spell name: HERB PRODUCTION | list name: nature's law | level: 16 | realm: channeling | type: open channeling | spell class: f | duration: permanent | range: touch | area of effect: 1 herb | sourcebook: spell law |
description: caster can grow an herb by planting the proper seed; the herb is sterile and the growth takes 1-10 rounds. |
spell name: UNCLOTTING | list name: blood law | level: 16 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows caster to remove any one blood clot; will counter clotting curse (on the evil cleric list, curses). |
spell name: ORGAN REPAIR | list name: organ law | level: 16 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows caster to repair any internal or external organ damage short of total loss or destruction (i.e., not including the brain or nervous systsme); requires 1 to 10 hour operation and 1 to 10 day recovery time. |
spell name: JOINT REPAIR TRUE | list name: bone law | level: 16 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows caster to repair one broken (but not shattered) joint; recovery is instantaneous. |
spell name: MASS WATER PRODUCTION | list name: creations | level: 16 | realm: channeling | type: closed channeling | spell class: f | duration: permanent | range: 10' | area of effect: 1 receptacle | sourcebook: spell law |
description: caster can produce sufficient water in any available receptacle to supply a being for one day per level of the caster. |
spell name: LOCATION (1 MILE) C | list name: locating ways | level: 16 | realm: channeling | type: closed channeling | spell class: p | duration: 1 minute / level | range: 1 mile | area of effect: self | sourcebook: spell law |
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail. |
spell name: UNSYMBOL 5 | list name: symbolic ways | level: 16 | realm: channeling | type: closed channeling | spell class: f | duration: permanent | range: 10' | area of effect: 1 symbol | sourcebook: spell law |
description: the caster can remove one 5th level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level). |
spell name: REPEL UNDEAD 15 | list name: replusions | level: 16 | realm: channeling | type: cleric base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: undead | sourcebook: spell law |
description: causes up to 15 undead "animated dead"" to flee or disintegrate; 15 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead. |
spell name: LIFEKEEPING (1 WEEK / LVL ) | list name: life mastery | level: 16 | realm: channeling | type: cleric base | spell class: h | duration: 1 week / level | range: 10' | area of effect: 1 body | sourcebook: spell law |
description: caster can prevent the soul of a "dead"" body from leaving, thus preventing actual deadth an enabling the fallen being to be restored via simple bodily repairs. lifekeeping must be cast upon the target within 2 minutes of ""death"", or lifegiving will be necessary for recovery." |
spell name: HURLING 1 | list name: essence hand | level: 16 | realm: essence | type: open essence | spell class: f | duration: | range: 10' | area of effect: 1 object | sourcebook: spell law |
description: caster may "hurl"" one object (that starts within 10' of him) of 1 lb or less with sufficient force to deliver an attack on the shock bolt attack table; use the elemental attack rules, impact critical, ant the range effects on the shock bolt table with a max attack of 300. use the sling attack table if arms law is available. base the caster's ob on his directed spell skill with this spell." |
spell name: RUNE 8 | list name: rune mastery | level: 16 | realm: essence | type: open essence | spell class: f | duration: until cast | range: touch | area of effect: 1 rune paper | sourcebook: spell law |
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 8th level spells. the paper can be reused. the rune can be set to affect the reader. |
spell name: LOCATION (500') C | list name: detecting ways | level: 16 | realm: essence | type: open essence | spell class: p | duration: 1 minute / level | range: 500' | area of effect: 50' radius | sourcebook: spell law |
description: give the direction and distance to any specific object or place that the caster is familiar with or has described in detail. |
spell name: MASS BALANCE | list name: physical enhancement | level: 16 | realm: essence | type: open essence | spell class: p* | duration: varies | range: 10' | area of effect: 1 target/lvl | sourcebook: spell law |
description: one target per leve adds 50 to any rolls for one slow maneuver (e.g., walking a 3" beam)." |
spell name: POWER ANALYSIS | list name: delving ways | level: 16 | realm: essence | type: open essence | spell class: i | duration: | range: 100' | area of effect: 1 thing | sourcebook: spell law |
description: one item, person, or place may be examined to see if it has power, which realm the power is from, a general idea of its origin, and its basic configuration. |
spell name: WORD OF DISCORD * | list name: spirit mastery | level: 16 | realm: essence | type: closed essence | spell class: m | duration: 1 day / 10 failure | range: 50' | area of effect: 1 target | sourcebook: spell law |
description: target will not cooperate or agree with anyone for 1 day/10 failure. |
spell name: TELEPORT 5 | list name: lofty bridge | level: 16 | realm: essence | type: closed essence | spell class: f | duration: | range: 10' | area of effect: 5 targets | sourcebook: spell law |
description: caster teleports up to five targets to a point up to 10 miles away per level. target can pass through barries by specifying exact distances.this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). |
spell name: LORD SUMMONS C | list name: gate mastery | level: 16 | realm: essence | type: closed essence | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: v | sourcebook: spell law |
description: caster can instantly summon up to a 20th level non-intelligent creature(s) that he can control by concentrating on it. multiple creatures can be summoned if they are less then 10th level. if you multiply the levels, minutes and number of creatures, the result can not exceed twenty. refer to summons 2.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.). |
spell name: DISPEL CHANNELING (100' R) C * | list name: dispelling ways | level: 16 | realm: essence | type: closed essence | spell class: f* | duration: concentration | range: self | area of effect: 100' radius | sourcebook: spell law |
description: when a spell of the channeling realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 100' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled. |
spell name: RUN 5 * | list name: rapid ways | level: 16 | realm: essence | type: closed essence | spell class: f* | duration: 10 minutes / level | range: 10' | area of effect: 5 targets | sourcebook: spell law |
description: five targets may run (2x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled. |
spell name: TRIAD OF FLAME | list name: fire law | level: 16 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 3 targets | sourcebook: spell law |
description: three bolts of fire are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks. |
spell name: MELD WALL | list name: earth law | level: 16 | realm: essence | type: magician base | spell class: f | duration: permanent | range: touch | area of effect: two walls | sourcebook: spell law |
description: fuses two touching walls together (seam can be up to 20' long) or fuses a section of stone blocks (up to 100 cu'). |
spell name: TRIAD OF ICE | list name: ice law | level: 16 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 3 targets | sourcebook: spell law |
description: three bolts of ice are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks. |
spell name: TRIAD OF WATER | list name: water law | level: 16 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 3 targets | sourcebook: spell law |
description: three bolts of water are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks. |
spell name: MASS DARKNESS | list name: brilliance | level: 16 | realm: mentalism | type: open mentalism | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 100'/lvl r | sourcebook: spell law |
description: darkens a 100'/lvl r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being. |
spell name: ROOM FEEL (1 DAY / LVL) | list name: anticipations | level: 16 | realm: mentalism | type: open mentalism | spell class: i | duration: varies | range: 100' | area of effect: place | sourcebook: spell law |
description: caster has a vision of what has occurred in a room or place; limited to up to 1 day/lvl into the past. |
spell name: PERCEIVE POWER (500'` 50' R) C | list name: detections | level: 16 | realm: mentalism | type: open mentalism | spell class: p | duration: 1 minute / level | range: 500' | area of effect: 1 area | sourcebook: spell law |
description: gives an estimate of power for any active spells, items, or persons(level); caster can concentrate on a 50' r area each round. |
spell name: INNER WALL 5 | list name: mind mastery | level: 16 | realm: mentalism | type: closed mentalism | spell class: p | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster gets +25 bonus to his rrs versus mind attacks. |
spell name: METAL DOOR | list name: solid manipulation | level: 16 | realm: mentalism | type: closed mentalism | spell class: f | duration: permanent | range: touch | area of effect: stone | sourcebook: spell law |
description: creates a 3' x 6' x 1' doorway through metal. |
spell name: STAYING III C | list name: telekinesis | level: 16 | realm: mentalism | type: closed mentalism | spell class: f | duration: concentration | range: 100'/300' | area of effect: 1 or 3 obj/pers | sourcebook: spell law |
description: exerts 5 lbs of pressure on three persons or objects with a 100' range. or one can be affected with a 300' range. object can not be moved by staying alone, and pressure can only be in one direction. |
spell name: LONG DOOR (300') | list name: mind's door | level: 16 | realm: mentalism | type: closed mentalism | spell class: f | duration: | range: self | area of effect: self | sourcebook: spell law |
description: caster teleports target to a point up to 300' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended. |
spell name: TRUE HOLD C | list name: mind control | level: 16 | realm: mentalism | type: mentalist base | spell class: m | duration: concentration | range: 50' | area of effect: 1 target | sourcebook: spell law |
description: rr mod: -20 target is paralyzed and can do nothing. |
spell name: SENSE CONTROL 3 C | list name: sense control | level: 16 | realm: mentalism | type: mentalist base | spell class: m | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: cause false sensations in target's sight, touch, and hearing (any three senses). |
spell name: SHOCK D | list name: mind attack | level: 16 | realm: mentalism | type: mentalist base | spell class: m | duration: varies | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target takes an "d"" electricity critical strike." |
spell name: WAITING TONGUE | list name: mind speech | level: 16 | realm: mentalism | type: mentalist base | spell class: i* | duration: concentration | range: 10' | area of effect: 1 being | sourcebook: spell law |
description: caster may leave a message of 25 words or less, set to be triggered by a specific mental pattern (known through mind store) or a time limit of up to 24 hours, or by certain movements, sounds, touch, reading, etc. |
spell name: DEFENDER RUNE | list name: bladerunes | level: 16 | realm: arcane | type: open arcane | spell class: f | duration: varies | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 1 |
description: in the round in which the wielder wills this bladerune to activate, the wielder may use his entire ob to parry every melee attack directed against him. he may parry even if he has suffered an "unable to parry"" result. however, any penalties for being stunned, etc., still affect his ob normally." |
spell name: EARTHALARM | list name: earthblood's ways | level: 16 | realm: arcane | type: open arcane | spell class: i | duration: varies | range: 10' | area of effect: 1 node or area | sourcebook: rolemaster companion 1 |
description: when in an earthnode, the caster may specify that earthnode or one area within that earthnode. if that area is entered by an unaurthorized presence (specified by the caster when the spell is cast), an alarm will be "sounded"". the alarm will alert the caster at any distance. within the disturbed area, the alarm may be silent or may make a loud raucous, according to the caster's specifications when the spell is cast. the caster may never have more than one of these spells active at any one time." |
spell name: COMMAND 4 * C | list name: entity mastery | level: 16 | realm: arcane | type: open arcane | spell class: m* | duration: varies (concentration) | range: 10'/lvl | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: any artifical being or elemental of 20th level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being." |
spell name: CONJURING CIRCLE 4 | list name: ethereal mastery | level: 16 | realm: arcane | type: open arcane | spell class: fm | duration: 1 minute / level | range: 10' | area of effect: 5' r sphere | sourcebook: rolemaster companion 1 |
description: rr mod: -20 caster creates a "conjuring circle"" , rank iv. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis." |
spell name: BATTLE FIRES | list name: mana fires | level: 16 | realm: arcane | type: open arcane | spell class: e | duration: | range: 30'/lvl | area of effect: 10' radius | sourcebook: rolemaster companion 1 |
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table. |
spell name: MULTI-USER COMPLEX | list name: spell coordination | level: 16 | realm: arcane | type: open arcane | spell class: u | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: this spell affects the next comples spell 2 that the caster casts, allowing other spell useres to caster the spells to be combined. that is, the caster could cast this spell, then he would cast a bomplex spell, then a second spell user would cast one ot the spells to be combined, and a third spell user would cast the other spell to be combined (the 2nd and 3rd spell user could be the same or one of them cold be the caster of this spell). all participants must in physical contact and must be willing to cooperate. the casters may not exceed the level of the caster of this spell times the number of spells combined. |
spell name: TRACKS | list name: shapechanging ways | level: 16 | realm: arcane | type: open arcane | spell class: f | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster's tracks and footprints may appear to be those of any one creature that he has studied. |
spell name: LARGE ANIMAL RESTORATION | list name: animal mastery | level: 16 | realm: channeling | type: druid base | spell class: h | duration: permanent | range: touch | area of effect: 1 animal | sourcebook: rolemaster companion 1 |
description: caster may heal any non-fatal damage(s) in any animal 3000 pounds or less or animals less than 150 pounds may have fatal damage(s) healed (does not restore soul). . healing takes 1-600 minutes depending on severity. |
spell name: GREATER HOLYSYMBOL C | list name: druidstaff | level: 16 | realm: channeling | type: druid base | spell class: d | duration: concentration | range: touch | area of effect: 10' r | sourcebook: rolemaster companion 1 |
description: when cast on a druidstaff, this spell works as a protections sphere i (see below) except that it is mobile and gives a bonus of 15. protections sphere i.: all within the radius are allowed the benefits of prayer (target gets a 15 bonus to his rrs and maneuver rolls) or bless (target gets a 15 bonus to his db and maneuver rolls) or resistance (target gets a 15 bonus to his rrs and db); the sphere is not mobile. |
