spell name:
UNDISEASE
list name:
purifications
level:
14
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can remove any one disease from a target.

spell name:
PROTECTION 4 C
list name:
spell defense
level:
14
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
10'
area of effect:
target
sourcebook:
spell law
description: subtracts 20 from elemental attack rolls against the protected being, and adds 20 to all of the being's rrs vs. spells.

spell name:
PLANT CONTROL 1
list name:
nature's law
level:
14
realm:
channeling
type:
open channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 plant
sourcebook:
spell law
description: caster can control the automatic and/or mental processes of any one plant; caster can also control the plant's movements; does not allow movement beyond normal allowances.

spell name:
CLOTTING TRUE
list name:
blood law
level:
14
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop all bleeding from one wound a target; for one hour target can move at no more than a walking pace, or bleeding will resume at prior rate.

spell name:
NERVE REPAIR TRUE
list name:
nerve law
level:
14
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to repair damage to any one nerve. there is no recovery period.

spell name:
HEART REPAIR
list name:
organ law
level:
14
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any heart damage short of total loss or destruction (i.e., replacement); requires 1 to 10 hour operation and 1 to 100 day recovery time.

spell name:
MAJOR FRACTURE REPAIR TRUE
list name:
bone law
level:
14
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair compound fractures (not shatters, joint damage, etc.); one fracture per spell cast; recovery is instanteous.

spell name:
ABSOLUTION *
list name:
channels
level:
14
realm:
channeling
type:
cleric base
spell class:
f*
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body; it remains in whatever place ""souls"" go for 1 week/10 failure. the soul can be returned early only through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
BONE REGENERATION S
list name:
bone ways
level:
14
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 bone
sourcebook:
spell law
description: caster can regenerate any one bone; recovery time is 1 to 10 hours. skull can not be regenerated.

spell name:
TENDON REGENERATION S
list name:
muscle ways
level:
14
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate one tendon; regrowth takes one to ten hours, depending on the exent of loss.

spell name:
SPEED GROWTH (100X` 100'R)
list name:
plant mastery
level:
14
realm:
channeling
type:
animist base
spell class:
f
duration:
1 day
range:
100' r
area of effect:
plant
sourcebook:
spell law
description: allows caster to increase speed of growth for any one species of plant within the radius by 100x.

spell name:
ANIMAL SUMMONS 5 C
list name:
animal mastery
level:
14
realm:
channeling
type:
animist base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
spell law
description: caster can summon any five animals within radius; as long as he concentrates, caster controls the animals; animals is random representation of specified species.

spell name:
WEATHER PREDICTION (10 DAYS)
list name:
nature's lore
level:
14
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 10 day period.

spell name:
HIDE TRACKS 10 C
list name:
moving ways
level:
14
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can hide the tracks of any ten beings; this spell and traceless passing can be used simultaneously.

spell name:
BLESS 3
list name:
inner walls
level:
14
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 15 bonus to his maneuver rolls and db.

spell name:
MAJOR TRAPS
list name:
nature's way
level:
14
realm:
channeling
type:
ranger base
spell class:
f
duration:
permanent
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: caster can construct a major outdoor trap within one round; trap can deliver up to a "e"" critical hit to any one person (e.g., a shallow spiked pit, a snare that throws victim into tree trunk, etc.); area of effect/triggering must be a 10' r or less."

spell name:
DETECT AMBUSH (100' R)
list name:
path mastery
level:
14
realm:
channeling
type:
ranger base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
100' r
sourcebook:
spell law
description: allows caster to detect any hostile, thinking force within 100'; provides direction, but not distance of danger; may only be used in outdoors.

spell name:
PNEUMONIA
list name:
disease
level:
14
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target contracts pneumonia. if the target is kept warm and completely immobile for two weeks, he will have only a 25% chance of dying (much higher if not treated). the chance of dying is lowered 5% for every 10 points by which target's constitution exceeds 50.

spell name:
CLOTTING CURSE
list name:
curses
level:
14
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's blood will coagulate and create a blood clot around the area of any cut or wound. the clot will cut off circulation to the area fed by the given vessel and the target will lose the affected body section after 2 to 20 minutes due to system damage (e.g., a thigh wound might ultimately mean loss of leg; a neck wound would be fatal).

spell name:
ANIMATE DEAD 6 C
list name:
necromancy
level:
14
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
dead body
sourcebook:
spell law
description: caster can cause up to 6 dead bodies (within 50% of his own mass) to rise up and move. the caster must concentrate for the bodies to perform action; if he stops concentration, the body will stand motionless. the bodies can be maneuvered at -25, and can melee with a -20 ob. body cannot have been dead more than one day. (see list description.) if he raises only one body, it can be manuevered with a +15 and perform melee with a +30 ob.

spell name:
DARK LORE 3
list name:
dark lore
level:
14
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
10'
area of effect:
1 item
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any three "of darkness"" or ""of evil""; will not give specific capabilities. or he can get for one item the above information plus the exact significance of the item, specific capabilities and the name of the creator."

spell name:
MIND SPEECH (300' R)
list name:
way of the voice
level:
14
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
self
area of effect:
300' r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all in a 300' r.

spell name:
MIND VOICE (1 MILE) C *
list name:
far voice
level:
14
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
1 mile
area of effect:
1 being
sourcebook:
spell law
description: caster many mentally speak with any thinking being. target must be located by finding or other means.

spell name:
LORD AURA
list name:
starlights
level:
14
realm:
channeling
type:
astrologer base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: causes a bright aura about the caster, making him appear more powerful and subtracting 15 from all attacks.

spell name:
TELEKINESIS (50 LBS) C
list name:
essence hand
level:
14
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 50 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
LISTEN (500') C
list name:
essence perceptions
level:
14
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
500'
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point up to 500' away and he will hear as if he were at that point (there can be intervening objects such as walls).

spell name:
RUNE 7
list name:
rune mastery
level:
14
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 7th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SPELL SHIELD 2 C
list name:
spell wall
level:
14
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal attack rolls on the caster (base and elemental) from two of the three magic realms. if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll form the attack roll made against him.

spell name:
WAITING ILLUSION 3
list name:
lesser illusions
level:
14
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
TRUE LOCK
list name:
unbarring ways
level:
14
realm:
essence
type:
open essence
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
DEATH ANALYSIS
list name:
delving ways
level:
14
realm:
essence
type:
open essence
spell class:
i
duration:
range:
touch
area of effect:
being's death
sourcebook:
spell law
description: gives information concerning a being's death (weapon, spell, time since, etc.); must be cast in place of death (within 24 hours) or in the presence of the body (no time limit).

spell name:
HOLD TRUE C
list name:
spirit mastery
level:
14
realm:
essence
type:
closed essence
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is held to 25% of normal actions. any sentient being can be affected.

spell name:
SPELL HOLD 5 *
list name:
spell reins
level:
14
realm:
essence
type:
closed essence
spell class:
f*
duration:
5 rounds
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: delays another spell for 5 round; if the target of the held spell moves more than 20', the spell will affect any one being within 10' (with a modification of -20 for base attack spells and -30 for elemental attack spells). the held spell gets a rr as in cancel essence on the closed essence list, dispelling ways.the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally.

spell name:
PORTAL TRUE
list name:
lofty bridge
level:
14
realm:
essence
type:
closed essence
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
solid surface
sourcebook:
spell law
description: opens a portal 3' x 6' and up to 5'/level deep in any solid surface, through which anyone can pass.

spell name:
DISPEL ESSENCE (100' R) C *
list name:
dispelling ways
level:
14
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
100' radius
sourcebook:
spell law
description: when a spell of the essence realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 100' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
SPRINT 3 *
list name:
rapid ways
level:
14
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
3 targets
sourcebook:
spell law
description: three targets may run (3x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
FIRESTORM
list name:
fire law
level:
14
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: creates an cube of fire (up to 10' x 10' x 10') where balls of fire rain down. anyone in the area takes an "b"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective."

spell name:
MUD/EARTH
list name:
earth law
level:
14
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: changes 100 cu' of mud to packed earth; change is gradual and takes 3 rounds.

spell name:
CALL COLD (20' CUBED)
list name:
ice law
level:
14
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
20' x 20' x 20'
sourcebook:
spell law
description: creates an opaque cube of cold (up to 20' x 20' x 20'). anyone passing through it takes an "a"" cold critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective."

spell name:
WHIRLWIND C
list name:
wind law
level:
14
realm:
essence
type:
magician base
spell class:
e
duration:
concentration
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: a 10' r whirlwind is created. it delivers an "a"" impact critical to all inside (every rnd); reduces movement within of through radius by 80%; caster can move it 1'/rnd."

spell name:
FACADE 5
list name:
guises
level:
14
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target has a limited illusion on himself that that allows him to look like any humanoid race within 20% of his own size. the illusion moves as the target moves. all of the other senses can be added (i.e., smell, sound, feel and taste.).

spell name:
DISILLUSION TRUE
list name:
mind sense molding
level:
14
realm:
essence
type:
illusionist base
spell class:
u
duration:
1 minute / level
range:
100'
area of effect:
illusions
sourcebook:
spell law
description: all illusions within the caster's range ceases to exist for the caster only.

spell name:
PHANTASM 5 C
list name:
illusion mastery
level:
14
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
UTTERDARK
list name:
light molding
level:
14
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
100' r
sourcebook:
spell law
description: darkens a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside.

spell name:
DEAFEN (10' R)
list name:
sound molding
level:
14
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 hour / 5 failure
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: everyone in radius cannot hear sounds occurring more than 6" from his ears, and no one can hear him speak from more than 6"" away."

spell name:
TEAR CLOUD (50' R)
list name:
feel-taste-smell
level:
14
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: creates a 50' r cloud of noxious gas that will stun anyone failing to resist (must make a rr each round in cloud). cloud drifts with the wind. targets are stunned 1 round per 10 failure.

spell name:
ARMOR 3
list name:
enchanting ways
level:
14
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 armor
sourcebook:
spell law
description: allows the caster to enchant a +15 bonus into item of armor. this spell must be cast every day for fourteen weeks for the armor to be made.

spell name:
RUNE PAPER 10
list name:
organic skills
level:
14
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 paper
sourcebook:
spell law
description: allows caster to make a sheet of paper that will hold one 1st - 10th level spell. creation takes one week per level of spell that the rune paper can hold.

spell name:
DAILY 5
list name:
essence imbedding
level:
14
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1st to 5th level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 4x/day, a 2nd 3x/day, a 3rd 2x/day, a 4th or 5th 1x/day.

spell name:
IMBED 5
list name:
mentalism/channeling imbedding
level:
14
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 1-5 level mentalism or channeling spell in an item or potion.

spell name:
DARKVISION TRUE
list name:
monk's sense
level:
14
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' on a clear night as if it were day. this also works in all magically created darkness.

spell name:
FRACTURE REPAIR TRUE C
list name:
body renewal
level:
14
realm:
essence
type:
monk base
spell class:
h
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: concentrating with this spell for two hours will repair a broken bone but not a shattered or destroyed one.

spell name:
LEAVING
list name:
monk's bridge
level:
14
realm:
essence
type:
monk base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports target to a point up to 100' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
POWDER STONE (1000 CU')
list name:
matter disruption
level:
14
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
300'
area of effect:
1000 cu'
sourcebook:
spell law
description: turns 1000 cu' of stone into fine powder.

spell name:
DARKNESS (500' R)
list name:
darkness
level:
14
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
500' r
sourcebook:
spell law
description: darkens a 500' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object / being.

spell name:
FORCE SEARCH 4 *
list name:
dark contacts
level:
14
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1 to 4 demon who is present (or contacted) to conduct a search for a specific person, place, or thing. the demon searches but not on our plane of existance. the chance of a demon successfully completing the search is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times five, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
TORMENT
list name:
physical erosion
level:
14
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target feels pain, and he takes 90% of his remaining hits.

spell name:
CONTROL DEMON 4 C *
list name:
dark summons
level:
14
realm:
essence
type:
evil magician base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 4 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
WORD OF PANIC *
list name:
soul destruction
level:
14
realm:
essence
type:
sorcerer base
spell class:
m*
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target flees in total panic from caster.

spell name:
UNWATER (10`000 CU')
list name:
fluid destruction
level:
14
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
water
sourcebook:
spell law
description: instantly disintegrates 10000 cu' of water.

spell name:
UNDOOR TRUE
list name:
solid destruction
level:
14
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
10'
area of effect:
nonmagic door
sourcebook:
spell law
description: will vaporize any single door, no size limit.

spell name:
MASS CONFUSION
list name:
mind destruction
level:
14
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 hour / 5 failure
range:
300'
area of effect:
1 target/lvl
sourcebook:
spell law
description: affects as many targets as the caster's level' each target only has a 50% chance of making a decision each round (can still defend) and the range is 300'.

spell name:
BONE DEATH
list name:
flesh destruction
level:
14
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's bones (random but not part of the spine or skull) will gradually disintegrate. target loses 5% of the use of the bone per day; when the total reaches 100%, the limb falls off. can be cured through bone repair spells up to 80% point, then it must be regenerated.

spell name:
GREAT VACUUM (10' R)
list name:
gas destruction
level:
14
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r near vacuum; all within the radius take a "d"" impact critical as the air leaves and rushes back in."

spell name:
AWAKE S *
list name:
damage resistance
level:
14
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: will awaken the caster from sleep the round after casting.

