spell name: EARTHWALL TRUE | list name: barrier law | level: 17 | realm: channeling | type: open channeling | spell class: e | duration: permanent | range: 50' | area of effect: 10' x 20' x 3' | sourcebook: spell law |
description: creates a wall of up to 10' x 20' x (3' at base, 1' at top)of packed earth; it must rest on a solid surface. it can be dug through only (10 man rounds at top). |
spell name: PERCEIVE POWER (500') C | list name: detection mastery | level: 17 | realm: channeling | type: open channeling | spell class: p | duration: 1 minute / level | range: 500' | area of effect: self | sourcebook: spell law |
description: gives an estimate of the power of the person (level) or item or spell examined; caster can concentrate on a 50' r area each round. |
spell name: PROTECTION 5 C | list name: spell defense | level: 17 | realm: channeling | type: open channeling | spell class: d | duration: concentration | range: 10' | area of effect: target | sourcebook: spell law |
description: subtracts 25 from elemental attack rolls against the protected being, and adds 25 to all of the being's rrs vs. spells. |
spell name: UTTERLIGHT 5 | list name: light's way | level: 17 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 1 target | sourcebook: spell law |
description: lights a 50' radius area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is the equivalent of full daylight; it also cancels all magically created darkness. |
spell name: SOUNDING | list name: sound's way | level: 17 | realm: channeling | type: open channeling | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target can speak at 5x his normal loudness. |
spell name: STUN RELIEF (100') S * | list name: concussion's way | level: 17 | realm: channeling | type: open channeling | spell class: hs* | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target is relieved of one round's worth of accumulated stun effects. |
spell name: MASS MUSCLE REPAIR | list name: muscle law | level: 17 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 muscle/lvl | sourcebook: spell law |
description: allows caster to repair (not replace) one damaged muscle per level; recovery time is one hour. spell can be used as long as the caster concentrates and can be spread over multiple targets. |
spell name: NOSE REGENERATION | list name: organ law | level: 17 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows target to regenerate one lost nose; regrowth takes 1 to 10 days. |
spell name: SHATTER REPAIR | list name: bone law | level: 17 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allos caster to repair any broken or shattered bone; requires a 10 minute operation and 1 to 10 days recovery time. |
spell name: FOOD PRODUCTION TRUE | list name: creations | level: 17 | realm: channeling | type: closed channeling | spell class: i | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: caster can produce sufficient food from the surrounding area to feed one being's hearty appetite per level for one day. |
spell name: PATH FINDING (10 MILES) | list name: locating ways | level: 17 | realm: channeling | type: closed channeling | spell class: p | duration: | range: 10 miles | area of effect: self | sourcebook: spell law |
description: caster learns the location(s) of any "path(s)"" within 10 miles; gives the nearest point on path, but not the path's course." |
spell name: LIGHT LORE 3 | list name: lore | level: 17 | realm: channeling | type: closed channeling | spell class: i | duration: | range: 10' | area of effect: 1 to 3 items | sourcebook: spell law |
description: caster can ascertain the origin point and nature of any three "holy items"" that are not ""of darkness"" or ""of evil""; will not give specific capabilities. or the caster can determine the nature, origin point, and the exact significance of any one ""holy item"". also, the item's specific capabilities are discovered." |
spell name: SYMBOL 8 | list name: symbolic ways | level: 17 | realm: channeling | type: closed channeling | spell class: f | duration: permanent | range: 10' | area of effect: immobile stone | sourcebook: spell law |
description: caster can emplace one 8th level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol. |
spell name: PROTECTIONS SPHERE 3 C | list name: protections | level: 17 | realm: channeling | type: cleric base | spell class: d | duration: concentration | range: self | area of effect: 10' r | sourcebook: spell law |
description: all within the radius are allowed the benefits of prayer 3 or bless 3 or resistance 3; the sphere is not mobile. |
spell name: CHANNELS 10 * | list name: channels | level: 17 | realm: channeling | type: cleric base | spell class: | duration: - | range: v | area of effect: 1 target | sourcebook: spell law |
description: as channels 1 expect a 1-10th level spell may be transmitted. |
spell name: WAITING SUMMONS | list name: summons | level: 17 | realm: channeling | type: cleric base | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: creature | sourcebook: spell law |
description: caster can instantly summon one 10th level non-intelligent creature or ten first level creatures or any combination there of were the total does not exceed ten. he can control them by concentrating on them.the summoning can be delayed up to 1 day/level of caster or until triggered by one of the following (decided by the caster): certain movements, certain sounds, touch, violent actions in the area, etc.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.). |
spell name: LIFEGIVING ( 20X ) | list name: life mastery | level: 17 | realm: channeling | type: cleric base | spell class: h | duration: permanent | range: 10' | area of effect: 1 body | sourcebook: spell law |
description: caster can "raise"" one dead being by restoring the being's lost soul. the target's soul must still exist and he must have died within the last year. in order to be successfully ""raised"", the target must roll below his constitution stat; but, +2 is added to the result for every day the target has been dead (e.g., if the target has been dead for 3 days, 6 will be added to the roll; thus, a roll of 54 would become an 60 and a target with a co of 60 or less would not be raised""). target will be incapacitated (-100 to all activity) for a period equal to 20 x the time ""dead"" (e.g., if the target was dead for 2 days, the recovery period would be 40 days)." |
spell name: TELEKINESIS (100 LBS) C | list name: essence hand | level: 17 | realm: essence | type: open essence | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 object | sourcebook: spell law |
description: can move one object, up to 100 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it. |
spell name: SIGN OF BLINDING | list name: rune mastery | level: 17 | realm: essence | type: open essence | spell class: f | duration: until triggered | range: touch | area of effect: nonmbl. surface | sourcebook: spell law |
description: rr mod: -20. a sign can be inscribed on any "non-moble"" surface and affects the triggering being. a sign can be triggered by on of the following (decided by caster): time period, certain movements, certain sounds, touch, reading, etc. the sign is cancelled when the being fails a rr against it. target is blind for 1 hour/ 10 failure." |
spell name: PHANTASM 4 C | list name: lesser illusions | level: 17 | realm: essence | type: open essence | spell class: f | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: spell law |
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. three of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)." |
spell name: UNDOOR 3 | list name: unbarring ways | level: 17 | realm: essence | type: open essence | spell class: f | duration: permanent | range: 10' | area of effect: 1 nonmagic door | sourcebook: spell law |
description: will vaporize a nonmagic door up to 3' thick, 50' high and 50' wide (if the door is thicker than 2' it willa vaporize the closest 3 feet). |
spell name: FIRE ARMOR | list name: elemental shields | level: 17 | realm: essence | type: open essence | spell class: d | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target is totally protected from all natural heat; and modifies spells involving heat by 20. in addition, all heat damage is cut in 1/2 and heat criticals are reduced by one severity. |
spell name: CONVEYANCE | list name: delving ways | level: 17 | realm: essence | type: open essence | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster's awareness leaves his body (which is inactive) and may travel at 1 mile/min; however it can only travel 10'/round when in solid material or when observing the world. if the caster overstays the duration, he must make a rr modified by -50 or die (attack level is equal to the number of rounds overstayed). |
spell name: UNSEEN 10 | list name: invisible ways | level: 17 | realm: essence | type: closed essence | spell class: f | duration: 24 hours (varies) | range: 10' | area of effect: 10 objects | sourcebook: spell law |
description: ten objects are made invisible (10 garments, 10 naked bodies, etc.); until 24 hrs pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack). |
spell name: MERGING | list name: living change | level: 17 | realm: essence | type: closed essence | spell class: f | duration: varies | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target can merge into any solid inanimate material (up to 1' in depth); he is inactive but aware of surrounding activity. the caster can exit at any time up to the duration, everone else must emerge after a set time (up to one hour per level). |
spell name: WORD OF CALLING * | list name: spirit mastery | level: 17 | realm: essence | type: closed essence | spell class: m | duration: 1 round / 10 failure | range: 50' | area of effect: 1 target | sourcebook: spell law |
description: target is forced to come and face the caster (fighting if necessary) and remain immobile for 1 round / 10 failure. caster must remain immoble, or control lapses. |
spell name: SPELL HOLD 10 * | list name: spell reins | level: 17 | realm: essence | type: closed essence | spell class: f* | duration: 10 rounds | range: 100' | area of effect: 1 spell | sourcebook: spell law |
description: delays another spell for 10 rounds; if the target of the held spell moves more than 20', the spell will affect any one being within 10' (with a modification of -20 for base attack spells and -30 for elemental attack spells). the held spell gets a rr as in cancel essence on the closed essence list, dispelling ways.the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally. |
spell name: FLY (450' / RND) | list name: lofty bridge | level: 17 | realm: essence | type: closed essence | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target can fly at a rate of 450'/rnd (30 mph). |
spell name: RANGING (+300') | list name: spell enhancement | level: 17 | realm: essence | type: closed essence | spell class: u | duration: | range: self | area of effect: next spell cast | sourcebook: spell law |
description: causes the caster's next spell cast within 3 rounds to have 300' added to its range. |
spell name: LESSER WAITING GATE | list name: gate mastery | level: 17 | realm: essence | type: closed essence | spell class: e | duration: 2 rounds | range: 10' | area of effect: 1 demon | sourcebook: spell law |
description: caster can delay the opening of a lesser demonic gate. this can be cast at a particular point and the arrival of the summoned creature(s) can be delayed up to 1 day/level of caster or until triggered by one of the following (decided by caster); certain movements, certain sounds, touch, violent actions in the area, etc. caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 1, (61-90) type 2, (91-100) type 3. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled." |
spell name: UNESSENCE | list name: dispelling ways | level: 17 | realm: essence | type: closed essence | spell class: f* | duration: 1 day | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target has no essence power points and thus can throw no essence spells for 24 hours (includes spells cast using spell bonus items). this can also be cast against items which could normally cast spells. |
spell name: SPEED 10 * | list name: rapid ways | level: 17 | realm: essence | type: closed essence | spell class: f* | duration: 10 rounds | range: 10' | area of effect: targets | sourcebook: spell law |
description: target(s) may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). the duration is ten rounds for one target or one round for each of ten targets. or any combination of targets and rounds that total ten rounds of speed. |
spell name: BLADETURN 3 * | list name: shield mastery | level: 17 | realm: essence | type: closed essence | spell class: f* | duration: | range: 100' | area of effect: 3 melee attacks | sourcebook: spell law |
description: caster can deflect any three melee attack that pass within 100' of him; this causes 100 to be subtracted from the attacks (attacks must pass through caster's field of vision). |
spell name: WAITING FIRESTORM | list name: fire law | level: 17 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: 10' | area of effect: 10' x 10' x 10' | sourcebook: spell law |
description: creates an cube (up to 10' x 10' x 10') where balls of fire rain down. anyone in the area takes an "b"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective.the effect can be delayed up to 24 hours; it can be triggered by one of the following (decided by caster): time period, certain movements, certain sounds, touch, violent actions in the area, etc." |
spell name: STONE/MUD | list name: earth law | level: 17 | realm: essence | type: magician base | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' stone | sourcebook: spell law |
description: changes 100 cu' of stone to soft mud; change is gradual and takes 3 rounds. |
spell name: UTTERLIGHT | list name: light law | level: 17 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 100' r | sourcebook: spell law |
description: lights a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is as bright and intense as sunlight at noon. it will dispell all magically created darkness. |
spell name: VACUUM (20' R) | list name: wind law | level: 17 | realm: essence | type: magician base | spell class: f | duration: | range: 100' | area of effect: 20' r | sourcebook: spell law |
description: creates a 20' radius near vacuum, all in radius take a "b"" impact critical, as air leaves and rushes back in." |
spell name: PAST HOLD | list name: delving | level: 17 | realm: mentalism | type: open mentalism | spell class: i | duration: varies | range: touch | area of effect: vision | sourcebook: spell law |
description: when cast just before a vision behind spell, it allows caster to lock onto a specific event in an item's past, and then examine that even with a past vision. |
spell name: HEAT RESISTANCE TRUE C * | list name: damage resistance | level: 17 | realm: mentalism | type: open mentalism | spell class: d* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster is immune to natural heat; +20 to all rrs vs. heat; -20 to elemental fire/heat attacks. and takes half damage from all fire/heat attacks. if caster doesn't concentrate the effects are halved. |
spell name: DREAMS 3 | list name: anticipations | level: 17 | realm: mentalism | type: open mentalism | spell class: i | duration: sleep | range: self | area of effect: self | sourcebook: spell law |
description: caster has three dreams relating to three topics decided upon just before retiring; limited to once per night. |
spell name: PHANTASM 3 C | list name: illusions | level: 17 | realm: mentalism | type: open mentalism | spell class: f | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: spell law |
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)." |
spell name: JOINING C S * | list name: self healing | level: 17 | realm: mentalism | type: open mentalism | spell class: hs* | duration: permanent (concentration) | range: self | area of effect: self | sourcebook: spell law |
description: caster can reattach a severed limb by concentrating 8 hours/day for 5 days; must start first 8 hours within 2 hours of the limb being severed. limb regains full use after nerve repair. |
spell name: PROTECTION 5 | list name: spell resistance | level: 17 | realm: mentalism | type: open mentalism | spell class: d | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: subtracts 25 from elemental attack rolls against the caster and adds 25 to all of the being's rrs vs. spells. |
spell name: TOTAL RECALL C | list name: mind mastery | level: 17 | realm: mentalism | type: closed mentalism | spell class: p | duration: 1 topic (concentration) | range: self | area of effect: self | sourcebook: spell law |
