spell name:
WOODWALL TRUE
list name:
barrier law
level:
15
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 10' x 2'
sourcebook:
spell law
description: creates a wall of up to 10' x 20' x 2'; it must rest on a solid surface. it can be burned though (50 hits for a 2' r hole) or chopped through (20 man rounds) or toppled if one end is not against a wall.

spell name:
DETECT SPELL C
list name:
detection mastery
level:
15
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: detects any spell that has ever been cast in the area examined; caster can concentrate on a 5' r area each round.

spell name:
WIND MASTERY C
list name:
weather ways
level:
15
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
50'/lvl r
sourcebook:
spell law
description: caster can control the velocity and direction of the wind. caster can increase or decrease wind speed by any amount equal to 1 mph x his level (e.g., if the wind speed is normally 20 mph, a 15th lvl caster could reset the wind speed to between 5 and 35 mph). by directing the wind against incoming missile attacks, he can cause a -1 modification for each mph of wind speed (e.g., he can create a brutal and changing cross wind). note that caster can also control the direction of the flow of gases and/or clouds.

spell name:
UNPOISON
list name:
purifications
level:
15
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can remove any one poison from a target.

spell name:
SPELL SHIELD 2 C
list name:
spell defense
level:
15
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal attack rolls on the caster (base and elemental of two chosen realms). if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
GREAT MERGING ORGANIC
list name:
lofty movements
level:
15
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface."

spell name:
LIGHT 10
list name:
light's way
level:
15
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 to 5 targets
sourcebook:
spell law
description: lights up to ten 10' radius areas about the points touched; if the point is on a mobile object or being, it will move with the object/being. their centers can be anywhere withing 50' of the caster (initially). alternatively, one area of a 100' radius can be created. or any combination there of in 50 foot radii.

spell name:
SPEECH 3 C
list name:
sound's way
level:
15
realm:
channeling
type:
open channeling
spell class:
p
duration:
concentration
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is reasonably fluent in the language. caster's accent is imperfect, but there is only a slight chance of misinterpretation; equivalent to rank 6.

spell name:
STONESPEECH
list name:
nature's law
level:
15
realm:
channeling
type:
open channeling
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can communicate with any one stone - if it possesses any required animate qualities (e.g., caster could speak to a holy stone which possesses some sort of intelligence).

spell name:
HEALING (10 - 100)
list name:
concussion's way
level:
15
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 10-100 concussion hits.

spell name:
MINOR BRAIN REPAIR
list name:
nerve law
level:
15
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
one brain
sourcebook:
spell law
description: allows caster to repair minor brain damage (including recovery from comma); note that experience lost is not restroed (% lost permanently dependent on severity of damage). requires a one hour operation. recovery time is 1 to 10 days.

spell name:
TENDON REPAIR TRUE C
list name:
muscle law
level:
15
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged tendon; recovery time is instaneous and requires a one minute "operation"" (concentration by caster)."

spell name:
LUNG REPAIR
list name:
organ law
level:
15
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any lung damage short of total loss or destruction (i.e., replacement); requires 1 to 10 hour operation and 1 to 100 day recovery period.

spell name:
SKULL REPAIR TRUE
list name:
bone law
level:
15
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to mend one fracture in skull (but not a shattered area); recovery time is instantaneous.

spell name:
SHOUT OF CALMING *
list name:
calm spirits
level:
15
realm:
channeling
type:
closed channeling
spell class:
m*
duration:
1 minute / level
range:
50' r
area of effect:
50' r
sourcebook:
spell law
description: all targets in radius must resist or they are calmed.

spell name:
LESSER PLANT PRODUCTION
list name:
creations
level:
15
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
one plant
sourcebook:
spell law
description: caster can produce a plant up to 10' in height and/or width; plant must be representative of the region.

spell name:
FINDING (100')
list name:
locating ways
level:
15
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster can locate any one object he describes, if indeed it exists and is in range (e.g., caster could describe a type of mace he had never seen or heard of).

spell name:
HATE ANALYSIS
list name:
lore
level:
15
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can determine the nature and origin of active hatred found within any one target (inanimate or animate); the degree and other details of such hatred can also be aquired.

spell name:
SYMBOL 7
list name:
symbolic ways
level:
15
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 7th level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
ANTI-CHANNELS 10
list name:
replusions
level:
15
realm:
channeling
type:
cleric base
spell class:
f
duration:
range:
100'
area of effect:
1 channels
sourcebook:
spell law
description: cancels a channels of a 1-10 level spell being trasmitted or received within range. no rr for the canceled spell.

spell name:
TEMPERTURE SPHERE (20' R)
list name:
protections
level:
15
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration
range:
caster
area of effect:
20' r
sourcebook:
spell law
description: all who are within the sphere are allowed the benifits of either a heat resistance or a cold resistance spell; the sphere is not mobile.

spell name:
HOLY SHOUT *
list name:
channels
level:
15
realm:
channeling
type:
cleric base
spell class:
f*
duration:
-
range:
20' r
area of effect:
20' r
sourcebook:
spell law
description: all beings not of the caster's own "alignment"" (religious persuasion) are affected; all failing to resist by 1 to 40 are stunned 1 round per 10 failure. those failing by more than 40 are unconscious."

spell name:
DEMONIC GATE 2 C
list name:
summons
level:
15
realm:
channeling
type:
cleric base
spell class:
fm
duration:
concentration
range:
10'
area of effect:
gate
sourcebook:
spell law
description: caster summons a type 2 demon that appears over the course of two rounds; the caster can control it by concentrating. after the caster stops concentrating, the demon will fade out over the course of two rounds; attacking the closest being until gone. see dark summons or creature and treasures for a description of the demon types.

spell name:
CHANNEL OPENING (10 MI / LVL)
list name:
communal ways
level:
15
realm:
channeling
type:
cleric base
spell class:
f
duration:
concentration
range:
10 mi/lvl
area of effect:
known being
sourcebook:
spell law
description: caster can make contact with any one known being he is acquainted with; this spell will enable the caster to learn the specific location of the other being, making it possible for the casater to use a channels spell (see channels list).

spell name:
LIFEGIVING ( 50X )
list name:
life mastery
level:
15
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can "raise"" one dead being by restoring the being's lost soul. the target's soul must still exist and he must have died within the last year. in order to be successfully ""raised"", the target must roll below his constitution stat; but, +5 is added to the result for every day the target has been dead (e.g., if the target has been dead for 3 days, 15 will be added to the roll; thus, a roll of 54 would become an 69 and a target with a co of 69 or less would not be ""raised""). target will be incapacitated (-100 to all activity) for a period equal to 50 x the time ""dead"" (e.g., if the target was dead for 2 days, the recovery period would be 100 days)."

spell name:
JOINING TRUE S TT *
list name:
blood ways
level:
15
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone ways, muscle ways, and organ ways joining spells in order to restroe functional status; recovery is instantaneous.

spell name:
JOINING TRUE S TT *
list name:
bone ways
level:
15
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of nerve law, muscle law, and blood law joining true spells in order to restore functional status; limb is fully functional instaneously.

spell name:
JOINING TRUE S TT *
list name:
muscle ways
level:
15
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone ways, organ ways, and blood ways joining spells in order to restore functional status; limb is fully functional in 1-10 hours.

spell name:
JOINING TRUE S TT *
list name:
organ ways
level:
15
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone ways, muscle ways, and blood ways joining spells in order to restore functional status; limb is fully functional in 1-10 hours.

spell name:
REGERATION 3 C S *
list name:
surface ways
level:
15
realm:
channeling
type:
healer base
spell class:
hs*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: will reduce damage the caster has by three hits every round as long as caster concentrates. if caster is unconscious this spell will operate without concentration.

spell name:
MERGING TRUE ORGANIC
list name:
nature's movement
level:
15
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface. target may also use spells on himself while merged."

spell name:
PLANT CONTROL 5
list name:
plant mastery
level:
15
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
plant
sourcebook:
spell law
description: caster can control the automatic and/or mental processes of any five plants; caster can also control the plant's movements; doesn't allow movement beyond normal allowances.

spell name:
MASTERY (100' R) C
list name:
animal mastery
level:
15
realm:
channeling
type:
animist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: allows caster to control the actions of all animals of a given species within 100'

spell name:
HERB MASTERY 10
list name:
herb mastery
level:
15
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can make the potency of any one herb (growing or dead) 10x stronger; spell may be employed only once per herb. may not be combined with herb enhancement.

spell name:
ANIMAL FORM
list name:
nature's protection
level:
15
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one animal; caster will look and feel like the animal, but will not change in size. this will not bestow any of the animal's physical abilities.

spell name:
NATURE'S EYE (1MILE` 100'R) C
list name:
nature's lore
level:
15
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
1 mile
area of effect:
100' r
sourcebook:
spell law
description: allows caster to visualize and sense activity in a known fixed area (100' r).

spell name:
MERGING ORGANIC
list name:
moving ways
level:
15
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); caster can not move while merged.

spell name:
PRAYER 3
list name:
inner walls
level:
15
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 15 bonus to his rrs and maneuver rolls.

spell name:
SHELTER FINDING (10 MILES)
list name:
nature's way
level:
15
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
10 mile
area of effect:
self
sourcebook:
spell law
description: caster learns location, type, and approximate size of any waterproof, covered space exceeding 125 cu'; shelter must have an entry (exceeding 2' r) bordering on open air.

spell name:
STONESSPEECH
list name:
path mastery
level:
15
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can communicate with any one stone - if it possesses any required animate qualities (e.g., caster could speak to a holy stone which possesses some sort of intelligence).

spell name:
ANIMAL THOUGHTS C
list name:
nature's guises
level:
15
realm:
channeling
type:
ranger base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster's mental patterns will appear to be those of any local animal; his specific thoughts can't be read.

spell name:
MAJOR ALLERGY
list name:
disease
level:
15
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target becomes slightly allergic to a substance (not himself) of the caster's choosing; when in the presence of this substance, the target will be at -60 on all activity.

spell name:
UGLINESS OF ORN
list name:
curses
level:
15
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's appearance is lowered to 1 (in any system). if a person sees the uncovered face of the target (or gets within 3'), he must make a rr: if he fails by 51 or more, he attacks the target. even if the viewer is successful in his rr, he will experience extreme distaste (i.e., distain) for the target. for example, if the target went home after failing against this curse, his mother might resist (she gets a large mod), but she might still make him sleep in the barn and eat on the porch.

spell name:
CREATE UNDEAD 4
list name:
necromancy
level:
15
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
10'
area of effect:
dead body(s)
sourcebook:
spell law
description: given a body that has been dead less than one week, the caster can turn the body into a class iv undead or 4 class i undead, etc. the undead will attempt to attack the closes living being (if uncontrolled), bu can take no other activity other than moving to the being and attacking. if controlled, the undead will do anything (within its capabilities) tht the caster wills. the undead can be dispelled, repelled, or just smashed into little pieces.

spell name:
BLACK CHANNEL 2 *
list name:
dark channels
level:
15
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
permanent
range:
v
area of effect:
1 target
sourcebook:
spell law
description: caster may cast one of the following black channels spells.1. womaw finger (r: 25', rr mod -30)destroys muscles and tendons in legs.2. urulic eye (r: 50, rr mod -25)removes foe's hands.3. finger of sart (r: 75', rr mod -15)paralyzes foe entirely.4. channels of crey (r: 100', rr mod -10)severe brain disorder; convulsive spasms, foe operates at -75.5. umli breeze (r: 50', rr mod none)sends foe into a permanent coma; +10 hits.the gm must determine which one(s) may be cast, based on: culture, background, deity served, etc. the caster might be allowed to pick and choose.

spell name:
DREAMS 3
list name:
dark lore
level:
15
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to three dreams relating to up to three topics decided upon just before retiring; limited to once per night.

spell name:
WORD OF COMMAND *
list name:
way of the voice
level:
15
realm:
channeling
type:
astrologer base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: when the caster yells "hold"", the target is forced into complete inaction for that round."

spell name:
COMMUNE 3 C
list name:
holy vision
level:
15
realm:
channeling
type:
astrologer base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster receives (usually from his patron deity) a "yes"" or a ""no"" to a question on three topics; usuable but once a day."

spell name:
READY MERGE C *
list name:
far voice
level:
15
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
v or 100'
area of effect:
1 target
sourcebook:
spell law
description: on a clear night outdoors, caster may interchange thoughts with a willing target, and if both are astrologers, may interchange power points. the caster and target have merged before. range is up to the horizon. otherwise 100'.

spell name:
STARFINDING C
list name:
starsense
level:
15
realm:
channeling
type:
astrologer base
spell class:
i
duration:
concentration
range:
unlimited
area of effect:
1 target
sourcebook:
spell law
description: caster gets direction and distance to any one unshielded mind stored target. both caster and target must be outdoors while stars are visible.

spell name:
INTUITION TRUE
list name:
time's bridge
level:
15
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next 1 minute per level if he takes a specific action.

spell name:
BLINDING
list name:
starlights
level:
15
realm:
channeling
type:
astrologer base
spell class:
f
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: brilliant flash blinds target for 1 rnd/10 failure.

spell name:
STAYING (100 LBS)
list name:
essence hand
level:
15
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 100 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
LONG EYE (300') C
list name:
essence perceptions
level:
15
realm:
essence
type:
open essence
spell class:
u
duration:
1 minute / level
range:
300'
area of effect:
self
sourcebook:
spell law
description: caster's point of sight may be moved independently up to 300' away (moves at 10'/rnd); he must be physically able to go there (e.g., he could not send his point of hearing through walls or closed doors). the view can be rotated.

spell name:
SIGN OF SLEEP
list name:
rune mastery
level:
15
realm:
essence
type:
open essence
spell class:
f
duration:
until triggered
range:
touch
area of effect:
nonmbl. surface
sourcebook:
spell law
description: rr mod: -20. a sign can be inscribed on any "non-moble"" surface and affects the triggering being. a sign can be triggered by on of the following (decided by caster): time period, certain movements, certain sounds, touch, reading, etc. the sign is cancelled when the being fails a rr against it. target falls into a sleep from which he cannot be awakened for 10 min/ 10 failure."

spell name:
PROTECTION 4
list name:
spell wall
level:
15
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: subtracts 20 from elemental attack rolls against the protected being and adds 20 to all of the being's rrs vs. spells.

spell name:
WAITING PHANTASM 2
list name:
lesser illusions
level:
15
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. the phantasm will move and act if given a simple command (e.g., attack, run, etc.) or it can deliver a short speech. the image can be any size that would fit into a 10' r sphere. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
DETECT SPELL C
list name:
detecting ways
level:
15
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects any spells that have been cast in the area examined; caster can concentrate on a 5' r area each round.

spell name:
UNDOOR 2
list name:
unbarring ways
level:
15
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 nonmagic door
sourcebook:
spell law
description: will vaporize a nonmagic door up to 2' thick, 20' high and 20' wide (if the door is thicker than 2' it willa vaporize the closest 2 feet).

spell name:
CHANGING LUNGS
list name:
physical enhancement
level:
15
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can breathe any air, water, and any gas at will.

spell name:
LIGHTNING ARMOR
list name:
elemental shields
level:
15
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural light and electricity; +20 to all rrs vs light (electricity); -20 to elemental electricity attacks. in addition, all electrical damage is cut in 1/2 and electrical criticals are reduced by one severity.

spell name:
TEXT ANALYSIS 3 C
list name:
delving ways
level:
15
realm:
essence
type:
open essence
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can read text written in an unknown language, everything but implications is known (e.g., answers to riddles are notknown automatically).

spell name:
INVISIBILITY 2 (1' R)
list name:
invisible ways
level:
15
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
2 targets
sourcebook:
spell law
description: the targets are made invisible and everything within 1' of them are also invisible as long as they are within the 1' r. the targets will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
CHANGING
list name:
living change
level:
15
realm:
essence
type:
closed essence
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can alter target's form to the form of any specific being analyzed by change lore; does not obtain any special abilities. caster may assume a different form anytime during the spell, by concentrating for one round per change.

spell name:
WORD OF SLEEP *
list name:
spirit mastery
level:
15
realm:
essence
type:
closed essence
spell class:
m
duration:
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target falls into a natural sleep.

spell name:
SPELL BENDING 3 *
list name:
spell reins
level:
15
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: caster can deflect 1 elemental attack spell up to 10' from its target, causing the attack roll to be modified by -30 per 10 failure.

spell name:
LONG DOOR (500')
list name:
lofty bridge
level:
15
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: caster teleports target to a point up to 500' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
RANGING (+200')
list name:
spell enhancement
level:
15
realm:
essence
type:
closed essence
spell class:
u
duration:
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 200' added to its range.

spell name:
WAITING SUMMONS
list name:
gate mastery
level:
15
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can delay the summoning of up to a 10th level non-intelligent creature(s) that he can leave a single task to perform. this can be cast at a particular point and the arrival of the summoned creature(s) can be delayed up to 1 day/level of caster or until triggered by one of the following (decided by caster); certain movements, certain sounds, touch, violent actions in the area, etc. multiple creatures can be summoned if they are less then 10th level. if you multiply the levels, minutes and number of creatures, the result can not exceed ten. refer to summons 2.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
DISPEL MENTALISM (100' R) C *
list name:
dispelling ways
level:
15
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
100' radius
sourcebook:
spell law
description: when a spell of the mentalism realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 100' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
HASTE 5 *
list name:
rapid ways
level:
15
realm:
essence
type:
closed essence
spell class:
f*
duration:
5 rounds
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may act at twice his normal rate. the duration is five rounds for one target or one round for each of three targets. or any combination of targets and rounds that total five rounds of speed.

