 |
description: allows the caster to cause the proper percussion sounds to manifest, accompanying the dance. the sound will carry throughout the area of effect. |
spell name: DEADLY DANCE 1 . | list name: deadly dances | level: 3 | realm: channeling | type: dervish base | spell class: u. | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to use martial arts in conjuction with any dance, gaining an additional +10 bonus to martial arts attacks. this spell will last the duration of the combat and reflects the special non-magical combat capabilities of the caster who uses this list. (no power points required to cast.) |
spell name: CHANGE TYPING | list name: changing dances | level: 3 | realm: channeling | type: dervish base | spell class: p | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows caster to analyze the form of another being for future use with the whirl of true change spell. |
spell name: VIBRATIONS 1 | list name: teledance | level: 3 | realm: channeling | type: dervish base | spell class: f | duration: 1 round / level (concentration) | range: 10' r/lvl | area of effect: v | sourcebook: rolemaster companion 2 |
description: this spell causes any number of objects totalling up to 1 lb/lvl in mass to vibrate rapidly; if fragile, it may break (roll a rr). if it is an object held by a being the being must make a rr or funble it (each round). |
spell name: INTUITIVE DANCE 1 | list name: communing dances | level: 3 | realm: channeling | type: dervish base | spell class: i | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster gains a vision of what will happen in the next minute if he takes a specified action. |
spell name: AURA | list name: shielding ways | level: 3 | realm: channeling | type: paladin base | spell class: f | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: creates a bright aura about the target, making him appear more powerful and subtracting 10 from all attacks. |
spell name: REPEL DEMON 1 | list name: exorcism | level: 3 | realm: channeling | type: paladin base | spell class: fm | duration: concentration | range: 10' | area of effect: demon | sourcebook: rolemaster companion 2 |
description: causes a type 1 demon to flee. |
spell name: ATTACK +15 * | list name: arm's way | level: 3 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +15 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: CHARM KIND | list name: inspirations | level: 3 | realm: channeling | type: paladin base | spell class: m | duration: 1 hour / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: humaniod target believes caster is a good friend. |
spell name: HEAL BURN 1 | list name: laying on hands | level: 3 | realm: channeling | type: paladin base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: will heal one area of first degree burn. |
spell name: POISON PURIFICATION | list name: hand of cleansing | level: 3 | realm: channeling | type: paladin base | spell class: h | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: neutralizes any 1 poison in the system of 1 target. note: damage already sustained is not cured. |
spell name: INTUITIONS 1 | list name: communion | level: 3 | realm: channeling | type: paladin base | spell class: i | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster gains a vision of what will happen in the next minute if he takes a specific action. |
spell name: MINOR IRRITATION RELIEF | list name: hand of healing | level: 3 | realm: channeling | type: paladin base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: will heal one minor irritation (e.g., headache, toothache,bee-sting, hangover, etc.). |
spell name: DETECT WAITING | list name: spell triggers | level: 3 | realm: arcane | type: open arcane | spell class: p | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: this spell allows the spell caster to detect any waiting or trigger spells in the spell range. |
spell name: METAL EDGE 1 | list name: metal lore | level: 3 | realm: arcane | type: open arcane | spell class: f | duration: 24 hours | range: touch | area of effect: blade | sourcebook: rolemaster companion 2 |
description: caster magically sharpens a blade. a +5 nonmagic bonus (not normally cummulative with other weapon bonuses). may only be used on a bladed edge. |
spell name: CRACKS CALL | list name: stone lore | level: 3 | realm: arcane | type: open arcane | spell class: f | duration: | range: 100' | area of effect: 10' x 10' x 10' | sourcebook: rolemaster companion 2 |
description: any previous cracks or flaws in material up to 10' x 10' x 10' section will extend to their limits. |
spell name: MOLD WOOD | list name: wood shaping | level: 3 | realm: arcane | type: open arcane | spell class: f | duration: concentration | range: self | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: allows caster to mold and shape limbs and trunks without harming the plant. molding and shaping is very time consuming (moving 1" of living wood 10 degrees/round or 3""/round). wood takes on the consistancy of clay like material." |
spell name: CONTROL ELEMENTAL SERVANT | list name: elemental summons | level: 3 | realm: essence | type: magician base | spell class: m* | duration: concentration | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: DETECT SIGHT | list name: guarded sight | level: 3 | realm: mentalism | type: seer base | spell class: i | duration: 10 minutes / level | range: self | area of effect: 10' r/lvl | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to detect whether or not a scrying spell of any type is being used in or on anything within his spell radius. |
spell name: AIR WING 1 | list name: conveying ways | level: 3 | realm: essence | type: magician base | spell class: ef | duration: 10 minutes / level | range: 10' | area of effect: 1 elemental | sourcebook: rolemaster companion 2 |
description: summons an air elemental in the shape of a giant eagle. it can carry up to 300 lbs at a maximum speed of 20 mph (approx. 300'/rnd). the air wing has 100 hits and will not fight. it obeys the caster. |
spell name: CLEANSE LIFE ESSENCE | list name: life essence healing | level: 3 | realm: channeling | type: healer base | spell class: h | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows the caster to cleanse the life essence of a target of any poisons, diseases, or taints. |
spell name: FOOD DEHYDRATION | list name: creations | level: 3 | realm: channeling | type: closed channeling | spell class: f | duration: varies | range: touch | area of effect: 1 day's food | sourcebook: rolemaster companion 1 |
description: this spell removes most of the water from one day's worth of appropriate food, reducing the weight of the food by 80-90%. the food will be edible only after water is added to it (approximately 2 quarts for a day's worth of food). as long as food is dry, the food remains dehydrated and the normal spoilage rate (not the preserved rate) is increased by 10 times. |
spell name: FOOD DEHYDRATION | list name: purifications | level: 3 | realm: channeling | type: open channeling | spell class: f | duration: varies | range: touch | area of effect: 1 day's food | sourcebook: rolemaster companion 1 |
description: this spell removes most of the water from one day's worth of appropriate food, reducing the weight of the food by 80-90%. the food will be edible only after water is added to it (approximately 2 quarts for a day's worth of food). as long as food is dry, the food remains dehydrated and the normal spoilage rate (not the preserved rate) is increased by 10 times. |
spell name: SUSTENANCE PURIFICATION | list name: creations | level: 3 | realm: channeling | type: closed channeling | spell class: f | duration: permanent | range: touch | area of effect: 1 day's food | sourcebook: rolemaster companion 1 |
description: this spell neutralizes abnormal diseases, poisons, and other similar substances in 1 day's worth of food and/or water. it will not neutralize a poison or similar substance that is a natural part of the food (i.e., it will not neutralize the natural poison in poisoned mushrooms). special or magical poisons/diseases might be allowed a rr |
spell name: SUSTENANCE PURIFICATION | list name: purifications | level: 3 | realm: channeling | type: open channeling | spell class: f | duration: permanent | range: touch | area of effect: 1 day's food | sourcebook: rolemaster companion 1 |
description: this spell neutralizes abnormal diseases, poisons, and other similar substances in 1 day's worth of food and/or water. it will not neutralize a poison or similar substance that is a natural part of the food (i.e., it will not neutralize the natural poison in poisoned mushrooms). special or magical poisons/diseases might be allowed a rr |
spell name: BLACK IMPRECATION | list name: none | level: 3 | realm: essence/channeling/mentalism | type: rm2 c1 3.6 additional spells | spell class: f | duration: special | range: special | area of effect: special | sourcebook: rolemaster companion 1 |
description: this spell is unique in that it is not always necessary to learn it to cast it. this spell allows most spell casters to utter a final curse at their moment of death. the magnitude of the curse is left up to the gm but the imprecation is directed against a maximum number of beings equal to 100 beings/caster's level. the caster must specify a method that the affected beings may use to negate the curse without magic (it need not be easy). |
spell name: SHADOW | list name: mystic escapes | level: 3 | realm: mentalism | type: montebanc base | spell class: f | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster and objects on his person appear to be a shadow; and thus are almost invisible in dark areas (e.g., in many situations this could be handled with a stalk/hiding bonus between 25 and 75). |
spell name: EMPATHY | list name: beguiling ways | level: 3 | realm: mentalism | type: montebanc base | spell class: i | duration: 1 round / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: caster learns target's basic feelings; can concentrate on one target each round. |
spell name: DETECT POWER | list name: appraisals | level: 3 | realm: mentalism | type: montebanc base | spell class: i | duration: 1 round / level | range: touch | area of effect: 1 item touched | sourcebook: rolemaster companion 3 |
description: detects power in an item, but not the realm or how much. |
spell name: TASTE/ SMELL MIRAGE | list name: lesser illusions | level: 3 | realm: mentalism | type: montebanc base | spell class: e | duration: 10 minutes / level | range: 100' | area of effect: image | sourcebook: rolemaster companion 3 |
description: creates any simple set of smells or tastes in an area of 10' r. the ofactory/taste aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then smell. |
spell name: LESSER POISON STRIKE | list name: chaotic weapons | level: 3 | realm: channeling | type: chaotic lord base | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 blade | sourcebook: rolemaster companion 3 |
description: allows the caster to make a blade poisonous. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the poison. the poison affects one of the target's temporary stats; reducing that stat by one point/round until the total reduction reaches 1 point/1% failure or until the poison is neutralized. if the stat is reduced to zero, the target is dead. roll 1d10 to determine which stat the poison affects: 1- co, 2 - sd, 3 - ag, 4 - me, 5 - re, 6 - st, 7 - qu, 8 - pr, 9 - in, 10 - em." |
spell name: BIO-METAMORPHOSIS TYPING | list name: metamorphose | level: 3 | realm: channeling | type: moon mage base | spell class: i | duration: | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: allows the caster to analyze a physical form which he may use later with bio-metamorphosing. |
spell name: MOON LITE + | list name: moon mastery | level: 3 | realm: channeling | type: moon mage base | spell class: f+ | duration: 10 minutes / level | range: touch | area of effect: 10' r | sourcebook: rolemaster companion 3 |
description: illuminates a 10' r area with moon light. the enchantment may be place on an object and it will move as the object moves. |
spell name: SUICIDAL 1 | list name: moon madness | level: 3 | realm: channeling | type: moon mage base | spell class: m | duration: 1 round | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: influences the target to attempt suicide. to be affected the target must not only fail his normal rr, but he must fail an additional rr modified by sd. if affected, the target will usually make a critical roll against themselves; and this is normally an "a"" puncture critical." |
