spell name:
WATERWALL TRUE
list name:
barrier law
level:
13
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of water: cuts all movement and attacks through it by 80%.

spell name:
POWER TYPING C
list name:
detection mastery
level:
13
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: analyses general spell type (in item or cost) and what profession cast or created it; or in the case of a person, it gives his exact profession; caster can concentrate on a 5' r area each round.

spell name:
WEATHER PREDICTION (5 DAYS)
list name:
weather ways
level:
13
realm:
channeling
type:
open channeling
spell class:
i
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 5 day period.

spell name:
MIND SHIELD C
list name:
spell defense
level:
13
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal mentalism attack rolls on the caster (base and elemental). if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
LIGHT 5
list name:
light's way
level:
13
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 to 5 targets
sourcebook:
spell law
description: lights up to five 10' radius areas about the points touched; if the point is on a mobile object or being, it will move with the object/being. their centers can be anywhere withing 50' of the caster (initially). alternatively, one area of a 50' radius can be created. or any combination there of in 50 foot radi.

spell name:
SILENCE (50' R)
list name:
sound's way
level:
13
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 targe - 50'r
sourcebook:
spell law
description: creates a 50' r around the target, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts.

spell name:
ANIMAL EMPATHY C
list name:
nature's law
level:
13
realm:
channeling
type:
open channeling
spell class:
i
duration:
concentration
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster can understand and/or visualize the thoughts and emotions of any one animal.

spell name:
FROST/BURN RELIEF 4
list name:
concussion's way
level:
13
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal four areas of mild frostbite or 1st degree burn. or two areas of severe damage (e.g., 3rd degree burn). or anay combination of mild and moderate areas of damage that total no more then four.

spell name:
FLOWSTOP TRUE
list name:
blood law
level:
13
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to all stop bleeding from any one wound; target may not be moved, or bleeding will resume at prior rate.

spell name:
MUSCLE REPAIR TRUE C
list name:
muscle law
level:
13
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged muscle; recovery time is instaneous and requires a one minute "operation"" (concentration by caster)."

spell name:
CARTILAGE REPAIR TRUE
list name:
bone law
level:
13
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair all cartilage around one joint; recovery is instantanteous.

spell name:
HERB MASTERY
list name:
creations
level:
13
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
touch
area of effect:
herb
sourcebook:
spell law
description: caster can double the potency of any one herb (growing or dead); spell may be employed only once/herb. may not be combined with herb enhancement.

spell name:
SYMBOL 6
list name:
symbolic ways
level:
13
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 6th level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
RESISTANCE 3 C
list name:
protections
level:
13
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1-3 targets
sourcebook:
spell law
description: target gets a 15 bonus to his rrs and db. multiple targets would have the 15 divided up. three targets would get +5 each, etc. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
CHANNELS 8 *
list name:
channels
level:
13
realm:
channeling
type:
cleric base
spell class:
f*
duration:
-
range:
v
area of effect:
1 target
sourcebook:
spell law
description: as channels 1 except a 1 -8th level spell may be transmitted.

spell name:
LORD SUMMONS C
list name:
summons
level:
13
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 20th level non-intelligent creature or twenty first level creatures or any combination there of were the total does not exceed twenty. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
MAJOR VESSEL REPAIR 3 S
list name:
blood ways
level:
13
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to repair three damaged blood vessels of any size, including severed veins and arteries; recovery time is 1 to 10 days, depending on the size and severity of damage. a major vessel is one that bleeds at five hits/rnd or more when severed.

spell name:
CARTILAGE REGENERATION S
list name:
bone ways
level:
13
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
cartilage
sourcebook:
spell law
description: caster can regenerate any one area of cartilage; recovery time is 1 to 10 hours.

spell name:
MASS TENDON REPAIR S
list name:
muscle ways
level:
13
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to repair (not replace) one per level damaged tendon; recovery time is instaneous.

spell name:
MASS NERVE REGENERATION S
list name:
organ ways
level:
13
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can regenerate all the nerves in his body (outside brain area); recovery time: 1 to 10 hours.

spell name:
STUN RELIEF 5 S *
list name:
surface ways
level:
13
realm:
channeling
type:
healer base
spell class:
hs*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is relieved of five round's worth of accumulated stun effects.

spell name:
WINDRUNNING
list name:
nature's movement
level:
13
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on calm air; movement must be at a constant height.

spell name:
PLANT GROWTH (5X)
list name:
plant mastery
level:
13
realm:
channeling
type:
animist base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
spell law
description: allows caster to increase the size of any one plant by 5x; requires one days growth; when fully mature the plant will achieve 5x its normal size.

spell name:
ANIMAL MASTERY 5
list name:
animal mastery
level:
13
realm:
channeling
type:
animist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
5 animals
sourcebook:
spell law
description: allows caster to control the actions of any five animals.

spell name:
HERB FINDING (1 MILE)
list name:
herb mastery
level:
13
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
1 mile
area of effect:
1 mile
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives exact direction, distance, and quanity. location is known within 10'.

spell name:
AIM UNTRUE ORGANIC *
list name:
nature's protection
level:
13
realm:
channeling
type:
animist base
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one missile fired at the caster; this causes missile to automatically miss (missile must pass through caster's field of vision). missile must be at least partially organic in composition.

spell name:
RUNNING TRUE
list name:
moving ways
level:
13
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: as the lower level running spells, except any one of the spells can be used each round (e.g., the caster could run on sand, then on water, then on tree limbs, etc.).

spell name:
RESISTANCE 3
list name:
inner walls
level:
13
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 15 bonus to his rrs and db.

spell name:
FOOD FINDING (10 MILES)
list name:
nature's way
level:
13
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
10 mile
area of effect:
self
sourcebook:
spell law
description: caster learns location, type, and approximate quanity of edible food (e.g., dead animal matter, plants, etc.); food source must exceed one lb.

spell name:
PATHFINDING (20 MILES) C
list name:
path mastery
level:
13
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
20 miles
area of effect:
20 mile r'
sourcebook:
spell law
description: caster learns the location(s) of any path(s) within twenty miles; give s the nearest point on path, but not the path's course; may only be used outdoors.

spell name:
ANIMAL FACADE
list name:
nature's guises
level:
13
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to appear as any one type of animal; caster retains his size and will not smell or feel like the animal; it is purely a visual illusion.

spell name:
EPILEPSY
list name:
disease
level:
13
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target becomes an epileptic. in a tension situation there is a 5% chance he will go into an epileptic fit. if someone threats them (i.e., holds them down and places an object in his mouth), he has only a 1% chance of dying; if not, he has a 10% chance of dying.

spell name:
BEAUTY OF ARRAER
list name:
curses
level:
13
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's appearance is raised to the maximium possible (and then some). if anyone sees the uncovered face of the target or gets within 3' (and is of the opposite sexual persuasion and fails a rr), they will attempt to possess and carry off the target (they will fight if necessary). certain persons will get modifications to their rrs (eunuchs, hedonists, tacos, hosers, icers, etc.).

spell name:
CONTROL UNDEAD 4 C *
list name:
necromancy
level:
13
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
undead
sourcebook:
spell law
description: caster can control one class iv undead or 4 class 1 or etc. the undead's capabilities must be defined by the system used (see list description).

spell name:
ABSOLUTION *
list name:
dark channels
level:
13
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body; it remains in whatever place ""souls"" go for 1 week/10 failure. the soul can be returned early only through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
HATE ANALYSIS
list name:
dark lore
level:
13
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can determine the nature and origin of active hatred found within any one target (inanimate or animate): the degree and other details of such hatred can also be acquired.

spell name:
AWARENESS C *
list name:
starsense
level:
13
realm:
channeling
type:
astrologer base
spell class:
p*
duration:
concentration
range:
self
area of effect:
10'/lvl
sourcebook:
spell law
description: caster is aware of the presence of all sentient/thinking beings within his range. also, he receives a general knowledge of the actions of each being (e.g., being is casting a spell, but not what spell is being cast).

spell name:
INTUITION 10
list name:
time's bridge
level:
13
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next ten minutes if he takes a specific action.

spell name:
MASS VIBRATIONS
list name:
essence hand
level:
13
realm:
essence
type:
open essence
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 object/lvl
sourcebook:
spell law
description: causes up to one object per level of up to 5 lbs mass to vibrate rapidly; if fragile it may break (roll a rr). if it is an object held by a being the being must make a rr or fumble it (each round).

spell name:
SIGN OF FEAR
list name:
rune mastery
level:
13
realm:
essence
type:
open essence
spell class:
f
duration:
until triggered
range:
touch
area of effect:
nonmbl. surface
sourcebook:
spell law
description: rr mod: -20. a sign can be inscribed on any "non-moble"" surface and affects the triggering being. a sign can be triggered by on of the following (decided by caster): time period, certain movements, certain sounds, touch, reading, etc. the sign is cancelled when the being fails a rr against it. target will flee place of sign for 1 min/ 5 failure."

spell name:
ILLUSIONS 5
list name:
lesser illusions
level:
13
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
COLD ARMOR (10' R)
list name:
elemental shields
level:
13
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: all within radius are totally protected from all natural cold; and modifies spells involving cold by 20.

spell name:
UNSEEN 5
list name:
invisible ways
level:
13
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
5 objects
sourcebook:
spell law
description: five objects are made invisible (5 garments, 5 naked bodies, etc.); until 24 hrs pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
TRUE CHANGE
list name:
living change
level:
13
realm:
essence
type:
closed essence
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can alter target's form to the form of any specific being analyzed by change lore; does not obtain any special abilities.

spell name:
WORD OF PAIN *
list name:
spirit mastery
level:
13
realm:
essence
type:
closed essence
spell class:
m
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target takes 50% of remaining concussion hits upon failure.

spell name:
TELEPORT 3
list name:
lofty bridge
level:
13
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
3 targets
sourcebook:
spell law
description: caster teleports up to three targets to a point up to 10 miles away per level. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
RANGING (+150')
list name:
spell enhancement
level:
13
realm:
essence
type:
closed essence
spell class:
u
duration:
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 150' added to its range.

spell name:
CONTROL 3 C *
list name:
gate mastery
level:
13
realm:
essence
type:
closed essence
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 3 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
DEFLECTIONS 3
list name:
shield mastery
level:
13
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
3 missiles
sourcebook:
spell law
description: caster can deflect any three missiles that pass within 100' of him; this causes 100 to be subtracted from the missiles' attacks (missiles must pass through caster's field of vision).

spell name:
WAITING FLAME
list name:
fire law
level:
13
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: creates an opaque cube of fire (up to 10' x 10' x 10'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective.the effect can be delayed up to 24 hours; it can be triggered by one of the following (decided by caster): time period, certain movements, certain sounds, touch, violent actions in the area, etc."

spell name:
STONEWALL TRUE
list name:
earth law
level:
13
realm:
essence
type:
magician base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
spell law
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
BEACON (5 MILES)
list name:
light law
level:
13
realm:
essence
type:
magician base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
caster's palm
sourcebook:
spell law
description: ray of light of any color springs from caster's palm; can be up to 5 miles long.

spell name:
CHILL METAL
list name:
ice law
level:
13
realm:
essence
type:
magician base
spell class:
f
duration:
24 hours
range:
100'
area of effect:
1 solid
sourcebook:
spell law
description: any metallic object can be cooled to -200 degrees f, at a rate of 1 cu'/rnd and -100 degress f per round. the metal is chilled to the point that it is extremely brittle. under normal conditions, this will reduce the breakage factor of the object to 50% of normal (see chl section 7.36); but each following minute the breakage factor will increase by 5% of its normal value until it returns to normal (i.e., it warms up).

spell name:
CALL RAIN
list name:
water law
level:
13
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
sky
area of effect:
100' r/lvl
sourcebook:
spell law
description: if there are clouds in the sky, it rains outdoors for the duration of the spell.

spell name:
AIR STOP (100' R)
list name:
wind law
level:
13
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: stops all generalized air movement (e.g., wind) up to wind of 30 mph; cuts higher winds by 30 mph in a 100' r.

spell name:
MASS BLUR
list name:
guises
level:
13
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: causes one target per level to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
MISFEEL POWER 10
list name:
mind sense molding
level:
13
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster's level appears to be plus or minus 10 from his own.

spell name:
WAITING ILLUSION 5
list name:
illusion mastery
level:
13
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
BEACON (1 MILE)
list name:
light molding
level:
13
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
caster's palm
sourcebook:
spell law
description: ray of light of any color springs from caster's palm; can be up to 1 miles long.

spell name:
MASS SMELL / TASTE
list name:
feel-taste-smell
level:
13
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
1 object/lvl
sourcebook:
spell law
description: as many objects as the caster's level can be given individual smells and tastes.

spell name:
WEAPON 3
list name:
enchanting ways
level:
13
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 weapon
sourcebook:
spell law
description: allows the caster to enchant a +15 bonus into a weapon. this spell must be cast every day for four weeks for the weapon to be made.

spell name:
IMBED 6
list name:
essence imbedding
level:
13
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 6th level essence spell in an item or potion.

spell name:
DODGING 5 *
list name:
evasions
level:
13
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "dodge"" five nonspell attacks (missile and melee); the attack must be frontal and receives a -50 modification."

spell name:
TOUCH TRUE *
list name:
monk's sense
level:
13
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains extreme tactile sensitivity. for example, caster might receive +50 to picking locks, disarming traps, opening secret doors, etc.

spell name:
AWAKE S *
list name:
body reins
level:
13
realm:
essence
type:
monk base
spell class:
s*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: this spell will awaken the caster from sleep the round following casting (caster can preset conditions underwhich the spell will activate).

spell name:
CUT REPAIR 3 C
list name:
body renewal
level:
13
realm:
essence
type:
monk base
spell class:
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: reduces caster's hits/round by three. is permanent after one round.

spell name:
WALLRUNNING C
list name:
monk's bridge
level:
13
realm:
essence
type:
monk base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on solid surfaces up to 90 degrees as if he were on normal ground.

spell name:
CAUSE CRACKS
list name:
matter disruption
level:
13
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
spell law
description: causes cracks to appear in up to 100 cu; of nonmetal, inorganic material.

spell name:
UTTERDARK (100' R)
list name:
darkness
level:
13
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
spell law
description: darkens a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside.

spell name:
FORCE INFORMATION 4 *
list name:
dark contacts
level:
13
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1 to 4 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
MASS PAIN
list name:
physical erosion
level:
13
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level feels pain, and he takes 20% of his remaining hits.