spell name:
AIM UNTRUE 2 *
list name:
shield mastery
level:
15
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
2 missile
sourcebook:
spell law
description: caster can deflect any two missiles that pass within 100' of him; this causes the attacks to automatically miss (missiles must pass through caster's field of vision).

spell name:
METAL FIRES
list name:
fire law
level:
15
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 metal object
sourcebook:
spell law
description: causes a metal object to burst into flames, the object can be up to 1 lb/level in mass. if the object is on a being, it gets a rr and if it fails the being takes a heat critical of a severity to be determined by its location on the being's body.

spell name:
UNEARTH
list name:
earth law
level:
15
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: disintegrates 100 cu' of earth.

spell name:
LIGHTNING BOLT (300')
list name:
light law
level:
15
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table.

spell name:
ICE BOLT (500')
list name:
ice law
level:
15
realm:
essence
type:
magician base
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of ice is shot from the palm of the caster; results are determined on the ice bolt table.

spell name:
WATER BOLT (500')
list name:
water law
level:
15
realm:
essence
type:
magician base
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of water is shot from the caster's palm; results are determined on the water bolt table.

spell name:
DEATH CLOUD (10' R)
list name:
wind law
level:
15
realm:
essence
type:
magician base
spell class:
e
duration:
10 rounds
range:
2 x r
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r cloud of charged gas particles: delivers a "e"" electricity critical on 1st and 2nd rounds, a ""d"" on 3rd and 4th rounds, a ""c"" on rnds 5 and 6. rounds 7 and 8 deliver ""b"" crits and rounds 9 and 10 give ""a"" crits. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)."

spell name:
DISPLACEMENT 3
list name:
guises
level:
15
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target appears to be offest from where he actually is, all attacks have no effect 30% of the time. each time a foe misses him, the chance of that foe missing again goes down 5%.

spell name:
MISFEEL
list name:
mind sense molding
level:
15
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses."

spell name:
ILLUSION 10
list name:
illusion mastery
level:
15
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
LIGHT CONTROL (100' R)
list name:
light molding
level:
15
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: caster can control the intensity of light within the rangee; the entensity can vary from dalight to darkness (natural), and it can be different in different parts of the radius.

spell name:
SOUND CONTROL (10' R/LVL) C
list name:
sound molding
level:
15
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
10' r/lvl
sourcebook:
spell law
description: caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius.

spell name:
FEEL MIRAGE 3
list name:
feel-taste-smell
level:
15
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: all objects and surfaces in a 10' r can be made to feel differently than they really are. the feel aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then feel. striking an object or surface three times will cancel the spell for that object or surface only.

spell name:
GENERAL 3
list name:
enchanting ways
level:
15
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant a +15 bonus into a non-weapon or non-armor item. this spell must be cast every day for fifthteen weeks for the item to be made. items like spell adders and spell multipliers can be made.

spell name:
MAKE STAFF
list name:
organic skills
level:
15
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to make a "staff""."

spell name:
WORK MITHRIL
list name:
inorganic skills
level:
15
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work any inorganic material that would make +20 weapons (mithril is an example of this).

spell name:
POTION 5
list name:
liquid-gas skills
level:
15
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to make one dose of a potion that can have a 1st to 5th level spell imbedded in it.

spell name:
IMBED 7
list name:
essence imbedding
level:
15
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 7th level essence spell in an item or potion.

spell name:
DAILY 5
list name:
mentalism/channeling imbedding
level:
15
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast 4/day, or a 2nd level spell 3/day, or 3rd level spell cast 2/day, or a 4th or 5th level spell 1/day

spell name:
SPEED 10 *
list name:
evasions
level:
15
realm:
essence
type:
monk base
spell class:
f*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity).

spell name:
WOODSIGHT C
list name:
monk's sense
level:
15
realm:
essence
type:
monk base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1"/lvl of wood."

spell name:
UNPAIN (75%) S *
list name:
body reins
level:
15
realm:
essence
type:
monk base
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to sustain an additional 75% of his total concussion hits before passing out, hits are still taken and remain when the spell lapses.

spell name:
MUSCLE / TENDON REPAIR TRUE C
list name:
body renewal
level:
15
realm:
essence
type:
monk base
spell class:
h
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: concentrating with this spell for two hours will repair a broken or cut muscle or tendon.

spell name:
WINDRUNNING
list name:
monk's bridge
level:
15
realm:
essence
type:
monk base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on air if there is a wind blowing, however, he can only run in the direction the wind is blowing.

spell name:
DISINTEGRATION (1 CU')
list name:
matter disruption
level:
15
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu'
sourcebook:
spell law
description: completely disintegrates 1 cu' of inorganic material.

spell name:
CLOUDS OF DARKNESS
list name:
darkness
level:
15
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 hour / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: creates a "cloud"" of darkness that has a 100' r and drifts with the wind. the darkness is as in the darkest night (spell darkness)."

spell name:
FORCE ANALYSIS 5 *
list name:
dark contacts
level:
15
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1, 2, 3, 4, or 5 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
TRAIT EROSION 3
list name:
physical erosion
level:
15
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporarily lowered (15 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, both the temporary and permanent stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
DEMON MASTERY 4
list name:
dark summons
level:
15
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 4 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
SHOUT OF PANIC *
list name:
soul destruction
level:
15
realm:
essence
type:
sorcerer base
spell class:
m*
duration:
1 round / 5 failure
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: all targets in area of effect flee in total panic from caster.

spell name:
CALM WATER TRUE (100' R/LVL) C
list name:
fluid destruction
level:
15
realm:
essence
type:
sorcerer base
spell class:
f
duration:
10 minutes / level
range:
100'/lvl
area of effect:
100' r/lvl
sourcebook:
spell law
description: water within radius is calmed; waves are cut 50' in center and less towards the perimeter.

spell name:
UNMETAL
list name:
solid destruction
level:
15
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu' metal
sourcebook:
spell law
description: disintegrates 1 cu' of metal.

spell name:
MIND BREAK
list name:
mind destruction
level:
15
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 day / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is a blathering idiot; he can be lead around, but he can take no action.

spell name:
BLACK CHANNEL 1
list name:
flesh destruction
level:
15
realm:
essence
type:
sorcerer base
spell class:
f*
duration:
permanent
range:
v
area of effect:
1 target
sourcebook:
spell law
description: caster may cast one of the following black channels spells.1. thrayn's touch ( r:touch, rr mod -50)disrupts body cells; foe operates at -50.2. eye of nur (r: 25', rr mod -30)knocks foe out, 25 hits.3. uonic curse (r: 50', rr mod -25)any one limb useless for 1 - 10 days.4.tauric finger (r: 50', rr mod -10)blinds for 1 - 10 days; +10 hits.5. londarin's hand (r: 100', rr mod none)nerve disruption; foe is sent into a coma.the gm must determine which one(s) may be cast, based on: culture, background, deity served, etc. the caster might be allowed to pick and choose.

spell name:
DEOXYGENATION (20' R` 5%) C
list name:
gas destruction
level:
15
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: caster can remove the oxygen in a 20' r at the rate of 5% of the original oxygen/rnd.

spell name:
DEATH'S MEMORY
list name:
delving
level:
15
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
body or place
sourcebook:
spell law
description: gives a vision of how someone died and an image of their killer; must be cast within 24 hours of the death; must be cast at the place of death or in the presence of the body.

spell name:
UNPAIN (75%) S *
list name:
damage resistance
level:
15
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to sustain an additional 75% of his total concussion hits (round off) before passing out; hits are still taken and remain when the spell lapses.

spell name:
CAMOUFLAGE C
list name:
cloaking
level:
15
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster and objects on his person take on the visual texture, color, and form of surrounding area; acts as near invisibility when motionless and gives a +50 bonus to stalking attempts if he concentrates.

spell name:
BEACON (5 MILES) C
list name:
brilliance
level:
15
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
caster's palm
sourcebook:
spell law
description: ray of light of any color springs from caster's palm; can be up to 5 miles long.

spell name:
SPELL ANTICIPATIONS *
list name:
anticipations
level:
15
realm:
mentalism
type:
open mentalism
spell class:
i*
duration:
-
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts the most probable action of a being in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
BLADETURN 2 *
list name:
attack avoidance
level:
15
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
100'
area of effect:
2 melee attack
sourcebook:
spell law
description: caster can deflect any one melee attack that passes within 100' of him; this causes 100 to be subtracted from the attack (attacks must pass through caster's field of vision).

spell name:
DETECT SPELL C
list name:
detections
level:
15
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
spell law
description: detects any spells that have ever been cast in the area; caster can concentrate on a 5' r area each round.

spell name:
ILLUSION 5
list name:
illusions
level:
15
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
SELF KEEPING S *
list name:
self healing
level:
15
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: upon receiving a death blow, the caster goes into a state of suspended animation until he is cured or his brain is destroyed.

spell name:
SPELL SHIELD 2 C
list name:
spell resistance
level:
15
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal attack rolls on the caster (base and elemental, select two realms of power that it will protect against). if the caster performs no other actions during the round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
UNPRESENCE C
list name:
mind mastery
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to have no presence (i.e., he can not be detected by presence type spells).

spell name:
NIGHTVISION TRUE
list name:
sense mastery
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see on a clear night as if it were day. the range is the normal daylight vision range.

spell name:
STONE DOOR
list name:
solid manipulation
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
touch
area of effect:
stone
sourcebook:
spell law
description: creates a 3' x 6' x 1' doorway through stone.

spell name:
WATER CORRIDOR (300'X4' X 50')
list name:
liquid manipulation
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
concentration
range:
10'
area of effect:
300' x 4' x 50'
sourcebook:
spell law
description: creates a corridor through liquid up to 300' long, 4' wide, and 50' deep (must be open at top).

spell name:
GAS-AIR C
list name:
gas manipulation
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: all gas within 10' r of the caster is converted to breathable air.

spell name:
SOLID FORM
list name:
shifting
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster becomes as if made of very dense stone (cannot move or cast spells).

spell name:
TELEKINESIS III C
list name:
telekinesis
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'/300'
area of effect:
1 object
sourcebook:
spell law
description: can move three objects, up to 1lb in mass, up to 1' per second with no acceleration. range of 100'. or one object can be moved up to 300'. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
FLY (150' / RND)
list name:
movement
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can fly at a rate of 150'/rnd (10 mph).

spell name:
LORD LEAVING
list name:
mind's door
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports to a point up to 100'/level or up to 2000' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
HASTE 5 *
list name:
speed
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
GEAS
list name:
mind control
level:
15
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is given one task, failure results in penalty determined by gm (task must be within target's capabilities).

spell name:
SENSORY OVERLOAD
list name:
sense control
level:
15
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: overloads senses: 1-50 failure = stun, 51+ = unconsciousness.

spell name:
MIND SHOUT (50' R) *
list name:
mind attack
level:
15
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
50'
area of effect:
50' r
sourcebook:
spell law
description: everyone within the radius is a target, all failing to resist are stunned.

spell name:
MIND TYPING TRUE C *
list name:
presence
level:
15
realm:
mentalism
type:
mentalist base
spell class:
p*
duration:
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster learns the race, profession and level of one being; being must first be located by presence or presence true.

spell name:
MIND SPEECH (300' R) C *
list name:
mind speech
level:
15
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
300'
area of effect:
300' r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all within range.

spell name:
MIND SCAN C
list name:
mind merge
level:
15
realm:
mentalism
type:
mentalist base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts, learns reasoning and thought patterns behind surface thoughts from target. caster can also scan target's conscious memories at a rate of 1 scene per round. if target makes his rr by more than 25 he realizes what is happening; caster can concentrate on one target each round.

spell name:
WAITING WATCH C
list name:
true sight
level:
15
realm:
mentalism
type:
seer base
spell class:
u
duration:
varies
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a point up to 100' away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls). caster does not have to concentrate until the spell is triggered by some movement that could be seen from the watch point; caster must be within 100' per level when triggered.

spell name:
LONG SENSE (10' / LVL) C
list name:
true perception
level:
15
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
10'/lvl
area of effect:
10' radius / level
sourcebook:
spell law
description: caster's point of senses (all senses, i.e., hearing, sight, taste, etc.) may be moved up to 10'/level away (moves at 10'/round); he must be physically able to go there (e.g. he could not send his point of hearing through walls or closed doors).

spell name:
MIND SCAN C
list name:
mind visions
level:
15
realm:
mentalism
type:
seer base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts, learns reasoning and thought patterns behind surface thoughts from target. caster can also scan target's conscious memories at a rate of 1 scene per round. if target makes his rr by more than 50 he realizes what is happening; caster can concentrate on one target each round.

spell name:
SIGHT MERGE (500') C
list name:
sense through others
level:
15
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of a being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
VISION BEHIND (1 YEAR / LVL) C
list name:
past visions
level:
15
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one year/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
INTUITIONS TRUE
list name:
future visions
level:
15
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
self
area of effect:
action
sourcebook:
spell law
description: caster gets a vision of what will happen in the next minute per level if he takes a specific action.

spell name:
CUT REPAIR TRUE
list name:
blood mastery
level:
15
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop bleeding and close any one wound.

spell name:
TENDON REGENERATION
list name:
muscle mastery
level:
15
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to regenerate one tendon; regrowth takes one to ten days, depending on the exent of loss.

spell name:
JOINT REPAIR TRUE
list name:
bone mastery
level:
15
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one broken (but not shattered) joint; recovery time intantaneous

spell name:
REGENERATION 3 C *
list name:
concussion mastery
level:
15
realm:
mentalism
type:
lay healer base
spell class:
h*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will reduce damage a target has by three hits every round as long as caster concentrates.

spell name:
MINOR BRAIN REPAIR
list name:
nerve and organ mastery
level:
15
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 brain
sourcebook:
spell law
description: allows caster to repair minor brain damage (including recovery from coma. note that experience is not restored (% lost permanent dependent on severity of damage). one hour operation; recovery time is 1 to 10 days.

spell name:
ANIMATION (1 MONTH)
list name:
prosthetics
level:
15
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 month
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows wearer to operate an artifical limb at will for the duration.

spell name:
SLEEP SONG TRUE
list name:
controlling songs
level:
15
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration (varies)
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target falls into a light sleep while the caster plays/sings (concentrates). after the caster stops playing / singing the effect will continue for the number of rounds the caster has already played / sung (e.g., if the caster sings for 3 rounds, then after he stops the target will remain affected for 3 more rounds).

spell name:
SONIC LAW (10' R / LVL)
list name:
sound control
level:
15
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
self
area of effect:
10' radius / level
sourcebook:
spell law
description: caster may manipulate sound within 10' per level of his body. he can create any sound he wants; and if he desires, that sound can be heard outside the radius.

spell name:
GREAT SONG (50' R)
list name:
sound projection
level:
15
realm:
mentalism
type:
bard base
spell class:
f*
duration:
varies
range:
self
area of effect:
50' r
sourcebook:
spell law
description: allows the caster to affect everyone within the radius with a spell off the bard base list, controlling songs; this spell requires the same pps as the controllng spell, and is cast simultaneously with that spell.

spell name:
STUDY 5 C
list name:
lores
level:
15
realm:
mentalism
type:
bard base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. he reads at 5x normal rate.

spell name:
ITEM ANALYSIS 3
list name:
item lore
level:
15
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster has a 30% chance for each ability of determining what enchanted abilities the item has. once an item analysis spell has been cast on an item, it may not be cast on that item again until the caster has reached a new level of experience.

spell name:
TRAIT SUBVERSION 10
list name:
mind subversion
level:
15
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: ten of the target's personal traits is perverted; such traits might include: kindness, loyalty, thrift, cheefulness, reverence, etc.

spell name:
DEMONIC POSSESSION 3
list name:
mind domination
level:
15
realm:
mentalism
type:
evil mentalist base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is possessed by a type 3 demon (see evil magician list dark summons); additional rrs can be made (once per day) to regain self-control; demon is random, maniacal, and homicidal.

spell name:
MIND EROSION 3
list name:
mind erosion
level:
15
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 15; in rm, the temporary & potential stats are lowered. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
MIND DEATH 2
list name:
mind death
level:
15
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is temporarily blank and he can do nothing. this occurs 2x per day. this is at random for 10 minutes each and every day.

spell name:
PARANOIA TRUE
list name:
mind disease
level:
15
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target believes everyone is out to get him; he will trust no one. he will not associate with anyone for more than one hour.

spell name:
AMNESIA
list name:
confusing ways
level:
15
realm:
mentalism
type:
mystic base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has amnesia, but loses none of his skills or abilities.

spell name:
UNPRESENCE C
list name:
hiding
level:
15
realm:
mentalism
type:
mystic base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to have no presence to magical or mental detections.