spell name: ANIMAL WAY | list name: nature's forms | level: 16 | realm: channeling | type: druid base | spell class: f | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows caster to take the form and movement abilities of any one type of animal that he has studied. he will look and feel like the animal. he can vary his mass from 50% to 400% of normal. he doesn't get the physical abilities of the animal (e.g., combat, senses, etc.). |
spell name: CURVEWALL | list name: stone mastery | level: 16 | realm: channeling | type: druid base | spell class: e | duration: permanent | range: 100' | area of effect: 10' x 10' x v | sourcebook: rolemaster companion 1 |
description: summons a wall of stone up to 10' x 10' x 1'. the wall may be curved up to a semi-circle. it can be chipped through 200 man-rounds (1' r hole). |
spell name: FIRESTOP | list name: tree mastery | level: 16 | realm: channeling | type: druid base | spell class: f | duration: | range: 100' | area of effect: 10' r/lvl | sourcebook: rolemaster companion 1 |
description: all non-magic fire in the radius is instantly extinguished; magic fire must make a rr or it is extinguished. |
spell name: COURAGE TRUE * S | list name: holy warrior | level: 16 | realm: channeling | type: paladin base | spell class: s* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: if the caster fails his rr against a fear or panic spell or effect, he will automatically make his second rr when this spell is invoked. |
spell name: DISMISSAL | list name: ceremonies | level: 16 | realm: channeling | type: closed channeling | spell class: f | duration: permanent | range: 20' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: rr mod: -20 dismisses a demon from a person or structure for 200 to 12000 years. requires 4 oz. of holy water. multiple possessions must be removed one by one. demons get an rr. if the demon resists the spell, a spell failure results with the roll being modified by the amount saved + the spell level. if the demon does not resist, the caster learns the name of the demon and may ask it a question which it must answer truthfully. |
spell name: FAMILIAR (50% OF CASTER MASS) | list name: familiar's law | level: 16 | realm: essence | type: closed essence | spell class: p | duration: permanent | range: touch | area of effect: small animal | sourcebook: rolemaster companion 1 |
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 50% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks. |
spell name: WORD OF DEATH * | list name: guardian ways | level: 16 | realm: channeling | type: closed channeling | spell class: f* | duration: | range: 50' | area of effect: 1 enemy | sourcebook: rolemaster companion 1 |
description: one "enemy"" may suffer two separate ""e"" severity criticals of a type(s) chosen by the caster. the target gets a rr versus each critical." |
spell name: ENCHANT 6 | list name: alchemical preparations | level: 16 | realm: essence | type: alchemist base | spell class: f | duration: 36 hours | range: 1' | area of effect: 1 cu' | sourcebook: rolemaster companion 1 |
description: allows the caster to reduce a substance's aif (see list desc.) form 6 to 5 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 36 hours. |
spell name: OPEN CANAL | list name: midwifery | level: 16 | realm: channeling | type: closed channeling | spell class: f | duration: varies | range: 1' | area of effect: | sourcebook: rolemaster companion 1 |
description: allows the caster to stretch the birth canal in diamter during delivery to permit the child to safely exit the womb. |
spell name: UNWARD 7 | list name: warding ways | level: 16 | realm: mentalism | type: open mentalism | spell class: f | duration: permanent | range: 10' | area of effect: 1 object | sourcebook: rolemaster companion 1 |
description: caster can remove one ward 7. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used. |
spell name: DEAD SPIRIT BINDING 8 | list name: animate dead | level: 16 | realm: essence/channeling | type: necromancer base | spell class: fm | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster can bind a 8th level dead spirit to a dead body. the spirit will animate the body in three rounds and become a 8th level undead. |
spell name: LIFESTEALING 8 * | list name: death mastery | level: 16 | realm: essence/channeling | type: necromancer base | spell class: m* | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target loses part of its life essence, 7 life levels. |
spell name: DARKFIRE BOLT 2 | list name: dark law | level: 16 | realm: essence/channeling | type: necromancer base | spell class: e | duration: - | range: 200' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: a bolt of coruscating black fire is shot from the palm of the caster. results are determined on the lightning bolt table with cold ("a - j""), electricity (secondary on ""f - j""), and impact (tertiary on ""h - j"") criticals." |
spell name: FORCE ANALYSIS 10 | list name: commune | level: 16 | realm: essence/channeling | type: necromancer base | spell class: m | duration: 1 item | range: 10' | area of effect: 1 spirit | sourcebook: rolemaster companion 2 |
description: forces a 10th level dead spirit or an aware undead to analyze one item. chance of success is 5% per level of spirit or undead. |
spell name: DEAD SPIRIT MASTERY 10 * | list name: summon dead | level: 16 | realm: essence/channeling | type: necromancer base | spell class: fm* | duration: 10 minutes / level | range: 100' | area of effect: 1 - 10 spirits | sourcebook: rolemaster companion 2 |
description: allows caster to totally control a spirit(s) without concentrating. up to ten 1st level, one 10th level spirit or any combination of spirits lvl that total 10 may be summoned. spirit will not speak with the summoner. the caster can make the spirit visible to others. obtaining info must be done with the commune base spell list. |
spell name: MASTER UNDEAD 8 * | list name: undead mastery | level: 16 | realm: essence/channeling | type: necromancer base | spell class: f* | duration: 10 minutes / level | range: 100' | area of effect: 1 undead | sourcebook: rolemaster companion 2 |
description: caster can control up to eight levels of undead without concentrating. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level. |
spell name: CHANGELING 8 | list name: changeling | level: 16 | realm: channeling/mentalism | type: warlock base | spell class: fm | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows four options on type a, three on type b, and two on type c listing to be used. this spell affects any target. |
spell name: SCRYING FEAR | list name: scrying guard | level: 16 | realm: channeling/mentalism | type: warlock base | spell class: dm | duration: varies | range: | area of effect: 1 subject | sourcebook: rolemaster companion 2 |
description: the subject is protected by a ring of fear. if the target fails a rr, then he may not see the subject and leaves the scrying victim in a state of extreme fear. however, if the target successfully resists, the fear barrier is removed permanently. this spell lasts fro one scrying attemp per level of the caster minus one. |
spell name: NERVE IMPAIR 5 | list name: doom's law | level: 16 | realm: channeling/mentalism | type: warlock base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target is at -25 for all actions due to his nervous system being damaged. target also suffers an "d"" electricity critical." |
spell name: VISION OF MISFORTUNE 4 | list name: visions of doom | level: 16 | realm: channeling/mentalism | type: warlock base | spell class: i | duration: 4 visions | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target receives four visions of impending misfortune, such as losing a valuable item, weapon breaking at a crucial time, etc. this vision will not be associated with a death scene. |
spell name: GLARE 6 (HOLD TRUE) | list name: evil eye | level: 16 | realm: channeling/mentalism | type: warlock base | spell class: m | duration: 10 minutes / level | range: 50' | area of effect: 1target | sourcebook: rolemaster companion 2 |
description: a target is held to 25% of normal action. any sentient being can be affected. |
spell name: HEX | list name: revenging law | level: 16 | realm: channeling/mentalism | type: warlock base | spell class: f | duration: varies | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target is hexed and misfortune becones his companion. a magical pentagram is inscribed andthe hex spell powers it. the hex spell must be caster one every day for 16 weeks to become permanent. as lon as the pentagram is powered, the hex is enforced. the target will slowly be enveloped in things just going wrong (e.g., weapons breaking, ropes being cut in two, stepping on a branch while stalking, slipping ona dry floor, etc.). recommend that the use fo the skill magical rituals be used with the hex spell in establishing the pentagram. note: the pentagram has power in it and the sudden removal of the pattern of the pentagram will deliver "c"" impact and ""b"" heat critical to all withing 30'. note: detect curse will detect a hex, but it will register as a curse." |
spell name: WAITING GLAMOUR 3 | list name: glamours | level: 16 | realm: essence/channeling | type: witch base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: by changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. with high level glamour spells, two of the following options may be choosen: a) an extra sense may added with mirage spells or b) the duration can be doubled or c) another reference point may be changed. the effects stays with the target for the spell duration. for example, a target could be glamored to see all humans as rabbits.the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. |
spell name: POWDER STONE | list name: earth mastery | level: 16 | realm: essence/channeling | type: witch base | spell class: f | duration: permanent | range: 100' | area of effect: 1000 cu' | sourcebook: rolemaster companion 2 |
description: turns 1000 cu' of stone into fine powder. |
spell name: ANIMAL MASTERY | list name: natures mastery | level: 16 | realm: essence/channeling | type: witch base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 100' r | sourcebook: rolemaster companion 2 |
description: allows caster to control the actions of all animals of a given species within 100' |
spell name: MULTI-BURN 6 | list name: candle magic | level: 16 | realm: essence/channeling | type: witch base | spell class: f | duration: until used | range: self | area of effect: touch | sourcebook: rolemaster companion 2 |
description: allows caster to make a multi-spell candle. the candle can have a number of first to six level spells imbedded equal to the caster's level. each spell is triggered one at a time as the candle burns down. |
spell name: POTION 7 | list name: potion magic | level: 16 | realm: essence/channeling | type: witch base | spell class: f | duration: 24 hours | range: self | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows caster to make one dose of a potion that can have a 1st to 7th level spell imbedded in it. |
spell name: FORCE SEARCH 4 | list name: conjuring ways | level: 16 | realm: essence/channeling | type: witch base | spell class: m | duration: varies | range: 10' | area of effect: 1 demon | sourcebook: rolemaster companion 2 |
description: forces a type 1 to 4 demon who is present (or contacted) to conduct a search for a specific person, place, or thing. the demon searches but not on our plane of existance. the chance of a demon successfully completing the search is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times five, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled." |
spell name: POWER CIRCLE POWER | list name: circles of power | level: 16 | realm: essence | type: conjuror base | spell class: fm | duration: varies | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: all within the area of effect must resist or gain 10% of their total power points/ 10 minutes. if the character gains more power points than his pp total, the excess is subtracted from his pp total (permanent) due to a overload burnout. |
spell name: FORCE ANALYSIS 5 * | list name: demon mastery | level: 16 | realm: essence | type: conjuror base | spell class: m* | duration: 1 item | range: 10' | area of effect: 1 demon | sourcebook: rolemaster companion 2 |
description: forces a type 1, 2, 3, 4, or 5 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled." |
spell name: WAITING PHANTASM 3 | list name: recreations | level: 16 | realm: mentalism | type: sage base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. the phantasm will move and act if given a simple command (e.g., attack, run, etc.) or it can deliver a short speech. the image can be any size that would fit into a 10' r sphere. |
spell name: POWER ANALYSIS | list name: analysis | level: 16 | realm: mentalism | type: sage base | spell class: i | duration: - | range: 100' | area of effect: self | sourcebook: rolemaster companion 2 |
description: one item, person, or place may be examined to see if it has power. which realm(s) it is from, a general idea of its origin, and its basic configuration (type and approximate level). |
spell name: PASSAGE ORIGIN 2 | list name: absorb knowledge | level: 16 | realm: mentalism | type: sage base | spell class: p | duration: concentration | range: self | area of effect: 1 text | sourcebook: rolemaster companion 2 |
description: caster can read a piece of text and tell if it has been translated; and, if so, what the original language was and possibly who the author was (if he is noteworthy or the caster has seen his work). he will also know how many times the text has been translated, whate languages the text has been through, who the translators were, and who the original author was. |
spell name: IMMOBILITY POWER WORD * | list name: words of power | level: 16 | realm: essence | type: runemaster base | spell class: m* | duration: | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target cannot move from his position for 1 min/10% failure. |
spell name: POWER CIRCLE STRENGTH | list name: circle mastery | level: 16 | realm: essence | type: runemaster base | spell class: fm | duration: varies | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: all within the area of effect must resist or gain +1/1% of failure to their strength modifier. this will last for 1 min/lvl of the caster. |
spell name: GLYPH 8 | list name: glyph law | level: 16 | realm: essence | type: runemaster base | spell class: i | duration: 10 minutes / level | range: touch | area of effect: 10' r/lvl | sourcebook: rolemaster companion 2 |
description: allows caster to "trace"" a glowing visible 8th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern." |
spell name: WARDING 8 | list name: warding law | level: 16 | realm: essence | type: runemaster base | spell class: f | duration: 24 hours | range: touch | area of effect: v | sourcebook: rolemaster companion 2 |
description: allows the caster to "set"" a 8th level spell which is triggered when the warding system is broken." |
spell name: RUNE 8 | list name: rune law | level: 16 | realm: essence | type: runemaster base | spell class: f | duration: until cast | range: touch | area of effect: 1 rune paper | sourcebook: rolemaster companion 2 |
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 8th level spells. the paper can be reused. the rune can be set to affect the reader. |
spell name: SPIRIT HEALING 3 | list name: spirit healing | level: 16 | realm: channeling | type: shaman base | spell class: h | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows the caster to heal 10-100 hits of damage on the spirit. |
