spell name:
STONEWALL
list name:
barrier law
level:
12
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 20' x 1'
sourcebook:
spell law
description: creates a wall of up to 10' x 20' x 1' of stone; it must rest on a solid surface. it can be chipped through in 200 man rounds (1' r hole).

spell name:
POISON RESISTANCE 3
list name:
purifications
level:
12
realm:
channeling
type:
open channeling
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target gets three additional rrs vs. any poison(s).

spell name:
WINDWALKING
list name:
lofty movements
level:
12
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can walk on calm air; movement must be at a constant height.

spell name:
ANIMAL MASTERY 3 C
list name:
nature's law
level:
12
realm:
channeling
type:
open channeling
spell class:
m
duration:
concentration
range:
100'
area of effect:
3 animals
sourcebook:
spell law
description: caster can control the actions of any three animals.

spell name:
REGENERATION 2 C *
list name:
concussion's way
level:
12
realm:
channeling
type:
open channeling
spell class:
hs*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will reduce damage a target has by two hits every round as long as caster concentrates; if caster is unconscious this spell will operate without concentration.

spell name:
JOINING *
list name:
blood law
level:
12
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone law, muscle law, and nerve law joining spells in order to restroe functional status; limb is fully functional in 10-100 days.

spell name:
JOINING *
list name:
nerve law
level:
12
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone law, muscle law, and blood law joining spells in order to restroe functional status; limb is fully functional in 10-100 days.

spell name:
JOINING TT *
list name:
muscle law
level:
12
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone law, nerve law, and blood law joining spells in order to restroe functional status; limb is fully functional in 10-100 days.

spell name:
JOINING TT *
list name:
bone law
level:
12
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of nerve law, muscle law, and blood law joining spells in order to restroe functional status; limb is fully functional in 10-100 days.

spell name:
CALM 10
list name:
calm spirits
level:
12
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
10 targets
sourcebook:
spell law
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
NUTRIENT CONJURES 3
list name:
creations
level:
12
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
sourcebook:
spell law
description: caster can produce three loaves of waybread that weighs a half pound and will support one being for one day; the loaves will lose potency in one month.

spell name:
PATHFINDING (1 MILE)
list name:
locating ways
level:
12
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
1 mile
area of effect:
self
sourcebook:
spell law
description: caster learns the location(s) of any "path(s)"" within 1 mile; gives the nearest point on path, but not the path's course."

spell name:
LIGHT LORE 2
list name:
lore
level:
12
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 or 2 items
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any two "holy items"" that are not ""of darkness"" or ""of evil""; will not give specific capabilities. or the caster can determine the nature, origin point, and the exact significance of any one ""holy item""."

spell name:
UNSYMBOL 3
list name:
symbolic ways
level:
12
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
spell law
description: the caster can remove one 3rd level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
ANTI-CHANNELS 8
list name:
replusions
level:
12
realm:
channeling
type:
cleric base
spell class:
f
duration:
range:
100'
area of effect:
1 channels
sourcebook:
spell law
description: cancels a channels of a 1-8 level spell being trasmitted or received within range. no rr for the canceled spell.

spell name:
BLESS 3 C
list name:
protections
level:
12
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1-3 targets
sourcebook:
spell law
description: target gets a 15 bonus to his db and maneuver rolls. multiple targets would have the 15 divided up. three targets would get +5 each, etc. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
COMMUNE 1
list name:
communal ways
level:
12
realm:
channeling
type:
cleric base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster receives (usually from his patron diety) a "yes"" or ""no"" to a question on a single topic; usuable but once a day."

spell name:
LIFEGIVING ( 100X )
list name:
life mastery
level:
12
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can "raise"" one dead being by restoring the being's lost soul. the target's soul must still exist and he must have died within the last year. in order to be successfully ""raised"", the target must roll below his constitution stat; but, +10 is added to the result for every day the target has been dead (e.g., if the target has been dead for 3 days, 30 will be added to the roll; thus, a roll of 54 would become an 84 and a target with a co of 84 or less would not be ""raised""). target will be incapacitated (-100 to all activity) for a period equal to 100 x the time ""dead"" (e.g., if the target was dead for 2 days, the recovery period would be 200 days)."

spell name:
SHATTER REPAIR S
list name:
bone ways
level:
12
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any broken or shattered bone; requires a 10 minute operation and 1 to 10 days recovery time.

spell name:
MUSCLE REGENERATION S
list name:
muscle ways
level:
12
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate one muscle; regrowth takes one to ten hours, depending on the exent of loss.

spell name:
PARALYSIS CURES S
list name:
organ ways
level:
12
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can cure any paralysis problem; recovery time 1 to 10 days.

spell name:
HEAL (10 - 100) S
list name:
surface ways
level:
12
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is healed of 10-100 concussion hits.

spell name:
ANIMAL CALL
list name:
animal mastery
level:
12
realm:
channeling
type:
animist base
spell class:
m
duration:
-
range:
1 mi/lvl
area of effect:
1 animal
sourcebook:
spell law
description: caster can "call"" any one know, specific animal; if it is physically possible, the animal will come to him."

spell name:
WAITING AWARENESS (100' R) C
list name:
nature's lore
level:
12
realm:
channeling
type:
animist base
spell class:
i
duration:
1 hour / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: allows caster to set up a natural "alarm system""; any disturbing activity will cause caster to be alerted."

spell name:
HIDE TRACKS 5 C
list name:
moving ways
level:
12
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can hide the tracks of any five beings; this spell and traceless passing can be used simultaneously.

spell name:
WAITING AWARENESS (10' R)
list name:
nature's way
level:
12
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 hour / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: allows caster to set up a natural "alarm system""; any disturbing activity will cause caster to be alerted."

spell name:
PLANT TONGUES
list name:
path mastery
level:
12
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to understand and "speak"" the language of any one plant species."

spell name:
ANIMATE DEAD 5 C
list name:
necromancy
level:
12
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
dead body
sourcebook:
spell law
description: caster can cause up to 5 dead bodies (within 50% of his own mass) to rise up and move. the caster must concentrate for the bodies to perform action; if he stops concentration, the body will stand motionless. the bodies can be maneuvered at -25, and can melee with a -20 ob. body cannot have been dead more than one day. (see list description.) if he raises only one body, it can be manuevered with a +10 and perform melee with a +20 ob.

spell name:
DREAMS 2
list name:
dark lore
level:
12
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to two dreams relating to up to two topics decided upon just before retiring; limited to once per night.

spell name:
ORIGINS TRUE
list name:
holy vision
level:
12
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: give a clear location of the place of origin of an item, including creator and approxiamate date.

spell name:
WAITING VOICE
list name:
far voice
level:
12
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
10'
area of effect:
1 being
sourcebook:
spell law
description: caster may leave a message of 25 words or less, set to be triggered by a specific mental pattern (known through mind store) or a time limit.

spell name:
ANTICIPATION 3 *
list name:
time's bridge
level:
12
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts the most probable action of a being in the next 3 rounds or 3 beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
STAYING (50 LBS)
list name:
essence hand
level:
12
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 50 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
LONG EAR (300') C
list name:
essence perceptions
level:
12
realm:
essence
type:
open essence
spell class:
u
duration:
1 minute / level
range:
300'
area of effect:
self
sourcebook:
spell law
description: caster's point of hearing may be moved independently up to 300' away (moves at 10'/rnd); he must be physically able to go there (e.g., he could not send his point of hearing through walls or closed doors).

spell name:
RUNE 6
list name:
rune mastery
level:
12
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 6th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
CHANNELING SHIELD C
list name:
spell wall
level:
12
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal channeling attack rolls on the caster (base and elemental). if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll form the attack roll made against him.

spell name:
PHANTASM 3 C
list name:
lesser illusions
level:
12
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
LOCATION (300') C
list name:
detecting ways
level:
12
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
300'
area of effect:
300' radius
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has described in detail.

spell name:
DISARM 2
list name:
unbarring ways
level:
12
realm:
essence
type:
open essence
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
DARKVISION
list name:
physical enhancement
level:
12
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can see 100' on a clear night as if it were day. this also works in magically created darkness.

spell name:
HEATARMOR (10' R)
list name:
elemental shields
level:
12
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: all within radius are totally protected from all natural heat; and modifies spells involving heat by 20.

spell name:
WORD OF STUNNING *
list name:
spirit mastery
level:
12
realm:
essence
type:
closed essence
spell class:
m
duration:
1 round / 10 failure
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned for 1 round per 10 failure.

spell name:
LONG DOOR (300')
list name:
lofty bridge
level:
12
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster teleports target to a point up to 300' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
DISPEL CHANNELING (50' R) C *
list name:
dispelling ways
level:
12
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
50' radius
sourcebook:
spell law
description: when a spell of the channeling realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 50' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
HASTE 3 *
list name:
rapid ways
level:
12
realm:
essence
type:
closed essence
spell class:
f*
duration:
3 rounds
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may act at twice his normal rate. the duration is three rounds for one target or one round for each of three targets. or any combination of targets and rounds that total three rounds of haste.

spell name:
CALL FLAME (20' CUBED)
list name:
fire law
level:
12
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
20'
area of effect:
20' x 20' x 20'
sourcebook:
spell law
description: creates an opaque cube of fire (up to 20' x 20' x 20'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective."

spell name:
EARTH/STONE
list name:
earth law
level:
12
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: changes 100 cu' of packed earth to solid stone and loose earth to gravel; change is gradual and takes 3 rounds.

spell name:
SHOCK BOLT (500')
list name:
light law
level:
12
realm:
essence
type:
magician base
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table.

spell name:
WATER-ICE
list name:
ice law
level:
12
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu'/lvl
sourcebook:
spell law
description: changes 10 cu'/lvl of water to ice.

spell name:
VACUUM (10' R)
list name:
wind law
level:
12
realm:
essence
type:
magician base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' radius near vacuum, all in radius take a "b"" impact critical, as air leaves and rushes back in."

spell name:
DETECT ILLUSION TRUE C
list name:
mind sense molding
level:
12
realm:
essence
type:
illusionist base
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can check one object or place (up to a 5' r) per round and tell if it is an illusion or has an illusion on it.