description: recall is nearly automatic and in effect gives the caster a photographic mememory; increases the caster's memory stat bonus by 100 for the duration of one maneuver involving memory (e.g., the use of a "lore"" skill, one hand of a card game, one ""star-gazing"" attempt, etc.)." |
spell name: DISILLUSION TRUE | list name: sense mastery | level: 17 | realm: mentalism | type: closed mentalism | spell class: u | duration: 1 minute / level | range: 100' | area of effect: 1 illusion | sourcebook: spell law |
description: all illusions within the caster's range ceases to exist for the caster only. |
spell name: BLADEBREAK | list name: solid manipulation | level: 17 | realm: mentalism | type: closed mentalism | spell class: | duration: | range: | area of effect: | sourcebook: spell law |
description: |
spell name: WHIRLPOOL C | list name: liquid manipulation | level: 17 | realm: mentalism | type: closed mentalism | spell class: f | duration: concentration | range: 300' | area of effect: 20' r | sourcebook: spell law |
description: creates a 20' r whirlpool that will draw in any unpowered objects up to 200' away. |
spell name: WHIRLWIND C | list name: gas manipulation | level: 17 | realm: mentalism | type: closed mentalism | spell class: e | duration: concentration | range: touch | area of effect: 10' r | sourcebook: spell law |
description: creates a whirlwind about caster; it moves with the caster and has a 10' r. no missile attacks can penetrate it and any movement or melee (except for caster's) into or through it is cut by 80%. |
spell name: TELEKINESIS 200 C | list name: telekinesis | level: 17 | realm: mentalism | type: closed mentalism | spell class: f | duration: concentration | range: 100' | area of effect: 1 object | sourcebook: spell law |
description: can move one object, up to 200 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it. |
spell name: GREAT MERGE | list name: movement | level: 17 | realm: mentalism | type: closed mentalism | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can merge into any solid, inanimate material (up to body +1' in depth); caster can turn within the material and can see outside if within 6" of the surface. no spells can be cast." |
spell name: FAST SPRINT * | list name: speed | level: 17 | realm: mentalism | type: closed mentalism | spell class: f* | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: target may run (4x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled. |
spell name: PARALYZE 5 | list name: mind attack | level: 17 | realm: mentalism | type: mentalist base | spell class: m | duration: 5 rounds / 10 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target is paralyzed for 5 rnd/10 f. |
spell name: SPELL RUNE | list name: bladerunes | level: 17 | realm: arcane | type: open arcane | spell class: f | duration: varies | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 1 |
description: the caster may cast this bladerune to store any one spell, which may be cast at a later time when a wielder "wills"" or touches it. the power points must be spent for both the bladerune and the stored spell. there is a limit to spell runes which may be cast on an item. the total number of ""levels"" of spells stored may not exceed three times the item's bladerune capacity." |
spell name: GREATER EARTHMIGHT | list name: earthblood's ways | level: 17 | realm: arcane | type: open arcane | spell class: f | duration: 1 round / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: target absorbs power directly from the earthnode (that the caster is in) into his body. the target gains the size, strength, physical abilities and defenses (but not appearance or sunlight problems) of a giant as defined in c&t. the caster also gains the inherent magical abilities (this includes spells but not power points). the gm should determine the type of giant based upon the primary type of terrain for the earthnode. fire giant in volcanos and lava fields, forest giant in woods and forest. frost giant on galciers and snow fields. hill giant in mountains and hills. water giant in lakes, rivers and the sea. and stone giants everywhere else. the gm should probably only allow cloud, mountain and storm giants in very rare instances. |
spell name: GUARDIAN'S SPIRIT | list name: entity mastery | level: 17 | realm: arcane | type: open arcane | spell class: f | duration: permanent | range: 10'/lvl | area of effect: | sourcebook: rolemaster companion 1 |
description: creates a weak elemental from a nearby source of the element as described in c&t. this guardian will stay permanently (until slain). however, it may not move more than 5' per the caster's level from the location it is to guard. |
spell name: SIGNPOST | list name: ethereal mastery | level: 17 | realm: arcane | type: open arcane | spell class: f | duration: permanent | range: touch | area of effect: | sourcebook: rolemaster companion 1 |
description: allows the caster to make some form of identifying mark on the "inside"" (ethereal side) of an ethereal gate. the spell must be caster from the ethereal plane and serves simply to identify a gate otherwise identical to the infinite number of other gates. this virtually assures knowing the destination of the marked gate (the destination must have been previously known - as if just entering from the other side). this spell may also be used to change or erase already existing ""signposts""." |
spell name: WIND OF FLAME C | list name: mana fires | level: 17 | realm: arcane | type: open arcane | spell class: e | duration: 1 round / level | range: self | area of effect: 300' cone | sourcebook: rolemaster companion 1 |
description: caster must outstretch arms and then a hard wind comes forth from them, fanning out till it has a 20' r at 200'; all within the cone receive a "a"" impact critical." |
spell name: RAPID RESPONSE 3 | list name: spell coordination | level: 17 | realm: arcane | type: open arcane | spell class: u | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: within the duration of this spell, no preparation rounds are required for the caster's next three spells cast. |
spell name: ANIMAL'S WAY | list name: shapechanging ways | level: 17 | realm: arcane | type: open arcane | spell class: f | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows caster to take the form of any one type of animal that he has studied. he will look and feel like the animal. he can vary his mass from 50% to 400% of normal. he also gains the movement abilities of the chosen animal. |
spell name: ANIMAL SUMMONS V | list name: animal mastery | level: 17 | realm: channeling | type: druid base | spell class: fm | duration: 1 minute / level (concentration) | range: 1 mile/lvl | area of effect: 5 animals | sourcebook: rolemaster companion 1 |
description: caster can summon any 5 animals within range (if any), as long as concentration is applied caster controls the animals. the animals are a random representative of specified species. |
spell name: LORD CALM | list name: druid's peace | level: 17 | realm: channeling | type: druid base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 20 targets | sourcebook: rolemaster companion 1 |
description: rr mod: -20 targets will take no aggressive/offensive action, and will fight only if physically attacked. |
spell name: THUNDERSTAFF | list name: druidstaff | level: 17 | realm: channeling | type: druid base | spell class: f | duration: 1 round / level | range: touch | area of effect: druidstaff | sourcebook: rolemaster companion 1 |
description: caster's druidstaff delivers an electrical critical in addition to a normal critical delivered by the druidstaff (severity is equal to the normal critical's). |
spell name: PLANT CHANGE TRUE | list name: nature's forms | level: 17 | realm: channeling | type: druid base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows caster to take the form of any one plant that he has studied; caster will have the scent and physical characteristics of the plant. he can vary his mass from 50% to 400% of normal. |
spell name: PETRIFY | list name: stone mastery | level: 17 | realm: channeling | type: druid base | spell class: f | duration: 1 day / 10 failure | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: the target's bones will gradually (takes one hour) petrify for one day per level of the caster. the bonues will eventually become very heavy (-90 to all activity) and will cease blood production (2 hits/hour). |
spell name: ROUSE SLOWROOT | list name: tree mastery | level: 17 | realm: channeling | type: druid base | spell class: f | duration: 1 hour / level | range: touch | area of effect: 1 slowroot | sourcebook: rolemaster companion 1 |
description: caster may rouse a slowroot (see c&t). |
spell name: SELF KEEPING * S | list name: holy warrior | level: 17 | realm: channeling | type: paladin base | spell class: hs* | duration: 1 day / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: upon receiving a death blow, the caster goes into a stat of suspended animation, until he is cured or his brain is destroyed or until the spell lapses. |
spell name: REPEL UNDEAD 15 | list name: spell breaker | level: 17 | realm: channeling | type: paladin base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: undead | sourcebook: rolemaster companion 1 |
description: causes up to 15 undead "animated dead"" to flee or disintegrate; 15 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.each affected target is entitled to a rr: if it fails by (1-50), it will flee; if it fails by more than 50, it disintegrates (if the target(s) can not flee it will remain motionless). one bar (base attack roll) is applied to all targets. for the purpose of rr's, if not level is given for an undead, use the following: (class i = lvl 1-2), (class ii = lvl 3-5), (class iii = lvl 6-8), (class iv= lvl 9-12), (class iv= lvl 13-15), (class vi = lvl 16-up," |
spell name: SANCTUARY | list name: ceremonies | level: 17 | realm: channeling | type: closed channeling | spell class: f | duration: concentration | range: touch | area of effect: 50' r | sourcebook: rolemaster companion 1 |
description: creats a protective, immobile, hemispherical shell with a 50' radius. undead, demons, devils, etc. take a "c"" electrical critical (no rr) each round in the sphere (some other type of critical if creature is immune to electricity). requies 4 oz. of holy water." |
spell name: DEATH QUEST | list name: guardian ways | level: 17 | realm: channeling | type: closed channeling | spell class: fm | duration: varies | range: 10' | area of effect: 1 enemy | sourcebook: rolemaster companion 1 |
description: if the "enemy"" fails his rr, he may be given one task to perform. failure to succeed causes the target to suffer 2-12 e severity criticals of a type chosen by the caster when the spell is cast." |
spell name: ENCHANT 7 | list name: alchemical preparations | level: 17 | realm: essence | type: alchemist base | spell class: f | duration: 49 hours | range: 1' | area of effect: 1 cu' | sourcebook: rolemaster companion 1 |
description: allows the caster to reduce a substance's aif (see list desc.) form 7 to 6 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 49 hours. |
spell name: EMOTIONS | list name: midwifery | level: 17 | realm: channeling | type: closed channeling | spell class: h | duration: 24 hours | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: the caster may control the degree of the target's "emotional response"" from heated desire and potence to apathy and impotence." |
spell name: WARD 8 | list name: warding ways | level: 17 | realm: mentalism | type: open mentalism | spell class: f | duration: until triggered | range: touch | area of effect: 1 object | sourcebook: rolemaster companion 1 |
description: (duration is until triggered) the caster can inscribe a 1st-8th level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone. |
spell name: ANIMATE DEAD 9 | list name: animate dead | level: 17 | realm: essence/channeling | type: necromancer base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster can animate and control a dead body (within 150% of caster's mass). the caster must concentrate for the body to perform any actions. it can maneuver at -20, melee at -10. this will be a 9th level animated dead, with a +90 ob). |
spell name: AGING 10 (75 YEARS) | list name: death mastery | level: 17 | realm: essence/channeling | type: necromancer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target is physically aged 75 years in one minute. |
spell name: UTTERDARK | list name: dark law | level: 17 | realm: essence/channeling | type: necromancer base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 100' r | sourcebook: rolemaster companion 2 |
description: darkens a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside. it nullifies magically created light. |
spell name: FORCE INFORMATION 10 | list name: commune | level: 17 | realm: essence/channeling | type: necromancer base | spell class: m | duration: 1 question | range: 10' | area of effect: 1 spirit | sourcebook: rolemaster companion 2 |
description: forces a 10th level dead spirit or aware undead to answer one yes or no question. chance of success is 5% per level of spirit or undead. |
spell name: CONTROL UNDEAD 9 * | list name: undead mastery | level: 17 | realm: essence/channeling | type: necromancer base | spell class: f* | duration: concentration | range: 100' | area of effect: 1 undead | sourcebook: rolemaster companion 2 |
description: caster can control up to nine levels of undead. |
spell name: CHANGELING KIND 9 | list name: changeling | level: 17 | realm: channeling/mentalism | type: warlock base | spell class: fm | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows one type d (servere modification) option to be used. this spell only affects humanoid type targets. |
spell name: SCRYING CALLING | list name: scrying guard | level: 17 | realm: channeling/mentalism | type: warlock base | spell class: dm | duration: varies | range: | area of effect: 1 subject | sourcebook: rolemaster companion 2 |
description: the scryer is lured to face the presence of the caster and is subject to a will versus will combat. if the target wins the will combat, the scrying attempt is successful. otherwise the result of the will vs. will applies. this spell lasts for one scrying attempt per level of the caster minus one. |
spell name: BONE BREAK 4 | list name: doom's law | level: 17 | realm: channeling/mentalism | type: warlock base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: four of the target's bones are broken at random. the target also suffers an "d"" impact critical." |
spell name: VISION OF DOOM 4 | list name: visions of doom | level: 17 | realm: channeling/mentalism | type: warlock base | spell class: i | duration: 4 visions | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target receives four visions of impending doom which involves the target. the target will get visions of important events that are going to happen near or around him. however, as there are many paths for the vision to go along, the target will only see bad outcomes, in relation to the target's own future. |
spell name: UNNERVING EYE 10 | list name: evil eye | level: 17 | realm: channeling/mentalism | type: warlock base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: the caster causes the target to believe he is being watched all of the time and puts him at -50 for all actions. |
spell name: FAMILY CURSE 3 | list name: revenging law | level: 17 | realm: channeling/mentalism | type: warlock base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: gm determines the exact nature of curse. options include limiting social levels, dooming to failure certain specific objectives (land, wealth, love, etc.). effect is upon three of the target's generations which also includes the target. can only be removed by remove curse or remove hex. |
spell name: WAITING PHANTASM 3 | list name: glamours | level: 17 | realm: essence/channeling | type: witch base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: rolemaster companion 2 |
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. the phantasm will move and act if given a simple command (e.g., attack, run, etc.) or it can deliver a short speech. the image can be any size that would fit into a 10' r sphere. |
spell name: CAUSE CRACKS | list name: earth mastery | level: 17 | realm: essence/channeling | type: witch base | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' | sourcebook: rolemaster companion 2 |
description: causes cracks to appear in up to 100 cu; of nonmetal, inorganic material. |
spell name: PLANT GROWTH X5 | list name: natures mastery | level: 17 | realm: essence/channeling | type: witch base | spell class: f | duration: permanent | range: touch | area of effect: plant | sourcebook: rolemaster companion 2 |
