spell name:
STONEWALL TRUE
list name:
barrier law
level:
20
realm:
channeling
type:
open channeling
spell class:
e
duration:
permanent
range:
50'
area of effect:
10' x 20' x 1'
sourcebook:
spell law
description: creates a wall of up to 10' x 20' x 1' of stone; it must rest on a solid surface. it can be chipped through in 200 man rounds (1' r hole).

spell name:
CURSE ANALYSIS C
list name:
detection mastery
level:
20
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: detects and analyses a curse for approximate level, effect and required cure; caster can concentrate on a 5' r area each round.

spell name:
RAIN CALL C
list name:
weather ways
level:
20
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
1 mile
area of effect:
1 mile
sourcebook:
spell law
description: caster can summon rain of moderate intensity; the rain will obsure short range vision to up to 25% and long range vision by up to 75%, (-25/-75 to missile attacks).

spell name:
MIND DISEASE CURES TRUE
list name:
purifications
level:
20
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is cured of any one mind disease, recovery is instantaneous.

spell name:
CHANNELING RESISTANCE C
list name:
spell defense
level:
20
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
100'
area of effect:
target
sourcebook:
spell law
description: target gets +50 to all rrs against channeling spells.

spell name:
MERGING TRUE ORGANIC
list name:
lofty movements
level:
20
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface. target may also use spells on himself while merged."

spell name:
MASS AURA
list name:
light's way
level:
20
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: creates a bright aura about the targets, making him appear more powerful and subtracting 10 from all attacks.

spell name:
SILENCE (100' R)
list name:
sound's way
level:
20
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target- 100'r
sourcebook:
spell law
description: creates a 100' r around the target, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts.

spell name:
NATURE'S AWARENESS (500' R) C
list name:
nature's law
level:
20
realm:
channeling
type:
open channeling
spell class:
i
duration:
concentration
range:
self
area of effect:
500' r
sourcebook:
spell law
description: caster can monitor animate activity in the area (i.e., he will be aware of subtle movements): caster cannot move.

spell name:
HEALING (15-150)
list name:
concussion's way
level:
20
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 15-150 concussion hits.

spell name:
MASS FLOWSTOP
list name:
blood law
level:
20
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1 target/lvl
sourcebook:
spell law
description: allows caster to all stop bleeding from any one wound; target may not be moved, or bleeding will resume at prior rate. caster can may stop bleeding from a number of wounds equal to his level (e.g., a 20th lvl caster can stop bleeding from 20 wounds); wounds repaired may be spread out over a number of targets.

spell name:
MASS NERVE REPAIR TRUE
list name:
nerve law
level:
20
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
nerves
sourcebook:
spell law
description: allows caster to repair damage to one nerve per level. there is no recovery period.

spell name:
MUSCLE REGENERATION
list name:
muscle law
level:
20
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate one muscle; regrowth takes one to ten hours, depending on the exent of loss.

spell name:
EYE & EAR REGENERATION
list name:
organ law
level:
20
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows target to regenerate one lost eye or ear (including inner ear); regrowth takes 1 to 10 days, depending on loss.

spell name:
MASS CARTILAGE REPAIR
list name:
bone law
level:
20
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 cart./lvl
sourcebook:
spell law
description: allows caster to repair all cartilage around one joint; one day recovery period. spell operates as long as the caster concentrates.

spell name:
LORD CALM
list name:
calm spirits
level:
20
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
20 targets
sourcebook:
spell law
description: targets will take no aggressive/offensive action, and will fight only if attacked. -20 to rr mod.

spell name:
LESSER ANIMAL PRODUCTION
list name:
creations
level:
20
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
spell law
description: caster can create an animal representative of the surrounding region and weighting no more than 10 lbs; animal will be friendly to the caster.

spell name:
LORD LOCATION C
list name:
locating ways
level:
20
realm:
channeling
type:
closed channeling
spell class:
p
duration:
1 minute / level
range:
20 miles
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
DARK LORE 3
list name:
lore
level:
20
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 to 3 items
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any three "unholy items"" that are ""of darkness"" and ""of evil""; will not give specific capabilities. or the caster can determine the nature, origin point, and the exact significance of any one ""unholy item"". also, the item's specific capabilities are discovered."

spell name:
SYMBOL 10
list name:
symbolic ways
level:
20
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 10th level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
REPEL UNDEAD TRUE
list name:
replusions
level:
20
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
spell law
description: this spell disintegrates any one undead of class v or lower automatically; and sends a class vi fleeing. causes up to 5 undead "animated dead"" to flee or disintegrate; 5 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.

spell name:
BLESS 5 C
list name:
protections
level:
20
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1-5 targets
sourcebook:
spell law
description: target gets a 25 bonus to his db and maneuver rolls. multiple targets would have the 15 divided up. five targets would get +5 each, etc. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
ABSOLUTION PURE *
list name:
channels
level:
20
realm:
channeling
type:
cleric base
spell class:
f*
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body. the soul can only be returned through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
DEMONIC GATE 3 C
list name:
summons
level:
20
realm:
channeling
type:
cleric base
spell class:
fm
duration:
concentration
range:
10'
area of effect:
gate
sourcebook:
spell law
description: caster summons a type 3 demon that appears over the course of two rounds; the caster can control it by concentrating. after the caster stops concentrating, the demon will fade out over the course of two rounds; attacking the closest being until gone. see dark summons or creature and treasures for a description of the demon types.

spell name:
COMMUNE TRUE
list name:
communal ways
level:
20
realm:
channeling
type:
cleric base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster receives (usually from his patron diety) detailed answer to a question involving only one topic (e.g., a name or short phrase may constitute the answer); usuable but once a day.

spell name:
LIFEGIVING (1X)
list name:
life mastery
level:
20
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can "raise"" one dead being by restoring the being's lost soul. the target's soul must still exist and he must have died within the last year. in order to be successfully ""raised"", the target must roll below his constitution stat; but, +1 is added to the result for every day the target has been dead (e.g., if the target has been dead for 3 days, 3 will be added to the roll; thus, a roll of 54 would become an 57 and a target with a co of 57 or less would not be ""raised""). target will be incapacitated (-100 to all activity) for a period equal to 1 x the time ""dead"" (e.g., if the target was dead for 2 days, the recovery period would be 2 days)."

spell name:
REGULATIONS S
list name:
blood ways
level:
20
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to regulate his own blood flow and completely eliminate any blood loss without fear of harm; caster may not move.

spell name:
SHATTER REPAIR TRUE S
list name:
bone ways
level:
20
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any broken or shattered bone; requires a 10 minute operation and recovery is intantaneous.

spell name:
REGENERATION TRUE S
list name:
muscle ways
level:
20
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate one muscle or tendon; recovery is instantaneous.

spell name:
BRAIN REPAIR S
list name:
organ ways
level:
20
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to repair brain damage (such as that caused by a skull fracture, etc. at discretion of the gm). experience lost by brain damage to the wounded being (the one from whom the damage is transfered) is not restored. should the healer have brain damage inflicted directly upon him (e.g., he is stuck in the head), he may suffer memory and or experience loss; this may result in the healer's inability to cast this spell. recovery time is 1 to 10 hours.

spell name:
HEAL (20 - 200) S
list name:
surface ways
level:
20
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is healed of 20-200 concussion hits.

spell name:
TREE DOOR (100' / LVL)
list name:
nature's movement
level:
20
realm:
channeling
type:
animist base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to enter one tree and exit from another tree up to 100'/level away.

spell name:
PLANT GROWTH (10X)
list name:
plant mastery
level:
20
realm:
channeling
type:
animist base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
spell law
description: allows caster to increase the size of any one plant by 10x; requires one days growth; when fully mature the plant will achieve 10x its normal size.

spell name:
MASTERY (10' R / LVL) C
list name:
animal mastery
level:
20
realm:
channeling
type:
animist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
10' radius / level
sourcebook:
spell law
description: allows caster to control the actions of all animals of a given species within 10' per level.

spell name:
LORD HERB FINDING
list name:
herb mastery
level:
20
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
20 miles
area of effect:
20 miles r
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives direction, distance, and quanity. location is known within 100'.

spell name:
PLANT FORM TRUE
list name:
nature's protection
level:
20
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one plant; caster will look and feel like the plant, smell and have the same physical character of the plant. the caster can also halve or double his normal size.

spell name:
NATURE'S EYE (10 MI` 500' R) C
list name:
nature's lore
level:
20
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
GREAT MERGING ORGANIC
list name:
moving ways
level:
20
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface."

spell name:
UNDISEASE
list name:
inner walls
level:
20
realm:
channeling
type:
ranger base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows target to attempt to throw off any one disease by making another rr with a special +50 modification.

spell name:
NATURE'S AWARENESS (500' R) C
list name:
nature's way
level:
20
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
500'
area of effect:
500' r
sourcebook:
spell law
description: allows caster to monitor animate activity in the area (e.g., he will be aware of movements, subtle and overt); caster cannot move while concentrating.

spell name:
DETECT AMBUSH TRUE
list name:
path mastery
level:
20
realm:
channeling
type:
ranger base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
10' /lvl r
sourcebook:
spell law
description: allows caster to detect any hostile, thinking force within 10' per level; provides direction, but not distance of danger; may only be used in outdoors.

spell name:
PLANT FORM
list name:
nature's guises
level:
20
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one plant; caster will look and feel like the plant, but will not change in size.

spell name:
ELPHANTIASIS
list name:
disease
level:
20
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target gets elephantiasis. one of his extremities swells and grows up to 5x normal size.

spell name:
RUNNING DEATH
list name:
curses
level:
20
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target will run until he dies of exhaustion; he may be restrained, but whenever freed, he will begin to run again.

spell name:
CONTROL UNDEAD 5 C *
list name:
necromancy
level:
20
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
undead
sourcebook:
spell law
description: caster can control one class v undead or 5 class 1 or etc. the undead's capabilities must be defined by the system used (see list description).

spell name:
ABSOLUTION PURE *
list name:
dark channels
level:
20
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body. the soul can only be returned through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
BLACK LORE
list name:
dark lore
level:
20
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
100'
area of effect:
1 item
sourcebook:
spell law
description: caster can ascertain the exact nature, origin, purpose, and history of any one item of evil or darkness; it allows caster to visualize all who have possessed the item.

spell name:
SPEECH TRUE C
list name:
way of the voice
level:
20
realm:
channeling
type:
astrologer base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to communicate absoulutely fluently in a specific language. caster's accent is as a native, and has complete idiomatic knowledge of language; equivalent to skill rank 8.

spell name:
LORD DREAMS
list name:
holy vision
level:
20
realm:
channeling
type:
astrologer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to five dreams relating to up to five topics decided upon just before retiring; limited to once per night.

spell name:
LORD VOICE C
list name:
far voice
level:
20
realm:
channeling
type:
astrologer base
spell class:
f
duration:
concentration
range:
100'/lvl
area of effect:
1 location
sourcebook:
spell law
description: caster can cause his voice to be heard at a point up to 100' per level away, in amplified tones; if the location is out of sight, the caster must have already been there.

spell name:
LORD LOCATION C
list name:
starsense
level:
20
realm:
channeling
type:
astrologer base
spell class:
p
duration:
1 minute / level
range:
20 miles
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
VISION BEHIND (1 YEAR / LVL) C
list name:
time's bridge
level:
20
realm:
channeling
type:
astrologer base
spell class:
i
duration:
1 year / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a vision up to 1 year/lvl into the past (includes sight and sound). vision must be associated with a place of item touched at the time the spell is cast. caster is in a trance as long as he concentrates.

spell name:
AURA BLAZE
list name:
starlights
level:
20
realm:
channeling
type:
astrologer base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is illuminated in a blinding light; all within 10' must resist versus blinding; subtract 25 from all attacks if they fail.

spell name:
LORD AIM C
list name:
essence hand
level:
20
realm:
essence
type:
open essence
spell class:
fm
duration:
range:
touch
area of effect:
1 mind
sourcebook:
spell law
description: by concentrating on the mind of a missile firer and the flight of the missile, the catser causes 100 to be added to the attack roll of the missile. the caster must concentrate, touch the firer and see the missile for the entire round that the missile is fired.

spell name:
LISTEN (1MILE/ LVL) C
list name:
essence perceptions
level:
20
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
1 mile/lvl
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point up to one mile per level away and he will hear as if he were at that point (there can be intervening objects such as walls).

spell name:
RUNE 10
list name:
rune mastery
level:
20
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 10th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
ESSENCE RESISTANCE C
list name:
spell wall
level:
20
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target gets a +50 for all rrs vs. essence spells.

spell name:
WAITING ILLUSION 5
list name:
lesser illusions
level:
20
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
LOCATION (1 MILE) C
list name:
detecting ways
level:
20
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
1 mile
area of effect:
1mile radius
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has described in detail.

spell name:
NEW GATE
list name:
unbarring ways
level:
20
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 wall
sourcebook:
spell law
description: a doorway (8' x 5') is created in any wall up to 6"/lvl deep."

spell name:
VISION *
list name:
physical enhancement
level:
20
realm:
essence
type:
open essence
spell class:
u*
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: as all vision spells on this list below 15th level functioning at the same time. nightvision, sidevision, watervision, and darkvision.

spell name:
MASS LIGHTARMOR
list name:
elemental shields
level:
20
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level is totally protected from all natural light and electricity; +20 to all rrs vs light (electricity); -20 to elemental electricity attacks.

spell name:
ANALYSIS
list name:
delving ways
level:
20
realm:
essence
type:
open essence
spell class:
i
duration:
range:
10'
area of effect:
v
sourcebook:
spell law
description: any of the lower level spells on this list (except for conveyance) may be used on one item, person, or place.

spell name:
INVISIBILITY 1 ( TO 20' R)
list name:
invisible ways
level:
20
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1target
sourcebook:
spell law
description: the target is made invisible and everything within up to 20' of the target is also invisible as long as it is within the r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
PASSING
list name:
living change
level:
20
realm:
essence
type:
closed essence
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may pass through any inanimate material up to 1'/level.

spell name:
TRUE QUEST
list name:
spirit mastery
level:
20
realm:
essence
type:
closed essence
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is given one task, failure results in the target suffering a e critical from each of the critical tables.

spell name:
LORD SPELL HOLD *
list name:
spell reins
level:
20
realm:
essence
type:
closed essence
spell class:
f*
duration:
20 rounds
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: delays another spell for 20 rounds; if the target of the held spell moves more than 20', the spell will affect any one being within 10' (with a modification of -20 for base attack spells and -30 for elemental attack spells). the held spell gets a rr as in cancel essence on the closed essence list, dispelling ways.the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally.

spell name:
LORD TELEPORT
list name:
lofty bridge
level:
20
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
20 targets
sourcebook:
spell law
description: caster teleports up to twenty targets to a point up to 10 miles away per level. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
RANGING (+500')
list name:
spell enhancement
level:
20
realm:
essence
type:
closed essence
spell class:
u
duration:
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 500' added to its range.

spell name:
MASTER 2 *
list name:
gate mastery
level:
20
realm:
essence
type:
closed essence
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 or 2 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
CANCEL TRUE C *
list name:
dispelling ways
level:
20
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
1 spell
sourcebook:
spell law
description: when a spell of the essence, mentalism or channeling realm is cast against the caster (of cancel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally

spell name:
HASTE 10 *
list name:
rapid ways
level:
20
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 rounds
range:
10'
area of effect:
1 to 10 targets
sourcebook:
spell law
description: target(s) may act at twice his normal rate. the duration is ten rounds for one target or one round for each of ten targets. or any combination of targets and rounds that total ten rounds of haste.

spell name:
MASS DEFLECTIONS *
list name:
shield mastery
level:
20
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 missile/lvl
sourcebook:
spell law
description: caster can deflect one missile per level that pass within 100' of him; this causes 100 to be subtracted from the missiles' attacks (missiles must pass through caster's field of vision).

spell name:
CORNER FIRES
list name:
fire law
level:
20
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table. caster can make the bolt turn once up to 90 degrees before striking the target (caster must know target's location and his obs are halved).

spell name:
UNSTONE
list name:
earth law
level:
20
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' stone
sourcebook:
spell law
description: disintegrates 100 cu' of stone.

spell name:
LIGHTING BOLT (500')
list name:
light law
level:
20
realm:
essence
type:
magician base
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table.

spell name:
COLD BALL (40' R)
list name:
ice law
level:
20
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
40' r
sourcebook:
spell law
description: a 1' ball of cold is shot from the palm of the caster, it explodes to affect a 40' r area; results are determined on the cold ball table.

spell name:
WHIRLPOOL C
list name:
water law
level:
20
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
1000'
area of effect:
open water
sourcebook:
spell law
description: creates a 50' whirlpool that will draw in any unpowered object within 500' (takes 2 minutes of concentration to start).

spell name:
REVERSE WINDS C
list name:
wind law
level:
20
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
100'/lvl
area of effect:
100' /lvl r
sourcebook:
spell law
description: allows the caster to change the direction of the wind within the radius.

spell name:
DISPLACEMENT 4
list name:
guises
level:
20
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target appears to be offest from where he actually is, all attacks have no effect 40% of the time. each time a foe misses him, the chance of that foe missing again goes down 5%.

spell name:
UNPRESENCE
list name:
mind sense molding
level:
20
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to have no presence (i.e., he can not be detected by presence type spells).

spell name:
PHANTASM 10 C
list name:
illusion mastery
level:
20
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
LIGHTNING BOLT (100')
list name:
light molding
level:
20
realm:
essence
type:
illusionist base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table.

spell name:
MASS DEAFENING
list name:
sound molding
level:
20
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 hour / 5 failure
range:
100'
area of effect:
1 target/lvl
sourcebook:
spell law
description: targets cannot hear sounds occurring more than 6" from his ears, and no one can hear him speak from more than 6"" away."

spell name:
FEEL MIRAGE 5
list name:
feel-taste-smell
level:
20
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: all objects and surfaces in a 10' r can be made to feel differently than they really are. the feel aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then feel. striking an object or surface five times will cancel the spell for that object or surface only.

spell name:
WEAPON 4
list name:
enchanting ways
level:
20
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 weapon
sourcebook:
spell law
description: allows the caster to enchant a +20 bonus into weapon. this spell must be cast every day for twenty weeks for the armor to be made.

spell name:
WORK ORGANIC TRUE
list name:
organic skills
level:
20
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to work any organic material. (this might be required to work the skins of dragons.)