spell name:
PHANTASM 4 C
list name:
illusion mastery
level:
12
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. three of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
SILENCE (100' R)
list name:
sound molding
level:
12
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: creates a 100' r area into and out of which sound cannot travel; if the point is on a mobile object or being, it will move witht he object/being; +25 to stalking attempts.

spell name:
HIGH INTELLIGENCE
list name:
enchanting ways
level:
12
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant an item with high intelligence. item can cast up to tenth level spells. (see special rules on enchanting items in section 9.2.2 in spell law.)

spell name:
RUNE PAPER 7
list name:
organic skills
level:
12
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 paper
sourcebook:
spell law
description: allows caster to make a sheet of paper that will hold one 1st - 7th level spell. creation takes one week per level of spell that the rune paper can hold.

spell name:
POTION 4
list name:
liquid-gas skills
level:
12
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to make one dose of a potion that can have a 1st to 4th level spell imbedded in it.

spell name:
CHARGE STAFF
list name:
essence imbedding
level:
12
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to charge an essence staff.

spell name:
IMBED 4
list name:
mentalism/channeling imbedding
level:
12
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1-4 level mentalism or channeling spell in an item or potion.

spell name:
HASTE 3 *
list name:
evasions
level:
12
realm:
essence
type:
monk base
spell class:
f*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
DISILLUSION
list name:
monk's sense
level:
12
realm:
essence
type:
monk base
spell class:
u
duration:
range:
100'
area of effect:
illusion
sourcebook:
spell law
description: one illusion within the caster's range ceases to exist for the caster only.

spell name:
STRENGTH 3 *
list name:
body reins
level:
12
realm:
essence
type:
monk base
spell class:
p*
duration:
1 minute
range:
self
area of effect:
self
sourcebook:
spell law
description: doubles the caster's strength; in melee the caster does 3x normal concussive hits and increases his ob by 15.

spell name:
VEIN / ARTERY REPAIR C
list name:
body renewal
level:
12
realm:
essence
type:
monk base
spell class:
h
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a damaged vein or artery.

spell name:
WALL FLIP *
list name:
monk's bridge
level:
12
realm:
essence
type:
monk base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: if the caster has a wall within 10', he can leap up to the wall, bounce off and land up to 25' form the wall (facing any direction).

spell name:
EARTH TO DUST (1000 CU')
list name:
matter disruption
level:
12
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
300'
area of effect:
1000 cu'
sourcebook:
spell law
description: turns 1000 cu' of earth into fine dust.

spell name:
NIGHTVISION TRUE
list name:
darkness
level:
12
realm:
essence
type:
evil magician base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see on a clear night as if it were day. the range is the normal daylight vision range.

spell name:
SPASM
list name:
physical erosion
level:
12
realm:
essence
type:
evil magician base
spell class:
f
duration:
until cured
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target feels pain that seems natural and reduces his hits by 40% until cured (caster must specify nature of spasm). the target is unaware that the spell has been cast on him, since it affects him gradually.

spell name:
GREATER DEMONIC GATE
list name:
dark summons
level:
12
realm:
essence
type:
evil magician base
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 3, (61-85) type 4, (86-95) type 5, pt (96-100) type 6. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
UNSOUL CURSE
list name:
soul destruction
level:
12
realm:
essence
type:
sorcerer base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: part of the target's soul is transferred to a random object within 100 miles; the taret is at -30 to all activities until the object is destroyed. the target will always know the direction of his "soul""."

spell name:
DEHYDRATE (10 CU')
list name:
fluid destruction
level:
12
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu' material
sourcebook:
spell law
description: removes all liquid (usually water) from ten cu' of inanimate material.

spell name:
UNEARTH
list name:
solid destruction
level:
12
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: disintegrates 100 cu' of earth.

spell name:
JOLTS 5
list name:
mind destruction
level:
12
realm:
essence
type:
sorcerer base
spell class:
m
duration:
5 rounds / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned for 5 rounds per 10 failure.

spell name:
COLLAPSE LUNG
list name:
flesh destruction
level:
12
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's lungs collapses; he is at 50% of normal for all physical activity until the lung is repaired.

spell name:
DEOXYGENATION (10' R` 5%) C
list name:
gas destruction
level:
12
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: caster can remove the oxygen in a 10' r at the rate of 5% of the original oxygen/rnd.

spell name:
NEUTRALIZE POISON C S *
list name:
damage resistance
level:
12
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: has a 50% chance of neutralizing a poison (modified by the potency) if caster concentrates for 1 hour. in any case, it delays the poison for as long as the caster can concentrate.

spell name:
ROOM FEEL (1 HR / LVL)
list name:
anticipations
level:
12
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
100'
area of effect:
place
sourcebook:
spell law
description: caster has a vision of what has occurred in a room or place; limited to up to 1 hour/lvl into the past.

spell name:
PHANTASM 2 C
list name:
illusions
level:
12
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
VEIN / ARTERY REPAIR C *
list name:
self healing
level:
12
realm:
mentalism
type:
open mentalism
spell class:
h
duration:
permanent
range:
self
area of effect:
one vein/artery
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a damaged vein/artery but not a destroyed one.

spell name:
RESOLVE C
list name:
mind mastery
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 situation
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to intensely focus and control himself for one situation or maneuver; increase the caster's self discipline stat bonus by 50 for the duration of one maneuver involving sd (e.g., stalking a foe, and adrenal move, one "contortions"" attempt, etc.)."

spell name:
DISILLUSION
list name:
sense mastery
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
1 minute / level
range:
100'
area of effect:
1 illusion
sourcebook:
spell law
description: one illusion within the caster's range ceases to exist for the caster only.

spell name:
CHILL SOLID
list name:
solid manipulation
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 cu' per lvl
sourcebook:
spell law
description: chills one cu' / level of any solid, inanimate, non metal material up to -200 degrees f at a rate of -100 f per round. caster is immune to the cold.

spell name:
AIR STOP (50' R)
list name:
gas manipulation
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
touch
area of effect:
50' r
sourcebook:
spell law
description: cuts all generalized air movement (e.g., wind) by 30 mph in a 50' r (will not affect breathing).

spell name:
TELEKINESIS 100 C
list name:
telekinesis
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 100 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
LANDING TRUE *
list name:
movement
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can land safely from any fall 99% of the time.

spell name:
LONG DOOR (100')
list name:
mind's door
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports target to a point up to 100' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
HASTE 3 *
list name:
speed
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
TRUE CHARM
list name:
mind control
level:
12
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
10 minutes / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target believes caster is a good friend. any sentient creature can be affected.

spell name:
PARALYZE 3
list name:
mind attack
level:
12
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
3 rounds / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is paralyzed for 3 rnd/10 f.

spell name:
FEEL TRUE C *
list name:
presence
level:
12
realm:
mentalism
type:
mentalist base
spell class:
p*
duration:
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster gets general idea of the race and level of one being; being must first be located by presence or presence true.

spell name:
MIND SPEECH (100' R) C *
list name:
mind speech
level:
12
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all within range.

spell name:
UTTERDARKSIGHT C
list name:
true sight
level:
12
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through magically created darkness as if it were day.

spell name:
SENSORY MERGE (100') C
list name:
sense through others
level:
12
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of a being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
CLOTTING TRUE
list name:
blood mastery
level:
12
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop extreme bleeding on any one target; for one hour target can move at no more than a walking pace, or bleeding will resume at prior rate.

spell name:
MUSCLE TRANSPLANT
list name:
muscle mastery
level:
12
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to transplant a healthy muscle; 1 hour operation; recovery time: 1 to 10 days; chance of rejection is 10% if same race; 50% if other humanoid.

spell name:
SKULL REPAIR TRUE
list name:
bone mastery
level:
12
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to mend one fracture in skull (but not a shattered area); recovery time is instantaneous.

spell name:
FROST / BURN RELIEF 4
list name:
concussion mastery
level:
12
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal four areas of mild frostbite or 1st degree burn. or two areas of severe damage (e.g., 3rd degree burn). or anay combination of mild and moderate areas of damage that total no more then four.

spell name:
NERVE REPAIR TRUE
list name:
nerve and organ mastery
level:
12
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair major nerver damage; recovery is instantaneous.

spell name:
MOLD ENCHANTED MATERIALS
list name:
prosthetics
level:
12
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
enchanted mat.
sourcebook:
spell law
description: confers working skills for making of artificial limb out of enchanted materials; skills last 1 day. this material requires two days of work.

spell name:
PANIC'S SONG C
list name:
controlling songs
level:
12
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target panics (routs) and flees, dropping or throwing away most of his equipment to speed his departure, while caster plays/sings (concentrates).

spell name:
SONG SOUNDING (4X)
list name:
sound projection
level:
12
realm:
mentalism
type:
bard base
spell class:
f
duration:
varies
range:
self
area of effect:
spell
sourcebook:
spell law
description: makes the range of a spell on the bard base list , controlling songs 4x longer; must be caster just before that spell.

spell name:
DULL MIND 5
list name:
mind erosion
level:
12
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 25 (by 5 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
SHIFTING
list name:
confusing ways
level:
12
realm:
mentalism
type:
mystic base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target sees moving things shifted between 6" and 18"" form where they really are; any attack he makes against a foe has a 50% chance of having no effect."

spell name:
DISPLACEMENT 2
list name:
hiding
level:
12
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to be offset from where he really is. all attacks have no effect 20% of the time (no normal rrs). each time a foe misses him, the chance of "no effect for that foe goes down by 5%."

spell name:
TRUE CHANGE
list name:
mystical change
level:
12
realm:
mentalism
type:
mystic base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: if a being has been studied, the caster can change to the exact duplicate of him.

spell name:
LIQUID-WATER
list name:
liquid alteration
level:
12
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
liquid
sourcebook:
spell law
description: changes any liquid into water.

spell name:
STONE / EARTH / MUD
list name:
solid alteration
level:
12
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
spell law
description: will turn 100 cu' of stone to packed earth, 100 cu' of earth to mud, 100 cu' of mud to earth, or 100 cu' of earth to stone.

spell name:
GAS-AIR
list name:
gas alteration
level:
12
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: all gas within 10' r of the caster is converted to breathable air.