description: allows caster to increase the size of any one plant by 5x; requires one days growth; when fully mature the plant will achieve 5x its normal size. |
spell name: CANDLE IMBEDDING 8 | list name: candle magic | level: 17 | realm: essence/channeling | type: witch base | spell class: f | duration: 24 hours | range: self | area of effect: item or potion | sourcebook: rolemaster companion 2 |
description: allows the caster to imbed a 8th level spell (known by the caster) in an item or potion. |
spell name: EXTRA STRONG 5 (-50) | list name: potion magic | level: 17 | realm: essence/channeling | type: witch base | spell class: f | duration: 24 hours | range: self | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows caster to make the resistance to a potion/poison more difficult; -50 to user's rr. |
spell name: CONTROL DEMON 5 | list name: conjuring ways | level: 17 | realm: essence/channeling | type: witch base | spell class: m | duration: concentration | range: 10'/lvl | area of effect: demon | sourcebook: rolemaster companion 2 |
description: allows the caster to totally control a type 1 to 5 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner. |
spell name: POWER CIRCLE HEALING | list name: circles of power | level: 17 | realm: essence | type: conjuror base | spell class: fm | duration: varies | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: all within the area of effect must resist or heal 1 hit/minute for the normal duration of the power circle. |
spell name: PROT. CIRCLE VS. DEMONS | list name: circles of protection | level: 17 | realm: essence | type: conjuror base | spell class: fd | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: when cast and a proper "circle"" is drawn, all demons in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""." |
spell name: SPIRIT SUMMONS 10 | list name: circles of summoning | level: 17 | realm: essence | type: conjuror base | spell class: fm | duration: varies | range: | area of effect: v | sourcebook: rolemaster companion 2 |
description: caster can summon up to ten levels of spirits which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the spirits need not follow instructions unless controlled or mastered. the caster may only summon the spirits of the dead, and they need not speak with him unless the proper converse spell has been caster. the caster may not summon a specific spirit unless that spirit's true name is known and used. |
spell name: FORCE INFORMATION 5 * | list name: demon mastery | level: 17 | realm: essence | type: conjuror base | spell class: m* | duration: 1 question | range: 10' | area of effect: 1 demon | sourcebook: rolemaster companion 2 |
description: forces a type 1 to 5 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled." |
spell name: ILLUSION 8 | list name: recreations | level: 17 | realm: mentalism | type: sage base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: rolemaster companion 2 |
description: creates a simple immobile image or scene up to an area of 10' r. seven of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)." |
spell name: RUNE ANALYSIS | list name: analysis | level: 17 | realm: mentalism | type: sage base | spell class: i | duration: - | range: 100' | area of effect: self | sourcebook: rolemaster companion 2 |
description: one rune may be safely examined (without setting it off) to determine its general purpose, approximate level, it type, and its general effect (general means just that, nothing specific). |
spell name: CALCULATE 3 * | list name: lore's master | level: 17 | realm: mentalism | type: sage base | spell class: i* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to calculate very difficult mathematics (i.e., calculus, trigonometry). |
spell name: MEDITATION 5 . | list name: absorb knowledge | level: 17 | realm: mentalism | type: sage base | spell class: u | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: note: no power points are used for this spell.allows the caster to a +50 to his meditation roll. |
spell name: SILENT TALE | list name: weave tale | level: 17 | realm: mentalism | type: sage base | spell class: u | duration: varies | range: v | area of effect: v | sourcebook: rolemaster companion 2 |
description: allows the caster to cast his tale without speaking. |
spell name: FIRE POWER WORD * | list name: words of power | level: 17 | realm: essence | type: runemaster base | spell class: e* | duration: 10 rounds | range: 50' | area of effect: 10' cube | sourcebook: rolemaster companion 2 |
description: creates a cube of fire which delivers a heat crit for each round to all withing the cube. 1st/2nd rnd - c crit, 3rd/4th - b crit, 5th / 6th rnd - a crit, etc. |
spell name: POWER CIRCLE INSANITY | list name: circle mastery | level: 17 | realm: essence | type: runemaster base | spell class: fm | duration: varies | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: all within the area of effect must resist or be afflicted with a random insanity which will last 1 day/10% failure. |
spell name: MULTI-GLYPH 3 | list name: glyph law | level: 17 | realm: essence | type: runemaster base | spell class: f | duration: varies | range: touch | area of effect: 10' r/lvl | sourcebook: rolemaster companion 2 |
description: allows caster to "trace"" three glyphs simultaneously with the casting time of the highest level glyph. basicaly a glyph ""phrase""." |
spell name: SLEEP WARD | list name: warding law | level: 17 | realm: essence | type: runemaster base | spell class: d | duration: 24 hours | range: touch | area of effect: v | sourcebook: rolemaster companion 2 |
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break. the being/thing that caused the breached is placed in an enchanted sleep for 10 minutes per 10% failure. awaken spell will work immediately. |
spell name: SIGIL OF PARALYSIS | list name: rune law | level: 17 | realm: essence | type: runemaster base | spell class: f | duration: until cast | range: touch | area of effect: v | sourcebook: rolemaster companion 2 |
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is paralysis. once activated, the spell ""enruned"" will cause all targets within 10'/lvl to be immobilized for one round per 5% failure." |
spell name: LORD DEAD SUMMONS | list name: spirit summoning | level: 17 | realm: channeling | type: shaman base | spell class: fm | duration: 1 minute / level | range: 100'/lvl | area of effect: v | sourcebook: rolemaster companion 2 |
description: theis spell allows the caster to summon the spirits of the dead in the spell range (referenced to the place of death), up to 20 levels of spirits. the spirit will come to the caster's immediate vicinity (10' r) and will obey and not attack the caster for 3 rounds. aftet this, the dead spirit is free to do as it pleases within the spell radius unless spirit bound. at no time is the dead spirit constrained to communicate unless the appropriate converse spell has been cast. |
spell name: REGENERATE SPIRIT 2 | list name: spirit healing | level: 17 | realm: channeling | type: shaman base | spell class: h | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to regenerate moderate loses of the spirits' integral wholeness. this spell will not correct for purity imbalances. |
spell name: SPIRIT BINDING 10 | list name: spirit mastery | level: 17 | realm: channeling | type: shaman base | spell class: m | duration: permanent | range: 10'/lvl | area of effect: 10 levels | sourcebook: rolemaster companion 2 |
description: with this spell the caster may bind 10 levels of spirits to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster). |
spell name: HEALING TRANCE 4 | list name: trances | level: 17 | realm: channeling | type: shaman base | spell class: mh | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: the caster may use this spell to enter a healing trance from which he may heal himself.concussive hits: 1 per roundhits/round: 1 per roundlight burn/frostbite: 1 per minutemedium burn/frostbite: 1 per 10 minutemajor burn/frostbite: 1 per 30 minutes muscle/tendon/ligament: 1 per 10 minutesbone damage: 1 per 30 minutespoison/disease: 1 per 3 roundsregeneration (any): 1 per 30 minutes |
spell name: RANGE EXTENSION 4 | list name: animal bonding | level: 17 | realm: essence | type: beastmaster base | spell class: u | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster's contact with his familiar(s) may extend up to 4x his normal range for the duration of this spell. |
spell name: HASTE 3 * | list name: combat enhancement | level: 17 | realm: essence | type: beastmaster base | spell class: f* | duration: 3 rounds | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target may act at twice his normal rate. he will get 2 actions during the duration. |
spell name: BALANCE 3 * | list name: movement enhancement | level: 17 | realm: essence | type: beastmaster base | spell class: u* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: with this spell, the caster may perform all balancing maneuvers at a 3x walking pace. |
spell name: STONESIGHT | list name: sense enhancement | level: 17 | realm: essence | type: beastmaster base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to see through up to 1" of stone per level." |
spell name: FIRESTORM | list name: elemental ways | level: 17 | realm: essence | type: warrior mage base | spell class: e | duration: 1 round / level | range: 5'/lvl | area of effect: 1' r/lvl | sourcebook: rolemaster companion 2 |
description: creates an cube of fire (up to 10' x 10' x 10') where balls of fire rain down. anyone in the area takes an "b"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective." |
spell name: HASTE 3 * | list name: combat enhancement | level: 17 | realm: essence | type: warrior mage base | spell class: f* | duration: 3 rounds | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target may act at twice his normal rate. he will get 2 actions during the duration. |
spell name: BALANCE 3 * | list name: movement enhancement | level: 17 | realm: essence | type: warrior mage base | spell class: u* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: with this spell, the caster may perform all balancing maneuvers at a 3x walking pace. |
spell name: STONESIGHT | list name: sense enhancement | level: 17 | realm: essence | type: warrior mage base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to see through up to 1" of stone per level." |
spell name: EXTENDING DANCE 5 | list name: traveling dances | level: 17 | realm: channeling | type: dervish base | spell class: f | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to extend the duration of the next spell cast within 3 rounds by x5. |
spell name: CONTROL FLIGHT 3 | list name: teledance | level: 17 | realm: channeling | type: dervish base | spell class: f | duration: 1 round | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster may add or delete up to 60 points on the ob of a flying object. |
spell name: BLADE TURN 3 * | list name: shielding ways | level: 17 | realm: channeling | type: paladin base | spell class: f* | duration: | range: 100' | area of effect: 3 melee attacks | sourcebook: rolemaster companion 2 |
description: caster can deflect any three melee attack that pass within 100' of him; this causes 100 to be subtracted from the attacks (attacks must pass through caster's field of vision). |
spell name: ATTACK +80 * | list name: arm's way | level: 17 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +80 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: INSPIRATIONS 8 * | list name: inspirations | level: 17 | realm: channeling | type: paladin base | spell class: m* | duration: 2 rounds / level | range: self | area of effect: 10' r/lvl | sourcebook: rolemaster companion 2 |
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +40 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments. |
spell name: HEAL BURN 3 | list name: laying on hands | level: 17 | realm: channeling | type: paladin base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: will heal one area of third degree burns. |
spell name: STUN RELIEF (100') S * | list name: hand of healing | level: 17 | realm: channeling | type: paladin base | spell class: hs* | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target is relieved of one round's worth of accumulated stun effects. |
spell name: SHATTER METAL | list name: metal lore | level: 17 | realm: arcane | type: open arcane | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: causes a metal object to shatter. the object can be up to 1 lb/lvl in mass. if the object is on a being, it gets a rr and if it fails, the being takes a impact crit of a severity determined by its location on the being's body. |
spell name: POWDER STONE 3 (REV) | list name: stone lore | level: 17 | realm: arcane | type: open arcane | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu '/lvl | sourcebook: rolemaster companion 2 |
description: (reversible) turns 100 cu '/lvl of stone into fine powder. |
spell name: PLANT FORM | list name: wood shaping | level: 17 | realm: arcane | type: open arcane | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target can take the form of any one plant. he will look, smell and feel as the plant. target retains original size. |
spell name: MASS WATER STEED | list name: conveying ways | level: 17 | realm: essence | type: magician base | spell class: ef | duration: 10 minutes / level | range: 10' | area of effect: 1 elem./level | sourcebook: rolemaster companion 2 |
description: summons one water elemental per level in the shape of a dolphin. they can carry up to 600 lbs and move at a maximum speed of 30 mph (approx. 450'/rnd). the water steed has 200 hits and will not fight. they obey the caster. |
spell name: HEAL LIFE ESSENCE 7 | list name: life essence healing | level: 17 | realm: channeling | type: healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows the caster to heal the target of permanent damage to the target's life essence capacity, making it once again possible to regain loast life levels. this spell will heal up to 7 levels of permanent damage. note that this spell does not restore life levels. |
spell name: MERGING | list name: mystic escapes | level: 17 | realm: mentalism | type: montebanc base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster can merge into any solid, inanimate material (up to body +1' in depth); caster is inactive and unaware of surrounding activity; caster can not cast spells. |
spell name: PHANTASM 4 C | list name: lesser illusions | level: 17 | realm: mentalism | type: montebanc base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: rolemaster companion 3 |
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. three of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)." |
spell name: ESSENCE STRIKE | list name: chaotic weapons | level: 17 | realm: channeling | type: chaotic lord base | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 blade | sourcebook: rolemaster companion 3 |
description: when the blade delivers its next critical strike, the target will lose all essence pps for 24 hours. hybrid spell users with essence as one of their realms, loses half of their pps and may not cast essence spells for 24 hours. |
spell name: CHAOTIC ARMOR 5 | list name: chaotic armor | level: 17 | realm: channeling | type: chaotic lord base | spell class: fm | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: allows the caster to bind a type 5 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""e"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""e"" alteration critical and 5d10 concussion hits. he also recieves 1d10 hits each round for 1d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at11, +50 db, an additional 300 hits, a +20 movement bonus or a base movement rate of 100' (may not dash), +50 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""absurd"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 80-98 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)." |
spell name: MOON BEAM (500') + | list name: moon mastery | level: 17 | realm: channeling | type: moon mage base | spell class: e+ | duration: | range: 500' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: a bolt of "moon essence"" is shot from the palm of the caster; attacks are resolved using the shock bolt attack table, with critical s as follows: light based: fire criticals, grey based: impact criticals, dark based: cold criticals." |
spell name: MOOD SETTING 6 | list name: moon madness | level: 17 | realm: channeling | type: moon mage base | spell class: m | duration: 1 round / level | range: 50' | area of effect: 6 targets | sourcebook: rolemaster companion 3 |
description: the caster can choose the mood of the targets (e.g., grief, shame, bashfulness, dirty, sad, glad, hungry, thirsty, joy, etc.). |