spell name:
WORK LAEN
list name:
inorganic skills
level:
20
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work any inorganic material that would make +25 weapons (laen is a superhard volcanic glass that could be used in a world system to fit this description).

spell name:
POTION 10
list name:
liquid-gas skills
level:
20
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to make one dose of a potion that can have a 1st to 10th level spell imbedded in it.

spell name:
IMBED 10
list name:
essence imbedding
level:
20
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 10th level essence spell in an item or potion.

spell name:
CHARGE STAFF
list name:
mentalism/channeling imbedding
level:
20
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to charge a staf

spell name:
HASTE 5 *
list name:
evasions
level:
20
realm:
essence
type:
monk base
spell class:
f*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
MONKSIGHT
list name:
monk's sense
level:
20
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: as all lower level "vision"" spells functioning at the same time. darkvision true, fogvision, watervision and sidevision."

spell name:
SELF KEEPING S *
list name:
body reins
level:
20
realm:
essence
type:
monk base
spell class:
hs*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: upon receiving a death blow, the caster goes into a stat of suspended animation, until he is cured or his brain is destroyed.

spell name:
NEUTRALIZE POISON C S *
list name:
body renewal
level:
20
realm:
essence
type:
monk base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: ha s 50% chance of neutalizing a poison (modified by potency of the poison) if the caster is unconscious or concentrates for 1 hour. in any case, it delays the poison for as long as the caster concentrates.

spell name:
CEILING WALKING C
list name:
monk's bridge
level:
20
realm:
essence
type:
monk base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can walk on any solid surfaces as if he were on normal ground (includes ceilings).

spell name:
MASS EARTH TO DUST
list name:
matter disruption
level:
20
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
300'
area of effect:
100 cu'/lvl
sourcebook:
spell law
description: turns 100 cu' / level of earth into fine dust.

spell name:
DARKNESS (1000' R)
list name:
darkness
level:
20
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1000' r
sourcebook:
spell law
description: darkens a 1000' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object / being.

spell name:
FORCE INFORMATION 5 *
list name:
dark contacts
level:
20
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1 to 5 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
IMPAIR 10
list name:
physical erosion
level:
20
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporarily lowered (50 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, only the temporary stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
CONTROL DEMON 5
list name:
dark summons
level:
20
realm:
essence
type:
evil magician base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 5 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
BANISHMENT
list name:
soul destruction
level:
20
realm:
essence
type:
sorcerer base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: part of the target's soul is taken and placed in an organic object on the caster's person; the body of the target will act as the caster directs whenever he concentrates. the spell is canceled when the caster cancels it or the object is destroyed if the caster is not concentrating the target is free to do anything he wants, at -30 to all activities. the target is always aware of the direction of the object holding his "soul""."

spell name:
DEHUMIDIFY
list name:
fluid destruction
level:
20
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
caster
area of effect:
1 mile r
sourcebook:
spell law
description: for every minute that the caster concentrates, the humidity drops 1% of the original humidity (up to 50%). the humidity will gradually increase at a rate of 5% (of original himidity) per day until the original humidity is reached.

spell name:
SOLID DESTRUCTION TRUE
list name:
solid destruction
level:
20
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu'/lvl solid
sourcebook:
spell law
description: disintegrates 1 cu'/lvl of any inanimate solid.

spell name:
LOST EXPERIENCE
list name:
mind destruction
level:
20
realm:
essence
type:
sorcerer base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target loses 5% of his collected experience (usually experience points).

spell name:
PERTRIFICATION
list name:
flesh destruction
level:
20
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target's bones will gradually petrify; a loss of activity of 5% per day; when the total reaches 100%, the victum is dead. this occurs due to loss of blood production.

spell name:
VACUUM TRUE (5' R)
list name:
gas destruction
level:
20
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r near vacuum; all within the radius take a "e"" impact critical as the air leaves and rushes back in."

spell name:
PAST VISION (1 DAY / LVL)
list name:
delving
level:
20
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one day/lvl into the past; desired time can be set within + or - 1 hour. vision must be associated with an item or place. vision can last up to 10 min/lvl, if the caster concentrates and remains inactive.

spell name:
UNPAIN (100%)
list name:
damage resistance
level:
20
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to sustain an additional 100% of his total concussion hits (round off) before passing out; hits are still taken and remain when the spell lapses.

spell name:
SHADOW MENTALIST 2 C
list name:
cloaking
level:
20
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
illusion
sourcebook:
spell law
description: creates two duplicates of the caster; if he concentrates, they will move as he wills; otherwise, they do exactly as he does.

spell name:
SUNFIRES C
list name:
brilliance
level:
20
realm:
mentalism
type:
open mentalism
spell class:
e
duration:
concentration
range:
500'
area of effect:
sunlight
sourcebook:
spell law
description: focuses sunlight as a lens, must be focused initially on a fixed point. after 1 round, it can be moved at a rate of 1'/round. it will burn through a 1' diameter at a rate of: 1' wood/rnd, 4" stone/rnd, or 1"" metal/rnd."

spell name:
INTUITIONS TRUE
list name:
anticipations
level:
20
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next one minute per level if he takes a specific action.

spell name:
SPELL DEFLECT 2 *
list name:
attack avoidance
level:
20
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
self
area of effect:
2 elemental att
sourcebook:
spell law
description: deflects two elemental spells against caster; atack roll has 50 subtracted from it (must be in field of vision).

spell name:
PERCEIVE POWER (1 MI` 300' R)C
list name:
detections
level:
20
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
1 mile
area of effect:
1 area
sourcebook:
spell law
description: gives an estimate of power for any active spells, items, or persons(level); caster can concentrate on a 300' r area each round.

spell name:
ILLUSION 7
list name:
illusions
level:
20
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. six of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
PAIN RELIEF TRUE S *
list name:
self healing
level:
20
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: heals one hit per round; if caster is unconscious this spell will operate without concentration.

spell name:
MIND RESISTANCE C
list name:
spell resistance
level:
20
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: gives a +50 to all rrs against mentalism spells.

spell name:
OBSERVATION TRUE C
list name:
mind mastery
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 observation (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains insight or facts by observing a person ot thing with intense concentration (e.g., room, item, etc.); increases caster's perception skill bonus by 100 for one "observation""."

spell name:
VISION TRUE
list name:
sense mastery
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: bestows all lower level "true vision"" spells on this list to the caster at the same time. nightvision, sidevision, watervision, fogvision and darkvision are in affect for the duration."

spell name:
MOLD STONE
list name:
solid manipulation
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
touch
area of effect:
stone
sourcebook:
spell law
description: by molding with his hands, caster may shape 1 cu' of stone as if it were putty; then it hardens to normal consistency.

spell name:
CALM WATER (100' R / LVL) C
list name:
liquid manipulation
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
10'
area of effect:
100'/level r
sourcebook:
spell law
description: water within a 100'/level radius is calmed; waves are cut by 50' in center and less towards the perimeter.

spell name:
OXYGENATION C
list name:
gas manipulation
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: creates a 50' r of high oxygen content air; all within receive a 20 bonus to their ob's and fire attacks deliver double damage.

spell name:
WATERFORM
list name:
shifting
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster takes the form of a liquid mass, able to seep through cracks as well as water; can move through water at 10 mph; may not cast spells while in this form.

spell name:
TELEKINESIS 500 C
list name:
telekinesis
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 500 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
MERGE TRUE
list name:
movement
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge into any solid, inanimate material (up to body +1' in depth); caster can turn within the material and can see outside if within 6" of the surface. caster can cast spells on himself."

spell name:
MIND'S DOOR (1 MILE)
list name:
mind's door
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
1 mile
area of effect:
1 target
sourcebook:
spell law
description: if caster has established mental contact with a target (an intelligent being) that will cooperate, the caster can teleport to the target's location or the target can teleport to the caster's location. there is no chance of failure and the movement limit is one mile.

spell name:
SPEED 10 *
list name:
speed
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law.

spell name:
TRUE SLEEP
list name:
mind control
level:
20
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 minute / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is unconscious and unwakeable.

spell name:
SENSE CONTROL 5 C
list name:
sense control
level:
20
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: cause false sensations in all of a target's senses.

spell name:
SHOCK E
list name:
mind attack
level:
20
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes an "e"" electricity critical strike."

spell name:
AWARENESS TRUE C *
list name:
presence
level:
20
realm:
mentalism
type:
mentalist base
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
MIND SPEECH (2000' R) C *
list name:
mind speech
level:
20
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
2000'
area of effect:
2000' r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all within range.

spell name:
MIND PROBE C
list name:
mind merge
level:
20
realm:
mentalism
type:
mentalist base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts, learns reasoning and thought patterns behind surface thoughts from target. caster can also scan target's conscious and subconscious memories (i.e. all experiences) at a rate of 1 scene per round. if target makes his rr by more than 25 he realizes what is happening; caster can concentrate on one target each round.

spell name:
WALLSIGHT C
list name:
true sight
level:
20
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1'/level of any "non-enchanted"" wall."

spell name:
FINDING (5 MILES / LVL) C
list name:
true perception
level:
20
realm:
mentalism
type:
seer base
spell class:
i
duration:
concentration
range:
5 mile/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction & distance to any unshielded mind which he has a mental pattern of from mind store.

spell name:
PAST TRUTH
list name:
mind visions
level:
20
realm:
mentalism
type:
seer base
spell class:
i
duration:
1 minute
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: caster knows when anyone within the radius is lying. this spell can be cast during a vision behind spell on the seer base list past visions; detects lying from anyone speaking in the vision.

spell name:
ANIMAL SENSE (1 MILE / LVL) C
list name:
sense through others
level:
20
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
1 mile/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
VISION LOCATION
list name:
past visions
level:
20
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
self
area of effect:
vision
sourcebook:
spell law
description: if caster has general information concerning an event or place, casting this spell before a vision behind will cause the vision behind to key in on the event most closely matching the description.

spell name:
ANTICIPATIONS 5
list name:
future visions
level:
20
realm:
mentalism
type:
seer base
spell class:
p**
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts most probable action of a being during the next five rounds or five beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
JOINING TRUE TT *
list name:
blood mastery
level:
20
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone mastery, muscle mastery, and nerve and organ mastery joining true spells in order to restore functional status. limb is fully functional in 10 minutes.

spell name:
JOINING TRUE TT *
list name:
muscle mastery
level:
20
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone mastery, nerve and organ mastery, and blood mastery joining spells in order to restore functional status. limb is fully functional in 10 minutes.

spell name:
JOINING TRUE TT *
list name:
bone mastery
level:
20
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of muscle mastery, nerve and organ mastery, and blood mastery joining spells in order to restore functional status; limb is fully functional in ten minutes.

spell name:
HEAL (20 - 200)
list name:
concussion mastery
level:
20
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 20-200 concussion hits.

spell name:
JOINING TRUE TT *
list name:
nerve and organ mastery
level:
20
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows caster to reattach one severed limb; requires use of the other three lay healer joining spells in order to make limb fully functional. limb is fully functional in 10 minutes.

spell name:
ARTIFICIAL FLESH TRUE
list name:
prosthetics
level:
20
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: gives the caster the skills to make an work perfectly realistic synthetic skin to cover an artificial limb; skills last 1 day; takes 10 to 100 days, depending on the amount required.

spell name:
CONTROLLING SONG TRUE C
list name:
controlling songs
level:
20
realm:
mentalism
type:
bard base
spell class:
m
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: as any of the song true spells: calm song, stun song, charm song and sleep song (caster's choice). when the caster stops playing / singing, the duration of the spell is 2x the time the caster has already played / sung (concentrated).

spell name:
CRUMBLE
list name:
sound control
level:
20
realm:
mentalism
type:
bard base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: certain sound waves will cause any previous cracks or flaws in solid inanimate material up to 1000 cu feet section to cause the material to crumble to dust.

spell name:
SONG SOUNDING (5X)
list name:
sound projection
level:
20
realm:
mentalism
type:
bard base
spell class:
f
duration:
varies
range:
self
area of effect:
spell
sourcebook:
spell law
description: makes the range of a spell on the bard base list , controlling songs 5x longer; must be caster just before that spell.

spell name:
STUDY TRUE C
list name:
lores
level:
20
realm:
mentalism
type:
bard base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. he can read a page as fast as he can glance at it.

spell name:
ITEM ANALYSIS 5
list name:
item lore
level:
20
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster has a 50% chance for each ability of determining what enchanted abilities the item has. once an item analysis spell has been cast on an item, it may not be cast on that item again until the caster has reached a new level of experience.

spell name:
HOMICIDE
list name:
mind subversion
level:
20
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: there is a 5% chance target will attempt to kill a person when he initially encounters him.

spell name:
MIND SLAVE TRUE
list name:
mind domination
level:
20
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is a zombie until he makes his once/day rr; caster does not need to concentrates to issue commands that the target will obey.

spell name:
DULL MIND 8
list name:
mind erosion
level:
20
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 40 (by 8 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
MIND DEATH 3
list name:
mind death
level:
20
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is temporarily blank and he can do nothing. this occurs 3x per day. this is at random for 10 minutes each and every day.

spell name:
SCHIZOPHRENIA TRUE
list name:
mind disease
level:
20
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target develops a 2nd personality of another "alignment"", which will be active 50% of the time (at random)."

spell name:
SHOUT OF CONFUSION *
list name:
confusing ways
level:
20
realm:
mentalism
type:
mystic base
spell class:
m*
duration:
1 round / 5 failure
range:
50'
area of effect:
50' r
sourcebook:
spell law
description: all beings within radius are incapable of making decisions or initiating action; may continue to fight current foes or in self defense.

spell name:
DISPLACEMENT 3
list name:
hiding
level:
20
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to be offset from where he really is. all attacks have no effect 30% of the time (no normal rrs). each time a foe misses him, the chance of "no effect for that foe goes down by 5%."

spell name:
PASSING
list name:
mystical change
level:
20
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can pass through any inanimate material at a rate of 5'/lvl.

spell name:
WATER CORRIDOR TRUE
list name:
liquid alteration
level:
20
realm:
mentalism
type:
mystic base
spell class:
e
duration:
10 minutes / level
range:
10'
area of effect:
water
sourcebook:
spell law
description: creates a corridor through liquid up to 100'/ level long, 6' wide, and 100' deep (must be open at top). does not require concentration.

spell name:
SOLID TUNNEL
list name:
solid alteration
level:
20
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
solid
sourcebook:
spell law
description: creates a tunnel through solid, inanimate material that is 4' in diameter and 5' per level long.

spell name:
FOG TRUE
list name:
gas alteration
level:
20
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 hour / level
range:
100'
area of effect:
100'/lvl r
sourcebook:
spell law
description: creates dense fog in a 100' per level r.

spell name:
FORCE RUNE
list name:
bladerunes
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: the wielder of the item may (before he makes an attack) "will"" that this bladerune be used in that attack. if the attack succeeds in causing a critical result, the attack will cause an additional critical equal to severity to the original (use a separate dice roll). the type of additional critical is pre-selected by the caster."

spell name:
MASS EARTHGATE
list name:
earthblood's ways
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 1
description: caster may teleport to any earthnode that he has nodestored and which is within 30 miles/lvl. possibility for teleport is 1%. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). the caster may also take along "passengers"" and ""baggage"" at an additional power cost of 1 pp per 50 pound unit. example: the caster is going to teleport himself, a 220 pound fighter, an 80 pound theif, and 3 pieces of baggage weighing 110, 70 and 35 pounds. total power point cost of the trip is 33 power points as follows: 20 for the spell (which teleports the caster), 5 for the fighter (4 complete 50 pound units plus a fraction of another ), 2 for the thief, 3 for the 110 pound piece, 2 for the 70, and 1 for the 35."

spell name:
COMMAND 5 * C
list name:
entity mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of 25th level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
GREATER ETHEREAL GATE
list name:
ethereal mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 day / level
range:
5'
area of effect:
20' x 20'
sourcebook:
rolemaster companion 1
description: a lesser gate is opened to the ethereal plane, "visible"" dimension are 20' tall by 20' wide. it is not visible except on the ethereal plane or by ethereal vision. any creature may pass through with no effort. it should be noted that almost an infinite number of gates are visible form the ethereal plane: to many planes, times, and places (see companion 1, section 2.5). therefore, most persons will become lost almost immediately after entering the ethereal plane.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
LONG FIRES
list name:
mana fires
level:
20
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'/lvl
area of effect:
10' radius
sourcebook:
rolemaster companion 1
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
COMPLEX SPELL STORE
list name:
spell coordination
level:
20
realm:
arcane
type:
open arcane
spell class:
u
duration:
until cast
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 1
description: caster may cast this spell with any complex spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs 20 pp. this spell must be cast, then a spell store must be cast (pp = highest level spell to be combined), then a complex spell must be cast (normal pp cost), and finally the spells to be combined and stored must be cast (normal pp cost).

spell name:
ANIMAL CHANGE
list name:
shapechanging ways
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will move, look and feel like the animal. he can vary his mass from 1/20th to 40x of normal. he also gains the physical attacks capabilities of the chosen animal.

spell name:
ANIMAL SUMMONS X
list name:
animal mastery
level:
20
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 minute / level (concentration)
range:
1 mile/lvl
area of effect:
10 animals
sourcebook:
rolemaster companion 1
description: caster can summon any 10 animals within range (if any), as long as concentration is applied caster controls the animals. the animals are a random representative of specified species.

spell name:
MASS CALM
list name:
druid's peace
level:
20
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 1
description: targets will take no aggressive/offensive action, and will fight only if physically attacked.

spell name:
GOLDEN SHILLELEGH
list name:
druidstaff
level:
20
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
piece of wood
sourcebook:
rolemaster companion 1
description: allows the caster to convert his silver druidstaff or take a suitable piece of oak, ash, yew, elm, linden, or mallorn and form a druidstaff with these characteristics: +5 spell adder or x3 pp multipler, +25 quarterstaff, and it can be thrown as a spear using the range and range modifications of a short bow. attacks are resolved on the war mattack table

spell name:
ANIMAL CHANGE TRUE
list name:
nature's forms
level:
20
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will all of the physical attributes of the form: movement, attack abilities, sight, hearing, hearing, smelling, etc. he can vary his mass from 1/40th to 400x normal. if the spell fails, the caster takes on the form but his mind is submerged in a mind equivalent to the creature's and the spell duration is increased 100x.