spell name:
LONG RETURN RUNE
list name:
bladerunes
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: whenever the item is thrown or fired (as from a bow), the item flies back to the wielder who may catch it if desired (otherwise it falls at his feet). the item is returned via long door (may travel through intervening obstacles). it fades after one use.

spell name:
EARTHCOMMUNE
list name:
earthblood's ways
level:
12
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: if the caster is within an earthnode he has nodestored, he may ask a single question which might be answered "yes"" or ""no"" and he will know the correct answer. this power may be used only once per day and only once per week at a given earthnode."

spell name:
MINOR GOLEM SPIRIT
list name:
entity mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a minor golem of 10th level or less.

spell name:
LESSER ETHEREAL GATE
list name:
ethereal mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 day / level
range:
5'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 1
description: a lesser gate is opened to the ethereal plane, 7' tall by 4' wide. it is not visible except on the ethereal plane or by ethereal vision. only creatures "small enough"" to pass through may pass, though unusually powerful creatures (20 levels +) may rip the gate, producing a greater gate and come through. it should be noted that almost an infinite number of gates are visible form the ethereal plane: to many planes, times, and places (see companion 1, section 2.5). therefore, most persons will become lost almost immediately after entering the ethereal plane.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
CIRCLE OF FIRE
list name:
mana fires
level:
12
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 1
description: creates an opaque wall of fire (up to 10' x 10' x 6'). anyone passing through it takes an "a"" heat critical (no rr). ""wall"" must rest on a solid surface. caster may increase the severity of the critical by one severity for every additional twelve pp he spends in casting the spell."

spell name:
RAPID RESPONSE 2
list name:
spell coordination
level:
12
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: within the duration of this spell, no preparation rounds are required for the caster's next two spells cast.

spell name:
BLANK THOUGHT C
list name:
shapechanging ways
level:
12
realm:
arcane
type:
open arcane
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: as long as caster does not move, his mental patterns will appear to be those of any animal he has studied.

spell name:
ANIMAL LIFEGIVING
list name:
animal mastery
level:
12
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster can "raise"" one dead animal by restoring the being's lost soul. the animal's soul must still exist and he must have died within the last year. in order to be successfully ""raised"", the target must roll below his constitution stat; but, +10 is added to the result for every day the target has been dead (e.g., if the target has been dead for 3 days, 30 will be added to the roll; thus, a roll of 54 would become an 84 and a target with a co of 84 or less would not be ""raised""). target will be incapacitated (-100 to all activity) for a period equal to 100 x the time ""dead"" (e.g., if the target was dead for 2 days, the recovery period would be 200 days)."

spell name:
PERSUASION
list name:
druid's peace
level:
12
realm:
channeling
type:
druid base
spell class:
m
duration:
1 day / level
range:
1'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target is convinced of a single fact expressed by caster (unless irrefutable counter evidence is given).

spell name:
LESSER HOLY SYMBOL C
list name:
druidstaff
level:
12
realm:
channeling
type:
druid base
spell class:
d
duration:
concentration
range:
touch
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: when cast on a druidstaff, this spell works as a protections sphere i (see below) except that it is mobile and gives a bonus of 10. protections sphere i.: all within the radius are allowed the benefits of prayer (target gets a 10 bonus to his rrs and maneuver rolls) or bless (target gets a 10 bonus to his db and maneuver rolls) or resistance (target gets a 10 bonus to his rrs and db); the sphere is not mobile.

spell name:
BLANK THOUGHTS C
list name:
nature's forms
level:
12
realm:
channeling
type:
druid base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: as long as caster does not move, his mental patterns will appear to be those of any animal he has studied.

spell name:
ANIMATE ROCK C
list name:
stone mastery
level:
12
realm:
channeling
type:
druid base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 1
description: caster can cause 100 cubic feet of stone to rise up and move. the caster must concentrate for the stone to perform action; and if hes stopes concentration, the stone will stand motionless until he concentrates again or the duration runs out. if used in combat, the animated stone has the characteristics of a weak earth elemental.

spell name:
ANIMATE TREE C
list name:
tree mastery
level:
12
realm:
channeling
type:
druid base
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
1 tree
sourcebook:
rolemaster companion 1
description: caster may animate and control the actions of a tree. ob/hits/etc. are based on the size and type of tree (e.g., a large oak is equivalent to an awakend tree, see c&t).

spell name:
SMOKEFLASH (100') *
list name:
distractions
level:
12
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster teleports to a point up to 100' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not. the caster may cause a bright flash and obscuring 5' r cloud of smoke at either the beginning or endpoint of travel. only the caster may move via this spell."

spell name:
MISFEEL C
list name:
phantom's face
level:
12
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can appear to be any race, profession or level that he chooses."

spell name:
PHANTOM LANDING *
list name:
phantom movements
level:
12
realm:
mentalism
type:
nightblade base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to land safely from any fall 99% of the time, and he makes no sound when he lands.

spell name:
POISON APPLICATION 3
list name:
poison mastery
level:
12
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: the caster may coat a weapon with a ready poison. the poison will last for three "worn off"" affects. the coated weapon will inflict the poison on a target the first time an attack is made which generates a ""slash"" or a ""puncture"" critical hit; this uses up the poison. i.e., it is worn off. each time the weapon delivers hits or a krush critical, there is also a percentage chance that the poison will be ""worn off"" (used up): % chance = # hits delivered + 10 x severity of the krush critical (""a"" : 1, ""b"" : 2, etc.)."

spell name:
DEFLECT 3 *
list name:
adrenal focus
level:
12
realm:
mentalism
type:
nightblade base
spell class:
d*
duration:
-
range:
self
area of effect:
3 attacks
sourcebook:
rolemaster companion 1
description: allows the caster to "deflect"" three melee or missile attacks directed against him: increase the caster's normal db (adrenal defense may not be used with this spell) against that attack by 1-100 (open ended). roll separately for each attack."

spell name:
HOLY AURA 2
list name:
holy warrior
level:
12
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: a 10' radius bright shimmering aura surrounds the caster. demons and undead (and other inherently evil beings as the gm determines) must make a rr or receive an "b"" severity critical (gm discretion: heat, cold, impact, etc.) each round they are in the radius, and friendly morale in the radius improves by +10."

spell name:
ORDINATION V
list name:
ceremonies
level:
12
realm:
channeling
type:
closed channeling
spell class:
p
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: candidate must have spent all night in vigil. makes a 5th level or higher user of channeling the proper leader (shepard) of a congregation.

spell name:
BEFRIENDING
list name:
familiar's law
level:
12
realm:
essence
type:
closed essence
spell class:
m
duration:
1 day / level
range:
100'
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: one animal will consider the caster a close friend (this spell does not control the animal).

spell name:
DETECT ENEMIES 200' C
list name:
guardian ways
level:
12
realm:
channeling
type:
closed channeling
spell class:
i
duration:
1 minute / level
range:
2500'/lvl
area of effect:
200' r
sourcebook:
rolemaster companion 1
description: detects the total number of "enemies"" (and approximate direction and distance) and the most heavily represented type (by total levels) of ""enemies"". caster can concentrate on a different 200' r each round."

spell name:
ENCHANT 4
list name:
alchemical preparations
level:
12
realm:
essence
type:
alchemist base
spell class:
f
duration:
16 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 4 to 3 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 16 hours.

spell name:
FERTILITY CONTROL
list name:
midwifery
level:
12
realm:
channeling
type:
closed channeling
spell class:
h
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: if the patient has all of their reproductive organs intact, the caster may control fertility, either making the patient unreceptive or extremely receptive to conception and fertilization.

spell name:
UNWARD 5
list name:
warding ways
level:
12
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 5. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
WORK ALLOY 3
list name:
constructing ways
level:
12
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work alloys that could create up to +15 non magic weapons.

spell name:
MANNISH PROBE
list name:
mannish ways
level:
12
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
1'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell the thickness or depth of some form of matter until a different form was encountered.

spell name:
HURLING
list name:
material transport
level:
12
realm:
essence
type:
delver base
spell class:
f
duration:
range:
area of effect:
sourcebook:
rolemaster companion 1
description:

spell name:
UNSYMBOL 3
list name:
symbol embedding
level:
12
realm:
essence
type:
delver base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: the caster can remove one 3rd level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
DEAD SPIRIT BINDING 6
list name:
animate dead
level:
12
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can bind a 6th level dead spirit to a dead body. the spirit will animate the body in three rounds and become a 6th level undead.

spell name:
LIFESTEALING 6 *
list name:
death mastery
level:
12
realm:
essence/channeling
type:
necromancer base
spell class:
m*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target loses part of its life essence, 6 life levels.

spell name:
DARKFIRE BOLT 1
list name:
dark law
level:
12
realm:
essence/channeling
type:
necromancer base
spell class:
e
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of coruscating black fire is shot from the palm of the caster. results are determined on the lightning bolt table with cold ("a - j""), electricity (secondary on ""f - j""), and impact (tertiary on ""h - j"") criticals."

spell name:
CONTROL DEAD 7 *
list name:
summon dead
level:
12
realm:
essence/channeling
type:
necromancer base
spell class:
fm*
duration:
concentration
range:
100'
area of effect:
1 - 7 spirits
sourcebook:
rolemaster companion 2
description: totally controls the spirit(s) of one who has died. seven 1st level spirits, one 7th level spirit or any combination of 7 spirits or levels may be summoned. the spirit leaves when caster stops concentrating and will not speak with the summoner.

spell name:
MASTER UNDEAD 6 *
list name:
undead mastery
level:
12
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
10 minutes / level
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to six levels of undead without concentrating. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level.

spell name:
CHANGELING 6
list name:
changeling
level:
12
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows one type c (moderate modification) option to be used. this spell affects any target.

spell name:
SCRYING DISPLACEMENT
list name:
scrying guard
level:
12
realm:
channeling/mentalism
type:
warlock base
spell class:
fd
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell causes the scrying to be displaced up to 100' / level in a random or set direction. once the exact cause of the anomaly is determined, the scryer may attemp to pierce the displacement in the same manner as the dissipation of the cloud scrying spell. this spell lasts for one scrying attempt per level of the caster minus eleven.

spell name:
NERVE IMPAIR 4
list name:
doom's law
level:
12
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is at -20 for all actions due to his nervous system being damaged. target also suffers an "c"" electricity critical."