spell name: CONVERSE 10 | list name: spirit mastery | level: 16 | realm: channeling | type: shaman base | spell class: i | duration: 1 minute / level | range: self | area of effect: 10 levels | sourcebook: rolemaster companion 2 |
description: this allows the caster to communicate with 10 levels spirit(s). the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking. |
spell name: PAST VISIONS 4 | list name: visions | level: 16 | realm: channeling | type: shaman base | spell class: i | duration: varies | range: touch | area of effect: item or place | sourcebook: rolemaster companion 2 |
description: caster gets a vision up to one year/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates. |
spell name: OPEN WINDOW TRUE | list name: trances | level: 16 | realm: channeling | type: shaman base | spell class: mf | duration: 1 minute / level | range: 10' | area of effect: 1 window | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to "open a window"" on a plane he has access to, usually the one he just left. the ""window"" is can be one-way, from the caster's side looking like a precisely aligned rectangular 10' x 10' opening and from the ""outside"" appearing to be a nebulous dark area of swirling colours with the caster's head in the center, along with whoever else is within 10' of the ""window"". the caster may choose to have visual only or audio only or both through the ""window"" he has opened. the one-way ""window"" need not be noticable from the other side. if he opts to make the ""window"" two-way thent he other side will appear as it does from the inside.the opening cannot be closed prior to the end of the spell duration without the use of a close window spell. the caster has a 3% chance per level of finding the exact location he desires to view without the aid of a locate window spell." |
spell name: DEFLECTIONS 3 * | list name: combat enhancement | level: 16 | realm: essence | type: beastmaster base | spell class: f* | duration: - | range: 100' | area of effect: 3 targets | sourcebook: rolemaster companion 2 |
description: caster can deflect any three missiles that passes within 100' of him; causing 100 to be subtracted from the missiles' attack (missiles must pass through caster's field of vision). |
spell name: DASH 1 * | list name: movement enhancement | level: 16 | realm: essence | type: beastmaster base | spell class: f* | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target may run (5x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled. |
spell name: DEFLECTIONS 3 * | list name: combat enhancement | level: 16 | realm: essence | type: warrior mage base | spell class: f* | duration: - | range: 100' | area of effect: 3 targets | sourcebook: rolemaster companion 2 |
description: caster can deflect any three missiles that passes within 100' of him; causing 100 to be subtracted from the missiles' attack (missiles must pass through caster's field of vision). |
spell name: DASH 1 * | list name: movement enhancement | level: 16 | realm: essence | type: warrior mage base | spell class: f* | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target may run (5x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled. |
spell name: PROTECTION PRAYER 5 | list name: shielding ways | level: 16 | realm: channeling | type: paladin base | spell class: d | duration: 1 minute / level | range: self | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: everyone "aligned"" to the caster (gm discretion) in a 10' r subtracts 25 from all elemental attack rolls and adds 25 to rrs versus spells." |
spell name: REPEL DEMON 4 | list name: exorcism | level: 16 | realm: channeling | type: paladin base | spell class: fm | duration: concentration | range: 10' | area of effect: demon | sourcebook: rolemaster companion 2 |
description: causes a type 3 demon to flee. |
spell name: ATTACK +75 * | list name: arm's way | level: 16 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +75 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: LAYING ON HANDS 4 | list name: laying on hands | level: 16 | realm: channeling | type: paladin base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target is healed of four hits/round, as long as the caster concentrates. |
spell name: METAL BOLT 500' | list name: metal lore | level: 16 | realm: arcane | type: open arcane | spell class: e | duration: | range: 500' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: a bolt of metal is shot from the caster's palm, results are determined on the light cross bow chart. once the metal bolt has been cast, it is treated as a normal weapon. |
spell name: STONE / MUD (REV) (100 CU') | list name: stone lore | level: 16 | realm: arcane | type: open arcane | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' | sourcebook: rolemaster companion 2 |
description: (reversible) allows caster to change 100 cu' of stone to mud or vice versus. change is gradual and takes three rounds. |
spell name: WOOD CONTROL 3 | list name: wood shaping | level: 16 | realm: arcane | type: open arcane | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 3 targets | sourcebook: rolemaster companion 2 |
description: caster can control the automatic and/or mental processes of any three living wooden objects. caster can control the wooden object's normal movement if it has one. wood objects with intelligence get a rr. |
spell name: MASS EARTH MOUNT | list name: conveying ways | level: 16 | realm: essence | type: magician base | spell class: ef | duration: 10 minutes / level | range: 10' | area of effect: 1 elem./level | sourcebook: rolemaster companion 2 |
description: summons one earth elemental per level in the shape of a horse. it can carry up to 750 lbs at a max speed of 20 mph (approx. 300'/ rnd). the earth mount has 300 hits and will not fight. they obey the caster. |
spell name: BANQUET TABLE | list name: gate mastery | level: 16 | realm: essence | type: closed essence | spell class: f | duration: 2 hours | range: 50' | area of effect: | sourcebook: rolemaster companion 1 |
description: the caster creates (what appears to be) a banquet table complete with chairs, silver eating ware, crystal glasses, pitchers and bowls, and a wondrous dinner of wines, appetizers, gourmet foods, fruits, and desserts. the table will be originally set with beverages and introductory dishes in place, and then each course will be served by barely seen spirits as the previous course is finished. if a selection is refused, one different but comparable will be served. the serving spirits can be requested to bring special favorites. at the endoof the duration, all evidence of the feast fades away with the exception of the happy and healthy fullness and contentment of each participant. those who partake receive the benefit of a + 10 rr vs all spells for the next 2 hours, + 10 ob for 3 hrs, and + 25 vs poisons and diseases for 4 hours. the spell can serve 1 person per 3 levels of the spell caster. |
spell name: BANQUET TABLE | list name: creations | level: 16 | realm: channeling | type: closed channeling | spell class: f | duration: 2 hours | range: 50' | area of effect: | sourcebook: rolemaster companion 1 |
description: the caster creates (what appears to be) a banquet table complete with chairs, silver eating ware, crystal glasses, pitchers and bowls, and a wondrous dinner of wines, appetizers, gourmet foods, fruits, and desserts. the table will be originally set with beverages and introductory dishes in place, and then each course will be served by barely seen spirits as the previous course is finished. if a selection is refused, one different but comparable will be served. the serving spirits can be requested to bring special favorites. at the endoof the duration, all evidence of the feast fades away with the exception of the happy and healthy fullness and contentment of each participant. those who partake receive the benefit of a + 10 rr vs all spells for the next 2 hours, + 10 ob for 3 hrs, and + 25 vs poisons and diseases for 4 hours. the spell can serve 1 person per 3 levels of the spell caster. |
spell name: LONG DOOR (100') | list name: mystic escapes | level: 16 | realm: mentalism | type: montebanc base | spell class: f | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster teleports target to a point up to 100' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended. |
spell name: LIFE FORCE DRAIN 2 | list name: chaotic weapons | level: 16 | realm: channeling | type: chaotic lord base | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 blade | sourcebook: rolemaster companion 3 |
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target loses 2 points of ""life essence"" each round as long as the target is within 100' of the blade. in order to stay within this range, the blade will drag itself towards the target at 10'/rnd. any target killed by a vamperic strike weapon has a 5%/lvl chance of becoming a vampire." |
spell name: MASTER CHAOS | list name: chaos mastery | level: 16 | realm: channeling | type: chaotic lord base | spell class: f | duration: 1 minute / level | range: 10' | area of effect: chaos | sourcebook: rolemaster companion 3 |
description: allows the caster to stop the growth of the chaos for 1 minute per level. no concentration is necessary. |
spell name: MOON MADDNESS + | list name: moon mastery | level: 16 | realm: channeling | type: moon mage base | spell class: fm+ | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target is enraged and becomes a berserker; use "frenzy"" guidelines." |
spell name: MOOD SWING 6 | list name: moon madness | level: 16 | realm: channeling | type: moon mage base | spell class: m | duration: 1 round / level | range: 50' | area of effect: 6 targets | sourcebook: rolemaster companion 3 |
description: reverse the "primary mood"" of the targets. for example: if the targets are filled with rage, then they become very calm; if the targest are overcomed with grief, they become overjoyed; hate reverses to love; fear reverses to courage, etc." |
spell name: DANCING WEAPON | list name: noble weapons | level: 16 | realm: mentalism | type: noble warrior base | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 3 |
description: allows the weapon to leave the hand of its wielder and attack (on its own) an opponent within 50' (it moves 50' per round). the dancing weapon has a +50 ob when attacking on its own. the caster must be able to see the dancing weapon and its target in order for the weapon to attack. |
spell name: DETECT CHAOS | list name: sleuth's senses | level: 16 | realm: channeling | type: sleuth base | spell class: p | duration: | range: 100' | area of effect: 1 being/object | sourcebook: rolemaster companion 3 |
description: caster can tell if a person or thing is "chaotic"" in alignment." |
spell name: CRIME LORE: TIME | list name: time's sense | level: 16 | realm: channeling | type: sleuth base | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: in conjunction with other "crime lore"" spells, this spell allows the caster to know the approximate time that a specified crime occured." |
spell name: SOLIDIFY | list name: power words | level: 16 | realm: essence/channeling | type: magus base | spell class: fe | duration: 1 minute / level | range: 100' | area of effect: 100 cu'/lvl | sourcebook: rolemaster companion 3 |
description: the caster may cause fluids or solids to take desired shape (e.g. smoke staircases, warm water stauties, etc) and solidify for the duration. the material will have a strength and consistancy like wood. |
spell name: SYMBOL / UNSYMBOL 8 | list name: runes & symbols | level: 16 | realm: essence/channeling | type: magus base | spell class: f | duration: permanent | range: 10' | area of effect: 1 large stone | sourcebook: rolemaster companion 3 |
description: caster can emplace one 1st to 8th level spell on any non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.unsymbol - the caster can remove one symbol 8. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level). |
spell name: ICE | list name: signs of power | level: 16 | realm: essence/channeling | type: magus base | spell class: f | duration: varies | range: touch | area of effect: 1 imm. surface | sourcebook: rolemaster companion 3 |
description: (rr mod: -20) the target takes an cold critical of a severity determined by the degree to which he fails he rr: (1-5) = "a""; (6-10) = ""b""; (11-20) = ""c""; (21-30) = ""d""; (31+) = ""e""." |
spell name: LINGUISTICS 7 | list name: linguistics | level: 16 | realm: essence/channeling | type: magus base | spell class: pi | duration: permanent | range: self | area of effect: | sourcebook: rolemaster companion 3 |
description: if the caster has a book-length piece of written material, he may learn the written form of a languare to rank 7 by concentrating on the written material for 24 hours. if the caster has a speaker of the languare available who knows the langage to at least rank 3, the caster can learn the language (spoken form) to skill rank 7 by touching the being and concentrating for 24 hours. note: the gm may wish to limit this by requiring the caster to allocate one development point (i.e., expend one dp when his next level is reached) every time this spell is successfully used. |
spell name: DISMISS / BANISH | list name: command words | level: 16 | realm: essence/channeling | type: magus base | spell class: f | duration: varies | range: 10'/lvl | area of effect: 1 entity | sourcebook: rolemaster companion 3 |
description: (rr mod: -20) dismisses a spiritual being (e.g., demon, elemental, appropriate spirits, etc.) from the caster's present plane for 200-1200 years. in addition, the caster may force the entity to answer one single concept question truthfully before he is dismissed. if the demon resists or the spell funbles, the caster may be commanded by the entity. the caster may attempt a new rr each day to break the effect of his spell failure. |
spell name: CRYSTAL STORE 4 | list name: crystal power | level: 16 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 24 hours | range: touch | area of effect: crystal | sourcebook: rolemaster companion 3 |
description: allows caster to store power points in a crystal that has been treated with crystal matrix 4. the caster charges the crystal and this spell stops power leakage. this allows 4x the essence value of the crystal to be stored. |
spell name: HEAL EARTH 4 | list name: deep earth healing | level: 16 | realm: essence/channeling | type: crystal mage base | spell class: h | duration: permanent | range: touch | area of effect: 200 cu' | sourcebook: rolemaster companion 3 |
description: allows caster to heal 200 cu' of wasted, blasted, or blighted earth. |
spell name: CRYSTAL PORTAL 6 | list name: crystal magic | level: 16 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 1 round / level | range: touch | area of effect: v | sourcebook: rolemaster companion 3 |
description: opens a portal between two crystals. portal is 3' x 6' x 50 miles, through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell. |
spell name: SPEAK WITH DE SPIRIT | list name: deep earth commune | level: 16 | realm: essence/channeling | type: crystal mage base | spell class: fi | duration: 1 round / level | range: self | area of effect: 1 spirit | sourcebook: rolemaster companion 3 |
description: caster is able to communicate with a deep earth spirit. the spirit will answer all question put to it during the duration of the spell. it will know the right or correct answer only 40% of the time. the answer will always be in the form of a riddle and never in a straight forth manner. |
spell name: CRYSTAL MIGHT 2 | list name: crystal mastery | level: 16 | realm: essence/channeling | type: crystal mage base | spell class: u | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: gives the caster +25 strength and +25 constitution bonuses. |