spell name: HIDDEN STRIKE | list name: noble weapons | level: 3 | realm: mentalism | type: noble warrior base | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 3 |
description: weapon's next critical roll is modified by +5. any result over 100 is treated as 100. |
spell name: DRUG / POISON ANALYSIS | list name: analyses | level: 3 | realm: channeling | type: sleuth base | spell class: i | duration: - | range: 6"" | area of effect: 1 portion | sourcebook: rolemaster companion 3 |
description: allows the caster to learn the origins, purity, and general worth of one drug or poison (if any) in the portion. caster will also learn the antidote (if any) as well as the drug/poison's potency (i.e., level). |
spell name: DETECT EVASIONS | list name: sleuth's senses | level: 3 | realm: channeling | type: sleuth base | spell class: p | duration: 1 minute / level | range: self | area of effect: 1 being | sourcebook: rolemaster companion 3 |
description: allows caster to sense if a person he is talking to is being evasive. |
spell name: ESCAPING 1 | list name: escaping ways | level: 3 | realm: channeling | type: sleuth base | spell class: f | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: allows caster to escape from cloth bindings in 1 rnd. |
spell name: INTUITION 1 | list name: time's sense | level: 3 | realm: channeling | type: sleuth base | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster gains a vision of what will happen in the next minute if he takes a specific action. |
spell name: WARP / JAM | list name: power words | level: 3 | realm: essence/channeling | type: magus base | spell class: f | duration: permanent | range: 10' | area of effect: 1 wooden object | sourcebook: rolemaster companion 3 |
description: this spell may be cast at two levels 3 and 7. at third level the spell destorys the form, straightness, and strength of a piece of wood up to 1 lb/lvl. at level 7 the caster may cause a sooden door or object (10 lb/lvl) to swell and jam (roll severity 1-100 raning from slightly stuck to unopenable); or the caster may reduce theiherent strength of the door of object by 50%. |
spell name: SYMBOL / UNSYMBOL 1 | list name: runes & symbols | level: 3 | realm: essence/channeling | type: magus base | spell class: f | duration: permanent | range: 10' | area of effect: immobile stone | sourcebook: rolemaster companion 3 |
description: caster can emplace one 1st level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.unsymbol - the caster can remove one symbol 1. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level). |
spell name: PAIN | list name: signs of power | level: 3 | realm: essence/channeling | type: magus base | spell class: f | duration: varies | range: touch | area of effect: 1 imm. surface | sourcebook: rolemaster companion 3 |
description: (rr mod: -20) this sign affects the target triggering the sign with pain, and he takes 25% of his remaining hits for 10 min/10% failure. |
spell name: LEARN LANGUAGE 2 | list name: linguistics | level: 3 | realm: essence/channeling | type: magus base | spell class: pi | duration: concentration | range: self | area of effect: | sourcebook: rolemaster companion 3 |
description: doubles the rate at which the caster can learn a language. learns 2x faster than normal. |
spell name: CONFUSE | list name: command words | level: 3 | realm: essence/channeling | type: magus base | spell class: m | duration: 1 round / 5 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target is incapable of making decisions or initiating action; he may continue to fight current foes or in self defense. |
spell name: RUNE OF SHIELDING | list name: spirit runes | level: 3 | realm: essence/channeling | type: magus base | spell class: f | duration: permanent | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 3 |
description: each one of these that a caster places on a properly tempered weapon raises it's db by +5. however, as each additional (i.e., the nth) rune of shielding is engraved on the weapon, the level of the shielding rune which the caster must engrave increases according to the following formula: (n x n), so that the first such rune is only 1st level, the 2nd such rune is 4th, 3th is 9th, 4th is 16th, the 5th is 25, and the 6th is 36, etc. this requires not only the requisite rune capacity in the temper of the item and the requisite levels from the caster; but also requires the item to be tempered to a rune level sufficient to the levels of runes required. however, it the caster is attempting to give a nondefensive item a db bonus (e.g., a sword), the level required of the shielding runes increases 50%. |
spell name: CRYSTAL STORE 1 | list name: crystal power | level: 3 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 24 hours | range: touch | area of effect: crystal | sourcebook: rolemaster companion 3 |
description: allows caster to store power points in a crystal that has been treated with crystal matrix 1. the caster charges the crystal and this spell stops power leakage. |
spell name: ENCHANT EARTH 2 | list name: deep earth healing | level: 3 | realm: essence/channeling | type: crystal mage base | spell class: hf | duration: 24 hours | range: touch | area of effect: 1 cu' | sourcebook: rolemaster companion 3 |
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made)deep earth dust- heals 1-10 concussion hits (2)deep earth clay- stops bleeding (#) (2)- heals muscle damage (1)deep earth oil- heals 1st degree burn or frost damage (1) |
spell name: CRYSTAL ANALYSIS | list name: crystal magic | level: 3 | realm: essence/channeling | type: crystal mage base | spell class: i | duration: - | range: touch | area of effect: 1 crystal | sourcebook: rolemaster companion 3 |
description: gives nature and origin of crystal, and when and how crystal was obtained and worked. |
spell name: DREAM 1 | list name: deep earth commune | level: 3 | realm: essence/channeling | type: crystal mage base | spell class: i | duration: duration of sleep | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster has a dream relating to a topic decided upon just before retiring. |
spell name: CRYSTAL EYES | list name: crystal mastery | level: 3 | realm: essence/channeling | type: crystal mage base | spell class: u | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster is attuned to the vibrations of all of the crystals within 100', thus the caster is able to look in at the crystal remote location as if he was there (gives a visual image). |
spell name: WARM SOLID | list name: fiery ways | level: 3 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 24 hours | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 100 degrees f at a rate of 1 cu'/round. |
spell name: SELF AURA 1 | list name: brilliance magic | level: 3 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: causes a bright aura about the caster, making him appear more powerful and subtracting 5 from all attacks. |
spell name: DECIPHER CRYSTAL RUNE | list name: crystal runestone | level: 3 | realm: essence/channeling | type: crystal mage base | spell class: i | duration: 1 round / level | range: touch | area of effect: crystal rune | sourcebook: rolemaster companion 3 |
description: gives the caster detailed information on crystal runes, thus allowing the crystal rune to be used. this spell will decipher 1 crystal rune per round. |
spell name: SLEEP | list name: dream law | level: 3 | realm: essence/channeling/mentalism | type: dream lord base | spell class: fm | duration: 1 round / level | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target is placed into a magical sleep for the duration of the spell, after which he reverts into normal, non-magical sleep. during the magical sleep, he may only be "awakened"" by appropriate magic, herb, or extreme pain." |
spell name: DREAM TRAVEL 1 | list name: dream lore | level: 3 | realm: essence/channeling/mentalism | type: dream lord base | spell class: mf | duration: 1 day / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: allows the target to enter into their dreams via mental transference. your character is there in a pseudo-physical form. you come into the world with only your pseudo-body and your mental capabilities. nothing else may be brought into this world by means of this spell. this form can be killed causing the target to lose 1 life level in their physical form. lose enough life levels and you can die for real. the biggest threat to dream world adventuring is the lack of attention to your real body (left alone long enough it will die from starvation), outside forces still affect the body (nature forces such as heat, rain, snow, etc), and of course the threat of predators (animals, monsters, man, etc). if your real body dies while you are in a dream world you are stuck there and may never return to the physical world. awaken from a dream travel session and subsequent return to the same dream world may or may not put you back in the same position you started in, left in or never have been in. dreams are strange and who really knows how they operate. |
spell name: DREAM STATE 1 | list name: dream state | level: 3 | realm: essence/channeling/mentalism | type: dream lord base | spell class: f | duration: 10 minutes / level | range: 20' | area of effect: varies | sourcebook: rolemaster companion 3 |
description: allows the caster to create an item or object (nonliving) which has +5 bonus. bonus is only useable in the dream world in which the item was created. this spell allows the caster, who has entered a dream world through non-physical means, to create items that will function normally within the dream world. |
spell name: WATER FINDING | list name: way of the navigator | level: 3 | realm: channeling | type: arcane navigator base | spell class: i | duration: | range: 1000' / level | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster can locate any natural source of running water, exposed groundwater, etc. (must exceed 1 gallon); caster also learns approximate size and quantity of the source. |
spell name: SELF - AURA | list name: allurement | level: 3 | realm: arcane | type: arcane coven base | spell class: f | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: causes a bright aura about the caster, making him appear more powerful and subtracting 10 from all attacks. |
spell name: DUSTING | list name: household magic | level: 3 | realm: arcane | type: arcane coven base | spell class: f | duration: | range: 50' | area of effect: 10' x 10' x 10' | sourcebook: rolemaster companion 3 |
description: causes dust and grit to swirl together and fly outside. |
spell name: DETECT TRAPS | list name: barrier ways | level: 3 | realm: arcane | type: arcane coven base | spell class: p | duration: concentration | range: 50' | area of effect: 5' radius | sourcebook: rolemaster companion 3 |
description: caster has a 75% chance of detecting any active traps; caster can concentrate on a 5'r area each round. this may be modified by certain traps (difficulty, accessibility, magical, etc.) |
spell name: BREW ALCOHOL | list name: brewing lore | level: 3 | realm: arcane | type: arcane coven base | spell class: f | duration: 1 week / level | range: 10' | area of effect: 1 cubic foot / level | sourcebook: rolemaster companion 3 |
description: caster causes some base to rapidly ferment into an alcoholic beverage (beer, wine, etc.). this spell can also be used to distill whiskey, brandy, etc . |
spell name: FOOD DEHYDRATION | list name: hearth magic | level: 3 | realm: arcane | type: arcane coven base | spell class: f | duration: permanent | range: touch | area of effect: 1 ration | sourcebook: rolemaster companion 3 |
description: this spell removes most of the water from one day's worth of food, reducing the weight of the food by 80%-90%. the food will be edible only after water has been added to it (approximately 2 quarts for 1 ration). as long as the food is dry the food remains dehydrated and the normal spoilage rate (not preserved rate) is decreased by ten times. |
spell name: ENCHANT WAX | list name: wax magic | level: 3 | realm: arcane | type: arcane coven base | spell class: f | duration: varies | range: self | area of effect: wax or 1 item | sourcebook: rolemaster companion 3 |