spell name:
DEMON MASTERY 3 *
list name:
dark summons
level:
13
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 3 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
DEMONIC POSSESSION 4
list name:
soul destruction
level:
13
realm:
essence
type:
sorcerer base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is possessed by a type 4 demon (see evil magician list dark summons); caster has no control of the target or demon. the demon will force the target to do random (not necessarily destructive) things; target gets an rr once every hour to attempt to get rid of the demon.

spell name:
EVAPORATION (100`000 CU')
list name:
fluid destruction
level:
13
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100`000 cu' lqd
sourcebook:
spell law
description: causes 100,000 cu' of liquid to rapidly evaporate over the course of one hour.

spell name:
UNSTONE
list name:
solid destruction
level:
13
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' stone
sourcebook:
spell law
description: disintegrates 100 cu' of stone.

spell name:
UNMINDING
list name:
mind destruction
level:
13
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is completely blank for the duration. he cannot perceive events, time, or activity, he is stunned for 1 round after his mind comes back.

spell name:
MUSCLE DEATH
list name:
flesh destruction
level:
13
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's muscles (random) will wither and die. target loses 5% of the use of the muscle per day; when the total reaches 100%, the muscle falls off. can be cured through circulation and nerve repair spells up to 80% point, then it must be regenerated. excludes major organs, e.g., not the heart.

spell name:
DEOXYGENATION (50' R` 1%) C
list name:
gas destruction
level:
13
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: caster can remove the oxygen in a 50' r at the rate of 1% of the original oxygen/rnd.

spell name:
ITEM LORE
list name:
delving
level:
13
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives major abilities and powers of an item.

spell name:
DISPLACEMENT 1
list name:
cloaking
level:
13
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to be offset from where he really is, all attacks have not effect 10% of the time (no normal rrs). each time a foe misses him, the chance of "no effect"" for that foe goes down by 5%."

spell name:
HUES
list name:
brilliance
level:
13
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: causes any object up to 1000 cu' to glow with any desired color.

spell name:
SPELL DEFLECT 1 *
list name:
attack avoidance
level:
13
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
self
area of effect:
1 elemental att
sourcebook:
spell law
description: deflects one elemental spell against caster; atack roll has 50 subtracted from it (must be in field of vision).

spell name:
SEE INVISIBLE C
list name:
detections
level:
13
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
sight
area of effect:
self
sourcebook:
spell law
description: caster can see invisible things anywhere he can normally see; his attacks get no subtraction.

spell name:
PAIN RELIEF 2 C *
list name:
self healing
level:
13
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: heals two hits per minute; if caster is unconscious this spell will operate without concentration.

spell name:
CHANNELING SHIELD C
list name:
spell resistance
level:
13
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal channeling attack rolls on the caster (base and elemental). if the caster performs no other actions during the round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
INNER WALL 3
list name:
mind mastery
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets +15 bonus to his rrs versus mind attacks.

spell name:
DETECT ILLUSTION TRUE C
list name:
sense mastery
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
1 minute / level
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: caster can check one object or place (up to a 5' r) per round and tell if it is an illusion or has an illusion on it.

spell name:
CRUMBLE
list name:
solid manipulation
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: any material with cracks or flaws up to 10' x 10' x 10' (not 1000 cu feet) section will crumble to dust.

spell name:
WATERWALL TRUE
list name:
liquid manipulation
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of churning water (a water source must be within 10'), cuts all attacks and movements through it by 80%. no concentration is required.

spell name:
UNFOG (100' R)
list name:
gas manipulation
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: disperses all fog in a 100' radius.

spell name:
CHANGE TRUE
list name:
shifting
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can alter his entire body to any organic form within 1/2 to 2x target's current mass; does not obtain any special abilities.

spell name:
HURLING 5
list name:
telekinesis
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 round
range:
10'/300'
area of effect:
1 target
sourcebook:
spell law
description: caster may "hurl"" one object (that starts within 10' of him) of 5 lb or less with sufficient force to deliver an attack on the shock bolt attack table, delivering 3x normal hits; use the elemental attack rules, impact criticals, and the range effects on the shock bolt table with a max range of 300'. use the sling attack table if arms law is available. base the caster's ob on his directed spell skill with this spell."

spell name:
LEVITATION (200' / RND)
list name:
movement
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the target to move up and down vertically 200'/rnd, horizontal movement is possible only through normal means.

spell name:
SENSE CONTROL 2 C
list name:
sense control
level:
13
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: cause false sensations in target's sight and hearing.

spell name:
SHOCK C
list name:
mind attack
level:
13
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes an "c"" electricity critical strike."

spell name:
MIND SWITCH
list name:
mind merge
level:
13
realm:
mentalism
type:
mentalist base
spell class:
im
duration:
1 day
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target and caster switch minds and spell casting abilities; target is in a coma if he is not also a mentalist.

spell name:
WATCH 2 C
list name:
true sight
level:
13
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a two points up to 100' away and he will have a field of vision from those points; he can rotate but not move (there can be intervening objects such as walls).

spell name:
LONG MIND TYPING *
list name:
true perception
level:
13
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster learns the race, profession and level of one being. target must be sensed (mentally or by sight).

spell name:
TRUTH 5
list name:
mind visions
level:
13
realm:
mentalism
type:
seer base
spell class:
i
duration:
5 minutes
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: caster knows when anyone within the radius is lying

spell name:
ANIMAL SENSE (500') C
list name:
sense through others
level:
13
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
PAST STORE
list name:
past visions
level:
13
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
self
area of effect:
vision
sourcebook:
spell law
description: caster may cast this spell while in a vision behind; it saves an image of a person or place that can later be used by another vision behind to key in on the saved image in another place or time.

spell name:
ANTICIPATIONS 3 *
list name:
future visions
level:
13
realm:
mentalism
type:
seer base
spell class:
p**
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts most probable action of a being during the next three rounds or three beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
UNCLOTTING
list name:
blood mastery
level:
13
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to remove any one blood clot; will counter clotting curse (on the evil cleric list, curses).

spell name:
BONE TRANSPLANT
list name:
bone mastery
level:
13
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to transplant a healthy bone; 1 hour operation; recovery time: 1 to 10 days; chance of rejection is 10% if same race; 50% if other humanoid.

spell name:
STUN RELIEF 5 *
list name:
concussion mastery
level:
13
realm:
mentalism
type:
lay healer base
spell class:
h*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is relieved of five round's worth of accumulated stun effects.

spell name:
ORGAN TRANSPLANT
list name:
nerve and organ mastery
level:
13
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to transplant a healthy organ. one hour operation. recovery time is 1 to 10 days. chance of rejection is 10% if same race, 50% of other humanoid.

spell name:
FIT ENCHANTED MATERIALS
list name:
prosthetics
level:
13
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 hour
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to fit a enchanted limb to a body.

spell name:
SONG OF MASTERY C
list name:
controlling songs
level:
13
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target must obey the caster, while caster plays/sings (concentrates).

spell name:
SHATTER
list name:
sound control
level:
13
realm:
mentalism
type:
bard base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
spell law
description: can shatter an inorganic object, up to 1 cu'. all within a 5' r take an "a"" impact critical and holder takes a ""c""."

spell name:
LONG WHISPER (1 MILE) C
list name:
sound projection
level:
13
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
1 mile
area of effect:
sound
sourcebook:
spell law
description: caster can whisper and the whisper can be heard at any point he chooses within the range.

spell name:
MIND'S LORE 5
list name:
lores
level:
13
realm:
mentalism
type:
bard base
spell class:
m
duration:
1 round / level (concentration)
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: caster can scan the target's mind; and receive up to 50% of the target's knowledge (conscious and unconscious) concerning one very specific topic. the 50% chance should be to each piece of information that the target knows (1 per round).

spell name:
SIGNIFICANCE TRUE
list name:
item lore
level:
13
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: determines if the item examined has any cultural or historical significance. this spell will determine the exact cultural and historical significance.

spell name:
ASSAULT
list name:
mind subversion
level:
13
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: there is a 5% chance target will assault a person when he initially encounters him.

spell name:
BANISHMENT C
list name:
mind domination
level:
13
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is a zombie until he makes his once/day rr. also, the target's soul is in agony. on any round that the caster concentrates, the target will obey his will. otherwise the body will obey anyone's verbal commands; conflicting commands mean the target does nothing.

spell name:
MIND BLANK 5
list name:
mind death
level:
13
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
5 rounds
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is temporarily blank and he can do nothing.

spell name:
GUILT TRUE
list name:
mind disease
level:
13
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target becomes guilty over some action in his past; he will not perform such an action again. every day that he fails a normal rr, the target will take actions to atone for his guilt incident.

spell name:
MASS DISTRACTION
list name:
confusing ways
level:
13
realm:
mentalism
type:
mystic base
spell class:
m
duration:
concentration
range:
300'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level is at -30 for all actions. they must be in the caster's field of vision.

spell name:
FLATTENING
list name:
hiding
level:
13
realm:
mentalism
type:
mystic base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is flattened on his side until he has only two dimensions; thus he can slide through cracks and can't be seen from the side.

spell name:
UNPRESENCE C
list name:
mystical change
level:
13
realm:
mentalism
type:
mystic base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: target appears to have no presence.

spell name:
WHIRLPOOL C
list name:
liquid alteration
level:
13
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
300'
area of effect:
20' r
sourcebook:
spell law
description: creates a 20' r whirlpool that will draw in any unpowered objects up to 200' away.

spell name:
SHATTER
list name:
solid alteration
level:
13
realm:
mentalism
type:
mystic base
spell class:
f
duration:
range:
10'
area of effect:
object
sourcebook:
spell law
description: causes a non-metal, inanimate object to shatter (up to 1 cu' in size). all within 5' r take an "a"" impact critical, holder takes a ""c""."

spell name:
VACUUM
list name:
gas alteration
level:
13
realm:
mentalism
type:
mystic base
spell class:
f
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r near vacuum; all within the radius take a "c"" impact critical as the air leaves and rushes back in."

spell name:
WEAPON RUNE 3
list name:
bladerunes
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: increases the items ob by 30. the bladerune dims when the additional +30 ob changes the result of an attack (e.g., the +30 causes and attack to cause damage when it would have normally caused none., when it increases the severity value of a critical given in combat, etc.) this ob is in addition to the item's normal ob, magical or non-magical.

spell name:
EARTHKEEP * S
list name:
earthblood's ways
level:
13
realm:
arcane
type:
open arcane
spell class:
s
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: upon receiving a death blow, the caster goes into a state of suspended animation, until he is cured or his brain is destroyed. the caster must be within an earthnode that he has nodestored and there is a maximum duration for the spell of level times 2 hours. if the caster's body cannot be revived within the maximum duration, the caster will die unless his soul can be kept from leaving his body by other means.

spell name:
COMMAND 3 * C
list name:
entity mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of 15th level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
CONJURING CIRCLE 3
list name:
ethereal mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank iii. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
METAL FIRES
list name:
mana fires
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 metal object
sourcebook:
rolemaster companion 1
description: causes a metal object to burst into flames, the object can be up to 1 lb/level in mass. if the object is on a being, it gets a rr and if it fails the being takes a heat critical of a severity to be determined by its location on the being's body.

spell name:
EMPATHY
list name:
shapechanging ways
level:
13
realm:
arcane
type:
open arcane
spell class:
i
duration:
concentration
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can understand and/or visualize the thoughts and emotions of any one animal or plant.

spell name:
ANIMAL SUMMONS III
list name:
animal mastery
level:
13
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 minute / level (concentration)
range:
1 mile/lvl
area of effect:
3 animals
sourcebook:
rolemaster companion 1
description: caster can summon any 3 animals within range (if any), as long as concentration is applied caster controls the animals. the animals are a random representative of specified species.

spell name:
ORGANIC WEAPONS 3
list name:
druidstaff
level:
13
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: with proper materials, the caster may create one short bow, 1/2 long bow, 1/3 composite bow or cross-bow, 1 spear or javelin, 2 arrows or bolts, 1/3 of a shield, 1weapon haft, etc. the process takes one hour. the weapon's basic ob is 5 (non-magical). the spell may be cast additional times to either finish a partially completed item and/or to increase the weapon's ob by +5 per casting (to a maximum of +15). remember, the weapon's ob is not magical.

spell name:
ANIMAL FORM
list name:
nature's forms
level:
13
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will look and feel like the animal. he can vary his mass from 75% to 200% of normal. he doesn't get the physical abilities of the animal (e.g., movement, combat, senses, etc.).

spell name:
SPIKE STONES
list name:
stone mastery
level:
13
realm:
channeling
type:
druid base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
5' r/lvl
sourcebook:
rolemaster companion 1
description: creates an area of very shapr spiked stones from rock occurring naturally in the effected radius. any creature moving through part of the area containg spikes must make a moving maneuver (at least "extremely hard"") for every 5' moved through. if a fall occurs, the creatures recieves 1 to 5 +100 dagger attacks (only armor db's modify this)."

spell name:
WALL OF THORNS
list name:
tree mastery
level:
13
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
100'
area of effect:
10' x 10' x 5'
sourcebook:
rolemaster companion 1
description: summons a wall of very tough pliable thorns up to 10' x 10' x 5'. anyone moving through the wall receives 1-10 tiny attacks (ob +50) per foot of wall moved through. the wall must rest on a solid surface.

spell name:
UTTERDARK
list name:
distractions
level:
13
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
5' /lvl r
sourcebook:
rolemaster companion 1
description: creates a 5' /lvl r circle of utter darkness; no non magic light can exist and magic light (except for utterlight) must make a rr.

spell name:
MIND TONGUE (100') C
list name:
phantom's face
level:
13
realm:
mentalism
type:
nightblade base
spell class:
m
duration:
concentration
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can speak mentally with any sentient being and to the being it will seem as if the caster was speaking in the being's own language.

spell name:
WALLRUNNING
list name:
phantom movements
level:
13
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may move along (at running pace) any solid surface angled up to 90 degrees so long as he maintains at least a one point contact with the surface (i.e. both feet and one hand or both hands and one foot). the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface.

spell name:
PREPARE SHATTERING BLOW
list name:
adrenal focus
level:
13
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
1 attack
sourcebook:
rolemaster companion 1
description: this spell may be cast the round before an adrenal focus attack. resolve the attack normally and then determine (in the following order of priority) what was "struck"" by the attack. if the attack was ""parried"" at all, the parrying object (sword, shield, etc.) was ""struck"". if the attack missed, nothing was ""struck"". if a critical specifying a clocation resulted, that location was struck. if a non-specific location resulted, roll to determine what was struck: 1-20 weapon, 21-60 shield (arm if no shield), 61-80 arm, 81-00 leg. if the attack struck armor, a shield or weapon, it must make a rr or it is shattered. if the strike struck an unarmored section of the body, the bone(s) must make an rr(s) or it is shattered."