spell name: METAL FIRES | list name: fiery ways | level: 16 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 metal object | sourcebook: rolemaster companion 3 |
description: causes a metal object to burst into flames, the object can be up to 1 lb/level in mass. if the object is on a being, it gets a rr and if it fails the being takes a heat critical of a severity to be determined by its location on the being's body. |
spell name: SUDDEN LIGHT TRUE | list name: brilliance magic | level: 16 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: - | range: 100' | area of effect: 50' r | sourcebook: rolemaster companion 3 |
description: causes a 50' r burst of intense light; all those inside the radius are stunned 1 rnd/5% failure. |
spell name: CRYSTAL RUNE 7 | list name: crystal runestone | level: 16 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: until cast | range: touch | area of effect: crystal facet | sourcebook: rolemaster companion 3 |
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-6th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades." |
spell name: DREAM UNLUCK 4 | list name: dream guard | level: 16 | realm: essence/channeling/mentalism | type: dream lord base | spell class: u | duration: 1 round / level | range: self | area of effect: dream lock | sourcebook: rolemaster companion 3 |
description: allows the caster to unlock a level 1-4 lock for 1 round. overcomes type i dream lock with 20% chance of being detected or type ii dream lock with 30% chance of being detected or type iii dream lock with 40% chance of being detected or type vi dream lock with 50% chance of being detected. |
spell name: DREAM 5 | list name: dream law | level: 16 | realm: essence/channeling/mentalism | type: dream lord base | spell class: fm | duration: varies | range: 100' | area of effect: 5 targets | sourcebook: rolemaster companion 3 |
description: 5 targets have dreams relating to a topic decided upon by the caster at the time the spell was casted. the dream occurs during the target's next sleep/meditation period. the dream will not be horrifying; if that result is desired use a nightmare spell. |
spell name: SUBSTANCES 2 | list name: dream lore | level: 16 | realm: essence/channeling/mentalism | type: dream lord base | spell class: u | duration: 1 week / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: allows the caster to slow down the metabolism of the target's body for the duration of the spell. target's body does not require nourishment for the duration of the spell at which time normal aging process once again takes over. this spell by it's vary nature only works while the target is in the dream world (the source of nourishment that keeps the body alive) and consciousness voids this spell. |
spell name: DREAM COMPANION 2 | list name: dream state | level: 16 | realm: essence/channeling/mentalism | type: dream lord base | spell class: fm | duration: 10 minutes / level | range: 100' | area of effect: 1 being | sourcebook: rolemaster companion 3 |
description: allows the caster to summons a 2nd level dream world companion (npc). this companion is under the influence of a "quest"" type spell. the dream world companion may or may not like the idea of being your companion. he will assist and help the caster in all endeavors for the duration of the spell provided he is not endangered. a dream world companion who is endangered by the caster may make a rr at +30 to resist the caster's commands. if the dream world companion is successful, the spell's influence is broken." |
spell name: WEATHER PREDICTION (5 DAYS) | list name: way of the navigator | level: 16 | realm: channeling | type: arcane navigator base | spell class: i | duration: | range: 10 miles / level | area of effect: self | sourcebook: rolemaster companion 3 |
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 5 day period. |
spell name: MAGIC CAULDRON 1 | list name: brewing lore | level: 16 | realm: arcane | type: arcane coven base | spell class: f | duration: 1 hour / level | range: touch | area of effect: cauldron | sourcebook: rolemaster companion 3 |
description: caster may brew any spell on this list at a rate of one per hour. |
spell name: FOOD PRODUCTION 5 | list name: hearth magic | level: 16 | realm: arcane | type: arcane coven base | spell class: f | duration: permanent | range: 10' | area of effect: 5 rations | sourcebook: rolemaster companion 3 |
description: caster can produce sufficient food from the surrounding area to feed one hearty appetite for five person-days (5 ration). this food still needs to be prepared. |
spell name: TURQUOISE CANDLE (POISON) | list name: wax magic | level: 16 | realm: arcane | type: arcane coven base | spell class: f | duration: 7 hours | range: self | area of effect: 1 candle | sourcebook: rolemaster companion 3 |
description: after casting an enchant wax spell on an undyed candle, the caster may create a candle of turquoise wax; the caster creates a candle in which may be embedded any poison of the caster's choice, determined upon the formation of the candle. |
spell name: MEND MAGIC LEATHER | list name: mending ways | level: 16 | realm: arcane | type: arcane coven base | spell class: f | duration: permanent | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 3 |
description: mends multiple rips in a piece of magic leather. all components must be collected together (i.e., must be within 10'r). |
spell name: ALTER STATE | list name: plasma mastery | level: 16 | realm: arcane | type: open arcane | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' | sourcebook: rolemaster companion 3 |
description: changes 100 cu' of non-magical matter to matter in a different stat; change is gradual and takes three rounds. the caster may control the final state of the matter (solid, liquid or gas) and also the kind of matter if a sample is available and the value of the final material is no more than 5 gp/lb. results are subject to gm approval. |
spell name: NETHER ARMOR | list name: nether mastery | level: 16 | realm: arcane | type: open arcane | spell class: d | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target is totally protected from all natural nether; +20 to all rrs vs nether, -20 to nether elemental attacks. |
spell name: PLANE TRAVEL 2 | list name: outer plane law | level: 16 | realm: essence/mentalism | type: astral traveller base | spell class: fm | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster travels to another plane of existence. He may specify the plane,and a destination point on that plane. There is a special chance of failure in this spell, especially when the caster visits the plane for the first time: Never seen = 10%; Been Been Briefly (1 hour) = 5%; Studied (24 hr) = 2%; Studied carefully (1 week) = 0.2%; Lived In (1 year) = no chance of failure. When the roll for failure is less than or equal to 1/10th of the normal failure chance (e.g., 5 or less if the normal chance is 50%); in which case, the caster does not just miss the destination point, he misses the entire plane and gets to some other random plane. |
spell name: ELEMENTAL SURVIVAL TRUE | list name: elemental travel | level: 16 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: 1 day | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: caster cannot be harmed in any way by any one element; he is even able to breathe it. Elemental Attacks with it have only a chance of hurting the caster, if they inflict Impact Criticals. Even in this case, they are modified by -50 and the normal Elemental Criticals are ignored. |
spell name: ELEMENTAL CONFLAGRATION | list name: elemental summons | level: 16 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Target takes an elemental critical corresponding to theelement of the caster's choosing. The severity is determined by the amount of the target's RR failure: <= 0 = no effect; 1-10 = 'A' , 11-20 = 'B'; 21-30 = 'C'; 31-40 = 'D'; 41+ = 'E'. |
spell name: DIMENSION LORE 2 | list name: xeno lores | level: 16 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster may use two of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously. The effect is permanent (until canceled). Dimension Lore spells do not count against the maximum of 5 Xeno-Lore spells - but, a caster may only have 2 Dimension Lore spells active at any one time. |
spell name: PHANTASM 3 | list name: illusion law | level: 16 | realm: essence/mentalism | type: enchanter base | spell class: F | duration: 1 minute / level (concentration) | range: 100' | area of effect: image | sourcebook: rolemaster companion 4 |
description: Creates the image of one object or being, that will move however the caster wants while he concentrates. When the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). The image can be any size that would fit into a 10' R sphere. Two of the following options may also be chosen: A) an extra sense can be added to the illusion (the corresponding "Mirage"" spell must be known) or B) the duration can be doubled or C) the radius of the sphere limiting the size of the image can be doubled or D) the range can be doubled or E) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)." |
spell name: NONDETECT | list name: enchanting law | level: 16 | realm: essence/mentalism | type: enchanter base | spell class: P | duration: 1 minute / level | range: Self | area of effect: Self | sourcebook: rolemaster companion 4 |
description: Caster and objects on his person cannot be detected by any "Detect ..."" spells." |
spell name: WEB COCOON | list name: arachnemancy | level: 16 | realm: essence | type: evil magician base | spell class: F | duration: 10 minutes / level | range: 100' | area of effect: 1 Target | sourcebook: rolemaster companion 4 |
description: Completely encases target in webbing. Breaking the cocoon requires a -20 'absurb' static maneuver (modified by Strength bonus). |
spell name: SNAKE FINGERS * | list name: foul changes 1 | level: 16 | realm: essence | type: evil magician base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: the fingers of one hand become snakes, so one + 70 Medium Bite attack and four + 70 Small Bite attacks can be made each round. |
spell name: POISON SPINE * | list name: foul changes 2 | level: 16 | realm: essence | type: evil magician base | spell class: f | duration: 1 round / level | range: self (100') | area of effect: self | sourcebook: rolemaster companion 4 |
description: Creates a 6" spine coated with a cirulatory poison equal to half of the caster's level somewhere on the caster's body: suggested areas would be on the forearm, chest, forehead, backhand or palm (if the hand is not needed to grasp anything). The spine can be used for a Medium Hom attack with an OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). The spine can also be fired once (then its gone) as a Light Crossbow attack with an additional +20 bonus (use the same standard modifiers as the Hom attack)." |
spell name: RECALL PLEASURE | list name: pleasures | level: 16 | realm: essence/channeling/mentalism | type: open any | spell class: m | duration: varies | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Target recalls a pleasurable experience from the past in exact detail; he actually "re-lives"" the event." |
spell name: FARGRIP 20 | list name: mind's grip | level: 16 | realm: mentalism | type: open mentalism | spell class: f | duration: 1 minute / level | range: 100' | area of effect: varies | sourcebook: rolemaster companion 4 |
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 100'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand." |
spell name: HURL WEAPON | list name: weapon alterations | level: 16 | realm: essence | type: open essence | spell class: f | duration: 1 attack | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 4 |
description: Draws all of the power and physical mass out of a magic weapon and gathers it together into a sphere of concentrated energy. This mass can he used as a Fireball with a 500' range. "Modest"" weapons will have enough power for a x2 Fireball (radius and concussion hit damage), ""Potent"" items act as x3 Fireballs, ""Most Potent"" items act as x4 Fireballs. and ""Artifacts"" items act as x5 Fireballs. The weapon is forever destroyed; this spell is usually used as a "" last-ditch"" effort." |
spell name: ACID BOLT 3 | list name: acid law | level: 16 | realm: arcane | type: open arcane | spell class: E | duration: 3 rounds | range: 100' | area of effect: varies | sourcebook: rolemaster companion 4 |
description: Three bolts of powerful acid are shot from the caster's hand. Use the Firebolt attack table with Acid criticals. The bolts are fired at the rate of one per round. |
spell name: SOUND CONTROL (10' R / LVL) | list name: sonic law | level: 16 | realm: arcane | type: open arcane | spell class: F | duration: concentration | range: 10'/lvl | area of effect: varies | sourcebook: rolemaster companion 4 |
description: Caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius. |
spell name: FORCEHAND 4 | list name: force law | level: 16 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level (concentration) | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. The hand is capable of inflicting an 'C' severity Crush critical. Target can make a Hard maneuver (St/Ag) each round at -30 in order to free himself, otherwise he is at 20% activity. |
spell name: UNORGANIC | list name: force master | level: 16 | realm: essence | type: forcemage base | spell class: f | duration: | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Organic targets must resist or suffera 'C' Disintegration critical |
spell name: STANDING WAVE 4 | list name: shockwaves | level: 16 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: touch | area of effect: 10' x 10' x 10' | sourcebook: rolemaster companion 5 |
description: Creates an invisible barrier which delivers a D vibration critical when broken. |
spell name: BARRIER 20' R | list name: magnetic law | level: 16 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level (concentration) | range: 150' | area of effect: 20' radius | sourcebook: rolemaster companion 5 |
description: Caster releases a field of super-strength, pulsating magnetic force against the target shaped like a column around the caster. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is warped, and attempts to continue to use the material are at a penalty equal to -1% / 1% failure. |
spell name: NIGHTMARE 4 | list name: chill of night | level: 16 | realm: channeling/mentalism | type: maleficant base | spell class: f | duration: varies | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: During the target's next sleep period the target's next sleep period will be plagued with nightmares. The caster may select the topic, but the nightmare must be associated with the death of the target or his loved ones. The target suffers from the effects of an 'D' Depression critical, and the effects will last until his next sleep period. |
spell name: BANE TALISMAN | list name: talismans | level: 16 | realm: channeling/mentalism | type: maleficant base | spell class: fd | duration: varies | range: touch | area of effect: 1 talisman | sourcebook: rolemaster companion 5 |
description: This talisman grants a bonus equal to the creator's level vs. all attacks made against him by the caster's personal bane (Clerics Paladins, etc.) The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day). |
spell name: CONTROL TRUE | list name: spell hand | level: 16 | realm: essence | type: wizard base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target gains a 20% chance to avoid the effects of any spell fumble. |
spell name: IMPEDE 3 | list name: spell bane | level: 16 | realm: essence | type: wizard base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target's spells require 3x normal PPs to cast. Target is unaware of the drain until the spell is cast. |