description: allows caster to prepare wax sufficient to enchant one magical waxen item. in order to cast any wax magic spells listed below, this spell must first be cast on the item. |
spell name: MEND PARCHMENT AND PAPER | list name: mending ways | level: 3 | realm: arcane | type: arcane coven base | spell class: f | duration: permanent | range: touch | area of effect: 1 sheet | sourcebook: rolemaster companion 3 |
description: mends multiple rips in a piece of parchment / paper. all components must be collected together (i.e., must be within 10'r). |
spell name: NETHER SIGHT | list name: nether mastery | level: 3 | realm: arcane | type: open arcane | spell class: u | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: allows the caster to look into the swiling mass that composes the nether. this allows the caster to make out objects with the nether mass. |
spell name: ALARM | list name: outer plane law | level: 3 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: 12 hours | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: If the caster is about to enter a plane that would physically harm him in some way (e.g., extreme temperatures, no oxygen, etc.), this spell will give him a mental warning. |
spell name: DETECT ELEMENTAL LINK | list name: elemental travel | level: 3 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: self | area of effect: 100' radius | sourcebook: rolemaster companion 4 |
description: caster detects any gates or minor links to any one elemental plane. |
spell name: ELEMENTAL SUMMON 2 | list name: elemental summons | level: 3 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 2nd level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: STONE LORE | list name: xeno lores | level: 3 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: touch | area of effect: 1 stone | sourcebook: rolemaster companion 4 |
description: Caster learns the nature and history of any 1 piece of unliving, solid, non-intelligent material. |
spell name: CONFUSION | list name: influences | level: 3 | realm: mentalism | type: houri base | spell class: m | duration: 1 minute / 5 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Target is incapable of making decisions. |
spell name: ENTRALL MEN 3 | list name: alluring ways | level: 3 | realm: mentalism | type: houri base | spell class: m* | duration: concentration | range: 30' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: The caster enthralls 3 men with her flowing speech, making them forget their surroundings. They will continue to listen as long as she keeps the words coming. |
spell name: GLAMOUR | list name: houri's change | level: 3 | realm: mentalism | type: houri base | spell class: f | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: The caster can enhance her facial features, giving her an appearance of 100. |
spell name: ILLUSION 2 | list name: illusion law | level: 3 | realm: essence/mentalism | type: enchanter base | spell class: F | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: rolemaster companion 4 |
description: Creates a simple immobile image or scene up to an area of 10' R. One of the following options may also be chosen: A) an extra sense can be added to the illusion (the corresponding "Mirage"" spell must be known) or B) the duration can be doubled or C) the range can be doubled or D) the radius of effect can be doubled (limited to 640' R)." |
spell name: FACE SHIFTING TRUE | list name: enchanting law | level: 3 | realm: essence/mentalism | type: enchanter base | spell class: P | duration: 1 hour / level | range: Self | area of effect: Self | sourcebook: rolemaster companion 4 |
description: Allows caster to alter form of his face to resemble someone else. If he Studied a being he can take on the exact form. |
spell name: MINOR WEB | list name: arachnemancy | level: 3 | realm: essence | type: evil magician base | spell class: F | duration: 5 minutes / level | range: 50' | area of effect: 1 Target | sourcebook: rolemaster companion 4 |
description: There are two ways of using this spell. The first is offensive - web strands shoot out of the caster's index finger at one target. If the target fails an RR, the amount of his body that is covered in the web is equal to the percent of failure. For example, if a target fails his RR by 25, then 25% of his body is covered in webs. the portion of the body that is covered must be deterimed randomly by the GM. If a limb or limbs are covered, they cannot be used. Breaking the web requires a "very hard"" static maneuver (modified by Strength bonus). The second way of using this spell is for the caster to use web strands to move (ropes to climb, swing from, etc.). Each round of duration, a 10' strand can be produced that will support 200 lbs. One end will be sticky so that it will stick to ceilings and walls; the rest of the strand will not be stick so it may be climed, tied, etc. Alternately, the strand produced on a previous round may be extended by another 10'. This second option cannot be used offensively (the strands are too weak to take that much strain)." |
spell name: SHIFTING DEFENSE * | list name: foul changes 1 | level: 3 | realm: essence | type: evil magician base | spell class: D | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Allows caster to make his body somewhat malleable and flexible to avoid attacks. This spell gives the caster an additional Defensive Ronus equal to +10 plus his Agility bonus. |
spell name: DEMON'S WINGS * | list name: foul changes 2 | level: 3 | realm: essence | type: evil magician base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster grows large (20' wingspan) demonic wings. Caster can fly at a rate of 75'/round. Weight equal to the caster's normal carrying capacity can be carried while flying. |
spell name: CULTIVATION | list name: enrichment | level: 3 | realm: essence | type: druid base | spell class: f | duration: 1 planting | range: 10' | area of effect: 10' x 10' | sourcebook: rolemaster companion 4 |
description: prepare soil for seeding |
spell name: CULTIVATION | list name: enrichment | level: 3 | realm: essence | type: animist base | spell class: f | duration: 1 planting | range: 10' | area of effect: 10' x 10' | sourcebook: rolemaster companion 4 |
description: prepare soil for seeding |
spell name: LAUGH | list name: pleasures | level: 3 | realm: essence/channeling/mentalism | type: open any | spell class: m | duration: 1 round / 10 failure | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Causes one target to laugh uncontrollably. Target is limited to 50% of normal activity |
spell name: IRON GRIP | list name: mind's grip | level: 3 | realm: mentalism | type: open mentalism | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by two (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may "grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a hard maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/7) rounds: he will die in three times as many rounds." |
spell name: COMBINE * | list name: weapon alterations | level: 3 | realm: essence | type: open essence | spell class: f | duration: varies | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 4 |
description: Staning the next round, the caster may prepare/cast two spells from this list simultaneously. The preparation/casting is based upon the higher level spell. |
spell name: COUTERSPELL 1 | list name: counterspells | level: 3 | realm: essence | type: closed essence | spell class: f | duration: 1 hour / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: When casting this spell on a target, the caster must specify one 1st level spell to be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.). |
spell name: CORRODE WOOD | list name: acid law | level: 3 | realm: arcane | type: open arcane | spell class: F | duration: 1 round / level (concentration) | range: 10' | area of effect: varies | sourcebook: rolemaster companion 4 |
description: Corrodes 1 cu'/lvl of non-magical wood as if exposed to acid; rate is 1 cu'/rnd. This spell will also effect magical wood if it fails its RR. |
spell name: SUDDEN SOUND | list name: sonic law | level: 3 | realm: arcane | type: open arcane | spell class: F | duration: | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Causes a very loud, sudden sound next to the target's ears; target is stunned 1 round/5 failure. |
spell name: CLEAVE EARTH | list name: earth law | level: 3 | realm: essence | type: magician base | spell class: e | duration: 1 minute / level | range: 100' | area of effect: 1' x 1/2' x 2' per level | sourcebook: rolemaster companion 4 |
description: This spell causes a chasm to open up in the earth. The chasm is 1' deep/level, 1/2' wide/level, and 2' long/level. This spell can also close up such chasms (if they are of the same size or smaller than a chasm the caster could create with this spell ). If something is caught in a closing chasm, they will take a +50 Huge Crush attack. |
spell name: FORCEHAND 1 | list name: force law | level: 3 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level (concentration) | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. Target can make a hard maneuver (St/Ag) each round in order to free himself, otherwise he is at 20% activity. |
spell name: FIELD / UNFIELD 1 | list name: force master | level: 3 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 10' | area of effect: 900 ft^2 | sourcebook: rolemaster companion 5 |
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, completely enshrouding the target depending on the version of this spell used. A maneuver roll with a difficulty modifier of -20 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell. |
spell name: SONAR | list name: shockwaves | level: 3 | realm: essence | type: forcemage base | spell class: i | duration: concentration | range: self | area of effect: 10' / level | sourcebook: rolemaster companion 5 |
description: Creates reflective pulses of energy which reflect off solid objects within range. Caster learns distance and direction to targets within range. Note: Invisible targets can be detected with this spell except those made invisible by the Invisibility spell on Gravity Law. |
spell name: INVISIBILITY | list name: gravity law | level: 3 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: By manipulating gravity the caster is able to bend the radiation spectrum around his immediate vicinity thus rendering him totally invisible. Note: this form of invisibility is not detectable by any sort of altered vision, e.g. , infrared, x-ray, ultravision, etc., and anyone using Detect Invisible receives a -30 to his attempts to detect a target using this form of invisibility. See invisible functions normally. |
spell name: MAGNETIC FIELD | list name: magnetic law | level: 3 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 object | sourcebook: rolemaster companion 5 |
description: Caster can magnetize any portion of a metallic object creating a surrounding field with a radius equalling 1 ft per level. Strength is 1 Unit (1 pound / foot^2) per level of caster. |
spell name: FIRST NIGHT'S CURSE | list name: chill of night | level: 3 | realm: channeling/mentalism | type: maleficant base | spell class: f | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Silence - Beginning upon awakening from his next normal sleep period, the target will not wish to talk at all. He must be motivated in some way to get him to speak. |
spell name: FEAR 1 | list name: soul death | level: 3 | realm: channeling/mentalism | type: maleficant base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target has a permanent fear of the caster. Whenever he is in the sight of the caster he is at -5 to all actions, and if the caster speaks to the target he is at -10. |
spell name: HERB TALISMAN | list name: talismans | level: 3 | realm: channeling/mentalism | type: maleficant base | spell class: fi | duration: varies | range: touch | area of effect: 1 talisman | sourcebook: rolemaster companion 5 |
description: This talisman grants a bonus equal to the creator's level to locate a specific herb. The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day). |