spell name:
CHANGING
list name:
mystical change
level:
15
realm:
mentalism
type:
mystic base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can alter his entire body to the form of another organic form within 1/2 to 2x his mass; does not obtain any special abilities. caster can alter his form at will, by concentrating for one round per change.

spell name:
CALM WATER TRUE C
list name:
liquid alteration
level:
15
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
10'
area of effect:
100'/lvl r
sourcebook:
spell law
description: water within a 100' per level radius is calmed; waves are cut by 20' in center and less towards the perimeter.

spell name:
MOLD SOLID
list name:
solid alteration
level:
15
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
solid
sourcebook:
spell law
description: may shape by molding with hands 1 cu' of any solid, inanimate material.

spell name:
WHIRLWIND C
list name:
gas alteration
level:
15
realm:
mentalism
type:
mystic base
spell class:
e
duration:
concentration
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: creates a whirlwind about caster; it moves with the caster and has a 10' r. no missile attacks can penetrate it and any movement or melee (except for caster's) into or through it is cut by 80%.

spell name:
RENEWAL RUNE
list name:
bladerunes
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 etched rune
sourcebook:
rolemaster companion 1
description: recharges any one faded etched rune.

spell name:
EARTHGATE TRUE
list name:
earthblood's ways
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: caster may teleport to any major or minor earthnode that he has nodestored and which is within 20 miles/lvl. possibility for teleport is 1%. see teleport 1 on the closed essence list: lofty bridge.

spell name:
MAJOR GOLEM SPIRIT
list name:
entity mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a golem of 15th level or less.

spell name:
TRAVELLER
list name:
ethereal mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may move into and on the ethereal plane. this spell must be cast again to move back onto the normal plane (at his original position) unless the caster passes through a gate/is summoned/ etc.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
FIRE BALL (40' R)
list name:
mana fires
level:
15
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
40' radius
sourcebook:
rolemaster companion 1
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 40' area; results are determined on the fireball table.

spell name:
MULTIPLE SPELL
list name:
spell coordination
level:
15
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: within the duration of this spell, the caster's next elemental attack spell will fire (attack) twice in the same round at the same area or target. separate spell attack rolls must be made for each attack. pp's must be expended for each attack plus the 15 pp's for this spell. if the caster uses a directed spell bonus it must be divided anyway the caster wishes between the two attacks.

spell name:
MISFEEL C
list name:
shapechanging ways
level:
15
realm:
arcane
type:
open arcane
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: to magical or mental detections, the caster may appear to be any plant, animal, or beast that he has "studied""."

spell name:
ANIMAL MASTERY V
list name:
animal mastery
level:
15
realm:
channeling
type:
druid base
spell class:
m
duration:
concentration
range:
touch
area of effect:
5 animals
sourcebook:
rolemaster companion 1
description: allows caster to control the actions of any 5 animals.

spell name:
MASS ANIMAL CALMING 2
list name:
druid's peace
level:
15
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 animal/lvl
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster can calm a number of animals equal to his level.

spell name:
BIRDSTAFF C
list name:
druidstaff
level:
15
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
druidstaff
sourcebook:
rolemaster companion 1
description: transforms caster's druidstaff into an flying animal no larger than 50% of the caster's mass which is treated as a familiar. the caster can control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl).

spell name:
ANIMAL THOUGHTS C
list name:
nature's forms
level:
15
realm:
channeling
type:
druid base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster's mental patterns will appear to be those of any animal he has studied. he may move during the spell.

spell name:
STONEMOLD C
list name:
stone mastery
level:
15
realm:
channeling
type:
druid base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: for as long as he concentrates, caster may mold 1 cu' of stone with his hand as if it were putty; then the stone will harden.

spell name:
TANGLE WEED
list name:
tree mastery
level:
15
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
100'
area of effect:
lvl' x lvl'
sourcebook:
rolemaster companion 1
description: this spell animates an area of foliage. the foilage will attack either a particular type of creature or all who enter the area (caster's option when spell is cast). all affected creatures in the area are subjected to 1 - 5 attacks per round. +50 envelope attacks with the maximum result determined by the size and density of the foliage. when the spell is cast, the caster may specify that thte attacks will only attempt to capture; in which case, the foilage will stop attacking a target if the target ceases all movement (i.e., it is captured).

spell name:
SMOKEFLASH (300') *
list name:
distractions
level:
15
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster teleports to a point up to 300' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not. the caster may cause a bright flash and obscuring 5' r cloud of smoke at either the beginning or endpoint of travel. only the caster may move via this spell."

spell name:
NONDETECT
list name:
phantom's face
level:
15
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster and objects on his person cannot be detected by any "detect --"" spells."

spell name:
WINDWALKING
list name:
phantom movements
level:
15
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can walk on wind it there is a wind blowing. however, he may not walk "against"" the wind."

spell name:
NEUTRALIZE POISON TRUE * C S
list name:
poison mastery
level:
15
realm:
mentalism
type:
nightblade base
spell class:
s*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: delays the effect of a poison as long as the caster concentrates. he also has a 90% chance of completely neutralizing the poison if he concentrates one hour. the gm may modify this for exceptionally potent poisons.

spell name:
MOUNTAIN HEART 2 * S
list name:
adrenal focus
level:
15
realm:
mentalism
type:
nightblade base
spell class:
d*s
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: for the duration of the spell, the caster may ignore the effects of any two wounds which either only causes him additional hits, stun, stunned / unabled to parry, or a percentage subtraction from his abilities. at the end of the duration, all hits. penalities, and stun rounds take effect normally.

spell name:
HOLY AURA 3
list name:
holy warrior
level:
15
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: a 10' radius bright shimmering aura surrounds the caster. demons and undead (and other inherently evil beings as the gm determines) must make a rr or receive an "c"" severity critical (gm discretion: heat, cold, impact, etc.) each round they are in the radius, and friendly morale in the radius improves by +15."

spell name:
DISPELL POWER (10' R) * C
list name:
spell breaker
level:
15
realm:
channeling
type:
paladin base
spell class:
f*
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: when a spell of the realm specified (caster's choice when the spell is cast) is thrown on the caster, the spell must first make an rr against this spell. any already existing spells in the radius must also resist (+30 modification). if this rr is successful then the spell procedure proceeds normally.

spell name:
EXORCISM V
list name:
ceremonies
level:
15
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
20'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: dismisses a demon from a person or structure for 100 to 1000 years. requires 4 oz. of holy water. multiple possessions must be removed one by one. demons get an rr.

spell name:
LOCATE FAMILIAR
list name:
familiar's law
level:
15
realm:
essence
type:
closed essence
spell class:
p
duration:
1 minute / level
range:
1 mile/lvl
area of effect:
sourcebook:
rolemaster companion 1
description: gives the direction and distance to the caster's familiar (his choice if more than one).

spell name:
GUARDIAN ATTACK 5
list name:
guardian ways
level:
15
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster gets a +50 ob modification for melee or missile combat against the appropriate "enemies""."

spell name:
CRUCIBLE 3
list name:
alchemical preparations
level:
15
realm:
essence
type:
alchemist base
spell class:
f
duration:
20 minutes
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to separate the primary component of 1 cu' of a material (must be at least 49% of material) from the "contaminants"" (all other components). the process takes 20 minutes, and leaves two separate materials: the primary component and the contaminants."

spell name:
AIR LINK C
list name:
midwifery
level:
15
realm:
channeling
type:
closed channeling
spell class:
e
duration:
concentration
range:
1'
area of effect:
1 fetus
sourcebook:
rolemaster companion 1
description: the caster, by breathing deeply, may confer air to the fetus. the fetus may be saved from air starvation caused by umbilical strangulation, extended labor, failure of the mother, throat blockage, etc.

spell name:
WARD 7
list name:
warding ways
level:
15
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-7th level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
WORK MITHRIL
list name:
constructing ways
level:
15
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work any inorganic material that would make +20 weapons (mithril is an example of this).

spell name:
POWER ANALYSIS
list name:
delving law
level:
15
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
100'
area of effect:
1 thing
sourcebook:
rolemaster companion 1
description: one item, person, or place may be examined to see if it has power, which realm the power is from, a general idea of its origin, and its basic configuration.

spell name:
MASS ANALYSIS
list name:
mannish ways
level:
15
realm:
essence
type:
delver base
spell class:
i
duration:
1 minute / level
range:
area of effect:
sourcebook:
rolemaster companion 1
description: any of the lower level spells on this list can be used, one object per minute.

spell name:
TK ENHANCEMENT (LBS * LVL)
list name:
material transport
level:
15
realm:
essence
type:
delver base
spell class:
u
duration:
concentration
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: when cast with staying or telekinesis on an inorganic, solid, inanimate material, the mass limit may be increased by the caster's level, but the velocity of the object is reduced by a similar amount from 1 foot/second. caster must remain concentrating and touching target mass for duration of spell. target must be loose and unconnected to other objects,

spell name:
IMBED SYMBOL 7
list name:
symbol embedding
level:
15
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: allows the caster to imbed a seventh level spell in the form of a symbol. the imbedding is performed exactly as given in section 9.92 (rolemaster companion 1) under alchemical research except that the imbedding time is only one week per level of the spell being imbedded.

spell name:
ANIMATE DEAD 8
list name:
animate dead
level:
15
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can animate and control a dead body (within 150% of caster's mass). the caster must concentrate for the body to perform any actions. it can maneuver at -20, melee at -10. this will be a 8th level animated dead, with a +80 ob).

spell name:
AGING 7 (40 YEARS)
list name:
death mastery
level:
15
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is physically aged 40 years in one minute.

spell name:
OBSIDIAN WALL
list name:
dark law
level:
15
realm:
essence/channeling
type:
necromancer base
spell class:
e
duration:
1 hour / level
range:
100'
area of effect:
10' x 10' x 3'
sourcebook:
rolemaster companion 2
description: creates a wall of obsidian up to 10' x 10' (3' at base and 1' at top).

spell name:
CONVERSE TRUE *
list name:
commune
level:
15
realm:
essence/channeling
type:
necromancer base
spell class:
m*
duration:
permanent
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: allows free conversation between caster and a dead spirit or aware undead.

spell name:
CONTROL DEAD 10 *
list name:
summon dead
level:
15
realm:
essence/channeling
type:
necromancer base
spell class:
fm*
duration:
concentration
range:
100'
area of effect:
1 - 10 spirits
sourcebook:
rolemaster companion 2
description: totally controls the spirit(s) of one who has died. ten 1st level spirits, one 10th level spirit or any combination of 10 spirits or levels may be summoned. the spirit leaves when caster stops concentrating and will not speak with the summoner.

spell name:
CONTROL UNDEAD 8 *
list name:
undead mastery
level:
15
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to eight levels of undead.

spell name:
CHANGELING KIND 8
list name:
changeling
level:
15
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows four options on type a, three on type b, and two on type c listing to be used. this spell only affects humanoid type targets.

spell name:
LOCATE ACCESS *
list name:
scrying guard
level:
15
realm:
channeling/mentalism
type:
warlock base
spell class:
i*
duration:
range:
area of effect:
1 vision
sourcebook:
rolemaster companion 2
description: this spell allows a caster to locate the access (if any) to a subject after determining that a false scrying is being viewed. this spell may only be cast once per false scrying.

spell name:
BLEEDING 5
list name:
doom's law
level:
15
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: causes the target to begin to bleed at +5 per round. target also suffers an "d"" puncture critical."

spell name:
MIRROR VISION 3
list name:
visions of doom
level:
15
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
72 hours
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: whenever the target looks upon a mirrored surface (i.e., mirrors, glassy or shiny surfaces which have the ability to reflect light), he receives a vision of impending doom which involves the himself. the target will get visions of important events that are going to happen near or around him. however, as there are many paths for the vision to go along, the target will only see bad outcomes, in relation to the target's own future.

spell name:
LOOK OF TERROR 2 .
list name:
evil eye
level:
15
realm:
channeling/mentalism
type:
warlock base
spell class:
m.
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the target has a permanent terror of the caster. each and every time that the target is in sight of the caster he is at -15 to all actions, and if the caster speaks at the target the penalty is -30.

spell name:
CURSE CRAFT 3
list name:
revenging law
level:
15
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to limit one skill that the target has to 10 or less skill ranks. the caster must stat which skill is going to be affected. if the target doesn't have any skill ranks in the skill, the skill is still cursed if the target ever begins to develop it. if the target has more than 10 skill levels, he immediately begins to lose one skill rank each time he goes up a level (these are lost permanently, but can be releared at normal development cost one the curse has been removed).

spell name:
WAITING ILLUSION 3
list name:
glamours
level:
15
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
STONEWALL TRUE
list name:
earth mastery
level:
15
realm:
essence/channeling
type:
witch base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 2
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
SPEED/SLOW GROWTH X100 (100'R)
list name:
natures mastery
level:
15
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 day
range:
touch
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: allows caster to increase speed of growth for any one species of plant within the radius by 100x.

spell name:
CANDLE IMBEDDING 7
list name:
candle magic
level:
15
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 7th level spell (known by the caster) in an item or potion.

spell name:
POTION 6
list name:
potion magic
level:
15
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make one dose of a potion that can have a 1st to 6th level spell imbedded in it.

spell name:
FORCE INFORMATION 4
list name:
conjuring ways
level:
15
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 4 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
POWER CIRCLE FORCE
list name:
circles of power
level:
15
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: the "circle"" becomes a virtually impenetrable sphere of force which will last 1 min/lvl of the caster. (if the gm wishes, the sphere can be assigned 500-1000 hits. if these hits are dilivered to the sphere, it will disperse. criticals for these hit purposes count as follows: ""a"" = 10, ""b"" = 20, ""c"" = 30, ""d"" = 40. ""e"" = 50, etc.)."

spell name:
MULTI - CIRCLE 4
list name:
circles of protection
level:
15
realm:
essence
type:
conjuror base
spell class:
u
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to place four circles around each other, thereby combining their effects without negating one another. if this spell is not used, where two or more circles of any type intersect or overlap in physical location of effect, both will be cancelled, with a feedback result of 1/4 remaining hit points from each circle back upon their caster(s).

spell name:
LORD ANIMAL SUMMONS
list name:
circles of summoning
level:
15
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to twenty levels of animals which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hooved, and get a zebra, horse or camel).

spell name:
DEMON MASTERY 4 *
list name:
demon mastery
level:
15
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 4 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
RECREATE SCENE 7
list name:
recreations
level:
15
realm:
mentalism
type:
sage base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: this spell allows the cater to precisely recreate an immobile stored scen or image within the area of effect. seven of the following options may also be chosen: 1. an extra sence can be added to the basic image (the corresponding mirage spell must be known). 2. the duration may be doubled. 3. the range may be doubled. 4. the area of effect may be doubled. 5. the image may be magnified up to 1x/lvl.

spell name:
TEXT ANALYSIS 3
list name:
analysis
level:
15
realm:
mentalism
type:
sage base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can read text written in an unknown language, and gives a complete technical analysis (vocabulary and syntax), but implications are not known. answers to riddles are not known automatically, but clues may be given for the caster to decipher.

spell name:
CORRELATIONS 2
list name:
lore's master
level:
15
realm:
mentalism
type:
sage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to correlate known facts to reach a short and/or medium term conclusion, inference, or trend (e.g., help is given by the gm based upon a roll biased by 50%).

spell name:
STUDY 5
list name:
absorb knowledge
level:
15
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. he reads at 5x the normal rate.

spell name:
SLEEP TALE TRUE
list name:
weave tale
level:
15
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to tell a very boring but comforting tale to his audience. the target will fall into an enchanted sleep (cannot be awaken) while the caster concentrates. after the caster ceases concentration the target falls into a normal sleep.

spell name:
MULTIWORD 2 POWER WORD *
list name:
words of power
level:
15
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows caster to use two words of power in one round. minimum power point expenditure is 15 points + (lvl of the orther spell, or the combined cost of both spells; whichever is higher). no esf is required unless one or both spells are of a highter level then the caster.

spell name:
POWER CIRCLE PAIN
list name:
circle mastery
level:
15
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or take 10% of their remaining hits every round they fail a rr.

spell name:
WAITING GLYPH 7
list name:
glyph law
level:
15
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: cast prior to creating a 1st to 7th level glpyh, it delays the glyph for a set time or until an event specified by the caster has happened.

spell name:
FEAR WARD
list name:
warding law
level:
15
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break. the being/thing that caused the breached will flee the place for 1 minute per 5% failure.

spell name:
IMBED 7
list name:
sigil / runes imbedding
level:
15
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 7th level essence spell in an item or potion.

spell name:
SIGIL OF BLINDING
list name:
rune law
level:
15
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is blind. once activated, the spell ""enruned"" will cause all targets within 10'/lvl to be blinded for one round per 5% failure."

spell name:
ANIMAL SPEECH TRUE
list name:
animal ways
level:
15
realm:
channeling
type:
shaman base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
1 animal/lvl
sourcebook:
rolemaster companion 2
description: allows caster to understand and speak the language of all of animals in the area of effect.

spell name:
SPIRIT OF FEAR
list name:
spirit summoning
level:
15
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, fear). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of fear, and if radiated, all affected will flee or be incapacitated by the effect. the effect lasts for the full duration for all affected.