spell name: NULLIFY CHARGED ITEMS 2 | list name: spell dampening | level: 16 | realm: essence | type: wizard base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 10' radius | sourcebook: rolemaster companion 5 |
description: For this spell 's duration, all of the target's charged items (wands, staves, e(c.) are nullified, losing all charges. Once this spell ends, the item(s) is restored to full potency. |
spell name: TOUCH | list name: spell manipulation | level: 16 | realm: essence | type: wizard base | spell class: f | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Range of target's spells becomes touch. |
spell name: LEECH | list name: spell guard | level: 16 | realm: essence | type: wizard base | spell class: f | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target's RR bonus begins to steadily decay by 5% per round until completely reduced to 0. Note that even if the target re-casts his protective spells, reactivates protective devices, etc., they too will begin to decay until the target's net RR bonus is 0. Once the target's RR bonus becomes 0, the spell expires after which the target's bonus returns to normal on the following round. |
spell name: SILVER STAFF | list name: wizard staff | level: 16 | realm: essence | type: wizard base | spell class: fp | duration: permanent | range: touch | area of effect: greater staff | sourcebook: rolemaster companion 5 |
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +4 Essence spell adder (or a x2 Essence spell point multiplier) and a +20 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks. |
spell name: CHARM 16 | list name: charmcraft | level: 16 | realm: essence | type: wizard base | spell class: f | duration: varies | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 5 |
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 16 can be set to guard against a spell of sixteenth level or lower. |
spell name: TATTOO 7 | list name: organism skills | level: 16 | realm: essence | type: wizard base | spell class: f | duration: 24 hours | range: touch | area of effect: self | sourcebook: rolemaster companion 5 |
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 7 must be at least eight square inches, and can hold up to seventh level Runes or other effects. |
spell name: SENTRY STONE | list name: perimeter wardings | level: 16 | realm: essence | type: wizard base | spell class: f | duration: permanent | range: touch | area of effect: v | sourcebook: rolemaster companion 5 |
description: Caster can enchant a stone that will glow anytime any of the perimeter wardings are activated. A ward is active any time a warded-against spell attempts to cross it. If the viewer doesn't know which wards mean what, then a Medium (+0) warding lore roll will reveal what wards have been activated. |
spell name: CONCEAL WARD 1 | list name: structure wardings | level: 16 | realm: essence | type: wizard base | spell class: f | duration: permanent | range: touch | area of effect: v | sourcebook: rolemaster companion 5 |
description: Any part of a structure so enchanted is allowed to resist any detection or vision spell used on it. It is more subtle than the Privacy Screen or Scrying Ward spell in that it doesn't even reveal that it is there. If the structure successfully resists then the spell will fail to even register that the ward resists (e.g., if a secret tunnel with a Conceal ward is looked at using Stonevision, then the caster would not detect the passage, unless the passage failed to resist). |
spell name: SMALL BEAST RESUSCITATION | list name: palingenesis | level: 16 | realm: essence | type: wizard base | spell class: f | duration: 1 day | range: touch | area of effect: salts | sourcebook: rolemaster companion 5 |
description: Infusing the Essential Salts of a small beast in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the small beast to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated small beast Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms. |
spell name: FALCONWING | list name: beast's ways | level: 16 | realm: channeling | type: druid base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster can fly at the same rate as a falcoln (150'/rnd). Caster must continually remain in motion (he cannot hover) and while he can slow to land safely and make gradual changes in speed, he will fall if he stops completely while in flight. |
spell name: INSECT FORM 2 | list name: insect mastery | level: 16 | realm: channeling | type: druid base | spell class: f | duration: 1 hour / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Castertakes on the form and physical aspects of any Type 2 insect. Caster retains his mind, spirit, and mass (e .g., the insect form will be Medium in size), but cannot speak or write. |
spell name: SUMMON PLANTS 1 | list name: nature summons | level: 16 | realm: channeling | type: druid base | spell class: f | duration: varies | range: 10' | area of effect: 1 mile / level radius | sourcebook: rolemaster companion 5 |
description: Produces ground cover consisting of grasses and small shrubs. Note that if these plants are summoned forth in a place that cannot normally sustain them, they will die. |
spell name: CLEAR SKIES | list name: weather mastery | level: 16 | realm: channeling | type: druid base | spell class: f | duration: 10 minutes / level | range: 10' | area of effect: 1 mile radius / level | sourcebook: rolemaster companion 5 |
description: Allows caster to clear away cloud cover. |
spell name: CONVEY SPELLCASTING | list name: conveyance | level: 16 | realm: mentalism | type: seer base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster's psyche can cast defensive and information gathering spells only (including spells not on this list) at x2 normal power point cost. |
spell name: CYSTAL SPHERE | list name: crystal law | level: 16 | realm: essence/mentalism | type: crystal mage base | spell class: E | duration: 1 minute / level | range: 100' | area of effect: 1/2 Ft /lvl dia | sourcebook: rolemaster companion 5 |
description: Caster creates a crystal sphere of diameter equal to 1/2 level his level in feet. Treat the durability of the sphere as that of a crystal wall (AT 10, 192,000 total hits). Any target htat is in the area of the spell and will comfortablely 'fit' can be encased within the sphere. The target is entitled to a Medium Maneuver Roll to escape being encapsulated. |
spell name: CLOUD OF DESTRUCTION | list name: corrosion mastery | level: 16 | realm: essence | type: evil magician base | spell class: E | duration: 10 rounds | range: 100' | area of effect: 10' R | sourcebook: rolemaster companion 5 |
description: Creates a 10' radus cloud of acidic vapor which delivers a "E"" acid critical on 1st and 2nd rounds |
spell name: WAVE | list name: pirate's way | level: 16 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: | range: 100' | area of effect: 1 wave | sourcebook: rolemaster companion 5 |
description: Creates a wave moving away from the caster: wave is initially 1' high per level in the center and 10' wide per level. Anything hit by the wave receives an 'A' Impact critical. The dimensions of the wave can be increased by one foot for every additional power point expended, and the area of effect can be increased by one yard for every three power points expended. Criticals can be increased by one level for each additional 16 PPs. |
spell name: MULTIBALL | list name: element's master | level: 16 | realm: essence/channeling/mentalism | type: special list | spell class: e | duration: | range: 100' | area of effect: 10' radius | sourcebook: rolemaster companion 5 |
description: If caster is Multicoupled, he can shoot one ball of multiple elemental forces (dependent on which planes he is coupled to). Attack is resolved on the Fireball table, delivering criticals appropriate to the planes the caster is 'coupled' to. (Example: Caster is coupled to the planes of light and fire; the attack delivers heat and Electrical criticals of equal severity). |
spell name: MANA MOLDING 5 | list name: mana molding | level: 16 | realm: essence/channeling/mentalism | type: special list | spell class: f | duration: varies | range: varies | area of effect: varies | sourcebook: rolemaster companion 5 |
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately fifth level in power. In effect, this spell is a very low-powered wish. |
spell name: TIME BALL 30' | list name: time law | level: 16 | realm: essence/channeling/mentalism | type: special list | spell class: e | duration: 1 round / level | range: 200' | area of effect: 30' radius | sourcebook: rolemaster companion 5 |
description: A sphere of focused, pulsating temporal energy is released from the caster's palm, slowly expanding and striking target(s) for damage indicated on the Time Ball Attack Table (RMC5 10.2). |
spell name: WARP SPACE 2 | list name: space-time | level: 16 | realm: essence/channeling/mentalism | type: special list | spell class: fd | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Creates an area of warped space-time about the caster conveying +40 to defensive (melee & missile) and spell (base & elemental) bonuses. |
spell name: MASS FOCUS | list name: amplifications | level: 16 | realm: arcane | type: open arcane | spell class: f | duration: 1 round / level | range: sight | area of effect: 1 target / level | sourcebook: rolemaster companion 5 |
description: Caster can increase static and moving maneuvers by +10 for as many targets as he has levels. |
spell name: AURA SPREAD 3 | list name: Aura Magic | level: 16 | realm: arcane | type: open arcane | spell class: F | duration: 1 round / level | range: Self | area of effect: 15' R | sourcebook: rolemaster companion 5 |
description: The caster may extend the radius of his aura, bestowing the effects of any Defensive Aura or Aura Shroud spell upon all others within a 15' radius. |
spell name: BIND 6 | list name: spiritwrack | level: 16 | realm: arcane | type: open arcane | spell class: f | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Allows caster to bind an entity summoned by a Conjure 6 spell inside the proper protective diagrams until the circle is broken or the caster releases the entity. |
spell name: COMMAND 6 | list name: conjurations | level: 16 | realm: arcane | type: open arcane | spell class: fm | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 6 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves |
spell name: TRANSFER ESSENCE | list name: crystal visions | level: 16 | realm: arcane | type: open arcane | spell class: f | duration: varies | range: varies | area of effect: crystal | sourcebook: rolemaster companion 5 |
description: Cast upon an enchanted crystal (in conjunction with Crystal Sight), this spell permits a Essence spell to be sent through the crystal. The Essence spell will affect a random area, object, or being within the viewed scene. Spell range is that of the Crystal Sight spell used. |
spell name: MANIPULATE NEXUS | list name: node mastery | level: 16 | realm: arcane | type: open arcane | spell class: f | duration: varies | range: nexus | area of effect: nexus | sourcebook: rolemaster companion 5 |
description: This spell is used when the caster wishes to change the fundamentals of the Earthnode directly via the Nexus. This spell must be cast before any of the higher level spells from this list may be utilized. |
spell name: GREATER EARTHBLADE | list name: earthfocus | level: 16 | realm: arcane | type: open arcane | spell class: e | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster creates a sword of force which attacks on the Plasma Bolt table (or use Lightning Bolt, if RMC3 is not used). It strikes with a +35 bonus, has a percentage chance to cut armor (resolve attack as AT1 ) equal to the level of the caster, and delivers Essence criticals. The caster can buy directed spell with Earthhlade and the same directed spell bonus is used for both of the Earthblade spells. If released, the blade is treated as a bolt (range 5' / level). The bolt does not receive the +20 bonus. Caster may not parry with this blade. Normally, this blade cannot parry or be parried. |
spell name: NODEBRIDLE 3 | list name: node functions | level: 16 | realm: arcane | type: open arcane | spell class: f | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: (RR mod: -20) Target must expend 3x normal power points to cast any spell and all his ESF ranges are tripled for 1 round per 5% RR failure. |
spell name: PROGRAMMED WAITING HOLOGRAM | list name: light's creations | level: 16 | realm: arcane | type: open arcane | spell class: f | duration: varies | range: 10' radius / level | area of effect: 1' cube / level | sourcebook: rolemaster companion 5 |
description: Creates a three dimensional image from pure light. This image can be of anything the caster has seen or can dream up. These images will seem real unless a RR is made modified by the caster's BAR modifier, or until touched. Hologram size is the caster's level in cubic meters. Image is stationary. Hologram can perform only the simplest of movements and the most basic of sounds. Speech can be programmed, but it can only be a number of words equal to the caster's level. Image cannot move out of the range of this spell. |
spell name: SURESIGN 4 | list name: spell mastery | level: 16 | realm: arcane | type: open arcane | spell class: u | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: After casting this spell, the caster adds +40 to his next Circle Lore, Runes, Symbol Lore, or Warding Lore skill roll. |
spell name: CHAIN LIGHTNING | list name: Mana Currents | level: 16 | realm: arcane | type: open arcane | spell class: FE | duration: | range: 100' | area of effect: V | sourcebook: rolemaster companion 5 |
description: Caster creates a blot of lighting which jumps from target to target unitl the number of targets attacked equals the caster's level divided by 5. Caster's Directed Spell Bonus only applies to the first target. Each target must be within 100' of each other to be affected, otherwise the bolt will simply dissipate. A target may be attacked more than once by the same bolt. A bolt may arc to an object such as a clumn o fstone, a statue, a door, a wall, a floor, or even the ground, and proceed from there. Each target makes a RR with no modifiers. If the target is successful, he is not attack during that jump. If unsuccessful, apply elemental defenses normally. Targets wearing AT 20-17 are penalized by -25 to their RR, AT16-13 = -20, AT 12-9 = -15, AT 8-5 = -10, AT 4-1 = -5. Note: If the bolt fails a resistance roll vs. itself while arching to an inanimate object, it has grounded out and presents no further threat. |
spell name: WORD OF SLEEP * | list name: subdual ways | level: 16 | realm: arcane | type: open arcane | spell class: F* | duration: | range: 100' | area of effect: 1 Target | sourcebook: rolemaster companion 5 |
description: Target must make an RR or fall into a natural sleep. |
spell name: REVERSE SPELLS * | list name: spell shaping | level: 16 | realm: arcane | type: open arcane | spell class: F* | duration: 1 attack | range: Self | area of effect: | sourcebook: rolemaster companion 5 |
description: Caster may redirect an elemental attack directed at him back upon its caster if the attacking spell fails a RR. Ifthe attack spell is returned, it attacks its caster with a +0 modification. |
spell name: DODGE IV | list name: Combat Law | level: 16 | realm: essence/channeling/mentalism | type: Semi-Spell User Base | spell class: D* | duration: 4 rounds | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell gives the caster +40 to his DB for 4 rounds. |
spell name: ARMOR MANEUVER IV | list name: Mystic Armor | level: 16 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to reduce the maneuver modifier due to armor type by 40. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties. |