spell name: REDUCE BONUS ITEMS 1 | list name: spell dampening | level: 3 | realm: essence | type: wizard base | spell class: f | duration: 1 round / level | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target's Spell Adder or PP Multiplier is reduced by one level. For example, a +5 adder would be temporarily reduced to +4, while a x3 multiplier would become only a x2. Note that+ 1 Adders and x2 Multipliers are nullified for the duration of this spell. |
spell name: DESCREASE RADIUS 1 | list name: spell manipulation | level: 3 | realm: essence | type: wizard base | spell class: f | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Radius of target's spells are decreased by 25%. |
spell name: PROTECT OBJECT 1 | list name: spell guard | level: 3 | realm: essence | type: wizard base | spell class: f | duration: concentration | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster is able to transfer a portion or all of his resistance bonus to a non-living object which has a mass equal to or less than his own. The bonus transferred is subtracted from the caster's current bonus. |
spell name: RUNE | list name: wizard staff | level: 3 | realm: essence | type: wizard base | spell class: fu | duration: varies | range: touch | area of effect: 1 staff | sourcebook: rolemaster companion 5 |
description: Caster may store one spell on his staff to be cast later with no preparation (only one such stored spell at a time). |
spell name: ANCHOR | list name: charmcraft | level: 3 | realm: essence | type: wizard base | spell class: f | duration: 24 hours | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 5 |
description: This spell creates a matrix in an item that allows a Charm to be inscribed on it. For every consecutive week that Anchor is cast ( 1/day) on an object, the matrix gains a capacity of two levels. A Charm spell may only be inscribed onto a matrix that has a level capacity equal to or greater that its own level. The matrix that is anchored to an item will last only as long as the Charm it holds is potent (unless a Deep Anchor spell is used). |
spell name: PREPARE FLESH | list name: organism skills | level: 3 | realm: essence | type: wizard base | spell class: f | duration: 24 hours | range: touch | area of effect: v | sourcebook: rolemaster companion 5 |
description: When cast on the bare outer surface of a living creature, this spell primes an area to enable the inscribing of a Tattoo. The total square inches of the projected Tattoo must be set at the time the first Prepare Flesh spell is cast. An outline of the caster's choice is laid down at this time (which may be matched with any Stored design the caster knows) and the actual tattooing must remain within this area. Any attempt to overlap two Tattoos will result in the dispelling of both upon completion (with the standard penalties from the Erase Tattoo spell being applied for both). This spell allows any living outer integument to be used as a surface for a Tattoo (the area will be permeable to the instruments and pigments even if such tattooing is not normally possible). If Prepare Flesh is cast each day of the Tattoo creation, there will be no pain or chance of infection. |
spell name: PORTAL | list name: structure wardings | level: 3 | realm: essence | type: wizard base | spell class: f | duration: permanent | range: touch | area of effect: v | sourcebook: rolemaster companion 5 |
description: This warding must be cast on the frame of the portal and the portal itself. The spell will then allow the portal to be enchanted to have the same protection as the rest of the structure. The doors or shutters can then be enchanted in a single day with only one casting of each ward that the structure will have. This spell can be used on doors and shutters that are replacements for previous ones as long as the frame of the portal was enchanted when the structure was built. |
spell name: PREPARE FUNERARY ASHES | list name: palingenesis | level: 3 | realm: essence | type: wizard base | spell class: f | duration: 1 day | range: touch | area of effect: 1 body | sourcebook: rolemaster companion 5 |
description: Allows caster to render the cremated remains of some being into a form suitable for extracting its Essential Salts (in a one day long operation). This spell must be cast before the spell Extract Essential Salts may be performed. |
spell name: WOLF SENSE | list name: beast's ways | level: 3 | realm: channeling | type: druid base | spell class: i | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster gains the olfactory and auditory ranges and acuity of a wolf (he can hear higher sonic ranges, and discern subtle scents up to 100' away and discern strong aromas at distances up to a mile). |
spell name: FOLLOW | list name: insect mastery | level: 3 | realm: channeling | type: druid base | spell class: m | duration: 1 hour / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster appears to be "exciting"" and a friend to one species of insect. Insects of that order will fo llow him wherever he goes." |
spell name: SUMMON GUIDE | list name: nature summons | level: 3 | realm: channeling | type: druid base | spell class: f | duration: varies | range: 1 mile / level radius | area of effect: 1 creature | sourcebook: rolemaster companion 5 |
description: While the caster is concentrating on a specific location or desired terrain, an animal will appear and lead the caster to the desired area. The journey may take a few minutes or days. |
spell name: PREDICT WEATHER | list name: weather mastery | level: 3 | realm: channeling | type: druid base | spell class: i | duration: | range: self | area of effect: 1 mile radius / level | sourcebook: rolemaster companion 5 |
description: Allows caster to predict time, type, and severity of weather within the area of effect over the next 24 hour period. |
spell name: CRYSTAL STORE 1 | list name: crystal law | level: 3 | realm: essence/mentalism | type: crystal mage base | spell class: F | duration: concentration | range: Touch | area of effect: 1 Crystal | sourcebook: rolemaster companion 5 |
description: Allows the caster to store power points equal to his level within a pure, flawless gem. The gem must be worth (in gp) at least 10x the number or power points to be stored. Anyone can use the power points once they have been stored. |
spell name: OLFACTORY SPIRIT MANIFESTATION | list name: spirit manifestations | level: 3 | realm: channeling | type: shaman base | spell class: f | duration: 1 minute / level | range: 50' | area of effect: one spirit | sourcebook: rolemaster companion 5 |
description: When cast upon a spirit, this spell confers an obviously perceptible manifestation in the form of an odor. The smell will assume any intensity desired, from faint to overpowering. Note that the odor cannot cause suffocation or do damage (although nausea is possible). |
spell name: NET CLEAN | list name: fisherman's way | level: 3 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: | range: touch | area of effect: 1 net | sourcebook: rolemaster companion 5 |
description: Thoroughly cleans one net that is no larger than 5 times the caster's level in square yards. The net is cleaned of seaweed, fish, etc. This spell will not clean magical nets or those made with extraordinary materials (e.g., Phase Spider silk). |
spell name: BOAT REPAIR | list name: pirate's way | level: 3 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: 10' | area of effect: 1 boat | sourcebook: rolemaster companion 5 |
description: Caster can make minor repairs to a vessel. A small hole in the hull could be repaired. This spell will not effect magical items or those which are built of extraordinary materials (as a general rule: no crack longer than the caster's level in inches may be affected. Likewise, no hole with a diameter greater than 1/3 the caster's level may be mended.) |
spell name: POLISH | list name: glass mastery | level: 3 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: touch | area of effect: area touched | sourcebook: rolemaster companion 5 |
description: Allows caster to precisely polish any glass surface (to tolerances suitable for lenses and other sensitive applications) simply by running his hands over it. |
spell name: INCISION | list name: surgeon's guide | level: 3 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 hour / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Creates a clean incision into living material a predetermined length and depth. Incision will not bleed for the duration of the spell. |
spell name: FOE SENSE | list name: combat link | level: 3 | realm: essence/channeling/mentalism | type: special list | spell class: umi | duration: 10 minutes / level | range: link | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: This spell provides the target, in the form of a sixth sense, the rough position (range and direction) of all active enemies. This will halve any penalties for being at a disadvantage due to being unable to see the target. This knowledge is limited to those the rest of his team considers as "foes |
spell name: RESISTANCE | list name: element's master | level: 3 | realm: essence/channeling/mentalism | type: special list | spell class: d | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster adds +20 to RRs vs. his 'coupled' element, and -20 to similar elemental attacks against him. |
spell name: TEMPORAL PREDICTION 1 | list name: time's master | level: 3 | realm: essence/channeling/mentalism | type: special list | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster can predict a probable future based on a current event within one minute of the event, i.e., if a character is poisoned the caster could fortell if he would die in the next minute. |
spell name: SYNCHRONIZE | list name: space-time | level: 3 | realm: essence/channeling/mentalism | type: special list | spell class: f | duration: 1 hour / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster can synchronize any one action with the actions of the target. When either the target or the caster concentrates on the other, each is immediately aware of the others actions and may 'synchronize' himself so that their actions are completely concurrent. |
spell name: FORCUS 1 | list name: amplifications | level: 3 | realm: arcane | type: open arcane | spell class: f | duration: 1 round / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target gains+ 10 to any Static Maneuver he attempts. |
spell name: AURA SIGHT 2 | list name: Aura Magic | level: 3 | realm: arcane | type: open arcane | spell class: I | duration: 1 minute / level | range: Self | area of effect: Self | sourcebook: rolemaster companion 5 |
description: Allows the caster to discern the auras present on persons or enchanted objects. The scope of this sight is limited; the caster can only discern good or evil tendencies (not realm) through this spell. |
spell name: SPIRIT WRACK 1 | list name: spiritwrack | level: 3 | realm: arcane | type: open arcane | spell class: f | duration: 1 minute / 5 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster may punish a conjured entity by means of this spell, causing it to lose 10% of its hits and function at a -10 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died. |
spell name: CONJURE 1 | list name: conjurations | level: 3 | realm: arcane | type: open arcane | spell class: fm | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale I Demon (C&T 2.35) 10-18 Frizzzm, Small (C&T2 7.1) 19-27 Daedhel (C&T 2.35) 28-36 Hothrog (C&T 2.35) 37-45 Grumoz (C&T2 7.1) 46-54 Jann (C&T 2.35) 55-63 Tlaque (C&T2 7.1) 64-72 Corvox (C&T2 7.1) 73-81 Culrang (C&T 2.35) 82-90 Daerauk (C&T 2.35) 91-100 Use Conjure II Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it. |
spell name: ENCHANT CRYSTAL | list name: crystal visions | level: 3 | realm: arcane | type: open arcane | spell class: f | duration: 1 hour / level | range: touch | area of effect: crystal | sourcebook: rolemaster companion 5 |
description: This spell enchants a non-magical crystal allowing the caster to use higher level spells from this list on it. The casting of this spell imbeds the caster's own distinctive signature in the crystalline matrix. |
spell name: NODETALK 1 | list name: earthfocus | level: 3 | realm: arcane | type: open arcane | spell class: m | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster gains free 2-way telepathic communication with any intelligent being within the same Earthnode. Unwilling targets gain a RR. |