spell name:
VISION OF DOOM 3
list name:
visions of doom
level:
12
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
3 visions
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target receives three visions of impending doom which involves the target. the target will get visions of important events that are going to happen near or around him. however, as there are many paths for the vision to go along, the target will only see bad outcomes, in relation to the target's own future.

spell name:
UNNERVING EYE 7
list name:
evil eye
level:
12
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster causes the target to believe he is being watched all of the time and puts him at -35 for all actions.

spell name:
FAMILY CURSE 2
list name:
revenging law
level:
12
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: gm determines the exact nature of curse. options include limiting social levels, dooming to failure certain specific objectives (land, wealth, love, etc.). effect is upon two of the target's generations which also includes the target. can only be removed by remove curse or remove hex.

spell name:
ILLUSION 5
list name:
glamours
level:
12
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
EARTH TO DUST
list name:
earth mastery
level:
12
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1000 cu'
sourcebook:
rolemaster companion 2
description: turns 1000 cu' of earth into fine dust.

spell name:
PLANT GROWTH X3
list name:
natures mastery
level:
12
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
rolemaster companion 2
description: allows caster to triple the size of any one plant; requires one days growth; when fully mature the plant will achieve 3x its normal size.

spell name:
CHARGE STAFF
list name:
candle magic
level:
12
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: allows the caster to charge a candle as a staff.

spell name:
EXTRA STRONG 3 (-30)
list name:
potion magic
level:
12
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make the resistance to a potion/poison more difficult; -30 to user's rr.

spell name:
CONTROL DEMON 2
list name:
conjuring ways
level:
12
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 2 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
POWER CIRCLE ANIMATE DEAD
list name:
circles of power
level:
12
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all dead within the area of effect animate and follow the instructions of the caster (see evil cleric base list: necromancy). the caster may control 1 corpse / level.

spell name:
PROT. CIRCLE VS. ELEMENTALS
list name:
circles of protection
level:
12
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all elementals as well as elemental attack rolls in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
SPIRIT SUMMONS 7
list name:
circles of summoning
level:
12
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to seven levels of spirits which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the spirits need not follow instructions unless controlled or mastered. the caster may only summon the spirits of the dead, and they need not speak with him unless the proper converse spell has been caster. the caster may not summon a specific spirit unless that spirit's true name is known and used.

spell name:
FORCE INFORMATION 4 *
list name:
demon mastery
level:
12
realm:
essence
type:
conjuror base
spell class:
m*
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 4 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
WAITING ILLUSION 3
list name:
recreations
level:
12
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
FIRE ANALYSIS
list name:
analysis
level:
12
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives nature and origin of natural heat and fire as well as when and how worked heat and fire was obtained and worked.

spell name:
REVITALIZE MANUSCRIPT 2
list name:
lore's master
level:
12
realm:
mentalism
type:
sage base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: allows caster to reduce the effects of time upon a given book, scroll, or parchment (and similiar objects) ten years per caster's level. this spell also will repair all damage to the manuscript towards restoring it to it's proper condition; including rips, tears, puctures, stains, crush damage, ink spills, water and heat damage, cracks, binding problems, etc. although it will not replace missing pages, it will replace basic binding and covers. magical manuscripts may also be revitialized, though this spell will not restore power or spells (active or inactive - it will restore spell knowledge inscripted) to the manuscript.

spell name:
LEARN LANGUAGE 4
list name:
absorb knowledge
level:
12
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster can learn a language at 4x the normal rate.

spell name:
TALE OF PANIC
list name:
weave tale
level:
12
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to tell a terrifying tale which will cause the listener to panic.

spell name:
SHRINK POWER WORD *
list name:
words of power
level:
12
realm:
essence
type:
runemaster base
spell class:
m*
duration:
10 minutes / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may shrink a target to 10% of caster's mass/lvl (max of 90% of the target's mass) and it can be cast on any material that is living or was once living.

spell name:
POWER CIRCLE STUN
list name:
circle mastery
level:
12
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be stunned for 1 rnd / 5% failure.

spell name:
GLYPH 6
list name:
glyph law
level:
12
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 6th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
WARDING 6
list name:
warding law
level:
12
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 6th level spell which is triggered when the warding system is broken."

spell name:
CHARGE ROD
list name:
sigil / runes imbedding
level:
12
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to charge an essence rod.

spell name:
RUNE 6
list name:
rune law
level:
12
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 6th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
CONTROL ANIMAL 5 *
list name:
animal ways
level:
12
realm:
channeling
type:
shaman base
spell class:
m*
duration:
concentration
range:
100'
area of effect:
5 animals
sourcebook:
rolemaster companion 2
description: allows the caster to control the actions of five animals.

spell name:
SPIRIT OF HARMONY
list name:
spirit summoning
level:
12
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, harmony). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of harmony, and if radiated, all affected will feel a great unity and desire to work together. the effect lasts for the full duration for all affected.

spell name:
TAINT RESISTANCE 5
list name:
spirit healing
level:
12
realm:
channeling
type:
shaman base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: this spell gives a spirit five additional resistance roll versus the taint incurred. if the rr is successful, the taint is utterly removed along with all damage accrued thereby.

spell name:
SPIRIT BINDING 6
list name:
spirit mastery
level:
12
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
6 levels
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind 6 levels of spirits to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
PAST VISIONS 3
list name:
visions
level:
12
realm:
channeling
type:
shaman base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 2
description: caster gets a vision up to one day/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
LOCATE WINDOW 2
list name:
trances
level:
12
realm:
channeling
type:
shaman base
spell class:
i
duration:
concentration
range:
1 mile/lvl
area of effect:
1 window
sourcebook:
rolemaster companion 2
description: with this spell the caster may locate any "window"" prior to the exact location he desires within the range of the spell referenced to the location of the caster's physical body."

spell name:
ANIMAL BONDING 4
list name:
animal bonding
level:
12
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
touch
area of effect:
4 animals
sourcebook:
rolemaster companion 2
description: this spell allows the caster to make a pact with a forth animal (in addition to the one(s) bonded earlier). the pact is one of friendship and mutual aid, and the animal will kill and even sacrifice its own life willingly to fulfill his end of the pact. if either party is ever killed, the surviving member will be at -30 for 1 week, then -20 for the next week, and then -10 for the 3rd week until the shock and grief fade away. the only limitation to this spell is that the target must be of animal intelligence or less. this spell takes one hour to complete.

spell name:
HASTE 2 *
list name:
combat enhancement
level:
12
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
2 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
BALANCE 2 *
list name:
movement enhancement
level:
12
realm:
essence
type:
beastmaster base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell, the caster may perform all balancing maneuvers at a x2 walking pace.

spell name:
SUNVISION
list name:
sense enhancement
level:
12
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can see normally in any bright and/or blinding light without being blinded.

spell name:
ANIMAL CALL
list name:
animal control
level:
12
realm:
essence
type:
beastmaster base
spell class:
m
duration:
-
range:
1 mi/lvl
area of effect:
1 animal
sourcebook:
rolemaster companion 2
description: caster can "call"" any one know, specific animal; if it is physically possible, the animal will come to him."

spell name:
CALM 10
list name:
calm spirits
level:
12
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
10 targets
sourcebook:
rolemaster companion 2
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
TRUE CHARM
list name:
mind's touch
level:
12
realm:
essence
type:
warrior mage base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: any kind of sentient target believes the caster is a good friend.

spell name:
LIGHTNING BOLT
list name:
elemental ways
level:
12
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table.

spell name:
TELEPORT 1
list name:
highriding
level:
12
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
10 mi/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster teleports target to a point up to 10 miles per level away. target can pass through barries by specifying exact distances.this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
HASTE 2 *
list name:
combat enhancement
level:
12
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
2 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
BALANCE 2 *
list name:
movement enhancement
level:
12
realm:
essence
type:
warrior mage base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell, the caster may perform all balancing maneuvers at a x2 walking pace.

spell name:
SUNVISION
list name:
sense enhancement
level:
12
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can see normally in any bright and/or blinding light without being blinded.

spell name:
MUSIC *
list name:
fascination dances
level:
12
realm:
channeling
type:
dervish base
spell class:
f*
duration:
varies
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to cause full music belonging to dance to manifest, accompanying the dance. the sound will carry throughout the area of effect.

spell name:
EXTENDING DANCE 4
list name:
traveling dances
level:
12
realm:
channeling
type:
dervish base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to extend the duration of the next spell cast within 3 rounds by x4.

spell name:
COMMUNING DANCE
list name:
communing dances
level:
12
realm:
channeling
type:
dervish base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster receives (usually from his patron deity) a "yes"" or ""no"" to a question on a single topic; usuable but once a day."

spell name:
TRUE AURA
list name:
shielding ways
level:
12
realm:
channeling
type:
paladin base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: creates a bright aura about the target, making him appear very powerful and subtracting 15 from all attacks.

spell name:
REPEL DEMON 3
list name:
exorcism
level:
12
realm:
channeling
type:
paladin base
spell class:
fm
duration:
concentration
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: causes a type 2 demon to flee.

spell name:
ATTACK +55 *
list name:
arm's way
level:
12
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +55 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
INSPIRATIONS 6 *
list name:
inspirations
level:
12
realm:
channeling
type:
paladin base
spell class:
m*
duration:
2 rounds / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +30 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments.

spell name:
HEAL FROSTBITE 2
list name:
laying on hands
level:
12
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal two areas of frostbite.

spell name:
POISON RESISTANCE 3
list name:
hand of cleansing
level:
12
realm:
channeling
type:
paladin base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gets three additional rrs vs. any poison(s).

spell name:
COMMUNE 1 C
list name:
communion
level:
12
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster receives (usually from his patron diety) a "yes"" or ""no"" to a question on a single topic; usuable but once a day."

spell name:
REGENERATION 2 C *
list name:
hand of healing
level:
12
realm:
channeling
type:
paladin base
spell class:
hs*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will reduce damage a target has by two hits every round as long as caster concentrates; if caster is unconscious this spell will operate without concentration.