spell name: MYSTICAL CHAIN | list name: noble armor | level: 17 | realm: mentalism | type: noble warrior base | spell class: f | duration: 1 minute / level | range: touch | area of effect: cloth | sourcebook: rolemaster companion 3 |
description: allows the caster to increase the armor protection of chain armors (at 13 - 16) by +4 in armor type or leather armors (at 5 - 12) by +8 in armor type (i.e., at 5 would be at 13, at 16 would be at 20). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities. all criticals made against this armor are reduced one level in severity. |
spell name: FEAR WEAPON | list name: noble weapons | level: 17 | realm: mentalism | type: noble warrior base | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 3 |
description: any one desiring to confront the weilder of this weapon must first overcome a 10' r sphere of "fear"" surrounding the wielder. all individuals must make rr each round they are within the 10' r those who fail their rr will flee from the wielder of the weapon for 1 minute per 5% failure." |
spell name: CHANNELING ANALYSIS | list name: analyses | level: 17 | realm: channeling | type: sleuth base | spell class: i | duration: - | range: 100' | area of effect: active spell | sourcebook: rolemaster companion 3 |
description: provides analysis of an active channeling spell, giving its duration and the profession of its caster and its type (not its level or exactly what spell it is). |
spell name: SIDE VISION | list name: sleuth's senses | level: 17 | realm: channeling | type: sleuth base | spell class: u | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster has a 300 degree field of vision. |
spell name: UNLOCK 5 | list name: escaping ways | level: 17 | realm: channeling | type: sleuth base | spell class: f | duration: | range: 1'/lvl | area of effect: 1 lock | sourcebook: rolemaster companion 3 |
description: caster can cause any "routine"" to ""absurb"" complexity locks he can see (within range) to be locked and there is is a chance such a lock will unlock: routine (90%), easy (80%), light (70%), medium (60%), hard (50%), very hard (40%), extremely hard (30%), sheer folly (20%), absurd (10%)." |
spell name: INTUITION 10 | list name: time's sense | level: 17 | realm: channeling | type: sleuth base | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster gains a vision of what will happen in the next ten minutes if he takes a specific action. |
spell name: UNEARTH / UNSTONE | list name: power words | level: 17 | realm: essence/channeling | type: magus base | spell class: f | duration: permanent | range: 100' | area of effect: 1000 cu' | sourcebook: rolemaster companion 3 |
description: disintegrates 1000 cu' of earth, stone, sand, clay, etc. |
spell name: ANALYSIS (CASTER) | list name: runes & symbols | level: 17 | realm: essence/channeling | type: magus base | spell class: i | duration: | range: 10' | area of effect: 1 rune or sym. | sourcebook: rolemaster companion 3 |
description: the caster may examine any 1 given rune or symbol. if the caster has met the original maker of the rune or symbol he will recognize the one who cast the rune or symbol spell and learn the age of the rune or symbol. if the caster has not met the maker of the rune or symbol, he will learn the profession of the maker, the maker's level, and the age of the rune or symbol. this spell has a 1% chance per level of the "enruned"" spell that the rune will be ""set off""." |
spell name: PARALYSIS | list name: signs of power | level: 17 | realm: essence/channeling | type: magus base | spell class: f | duration: varies | range: touch | area of effect: 1 imm. surface | sourcebook: rolemaster companion 3 |
description: (rr mod: -20) this sign affects the target triggering the sign with paralysis. the target is paralyzed for 1 hour/10% failure. |
spell name: NATURE SPEECH | list name: linguistics | level: 17 | realm: essence/channeling | type: magus base | spell class: i | duration: 1 minute / level | range: self | area of effect: | sourcebook: rolemaster companion 3 |
description: caster can communicate and/or fisualize the thoughts and emotions of any one animal, plant, stone, or dead organic object. |
spell name: SHOUT OF PANIC * | list name: command words | level: 17 | realm: essence/channeling | type: magus base | spell class: m* | duration: 1 round / 5 failure | range: self | area of effect: 50' r | sourcebook: rolemaster companion 3 |
description: targets flee in total panic from the caster. |
spell name: CRYSTAL HEART | list name: crystal power | level: 17 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 24 hours | range: self | area of effect: heart | sourcebook: rolemaster companion 3 |
description: allows caster to replace his heart with a crystal heart. it serves as a x2 spell multiplier and cannot be pierced without the aid of magic. if his original heart is harmed, the caster is harmed. |
spell name: ENCHANT EARTH 7 | list name: deep earth healing | level: 17 | realm: essence/channeling | type: crystal mage base | spell class: hf | duration: 24 hours | range: touch | area of effect: 1 cu' | sourcebook: rolemaster companion 3 |
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made) allows caster to make healing salves. the caster may enchant one of the following: (# of doses made) deep earth dust (heals 1-10 concussion hits (7)) deep earth clay (stops bleeding (#) (7); heals muscle damage (6)) deep earth oil (heals 1st degree burn or frost damage (6); heals 2nd degree burn damage (5); heals 3rd degree burn damage (4)) deep earth mud (heals minor fracture (#) (5); heals major fracture (#) (4); heals shattered bones (#) (3)) deep earth water (doubles healing rate (4))deep earth loam ( heals minor nerve damage (#) (3);heals major nerve damage (#) (3); heals minor organ damage (#) (2); heals major organ damage (#) (1))rolemaster companion 3 |
spell name: CRYSTAL BUSH | list name: crystal magic | level: 17 | realm: essence/channeling | type: crystal mage base | spell class: u | duration: 1 round | range: touch | area of effect: 1" r" | sourcebook: rolemaster companion 3 |
description: a crystal seed is planted and one teardrop from the caster and the caster of this spell is all that is needed to have the crystal seed begin to grow. the seed will grow up into a mystical crystal bush. it takes six months for the seed to grow into a mature crystal bush and another six months for the bush to bear it's tear shaped crystal fruit (1d6/ bush per month for the length of the growing season). grows to a height of 2-4 feet. if the bush is not cut down at the end of the growing season, then ther is a 50% chance that the bush will sprout a new bush off of the root system. crystal fruit hang singularly on the bush. see note on crystal fruit in the list description. |
spell name: DREAM 4 | list name: deep earth commune | level: 17 | realm: essence/channeling | type: crystal mage base | spell class: i | duration: duration of sleep | range: self | area of effect: 4 topics | sourcebook: rolemaster companion 3 |
description: caster has up to two dreams relating to up to four topics decided upon just before retiring. |
spell name: CRYSTAL BOLT TRUE | list name: crystal mastery | level: 17 | realm: essence/channeling | type: crystal mage base | spell class: e | duration: - | range: 300' | area of effect: target | sourcebook: rolemaster companion 3 |
description: a small crystal (size of a pellet) is shot from the palm of the caster. use the shock bolt table with impact and stun criticals of equal severity. |
spell name: FIRE ARMOR | list name: fiery ways | level: 17 | realm: essence/channeling | type: crystal mage base | spell class: d | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target is totally protected from all natural heat; and modifies spells involving heat by 20. in addition, all heat damage is cut in 1/2 and heat criticals are reduced by one severity ("a""s are ignored)." |
spell name: AURA 4 | list name: brilliance magic | level: 17 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 10 minutes / level | range: self | area of effect: 20' r | sourcebook: rolemaster companion 3 |
description: creates a bright aura about the caster in a 20' r, making him appear more powerful and subtracting 5 from all attacks. |
spell name: CRYSTAL RUNE LINK 4 | list name: crystal runestone | level: 17 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 24 hours | range: touch | area of effect: crystal rune | sourcebook: rolemaster companion 3 |
description: causes the caster's next four crystal rune spells cast to be linked to one and another. the first crystal rune cast after the crystal rune link spell is considered the primary crystal rune within the link and the second crystal rune spell is considered the linked crystal rune. when the primary crystal rune is released/used the linked crystal rune is immediately released/used (treat it as if it was an instantaneous spell), (e.g., the caster has cast crystal rune link h on his crystal runestone. he then cast crystal runeii (primary rune) and inscribes crystal strength i and then cast the second crystal rune, crystal rune i (linked crystal rune) with crystal ears inscribed within it. when the caster makes a successful rune skill roll on the primary crystal rune the spell inscribed within is released, then the first linked crystal rune is released, followed by the second linked rune.) |
spell name: DREAM LOCK 4 | list name: dream guard | level: 17 | realm: essence/channeling/mentalism | type: dream lord base | spell class: fd | duration: 1 week / level | range: self | area of effect: dream travel | sourcebook: rolemaster companion 3 |
description: allows the caster to place a level 4 magical barrier prohibiting free dream travel into a particular dream world. |
spell name: DREAM KILLER 3 | list name: dream law | level: 17 | realm: essence/channeling/mentalism | type: dream lord base | spell class: fm | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: during the target's next sleep/meditation period, the target must fight a type ii demon or a type iii demon to the death in his dream (roll 1d100:1-70 = type ii; 71-100 = type iii). any damage taken during the dream is actually taken by the target physical body. note that, unless target has the dream state spell list, he will be naked and unarmed against this foe. target may use any material at hand and has his pps and spells available. any wounds taken during the dream will appear on the target's body as they occur; the target's body will toss and turn. until the death duel is concluded one way or another, the target may only be "awakened"" by spells or herbs. if ""awakened"" before the duel is concluded, the duel will start over again during the target's next sleep/meditation period. option 1: the gm may wish to allow the target to have one of his items during the duel. option 2: the gm may wish to conclude the duel upon unconsciousness rather than death." |
spell name: DREAM BEAST 3 | list name: dream state | level: 17 | realm: essence/channeling/mentalism | type: dream lord base | spell class: fm | duration: 10 minutes / level | range: 100' | area of effect: type 3 beast | sourcebook: rolemaster companion 3 |
description: allows the caster to summon a type 3 dream beast. the dream beast will be loyal to caster and obey his commands. the dream beast is non-intelligent. if the dream beast is killed while under the influence of this spell the caster suffers an "a"" stun crit and operates at -30 for 1 day." |
spell name: WIND MASTERY C | list name: way of the navigator | level: 17 | realm: channeling | type: arcane navigator base | spell class: f | duration: 10 minutes / level | range: self | area of effect: 50' radius / level | sourcebook: rolemaster companion 3 |
description: caster can control the velocity and direction of the wind. caster can increase or decrease wind speed by any amount equal to 1 mph x his level (e.g., if the wind speed is normally 20 mph, a 15th lvl caster could reset the wind speed to between 5 and 35 mph). by directing the wind against incoming missile attacks, he can cause a -1 modification for each mph of wind speed (e.g., he can create a brutal and changing cross wind). note that caster can also control the direction of the flow of gases and/or clouds. |
spell name: BREW POTION 7 | list name: brewing lore | level: 17 | realm: arcane | type: arcane coven base | spell class: f | duration: 24 hours | range: self | area of effect: 1 dose | sourcebook: rolemaster companion 3 |
description: allows caster to brew one dose of a potion that can have a first level spell imbedded in it. |
spell name: SUSTENANCE PURIFICATION TRUE | list name: hearth magic | level: 17 | realm: arcane | type: arcane coven base | spell class: f | duration: permanent | range: 10' | area of effect: 1 ration / level | sourcebook: rolemaster companion 3 |
description: this spell neutralizes abnormal diseases, poisons, and other similar substances in one day's worth of food and/or water per level (1 ration / level). it will not neutralize a poison or similar substance that is a natural part of the food (i.e. it will not neutralize the natural alkaloids in certain mushrooms). special or magical poisons/diseases might be allowed a rr. |
spell name: BLUE CANDLE (7TH) | list name: wax magic | level: 17 | realm: arcane | type: arcane coven base | spell class: f | duration: 7 hours | range: self | area of effect: 1 candle | sourcebook: rolemaster companion 3 |
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a seventh level spell in the candle by casting blue candle (and the seventh level spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one blue candle spell allows the candle to "burn"" for 10 minutes. each additional casting of blue candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell." |
spell name: MEND MAGIC WOOD | list name: mending ways | level: 17 | realm: arcane | type: arcane coven base | spell class: f | duration: permanent | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 3 |
description: mends multiple rips in a piece of magic wood. all components must be collected together (i.e., must be within 10'r). |
spell name: PLASMA BALL (20' R) | list name: plasma mastery | level: 17 | realm: arcane | type: open arcane | spell class: e | duration: | range: 100' | area of effect: 20' r | sourcebook: rolemaster companion 3 |
description: a 1' ball of plasma is shot from the palm of the caster; it explodes to affect a 20' r area; results are determined on the plasma ball attack table. |
spell name: NETHER MASS (5' R) | list name: nether mastery | level: 17 | realm: arcane | type: open arcane | spell class: f | duration: 6 rounds | range: 100' | area of effect: 5' r | sourcebook: rolemaster companion 3 |
description: creates a 5' radius cloud of nether matter: delivers "d"" nether criticals on 1st and 2nd rounds, a ""c"" nether critical on 3rd and 4th rounds, ""b"" nether criticals on 5th and 6th rounds, and ""a"" nether criticals on 7th and 8th . on the first round of creation, any target(s) at the point of creation may make a medium maneuver to avoid contact. it drifts with the wind and affects all that come in contact with its radius." |
spell name: SURVIVAL TRUE | list name: outer plane law | level: 17 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 day / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: The metabolism of the caster and everyon in the area of effect is altered to accommodate the life-conditions of an alien plane. If these conditions are very different from those of the caster' s homeplane, they may require an Alien Form spell in order to survive them. If an affected target moves more than 10' away from caster the spell ceases to affect him; this applies even if the target moves bad into the area. |
spell name: ELEMENTAL FORM | list name: elemental travel | level: 17 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 hour | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster takes the form of any one elemental. |
spell name: LORD ELEMENTAL MASTER | list name: elemental summons | level: 17 | realm: essence/mentalism | type: astral traveller base | spell class: m | duration: | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 20th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. THe caster can control the elemental without concentration; the elemental will obey caster until he dies, until he releases them, or until he gets out of range. At any one time, the caster cannot master more levels of elemental beings than his own level times five. Intelligent elemental beings will get a RR once a week. |
spell name: KNOWLEDGE 3 | list name: xeno lores | level: 17 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: For one question/tvpic, caster has the equivalent of skill rank 20 ( +70 bonus, no stats apply) in the appropriate lore/knowledge skill (see RMC1/ Tahble 11.5, p. 101). |