spell name: DETECT EARTHJAR | list name: node functions | level: 3 | realm: arcane | type: open arcane | spell class: i | duration: | range: self | area of effect: earthnode | sourcebook: rolemaster companion 5 |
description: Detects any disembodied presences within an earthnode (spirits, targets which have cast Earthjar or Earthkeep, etc.). |
spell name: PYROTECHNICS | list name: light's creations | level: 3 | realm: arcane | type: open arcane | spell class: e | duration: 1 minute / level | range: 100' | area of effect: 1' cube / level | sourcebook: rolemaster companion 5 |
description: Creates a multi-colored, exploding spheres of light. |
spell name: FOCUS 1 | list name: spell mastery | level: 3 | realm: arcane | type: open arcane | spell class: u | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: After casting this spell, the caster adds +10 to his next Attunement or Magic Ritual skill roll. |
spell name: WELD | list name: Mana Currents | level: 3 | realm: arcane | type: open arcane | spell class: F | duration: concentration | range: Self | area of effect: 1 finger | sourcebook: rolemaster companion 5 |
description: The caster is able to weld ferrous metals together by tracing the parth, with his index finger, along which the two metals are joined. Great for golem constructions. |
spell name: RESTORE 1 | list name: ephemeral enhancement | level: 3 | realm: arcane | type: open arcane | spell class: f | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Restores any single statistic (temporary or potential) of target by one point per three levels of caster up to its normal level that has been raised or lowered due to attacks such as poison, magic, or disease. This spell will have no affect upon natural losses due to age, etc. A statistic can only be restored once after each loss. A statistic may not be restored after one day per level of the caster(e.g., a third level caster can only restore stat losses within three days after the damage occurred). |
spell name: MANEUVER I | list name: Combat Law | level: 3 | realm: essence/channeling/mentalism | type: Semi-Spell User Base | spell class: U* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell gives the caster +10 to one combat related maneuver (i.e., outflanking the opponent-GM's discretion). |
spell name: TRANSCEND ARMOR I | list name: Mystic Armor | level: 3 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 1 round / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell. |
spell name: CHARM PROTECTION | list name: Dragon Mastery | level: 3 | realm: Arcane | type: closed arcane | spell class: D | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Provides caster with a +20 bonus to RR versus the beguiling effects of a "typed" dragon's speech or magical charm spells. |
spell name: IDENTIFY SIGN | list name: Mage Sign | level: 3 | realm: Arcane | type: closed arcane | spell class: I | duration: - | range: touch | area of effect: Sign | sourcebook: rolemaster companion 7 |
description: Allows the caster to identify the creator of a Sign. |
spell name: ALTER MOOD | list name: Will Breaker | level: 3 | realm: Arcane | type: closed arcane | spell class: PM* | duration: 1 minute / 10 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Allows caster to alter the target's mood (e.g. angry, sad, happy, relaxed, irrational, etc.). Caster is also slightly affected when using this spell, acquiring the opposite mood or mental state! |
spell name: MAGIC BUBBLE | list name: Bubble Magic | level: 3 | realm: Channeling | type: closed channeling | spell class: F | duration: - | range: 50' | area of effect: — | sourcebook: rolemaster companion 7 |
description: Caster generates one or more bubbles (up to 1 bubble for every 3 levels of experience) near a target, which float up and burst violently one-half second after their creation (may be delayed if the caster concentrates). For each bubble that bursts, the target may take damage. Use the Water Bolt table with Stun criticals; directed spell bonus does apply. The target may make a Very Hard maneuver roll for each bubble to avoid its effects. |
spell name: SNAKE BITE I | list name: Serpent Law | level: 3 | realm: Channeling | type: closed channeling | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster can bite his foes like a snake. When the spell is cast, he must specify which poison will be used. The poison can be any of the generic poisons described in RMI, i.e., Circulatory, Conversion, Muscle, Nerve, Reduction or Respiratory, but not a specific poison (like Acaana). Attack size is Small, using the skill "Snake Bite" (developed using the same cost of Spell Mastery and Ag and Qu as modifying stats. |
spell name: SUPPRESS MENTALISM (10') | list name: The Aegis | level: 3 | realm: Channeling | type: witch hunter base | spell class: F | duration: 1 round / level concentration | range: self | area of effect: 10'R | sourcebook: rolemaster companion 7 |
description: While this spell is active, any Mentalism spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. The caster of the Suppress spell must remain stationary while this spell is in effect, or it ceases to function. |
spell name: HOLD II (50%) | list name: The Chains | level: 3 | realm: Channeling | type: witch hunter base | spell class: F | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target is held to 50% of normal action. |
spell name: DETECT MENTALISM | list name: The Eye | level: 3 | realm: Channeling | type: witch hunter base | spell class: I | duration: 1 minute / level | range: 100' | area of effect: self | sourcebook: rolemaster companion 7 |
description: Detects any active spell or item from the Mentalism realm. Caster can concentrate on a 5' radius area each round. |
spell name: UNPAIN 25% | list name: The Fist | level: 3 | realm: Channeling | type: witch hunter base | spell class: S* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is able to sustain an additional 25% of his total concussion hits before passing out. Hits are still taken, and remain when the spell lapses. |
spell name: FEAR I | list name: The Question | level: 3 | realm: Channeling | type: witch hunter base | spell class: M | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target develops a permanent fear of the caster, and is at -10 to all actions whenever in his presence. |
spell name: FLOATING MIRROR | list name: Mirror Magic | level: 3 | realm: Essence | type: closed essence | spell class: F | duration: 1 minute / level (concentration) | range: 100' | area of effect: 1 mirror | sourcebook: rolemaster companion 7 |
description: Allows caster to levitate a flat mirror (no larger than 2'x2'). The mirror must always remain in sight of the caster. While the caster concentrates, the mirror can be maneuvered around a 100' radius area. If angled properly, the mirror can be used to allow caster to view around corners, behind objects, etc. |
spell name: WIND LIFT I | list name: Air Forms | level: 3 | realm: Essence | type: elementalist base | spell class: F | duration: 1 minute / level | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to move objects with the wind. The caster may move any object up to 10 lbs at a maximum rate of 10'/rnd. The effect of this spell is like telekinesis. Caster must make maneuver rolls using Spell Mastery, difficulty based on complexity of maneuver and strength of existing winds (GM's discretion). For example, throwing a rock at the side of a building with a light breeze would be an Easy maneuver (+20), but threading a needle in a light breeze or hitting a building with a rock in a hurricane would both be an Insane (-100) maneuver. |
spell name: RESIST DARK | list name: Dark Forms | level: 3 | realm: Essence | type: elementalist base | spell class: D | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is totally protected from dark and adds +10 to RRs versus dark and -10 to dark fire attacks. |
spell name: STONESKIN I | list name: Earth Forms | level: 3 | realm: Essence | type: elementalist base | spell class: D | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Gives the caster AT 12 for the duration of the spell. |
spell name: RESIST HEAT | list name: Fire Forms | level: 3 | realm: Essence | type: elementalist base | spell class: D | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is totally protected from natural heat up to 200°F and adds +10 to RRs versus heat and -10 to elemental fire attacks. |
spell name: RESIST COLD | list name: Ice Forms | level: 3 | realm: Essence | type: elementalist base | spell class: D | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is totally protected from natural cold down to -20°F and adds +10 to RRs versus cold and -10 to elemental cold/ice attacks. |
spell name: RESIST LIGHT | list name: Light Forms | level: 3 | realm: Essence | type: elementalist base | spell class: D | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is totally protected from natural light and electricity and adds +10 to RRs versus light/electricity and -10 to elemental light/electricity attacks. |
spell name: FLY (75'/RND) | list name: Essence Wing | level: 3 | realm: Essence | type: open essence | spell class: F | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target can fly at a rate of 75' per round. |
spell name: SLEEP POTION | list name: Cup Magic | level: 3 | realm: Essence | type: tarotmage base | spell class: FM | duration: 1 minute / 5 failure | range: — | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Causes the person drinking the potion to fall into a magical sleep. |
spell name: THE HIGH PRIESTESS | list name: Major Arcana Magic | level: 3 | realm: Essence | type: tarotmage base | spell class: F | duration: varies | range: — | area of effect: — | sourcebook: rolemaster companion 7 |
description: Creates a 2nd level female Shaman persona with the following statistics: Hits: 20; OB Mace, +20; AT 1(10); PP: 4. The High Priestess can cast the following spells: 1st level - Guess (Shaman base list: Visions), Projected Light (Open Channeling list: Light's Way); 2nd level - Protection I (Open Channeling list: Spell Defense). |
spell name: PENTACLE DISC | list name: Pentacle Magic | level: 3 | realm: Essence | type: tarotmage base | spell class: F | duration: 10 minutes / level | range: 10’ | area of effect: Tarot Pentacle | sourcebook: rolemaster companion 7 |
description: Causes the caster's Tarot Pentacle to expand to a diameter of 2', and float about 3' off the ground. The Pentacle Disc can hold any number of items that will fit together on the disk and weigh no more than 50 pounds collectively. The caster may mentally control the direction of movement of the disk within 10' of himself. The disc can move at a rate of up to 10 mph. |
spell name: ROD OF LIGHT | list name: Rod Magic | level: 3 | realm: Essence | type: tarotmage base | spell class: F | duration: 10 minutes / level | range: — | area of effect: Tarot Rod | sourcebook: rolemaster companion 7 |
description: Causes the end of the caster's Tarot Rod to burst into a bright flame, turning it into a torch that will light a 30' radius. The flame is magical, and will not blow out or burn out (until the end of the spell duration), but it can be dispelled or canceled by magical means. The flame does not consume the caster's rod. It may also be used to ignite flammable material as a normal torch. |
spell name: ENCHANT BLADE I | list name: Sword Magic | level: 3 | realm: Essence | type: tarotmage base | spell class: F | duration: permanent | range: — | area of effect: Tarot Sword | sourcebook: rolemaster companion 7 |
description: Turns the caster's Tarot Sword into a +5 magic weapon and imbues it with an empathic intelligence. Anyone using a Tarot Sword enchanted using this spell must know this list, or they will not receive the benefits of this magical bonus. |
spell name: CONFUSION I | list name: Dream Mists | level: 3 | realm: essence/channeling/mentalism | type: dream lord base | spell class: M | duration: concentration | range: — | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: One target within mist becomes confused. Can take no offensive action; acts as if stunned. |
spell name: SHADOWBOLT I | list name: Shadow Law | level: 3 | realm: essence/channeling | type: shadow mage base | spell class: E | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: A bolt of concentrated shadow is shot from the palm of the caster. Results are determined on the Normal Elemental Force Attack Table (EC, page 106) using Cold criticals (primary), Aether criticals (secondary), and Depression criticals (tertiary). Range is 100'. |