spell name:
STRENGTH (3X)
list name:
holy warrior
level:
13
realm:
channeling
type:
paladin base
spell class:
p*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: increases the caster's strength; in melee the caster does 3x normal concussive hits and increases his ob by 15.

spell name:
REPEL UNDEAD 12
list name:
spell breaker
level:
13
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
rolemaster companion 1
description: causes up to 12 undead "animated dead"" to flee or disintegrate; 12 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.each affected target is entitled to a rr: if it fails by (1-50), it will flee; if it fails by more than 50, it disintegrates (if the target(s) can not flee it will remain motionless). one bar (base attack roll) is applied to all targets. for the purpose of rr's, if not level is given for an undead, use the following: (class i = lvl 1-2), (class ii = lvl 3-5), (class iii = lvl 6-8), (class iv= lvl 9-12), (class iv= lvl 13-15), (class vi = lvl 16-up,"

spell name:
CONSECRATE GROUNDS V
list name:
ceremonies
level:
13
realm:
channeling
type:
closed channeling
spell class:
fp
duration:
permanent
range:
touch
area of effect:
1 foundation
sourcebook:
rolemaster companion 1
description: required before the foundation is laid for a religious structure (church, abbey, monastery, temple, etc). otherwise the building has a cumulative 1% chance per year to collapse and a cumulative 2% chance per year of becoming haunted by demon or undead. requires 4 oz. of holy water.

spell name:
CALL FAMILIAR
list name:
familiar's law
level:
13
realm:
essence
type:
closed essence
spell class:
fm
duration:
range:
1000'/lvl
area of effect:
1 familiar
sourcebook:
rolemaster companion 1
description: caster can call (summon) his familiar which will then try to come to him (caster choice if more then one).

spell name:
ENEMY MASTER
list name:
guardian ways
level:
13
realm:
channeling
type:
closed channeling
spell class:
m
duration:
10 minutes / level
range:
100'
area of effect:
1 enemy
sourcebook:
rolemaster companion 1
description: one "enemy"" must follow the caster's commands for the duration of the spell."

spell name:
SPELL COMPRESSION
list name:
alchemical preparations
level:
13
realm:
essence
type:
alchemist base
spell class:
f
duration:
1 day
range:
1'
area of effect:
varies
sourcebook:
rolemaster companion 1
description: allows the caster to prepare an item or material to receive a higher level spell than it could normally receive. usually, the process takes 13 weeks for each significant size decrease (one week per level of the spell, in this case 13 weeks). for example, spell adders (and multipliers) are usually required to be the size of a staff; so the use of this spell one a day for 13 weeks on a "rod"" sized item would allow the item to be made into a spell adder. making a ""wand"" sized adder would require performing this process twice (26 weeks); and making a wearable item (smaller than a wand but larger than a ring) would require 39 weeks; and a ring would require 52 weeks."

spell name:
FETAL VISION
list name:
midwifery
level:
13
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
1'
area of effect:
v
sourcebook:
rolemaster companion 1
description: gives the caster complete information regarding the health and status of the fetus or a patient's reproductive organs. potential problems can be detected and active dangers (e.g., air starvation) diagnosed.

spell name:
WARD 6
list name:
warding ways
level:
13
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-6th level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
MAKE ALLOYS
list name:
constructing ways
level:
13
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
metal
sourcebook:
rolemaster companion 1
description: allows caster to make alloys of normal metals that may be made if the component metal are available.

spell name:
DEATH ANALYSIS
list name:
delving law
level:
13
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
touch
area of effect:
being's death
sourcebook:
rolemaster companion 1
description: gives information concerning a being's death (weapon, spell, time since, etc.); must be cast in place of death (within 24 hours) or in the presence of the body (no time limit).

spell name:
ANALYSIS
list name:
mannish ways
level:
13
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
varies
area of effect:
sourcebook:
rolemaster companion 1
description: any of the lower level spells on this list can be used on one object.

spell name:
STAYING (100 LBS)
list name:
material transport
level:
13
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: exerts 100 pounds of pressure on a person or object. object cannot be moved by staying alone, and pressure can only be in one direction.

spell name:
IMBED SYMBOL 6
list name:
symbol embedding
level:
13
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: allows the caster to imbed a sixth level spell in the form of a symbol. the imbedding is performed exactly as given in section 9.92 (rolemaster companion 1) under alchemical research except that the imbedding time is only one week per level of the spell being imbedded.

spell name:
ANIMATE DEAD 7
list name:
animate dead
level:
13
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can animate and control a dead body (within 150% of caster's mass). the caster must concentrate for the body to perform any actions. it can maneuver at -20, melee at -10. this will be a 7th level animated dead, with a +70 ob).

spell name:
AGING 6 (20 YEARS)
list name:
death mastery
level:
13
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is physically aged 20 years in one minute.

spell name:
DARKBOLT 3
list name:
dark law
level:
13
realm:
essence/channeling
type:
necromancer base
spell class:
e
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of concentrated "darkness"" is shot from the palm of the caster. results are determined on the shockbolt table using cold criticals."

spell name:
FORCE INFORMATION 7
list name:
commune
level:
13
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 question
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a 7th level dead spirit or aware undead to answer one yes or no question. chance of success is 5% per level of spirit or undead.

spell name:
DEAD SPIRIT MASTERY 7 *
list name:
summon dead
level:
13
realm:
essence/channeling
type:
necromancer base
spell class:
fm*
duration:
10 minutes / level
range:
100'
area of effect:
1 - 7 spirits
sourcebook:
rolemaster companion 2
description: allows caster to totally control a spirit(s) without concentrating. up to seven 1st level, one 7th level spirit or any combination of spirits lvl that total 7 may be summoned. spirit will not speak with the summoner. the caster can make the spirit visible to others. obtaining info must be done with the commune base spell list.

spell name:
CONTROL UNDEAD 7 *
list name:
undead mastery
level:
13
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to seven levels of undead.

spell name:
CHANGELING KIND 7
list name:
changeling
level:
13
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows three options on type a, two on type b, and one on type c listing to be used. this spell only affects humanoid type targets.

spell name:
SCRYING DEFENSE 3
list name:
scrying guard
level:
13
realm:
channeling/mentalism
type:
warlock base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell allows the caster to comine any three spells which guard against scrying. first this spell is cast and then the defensive spells are cast, each within 3 rounds of each other. this is the only way that defensive spells may be combined on a single subject. a scryer must encounter and pass all defensive spells before beholding his subject. this spell lasts for the duration of the shortest duration defensive spell.

spell name:
BONE BREAK 3
list name:
doom's law
level:
13
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: three of the target's bones are broken at random. the target also suffers an "c"" impact critical."

spell name:
DEATH'S VISION 3
list name:
visions of doom
level:
13
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
3 visions
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target receives three visions from the past. the visions must be associated with a death scene which has happended in the vicinity of the target in the past.

spell name:
GLARE 5 (QUEST)
list name:
evil eye
level:
13
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
1 task
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: humanoid target is given one task; failure results in a penalty determined by gm (task must be within capabilities of target).

spell name:
CURSE OF BACK SPASM
list name:
revenging law
level:
13
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: anytime the taret rolls a natural 66 or 00, his back will spacm causing him to become partially or completely paralyzed for 1 to 20 rounds. another percentile die is rolled is the amount of action he may accomplish during this time. if he rolls another 66 or 00, just tack it on.

spell name:
GLAMOUR 5
list name:
glamours
level:
13
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: by changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. with high level glamour spells, four of the following options may be choosen: a) an extra sense may added with mirage spells or b) the duration can be doubled or c) another reference point may be changed. the effects stays with the target for the spell duration. for example, a target could be glamored to see all humans as rabbits.

spell name:
BLIGHT 3
list name:
earth mastery
level:
13
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
100'
area of effect:
200' r
sourcebook:
rolemaster companion 2
description: caster creates an area wher no form of plant life will grow in until healed.

spell name:
ANIMAL CALL
list name:
natures mastery
level:
13
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
range:
1 mi/lvl
area of effect:
1 animal
sourcebook:
rolemaster companion 2
description: caster can "call"" any one know, specific animal; if it is physically possible, the animal will come to him."

spell name:
CANDLE IMBEDDING 6
list name:
candle magic
level:
13
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 6th level spell (known by the caster) in an item or potion.

spell name:
POTION 5
list name:
potion magic
level:
13
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make one dose of a potion that can have a 1st to 5th level spell imbedded in it.

spell name:
DEMON MASTERY 3
list name:
conjuring ways
level:
13
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 3 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
POWER CIRCLE ALL SEEING
list name:
circles of power
level:
13
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain awareness of all activity within 50'/lvl of the circle. similar in effect to the natures awarness spell (animist base list).

spell name:
PROT. CIRCLE VS. UNDEAD
list name:
circles of protection
level:
13
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all undead of all types in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
DEMON MASTERY 3 *
list name:
demon mastery
level:
13
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 3 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
PRESENCE MIRAGE
list name:
recreations
level:
13
realm:
mentalism
type:
sage base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: creates one "presence"" of a being. the visual aspects of the being are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other than sight."

spell name:
MECHANISM ANALYSIS
list name:
analysis
level:
13
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives caster a +20 bonus working with the particular mechanism; a +10 to anyone he describes it to. also gives the caster the nature and origin of the mechanism, as well as how it was obtained and made.

spell name:
WEIGH DECISION 3
list name:
lore's master
level:
13
realm:
mentalism
type:
sage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: when faced with a decision that is equally (apparently) balanced and could go either way, the caster may throw this spell and the gm will determine which decision he makes, biasing his decision by 45% to the decision which is most correct, proper, equitable, good , or profitable (caster's choice of type of biasing).

spell name:
MIND'S LORE 5
list name:
absorb knowledge
level:
13
realm:
mentalism
type:
sage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can scan the target's mind; and receive up to 50% of the target's knowledge (conscious and unconscious) concerning one very specific topic. the 50% chance should be rolled for each piece of information that the target knows.

spell name:
ORATE 3
list name:
weave tale
level:
13
realm:
mentalism
type:
sage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to gain a +45 to any vocal action during the spell duration.

spell name:
ENLARGE POWER WORD *
list name:
words of power
level:
13
realm:
essence
type:
runemaster base
spell class:
m*
duration:
10 minutes / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may enlarge a target to 10% of caster's mass / level (max of 90% of the target's mass) and it can be cast on any material that is living or was once living.

spell name:
POWER CIRCLE COMMAND
list name:
circle mastery
level:
13
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or have to obey the caster's verbal command. once simple command may be given each minute. note that the targets will not follow commands that are obvisously harmful or fatal.

spell name:
UNGLYPH 6
list name:
glyph law
level:
13
realm:
essence
type:
runemaster base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to erase a glyph of up to 6th level.

spell name:
IMBED 4
list name:
sigil / runes imbedding
level:
13
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 4th level essence spell in an item or potion.

spell name:
SIGIL OF DISCORD
list name:
rune law
level:
13
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is of discord. once activated, the spell ""enruned"" will cause all targets within 10'/lvl to not want to do any action that anyone else is doing for one minute per level."

spell name:
ANIMAL SPEECH 6 *
list name:
animal ways
level:
13
realm:
channeling
type:
shaman base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows caster to understand and speak the language of six types of animals.

spell name:
SPIRIT OF DISCORD
list name:
spirit summoning
level:
13
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, discord). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of discord, and if radiated, all affected will feel a great dissatisfaction and refuse to agree with anyone on anything. the effect lasts for the full duration for all affected.

spell name:
REGENERATE SPIRIT 1
list name:
spirit healing
level:
13
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: this spell allows the caster to regenerate minor loses of hte spirit's integral wholeness. this spell will not correct for purity imbalances.

spell name:
CONVERSE 7
list name:
spirit mastery
level:
13
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
7 levels
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with 7 levels spirit(s). the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
PAST STORE
list name:
visions
level:
13
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
self
area of effect:
vision
sourcebook:
rolemaster companion 2
description: caster may cast this spell while in a vision behind; it saves an image of a person or place that can later be used by another vision behind to key in on the saved image in another place or time.

spell name:
SPIRIT TRAVEL 3
list name:
trances
level:
13
realm:
channeling
type:
shaman base
spell class:
mf
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may remove his spirit to the spirit world with this spell. for the duration of this spell, he may cast any spells he chooses, including additional spirit travel spells. he may engage in spirit combat with spirits or other casters. however, it he loses such a combat on the spirit world, he may be ejected out of the spirit world at the victor's discretion. if he wishes, he may opt to have his own bound spirits accompany him, but these spirits must those bound on the spirit world, for they may not cross over without the aid of a summoning spell. the caster's totem spirit is the exception to this, able to cross over at the caster's discretion. when returning to his body, the caster is at -75 for three rounds. this spell does not allow access to other planes.

spell name:
RANGE EXTENSION 3
list name:
animal bonding
level:
13
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster's contact with his familiar(s) may extend up to 3x his normal range for the duration of this spell.

spell name:
COMBAT 4 *
list name:
combat enhancement
level:
13
realm:
essence
type:
beastmaster base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +20 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
SWIM 2 *
list name:
movement enhancement
level:
13
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to swim at triple the normal pace. if the caster stops or performed any other action, the spell will be cancelled.

spell name:
SENSORY MARKER
list name:
sense enhancement
level:
13
realm:
essence
type:
beastmaster base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 location
sourcebook:
rolemaster companion 2
description: one location may be magically marked so that hte caster may find it later, for use with a far sense spell. the marker is automatically found if it is in range when the far sense spell is cast, and only the caster's own markers may be found. a sensory marker may be placed upon a moving object and the far sense will stay with the marker. this is the only way that a far sense will ever be mobile, but the range limits remain in effect and if the marker ever moves out of the range, the far sense will be voided.

spell name:
ANIMAL MASTERY 5
list name:
animal control
level:
13
realm:
essence
type:
beastmaster base
spell class:
m
duration:
concentration
range:
100'
area of effect:
5 animals
sourcebook:
rolemaster companion 2
description: allows caster to control the actions of any five animals.

spell name:
STAYING 2
list name:
mind's touch
level:
13
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: exerts 5 lbs of pressure on a person or object. the pressure can be in one direction only, and movement of the target requires concentration.