spell name:
DREAMS 2
list name:
anticipations
level:
14
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has two dreams relating to two topics decided upon just before retiring; limited to once per night.

spell name:
WAITING ILLUSION 2
list name:
illusions
level:
14
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
VISION
list name:
sense mastery
level:
14
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: bestows all lower level "vision"" spells on this list to the caster at the same time. nightvision, sidevision, watervision, fogvision and darkvision are in affect for the duration."

spell name:
BOWBREAK
list name:
solid manipulation
level:
14
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
100'
area of effect:
wood
sourcebook:
spell law
description: will break a piece of wood up to 1' in diameter.

spell name:
VACUUM (10' R)
list name:
gas manipulation
level:
14
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r near vacuum; all within the radius take a "a"" impact critical as the air leaves and rushes back in."

spell name:
STAYING 200 C
list name:
telekinesis
level:
14
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 200 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
PASSING
list name:
movement
level:
14
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can pass through any inanimate material up to 1'/lvl.

spell name:
MASS FEEL C *
list name:
presence
level:
14
realm:
mentalism
type:
mentalist base
spell class:
p*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/rnd
sourcebook:
spell law
description: caster gets general idea of the race and level of one being; being must first be located by presence or presence true.

spell name:
FRIEND SPEECH (10' R) C *
list name:
mind speech
level:
14
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
10' r
area of effect:
desired beings
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all within range. caster can limit broadcast to desired beings.

spell name:
WATCH (100' / LVL) C
list name:
true sight
level:
14
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a point up to 100'/level away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls).

spell name:
FINDING (1 MILE / LVL) C
list name:
true perception
level:
14
realm:
mentalism
type:
seer base
spell class:
i
duration:
concentration
range:
1 mile/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction & distance to any unshielded mind which he has a mental pattern of from mind store.

spell name:
LONG TRUTH C
list name:
mind visions
level:
14
realm:
mentalism
type:
seer base
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
CURSE ANALYSIS
list name:
past visions
level:
14
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
touch
area of effect:
curse
sourcebook:
spell law
description: gives an analysis of the orighin of a curse, the source of its power, and an idea of its effectiveness (i.e. level).

spell name:
MUSCLE REGENERATION
list name:
muscle mastery
level:
14
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate one muscle; regrowth takes one to ten days, depending on the exent of loss.

spell name:
SHATTER REPAIR
list name:
bone mastery
level:
14
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allos caster to repair any broken or shattered bone; requires a 1 hour operation and 1 to 10 days recovery time.

spell name:
STUN RELIEF 1 (100') *
list name:
concussion mastery
level:
14
realm:
mentalism
type:
lay healer base
spell class:
hs*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is relieved of one round's worth of accumulated stun effects within 100'.

spell name:
ORGAN REPAIR
list name:
nerve and organ mastery
level:
14
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any organ that has not been completely destroyed; recovery time is 1 to 10 days.

spell name:
WAITING SOUND
list name:
sound control
level:
14
realm:
mentalism
type:
bard base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
sounds
sourcebook:
spell law
description: a set series of sounds can be concentrated upon and then delayed up to 24 hours or until triggered by a specified sound.

spell name:
SONG 5 *
list name:
sound projection
level:
14
realm:
mentalism
type:
bard base
spell class:
f*
duration:
varies
range:
self
area of effect:
5 targets
sourcebook:
spell law
description: allows the caster to affect five targets with a spell off the bard base list, controlling songs; this spell requires the same pps as the controllng spell, and is cast simultaneously with that spell.

spell name:
DULL MIND 6
list name:
mind erosion
level:
14
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 30 (by 6 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
FORGET TRUE
list name:
mind death
level:
14
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target forgets 1 hour per level totally, caster's choice.

spell name:
WORD OF FEAR *
list name:
confusing ways
level:
14
realm:
mentalism
type:
mystic base
spell class:
m*
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target fears caster and attempts to flee.

spell name:
MERGING
list name:
hiding
level:
14
realm:
mentalism
type:
mystic base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge into any inanimate, solid material (up to 1' in depth), he is inactive and unaware of surrounding activity.

spell name:
MISFEEL C
list name:
mystical change
level:
14
realm:
mentalism
type:
mystic base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses."

spell name:
WATER TUNNEL C
list name:
liquid alteration
level:
14
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
10'
area of effect:
liquid
sourcebook:
spell law
description: creates a tunnel through liquid that is 5' in diameter and 100' long.

spell name:
SOLID DOOR (4' X 8' X 5')
list name:
solid alteration
level:
14
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
solid
sourcebook:
spell law
description: creates a doorway through any solid, inanimate material; it can be up to 4' x 8' x 5'.

spell name:
OXYGENATION C
list name:
gas alteration
level:
14
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: creates a 50' r of high oxygen content air; all within receive a 20 bonus to their ob's and fire attacks deliver double damage.

spell name:
ETCHED RUNE
list name:
bladerunes
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: when this spell is cast immediately before another bladerune spell, the second spell is "etched"" into the item's aura. the effect of this is: a faded bladerune maybe recharged with a renewal rune or the faded bladerune will recharge itself in exactly 24 hours. each time an ""etched rune"" is recharged, there is a 10% chance that the etched rune will fade permanently. note: the gm may wish to increase or decrease this percentage to control the power of this spell."

spell name:
EARTHCLOAK
list name:
earthblood's ways
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster is undetectable by sight, sound, smell, or "detects"" so long as he remains in the earthnode in which he cast the spell and does not cast any other magic, move faster than a walk, make an attack, or suffer or give a violent blow."

spell name:
GREATER WARDER SPIRIT
list name:
entity mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 year / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: to use this spell the caster must pay the level of the warder squared in gold pieces (for alchemical solutions). immediately the caster must instruc the warder concerning its charge (see c&t). each animal must be larger than 400 pounds and a greater warder is created.

spell name:
VOICE OF SUMMONS
list name:
ethereal mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
fm
duration:
concentration
range:
self
area of effect:
1 being
sourcebook:
rolemaster companion 1
description: caster may summon by name any being on the ethereal plane or other appropriate planes (see c1 section 2.5). the caster must issue the summons into a gate or be ethereal himself. each round there is a 35% chance the desired being will hear and 15% chance a random being will hear. this spell does not control the summoned being though the being will be heavily influenced (-20 rr) to come to the caster.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
FIRE ARMOR
list name:
mana fires
level:
14
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target is totally protected from all natural heat; and modifies spells involving heat by 20. in addition, all heat damage is cut in 1/2 and heat criticals are reduced by one severity.

spell name:
COMPLEX SPELL 3
list name:
spell coordination
level:
14
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may combine the effects of three non-attack / non-elemental spells. caster must expend pp's for both spells and 14 pp for this spell. this spell must be cast first, but the two spells to be combined may be cast simultaneously. if necessary, caster may specify the order in which the spell effects will take place.

spell name:
ANIMAL FORM
list name:
shapechanging ways
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will look and feel like the animal. he can vary his mass from 75% to 200% of normal. he doesn't get the physical abilities of the animal (e.g., movement, combat, senses, etc.).

spell name:
ANIMAL CALL
list name:
animal mastery
level:
14
realm:
channeling
type:
druid base
spell class:
m
duration:
-
range:
1 mile/lvl
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster can summon (call) any 1 known specific animal.

spell name:
SHOUT OF CALM *
list name:
druid's peace
level:
14
realm:
channeling
type:
druid base
spell class:
m*
duration:
1 minute / level
range:
self
area of effect:
50' r
sourcebook:
rolemaster companion 1
description: all targets in radius must resist or they are calmed.

spell name:
SILVER DRUIDSTAFF
list name:
druidstaff
level:
14
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
piece of wood
sourcebook:
rolemaster companion 1
description: allows the caster to convert his greater druidstaff or take a suitable piece of oak, ash, yew, elm, linden, or mallorn and form a druidstaff with these characteristics: +4 spell adder or x3 pp multipler, +20 quarterstaff, and it can be thrown as a spear using the range and range modifications of a sling. attacks are resolved on the war mattack table

spell name:
STONEMELD
list name:
stone mastery
level:
14
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
20'/100 cu'
sourcebook:
rolemaster companion 1
description: fuses two stone surfaces together: a seam can be up to 20' long or a section of stone blocks can be fused (up to 100 cu').

spell name:
SEEK SENTIENT TREE
list name:
tree mastery
level:
14
realm:
channeling
type:
druid base
spell class:
p
duration:
1 minute / level
range:
10'/lvl
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster learns direction and distance to the nearest sentient tree (see c&t, p. 51) within range.

spell name:
DARKNESS (20' R / LVL)
list name:
distractions
level:
14
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
20'/lvl r
sourcebook:
rolemaster companion 1
description: darkens a 20'/lvl r area about the point touched as if it was a dark night; (the point is not mobile); darkness is equal to the darkest night.

spell name:
CHANGE
list name:
phantom's face
level:
14
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can alter his entire body to any organic form within 1/2 to 2x target's current mass; does not obtain any special abilities.

spell name:
NO SENSE C
list name:
phantom movements
level:
14
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: the caster is made invisible and everything within 1' of the target is also invisible as long as it is within the 1' r. he is also undetectable by smell and sound. the caster will stay invisible only as long as he concentrates.

spell name:
POISON TOUCH
list name:
poison mastery
level:
14
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows the caster to apply a "contact"" poison to his own hands. if he inflicts any critcal with his hands (usually through martial arts striking), the poison will be inflicted on the target and the poison is then ""worn off"" (used up). the poison may be ""worn off"" if an attack delivers hits and no critical (% chance = number of hits delivered). each round that the caster uses his hands for something, there is also at least a 5% chance the poison is ""worn off"" (more depending upon what he does with his hands). the gm may also wish to allow the poison to be inflicted if the caster touchs anyone's bare skin."

spell name:
SPELL DODGE 2 *
list name:
adrenal focus
level:
14
realm:
mentalism
type:
nightblade base
spell class:
d*
duration:
-
range:
self
area of effect:
2 spell attack
sourcebook:
rolemaster companion 1
description: allows the caster to "dodge"" two elemental spell attacks directed against him: increase the defender's normal db (adrenal defense may not be used with this spell) against that attack by 1-100 (open ended). area attack spells may not be dodged. both attacks must be in the caster's field of vision."

spell name:
UNPAIN 75% * S
list name:
holy warrior
level:
14
realm:
channeling
type:
paladin base
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster is able to sustain an additional 75% of this total concussion hits before passing out; hits are still taken and remain when the spell lapses.

spell name:
ANATHAMETIZE V
list name:
ceremonies
level:
14
realm:
channeling
type:
closed channeling
spell class:
fp
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target is excommunicated and a brand like a broken holy symbol is burned on palm, cheek, shoulder or forehead. the target remains out of fellowship with the caster's diety and church until atonement: this spell can be cast as atonement to reverse the effects of anathametize. this spell may only be cast with due cause and consideration.

spell name:
RANGE EXTENSION 4
list name:
familiar's law
level:
14
realm:
essence
type:
closed essence
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster's contact with his familiar(s) may extend up to 4x his normal range for the duration of this spell.

spell name:
ENCHANT 5
list name:
alchemical preparations
level:
14
realm:
essence
type:
alchemist base
spell class:
f
duration:
25 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 5 to 4 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 25 hours.

spell name:
FETAL ROTATION
list name:
midwifery
level:
14
realm:
channeling
type:
closed channeling
spell class:
f
duration:
varies
range:
1'
area of effect:
1 fetus
sourcebook:
rolemaster companion 1
description: allows the caster to adjust the position of the fetus, correcting a breech position, drawing the child out of an unconscious or dead mother, saving the fetus from umbilical strangulation, etc.

spell name:
UNWARD 6
list name:
warding ways
level:
14
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 6. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
TEXT ANALYSIS 3
list name:
delving law
level:
14
realm:
essence
type:
delver base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can read text written in an unknown language, everything but implications is known (e.g., answers to riddles are notknown automatically).

spell name:
TELEKINESIS (100 LBS)
list name:
material transport
level:
14
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: can move on object, up to 100 pounds in mass, 1 foot/second with no acceleration. living beings or items in contact with a living being get a rr based on the living beings level. if the caster stops concentration before the duration is up, the object remains stationary.

spell name:
UNSYMBOL 7
list name:
symbol embedding
level:
14
realm:
essence
type:
delver base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: the caster can remove one 7th level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
DEAD SPIRIT BINDING 7
list name:
animate dead
level:
14
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can bind a 7th level dead spirit to a dead body. the spirit will animate the body in three rounds and become a 7th level undead.

spell name:
LIFESTEALING 7 *
list name:
death mastery
level:
14
realm:
essence/channeling
type:
necromancer base
spell class:
m*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target loses part of its life essence, 7 life levels.

spell name:
CALL DARKFIRE
list name:
dark law
level:
14
realm:
essence/channeling
type:
necromancer base
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 2
description: creates a cube of concentrated dark in a 10' x 10' x 10' area which delivers an "b"" cold critical to those who pass through it. it moves with the wind."

spell name:
FORCE SEARCH 7
list name:
commune
level:
14
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 search
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a 7th level dead spirit or an aware undead to locate a specific person, place or thing. chance of success is 5% per level of spirit or undead.