spell name: WAITING ILLUSION 3 | list name: illusion law | level: 17 | realm: essence/mentalism | type: enchanter base | spell class: F | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: rolemaster companion 4 |
description: Creates a simple immobile image or scene up to an area of 10' R. Two of the following options may also be chosen: A) an extra sense can be added to the illusion (the corresponding "Mirage"" spell must be known) or B) the duration can be doubled or C) the range can be doubled or D) the radius of effect can be doubled (limited to 640' R). The spell can be delayed up to 24 hours or until triggered by a specified sight or sound." |
spell name: REDUCE POWER EMANATIONS | list name: enchanting law | level: 17 | realm: essence/mentalism | type: enchanter base | spell class: P | duration: 10 minutes / level | range: 10' | area of effect: 1 Target | sourcebook: rolemaster companion 4 |
description: For the purposes or mental or magical detections, an object's power emanations may be reduced, so that a minor item's power is undetectable and major items seem like minor items (for spells such as Detect Essence, Detect Power, Detect Channeling, etc.). |
spell name: SPIDER BOLT | list name: arachnemancy | level: 17 | realm: essence | type: evil magician base | spell class: F | duration: 1 round | range: 100' | area of effect: 1 Target | sourcebook: rolemaster companion 4 |
description: Hundreds of normal-sized, poison spiders are shot from the caster's palm in a stream or bolt. Roll an attack using the Fire Bolt attack table; ignore normal damage, but an critical result indicates that the target is "hit"", either the GM can roll 10-100 spider attacks on the target, or (preferably) the target must make 10 RRs vs. poison. The GM can determine the poison's level, or he can use a reduction poison with a level equal to the caster's divided by 5, round down. The spiders will disappear after the attack is made." |
spell name: TALON FINGERS TRUE * | list name: foul changes 1 | level: 17 | realm: essence | type: evil magician base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Fingers on one of caster's hands become sharp, like talons. Caster can make a huge Claw attack with an OB equal to +30 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). |
spell name: MULTI-TENACLES * | list name: foul changes 2 | level: 17 | realm: essence | type: evil magician base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Black tentacles grow from the caster's sides. The number being the caster's level divided by four. Each tentacle is 10' long and can he used to make a Large Grapple attack (OB equal to +20 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). Each tentacle has a Strength of 100. |
spell name: PLEASURE 3 | list name: pleasures | level: 17 | realm: essence/channeling/mentalism | type: open any | spell class: m | duration: 1 minute / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Affects the target's pleasure center so that he feels pleasure and acts accordingly. Note that this spell has an addiction factorof 6 (like an herb). |
spell name: MOVING GRIP 5 | list name: mind's grip | level: 17 | realm: mentalism | type: open mentalism | spell class: f | duration: 1 minute / level | range: 25' | area of effect: varies | sourcebook: rolemaster companion 4 |
description: Caster can hold a weapon or manipulate an object with his ranged "grip."" For the purposes of this spell. treat the ""grip"" to be as strong as the caster's normal grip, and can use half of his Agility bonus, OBs. and other skills. Fur example, the caster could ""grip"" a weapon 25' away and attack with it using half of his normal OB with that weapon. Also useful for pulling levers. untying ropes, etc." |
spell name: PERMANENT CHANGE | list name: weapon alterations | level: 17 | realm: essence | type: open essence | spell class: f | duration: 1 day / level | range: touch | area of effect: varies | sourcebook: rolemaster companion 4 |
description: Increases the duration (to 1 day / level) of a Blade Change or Armor Change spell cast immediately after this spell. |
spell name: ACID BOLT (500') | list name: acid law | level: 17 | realm: arcane | type: open arcane | spell class: E | duration: - | range: 500' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: A bolt of powerful acid is shot from the caster's hand. Use the Firebolt attack table with Acid criticals. |
spell name: TRIAD OF SONICS | list name: sonic law | level: 17 | realm: arcane | type: open arcane | spell class: E | duration: | range: 100' | area of effect: varies | sourcebook: rolemaster companion 4 |
description: Three bolts of sonic energy are shot from the palm of the caster. They can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). Caster's Directed Spell bonus can only apply to one of the attacks. Use the Ice Bolt attack table. |
spell name: MANIPULATION 3 | list name: force law | level: 17 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 cubic foot / level | sourcebook: rolemaster companion 5 |
description: Caster can manipulate objects of force. A volume of force equal to the caster's level in cubic feet can be created. The object may be positioned in any orientation. Simple objects may be created such as boxes, spheres, cylinders, tetrahedrons, etc. The OB/DB of the force string is equal to the Empathy modifier of the caster. Objects of force are considered AT/20 and will be destroyed upon receiving any critical strike. |
spell name: POINT / UNPOINT 4 | list name: force master | level: 17 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 40' | area of effect: 144 in^2 | sourcebook: rolemaster companion 5 |
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, depending on the version of this spell used. A maneuver roll with a difficulty modifier of -50 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell. |
spell name: MASS VIBRATIONS (25#) | list name: shockwaves | level: 17 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 target / level | sourcebook: rolemaster companion 5 |
description: Causes an objects of up to 25 pounds mass to vibrate rapidly, number of objects being equal to the caster's level; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round). |
spell name: MAGNETIC BALL 40' R | list name: magnetic law | level: 17 | realm: essence | type: forcemage base | spell class: e | duration: | range: 150' | area of effect: 40' radius | sourcebook: rolemaster companion 5 |
description: A 1' ball of magnetic force is shot from the palm of the caster, it explodes to affect a 10'R area; results are determined on the reverse Shock Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)). |
spell name: SLEEPWALKING TRUE | list name: chill of night | level: 17 | realm: channeling/mentalism | type: maleficant base | spell class: f | duration: varies | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: During the target's next normal sleep period, he will sleepwalk. He may accidentally injure himself or others by doing so (taking a nice stroll off a cliff, etc.). The effects last for 24 hr/10% failure. |
spell name: UNLUCK | list name: soul death | level: 17 | realm: channeling/mentalism | type: maleficant base | spell class: fm | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Duration 24 hr/10% failure. Target is cursed, and misfortune becomes his constant companion. In crucial moments, the target will be enveloped in things mysteriously going wrong. Ropes and weapons may break, he may slip on dry floors, he may step on a branch while stalking a target. The GM may also wish to increase his chance to fumble spells and weapons. |
spell name: CHANNELING TALISMAN | list name: talismans | level: 17 | realm: channeling/mentalism | type: maleficant base | spell class: fd | duration: varies | range: touch | area of effect: 1 talisman | sourcebook: rolemaster companion 5 |
description: This talisman grants a bonus equal to the creator's level vs. all Channeling-based attacks. The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day). |
spell name: MENTALA GESTURE TRUE * | list name: spell hand | level: 17 | realm: essence | type: wizard base | spell class: f* | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: All target's spells may be cast without incurring penalties for not having his hands free (this spell requires no somatic component). If it is used with an elemental spell, caster receives no directed spell bonus. |
spell name: FOIL 4 | list name: spell bane | level: 17 | realm: essence | type: wizard base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target's spells have a 40% chance of not working. Spell does not fumble and no PPs are lost. |
spell name: NULLIFY DAILY ITEMS 2 | list name: spell dampening | level: 17 | realm: essence | type: wizard base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 10' radius | sourcebook: rolemaster companion 5 |
description: For this spell's duration, all of the target's Daily items are rendered unusable or ineffectual. After this spell ends, the item(s) once again become magical and usable. |
spell name: TRANSMUTE (ESSENCE) | list name: spell manipulation | level: 17 | realm: essence | type: wizard base | spell class: f | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Transmutes target's Mentalism and/or Channeling spells into Essence spells |
spell name: PENETRATE 3 * | list name: spell guard | level: 17 | realm: essence | type: wizard base | spell class: u* | duration: 9 rounds | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Spells cast after this spell are harder to resist. A resistance roll modification of -10 is applied to the target's resistance roll. |
spell name: HAMMERSTAFF | list name: wizard staff | level: 17 | realm: essence | type: wizard base | spell class: fp | duration: 1 minute / level | range: touch | area of effect: 1 staff | sourcebook: rolemaster companion 5 |
description: Double concussion hits are delivered by the staff. |
spell name: DEEP ANCHOR 2 | list name: charmcraft | level: 17 | realm: essence | type: wizard base | spell class: f | duration: varies | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 5 |
description: When this spell is cast on an item's matrix before a Charm spell is cast the matrix gains the ability to remain in the item it has been anchored to after its associated Charm has faded. An impression of the Charm is retained by the empty matrix, so that it will slowly regenerate the exact Charm that it held. When dispelled, a Charm that possesses Deep Anchor 2 will reset itself after one day. Every time a Charm is regenerated through the Deep Anchor effect it loses 50% of its RR attack strength level (the level of its creator), rounding down. When it reaches a RR attack strength level of 1, the Deep Anchor effect fades and the Charm will dispel after its next blocking attempt. (E.g., a Charm X with a Deep Anchor 1 effect that is created by a 20th level caster will take 1 week to regenerate the first time it is dispelled, after which it will gave a RR attack strength level of level 10; the next regeneration will leave it at level 5; the next at level 2; the last regeneration will reduce it to a Ievel 1 attack strength one-shot Charm.) After a Deep Anchored Charm regenerates for the first time, the matrix becomes unstable so that the Charm will dispel each time it is activated in an attempt to block a spell, even if it succeeds in turning the spell away. (So Deep Anchored Charms are much weaker than standard Charms once they regenerate after their first failure.) Deep Anchor may not be added to an a matrix that will also possess Layered Charm. |
spell name: MAKE TATTOO-STAFF | list name: organism skills | level: 17 | realm: essence | type: wizard base | spell class: f | duration: 24 hours | range: touch | area of effect: self | sourcebook: rolemaster companion 5 |
description: Allows the creation of a Tattoo which will hold a rechargeable imbedded spell (or spells) as a staff would, as per the normal alchemical rules used (Spell Law 9.92). The inscribing process takes 17 weeks, and the design must be at least 20 square inches in size. |
spell name: PHASE WARD 3 | list name: perimeter wardings | level: 17 | realm: essence | type: wizard base | spell class: f | duration: permanent | range: touch | area of effect: v | sourcebook: rolemaster companion 5 |
description: If the "phase"" spell fails to resist versus the level of the wardings (at -50) it is dispelled and the caster fails to pass through. Note: Phasing is defined as any of the merging |
spell name: PRESERVATION WARD 3 | list name: structure wardings | level: 17 | realm: essence | type: wizard base | spell class: f | duration: permanent | range: touch | area of effect: v | sourcebook: rolemaster companion 5 |
description: This ward will slow the effects of nature. Any structure so enchanted will age at 1/20 normal rate. This does not apply to any thing inside the structure. |
spell name: MEDIUM BEAST RESUSCITATION | list name: palingenesis | level: 17 | realm: essence | type: wizard base | spell class: f | duration: 1 day | range: touch | area of effect: salts | sourcebook: rolemaster companion 5 |
description: Infusing the Essential Salts of a medium beast in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the medium beast to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated medium beast Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms. |
spell name: VIPERFANG | list name: beast's ways | level: 17 | realm: channeling | type: druid base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster grows fangs and may utilize a Medium Bite attack, delivering a nerve poison if a critical is achieved. The attack level of the poison is equal to half the level of the caster (rounded down). His OB is 3 times his level plus his St/ Ag mods. |
spell name: INSECT GROWTH 3 | list name: insect mastery | level: 17 | realm: channeling | type: druid base | spell class: f | duration: 1 hour / level | range: 50' | area of effect: 1 insect | sourcebook: rolemaster companion 5 |
description: Causes one insect to grow to a Large size. |
spell name: SUMMON PLANTS 2 | list name: nature summons | level: 17 | realm: channeling | type: druid base | spell class: f | duration: varies | range: 10' | area of effect: 1 mile / level radius | sourcebook: rolemaster companion 5 |
description: Produces large trees and thick vines that are extremely dense and lush. Note that if these plants are summoned forth in a place that cannot normally sustain them, they will die. |
spell name: PREDICT WEATHER 3 | list name: weather mastery | level: 17 | realm: channeling | type: druid base | spell class: i | duration: | range: self | area of effect: 1 mile radius / level | sourcebook: rolemaster companion 5 |
description: Allows caster to predict time, type, and severity of weather within the area of effect over the next 30 days |
spell name: CRYSTAL STORE TRUE | list name: crystal law | level: 17 | realm: essence/mentalism | type: crystal mage base | spell class: f | duration: concentration | range: Touch | area of effect: 1 Crystal | sourcebook: rolemaster companion 5 |
description: Allows the caster to store power points equal to 5x his level within a pure, flawless gem. The gem must be worth (in gp) at least 10x the number or power points to be stored. Anyone can use the power points once they have been stored. |
spell name: ACID ARMOR | list name: corrosion mastery | level: 17 | realm: essence | type: evil magician base | spell class: D | duration: 1 round / level | range: Touch | area of effect: 1 Target | sourcebook: rolemaster companion 5 |
description: The recipient of this spell gains +20 to all RRs vs. acid, and a +20 bonus vs. all acid based attacks. Also, all concussion hits from acid attacks are reduced by 50%. All acid criticals taken are reduced by one degree of severity. |
spell name: CONTROL SEA LIFE | list name: pirate's way | level: 17 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 100' radius | area of effect: sea life | sourcebook: rolemaster companion 5 |
description: Caster can control any indigenous sea life in the area. Caster cannot make the sea life do anything that it cannot normally do. The general scope of this spell would allow the caster to induce a normally passive species to become aggressive. |
spell name: COORDINATION 2 | list name: combat link | level: 17 | realm: essence/channeling/mentalism | type: special list | spell class: u | duration: 1 round / level | range: link | area of effect: 6 targets | sourcebook: rolemaster companion 5 |