spell name:
UNTAINT
list name:
spirit healing
level:
15
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: if the target fails to resist this spell, then the taint is fully removed, instead of gaining additional rrs.

spell name:
IDENTIFY SPIRIT TRUE *
list name:
spirit mastery
level:
15
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
10'/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: this spell allows the caster to identify any spirit within range in regard to its general type and its exact level of power. the caster is also able to determine the exact level of purity in a given spirit. spirits of a higher level then the caster gain a resistance roll.

spell name:
INTUITIONS TRUE
list name:
visions
level:
15
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next one minute per level if he takes a specific action.

spell name:
LOCATE WINDOW TRUE
list name:
trances
level:
15
realm:
channeling
type:
shaman base
spell class:
i
duration:
concentration
range:
area of effect:
1 window
sourcebook:
rolemaster companion 2
description: with this spell the caster may locate any "window"" he chooses regardless of range."

spell name:
ANIMAL BONDING 5
list name:
animal bonding
level:
15
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
touch
area of effect:
5 animals
sourcebook:
rolemaster companion 2
description: this spell allows the caster to make a pact with a fifth animal (in addition to the one(s) bonded earlier). the pact is one of friendship and mutual aid, and the animal will kill and even sacrifice its own life willingly to fulfill his end of the pact. if either party is ever killed, the surviving member will be at -30 for 1 week, then -20 for the next week, and then -10 for the 3rd week until the shock and grief fade away. the only limitation to this spell is that the target must be of animal intelligence or less. this spell takes one hour to complete.

spell name:
AIM UNTRUE 2 *
list name:
combat enhancement
level:
15
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any two missiles that passes within 100' of him; causing missiles to automatically miss. (missiles must pass through caster's field of vision).

spell name:
LEVITATION *
list name:
movement enhancement
level:
15
realm:
essence
type:
beastmaster base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the target to move up and down vertically 10'/rnd, horizontal movement is possible only through normal means.

spell name:
FAR SENSE 3
list name:
sense enhancement
level:
15
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set three senses of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
MASTERY (100' R) C
list name:
animal control
level:
15
realm:
essence
type:
beastmaster base
spell class:
m
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: allows caster to control the actions of all animals of a given species within 100'

spell name:
SHOUT OF CALMING *
list name:
calm spirits
level:
15
realm:
essence
type:
beastmaster base
spell class:
m*
duration:
1 minute / level
range:
50' r
area of effect:
50' r
sourcebook:
rolemaster companion 2
description: all targets in radius must resist or they are calmed.

spell name:
TELEPATHY 2 C
list name:
mind's touch
level:
15
realm:
essence
type:
warrior mage base
spell class:
m
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may read the surface thoughts of one target. if the target makes his resistance roll by more than 25 he realizes what was attempted. contact range is 50'/lvl.

spell name:
ELEMENTAL SERVANT
list name:
elemental ways
level:
15
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 servant
sourcebook:
rolemaster companion 2
description: creates a "servant"" (a very minor elemental) from a nearby source of the element as described in c&t."

spell name:
PLATFORM 2
list name:
highriding
level:
15
realm:
essence
type:
warrior mage base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: allows the caster to create a transparent disc of force which will hold his weight x2. the disc can be moved (with one round of concentration) up and down at a rate of 10' per round. he can also rotate it in any direction. the disc may not be moved horizontally from any position. it can take damage equal to caster's weight x2 before being destroyed.

spell name:
AIM UNTRUE 2 *
list name:
combat enhancement
level:
15
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any two missiles that passes within 100' of him; causing missiles to automatically miss. (missiles must pass through caster's field of vision).

spell name:
LEVITATION *
list name:
movement enhancement
level:
15
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the target to move up and down vertically 10'/rnd, horizontal movement is possible only through normal means.

spell name:
FAR SENSE 3
list name:
sense enhancement
level:
15
realm:
essence
type:
warrior mage base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set three senses of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
DANCE OF MASTERY
list name:
fascination dances
level:
15
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to charm and master the targets, making them believe that the caster is a good friend and obeying him in all ways not foreign to their nature (i.e., suicide, blinding himself, etc.). this will last for as 1 day per 10 minutes of the caster dancing.

spell name:
TOUCH OF PARALYZATION
list name:
deadly dances
level:
15
realm:
channeling
type:
dervish base
spell class:
f*
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to touch a target and force the target to resist this spell with a -30 to their rr or be paralyzed for 10 minutes per level.

spell name:
WHIRLING CHANGES
list name:
changing dances
level:
15
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may cause his entire body to shift into the form of a specific being analyzed by change typing; does not obtain any special abilities. caster may change into different forms anytime during the duration of the spell by concentrating for one round per change.

spell name:
TELEDANCE 4
list name:
teledance
level:
15
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster may cause any number of objects totalling up to 5 lbl/lvl (15 mass factors at 15th level totalling 75 lbs) in mass to move at a base rate of one foot per second. the speed of the objects may be doubled for each reduction of one mass factor (lb).

spell name:
CHANNELING DANCE 2
list name:
communing dances
level:
15
realm:
channeling
type:
dervish base
spell class:
f
duration:
concentration
range:
10 mi/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can make contact with any one known being he is acquainted with: this spell will enable the caster to learn the specific location of the other being, making it possible for the caster to channel power or spells (if the skill to do so is there).

spell name:
AIM UNTRUE 2 *
list name:
shielding ways
level:
15
realm:
channeling
type:
paladin base
spell class:
f*
duration:
range:
100'
area of effect:
2 missiles
sourcebook:
rolemaster companion 2
description: caster can deflect any two missiles that pass within 100' of him; this causes the attacks to automatically miss (missiles must pass through caster's field of vision).

spell name:
ATTACK +70 *
list name:
arm's way
level:
15
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +70 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
INSPIRATIONS 7 *
list name:
inspirations
level:
15
realm:
channeling
type:
paladin base
spell class:
m*
duration:
2 rounds / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +35 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments.

spell name:
RESTORE SHATTER
list name:
laying on hands
level:
15
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows target to set shattered bones. one shatter / spell cast requires 1 to 10 days recovery time.

spell name:
UNPOISON
list name:
hand of cleansing
level:
15
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can remove any one poison from a target.

spell name:
CHANNEL OPENING (10 MI / LVL)
list name:
communion
level:
15
realm:
channeling
type:
paladin base
spell class:
f
duration:
concentration
range:
10 mi/lvl
area of effect:
known being
sourcebook:
rolemaster companion 2
description: caster can make contact with any one known being he is acquainted with; this spell will enable the caster to learn the specific location of the other being, making it possible for the casater to use a channels spell (see channels list).

spell name:
HEALING (10 - 100)
list name:
hand of healing
level:
15
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of 10-100 concussion hits.

spell name:
SPELL TRIGGER 1
list name:
spell triggers
level:
15
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell, feel, time, sound and/or sight is encountered (any of the lower level trigger spells may be combined). the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
METAL FIRES
list name:
metal lore
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: causes a metal object to burst into flames. the object can be up to 1 lb/lvl in mass. if the object is on a being, it gets a rr and if it fails, the being takes a heat crit of a severity determined by its location on the being's body.

spell name:
STONE SPEECH
list name:
stone lore
level:
15
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: enables target to communicate with any one intelligent stone object.

spell name:
GREAT MERGE WOOD
list name:
wood shaping
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can merge (body +1' depth) into wood (live or dead). target may turn within the wood and see outside if within 6" of the surface."

spell name:
CONTROL STRONG ELEMENTAL
list name:
elemental summons
level:
15
realm:
essence
type:
magician base
spell class:
m*
duration:
concentration
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
LOCATE ACCESS *
list name:
guarded sight
level:
15
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
area of effect:
1 vision
sourcebook:
rolemaster companion 2
description: this spell allows a caster to locate the access (if any) to a subject after determining that a false scrying is being viewed. this spell may only be cast once per false scrying.

spell name:
FLYING DISK 3
list name:
conveying ways
level:
15
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1'/level
sourcebook:
rolemaster companion 2
description: creates a non-transparent disk 1'/ level of the caster in diameter which will maneuver as the caster mentally directs. it can carry up to 100 lbs /level at a maximum speed of 50 mph. the flying disk has 250 hits.

spell name:
RESTORE LIFE ESSENCE 7
list name:
life essence healing
level:
15
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to restore up to 7 life levels to the target. this assumes that the loss of life levels is a temporay loss.

spell name:
NO SENSE
list name:
mystic escapes
level:
15
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: everything within 1' of the target is invisible as long as it is withing the 1' r and none of the following occur: 24 hours pass or the object is struck by a violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack). only objects totally contained in the radius at the time of casting become invisible.also, the caster is undetectable by smell and sound.

spell name:
CHANGE
list name:
disguise mastery
level:
15
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can alter his entire body to the form of another organic form within 1/2 to 2x his mass; does not obtain any special abilities.

spell name:
LORD FORGET
list name:
beguiling ways
level:
15
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target forgets 200 minutes totally, caster's choice.

spell name:
PAST HOLD
list name:
appraisals
level:
15
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
varies
range:
touch
area of effect:
vision
sourcebook:
rolemaster companion 3
description: when cast just before a vision behind spell, it allows caster to lock onto a specific event in an item's past, and then examine that even with a past vision.

spell name:
WAITING PHANTASM 2
list name:
lesser illusions
level:
15
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. the phantasm will move and act if given a simple command (e.g., attack, run, etc.) or it can deliver a short speech. the image can be any size that would fit into a 10' r sphere. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
LESSER SERPENTS STRIKE
list name:
chaotic weapons
level:
15
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: when the blade delivers its next critical strike, the woumnds may not be healed through normal means: bleeding will not stop, concussion hits will not heal, broken bones will not set and mend, etc. herbs and magic will heal such a wound.

spell name:
DIMINISH CHAOS
list name:
chaos mastery
level:
15
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1' r
sourcebook:
rolemaster companion 3
description: allows the caster to dissolve a 1' r area of chaos every round that he concentrates. the chaos stops growing and is condensed back to nothingness by the use of this spell.

spell name:
MASTER CHAOTIC ARMOR 3 *
list name:
chaotic armor
level:
15
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 3 demon (the chance of non-control is 6%).

spell name:
MOON STRUCK +
list name:
moon mastery
level:
15
realm:
channeling
type:
moon mage base
spell class:
fm+
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: this spell may only be cast if the phase of the moon is the caster's "moon of power"" (i.e., the modifier is ""x1""). the target will gon on an eating and drinking spree for several hours. when the moon reaches its highest point in the sky, the target will go running wildly into any open area under the moon. the target will continue to run about until totally exhausted, at which point he will fall into a deep sleep."

spell name:
SUICIDAL 5
list name:
moon madness
level:
15
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round
range:
50'
area of effect:
5 targets
sourcebook:
rolemaster companion 3
description: influences the targets to attempt suicide. to be affected the targets must not only fail their normal rr, but they must fail an additional rr modified by sd. if affected, the targets will usually make a critical roll against themselves; and this is normally an "a"" puncture critical."

spell name:
SHIELD BLOW 3
list name:
noble armor
level:
15
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
1 shield
sourcebook:
rolemaster companion 3
description: allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical; the attack may not be from the rear. the critical strike will be changed to reflect this (e.g., a neck strike would be changed to a sheild arm strike, etc.). the critical is lowered by two levels of severity (i.e., "e"" crit = ""c"" crit, ""d"" = ""b"" crit, etc. ""b"" and ""a"" crits are ignored)."

spell name:
GREATER ELEMENTAL WEAPON
list name:
noble weapons
level:
15
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: when the weapon delivers its next critical strike, it will deliver an "b"" elemental critical in addition to the normal critical. caster choses elemental type (e.g., fire elemenatal yields heat criticals, ice elemental yields cold criticals; water elemental yields impact criticals, etc.)."

spell name:
GAS ANALYSIS
list name:
analyses
level:
15
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
10'
area of effect:
gas
sourcebook:
rolemaster companion 3
description: gives nature and origin of gas, and when and how gas was obtained and worked.

spell name:
SLY EARS
list name:
sleuth's senses
level:
15
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains an extremely acute sense of hearing.

spell name:
UNGAG
list name:
escaping ways
level:
15
realm:
channeling
type:
sleuth base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: removes any "mouth covering"" from the caster's face."

spell name:
VISION BEHIND (1 DAY / LVL)
list name:
time's sense
level:
15
realm:
channeling
type:
sleuth base
spell class:
i
duration:
concentration
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one day/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
BLAST
list name:
power words
level:
15
realm:
essence/channeling
type:
magus base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of lightning is shot from the palm of the caster; results are determined on the lightning bolt table.

spell name:
RUNE 10
list name:
runes & symbols
level:
15
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
1 use
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 3
description: this spell incribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 10th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
BLINDING
list name:
signs of power
level:
15
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) this sign affects the target triggering the sign with blindness. the target is blinded for 1 hour/10% failure.

spell name:
STUDY 5
list name:
linguistics
level:
15
realm:
essence/channeling
type:
magus base
spell class:
p
duration:
concentration
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. reads at 5x normal rate.

spell name:
GREAT COMMAND 3
list name:
command words
level:
15
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
varies
range:
v
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: command of the third circle1. reanimate (10', 1 rnd/lvl, -) caster may temporarily reveive the body (or the spirit if the body is ruined) of a dead target for the purpose of communcation.2. exact (25', - , -30) caster may exact an act of obedience from a being of the same alignment. treat as a geas. (target is given one task, failure results in penalty determined by gm. task must be within target's capabilities.)3. convert (25', 1 day/5% failure, +10) alters the target's "alignment"" to one specified by the caster. some beings may get additional rr mods (e.g., very evil beings such as orcs might get +20 to +50). (gm may wish to maekthis duration permanent).4. remember (50', - , -10) target remembers an event planted by the caster until presented with irrefutable evidence to the contrary.5. hold (50', c, -10) target is paralyzed and can do nothing as long as the caster concentrates.6. stun (100', 1 rnd/10% failure, -20) target is numb, stunned, and -75 for all actions. 7. mute (50', 1 hr/lvl, -20) target loses the ability to talk and loses one sense/ 20% failure as specified by the caster.8. stagger (100', 1 rnd/10% failure, - ) target takes a ""d"" unbalancing critical each round."

spell name:
MAJOR SPIRIT RUNE
list name:
spirit runes
level:
15
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster may implant a minor spirit rune that he "knows"" into a properly tempered enruned item. if the caster knows more than one of the major spirit rune spells, he may select which he desires to cast. he are a few found in companion 3, page 24.(1) free hand - one free hand rune permits someone to wield a two-handed item with only one hand. two free hand runes permits someone to wield a 1 handed item with ""no hands"". three free hands runes permits someone to wield a 2 handed item with ""no hands"". ""no hands"" has a limit of 3' range between the wielder and the item.(2) additional lesser criticals - the item inflicts and additional critical of the caster's choice (choose when imbedding rune) one level of severity less than the one normally given. to increase the number of criticals by imbedding additional runes, the caster must imbed a number of runes equal to (the number of crits) squared (e.g., 3 additional criticals would require 9 runes).(3) additional unbalancing criticals - as additional lesser criticals except the item inflicts unbalancing criticals equal in severity to the one given.(4) limited shifting - the item may take on an additional form for each rune embedded. each additional rune also permits the itme a 100% variation in mass (e.g., a five rune dagger of 1/2 pound might change to 2.5 pound broadsword).(5) rune of great cleaving - when striking a non-magic or magic weapon, shield, item or armor, or wooden object not more then 1' diameter / thickness, the item must make a rr against a 15th level attack or be severed.(6) unencumbering - each rune reduces the wieght of an item by 10% per rune caster.(7) bleeding - for each rune of sharpness, the item will cause additional bledding of 3 hit/round on ""a"", ""b"", or ""c"" class criticals, and 5 hits/round on ""d"" and ""e"" class criticals.(8) warning - if lying or worn near the owner, the item will telepathically alert him, even if owner is asleep, to unauthorized presences within 100'.(9) medium personality - instills a distinct sentient personality of medium intelligence within the item. this allows casting of 1st to 5th level spells without a staves and wands roll.(10) goodness: replusions - permits an additional slaying critcal on undead. aditionally, for each rune the wielder may caster 1 repulsiona 10 per day.(11) return by flight - when called, the item physically flies back to its owner at a rate of 500'/round. range = number of runes x 500'. you may also imbedd up to a 10 level spell. details are on page 23 of c3."

spell name:
CRYSTAL MATRIX 3
list name:
crystal power
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows the caster to create a power matrix inside of a crystal. this power matrix allows the caster to store and withdraw the power from the crystal. crystal matrix 3 allows the crystal to hold up to 3x its essence rating in power. exceed it's essence rating and the crystal cracks and falls to pieces. (the essence rating is generally its gold piece value. three pps per gp value. this is up to the gm.)