spell name:
SIGHT TRIGGER
list name:
spell triggers
level:
12
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until a specific sight or sequence of sights is encountered. the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
METAL EDGE 5
list name:
metal lore
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
touch
area of effect:
blade
sourcebook:
rolemaster companion 2
description: caster magically sharpens up to five blades. a +25 nonmagic bonus (not normally cummulative with other weapon bonuses) can be placed on one blade or +5 on five or any combination of +5. may only be used on a bladed edge.

spell name:
UNSTONE
list name:
stone lore
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 2
description: diinegrates 100 cu' of stone.

spell name:
WOOD CONTROL 1
list name:
wood shaping
level:
12
realm:
arcane
type:
open arcane
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can control the automatic and/or mental processes of any one living wooden object. caster can control the wooden object's normal movement if it has one. wood objects with intelligence get a rr.

spell name:
MASTER WEAK ELEMENTAL
list name:
elemental summons
level:
12
realm:
essence
type:
magician base
spell class:
m*
duration:
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
SIGHT DISPLACEMENT
list name:
guarded sight
level:
12
realm:
mentalism
type:
seer base
spell class:
fd
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell causes the scrying to be displaced up to 100' / level in a random or set direction. once the exact cause of the anomaly is determined, the scryer may attemp to pierce the displacement in the same manner as the dissipation of the cloud scrying spell. this spell lasts for one scrying attempt per level of the caster minus eleven.

spell name:
WATER STEED 3
list name:
conveying ways
level:
12
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an water elemental in the shape of a dolphin. it can carry up to 600 lbs and at a maximum speed of 60 mph (approx. 900'/rnd). the water steed has 200 hits and fights as a lesser water elemental. it obeys the caster.

spell name:
HEAL LIFE ESSENCE 5
list name:
life essence healing
level:
12
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal the target of permanent damage to the target's life essence capacity, making it once again possible to regain loast life levels. this spell will heal up to 5 levels of permanent damage. note that this spell does not restore life levels.

spell name:
MYSTICAL CHAINS
list name:
barrier law
level:
12
realm:
essence/channeling/mentalism
type:
open channeling
spell class:
f
duration:
1 hour / level
range:
5'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the target is wrapped in chains of energy. any attempt to escape is usually resolved as a spell attack with the chains serving as the attacker (-20 rr).if the target makes this rr, he escapes. if the target fails this rr, he will suffer one impact critical of a severity to be determined by the amount of failure: l-10 = a, 11-20 = b, 21-30 = c; 31-40 = d, 41 + = e. if the attempt to escape is made utitilizing magic (especially any transport or movement type spells) and the target fails this rr, he will suffer three separate criticals (impact, electrical, & heat) with their severities determined as above.

spell name:
SINK
list name:
any solid manipulations list
level:
12
realm:
essence/channeling/mentalism
type:
rm2 c1 3.6 additional spells
spell class:
e
duration:
concentration (special)
range:
5'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: if the target fails his rr vs this spell he takes on the same density as the material on which he is standing. he is immediately at -90, is fixed to the spot, and begins to sink 10% of his height into the material for each round in which the caster concentrates. if the caster ceases concentration the spell effect ceases to progress and the target and surface will return to normal density and position in as many rounds as the caster originally concentrated. if the caster concentrates until the target is completely submerged, the target's body will remain in suspended animation until it is freed or destroyed. in the case of submergence the body will return to its normal consistency (but remain entombed) in 10 rounds.

spell name:
POWER PARASITE
list name:
mind merge
level:
12
realm:
mentalism
type:
mentalist base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: caster may drain power points from the target and add them to his own. he may drain power from his victim at a rate of' 10 pp per round. at no time may the caster ever have a total number of power points more than own normal maximum.

spell name:
CURRENT COMMAND
list name:
any water or weather list
level:
12
realm:
essence/channeling
type:
rm2 c1 3.6 additional spells
spell class:
e
duration:
1 hour / level
range:
100'/lvl
area of effect:
1 body of water
sourcebook:
rolemaster companion 1
description: the spell creates a current in a body of water that can either propel a ship faster or impede a ship's progress. the ship's speed is increased or decreased by 1 mph/lvl of the caster (to a maximum of 25 mph).

spell name:
SLUMBER MIST
list name:
wind law
level:
12
realm:
essence
type:
magician base
spell class:
f
duration:
1 minute / level
range:
5'r/lvl
area of effect:
1 plant
sourcebook:
rolemaster companion 1
description: the floor of the effected area is covered with a fine mist averaging about 2' deep. any being within the spell radius (not just in contact with the mist) must make a rr or fall into a normal sleep. the spell does not effect the caster unless he desires it. beings who successfully make their rr but remain in the radius must make a successful rr every round they are within the radius (+10 mod to rr for each successful rr).

spell name:
SLUMBER MIST
list name:
spirit mastery
level:
12
realm:
essence
type:
closed essence
spell class:
f
duration:
1 minute / level
range:
5'r/lvl
area of effect:
1 plant
sourcebook:
rolemaster companion 1
description: the floor of the effected area is covered with a fine mist averaging about 2' deep. any being within the spell radius (not just in contact with the mist) must make a rr or fall into a normal sleep. the spell does not effect the caster unless he desires it. beings who successfully make their rr but remain in the radius must make a successful rr every round they are within the radius (+10 mod to rr for each successful rr).

spell name:
WITHERING HAND
list name:
disease
level:
12
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: caster may instantly kill and wither any one plant which he touches. some plants may get an rr (magical, living, large, etc).

spell name:
WITHERING HAND
list name:
plant mastery
level:
12
realm:
channeling
type:
animist base
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: caster may instantly kill and wither any one plant which he touches. some plants may get an rr (magical, living, large, etc).

spell name:
POWER LOAN
list name:
spell mastery
level:
12
realm:
essence/channeling/mentalism
type:
open arcane
spell class:
f
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: the caster may "borrow"" power points from the days to come. when this spell is cast, the caster regains all of his pp (up to his maximum). the pp cost for casting this spell may come from these pp's or from his pp available before this spell or from a combination of the two. every time the caster casts this spell he loses all pp's for the next two days. he also takes hits equal to 10% of his total hit points and he loses 1 level of spell casting ability and all of his activity has a -10 modification. these effects are cumulative, so that on the second casting, the caster has no pp's for the next 4 days, he is at -20 on all activity, he functions at 2 levels lower than normal, and he has taken 20% of his total hit points. until the caster sleeps for 24 consecutive hours for each time that this spell was cast, the activity penalties may not be removed and the spell casting ability may not be regained and the hits may not be healed. these hours do not count towards the days of lost pp's."

spell name:
LEAVING (500')
list name:
mystic escapes
level:
12
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster teleports to a point up to 500' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
PHANTASM 3 C
list name:
lesser illusions
level:
12
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
GREATER SKELETAL STRIKE
list name:
chaotic weapons
level:
12
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "e"" impact critical in addition to the normal critical."

spell name:
CONTROL CHAOS
list name:
chaos mastery
level:
12
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
chaos
sourcebook:
rolemaster companion 3
description: allows the caster to stop the growth of the chaos for 1 minute per level as long as he maintains concentration.

spell name:
PSI-METAMORPHOSIS
list name:
metamorphose
level:
12
realm:
channeling
type:
moon mage base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target's mental pattern is metamorphosed or changed into a mental form which the caster has previsously psi-metamorphosis typed.

spell name:
SUICICAL 4
list name:
moon madness
level:
12
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round
range:
50'
area of effect:
4 targets
sourcebook:
rolemaster companion 3
description: influences the targets to attempt suicide. to be affected the targets must not only fail their normal rr, but they must fail an additional rr modified by sd. if affected, the targets will usually make a critical roll against themselves; and this is normally an "a"" puncture critical."

spell name:
ARMORING ROBES
list name:
noble armor
level:
12
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to create armor out of ordinary cloth (e.g., robe, cloak, etc.). gives the cloth +1 at for every two levels of the caster.

spell name:
ELEMENTAL POISON
list name:
noble weapons
level:
12
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: if the next crit that is obtained causes "hits/rnd"" and the victim fails an rr (modified by co bonus), he is consumed by an elemental poison (caster chooses fire, ice, water, etc.) that slowly consumes his body. the victim takes 1d10 ""elemental"" hits per round for 1 rnd/1% failure. if the ""elemental"" hit total reaches the victim's concussion hit total + constitution, the body is consumed by the elemental poison: e.g., fire poison causes the body to literally go up in smoke; ice elemental poison turns the body into a living ice statue; water elemental poison turns the body into a pool of water; etc. the only known cures are: the caster may ""cancel"" the poison or the ""elemental"" hits may be cured as they are taken at half normal rate (e.g., curing 10 normal hits would only cure 5 ""elemental"" hits) or an opposite ""elemental"" poison can be applied (gm discretion)."

spell name:
CODE ANALYSIS
list name:
analyses
level:
12
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can read text written in an unknown code. this code is fully comprehended.

spell name:
DETECT LIE
list name:
sleuth's senses
level:
12
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
1 being
sourcebook:
rolemaster companion 3
description: caster can tell if a target is lying.

spell name:
VISION GUIDE
list name:
time's sense
level:
12
realm:
channeling
type:
sleuth base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item/place
sourcebook:
rolemaster companion 3
description: when cast just before a vision behind spell, it gives the caster the ability to scan the past by "feeling the temporal location of significant events."""

spell name:
SHATTER
list name:
power words
level:
12
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
range:
100'
area of effect:
1 object
sourcebook:
rolemaster companion 3
description: can shatter an inorganic object explosively, up to 1 cu'. all within 5' r take an "a"" impact critical and the holder takes a ""c""."

spell name:
SYMBOL / UNSYMBOL 8
list name:
runes & symbols
level:
12
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 large stone
sourcebook:
rolemaster companion 3
description: caster can emplace one 1st to 8th level spell on any non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.unsymbol - the caster can remove one symbol 8. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
SIGNWATCH
list name:
signs of power
level:
12
realm:
essence/channeling
type:
magus base
spell class:
u
duration:
concentration
range:
10 mi/lvl
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster's point of seeing and hearing may be moved to any of his observation signs within range. the caster's vision may rotate around the point of the observation sign (except that he will not be able to look backwards through the surface the sign is on if it is opaque).