spell name: TELEPATHIC LINK | list name: Dragon Mastery | level: 16 | realm: Arcane | type: closed arcane | spell class: P | duration: 10 minutes / level | range: 500' | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is telepathically linked with a "typed" dragon for the spell's duration. This gives the caster twoway mental contact with the creature. With the use of this spell, deception by either party is virtually impossible. For each level he is below the drake, the caster has a 2% chance of being overwhelmed by the dragon's mind and spell duration is increased by 100 times or until the dragon releases the caster from the link, whichever comes first. |
spell name: POWER SIGN | list name: Mage Sign | level: 16 | realm: Arcane | type: closed arcane | spell class: F | duration: as Sign | range: touch | area of effect: Sign | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to store PPs in his Sign. To remove the PPs, any caster who knows this list may store the Sign (using a Sign Store spell) and then make a Power Projection skill roll (the caster may vary the difficulty modifier). The caster of the Power Sign spell does not have to store his own Sign and gains +100 the Power Projection roll. The Caster may store up to one PP per level, but the Sign will lose one PP per day. This spell can only be cast on one of the Caster's own Signs. |
spell name: DREAM III | list name: Will Breaker | level: 16 | realm: Arcane | type: closed arcane | spell class: M | duration: varies | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: During target's next sleep period, the mood/tone/ambiance of his dreams is pre-determined by the caster (caster sets 3 dominant themes of target's dreams, such as sadness, being lost, looking for something, humiliation, fear, etc.). This may necessitate Depression criticals or other adverse effects (GM's discretion). |
spell name: BUBBLE EYES | list name: Bubble Magic | level: 16 | realm: Channeling | type: closed channeling | spell class: F | duration: 1 round / level | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target's eyes are each transformed into a bubble for duration of the spell; he is unable to see. If the target if the caster concentrates for 5 rounds, the bubble may burst, permanently leaving the target without eyes. |
spell name: BLOCK CHANNELING | list name: The Aegis | level: 16 | realm: Channeling | type: witch hunter base | spell class: F | duration: 1 round / level concentration | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target must make an RR or be unable to utilize any Channeling PPs while caster concentrates. Hybrids who share the Channeling realm lose access to half their existing PPs. |
spell name: LOCATION | list name: The Eye | level: 16 | realm: Channeling | type: witch hunter base | spell class: I | duration: 1 minute / level (concentration) | range: 1 mi | area of effect: self | sourcebook: rolemaster companion 7 |
description: Gives the direction and distance to a person or item the caster is familiar with or has had described in detail (GM's discretion). |
spell name: STUN RELIEF IV | list name: The Fist | level: 16 | realm: Channeling | type: witch hunter base | spell class: HU* | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is relieved of 4 rounds of accumulated stun effects. |
spell name: COMPEL TRUTH IV | list name: The Question | level: 16 | realm: Channeling | type: witch hunter base | spell class: M | duration: 1 hour | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target must answer the caster's questions truthfully for 1 hour. |
spell name: MIRROR DOOR II | list name: Mirror Magic | level: 16 | realm: Essence | type: closed essence | spell class: F | duration: - | range: 1 mile/lvl | area of effect: — | sourcebook: rolemaster companion 7 |
description: Allows caster to step through a mirror and exit from another mirror within 1 mile/lvl. The mirror must be large enough for the caster to fit through, and he must have previously visited the location of the exit mirror, or had its location described in detail. If the exit mirror is no longer in the exact location observed or described, the caster is thrown back through the entry mirror, which then shatters, and the caster has a 50% chance of taking a ‘C' Impact critical. |
spell name: MANEUVER IV | list name: Essence Wing | level: 16 | realm: Essence | type: open essence | spell class: F | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target gains a +40 to in-flight maneuvers. |
spell name: FERTILITY POTION | list name: Cup Magic | level: 16 | realm: Essence | type: tarotmage base | spell class: F | duration: 24 hours | range: — | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: If the potion's ingestor is female, there is a 100% chance that she will become pregnant if she engages in sexual activities within the next 24 hours. There is also a 15% chance that the pregnancy will result in multiple births; if so, roll a D100 to determine how many (1-80 twins, 81-95 triplets, 96-99 quadruplets, 00 quintuplets). If the potion's ingestor is male, there is a 75% chance that any women with whom he engages in sexual activities within the next 24-hr period will become pregnant, regardless of their fertility status. |
spell name: THE DEVIL | list name: Major Arcana Magic | level: 16 | realm: Essence | type: tarotmage base | spell class: F | duration: varies | range: — | area of effect: — | sourcebook: rolemaster companion 7 |
description: Creates a 15th level male Warlock persona with the following statistics: Hits: 45; OB Dagger, +45; AT 2(35); PP: 30. The Devil can cast the following spells: 8th level - Changeling IV (Warlock base list: Changeling); 9th level - Bone Break 11 (Warlock base list: Doom's Law), Look of Disfigure III (Warlock base list: Evil Eye); 10th level - Skin Burn II (Warlock base list: Doom's Law); 15th level - Bleeding V (Warlock base list: Doom's Law). |
spell name: EIGHT MAGIC | list name: Minor Arcana Magic | level: 16 | realm: Essence | type: tarotmage base | spell class: F | duration: 1 round / level | range: — | area of effect: 1 querent | sourcebook: rolemaster companion 7 |
description: Affects the querent's defensive abilities. Eight of Rods: Swiftness. Adds +15 to the querent's DB. Eight of Cups: Abandoned Success. Lowers morale of querent's target; each time the querent hits, there is a 50% chance the target will flee. Eight of Swords: Shortened Force. Subtracts -15 from the OB of one of the querent's attackers. Eight of Pentacles: Prudence. Adds +15 to the querent's parry (querent must be parrying at least at +5). |
spell name: PENTACLE RETURN. TRUE | list name: Pentacle Magic | level: 16 | realm: Essence | type: tarotmage base | spell class: F* | duration: - | range: 1 mile | area of effect: Tarot Pentacle | sourcebook: rolemaster companion 7 |
description: Allows the caster's pentacle to teleport back to the caster if it is within 1 mile. |
spell name: ATTACK IV | list name: Sword Magic | level: 16 | realm: Essence | type: tarotmage base | spell class: F* | duration: 1 round | range: — | area of effect: Tarot Sword | sourcebook: rolemaster companion 7 |
description: Adds +20 to the caster's next attack with his Tarot Sword the round after this spell is cast. |
spell name: NULL GRAVITY II | list name: Dream World | level: 16 | realm: essence/channeling/mentalism | type: dream lord base | spell class: FM | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Creates a sphere 100'R/lvl where there is no gravity. |
spell name: SHADOWFIRE BOLT II | list name: Shadow Law | level: 16 | realm: essence/channeling | type: shadow mage base | spell class: E | duration: - | range: 200’ | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: A bolt of sparkling Shadowfire is shot from the caster's palm. Results are determined on the Greater Elemental Force Attack Table (EC page 107), using Cold criticals (primary), Electricity criticals (secondary), and Depression criticals (tertiary). Range is 200' |
spell name: RANDOM DISPLACEMENT V | list name: Destructive Displacements | level: 16 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 500' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a random location within 1,000,000'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 50% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible. |
spell name: QUICK STRIKE II | list name: Battle Trance | level: 16 | realm: Mentalism | type: arms master base | spell class: U* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell increases the caster's reflexes, giving him a +20 to his initiative determination. |
spell name: BATTLELORE IV | list name: Commands | level: 16 | realm: Mentalism | type: arms master base | spell class: UI | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: The casting of this spell grants the caster a +40 bonus to his next Racial History (Battles) roll. |
spell name: BARRIER TRENCH | list name: Encampments | level: 16 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 hour / level | range: 10’ | area of effect: one camp | sourcebook: rolemaster companion 7 |
description: A trench with wooden stakes in the bottom comes into being around the caster's camp, the trench is 10' wide by 10' deep and 10' per level long. It takes one round per foot of length to form. Anyone falling into the pit will take a +10 Fall/ Crush attack and a +50 Medium Stinger attack. |
spell name: EARTH BLADE | list name: Warrior Blade | level: 16 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 minute / level | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: Using his Warriorblade to "attack" the ground, the caster can tunnel through earth and stone at a rate of 10' per round. |
spell name: DASH | list name: Horseman's Way | level: 16 | realm: Mentalism | type: beastmaster base | spell class: F | duration: 10 minutes / level | range: mounted | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: Allows the Horse Familiar to dash (5x pace) without tiring. |
spell name: MULTIPLE ROPES V | list name: Magical Ropes | level: 16 | realm: Mentalism | type: closed mentalism | spell class: F | duration: varies | range: varies | area of effect: 5 ropes | sourcebook: rolemaster companion 7 |
description: The next Rope spell cast from this list will affect five ropes. |
spell name: DEMON FORM TRUE | list name: Dark Shifting | level: 16 | realm: Mentalism | type: doppelganger base | spell class: F | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may assume form of any stored, non-Chaos Demon, within 1/40x to 400x his own mass. Caster receives 100% of its supernatural abilities. |
spell name: MOLD INORGANIC II | list name: Doppelganger Ways | level: 16 | realm: Mentalism | type: doppelganger base | spell class: F | duration: 24 hours | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may use any related skill bonus to mold his current inorganic form into one that has been Typed (e.g., a caster in ‘clay' form may use his Pottery skill to mold himself into a pot, etc.), within 1/20x to 40x caster's mass. |
spell name: EMOTION CHANGE II | list name: Mental Shifting | level: 16 | realm: Mentalism | type: doppelganger base | spell class: F | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster's emotions/outlook will match that of any Mind Typed animal or sentient plant. Duration is permanent. |
spell name: ANIMAL FORM III | list name: Organic Shifting | level: 16 | realm: Mentalism | type: doppelganger base | spell class: F | duration: 24 hours | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may assume form of a stored animal, within 1/40x to 400x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.). |
spell name: BREATH RANGING IV | list name: Heartfires | level: 16 | realm: essence/channeling/mentalism | type: Special | spell class: U* | duration: 1 attack | range: varies | area of effect: self | sourcebook: rolemaster companion 7 |
description: Quadruples range of one breath attack. |
spell name: LIMB ROT | list name: Putrefactions | level: 16 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: permanent | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: 1-4 of target's limbs rot away in one week. |
spell name: LONG WEB II | list name: Spell Web | level: 16 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 10 minutes / level | range: 10'/lvl | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell increases the link range of Weblink from touch to 10'/lvl (i.e., the caster must be within 10' per level of another member of the Spellweb to be in link range). |
spell name: MASS CHARM | list name: Vampyric Magicks | level: 16 | realm: essence/channeling/mentalism | type: Special | spell class: M* | duration: 1 hour / level | range: 100' | area of effect: 1 target/lvl | sourcebook: rolemaster companion 7 |
description: RR Mod: -10 Up to one target/lvl of caster believes the caster is a good friend. If the GM wishes, eligible targets can be limited to humanoids, sentient Unlife, and beings from the race of which the caster was a member prior to becoming a vampire. |
spell name: PLANAR GATE | list name: Arcane Gate | level: 16 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 day / level | range: 10'/lvl | area of effect: 7'x4' | sourcebook: spell user's companion |
description: Caster creates a gate to any location upon any plane which has been Location Stored. If this spell is cast without the Location Store, the destination of the gate will be totally random upon the planes. |
spell name: UNPOISON | list name: Arcane Healing | level: 16 | realm: Arcane | type: closed arcane | spell class: H | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster may remove any 1 poison from target. |
spell name: DISTRACTION | list name: Devious Ways | level: 16 | realm: Arcane | type: closed arcane | spell class: F* | duration: 1 round / level | range: 10' R/lvl | area of effect: 10' R/lvl | sourcebook: spell user's companion |
description: Causes a distraction using materials and situations at hand. For example, in a china shop a good distraction would be breaking china; in the night woods a good distraction would be rustling leaves or bushes. The spell can create distractions but is better at using situational props. |
spell name: SPHERE OF SAFETY | list name: Experimentation Ways | level: 16 | realm: Arcane | type: closed arcane | spell class: F* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Protects caster from adverse effects of experimentation (up to 20 hit points of damage per level of caster are absorbed, Criticals are worth 10 hit points per level of severity). This spell will protect caster from all effects of his experimentation except hostile life-forms and magical energy. This spell is only usable in experimental situations. |
spell name: BUTTRESS | list name: Fortification Mastery | level: 16 | realm: Arcane | type: closed arcane | spell class: F | duration: 10 minutes / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster is able to reinforce the walls and/or supports (up to 5' length per level) of a corridor or tunnel to resist collapse due to physical or magical causes, i.e., this spell effectively cancels a Collapse spell. |
spell name: DISTANT PHRASE | list name: Long Voice | level: 16 | realm: Arcane | type: closed arcane | spell class: I* | duration: 3 words/images | range: unlimited | area of effect: 1 being | sourcebook: spell user's companion |
description: Caster may 'speak' (mentally transmit up to 3 words/ images) to any one other Mind Stored sentient being. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. Range is limited to same planet in same plane. |