spell name:
EARTHBONES EMPATHY
list name:
stone mastery
level:
20
realm:
channeling
type:
druid base
spell class:
i
duration:
concentration
range:
1000'/lvl
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 1
description: allows caster (he must be in contact with the ground) to visualize and sense activity of those in contact with the ground and in a specified 10' r/level area (within the range). alternately, the caster may sense the direction and distance (within range) to significanct target with which he is familiar (a particuliar individual, an army, etc.).

spell name:
TREE DOOR (100'/LVL)
list name:
tree mastery
level:
20
realm:
channeling
type:
druid base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to enter one tree and exit from another tree up to 100'/level away.

spell name:
SMOKEFLASH (50' / LVL) *
list name:
distractions
level:
20
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster teleports to a point up to 50'/lvl away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not. the caster may cause a bright flash and obscuring 5' r cloud of smoke at either the beginning or endpoint of travel. only the caster may move via this spell."

spell name:
UNPRESENCE C
list name:
phantom's face
level:
20
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: for the purposes or mental or magical detections, caster appears to have no presence (i.e., he can not be detected by presence type spells).

spell name:
CEILING WALKING
list name:
phantom movements
level:
20
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may move along (at full walking pace) any solid surface angled (includes ceilings) the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface.

spell name:
POISONS TRUE
list name:
poison mastery
level:
20
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: with appropriate equipment, this spell allows the caster to prepare, handle, and contain (vials, etc) any poison. it may still be necessary that the caster have special equipment (e.g., texts, tools, etc) for handling certain poisons.

spell name:
PREPARE DEATH STRIKE
list name:
adrenal focus
level:
20
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
1 round
range:
self
area of effect:
1 ambush
sourcebook:
rolemaster companion 1
description: this spell may be cast the round before an adrenal focus attack. the caster's ambush bonus is doubled for that one attack.

spell name:
UNPAIN 100% * S
list name:
holy warrior
level:
20
realm:
channeling
type:
paladin base
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster is able to sustain an additional 100% of this total concussion hits before passing out; hits are still taken and remain when the spell lapses.

spell name:
UNPOWER
list name:
spell breaker
level:
20
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 day
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target loses all of his power points for one day, and thus can throw no spells (except from his spell adder(s) if he has one). this can also be thrown against items which can normally cast spells (i.e., they lose the ability to cast spells).

spell name:
DISPEL MAGIC (10' R)
list name:
ceremonies
level:
20
realm:
channeling
type:
closed channeling
spell class:
f*
duration:
concentration
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 1
description: when a spell of the essence, mentalism, or channeling realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 10' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
THIRD FAMILIAR
list name:
familiar's law
level:
20
realm:
essence
type:
closed essence
spell class:
p
duration:
permanent
range:
touch
area of effect:
animal
sourcebook:
rolemaster companion 1
description: the caster can attune himself to a third familiar. total combined mass of all familiars can not exceed the mass limit of the highest familiar spell that the caster may caster without a extraordinary spell failure roll.the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 10% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
LORD GUARDIAN ATTACK
list name:
guardian ways
level:
20
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster gets a +75 ob modification for melee or missile combat against the appropriate "enemies""."

spell name:
CRUCIBLE 4
list name:
alchemical preparations
level:
20
realm:
essence
type:
alchemist base
spell class:
f
duration:
20 minutes
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to separate the all components of 1 cu' of a material from the "contaminants"" (all other components). the process takes 20 minutes, and leaves two separate materials: the primary component and the contaminants."

spell name:
GENDER CONTROL
list name:
midwifery
level:
20
realm:
channeling
type:
closed channeling
spell class:
h
duration:
24 hours
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the caster may throw this spell on either male or female to increase the likelihood (to 90%) that a child conceived during the duration of the spell will be male or female.

spell name:
UNWARD 9
list name:
warding ways
level:
20
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 9. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
WORK LAEN
list name:
constructing ways
level:
20
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work any inorganic material that would make +25 weapons (laen is a superhard volcanic glass that could be used in a world system to fit this description).

spell name:
DEATH'S DELVING
list name:
delving law
level:
20
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
touch
area of effect:
being's death
sourcebook:
rolemaster companion 1
description: gives information concerning a being's death (weapon, spell, time since, etc.) and a visual image of the killer. also, a vague reason for death (e.g., revenge, robbery, accident, etc.). must be cast in place of death (within 24 hours) or in the presence of the body (no time limit).

spell name:
DEEP PROBE
list name:
mannish ways
level:
20
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
1'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell the thickness or depth of some form of matter, except any given level may be scanned ("are there any caverns below this lake?"")"

spell name:
TK ENHANCEMENT (LBS * 5 * LVL)
list name:
material transport
level:
20
realm:
essence
type:
delver base
spell class:
u
duration:
concentration
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: when cast with staying or telekinesis on an inorganic, solid, inanimate material, the mass limit may be increased by five times the caster's level, but the velocity of the object is reduced by a similar amount from 1 foot/second. caster must remain concentrating and touching target mass for duration of spell. target must be loose and unconnected to other objects,

spell name:
IMBED SYMBOL 10
list name:
symbol embedding
level:
20
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: allows the caster to imbed a tenth level spell in the form of a symbol. the imbedding is performed exactly as given in section 9.92 (rolemaster companion 1) under alchemical research except that the imbedding time is only one week per level of the spell being imbedded.

spell name:
LICH
list name:
animate dead
level:
20
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster turns his own body into an undead with his spirit in it in an attempt to gain immortality. there is risks to this process, as the caster is now affected by the spells that affect undead, and there is a chance that if he spell fumbles (natural unmodified fumble) the body has rejected the treatment. once the body has rejected a transformation attempt, there is 5% chance per day into the treatment that the body will expire and die from the shock and strain placed on it. if the spell caster survives this and wishes to retry, he must wait one week times the number of days into the treatment at the time of rejection.this spell takes 20 days to complete and must be cast 20 times each day at equal time intervals. if using life level optional rules then the lich will have and incredible hunger for the life levels of others and should be handled as to vampirism (even though the lich has immortality, he still must "eat"" to remain alive)."

spell name:
LORD LIFESTEALING *
list name:
death mastery
level:
20
realm:
essence/channeling
type:
necromancer base
spell class:
m*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target loses part of its life essence, 10 life levels.

spell name:
DARKFIRE BOLT 3
list name:
dark law
level:
20
realm:
essence/channeling
type:
necromancer base
spell class:
e
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of coruscating black fire is shot from the palm of the caster. results are determined on the lightning bolt table with cold ("a - j""), electricity (secondary on ""f - j""), and impact (tertiary on ""h - j"") criticals."

spell name:
FORCE ANALYSIS TRUE
list name:
commune
level:
20
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 item
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a dead spirit or an aware undead (either can be up to the caster's level) to analyze one item. chance of success is 5% per level of spirit or undead.

spell name:
LORD CONTROL DEAD *
list name:
summon dead
level:
20
realm:
essence/channeling
type:
necromancer base
spell class:
fm*
duration:
concentration
range:
100'
area of effect:
1 - 20 spirits
sourcebook:
rolemaster companion 2
description: totally controls the spirit(s) of one who has died. twenty 1st level spirits, one 20th level spirit or any combination of 20 spirits or levels may be summoned. the spirit leaves when caster stops concentrating and will not speak with the summoner.

spell name:
LORD MASTER UNDEAD *
list name:
undead mastery
level:
20
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
10 minutes / level
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to ten levels of undead without concentrating. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level.

spell name:
CHANGELING 10
list name:
changeling
level:
20
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows four options on type a, three on type b, and two on type c, and one on type d listing to be used. this spell affects any target.

spell name:
SCRYING BAR
list name:
scrying guard
level:
20
realm:
channeling/mentalism
type:
warlock base
spell class:
fd
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell simply bars any scrying on the subject, with no way around it except to run out the duration. however, avater encountering a scrying bar and leaving, the scryer will note that he has been drained of 20 pp. this will happen every time that he scrying bar is encountered. scrying bar last for one scrying attempt per level of the caster minus one.

spell name:
NERVE IMPAIR TRUE
list name:
doom's law
level:
20
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is at -5 x (lvl/2) for all actions due to his nervous system being damaged. target also suffers an "e"" electricity critical."

spell name:
MIRROR VISION 4
list name:
visions of doom
level:
20
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
96 hours
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: whenever the target looks upon a mirrored surface (i.e., mirrors, glassy or shiny surfaces which have the ability to reflect light), he receives a vision of impending doom which involves the himself. the target will get visions of important events that are going to happen near or around him. however, as there are many paths for the vision to go along, the target will only see bad outcomes, in relation to the target's own future.

spell name:
LOOK OF TERROR 3 .
list name:
evil eye
level:
20
realm:
channeling/mentalism
type:
warlock base
spell class:
m.
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the target has a permanent terror of the caster. each and every time that the target is in sight of the caster he is at -20 to all actions, and if the caster speaks at the target the penalty is -40.

spell name:
TOWN CURSE 3
list name:
revenging law
level:
20
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to place a curse on one town. town size may not exceed 1000' x 1000' x 1000' area (normally the size of small villages, castle, etc.). gm determines exact nature of curse. options include decline in business, decline in quality of customer, room gaining reputation as being haunted, room falling into disrepair, etc.

spell name:
PHANTASM 5
list name:
glamours
level:
20
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
UNSTONE
list name:
earth mastery
level:
20
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' stone
sourcebook:
rolemaster companion 2
description: disintegrates 100 cu' of stone.

spell name:
PLANT GROWTH X10
list name:
natures mastery
level:
20
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
rolemaster companion 2
description: allows caster to increase the size of any one plant by 10x; requires one days growth; when fully mature the plant will achieve 10x its normal size.

spell name:
MULTI-BURN 8
list name:
candle magic
level:
20
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
until used
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows caster to make a multi-spell candle. the candle can have a number of first to eight level spells imbedded equal to the caster's level. each spell is triggered one at a time as the candle burns down.

spell name:
POTION 10
list name:
potion magic
level:
20
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make one dose of a potion that can have a 1st to 10th level spell imbedded in it.

spell name:
FORCE INFORMATION 5
list name:
conjuring ways
level:
20
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 5 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
POWER CIRCLE TELEPORT
list name:
circles of power
level:
20
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be teleported to a location of the the caster's choosing. handle as a teleport 1 on the lofty bridge list (closed essence).

spell name:
PROT. CIRCLE VS. CHAN. ATTACKS
list name:
circles of protection
level:
20
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all channeling attack rolls in the area of effect act at a negative modifier (view list desc.). this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
LORD DEMON SUMMONS
list name:
circles of summoning
level:
20
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to twenty levels of demons which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the demons need not follow instructions unless controlled or mastered. nothing about a demon can be specified by the caster unless it's true name is known, and the spell always summons a number of demons equal to the level of the spell. no single demon will exceed 20th level.

spell name:
DEMON MASTERY 5 *
list name:
demon mastery
level:
20
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 5 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
RECREATE SCENE 10
list name:
recreations
level:
20
realm:
mentalism
type:
sage base
spell class:
e
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1' r/lvl
sourcebook:
rolemaster companion 2
description: this spell allows the cater to precisely recreate an immobile stored scen or image within the area of effect. ten of the following options may also be chosen: 1. an extra sence can be added to the basic image (the corresponding mirage spell must be known). 2. the duration may be doubled. 3. the range may be doubled. 4. the area of effect may be doubled. 5. the image may be magnified up to 1x/lvl.

spell name:
ANALYSIS
list name:
analysis
level:
20
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 2
description: any one of the lower spells on this list may be used together on one item, person or place.

spell name:
CORRELATIONS 3
list name:
lore's master
level:
20
realm:
mentalism
type:
sage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to correlate known facts to reach a short and or medium and/or long term conclusion, inference, or trend (e.g., help is given by the gm based upon a roll biased by 75%).

spell name:
MEDITATION 6 .
list name:
absorb knowledge
level:
20
realm:
mentalism
type:
sage base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: note: no power points are used for this spell.allows the caster to a +60 to his meditation roll.

spell name:
WEAVE TALE TRUE
list name:
weave tale
level:
20
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to caster one lower level spell on this list each minute.

spell name:
MULTIWORD 3 POWER WORD *
list name:
words of power
level:
20
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows caster to use three words of power in one round. minimum power point expenditure is 20 points + (lvl of the orther spell, or the combined cost of both spells; whichever is higher). no esf is required unless one or both spells are of a highter level then the caster.

spell name:
MULTI - CIRCLE 3
list name:
circle mastery
level:
20
realm:
essence
type:
runemaster base
spell class:
u
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to place three circles around each other, thereby combining their effects without negating one another. if this spell is not used, where two or more circles of any type intersect or overlap in physical location of effect, both will be cancelled, with a feedback result of 1/4 remaining hit points from each circle back upon their caster(s).

spell name:
WAITING GLYPH 10
list name:
glyph law
level:
20
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: cast prior to creating a 1st to 8th level glpyh, it delays the glyph for a set time or until an event specified by the caster has happened.

spell name:
WARDING 10
list name:
warding law
level:
20
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 10th level spell which is triggered when the warding system is broken."

spell name:
IMBED 10
list name:
sigil / runes imbedding
level:
20
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 10th level essence spell in an item or potion.

spell name:
RUNE 10
list name:
rune law
level:
20
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 10th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
CONTROL ANIMAL 10 *
list name:
animal ways
level:
20
realm:
channeling
type:
shaman base
spell class:
m*
duration:
concentration
range:
100'
area of effect:
10 animals
sourcebook:
rolemaster companion 2
description: allows the caster to control the actions of ten animals.

spell name:
LORD SPIRIT SUMMONS
list name:
spirit summoning
level:
20
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 round / level
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: the caster may summon up to 20 levels of spirits from the spirit world to his immediate vicinity (10' r) which will obey him and not attack him for 3 rounds. after this time the spirit is free to do as it pleases, including leaving the spell radius, unless spirit bound. if the name of a particular spiriti is known, then the caster may summon that spirit. otherwise, a random spirit(s) is summoned. at no time is the spirit constrained to communicate unless the appropriate converse spell has been cast upon it.

spell name:
SPIRIT HEALING 4
list name:
spirit healing
level:
20
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal 20-200 hits of damage on the spirit.

spell name:
LORD SPIRIT BINDING
list name:
spirit mastery
level:
20
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
20 levels
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind 20 levels of spirits to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
LORD DREAM VISION
list name:
visions
level:
20
realm:
channeling
type:
shaman base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster has up to five dreams relating to up to five topics decided upon just before retiring; limited to once per night.

spell name:
WAKING TRANCE
list name:
trances
level:
20
realm:
channeling
type:
shaman base
spell class:
m
duration:
1 trance
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to enter a trance and maintain awareness of the physical world and the spirit world at the same time. he is at 75% action on the physical world during this spell, and may act on both the physical world and the spirit world, although not simultaneously.

spell name:
FAMILIAR TRUE
list name:
animal bonding
level:
20
realm:
essence
type:
beastmaster base
spell class:
p
duration:
permanent
range:
touch
area of effect:
1 creature
sourcebook:
rolemaster companion 2
description: the caster can attune himself to any creature with animal level intelligence. the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
AIM UNTRUE 3 *
list name:
combat enhancement
level:
20
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any three missiles that passes within 100' of him; causing missiles to automatically miss. (missiles must pass through caster's field of vision).

spell name:
FLY *
list name:
movement enhancement
level:
20
realm:
essence
type:
beastmaster base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can fly at a rate of 100'/rnd (7.5 mph).

spell name:
VISION
list name:
sense enhancement
level:
20
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use all of the vision spells below 13th level: sunvision, darkvision, watervision and sidevision.

spell name:
MASTERY (10' R / LVL) C
list name:
animal control
level:
20
realm:
essence
type:
beastmaster base
spell class:
m
duration:
concentration
range:
100'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 2
description: allows caster to control the actions of all animals of a given species within 10' per level.

spell name:
LORD CALM
list name:
calm spirits
level:
20
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
20 targets
sourcebook:
rolemaster companion 2
description: targets will take no aggressive/offensive action, and will fight only if attacked. -20 to rr mod.

spell name:
TELEKINESIS 3
list name:
mind's touch
level:
20
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: can move one object up to ten lbs./level in mass at a rate of one foot per level per second, with no acceleration. living creatures get a normal rr. if the caster stops concentrating on the target it remains stationary in it's last position as if stayed.

spell name:
UTTERLIGHT
list name:
elemental ways
level:
20
realm:
essence
type:
warrior mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: lights a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is as bright and intense as sunlight at noon. it will dispell all magically created darkness.

spell name:
TELEPORT 3
list name:
highriding
level:
20
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
10'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: caster teleports up to three targets to a point up to 10 miles away per level. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
AIM UNTRUE 3 *
list name:
combat enhancement
level:
20
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any three missiles that passes within 100' of him; causing missiles to automatically miss. (missiles must pass through caster's field of vision).

spell name:
FLY *
list name:
movement enhancement
level:
20
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can fly at a rate of 100'/rnd (7.5 mph).

spell name:
VISION
list name:
sense enhancement
level:
20
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use all of the vision spells below 13th level: sunvision, darkvision, watervision and sidevision.

spell name:
FASCINATION DANCE 10
list name:
fascination dances
level:
20
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to project up to ten of the following options:1. project a feeling of logic and rationality.2. project an emotion on the target(s).3. project an hallucinatory sense upon the target.4. draw forth a memory from the target (the target remembers an event with great vividness).5. place the target within a trance from which the target can take no physical action.this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
DEADLY DANCE 4 .
list name:
deadly dances
level:
20
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use martial arts in conjuction with any dance, gaining an additional +40 bonus to martial arts attacks. this spell will last the duration of the combat and reflects the special non-magical combat capabilities of the caster who uses this list. (no power points required to cast.)

spell name:
TRAVELLING DANCE TRUE
list name:
traveling dances
level:
20
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to perform any physical action with no exhaustion. this spell is normally used for strenuous activities such as long distance running, and may be used beyond the normal spell duration if the caster concentrates constantly from the beginning of the spell until he decides to stop.

spell name:
MERGING DANCE
list name:
changing dances
level:
20
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 hour / level (concentration)
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can merge into any solid inanimate material (up to 1' in depth), is inactive but aware of surrounding activity. the caster can exit at any time during the duration.

spell name:
CONTROL FLIGHT 4
list name:
teledance
level:
20
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may add or delete up to 80 points on the ob of a flying object.

spell name:
COMMUNING DANCE TRUE
list name:
communing dances
level:
20
realm:
channeling
type:
dervish base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster receives (usually from his patron deity) a detailed answer to a question on a single concept; usuable but once a day.