description: While under the effects of this spell all team members actions will be coordinated with each other. This allows the team to attack and maneuver together without getting in each other's way. The team coordination is to such a point that the team acts with the reflexes of the fastest team member. The quickest team member's stat is used to determine the teams overall initiative (e.g., if the fastest team member has a 96 quickness, then all team members act as if they had a 96 quickness for purposes of determining initiative only). If one team member is hasted, then the rest of the team will attack when he makes his first action, but non-hasted members still only get one action per round. Any time any part of the team attacks the same target, they each get+5 OB bonus for each team member (e.g., if three team members attacked the same target, they would all get a + 15 to OBs vs. that target). |
spell name: MULTICANCEL | list name: element's master | level: 17 | realm: essence/channeling/mentalism | type: special list | spell class: f | duration: 1 round / level | range: 100' | area of effect: 20' radius | sourcebook: rolemaster companion 5 |
description: Caster brings into being a sphere in which elemental energy from his 'coupled' plane(s) cannot function if they fail a RR modified by -20. |
spell name: DELAY 3 | list name: time law | level: 17 | realm: essence/channeling/mentalism | type: special list | spell class: f | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Beginning the round after this spell takes effect, the caster can choose three times within the duration of this spell, within any round, to act first; regardless of initiative or any spell that others may have personally active that would give them first action. |
spell name: FOLD 3 | list name: space-time | level: 17 | realm: essence/channeling/mentalism | type: special list | spell class: f | duration: 1 minute | range: 50' | area of effect: 20' x 20' | sourcebook: rolemaster companion 5 |
description: Caster creates a small gate between two locations that are up to ten miles per level apart by 'folding' time and space. The dimensions of this gate are 20'x 20'. The caster may travel to this new location by stepping through the gate. The gate remains in operation for one minute after casting; the caster cannot close the gate before this time. The gate can be created at any orientation (it doesn 't necessarily have to rest on anything), and once created, it is immobile and insubstantial. |
spell name: TRANSFER TRUE | list name: amplifications | level: 17 | realm: arcane | type: open arcane | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster can transfer any skill from himself to another or from another to himself. The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 3/4 of the difference is temporarily added to the target's skill ranks. Alternately, two separate skills may be transferred. If the target does not have the skill it cannot be transferred. |
spell name: AURA BLAZE 3 | list name: Aura Magic | level: 17 | realm: arcane | type: open arcane | spell class: FE | duration: 1 round / level (concentration) | range: Self | area of effect: 15' R | sourcebook: rolemaster companion 5 |
description: Causes the caster's aura to give off palpable heat, inflicting "A"" Heat criticals to all within a 15' radius who fail a RR. The severity of the criticals delivered can be raised by one degree of severity of each additional 17 pp the caster expends in casting the spell." |
spell name: FORCE TRUTH 6 | list name: spiritwrack | level: 17 | realm: arcane | type: open arcane | spell class: fm | duration: 1 week | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge. |
spell name: BANISH 6 | list name: conjurations | level: 17 | realm: arcane | type: open arcane | spell class: fm | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster may banish an entity of a type which can be summoned by a Conjure 6 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50. |
spell name: UNMAKE CRYSTAL | list name: crystal visions | level: 17 | realm: arcane | type: open arcane | spell class: f | duration: permanent | range: touch | area of effect: crystal | sourcebook: rolemaster companion 5 |
description: Destroys the magic in an enchanted crystal, making it unusable for casting spells on this list. |
spell name: SUPPRESS CHANNELING | list name: node mastery | level: 17 | realm: arcane | type: open arcane | spell class: f | duration: permanent | range: varies | area of effect: node | sourcebook: rolemaster companion 5 |
description: This spell completely suppresses Channeling spells within a specific area or the entire Earthnode. Note: Hybrids are affected if either of their realms is suppressed. |
spell name: EARTHBLOOD CASCADE | list name: earthfocus | level: 17 | realm: arcane | type: open arcane | spell class: e | duration: 1 round / level | range: self | area of effect: 5' radius | sourcebook: rolemaster companion 5 |
description: Caster's body immolates with raw Earthblood. Anyone within 5' suffers an 'A' Essence critical. Anyone in physical contact suffers a 'C' critical. Physical attacks to the caster also deliver an ' A' Essence critical. All items on the caster's person are, like the caster, immune to the effects raw, elemental Earth blood (such asEarthblade, but not Earthblood-based base attack spells) while this spell is in effect. However, any material he touches or comes in contact with may be damaged by the exposure. |
spell name: NODETAP 2 | list name: node functions | level: 17 | realm: arcane | type: open arcane | spell class: f | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster can tap directly into the power of the earthnode. All caster's spells will cost 50% of normal power points for the duration of this spell. |
spell name: FORCE WALL 3 | list name: forcefields | level: 17 | realm: arcane | type: open arcane | spell class: fe | duration: 1 minute / level | range: 100' | area of effect: varies | sourcebook: rolemaster companion 5 |
description: Caster creates an impassable wall of force. The wall has 5 hits per level of the caster and an AT of 20. The wall can only be brought down if a single attack (or a coordinated group of attacks) can exceed the wall's hits. Criticals delivered to the wall for these ' hit' purposes are as follows:' A'= 10, 'B' = 20, 'C' = 30, 'D' = 40, 'E' =50. The wall needs no physical support and can be shaped according to the caster's wishes in a 20' x 10' x 1' area. The caster can make the wall invisible, or it can appear as a visible, shimmering area. |
spell name: REFLECTIONS 2 | list name: light's creations | level: 17 | realm: arcane | type: open arcane | spell class: fd | duration: concentration | range: touch | area of effect: target | sourcebook: rolemaster companion 5 |
description: Creates a highly reflective field about the target which confers a bonus of +50 against all light based attacks and a percentage chance equal to twice the level of the caster to reflect the attack back upon its creator. Two attacks may be reflected per round. |
spell name: SPELL MOLDING 4 | list name: spell mastery | level: 17 | realm: arcane | type: open arcane | spell class: u | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: After casting this spell, the caster adds +40 to his next Spell Mastery or Targeting Skill roll. |
spell name: LIGHTNING ELEMENTAL | list name: Mana Currents | level: 17 | realm: arcane | type: open arcane | spell class: F | duration: concentration | range: 50' | area of effect: V | sourcebook: rolemaster companion 5 |
description: Caster creates a weak Light Elemental which will do his bidding for as long as he concentrates. |
spell name: CONE * | list name: spell shaping | level: 17 | realm: arcane | type: open arcane | spell class: U* | duration: 1 attack | range: Self | area of effect: varies | sourcebook: rolemaster companion 5 |
description: The caster's next ball attack will form the shape of a cone, starting at the caster's outstretched hand and traveling outward the full normal range of the ball. The areaofthe terminus of the cone is equal to the normal diameter of the ball. No 'center of effect' bonus applies. |
spell name: ATTACK IV | list name: Combat Law | level: 17 | realm: essence/channeling/mentalism | type: Semi-Spell User Base | spell class: F* | duration: 4 rounds | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell gives the caster +40 to his OB for 4 rounds. This bonus may not be used to parry. |
spell name: MYSTIC PLATE | list name: Mystic Armor | level: 17 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: This will make plate armor immune to armor-cutting weapons and adds +10 to the DB of the wearer of the armor. Any critical strikes made against this armor are reduced by one level. |
spell name: BEGUILE | list name: Dragon Mastery | level: 17 | realm: Arcane | type: closed arcane | spell class: U | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster becomes a witty and engaging speaker in the "typed" dragon's tongue. Permits fascinating banter that entices the dragon to continue the conversation for the spell duration (providing there is no threat to the dragon's well-being). |
spell name: TRUE CHARM | list name: Will Breaker | level: 17 | realm: Arcane | type: closed arcane | spell class: M | duration: 1 hour / 10 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target (any sentient being) believes caster is a good friend. |
spell name: BUBBLE CONVEYANCE III | list name: Bubble Magic | level: 17 | realm: Channeling | type: closed channeling | spell class: F | duration: 1 minute / level | range: self | area of effect: 5'R | sourcebook: rolemaster companion 7 |
description: Creates a 5' radius bubble centered on the caster. The bubble can be used to transport items and people safely through air or water. Air inside the bubble is recirculated and remains breathable for the duration. The bubble moves at a speed of up to 5 mph (direction is controlled by caster) and can carry up to 1000 pounds of weight. |
spell name: BLOCK ESSENCE | list name: The Aegis | level: 17 | realm: Channeling | type: witch hunter base | spell class: F | duration: 1 round / level concentration | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target must make an RR or be unable to utilize any Essence PPs while caster concentrates. Hybrids who share the Essence realm lose access to half their existing PPs. |
spell name: GREATER CAGE | list name: The Chains | level: 17 | realm: Channeling | type: witch hunter base | spell class: F | duration: 1 hour / level | range: 100' | area of effect: 10'x10'x10' | sourcebook: rolemaster companion 7 |
description: All targets in area of effect are trapped in a cage of force. Any attempt to escape is resolved as a spell attack with the bars serving as the attacker (-20 RR). If the RR is failed, the target suffers a ‘E' Shock critical. If the attempt to escape is made using magic, and the target fails his RR, he suffers ‘E' severity Electrical, Stun, and Shock criticals. |
spell name: COMBAT V | list name: The Fist | level: 17 | realm: Channeling | type: witch hunter base | spell class: U* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster's attacks and defensive moves become faster and more fluid, adding an additional +25 to both his OB and DB. This is cumulative with any other modifications he has, but is not cumulative with other Combat spells. |
spell name: MIRROR TRAP | list name: Mirror Magic | level: 17 | realm: Essence | type: closed essence | spell class: F | duration: varies | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Traps target's soul in a mirror designated by caster. The soul will remain until the mirror is shattered. If the mirror is broken, target takes a ‘B' Impact and a ‘B' Stun critical as his soul escapes. |
spell name: MYSTIC CARRIAGE | list name: Essence Wing | level: 17 | realm: Essence | type: open essence | spell class: F | duration: 1 minute / level | range: 10' | area of effect: 100 lbs/lvl | sourcebook: rolemaster companion 7 |
description: Caster can cause one object up to 100 pounds per level to fly at a rate of 75' per round. Any number of people who could normally fit in the object may ride (e.g., a wagon or a small boat could be made to fly). |
spell name: SHARE WATER IV | list name: Cup Magic | level: 17 | realm: Essence | type: tarotmage base | spell class: F | duration: - | range: — | area of effect: Tarot Cup | sourcebook: rolemaster companion 7 |
description: When cast just after casting another spell from this list, this spell will allow any potion in the Tarot Cup to be shared by 4 people, who will both receive the potion's full effects. |
spell name: THE TOWER | list name: Major Arcana Magic | level: 17 | realm: Essence | type: tarotmage base | spell class: F | duration: varies | range: — | area of effect: — | sourcebook: rolemaster companion 7 |
description: Creates a 16th level male Sorcerer persona with the following statistics: Hits: 50; OB Lightning Bolt (Light Law), +55; AT 2(35); PP: 48. The Tower can cast the following spells: 10th level - Lightning Bolt (Magician base list: Light Law); 11th level - Shatter (Sorcerer base list: Solid Destruction); 13th level - Unstone (Sorcerer base list: Solid Destruction); 14th level - Undoor True (Sorcerer base list: Solid Destruction); 15th level - Mind Break (Sorcerer base list: Mind Destruction). |
spell name: PENTACLE COIN III | list name: Pentacle Magic | level: 17 | realm: Essence | type: tarotmage base | spell class: F | duration: permanent | range: — | area of effect: Tarot Pentacle | sourcebook: rolemaster companion 7 |
description: Causes the caster's Tarot Pentacle to shrink to coin size. It then divides; half of the pentacle returns to its normal size and detail, the other becomes a silver coin. This spell is usable only once per day. |
spell name: FIRE ARMOR II | list name: Rod Magic | level: 17 | realm: Essence | type: tarotmage base | spell class: F | duration: 10 minutes / level | range: — | area of effect: self | sourcebook: rolemaster companion 7 |
description: Causes a "heat shield" to emanate from the caster's Tarot Rod, engulfing him in an invisible force field that protects him from natural heat of any temperature and subtracts 75 from all heat/fire-based attacks. The caster need not hold the rod in his hand once the spell has been cast, but it must be kept on his person. |
spell name: ENCHANT BLADE III | list name: Sword Magic | level: 17 | realm: Essence | type: tarotmage base | spell class: F | duration: permanent | range: — | area of effect: Tarot Sword | sourcebook: rolemaster companion 7 |
description: Turns the caster's Tarot Sword into a +15 magic weapon and imbues it with a medium intelligence. Anyone using a Tarot Sword enchanted using this spell must know this list, or they will not receive the benefits of this magical bonus. An Enchant Blade II must have been cast previously on the sword. |
spell name: EXTEND DREAM | list name: Dream Lore | level: 17 | realm: essence/channeling/mentalism | type: dream lord base | spell class: MF | duration: varies | range: — | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Allows the caster to double the duration of the dream that he is in. |
spell name: DREAM MIST IV | list name: Dream Mists | level: 17 | realm: essence/channeling/mentalism | type: dream lord base | spell class: F | duration: 10 minutes / level | range: 100'/lvl | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Creates a 200' radius white mist sphere. All within mist are at-50. |
spell name: UTTERDARK | list name: Shadow Law | level: 17 | realm: essence/channeling | type: shadow mage base | spell class: F | duration: 1 minute / level | range: touch | area of effect: 100' | sourcebook: rolemaster companion 7 |
description: Darkens a 100' radius about the point touched. Utterdark nullifies all magically and naturally created light. |
spell name: CONTROLLED DISPLACEMENT IV | list name: Destructive Displacements | level: 17 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 300' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 100,000'. There is a 4-80% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site. |
spell name: BATTLE GLOW III | list name: Battle Trance | level: 17 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell gives the caster a visible aura, causing him to appear more powerful and subtracting 25 from attacks against him. Foes must also resist versus the caster's level at -20 or hesitate 1 round per 10 failure before attacking the caster. This spell is not cumulative with Blur or other Battle Glow spells. |
spell name: ORGANIZATION IV | list name: Commands | level: 17 | realm: Mentalism | type: arms master base | spell class: UI | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell grants the caster a +40 bonus to his next Military Organization roll. |