spell name: MENTALISM SHIELD | list name: Magic Defense | level: 16 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Creates a magical shield that protects caster from all Mentalism spells. It subtracts 1 per level from all frontal Mentalism attack spells (base and elemental). If caster performs no other actions during a round, he can 'parry' one spell attack. |
spell name: ELECTRICAL GENERATION | list name: Magnetic Ways | level: 16 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: is able to generate electrical energy from magnetic energy. Caster is able to regulate the speed of this creation from a slow trickle of electrical energy (enough to cause severe static electricity and which will last approximately 1 hr/lvl) through a steady flow of electrons (enough to power a few small appliances for up to 10 min/lvl) to a great crackling bolt of lightning which will do 2x damage on the Lightning bolt table. The stronger the magnetic source used to create the electricity, the stronger the flow of electrons. |
spell name: CONTROL | list name: Matter Manipulation | level: 16 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: infinite | area of effect: 1 creation | sourcebook: spell user's companion |
description: This allows the caster to totally control any non-magical creature he has created or has been created by another (RR vs the level of the creator), for as long as the creature exists. When the creature reverts to protoplasm, this spell will no longer remain in effect. |
spell name: PLANAR RESCUE | list name: Planar Survival | level: 16 | realm: Arcane | type: closed arcane | spell class: S* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is immediately transported to chosen Stored Location. Caster may preset conditions which will trigger this spell such as his death, incapacitation, entering a totally inhospitable place, etc. 'Distance' of travel need not be planar in nature. |
spell name: TAP NODE | list name: Power Mastery | level: 16 | realm: Arcane | type: closed arcane | spell class: F | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster makes a temporary link between himself and an Earth Node to draw up to 1 PP per level into his personal power. If this amount of PPs pushes the caster over his normal PP limit, he will suffer burnout. Caster must be in contact with the Earth Node to successfully complete this spell. |
spell name: MIND'S PORTAL | list name: Primitive Voice | level: 16 | realm: Arcane | type: closed arcane | spell class: IMF | duration: concentration | range: 1 mi/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit. If both target and caster permit (or will), the caster may teleport the target to his location, or the target may draw the caster through to his own location. The teleport must be accomplished within the Duration of the spell. Both target and caster must have a hand free to reach through the tele-portal, clasp the other's hand, and draw them through (weight is not a factor). Imprisoning devices such as chains, ropes, etc. will prevent the transport of the bound character. |
spell name: SWITCH CLASS | list name: Realm Law | level: 16 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: self | area of effect: 1 spell | sourcebook: spell user's companion |
description: Caster's next spell is cast as another class within his realm, e.g., a Magician may cast a spell and have the signature of the spell read as if any other Essence-user had cast this spell. |
spell name: COPY OTHER | list name: Replicating Ways | level: 16 | realm: Arcane | type: closed arcane | spell class: F | duration: permanent | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster is able to duplicate up to 1 cu”/lvl of any special material not covered in the other Copy spells. Living tissue will not be 'copied'. |
spell name: INVESTMENT | list name: Ritual Mastery | level: 16 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Creates a PP channel between caster and ritual “helpers” that allows caster to gain 1 PP for each 2 PPs passed by helpers. Caster may designate up to 1 helper per level at time of casting. |
spell name: RNA MANIPULATION | list name: Genetic Ways | level: 16 | realm: Channeling | type: animist base | spell class: F | duration: - | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: RNA is the genetic message carrier of the body. With this spell the caster is able to alter or control one of the various body functions (by up to +/-1% per level) including temperature, hormonal balance and production, inter- and intra-cellular fluid and chemical balance, cell production, etc. This spell must be cast to affect the change and recast to undo or alter a change further. |
spell name: THRESHOLD | list name: Holy Champion | level: 16 | realm: Channeling | type: cleric base | spell class: F | duration: 10 minutes / level | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Holy Champion gains double hit points for the duration of this spell. If by using this spell, the Holy Champion exceed his normal hits and his constitution then he passes the threshold of his death and will die at the end of the duration, unless he is healed prior to this. |
spell name: WATERLUNGS | list name: Jihad | level: 16 | realm: Channeling | type: closed channeling | spell class: F* | duration: 1 minute / level | range: 10'/lvl | area of effect: 1 target/lvl | sourcebook: spell user's companion |
description: Target can breathe water and air without ill effects. |
spell name: HOLD CHAIN | list name: Power Merge | level: 16 | realm: Channeling | type: closed channeling | spell class: F | duration: varies | range: self | area of effect: chain spell | sourcebook: spell user's companion |
description: When cast in conjunction with any chain spell, chained spells may be held from costing for the duration of this spell. Other spells may be cast without dropping the held chain. If a Chain spell is being held, a Merge spell may not be held. |
spell name: FORTUNE | list name: Wyrd Mastery | level: 16 | realm: Channeling | type: closed channeling | spell class: F | duration: varies | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes the target to automatically roll open-ended (high) on his next roll. To determine the actual roll, roll a ten-sided die, disregard a roll of 1 to 5, and add it to 90. |
spell name: CUT ICE | list name: Survival Ways | level: 16 | realm: Channeling | type: druid base | spell class: F | duration: permanent | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster is able to cut ice in an amount up to 10 cu'/lvl. The ice may be cut in pieces of any desired size. |
spell name: SOUL'S DAMNATION | list name: Cruelty Ways | level: 16 | realm: Channeling | type: evil cleric base | spell class: FM | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Forces the soul to remain in the body after death and continue experiencing stimulus, other pain spells etc. If the character continues in this beyond-death state for more than 1 day per character's level, then that person becomes an undead. The exact undead type is dependent upon GM wishes, character outlook and class. To remedy the undead state this spell must first be canceled, at which time the character dies normally. |
spell name: SPATIAL CURSE | list name: Dark Curses | level: 16 | realm: Channeling | type: evil cleric base | spell class: F | duration: until removed | range: 100' | area of effect: 1 target | sourcebook: spell user's companion |
description: Target's ranges are reduced by half; 10' ranges become 'touch,' ranges of 'touch' become 'self.' |
spell name: LESSER CONSTRUCT | list name: Animation Mastery | level: 16 | realm: Essence | type: alchemist base | spell class: F | duration: permanent | range: touch | area of effect: 1 body | sourcebook: spell user's companion |
description: Forms and animates a lesser construct (up to 10th level). |
spell name: ASSIMILATE INTELLECT | list name: Assimilation Mastery | level: 16 | realm: Essence | type: alchemist base | spell class: F* | duration: 1 hour / level | range: touch | area of effect: 1 item | sourcebook: spell user's companion |
description: Caster may drain the intellect of an intelligent item, gaining a bonus to the appropriate mental stat for the duration of this spell. If the caster casts another Assimilate Intellect while one is in effect, then the second one takes precedence over the first (displacing it). The caster gains the following amounts to each mental stat when he 'Assimilates' an intellect: +1 per point over caster's temporary stat and +1 per +25 points if caster has a higher temporary stat than the item does. For example, a caster (Pr:101 Em: 101 In: 100 SD:92 Re: 100) casts this spell on an intelligent item (Pr:55Em:102In:106SD:l 11 Re: 100) which fails it's RR. The caster's stats for the duration of this spell become (Pr:103 Em: 105 In: 106 SD:111 Re: 104). Note the Empathy bonus,+4 because this spell allows caster to gain the most advantageous bonus from the item (instead of gaining 1 because the item has 1 point more than the caster in RE). |
spell name: GATE BARRIER | list name: Barriers | level: 16 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster seals an area versus any of the Gate spells or spell-like abilities. Depending upon the polarity of the barrier spell, if someone attempts to gate into or out of a protected area, the gate spell works normally with PPs being spent and the gate forming, however the gate does not allow travel out of the gate barrier. |
spell name: STONE TO EARTH | list name: Construction Ways | level: 16 | realm: Essence | type: closed essence | spell class: F | duration: permanent | range: 10 ft/lvl | area of effect: 10 cu'/lvl | sourcebook: spell user's companion |
description: Causes up to 10 cubic feet of stone per level of caster to be changed into packed earth. |
spell name: DEC. LIVING FRICTION | list name: Friction Mastery | level: 16 | realm: Essence | type: closed essence | spell class: F | duration: 1 minute / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster may decrease 'living' friction (of one being who misses a RR) by up to xl per 2 levels of caster. This will have the following effects: 2x to 5x - will cause all bleeding (hits/round) to be increased by the multiplier, normal healing multiplier will be supplanted by this multiplier. 6x to 10x - as above, plus haste the individual to double normal action. 11x and up - individual is unable to function (cell/nutrient interaction fails) and individual passes out for the duration of this spell. |
spell name: SHAPE OTHER | list name: Matter Shaping | level: 16 | realm: Essence | type: closed essence | spell class: F | duration: concentration | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Allows caster to change up to 1 cubic foot per level of one type of liquid to a gas. This change will not alter the material in any other way (temperature, pressure, etc.). The gas will retain the same qualities it had as a liquid (flammable, chemical composition, etc.) but in gaseous state. |
spell name: RADIUS I | list name: Spell Enhancement II | level: 16 | realm: Essence | type: closed essence | spell class: U | duration: varies | range: self | area of effect: 1 spell | sourcebook: spell user's companion |
description: Changes a 1 target spell so that it has a radius of 5' instead of 1 target. |
spell name: RESIST MAGIC | list name: Sustain Body | level: 16 | realm: Essence | type: closed essence | spell class: F | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster +2 per level to all RRs versus spells. |
spell name: FINDING LOCATION | list name: Trace Law | level: 16 | realm: Essence | type: closed essence | spell class: I | duration: - | range: 10'/lvl | area of effect: self | sourcebook: spell user's companion |
description: Caster can determine the destination of the person being traced if exit location is known. For example, the caster of this spell could determine the destination of a target who teleported (or gated, etc.) if he is at the target's exit point, where he teleported from. Caster has no knowledge of the destination point other than knowing innately where it is. If target teleported away, caster could teleport to destination if a teleport spell with the appropriate range was possessed. |
spell name: SHIELD | list name: Weapon Mastery | level: 16 | realm: Essence | type: closed essence | spell class: F* | duration: 1 round / level | range: 10' | area of effect: 1 shield | sourcebook: spell user's companion |
description: Creates a shield of force which may be used as a regular shield for the duration. When spell is cast a shield appears anywhere within range. This shield may be any type desired by caster. The shield's strength, breakage factor, etc. are as a normal shield of the appropriate type. |
spell name: OVERCOME WEAPON | list name: Martial Mastery | level: 16 | realm: Essence | type: monk base | spell class: U* | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains his full adrenal defense bonus while using a weapon, chosen at the time of casting, for the duration of this spell. |
spell name: BLOCK SENSES | list name: Prison Law | level: 16 | realm: Essence | type: open essence | spell class: F | duration: 1 minute / level | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster causes one target to lose the use of up to 1 sense (sight, taste, touch, etc.) per 10 levels of experience. |
spell name: HAMMER BLOWS | list name: Warrior's Blade | level: 16 | realm: Essence | type: open essence | spell class: F | duration: 1 attack | range: touch | area of effect: 1 blade | sourcebook: spell user's companion |
description: Can multiply his next attack's damage by up to xl per 5 levels of caster (round down). |
spell name: SEVER | list name: Rending Ways | level: 16 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes a portion (up to 1% of total object mass per level of caster) to be severed from the whole. If this is successfully used on a target, he will lose one random limb (arms and legs, or if desired by caster, hands and feet). Target will bleed at 0.5 point/rnd/lvl of caster who cast Sever spell (1/4 if hand or foot is severed). |
spell name: SCOUT | list name: Battle Law | level: 16 | realm: Mentalism | type: closed mentalism | spell class: I | duration: - | range: 1000'/lvl | area of effect: 10' R/lvl | sourcebook: spell user's companion |
description: Caster gains basic scouting knowledge of an area, e.g., landmarks, terrain, beings present (peasants, troops, enemy soldiers etc.), etc. |
spell name: STATIC ACTION | list name: Combat Reflexes | level: 16 | realm: Mentalism | type: closed mentalism | spell class: F* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to perform any static action normally requiring one round or less to perform. Any rolls regarding success or failure of the action still apply (and don't forget applicable modifications to the static action roll [in melee, lighting, difficulty, etc.]). For example, a caster using this spell as part of a program could quickly scan a page of text, perform sleight of hand, etc. |
spell name: SUBCONSCIOUS DEFENSE | list name: Mind Protection | level: 16 | realm: Mentalism | type: closed mentalism | spell class: S* | duration: varies (permanent) | range: self | area of effect: varies | sourcebook: spell user's companion |
description: Any one of the spells on this list may be 'programmed' to become subconsciously cast when needed. However, only one spell per 5 levels of caster may be so prepared. If more are so prepared, then the first one or several are removed from 'subconscious' status. |