spell name: RANDOM DISPLACEMENT I | list name: Destructive Displacements | level: 3 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a random location within 100'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 10% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible. |
spell name: BATTLE FOCUS | list name: Battle Trance | level: 3 | realm: Mentalism | type: arms master base | spell class: U* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell heightens the caster's ability to concentrate, giving him a +5 per level to adrenal moves. This spell should be cast during the preparation round. |
spell name: SIEGE CRAFT I | list name: Commands | level: 3 | realm: Mentalism | type: arms master base | spell class: U | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Allows the caster a +10 bonus to his next Siege Engineering roll. |
spell name: MEND ARMOR | list name: Encampments | level: 3 | realm: Mentalism | type: arms master base | spell class: F | duration: - | range: touch | area of effect: one suit of armor | sourcebook: rolemaster companion 7 |
description: This spell will repair, clean and polish one suit of non-magical armor. |
spell name: CHARGING | list name: Martial Law | level: 3 | realm: Mentalism | type: arms master base | spell class: U | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell reduces the difficulty of moving maneuvers by 3 categories (e.g., Very Hard (-20) becomes Light (+10)). This can only be used in combat situations for maneuvers related to charging or closing with the enemy. |
spell name: SHOCK BLADE | list name: Warrior Blade | level: 3 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 round / level | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: Blue sparks dance along the blade inflicting a Shock critical two levels less in severity than the regular critical. |
spell name: FAMILIAR DIRECTION | list name: Horseman's Way | level: 3 | realm: Mentalism | type: beastmaster base | spell class: I | duration: - | range: 5 miles/lvl | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: Allows caster to know if his Horse Familiar is still alive and to know his direction and distance. |
spell name: MYSTICAL BOND | list name: Magical Ropes | level: 3 | realm: Mentalism | type: closed mentalism | spell class: F | duration: 10 minutes / level | range: 10'/lvl | area of effect: 1 rope | sourcebook: rolemaster companion 7 |
description: The caster chooses one end of the rope. This end will remain where it is as if it had been fixed there. This Mystical Bond will be able to support 50 pounds per level of caster (the rope can break, but the Bond will remain). |
spell name: TYPE UNDEAD | list name: Dark Shifting | level: 3 | realm: Mentalism | type: doppelganger base | spell class: P* | duration: permanent | range: 100' | area of effect: 1 undead | sourcebook: rolemaster companion 7 |
description: Caster may study (for three uninterrupted rounds) any Undead for use with higher level spells on this list. |
spell name: BODY PREPARATION | list name: Doppelganger Ways | level: 3 | realm: Mentalism | type: doppelganger base | spell class: U• | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster must cast this before any Form spell on this list. If he does not, he will suffer ‘A' Physical Alteration criticals until the total change equals 100%. |
spell name: TYPE ELEMENTAL | list name: Inorganic Shifting | level: 3 | realm: Mentalism | type: doppelganger base | spell class: P* | duration: permanent | range: 100' | area of effect: 1 elemental | sourcebook: rolemaster companion 7 |
description: Caster may study (for three uninterrupted rounds) an Elemental for use with higher level spells on this list. |
spell name: FEEL SPIRIT | list name: Light Shifting | level: 3 | realm: Mentalism | type: doppelganger base | spell class: I•* | duration: 1 minute / level | range: self | area of effect: 10'R | sourcebook: rolemaster companion 7 |
description: Caster may ‘feel' one spirit in area of effect for use with Type Spirit. |
spell name: PROBE EMOTION II | list name: Mental Shifting | level: 3 | realm: Mentalism | type: doppelganger base | spell class: I | duration: - | range: self | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Allows caster to know the general emotions/outlook of any Mind Typed animal or sentient plant. |
spell name: TYPE PLANT | list name: Organic Shifting | level: 3 | realm: Mentalism | type: doppelganger base | spell class: P* | duration: permanent | range: 100' | area of effect: 1 plant | sourcebook: rolemaster companion 7 |
description: Caster may study (for three uninterrupted rounds) a plant for use with higher level spells on this list. |
spell name: DISTRACTION | list name: Fey Magic | level: 3 | realm: essence/channeling/mentalism | type: Special | spell class: FM• | duration: 1 round / 10 failure | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: Target is at -30 for all actions. The nature of the distraction should vary from whipping winds to sneezing fits (GM's discretion based on the race of Faerie). |
spell name: DRAKE SUMMONS | list name: Heartfires | level: 3 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: - | range: — | area of effect: 1 Drake | sourcebook: rolemaster companion 7 |
description: Allows a drake to mentally summon another drake who he has previously met (assuming the other drake is willing). |
spell name: SICKEN I | list name: Putrefactions | level: 3 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 day / 5 failure | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target subtracts 10 from all his die rolls for one day per 5% RR failure. |
spell name: SPELL RANGE LINK | list name: Spell Web | level: 3 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 10 minutes / level | range: link | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to cast spells on the members of the Spellweb for as long as they are in link range. Even if the caster can't see his fellow member or the range is "touch." Note: Spells with a range of "self' cannot have their ranges extended in this fashion. |
spell name: FAIRSEEMING | list name: Vampyric Magicks | level: 3 | realm: essence/channeling/mentalism | type: Special | spell class: EP* | duration: 1 hour / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: The Vampire appears as he did in his previous life (before becoming Undead). Under this illusion he will seem to be alive, healthy, and a member of his former race when examined by any of the five senses and even magical Detections. The caster will also seem to be his former level and profession. |
spell name: FIND GATE | list name: Arcane Gate | level: 3 | realm: Arcane | type: closed arcane | spell class: I | duration: - | range: 100'/lvl | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to determine exact distance and direction to any gates within range. |
spell name: INJURY LORE | list name: Arcane Healing | level: 3 | realm: Arcane | type: closed arcane | spell class: I | duration: - | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster gains complete knowledge of injury, including tools and methods necessary to effect complete recovery. |
spell name: DISTORT | list name: Devious Ways | level: 3 | realm: Arcane | type: closed arcane | spell class: F* | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: spell user's companion |
description: Distorts appearance to attackers subtracting 10 from all attacks. This spell may be cast upon objects or people. |
spell name: RESEARCH | list name: Experimentation Ways | level: 3 | realm: Arcane | type: closed arcane | spell class: I | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Provides caster with a +2/level bonus to any one academic skill involving research. This spell may only be used once per research project. This bonus only applies to one maneuver using the academic skill. |
spell name: MOISTEN | list name: Fortification Mastery | level: 3 | realm: Arcane | type: closed arcane | spell class: F | duration: 10 minutes / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Keeps surface condensation, in an area of up to 100 square foot per level, present for the duration of this spell. This will have the effect of adding +1 per level of caster to the area's RR versus fires. Will not work on living beings. |
spell name: MIND VOICE (100') | list name: Long Voice | level: 3 | realm: Arcane | type: closed arcane | spell class: I* | duration: concentration | range: 100' | area of effect: 1 being | sourcebook: spell user's companion |
description: Caster may 'speak' to any one other sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. |
spell name: TYPE MAGIC | list name: Magic Defense | level: 3 | realm: Arcane | type: closed arcane | spell class: I | duration: - | range: 5'/lvl | area of effect: 1 spell | sourcebook: spell user's companion |
description: Caster determines which realm a 'Detected; or perceived spell or force of magic is from, whether Arcane, Essence, Channeling, or whatever. |
spell name: COMPASS | list name: Magnetic Ways | level: 3 | realm: Arcane | type: closed arcane | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to determine the direction of magnetic north on his planet. |
spell name: STORE SHAPE | list name: Matter Manipulation | level: 3 | realm: Arcane | type: closed arcane | spell class: PI | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: This spell allows the caster to store the shape of any object or creature. The stored shape is then used in conjunction with the other spells on this list to form a desired shape. |
spell name: SCAN PATTERN | list name: Planar Survival | level: 3 | realm: Arcane | type: closed arcane | spell class: F | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to determine the composition of a being for use with Transfigure Form. A pattern which has been scanned, may be stored in memory normally. |
spell name: SHARE/LINK | list name: Power Mastery | level: 3 | realm: Arcane | type: closed arcane | spell class: P | duration: varies | range: varies | area of effect: varies | sourcebook: spell user's companion |
description: Caster is able to choose up to 1 other spell caster per level and choose that caster as one of his group (for the other spells on this list). The spell casters are linked until they move farther than 10'/level (of Share/Link caster) away, this spell is dispelled, or another Share/Link is cast. A spell caster may not be linked to more than one group at any time. |
spell name: SENDING | list name: Primitive Voice | level: 3 | realm: Arcane | type: closed arcane | spell class: I* | duration: concentration | range: 500' | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. If the target is unaccustomed to the experience, he may not realize he is being contacted and may inaccurately assume it is his own thoughts. If the target has accurately perceived a sending from the caster before, he will know what is occurring and may attempt a perception roll to recognize the caster's “voice.” Because of these common obstacles, it is considered polite to identify yourself early in any Sending. |
spell name: TYPE CLASS | list name: Realm Law | level: 3 | realm: Arcane | type: closed arcane | spell class: I* | duration: - | range: 10'/lvl | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to determine exact class of spells that perceived spell belongs to, e.g., Magician base, Animist base, Bard base, etc. |
spell name: DETERMINE ORIGIN | list name: Replicating Ways | level: 3 | realm: Arcane | type: closed arcane | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster determines whether an object or target (who misses a RR) is an original or a copy. |
spell name: STORE RITUAL | list name: Ritual Mastery | level: 3 | realm: Arcane | type: closed arcane | spell class: I | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster stores the parameters and necessary elements of one ritual. Any stored Ritual may be recreated precisely, assuming duplicate components. |
spell name: DETERMINE TRAIT | list name: Genetic Ways | level: 3 | realm: Channeling | type: animist base | spell class: I | duration: - | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster may identify 1 trait (tall-short, fat-thin, hair-eye-skin color and texture, digit number, tail, etc.), and learn of its placement and relevance to the target. |