spell name:
SPELL SHIELD TRUE *
list name:
shielding ways
level:
20
realm:
channeling
type:
paladin base
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal attack rolls on the caster (all spells). if the caster performs no other actions during the round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
REPEL DEMON 5
list name:
exorcism
level:
20
realm:
channeling
type:
paladin base
spell class:
fm
duration:
concentration
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: causes a type 5 demon to flee.

spell name:
HOLY AVENGER *
list name:
arm's way
level:
20
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: turns caster into a high champion of hid deity, allowing him to take on a poertion of his deity's aspect. this includes a +100 to ob, a great aura adding +30 to db, plus wielding of particular powers of his deity, at his deity's discretion.

spell name:
QUEST
list name:
inspirations
level:
20
realm:
channeling
type:
paladin base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is given one task, failure results in a penalty determined by gm and paladin's divinty (task must be within the target's capability).

spell name:
REMOVE STUN TRUE *
list name:
laying on hands
level:
20
realm:
channeling
type:
paladin base
spell class:
h*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is relieved of caster's level/5 rounds worth of stun.

spell name:
MIND DISEASE CURES TRUE
list name:
hand of cleansing
level:
20
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is cured of any one mind disease, recovery is instantaneous.

spell name:
COMMUNE TRUE C
list name:
communion
level:
20
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster receives (usually from his patron diety) detailed answer to a question involving only one topic (e.g., a name or short phrase may constitute the answer); usuable but once a day.

spell name:
HEALING (15-150)
list name:
hand of healing
level:
20
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of 15-150 concussion hits.

spell name:
SPELL TRIGGER 2
list name:
spell triggers
level:
20
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell, feel, time, sound and/or sight is encountered (any of the lower level trigger spells may be combined). the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 1 week, whichever comes first. if 1 week comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
UNMETAL
list name:
metal lore
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 2
description: disintegrates 1 cu'/lvl of metal.

spell name:
STONE SIGHT
list name:
stone lore
level:
20
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can see through 1"/level of stone."

spell name:
MERGE WOOD TRUE
list name:
wood shaping
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can merge (body +1' depth) into wood (live or dead). target may turn within the wood and see outside if within 6" of the surface. target can cast spells on himself."

spell name:
SUMMON STRONG ELEMENTAL
list name:
elemental summons
level:
20
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level (concentration)
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
SIGHT BAR
list name:
guarded sight
level:
20
realm:
mentalism
type:
seer base
spell class:
fd
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell simply bars any scrying on the subject, with no way around it except to run out the duration. however, avater encountering a scrying bar and leaving, the scryer will note that he has been drained of 20 pp. this will happen every time that he scrying bar is encountered. scrying bar last for one scrying attempt per level of the caster minus one.

spell name:
MASS FLYING DISK
list name:
conveying ways
level:
20
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1'/level
sourcebook:
rolemaster companion 2
description: creates one non-transparent disk per level of 1'/level in diameter which will maneuver as the caster mentally directs. it can carry up to 1000 lbs at a maximum speed of 25 mph. the flying disk has 250 hits.

spell name:
RESTORE LIFE ESSENCE 10
list name:
life essence healing
level:
20
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to restore up to 10 life levels to the target. this assumes that the loss of life levels is a temporay loss.

spell name:
OPEN PRISON
list name:
unbarring ways
level:
20
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
self
area of effect:
5'r/lvl
sourcebook:
rolemaster companion 1
description: every lock within the spell effect unlocks and the aperture or device previously locked opens. if an item is barred or bolted the bar or bolt is not affected. magical locks receive an rr. the caster may intentionally limit the size of the spell effect to a single lock, or cone of effect, or more limited radius. it is possible for the caster to unwittingly open more locks than he is aware of if the area of the spell effect goes beyond his abilities to perceive.

spell name:
INVULERABILITY
list name:
shield mastery
level:
20
realm:
essence
type:
closed essence
spell class:
f
duration:
1 round / level
range:
1rnd/lvl
area of effect:
target
sourcebook:
rolemaster companion 1
description: this spell makes the target virtually invulnerable to any nonmagic weapons; use the super-large critical tables and half all concussion hit damage. large or powerful creatures or effects (e.g. falling into a chasm, etc) may require that a rr be made by the invulnerability spell. if the spell fails this rr, the target takes damage normally. however, even in this case, the invulnerability spell is not dispelled.

spell name:
INVULERABILITY
list name:
damage resistance
level:
20
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 round / level
range:
1rnd/lvl
area of effect:
target
sourcebook:
rolemaster companion 1
description: this spell makes the target virtually invulnerable to any nonmagic weapons; use the super-large critical tables and half all concussion hit damage. large or powerful creatures or effects (e.g. falling into a chasm, etc) may require that a rr be made by the invulnerability spell. if the spell fails this rr, the target takes damage normally. however, even in this case, the invulnerability spell is not dispelled.

spell name:
ILLUSORY TERRAIN
list name:
illusions
level:
20
realm:
essence
type:
open essence
spell class:
e
duration:
until dispelled
range:
1000'r
area of effect:
1000'r
sourcebook:
rolemaster companion 1
description: the caster may create a large scale illusion altering the image, taste, sound, touch, and aroma of all the terrain covered by the illusion. the image created must be one the caster is extremely familiar with: a forest, plain, castle, village, cave, etc. the illusion is complete with sensible representative effects; e.g., the trees will blow in the breeze, etc. however, the illusion will neither "invent"" nor disguise living creatures to populate the scene. if a being makes a successful rr against the illusion he will know that it is disguised but will not necessarily discover the true nature of the area. if he makes his rr by 25 + he will discover the true nature of the area. if he makes his rr by 50 + he may dispell the illusion if he desires."

spell name:
THE RITUAL OF BLACK ETERNITY
list name:
necromancy
level:
20
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: this ritual is considered to be one of the most evil of all magics. using it, the mage transforms himself into a lich, one of the most evil of the undead. during the ritual the caster's vital organs are "transferred"" into a ready container: jar, box, or item, etc. if the spell succeeds (beware of spell failure which means true death), the caster will be totally sustained by magic and will have slipped between the realms of life and unlife. he can only be irrevocably destroyed by the destruction of the container and his organs. he takes on the traits of a classic lich as described in rm2 c1 section 7.0."

spell name:
DESTINATION SAIL
list name:
any water or weather list
level:
20
realm:
essence/channeling
type:
rm2 c1 3.6 additional spells
spell class:
e
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 1
description: the caster may command the body of water to carry the target vessel to a specified known destination. the caster will be entranced for the duration of the journey. the vessel's speed is increased by 1 mph/lvl of the caster. the destination must be a place which is in contact with the water (a bank, coast, etc).

spell name:
HORROR
list name:
confusing ways
level:
20
realm:
mentalism
type:
mystic base
spell class:
mf
duration:
special
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 1
description: the target is immediately engaged by a being created by the target's own worst fears. the being is an illusion that will attack the target until a rr (-20 mod) is made (he gets to make one rr each round). the target believes the being is real (the illusion includes all of the senses). the being attacks as the target believes that it should (i.e., attack type and style), but every attack automatically hits and delivers an "a"" severity martial arts strike critical. all of the targets attacks seem to proceed normally, but the illusion can only be stopped (it disappears) if the target makes his rr. note: the gm should make every attempt to make the pc (if any) believe that he is engaged in an actual combat. if the pc can logically reason why the being must be illusionary, the gm may eliminate the -20 rr mod. "

spell name:
HORROR
list name:
illusions
level:
20
realm:
essence
type:
open essence
spell class:
mf
duration:
special
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 1
description: the target is immediately engaged by a being created by the target's own worst fears. the being is an illusion that will attack the target until a rr (-20 mod) is made (he gets to make one rr each round). the target believes the being is real (the illusion includes all of the senses). the being attacks as the target believes that it should (i.e., attack type and style), but every attack automatically hits and delivers an "a"" severity martial arts strike critical. all of the targets attacks seem to proceed normally, but the illusion can only be stopped (it disappears) if the target makes his rr. note: the gm should make every attempt to make the pc (if any) believe that he is engaged in an actual combat. if the pc can logically reason why the being must be illusionary, the gm may eliminate the -20 rr mod. "

spell name:
MIND PASSAGE
list name:
none
level:
20
realm:
essence/channeling/mentalism
type:
rm2 c1 3.6 additional spells
spell class:
f
duration:
instant
range:
unlimited
area of effect:
target
sourcebook:
rolemaster companion 1
description: if the caster can establish contact with a willing intelligent being, he may teleport to the being's locale if the being agrees. the being must extend his hand and the caster will materialize holding the hand of the ally who assisted him. note: if the gm is using the arcane lists (see rm2 c1 section 2.1), this spell could be an "arcane"" spell."

spell name:
IMPRECATION
list name:
channels
level:
20
realm:
essence/channeling/mentalism
type:
cleric base
spell class:
f
duration:
special
range:
special
area of effect:
self
sourcebook:
rolemaster companion 1
description: this spell is unique in that it is not always necessary to learn it to cast it. this spell allows most spell casters to utter a final curse at their moment of death. the magnitude of the curse is left up to the gm but the imprecation is directed against a maximum number of beings equal to the half the caster's level. the caster must specify a method that the affected beings may use to negate the curse without magic (it need not be easy).

spell name:
LONG DOOR (500')
list name:
mystic escapes
level:
20
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster teleports target to a point up to 500' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
UNPRESENCE
list name:
disguise mastery
level:
20
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: target appears to have no presence.

spell name:
AMNESIA
list name:
beguiling ways
level:
20
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target has amnesia, but loses none of his skills or abilities.

spell name:
ITEM ANALYSIS
list name:
appraisals
level:
20
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
-
range:
6""
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: gives a complete rundown on an item's construction, powers, and purpose (may be modified if an item is extremely powerful).

spell name:
WAITING ILLUSION 5
list name:
lesser illusions
level:
20
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
CHAOTIC STRIKE 5
list name:
chaotic weapons
level:
20
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "e"" physical alteration critical in addition to the normal critical."

spell name:
MANIPULATE CHAOS
list name:
chaos mastery
level:
20
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
chaos
sourcebook:
rolemaster companion 3
description: allows the caster to handle and manipulate chaos material, limiting damage to 1d10 hits a turn. caster can shape chaos into an inanimate, non-intelligent, magical object. the chaos material is extremely difficult to work with. its hardness is variable (roll 1d10 +1); its magical bonus is +[1d100 (open ended) divided by 5]; and it radiates the most prevalent emotion/mental state of the caster at the time the object is shaped. this spell will manipulate enought material to create a magical dagger of its equivalent in weight. a gm may wish to give powerful "dispelling"" spells and fields a chance of causing a chaos object to revert to its base state of uncontrolled chaos. a chaos object also serves as a power stabilizer (i.e., the wielder of the object nver drops below his intrinsic pps, the chaos object draws power from the caster's concussion hits: the caster takes 1d10 hits and his pps return to his intrinsic pp total (i.e., his pp total ignoring any spell multipler). for example: korwin, who wields a chaos object, has an intrinsic pp total of 9. anytime korwind's pp total drops below 9 points, he will take 1d10 concussion htis and his pp total will be restored to 9."

spell name:
MASTER CHAOTIC ARMOR 4 *
list name:
chaotic armor
level:
20
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 4 demon (the chance of non-control is 8%).

spell name:
PSI-METAMORPHOSIS TRUE
list name:
metamorphose
level:
20
realm:
channeling
type:
moon mage base
spell class:
f
duration:
1 week / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target's mental pattern is metamorphosed or changed into a mental form which the caster has previsously psi-metamorphosis typed.

spell name:
MOON STONE +
list name:
moon mastery
level:
20
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
24 hours
range:
touch
area of effect:
1 moon stone
sourcebook:
rolemaster companion 3
description: this spell enchants an appropriate stone, rock, or gem (gm discretion); allowing it to act as a spell adder (+1/5 lvls of the caster) and as a pp store (1 pp/lvl of the caster); this will vary depending upon the phase of the moon and the caster's type. for example: a moon stone enchanted under a half moon by a 20th level grey based spell caster is a +4 spell adder/ 20 pp storer. enchanted under a new or full moon, it is only a +1 spell adder/ 5 pp storer. and under a 1/4 or 3/4 moon, it is only a +2 adder/ 10 pp storer. a moon stone may only have one moon stone enchanted at any one time.

spell name:
MOOD SWING TRUE
list name:
moon madness
level:
20
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
1 target/3 lvls
sourcebook:
rolemaster companion 3
description: reverse the "primary mood"" of the targets. for example: if the targets are filled with rage, then they become very calm; if the targest are overcomed with grief, they become overjoyed; hate reverses to love; fear reverses to courage, etc."

spell name:
MYSTICAL PLATE
list name:
noble armor
level:
20
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of soft leather armors (at 5 - 8) by +12 in armor type (i.e., at 5 would be at 17, at 8 would be at 20). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities. all criticals made against this armor are reduced one level in severity.

spell name:
GREATER NOBLE WEAPON
list name:
noble weapons
level:
20
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: gives the wielder +50 to initiative, delivers triple concussion damge, and all "e"" criticals obtained have a 30% chance of severing a limb provided that the critical is a arm, leg or neck strike. ""d"" criticals have a 20% chance of severing, and there is a 10% chance for ""c"" criticals of severing a limb."

spell name:
ESSENCE ANALYSIS
list name:
analyses
level:
20
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
100'
area of effect:
active spell
sourcebook:
rolemaster companion 3
description: provides analysis of an active essence spell, giving its duration and the profession of its caster and its type (not its level or exactly what spell it is).

spell name:
DETECT INVISIBLE
list name:
sleuth's senses
level:
20
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 3
description: detects any invisible beings or objects; caster can concentrate on a 5' radius area each round. all attacks against something so detected are at -50.

spell name:
ESCAPING 6
list name:
escaping ways
level:
20
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to escape from locked metal bands (shackles) in 2 minutes.

spell name:
VISION BEHIND (1 MONTH / LVL)
list name:
time's sense
level:
20
realm:
channeling
type:
sleuth base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one month/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
KILL
list name:
power words
level:
20
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: shatters the heart and the nearby associated large blood vessels of the target. for almost all living creatures, unconsciousness occurs immediately after a very terrific pain, followed by physical death in 1 round. interiow bleeding occurs at the rate of 50 hit points / rnd.

spell name:
LORD RUNE
list name:
runes & symbols
level:
20
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
1 use
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 3
description: this spell incribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 20th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
FATAL CHANNELS
list name:
signs of power
level:
20
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) target is treated as if he has just suffered the effects of an absolution pure spell affect. the target's "soul"" is torn from his body. the soul can only be returned through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
LINGUISTICS 9
list name:
linguistics
level:
20
realm:
essence/channeling
type:
magus base
spell class:
pi
duration:
permanent
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: if the caster has a book-length piece of written material, he may learn the written form of a languare to rank 9 by concentrating on the written material for 24 hours. if the caster has a speaker of the languare available who knows the langage to at least rank 3, the caster can learn the language (spoken form) to skill rank 9 by touching the being and concentrating for 24 hours. note: the gm may wish to limit this by requiring the caster to allocate one development point (i.e., expend one dp when his next level is reached) every time this spell is successfully used.

spell name:
GREAT COMMAND 4
list name:
command words
level:
20
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
varies
range:
v
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: commands of the stone circle1. sleep (100', 1 min/10% failure, -20) target is unconscious and unwakable.2. terror of the abyss (100', 1 day/10% failure, - ) target instantly experience the horrors of hell. he is incapacitated with fear.3. unmind (100', 1 rnd/lvl, - ) target forgets every skill he knows (all skill rank bonuses are reduced to -25), but does not realize that a skill is forgotten until he attempts to use it.4. murder (20', - , - ) target will attemp to murder a being specified by the caster. very lawful and good beings might get a rr bonus (e.g., up to +10 to 50).5. wereweird (25', 1 week/5% failure, -) target contracts lycanthropy. details determined by the gm.6. peace (touch, 1 day/10% failure, - ) target eased from the effects of mind disease, grief, lycanthroy, hate, etc. there is a 1%/level chance that the effect will be permanent.7. burn (100', 1 rnd/10% failure, -) target takes a "d"" heat critical each round."

spell name:
LORD SPIRIT RUNE
list name:
spirit runes
level:
20
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster may implant a minor spirit rune that he "knows"" into a properly tempered enruned item. if the caster knows more than one of the lord spirit rune spells, he may select which he desires to cast. he are a few found in companion 3, page 25. (1) invulnerability - makes the item, for most purposes, invulnerable to destruction by a particular force: fire, lightning, etc). please note that with physics considerations in mind, such invulnerability might do little to protect the wielder or wearer (e.g., a suit of armor invulnerable to impact will not prevent its wearer form being injuried in a 100' fall).(2) spirit rune: battle - the wielder may permit himself to be temporarily possessed by a battle spirit within the item and perform combat using the physical stats of the spirit, ob, number of attacks, ambush, size class, hit points, etc. usually the type of spirit is appropriate to the leveal at which this rune is cast. although the battle spirit will follow the instincts of the wielder, the wielder must make a successful sd roll (needs 101+ roll, adding sd mod) to completely recover his self control. the spirit automatically relinquishes ocntrol at the cessation of combat. please note: damage that might not incapacite or kill the physical spirit might very well be maiming or fatal to the wielder. also, very powerful spirits (e.g., ordainers, etc) could alter the persona of the wielder over time.(3) rune of white/black - makes an item holy of unholy.(4) spirit rune: vampire - when the wielder strikes an opponent, he saps 1 pp/lvl and 1 hit/lvl from his victim and adds them to himself (the level used is that at which the vampire rune was cast). the power points are unaffected by bonus pp items, but the wielder may temporarily (10 min/lvl) exceed his normal maximums.(5) additional equal criticals - the item inflicts an additional critical of the caster's choice (choose when imbedding rune) of equal severity to the one normally given. to increase the number of criticals by imbedding additional runes, the caster must imbed a number of runes equal to (the number of crits) squared (e.g., 3 additional criticals would require 9 runes).(6) return by long door - - when called, the item will instanteously return to its owner via long door. range = number of runes x 500'.(7) rr bonus - every rune adds 10% to the wearer's or wielder's resistance rolls vs. a particular realm of power or nasty thing (e.g., poison or disease).(8) telempathy - - permits empathic contact between a wielder and his intelligent (any degree) enruned item within a radius of 100' per owner's level. (9) high personality - instills a distinct sentient personality of high intelligence within the item. this allows casting of 1st - 10th level spells without a staves and wands roll. (10) aligned - item is imbued with a particular alignment or purpose. such items must have their strength of will determined (see c1 pp 52 - 54). strength of will should be determined from the level of the item's intelligence. these items will contest owners of varying alignment or intent.(11) invisible - the item is invisible. note that this characteristic does not cause the wearer, wielder, or owner to become invisible. you may also imbed up to 15 level spells. details are on page 23 of c3."