spell name: SUPPLANT | list name: Mind's Refuge | level: 16 | realm: Mentalism | type: closed mentalism | spell class: M | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster attempts to take over the body of a target and if successful will have complete control over the 'host' body. The target then gets to attempt a RR each day (and each day he misses he will be at an additional -1 to his RR) till he reasserts control (caster returns to his body), or till he no longer has a chance to retake his body. If the caster's mind should leave the host body for any reason, the target regains control of it. |
spell name: DISTANCE SENSE | list name: Perception's Master | level: 16 | realm: Mentalism | type: closed mentalism | spell class: F | duration: 1 round / level | range: varies | area of effect: self | sourcebook: spell user's companion |
description: Caster moves one sense to a point up to 107 Ivl away. Then, for the duration of this spell, the caster perceives through that sense from that position. This position is fixed (usually onto an object) once cast and may only be moved as the object is moved. |
spell name: DELUSION | list name: Psychosis Mastery | level: 16 | realm: Mentalism | type: evil mentalist base | spell class: M | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes target to take one belief he has (Miranda is a pretty woman/My house is haunted) and extrapolate that onto an entire population (All women are pretty/All houses are haunted). |
spell name: BODY TIE | list name: Taking Ways | level: 16 | realm: Mentalism | type: evil mentalist base | spell class: F | duration: 1 day / level | range: 1 plane | area of effect: 1 Taken | sourcebook: spell user's companion |
description: Allows caster to cause one stored Taken to continue to serve him beyond the bounds of death itself. The affected Taken is granted five times normal hit points and until these are gone, the Taken cannot be killed. For every 4 hits beyond his normal amount that the Taken receives, he loses one hit point permanently (assuming he doesn't perish at the end of the duration of this spell). If a Taken's hit points are permanently reduced to 0 his soul is destroyed, and he may never be resurrected. |
spell name: CURE DELUSION | list name: Mind Healing | level: 16 | realm: Mentalism | type: lay healer base | spell class: H | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster may cure target of any delusions held. |
spell name: CONFUSE | list name: Escaping Ways | level: 16 | realm: Mentalism | type: nightblade base | spell class: M | duration: varies | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Target is incapable of making decisions or initiating action; he may continue to fight current foes or in self defense. Target is confused for 1 minute per 5% failure. |
spell name: TEMPERATURE CONTROL | list name: Body Mastery | level: 16 | realm: Prosaic | type: open prosaic | spell class: U | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to control the temperature of his body by up to ±1°F/lvl of caster. |
spell name: ACCOMPANIMENT | list name: Entertainment Law | level: 16 | realm: Prosaic | type: open prosaic | spell class: F | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: This spell allows the caster to keep in perfect time with any vocal performance while playing an instrument or keep in perfect time with any instrumental performance while performing vocally. |
spell name: MUD WALK | list name: Farming Law | level: 16 | realm: Prosaic | type: open prosaic | spell class: F | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to walk upon mud as if it were dry land. Mud will not adhere to caster. |
spell name: RESIST FILTH | list name: Fashion Mastery | level: 16 | realm: Prosaic | type: open prosaic | spell class: F | duration: 10 minutes / level | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Protects target's body, clothing, and hair from any sort of dirt, filth, rain, etc. Spell is effective against all but total immersion in filth. |
spell name: FORGE | list name: Forging Mastery | level: 16 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 hour / level | range: self | area of effect: 1 object | sourcebook: spell user's companion |
description: Creates a 'forge of force' that caster may use as a normal forge. Forge may contain up to 1 cu'/lvl within it. |
spell name: PURIFY | list name: Gourmet Mastery | level: 16 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: touch | area of effect: 1 cu ft/lvl | sourcebook: spell user's companion |
description: Cleans food of any harmful organisms, spoiled portions, etc. If this spell is cast upon a poisoned food, a RR must be made with any failing poison being rendered harmless. |
spell name: RESIST FILTH | list name: Grooming Mastery | level: 16 | realm: Prosaic | type: open prosaic | spell class: F | duration: 10 minutes / level | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Protects target's body, clothing, and hair from any sort of dirt, filth, rain, etc. Spell effective against all but total immersion in filth. |
spell name: IMMOBILIZE | list name: Healing | level: 16 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 hour / level | range: touch | area of effect: 1 bone | sourcebook: spell user's companion |
description: Allows caster to keep one broken bone immobile until suitable accommodations (splints, backboards, collars etc.) and/ or repairs are made. |
spell name: SPEED READING | list name: Library Mastery | level: 16 | realm: Prosaic | type: open prosaic | spell class: U | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to read at lvl/10x normal speed. For example, Valin, a 31st level Sage, reads at 3.lx normal. |
spell name: RETURN | list name: Livestock Ways | level: 16 | realm: Prosaic | type: open prosaic | spell class: M | duration: permanent | range: touch | area of effect: 1 animal | sourcebook: spell user's companion |
description: Allows tamed animals to return to the wild state. An animal that has had a Return spell cast upon it will revert to following its instincts and will have the normal fear of man common to wild animals. The animal must fail it's RR for this spell to be effective. |
spell name: DIG EARTH/ROCK | list name: Mining Law | level: 16 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Allows caster to break up 100 cubic feet of packed earth per level (one quarter that if solid stone). Stone dug with this spell will yield rough chunks of approximately a cubic foot in mass. |
spell name: BALLAD/SAGA | list name: Music Law | level: 16 | realm: Prosaic | type: open prosaic | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to tell any story or tale through song. This in effect allows anything spoken to be sung with rhyme and meter. For example, Mape, a town elder, begins to instruct his charges on why they should avoid Skaire Mountain. He casts Ballad spell and the story becomes a song that teaches to the children. |
spell name: CARRY | list name: Pack Law | level: 16 | realm: Prosaic | type: open prosaic | spell class: F | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Allows caster to move up to 10 lbs/lvl at his own walking pace. |
spell name: CROW'S NEST | list name: Sailing Law | level: 16 | realm: Prosaic | type: open prosaic | spell class: F | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster may perceive his surroundings as if he were up to 10'/level higher in elevation. This spell doesn't confer any bonuses to perception. However, this spell may be used in conjunction with the Spyglass spell. |
spell name: SEAL | list name: Structure Law | level: 16 | realm: Prosaic | type: open prosaic | spell class: F | duration: 10 minutes / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: This spell when used creates a temporary seal in the desired area or hole. For example, a door is damaged by an axe attack, the caster of this spell may cast the 'seal' spell upon the damaged area, and for the duration the damaged section of the door will be “sealed”. The caster may 'seal' up to one cubic foot per level. The sealed section is water and air proof. The sealed section has a number of hit points equal to 10 hit points per level. |
spell name: GUARD | list name: Trade Law | level: 16 | realm: Prosaic | type: open prosaic | spell class: F | duration: varies | range: varies | area of effect: 10' R/lvl | sourcebook: spell user's companion |
description: A variable alarm spell that may be cast upon an area to warn if certain preset conditions occur. Alarm may be silent or aloud and may occur at the area or away from it. |
spell name: COLD CHILL | list name: Tricks of the Trade | level: 16 | realm: Prosaic | type: open prosaic | spell class: F | duration: 10 minutes / level | range: 5' R/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Causes anyone within range to feel the effects of this spell. People will feel a cold chill, animals are skittish, etc. |
spell name: PROTECT WEAPON | list name: Warrior Law | level: 16 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 round / level | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Weapon ensorcelled with this spell is prevented from nicking, losing its edge, and breakage for the duration. However, if a weapon is dropped into an active volcano, all the Prosaic protection spells in the world aren't going to help. Protected weapon is unaffected by material of any hardness, but is subject to normal breakage by magic. |
spell name: AWAKE | list name: Body Discipline | level: 16 | realm: Psion | type: closed psion | spell class: S* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: This Psion will awaken the caster from sleep the round following casting. |
spell name: DISGUISE | list name: Concealment | level: 16 | realm: Psion | type: closed psion | spell class: P | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: This Psion causes caster to appear as another being (optical only). Said being may be designed from imagination or memory (e.g., specific person). Caster may appear to be of any size (small or big) however, the disguise will be easily detectable if extremes are used. |
spell name: NEUTRALIZE DISEASE | list name: Empath | level: 16 | realm: Psion | type: closed psion | spell class: SH* | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: Consider the disease to be the Psion target, and it must make a RR vs attack. RR failure means that the disease is permanently rendered harmless (and the Empath is immune to this disease forever). The process takes 1 minute. |
spell name: INCREASED IMAGE | list name: Illusion | level: 16 | realm: Psion | type: closed psion | spell class: M | duration: 10 minutes / level | range: 30 m | area of effect: 4 m R | sourcebook: spell user's companion |
description: Creates the image of one object or being, that will move however the caster desires while he concentrates. When the caster stops concentrating the image remains, but is immobile (the caster can resume concentration later and move the image again). The image may be of any size to fit in a 4 m radius sphere. |
spell name: NEUTRALIZE DISEASE | list name: Metabolic Control | level: 16 | realm: Psion | type: closed psion | spell class: S* | duration: concentration (varies) | range: self | area of effect: 1 disease | sourcebook: spell user's companion |
description: The disease is the target and must make a RR vs. the attack by the Psion. Failure means that the disease is permanently rendered harmless. Caster must concentrate for 1 hour to completely destroy the disease, and the effect is delayed for as long as the caster concentrates in any case. |
spell name: TOUCH OF PAIN | list name: Mind Assault | level: 16 | realm: Psion | type: closed psion | spell class: M* | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: This Psion allows the caster to touch any target or group of targets and cause them to take 1 concussion hit per level of the caster. This pain potential remains in effect for the duration of this spell. If the target makes his RR, no damage as a result of this spell is taken. This spell may also be used in conjunction with an unarmed (bare hand) combat style, such as martial arts. |
spell name: UNPRESENCE TRUE | list name: Mind Discipline | level: 16 | realm: Psion | type: closed psion | spell class: P | duration: concentration | range: 3 m/lvl | area of effect: 1 target/5 Ivls | sourcebook: spell user's companion |
description: Target is undetectable by Presence, Mind Pattern and similar Psions. Caster may shield 1 target per 5 levels, including himself. |
spell name: BUM MATTER | list name: Mind Over Matter | level: 16 | realm: Psion | type: closed psion | spell class: F | duration: - | range: 10 m | area of effect: 1 m3/lvl | sourcebook: spell user's companion |
description: Caster can ignite up to 1 m3/lvl, of solid material up to 500°C. Solid material must be combustible at this temperature. Caster is not immune to this heat. |
spell name: RETALIATION V | list name: Mind's Defense | level: 16 | realm: Psion | type: closed psion | spell class: M | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster not only gains +20 to his RR vs one Psion, should he resist successfully, the attacking Psion is reversed on the original caster. Caster can retaliate one Psion/md up to five (or he fails a RR). |
spell name: XENO TRUTHTRANCE I | list name: Mind's Truth | level: 16 | realm: Psion | type: closed psion | spell class: I | duration: 1 hour | range: 10 m | area of effect: self | sourcebook: spell user's companion |
description: More powerful than the Truth Psions, all deliberate lies within range and duration are detected. Unlike the Truth Psions above, caster is immobile and unable to speak except to declare lie or truth during the trance, and requires 3 mds. to enter or leave the state. Truthsayer must be physically present for full effect; Targets get a RR as in Truth if electronic audio surveillance is used. Caster can be awakened before the hour if his name is called. |
spell name: PHASING LORD TRUE | list name: Teleportation | level: 16 | realm: Psion | type: closed psion | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to put himself and his personal equipment 'out of phase'. Caster's perception is not affected while out of phase, and he cannot be hit by any weapon, nor can he attack or cast Psions. Caster is visible as three images of himself overlapping imperfectly: one blue, one red, one yellow. He may move at a rate of 10 m/rnd with no danger of 'disassembling'. But if he attempts to move any faster, he does so at a risk of 'dissembling'. For each meter (or fraction) faster than 10 m/rnd moved, caster has a 1% chance of dissembling. Roll is made when Psion is terminated. If a disassembly is rolled, caster dissipates in a colorful display (and is dead). |
spell name: MINDS FRACTURE | list name: Thought into Pain | level: 16 | realm: Psion | type: closed psion | spell class: M | duration: concentration | range: 30 m | area of effect: 1 target | sourcebook: spell user's companion |
description: Target feels as if 1 bone (casters choice) were broken. Target is at -1%/level of the caster to all actions which would normally be affected by a broken bone in that location. |
spell name: STUNNING REMEMBRANCE | list name: Thought Master | level: 16 | realm: Psion | type: closed psion | spell class: M | duration: 1 round / level | range: 30 m | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster causes target to remember/ relive any one traumatic experience with perfect clarity, this translates to a stunning effect which lasts 1 round per level of the caster. Target is allowed to make a RR once per round in order to break this effect. |
spell name: CHARISMA | list name: Voice | level: 16 | realm: Psion | type: closed psion | spell class: M | duration: varies | range: varies | area of effect: 1 target/lvl | sourcebook: spell user's companion |
description: Caster may speak one lie to 1 target per level, who will believe it to be absolute truth until presented with irrefutable evidence to the contrary. Targets need only hear the casters voice. |