spell name:
SUMMON DEAD 10
list name:
summon dead
level:
14
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
1 round / level
range:
10'
area of effect:
1- 10 spirits
sourcebook:
rolemaster companion 2
description: summons the spirit(s) of one who has died. ten 1st level spirits, one 10th level spirit or any combination of 10 spirits or levels may be summoned. if the body has been cremated, the spirit can be summoned anywhere. otherwise, the spirit must be summoned at the place the body was interred. the spirit stays 1 round, that then can leave and is uncontrolled.

spell name:
MASTER UNDEAD 7 *
list name:
undead mastery
level:
14
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
10 minutes / level
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to seven levels of undead without concentrating. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level.

spell name:
CHANGELING 7
list name:
changeling
level:
14
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows three options on type a, two on type b, and one on type c listing to be used. this spell affects any target.

spell name:
SCRYING GUARDIAN 2
list name:
scrying guard
level:
14
realm:
channeling/mentalism
type:
warlock base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +100. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering a "d"" impact critical upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him ""d"" impact criticals (1/round), or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
SKIN BURN 3
list name:
doom's law
level:
14
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target's skin receives 2nd degree burns and the target also suffers an "c"" heat critical."

spell name:
NIGHTMARE 3
list name:
visions of doom
level:
14
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
3 nightmares
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is plagued with visions that manifest themselves as nightmares during his next three sleep periods. his nightmares must be associated with a death scene.

spell name:
LOOK OF DISFIGURE 4
list name:
evil eye
level:
14
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster causes the target's appearance stat to decrease by 20 for the portential and by 40 for the temporary.

spell name:
DWELLING CURSE 2
list name:
revenging law
level:
14
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to place a curse on one dwelling. it's size may not exceed 50' x 50' x 50' area. gm determines exact nature of curse. options include decline in business, decline in quality of customer, room gaining reputation as being haunted, room falling into disrepair, etc.

spell name:
PHANTASM 3
list name:
glamours
level:
14
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
UNEARTH
list name:
earth mastery
level:
14
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
rolemaster companion 2
description: disintegrates 100 cu' of earth.

spell name:
PLANT CONTROL 5
list name:
natures mastery
level:
14
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
5 targets
sourcebook:
rolemaster companion 2
description: caster can control the automatic and/or mental processes of any five plants; caster can also control the plant's movements; doesn't allow movement beyond normal allowances.

spell name:
MULTI-BURN 5
list name:
candle magic
level:
14
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
until used
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows caster to make a multi-spell candle. the candle can have a number of first to fifth level spells imbedded equal to the caster's level. each spell is triggered one at a time as the candle burns down.

spell name:
EXTRA STRONG 4 (-40)
list name:
potion magic
level:
14
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make the resistance to a potion/poison more difficult; -40 to user's rr.

spell name:
FORCE ANALYSIS 4
list name:
conjuring ways
level:
14
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 item
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1, 2, 3, or 4 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
POWER CIRCLE PERCEPTION
list name:
circles of power
level:
14
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain +2/5% failure to all perception rolls. the effects of this spell last 10 min./10% failure.

spell name:
MONSTER SUMMONS 10
list name:
circles of summoning
level:
14
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to ten levels of monsters which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, clawed and get a al-mi'raj, hell hound, or basilisk).

spell name:
CONTROL DEMON 4 *
list name:
demon mastery
level:
14
realm:
essence
type:
conjuror base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 4 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
WAITING RECORD
list name:
recreations
level:
14
realm:
mentalism
type:
sage base
spell class:
i
duration:
10 minutes / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: this spell may be delayed up to 24 hours or until set off by a specific action or noise eithin it's area of effect. when set off it functions as follows. as spell store except that the caster places this spell on a target and need not be around while the spell is recording the scene or image. the caster must reach the recording target and caster another record spell on it to draw forth the recording. a second record spell cast on a recording acts as a store scene spell. when the first record spell's duration is up, it dissipates taking all of it's recording with it.

spell name:
DEATH ANALYSIS
list name:
analysis
level:
14
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives information concerning a creature or deing's death such as how (weapon, spell, disease, poison, etc.) and when (within one day/lvl of the caster if no body is present, no time limit if the bodily reamains are present).

spell name:
MEDITATION 4 .
list name:
absorb knowledge
level:
14
realm:
mentalism
type:
sage base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: note: no power points are used for this spell.allows the caster to a +40 to his meditation roll.

spell name:
TALE OF MASTERY
list name:
weave tale
level:
14
realm:
mentalism
type:
sage base
spell class:
m
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: cast with any other tale spell of this list, the tale of mastery allows the other spell to be caster and completed in normal spell casting time, with a duration of ten minutes per level.

spell name:
COLD POWER WORD *
list name:
words of power
level:
14
realm:
essence
type:
runemaster base
spell class:
e*
duration:
10 rounds
range:
50'
area of effect:
10' cube
sourcebook:
rolemaster companion 2
description: creates a cube of cold which delivers a cold crit for each round to all withing the cube. 1st/2nd rnd - c crit, 3rd/4th - b crit, 5th / 6th rnd - a crit, etc.

spell name:
POWER CIRCLE INVISIBILITY
list name:
circle mastery
level:
14
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be turned invisible. the invisible targets may give or take one hostile action (see invisible ways list) for every five levels of the spell (round down) before losing their invisibility.

spell name:
GLYPH 7
list name:
glyph law
level:
14
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 7th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
WARDING 7
list name:
warding law
level:
14
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 7th level spell which is triggered when the warding system is broken."

spell name:
DAILY 5
list name:
sigil / runes imbedding
level:
14
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st to 5th level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 4x/day, a 2nd 3x/day, a 3rd 2x/day, a 4th or 5th 1x/day.

spell name:
RUNE 7
list name:
rune law
level:
14
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 7th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
ANIMAL MASTER 5 *
list name:
animal ways
level:
14
realm:
channeling
type:
shaman base
spell class:
m*
duration:
permanent
range:
10'
area of effect:
5 animals
sourcebook:
rolemaster companion 2
description: caster may master five animals which will then do his bidding (assuming it can understand him when he communicates with it via animal speech). the animal will remain "mastered"" until it ismore than 100'/lvl from him or out of sight (whichever is further). in either case, it will carry out the last command given it."

spell name:
SPIRIT OF FRIENDS
list name:
spirit summoning
level:
14
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, friendship). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of friendship, and if radiated, all affected will feel a tremendous cameraderie and goodwill. the effect lasts for the full duration for all affected.

spell name:
PRESERVE SPIRIT 3
list name:
spirit healing
level:
14
realm:
channeling
type:
shaman base
spell class:
h
duration:
1 week / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster may preserve the spirit's form and nature for the duration of the spell. the spirit may not act, being in a sort of stasis. it may revert back to the spirit world when released from the summoning spell or mastery. there, however, it must still abide by strictures of the preservation spell.

spell name:
SPIRIT BINDING 7
list name:
spirit mastery
level:
14
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
7 levels
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind 7 levels of spirits to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
SPELL ANTICIPATIONS
list name:
visions
level:
14
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: predicts the most probable action of a being in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
CONCENTRATION
list name:
trances
level:
14
realm:
channeling
type:
shaman base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster may place himself in a trance state from which his concentration may not be disturbed. in the spirit world he can act as usual, but in the physical world he is restricted to 25% action.

spell name:
LOCATE BOND
list name:
animal bonding
level:
14
realm:
essence
type:
beastmaster base
spell class:
p
duration:
concentration
range:
self
area of effect:
1 animal
sourcebook:
rolemaster companion 2
description: gives the direction and distance to the caster's bonded animal (his choice if more than one).

spell name:
BLADETURN 2 *
list name:
combat enhancement
level:
14
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: caster can turn any two melee attacks that pass within 100' of him; causing 100 to be subtracted from the melee attacks (weapon must pass through caster's field of vision, no ambushes).

spell name:
LONGJUMP 3 *
list name:
movement enhancement
level:
14
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may jump, from any pace, up to 100' long and or 40' high. this includes a safe landing.

spell name:
WOOD SIGHT
list name:
sense enhancement
level:
14
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to see through up to 1" of wood per level."

spell name:
ANIMAL SUMMONS 5 C
list name:
animal control
level:
14
realm:
essence
type:
beastmaster base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
rolemaster companion 2
description: caster can summon any five animals within radius; as long as he concentrates, caster controls the animals; animals is random representation of specified species.

spell name:
QUEST
list name:
mind's touch
level:
14
realm:
essence
type:
warrior mage base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is given one task, failure results in a penalty determined byt he gamemaster (task must be within the capabilities of the target).

spell name:
STONEWALL
list name:
elemental ways
level:
14
realm:
essence
type:
warrior mage base
spell class:
e
duration:
1 minute / level
range:
5'/lvl
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 2
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
LONG DOOR 2
list name:
highriding
level:
14
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster teleports target to a point up to 200' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
BLADETURN 2 *
list name:
combat enhancement
level:
14
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: caster can turn any two melee attacks that pass within 100' of him; causing 100 to be subtracted from the melee attacks (weapon must pass through caster's field of vision, no ambushes).

spell name:
LONGJUMP 3 *
list name:
movement enhancement
level:
14
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may jump, from any pace, up to 100' long and or 40' high. this includes a safe landing.

spell name:
WOOD SIGHT
list name:
sense enhancement
level:
14
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to see through up to 1" of wood per level."

spell name:
FASCINATION DANCE 7
list name:
fascination dances
level:
14
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to project up to seven of the following options:1. project a feeling of logic and rationality.2. project an emotion on the target(s).3. project an hallucinatory sense upon the target.4. draw forth a memory from the target (the target remembers an event with great vividness).5. place the target within a trance from which the target can take no physical action.this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
TOUCH OF PAIN 4 *
list name:
deadly dances
level:
14
realm:
channeling
type:
dervish base
spell class:
f*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to touch a target and inflict an "d"" critical on them."

spell name:
TRAVELING DANCE 3
list name:
traveling dances
level:
14
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to perform any physical action at a .25 exhaustion rate. this spell is normally used for strenuous activities such as long distance running, and may be used beyond the normal spell duration if the caster concentrates constantly from the beginning of the spell until he decides to stop.

spell name:
METABOLIZE GAS
list name:
changing dances
level:
14
realm:
channeling
type:
dervish base
spell class:
u.
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to consume or be immersed in any type of gas without taking damage (within size constraints), indeed his body will convert even harmful gas to nourishing ones. note that this does not mean a super-hot or super-cold gas will not harm the caster by virture of their temperature extremes. (no power points required to cast.)

spell name:
PYROKINESIS 4
list name:
teledance
level:
14
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
50'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to cause up to one highly flammable object per level within the spell range to burst into flame. with only a single intense glance, one object may be ignited each round. also, moderately flammable objects within 30' of the caster and minimally flamable objects within 10' will ignite.

spell name:
EARTHWALL
list name:
shielding ways
level:
14
realm:
channeling
type:
paladin base
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 20' x 3'
sourcebook:
rolemaster companion 2
description: creates a wall of up to 10' x 10' x (3' at base, 1' at top)of packed earth; it must rest on a solid surface. it can be dug through only (10 man rounds at top).

spell name:
BANISH DEMON 3
list name:
exorcism
level:
14
realm:
channeling
type:
paladin base
spell class:
fm
duration:
1 year / level
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: banishes a type 3 demon from this plane of existence for 1 year.

spell name:
ATTACK +65 *
list name:
arm's way
level:
14
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +65 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
MASTER OF KIND 2
list name:
inspirations
level:
14
realm:
channeling
type:
paladin base
spell class:
m
duration:
10 minutes / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target will follow the caster's wishes for the duration of the spell. the target will not commit an act that is completely alien to him (i.e., suicide, blinding himself, etc.).

spell name:
REMOVE STUN 2 *
list name:
laying on hands
level:
14
realm:
channeling
type:
paladin base
spell class:
h*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is relieved of two rounds worth of accumlated stun effects.

spell name:
UNDISEASE
list name:
hand of cleansing
level:
14
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can remove any one disease from a target.

spell name:
METALWALL TRUE
list name:
metal lore
level:
14
realm:
arcane
type:
open arcane
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 2
description: summons a metal wall up to 10' x 10' x 1'. must rest on a solid surface.

spell name:
CAUSE CRACKS
list name:
stone lore
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 2
description: causes cracks to appear in up to 100 cu ' of stone.

spell name:
WOODWALL TRUE
list name:
wood shaping
level:
14
realm:
arcane
type:
open arcane
spell class:
e
duration:
permanent
range:
50'
area of effect:
10' x 20' x 2'
sourcebook:
rolemaster companion 2
description: creates a wall of up to 10' x 20' x 2'; it must rest on a solid surface. it can be burned though (50 hits for a 2' r hole) or chopped through (20 man rounds) or toppled if one end is not against a wall.

spell name:
SIGHT GUARDIAN 2
list name:
guarded sight
level:
14
realm:
mentalism
type:
seer base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +100. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering a "d"" impact critical upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him ""d"" impact criticals (1/round), or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
DISPLACEMENT 2
list name:
mystic escapes
level:
14
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster appears to be offset from where he really is, all attacks have not effect 20% of the time (no normal rrs). each time a foe misses him, the chance of "no effect"" for that foe goes down by 5%."

spell name:
TRUE CHARM
list name:
beguiling ways
level:
14
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
10 minutes / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target believes caster is a good friend. any sentient creature can be affected.