spell name:
LEARN LANGUAGE 4
list name:
linguistics
level:
12
realm:
essence/channeling
type:
magus base
spell class:
pi
duration:
concentration
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: doubles the rate at which the caster can learn a language. learns 4x faster than normal.

spell name:
LOVE / HATE
list name:
command words
level:
12
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: (rr mod: -20) the target either experiences devoted love or repulsive hatred toward the subject. for the duration the intensity of the emotion will be such that the target will have a difficult time focusing on anything else other that his love or hate. at the end of the duration, the target must make an additional rr (with a +20 instead of a -20 rr mod) or the effect will become permanent.

spell name:
ENCHANT EARTH 5
list name:
deep earth healing
level:
12
realm:
essence/channeling
type:
crystal mage base
spell class:
hf
duration:
24 hours
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made)deep earth dust- heals 1-10 concussion hits (5)deep earth clay- stops bleeding (#) (5)- heals muscle damage (4) deep earth oil- heals 1st degree burn or frost damage (4)- heals 2nd degree burn damage (3) - heals 3rd degree burn damage (2) deep earth mud- heals minor fracture (#) (3)- heals major fracture (#) (2)- heals shattered bones (#) (1)deep earth water- doubles healing rate (2)deep earth loam- heals minor nerve damage (#) (1)

spell name:
CRYSTAL SPAWN
list name:
crystal magic
level:
12
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
24 hours
range:
touch
area of effect:
crystal dust
sourcebook:
rolemaster companion 3
description: this is a special familiar. the familiar is shaped as a multifaceted cut crystal of the same crystal color alignment of the caster. the crystal spawn is created from the 5 teardrops from the caster, crystal dust of the caster's crystal color alignment and this spell cast 7 times a day at equal intervals for 7 weeks. any interruption of this tight scheduled destroys the spell and all previous work is lost (must start again from stratch). the crystal spawn is normally set in a piece of jewelry and is given to a person the caster wishes to spy upon, or protect. the caster may have one crystal spawn per level. the caster is in constant contact with the crystal spawn until it is destroyed, or the caster is killed/dies. the caster has a visual range of 1 mile/level, audio range of 10 miles/lvl with the crystal spawn. any crystal spawn out of this range is felt and only it's direction is known. if hte crystal spawn is destroyed the caster suffers a loss of 40% of his current concussion hits and is at -50 for all actions for 1 week.note: the crystal spawn is able to get up and move about, 1' per round, and has a visual range up to 50' and an audio range of 100' (whispers decrease range down to 10' while someone yelling increases the range to 200-300 feet depending upon the loudness of the yelling). crystal spawn will not move unless directed by the caster.

spell name:
INTUITIONS 7
list name:
deep earth commune
level:
12
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next seven minutes if he takes a specific action.

spell name:
CRYSTAL BOLT
list name:
crystal mastery
level:
12
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 3
description: a small crystal (size of a pellet) is shot from the palm of the caster. use the shock bolt table with impact and stun criticals of equal severity.

spell name:
HEAT ARMOR (10' )
list name:
fiery ways
level:
12
realm:
essence/channeling
type:
crystal mage base
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: all within radius are totally protected from all natural heat; and modifies spells involving heat by 20.

spell name:
WAITING LIGHT
list name:
brilliance magic
level:
12
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
varies
range:
100'
area of effect:
v
sourcebook:
rolemaster companion 3
description: in conjunction with any light spell (i.e., this spell is cast and then the light spell is cast) it can delay the action of that spell up to 24 hours; it can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, violent actions in the area, key words, etc.

spell name:
CRYSTAL RUNE 5
list name:
crystal runestone
level:
12
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-5th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
DREAM 4
list name:
dream law
level:
12
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
4 targets
sourcebook:
rolemaster companion 3
description: 4 targets have dreams relating to a topic decided upon by the caster at the time the spell was casted. the dream occurs during the target's next sleep/meditation period. the dream will not be horrifying; if that result is desired use a nightmare spell.

spell name:
DREAM TRAVEL 2
list name:
dream lore
level:
12
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
mf
duration:
1 week / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the target to enter into their dreams via mental transference. your character is there in a pseudo-physical form. you come into the world with only your pseudo-body and your mental capabilities. nothing else may be brought into this world by means of this spell. this form can be killed causing the target to lose 1 life level in their physical form. lose enough life levels and you can die for real. the biggest threat to dream world adventuring is the lack of attention to your real body (left alone long enough it will die from starvation), outside forces still affect the body (nature forces such as heat, rain, snow, etc), and of course the threat of predators (animals, monsters, man, etc). if your real body dies while you are in a dream world you are stuck there and may never return to the physical world. awaken from a dream travel session and subsequent return to the same dream world may or may not put you back in the same position you started in, left in or never have been in. dreams are strange and who really knows how they operate.

spell name:
DREAM PATTERN TRUE
list name:
dream state
level:
12
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
permanent
range:
20'
area of effect:
dream state object
sourcebook:
rolemaster companion 3
description: allows the caster to store patterns of items or objects made (inanimate or living) in a dream world. this allows the caster to recreate the item or object in another dream world or in the physical world. note that the object may be duplicated but it may not work as it did in the dream world, this it totally up to the gm and his world scheme.

spell name:
WEATHER PREDICTION (3 DAYS)
list name:
way of the navigator
level:
12
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
range:
10 miles / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 3 day period.

spell name:
CHARM TRUE
list name:
allurement
level:
12
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: one sentient being believes the caster is a good friend.

spell name:
REPAIR
list name:
household magic
level:
12
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 small item
sourcebook:
rolemaster companion 3
description: caster may mend a single break in a small (dagger-sized or less) metal object, and multiple breaks, rips, or shatters in a larger (10 lbs. or less) ceramic, wooden, stone, cloth, or leather object. the object repaired cannot be magical and all component parts must be present (within 10'r).

spell name:
MAGIC LOCK
list name:
barrier ways
level:
12
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 door
sourcebook:
rolemaster companion 3
description: a door (or container) can be magically "locked""; the door can be broken normally or the spell can be dispelled, but otherwise the door cannot be opened."

spell name:
BREW ACIDS
list name:
brewing lore
level:
12
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to prepare, handle, and contain a known acid of up to tenth level potency (attack level).

spell name:
FOOD PRODUCTION 3
list name:
hearth magic
level:
12
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
3 rations
sourcebook:
rolemaster companion 3
description: caster can produce sufficient food from the surrounding area to feed one hearty appetite for three person-days (3 rations). this food still needs to be prepared.

spell name:
DUN CANDLE (SLEEP)
list name:
wax magic
level:
12
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
5 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may create a candle of dun wax; the caster creates a candle which will cause a deep sleep lasting one day.

spell name:
MEND SEMI-PRECIOUS STONE
list name:
mending ways
level:
12
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of semi-precious stones. all components must be collected together (i.e., must be within 10'r).

spell name:
PLASMA BOLT (300')
list name:
plasma mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of plasma is shot from the palm of the caster; results are determined on the plasma bolt attack table. range is 300'.

spell name:
CIRCLE OF NETHER
list name:
nether mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 3
description: creates an opaque circular wall of nether in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" nether critical (no rr). it is non-mobile. ""wall"" must rest on a solid surface. the caster may increase the severity of the critical given by one for every 13 additional pp spent on the spell (to a maximum of ""e"")."

spell name:
PLANE SCALE
list name:
outer plane law
level:
12
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
1 day / level
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 4
description: Caster links part of his mind to a target object. This object will reflect the Elemental Plane that the caster occupies by means of colors, patterns, etc. (e.g., the Plane of Fire is reflected by a red color, the plane of the dead with an angelic symbol, etc.).

spell name:
ELEMENTAL SURVIVAL
list name:
elemental travel
level:
12
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: caster cannot be harmed in any way by any one element; he is even able to breathe it. Elemental Attacks with it have only a chance of hurting the caster, if they inflict Impact Criticals. Even in this case, they are modified by -50 and the normal Elemental Criticals are ignored.

spell name:
ELEMENTAL MASTER 15
list name:
elemental summons
level:
12
realm:
essence/mentalism
type:
astral traveller base
spell class:
m
duration:
1 hour / level
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Summons a 15th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. THe caster can control the elemental without concentration; the elemental will obey caster until he dies, until he releases them, or until he gets out of range. At any one time, the caster cannot master more levels of elemental beings than his own level times five. Intelligent elemental beings will get a RR once a week.

spell name:
DIMENSION LORE 1
list name:
xeno lores
level:
12
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use one of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously. The effect is permanent (until canceled). Dimension Lore spells do not count against the maximum of 5 Xeno-Lore spells - but, a caster may only have 2 Dimension Lore spells active at any one time.

spell name:
KISS OF COMA *
list name:
kisses
level:
12
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: the target is in a coma

spell name:
IMPOTENCE TRUE
list name:
influences
level:
12
realm:
mentalism
type:
houri base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is totally impotent

spell name:
LOVE SPELL
list name:
alluring ways
level:
12
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target will fall in love with someone chosen by the caster.

spell name:
ENHANCE 2
list name:
houri's change
level:
12
realm:
mentalism
type:
houri base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: The caster can enhance her facial features, giving her an additional +10 to her Appearance bonus.

spell name:
WAITING GLAMOUR 2
list name:
illusion law
level:
12
realm:
essence/mentalism
type:
enchanter base
spell class:
M
duration:
1 minute / level
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: By changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. With high level Glamour spells, one of the following options may be choosen: a) an extra sense may added with Mirage spells or b) the duration can be doubled or c) another reference point may be changed. The effects stays with the target for the spell duration. For example, a target could be Glamored to see all humans as rabbits.The spell can be delayed up to 24 hours or until triggered by a specified sight or sound.

spell name:
CHANGE
list name:
enchanting law
level:
12
realm:
essence/mentalism
type:
enchanter base
spell class:
P
duration:
10 minutes / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Caster can alter his entire body to the form of another organic form within 1/2 to 2x his mass; does not obtain any special abilities.

spell name:
POISON INJECTION
list name:
arachnemancy
level:
12
realm:
essence
type:
evil magician base
spell class:
F
duration:
10 minutes / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Allows either the bite or touch of the target to be able to inject a 8th level muscle poison when a critical is inflicted. This spell will last until used or until the duration is over, whichever comes first.