spell name:
CRYSTAL MATRIX 4
list name:
crystal power
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows the caster to create a power matrix inside of a crystal. this power matrix allows the caster to store and withdraw the power from the crystal. crystal matrix 4 allows the crystal to hold up to 4x its essence rating in power. exceed it's essence rating and the crystal cracks and falls to pieces. (the essence rating is generally its gold piece value. four pps per gp value. this is up to the gm.)

spell name:
ENCHANT EARTH 8
list name:
deep earth healing
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
hf
duration:
24 hours
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made) deep earth dust (heals 1-10 concussion hits (8)) deep earth clay (stops bleeding (#) (8); heals muscle damage (7)) deep earth oil (heals 1st degree burn or frost damage (7); heals 2nd degree burn damage (6); heals 3rd degree burn damage (5)) deep earth mud (heals minor fracture (#) (6); heals major fracture (#) (5); heals shattered bones (#) (4)) deep earth water (doubles healing rate (5))deep earth loam ( heals minor nerve damage (#) (4);heals major nerve damage (#) (3); heals minor organ damage (#) (2); heals major organ damage (#) (1))

spell name:
CRYSTAL PORTAL 8
list name:
crystal magic
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 200 miles, through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
SPEAK WITH GDE SPIRIT
list name:
deep earth commune
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
fi
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster is able to communicate with a greater deep earth spirit. the spirit will answer all question put to it during the duration of the spell. it will know the right or correct answer only 65% of the time. the answer will always be in the form of a riddle and never in a straight forth manner.

spell name:
CRYSTAL MIGHT TRUE
list name:
crystal mastery
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives the caster +30 strength and +30 constitution bonuses.

spell name:
FIRE ARMOR TRUE
list name:
fiery ways
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural heat; and modifies spells involving heat by 20. in addition, all heat damage is cut in 1/2 and heat criticals are reduced by two severity levels ("a"" & ""b"" are ignored)."

spell name:
UTTER LIGHT
list name:
brilliance magic
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
rolemaster companion 3
description: lights a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is as bright and intense as sunlight at noon. it will dispell all magically created darkness.

spell name:
CRYSTAL RUNE 9
list name:
crystal runestone
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-8th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
DREAM UNLOCK TRUE
list name:
dream guard
level:
20
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 round / level
range:
self
area of effect:
dream lock
sourcebook:
rolemaster companion 3
description: overcomes a dream lock level of + 1/every 5 levels of caster and chance of detection is -10% per level of dream unlock over the dream lock spell.(e.g,, a dream unlocklvbeing used to unlock a dream lock l would lower the chance of being detected by 30% (iv-i=3*10%) or 30%.)

spell name:
DREAM SHIFTING
list name:
dream law
level:
20
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: during the target's next sleep/meditation period, the target's dreams are influenced by all the dreams of all beings within 10'r/(lvl of caster). the dreams are intermingled and very difficult for the target to comprehend. the gm may wish to make real certain effects/injuries that result in these types of dreams.

spell name:
DREAM TRAVEL TRUE
list name:
dream lore
level:
20
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
mf
duration:
1 month / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the target to enter into their dreams via mental transference. your character is there in a pseudo-physical form. you come into the world with only your pseudo-body and your mental capabilities. nothing else may be brought into this world by means of this spell. this form can be killed causing the target to lose 1 life level in their physical form. lose enough life levels and you can die for real. the biggest threat to dream world adventuring is the lack of attention to your real body (left alone long enough it will die from starvation), outside forces still affect the body (nature forces such as heat, rain, snow, etc), and of course the threat of predators (animals, monsters, man, etc). if your real body dies while you are in a dream world you are stuck there and may never return to the physical world. awaken from a dream travel session and subsequent return to the same dream world may or may not put you back in the same position you started in, left in or never have been in. dreams are strange and who really knows how they operate.

spell name:
DREAM STATE TRUE
list name:
dream state
level:
20
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes / level
range:
20'
area of effect:
varies
sourcebook:
rolemaster companion 3
description: allows the caster to create an item or object (nonliving) which has a bonus equal to the caster's level / 4. bonus is only useable in the dream world in which the item was created. this spell allows the caster, who has entered a dream world through non-physical means, to create items that will function normally within the dream world.

spell name:
DESTINATION SAIL
list name:
way of the navigator
level:
20
realm:
channeling
type:
arcane navigator base
spell class:
e
duration:
varies (concentration)
range:
touch
area of effect:
1 vwssel
sourcebook:
rolemaster companion 3
description: the caster may command the body of water to carry the target vessel to a specified known destination, the caster will be entranced for the duration of the journey. the vessel's speed is increased by 1 mph/level of the caster. the destination must be a place which is in contact with the water (a bank, coast, etc.).

spell name:
CHARM OPPOSITE SEX 10
list name:
allurement
level:
20
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
10 targets
sourcebook:
rolemaster companion 3
description: ten humanoid targets of the opposite sex believes the caster is a good friend.

spell name:
CLEANING 10
list name:
household magic
level:
20
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
1000'
area of effect:
100' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected."

spell name:
WALL OF STONE
list name:
barrier ways
level:
20
realm:
arcane
type:
arcane coven base
spell class:
e
duration:
1 minute / level (concentration)
range:
50'
area of effect:
10' x 10' x 11'
sourcebook:
rolemaster companion 3
description: creates a wall of stone up to 10'x10'x1'; it can be chipped through (200 man-rounds for a 1' radius hole), or toppled if not supported.

spell name:
BREW POTION 10
list name:
brewing lore
level:
20
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 dose
sourcebook:
rolemaster companion 3
description: allows caster to brew one dose of a potion that can have a first level spell imbedded in it.

spell name:
FOOD PRODUCTION TRUE
list name:
hearth magic
level:
20
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 ration / level
sourcebook:
rolemaster companion 3
description: caster can produce sufficient food from the surrounding area to feed one hearty appetite for one person-days per level (1 ration / level). this food still needs to be prepared.

spell name:
BLACK CANDLE (CURSE)
list name:
wax magic
level:
20
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
9 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may create a candle of grey wax; the caster creates a candle which will produce billowing clouds of thick, dense smoke when the candle is extinguished. the radius of the cloud will expand lo'/round until the room (or a 50'r) is filled. winds will rapidly dissipate the cloud (1 rnd). the cloud completely obscures normal vision and smells bad.

spell name:
MEND MAGIC STONE AND GLASS
list name:
mending ways
level:
20
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of magic stone or glass. all components must be collected together (i.e., must be within 10'r).

spell name:
TRIAD OF PLASMA
list name:
plasma mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: three bolts of plasma re shot from the palm of the caster, they can strike up to 3 different targets within 60 degrees of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks.

spell name:
NETHER BALL (20' R)
list name:
nether mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100
area of effect:
20' r
sourcebook:
rolemaster companion 3
description: a 1' ball of nether is shot from the palm of the caster, it explodes to affect a 20' r area; results are determined on the nether ball attack table c3 13.4.

spell name:
GATE
list name:
outer plane law
level:
20
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
5 minutes
range:
30'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 4
description: Casler opens a Gate to another plane. The arrival location is completely random. The Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2).

spell name:
ELEMENTAL GATE
list name:
elemental travel
level:
20
realm:
essence/mentalism
type:
astral traveller base
spell class:
e
duration:
5 minutes
range:
10'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 4
description: Caster opens a Gate between his current plane and the Elemental Plane of his choosing. If he is on his Main Element plane the Gate may be opened to the caster's "Prime Plane"". The Gate is only one way, and the arrival location is completely random. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2)."

spell name:
ELEMENTAL GATE
list name:
elemental summons
level:
20
realm:
essence/mentalism
type:
astral traveller base
spell class:
e
duration:
5 minutes
range:
30'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 4
description: Caster opens a Gate between his current plane and the Elemental Plane of his choosing (location is random). If he is on his Main Element plane the Gate may be opened to the caster's " Prime Plane""(location is random). Roll 0100, if the result is 50+, Elemental Material will ""flow"" out of the Gate from the plane of the caster's Main Element plane - the higher the roll, the faster the flow. There is a 1-10% chance each round that some elemental being ""flows"" through the gate with the material. The chance is based upon the GM's concept for the elemental planes. If he is within Range, the Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative): 1-4: The Gate shrinks, disappearing completely after 3 mds. 5-7: The Gate shrinks, leaving a small link (see Planar Link in 8.1.2). No more rolls are made. 8: The Gate moves 1-50' in a random direction, sending all in its way to the target plane then it disappears. 9: As 8 above, but after the move, roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' Diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., usually the Prime Plane). The Door collapses after he uses it. Roll an encounterfor an Enchanted Area, +50 mod. (C&T 4.2)."

spell name:
DIMENSION LORE 3
list name:
xeno lores
level:
20
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use three of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously. The effect is permanent (until canceled). Dimension Lore spells do not count against the maximum of 5 Xeno-Lore spells - but, a caster may only have 2 Dimension Lore spells active at any one time.

spell name:
KISS OF DEATH *
list name:
kisses
level:
20
realm:
mentalism
type:
houri base
spell class:
M*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: target is dead

spell name:
LOVESICK MAN
list name:
influences
level:
20
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 day / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target is in love with the caster and will "waste away"" if denied his loved one: he will lose 1 point of temporary Constitution each day they aren't together, going into a coma if it reaches zero."

spell name:
SEDUCTION TRUE *
list name:
alluring ways
level:
20
realm:
mentalism
type:
houri base
spell class:
m*
duration:
-
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: As Seduction. except that any sentient being of the opposite sex may be seduced.

spell name:
LORD ENHANCE
list name:
houri's change
level:
20
realm:
mentalism
type:
houri base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: The caster can enhance her facial features, giving her an additional +20 to her Appearance bonus.

spell name:
GLAMOUR 10
list name:
illusion law
level:
20
realm:
essence/mentalism
type:
enchanter base
spell class:
M
duration:
1 minute / level
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: By changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. With high level Glamour spells, nine of the following options may be choosen: a) an extra sense may added with Mirage spells or b) the duration can be doubled or c) another reference point may be changed. The effects stays with the target for the spell duration. For example, a target could be Glamored to see all humans as rabbits.

spell name:
MISFEEL C
list name:
enchanting law
level:
20
realm:
essence/mentalism
type:
enchanter base
spell class:
P
duration:
concentration
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Allows caster to use all of the "Misfeel"" spells on this list at once. Caster can change to any race, profession or level that he chooses."

spell name:
SPIDER PLAGUE
list name:
arachnemancy
level:
20
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
10' R
sourcebook:
rolemaster companion 4
description: Summons hundreds of normal sized, poisonous spiders that swarm over a 10' R and can move into a new 10' R area each round. Anyone in the area of effect must make five RR's vs. poison each round. The GM can determine the poison level, or he can use a level 2 reduction poison.

spell name:
SNAKE HAIR *
list name:
foul changes 1
level:
20
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: the top of the caster's head is covered with snakes (as a Gorgon). Each round, caster can make a numher of +70 Small Bite attacks equal to his level divided by four (round up).

spell name:
DEMONIC ASSISTANT
list name:
foul changes 2
level:
20
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A minor demon is conjured and it inhabits the caster's body. A small Demonic face will appear on the caster's body somewhere (chest, shoulder. check). There is also a possibility that it will have two small arms as well. This minor Demon will cast spells as the caster does. so for each spell the caster casts. the demon will cast an identical one simultaneously. The demon will use up the caster's PPs for these spells. The Demon can do nothing but cast spells. and can only mimic what the caster docs- it cannot cast spells on its own. (A GM may wish to have the Demon make rude comments now and then.)

spell name:
RESTORE PLANTS
list name:
enrichment
level:
20
realm:
essence
type:
druid base
spell class:
h
duration:
permanent
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Restores daamage done to plants due to drought, disease, insects, etc.

spell name:
RESTORE PLANTS
list name:
enrichment
level:
20
realm:
essence
type:
animist base
spell class:
h
duration:
permanent
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Restores daamage done to plants due to drought, disease, insects, etc.

spell name:
MASS PLEASURE 2
list name:
pleasures
level:
20
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
1 minute / level
range:
25'
area of effect:
1 target / level
sourcebook:
rolemaster companion 4
description: Affects the target's pleasure center so that he feels pleasure and acts accordingly. Note that this spell has an addiction factor of 4 (like an herb). The number of targets affected is equal to the caster's level.

spell name:
FAR STONEGRIP 15
list name:
mind's grip
level:
20
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
75'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 25'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A medium maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
ELEMENT BLADE TRUE
list name:
weapon alterations
level:
20
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Empowers a weapon with the "basic elemental force"" of the caster's choice (e.g. fire, cold, light, etc.). In addition to a normal critical, the weapon will inflict an additional critical based upon the element's type (e.g .. heat. cold, electricity, etc.). The severity of the elemental critical is equal to that of the normal critical (one roll only)."

spell name:
REVERSE EFFECT *
list name:
counterspells
level:
20
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: when a spell of the any realm is cast against the caster, the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the reverse spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, then the attack spell proceeds normally. if the spell fails its RR, the effect will he reversed (if possible). For example , elemental attack spells will heal hits and wounds, Hold spells will Haste the target, Curses will be blesses, etc. The exact nature of the reverse is up to the GM. If there is no appropriate reverse effect, the spell is merely cancelled.

spell name:
TRIAD OF ACID
list name:
acid law
level:
20
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Three bolts of Acid are shot from the palm of the caster, they can strike up to 3 different targets within 60 degrees of each other (must be in field of vision of caster). Caster's directed spell bonus can only apply to one of the attacks.

spell name:
SONIC SLAYER
list name:
sonic law
level:
20
realm:
arcane
type:
open arcane
spell class:
F
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A beam of ultrasonic energy is shot from the hand of the caster, it automatically strikes the target. Damage is based on RR failure: 01 - 50 "E"" Disruption critical; 51+ Death."

spell name:
COMMUNIQUE
list name:
open essence
level:
20
realm:
essence
type:
open essence
spell class:
fi
duration:
1 minute / level (concentration)
range:
1 mile / level
area of effect:
sourcebook:
rolemaster companion 4
description: This spell causes the an image of the casters head, enshrouded in energy, to appear at some location known to him or to a person known to him if they are within range. The caster will not receive the location of a person if he does nm already know it, but the spell will function. The c aster may also be able to figure out the target's location because he is able to see (and hear) through the image of his head, wherever it appears. Thc main purpose of this spell is to communicate and carry on a conversation with whomever is within speech range of the image. Spells cannot be cast through the image either way, although language spells will work. The spell lasts until the duration or the conversation is over.

spell name:
EYE TARGETING
list name:
spell enhancement
level:
20
realm:
essence
type:
closed essence
spell class:
u
duration:
1 round / level
range:
self
area of effect:
sourcebook:
rolemaster companion 4
description: This potent spell allows the next elemental spell cast (within the duration) by the caster to emanate from the caster's eye rather than his hand. The effect of this is, simply, whatever the caster looks at (if within the normal range of the spell) he can attack. One half of the caster's perception skill bonus is added to the attack roll (but not his directed spells bonus).

spell name:
SEJANUS' SPELL OF DUPLICATION
list name:
physical enhancement
level:
20
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
self
area of effect:
sourcebook:
rolemaster companion 4
description: This spell allows the caster to create a duplicate of himself. This duplicate will look, sound, and detect (for purposes of spells) exactly like the caster himself. It will also act like the caster would (it thinks on its own and has free will). but it is controlled by the GM unless the caster concentrates. He will have a mental link with the duplicate as long as it is within 1 mile. The duplicate will have 1/4 (round down) of the levels, hits, skill bonuses, etc. of the caster. Their physical attributes will he identical. Spell failure for this spell will mean that the duplicate is created, but it cannot be controlled by the caster and the duplicate will be diametrically opposed in outlook and alignment to (and will hate) the caster. The spell user may only have one duplicate in existence at any one time.

spell name:
MYSTICAL CAGE
list name:
force law
level:
20
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: The caster creates a field of energy shaped like a barred cage 1'/lvl in diameter and 1'/lvl high. Any being caught within may try to force his way out. The attempt is resolved as Mystical Bands (above) except if the RR is failed. the target receives two criticals (electrical and impact). If a magical item (shield, sword, etc.) is used to escape, the attempt is made at the level of the item. If the attempt to escape is made utilizing magic and the target fails his RR he will suffer three separate criticals (impact. heat. and electrical) with their severities determined by the amount of failure: 1-10 =A, 11-20 = B, 21-30 = C, 31-40 = D, 41+ =E.

spell name:
DISINTEGRATE
list name:
force master
level:
20
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
touch
area of effect:
5 lbs / level
sourcebook:
rolemaster companion 5
description: Delivers +30 structural hits to target (RMC5 Section 6.2) and Organic targets must resist or suffer a 'E' Disintegration critical

spell name:
SHOCKWAVE 4
list name:
shockwaves
level:
20
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
5' / level
area of effect:
40' diameter cone
sourcebook:
rolemaster companion 5
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a D Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2).

spell name:
NULLIFY
list name:
gravity law
level:
20
realm:
essence
type:
forcemage base
spell class:
e
duration:
1 second / 5 levels
range:
100'
area of effect:
1 yard^2 / level
sourcebook:
rolemaster companion 5
description: Caster negates gravity in a stationary area equal to 1 yard^2 per level. Inertia is constant, thus if the target is pushed it will continue in the direction pushed until acted upon by another force.

spell name:
GREATER WEAPON
list name:
magnetic law
level:
20
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Causes a broadsword-shaped blade of magnetic force to spring forth from the caster's empty hand. The caster may make melee attacks with it using his directed spell bonus (with an additional +35) delivering damage as a Magnetic Bolt with a +35 OB. Normally. this blade may not parry or be parried. This blade has a percentage chance equal to the level of the caster of ignoring any metal armor it comes into contact with (treat target as AT1). In any round that the caster has not attacked with this blade as a melee weapon, he may release the blade as a normal Magnetic Bolt (delivering 2x concussion hits).