spell name:
WAITING ILLUSION 3
list name:
lesser illusions
level:
14
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
LIFE FORCE DRAIN 1
list name:
chaotic weapons
level:
14
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target loses 1 point of ""life essence"" each round as long as the target is within 100' of the blade. in order to stay within this range, the blade will drag itself towards the target at 10'/rnd. any target killed by a vamperic strike weapon has a 4%/lvl chance of becoming a vampire."

spell name:
CONTROL CHAOTIC ARMOR 4 *
list name:
chaotic armor
level:
14
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
24 hours
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 4 demon (the chance of non-control is 8%).

spell name:
SPIRIT-METAMORPHOSIS
list name:
metamorphose
level:
14
realm:
channeling
type:
moon mage base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target's spiritual pattern is metamorphosed or changed into a spiritual pattern which the caster has previsously spirit-metamorphosis typed.

spell name:
MOON GLADE +
list name:
moon mastery
level:
14
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
1 round
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the target to travel along "moon glades"" (silvery reflection of moon light on the surface of water); this spell is basically a limited teleport. in one round, target may move up to one mile per level in a straight line along a watery/icy surface. if the route encounters solid material (e.g., land, a boat, a bird, etc. ) or an area not outside and under the moon, the target will stop 5' from that point."

spell name:
MOOD SETTING 5
list name:
moon madness
level:
14
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
5 targets
sourcebook:
rolemaster companion 3
description: the caster can choose the mood of the targets (e.g., grief, shame, bashfulness, dirty, sad, glad, hungry, thirsty, joy, etc.).

spell name:
MYSTICAL LEATHER
list name:
noble armor
level:
14
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of leather armors at 5 - 12) by +4 in armor type or cloth armors (at 1 - 2) by +8 in armor type (i.e., at 1 would be at 9, at 11 would be at 15). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities. all criticals made against this armor are reduced one level in severity.

spell name:
MULTIPLE STRIKE 4
list name:
noble weapons
level:
14
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: allows the weapon four attacks each round; but the ob for each attack is decreased by 60% of the ob or by 50 (which ever is less).

spell name:
SOLID ANALYSIS
list name:
analyses
level:
14
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
10'
area of effect:
1 solid
sourcebook:
rolemaster companion 3
description: gives nature and origin of a solid, and when and how it was obtained and worked.

spell name:
DETECT LAW
list name:
sleuth's senses
level:
14
realm:
channeling
type:
sleuth base
spell class:
p
duration:
range:
100'
area of effect:
1 being/object
sourcebook:
rolemaster companion 3
description: caster can tell if a person or thing is "lawful"" in alignment."

spell name:
ESCAPING 4
list name:
escaping ways
level:
14
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to escape from chain bindings in 4 rounds.

spell name:
ANTICIPATION 2 *
list name:
time's sense
level:
14
realm:
channeling
type:
sleuth base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
rolemaster companion 3
description: predicts the most probable action of a being in the next 2 rounds or 2 beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
WITHER
list name:
power words
level:
14
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 plant target
sourcebook:
rolemaster companion 3
description: caster may instantly kill and wither any one plant which he touches. some plants may get an rr (e.g., magical, living, large, etc.).

spell name:
SYMBOL / UNSYMBOL 7
list name:
runes & symbols
level:
14
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 large stone
sourcebook:
rolemaster companion 3
description: caster can emplace one 1st to 7th level spell on any non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.unsymbol - the caster can remove one symbol 7. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
TORMENT
list name:
signs of power
level:
14
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) this sign affects the target triggering the sign with torment, and he takes 90% of his remaining hits for 10 min/10% failure. thenceforth the target cannot usually be persuaded to approach the area of the sign ever again unless he succeeds in making a "hard"" static maneuver roll using self discipline as a bonus modifier."

spell name:
TEXT ANALYSIS 3
list name:
linguistics
level:
14
realm:
essence/channeling
type:
magus base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: caster can read text written in an unknown language. everything except implications are known (e.g., answers to riddles or codes are not known automatically). the caster will know what language the work is written in, and the author if he was noteworthy or the caster has seen his work.

spell name:
INVOKE
list name:
command words
level:
14
realm:
essence/channeling
type:
magus base
spell class:
fm
duration:
concentration
range:
self
area of effect:
1 being
sourcebook:
rolemaster companion 3
description: the caster may summon to himself by name any entity regardless of range, even to the ethereal and other planes. each round there is a 35% chance that the specified entity would hear the summons, and a 15% chance that a random being may hear. this spell does not command the entity though the being will be heavily motived (rr mod: -20) to come to the caster. this spell is especially designed for, and the gm may restrict it to, supernatural spiritual entities (e.g., spirits, demons, elementals, deities, etc.).

spell name:
ERASE RUNE
list name:
spirit runes
level:
14
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 rune
sourcebook:
rolemaster companion 3
description: caster may attempt to permanently erase any rune on an item which is not a spirit rune of any type. if the caster did not originally engrave the rune on the item he is currently atttempting to erase, the item receives a +30 rr bonus against the caster's attempt.

spell name:
HEAL STONE 3
list name:
deep earth healing
level:
14
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
10 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 10 cu' of broken, blemished or cracked stone.

spell name:
CRYSTAL PORTAL 5
list name:
crystal magic
level:
14
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 10 miles, through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
SUMMONS DE SPIRIT
list name:
deep earth commune
level:
14
realm:
essence/channeling
type:
crystal mage base
spell class:
fm
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster may summon one deep earth (de) spirit. as long as caster concentrates, the minor deep earth spirit must remain within the spell affect area.

spell name:
CRYSTAL REPERCUSSION
list name:
crystal mastery
level:
14
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 3
description: when the caster snaps his fingers, he causes his body to vibrate with high pitich sound energy. the caster then focuses this energy into a tight beam of sound and directs it at a target. any glass in the path will shatter, delivering a "a"" impact critical to anyone within the path of the flying glass (about 5' r). the sound beam causes the target to take a ""c"" impact critical and everyone within 10' r must make a very hard orientation roll or they become stunned for 1 round due to the sudden discharge of noise."

spell name:
CIRCLE FLAME
list name:
fiery ways
level:
14
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
1 round / level
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 3
description: creates an opaque circular wall of fire in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" heat critical (no rr). the circle of fire is centered around the caster and is immobile."

spell name:
BEACON 5
list name:
brilliance magic
level:
14
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
5 miles
sourcebook:
rolemaster companion 3
description: ray of light of any color springs from area touched; can be up to 5 miles long.

spell name:
CRYSTAL RUNE 6
list name:
crystal runestone
level:
14
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-5th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
DREAM LOCK 3
list name:
dream guard
level:
14
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 week / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to place a level 3 magical barrier prohibiting free dream travel into a particular dream world.

spell name:
NIGHTMARE 3
list name:
dream law
level:
14
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the target dreams of important situations/events involving him that may occur in the near future. since every potential situation has many possible outcomes, the target will only see one outcome, the worst possible one. thus the name "doom sayer"" has been attached to an individual that has been exposed to this spell. these dreams manifest themselves as nightmares during the target's next three sleep/meditation periods."

spell name:
DREAM STATE 3
list name:
dream state
level:
14
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes / level
range:
20'
area of effect:
varies
sourcebook:
rolemaster companion 3
description: allows the caster to create an item or object (nonliving) which has +15 bonus. bonus is only useable in the dream world in which the item was created. this spell allows the caster, who has entered a dream world through non-physical means, to create items that will function normally within the dream world.

spell name:
CALM WATER
list name:
way of the navigator
level:
14
realm:
channeling
type:
arcane navigator base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' radius / level
sourcebook:
rolemaster companion 3
description: water within the area of effect is calmed; waves are cut by 30' in the center and less towards the perimeter.

spell name:
CHARM OPPOSITE SEX 7
list name:
allurement
level:
14
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
7 targets
sourcebook:
rolemaster companion 3
description: seven humanoid targets of the opposite sex believes the caster is a good friend.

spell name:
REPEL LARGE VERMIN
list name:
household magic
level:
14
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all pests of 3rd lvl or less must leave area of effect. zero level things do not get a rr.

spell name:
UNDOOR
list name:
barrier ways
level:
14
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
10' x 10' x 6""
sourcebook:
rolemaster companion 3
description: will vaporize a non-magic door up to 10'x10'x6" (if the door is thicker than 6"" it will vaporize the closest 6"")."

spell name:
BREW POTION 5
list name:
brewing lore
level:
14
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 dose
sourcebook:
rolemaster companion 3
description: allows caster to brew one dose of a potion that can have a first level spell imbedded in it.

spell name:
FOOD DEHYDRATION TRUE
list name:
hearth magic
level:
14
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 ration / level
sourcebook:
rolemaster companion 3
description: this spell removes most of the water from one day's worth of food per level, reducing the weight of the food by 80%-90%. the food will be edible only after water has been added to it (approximately 2 quarts for 1 ration). as long as the food is dry the food remains dehydrated and the normal spoilage rate (not preserved rate) is decreased by ten times.

spell name:
WAX MASK
list name:
wax magic
level:
14
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
6 hours
range:
self
area of effect:
1 wax mask
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell, the caster may sculpt a wax mask which may or may not resemble someone else. when worn the wax mask looks very convincing, adding 50 to disguising attempts.

spell name:
MEND MAGIC PARCHMENT / PAPER
list name:
mending ways
level:
14
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of magic parchment / paper. all components must be collected together (i.e., must be within 10'r).

spell name:
BIND
list name:
plasma mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 hour / level
range:
5''/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is imprisoned in chains of coldfire. physical attempts to escape result in a "c"" plasma crit if successful or an ""e"" plasma crit if unsuccessful. magical attempts to escape result in an ""h"" plasma crit regardless of success or failure (see plasma bolt attack table)"

spell name:
NETHER SUMMONS 2
list name:
nether mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 round / level (concentration)
range:
20'
area of effect:
elemental
sourcebook:
rolemaster companion 3
description: allows the caster to summon a nether elemental. the nether elemental will obey the caster, for one minute per level (provided the caster concentrates) and then the nether elemental vanishes back to the hether plane. treat as a weak fire elemental that delivers nether criticals.

spell name:
ALIEN FORM
list name:
outer plane law
level:
14
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: This illusion causes the caster to take on all physical characteristics of a sentient / thinking race that inhabits the plane of his choice. He may not resemble a specific individual, but he may choose any race that he has seen before.

spell name:
ELEMENTAL TRAVEL
list name:
elemental travel
level:
14
realm:
essence/mentalism
type:
astral traveller base
spell class:
e
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster travels to a random location on any Elemental Plane chosen by the caster.

spell name:
ELEMENTAL SUMMON 15
list name:
elemental summons
level:
14
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
1 round / level (concentration)
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Summons a 15th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled."

spell name:
XENO-LORES 2
list name:
xeno lores
level:
14
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
1 visit
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use two of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously.

spell name:
KISS OF TORMENT *
list name:
kisses
level:
14
realm:
mentalism
type:
houri base
spell class:
M*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target loses 90% of his total (not current) hits and is stunned for one round.

spell name:
HATE
list name:
influences
level:
14
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target hates a person chosen by caster.

spell name:
SYMPATHY
list name:
alluring ways
level:
14
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A "sympathy"" effect is cast on an object, making sentient/thinking beings want to be near it."

spell name:
ENHANCE 3
list name:
houri's change
level:
14
realm:
mentalism
type:
houri base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: The caster can enhance her facial features, giving her an additional +15 to her Appearance bonus.

spell name:
ILLUSION 5
list name:
illusion law
level:
14
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 4
description: Creates a simple immobile image or scene up to an area of 10' R. Four of the following options may also be chosen: A) an extra sense can be added to the illusion (the corresponding "Mirage"" spell must be known) or B) the duration can be doubled or C) the range can be doubled or D) the radius of effect can be doubled (limited to 640' R)."

spell name:
SHADOW ENCHANTER
list name:
enchanting law
level:
14
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
1 duplicate
sourcebook:
rolemaster companion 4
description: Creates a duplicate of the caster; if he concentrates, it will move as he wills; otherwise, it does exactly as he does.

spell name:
LESSER SPIDER SHAPECHANGE
list name:
arachnemancy
level:
14
realm:
essence
type:
evil magician base
spell class:
F
duration:
10 minutes / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Caster can take the form and have all of the abilities of a lesser great spider.

spell name:
SHIFTING DEFENSE TRUE *
list name:
foul changes 1
level:
14
realm:
essence
type:
evil magician base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Allows caster to make his body somewhat malleable and flexible to avoid attacks. This spell gives the caster an additional Defensive Ronus equal to +25 plus his Agility bonus.

spell name:
REGENERATION
list name:
foul changes 2
level:
14
realm:
essence
type:
evil magician base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Allows caster to regenerate any lost body part over a period of 2-20 days. The new body part will he fully functional but will be demonic in appearance. It may have minor additional capabilities (GM 's option). Suggested capabilities are increased Strength or a Small Claw attack (if it is a arm or leg) or a better AT for the regenerated part, etc.

spell name:
REMOVE INFESTATION
list name:
enrichment
level:
14
realm:
essence
type:
druid base
spell class:
p
duration:
1 day / level
range:
10'
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Removes all insect infestation in Area of Effect .

spell name:
REMOVE INFESTATION
list name:
enrichment
level:
14
realm:
essence
type:
animist base
spell class:
p
duration:
1 day / level
range:
10'
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Removes all insect infestation in Area of Effect .