spell name: BLADE STORE | list name: Warrior Blade | level: 17 | realm: Mentalism | type: arms master base | spell class: F | duration: varies | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: The caster can store one of his own spells in his Warriorblade to be cast at a later time. Only one spell can be stored in the blade a time. |
spell name: UNDEAD FORM TRUE | list name: Dark Shifting | level: 17 | realm: Mentalism | type: doppelganger base | spell class: F | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may assume form of any stored Undead, within 1/40x to 400x his own mass. Caster receives 100% of its supernatural abilities. |
spell name: MENTAL COPY III | list name: Mental Shifting | level: 17 | realm: Mentalism | type: doppelganger base | spell class: I | duration: 24 hours | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster mentally becomes race, level, and/or profession of any Mind Typed race or individual. Caster will gain any racial bonuses to mental skills. Caster also receives all target's skill ranks, most memories, half of his spell casting capabilities, and/or all of his mental statistics. Also, any attribute that the caster does not choose to copy, he will retain. |
spell name: PLANT FORM III | list name: Organic Shifting | level: 17 | realm: Mentalism | type: doppelganger base | spell class: F | duration: 24 hours | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may assume form of a stored plant, within 1/40x to 400x his own mass. Caster's racial stat bonuses change, and he receives any unusual plant abilities (e.g., photosynthesis, poison thorns, etc.). |
spell name: LORD TRUEFLIGHT | list name: Heartfires | level: 17 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 attack | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Flight speed is 5x normal. |
spell name: HARMING VII | list name: Putrefactions | level: 17 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: permanent | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target takes 7-70 concussion hits. |
spell name: COORDINATION II | list name: Spell Web | level: 17 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 round / level | range: link | area of effect: web | sourcebook: rolemaster companion 7 |
description: While under the effects of this spell the Spellweb members add +5 per member to their BAR and directed spells attack. Any time any member of the Spellweb attacks the same target with directed or base spells, he gets a +5 per member bonus to the attack (if three members Firebolt the same target, they would all get +15 to directed spell versus that target). |
spell name: MIND SLAVE | list name: Vampyric Magicks | level: 17 | realm: essence/channeling/mentalism | type: Special | spell class: M* | duration: varies | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: RR Mod: -10 Target becomes a "living zombie" unable to act independently. Target must obey the caster's commands. Any order which is completely alien to the target (e.g., suicide, blinding, etc.) allows him to make another RR. Caster must make eye contact with target. Target is allowed one RR per day to overcome the vampire's Domination. |
spell name: OPEN/CLOSE | list name: Arcane Gate | level: 17 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: 10'/lvl | area of effect: 1 gate | sourcebook: spell user's companion |
description: Caster is able to forcibly open any closed gate or close any open gate. When closing any open gate, the caster must make a RR versus the level of the caster of the gate. When opening any closed gate, the caster must first be aware of the location of it. The location of the closed gate may be determined by a sense reality warp roll modified by -10%/day closed. If caster opens a gate, it will remain open for up to one day per level of caster. If caster closes a gate, it will remain closed until reopened by another caster. |
spell name: BONE/CARTILAGE | list name: Arcane Healing | level: 17 | realm: Arcane | type: closed arcane | spell class: H | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster may repair any 1 damaged bone or cartilage of target. Caster must concentrate for one minute to complete the repair. Recovery is instantaneous. |
spell name: MISPERCEPTION | list name: Devious Ways | level: 17 | realm: Arcane | type: closed arcane | spell class: MF | duration: 1 round / level | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes target to misperceive event. This spell disrupts or changes the stimuli between sensory organ and brain. The spell caster should decide whether the target will see nothing, something different from actual, or a vague, distorted something that he can't name. The spell cannot make obviously incongruous events seem normal, for example, if a house is on fire one cannot be made to see it as if it were normal. |
spell name: SEPARATE | list name: Experimentation Ways | level: 17 | realm: Arcane | type: closed arcane | spell class: F | duration: - | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Allows caster to separate any chemical mixture or alloy (of up to 1 cubic foot per level) into their component parts. Caster may separate up to 1 element per 2 levels from the mixture/alloy. |
spell name: UNEARTH | list name: Fortification Mastery | level: 17 | realm: Arcane | type: closed arcane | spell class: F | duration: permanent | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Allows caster to disintegrate up to 10 cubic foot of earth per level. |
spell name: WAITING MESSAGE | list name: Long Voice | level: 17 | realm: Arcane | type: closed arcane | spell class: I* | duration: varies | range: 10 mi/lvl | area of effect: 1 being | sourcebook: spell user's companion |
description: Caster may send a message of 25 words (not images) or less send it to a being that he has already Mind Stored and the range is 10 mi/lvl. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. The message can be delayed until a specific Mind Store pattern enters the range. |
spell name: PRIMAL PROTECTION | list name: Magic Defense | level: 17 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains + 1/level to all RRs versus magic. |
spell name: PRIMAL SHIELD | list name: Magic Defense | level: 17 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Creates a magical shield that protects caster from all spells. It subtracts 1 per level from all frontal attack spells (base and elemental). If caster performs no other actions during a round, he can 'parry' one spell attack. |
spell name: MAGNETIC VIBRATION | list name: Magnetic Ways | level: 17 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster sets up a field of magnetic vibration which will accomplish many things according to the caster's desires. For example, the field may be set up to clean any item passed through it, cut (even very hard) items (up to 1 linear foot per level), or force one item (a wooden post) through another item (rock-hard soil), etc. Caster is only limited by his ingenuity (or the restrictions of the GM) and the power of this spell. |
spell name: INCREASE FORM/SHAPE | list name: Matter Manipulation | level: 17 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: 10'/lvl | area of effect: 1 creation | sourcebook: spell user's companion |
description: This spell allows the caster to “add” or “take” protoplasm from a previously created form or shape. The creation will shrink or grow according to how much protoplasm is added or taken. The amount of protoplasm which may be added or taken is equal to 3x the casters level in cubic feet. Any “extra” protoplasm vanishes when extracted from the form or shape. This spell will not increase the duration of the original form or shape. |
spell name: ELEMENTAL IMMUNITY | list name: Planar Survival | level: 17 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster total immunity to any one type of element. This spell prevents PEM poisoning (see Elemental Companion), damage from the element, etc. This protection extends to all of the caster's non-living possessions within a 5' radius. Only one Elemental Immunity spell may be in effect on one person at any time. To change the element protected from, caster must recast this spell. |
spell name: POWER SAVER | list name: Power Mastery | level: 17 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 hour / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster creates a temporary adder with this spell. Caster may place this temporary adder into any item he touches or into his mind (his brain is actually the item), but only one may be held in this way. The PPs contained in this adder may not be drained as normal PPs but are still subject to dispels, Anti-Magic Zones, etc. The caster may cast any amount of PPs in this spell (up to his level plus the 18 for the Power Saver spell) to be changed into an adder, but may only cast an equal or lower level spell with the adder. For example, a 30th level caster casts this spell to create an adder and spends 48 PPs casting this spell (18 for the spell and 30 for a max power adder). The caster places his adder into his staff. |
spell name: SENDING | list name: Primitive Voice | level: 17 | realm: Arcane | type: closed arcane | spell class: I* | duration: concentration | range: 10 mi/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. If the target is unaccustomed to the experience, he may not realize he is being contacted and may inaccurately assume it is his own thoughts. If the target has accurately perceived a sending from the caster before, he will know what is occurring and may attempt a perception roll to recognize the caster's “voice.” Because of these common obstacles, it is considered polite to identify yourself early in any Sending. |
spell name: ALTER REALM | list name: Realm Law | level: 17 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 minute / level | range: self | area of effect: 1' R/lvl | sourcebook: spell user's companion |
description: Caster causes all spells attempting to affect him to make a RR or be shifted to caster's chosen realm for his own RR purposes. For example, a Mentalism user has this spell current (causing any spells affecting him to be altered to Mentalism spells (as his Mentalism Bonus is +45)). An Animist casts an Absolution on him which fails it's RR versus being altered and the Mentalism-user saves against this Absolution as if it were a Mentalism spell. |
spell name: COPY SPELL | list name: Replicating Ways | level: 17 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: sight | area of effect: 1 spell | sourcebook: spell user's companion |
description: Caster is able to exactly duplicate any one target spell (which this spell has been cast upon). The 'copied' spell is usable once (for the appropriate number of PPs). The spell must be castable by caster based upon normal PP and level requirements. |
spell name: RITUAL ENDURANCE | list name: Ritual Mastery | level: 17 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to perform normal 8 hours of ritual plus one hour per level of caster before rest is necessary. After completion of the ritual, caster must sleep 8 additional consecutive hours for each Ritual Endurance spell cast during that ritual before another ritual may be begun. |
spell name: PROGENITOR | list name: Genetic Ways | level: 17 | realm: Channeling | type: animist base | spell class: F | duration: - | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster is able to join together chromosomes from any two targets (2 males, 2 females, or male and female) for the purpose of creating a fertilized zygote. The chromosomes needed may come from any cells of the two parents. An essential receptacle is required for the placement and the growth of the fertilized egg, e.g., the egg must be placed within a natural or artificial womb. Only one fertilization per casting of this spell. If two females are used as the donators of the genetic material, then the offspring may only be female (XX chromosomes only). |
spell name: WORD OF PRAISE | list name: Holy Champion | level: 17 | realm: Channeling | type: cleric base | spell class: F | duration: varies | range: 5' R/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Holy Champion speaks one of his deity's Power Words and all allies in range are heartened (+1 per level to next die roll made), all enemies in range are stunned (1 md per 5% failure), and all current enemy magic in operation must make a RR or be dispelled. |
spell name: STRENGTH | list name: Jihad | level: 17 | realm: Channeling | type: closed channeling | spell class: F* | duration: 1 round / level | range: 10'/lvl | area of effect: 1 target/lvl | sourcebook: spell user's companion |
description: Target has a 360° field of vision |
spell name: CHAIN III | list name: Power Merge | level: 17 | realm: Channeling | type: closed channeling | spell class: F | duration: varies | range: varies | area of effect: 3 spells | sourcebook: spell user's companion |
description: Allows the caster to chain the effects of spells together in such a way that they take effect one after the other beginning as soon as the Chain spell is completed. During the first round after the Chain spell is completed, one spell would take effect, and during the next round the next spell. Two spells (8th lvl or less) may be chained per Chain spell. Power points must be expended for this spell and for each of the chained spells. Each succeeding 'chained' spell is directed at the same target as the first, with all applicable bonuses (though relevant rolls are re-rolled each round). |
spell name: FATE | list name: Wyrd Mastery | level: 17 | realm: Channeling | type: closed channeling | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster my cause any one roll during the duration to be re-rolled. Roll must be directly related to caser. |
spell name: MELT | list name: Survival Ways | level: 17 | realm: Channeling | type: druid base | spell class: F | duration: varies | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster is able to melt up to 10 cu' of ice and snow/lvl. The melting will require 1 rnd/10 cu'. |
spell name: EXCRUCIATING PAIN | list name: Cruelty Ways | level: 17 | realm: Channeling | type: evil cleric base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster causes one random critical with random severity (A through E) to affect target. If double PPs are spent, critical table may be chosen with random severity. If triple PPs are spent table and severity may both be chosen. |
spell name: DEATH WISH | list name: Dark Curses | level: 17 | realm: Channeling | type: evil cleric base | spell class: F | duration: until removed | range: 100' | area of effect: 1 target | sourcebook: spell user's companion |
description: Target may only use up to half full OB whenever parrying. |
spell name: GREATER GOLEM | list name: Animation Mastery | level: 17 | realm: Essence | type: alchemist base | spell class: F | duration: permanent | range: touch | area of effect: 1 body | sourcebook: spell user's companion |
description: Forms and animates a greater golem (up to 15th level). |
spell name: SELECTIVE DRAIN | list name: Assimilation Mastery | level: 17 | realm: Essence | type: alchemist base | spell class: F | duration: permanent | range: touch | area of effect: 1 item | sourcebook: spell user's companion |
description: Caster may drain (if item misses it's RR) chosen magical abilities from an item, leaving the remaining abilities intact (assuming a second RR is made). If the first RR is made, obviously, the spell fails. If the second RR is missed, the remaining abilities of the item are lost. |
spell name: PLANAR BARRIER | list name: Barriers | level: 17 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster seals an area versus any Plane travelling spells or spell-like abilities. Depending upon the polarity of the barrier spell, if someone attempts to shift into or out of a protected area, the planar spell works normally with PPs being spent for no result. |
spell name: EARTH WALL | list name: Construction Ways | level: 17 | realm: Essence | type: closed essence | spell class: F | duration: permanent | range: 10 ft/lvl | area of effect: 10 cu'/lvl | sourcebook: spell user's companion |
description: Allows caster to create an earth wall of up to 10 cubic feet per level. It must rest on a solid surface. |
spell name: INC. ELEMENTAL FRICTION | list name: Friction Mastery | level: 17 | realm: Essence | type: closed essence | spell class: F | duration: 1 minute / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster is able to designate an area (up to 100 cubic feet per level) through which one element such as fire, ice, chaos, electricity, etc. has difficulty passing. All elements and elemental spells passing through or occurring within the affected area will be slowed to 1/4th normal speed. For example, fires will burn at 25% of their normal rate (4 times as long), 'Fire' effects spells will require 4 times as long to cast, and be at -1 per level of caster of the Decrease Living Friction spell, etc. |