spell name:
NIGHTMARE 5
list name:
chill of night
level:
20
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: During the target's next sleep period the target's next sleep period will be plagued with nightmares. The caster may select the topic, but the nightmare must be associated with the death of the target or his loved ones. The target suffers from the effects of an 'E' Depression critical, and the effects will last until his next sleep period.

spell name:
SOUL BURN 4 *
list name:
soul death
level:
20
realm:
channeling/mentalism
type:
maleficant base
spell class:
fm*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target suffers an 'D' Shock critical, and also loses 10% of his life levels (RMC/1, Section 6.1) per 10% RR failure.

spell name:
MENTALISM TALISMAN
list name:
talismans
level:
20
realm:
channeling/mentalism
type:
maleficant base
spell class:
fd
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level vs. all Mentalism-based attacks. The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
SPELLHASTE 3
list name:
spell hand
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
3 rounds
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows two Class I spells to be cast in a single round.

spell name:
UNLEARN 3
list name:
spell bane
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target forgets the next three spells he attempts to cast. Target must relearn the spell. Target has a 5% cumulative chance per day spent studying (8 hours per day - uninterrupted) the affected spell to relearn it. Target may relearn multiple spells simultaneously from the same list.

spell name:
SPELL DAMPEN 2
list name:
spell dampening
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's spells are rendered ineffectual. After this spell ends, the target may cast spells normally.

spell name:
SELF
list name:
spell manipulation
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Range of target's spells become self.

spell name:
LAYER 4
list name:
spell guard
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's resistance becomes layered. His current resistance bonus versus spells is divided by 4 and each quarter is layered upon the other. This effect gives the target four chances to resist a spell effect. For example, if the target had a resistance bonus versus spell of 40, this spell would give him four chances to resist a spell effect with a bonus of 10 to each attempt.

spell name:
GOLDEN STAFF
list name:
wizard staff
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
silver staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +5 Essence spell adder (or a x3 multiplier )and a +25 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
LORD CHARM
list name:
charmcraft
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm IV can be set to guard against a spell of twentieth level or lower.

spell name:
TATTOO 10
list name:
organism skills
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 10 must be at least eleven square inches, and can hold up to tenth level Runes or other effects.

spell name:
FORBIDDING WARD
list name:
perimeter wardings
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward can forbid a specific class of creature or being (e.g., Demons of the Second Pale, Orcs, or Undead) from crossing the perimeter. Note: This also applies to attempts to use gating or phasing spells. The creature will take an 'A' Essence critical and must make a RR vs. the level of the wardings. Failure means the creature is thrown backward. Success means that it has gotten through the ward. Even if the creature is successful in entering it will feel great unease in the area (-10 to all actions). This ward requires some of the essence or a bane of the creature to he forbidden to be mixed into the fabric of the structure along the perimeter. The enchanter may only know a few specific creatures that he can ward against. These are up to the GM, but a few suggestions are the various Demons of the Pale, undead spirits, and elementals.

spell name:
STRENGTH WARD 2
list name:
structure wardings
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will reinforce and strengthen the structure. The structure will now be able to take twice as much damage.

spell name:
GUARDIAN RESUSCITATION
list name:
palingenesis
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of an intelligent being in a certain liquid medium (a one day long experiment) and then casting this spell creates a Guardian Essential Spirit from the Essential Salts of an intelligent being. This being must either have possessed the spell list Guardian's Ways in life, or be naturally predisposed against some entity, agency, etc.

spell name:
OXEN STRENGTH
list name:
beast's ways
level:
20
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Doubles the caster's strength: adding +20 to OB and delivering x3 damage to all caster's melee attacks.

spell name:
INSECT FORM 4
list name:
insect mastery
level:
20
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Castertakes on the form and physical aspects of any Type 4 insect. Caster retains his mind, spirit, and mass (e .g., the insect form will be Medium in size), but cannot speak or write.

spell name:
SUMMON TORNADO
list name:
nature summons
level:
20
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Creates weather conditions which will produce a tornado.

spell name:
CALL LIGHTNING 3
list name:
weather mastery
level:
20
realm:
channeling
type:
druid base
spell class:
fe
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Causes a bolt of lightning to strike one target. Attack is resolved on the Lightning Bolt table and damage is tripled. Some clouds must be in the sky overhead for this spell to be used.

spell name:
DUAL CONSCIOUSNESS
list name:
conveyance
level:
20
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's awareness may be split between his psyche and physical body. All perception rolls made by the caster are at -25, and his physical body is restricted to 25% action.

spell name:
SHARDBOLT (500')
list name:
crystal law
level:
20
realm:
essence/mentalism
type:
crystal mage base
spell class:
E
duration:
-
range:
500'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Caster shoots forth a crystal shard from his palm. Damage is detemined on the Light Crossbow chart. Once the shard has been cast, it is considered a normal missile weapon.

spell name:
ANIMAL MANIFESTATION
list name:
spirit manifestations
level:
20
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell permits the spirit to assume the physical form of any one animal desired, including its smell, sound, appearance and feel. Such a manifested spirit need not eat/drink/breathe, nor does it suffer from exhaustion/disease. It acquires the physical attacks and attributes of that animal. In this form, the spirit may be harmed by normal weapons or spells. Although the spirit manifests an animal form, it retains its own nature, Will, and intelligence, if any. (Because of this, the GM may rule that the manifestation should not conflict with the spirit's nature.) After the spell's duration, it reverts to a totally non-corporeal entity. Of all manifestation spells, this type confers enhanced physical existence to the spirit, and therefore will cause the greatest taint.

spell name:
CREATE ACID 5
list name:
corrosion mastery
level:
20
realm:
essence
type:
evil magician base
spell class:
E
duration:
1 minute / level
range:
1'
area of effect:
1 ounce/Lvl
sourcebook:
rolemaster companion 5
description: Caster may convert pure water into an acid capable of delivering "E"" acid criticals. Caster can create one ounce per level. Acid delivers 50 structual hits per minute of exposure."

spell name:
TRUE NET
list name:
fisherman's way
level:
20
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
500'
area of effect:
1 net
sourcebook:
rolemaster companion 5
description: Caster creates a net of magical force with dimensions equal to 25 sq yd/lvl. It will function in all respects as a normal net except it will catch only one type of fish, allowing all others to pass through freely.

spell name:
CALM SEA
list name:
pirate's way
level:
20
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
1000' radius
area of effect:
100 yards / level radius
sourcebook:
rolemaster companion 5
description: Calms a body ofwater (usually the ocean or sea -GM's discretion) to glass smoothness. Area of effect can be increased by 10 yardsradius for for every additional5 PP expended. (Additional PP can be added while concentrating.)

spell name:
COCOON
list name:
glass mastery
level:
20
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target must resist or become wrapped in extremely strong, fine tendrils of glass. Escape (shattering the filaments) requires an Extremely Hard ( -30) maneuver, modified by Strength. Note: This spell does not actually create glass from nothing; caster must have 1 ounce of glass on his person for this spell to function.

spell name:
TRANSPLANT
list name:
surgeon's guide
level:
20
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
range:
touch
area of effect:
2 targets
sourcebook:
rolemaster companion 5
description: Caster can transplant any organ from one body to another without physical surgery. Target body must either have a pseudoorgan or be without the organ that is being transplanted.

spell name:
EXTEND LINK 1
list name:
combat link
level:
20
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 hour / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: Extends all of the first ten spells of this list on all team members to 1 hour / level. This spell is not compatible with other forms of extension spells.

spell name:
MULTICOUPLE TRUE
list name:
element's master
level:
20
realm:
essence/channeling/mentalism
type:
special list
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster attunes himself to one of the Elemental Planes (air, earth, fire, ice, light, dark, and water) as well as the positive, negative, plasma and nether planes for the purpose of casting spells from this list. The effects produced by the other Element's Master spells are dependent on which plane the caster is coupled to. The caster may be 'coupled' to one plane per five levels. Note: The caster can access any elemental planes (such as plasma and nether) through this spell.

spell name:
MANA MOLDING 6
list name:
mana molding
level:
20
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately sixth level in power. In effect, this spell is a very low-powered wish.

spell name:
DISPLACE 3
list name:
time law
level:
20
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / 3 levels
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 5
description: Displaces three targets out of time for one round per level of the caster. Target perceives nothing and is unaware of elapsed time regardless of displacement duration. Target will reappear in the same spot with the same orientation.

spell name:
TEMPORAL PREDICTION TRUE
list name:
time's master
level:
20
realm:
essence/channeling/mentalism
type:
special list
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can predict a probable future based on a current event within one hour of the event, i.e., if a character is poisoned the caster could fortell if he would die in the next minute.

spell name:
SCRY
list name:
space-time
level:
20
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 hour / level
range:
5'
area of effect:
20' x 20'
sourcebook:
rolemaster companion 5
description: Caster opens a one-way, 20' x 20' 'window' within the Time Continuum. The window will allow the caster to view events (past or future) which occurred in the area the window rests and faces. Events are viewed at the normal rate they occurred +/- 1 hour per level per second. The scrying range of the window is a Temporal Displacement skill roll times five (interpreted as years). The caster cannot converse with a target unless he uses a Fold spell; the window is visual and aural. The window is noveable and is only detectable from the caster's side.

spell name:
TRUE SIGHT
list name:
amplifications
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's visual perception is increased by +30. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically see

spell name:
AURA STORE 2
list name:
Aura Magic
level:
20
realm:
arcane
type:
open arcane
spell class:
U
duration:
varies
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may place any one defensive or information gathering aura spell of 20 th level or lower within his aura. The spell will remain active until dispelled or cancelled by the caster. Only one such spell may be active upon the caster at any one time.

spell name:
FORCE TRUTH 7
list name:
spiritwrack
level:
20
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 month
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
BANISH 7
list name:
conjurations
level:
20
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 7 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
CRYSTAL SIGHT TRUE
list name:
crystal visions
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 day / level
range:
100 miles / level
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Allows caster to view a locale, object, or person he knows by gazing into his enchanted crystal. This location, item, or being must be no more than 100 miles / level distant.

spell name:
NEXUS DEFENSE
list name:
node mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
varies
area of effect:
nexus
sourcebook:
rolemaster companion 5
description: Caster may cast this spell with any complex spell he wants to store. Caster may store a contingency spell that is activated by any one condition specified when the spell is cast (e.g., falling, death, stunned, etc.). this does not count as a stored spell; other spells may be stored and cast while this effect remains dormant until triggered. Only one contingency spell may be stored at a time and the defenses are embedded in the Nexus.

spell name:
NODETALK TRUE
list name:
earthfocus
level:
20
realm:
arcane
type:
open arcane
spell class:
m
duration:
concentration
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster gains free 2-way telepathic communication with any intelligent being within the radius of any Earthnode regardless of whether or not he has stored the Earthnode. Unwilling targets gain a RR.

spell name:
NODE CHANNEL
list name:
node functions
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / 5 levels
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may channel a bolt of energy directly from the Earthnode. Attack is resolved on the Plasma Bolt table, (or use Lightning Bolt if RMC3 is not used), +100, x2 damage, delivering Essence and Disruption criticals. Spell failure chances are not modified by Control spells (above) or other spells or items producing similar effects. Spell failure results in a roll on the ESF table with a +100 modification and 'C' Essence and Disruption criticals.

spell name:
ENCASEMENT FIELD 3
list name:
forcefields
level:
20
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker (-20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The field does not impede magic and is gas permeable, though winds of velocities greater than 10 mph do not pass through the field (nor does water). The caster can make the wall invisible, or it can appear as a visible shimmering area. The caster can vary the size of the Encasement Field from as large as a radius equal to his level to as small as just containing the target(s) when it is cast.

spell name:
PROJECT IMAGE
list name:
light's creations
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
300'
area of effect:
image
sourcebook:
rolemaster companion 5
description: Creates an exact image of the caster which can then be projected to any location the caster can see and that is within range of this spell. The image moves and speaks as the caster does. The caster cannot be normally heard or seen since these physical aspects of him are being 'projected' to the location of the image. The caster may throw spells, from this list, through the image which are no greater than half his level. The appearance of the image itself is under the control of the caster; all attacks made against it will effect it as the caster desires (i.e. if the caster sees that a Fire Bolt is being launched at his image, he can make it appear burned). If the caster loses sight of his image, the spell ceases and he must re-cast the spell.This image will seem real unless a RR is made modified by the caster's BAR modifier, or until touched.

spell name:
SPELL PROTECTION 4
list name:
spell mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's next Resistance Roll has a +40 bonus.

spell name:
INFUSION
list name:
Mana Currents
level:
20
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / 10 failure
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target suffers an "E"" Electrical critical each round for 1 rnd/10% failure."

spell name:
STUN BOLT (500')
list name:
subdual ways
level:
20
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
500'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: A bolt of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical)."

spell name:
VOLLEY *
list name:
spell shaping
level:
20
realm:
arcane
type:
open arcane
spell class:
F*
duration:
1 round / level (concentration)
range:
Self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The caster may 'catch' the next directed spell attack made against him (if it fails a RR vs. this spell). The spell may be returned by the caster during his next attack phase with whatever directed spell bonuses he has with the 'caught' spell. The spell so returned does the damage it normally would (if the original caster of the directed spell cast it so that it would do multiples of damage, it still does when returned). If the attack spell makes its RR, the spell attack is resolved normally.

spell name:
RESTORE POTENTIAL
list name:
ephemeral enhancement
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: As Restore 1, except statistic potentials can be restored.

spell name:
HASTE IV
list name:
Combat Law
level:
20
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
F*
duration:
4 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: this spell allows the caster to take two actions per round for 4 rounds.

spell name:
NOBLE ARMOR
list name:
Mystic Armor
level:
20
realm:
essence/channeling/mentalism
type:
Special
spell class:
F*
duration:
10 minutes / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell. Also allows the caster to reduce the maneuver modifier due to armor type by 40. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties.

spell name:
PROTECTION TRUE
list name:
Dragon Mastery
level:
20
realm:
Arcane
type:
closed arcane
spell class:
D
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster receives a +50 bonus to DB versus elemental or acid attacks by the "typed" drake. In addition, it provides a +50 bonus to RR versus poison, charm or beguilement magic from the "typed" drake.

spell name:
WAITING SIGN
list name:
Mage Sign
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Hides caster's Sign until the condition the caster set when this spell is cast is met. The Sign may be delayed up to one day per level of the caster. While hidden the Sign will not respond to any spells from this list or any Detect spells. Some examples of triggers include: a Find Sign spell from a specific caster, a length of time, a certain creature walks by, etc. This spell can only be cast on one of the Caster's own Signs.

spell name:
DOMINATION
list name:
Will Breaker
level:
20
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 hour / 10 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target follows all reasonable suggestions for the spell's duration. Target will follow a single suggested act that is not completely alien to him. Suggestions of suicide or otherwise bringing himself harm aren't considered "reasonable."

spell name:
MASS EUPHORIA
list name:
Bubble Magic
level:
20
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
100'
area of effect:
50'R
sourcebook:
rolemaster companion 7
description: Caster creates a mist of small bubbles in a 50' radius. All inside the radius must make an RR, or have the bubbles penetrate their systems (via absorption through skin, nasal passages, mouth, etc.). The bubbles cause targets to experience a very pleasant but dizzy lightheadedness for 1 round per 10% failure, which subtracts 15 from their OB and maneuver rolls. Unaffected targets may attempt a Hard Maneuver roll each round to leave the radius. If unsuccessful, they must make an RR again during the next round.

spell name:
MULTI-SUMMONING TRUE
list name:
Serpent Law
level:
20
realm:
Channeling
type:
closed channeling
spell class:
FM
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 7
description: Caster's next Snake Summoning spell will create 1 snake per two levels of the caster (round up) instead of 1.

spell name:
BLOCK ESSENCE TRUE
list name:
The Aegis
level:
20
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must make an RR or be unable to utilize any Essence PPs for 1 round per 5% failure.

spell name:
MASS CHAINS
list name:
The Chains
level:
20
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Targets are wrapped in chains of force. Any attempt to escape is resolved as a spell attack with the chains serving as the attacker (-20 RR). If the RR is failed, the target suffers a ‘C' Shock critical. If the attempt to escape is made using magic, and the target fails his RR, he suffers ‘C' severity Electrical, Stun, and Shock criticals.

spell name:
PENETRATE ILLUSION
list name:
The Eye
level:
20
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level (concentration)
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can see through a single illusion (it ceases to exist for the caster).

spell name:
AIR SHEATH
list name:
The Fist
level:
20
realm:
Channeling
type:
witch hunter base
spell class:
F*
duration:
-
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 7
description: Caster can place a weapon into an interdimensional space to be called back later at his will. The weapon can be called back from any location (the caster does not have to be in the same place he cast the spell). The weapon cannot be summoned back if any part of it would occupy a solid object when it reappears. The weapon can be recalled and wielded in the same round with only a -10 penalty.

spell name:
COMPEL TRUTH V
list name:
The Question
level:
20
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
24 hours
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must answer the caster's questions truthfully for 24 hours.

spell name:
MIRROR DOOR TRUE
list name:
Mirror Magic
level:
20
realm:
Essence
type:
closed essence
spell class:
F
duration:
-
range:
100 mile/lvl
area of effect:
sourcebook:
rolemaster companion 7
description: Allows caster to step through a mirror and exit from another mirror within 100 mile/lvl. The mirror must be large enough for the caster to fit through, and he must have previously visited the location of the exit mirror, or had its location described in detail. If the exit mirror is no longer in the exact location observed or described, the caster is thrown back through the entry mirror, which then shatters, and the caster has a 50% chance of taking a ‘C' Impact critical.

spell name:
LORD AIRFORM
list name:
Air Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a Strong Air Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
LORD DARKFORM
list name:
Dark Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Dark Elemental. He has all the abilities listed for Light Elemental in C&T (except causes Cold criticals and suffers Slaying crtis from electricity), except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
LORD EARTHFORM
list name:
Earth Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Earth Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
LORD FIREFORM
list name:
Fire Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Fire Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
LORD ICEFORM
list name:
Ice Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Ice Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
LORD LIGHTFORM
list name:
Light Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Light Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
LORD WATERFORM
list name:
Water Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Water Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
FLY (750'/RND)
list name:
Essence Wing
level:
20
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 750' per round.