spell name:
MASS DAYDREAMS
list name:
pleasures
level:
14
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
10 minutes / level
range:
25'
area of effect:
1 target / level
sourcebook:
rolemaster companion 4
description: a number of targets equal to the caster's level has a pleasurable daydream of a noninformational nature.

spell name:
TRUE GRIP
list name:
mind's grip
level:
14
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is lowered to 1. Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may "grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a 'sheer folly' maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/20) rounds: he will die in three times as many rounds."

spell name:
BREAK BLADE
list name:
weapon alterations
level:
14
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Breaks any one weapon. Magic weapons get an RR equivalent to the minimum level of the Alchemist required to make the weapon.

spell name:
REVERSE CHANNELING *
list name:
counterspells
level:
14
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
10'
area of effect:
1 spell
sourcebook:
rolemaster companion 4
description: when a spell of the channeling realm is cast against the caster, the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the reverse channeling spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, then the attack spell proceeds normally. if the spell fails its RR, the effect will he reversed (if possible). For example , elemental attack spells will heal hits and wounds, Hold spells will Haste the target, Curses will be blesses, etc. The exact nature of the reverse is up to the GM. If there is no appropriate reverse effect, the spell is merely cancelled.

spell name:
WAITING ACID
list name:
acid law
level:
14
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
100'
area of effect:
5' radius
sourcebook:
rolemaster companion 4
description: The effect can be delayed up to 24 hours; triggered by time, sound, violent action, etc. Creates a 5' R bubbling layer of acid that will coat an area. Any living creature in that area will take a "B"" Acid crit each round. The acid will eat through wood at 0.5""/rnd and stone and metal at 0.25""/rnd. It will continue to eat through all objects (e.g., floors, walls, etc.) until the duration runs out."

spell name:
SONIC BLADE
list name:
sonic law
level:
14
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
Self
area of effect:
1 blade
sourcebook:
rolemaster companion 4
description: Create a blade of sonic energy that can be weilded by the caster. It is incredibly thin and can cut through many substances (magical substances get an RR). It acts as a +20 Broadsword, and attacks all foes as AT 1. The OB for weilding it is a Directed Spells skill bonus, not a weapon skill.

spell name:
MAJOR IMPROBABILITY
list name:
chaos mastery
level:
14
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
varies
range:
10'
area of effect:
sourcebook:
rolemaster companion 4
description: this spell is intended for use by Chaos Lords (RMC3 2.2.3). With this spell the caster causes something to happen that is entirely improbable, such as a brand new rope breaking, someone tripping when there is nothing to trip upon, etc. Due to the nature of chaos upon which this spell is based, the event will tend to take orderly objects and break them down into chaos, rather than the reverse. So this spell will never repair broken objects, turn a gas to solid, etc. This event can affect objects up to 100 pounds and can even effect magical objects (they get a RR, however). Magical weapons can be broken, boulders can be made to fall , the wheels of a chariot can be made to all fall off and other such improbable events can be initiated.

spell name:
FAR HAND
list name:
force law
level:
14
realm:
essence
type:
forcemage base
spell class:
f
duration:
concentration
range:
5' /level
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster creates a normal-sized hand of force, which he can use to manipulate objects and perform tasks requiring normal strength or dexterity. The hand possesses the strength and agility of the caster. Hand has OB/DB/Skill Bonus equal to the average of the caster's St and Ag. Hand can withstand 1/4 caster's concussion hits before dissipating.

spell name:
ARMOR CUT 3 *
list name:
force master
level:
14
realm:
essence
type:
forcemage base
spell class:
f*
duration:
1 round / level
range:
touch
area of effect:
1 foot / level
sourcebook:
rolemaster companion 5
description: Creates a frictionless field about an edged surface, giving it a 15% chance to cut through unremarkable targets as if they were AT1 . An edge up to 1 foot/level can be affected.

spell name:
FORCEWAVE 2
list name:
shockwaves
level:
14
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
200'
area of effect:
10' diameter cone
sourcebook:
rolemaster companion 5
description: A cone of sonic energy erupts from the caster's hand. Targets must RR (at -30) or be forced away from the caster 1 foot per 1% failure. The Shockwave does structural damage (See RMC5 Section 6.2).

spell name:
MAGNETIC BOLT 300'
list name:
magnetic law
level:
14
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: A bolt of magnetic force is shot from the palm of the caster: results are determined on the reverse Water Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)).

spell name:
NARCOLEPSY 1
list name:
chill of night
level:
14
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target contracts narcolepsy. He has a 25% chance to suddenly fall asleep in any stressful or threatening situation.

spell name:
FEAR 3
list name:
soul death
level:
14
realm:
channeling/mentalism
type:
maleficant base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target has a permanent fear of the caster. Whenever he is in the sight of the caster he is at -15 to all actions, and if the caster speaks to the target he is at -30.

spell name:
DEMON TALISMAN
list name:
talismans
level:
14
realm:
channeling/mentalism
type:
maleficant base
spell class:
fd
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level vs. all attacks made against him by demons. The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
NULLIFY SINGLE USE ITEMS 2
list name:
spell dampening
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's single use items (runes, potions, etc.) are rendered unusable or ineffectual. After this spell ends, the item(s) once again become magical and usable.

spell name:
TRANSMUTE (BASE)
list name:
spell manipulation
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's elemental attack spells are transmuted into base attack spells. The target uses his elemental attack roll, less any directed bonus, as the net base attack roll. The target of the attack suffers an Essence Critical of severity equal to one level per 10% failure, i.e., 'A' for 10% failure, 'B' for 20% failure, 'C' for 30% failure, etc.

spell name:
REDUCTION 2
list name:
spell guard
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's RR bonus is reduced by 40%. Any protective spells, devices, etc., which the target employs after being affected by this spell will function normally.

spell name:
GUARDIAN STAFF
list name:
wizard staff
level:
14
realm:
essence
type:
wizard base
spell class:
fd
duration:
1 minute / level
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: When this spell is cast, the caster adds his level to his Defensive Bonus and Resistance Rolls (e.g., a 15th lvl caster would add +15 to both his DB and all RRs).

spell name:
CHARM 14
list name:
charmcraft
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 14 can be set to guard against a spell of fourteenth level or lower.

spell name:
TATTOO 6
list name:
organism skills
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 6 must be at least seven square inches, and can hold up to sixth level Runes or other effects.

spell name:
FIELD WARDING
list name:
perimeter wardings
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward can be combined with any other ward to produce aField Ward. The wards will now not only attempt to dispel any warded-against magic that crosses the perimeter, but also any attempt to cast the warded-against magic inside the perimeter (e.g., a Field Scrying Ward lll will cause any attempt to scry within the perimeter to resist at -50, even if the caster is also within the perimeter).

spell name:
HUGE ANIMAL RESUSCITATION
list name:
palingenesis
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a huge animal in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the huge animal to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated huge animal Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
BEAR SKIN
list name:
beast's ways
level:
14
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's skin has the resiliency of a bear's skin (AT8).

spell name:
INSECT GROWTH 2
list name:
insect mastery
level:
14
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
50'
area of effect:
1 insect
sourcebook:
rolemaster companion 5
description: Causes one insect to grow to a Medium size.

spell name:
SUMMON HAIL
list name:
nature summons
level:
14
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Caster subtly alters weather conditions to cause hail to fall.

spell name:
STOP PRECIPITATION
list name:
weather mastery
level:
14
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level (concentration)
range:
10'
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Causes rain, snow, or hail within the area of effect to cease until concentration is broken. Extremely strong or magical storms receive a RR.

spell name:
CONVEYANCE 3
list name:
conveyance
level:
14
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 1500' /minute. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. Caster can travel through solid matter at 5' / round. If the caster overstays the duration, he must make a RR (at -20) or die (attack level equals number of rounds overstayed).

spell name:
SHARDBOLT (300')
list name:
crystal law
level:
14
realm:
essence/mentalism
type:
crystal mage base
spell class:
E
duration:
-
range:
300'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Caster shoots forth a crystal shard from his palm. Damage is detemined on the Light Crossbow chart. Once the shard has been cast, it is considered a normal missile weapon.

spell name:
PROLONG 3
list name:
spirit manifestations
level:
14
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 day / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell extends the duration of any current spirit manifestation(s). This spell must be cast after the desired Manifest Spirit spell.

spell name:
CALL CATCH TRUE
list name:
fisherman's way
level:
14
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
range:
10 mile radius
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster concentrates on three types of sea life he wishes to catch, and then casts this spell. If any such creatures are within range of this spell, then they will come to the caster at their normal rate.

spell name:
UNWOOD
list name:
pirate's way
level:
14
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
range:
100'
area of effect:
100 cubic feet
sourcebook:
rolemaster companion 5
description: Disintegrates 100 cu' ft of wood.

spell name:
FUSE
list name:
glass mastery
level:
14
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
touch
area of effect:
area touched
sourcebook:
rolemaster companion 5
description: By running his finger along a joint between two pieces of glass, caster can fuse them together into a single piece without the application of heat.

spell name:
ANESTHESIA
list name:
surgeon's guide
level:
14
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Completely numbs a patient for surgical procedures. Does not render patient unconscious.

spell name:
LONG LINK
list name:
combat link
level:
14
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: This spell extends the link range for one team member to 500' per level of the caster. This would allow a long range scout or observer.

spell name:
MULTICOUPLE
list name:
element's master
level:
14
realm:
essence/channeling/mentalism
type:
special list
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster attunes himself to the Elemental Planes (air, earth, fire, ice, light, dark, and water) for the purpose of casting spells from this list. The effects produced by the following spells are dependent on which plane the caster is coupled to. Only one Planar Couple may be active on the caster at any one time. The caster may be 'coupled' to one plane per five levels. This spell must be cast before any of the Multi- spells can be utilized.

spell name:
DISPLACE 2
list name:
time law
level:
14
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / 3 levels
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 5
description: Displaces two targets out of time for one round per level of the caster. Target perceives nothing and is unaware of elapsed time regardless of displacement duration. Target will reappear in the same spot with the same orientation.

spell name:
SAME SPACE / TIME
list name:
space-time
level:
14
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Targets affected by this spell can occupy the same space at the same time. Targets cannot affect each other physically Those not affected by this spell may interact with the targets as usual. Note that any attack directed at targets who are currently sharing the same space / time, has a 50% chance of affecting both equally. Conversely, any defenses that affected targets may possess, have a 50% chance of equally protecting everyone currently sharing the same space/time.

spell name:
MASS INITIATIVE
list name:
amplifications
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
sight
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: Caster can increase the initiative of as many targets as he has levels by +20.

spell name:
DEFENSIVE AURA 4
list name:
Aura Magic
level:
14
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to become visible to normal vision. This dramatic externalization of power will reduce all attacks directed at the caster by -20.

spell name:
FORCE TRUTH 5
list name:
spiritwrack
level:
14
realm:
arcane
type:
open arcane
spell class:
fm
duration:
48 hours
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
BANISH 5
list name:
conjurations
level:
14
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 5 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
TRANSFER MENTALISM
list name:
crystal visions
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
varies
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Cast upon an enchanted crystal (in conjunction with Crystal Sight), this spell permits a Mentalism spell to be sent through the crystal. The Mentalism spell will affect a random area, object, or being within the viewed scene. Spell range is that of the Crystal Sight spell used.

spell name:
BLOOD CLOAK
list name:
node mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
node
area of effect:
node
sourcebook:
rolemaster companion 5
description: Similar to Earthcloak (caster is undetectable by sight, sound, smell, or "detects"" so long as he remains in the earthnode in which he cast the spell and does not cast any other magic

spell name:
GREATER EARTHLIGHT
list name:
earthfocus
level:
14
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
earthnode
sourcebook:
rolemaster companion 5
description: Caster draws the energy of the Earth blood into a soft, roseate light throughout the entire earthnode.

spell name:
UNLIGHT
list name:
light's creations
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
5' radius / level
area of effect:
5' radius / level
sourcebook:
rolemaster companion 5
description: Creates a null field in which no light can exist. The area is a dull grey; darkness will not blacken it and light will not illuminate it. No form of enhanced vision will penetrate it. This spell receives a RR vs. Utterlightor Utterdark as if it were at 50th level, and even then these effects will last only 1/3 their normal durations.

spell name:
SPELL PROFICIENCY 3
list name:
spell mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The spell cast after this one is -30 to Extraordinary Spell Failure and the caster only fumbles it on a 01.

spell name:
ELECTRIC ARMOR
list name:
Mana Currents
level:
14
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 minute / level
range:
10'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Protects target against all electrical based attacks by conferring a +20 bonus. Note: This spell does not protect against light based attacks.

spell name:
STUN BOLT (300')
list name:
subdual ways
level:
14
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
300'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: A bolt of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical)."

spell name:
RETURNING BOLT *
list name:
spell shaping
level:
14
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
sourcebook:
rolemaster companion 5
description: If the caster's next bolt attack misses its target while this spell is in effect, the bolt will reverse its course and strike its target from behind, gaining any applicable surprise and rear attack bonuses. Directed spell bonuses do not apply to this rear attack.