spell name:
FIRE / ICE BLADE
list name:
elemental ways
level:
13
realm:
essence
type:
warrior mage base
spell class:
e
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 2
description: this spell allows the caster to cause his weapon to be covered withe either running flames or glittering ice, bestowing a critical of equal severity to the strike. the critical will be either heat or cold depending on the spell mode chosen.

spell name:
FLY (300' / RND)
list name:
highriding
level:
13
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can fly at a rate of 300'/rnd (20 mph).

spell name:
COMBAT 4 *
list name:
combat enhancement
level:
13
realm:
essence
type:
warrior mage base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +20 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
SWIM 2 *
list name:
movement enhancement
level:
13
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to swim at triple the normal pace. if the caster stops or performed any other action, the spell will be cancelled.

spell name:
SENSORY MARKER
list name:
sense enhancement
level:
13
realm:
essence
type:
warrior mage base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 location
sourcebook:
rolemaster companion 2
description: one location may be magically marked so that hte caster may find it later, for use with a far sense spell. the marker is automatically found if it is in range when the far sense spell is cast, and only the caster's own markers may be found. a sensory marker may be placed upon a moving object and the far sense will stay with the marker. this is the only way that a far sense will ever be mobile, but the range limits remain in effect and if the marker ever moves out of the range, the far sense will be voided.

spell name:
DANCE OF PANIC
list name:
fascination dances
level:
13
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to send the targets into an absolute panic, each thinking his worst fears have come true. this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
DEADLY DANCE 3 .
list name:
deadly dances
level:
13
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use martial arts in conjuction with any dance, gaining an additional +30 bonus to martial arts attacks. this spell will last the duration of the combat and reflects the special non-magical combat capabilities of the caster who uses this list. (no power points required to cast.)

spell name:
HASTE 3
list name:
traveling dances
level:
13
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may act at double normal speed for three rounds.

spell name:
WHIRL OF TRUE CHANGE
list name:
changing dances
level:
13
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may cause his entire body to shift into the form of a specific being analyzed by change typing; does not obtain any special abilities.

spell name:
VIBRATIONS 4
list name:
teledance
level:
13
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: this spell causes any number of objects totalling up to 5 lb/lvl in mass to vibrate rapidly; if fragile, it may break (roll a rr). if it is an object held by a being the being must make a rr or funble it (each round).

spell name:
DEFLECTIONS 3 *
list name:
shielding ways
level:
13
realm:
channeling
type:
paladin base
spell class:
f*
duration:
range:
100'
area of effect:
3 missiles
sourcebook:
rolemaster companion 2
description: caster can deflect any three missiles that pass within 100' of him; this causes 100 to be subtracted from the missiles' attacks (missiles must pass through caster's field of vision).

spell name:
ATTACK +60 *
list name:
arm's way
level:
13
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +60 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
HOLD KIND 2
list name:
inspirations
level:
13
realm:
channeling
type:
paladin base
spell class:
m
duration:
concentration
range:
10'/lvl
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: holds two humanoid targets to 25% action.

spell name:
HEAL BURN 2
list name:
laying on hands
level:
13
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal one area of second degree burns.

spell name:
FROST/BURN RELIEF 4
list name:
hand of healing
level:
13
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal four areas of mild frostbite or 1st degree burn. or two areas of severe damage (e.g., 3rd degree burn). or anay combination of mild and moderate areas of damage that total no more then four.

spell name:
METAL SPEECH
list name:
metal lore
level:
13
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows target to communicate with any one intelligent metal object.

spell name:
STONEWALL TRUE
list name:
stone lore
level:
13
realm:
arcane
type:
open arcane
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 2
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
BOWBREAK
list name:
wood shaping
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can break a piece of wood up to 1"/level in diameter. wood objects with intelligence gain a rr."

spell name:
VISION DEFENSE 3
list name:
guarded sight
level:
13
realm:
mentalism
type:
seer base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell allows the caster to comine any three spells which guard against scrying. first this spell is cast and then the defensive spells are cast, each within 3 rounds of each other. this is the only way that defensive spells may be combined on a single subject. a scryer must encounter and pass all defensive spells before beholding his subject. this spell lasts for the duration of the shortest duration defensive spell.

spell name:
AIR WING 3
list name:
conveying ways
level:
13
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: summons an air elemental in the shape of a giant eagle. it can carry up to 500 lbs at a maximum speed of 80 mph (approx. 300'/rnd). the air wing has 150 hits and fights as a lesser air elemental. it obeys the caster.

spell name:
KNIVES OF EARTH
list name:
earth law
level:
13
realm:
essence
type:
magician base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
100'r
sourcebook:
rolemaster companion 1
description: this spell causes the surface of an area of stone or earth to bristle with hundreds of 6" to 1' points and blades. the blades will be composed of whatever substance(s) are prevalent in the area. (they will be hard and sharp enough to cause damage even if the local materials are loose or soft). the spell can cause the blades to appear under water if the ground is within the range of the caster. approximately one blade per square foot will be produced in an area 100' by 100'. most animals and creatures cannot be induced to walk through the area. anyone moving through the area must make a moving maneuver (at least ""extremely hard"") for every 5' moved through. anyone falling recieves (1-5) +100 dagger attacks (only armor db's modify this)."

spell name:
KNIVES OF EARTH
list name:
barrier law
level:
13
realm:
essence
type:
open channeling
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
100'r
sourcebook:
rolemaster companion 1
description: this spell causes the surface of an area of stone or earth to bristle with hundreds of 6" to 1' points and blades. the blades will be composed of whatever substance(s) are prevalent in the area. (they will be hard and sharp enough to cause damage even if the local materials are loose or soft). the spell can cause the blades to appear under water if the ground is within the range of the caster. approximately one blade per square foot will be produced in an area 100' by 100'. most animals and creatures cannot be induced to walk through the area. anyone moving through the area must make a moving maneuver (at least ""extremely hard"") for every 5' moved through. anyone falling recieves (1-5) +100 dagger attacks (only armor db's modify this)."

spell name:
CAMOUFLAGE
list name:
disguise mastery
level:
13
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster and objects on his person take on the visual texture, color, and form of surrounding area; acts as near invisibility when motionless and gives a +50 bonus to stalking attempts if he concentrates.

spell name:
PAST VISIONS (1 DAY / LVL)
list name:
appraisals
level:
13
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one day/lvl into the past; desired time can be set within + or - 1 hour. vision must be associated with an item or place. vision can last up to 10 min/lvl, if the caster concentrates and remains inactive.

spell name:
ILLUSIONS 5
list name:
lesser illusions
level:
13
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
CHAOTIC STRIKE 4
list name:
chaotic weapons
level:
13
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "d"" physical alteration critical in addition to the normal critical."

spell name:
CHAOTIC ARMOR 4
list name:
chaotic armor
level:
13
realm:
channeling
type:
chaotic lord base
spell class:
fm
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type 4 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""a"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""d"" alteration critical and 4d10 concussion hits. he also recieves 4d10 hits each round for 4d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at4, +60 db, an additional 120 hits, a +40 movement bonus or a base movement rate of 160', +60 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""sheer folly"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 60-86 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)."

spell name:
MOON BEAM (300') +
list name:
moon mastery
level:
13
realm:
channeling
type:
moon mage base
spell class:
e+
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of "moon essence"" is shot from the palm of the caster; attacks are resolved using the shock bolt attack table, with critical s as follows: light based: fire criticals, grey based: impact criticals, dark based: cold criticals."

spell name:
MOOD SWING 5
list name:
moon madness
level:
13
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
5 targets
sourcebook:
rolemaster companion 3
description: reverse the "primary mood"" of the targets. for example: if the targets are filled with rage, then they become very calm; if the targest are overcomed with grief, they become overjoyed; hate reverses to love; fear reverses to courage, etc."

spell name:
GREATER STRIKE
list name:
noble weapons
level:
13
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: for the next critical, this spell increases the severity by 2 levels; a "no crit"" result with concussion damage will give a ""a"" crit, and an ""e"" crit is still an ""e"" (i.e., ""a"" crit = ""c""; ""b"" crit = ""d""; etc.)."

spell name:
LIQUID ANALYSIS
list name:
analyses
level:
13
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
10'
area of effect:
liquid
sourcebook:
rolemaster companion 3
description: gives nature and origin of liquid, and when and how liquid was obtained and worked.

spell name:
SCENT
list name:
sleuth's senses
level:
13
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains an extremely acute sense of smell.

spell name:
UNLOCK 4
list name:
escaping ways
level:
13
realm:
channeling
type:
sleuth base
spell class:
f
duration:
range:
1'/lvl
area of effect:
1 lock
sourcebook:
rolemaster companion 3
description: caster can cause any "routine"" to ""sheer folly"" complexity locks he can see (within range) to be locked and there is is a chance such a lock will unlock: routine (80%), easy (70%), light (60%), medium (50%), hard (40%), very hard (30%), extremely hard (20%), sheer folly (10%)."

spell name:
PAST STORE*
list name:
time's sense
level:
13
realm:
channeling
type:
sleuth base
spell class:
i*
duration:
range:
self
area of effect:
vision
sourcebook:
rolemaster companion 3
description: caster may cast this spell while in a vision behind; it saves an image of a person or place that can later be used by another vision behind to key in on the saved image in another place or time.

spell name:
BIND
list name:
power words
level:
13
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
1 hour / level
range:
5' / lvl
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the target is wrapped in chains of energy. any attempt to escape is ususally resoved as a spell attack with the chains as the attacker (rr mod: -20). if the target makes the difficult rr he escapes. if the target fails the rr he will suffer one impact critical of a severiy determined by his failure: 1-10 = a; 11 - 20 = b; 21 - 30 = c; 31 - 40 = d; 41+ = e. if the attempt to escape is made utilizing magic (especially movement or transport spells, the target must resist tree separate criticals (impact, electrical and heat) with their severities determined as above.

spell name:
RUNE 8
list name:
runes & symbols
level:
13
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
1 use
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 3
description: this spell incribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 8th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SLEEP
list name:
signs of power
level:
13
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) this sign affects the target triggering the sign with sleep. the target will fall into sleep from which he can not be awaken for 10 minutes per 10% failure.

spell name:
HISTORY TRUE
list name:
linguistics
level:
13
realm:
essence/channeling
type:
magus base
spell class:
i
duration:
range:
touch
area of effect:
sourcebook:
rolemaster companion 3
description: gives the area of origin, the race of the being who mae it, and when it was made (within 100 years). also determines the exact cultural or historical significance of the item.

spell name:
VENGENCE
list name:
command words
level:
13
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target will seek to enact some sort of vengence against a person, place, or thing as specified by the caster. there must be, in the target's mind, some concept of the subject having wronged the target for the spell to be effective. the exact form of the vengeance sought depends on the character of the target, and the severit of his rr failure (1 = mild, 50+ very severe).

spell name:
CRYSTAL ADDER 3
list name:
crystal power
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows a crystal of the caster's crystal color alignment to serve as a +3 spell adder. once the crystal adder has been used it turns to dust.

spell name:
HEAL METAL 3
list name:
deep earth healing
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
10 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 10 cu' of rusted or corroded metal.

spell name:
CRYSTAL FLOWER
list name:
crystal magic
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round
range:
touch
area of effect:
1" r"
sourcebook:
rolemaster companion 3
description: a crystal seed is planted and one teardrop from the caster and this spell is all that is needed to have the crystal seed begin to grow. the seed will grow into a mystical crystal flower. it takes one month for the see to grow into a mature crystal flowewr and the crystal flower bears one tear shaped crystal fruit. once the seed has been picked the flower withers and dies. flower crows to a height of 8". see note on crystal fruit in the list description."

spell name:
DREAM 3
list name:
deep earth commune
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
duration of sleep
range:
self
area of effect:
3 topics
sourcebook:
rolemaster companion 3
description: caster has up to two dreams relating to up to three topics decided upon just before retiring.

spell name:
CRYSTAL MIGHT 1
list name:
crystal mastery
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives the caster +20 strength and +20 constitution bonuses.

spell name:
FIRE BOLT (300')
list name:
fiery ways
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table.

spell name:
AURA 3
list name:
brilliance magic
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
15' r
sourcebook:
rolemaster companion 3
description: creates a bright aura about the caster in a 15' r, making him appear more powerful and subtracting 5 from all attacks.

spell name:
CRYSTAL LINK 3
list name:
crystal runestone
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: causes the caster's next three crystal rune spells cast to be linked to one and another. the first crystal rune cast after the crystal rune link spell is considered the primary crystal rune within the link and the second crystal rune spell is considered the linked crystal rune. when the primary crystal rune is released/used the linked crystal rune is immediately released/used (treat it as if it was an instantaneous spell), (e.g., the caster has cast crystal rune link h on his crystal runestone. he then cast crystal runeii (primary rune) and inscribes crystal strength i and then cast the second crystal rune, crystal rune i (linked crystal rune) with crystal ears inscribed within it. when the caster makes a successful rune skill roll on the primary crystal rune the spell inscribed within is released, then the first linked crystal rune is released, followed by the second linked rune.)

spell name:
DREAM UNLOCK 3
list name:
dream guard
level:
13
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
dream lock
sourcebook:
rolemaster companion 3
description: allows the caster to unlock a level 1-3 lock for 1 round. overcomes type 1 dream lock with 30% chance of being detected or type 2 dream lock with 40% chance of being detected or type 3 dream lock with 50% chance of being detected.

spell name:
DREAM KILLER 1
list name:
dream law
level:
13
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: during the target's next sleep/meditation period, he will encounter and fight to the death a type i demon in his dream. any damage taken during the dream is actually taken by the target physical body. note that, unless target has the dream state spell list, he will be naked and unarmed against this foe. target may use any material at hand and has his pps and spells available. any wounds taken during the dream will appear on the target's body as they occur; the target's body will toss and turn. until the death duel is concluded one way or another, the target may only be "awakened"" by spells or herbs. if ""awakened"" before the duel is concluded, the duel will start over again during the target's next sleep/meditation period. option 1: the gm may wish to allow the target to have one of his items during the duel. option 2: the gm may wish to conclude the duel upon unconsciousness rather than death."

spell name:
DREAM FAMILIAR 2
list name:
dream state
level:
13
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
2 hours
range:
100'
area of effect:
type 2 beast
sourcebook:
rolemaster companion 3
description: allows the caster to attune himself to a dream beast that he has summoned (called his dream familiar). the caster must cast this spell on the dream beast once/day for 1 week (concentrating for 2 hour per day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the dream familiar is killed the caster will be at -25 on all actions for 2 weeks. when the caster leaves the dream world where he has attuned to a familiar, the bond between the two is severed, the caster and familiar feel an emptiness and both operate at -10 for 1 day. if the caster returns to a dream world where he has had a familiar and the familiar sees the caster, the bond between the two must be reestablished but any rolls are modified by +30.