spell name:
TELEPORT POTION II
list name:
Cup Magic
level:
20
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: One round after this potion is consumed, the drinker will teleport to a spot specified by the caster (within 10 mi/lvl of the caster). (This gives the drinker time to hand the cup back to the caster, if necessary). Normal teleport failure rules apply.

spell name:
THE SUN
list name:
Major Arcana Magic
level:
20
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 19th level male Crystal Mage persona with the following statistics: Hits: 70; OB Broadsword, +70; OB Crystal Bolt (Crystal Mastery), +50; OB Fire Bolt (Fiery Ways), +75; AT 2(40); PP: 38. The Sun can cast the following spells: 7th level - Fire Bolt (Crystal Mage base list: Fiery Ways); 12th level - Crystal Bolt (Crystal Mage base list: Crystal Mastery), Heat Armor 10' (Crystal Mage base list: Fiery Ways), Enchant Earth V (Crystal Mage base list: Deep Earth Healing); 14th level - Circle Flame (Crystal Mage base list: Fiery Ways); 16th level - Metal Fires (Crystal Mage base list: Fiery Ways).

spell name:
TEN MAGIC
list name:
Minor Arcana Magic
level:
20
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
24 hours
range:
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Allows querent to cast one of the following spells at will (one time only) within 24 hours of drawing the card. Ten of Rods: Oppression. Querent may cast the spell Subjugation (Sorcerer base list: Soul Destruction). Ten of Cups: Perfected Success. Querent may cast the spell Concentration V (Monk base list: Body Reins). Ten of Swords: Ruin. Querent may cast the spell Family Curse I (Warlock base list: Revenging Law). Ten of Pentacles: Wealth. Querent may cast the spell Item Analysis V (Bard base list: Item Lore).

spell name:
PENTACLE SYMBOL X
list name:
Pentacle Magic
level:
20
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
10'
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Allows caster to imbed a 10th level spell into his Tarot Pentacle. The pentacle is then placed onto a solid surface, where it will attach itself and become un-removable by non-magical means. The symbol can then be triggered by one of the following methods (decided by caster): time period, certain movements, certain sounds, touch, entering the 10' radius around the symbol, etc. The symbol is canceled when a being fails an RR against it. After the symbol has been triggered, the pentacle can be manually removed from the surface.

spell name:
FIRE ELEMENTAL
list name:
Rod Magic
level:
20
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
10’/lvl
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: Allows the caster to transform his Tarot Rod into a strong Fire Elemental (from C&T) for the duration of the spell. The elemental will follow the instructions of the caster as long as he concentrates; if allowed to move outside the range of this spell, the servant disappears.

spell name:
SWORD COMMUNE TRUE
list name:
Sword Magic
level:
20
realm:
Essence
type:
tarotmage base
spell class:
I
duration:
1 question
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Allows caster to mentally commune with his sword to receive a more detailed answer to one question about 1 concept (e.g., a name or short phrase may constitute the answer).

spell name:
CLEAR SIGHT TRUE
list name:
Dream Mists
level:
20
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
M
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: All friendly targets can see as if Dream Mist is not present.

spell name:
CREATE WATER TRUE
list name:
Dream World
level:
20
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a body of water with a volume of up to 100 cu'/lvl. Note that this spell will change the ground to water.

spell name:
SHADOWFIRE BOLT III
list name:
Shadow Law
level:
20
realm:
essence/channeling
type:
shadow mage base
spell class:
E
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A bolt of sparkling Shadowfire is shot from the caster's palm. Results are determined on the Greater Elemental Force Attack Table (EC page 107), using Cold criticals (primary), Electricity criticals (secondary), and Depression criticals (tertiary). Range is 200'

spell name:
LORD SHADOWPORT
list name:
Shadow Port
level:
20
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
-
range:
20 mi/lvl
area of effect:
20 targets
sourcebook:
rolemaster companion 7
description: Transports 20 targets to a previously stored shadow within range.

spell name:
CONTROLLED DISPLACEMENT V
list name:
Destructive Displacements
level:
20
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
500’
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 1,000,000'. There is a 5-100% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site.

spell name:
THUNDERSTRIKE
list name:
Battle Trance
level:
20
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell adds to the force of the caster's blows, resulting in triple concussion hits for any melee attacks the caster makes. This spell is not cumulative with Stout Blade (Arms Master base list: Warriorblade) or Hammerstrike.

spell name:
COMMAND IV
list name:
Commands
level:
20
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a +40 bonus to his next Leadership roll.

spell name:
ALARM SOUNDING
list name:
Encampments
level:
20
realm:
Mentalism
type:
arms master base
spell class:
I
duration:
1 hour / level
range:
100'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell allows the caster to set up an alarm in the camp. At the time of casting, a "password" is chosen. When anyone utters the password in the area of the spell, a loud alarm sound is heard. This will give anyone who is sleeping a +50 to awaken. Anyone alert will automatically perceive the alarm.

spell name:
MASS MENTAL ORDERS
list name:
Martial Law
level:
20
realm:
Mentalism
type:
arms master base
spell class:
P
duration:
-
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: Caster can send orders to one target per level of caster within range. The caster is limited to one sentence per level. The targets are not obligated to follow the orders.

spell name:
GOLDEN WARRIORBLADE
list name:
Warrior Blade
level:
20
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: This spell turns the caster's silver Warriorblade into a Golden Warriorblade with the following modifiers: +30 to hit, -3 to fumble range, and it functions as either a +4 adder or x3 multiplier (caster chooses when the spell is cast).

spell name:
JUMP TRUE
list name:
Horseman's Way
level:
20
realm:
Mentalism
type:
beastmaster base
spell class:
F*
duration:
-
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows Horse Familiar to jump, up to a length of 125' and/or 50' high. This includes a safe landing. If this is running jump, the length can be doubled.

spell name:
FLYRING CARPET II
list name:
Magical Ropes
level:
20
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 carpet
sourcebook:
rolemaster companion 7
description: Allows caster to create a Flying Carpet that will only obey his will. A caster can only have one Flying Carpet. The process takes one week. It will be able to support 35 pounds per level of caster and will be able to fly at 10' per round per level of caster. The skill Flying/Gliding will be used for especially difficult maneuvers (hard wind, etc.)

spell name:
CHAOS FORM III
list name:
Dark Shifting
level:
20
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I-V Chaos Demon, within 1/40x to 400x his own mass. Caster only receives 75% of its supernatural abilities.

spell name:
MOLD ORGANIC III
list name:
Doppelganger Ways
level:
20
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use any related skill bonus to mold his current organic form into one that has been Typed (e.g., a caster in ‘leather' form may use Leather Working skill to mold himself into a jacket, one in ‘wood' form could use Fletching skill to mold himself into an arrow, etc.), within 1/40x to 400x caster's mass.

spell name:
STONE CHANGE TRUE
list name:
Inorganic Shifting
level:
20
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Stone, within 1/40x to 400x his own mass. Caster receives 100% of Stone's natural abilities. Duration is permanent.

spell name:
TAINT RESIST TRUE
list name:
Light Shifting
level:
20
realm:
Mentalism
type:
doppelganger base
spell class:
H
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives caster in Spirit form 5 additional resistance rolls versus taint incurred. If any of the RRs are successful, the taint is utterly removed along with all damage accrued thereby.

spell name:
MENTAL COPY TRUE
list name:
Mental Shifting
level:
20
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster mentally becomes race, level, and/or profession of any Mind Typed race or individual. Caster will gain any racial bonuses to mental skills. Caster also receives all target's skill ranks, memories, spell casting capabilities, and/or all of his mental statistics. Also, any attribute that the caster does not choose to copy, he will retain.

spell name:
ANIMAL FORM TRUE
list name:
Organic Shifting
level:
20
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored animal, within 1/40x to 400x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.). Duration is permanent.

spell name:
AMNESIA
list name:
Fey Magic
level:
20
realm:
essence/channeling/mentalism
type:
Special
spell class:
M•
duration:
1 day / 10 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target loses all his memories, but not his skills.

spell name:
BREATHSTRIKE III
list name:
Heartfires
level:
20
realm:
essence/channeling/mentalism
type:
Special
spell class:
U*
duration:
1 attack
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's next breath attack will do 3x concussion damage. Costs the use of 2 additional breath attack (e.g. if breath weapon can be used one per minute, the after the use of this spell the next breath weapon cannot be used for 3 minutes).

spell name:
BODY ROT
list name:
Putrefactions
level:
20
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target rots away and dies in one week.

spell name:
WEBDEFENSE
list name:
Spell Web
level:
20
realm:
essence/channeling/mentalism
type:
Special
spell class:
UF
duration:
1 round / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: The Spellweb members are now linked in such a way that each member receives a +5 bonus per member of the Spellweb to magic RRs. However, if a member fails to resist, then all members of the Spellweb must also resist the spell (with the +5 per member bonus).

spell name:
ANTI-REPULSIONS
list name:
Vampyric Magicks
level:
20
realm:
essence/channeling/mentalism
type:
Special
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
varies
sourcebook:
rolemaster companion 7
description: As long as this spell is active, any Repel Undead spell directed at the vampire must resist versus his level or be canceled. For the Repel Undead spell's RR, the attack level is considered to be the level of the caster of the Anti-Repulsions spell; and the defender's level is the level of the caster of the Repel Undead spell. If this preliminary RR is successful, then the Repel Undead spell resolution proceeds normally.

spell name:
REPAIR VORTEX
list name:
Arcane Gate
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
concentration
range:
1000'/lvl
area of effect:
1 vortex
sourcebook:
spell user's companion
description: Caster is able to repair any uncontrolled vortex. A vortex is an unstable gate which is usually the result of cataclysmic events. The caster may reduce the size and strength of a vortex by 1% per level of the caster per rounds spent concentrating. Once the core of the vortex is less than or equal to 1000 cubic feet, it collapses upon itself and is gone (with no external repercussions).

spell name:
STUN
list name:
Arcane Healing
level:
20
realm:
Arcane
type:
closed arcane
spell class:
H*
duration:
-
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is relieved of up to 1 round of stun per level of caster.

spell name:
PERVERT
list name:
Devious Ways
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes the target spell (if a RR is missed) cast by another within range to become exactly the opposite of that intended, hence a haste would become a slow, a heal would become a harm, fireball would become an iceball etc. The final say is up to the GM.

spell name:
DISPOSE 
list name:
Experimentation Ways
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to eliminate non-magical waste products of his experimentation (toxic waste, poison gas, etc.) without harm to himself or the environment. Caster may eliminate up to 1 cubic foot of material per level of experience.

spell name:
JOIN
list name:
Fortification Mastery
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Joins two pieces of stone together as if cut from one piece of stone. The area joined is as strong as the average strength of the two pieces. The seam may be up to 2'/level in length.

spell name:
TELEPATHY (10 MI/LVL)
list name:
Long Voice
level:
20
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
10 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: As long as he concentrates, the caster may use Mind Voice and Listen to communicate with one being. If more than 100' separates the caster and the being, the target must already have been Mind Stored by the caster.

spell name:
SPELL PARRY
list name:
Magic Defense
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster is able to parry one spell cast at him. Spell Parry and parried spell must be cast during the same round, i.e., an instantaneous spell is not parry-able unless Spell Parry is spell stored, or otherwise made instantaneous.

spell name:
MAGNETIC COMPULSION
list name:
Magnetic Ways
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may bend magnetic waves and cause light waves (or x-rays, or microwaves, etc.) to follow suit, (as there is equal wave match across the light and magnetic spectrums, the caster may influence any portion of the Electromagnetic spectrum to do his bidding). Of course, the caster must know the exact effects of his magnetic 'tampering' or the probable outcome is random at best (and may harm the caster or his allies at worst).

spell name:
MULTIPLE FORMATION II
list name:
Matter Manipulation
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
20 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form multiple magical creatures and give them simple commands for the duration of the spell. The creatures will be identical in structure to the creatures they were made to resemble. The intelligence of the creatures may not exceed “mediocre.” The creatures will possess all abilities innate to the created creatures except spell casting. The duration of this spell begins after the creatures have been formed. After the task is completed the creatures and protoplasm will vanish. The size of the creatures depends on the amount of proto-plasm available for use. The caster may form half his level in cubic feet of protoplasm per round. The number of creatures created is equal to 1 creature per level of the caster or less. All creatures are formed simultaneous of each other and may be made to resemble different creatures.

spell name:
COMPREHEND TRUTH 
list name:
Planar Survival
level:
20
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to see things based upon the truth. This spell acts to protect the mind from totally alien perceptions by expanding the mind so it can understand those perceptions without the crutch of Reality Anchor or similar spells.

spell name:
LOCK STORE
list name:
Power Mastery
level:
20
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to set aside a certain amount of PPs to be stored. While these PPs are stored they can't be drained in any way. These PPs are made available by executing a predetermined (at the time of casting) action. These power points are then vulnerable to draining etc. However, the caster may also specify a 'lock' during the casting and if this is executed, the PPs again become 'safe' from draining etc. When the PPs are 'safe' they are unusable to the caster, but when usable to the caster they are in danger of being drained along with his normal PPs. Caster may possess an additional amount in his Lock Store equal to his normal daily maximum without danger of burnout, however, if he exceeds this limit, he will suffer burnout.

spell name:
LORD MIND'S PORTAL
list name:
Primitive Voice
level:
20
realm:
Arcane
type:
closed arcane
spell class:
IMF
duration:
concentration
range:
10 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit. If both target and caster permit (or will), the caster may teleport the target to his location, or the target may draw the caster through to his own location. The teleport must be accomplished within the Duration of the spell. Both target and caster must have a hand free to reach through the tele-portal, clasp the other's hand, and draw them through (weight is not a factor). Imprisoning devices such as chains, ropes, etc. will prevent the transport of the bound character.

spell name:
TEMPORARY USE
list name:
Realm Law
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to alter his 'aura' (that magical signature that magic items pick up on to determine whether a character is a particular class) so he may use a magic item designed for a particular realm or class. For example, an Evil Mentalist casts this spell to allow him to utilize a x5 Paladin-only multiplier he has found. Unless the item is intelligent and has perceptual abilities other than those normally found in magic items, it will function for the Evil Mentalist as if he were a Paladin.

spell name:
COPY LIFE
list name:
Replicating Ways
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster creates a duplicate life-form. This duplicate life-form may not mass more than 10 pounds per level of caster. Duplicated life-form will be limited to animal intelligence (regardless of the original's intelligence) and non-magical abilities only.

spell name:
REDUCE
list name:
Ritual Mastery
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may cast this spell to reduce the overall time a ritual requires (essentially a 'Ritual Haste' spell). Caster may reduce the time necessary to perform a ritual by up to 1% per level of caster, i.e., a 20th level caster could reduce the time required for a ritual by 20%, a 50th level by 50%, etc.

spell name:
DNA MANIPULATION
list name:
Genetic Ways
level:
20
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gains near-total control of the DNA of a target. Only one trait may be altered per casting of this spell. The exact location and use of the trait must be known for this spell to be attempted.

spell name:
NOBLE RESURRECTION
list name:
Holy Champion
level:
20
realm:
Channeling
type:
cleric base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion is raised (soul restored and body healed) from the dead (if he died in the deity's service). Holy Champion is out of activity for twice the time dead. This spell may only be initiated by the caster.

spell name:
DARKVISION
list name:
Jihad
level:
20
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target can see 100' in any darkness as if it were daylight.

spell name:
MIND MERGE
list name:
Power Merge
level:
20
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
varies
range:
varies
area of effect:
2 targets
sourcebook:
spell user's companion
description: Allows the caster lo access any spells from a willing target for the purpose of merging accessed spell or spells with own spells. Spells gained from this spell may in turn be used with the hold merge spell. The gained spell is not learned, it is merely “stored” until cast. For example, the caster casts Mind Merge in conjunction with Merge V, he can then merge any desired spells from himself and target together.

spell name:
FAVOR
list name:
Wyrd Mastery
level:
20
realm:
Channeling
type:
closed channeling
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +1% per power point spent in casting this spell to his chance of gaining his deity's attention.

spell name:
DIRECTION/DISTANCE
list name:
Survival Ways
level:
20
realm:
Channeling
type:
druid base
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine the direction and distance to one desired natural phenomenon, e.g., land, ocean, river, glacier, etc.

spell name:
PAIN'S FINESSE
list name:
Cruelty Ways
level:
20
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes any of the lower-level spells to respond to caster's wishes regarding location. Thus with this spell it's possible to exhaust an arm, stun a finger, damage an eye etc.

spell name:
DEATH CURSE
list name:
Dark Curses
level:
20
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Criticals from one type of creature (caster's choice) will be 'slaying' against the target.

spell name:
TELEPORT
list name:
Animation Mastery
level:
20
realm:
Essence
type:
alchemist base
spell class:
F
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows an animated object/creature to invoke a command which will allow it to return to its creator via teleport. This spell will last until it is canceled, the caster dies, the item returns to caster, or the item is destroyed.

spell name:
ENHANCE POWER
list name:
Assimilation Mastery
level:
20
realm:
Essence
type:
alchemist base
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster enhances a power already present in an item by making up the difference in PPs between the original and the desired outcome, e.g., increasing a fly spell from 150'/rnd to 450'/rnd would cost 10 PPs (7th level spell to 17th level spell is an increase of 10 levels) plus the 20 PPs for this spell. The enhanced power is usable for the duration of this spell or the duration of the enhanced power (whichever is less).

spell name:
PSION BARRIER
list name:
Barriers
level:
20
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs any form of Psion energy. (Except the caster's own if that option is chosen). For example, Beau, a 25th level Telepath, begins psionically attacking a small group of adventurers led by Mallik, a 30th level Illusionist. After Mallik casts a Magic Barrier around his group, his friends keep falling to the strange mage's powers. Mallik tries a little known spell of his, Psion Barrier. Suddenly the effects stop, now it seem that nothing Beau does has any effect on the group. After a few more Psions Beau admits defeat and teleports away to pester someone else.

spell name:
GLASS WALL
list name:
Construction Ways
level:
20
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
10 cu'/lvl
sourcebook:
spell user's companion
description: Allows caster to create a glass wall of up to 10 cubic feet per level. It must rest on a solid surface.

spell name:
INC. PRIMAL FRICTION
list name:
Friction Mastery
level:
20
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may increase the friction between Essence (of any chosen sort such as Essence, Mentalism, Channeling, etc.) and it's environment. This will have the effect of slowing any of the chosen type of Essence passing through the area, e.g., any spells cast in this area will be saved against at +1 per level of the caster of the Increase Elemental Friction spell, all of the affected spells cast in the area will require 4 times as long to cast.