spell name:
TRANSFER 3
list name:
ephemeral enhancement
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may transfer a portion, up to half, of one of his statistics at one point per two levels, in order to increase one of the target's. Statistic(s) must be the same (Em to Em). The caster must physically retrieve the transferred points by recasting this spell before the spell expires or lose them and suffer a -5%/point penalty to all actions for 1 day per point transferred. If the target should die, or the target should have his statistics destroyed, the caster permanently loses the transferred statistic(s). Stats can be increased above their potentials, and target gains all benefits associated with higher statistics. Note: If a target's statistic will become greater than 100 due to this spell, then, at that point, the caster may only increase that statistic of the target by one point per four levels.

spell name:
PERCEPTION III
list name:
Combat Law
level:
14
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
U*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +30 to one combat related Perception roll per round for 3 rounds.

spell name:
TRANSCEND ARMOR III
list name:
Mystic Armor
level:
14
realm:
essence/channeling/mentalism
type:
Special
spell class:
F*
duration:
10 minutes / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell.

spell name:
DRAGON LORE TRUE
list name:
Dragon Mastery
level:
14
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
100'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster acquires specific and detailed information regarding a dragon's age, magical abilities (realm and profession, if any), outlook (good, evil, hostile, passive, etc.) and legendary aspects of the creature. If applicable, this spell also reveals the presence of one noteworthy item in the dragon's hoard.

spell name:
VISIBLE SIGN
list name:
Mage Sign
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: This spell makes the Sign visible so that anyone may see it. This spell can only be cast on one of the Caster's own Signs.

spell name:
SUGGESTION
list name:
Will Breaker
level:
14
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target will follow a single suggested act that is not completely alien to him (e.g., no suggestions of suicide or otherwise bringing himself harm).

spell name:
ARROWS INTO BUBBLES
list name:
Bubble Magic
level:
14
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
-
range:
100'
area of effect:
1 projectile
sourcebook:
rolemaster companion 7
description: Allows caster to instantly change a small projectile object (arrow or sling stone) into a bubble, which bursts harmlessly on the wind. Enchanted projectiles receive an RR.

spell name:
MAJOR SNAKE GAZE
list name:
Serpent Law
level:
14
realm:
Channeling
type:
closed channeling
spell class:
M
duration:
varies
range:
20'
area of effect:
1 being
sourcebook:
rolemaster companion 7
description: Caster's eyes are hypnotic: target is at 25% activity. If RR failure is greater than 25, target can take no action.

spell name:
DISPEL ESSENCE (100')
list name:
The Aegis
level:
14
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
-
range:
self
area of effect:
100'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Essence spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. This effect is mobile and remains centered on the caster. If the radius encounters an already existing Channeling spell, the spell must make a RR (+20) or be canceled.

spell name:
TETHER IV
list name:
The Chains
level:
14
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's motion is restricted to a limited radius centered around a fixed point specified when this spell is cast. He is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If the target attempts to leave the radius, he will take a ‘D' Electrical critical each round until he enters the radius again.

spell name:
DETECT SPELL SIGNATURE
list name:
The Eye
level:
14
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Will detect the presence of any spell signature the caster has Stored. Caster can concentrate on a 5' radius area each round.

spell name:
RESONANT WEAPON
list name:
The Fist
level:
14
realm:
Channeling
type:
witch hunter base
spell class:
F*
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 7
description: Caster causes his weapon to vibrate rapidly. The weapon delivers an additional Vibration critical of one level less in severity than its normal critical. Also, the weapon has a chance to cut armor equal to the caster's level (if armor cut is indicated, resolve the attack against AT 1 if the damage would be greater).

spell name:
PAIN IV
list name:
The Question
level:
14
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
1 minute / 5 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target takes 70% of his remaining hits for 1 minute per 5% failure.

spell name:
REFLECT INNER TRUTH
list name:
Mirror Magic
level:
14
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: If target fails his RR, anyone within his presence will see a representation of his "true inner self" in mirrored surfaces. For example, if the target is a blowhard bully who is really a coward, his reflection may depict him as a sheep. Note that this spell is ineffective on anyone under the influence of a Steal Reflection spell.

spell name:
BLINDNESS TRUE
list name:
Dark Forms
level:
14
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target is permanently blind.

spell name:
FIRE CLOAK III
list name:
Fire Forms
level:
14
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is bathed in flames causing a ‘D' Heat critical and 30 hits to all within a 5' radius. The caster is unharmed by these flames.

spell name:
ICE PATCH TRUE
list name:
Ice Forms
level:
14
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
10'
area of effect:
1'R/lvl
sourcebook:
rolemaster companion 7
description: Creates a permanent patch of thin ice on any solid or liquid surface. Any attempts to move across this patch are resolved as a Sheer Folly (-50) maneuver due to the slipperiness of the ice.

spell name:
WHIRLPOOL
list name:
Water Forms
level:
14
realm:
Essence
type:
elementalist base
spell class:
F
duration:
10 minutes / level
range:
100'
area of effect:
100'R
sourcebook:
rolemaster companion 7
description: Creates a whirlpool that will draw in and sink any non-powered ship within 500'. The GM may allow a Sheer Folly (-50) sailing maneuver to escape.

spell name:
FLIGHT STOP
list name:
Essence Wing
level:
14
realm:
Essence
type:
open essence
spell class:
F*
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must resist this spell or lose the ability to fly. The attack level is the caster's level. The defender's level is the level of the target if the flight is natural, or the level of the caster of the flight spell if the flight comes from magic. The duration of this spell is one round per 10% failure if the flight is natural or from a constant magic item. If the flight is from a spell, the spell is canceled. If the target has no other means of flight, then he falls (GM's discretion on severity of Fall/Crush attack).

spell name:
ANTIDOTE POTION
list name:
Cup Magic
level:
14
realm:
Essence
type:
tarotmage base
spell class:
H
duration:
permanent
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Allows drinker to make an additional RR at +20 versus a poison ingested earlier. A successful roll removes the poison from the drinker's system, but does not repair any damage already done as a result of ingesting the poison.

spell name:
DEATH
list name:
Major Arcana Magic
level:
14
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 13th level male Necromancer persona with the following statistics: Hits: 35; OB Darkbolt I (Dark Law), +50; AT 2(35); PP: 26. The servant of Death can cast the following spells: 3rd level - Darkbolt I (Necromancer base list: Dark Law); 6th level - Minor Death (Necromancer base list: Death Mastery); 8th level - Fog of Darkness (Necromancer base list: Dark Law); 11th level - Greater Death (Necromancer base list: Death Mastery).

spell name:
SEVEN MAGIC
list name:
Minor Arcana Magic
level:
14
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Allows the querent to select a point within 100', on which a 5' radius trap will be centered. Seven of Rods: Valor. Each person entering the trap radius is attacked by a 5th level wild animal. If a person exits the radius, the animal he was fighting will disappear. If a person defeats his animal, he may proceed without incident. At the end of the spell duration, all animals disappear. Seven of Cups: Illusory Success. Teleports anyone who steps into the radius 1 mile in a random direction (but remaining at ground level). Seven of Swords: Unstable Effort. The surface of the trap is covered by a very slick, transparent material. Anyone entering the radius must make an Ag roll each round or fall. Reduces normal movement by 90%; any attempt to move faster triples the chance of slipping and falling. Seven of Pentacles: Success Unfulfilled. Creates a 10' deep pit trap in the trap radius, hidden by an illusion of normal ground. The illusion remains for the duration of the spell.

spell name:
PENTACLE SYMBOL VII
list name:
Pentacle Magic
level:
14
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
10’
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Allows caster to imbed a 7th level spell into his Tarot Pentacle. The pentacle is then placed onto a solid surface, where it will attach itself and become un-removable by non-magical means. The symbol can then be triggered by one of the following methods (decided by caster): time period, certain movements, certain sounds, touch, entering the 10' radius around the symbol, etc. The symbol is canceled when a being fails an RR against it. After the symbol has been triggered, the pentacle can be manually removed from the surface.

spell name:
FIRE BOLT (300')
list name:
Rod Magic
level:
14
realm:
Essence
type:
tarotmage base
spell class:
E
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A bolt of fire is shot from the caster's Tarot Rod (which must be pointed at its target). Results are determined on the Fire Bolt Table. Range is 300'.

spell name:
ENTER DREAMS III
list name:
Dream Lore
level:
14
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
MF
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can enter the Dream World of the target.

spell name:
STUMBLE II
list name:
Dream Mists
level:
14
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: RR Mod: +10 As Stumble I. All with in the Dream Mist must make an RR every minute or be transported to a Dream World the caster has prepared. While in the Dream World, the target may attempt a Will check once per minute to return to the real world. In any event, the target returns to the real world when the Dream Mist dissipates.

spell name:
CREATE STONE II
list name:
Dream World
level:
14
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a stone structure with a volume of up to 100 cu'/lvl. The structure could be a hill, wall, cliff, etc. Buildings, etc., are not allowed.

spell name:
SHAPE SHADOW
list name:
Shadow Law
level:
14
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
1 shadow
sourcebook:
rolemaster companion 7
description: Allows caster to form an existing shadow (up to 10 square feet per level) into any shape he desires. Caster may "animate" the shadow as long as he concentrates.

spell name:
SHADOW RECALL
list name:
Shadow Port
level:
14
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
1 minute
range:
20 mi/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: 14- Shadow Recall (F) If a previously stored shadow does not currently exist, this spell will recreate it for one minute.

spell name:
STASIS III
list name:
Destructive Displacements
level:
14
realm:
essence
type:
sorcerer base
spell class:
F
duration:
1 hour / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is continually Displaced to his exact position, keeping him "out-of-phase," where he appears transparent or flickering. Since target constantly both materializes and dematerializes in the same place, he is effectively held in stasis. Target may not be harmed while in stasis. After the spell expires, target is once again free and as he was before placed in stasis.

spell name:
BATTLE CALL
list name:
Battle Trance
level:
14
realm:
Mentalism
type:
arms master base
spell class:
P
duration:
1 round / 10 failure
range:
10'/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: With this spell the caster rallies troops allied with him. This gives the troops +50 to morale rolls.

spell name:
TACTICS III
list name:
Commands
level:
14
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a +30 bonus to his next Tactics roll.

spell name:
SET WATCH
list name:
Encampments
level:
14
realm:
Mentalism
type:
arms master base
spell class:
I
duration:
1 hour / level
range:
100'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell allows the caster to organize watches and patrols so that they gain +25 to surprise/avoidance rolls.

spell name:
MASS MENTAL COMMAND
list name:
Martial Law
level:
14
realm:
Mentalism
type:
arms master base
spell class:
P
duration:
-
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: Caster can send one command (one word per level) to one target per level of caster within range. The targets are under no compulsion to follow the command.

spell name:
SILVER WARRIORBLADE
list name:
Warrior Blade
level:
14
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: This spell turns a greater Warriorblade into a silver Warriorblade with the following modifiers: +25 to hit, -2 to fumble range, and it functions as either a +3 adder or a x2 multiplier (caster chooses when spell is cast.)

spell name:
WONDERFUL JUMP
list name:
Horseman's Way
level:
14
realm:
Mentalism
type:
beastmaster base
spell class:
F*
duration:
-
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows Horse Familiar to jump, up to a length of 100' and/or 40' high. This includes a safe landing. If this is running jump, the length can be doubled.

spell name:
ENCHANTED ROPE IV
list name:
Magical Ropes
level:
14
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 minute / level (concentration)
range:
100'
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: Even without touching the rope, the caster can cause the rope to move up to its length in any direction and to tie itself in knots. This spell can also be used to attack a being (to try to bind target). Spell Mastery is used as an OB, and the attack is resolved as a Huge Grapple attack. No concussion hits can be inflicted, only criticals. If foe has an edged weapon, may attempt to sever the rope: the rope's DB is +2 per level of caster, is treated as AT 1 and has 5 hits. Severing a rope immediately cancels the spell for this rope. If the caster ceases concentrating on the rope, it will remain motionless until concentration is resumed.

spell name:
UNDEAD FORM III
list name:
Dark Shifting
level:
14
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I-IV Undead, within 1/40x to 400x his own mass. Caster only receives 75% of its supernatural abilities (e.g., a spectre's touch would only drain 15 Co every 2 rounds, etc.).

spell name:
NO SENSE
list name:
Doppelganger Ways
level:
14
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Everything within a constant radius of 1' of the target is undetectable to sight, smell, or sound as long as it is within the 1'R, the object is struck by a violent blow (being hit by a weapon, falling, etc.), the object makes a violent move (i.e., an attack), or the caster stops concentrating.

spell name:
ELEMENTAL FORM III
list name:
Inorganic Shifting
level:
14
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type A or B Elemental, within 1/40x to 400x his own mass. Caster receives 100% of its natural abilities.

spell name:
LIGHT BEAST FORM TRUE
list name:
Light Shifting
level:
14
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Light Beast, within 1/40x to 400x his own mass. Caster receives 100% of its supernatural abilities.

spell name:
PROBE MEMORY TRUE
list name:
Mental Shifting
level:
14
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to know the race, profession, and level of any Mind Typed individual when he was typed. Caster also knows of all skills, spell lists, memories and special abilities target had at that time (though he does not gain the ability to use them).

spell name:
RACIAL FORM III
list name:
Organic Shifting
level:
14
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored race, within 1/40x to 400x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.).

spell name:
SLEEP
list name:
Fey Magic
level:
14
realm:
essence/channeling/mentalism
type:
Special
spell class:
M•
duration:
1 hour / 10 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target falls into a deep sleep, from which he may not be awoken.