spell name: LIQUIFY GAS | list name: Matter Shaping | level: 17 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Allows caster to change up to 1 cubic foot per level of one type of liquid to a solid. This change will not alter the material in any other way (temperature, pressure, etc.). The solid will retain the same qualities it had as a liquid (flammable, chemical composition, etc.) but in solid state. |
spell name: RANGE INCREASE III | list name: Spell Enhancement II | level: 17 | realm: Essence | type: closed essence | spell class: U | duration: varies | range: self | area of effect: 1 spell | sourcebook: spell user's companion |
description: Changes a “self' spell into a spell with a range of 10'. |
spell name: RESIST PSION | list name: Sustain Body | level: 17 | realm: Essence | type: closed essence | spell class: F | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster +2 per level to all RRs versus Psions. |
spell name: FORTIFY TRACE | list name: Trace Law | level: 17 | realm: Essence | type: closed essence | spell class: F | duration: concentration | range: 10'/lvl | area of effect: 1 trace | sourcebook: spell user's companion |
description: Caster can prevent a trace from fading for the duration of this spell. After the duration expires, the trace will resumes fading normally. |
spell name: LONG BOW | list name: Weapon Mastery | level: 17 | realm: Essence | type: closed essence | spell class: F* | duration: 1 round / level | range: 10' | area of effect: 1 weapon | sourcebook: spell user's companion |
description: Creates a longbow of force which may be used as a regular longbow for the duration. When spell is cast a longbow appears anywhere within range. This spell may also, if desired, create arrows at a maximum rate of two per round. This spell will allow one to fire up to two arrows/rnd as the archer merely needs to mimic pulling a bow and an arrow will appear to string. Arrows remain in body until the duration expires or removed normally. |
spell name: BREAKING BLOW | list name: Martial Mastery | level: 17 | realm: Essence | type: monk base | spell class: U* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster strikes his next blow in such a way that any item he strikes must make a breakage roll to determine if it is broken. Caster is unable to attack with the roll to break an item. |
spell name: STRENGTHEN BARS | list name: Prison Law | level: 17 | realm: Essence | type: open essence | spell class: F | duration: permanent | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster causes up to 1 cubic foot per level of normal steel (or iron) bars to be strengthened by up to 1% per level. The bars will be more able to withstand damage and less apt to break. |
spell name: SPELL CLEAVER | list name: Warrior's Blade | level: 17 | realm: Essence | type: open essence | spell class: F | duration: varies | range: touch | area of effect: 1 blade | sourcebook: spell user's companion |
description: Caster's next successful strike against any enchanted item, weapon, etc. causes the item to make a RR vs the caster's level or be dispelled. |
spell name: CRUSH | list name: Rending Ways | level: 17 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes a crushing attack upon a target or object. An affected target will suffer a random Crush critical (random severity and roll). This spell will have a variable effect upon an object depending upon the object to be crushed, e.g., a Crush spell will automatically smash a glass or ceramic object, or crumple a metal shield. |
spell name: LOYALTY | list name: Battle Law | level: 17 | realm: Mentalism | type: closed mentalism | spell class: I | duration: - | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster gains knowledge concerning the past loyalty of target regarding an issue. For example, General Joque suspects the loyalty of Captain Orve and casts this spell. He determines from the spell that Orve has not been entirely loyal. He then utilizes several spells from the Cruelty Ways list to learn of his traitorhood... |
spell name: MOVEMENT | list name: Combat Reflexes | level: 17 | realm: Mentalism | type: closed mentalism | spell class: F* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to perform an entire round's movement during one action slot. Movement rate and direction must be specified before round commences. Exhaustion points are spent as normal so it is possible for the caster to easily become exhausted through the use of this spell. If caster does become exhausted, then normal exhaustion rules apply (-100 to all activities until rested). |
spell name: RESIST MAGIC | list name: Mind Protection | level: 17 | realm: Mentalism | type: closed mentalism | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains +2 per level to all RRs versus one realm of magic (chosen at the time of casting). This spell only effective against mind affecting spells of the chosen realm. |
spell name: DRAW | list name: Mind's Refuge | level: 17 | realm: Mentalism | type: closed mentalism | spell class: U | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: When mentally attacked, caster can precisely locate the attacking spell user. This will provide a +1 per level bonus when mentally counter attacking the foe during the round immediately following. This spell provides the caster with a 'mental fix' on the hostile for the following round only. This spell lasts for 10 minutes per level or until discharged. Caster may detect foe up to 100'/level away. |
spell name: MAGICAL SENSE | list name: Perception's Master | level: 17 | realm: Mentalism | type: closed mentalism | spell class: U | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to 'perceive' magical effects (any magic in action) through a designated sense (usually sight). |
spell name: OBSESSION | list name: Psychosis Mastery | level: 17 | realm: Mentalism | type: evil mentalist base | spell class: M | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Target is unable to focus mind on anything other than one topic. This will cause the target to require twice as long to accomplish anything other than the 'obsessed' action. |
spell name: POSSESS TAKEN | list name: Taking Ways | level: 17 | realm: Mentalism | type: evil mentalist base | spell class: F | duration: concentration | range: 1 plane | area of effect: 1 Taken | sourcebook: spell user's companion |
description: Allows caster to possess a stored Taken's body. Caster has total control of the Taken, but must use his own PPs and spells. If Taken's body is killed while caster is inhabiting it, caster is returned to his own body and is stunned for 10-100 mds. |
spell name: CURE OBSESSION | list name: Mind Healing | level: 17 | realm: Mentalism | type: lay healer base | spell class: H | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Allows caster to cure target of any obsession. |
spell name: FADE | list name: Escaping Ways | level: 17 | realm: Mentalism | type: nightblade base | spell class: F | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster 'fades' to become a hazy outline that flickers and wavers. Caster gains +50 to all hiding attempts, +100 under ideal conditions (underground, dark, cloudy night, etc.). Caster may take no overt action or the spell will be canceled, but he may be hit, fall down, etc. without losing the spell. |
spell name: METABOLIC CONTROL | list name: Body Mastery | level: 17 | realm: Prosaic | type: open prosaic | spell class: U | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to speed or slow his metabolism by up to 10% per level of caster. This will allow quicker recuperation (increased recuperation from exhaustion, deprivation, etc.). The increased metabolism requires an additional amount of food (or less if decreased) based upon the percentage increase. This spell allows for no hasted effects. |
spell name: PERFORM PLAY | list name: Entertainment Law | level: 17 | realm: Prosaic | type: open prosaic | spell class: U | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to perform a one-man play (drama, comedy, tragedy, fable, slapstick, etc.). Caster is able to subtly alter his voice and face to appear as up to as many as one character per level. These voice and face changes are instantaneous. This spell confers no acting ability or special memory skills, simply the face and voice changing abilities. |
spell name: PASTURE | list name: Farming Law | level: 17 | realm: Prosaic | type: open prosaic | spell class: F | duration: varies | range: sight | area of effect: 100 sqft/lvl | sourcebook: spell user's companion |
description: Causes a designated area to be very attractive to grazing animals, such that they will ignore croplands in favor of the 'pastured' area. This spell need be cast but once per growing season. |
spell name: COLOR | list name: Fashion Mastery | level: 17 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Allows caster to color clothing as desired. No external pigments are necessary. |
spell name: TEMPER METAL | list name: Forging Mastery | level: 17 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster may alter the heat of forged material as necessary to create desired temper. This spell may not be used to heat metal for forging purposes. |
spell name: DEHYDRATE | list name: Gourmet Mastery | level: 17 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: touch | area of effect: 1 cu ft/lvl | sourcebook: spell user's companion |
description: Removes all water from any food, milk, etc. The dehydrated substance may be reconstituted by adding water and mixing. Storage time for any dehydrated substance is virtually unlimited. |
spell name: REMOVE/CREATE BLEMISH | list name: Grooming Mastery | level: 17 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Removes/creates moles, tattoos, birthmarks, scars, calluses, etc. |
spell name: VITAL SIGNS | list name: Healing | level: 17 | realm: Prosaic | type: open prosaic | spell class: I | duration: 10 minutes / level | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Allows caster to constantly monitor a target's vital signs. This spell is especially useful when used in conjunction with first aid, second aid, and surgery skills. |
spell name: LOCATE LIBRARY | list name: Library Mastery | level: 17 | realm: Prosaic | type: open prosaic | spell class: I | duration: concentration | range: 1 mi/lvl | area of effect: self | sourcebook: spell user's companion |
description: Provides caster with directional sense leading to desired library. |
spell name: PEN | list name: Livestock Ways | level: 17 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 day / level | range: lOO'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Creates an area which certain, designated animals will not vacate. Caster may pen up to one animal per level for the duration. Pen may be up to 1000 sqft/lvl. This spell is only effective upon previously domesticated animals. |
spell name: AIR | list name: Mining Law | level: 17 | realm: Prosaic | type: open prosaic | spell class: F | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Creates a breathable supply of air that will replenish itself constantly for the duration. If there is no air present this spell will create it. Caster may supply up to 1 target/level with a breathable atmosphere. |
spell name: ORCHESTRATE | list name: Music Law | level: 17 | realm: Prosaic | type: open prosaic | spell class: P | duration: 1 minute / level | range: self | area of effect: 1 target/lvl | sourcebook: spell user's companion |
description: Allows caster to coordinate and lead a group of singers or musicians. This will keep a cooperative group in perfect time with one another. |
spell name: MOVE | list name: Pack Law | level: 17 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 round / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Allows caster to move large loads (up to 250 lbs/lvl) short distances (up to 1' per level per round with no acceleration). |
spell name: READ WEATHER | list name: Sailing Law | level: 17 | realm: Prosaic | type: open prosaic | spell class: I | duration: - | range: 1 mi/lvl | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to read weather signs, e.g., clouds, winds, smells, barometric pressure, animal actions, wave action, etc. This will allow caster to predict probable weather conditions for up to 1 hour/level in advance with 90% accuracy. |
spell name: WATERPROOF | list name: Structure Law | level: 17 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster may prevent water from penetrating up to 10 sqft/lvl of material. This spell will not waterproof any damaged portions of material; hence a cracked piece of wood will still leak through the crack (but not through the wood pores). |
spell name: CLOSE/OPEN SHOP | list name: Trade Law | level: 17 | realm: Prosaic | type: open prosaic | spell class: F | duration: varies | range: 1 ft/lvl | area of effect: 10' R/lvl | sourcebook: spell user's companion |
description: This spell will unlock shop (or lock it), dust, open windows (or close them), set out (or take in) any outdoor displays etc. |
spell name: WILL-O-THE-WISP | list name: Tricks of the Trade | level: 17 | realm: Prosaic | type: open prosaic | spell class: F | duration: 10 minutes / level | range: 100'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Creates a small light and/or lights (up to 1 light/lvl) and accompanying sounds that move, brighten & dim, and increase or decrease in volume as the caster desires. |
spell name: SILENCE ARMOR | list name: Warrior Law | level: 17 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster's armor and weapon harness are quieted completely, thus it is possible to be stealthy as a thief while wearing plate armor. |
spell name: HEALING | list name: Empath | level: 17 | realm: Psion | type: closed psion | spell class: SH* | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: 3 hits/lvl of caster of concussion damage are relieved. |
spell name: NERVE REPAIR TRUE | list name: Metabolic Control | level: 17 | realm: Psion | type: closed psion | spell class: H | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to repair one group of damaged nerves. This requires no concentration. Wounded area must be kept immobile, however. Will repair a 'destroyed' nerve group in one day while caster is in a trance. |
spell name: BALANCE TRUE | list name: Mind Discipline | level: 17 | realm: Psion | type: closed psion | spell class: U* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: This Psion adds 50 to any rolls for any one balance maneuver, regardless of speed. |
spell name: AREA SHIELD III | list name: Mind's Defense | level: 17 | realm: Psion | type: closed psion | spell class: D | duration: 1 minute / level | range: self | area of effect: 10 m R | sourcebook: spell user's companion |
description: Provides a +15 to caster's and any companion's RRs (or DB if a physical attack Psion such as Energy Channels) vs all frontal Psion attacks. |
spell name: BURST II | list name: Thought into Pain | level: 17 | realm: Psion | type: closed psion | spell class: M | duration: 1 round / level | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster causes all of target's synapses to trigger all at once, causing B shock 'criticals' every round this spell is in effect. The target may make a RR every round to try and break the power of this Psion. For this Psion to be successfully used, the caster must touch the target to initiate this Psion, after which he may be at any distance from the target. |
spell name: LUNACY | list name: Thought Master | level: 17 | realm: Psion | type: closed psion | spell class: M | duration: 1 round / level | range: 30 m | area of effect: 1 target | sourcebook: spell user's companion |
description: With this Psion the caster causes the target to exhibit one of four actions (roll random): (1) Catatonic - With this effect, the target falls into a non-active catatonic state. (2) Berserk - This causes the target to act in a berserk manner with total disregard for friend or foe. Target gains in strength as inhibition is lost (see frenzy rules, RMCll}. (3) Confusion - This causes the targets mind to wander with abandon. Target is unable to focus his concentration on any task. This has the effect of making spell casting, Psion casting, and any attempted maneuver to be difficult (-1 per level of the caster). (4) Convulsions - This causes the target to be affected by a series of varying intensity convulsions. Target is at minus a percentile die roll (1-100, not open ended) to all physical activity. The target is subject to all rules concerning self-injury during this convulsive stage. Target may make one RR per round to break the effect of the lunacy spell. |