spell name:
ENCHANT EARTH 6
list name:
deep earth healing
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
hf
duration:
24 hours
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made)deep earth dust- heals 1-10 concussion hits (6)deep earth clay- stops bleeding (#) (6)- heals muscle damage (5) deep earth oil- heals 1st degree burn or frost damage (5)- heals 2nd degree burn damage (4) - heals 3rd degree burn damage (3) deep earth mud- heals minor fracture (#) (4)- heals major fracture (#) (3)- heals shattered bones (#) (2)deep earth water- doubles healing rate (3)deep earth loam- heals minor nerve damage (#) (2)- heals major nerve damage (#) (1)

spell name:
CRYSTAL VINE
list name:
crystal magic
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round
range:
touch
area of effect:
1" r"
sourcebook:
rolemaster companion 3
description: a crystal seed is planted and one teardrop from the caster and the caster of this spell is all that is needed to have the crystal seed begin to grow. the seed will grow up into a mystical crystal vine. it takes two months for the seed to grow inot a mature crystal vine and it bears tear shaped fruit (1d3/vine per month for the length of the growing season). at the end of the growing season, the vine crumples and dies. vine grows 4-8' per month; crystal fruit grows in clusters. see note on crystal fruit in the list description.

spell name:
INTUITIONS 10
list name:
deep earth commune
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next ten minutes if he takes a specific action.

spell name:
CRYSTAL BLADE
list name:
crystal mastery
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
metal blade
sourcebook:
rolemaster companion 3
description: allows the caster to enchant a metal blade. the blade has crystal strength, is transparent and is indestructable without the aid of magic. the blade has an ob of +35.

spell name:
WAITING FLAME
list name:
fiery ways
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: creates an opaque cube of fire (up to 10' x 10' x 10'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective.the effect can be delayed up to 24 hours; it can be triggered by one of the following (decided by caster): time period, certain movements, certain sounds, touch, violent actions in the area, etc."

spell name:
LIGHT 20
list name:
brilliance magic
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
200' r
sourcebook:
rolemaster companion 3
description: lights a 200' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
CRYSTAL RUNE MIND
list name:
crystal runestone
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: gives the crystal runestone empathy, allowing anyone who has attuned themselves to it to use the crystal rune on it. the crystal rune stone will inform the attuner what spells are inscribed in each of the crystal runes. note that it will be left up to the gm to decide if the spell has any effect, what the spell has effected, if the crystal rune has been "mis-read"", or if there should be any effect to the user, etc."

spell name:
DREAM GUARD 3
list name:
dream guard
level:
15
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 week / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type iii demon to guard a particular dream world entrance. the dream traveller wishing to enter the dream world has one round in which to decide to confront the dream guard or leave. the dream guard will not let any pass save he who set him there. combat with the dream guard is conducted normally.

spell name:
DREAM DEATH
list name:
dream law
level:
15
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is cursed and may never dream again until curse is removed, the caster dies, or the caster cancels the curse.

spell name:
DREAM SHARE 5
list name:
dream lore
level:
15
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
3 rounds
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: when dream travel is cast within 3 rounds it allows the caster to put up to five targets into the dream world.

spell name:
DREAM ADAPTATION 2
list name:
dream state
level:
15
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
dream state object
sourcebook:
rolemaster companion 3
description: allows the caster to create dream state ii items or objects whose patterns have been stored a dream pattern spell. such an item receives a +5 bonus in the non-dream world or any other dream world. the dream item will have the same appearance in this world as it did in the dream world of its creation. this spell may also be used to allow a summoned type i dreambeast / familiar to remain alive outside of it's own dream world.

spell name:
CURRENT COMMAND
list name:
way of the navigator
level:
15
realm:
channeling
type:
arcane navigator base
spell class:
e
duration:
1 hour / level
range:
100' / level
area of effect:
varies
sourcebook:
rolemaster companion 3
description: this spell creates a current in a body of water that can either propel a ship faster or impede a ship's progress. the ship's speed is increased or decreased by 1 mph/level of the caster (to a maximum of 25 mph).

spell name:
GEAS
list name:
allurement
level:
15
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is given one task, failure results in a penalty determined by the gamemaster.

spell name:
CLEANING 5
list name:
household magic
level:
15
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
500'
area of effect:
50' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected."

spell name:
WALL OF ICE
list name:
barrier ways
level:
15
realm:
arcane
type:
arcane coven base
spell class:
e
duration:
1 minute / level (concentration)
range:
50'
area of effect:
10' x 10' x 1-2'
sourcebook:
rolemaster companion 3
description: creates a wall of dense ice up to 10'x10'x(2' at base, 1' at top); it can be melted through (100 hits), chipped through (50 man-rounds for a 1' radius hole), or toppled if not supported.

spell name:
BREW TRUTH DRUG
list name:
brewing lore
level:
15
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster brews a drug which causes the imbiber to tell the whole, naked truth for one hour.

spell name:
WATER PRODUCTION 5
list name:
hearth magic
level:
15
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
5 rations
sourcebook:
rolemaster companion 3
description: caster can produce sufficient water in any available receptacle to supply any person for five person-days (5 rations).

spell name:
GREEN CANDLE (6TH)
list name:
wax magic
level:
15
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
6 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a sixth level spell in the candle by casting green candle (and the sixth level spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one green candle spell allows the candle to "burn"" for 10 minutes. each additional casting of green candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell."

spell name:
MEND MAGIC CLOTH AND ROPE
list name:
mending ways
level:
15
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of magic cloth or rope. all components must be collected together (i.e., must be within 10'r).

spell name:
BEAM OF DISSOLUTION
list name:
plasma mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 3
description: destroys the target by converting the target matter equally into to other states of the matter. for example, if a solid material is targeted, then half of it is converted to liquid (usually water) and the other half becomes gas (usually air). materials converted to solid state usually take the form of solid packed earth or sandstone.

spell name:
NETHER BOLT (300')
list name:
nether mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of nether is shot from the palm of the caster; results are determined on the nether bolt attack table c3 13.3.

spell name:
MASS SURVIVAL
list name:
outer plane law
level:
15
realm:
essence/mentalism
type:
astral traveller base
spell class:
d
duration:
1 hour
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 4
description: The metabolism of the caster and everyon in the area of effect is altered to accommodate the life-conditions of an alien plane. If these conditions are very different from those of the caster' s homeplane, they may require an Alien Form spell in order to survive them. If an affected target moves more than 10' away from caster the spell ceases to affect him; this applies even if the target moves bad into the area.

spell name:
MAIN FORM TRUE
list name:
elemental travel
level:
15
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
1 day
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster takes the form of a lesser Elemental of his Main Element.

spell name:
LORD MAIN SUMMON
list name:
elemental summons
level:
15
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
1 round / level (concentration)
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Summons a 20th level elemental being from the plane of the caster's Main Element. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled."

spell name:
SPEECH 3
list name:
xeno lores
level:
15
realm:
essence/mentalism
type:
astral traveller base
spell class:
p
duration:
concentration
range:
self
area of effect:
10'
sourcebook:
rolemaster companion 4
description: caster is reasonably fluent in a language. Caster's accent is imperfect, but there is only a slight chance of misinterpretation. However, the caster has to be biologically able to use that language (e.g., it would be quite difficult for a humanoid being to use a sign language that incorporates 8 arms, 7 tails, and several other odd appendages); an Alien Form spell (on Outer Plane Law list) can be useful for overcoming this restriction.

spell name:
KISS OF AMNESIA *
list name:
kisses
level:
15
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is an amnesiac, remembering none of his past for the duration of the spell.

spell name:
ANTIPATHY
list name:
influences
level:
15
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: An "antipathy"" effect is cast on an object, making sentient/thinking beings want to keep away frcm it."

spell name:
SEDUCE FEMALE
list name:
alluring ways
level:
15
realm:
mentalism
type:
houri base
spell class:
m*
duration:
10 minutes / level
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The caster may seduce another "female"" without penalties. Any humanoid target under the effects of this spell may also be affected by the 'Men' spells on this list that normally only affect male targets. Seduction and/or "" Men"" spell effects end when this spell expires."

spell name:
MISFEEL C
list name:
houri's change
level:
15
realm:
mentalism
type:
houri base
spell class:
P
duration:
concentration
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Allows caster to use all of the "Misfeel"" spells on this list at once. Caster can change to any race, profession or level that he chooses."

spell name:
GLAMOUR 5
list name:
illusion law
level:
15
realm:
essence/mentalism
type:
enchanter base
spell class:
M
duration:
1 minute / level
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: By changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. With high level Glamour spells, four of the following options may be choosen: a) an extra sense may added with Mirage spells or b) the duration can be doubled or c) another reference point may be changed. The effects stays with the target for the spell duration. For example, a target could be Glamored to see all humans as rabbits.

spell name:
WEB TRUE
list name:
arachnemancy
level:
15
realm:
essence
type:
evil magician base
spell class:
F
duration:
5 minutes / level
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: There are two ways of using this spell. The first is offensive - web strands shoot out of the caster's index finger at one target per two levels of the caster. (Caster can "web"" separate targets or two targets together or one target to a non-mobile object (object gets no RR)). Or half of that number can be webbed to non-mobile objects. If the target fails an RR, the amount of his body that is covered in the web is equal to the percent of failure. For example, if a target fails his RR by 25, then 25% of his body is covered in webs. The portion of the body that is covered must be deterimed randomly by the GM. If a limb or limbs are covered, they cannot be used. Breaking the web requires a ""extremely hard"" static maneuver (modified by Strength bonus). The second way of using this spell is for the caster to use web strands to move (ropes to climb, swing from, etc.). Each round of duration, a 20' strand or two 10' strands can be produced that will support 200 lbs. One end will be sticky so that it will stick to ceilings and walls; the rest of the strand will not be stick so it may be climed, tied, etc. Alternately, the strand produced on a previous round may be extended by another 10' or 20'. This second option cannot be used offensively (the strands are too weak to take that much strain)."

spell name:
VIPER JAW 3 *
list name:
foul changes 1
level:
15
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster's mouth becomes larger and fills with razor-like teeth. Caster can make a large Bite attack with an OB equal to +30 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). OR two additional mouths can be created next to the caster 's normal mouth; all three mouths can each make a Small bite attack (all attacks must he against the same opponent).

spell name:
ETHERAL ARM *
list name:
foul changes 2
level:
15
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: An additional arm grows from the caster's torso identical in size and shape to his normal arms; but this arm is invisible and intangible on this plane. The arm can feel and interact with things on the "Ethereal Planes"" (and thus it would be very helpful to have the ability of ethereal sight to go along with this spell). It passes through all substances on this plane. If three more PP are expended (treat as an additional instantaneous 3rd level spell), the hand on the arm can take on solid form and can grasp/touch objects (and can be seen) on this plane while the arm remain non-solid. Thus, a caster could reach through a wall and then make his hand solid to do some desired task (e.g .. trip a lock, make a martial arts attack, explore, etc.). A GM must decide what happens if the caster intangibly reaches into someone's body and grabs the victim's heart with a solid hand. We suggest that the GM prohibit this or at least make such an action do serious injury to the caster."

spell name:
ANIMAL FERTILITY TRUE
list name:
enrichment
level:
15
realm:
essence
type:
druid base
spell class:
h
duration:
1 breeding
range:
10' / level
area of effect:
1 animal / level
sourcebook:
rolemaster companion 4
description: Removes barrenness and ensures conception

spell name:
ANIMAL FERTILITY TRUE
list name:
enrichment
level:
15
realm:
essence
type:
animist base
spell class:
h
duration:
1 breeding
range:
10' / level
area of effect:
1 animal / level
sourcebook:
rolemaster companion 4
description: Removes barrenness and ensures conception

spell name:
ENTERTAIN TRUE
list name:
pleasures
level:
15
realm:
essence/channeling/mentalism
type:
open any
spell class:
mf
duration:
1 round / level
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Causes small objects to float, to tmmporarily disappear, to appear to be something else, etc. The effect can last only as long as the duration; they are mostly illusionary in nature (i.e. no real changes are made). One target watching must make an RR or be thoroughly entertained.

spell name:
FAR STONEGRIP 10
list name:
mind's grip
level:
15
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 50'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A medium maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
TRUE POWER 3
list name:
weapon alterations
level:
15
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +15 magical bonus or multiple weapons bonuses totaling +15. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
REVERSE MENTALISM *
list name:
counterspells
level:
15
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
10'
area of effect:
1 spell
sourcebook:
rolemaster companion 4
description: when a spell of the mentalism realm is cast against the caster, the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the reverse mentalism spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, then the attack spell proceeds normally. if the spell fails its RR, the effect will he reversed (if possible). For example , elemental attack spells will heal hits and wounds, Hold spells will Haste the target, Curses will be blesses, etc. The exact nature of the reverse is up to the GM. If there is no appropriate reverse effect, the spell is merely cancelled.

spell name:
CORRODE MAGIC
list name:
acid law
level:
15
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Corrodes .5 cu'/lvl of a magical object as if exposed to acid; rate is .5 cu'/rnd. This spell will the object if it fails its RR.

spell name:
SONIC PRISON
list name:
sonic law
level:
15
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 4
description: Creates a 10' x 10' x 10' hollow cube of sonic energy, trapping all within the area not making an RR (based on Quickness). All passing through it take a "C"" Shock critical (RMC 3 12.6), if RMC 3 is unavailable, use Electricity critical (no RR)."

spell name:
LESSER WALL OF FORCE
list name:
force law
level:
15
realm:
essence
type:
forcemage base
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
1' / level x 1' / level
sourcebook:
rolemaster companion 5
description: Caster creates a virtually impenetrable wall of force. The wall has 100 hits per level of the caster, and is AT20.

spell name:
SURFACE RUNNING
list name:
force master
level:
15
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Enables target to run on any surface at any orientation, provided it can support his weight, etc.

spell name:
SHOCKWAVE 3
list name:
shockwaves
level:
15
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
5' / level
area of effect:
30' diameter cone
sourcebook:
rolemaster companion 5
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a C Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2).

spell name:
G BALL
list name:
gravity law
level:
15
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
100'
area of effect:
10' R sphere
sourcebook:
rolemaster companion 5
description: A 1' radius sphere is created in front of the caster and then launched toward a target. It then explodes affecting all within a 10' radius sphere. Damage is determined on the Fire Ball table using Impact criticals.

spell name:
LESSER WEAPON
list name:
magnetic law
level:
15
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Causes a broadsword-shaped blade of magnetic force to spring forth from the caster's empty hand. The caster may make melee attacks with it using his directed spell bonus (with an additional +20) delivering damage as a Magnetic Bolt with a +20 OB. Normally. this blade may not parry or be parried. This blade has a percentage chance equal to the level of the caster of ignoring any metal armor it comes into contact with (treat target as AT 1). In any round that the caster has not attacked with this blade as a melee weapon, he may release the blade as a normal Magnetic Bolt.

spell name:
SLEEP 3
list name:
chill of night
level:
15
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target falls asleep for 1 minute / 5% failure. The target can only be awakened by sharp pain, magic, or herbs. He will be totally oblivious to all other stimuli.

spell name:
SOUL BURN 3 *
list name:
soul death
level:
15
realm:
channeling/mentalism
type:
maleficant base
spell class:
fm*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target suffers an 'C' Shock critical, and also loses 10% of his life levels (RMC/1, Section 6.1) per 10% RR failure.

spell name:
LESSER CONTROL DOLL
list name:
talismans
level:
15
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 doll
sourcebook:
rolemaster companion 5
description: After casting a Soul Trap spell, the caster may create a small doll to represent his target. No matter where the target goes, whoever holds the doll may control the target. By concentrating, the possessor of the doll may cause the target to follow some Suggestion (as in the spell on the Spirit Mastery list). The caster may also cause the target to view an Illusion/Phantasm spell. The only hope the target has is to have either a Cancel True or a Remove Curse spell cast on the doll.

spell name:
SPELLHASTE 2
list name:
spell hand
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
2 rounds
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows two Class I spells to be cast in a single round.

spell name:
UNLEARN 2
list name:
spell bane
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target forgets the next two spells he attempts to cast. Target must relearn the spell. Target has a 5% cumulative chance per day spent studying (8 hours per day - uninterrupted) the affected spell to relearn it. Target may relearn multiple spells simultaneously from the same list.

spell name:
REDUCE BONUS ITEMS 3
list name:
spell dampening
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's Spell Adder or PP Multiplier is reduced by three levels. For example, a +5 adder would be temporarily reduced to +2, while a x5 multiplier would become x2. Note that +3 Adders and x4 Multipliers are nullified for the duration of this spell.

spell name:
TRANSMUTE (ELEMENT)
list name:
spell manipulation
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's base attack spells are transmuted into elemental attack spells. The target uses his base attack roll, less any bonuses, as his net elemental attack roll. The net attack roll is indexed on the Fire Bolt Attack Chart to determine the damage suffered by the target of the attack. Criticals are interpreted as Essence Criticals. The EAR is modified by +2 per level of the spell transmuted.

spell name:
LAYER 3
list name:
spell guard
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's resistance becomes layered. His current resistance bonus versus spells is divided by three and each third is layered upon the other. This effect gives the target three chances to resist a spell effect. For example, if the target had a resistance bonus versus spell of 30, this spell would give him three chances to resist a spell effect with a bonus of 10 to each attempt.