spell name:
SKINFIELD
list name:
Heartfires
level:
14
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: When attacked by armor-cutting weapons, chance of a successful armor-cut against the caster is reduced by 1% per lvl of caster.

spell name:
IMPAIR III
list name:
Putrefactions
level:
14
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 day / 5 failure
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target has one of his temporary physical characteristics (Strength, Agility, Quickness, Constitution, or Appearance) reduced by 15 for one day per 5% RR failure.

spell name:
KIN SLAYER
list name:
Vampyric Magicks
level:
14
realm:
essence/channeling/mentalism
type:
Special
spell class:
M*
duration:
varies
range:
100'
area of effect:
1 relative
sourcebook:
rolemaster companion 7
description: RR Mod: -20 The vampire causes the death of a blood relative (may also be related by marriage-GM's discretion). Caster receives sustenance from this death. The targeted kin loses 1 point of Co every hour until dead or the curse is removed. People who die in this fashion may (or may not) become a lesser vampire, at the caster's whim.

spell name:
SHADOW GATE
list name:
Arcane Gate
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 day / level
range:
10'/lvl
area of effect:
7'x4'
sourcebook:
spell user's companion
description: Caster creates a gate to any location upon any shadow upon his present plane which has been Location Stored. If this spell is cast without the Location Store, the destination of the gate will be totally random upon the shadows of the present plane.

spell name:
MUSCLE/TENDON
list name:
Arcane Healing
level:
14
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may repair any 1 damaged muscle or tendon of target. Caster must concentrate for one minute to complete the repair. Recovery is instantaneous.

spell name:
LIE
list name:
Devious Ways
level:
14
realm:
Arcane
type:
closed arcane
spell class:
M*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to tell an undetectable lie, and although the spell itself is detectable, the lie is not. The target will believe the lie until presented with irrefutable proof to the contrary.

spell name:
STASIS STORAGE 
list name:
Experimentation Ways
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Stasis Storage (F) Allows caster to keep up to 1 cubic foot per level of caster of a material or one creature in stasis for the duration of the spell (Live beings gain a RR vs the level of caster to avoid effects). This spell will also halt all chemical reactions for the spell's duration.

spell name:
EARTH MOVER
list name:
Fortification Mastery
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to manipulate great amounts of loosened earth easily. Caster may move up to 100 cubic feet/level of earth about. Caster controls movement of material via mental commands and may not move material further than 10'/lvl away from him.

spell name:
TELEPATHY (1 MI/LVL)
list name:
Long Voice
level:
14
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: As long as he concentrates, the caster may use Mind Voice and Listen to communicate with one being. If more than 100' separates the caster and the being, the target must already have been Mind Stored by the caster.

spell name:
ELEMENTALISM SHIELD
list name:
Magic Defense
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes all active spells within an area of up to 1' radius per level to have a visible aura. Each realm may be colored as caster desires and spells may also be made visible to only the caster.

spell name:
REVEAL MAGIC
list name:
Magic Defense
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Creates a magical shield that protects caster from all Elementalism (from the Elemental Companion) spells. It subtracts 1 per level from all frontal Elementalism attack spells (base and elemental). If caster performs no other actions during a round, he can 'parry' one spell attack.

spell name:
INCREASE ATTRACTION
list name:
Magnetic Ways
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster may increase the attraction of any magnetized object by up to 100 pounds of pull per level of caster. For example, a 14th level caster may cause a magnet to have 1400 pounds of attraction. Distance makes a great difference when discussed in relation to magnetism, so for every foot of distance between an object and the magnet, reduce the amount of attraction by a factor of 2. Note: This spell can deliver increased effect when used in conjunction with other spells on this list.

spell name:
MULTIPLE FORMATION
list name:
Matter Manipulation
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
15 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form multiple non-magical creatures and give them simple commands for the duration of the spell. The creatures will be identical in structure to the creatures they were made to resemble. The intelligence of the creatures may not exceed “little.” The creatures will possess all abilities innate to the created creatures. The duration of this spell begins after the creatures have been formed. After the task is completed, the creatures will revert to protoplasm. The size of the creatures depends on the amount of proto-plasm available for use. The caster may form half his level in cubic feet of protoplasm per round. The number of creatures created is equal to 1 creature per level of the caster or less. All creatures are formed simultaneous of each other and may be made to resemble different creatures.

spell name:
MIND BASTION 
list name:
Planar Survival
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to not see anything which his mind could not handle and thus would cause him harm. This is dangerous, however, as the caster is still vulnerable to the unseen creatures or objects.

spell name:
POOL OF POWER
list name:
Power Mastery
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a nebulous 'pool' of power points that may be accessed by any mage who has been included in the Share/Link group. Some or all of the mages included in this pool must donate PPs to form the pool. This pool may contain any amount of power points (up to the full amount of total power points of all mages included in the group) without the danger of burnout to the group of mages. Any mages who die are eliminated from the group (thus changing the amount of power the pool is able to safely contain). If the amount of power contained in the pool goes over the amount possible, then all mages who share in the pool will suffer burnout. Any mages who share in the pool may draw PPs from the pool or their own personal power points to cast their spells. Linked mages may have access to this nebulous power point pool regardless of their respective present locations.

spell name:
DIALOGUE
list name:
Primitive Voice
level:
14
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, caster may receive verbal communication back from the target.

spell name:
CHANNELING AUGMENTATION
list name:
Realm Law
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: A Channeling spell user may gain his PPs from another realm of power (if he's prevented from gaining his own PPs normally). The PPs for casting this spell may be cast from the future PPs to be gained by this spell, but if the caster, for some reason, doesn't gain these PPs, he takes 1-10 hits per PP he cast short.

spell name:
COPY LIQUID
list name:
Replicating Ways
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to duplicate up to 1 cubic foot per level of any non-magical 'normal' liquid.

spell name:
CHAIN
list name:
Ritual Mastery
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to gain the benefit of the experience levels of those aiding him in one ritual. To determine effective level add the caster's level to one-half the levels of everyone aiding him in the ritual (up to 1 per 2 levels of caster), never to exceed twice the casters level. For example, a 20th level casts Chain on himself and ten 10th level “helpers”. The effective level for performing the ritual is 40th level (20 + (10 x 10 x .5) = 70, however 40 is the maximum allowable due to the casters level of 20). This effective level only applies to Effect level, not time spent, known list, or any other ritual factor.

spell name:
CONTROL DUPLICATION
list name:
Genetic Ways
level:
14
realm:
Channeling
type:
animist base
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to either prevent or enhance mutation of cell division in a target. Thus, caster is able to keep the DNA 'pure' (with no mutation) or pollute it with mutations. If caster chooses to pollute the DNA, the target makes a RR and for every 5% missed by takes 1 random physical alteration critical (random regarding severity and roll).

spell name:
SAINTLY STASIS
list name:
Holy Champion
level:
14
realm:
Channeling
type:
cleric base
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion is placed in stasis for the duration. While in stasis, the Holy Champion doesn't age or move and cannot die.

spell name:
STUN RELIEF
list name:
Jihad
level:
14
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
-
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Relieves 1 rnd/5 lvls of caster worth of accumulated stun.

spell name:
MERGE IV
list name:
Power Merge
level:
14
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
9 spell lvls
sourcebook:
spell user's companion
description: Allows the spell user to cast up to 5 other spells that he could cast normally as long as the levels of the spells do not exceed 6 total levels. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged.

spell name:
BANE
list name:
Wyrd Mastery
level:
14
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes the target to fumble his next roll.

spell name:
BREATHE WATER
list name:
Survival Ways
level:
14
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Enables target to breathe water as if it were air.

spell name:
WRACK
list name:
Cruelty Ways
level:
14
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to suffer 1 damaged nerve. Hit point damage is equal to 1 hit/lvl of caster. Depending upon nerve, use of limb, organ, or even brain may be impaired. Damage location is random.

spell name:
SICKNESS
list name:
Dark Curses
level:
14
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's base cost for Body Development doubles and base hits decrease by 50%.

spell name:
ANIMATIVE OTHER
list name:
Animation Mastery
level:
14
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any magical energy within range. Energy will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (dispels, anti-magic zones, etc.). Animated energy is possessed of Empathy and will attempt to complete simple commands given by the caster (commands may not involve more than 3 words) for the duration of the spell. Hits are equal to 5 per level of caster. AT is 1. DB is 1 per level of caster. Energy is able to make 1 bolt or ball attack per round (of the appropriate type) with a +1 per level of caster bonus. As judged by the GM.

spell name:
COMBINE ITEM
list name:
Assimilation Mastery
level:
14
realm:
Essence
type:
alchemist base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
2 items
sourcebook:
spell user's companion
description: Caster may temporarily join two magical items into one whole (If they miss their RRs). If one item makes it's RR while the other item misses, then the item that missed it's RR will be destroyed (physically intact, but non-magical). The items must be compatible, e.g., a +20 sword and a magical set of lockpicks would be useless. The items are 'averaged' to gain the new item, e.g., a two-handed sword combined with a broad sword would produce a bastard sword. The magical bonuses of the two items are combined by adding the dominant magical item's bonus to half that of the lesser item. Example: A +20 broadsword is combined with a+10 dagger of Orc-Slaying. The dagger is dominant (+10 (bonus) +15 (Orc- Slaying)=25) broadsword = +20-The resultant item is a short sword, +20 (+10 (dagger) +20/2 (broadsword) = +20) that Slays Orcs. Alternatively, if the dagger had been only +0, then the broadsword would have been dominant, and the resultant weapon would have been a +20 (allfrom the broadsword) short sword of intermittent Orc Slaying (only slays orcs 50% of the time (half of the dagger ability)). Note: Ar the end of the duration, the items become separated and return to their normal status.

spell name:
DEATH BARRIER
list name:
Barriers
level:
14
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs. any form of death e.g., what once was, but now is, no longer living such as undead, arrow shafts (nonliving), staves (nonliving), leather items (nonliving) etc. Anything that was once alive but is now dead is prevented from passing through the barrier. Example: A group of spell-casters is in combat with an undead legion. A Magician casts a Death Barrier spell (mobile and with internal and external influence) As the Undead are unable to penetrate the barrier, they begin throwing stones. One of the mages is killed instantly by a stone. As the mages are forced back, the area of the mobile Death Barrier moves with them. The dead mage's body is dragged along, within the radius of the spell.

spell name:
MAKE PORTAL
list name:
Construction Ways
level:
14
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 cu'/lvl
sourcebook:
spell user's companion
description: Caster may make the hole for a window or door. This hole may be any shape or size (up to 100 cubic feet per level of displaced material). Displaced material is destroyed.

spell name:
DEC. SOLID FRICTION
list name:
Friction Mastery
level:
14
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows the caster to decrease the friction between a solid (up to 100 cubic feet per level) and anything that interacts with it. Depending upon the object, e.g., how rough or smooth it is, this will cause the objects to have very little interactive friction, and thus work more smoothly together.

spell name:
SHAPE LIQUID
list name:
Matter Shaping
level:
14
realm:
Essence
type:
closed essence
spell class:
F
duration:
concentration
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to alter the shape (with his mind) of up to 1 cubic foot per level of any one type of solid material. The altered form will retain its shape for the duration of concentration and afterwards until acted upon by outside forces.

spell name:
POTENCY IV
list name:
Spell Enhancement II
level:
14
realm:
Essence
type:
closed essence
spell class:
U*
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Adds a +20 to the next spell roll the caster makes. Not cumulative with any other Potency spells.

spell name:
SELF KEEPING
list name:
Sustain Body
level:
14
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Upon receiving a death blow, the caster goes into stasis until he is either healed or his brain is destroyed.

spell name:
LOCATION LOCK
list name:
Trace Law
level:
14
realm:
Essence
type:
closed essence
spell class:
I
duration:
1 round / level
range:
varies
area of effect:
self
sourcebook:
spell user's companion
description: Caster can lock onto a target's location (up to 1 mile per level away) (if already located and within range) for the purposes of using Seer-type spells to view the target or the area. Target gains a RR and if successful, realizes that someone is watching him.

spell name:
LANCE
list name:
Weapon Mastery
level:
14
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a Lance of force which may be used as a regular Lance for the duration. When spell is cast a Lance appears anywhere within range.

spell name:
CRUSHING STRIKE
list name:
Martial Mastery
level:
14
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's next successful strike that does a critical does an extra Crush critical of the same severity (different roll).

spell name:
FORCE PRISON
list name:
Prison Law
level:
14
realm:
Essence
type:
open essence
spell class:
F
duration:
1 hour / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a 'force' cage which will contain anything placed within it, for the duration. The cage may be any size as desired (up to 100 cu'/lvl), but once created, may not change in size. The cage has a door which responds to caster's mental commands. This cage is as strong as an equivalent size steel cage. Nothing prevents occupant of the Force Prison from the various methods of escape.

spell name:
SPECIFIC STRIKE 
list name:
Warrior's Blade
level:
14
realm:
Essence
type:
open essence
spell class:
F*
duration:
varies
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster may adjust the next critical by the number of skill ranks in his weapon. This adjustment must be done blind. Allow no reading the critical tables, the GM simply announces the critical roll and asks how it is to be adjusted, up or down, (and by how much).