spell name:
DEMON FORM
list name:
foul changes 1
level:
12
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A limited illusion that makes the caster look like a demon. This spell is useful to casters who have had their appearance altered by the long-term use of this list, and to non-humans such as Demons, etc. This spell will only make the caster appear as he did before his appearance was changed by this list. If used by a non-human it will not let him appear as a specific human. It will also not conceal changes from specific spells from this list already cast.

spell name:
SPINE 2 *
list name:
foul changes 2
level:
12
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self (100')
area of effect:
self
sourcebook:
rolemaster companion 4
description: Creates two 6" spines somewhere on the caster's body: suggested areas would be on the forearm, chest, forehead, backhand or palm (if the hand is not needed to grasp anything). the spines can be used for two Medium Horn attacks with an OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). OR a large horn attack at +20. The spines can also be fired once (then are gone) as a Light Crossbow attack with an additional +20 bonus (use the same standard modifiers as the Hom attack)."

spell name:
CURE PLANT DISEASE
list name:
enrichment
level:
12
realm:
essence
type:
druid base
spell class:
h
duration:
permanent
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Removes blights or diseases (RR) from all crops within the Area of Effect .

spell name:
CURE PLANT DISEASE
list name:
enrichment
level:
12
realm:
essence
type:
animist base
spell class:
h
duration:
permanent
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Removes blights or diseases (RR) from all crops within the Area of Effect .

spell name:
FENCING PARTNER
list name:
pleasures
level:
12
realm:
essence/channeling/mentalism
type:
open any
spell class:
fm
duration:
10 minutes / level
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Creates an illusionary fighter with a weapon of the caster's choice. It can be used to practice swordplay and has the skill of a 10th level Fighter, but it can inflict no harm upon anyone. It is not intelligent but it can fight without the concentration of the caster (i.e., the caster does not have to know swordplay to make the illusion an appropriate fencing partner).

spell name:
FARGRIP 15
list name:
mind's grip
level:
12
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
75'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 75'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
ELEMENT BLADE
list name:
weapon alterations
level:
12
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Empowers a weapon with the "basic elemental force"" of the caster's choice (e.g. fire, cold, light, etc.). In addition to a normal critical, the weapon will inflict an additional critical based upon the element's type (e.g .. heat. cold, electricity, etc.). The severity of the elemental critical is one degree less than that of the normal critical (one roll only)."

spell name:
COUNTERSPELL 8
list name:
counterspells
level:
12
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to eight levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.).

spell name:
CONTROL ACID MASS
list name:
acid law
level:
12
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
1 mass
sourcebook:
rolemaster companion 4
description: Allows caster to concentrate and control an Acid Mass, making it move up to 10'/rnd across a surface. The acid mass cannot fly and its corrosion rate will not increase. The acid mass can travel to attack opponents if they are touching the surface (floor, wall, etc) that the acid mass is covering ("B"" criticals). The mass must maintain its 5' R shape."

spell name:
SILENCE (100')
list name:
sonic law
level:
12
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
100' radius
sourcebook:
rolemaster companion 4
description: Creates a 100' R area into and out of which sound cannot travel; if the point is on a mobile object or being, it will move with the object/being; +25 to Stalking attempts.

spell name:
BLACK TENTACLES
list name:
dark summons
level:
12
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level
range:
25'
area of effect:
sourcebook:
rolemaster companion 4
description: Conjures one black tentacle for every four levels of the caster. These tentacles are each 10' long and come up from the ground together in a mass from the target point chosen by the caster. They drip a dark ac idic substance. Anyone within 10' of the target point is subjecttn a +80 Large Grapple attack. Anyone who is held by tentacles also takes an 'A' acid critical due to their coating. Each tentacle can take 30 hits (ignores criticals) before it is destroyed.

spell name:
BLACK TENTACLES
list name:
gate mastery
level:
12
realm:
channeling
type:
closed essence
spell class:
f
duration:
1 round / level
range:
25'
area of effect:
sourcebook:
rolemaster companion 4
description: Conjures one black tentacle for every four levels of the caster. These tentacles are each 10' long and come up from the ground together in a mass from the target point chosen by the caster. They drip a dark ac idic substance. Anyone within 10' of the target point is subjecttn a +80 Large Grapple attack. Anyone who is held by tentacles also takes an 'A' acid critical due to their coating. Each tentacle can take 30 hits (ignores criticals) before it is destroyed.

spell name:
FORCEHAND 3
list name:
force law
level:
12
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. The hand is capable of inflicting an 'B' severity Crush critical. Target can make a Hard maneuver (St/Ag) each round at -20 in order to free himself, otherwise he is at 20% activity.

spell name:
POINT / UNPOINT 3
list name:
force master
level:
12
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
30'
area of effect:
121 in^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, depending on the version of this spell used. A maneuver roll with a difficulty modifier of -40 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
STANDING WAVE 3
list name:
shockwaves
level:
12
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 5
description: Creates an invisible barrier which delivers a C vibration critical when broken.

spell name:
REVERSE GRAVITY
list name:
gravity law
level:
12
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 second / 5 levels
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster reverses gravity. Targets failing their RRs will begin 'falling' up.

spell name:
MAGNEKINESIS
list name:
magnetic law
level:
12
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
25'
area of effect:
1 object
sourcebook:
rolemaster companion 5
description: Caster can grab metal objects and move them a number of feet equal to his level per round. Strength is equal to 10x the caster's level in Units (1 pound / foot^2).

spell name:
SEEPWALKING
list name:
chill of night
level:
12
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: During the target's next normal sleep period, he will sleepwalk. He may accidentally injure himself or others by doing so (taking a nice stroll off a cliff, etc.).

spell name:
CATATONIA
list name:
soul death
level:
12
realm:
channeling/mentalism
type:
maleficant base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target drifts in and out of a catatonic state; 25% chance each hour that he will be catatonic for one hour.

spell name:
SOUL TRAP
list name:
talismans
level:
12
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: Caster traps part of the target 's soul in this talisman. The target is at -30 until the talisman is destroyed. The target will always know the direction to his 'soul'. The creator of the Soul Trap gains +I to his Co and St bonuses for each soul he holds trapped (max +50).

spell name:
QUICKEN 2
list name:
spell hand
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Spells 4 levels below that of the target are considered class I spells.

spell name:
SPELL DAMPEN 1
list name:
spell dampening
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's spells are rendered ineffectual. After this spell ends, the target may cast spells normally.

spell name:
CONCENTRATION
list name:
spell manipulation
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Duration of target's spells becomes concentration. Certain spells (e.g., spells with a Duration listed as"-"" spells from the Spell Mastery List (RMC5 7.9.11 )) will not be affected by this spell."

spell name:
PROTECT BEING 2
list name:
spell guard
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
concentration
range:
touch
area of effect:
2 targets
sourcebook:
rolemaster companion 5
description: Caster is able to transfer a portion or all of his resistance bonus to two living object which has a mass equal to or less than his own. The bonus transferred is subtracted from the caster's current bonus. The target's bonus, if any, is averaged with the bonus transferred by the caster. Note that in some cases this may actually lower the bonus of the target.

spell name:
STORE 10
list name:
wizard staff
level:
12
realm:
essence
type:
wizard base
spell class:
fu
duration:
concentration
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Caster may permanently store one 10th level or lower spell from one of the Wizard Base Lists Spell Hand, Spell Bane, Spell Manipulation, Spell Guard, or Spell Dampening. The 'stored ' spell affects an area up to 1' per level of the caster. Caster need only concentrate to affect the spell This effect is centered within the staff. Only one spell may be stored in this way.

spell name:
CHARM 12
list name:
charmcraft
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 12 can be set to guard against a spell of twelvth level or lower.

spell name:
TATTOO 5
list name:
organism skills
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 5 must be at least six square inches, and can hold up to fifth level Runes or other effects.

spell name:
PHASE WARD 2
list name:
perimeter wardings
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: If the "phase"" spell fails to resist versus the level of the wardings (at -25) it is dispelled and the caster fails to pass through. Note: Phasing is defined as any of the merging

spell name:
RESIST WARD 2
list name:
structure wardings
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This warding will shield a structure from magic. Once enchanted, the structure has a resistance roll equal to the level of the warding (at -25) vs. all base attack spells. If the structure succeeds in resisting, then the attacking spell will not affect it.

spell name:
MEDIUM ANIMAL RESUSCITATION
list name:
palingenesis
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a medium animal in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the medium animal to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated medium animal Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
INSECT SENSE
list name:
beast's ways
level:
12
realm:
channeling
type:
druid base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster gains the vibratory sensitivity of an insect. He can sense vibrations in the ground indicating general movements and approximate number of targets ( +/- 10%) up to 1 00'/level away.

spell name:
MINOR INSECT PLAGUE
list name:
insect mastery
level:
12
realm:
channeling
type:
druid base
spell class:
fm
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: One species of insect (approx. 100-1000) may be sent on some quest and will relentlessly pursue this until the quest is completed or the insects are destroyed. Target of Quest must be visible úto caster when this spell is cast. Insects used must come from the surrounding area. If none are available, the spell has no effect.

spell name:
SUMMON SNOW
list name:
nature summons
level:
12
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Caster subtly alters weather conditions to cause snow to fall.

spell name:
CRYSTAL STORE 2
list name:
crystal law
level:
12
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
concentration
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: Allows the caster to store power points equal to 2x his level within a pure, flawless gem. The gem must be worth (in gp) at least 10x the number or power points to be stored. Anyone can use the power points once they have been stored.

spell name:
DISPEL MANIFESTATION TRUE
list name:
spirit manifestations
level:
12
realm:
channeling
type:
shaman base
spell class:
f
duration:
permanent
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: Caster permanently strips a spirit of any manifestations, rendering it insubstantial and unable to interact with the material world (other than through a Will Contest). The spirit receives aRR.

spell name:
GREATER ACID WALL
list name:
corrosion mastery
level:
12
realm:
essence
type:
evil magician base
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 5
description: Caster creates a wall of acid mist. Creatures passing through the wall take an "C"" Acid critical. Wall delivers 35 structural hits."