spell name:
STORE 15
list name:
wizard staff
level:
15
realm:
essence
type:
wizard base
spell class:
fu
duration:
concentration
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Caster may permanently store one 15th level or lower spell from one of the Wizard Base Lists Spell Hand, Spell Bane, Spell Manipulation, Spell Guard, or Spell Dampening. The 'stored ' spell affects an area up to 1' per level of the caster. Caster need only concentrate to affect the spell This effect is centered within the staff. Only one spell may be stored in this way.

spell name:
MULTIPLE CHARMS 4
list name:
charmcraft
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: When this spell is cast on an item's matrix after the required number of weeks of using the Anchor spell but before Charm has been cast, the matrix gains the ability to hold four Charms instead of one. The matrix must have the level capacity to hold the sum of the highest level Charm spell plus one-half the level of each additional Charm spell to be placed on the item.

spell name:
REDRAW DESIGN
list name:
organism skills
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 tattoo
sourcebook:
rolemaster companion 5
description: This spell allows the design of a normal or enchanted tattoo to be changed or moved. The caster must use Prepare Flesh, instruments and new pigments, and either the caster's skill or a pattern known through Store Design in the process. The colors may be changed or the design may be partially or totally redrawn, but the total square inches must remain constant. One square inch may be changed per hour. The entire design may also be moved to another area of the creature's body with the following restrictions. The design may not cross another (enchanted or normal) tattoo and must remain whole and continuous at all times. The total square inches may not be changed, although their configuration can be shifted as long as the whole design is still continuous. (This will distort the pattern of the design and may require redrawing.) A design may be moved at the rate of one inch per hour. The movement or redrawing of a tattoo design inflicts I 0 hits/hr of influence on the creature.

spell name:
SCRYING WARD 3
list name:
perimeter wardings
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Any scrying magic attempting to pass the perimeter must resist the level of the warding (at -50) or be dispelled. Note: Scrying is defined as the use of spells that allow the seeing, hearing, or predicting of the future. present, or past.

spell name:
TINY BEAST RESUSCITATION
list name:
palingenesis
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a tiny beast in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the tiny beast to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated tiny beast Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
BEARHUG
list name:
beast's ways
level:
15
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can deliver a Large Grapple attack. His OB is 3 times his level plus his St/Ag mods.

spell name:
INSECT CONTROL TRUE
list name:
insect mastery
level:
15
realm:
channeling
type:
druid base
spell class:
m
duration:
10 hours / level
range:
50'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Caster has total control (includes suicidal commands) over one type of insect for the duration.

spell name:
SUMMON LIGHTNING
list name:
nature summons
level:
15
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Caster subtly alters weather conditions to cause lightning.

spell name:
CALL LIGHTNING 2
list name:
weather mastery
level:
15
realm:
channeling
type:
druid base
spell class:
fe
duration:
range:
10'
area of effect:
sourcebook:
rolemaster companion 5
description: Causes a bolt of lightning to strike one target. Attack is resolved on the Lightning Bolt table and damage is doubled. Some clouds must be in the sky overhead for this spell to be used.

spell name:
BODY AWARENESS
list name:
conveyance
level:
15
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can instantly shift his perceptions back to his body. He can open his eyes and receive sensory information, but he cannot take any action until his psyche rejoins his body. His psyche cannot move or receive any sensory input while his perceptions are at his body.

spell name:
DEADLY FOCUS 2
list name:
crystal law
level:
15
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
varies
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: When an elemental attack is cast and focused through a crystal prepared by this spell, the concussions delivered by the attack will be tripled. The caster must find a gem of appropriate color (e.g., Ruby for Fire, Sapphire for electrical, etc.), and spend a number of days preparing it equal to the highest level of the elemental spell to be focused. The Gem must be worth 10 times the level of the elemental spell in gold or it will not function. A Focus can only be made usable for two types of elemental spells and can only be used a number of times equal to the level of the caster who created it.

spell name:
MANIFESTATION 3
list name:
spirit manifestations
level:
15
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell enables a spirit to exhibit any three manifestations desired (smell, sound, sight, touch) for the duration of the spell.

spell name:
CREATE ACID 4
list name:
corrosion mastery
level:
15
realm:
essence
type:
evil magician base
spell class:
E
duration:
1 minute / level
range:
1'
area of effect:
1 ounce/Lvl
sourcebook:
rolemaster companion 5
description: Caster may convert pure water into an acid capable of delivering "D"" acid criticals. Caster can create one ounce per level. Acid delivers 40 structual hits per minute of exposure."

spell name:
GREATER BOAT REPAIR
list name:
fisherman's way
level:
15
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
20'
area of effect:
1 boat
sourcebook:
rolemaster companion 5
description: Caster can make repairs to a vessel. Complete hull planks may be restored and severely ripped/weathered/burnt/etc. sails may be repaired. This spell will not effect magical items or those which are built of extraordinary materials (as a general rule, no rip or crack longer than the caster's level in inches may be affected. Likewise, no hole with a diameter greater than 1/3 the caster's level may be mended).

spell name:
VESSEL RADAR
list name:
pirate's way
level:
15
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
i
duration:
concentration
range:
20 mile radius
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster is aware of any target larger than a small boat on the surface ofthe water. With a spell mastery skill roll, he may determine its direction and speed.

spell name:
SLAG
list name:
glass mastery
level:
15
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 cubic foot / level
sourcebook:
rolemaster companion 5
description: Caster can cause silicates within the range of this spell to instantly slag into a molten mass.

spell name:
PSEUDO-ORGAN
list name:
surgeon's guide
level:
15
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster creates an artificial organ of similar tissue from the target's body which will carry out the normal functions of the damaged organ that it replaces.

spell name:
SPIRIT LINK
list name:
combat link
level:
15
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 minute / level
range:
500' / level
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: This spell links the spirits of the team together, forming a stronger whole. The team receives a bonus of +5 for each member, within link range, toRRs vs. soul destruction (e.g., Absolution), mind controls, psionics, and fear attacks. If a team member is slain, then all surviving members are stunned for one round.

spell name:
MULTIBOLT
list name:
element's master
level:
15
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: If caster is Multicoupled, he can shoot one bolt of multiple elemental forces (dependent on which planes he is coupled to). Attack is resolved on the Fire Bolt table, delivering criticals appropriate to the planes the caster is ' coupled' to. Example: Caster is coupled to the planes of light and fire; the attack delivers heat and Electrical criticals of equal severity.

spell name:
TEMPORAL PREDICTION 3
list name:
time's master
level:
15
realm:
essence/channeling/mentalism
type:
special list
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can predict a probable future based on a current event within ten minutes of the event, i.e., if a character is poisoned the caster could fortell if he would die in the next minute.

spell name:
PHASE BAR 2
list name:
space-time
level:
15
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 minute / level
range:
150'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: Caster prevents any temporal or spatial effects (teleport, gates, long doors, summonings, etc.) from occurring within the area of effect of this spell. Such effects must resist this spell with an additional modification to the RR of -40.

spell name:
TRUE HEAR
list name:
amplifications
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 5
description: Target's hearing perception is increased by +30. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically hear

spell name:
AURA SHROUD 2
list name:
Aura Magic
level:
15
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may cause his aura to appear as the aura of any other realm of power. Moral tendencies (good or evil) can be masked. Realm and relative power cannot be masked with this spell.

spell name:
SPIRITWRACK 5
list name:
spiritwrack
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 50% of its hits and function at a -50 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
CONJURE 5
list name:
conjurations
level:
15
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale IV Demon (C&T 2.35) 10-18 Weak Elemental (C&T 2.34) 19-27 Shaitan (C&T 2.35) 28-36 Narauk (C&T 2.35) 37-45 Nycorak (C&T 2.35) 46-54 Gem Entity (C&T2 7.2) 55-63 Shadow Demon (RMC1 7.4) 64-72 Huntaar (C&T2 (7.1) 73-81 Sentinel (RMC1 7 .4) 82-90 Deity Champion: Centaur (C&T2 7.2) 91-100 Use Conjure VITable The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
CRYSTAL SIGHT 3
list name:
crystal visions
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 hour / level
range:
10 miles / level
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Allows caster to view a locale, object, or person he knows by gazing into his enchanted crystal. This location, item, or being must be no more than 10 miles / level distant.

spell name:
NEXUS ALARM
list name:
node mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
i
duration:
varies
range:
node
area of effect:
node
sourcebook:
rolemaster companion 5
description: When in an earthnode, the caster may specify that earthnode or one area within that earthnode. if that area is entered by an unaurthorized presence (specified by the caster when the spell is cast), an alarm will be sounded. The alarm will alert the caster at any distance. Within the disturbed area, the alarm may be silent or may make a loud raucous, according to the caster's specifications when the spell is cast. Alarms equal to the level of the caster may be set, and will remain until the caster's death or they are removed.

spell name:
EARTHBLOOD ELEMENTAL
list name:
earthfocus
level:
15
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level (concentration)
range:
10'
area of effect:
sourcebook:
rolemaster companion 5
description: Creates an elemental from the power of the Earth node. The elemental is of low intelligence, but innately knows and understands the layout of the Earthnode to the extent of the caster's knowledge, and will obey simple commands from the caster (even those which would result in its own demise). Treat the elemental as a Strong Light Elemental, delivering Essence criticals. At the end of the spell's duration, the elemental disperses back into the node from whence it came. The elemental cannot leave the radius of the Earthnode.

spell name:
ENCASEMENT FIELD 2
list name:
forcefields
level:
15
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker (-20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The field does not impede magic and is gas permeable, though winds of velocities greater than 10 mph do not pass through the field (nor does water). The caster can make the wall invisible, or it can appear as a visible shimmering area.

spell name:
PHOTONIC ORB (300')
list name:
light's creations
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
300'
area of effect:
target(s)
sourcebook:
rolemaster companion 5
description: Caster creates and releases three sparkling balls of translucent, swirling color which strikes 1-3 targets, resulting in one round of blindness per 5% failure. A blinded foe is at -90.

spell name:
SPELL PROTECTIN 3
list name:
spell mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's next Resistance Roll has a +30 bonus.

spell name:
LIGHTING BALL (40' R)
list name:
Mana Currents
level:
15
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
40' Radius
sourcebook:
rolemaster companion 5
description: A 1' ball of fire is shot from the palm of the caster, it explodes to affect a 40' area; results are determined on the Lightning Ball table in Companion 5.

spell name:
STUN BALL (20' R)
list name:
subdual ways
level:
15
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
20' R
sourcebook:
rolemaster companion 5
description: A 20' radius ball of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical). Note: No ""center of effect"" bonus is granted to the attack."

spell name:
CROSSFIRE *
list name:
spell shaping
level:
15
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack / 5 levels
range:
Self
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: The caster's next bolt attack will continue onward and reverse its direction, striking the target multiple times until the number of strikes equals the caster's level/5 (the bolt travels in a 'cloverleaf' pattern, with the target at the center). Each attack gains any applicable surprise and rear/flank attack bonuses, and all criticals delivered are rolled separately for each bolt. Directed spell bonuses only apply to the first attack.

spell name:
NEUTRALIZE
list name:
ephemeral enhancement
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can completely neutralize the statistic bonus of any one statistic.

spell name:
HASTE III
list name:
Combat Law
level:
15
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
F*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: this spell allows the caster to take two actions per round for 3 rounds.

spell name:
SHIELD BLOW III
list name:
Mystic Armor
level:
15
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
shield
sourcebook:
rolemaster companion 7
description: Allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical. The attack may not be from the rear. The critical strike will be changed to reflect this (e.g., a neck strike would be lowered on the chart until it became a shield arm strike or no location is listed). The critical is also reduced by 2 levels in severity.

spell name:
SUGGESTION
list name:
Dragon Mastery
level:
15
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
50'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster causes the dragon to perform one action that is not inconsistent with its nature or well-being.

spell name:
WILL CONTEST I
list name:
Will Breaker
level:
15
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
1'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is forced to undergo a Will Contest (see RMCI, Section 5.1). Consider the caster to be the "Item." The Will Contest may last several rounds, but the caster receives a +10 bonus to his Will during the first round-neither caster nor target may take any action while the Will Contest continues.

spell name:
BUBBLE CAGE
list name:
Bubble Magic
level:
15
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
50'
area of effect:
5'R
sourcebook:
rolemaster companion 7
description: Traps target and all other objects/people within a 5' radius inside a stationary, magical bubble. Fresh air is naturally recirculated in the bubble, but the caster can prevent this by concentrating. The bubble is very difficult to break through (treat as AT 20 with 100 hits).

spell name:
SNAKE SUMMONING III
list name:
Serpent Law
level:
15
realm:
Channeling
type:
closed channeling
spell class:
FM
duration:
1 minute / level
range:
10'
area of effect:
1 snake
sourcebook:
rolemaster companion 7
description: Allows caster to summon a level 3 snake that will have the ability to inject one of the caster's memorized venoms (the venom must be chosen as the spell is cast). Poison level will be the level of the caster.

spell name:
DISPEL MENTALISM (100')
list name:
The Aegis
level:
15
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
-
range:
self
area of effect:
100'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Mentalism spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. This effect is mobile and remains centered on the caster. If the radius encounters an already existing Channeling spell, the spell must make a RR (+20) or be canceled.

spell name:
HOLD TRUE (0%)
list name:
The Chains
level:
15
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is held to 0% action (target is paralyzed).

spell name:
TYPE SPELL SIGNATURE
list name:
The Eye
level:
15
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster learns the approximate level (+/- 10%), realm, profession, and outlook (ethic), of a spellcaster who generated an examined spell signature.

spell name:
UNPAIN 75%
list name:
The Fist
level:
15
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is able to sustain an additional 75% of his total concussion hits before passing out. Hits are still taken, and remain when the spell lapses.

spell name:
FEAR IV
list name:
The Question
level:
15
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
permanent
range:
10’
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target develops a permanent fear of the caster, and is at -40 to all actions whenever in his presence.

spell name:
MIRROR QUESTION II
list name:
Mirror Magic
level:
15
realm:
Essence
type:
closed essence
spell class:
I
duration:
1 question
range:
10'
area of effect:
1 mirror
sourcebook:
rolemaster companion 7
description: Allows caster to ask a single question when gazing into a mirror, to which he will receive a short (5 word or less) appropriate answer.

spell name:
AIR RUNNING
list name:
Air Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may run (3x base pace) on air as if on solid ground. He may gain altitude as if climbing a hill (GM's discretion for maneuver difficulty).

spell name:
DARKFIRE ARMOR
list name:
Dark Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural dark and adds +20 to RRs versus dark and -20 to dark fire attacks. Also decreases all dark fire concussion hits by 1/2 and decreases crits from dark attacks by one level of severity (e.g. ‘B' becomes ‘A', etc.).

spell name:
STONESKIN III
list name:
Earth Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster AT 20 for the duration of the spell.

spell name:
FIRE ARMOR
list name:
Fire Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural heat and adds +20 to RRs versus heat and -20 to elemental fire attacks. Also decreases all fire concussion hits by 1/2 and decreases Heat criticals by one level of severity (e.g. ‘B' becomes ‘A', etc.).

spell name:
ICE ARMOR
list name:
Ice Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural cold and adds +20 to RRs versus cold and -20 to elemental cold/ice attacks. Also decreases all fire concussion hits by 1/2 and decreases Heat criticals by one level of severity (e.g. ‘B' becomes ‘A', etc.).

spell name:
LIGHTNING ARMOR
list name:
Light Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural light/electricity and adds +20 to RRs versus heat and -20 to elemental light/electricity attacks. Also decreases all fire concussion hits by 1/2 and decreases Heat criticals by one level of severity (e.g. ‘B' becomes ‘A', etc.).

spell name:
DEHYDRATION
list name:
Water Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target loses most of his body water. He must make a RR or lose 1 point of temporary St per 5% failure. Strength can only be regained through normal level advancement.

spell name:
FLY (450'/RND)
list name:
Essence Wing
level:
15
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 450' per round.

spell name:
WATER SCRY
list name:
Cup Magic
level:
15
realm:
Essence
type:
tarotmage base
spell class:
I
duration:
1 minute / level
range:
touch
area of effect:
Tarot Cup
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Cup to fill with a clear liquid, which the caster then gazes into to receive a vision concerning one very specific topic. If the topic is related to a past or present-time period, the caster will receive detailed information on the topic from the GM based on the success of his spell roll (e.g., if the caster does a scrying on the murder of the dwarf, a 23 might tell him the dwarf was killed with a knife on the evening of April 7, while a 00 might indicate that he was killed with a knife a 6:14 P.M. on April 7 in the tree grove near Moonhaven by Boris the blacksmith as revenge for a theft the dwarf committed). If the topic is related to a future-time period subject, the caster will receive generalized, symbolic information (similar to Dream I, Cleric base list: Communal Ways).

spell name:
TEMPERANCE
list name:
Major Arcana Magic
level:
15
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 14th level female Warrior Monk persona with the following statistics: Hits: 80; OB Rank 4 Martial Arts Strike and Sweeps/Throws, +100 each; AT 1(80). The persona cannot be made to intentionally fight an opponent to the death; instead, the servant of Temperance will work to subdue her target. She commands the following skills: all disarm skills, +50; Subduing, +30; all adrenal moves, +40; all Gymnastics skills, +25. She also continually radiates an aura of peace and balance; all within a 20' radius must make an RR versus a Calm I spell at 5th level or become calmed.