spell name:
PIERCE
list name:
Rending Ways
level:
14
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to force an object (usually his finger, hand, or a weapon) through a target or another object. This will cause a target a random puncture critical (random severity and roll). This will have a variable effect on an object depending upon the object itself, e.g., a Pierce spell will automatically pop a child's balloon, may puncture a shield (perhaps to leave the puncturing object fixed in the shield), or may create a hole through a stone wall or door.

spell name:
STEADFAST
list name:
Battle Law
level:
14
realm:
Mentalism
type:
closed mentalism
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 being/lvl
sourcebook:
spell user's companion
description: Causes target to stand fast against any odds. As Immovable Will background option in RMC I.

spell name:
BLOCK
list name:
Combat Reflexes
level:
14
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to defend himself from one attack. The attack is at -10/lvl of caster. Attack must be specified as either missile or melee and will be at one-quarter effectiveness against the wrong attack (missile defense against melee attack etc.). During this action the defender may not move without sacrificing the benefit of the defense.

spell name:
MIND'S GUARDIAN
list name:
Mind Protection
level:
14
realm:
Mentalism
type:
closed mentalism
spell class:
M
duration:
1 round / level
range:
100'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates a 'guardian' who attacks anyone who attempts a mind-affecting spell on the caster. The guardian will initiate a Will-to-Will battle with the attacking mage. The guardian's Will begins at 100 and, for each 2 PPs spent in overcasting this spell, is increased by one. For this spell, the caster may invest any amount of PP (rather than just his level in PP). The guardian will remain until the duration ends, it is defeated in a Will contest, or the spell is canceled. The guardian is not limited in the distance (on one plane) it will traverse to attack the offending spell caster (it will move at 1000' per round till it reaches its destination).

spell name:
MASK MIND
list name:
Mind's Refuge
level:
14
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster utilizes any stored minds to appear as a different person to any mind detect spells.

spell name:
PERCEPTUAL PROCESSING
list name:
Perception's Master
level:
14
realm:
Mentalism
type:
closed mentalism
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is instantly made aware of any image he has perceived before, e.g., instead of 'that face is familiar' the caster would know who that person was and where he has seen him before (assuming he has seen him before).

spell name:
HYSTERIA
list name:
Psychosis Mastery
level:
14
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will live in a dream-world of his own making. This will cause him to be unaware of his surroundings 75% of the time. Target must make a perception roll (at -50) or be unaware of the real world. This will also cause any static actions he attempts to be at -75.

spell name:
SUSPEND TAKEN
list name:
Taking Ways
level:
14
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
varies
range:
touch
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to place any one of his stored Taken into stasis. The suspended Taken will not need food, water, air, etc., and will cease to age or interact with his environment. The duration must be specified at the time of casting (up to 1 year per level) and cannot be extended once cast, but may be canceled at any time before the duration expires.

spell name:
CURE HYSTERIA
list name:
Mind Healing
level:
14
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of hysteria and like psychoses.

spell name:
SLOW
list name:
Escaping Ways
level:
14
realm:
Mentalism
type:
nightblade base
spell class:
M
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a target to move and act at half speed. Thus, everything takes target twice as long to accomplish. Target is slowed for one minute per 5% failure.

spell name:
CONCENTRATION
list name:
Body Mastery
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to achieve a near-total focus for one static maneuver and gains +1/lvl to completing this maneuver.

spell name:
SLEIGHT OF HAND
list name:
Entertainment Law
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perform small sleight of hand tricks that are undetectable to normal scrutiny. Caster may juggle as many as one ball/3 lvls, hide an item and produce it from elsewhere, etc.

spell name:
FERTILIZE
list name:
Farming Law
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
sight
area of effect:
100 sqft/lvl
sourcebook:
spell user's companion
description: Replenishes natural nitrogen balance. Aids growing plants.

spell name:
MAKE-UP
list name:
Fashion Mastery
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to color body with artificial pigments, as desired.

spell name:
ANVIL
list name:
Forging Mastery
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
self
area of effect:
1 object
sourcebook:
spell user's companion
description: Creates an 'anvil of force' that caster may use as he would a normal anvil. Anvil may be any desired shape or size, up to 1 cu'/lvl. Caster may move anvil with ease or anchor it if desired.

spell name:
PRESERVE FOOD
list name:
Gourmet Mastery
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
touch
area of effect:
1 cu ft/lvl
sourcebook:
spell user's companion
description: Allows caster to prevent spoilage of any food to be stored for up to 1x normal storage length per lvl of caster. For example, Jelil, a 30th level mage casts Preserve Food on a pitcher of milk (normally spoils in one day, without refrigeration). This particular pitcher of milk will now remain unspoiled for approximately 30 days.

spell name:
PROTECT HAIR
list name:
Grooming Mastery
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Keeps styled hair in place for the duration.

spell name:
STRETCHER
list name:
Healing
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Creates a levitating stretcher of force that will hold a body as desired (gentle through immobile) and allow it to be moved about as caster desires (up to 50'/rnd). A good use for this spell could be a mobile operating table.

spell name:
MEMORIZE 
list name:
Library Mastery
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
U*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall.

spell name:
LASSO
list name:
Livestock Ways
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a rope of force which allows caster to lasso an animal. Rope may be up to 10 foot per level in length. Rope is not usable for any other purpose than capturing an animal. If rope is cut, then the spell is canceled.

spell name:
FIND GEMSTONES 
list name:
Mining Law
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Informs caster of nearest gemstone(s) (of more than .25 carat) within range. Gemstone(s) may be any type of crystalline formation harder than quartz. This spell informs caster of approximate direction and distance, but not type of gem.

spell name:
SURROUND SOUND
list name:
Music Law
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
10' R/lvl
sourcebook:
spell user's companion
description: Creates an area of 'stereo' sound, e.g., the sound is perceived as coming from points all around the affected area.

spell name:
WAGON
list name:
Pack Law
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a wagon of force that will enable caster to move a load of up to 100 pounds per level of caster at the base rate of the drawing animal.

spell name:
STEER
list name:
Sailing Law
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 ship
sourcebook:
spell user's companion
description: Allows caster to control the direction of the ship from anywhere on the ship as if he were at the wheel.

spell name:
INSULATE
list name:
Structure Law
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to utilize up to 10 cu'/lvl of caster of any natural materials at hand and insulate a structure to the fullest ability of the particular material. Thus it is possible to insulate almost any structure using virtually anything. The lesser the heat conduction of a particular material, the greater its ability to insulate.

spell name:
ENHANCE
list name:
Trade Law
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
1 ft/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Causes affected item to appear newer, cleaner, more sturdy, more valuable etc. Affected item is appraised at +1 %/lvl more than actual. For example, Shir, a 20th lvl Merchant, casts this spell on a recently purchased longsword (worth 100 sp). Doop, a 1st lvl Warrior, looks the sword over, very carefully, and decides it is a bargain at 120 sp (100 sp +20% =120 sp) and buys it. An assessment spell or successful evaluation skill roll will detect the actual value of the item.

spell name:
POP
list name:
Tricks of the Trade
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
hearing
sourcebook:
spell user's companion
description: Creates a popping, crashing, or exploding noise in an area desired by caster. The volume may be as loud as the caster's voice multiplied by his level. Due to the short duration of the noise, no damage will occur.

spell name:
KNOW ARMOR
list name:
Warrior Law
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster knows value (within +/-5%), AT, protective value, and materials used in armor's construction. Spell extends to all pieces of armor including helmet, greaves, bracers, gauntlets etc.

spell name:
HASTE V
list name:
Body Discipline
level:
14
realm:
Psion
type:
closed psion
spell class:
F*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may act at twice his normal movement rate for up to 5 rounds. Caster must still act within the round sequence.

spell name:
METAMORPH TRUE
list name:
Changing
level:
14
realm:
Psion
type:
closed psion
spell class:
P
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can assume any form within 50% of his own mass and even assume fairly different physical shapes (such as a horse, bear, etc...).

spell name:
FRACTURE REPAIR TRUE
list name:
Empath
level:
14
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to repair one damaged (including shattered) bone or cartilage in 1 minute. A destroyed bone may be regenerated in 10 minutes (though the caster must remain immobile).

spell name:
PHANTASM III
list name:
Illusion
level:
14
realm:
Psion
type:
closed psion
spell class:
M
duration:
10 minutes / level
range:
30 m
area of effect:
1 mR
sourcebook:
spell user's companion
description: Creates up to 3 images of objects or beings, that move however the caster desires while he concentrates. When the caster stops concentrating the images remain, but are immobile (the caster can resume concentration later and move the phantasms again). Each phantasm may be of any size that will fit in a 1 m radius sphere.

spell name:
FRACTURE REPAIR TRUE
list name:
Metabolic Control
level:
14
realm:
Psion
type:
closed psion
spell class:
H
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can repair one damaged bone or cartilage. This requires no concentration. Wounded area must be kept immobile, however. Will repair a 'shattered' or 'destroyed' bone or cartilage in one day while caster is in a trance.

spell name:
SENSORY DEPRIVATION 
list name:
Mind Assault
level:
14
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's body is totally deprived of sensory input, virtually incapable of action without artificial aid. Mental breakdown may result if condition lasts more than 5 days (GM discretion).

spell name:
MASS PATTERNING
list name:
Mind Detection
level:
14
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
3 m/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster gets general ideal of the race and level of entity (one being scanned per round); entity must first(if not in sight) be located via Presence.

spell name:
SENSITIVITY
list name:
Mind Discipline
level:
14
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Similar to Observation, except using all senses in concert (caster must be physically present to fully utilize the Psion). Caster might detect hidden presences by breathing or heartbeat, note air patterns, minute temperature changes, odors, sounds (or lack thereof) and thus deduce useful data. Caster should roll, using any Perception bonus. Generally, range is about 100m.

spell name:
PAST LOCATIONS
list name:
Mind in the Past
level:
14
realm:
Psion
type:
closed psion
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: If caster has a general description concerning an event or place relating to an item to be used in a Past Sight, casting this Psion first will key on to the event or place in time most closely matching the description.

spell name:
UNDOOR
list name:
Mind Over Matter
level:
14
realm:
Psion
type:
closed psion
spell class:
F
duration:
permanent
range:
3 m
area of effect:
1 door
sourcebook:
spell user's companion
description: Causes any single door (as large as 3m x 3m x 5cm) to vaporize totally.

spell name:
PSION ARMOR III
list name:
Mind's Defense
level:
14
realm:
Psion
type:
closed psion
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Provides a +30 to caster's RR (or DB if a physical attack Psion such as Energy Channels) vs all Psion attacks in any direction. This Psion is not cumulative with Psion Shield.

spell name:
DEATH'S VISION TRUE
list name:
Mind's Eye
level:
14
realm:
Psion
type:
closed psion
spell class:
I
duration:
-
range:
3 m
area of effect:
self
sourcebook:
spell user's companion
description: Caster gets a vision of the events surrounding the death of any 1 being within 3 m. Caster gets an understanding of the reason(s) the deceased died, exactly who the killer was (if any), and who was ultimately responsible (if anyone). Corpse may be of any age as long as it is (reasonably) intact. A couple of bones or teeth fragments is not 'intact'; a complete skeleton is.

spell name:
TRUTHTRANCE I
list name:
Mind's Truth
level:
14
realm:
Psion
type:
closed psion
spell class:
I
duration:
1 hour
range:
10 m
area of effect:
self
sourcebook:
spell user's companion
description: More powerful than the Truth Psions, all deliberate lies within range and duration are detected. Unlike the Truth Psions above, caster is immobile and unable to speak except to declare lie or truth during the trance, and requires 3 rnds. to enter or leave the state. Truthsayer must be physically present for full effect; Targets get a RR as in Truth if electronic audio surveillance is used. Caster can be awakened before the hour if his name is called.

spell name:
DISTANT SENSE
list name:
Possession
level:
14
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
10 km/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to experience all senses of the target; caster is in a trance and Extremely Hard (-30) to awaken while using this Psion. Caster must have target Pattern Stored to gain range of 10 km/lvl.

spell name:
MIND'S HAND V
list name:
Telekinetics
level:
14
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
30 m
area of effect:
varies
sourcebook:
spell user's companion
description: Caster can move one object/level, of up to lOOkg/lvl in total mass, .5m/second with no acceleration. Living beings or items in contact with a living being get normal RR based on the being's level. Caster can control and move the objects simultaneously and independently as long as they remain within range.

spell name:
TELEPATH TRUE
list name:
Telepathy
level:
14
realm:
Psion
type:
closed psion
spell class:
I*
duration:
1 minute / level
range:
10 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally Speak and Listen to one other sentient for as long as the duration lasts.

spell name:
MERGING TRUE
list name:
Teleportation
level:
14
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to merge (body +10 cm depth) into any normal material. Caster may turn around and see out.

spell name:
TRUE AGONY
list name:
Thought into Pain
level:
14
realm:
Psion
type:
closed psion
spell class:
F
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target feels pain and operates at -60.

spell name:
AMNESIA
list name:
Thought Master
level:
14
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target forgets who he is, who his friends are, and his entire life background for 1 day per 5% failure. He does retain all his skills and Psion knowledge (if any).

spell name:
MASS SUGGESTION
list name:
Voice
level:
14
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
10 m R
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Up to 1 target per level will follow a single suggested act that is not completely alien to them (e.g., suicide, blinding himself, etc...). Those who fall under the suggestion will automatically attempt to convince any who resist to also follow it (though they will not use force, ignoring them instead).