spell name:
UNFOG
list name:
way of the navigator
level:
13
realm:
channeling
type:
arcane navigator base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' radius / level
sourcebook:
rolemaster companion 3
description: completely dissipates all fog within the area of effect for the duration of the spell, then natural conditions take over.

spell name:
GREAT AURA
list name:
allurement
level:
13
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
10 minutes / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 3
description: causes a bright aura about the caster, making him appear more powerful and subtracting 20 from all attacks.

spell name:
CLEANING 4
list name:
household magic
level:
13
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
400'
area of effect:
40' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected."

spell name:
WALL OF EARTH
list name:
barrier ways
level:
13
realm:
arcane
type:
arcane coven base
spell class:
e
duration:
1 minute / level (concentration)
range:
50'
area of effect:
10' x 10' x 1-3'
sourcebook:
rolemaster companion 3
description: creates a wall of packed earth up to 10'xlo'x(3'at base, 1' at top). it must rest on a solid surface. it can be dug through (10 man-rounds at top, 30 man-rounds at base).

spell name:
BREW MAJOR POISON
list name:
brewing lore
level:
13
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to prepare, handle, and contain a known poison of up to 20th potency (attack level).

spell name:
FOOD PRESERVATION TRUE
list name:
hearth magic
level:
13
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 week
range:
10'
area of effect:
1 ration / level
sourcebook:
rolemaster companion 3
description: this spell perfectly preserves one day's worth of food per level (1 ration / level) for one week. also instantly "freshens"" any slightly ""turned"" or spoiled food., e.g., wilted lettuce."

spell name:
YELLOW CANDLE (5TH)
list name:
wax magic
level:
13
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
5 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a fifth level spell in the candle by casting yellow candle (and the fifth level spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one yellow candle spell allows the candle to "burn"" for 10 minutes. each additional casting of yellow candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell."

spell name:
MEND PRECIOUS STONE
list name:
mending ways
level:
13
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of precious stones. all components must be collected together (i.e., must be within 10'r).

spell name:
CIRCLE OF PLASMA
list name:
plasma mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 3
description: creates an opaque circular wall of fire in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" plasma critical (no rr). it is non-mobile. ""wall"" must rest on a solid surface. the caster may increase the severity of the critical given by one for every additional 13 pp spent on the spell (to a maximium of ""e"")."

spell name:
NETHER BALL (10' R)
list name:
nether mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: a 1' ball of nether is shot from the palm of the caster, it explodes to affect a 10' r area; results are determined on the nether ball attack table c3 13.4.

spell name:
DISGUISE TRUE
list name:
outer plane law
level:
13
realm:
essence/mentalism
type:
astral traveller base
spell class:
d
duration:
1 day / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: This limited illusion causes the caster to appear to be a member of a sentient / thinking race that inhabits the plane of his choice. He may not resemble a specific individual, but he may choose any race that he has seen before.

spell name:
MAIN TRAVEL TRUE
list name:
elemental travel
level:
13
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster travels to a specified location on the Elemental Plane of caster's Main Element. The following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
MAIN CONFLAGRATION
list name:
elemental summons
level:
13
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target takes an elemental critical corresponding to the caster's Main Element. The severity is determined by the amount of the target's RR failure: <= 0 = no effect; 1-10 = 'A' , 11-20 = 'B'; 21-30 = 'C'; 31-40 = 'D'; 41+ = 'E'.

spell name:
KNOWLEDGE 2
list name:
xeno lores
level:
13
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: For one question/tvpic, caster has the equivalent of skill rank 10 ( +50 bonus, no stats apply) in the appropriate lore/knowledge skill (see RMC1/ Tahble 11.5, p. 101).

spell name:
KISS OF CHANGE *
list name:
kisses
level:
13
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is "changed"" into a frog (or a toad). This spell can be canceled if the target is kissed by a ""royalty"" of the opposite sex. A GM should feel free to modify this spell to fit into his campaign"

spell name:
TRUE HOLD
list name:
influences
level:
13
realm:
mentalism
type:
houri base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is held to 25% of normal action (any sdentient creature)

spell name:
YOUTH
list name:
alluring ways
level:
13
realm:
mentalism
type:
houri base
spell class:
f
duration:
1 month / level
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The caster appears to be any age desired.

spell name:
UNPRESENCE C
list name:
houri's change
level:
13
realm:
mentalism
type:
houri base
spell class:
P
duration:
concentration
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Target appears to have no presence.

spell name:
WAITING PHANTASM 2
list name:
illusion law
level:
13
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 4
description: Creates a simple immobile image or scene up to an area of 10' R. One of the following options may also be chosen: A) an extra sense can be added to the illusion (the corresponding "Mirage"" spell must be known) or B) the duration can be doubled or C) the range can be doubled or D) the radius of effect can be doubled (limited to 640' R). The spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
MISFEEL POWER C .
list name:
enchanting law
level:
13
realm:
essence/mentalism
type:
enchanter base
spell class:
P
duration:
concentration
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: (No PPs expended) Caster appears to of any level he chooses to magical or mental detections.

spell name:
GREAT SPIDER SUMMONS
list name:
arachnemancy
level:
13
realm:
essence
type:
evil magician base
spell class:
FM
duration:
1 minute / level
range:
10'
area of effect:
1 Spider
sourcebook:
rolemaster companion 4
description: Caster will Summon a greater great spider that will obey his wishes when he concentrates.

spell name:
TALON FINGERS 3 *
list name:
foul changes 1
level:
13
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Fingers on one of caster's hands become sharp, like talons. Caster can make a large Claw attack with an OB equal to +20 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties).

spell name:
DEMON FORM
list name:
foul changes 2
level:
13
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A limited illusion that makes the caster look like a demon. This spell is useful to casters who have had their appearance altered by the long-term use of this list, and to non-humans such as Demons, etc. This spell will only make the caster appear as he did before his appearance was changed by this list. If used by a non-human it will not let him appear as a specific human. It will also not conceal changes from specific spells from this list already cast.

spell name:
CURE ANIMAL DISEASE
list name:
enrichment
level:
13
realm:
essence
type:
druid base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 4
description: Removes diseases (RR) from one animal.

spell name:
CURE ANIMAL DISEASE
list name:
enrichment
level:
13
realm:
essence
type:
animist base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 4
description: Removes diseases (RR) from one animal.

spell name:
GRAND TASAD
list name:
pleasures
level:
13
realm:
essence/channeling/mentalism
type:
open any
spell class:
f
duration:
1 hour / level (varies)
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Creates a magical energy "ball"" and ""mallets"" equal to twice the caster's level with which multiple players can play a game of physical prowess. The game consists of trying to hit the ball past an opponent and into a ""goal"" area. Maneuver rolls modified by Athletic Games skill bonuses can be made to determine the winner. The ball and mallets last up to an hour / level or until the game is over, which ever comes first."

spell name:
FAR IRONGRIP 5
list name:
mind's grip
level:
13
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
25'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 25'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A hard maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand. Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by two (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may ""grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a hard maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/7) rounds: he will die in three times as many rounds."

spell name:
EMPOWERMENT 5
list name:
weapon alterations
level:
13
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +25 magical bonus or multiple weapons bonuses totaling +25. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
REVERSE ESSENCE *
list name:
counterspells
level:
13
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
10'
area of effect:
1 spell
sourcebook:
rolemaster companion 4
description: when a spell of the essence realm is cast against the caster, the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the reverse essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, then the attack spell proceeds normally. if the spell fails its RR, the effect will he reversed (if possible). For example , elemental attack spells will heal hits and wounds, Hold spells will Haste the target, Curses will be blesses, etc. The exact nature of the reverse is up to the GM. If there is no appropriate reverse effect, the spell is merely cancelled.

spell name:
ACIDIC ARMOR
list name:
acid law
level:
13
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 minute / level
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is immune to natural acid and modifies spells dealing with acid by 25 (+25 ro RRs and -25 to EARs). Also, all who touch the target take an "A"" acid critical ( a small amount of acid coats the target)."

spell name:
SONIC BOLT (300')
list name:
sonic law
level:
13
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of intense sound (sonic energy) is shot from the palm of the caster. Resolve the attack on the Ice Bolt attack table with Shock criticals (RMC 3 12.6), if RMC 3 is unavailable, use Electricity criticals.

spell name:
FIELD / UNFIELD 3
list name:
force master
level:
13
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
30'
area of effect:
2500 ft^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, completely enshrouding the target depending on the version of this spell used. A maneuver roll with a difficulty modifier of -40 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
FOCUSED SHOCKWAVE
list name:
shockwaves
level:
13
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Causes a bolt of force to erupt from the caster's hand. Attack is resolved on the Lightning Bolt table, but all criticals are Vibration criticals.

spell name:
REPULSE
list name:
gravity law
level:
13
realm:
essence
type:
forcemage base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster creates a repulsion field around a target. Anything coming into physical contact with the affected target must make a RR or be repulsed with a force equal to that exerted. This spell confers no combat bonus. Caster can affect targets whose mass is equal to or less than the caster's mass times his level.

spell name:
SHIELD 2
list name:
magnetic law
level:
13
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: This spell creates a shield of magnetic force which attracts metal weapons, functioning in all respects as a wallshield (+30 melee, +40 missile), the RR is modified by -10, and missile attack rolls have 30 subtracted. The wielder of any melee weapon must make a RR vs the level of the caster or have his weapon stick to the shield. If a resulting melee attack does not hit the target then it is considered stuck to the shield. The shield hovers in front of the caster wherever he desires at a distance from the caster of no more than 1 foot. 'Stuck' weapons may be retrieved with a successful Medium (+0) Maneuver modified by strength with a penalty of -5 per level of the caster.

spell name:
NIGHTMARE 3
list name:
chill of night
level:
13
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: During the target's next sleep period the target's next sleep period will be plagued with nightmares. The caster may select the topic, but the nightmare must be associated with the death of the target or his loved ones. The target suffers from the effects of an 'C' Depression critical, and the effects will last until his next sleep period.

spell name:
MAGIC TALISMAN 3
list name:
talismans
level:
13
realm:
channeling/mentalism
type:
maleficant base
spell class:
fu
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level applied to any three magical skills selected at the time of the talisman's creation (Power Projection, Spell Mastery, etc.). The caster must already possess some knowledge (at least one rank) of the skill to be augmented.The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
DELAY 3
list name:
spell hand
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
next spell
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster increases the preparation time of the target's next spell by 3 rounds. For example, a Class I spell, which normally would only take 1 round to prepare and cast, would take 4 rounds; one to prepare and one to cast. Add 25% to caster's ESF for each preparation round ignored.

spell name:
QUELL 2
list name:
spell bane
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's fumble/failure range is increased by 20.

spell name:
INCREASE RADIUS 3
list name:
spell manipulation
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Radius of target's spells are increased by 75%.

spell name:
PENETRATE 2 *
list name:
spell guard
level:
13
realm:
essence
type:
wizard base
spell class:
u*
duration:
6 rounds
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Spells cast after this spell are harder to resist. A resistance roll modification of -10 is applied to the target's resistance roll.

spell name:
FINDING STAFF
list name:
wizard staff
level:
13
realm:
essence
type:
wizard base
spell class:
fi
duration:
1 minute / level
range:
100' / level
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Caster's staff points in the direction of any specific object or place he is familiar with.

spell name:
DEEP ANCHOR 1
list name:
charmcraft
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: When this spell is cast on an item's matrix before a Charm spell is cast the matrix gains the ability to remain in the item it has been anchored to after its associated Charm has faded. An impression of the Charm is retained by the empty matrix, so that it will slowly regenerate the exact Charm that it held. When dispelled, a Charm that possesses Deep Anchor 1 will reset itself after one week. Every time a Charm is regenerated through the Deep Anchor effect it loses 50% of its RR attack strength level (the level of its creator), rounding down. When it reaches a RR attack strength level of 1, the Deep Anchor effect fades and the Charm will dispel after its next blocking attempt. (E.g., a Charm X with a Deep Anchor 1 effect that is created by a 20th level caster will take 1 week to regenerate the first time it is dispelled, after which it will gave a RR attack strength level of level 10; the next regeneration will leave it at level 5; the next at level 2; the last regeneration will reduce it to a Ievel 1 attack strength one-shot Charm.) After a Deep Anchored Charm regenerates for the first time, the matrix becomes unstable so that the Charm will dispel each time it is activated in an attempt to block a spell, even if it succeeds in turning the spell away. (So Deep Anchored Charms are much weaker than standard Charms once they regenerate after their first failure.) Deep Anchor may not be added to an a matrix that will also possess Layered Charm.

spell name:
MAKE TATTOO-ROD
list name:
organism skills
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of a Tattoo which will hold a rechargeable imbedded spell (or spells) as a rod would, as per the normal alchemical rules used (Spell Law 9.92). The inscribing process takes 13 weeks, and the design must be at least 10 square inches in size.

spell name:
GATING WARD 2
list name:
perimeter wardings
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: If the gating spell fails to resist versus the level of the wardings (at -25) it is dispelled and the caster goes nowhere. Note: Gating is defined as any of the teleport, leaving, gate, or long door spells.

spell name:
PRESERVATION WARD 2
list name:
structure wardings
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will slow the effects of nature. Any structure so enchanted will age at 1/10 normal rate. This does not apply to any thing inside the structure.

spell name:
LARGE ANIMAL RESUSCITATION
list name:
palingenesis
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a large animal in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the large animal to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated large animal Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
DEER SPEED 3
list name:
beast's ways
level:
13
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can run at 3x walking pace without tiring.

spell name:
INSECT FORM 1
list name:
insect mastery
level:
13
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Castertakes on the form and physical aspects of any Type 1 insect. Caster retains his mind, spirit, and mass (e .g., the insect form will be Medium in size), but cannot speak or write.

spell name:
SUMMON STORM
list name:
nature summons
level:
13
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Caster subtly alters weather conditions to cause storm to fall.

spell name:
CONTROL WIND
list name:
weather mastery
level:
13
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Allows caster to increase or decrease wind by 1 mph/level.

spell name:
CONVEY DEFENSES
list name:
conveyance
level:
13
realm:
mentalism
type:
seer base
spell class:
ud
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche will be protected by any protective spells he had active when his Conveyance spell was cast (subject to the normal duration of the spells). The spell energies will travel with the caster's psyche, and can be detected by such means as Detect Spell. Note: Use of this spell may leave the caster's body defenseless.