spell name: CHAMPION AURA | list name: Holy Champion | level: 3 | realm: Channeling | type: cleric base | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Holy Champion gains a bright aura about himself that designates him as Holy Champion and subtracts 1 per 2 levels of caster from all attacks against him in combat. |
spell name: PROTECTION | list name: Jihad | level: 3 | realm: Channeling | type: closed channeling | spell class: D* | duration: 1 round / level | range: 10'/lvl | area of effect: 1 target/lvl | sourcebook: spell user's companion |
description: Target gains +1/lvl of caster to all resistance rolls. |
spell name: MERGE | list name: Power Merge | level: 3 | realm: Channeling | type: closed channeling | spell class: I | duration: varies | range: varies | area of effect: 3 spell lvls | sourcebook: spell user's companion |
description: Allows the spell user to cast up to 2 other spells that he could cast normally as long as the levels of the spells do not exceed 3 total levels. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged. |
spell name: DESTINY SENSE | list name: Wyrd Mastery | level: 3 | realm: Channeling | type: closed channeling | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to determine general actions which will lead to desired objectives, (e.g.,'Go North' or 'Enter Castle'). This spell doesn't guarantee success, just direction towards the end result. |
spell name: REFLECT | list name: Survival Ways | level: 3 | realm: Channeling | type: druid base | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster reflects sunlight from an area of up to 10 square foot per level to shelter the area from the sun or signal using the sunlight. |
spell name: TEST | list name: Survival Ways | level: 3 | realm: Channeling | type: druid base | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster determines the depth of water and weight supporting ability of an area of sand, snow, mud, etc. up to 100 square foot per level. |
spell name: ACHE | list name: Cruelty Ways | level: 3 | realm: Channeling | type: evil cleric base | spell class: M | duration: - | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Stuns target for up to 1 rnd per 10% failure. |
spell name: HESITATION | list name: Dark Curses | level: 3 | realm: Channeling | type: evil cleric base | spell class: F | duration: until removed | range: 100' | area of effect: 1 target | sourcebook: spell user's companion |
description: Target requires extra round to ready weapons. |
spell name: ANIMATE GAS | list name: Animation Mastery | level: 3 | realm: Essence | type: alchemist base | spell class: F | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster may animate up to 1 cubic foot per level of any gas within range. Gas will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., wind, draft, etc.). An animated gas may move up to 1 foot per level of caster per round (subject to environmental conditions). A poisonous gas may be used to attack any creature it is poisonous to by causing it to be breathed in by the creature. Animated Gas has 5 hit point per level of caster who created it. Armor Type is 1 and DB is 1/lvl of caster. |
spell name: INTANGIBLE STORAGE | list name: Assimilation Mastery | level: 3 | realm: Essence | type: alchemist base | spell class: F* | duration: 1 hour / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to store the actual abilities of a drained item, e.g., the magical power or ability itself. This spell will allow caster to store one specific ability per casting, e.g., flying ability, +5 bonus, returning ability, etc. Caster has one storage 'slot' per level of experience. These stored abilities are vulnerable to dispel, anti-magic effects, etc. as if they were the actual item that the selected ability was drained from. A partial listing of the approximate value of varied abilities is as follows: Storage Slots Ability Necessary Notes +5 bonus 1 1 daily charge 1 spell level is irrelevant xl multiplier 1 +1 adder 1 each additional extra range, stat bonus, enchanted property 1 casting levels, etc. Weapon characteristics per 5 levels of effect* 1 Undead Slayer (20th)=4 slots * See Section 5.3 RMCI Example 1: A 10th level Alchemist drains a +60 Bastard Sword of Fire Dragon Slaying (with the Drain Item Spell). The Alchemist may choose to Intangible Store up to 10 abilities of an item, 10 +5sor4 +5s and the Dragon-Slaying ability (30th level effect = 6 slots). The rest of the item s powers are lost (+10 and Dragon-Slaying ability or +40 in the above choices). Example 2: A 10th level Alchemist drains a x5 Multiplier Ring that is only usable by Mentalists. The Alchemist may drain the item and hold all abilities (5 of them, one for each of the multipliers) in 'Intangible Storage , leaving 5 free spaces for other drained abilities. The drained multipliers are still only usable by Mentalists (if they are ever reintroduced to another item). |
spell name: TYPE BARRIER | list name: Barriers | level: 3 | realm: Essence | type: closed essence | spell class: I | duration: - | range: 10'/lvl | area of effect: self | sourcebook: spell user's companion |
description: Caster can determine the type of a barrier, e.g., teleport barrier, thought barrier, gate barrier etc. |
spell name: CREATE THATCH | list name: Construction Ways | level: 3 | realm: Essence | type: closed essence | spell class: F | duration: permanent | range: 10 ft/lvl | area of effect: 100 lbs/lvl | sourcebook: spell user's companion |
description: Causes proper materials (straw, rushes, palm leaves etc.) to become thatch for a roof. The amount of material that the caster may change into Thatch is 100 pounds per level of caster. |
spell name: LUBRICATE | list name: Friction Mastery | level: 3 | realm: Essence | type: closed essence | spell class: F | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Allows caster to reduce the friction between any two surfaces (up to 10 square feet per level) by up to 5% per level. This will reduce wear, heat, and will quiet the interaction of the two surfaces. |
spell name: DESIGN SHAPE | list name: Matter Shaping | level: 3 | realm: Essence | type: closed essence | spell class: I | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to create desired shape from an idea. Shape may then be stored for normal use. |
spell name: POTENCY I | list name: Spell Enhancement II | level: 3 | realm: Essence | type: closed essence | spell class: U* | duration: varies | range: self | area of effect: 1 spell | sourcebook: spell user's companion |
description: Adds a +5 to the next spell roll the caster makes. Not cumulative with any other Potency spells. |
spell name: MAINTAIN ENDURANCE | list name: Sustain Body | level: 3 | realm: Essence | type: closed essence | spell class: F | duration: varies | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Replenishes 2 exhaustion points per PP spent up to 2 exhaustion points per level. Can't increase exhaustion points above normal maximum. |
spell name: TRACE WARNING | list name: Trace Law | level: 3 | realm: Essence | type: closed essence | spell class: I | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is immediately warned when a trace is activated on him. |
spell name: DAGGER | list name: Weapon Mastery | level: 3 | realm: Essence | type: closed essence | spell class: F* | duration: 1 round / level | range: 10' | area of effect: 1 weapon | sourcebook: spell user's companion |
description: Creates a dagger of force which may be used as a regular dagger for the duration. When spell is cast a dagger appears anywhere within range. |
spell name: FALLING SWEEP | list name: Martial Mastery | level: 3 | realm: Essence | type: monk base | spell class: U* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Instead of attacking to cause damage, the caster may attack to trip his foe. Caster attacks normally on the Sweep table and if a successful attack is made the target must make a RR or fall down and be stunned for 1 round per 10% failure. |
spell name: MARK | list name: Prison Law | level: 3 | realm: Essence | type: open essence | spell class: F | duration: varies | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Marks a target as a member of a group. The mark may be visible to normal sight, magical sight, etc., as chosen by the caster. If this spell is used to physically mark a target, this spell is permanent, if used to magically mark a target, then the spell will last for one day per level of caster. |
spell name: PERSONAL TIE | list name: Warrior's Blade | level: 3 | realm: Essence | type: open essence | spell class: | duration: touch | range: | area of effect: 1 blade | sourcebook: spell user's companion |
description: Caster ties his weapon to himself. Anyone else who attempts to utilize his weapon will be at -1 per level of the owner of the weapon. |
spell name: CRACK | list name: Rending Ways | level: 3 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster is able crack any 'crack-able' material such as stone, steel, pottery, etc. A crack consists of up to 1 linear inch per level of caster (and up to 1 inch depth per level) of 'crack' in the material. |
spell name: COUNT | list name: Battle Law | level: 3 | realm: Mentalism | type: closed mentalism | spell class: I* | duration: - | range: sight | area of effect: self | sourcebook: spell user's companion |
description: Caster knows exact number of viewed troops. |
spell name: PARRY | list name: Combat Reflexes | level: 3 | realm: Mentalism | type: closed mentalism | spell class: F* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to parry as he normally would (in one round), this includes parrying melee or missile attacks. |
spell name: RESIST FEAR | list name: Mind Protection | level: 3 | realm: Mentalism | type: closed mentalism | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains +2 per level to any Fear RRs for the duration. |
spell name: MULTIPLE MIND | list name: Mind's Refuge | level: 3 | realm: Mentalism | type: closed mentalism | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster creates up to 1 additional 'pseudo' mind per 3 levels of caster. These minds are useful to divert mental attacks from the caster. As the caster's mind is subjected to attack, the GM should randomly determine which of the minds is attacked, the real one or the pseudo minds. As the pseudo minds are attacked, they are destroyed (one less to divert the attacker). |
spell name: CHANGING ORIENTATION | list name: Perception's Master | level: 3 | realm: Mentalism | type: closed mentalism | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster may alter the natural orientation of one of his senses for the duration of this spell. Thus it is possible to change his center of balance, cause his eyes peer to one side, etc. |
spell name: ACHE | list name: Psychosis Mastery | level: 3 | realm: Mentalism | type: evil mentalist base | spell class: M | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes target to experience physical discomfort. This will translate to -10 for any action taken. |
spell name: DETECT TAKEN | list name: Taking Ways | level: 3 | realm: Mentalism | type: evil mentalist base | spell class: I | duration: 1 minute / level | range: 10'/lvl | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to detect any Taken in range. Caster will know there are Taken within range, but nothing else (not direction, distance, or who has Taken the target). |
spell name: SEDATE | list name: Mind Healing | level: 3 | realm: Mentalism | type: lay healer base | spell class: M | duration: 1 minute / level | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Allows caster to artificially calm an individual for a short period of time. |
spell name: AUGMENT SHADOW | list name: Escaping Ways | level: 3 | realm: Mentalism | type: nightblade base | spell class: F | duration: 10 minutes / level | range: self | area of effect: 5'R/lvl | sourcebook: spell user's companion |
description: All shadows in radius deepen, aiding hiding by +25%. |
spell name: LIMBER | list name: Body Mastery | level: 3 | realm: Prosaic | type: open prosaic | spell class: U | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster becomes very limber for the duration of this spell and thus gains a RR vs. any strained or tom muscles or tendons from any maneuver he attempts. Level of RR should be dependent upon difficulty of maneuver. |