spell name:
PENTACLE PORTAL TRUE
list name:
Pentacle Magic
level:
15
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
area of effect:
3’R
sourcebook:
rolemaster companion 7
description: Caster may open a round portal through a solid surface by placing his Tarot Pentacle in the center of the desired portal area and casting this spell. The portal can be up to 3' radius in width and 5'/lvl in depth. Once the portal has been closed, the caster will be able to retrieve the pentacle.

spell name:
FIRE TREE
list name:
Rod Magic
level:
15
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
touch
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: For this spell, the caster must imbed one end of his Tarot Rod into fertile soil. The Fire Tree spell is then cast on the rod, causing it to grow over a period of 1 week. The rod will turn into a 6' tree with fiery red and orange leaves. It must be watered daily with cool, clear water from the caster's Tarot Cup (i.e., caster must fill the cup using the Cup Magic Refresh spell). After 1 week, the tree may be uprooted, and the roots cut off. The Tarot Rod then reverts to its normal form. The roots can be used to make 1 dose of Kilmakur, an herb which, when brewed and consumed, protects the ingestor versus heat and flames for 1-10 hours.

spell name:
BLADE OF SEEKING
list name:
Sword Magic
level:
15
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
10 minutes / level
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Allows caster to attune his Tarot Sword to any being with whom the caster is familiar, or has had described to him in detail. The caster must hold the sword in his hand; if the being comes within 100' of the blade during the spell's duration (regardless of whether the being can be seen or not), the sword will give a strong ‘tug' on the caster's hand. If the caster releases the sword, it will attempt to reach the being and attack it (use caster's OB). The sword cannot travel through walls or other objects, but it will seek out openings which allow it to reach its target. The sword will act intelligently, attempting to ambush its target if possible. The caster need not see the sword in order for it to attack, but he must be within 100' of the sword. After making one attack, whether or not the attack is successful, the sword will return to the caster.

spell name:
CREATE AIR II
list name:
Dream World
level:
15
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a volume of air up to 100 cu'/lvl. Note that this could create a cave in a hill/mountain side, or a large air bubble.

spell name:
SHADOW CURSE
list name:
Shadow Law
level:
15
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's shadow has a life of its own. Although the shadow remains with the target, it does not mimic the target's movement. Instead, its movements are grotesque and random.

spell name:
SHADOWPORT X
list name:
Shadow Port
level:
15
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
-
range:
20 mi/lvl
area of effect:
10 targets
sourcebook:
rolemaster companion 7
description: Transports 10 targets to a previously stored shadow within range.

spell name:
REVERSE
list name:
Destructive Displacements
level:
15
realm:
essence
type:
sorcerer base
spell class:
FH
duration:
-
range:
varies
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can reverse the effects of any Displacement spell which is no more than 20th level, if this spell is cast within 1 minute/lvl of the Displacement spell. This can undo all damage done, returning target to his original position and condition. Reverse is often used in bargaining hostages' lives.

spell name:
ATTACK +70
list name:
Battle Trance
level:
15
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Adds a total of up to +70 for up to the next 14 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +70.

spell name:
COMMAND III
list name:
Commands
level:
15
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a +30 bonus to his next Leadership roll.

spell name:
RAPID DEPLOYMENT III
list name:
Martial Law
level:
15
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
10'
area of effect:
3 targets
sourcebook:
rolemaster companion 7
description: With this spell the caster can move up to three targets a distance of 30' per level instantly. Targets can pass through barriers by specifying exact distances. If the arrival point coincides with solid or liquid material, the target does not move, he is stunned 1-10 rounds, and the PPs for this spell are expended.

spell name:
WIND BLADE
list name:
Warrior Blade
level:
15
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: As long as the caster holds his Warriorblade, he can fly at 150' per round for the duration of this spell.

spell name:
MOUNTED COMBAT III
list name:
Horseman's Way
level:
15
realm:
Mentalism
type:
beastmaster base
spell class:
M
duration:
1 round / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows caster, when he fights from horseback, to make his mount attack at the same time with a +30 modification.

spell name:
DARK BEAST FORM TRUE
list name:
Dark Shifting
level:
15
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Dark Beast, within 1/40x to 400x his own mass. Caster receives 100% of its supernatural abilities.

spell name:
MOLD ORGANIC II
list name:
Doppelganger Ways
level:
15
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use any related skill bonus to mold his current organic form into one that has been Typed (e.g., a caster in ‘leather' form may use Leather Working skill to mold himself into a jacket, one in ‘wood' form could use Fletching skill to mold himself into an arrow, etc.), within 1/20x to 40x caster's mass.

spell name:
STONE CHANGE
list name:
Inorganic Shifting
level:
15
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Stone, within 1/40x to 400x his own mass. Caster receives 100% of Stone's natural abilities.

spell name:
SPIRIT FORM TRUE
list name:
Light Shifting
level:
15
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Spirit. Caster receives 100% of a Spirit's superior Will abilities (e.g., caster would only have a Will of 10x his level).

spell name:
MENTAL COPY II
list name:
Mental Shifting
level:
15
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster mentally becomes race, level, and/or profession of any Mind Typed race or individual. Caster will gain any racial bonuses to mental skills. Caster also receives half target's skill ranks, some strong memories, and/or half of his language abilities. Also, any attribute that the caster does not choose to copy, he will retain.

spell name:
PERSONAL FORM III
list name:
Organic Shifting
level:
15
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume the form of a stored person (physical stats included), within 1/40x to 400x his own mass. Although he gains racial abilities, he will not receive acquired skills or abilities.

spell name:
FEE’S BALL
list name:
Fey Magic
level:
15
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
-
range:
100'
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: A 1' radius ball of Essence is shot from the caster's palm; it explodes in a 10' radius. Results of this attack are rolled on the Cold Ball attack table using appropriate criticals (GM's discretion). For example, Water (Impact) criticals for Naiads, Cold criticals for Frost Sprites, etc.

spell name:
RAZORCLAW
list name:
Heartfires
level:
15
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Claw/Talon attacks will yield an additional Slash critical of equal severity (use same roll) for the duration of this spell.

spell name:
DISEASE III
list name:
Putrefactions
level:
15
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Casts one spell (11th to 15th level) from the Evil Cleric Base list: Disease. Note that the range is changed to "Touch."

spell name:
WEB FOCUS I
list name:
Spell Web
level:
15
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 round / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: The members of the Spellweb may focus power to a single member of the group by concentrating. The target member's level for spell casting will now be raised to his level plus the number of members in the Spellweb. Each round that the target member makes use of this additional spellcasting ability all members must expend one PP to continue to focus the Spellweb.

spell name:
MIST FORM
list name:
Vampyric Magicks
level:
15
realm:
essence/channeling/mentalism
type:
Special
spell class:
F•*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster assumes a gaseous, misty form. Only magic can harm his Mist Form; normal attacks have no effect. The vampire in this form may go anywhere a gas can seep. While in Mist Form, the caster has an AT of 1, a DB of 100, and a Movement Rate of 50' per round. High winds might hinder or aid a gaseous vampire's movement if the GM wishes. If the vampire is "slain" in this form, he reverts to his normal form.

spell name:
REVOLVING GATE
list name:
Arcane Gate
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell allows the caster to create a gate which is permeable to all effects on either side. This would allow a breeze to be felt on the other side of a gate, rain would pass through, as would spell effects, etc.

spell name:
ARCANE STASIS
list name:
Arcane Healing
level:
15
realm:
Arcane
type:
closed arcane
spell class:
HS*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Upon receiving a death wound, the caster enters a state of suspended animation, until he is healed, or his brain is destroyed. If the caster does not possess the required power points in order to fully heal (though the caster must have the 15 power points to cast this spell) this spell will take effect, and keep the caster within such a state until enough power points are gained to fully or partially heal, e.g, due to the great PP requirements for the joining spell, many casters will have to use this spell in order to repair a severed arm.

spell name:
IMPOSTER
list name:
Devious Ways
level:
15
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to perfectly mimic an individual or race-type including personal habits, foibles, quirks, speech patterns, tics, bearing, etc.

spell name:
TEST 
list name:
Experimentation Ways
level:
15
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine what effect a given set of circumstances will have on a given target. For example, how would being immersed in this vat of acid affect this arthropod. Caster would gain likely occurrences based on the molarity, heat, and amount of the acid, the strength and make-up of the shell of the arthropod, the time immersed, etc. This spell is not effective regarding magical energy of any sort or if the target makes a RR (vs the level of caster). This spell provides only probable results, nothing is guaranteed. This puts it in the best interest of the experimenter to actually perform the experiment.

spell name:
COLLAPSE
list name:
Fortification Mastery
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to sufficiently stress the walls and/or supports of a corridor or tunnel to cause its collapse (5% chance per level for tunnels/3% chance per level for corridors). The collapsed area will be up to 1 foot per level in length, extending outward from the point of origin of the spell. Materials stronger than stone receive a RR.

spell name:
MIND VOICE (10 MI/LVL)
list name:
Long Voice
level:
15
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
10 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
CHANNELING SHIELD
list name:
Magic Defense
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Protects caster from one chosen element. Caster gains +20 to all rolls versus the magical element.

spell name:
ELEMENTAL ARMORS
list name:
Magic Defense
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a magical shield that protects caster from all Channeling spells. It subtracts 1 per level from all frontal Channeling attack spells (base and elemental). If caster performs no other actions during a round, he can 'parry' one spell attack.

spell name:
INCREASE REPULSION
list name:
Magnetic Ways
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: As Increase Attraction, but caster may increase the repulsion of any magnetized object by up to 100 pounds of push per level of caster.

spell name:
MOLD SHAPE III
list name:
Matter Manipulation
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
3 cu'/lvl
sourcebook:
spell user's companion
description: This will allow the caster to mold protoplasm into any shape desired. The form will not have motion or sound. The object must be solid and will take on the strength of steel. Final size depends on the amount of created protoplasm that is available. The caster may form 3x his level in cubic feet of protoplasm per round (i.e. a caster can create a small shape in less time than a giant shape.). At the end of the duration the form will revert into the protoplasm from which it came.

spell name:
IRREVOCABLE STASIS 
list name:
Planar Survival
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster places himself into total stasis until a chosen trigger occurs: certain length of time passes, certain friends happen by, etc. Caster is encased in a force bubble, hence nothing can affect him until he comes out of stasis.

spell name:
CHARGE
list name:
Power Mastery
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster can recharge any rechargeable magical item (usually staves and wands) by casting this spell and then channeling as many PPs as desired (up to 5 per level) into the item. This spell alters these PPs so they may be accepted by the item as usable effects. To recharge a tenth level effect in an item requires 10 PPs, if less are used, they are simply wasted. If an item is 'overcharged' it will explode releasing all the charges it contained, e.g., a wand of Lightning Bolts (can hold 10 charges) is recharged to 11 charges and explodes doing an 11x Lightning bolt to all within an 11' radius.

spell name:
VISION & VOICE
list name:
Primitive Voice
level:
15
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit.

spell name:
ELEMENTAL AUGMENTATION
list name:
Realm Law
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: An Elementalism spell user may gain his PPs from another realm of power (if he's prevented from gaining his own PPs normally). The PPs for casting this spell may be cast from the future PPs to be gained by this spell, but if the caster, for some reason, doesn't gain these PPs, he takes 1-10 hits per PP he cast short.

spell name:
COPY SOLID
list name:
Replicating Ways
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to duplicate up to 1 cubic inch per level of any non-magical 'normal' solid material.

spell name:
TYPE
list name:
Ritual Mastery
level:
15
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the exact nature and (probable) steps and (probable) influences used in a ritual performed to create an item or spell.

spell name:
DOMINANT
list name:
Genetic Ways
level:
15
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cause any one recessive trait to be dominant over the dominant trait. This 'mutation' will follow the target through his progeny. A target need not possess the dominant trait to have a recessive trait 'asserted'. A caster may be homozygous recessive and through this spell would become (at least as far the target and his progeny were concerned) homozygous dominant.

spell name:
SACRIFICE
list name:
Holy Champion
level:
15
realm:
Channeling
type:
cleric base
spell class:
F
duration:
permanent
range:
1 plane
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion is channelled PPs from his patron cleric without danger of burnout. Holy Champion is required to sacrifice something of value (GM's discretion) to gain these PPs, however. Holy Champion may be channelled no more than his patron ' s level x2 per Sacrifice spell. This spell may only be initiated by the caster.

spell name:
HASTE I
list name:
Jihad
level:
15
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / 10 levels
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target may act at twice his normal rate for 1 rnd/10 lvls of caster.

spell name:
WEDGE
list name:
Power Merge
level:
15
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
-
range:
varies
area of effect:
1 spell
sourcebook:
spell user's companion
description: This spell defends the merged or chained spells from a single dispel magic spell. The wedge spell draws the dispel to itself for the purpose of allowing the Merge and Chain spells to break through a single Dispel spell. Note: if two Dispel spells are used, the first will draw off the wedge, and the second will affect the Merge or Chain spell normally.

spell name:
KARMA
list name:
Wyrd Mastery
level:
15
realm:
Channeling
type:
closed channeling
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may change up to 1 development point per level into one quarter as many fate points. The development points may not be used for the next level gain. Note: If GM uses the negative fate point option, then to eliminate a negative fate point requires two development points.

spell name:
PROPEL
list name:
Survival Ways
level:
15
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to move and maneuver in water or on ice at up to his full movement rate without expending exhaustion points for the duration of this spell.

spell name:
ENHANCE NERVES
list name:
Cruelty Ways
level:
15
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to take 5% damage/lvl of caster. This damage is illusory and disappears after the duration is over. Thus it is possible for a character to go unconscious from damage, then wake up after the illusory damage vanishes. Example: A 30th level caster performs this spell on a Thief with 80 hit points. The Thief experiences taking 120 hits of damage and goes unconscious. Later, the Thief awakens to find himself whole and undamaged as the hits taken weren't real.

spell name:
TEMPORAL CURSE
list name:
Dark Curses
level:
15
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's spells are halved in duration.

spell name:
ANIMATIVE CHANGE
list name:
Animation Mastery
level:
15
realm:
Essence
type:
alchemist base
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to alter the form of one item into the form of another item upon concentration, e.g., a broadsword with this spell cast upon it would be able to be changed into one different object (usually a weapon) per each Animative Change spell cast upon it.

spell name:
LESSER GOLEM
list name:
Animation Mastery
level:
15
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
spell user's companion
description: Forms and animates a lesser golem (up to 10th level).

spell name:
DEVOUR ITEM
list name:
Assimilation Mastery
level:
15
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 items
sourcebook:
spell user's companion
description: Caster absorbs all abilities from an item and converts them into power points gained by the caster. This may be done 'blind', e.g., without knowing the abilities of a 'Devoured' item, but caster is subject to burnout (see Channeling skill, Section 7.0 RMCII) if he gains more PPs than he could normally possess. Caster may convert an ability, which has been devoured into an amount of power points equal to 5 PPs per each +5 bonus, multiplier, adder, etc. converted.

spell name:
LIFE BARRIER
list name:
Barriers
level:
15
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs. any form of life (live tissue) e.g., any living creature, plant, microorganism etc.

spell name:
MAKE FIXTURES
list name:
Construction Ways
level:
15
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 cu'/lvl
sourcebook:
spell user's companion
description: Caster may shape existing material (from walls, floors, ceilings) into fixtures (basin, shelves, seats, tables, torch holders, etc.). These fixtures are of the shaped material for determining strength, color, texture, etc. Amount of material may not be altered, but fixtures may be recessed or protrude from altered area. Amount of material that may be affected is up to 10 cubic feet per level.

spell name:
INC. LIVING FRICTION
list name:
Friction Mastery
level:
15
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may increase 'living' friction (of one being who misses a RR) by up to 1x per 2 levels of caster. This will have the following effects: at 2x to 5x - will cause bleeding to slow by the multiplier (in hits per round each round), will cause general cell damage (over the entire body) amounting in the multiplier per round in hits taken; at 6x to 10x - as above, plus slow the individual to half normal action and -25 to all actions. 11x and up - individual is in stasis, e.g., no movement possible, all natural body processes are halted.

spell name:
SHAPE SOLID
list name:
Matter Shaping
level:
15
realm:
Essence
type:
closed essence
spell class:
F
duration:
concentration
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to alter the shape (with his mind) of up to 1 cubic foot per level of any one type of material that is either a combination of two to three of the previous materials (lava, etc.) or none of them (energy, plasma, magical energy, living tissue, etc.). The altered form will retain its shape for the duration of concentration and afterwards until acted upon by outside forces. Allows caster to change up to 1 cubic foot per level of one type of gas to a liquid. This change will not alter the material in any other way (temperature, pressure, etc.). The liquid will retain the same qualities it had as a gas (flammable, chemical composition, etc.) but in liquid state.

spell name:
MULTIPLE TARGET III
list name:
Spell Enhancement II
level:
15
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Changes a one target spell into a three target spell. This spell does not work with elemental attack spells.