spell name:
CRYSTAL ROOM
list name:
crystal law
level:
13
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
1 hour / level
range:
50'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 5
description: Caster creates a 10' x 10' x 10' crystal room with one un-doored entrance. Treat the durability of this room as that of a Crystal Wall. Room will crumble after the duration.

spell name:
CONTINGENCY MANIFESTATION
list name:
spirit manifestations
level:
13
realm:
channeling
type:
shaman base
spell class:
fp
duration:
varies
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: Upon casting this spell and any other Spirit Manifestation spell from this list, the caster sets up conditions that will activate the manifestation. The desired manifestation will occur only when those conditions have been met. For example, the Shaman may decide that his bound Spirit of Fear will emit a loud moaning and manifest a chill upon contact with an intruder. He would first cast Contingency Manifestation followed by Manifestation II. The spirit may not assume any other manifestations while this spell remains in effect.

spell name:
ACID BALL (20' R)
list name:
corrosion mastery
level:
13
realm:
essence
type:
evil magician base
spell class:
E
duration:
-
range:
100'
area of effect:
20' R
sourcebook:
rolemaster companion 5
description: A ball of acid is shot from the caster's palm. Attack is resolved on the Fire Ball attack table, delivering Acid criticals (Companion 3).

spell name:
AVOID SHALLOWS
list name:
fisherman's way
level:
13
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
i
duration:
concentration
range:
self
area of effect:
1 mile radius
sourcebook:
rolemaster companion 5
description: As long as the caster concentrates, he will be aware of dangerous shallow waters and thus able to avoid them.

spell name:
STEAM BALL 10' RADIUS
list name:
pirate's way
level:
13
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
e
duration:
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Caster creates a 1' ball of steam which travels toward the target and explodes in a 10' radius area delivering damage determined on the Nether Ball table. Substitute Heat for Disruption criticals.

spell name:
HARDEN
list name:
glass mastery
level:
13
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 cubic foot / level
sourcebook:
rolemaster companion 5
description: Imparts greater structural integrity to glass. Hardened glass is capable of withstanding 10 times the concussion hits it would normally have (see Section RMC5 6.2).

spell name:
REMOVE INFECTION
list name:
surgeon's guide
level:
13
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
fh
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Removes naturally caused infection. Other types of infection receive a RR.

spell name:
LINK CONCENTRATE
list name:
combat link
level:
13
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 minute / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: One concentration spell may be shared by the team. Caster decides who receives the effect of the spell, and because it is shared by the team, no one has to concentrate on the spell. Only one Link Concentrate can be in effect at one time and each round the caster may choose a new team member to receive the effects of the spell.

spell name:
CANCEL ELEMENT
list name:
element's master
level:
13
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
10' radius sphere
sourcebook:
rolemaster companion 5
description: Caster brings into being a sphere in which elemental energy from his 'coupled' plane(s) cannot function if they fail a RR modified by -20.

spell name:
DELAY 2
list name:
time law
level:
13
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Beginning the round after this spell takes effect, the caster can choose twice within the duration of this spell, within any given round, to act first; regardless of initiative or any spell that others may have personally active that would give them first action.

spell name:
CLOAK SIGNATURE
list name:
time's master
level:
13
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 day / level
range:
10'
area of effect:
1 signature
sourcebook:
rolemaster companion 5
description: Caster may cloak a signature, static or dynamic, with a modification of -50 to any form of attempt.

spell name:
BAR WINDOW
list name:
space-time
level:
13
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Caster prevents any Time Window from working. The Time Window spell must make a RR vs. this spell in order to function at all.

spell name:
FOCUS TRUE
list name:
amplifications
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target gains +30 to any Static Maneuver and +20 to any Moving Maneuver.

spell name:
AURA SPREAD 2
list name:
Aura Magic
level:
13
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
Self
area of effect:
10' R
sourcebook:
rolemaster companion 5
description: The caster may extend the radius of his aura, bestowing the effects of any Defensive Aura or Aura Shroud spell upon all others within a 10' radius.

spell name:
BIND 5
list name:
spiritwrack
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure 5 spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
COMMAND 5
list name:
conjurations
level:
13
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 5 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
GROW CRYSTAL
list name:
crystal visions
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
2 weeks
range:
touch
area of effect:
apparatus
sourcebook:
rolemaster companion 5
description: This allows the caster to grow a permanently enchanted crystal, specially attuned to him. This grown crystal does not need to be enchanted to accept higher level spells. Special apparatus is required to grow crystals (5 -50gp value).

spell name:
NEXUS CLOAK
list name:
node mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
node
area of effect:
nexus
sourcebook:
rolemaster companion 5
description: Similar to Earthcloak (caster is undetectable by sight, sound, smell, or "detects"" so long as he remains in the earthnode in which he cast the spell and does not cast any other magic

spell name:
CONTROL 2
list name:
node functions
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's spells only fail on an unmodified 01 for the duration of this spell.

spell name:
IMPEDIMENT 2
list name:
forcefields
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 wall
sourcebook:
rolemaster companion 5
description: When cast in conjunction with any Force Armor, Encasement Field, or Force Wall , any physical attacks or attempts to pass through the force field inflict an additional 'B' Shock critical upon the attacker (RR applies for the critical).

spell name:
REFLECTIONS 1
list name:
light's creations
level:
13
realm:
arcane
type:
open arcane
spell class:
fd
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates a highly reflective field about the target which confers a bonus of + 30 against all light based attacks. There is a percentage chance equal to twice the level of the caster to reflect the attack back to its origin. Only one attack per round can be reflected.

spell name:
FOCUS 3
list name:
spell mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +30 to his next Attunement or Magic Ritual skill roll.

spell name:
FUSE
list name:
Mana Currents
level:
13
realm:
arcane
type:
open arcane
spell class:
F
duration:
2 rounds
range:
100
area of effect:
armor
sourcebook:
rolemaster companion 5
description: Caster fuses together any metal armor which fails a RR. Target within the armor will receive a "B"" Heat critical the first round and a ""A"" critical the next. Note: Target will probably be incapable of movement until the armor is removed."

spell name:
GREATER STUNBLADE
list name:
subdual ways
level:
13
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes a two handed sword shaped blade of energy to spring forth from the caster's empty hand. It requires two hands to use. The caster may make melee attacks with it using his directed spell bonus (with an additional +35). The attack is resolved on the Short Sword Table, except all criticals delivered are Shock critical, and instead of concussion hits, the Stunblade delivers roundsof stun (as Stun Bolt). Normally, this blade cannot parry or be parried. The caster may throw the blade at any time; the thrown blade is treated like a Stun Bolt. The same directed spell bonus is used for both this spell and Stunblade.

spell name:
EPHEMERAL 3
list name:
ephemeral enhancement
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Temporarily increases the temporary value of any statistic up to 3 points per five levels of caster. Statistics can be increased above their potential by one point per 10 levels of the caster. Target gains all benefits associated with higher statistics.

spell name:
MANEUVER III
list name:
Combat Law
level:
13
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
U*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +30 to one combat related maneuver (i.e., outflanking the opponent-GM's discretion) per round for 3 rounds.

spell name:
MYSTIC CHAIN
list name:
Mystic Armor
level:
13
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: This will increase the AT of a suit of chain (ATs 13-16) by 4. Any critical strikes made against this armor are reduced by degree of severity.

spell name:
DETECT CHARACTER FLAW
list name:
Dragon Mastery
level:
13
realm:
Arcane
type:
closed arcane
spell class:
IP
duration:
-
range:
100'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Provides caster with knowledge of one character flaw (such as greed, ambition, laziness, etc.) in a "typed" dragon.

spell name:
SIGN TRAP
list name:
Mage Sign
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: This spell allows the caster to store a spell in the Sign so that it will be cast the next time anyone attempts to cast a Read Message spell on it. This spell can only be cast on one of the Caster's own Signs.

spell name:
DREAM II
list name:
Will Breaker
level:
13
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: During target's next sleep period, the mood/tone/ambiance of his dreams is pre-determined by the caster (caster sets two dominant themes of target's dreams, such as sadness, being lost, looking for something, humiliation, fear, etc.). This may necessitate Depression criticals or other adverse effects (GM's discretion).

spell name:
AERATE INORGANIC SOLID
list name:
Bubble Magic
level:
13
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
permanent
range:
10'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 7
description: Caster may aerate up to one cubic foot of non-organic, solid material per level (i.e., cause small bubbles to diffuse throughout the affected area). This affect is permanent and weakens the structure of the object, making it twice as likely to break under stress, or twice as easy to be broken by force. Enchanted objects receive an RR.

spell name:
MULTI-SUMMONING III
list name:
Serpent Law
level:
13
realm:
Channeling
type:
closed channeling
spell class:
FM
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 7
description: Caster's next Snake Summoning spell will create 3 snakes instead of 1.

spell name:
DISPEL CHANNELING (100')
list name:
The Aegis
level:
13
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
-
range:
self
area of effect:
100'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Channeling spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. This effect is mobile and remains centered on the caster. If the radius encounters an already existing Channeling spell, the spell must make a RR (+20) or be canceled.

spell name:
GREATER CHAINS
list name:
The Chains
level:
13
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is wrapped in chains of force. Any attempt to escape is resolved as a spell attack with the chains serving as the attacker (-20 RR). If the RR is failed, he suffers an ‘E' Shock critical. If the attempt to escape is made using magic, and the target fails his RR, he suffers ‘E' severity Electrical, Stun, and Shock criticals.

spell name:
PASSING LORE
list name:
The Eye
level:
13
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster acquires visual image and sounds of any being or entity which has passed within a 50' radius of a specific object. Note: this spell must be used within 1 hour per level of the tracks being made.

spell name:
COMBAT IV
list name:
The Fist
level:
13
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's attacks and defensive moves become faster and more fluid, adding an additional +20 to both his OB and DB. This is cumulative with any other modifications he has, but is not cumulative with other Combat spells.

spell name:
SHATTER MIRRORS
list name:
Mirror Magic
level:
13
realm:
Essence
type:
closed essence
spell class:
F
duration:
-
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 7
description: All mirrors within range shatter explosively. Victims within range who are unable to make maneuver rolls to avoid the flying shards of glass take 1-6 ‘B' slash criticals.

spell name:
WIND LIFT III
list name:
Air Forms
level:
13
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell allows the caster to move objects with the wind. The caster may move any object up to 30 lbs at a maximum rate of 30'/rnd. The effect of this spell is like telekinesis. Caster must make maneuver rolls using Spell Mastery, difficulty based on complexity of maneuver and strength of existing winds (GM's discretion). For example, throwing a rock at the side of a building with a light breeze would be an Easy maneuver (+20), but threading a needle in a light breeze or hitting a building with a rock in a hurricane would both be an Insane (-100) maneuver.

spell name:
SHADOW WALK TRUE
list name:
Dark Forms
level:
13
realm:
Essence
type:
elementalist base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can step into shadows and exit from another shadow up to 100'/lvl away.

spell name:
EARTHMIGHT III
list name:
Earth Forms
level:
13
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster a +30 to his St modifier for the duration of this spell.

spell name:
MASS IGNITE TRUE
list name:
Fire Forms
level:
13
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
100'
area of effect:
1 object/lvl
sourcebook:
rolemaster companion 7
description: Causes one flammable object per lvl of caster to burst into flames. Fire is normal and can be put out by the usual methods. Living beings are not affected by this spell. Non-flammable objects have a chance of igniting: non-magical stone = 10%, non-magical metal = 50%, magical substances = 2%.

spell name:
MASS LONG FLY
list name:
Essence Wing
level:
13
realm:
Essence
type:
open essence
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: One target per level of caster can fly at a rate of 75' per round for up to 1 hr/lvl.

spell name:
THE HANGED MAN
list name:
Major Arcana Magic
level:
13
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 12th level male Magus persona with the following statistics: Hits: 35; OB Dagger, +45; AT 2(35); PP: 24. The Hanged Man can cast the following spells: 1st level - Calm (Magus base list: Command Words); 5th level - Great Command 1/Compassion (Magus base list: Command Words); 7th level - Glamour (Magus base list: Power Words), Text Analysis II (Magus base list: Linguistics).

spell name:
LORD PENTACLE DISC
list name:
Pentacle Magic
level:
13
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
10 minutes / level
range:
10’
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Pentacle to expand to a diameter of 5', and float about 3' off the ground. The Pentacle Disc can hold any number of items that will fit together on the disk and weigh no more than 200 pounds collectively. The caster may mentally control the direction of movement of the disk within 10' of himself. The disc can move at a rate of up to 10 mph.

spell name:
AURA ROD TRUE
list name:
Rod Magic
level:
13
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
10 minutes / level
range:
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Creates a fiery aura in a 10'R around the caster's Tarot Rod, making all within radius appear more powerful and subtracting 10 from all attacks against them. The caster need not hold the rod in his hand once the spell has been cast, but it must be in an exposed location on his person.

spell name:
SWORD COMMUNE
list name:
Sword Magic
level:
13
realm:
Essence
type:
tarotmage base
spell class:
I
duration:
1 question
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Allows caster to mentally commune with his sword to receive a yes-or-no answer to one question on a very specific topic.

spell name:
ENTRAP III
list name:
Dream Lore
level:
13
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
MF
duration:
varies
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 7
description: Caster can transport three targets into a Dream World he has already specified. The targets get an RR, and are trapped in the Dream World until the caster cancels the spell, or the duration ends. The targets get an RR when being kicked out of the Dream World if he so requests. Note: if a target is in Dream Mist, his RR (for being kicked out of the dream world) is at I:-10; II:-20; III-30; IV:-40; V:-50; True:-100.

spell name:
CREATE WATER II
list name:
Dream World
level:
13
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a body of water with a volume of up to 100 cu'/lvl. Note that this spell will change the ground to water.

spell name:
SHADOWBOLT III
list name:
Shadow Law
level:
13
realm:
essence/channeling
type:
shadow mage base
spell class:
E
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A bolt of concentrated shadow is shot from the palm of the caster. Results are determined on the Normal Elemental Force Attack Table (EC, page 106) using Cold criticals (primary), Aether criticals (secondary), and Depression criticals (tertiary). Range is 300'.

spell name:
SHADOWPORT V
list name:
Shadow Port
level:
13
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
-
range:
20 mi/lvl
area of effect:
5 targets
sourcebook:
rolemaster companion 7
description: Transports 5 targets to a previously stored shadow within range.