spell name: PRAT FALL* | list name: Entertainment Law | level: 3 | realm: Prosaic | type: open prosaic | spell class: U* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to fall, as if by accident, without injuring himself. If caster falls a distance greater than 1' per level he will be injured normally and according to the full amount fallen. To be effective this spell must be cast before caster falls. |
spell name: WATER | list name: Farming Law | level: 3 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: sight | area of effect: 1 plant/lvl | sourcebook: spell user's companion |
description: Condenses enough water out of the air to create 1 pint/lvl. |
spell name: CLEAN CLOTHING | list name: Fashion Mastery | level: 3 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Cleans one set of clothing of grime, dirt, sweat, etc. from all areas of the garments. This spell will not repair clothing, but will dry wet clothing. |
spell name: EXHAUST | list name: Forging Mastery | level: 3 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 hour / level | range: touch | area of effect: 2' R/lvl | sourcebook: spell user's companion |
description: Causes any smoke, soot, fumes etc. in area to be dispersed. |
spell name: TENDERIZE | list name: Gourmet Mastery | level: 3 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Tenderizes up to 5 pounds of meat/level of caster by breaking down some of the protein in the meat. This results in more tender and flavorful meat. |
spell name: CLEAN CLOTHING | list name: Grooming Mastery | level: 3 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Cleans one set of clothing of grime, dirt, sweat etc. from all areas of the garments. This spell will not repair clothing, but will dry wet clothing. |
spell name: PRESSURE | list name: Healing | level: 3 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 round / level | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Allows caster to prevent bleeding on up to 1 wound/lvl for concentration. Bleeding resumes when spell lapses. |
spell name: FIND PAGE | list name: Library Mastery | level: 3 | realm: Prosaic | type: open prosaic | spell class: F* | duration: 10 minutes / level | range: self | area of effect: 1 object | sourcebook: spell user's companion |
description: Instantly turns to the chosen page. Page number must be thought of or spoken. Scroll will unroll to the chosen area. |
spell name: MILK | list name: Livestock Ways | level: 3 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: sight | area of effect: 1 animal/lvl | sourcebook: spell user's companion |
description: Causes a milk-laden animal (1 animal/lvl) to empty into a bucket placed under it. |
spell name: COLLAPSE ALARM | list name: Mining Law | level: 3 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 minute / level | range: self | area of effect: 5' R/lvl | sourcebook: spell user's companion |
description: Caster is immediately warned of any impending collapse in range. |
spell name: RHYTHM | list name: Music Law | level: 3 | realm: Prosaic | type: open prosaic | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster has perfect rhythm for the duration of the spell. Caster is able to easily use difficult rhythms. It also allows caster to recognize very difficult or obscure rhythms and more easily find a rhythm in seemingly random sounds etc. |
spell name: CREATE SACK | list name: Pack Law | level: 3 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster is able to create up to 1 normal sack per level of experience from appropriate materials, e.g., cloth, paper, leather, string, twine, etc. These sacks may be any size desired (limited only by the size of available materials). Effect takes place immediately. |
spell name: TIE | list name: Sailing Law | level: 3 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: 10'/lvl | area of effect: 1 rope | sourcebook: spell user's companion |
description: Allows caster to instantly fasten a rope to anything it could normally be fastened to, by the use of the appropriate (and most effective) knot. |
spell name: DIG | list name: Structure Law | level: 3 | realm: Prosaic | type: open prosaic | spell class: F | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Creates a shovel of force which caster may use as desired. This shovel may be any configuration, but must be chosen at the time of casting, e.g., spade, snow shovel, roofing shovel, etc. This tool will behave in all respects as would a similar tool of this type. |
spell name: COUNT | list name: Trade Law | level: 3 | realm: Prosaic | type: open prosaic | spell class: I | duration: - | range: self | area of effect: 10' R/lvl | sourcebook: spell user's companion |
description: Determines the exact number of like items in an area. For example, there are fifty silver coins in that pile of various coins. |
spell name: IGNITE | list name: Tricks of the Trade | level: 3 | realm: Prosaic | type: open prosaic | spell class: F* | duration: concentration | range: self | area of effect: 1 flame | sourcebook: spell user's companion |
description: Creates a 1”/lvl flame which will appear just off the end of the caster's finger or staff. This spell will ignite materials normally, as a match would. |
spell name: OIL WEAPON | list name: Warrior Law | level: 3 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Creates a light coating of oil on desired portion of any weapon. |
spell name: LANDING | list name: Body Discipline | level: 3 | realm: Psion | type: closed psion | spell class: F* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows the caster to land safely in a fall of up to 5 m/Ivl, and take that distance off the severity of any longer fall. |
spell name: SPEED III | list name: Body Discipline | level: 3 | realm: Psion | type: closed psion | spell class: F* | duration: 3 rounds | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster may act at twice his normal movement rate for up to 3 rounds but must spend a number of rounds equal to the rounds 'Speeded' at half rate (immediately afterwards). Caster must still act within the round sequence. |
spell name: MASK | list name: Changing | level: 3 | realm: Psion | type: closed psion | spell class: P | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to alter the form of his face; if he Studied a being, he can take on the exact form. |
spell name: CLOAKING I | list name: Concealment | level: 3 | realm: Psion | type: closed psion | spell class: P | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains +10 vs. detection by magical and Psionic means. |
spell name: CUT REPAIR I | list name: Empath | level: 3 | realm: Psion | type: closed psion | spell class: SH* | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: Will close a wound of 1 hit per round bleeding, permanently. When bleeding has stopped completely, wound is totally healed. |
spell name: AUDIO IMPERSONATION | list name: Illusion | level: 3 | realm: Psion | type: closed psion | spell class: M | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster can imitate the voice of any one person he has heard in the last day-to all who fail their RRs. Those resisting by 01 -50 simply hear the caster as he normally is; while those resisting by 51+ realize what the caster is trying to do. |
spell name: UNSTUN I | list name: Metabolic Control | level: 3 | realm: Psion | type: closed psion | spell class: H* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is relieved of one round of accumulated stun. |
spell name: DISORIENTATION | list name: Mind Assault | level: 3 | realm: Psion | type: closed psion | spell class: M | duration: varies | range: 30 m | area of effect: 1 target | sourcebook: spell user's companion |
description: Target must subtract 25 from all orientation and initiative rolls. Target is disoriented for 1 day per 5 failure. |
spell name: MIND PATTERN | list name: Mind Detection | level: 3 | realm: Psion | type: closed psion | spell class: P* | duration: concentration | range: 3 m/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster gets general ideal of the race and level of one entity being scanned; entity must first(if not in sight) be located via Presence. |
spell name: MNEMONIC | list name: Mind Discipline | level: 3 | realm: Psion | type: closed psion | spell class: P | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: This Psion allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. |
spell name: PAST INSIGHT | list name: Mind in the Past | level: 3 | realm: Psion | type: closed psion | spell class: P | duration: concentration | range: 1 m/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster gains a limited insight to a given targets past. The insight gained from the targets past is sketchy at best. Examples of type of information gained is; birth date, personal environment, notable events and personalities, etc... |
spell name: PORTAL JAM | list name: Mind Over Matter | level: 3 | realm: Psion | type: closed psion | spell class: F | duration: 1 day | range: touch | area of effect: 1 portal | sourcebook: spell user's companion |
description: Caster can cause any portal (as large as 3m x 3m x 5cm) to jam by manipulating temperature and/or humidity. Door can only be opened by breaking through, or by countering the Psion by casting another Portal Jam to reverse the first - which receives a RR. Door can be jammed open or shut. |
spell name: PSION SHIELD I | list name: Mind's Defense | level: 3 | realm: Psion | type: closed psion | spell class: D | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Provides a +10 to caster's RR (or DB if a physical attack Psion such as Energy Channels) vs all frontal Psion attacks. |
spell name: XENO EMOTION TOUCH | list name: Mind's Truth | level: 3 | realm: Psion | type: closed psion | spell class: I | duration: 1 round | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster receives detailed information about target's current emotional state (e.g., depressed, angry, happy, frightened). |
spell name: PATTERN STORE | list name: Possession | level: 3 | realm: Psion | type: closed psion | spell class: P* | duration: - | range: 3 m/lvl | area of effect: self | sourcebook: spell user's companion |
description: Caster records a mental pattern of the target for future reference (including casting other Psions from this list). |
spell name: MIND'S HAND I | list name: Telekinetics | level: 3 | realm: Psion | type: closed psion | spell class: F | duration: concentration | range: 30 m | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster can move one object, up to Ikg/lvl in mass, .5m/second with no acceleration. Living beings or items in contact with a living being get normal RR based on the being's level. Items moved about with Mind's Hand do not have enough kinetic force to be an effective attack. See Hurling. |
spell name: PHRASE II | list name: Telepathy | level: 3 | realm: Psion | type: closed psion | spell class: I* | duration: 3 words/images | range: 10 m/lvl | area of effect: self | sourcebook: spell user's companion |
description: Caster may mentally 'speak' to any one other sentient being. Range is lOm/M |
spell name: CHOKE | list name: Thought into Pain | level: 3 | realm: Psion | type: closed psion | spell class: F | duration: concentration | range: 3 m | area of effect: 1 target | sourcebook: spell user's companion |
description: Target feels something around his neck. First round he is at -10%, second round he is at -20%, etc., until after 10 rounds he is unconscious (max hits). If caster wishes to concentrate 10 more rounds, target is dead. |
spell name: CONFUSION | list name: Thought Master | level: 3 | realm: Psion | type: closed psion | spell class: M | duration: varies | range: 30 m | area of effect: 1 target | sourcebook: spell user's companion |
description: Target is incapable of making decisions or taking offensive action. He may continue to fight a current foe if in melee or act in self-defense. The effect lasts for 1 round per 5% failure. |
spell name: PUBLIC SPEAKING | list name: Voice | level: 3 | realm: Psion | type: closed psion | spell class: F | duration: 1 minute / level | range: 3 m/lvl | area of effect: 3 m R/lvl | sourcebook: spell user's companion |
description: Creates an area in which all within, can hear the casters voice clearly. |