spell name:
MELT SOLID
list name:
Matter Shaping
level:
20
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to change up to 1 cubic foot per level of any one type of material that is either a combination of two to three of the previous materials (lava, etc.) or none of them (energy, plasma, magical energy, living tissue, etc.) to a liquid. The liquid will retain the same qualities it had in its normal state.

spell name:
MULTIPLE TARGET IV
list name:
Spell Enhancement II
level:
20
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Changes a one target spell into a four target spell. This spell does not work with elemental attack spells.

spell name:
MAINTAIN SOUL
list name:
Sustain Body
level:
20
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is immune to all Absolutions or similar spells which attempt to separate the caster's soul from his body.

spell name:
SWITCH TRACE
list name:
Trace Law
level:
20
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
self
area of effect:
1 trace
sourcebook:
spell user's companion
description: Caster is able to transfer a trace that is tracing him to another target (who misses his save). This target then becomes the object of the trace spell, leaving the caster free to move about unnoticed.

spell name:
MINOR TEMP. ENCHANT
list name:
Weapon Mastery
level:
20
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Causes any of the lower-level spell weapons (or shield) to be enchanted to a +1/2 lvl bonus. Example: Paire the 30th level Warrior Mage casts a Temporary Enchantment followed by a War Mattock spell. He now wields a +15 War Mattock. Missile weapons do not gain double bonus, from both weapon and missile.

spell name:
OVERCOME ARMOR
list name:
Martial Mastery
level:
20
realm:
Essence
type:
monk base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may use MA attacks and adrenal defense for this spell's duration while in armor.

spell name:
DISINTEGRATE
list name:
Prison Law
level:
20
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Completely destroys up to 1 cubic foot of inanimate material per level of caster (if the material fails it's RR).

spell name:
SHAPED STRIKE 
list name:
Warrior's Blade
level:
20
realm:
Essence
type:
open essence
spell class:
F
duration:
1 attack
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster causes his weapon's next attack to be made on the attack table of the caster's choice.

spell name:
IMPLODE
list name:
Rending Ways
level:
20
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a target or object to implode upon itself. Affected target takes one random Impact critical (random severity and roll) and one Stress critical (2 levels less severity than the Impact crit, but never less than an A). An object which fails it's RR will be compressed into half the area it normally occupies (more if this is impossible).

spell name:
VANTAGE
list name:
Battle Law
level:
20
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
1000'/lvl
area of effect:
100' R/lvl
sourcebook:
spell user's companion
description: 20- Vantage (U) Allows caster to perceive an area from a different place. Forexample, General Kraken casts this spell and can observe the battle from a height of 500' over the approximate center of the conflict. This is a perfect way for the General to command his forces.

spell name:
SPELL PROGRAM
list name:
Combat Reflexes
level:
20
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to cast a spell (completed in one round or less) while under the sway of programmed action(s). Spell to be cast must be chosen at the time of program initiation. In the case of spells that require more than one round of casting time the caster may string up to three of these Spell Programs together to provide ample casting time.

spell name:
MIND'S FORTRESS
list name:
Mind Protection
level:
20
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 round / level
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates a 'drain' upon the PPs spent in an attacker's mind-affecting spells. This has the effect of causing the attacking spell caster to put more power into his spell (against this caster) or have his effects fail. The amount of additional power that must be used in casting the spell is based upon the additional power spent in casting this spell of an equal ratio hence if the caster of the Mind's Fortress spends an extra 5 PPs in casting this spell then the attacking mage must put an additional 5 PPs into his spell for them to have a chance of accomplishing his ends, e.g., have the defending caster make a RR.

spell name:
SCRAMBLE INTELLECT
list name:
Mind's Refuge
level:
20
realm:
Mentalism
type:
closed mentalism
spell class:
D
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster causes any incoming mind (intent on a hostile 'take-over') to make a RR or be destroyed (scrambled). If the incoming mind makes the RR, then action proceeds normally. 2

spell name:
MULTI-PERCEPTION
list name:
Perception's Master
level:
20
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
concentration
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may choose a target (who fails a RR) and perceive (with one sense) from their perceptual systems. Caster perceives along with the target.

spell name:
SCHIZOPHRENIA
list name:
Psychosis Mastery
level:
20
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will develop 1-4 other personalities who will be as active (but randomly so) as the target's 'normal' personality. Other personalities may be other character classes, races, and even other sexes. Experience must be divided equally between the other personalities.

spell name:
DISPEL TAKE
list name:
Taking Ways
level:
20
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to free any Taken from servitude to another. Original Taking caster must save versus the level of the caster of this spell. If this save is unsuccessful, the Taken regains his freewill.

spell name:
CURE SCHIZOPHRENIA
list name:
Mind Healing
level:
20
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of multiple personality disorders.

spell name:
ILLUSION
list name:
Escaping Ways
level:
20
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a simple immobile image or scene in an area of up to 1' radius per level. Of the following options up to 1 per 5 levels of caster may be chosen: a) an extra sense may be added to the illusion (the corresponding 'Mirage' spell must be known), b) the duration may be doubled, c) the range may be doubled, d) the radius may be doubled (up to 640' radius).

spell name:
CONSCIOUS/AUTONOMIC
list name:
Body Mastery
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to switch one conscious or autonomic function to its opposite. Thus caster is able to gain conscious control of heart rate, respiration rate, digestion (stop or start), elimination (lessen severity of elimination warning), etc. or relegate normally conscious functions to autonomic control, including sustenance, sleep cycles, survival responses (get in out of weather, protect young, etc.), etc.

spell name:
TALE'S VISION
list name:
Entertainment Law
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to portray a story on a flat surface (up to 10 square foot per level area) as he tells a tale. The vision is two- dimensional and caster must use another spell if sound effects are desired.

spell name:
PREDICT WEATHER
list name:
Farming Law
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
1 mi/lvl
sourcebook:
spell user's companion
description: Allows caster to predict natural weather for up to 24 hours in advance.

spell name:
MAKE THREAD
list name:
Fashion Mastery
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 lb/lvl
sourcebook:
spell user's companion
description: Caster transforms raw materials into a like amount of thread, thus raw cotton would change to appropriate amount of cotton thread.

spell name:
MAKE ALLOY
list name:
Forging Mastery
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 lb/lvl
sourcebook:
spell user's companion
description: Combines requisite components (already present) into alloy. The created alloy may then be forged normally. Percentage elements must be measured exactly for alloy type.

spell name:
AGE
list name:
Gourmet Mastery
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to age food or drink by up to 1 yr/lvl to improve the taste/flavor of the target item. For example, Krek, a 30th level mage, has a bottle of wine that is one year old. By casting this spell, he is able to age the wine so that it is up to 31 years old.

spell name:
STRAIGHTEN TEETH
list name:
Grooming Mastery
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes crooked teeth to become aesthetically correct. Will not replace lost teeth.

spell name:
SURROGATE
list name:
Healing
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 organ
sourcebook:
spell user's companion
description: Creates a replacement organ (any organ except the brain) that will function in lieu of the damaged organ for the duration. For example, Valentine the warrior is in combat with several Cherubs, when he takes an arrow through the heart. One of Valentine's hirelings immediately does a Surrogate spell on him which functions as his heart till it is either repaired, the duration runs out, or he dies from normal wounds. If Valentine were to take a second critical to the heart this spell would be negated and another Surrogate spell would be necessary.

spell name:
REVITALIZE MANUSCRIPT 
list name:
Library Mastery
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Completely rejuvenates any book, manuscript, tome, etc. of which the caster has a major portion. Thus, partially burned texts, ancient tomes, waterlogged and faded books, ripped-torn-cracked codices could all be repaired to new condition. This spell does not protect from further damage.

spell name:
ACCEPT
list name:
Livestock Ways
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
M
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to appear to one stored animal type as if he were one of the herd. Caster appears as a non-sexual member of the herd to any animal of the herd. Any animals making a RR are unaffected by this spell. This spell only affects the perceptions of the herd animals of stored type.

spell name:
BLAST 
list name:
Mining Law
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Cause rock (up to 100 cu'/lvl) to explode outward from its base, fragmenting into random shapes and sizes (from pebbles to 100 cu' chunks). This spell must be cast in small-diameter holes outlining the area to be blasted. This spell may be cast in up to 1 hole per level. Caster may delay the blast for up to 1 rnd/ level. Anyone within a 20 foot radius of the blast will take from 1 to 5 'A' Crush criticals.

spell name:
EMOTE
list name:
Music Law
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
M
duration:
1 minute / level
range:
self
area of effect:
10' R/lvl
sourcebook:
spell user's companion
description: Allows caster to alter or affect the emotions of his audience in a small way. For example, a military march might have the audience wanting to go to war with an avowed enemy, while a dirge might leave most of the audience crying or upset.

spell name:
CARAVAN
list name:
Pack Law
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
FP
duration:
1 day / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: This spell has a twofold purpose. The first purpose is to make all members of the caravan recognizable to each other (outsiders will be easily noticed). This portion of the spell “magically” marks every member of the caravan. The mark manifests itself to every type of perception (though not in an unpleasant or dominating way). The caster may affect up to 10 targets/lvl. The second part of the spell keeps all animals which are a part of the caravan together in one formation (to be decided by the caster) at the appropriate distance apart, with little work from the drivers. The caster may affect up to 10 animals/lvl. Every target and animal may make a RR versus the effects of this spell.

spell name:
RAM
list name:
Sailing Law
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 ship
sourcebook:
spell user's companion
description: Allows caster to prevent damage to his ship when engaged in ramming maneuvers by creating structural reinforcement that protects either the fore or aft section of his ship.

spell name:
LIFT
list name:
Structure Law
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to lift and move materials weighing up to 100 lbs/lvl. Caster is able to move objects at up to 1'/rnd/lvl with no acceleration.

spell name:
PREDICT
list name:
Trade Law
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Gives caster a bonus to predicting trends in his business. This translates to -1 %/lvl to costs and

spell name:
HEX
list name:
Tricks of the Trade
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a target to feel uneasy. Although this spell has no other effect, to true believers or cowards it will seem very real and may cause them to do something foolish.

spell name:
FEIGN DEATH
list name:
Warrior Law
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
U*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster goes into a trance and will appear dead to any normal detection methods (no pulse, breath, body heat etc.). Caster may set the time to wakening at up to 1 min/lvl. Only magic will awaken caster before spell duration ends.

spell name:
DODGING TRUE
list name:
Body Discipline
level:
20
realm:
Psion
type:
closed psion
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to dodge all attacks (missile or melee). All attacks have 50 subtracted from them.

spell name:
LORD METAMORPH
list name:
Changing
level:
20
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can assume any form within 50% of his own mass and even assume fairly different physical shapes (such as a horse, bear, etc...). Along with the assumed forms come the abilities.

spell name:
LORD CLOAKING 
list name:
Concealment
level:
20
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 minute / level
range:
3 m R
area of effect:
self
sourcebook:
spell user's companion
description: Caster and all within 3m Radius are cloaked and gain +2/lvl of caster versus magical and Psionic detection.

spell name:
LORD EMPATH
list name:
Empath
level:
20
realm:
Psion
type:
closed psion
spell class:
H*
duration:
permanent
range:
30 m
area of effect:
self
sourcebook:
spell user's companion
description: Caster may 'reach out' telepathically and take upon himself a wound from up to 30 meters away. Because of the strain and complexity, only one wound may be taken and healed at a time in this way.

spell name:
DISPLACEMENT III
list name:
Illusion
level:
20
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster appears to be off set from where he really is; all attacks have no effect 30% of the time. Each time a foe misses him, the chance of that foe missing him goes down 5%.

spell name:
REGENERATION
list name:
Metabolic Control
level:
20
realm:
Psion
type:
closed psion
spell class:
H*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can regenerate lost limbs, damaged or destroyed organs (not the brain) while in a trance. Note that, if caster is supposed to die from such a wound in a given period, this Psion will not save him unless it completes the repair before that time. Time required varies: 5-100 days for a limb (finger to leg); 10 days for damaged organ; 50 days for destroyed organ. Naturally, if the heart, liver, etc... is destroyed or damaged he will die, but if the organ is a kidney, eye etc... he will be able to hold out.

spell name:
LORD MIND SHOUT 
list name:
Mind Assault
level:
20
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: RR Mod: -50. Caster 'shouts' at 1 target who is at -50 to his RR. Failing to resist means unconsciousness for 1 round per 5% failure up to -50%. If target misses by 51+ he dies. Target's unable to hear the shout (e.g., deaf etc.) are at +30 to RRs.

spell name:
LORD PARALYZE 
list name:
Mind Assault
level:
20
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: RR Mod: -20. Target is paralyzed for 1 round per 10% failure.

spell name:
PROXIMITY WARNING TRUE
list name:
Mind Detection
level:
20
realm:
Psion
type:
closed psion
spell class:
S*
duration:
1 hour / level
range:
3m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is immediately alerted (even awakened from sleep) when a Presence enters the range, and then gains the following data concerning the intruding presence(s) including race, profession, and level of intruding presence(s).

spell name:
OBSERVATION TRUE
list name:
Mind Discipline
level:
20
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains insight or facts by observing a person or thing (as far away as 30m) with intense concentration. Virtually nothing escapes the notice of the caster of this Psion. Also, there is a duration, which implies that the caster is constantly receiving input-including from other persons in the room: nervous gestures, significant glances, body language, etc... The GM should be aware of the enormous amount of information which can be gained by the truly observant.

spell name:
EVENT LOCK
list name:
Mind in the Past
level:
20
realm:
Psion
type:
closed psion
spell class:
I*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to stop concentration while using Past Sight. He is, in essence, locked in the past time and place. Though he has not physically travelled there, he is able to cast Psions from the Mind Detection and Mind's Eye lists for the Psion duration. There is a chance (.1% x 10 yrs past x 1 minute stayed) however, that the caster is unable to return; his body a mindless vegetable in the present while his mind is caught up in the past.

spell name:
UNSTONE
list name:
Mind Over Matter
level:
20
realm:
Psion
type:
closed psion
spell class:
F
duration:
permanent
range:
10 m
area of effect:
100 m3/lvl
sourcebook:
spell user's companion
description: Caster can disintegrate as much as 100 cubic meters of rock or earth per level. Metal, living flesh, and artificial substances are unaffected.

spell name:
LORD RETALIATION
list name:
Mind's Defense
level:
20
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster not only gains +20 to his RR vs one Psion, should he resist successfully, the attacking Psion is reversed on the original caster. Caster can retaliate one Psion/md up to twenty (or he fails a RR).

spell name:
FOREWARNING TRUE
list name:
Mind's Eye
level:
20
realm:
Psion
type:
closed psion
spell class:
I
duration:
until triggered
range:
10 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is alerted, as far as one minute in advance, if someone within range is planning violence against him. Caster receives no details of who or exactly where, however.

spell name:
LORD SIGHT
list name:
Mind's Eye
level:
20
realm:
Psion
type:
closed psion
spell class:
P
duration:
concentration
range:
30 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster's point of vision man be moved independently of him at a rate of up to 10m/rnd. Caster's 'View' can move through solid objects.

spell name:
TRUTHTRANCE III
list name:
Mind's Truth
level:
20
realm:
Psion
type:
closed psion
spell class:
I
duration:
3 hours
range:
10m
area of effect:
self
sourcebook:
spell user's companion
description: All deliberate lies within range and duration are detected. Unlike the Truth Psions above, caster is immobile and unable to speak except to declare lie or truth during the trance, and requires 3 rnds. to enter or leave the state. Truthsayer must be physically present for full effect; Targets get a RR as in Truth if electronic audio surveillance is used. Caster can be awakened before the duration if his name is called.

spell name:
LORD METEMPSION
list name:
Possession
level:
20
realm:
Psion
type:
closed psion
spell class:
M*
duration:
permanent
range:
unlimited
area of effect:
1 target
sourcebook:
spell user's companion
description: RR Mod: -20. Allows the caster's soul to travel up to the Psion range to unite with a predetermined body. If the target fails a RR the caster has complete control of the body.

spell name:
DEFLECTIONS TRUE
list name:
Telekinetics
level:
20
realm:
Psion
type:
closed psion
spell class:
F*
duration:
-
range:
varies
area of effect:
self
sourcebook:
spell user's companion
description: All missile/projectile attacks made against the caster during the round of Psion effect are at -100.

spell name:
LORD TELEPATH
list name:
Telepathy
level:
20
realm:
Psion
type:
closed psion
spell class:
I*
duration:
1 minute / level
range:
10 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally Speak and Listen to up to twenty other sentients over the duration of the Psion.

spell name:
LONG DOOR
list name:
Teleportation
level:
20
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster teleports himself to a point up to 300m away. Caster can pass through barriers by specifying exact distances.

spell name:
TELEPORT II
list name:
Teleportation
level:
20
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
10 km/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster teleports himself and one other entity (massing no more than 50% over Caster's mass) to a point up to 10 kilometers/lvl away. Caster must be touching passenger. This is more risky than Long Door. The following chances for failing (in addition to the normal failure roll) exist: Never seen target point (only described) =25%; Studied (1 day) = 10%; Studied carefully (10 days) = 1 %; Lived there (100 days) =.01%. In case of teleport failure, first determine direction of endpoint error, then distance (open-ended roll for number of meters). In case of regular Psion failure, caster never leaves departure point.

spell name:
ENERGY CHANNEL TRUE
list name:
Thought into Pain
level:
20
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
10 m
area of effect:
1 target
sourcebook:
spell user's companion
description: RR Mod: -50. A destructive channeling of raw Psion power. Caster extends hands and bolts of energy lance out to strike the target, who is immediately at -90 and receives one 'E' severity Electricity critical per round. Caster must expend 20 PPs every round Psion is in effect. (Target only receives the one initial RR.)

spell name:
CRUEL UNMINDING
list name:
Thought Master
level:
20
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target forgets all skills but is unaware that he has forgotten each one until he tries. Each attempt to cast a Psion inevitably ends in failure; any maneuver or attack is done with a skill bonus of -25- Psion lasts for 1 rnd/5 failure.

spell name:
LORD CONTROL
list name:
Voice
level:
20
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 hour / level
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: RR Mod: -20. Target will obey caster, concerning any act that is not completely alien to him, for the duration of the Psion. Duration is increased to 1 hour per level.