spell name:
CONTROLLED DISPLACEMENT III
list name:
Destructive Displacements
level:
13
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
200'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 10,000'. There is a 3-60% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site.

spell name:
BATTLE GLOW II
list name:
Battle Trance
level:
13
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster a visible aura, causing him to appear more powerful and subtracting 25 from attacks against him. Foes must also resist versus the caster's level or hesitate 1 round per 10 failure before attacking the caster. This spell is not cumulative with Blur or other Battle Glow spells.

spell name:
SIEGE CRAFT III
list name:
Commands
level:
13
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows the caster a +30 bonus to his next Siege Engineering roll.

spell name:
FIND FOOD
list name:
Encampments
level:
13
realm:
Mentalism
type:
arms master base
spell class:
I
duration:
1 hour / level
range:
100'
area of effect:
1000’R/lvl
sourcebook:
rolemaster companion 7
description: This spell allows the caster to organize foraging parties so that they gain a +75 to their collective foraging rolls.

spell name:
MENTAL ORDERS
list name:
Martial Law
level:
13
realm:
Mentalism
type:
arms master base
spell class:
P
duration:
-
range:
10'/lvl
area of effect:
target
sourcebook:
rolemaster companion 7
description: Caster can send orders to one target in range. The caster is limited to one sentence per level. The target is not obligated to follow the orders.

spell name:
RECALL WARRIORBLADE
list name:
Warrior Blade
level:
13
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
1000'/lvl
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: The caster's Warriorblade flies through the air to his out stretched hand at a rate of 1000' per round.

spell name:
BRAVE HORSE
list name:
Horseman's Way
level:
13
realm:
Mentalism
type:
beastmaster base
spell class:
M
duration:
10 minutes / level
range:
touch
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows Horse Familiar to totally ignore a natural fear (for a horse: fire, snakes, precipices, etc.).

spell name:
DEMON FORM III
list name:
Dark Shifting
level:
13
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I-IV Demon, within 1/40x to 400x his own mass. Caster only receives 75% of its supernatural abilities (e.g., 75% of a gogonaur's critical strikes would be accompanied by an ‘A' Heat critical, etc.).

spell name:
GOLEM FORM III
list name:
Inorganic Shifting
level:
13
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Golem, within 1/40x to 400x his own mass. Caster receives 100% of its natural abilities.

spell name:
EMOTION CHANGE I
list name:
Mental Shifting
level:
13
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's emotions/outlook will match that of any Mind Typed race or individual. Duration is permanent.

spell name:
PLANT FORM II
list name:
Organic Shifting
level:
13
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored plant, within 1/20x to 40x his own mass. Caster's racial stat bonuses change, and he receives any unusual plant abilities (e.g., photosynthesis, poison thorns, etc.).

spell name:
LONG DOOR
list name:
Fey Magic
level:
13
realm:
essence/channeling/mentalism
type:
Special
spell class:
F•*
duration:
-
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Caster teleports target to any point up to 100' away.

spell name:
DRAKEMIGHT II
list name:
Heartfires
level:
13
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's melee attacks will do double concussion damage for the duration of this spell.

spell name:
SICKEN III
list name:
Putrefactions
level:
13
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 day / 5 failure
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target subtracts 30 from all his die rolls for one day per 5% RR failure.

spell name:
MIND LINK
list name:
Spell Web
level:
13
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
10 minutes / level
range:
link
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can communicate with the rest of the Spellweb using telepathy. While much faster than normal speech, it only gives surface thoughts and images. This can be a broadcast mode, shared with the entire web, or an intimate mode, shared with a single member.

spell name:
TERROR
list name:
Vampyric Magicks
level:
13
realm:
essence/channeling/mentalism
type:
Special
spell class:
M*
duration:
1 minute / 10 failure
range:
self
area of effect:
10'R/lvl
sourcebook:
rolemaster companion 7
description: RR Mod: -10 Targets within a 10'R/lvl fear the caster and attempts to flee. In addition, targets incur a -1 modifier to all actions for every 1% by which they fail their RR. Finally, how badly a target fails his RR determines the overall effect. Failure by 01-50 means that the target flees in abject terror; failure by 51- 100 indicates that the target is paralyzed with fear; and failure by more than 100 scares the target to death. In this latter instance, the spell's duration becomes instant instead.

spell name:
CHANGING DESTINATION
list name:
Arcane Gate
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster is able to change the destination of any already existing gate. The change in destination may be to any location which the caster has Location Stored.

spell name:
UNDISEASE
list name:
Arcane Healing
level:
13
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may remove any 1 disease from target.

spell name:
SPY
list name:
Devious Ways
level:
13
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
1 minute / level
range:
100'/lvl
area of effect:
1 area
sourcebook:
spell user's companion
description: Allows caster to do one of two things: 1 - Place his perceptions in the location of an active Trace spell. 2 - Place his perceptions in a location within range of his perceptions. For example, caster is watching two men talk in the marketplace but is unable to make out what is said over the noise in his vicinity. He casts this spell and moves his hearing next to the men speaking and can now hear what they are saying.

spell name:
GAUGE 
list name:
Experimentation Ways
level:
13
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the exact mass, weight, and dimensions (if relevant) of any one object (element, compound, alloy, etc.).

spell name:
FIRE RESISTANCE
list name:
Fortification Mastery
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Causes an area of up to 100 square foot per level to stay very wet (virtually running with water) and thus gain +5 per level to all RRs versus all fire.

spell name:
FAR PHRASE
list name:
Long Voice
level:
13
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
3 words/images
range:
same plane
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' (mentally transmit up to 3 words/ images) to any one other Mind Stored sentient being. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
DETERMINE LOCATION
list name:
Magic Defense
level:
13
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the direction and distance to the source of an incoming or current spell.

spell name:
MULTI-POLES
list name:
Magnetic Ways
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster causes an item to develop more (or less) than two magnetic poles. This may have peculiar effects on the item or it's interaction with normal items. The 'adjusted' poles of the item will obey normal laws regarding magnetism, accordingly positive will attract negative and repel other positive poles, etc.

spell name:
FORM MAGICAL CREATURE
list name:
Matter Manipulation
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form any “magical” creature and give it simple commands for the duration of the spell. The creature will be identical in structure to the creature it was made to resemble. The intelligence of the creature may not exceed “mediocre.” The creature will possess all “magic” abilities innate to the created creature excluding spell casting. The duration of this spell begins after the creature has been formed. After the task is completed the creature and protoplasm will vanish. The size of the creature depends on the amount of proto-plasm available for use. The caster may form half his level in cubic feet of protoplasm per round.

spell name:
ENVIRONMENTAL SPHERE 
list name:
Planar Survival
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a sphere (up to T radius per level) that maintains the environment needed by the target to survive including the correct and survivable temperature range, right air mixture, etc. Sphere is centered on target and moves with him. This sphere is not solid and only prevents hostile environmental material from passing - this does not include elemental attacks.

spell name:
LEECH
list name:
Power Mastery
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
until used
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to draw PPs from a magical item. If the item fails it's RR then the caster gains a varying amount of power points based upon this list: +1 PP for Each +1 Bonus; +5 PPs for each x1 Multiplier; +5 PPs for Empathy; +10 PPs for Low Intelligence or above; others depended on GM discretion.

spell name:
DISTANCE ATTUNE 
list name:
Primitive Voice
level:
13
realm:
Arcane
type:
closed arcane
spell class:
IM
duration:
permanent
range:
Special
area of effect:
1 target
sourcebook:
spell user's companion
description: Attunes the caster to the target for the use of other spells on this list. If the target is willing, the spell succeeds automatically (except for spell failures). If the target is not willing, he may make a RR. If the target makes his RR by more than 25, he realizes what was attempted. Attuning may be detected on a target by any Detect Realm spell and removed from a target simply by Dispelling it, or by certain other Mental “Cures.” The Attuning does receive a RR against any removal attempts.

spell name:
MENTALISM AUGMENTATION
list name:
Realm Law
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: A Mentalism spell user may gain his PPs from another realm of power (if he's prevented from gaining his own PPs normally). The PPs for casting this spell may be cast from the future PPs to be gained by this spell, but if the caster, for some reason, doesn't gain these PPs, he takes 1-10 hits per PP he cast short.

spell name:
COPY GAS
list name:
Replicating Ways
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: is able to duplicate up to 1 cubic foot per level of any non-magical 'normal' gas.

spell name:
PAUSE RITUAL
list name:
Ritual Mastery
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to pause a ritual for the duration of this spell. When caster desires he may cancel the Pause and resume the ritual till it is completed or another Ritual-affecting spell is used. Caster may pause a ritual for up to 1 hour per level. If a caster casts a spell while a ritual is paused, he effectively 'End's the ritual.

spell name:
LINK GENE
list name:
Genetic Ways
level:
13
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster 'links' any one trait to any other trait. For example, hair color and eye color are loosely 'linked', meaning that a blond or red -haired individual will usually have lighter skin than someone who has brown or black hair. This spell allows caster to cause any one trait to become 100% linked to another trait. For example, linking height to IQ would mean that the taller the target was the greater his reasoning bonus, linking eye color to agility would mean that the blue-eyed (or hazel or brown) individual would be measurably more agile (higher agility bonus) than the average person of his race. This 'mutation' will follow the target through his progeny.

spell name:
BLESSED SPEECH
list name:
Holy Champion
level:
13
realm:
Channeling
type:
cleric base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion is able to freely communicate (no matter the distance) with his patron cleric (the individual who vested him) for the duration. This spell may also be initiated by the caster for the purpose of speaking with the Holy Champion.

spell name:
FLY (75'/RND)
list name:
Jihad
level:
13
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target can fly at a rate of 10'/rnd per lvl of caster.

spell name:
ISOLATION III
list name:
Power Merge
level:
13
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Allows the spell user to isolate up to 8 spells as long as the levels of the spells do not exceed 9 total levels. This, in effect, destroys the merge abilities of spells within range and forces the caster of the merge spells to expend normal time requirements for casting of spells which would normally be merged. This spell also causes the spell effects to act upon each other. For example, a Firebolt and a Waterbolt will cancel each other out. Isolated merge spells must then be dispelled and resisted against individually.

spell name:
CHARMED
list name:
Wyrd Mastery
level:
13
realm:
Channeling
type:
closed channeling
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may re-roll any one unsuccessful RR made during the duration of this spell.

spell name:
DRY
list name:
Survival Ways
level:
13
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Keeps target and possessions dry up to, but not including total immersion in liquid.

spell name:
TORTURE
list name:
Cruelty Ways
level:
13
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to suffer 1 damaged organ. Hit point damage is equal to 1 hit/lvl of caster. Depending upon organ other effects would likely be felt, a damaged eye would be sightless, a damaged liver would have difficulty filtering blood, a damaged lung would limit oxygen uptake etc. Damage location is random.

spell name:
BAD KARMA
list name:
Dark Curses
level:
13
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is -30 to Adrenal Moves, Martial Arts, Adrenal defense, Ki, and Meditation skills.

spell name:
ANIMATIVE ENERGY
list name:
Animation Mastery
level:
13
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any non-magical energy within range. Energy will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (barriers, grounds, etc.). Animated energy is possessed of Empathy and will attempt to complete simple commands given by the caster (commands may not involve more than 3 words) for the duration of the spell. Hits are equal to 5 per level of caster. AT is equal to 1. DB is 1 per level of caster. Energy is able to make 1 bolt or ball attack per round (of the appropriate type) with a +1 per level of caster bonus.

spell name:
ABSORB ITEM
list name:
Assimilation Mastery
level:
13
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster physically absorbs a magical item into his body to gain the benefits of that item. For example, a caster absorbs armor (type 20) which gives him AT 20 skin. The caster could also absorb a +10 sword which would allow him a +10 sword-like hand attack. At the end of the duration the magical item returns to the place it was at the casting of this spell. The item must be magical to effect the change, normal or simply well-made items are not absorbable.

spell name:
THOUGHT BARRIER
list name:
Barriers
level:
13
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs. thought. If the seal is internal then anyone within it will be unconcerned with anything outside of the area of effect. For example, a Demon Beyond the Pale fails his RR and is trapped within the area of effect of an internally focused Thought Barrier. The demon may think of anything on the inside of the barrier, including past memories, his physical form, and any other spells and knowledge. He could not, however, think of anything that was outside the barrier and totally uninvolved with himself, for example he could not think about the person about to attack him, nor about the stampede about to overrun him, etc. It would be easy for him to escape (teleport/gate/long door etc.), unless other barrier spells were cast. Likewise, an externally focused thought barrier would cause anyone observing the sphere (and failing his RR) to ignore it completely. This extends to unknowingly doing things to allow them to ignore it, e.g., walking across the street to go around it etc.

spell name:
DIG
list name:
Construction Ways
level:
13
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to remove up to 100 cubic feet of material (earth or ice) per level from an area. Half that amount may be removed if the material is stone or steel. Dug material is destroyed.

spell name:
INC. SOLID FRICTION
list name:
Friction Mastery
level:
13
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows the caster to increase the friction between a solid (up to 100 cubic feet per level) and anything that interacts with it. Depending upon the object and how rough or smooth it is, this will cause the softer of the two objects to be worn away at an increased rate. If the friction is increased by 3x the 'wear' would be increased by 9x.

spell name:
SHAPE GAS
list name:
Matter Shaping
level:
13
realm:
Essence
type:
closed essence
spell class:
F
duration:
concentration
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to alter the shape (with his mind) of up to 1 cubic foot per level of any one type of liquid within range. The altered form will retain its shape for the duration of concentration and afterwards until acted upon by outside forces.

spell name:
RANGE INCREASE II
list name:
Spell Enhancement II
level:
13
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Makes a “touch” spell into a spell with a range of 10'.

spell name:
RESIST ELEMENT
list name:
Sustain Body
level:
13
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is immune to one element for the duration of the spell. A fire-resistant target is able to endure any normal fire (his belongings are immune as well), but may be overcome by smoke, carbon-monoxide, etc. Being resistant to a element does not replace the need for other vital substances necessary for life. Also, when being attacked with an elemental type spell (of the type protected against), the attacking spell must make a RR versus the level of the caster of the Resist Element spell in order to affect the target.

spell name:
LOCATION TRACE
list name:
Trace Law
level:
13
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
varies
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to locate a specific target anywhere on a specific plane (or shadow) within a 10 mile radius per level.