spell name:
MAINTAIN SANITY
list name:
Sustain Body
level:
15
realm:
Essence
type:
closed essence
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Resists the effects of harmful psychological changes on caster. This allows the target to make an additional RR at the time of casting versus the psychological effects. Caster may utilize extra PP in casting in order to increase the bonus. Each extra PP spent is equal to +1% to RRs vs the psychological effects. This spell would protect versus the various forms of insanity.

spell name:
FALSE TRACE
list name:
Trace Law
level:
15
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
self
area of effect:
1 trace
sourcebook:
spell user's companion
description: Caster casts this spell against any trace spell currently active on him to send it on a wild goose trace (chase). The trace and the false trace compare RRs and if the trace fails it is no longer attached to the caster (but to someone or something nearby). If the False Trace fails its RR then the trace proceeds normally and a False Trace may not affect this trace spell for its duration. This spell lasts until the trace duration ends.

spell name:
LEARN TYPE
list name:
Weapon Mastery
level:
15
realm:
Essence
type:
closed essence
spell class:
I*
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to make use of any 'stored' weapon usage to avoid the non-proficiency penalty of -25.

spell name:
MOVING STRIKE
list name:
Martial Mastery
level:
15
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster attacks using a running start or a distance jumped (either through a spell or from a height). Caster must make a moving maneuver with success indicating he may attempt an attack immediately upon ending the maneuver. Caster gains +2 per 5 foot travelled in an accelerating running attack (never more than +100) and +5 per 5 foot travelled in a leaping maneuver, to his attack roll. The caster must use no spell or item to lessen the severity of his fall in case he misses his maneuver roll, e.g., for the moving strike to be successful, the caster must attack headlong. The leaping attack need not be spell- powered it may be any leaping maneuver such as from a chandelier, balcony, cliff side, etc. Note: after the leaping attack the caster must take full normal fall damage from the fall, e.g., the caster leaps off of a 50' cliff, makes his maneuver roll, successfully attacks, then is subjected to the results of a 50' fall.

spell name:
WEAKEN BARS
list name:
Prison Law
level:
15
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster causes up to 1 cubic foot per level of normal steel (or iron) bars to be weakened by up to 1% per level. The bars will be less able to withstand damage and more apt to break.

spell name:
RETURN 
list name:
Warrior's Blade
level:
15
realm:
Essence
type:
open essence
spell class:
F
duration:
varies
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Weapon returns to caster's hand, via teleport, from any place, up to 100 miles away per level of caster.

spell name:
HACK
list name:
Rending Ways
level:
15
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a slashing attack upon a target or object. An affected target will suffer a random Slash critical (random severity and roll). This will have a variable effect upon an object depending upon the object itself, e.g., a Hack spell will automatically clear a path through a wall of undergrowth (up to 10'x10'x10' area), or deeply score a metal shield.

spell name:
REGROUP
list name:
Battle Law
level:
15
realm:
Mentalism
type:
closed mentalism
spell class:
P*
duration:
1 round / level
range:
self
area of effect:
100' R/lvl
sourcebook:
spell user's companion
description: Causes all friendly troops within range to be aware of which battlefield maneuver the caster is attempting to implement thus all common troops may be notified of an impending regroup, retreat, rally, etc. and the necessary directions concerning their part. This spell is informative, not commanding.

spell name:
CHANGE PROGRAM
list name:
Combat Reflexes
level:
15
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to change the remainder of actions following this action to any other stored program (with the correct amount of actions, of course). For example, a mage does a stored program {Evade-Jump-Instant Orientation-Change Program- Strike-Strike-Strike). He begins his sequence-his DB is lowered, he jumps, reorients himself, then, after evaluating things (who he's near- who is doing what-what he has planned etc.) from his new perspective he may use the Change Program slot to recast another stored program (one with no more than three slots) which will take the place of the last three Strikes he had programmed. The PPs spent on the original sequence are lost and more PPs must be spent on the replacing sequence.

spell name:
PREDICT
list name:
Combat Reflexes
level:
15
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster some insight into the best action(s) to take against a given target. After caster observes the target for one round, he may cast this spell and receive information based on a GM roll (use Reasoning bonus as modifier) regarding the best action(s) to accomplish a given end. This end must be relatively simple, e.g., attack or defend successfully, or which attack spell would be most effective against this target at this point in time.

spell name:
RESIST SUBVERSION
list name:
Mind Protection
level:
15
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to resist or notice any form of illusion or deception.

spell name:
RESIST ABSOLUTION
list name:
Mind's Refuge
level:
15
realm:
Mentalism
type:
closed mentalism
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to all RR versus Absolution or soul-stealing type effects.

spell name:
SENSORY RECORDING
list name:
Perception's Master
level:
15
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to perfectly remember anything which impinges upon one sense for the duration of this spell. Thus, for the duration of this spell, the caster is able to perfectly remember (in all details) exactly what he sees, or hears, or smells, or touches, etc.

spell name:
EMOTIONAL DISORDER
list name:
Psychosis Mastery
level:
15
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will become highly excited at very inappropriate times such as while standing watch (though nothing is occurring), eating a meal, etc. It will be up to the GM to drive the other players crazy with “the little boy who cried 'wolf'”.

spell name:
SUMMON TAKEN
list name:
Taking Ways
level:
15
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
-
range:
1 plane
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to summon any one Taken he has stored (via a Teleport-like effect that works in reverse) to him.

spell name:
CURE EMOTIONAL DISORDER
list name:
Mind Healing
level:
15
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any emotional disorders.

spell name:
UNPRESENCE
list name:
Escaping Ways
level:
15
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's mind is undetectable to mental or magical detection.

spell name:
MUSCLE CONTROL
list name:
Body Mastery
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains full control of any one muscle, e.g., diaphragm (great for getting rid of hiccups), sphincter (great in stressful situations), etc.

spell name:
TELL STORIES/TALES
list name:
Entertainment Law
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to tell stories and tales in such a way as to enthrall an audience. Caster may subtly introduce any message he wants to get across to the audience through the use of this spell, though it carries no special influence from the spell.

spell name:
IRRIGATE
list name:
Farming Law
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
sight
area of effect:
100 sqft/lvl
sourcebook:
spell user's companion
description: Diverts nearby water from creek/pond/lake etc. to irrigate the area to the proper water level.

spell name:
FIT
list name:
Fashion Mastery
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Causes finished clothing to perfectly fit target that is its size or smaller. The clothing may not be too large, e.g., a giant's tunic could not be made to fit a dwarf.

spell name:
DRAW WIRE
list name:
Forging Mastery
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Combines requisite components (already present) into steel. The created steel may then be forged normally.

spell name:
MAKE STEEL
list name:
Forging Mastery
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 lb/lvl
sourcebook:
spell user's companion
description: This spell allows caster to draw a length of wire from any normal piece of metal. The length of wire a caster may draw is equal to 1" per level of the caster per round. The diameter of the wire may be adjusted up or down from a starting diameter of 1"". The adjustment is based upon the level of the caster (double diameter up or down per level of the caster). To produce desired amount of wire

spell name:
CREATE ORDINARY FOOD
list name:
Gourmet Mastery
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates enough normal food (bread, vegetables, protein source, etc.) to feed up to 1 person per lvl of caster for 1 meal. Caster must have appropriate storage and/or serving utensils available. Food can be any desired temperature from 33°F to 211°F.

spell name:
RESIST PERSPIRATION
list name:
Grooming Mastery
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows target to not sweat for duration, with no ill-effects.

spell name:
TRANSFUSION
list name:
Healing
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may 'transfuse' blood and bodily fluids from one target to another at the rate of up to 1 hit point/level of caster per round. Thus a caster, who could not stop bleeding quickly enough to save a patient's life, could extend the target's time at the expense of another's hit points.

spell name:
AUTHOR 
list name:
Library Mastery
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Informs caster of the name of the author(s) of a text. Caster must touch the text to gain this information.

spell name:
PRESERVE BOOK 
list name:
Library Mastery
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Protects any one book from normal wear and tear, weathering, aging, etc.

spell name:
BREAK
list name:
Livestock Ways
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
M
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
spell user's companion
description: Allows caster a bonus to make an animal tamer. Animal gets RR and if missed, spell will provide the caster with + 1 per level bonus to domesticate the animal. This spell applies only to mammals.

spell name:
MOVE EARTH/ROCK 
list name:
Mining Law
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to manipulate great amounts of loosened earth and rock easily. Caster may move up to 100 cu'/lvl of earth and/or rock about. Caster controls movement of material via mental commands but may not move material further than 10'/lvl away from him.

spell name:
SING CHORD
list name:
Music Law
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows target to sing a 'chord'. Thus it is possible to have a one man barbershop quartet.

spell name:
PACK SERVANT
list name:
Pack Law
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to call any item in his pack (up to 1 item per level) to hand with a moment's concentration.

spell name:
FURL
list name:
Sailing Law
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Furls (or unfurls) up to 1 sail/lvl of caster.

spell name:
REPLACE MATERIAL
list name:
Structure Law
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to replace up to 1 cu'/lvl of broken or damaged material with any same or similar material present.

spell name:
CONTRACT
list name:
Trade Law
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Stores casters, targets, and witnesses patterns (as in Store Pattern) on a written contract.

spell name:
PULSE
list name:
Tricks of the Trade
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Causes an object to pulse with light. This light may be up to 1 candlepower/lvl in brightness and colored as desired.

spell name:
KNOW WEAPON
list name:
Warrior Law
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster knows value (within +/-5%), attack potential (for example exotic broadsword attacks on the two-handed table at -20), and materials used in weapon's construction.

spell name:
WALLRUNNING
list name:
Body Discipline
level:
15
realm:
Psion
type:
closed psion
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to walk or run on any solid surface up to 90° from the gravity source as if he were on flat ground.

spell name:
PASSING TRUE
list name:
Changing
level:
15
realm:
Psion
type:
closed psion
spell class:
P
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can pass through as much as 1 meter/level of solid material.

spell name:
CLOAKING X 
list name:
Concealment
level:
15
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +100 vs magical and Psionic detection attempts.

spell name:
REGENERATION
list name:
Empath
level:
15
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: 5 hit/round of concussion damage are relieved.

spell name:
DISPLACEMENT II
list name:
Illusion
level:
15
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster appears to be off-set from where he really is; all attacks have no effect 20% of the time. Each time a foe misses him, the chance of that foe missing him goes down 5%.

spell name:
NEUTRALIZE POISON
list name:
Metabolic Control
level:
15
realm:
Psion
type:
closed psion
spell class:
S*
duration:
concentration (varies)
range:
self
area of effect:
1 poison
sourcebook:
spell user's companion
description: The poison is the target and must make a RR vs. the attack by the Psion. Failure means that the poison is permanently rendered harmless. Caster must concentrate for 1 hour to completely destroy the poison, and the effect is delayed for as long as the caster concentrates in any case.

spell name:
MIND SHOUT II 
list name:
Mind Assault
level:
15
realm:
Psion
type:
closed psion
spell class:
M*
duration:
varies
range:
20 m R
area of effect:
self
sourcebook:
spell user's companion
description: Everyone within 20m is a target, and all failing to resist are stunned for 1 round per 10 failure. Target's unable to hear the shout (e.g., deaf etc.) are at +30 to RRs.

spell name:
AWARENESS TRUE
list name:
Mind Detection
level:
15
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
3 m/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is aware of the presence of all sentient/thinking beings and knowledge of the actions of each being within his range (e.g., being is casting a Firebolt spell at target X).

spell name:
TOTAL RECALL
list name:
Mind Discipline
level:
15
realm:
Psion
type:
closed psion
spell class:
P
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster enters a trance-like state, though he is fully aware of his surroundings. He can absorb and flawlessly memorize audio or visual information at 10x normal speed. The session can last up to 5 hours, and the caster can come out of the trance at any time. Useable once per day only.

spell name:
PAST SIGHT
list name:
Mind in the Past
level:
15
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster gets a vision of an event associated with a given item or place, up to 10 years in the past per level of the caster. Image is of a random, but relatively significant event. Caster's view of the past lasts as long as the caster concentrates (is in a trance, in this case). Caster also receives aural input, and can travel up and down the time range at up to 10X normal speed.

spell name:
PSYCHOMETRY
list name:
Mind in the Past
level:
15
realm:
Psion
type:
closed psion
spell class:
P
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster holds an object or stands in a place of significance and is able to gain a number of Flashes Behind of important situations, events, or people who have been associated physically with the object or place. This Psion also provides as many Flashes as important events/people which actually occurred. Time range into the past is theoretically unlimited. This Psion is very much up to the GM's discretion. A 50th level Telepath standing holding a fork which has never had a user of significance will get no images.

spell name:
GREAT VACUUM
list name:
Mind Over Matter
level:
15
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
30 m
area of effect:
10 m R
sourcebook:
spell user's companion
description: Creates a 10 m radius near-perfect vacuum for an instant; all within the radius take a 'D' Impact critical as the air leaves, then returns implosively.

spell name:
MIND BLOCK TRUE
list name:
Mind's Defense
level:
15
realm:
Psion
type:
closed psion
spell class:
DS*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can shield his mind from probes (not attacks) as if he were 5x his actual level. The Psion is activated automatically by the Telepath's subconscious. He cannot cast any other Psion while this one is active. Caster doesn't need to concentrate.

spell name:
FAR EMPATHIC WARNING
list name:
Mind's Eye
level:
15
realm:
Psion
type:
closed psion
spell class:
I
duration:
until triggered
range:
1 plane
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can key this Psion to one being previously Pattern Stored. If the keyed entity is killed or in an immediately life-threatening situation within the range of the Psion, the caster is immediately aware of it. Caster cannot have more than one Empathic Warning active at one time, but can cancel and cast a new one.

spell name:
WATCH II
list name:
Mind's Eye
level:
15
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
3 m
area of effect:
self
sourcebook:
spell user's companion
description: Caster may choose a point up to 3 meters per level away and he will have a field of vision from that point; he can rotate the view but not move it.

spell name:
FAR MIND SCAN
list name:
Mind's Truth
level:
15
realm:
Psion
type:
closed psion
spell class:
IM
duration:
1 round / level
range:
100 m/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster receives surface thoughts, reasoning, and thought patterns behind surface thoughts from target. Caster may also scan target's conscious memories. If target makes his RR by more than 25, he realizes what is happening. Target must have been Pattern Stored previously if out of sight.

spell name:
XENO MIND SCAN
list name:
Mind's Truth
level:
15
realm:
Psion
type:
closed psion
spell class:
IM
duration:
1 round / level
range:
20 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster receives surface thoughts, reasoning, and thought patterns behind surface thoughts from target. Caster may also scan target's conscious memories. If target makes his RR by more than 25, he realizes what is happening.

spell name:
METEMPSION TRUE
list name:
Possession
level:
15
realm:
Psion
type:
closed psion
spell class:
M*
duration:
permanent
range:
special
area of effect:
1 target
sourcebook:
spell user's companion
description: RR Mod: -70. This Psion is designed to be only used with a willing target (the bonus included in the modifier). It allows the caster's soul to travel up to the Psion range (anywhere on the planet) to unite with a predetermined, willing 'co-host'. The two will then share consciousness until death of the body, or permanent transferral of one consciousness.

spell name:
MIND SLAYER
list name:
Possession
level:
15
realm:
Psion
type:
closed psion
spell class:
M
duration:
permanent
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster drives target's consciousness out of his body, rendering it comatose. Target's consciousness is not destroyed, simply 'lost'.

spell name:
DEFLECTIONS V
list name:
Telekinetics
level:
15
realm:
Psion
type:
closed psion
spell class:
F*
duration:
-
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Deflects up to 5 missiles or projectiles fired at the caster. Caster may deflect any combination of one to five missile/ projectiles with a total range of 150m and a total subtraction of -500 (missiles must be in caster's field of vision).

spell name:
DISTANT PHRASE
list name:
Telepathy
level:
15
realm:
Psion
type:
closed psion
spell class:
I*
duration:
-
range:
special
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally 'speak' to any one other sentient being. Range covers entire plane.

spell name:
MIND'S PORTAL
list name:
Teleportation
level:
15
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster teleports himself to a point up to 10 kilometers/lvl away. If the caster is in mental communication with a friendly entity at the destination point, there is no chance for failure.

spell name:
MASS PAIN
list name:
Thought into Pain
level:
15
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
30 m
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Up to 1 target per level of caster feels pain and operates at -30.

spell name:
IMPLANT MEMORY
list name:
Thought Master
level:
15
realm:
Psion
type:
closed psion
spell class:
M
duration:
permanent
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can implant one memory in target's mind, causing the target to believe that he did or said something in the past. This memory cannot be contrary to what target might actually do, if it is the target gains +50 to his RR. If target resists by more than 25, he perceives what is being attempted.

spell name:
CONTROL II
list name:
Voice
level:
15
realm:
Psion
type:
closed psion
spell class:
M
duration:
10 minutes / level
range:
3 m
area of effect:
2 targets
sourcebook:
spell user's companion
description: Up to two targets will obey caster, concerning any act that is not completely alien to them, for the duration of the Psion.