spell name:
SHORT BOW
list name:
Weapon Mastery
level:
13
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a Short Bow of force which may be used as a regular Short Bow for the duration. When spell is cast a Short Bow appears anywhere within range. This spell may also, if desired, create arrows at a maximum rate of two per round. This spell will allow one to fire up to two arrows/rnd as the archer merely needs to mimic pulling a bow and an arrow will appear to string. Arrows remain in body until the duration expires or removed normally.

spell name:
MISSILE DEFENSE
list name:
Martial Mastery
level:
13
realm:
Essence
type:
monk base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains full adrenal defense from any frontal missile attacks made against him during the duration of this spell.

spell name:
REPAIR STONE
list name:
Prison Law
level:
13
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Repairs damage to stone and stoneworks (up to 10 cu'/lvl may be replaced).

spell name:
BODY SHEATH 
list name:
Warrior's Blade
level:
13
realm:
Essence
type:
open essence
spell class:
F*
duration:
permanent
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster 'absorbs' one weapon and reproduces it at need (by recasting this spell each time the weapon is unsheathed and re-sheathed). The mass and weight of the weapon are added to the caster's mass while the weapon is 'sheathed'.

spell name:
WRENCH
list name:
Rending Ways
level:
13
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to wrench a target's limb or object portion loose (but not free) from the whole. This will have the practical effect of forcefully dislocating a limb (causing -75% to any activity utilizing that limb, including 1 -5 assorted pulled muscles and tendons) or appropriately damaging an object.

spell name:
BERSERKER
list name:
Battle Law
level:
13
realm:
Mentalism
type:
closed mentalism
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 being/lvl
sourcebook:
spell user's companion
description: Causes target to fight as if berserk for the duration of the spell. As Frenzy skill in RMCII.

spell name:
MISC MANEUVER
list name:
Combat Reflexes
level:
13
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perform a 'set' maneuver (chosen before round begins) during the round. This maneuver must be one that is normally completed within one round like eating 4 herbs, changing weapons etc. This maneuver may not be changed once the program is set into motion, but may be canceled before completion, if the unfinished portion of the program is canceled.

spell name:
STEM DISEASE
list name:
Mind Protection
level:
13
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to resist any form of mind disease.

spell name:
DEFLECT ATTACK
list name:
Mind's Refuge
level:
13
realm:
Mentalism
type:
closed mentalism
spell class:
D
duration:
-
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster causes one mental attack to be diverted from himself to anyone nearby (random). Random target may not be original caster.

spell name:
ADJUSTABLE SENSITIVITY
list name:
Perception's Master
level:
13
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster makes one sense more or less sensitive. For example, vision could be altered to micro or telescopic (more sensitive) or color blind (less sensitive). Caster could increase or decrease sensitivity by up to x1 per level. Thus a 15th level caster could see things 15x farther away, or increased in size by x15, or perceive angles 15 times better (or colors, depth, or movement can be perceived x15 less well).

spell name:
REGRESSION
list name:
Psychosis Mastery
level:
13
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will spend great periods of time daydreaming about anything other than reality, while he neglects his duties and responsibilities to himself and others. Any task that is assigned to the target has only a 25% chance of being completed in the time allotted.

spell name:
WREST CONTROL
list name:
Taking Ways
level:
13
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to gain control of another's Taken. For this spell to be successful the original 'Taking' mage must fail a RR versus the level of the mage casting Wrest Control. If this spell is successful, the Taken may make a RR versus his new master's level to regain his free will. To successfully cast a Wrest Control spell, caster must have an available 'slot' to control the new Taken.

spell name:
CURE REGRESSION
list name:
Mind Healing
level:
13
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any regressive-type disorders.

spell name:
MULTIPLE SPLIT
list name:
Escaping Ways
level:
13
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Creates multiple images (up to 1 per 4 levels) of the caster (visually identical in every way) that move as he directs. These images are insubstantial and when struck a physical blow, are destroyed.

spell name:
CHANGE CYCLE
list name:
Body Mastery
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to alter any normal body cycle as in the sleep cycle, monthly period, etc. by up to ±1%/lvl. This new cycle becomes 'normal' for the caster until altered again. Caster is able to sleep more or less for an equal level of 'restedness'. Assume normal to be equal to society's norms, with 8 hours sleep a night as normal. Caster is not able to alter his cycles repeatedly in the same direction.

spell name:
SYNCHRONIZE DANCE
list name:
Entertainment Law
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to perform repetitive rhythmic movements in synchronicity with other people without thought or concentration. Frees caster's mind to attend to other things. For example, a bard dancing could think of other things while he danced without missing step.

spell name:
WEED
list name:
Farming Law
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
sight
area of effect:
100 sqft/lvl
sourcebook:
spell user's companion
description: Destroys unwanted plants from area. Aids growing plants.

spell name:
PREDICT FASHION
list name:
Fashion Mastery
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is always in perfect style for any occasion and knows exactly what to wear to white-tie/black tie/ informal etc.

spell name:
CRUCIBLE
list name:
Forging Mastery
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
self
area of effect:
1 object
sourcebook:
spell user's companion
description: Creates a 'crucible of force' that caster may wield with his mind as he would use a normal crucible. Crucible may hold up to 1 cu'/lvl.

spell name:
CREATE SETTING
list name:
Gourmet Mastery
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a table, chairs, tablecloth, up to 1 setting/lvl, candles, etc. Everything needed for a meal is provided except food and drink. At the end of the duration, all created items vanish.

spell name:
PROSTHETIC
list name:
Grooming Mastery
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes any existing prosthesis to appear lifelike in movement and form for the duration.

spell name:
ANESTHETIC
list name:
Healing
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster anesthetizes a patient from pain. This spell makes the target unconscious for the duration of the spell.

spell name:
CHECK GRAMMAR 
list name:
Library Mastery
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
10 minutes / level
range:
self
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to edit manuscript as he reads through it. This spell doesn't convey the ability to read.

spell name:
BRAND
list name:
Livestock Ways
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to visibly mark his animals (up to one per level) with any symbol he desires. Mark is burned into the animal's skin. Mark may be up to 1 inch square per level; thus a 13th level caster may make a mark up to 13 square inches in size.

spell name:
FIND VEIN 
list name:
Mining Law
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Informs caster of nearest vein (of more than one ounce) of valuable metal (copper, tin, silver, gold, etc.) within range. This spell informs caster of approximate direction and distance, but not type of metal.

spell name:
WRITE MUSIC
list name:
Music Law
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
IP
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to translate any music he has heard into any form of sheet music if sheet music exists.

spell name:
PROTECT PACKAGE
list name:
Pack Law
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Shields the outside of up to 1 package per level of caster from the environment, with the total outside area of the packages not to exceed 10 square feet per level of the caster, e.g., rain, snow, wind, etc. This spell will not protect against temperature differences, merely moisture damage.

spell name:
BATTEN
list name:
Sailing Law
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
10' R/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to instantly close up to 1 opening/lvl. Openings are closed and fastened as normal. If an opening has a cover but no fastening (or it is broken) then caster may close one opening with this spell with no possibility of it opening without caster canceling spell or the cover being destroyed.

spell name:
SCRAPE KEEL
list name:
Sailing Law
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 ship
sourcebook:
spell user's companion
description: Cleans bottom of ship. Removes barnacles, mud, etc. If this spell is used on a regular basis (weekly to monthly depending on the ship and environmental conditions), the ship will gain +10% to its speed.

spell name:
REMOVE INFESTATION
list name:
Structure Law
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
1 structure
sourcebook:
spell user's companion
description: Allows caster to remove/kill/drive out any infestation of insects within a structure. Caster is able to remove roaches, termites, etc. from a building or it's component parts. Caster must pass through any area that is to be cleaned. Any abnormal insects (larger, magical, etc.) do get a RR to avoid the effects. Structure may up to 100 cu'/lvl.

spell name:
MERCHANDISE
list name:
Trade Law
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
i
duration:
varies
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Causes all displayed items (up to 1 per level) to appear more valuable (up to + 1 %/lvl to actual valuation) based upon the perceived value in relation to the display. For example, wooden stakes sold in the hardware area are valued at 1 copper, however, that same stake displayed with garlic and holy water in a coffin will be worth 1 bronze piece and upwards. An assessment spell will detect the changed value of the item.

spell name:
FLASH
list name:
Tricks of the Trade
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
sight
sourcebook:
spell user's companion
description: Creates a bright flash of light (up to 100 candlepower/lvl) in an area desired by caster. This flash may be colored and shaped as desired.

spell name:
SYNCHRONIZE MOVEMENTS
list name:
Warrior Law
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to perform repetitive rhythmic movements without thought or concentration. Frees caster's mind to attend to other things. For example, a soldier marching and calling cadence could think of other things while he marched without missing step.

spell name:
LANDING TRUE
list name:
Body Discipline
level:
13
realm:
Psion
type:
closed psion
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to land safely in a fall of up to 15m/lvl and take that distance off the severity of any longer fall.

spell name:
MASK PAIN TRUE
list name:
Empath
level:
13
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to absorb twice the hits he could normally, before losing consciousness. Note that hits may never exceed Total hits plus Constitution.

spell name:
VISUAL ILLUSION III
list name:
Illusion
level:
13
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 hour / level
range:
300 m
area of effect:
5 m R
sourcebook:
spell user's companion
description: Caster may create a three-dimensional illusion of up to 15 meters in Radius or if the illusion is 5 meters or less in radius the caster can subtract 30 from all RRs to detect it due to the detail of the Psion. The illusion remains in place even when touched (or passed through).

spell name:
PAIN RELIEF TRUE
list name:
Metabolic Control
level:
13
realm:
Psion
type:
closed psion
spell class:
H*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Repairs one concussion hit/round. Caster need not concentrate.

spell name:
BLAST II 
list name:
Mind Assault
level:
13
realm:
Psion
type:
closed psion
spell class:
M
duration:
-
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target takes an C stress critical.

spell name:
MIND TRACKING
list name:
Mind Detection
level:
13
realm:
Psion
type:
closed psion
spell class:
I
duration:
1 hour / level
range:
30 m/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is constantly aware of direction and distance to any one unshielded mind which he has pattern stored.

spell name:
CORRELATION
list name:
Mind Discipline
level:
13
realm:
Psion
type:
closed psion
spell class:
P
duration:
-
range:
self
area of effect:
1 topic
sourcebook:
spell user's companion
description: Caster can correlate known facts to obtain conclusions (e.g., help is given by the GM based upon a roll).

spell name:
FLASH BEHIND TRUE
list name:
Mind in the Past
level:
13
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster gets a 'flash' silent image of an event associated with a given item or place, up to the time of creation. Image is usually of the most significant event in the item's past (e.g., death of a ring's wearer while it was worn).

spell name:
CHILL MATTER
list name:
Mind Over Matter
level:
13
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
10 m3/lvl
sourcebook:
spell user's companion
description: Caster can cool up to 10 m3/level of solid material to -50°C. If trying to affect a very hot object (such as lava) caster can reduce the temperature by 200°C (but never lower than -50). Caster is immune to the cold.

spell name:
AREA SHIELD II
list name:
Mind's Defense
level:
13
realm:
Psion
type:
closed psion
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
5 m R
sourcebook:
spell user's companion
description: Provides a +10 to caster's and any companion's RR's (or DB if a physical attack Psion such as Energy Channels) vs all frontal Psion attacks.

spell name:
EMPATHIC VISION
list name:
Mind's Eye
level:
13
realm:
Psion
type:
closed psion
spell class:
I
duration:
until triggered
range:
10 km/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can key this Psion to one being previously Pattern Stored. If the keyed entity is killed or in an immediately life-threatening situation within the range of the Psion, the caster is immediately aware of it. Caster gets a vision of target's death as in Death ' 5 Vision. Caster cannot have more than one Empathic Vision active at one time, but can cancel and cast a new one.

spell name:
MEMORY SEARCH
list name:
Mind's Truth
level:
13
realm:
Psion
type:
closed psion
spell class:
IM
duration:
concentration
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to use a key word-phrase- picture to locate a specific memory.

spell name:
XENO TRUTH V
list name:
Mind's Truth
level:
13
realm:
Psion
type:
closed psion
spell class:
I*
duration:
5 minutes
range:
10 m
area of effect:
5 statements
sourcebook:
spell user's companion
description: Caster is able to tell whether up to 5 statements are deliberate lies (within range and duration of spell). Also, target may make a RR (at -50) against lie detection with any Acting skill he might possess as a bonus. If the target succeeds in the RR, caster is uncertain, but is never fooled into believing that a lie is a truth. Caster must have at least 5 skill ranks in language being used.

spell name:
DISTANT VIEW
list name:
Possession
level:
13
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
10 km/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to 'view' a scene through another's eyes. With a pattern stored individual, the range is extended to 10 km/lvl.

spell name:
LANDING TRUE
list name:
Telekinetics
level:
13
realm:
Psion
type:
closed psion
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can safely land from a fall of any height, in any gravity field (up to lOx normal) 99% of the time.

spell name:
FAR PHRASE
list name:
Telepathy
level:
13
realm:
Psion
type:
closed psion
spell class:
I*
duration:
-
range:
special
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally 'speak' to any one other sentient being. Range covers entire planet.

spell name:
MOVING BLINK
list name:
Teleportation
level:
13
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can 'blink' out of normal spacetime for up to a number of rounds equal to his level. Caster may have full normal movement while 'blinked' and may change facing, caster returns to normal space-time in relation to his movements while out. If the caster returns to the normal space-time within something, this Psion will prevent reentry into normal space-time, and the caster must try again. If the caster fails to move to a clear reentry space by the time the Psion duration ends, he will be deposited at the point of his entry into the 'blink'. Caster may vary the length of time spent 'blinked' at any time during the duration of this Psion. Caster has no perception of events during his absence, and in fact has no sense of time passage.

spell name:
DISRUPTION
list name:
Thought into Pain
level:
13
realm:
Psion
type:
closed psion
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Bones and tissues of target's body are disrupted as if he had fallen a long distance. If target fails his RR by 1-10, he takes an 'A' Impact critical; 11-20 'B' crit; etc. Range is extended to 30 meters.

spell name:
UNLEARNING II
list name:
Thought Master
level:
13
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 day
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target loses one skill for the duration of the Psion (e.g., the ability to swing the sword in his hand: he is at -25 skill rank for one day). Caster must know that target has the skill before he can make the target Unlearn it.

spell name:
TRUE COMMAND
list name:
Voice
level:
13
realm:
Psion
type:
closed psion
spell class:
M
duration:
-
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: RR Mod: -50. Target will obey command from caster and if target is ordered to freeze, he is paralyzed for Imd/ 10% failure.