spell name:
SCHOOL SEARCH 2
list name:
fisherman's way
level:
12
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
i
duration:
concentration
range:
5 miles / level radius
area of effect:
1 group
sourcebook:
rolemaster companion 5
description: Caster is able to get a direction to any specific group of sea life that he is concentrating on as long as it is within the range of this spell.

spell name:
CLEAR / CALL FOG
list name:
pirate's way
level:
12
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
e
duration:
concentration
range:
varies
area of effect:
300 yard radius
sourcebook:
rolemaster companion 5
description: Creates or clears an area of dense fog. Initial visibility is 30' and the effected area is a 300 yd radius. Visibility can be decreased by one foot for every additional power point expended, and the area of effect can be increased by one yard for every three power points expended. (Additional PP can be added while concentrating.)

spell name:
TEMPER
list name:
glass mastery
level:
12
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
5 feet / level
area of effect:
1 cubic foot / level
sourcebook:
rolemaster companion 5
description: Imparts terrific heat resistance to glass. Tempered glass has its melting point doubled.

spell name:
BLOOD STOP
list name:
surgeon's guide
level:
12
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: All blood in patient completely stops flowing. Blood will not clot and continues to service the body as if it were flowing naturally. Blood must be Purified immediately afterwards.

spell name:
TEAMBOND
list name:
combat link
level:
12
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target becomes bonded to a predefined team. He can then be linked to the rest of his team with the Link spell. The hour long ritual requires at least one other member of the team to be a part of it.

spell name:
GREATER COUPLE
list name:
element's master
level:
12
realm:
essence/channeling/mentalism
type:
special list
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster attunes himself to one of the Elemental Planes (air, earth, fire, ice, light, dark, and water) as well as the positive, negative, plasma and nether planes for the purpose of casting spells from this list. The effects produced by the following spells are dependent on which plane the caster is coupled to. Only one Planar Couple may be active on the caster at any one time.

spell name:
MANA MOLDING 4
list name:
mana molding
level:
12
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately fourth level in power. In effect, this spell is a very low-powered wish.

spell name:
TIME DRAIN 3
list name:
time law
level:
12
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Duration of all target's spells is reduced by 60%. This applies to all spells currently functioning and those that are cast while this spell is active.

spell name:
FOLD 2
list name:
space-time
level:
12
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
6 rounds
range:
25'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 5
description: Caster creates a small gate between two locations that are up to one mile per level apart by 'folding' time and space. The dimensions of this gate are 10'x 10'. The caster may travel to this new location by stepping through the gate. The gate remains in operation for six rounds after casting; the caster cannot close the gate before this time. The gate can be created at any orientation (it doesn 't necessarily have to rest on anything), and once created, it is immobile and insubstantial.

spell name:
INITIATIVE TRUE
list name:
amplifications
level:
12
realm:
arcane
type:
open arcane
spell class:
p
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's initiative is increased by +40.

spell name:
AURA BLAZE 2
list name:
Aura Magic
level:
12
realm:
arcane
type:
open arcane
spell class:
FE
duration:
1 round / level
range:
Self
area of effect:
10' R
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to give off palpable heat, inflicting "A"" Heat criticals to all within a 10' radius who fail a RR. The severity of the criticals delivered can be raised by one degree of severity of each additional 12 pp the caster expends in casting the spell."

spell name:
SPIRITWRACK 4
list name:
spiritwrack
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 40% of its hits and function at a -40 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
CONJURE 4
list name:
conjurations
level:
12
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale III Demon (C&T 2.35) 10-18 Acarva (C&T2 1.1) 19-27 Plague Demon (C&T2 7.1) 28-36 Oran (C&T2 7.2) 37-45 Frizzzm, Giant (C&T2 7.1) 46-54 Discord (C&T2 7.2) 55-63 Vultrim (C&T2 7.2) 64-72 Demonic Protoplasm (C&T2 7.1) 73-81 Spear Demon (RMC1 7.4) 82-90 Hoard (C&T2 7.2) 91-100 Use Conjure V Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
TRANSFER CHANNELING
list name:
crystal visions
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
varies
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Cast upon an enchanted crystal (in conjunction with Crystal Sight), this spell permits a Channeling spell to be sent through the crystal. The Channeling spell will affect a random area, object, or being within the viewed scene. Spell range is that of the Crystal Sight spell used.

spell name:
NEXUS AWARENESS
list name:
node mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: Caster is aware of the number of entities who have stored the Nexus.

spell name:
WALL OF EARTHBLOOD
list name:
earthfocus
level:
12
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 5
description: Creates a wall of Earth blood which greatly impedes spell casting. A -20 Spell Mastery roll (or resolve as an Extremely Hard maneuver, modified by Empathy) is required to successfully cast a spell through the wall from either side. If the roll is failed, the wall absorbs the spell and the duration of the wall is increased by 1 round / level of spell absorbed. Contact with the wall delivers an 'A' Essence critical. The caster can increase the severity of the critical by one degree for each additional 12 PP he expends in the casting of the spell. The wall is only visible as an occasional shimmering, although some detection spells (such as Detect Earthhlood) will reveal it clearly.

spell name:
NODEBRIDLE 2
list name:
node functions
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Target must expend 2x normal power points to cast any spell and all his ESF ranges are doubled for 1 round per 5% RR failure.

spell name:
BARRIER 2
list name:
forcefields
level:
12
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Creates an invisible barrier. All physical and elemental attacks are at a -25 penalty when directed through the wall. Any attempts to cross the Barrier require a Hard Moving Maneuver (modified by SD). Failure to penetrate the wall results in an 'A' Shock critical. The barrier may be cast on a fixed location, or the caster may center it on himself in which case it moves with him.

spell name:
SPELL MOLDING 3
list name:
spell mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +30 to his next Spell Mastery or Targeting Skill roll.

spell name:
CIRCLE OF LIGHTNING
list name:
Mana Currents
level:
12
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
10' Radius
sourcebook:
rolemaster companion 5
description: Creates a 10' R circle of arcing current that delivers an "A"" Electrical Critical to targets that come into contact with it. The caster may increase the severity of the critical by one for each additional 12 pp he spends for the spell (a=12

spell name:
WORD OF PAIN (70%) *
list name:
subdual ways
level:
12
realm:
arcane
type:
open arcane
spell class:
F*
duration:
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target takes 70% of remaining concussion hits upon failure.

spell name:
FORK BOLT *
list name:
spell shaping
level:
12
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
sourcebook:
rolemaster companion 5
description: The caster may 'fork' his next bolt attack to strike two different targets. The targets must be within 90ú of each other in relation to the caster, and the caster's directed spell bonus must be split as the caster desires between the two targets.

spell name:
AMPLIFY 3
list name:
ephemeral enhancement
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Increases any single statistic of target by three points per four levels of the caster up to the statistic potential.

spell name:
ATTACK III
list name:
Combat Law
level:
12
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
F*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +30 to his OB for 3 rounds. This bonus may not be used to parry.

spell name:
ARMOR MANEUVER III
list name:
Mystic Armor
level:
12
realm:
essence/channeling/mentalism
type:
Special
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: Allows the caster to reduce the maneuver modifier due to armor type by 30. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties.

spell name:
DRAGON TONGUES III
list name:
Dragon Mastery
level:
12
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
concentration
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: As Dragon Tongues /, but caster may communicate fluently in the native tongue of one dragon. Allows conversation on esoteric or complex subjects with minimal chance of misunderstanding.

spell name:
BEACON SIGN
list name:
Mage Sign
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Allows the caster to know the exact direction and distance to one of his own Signs. This gives the caster a bonus (GM's discretion) to spells requiring this information. For example, the caster could Teleport (if he knew the spell) to the Sign with only a 1% chance of error. This spell can only be cast on one of the Caster's own Signs.

spell name:
DULL WILL II
list name:
Will Breaker
level:
12
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
2 minutes / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Temporarily reduces target's Will by 2-20.

spell name:
BUBBLE CONVEYANCE II
list name:
Bubble Magic
level:
12
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
5'R
sourcebook:
rolemaster companion 7
description: Creates a 5' radius bubble centered on the caster. The bubble can be used to transport items and people safely through air. Air inside the bubble is recirculated and remains breathable for the duration. The bubble moves at a speed of up to 5 mph (direction is controlled by caster) and can carry up to 1000 pounds of weight.

spell name:
SNAKE BITE III
list name:
Serpent Law
level:
12
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can bite his foes like a snake. When the spell is cast, he must specify which poison will be used. The poison can be any specific poison (venom) that has been previously memorized. Caster must specify which venom he plans to use when the spell is cast. Attack size is Small, using the skill "Snake Bite" (developed using the same cost of Spell Mastery and Ag and Qu as modifying stats. Caster also gains the attack quickness of a snake (AQ: BF).

spell name:
MASS TETHER II
list name:
The Chains
level:
12
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 7
description: The motion of up to one target/lvl of caster is restricted to a limited radius centered around a fixed point specified when this spell is cast. Each target is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If a target attempts to leave the radius, he will take a ‘B' Electrical critical each round until he enters the radius again.

spell name:
DETECT MISFEEL
list name:
The Eye
level:
12
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Detects any active Misfeel (or similar spell). Caster can concentrate on a 5' radius area each round.

spell name:
STRENGTH II
list name:
The Fist
level:
12
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's physical attacks deliver double normal concussion hits.

spell name:
COMPEL TRUTH III
list name:
The Question
level:
12
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
10 minutes
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must answer the caster's questions truthfully for 10 minutes.

spell name:
REFLECTION DOUBLE
list name:
Mirror Magic
level:
12
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level (concentration)
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Pulls target's reflection from mirror, to become a doppleganger-like entity under the control of the caster as long as he concentrates. The reflection has same skill and combat abilities as the target. Caster may pull his own reflection, the reflection of an ally, or even the reflection of an enemy (which could then be made to attack its counterpart). Note that this spell is ineffective on anyone under the influence of a Steal Reflection spell.

spell name:
DARK TRUE
list name:
Dark Forms
level:
12
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
10’R
sourcebook:
rolemaster companion 7
description: Caster creates a 10' radius circle of darkness in which only magical light can exist.

spell name:
EARTH ARMS
list name:
Earth Forms
level:
12
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 10 failure
range:
1'/lvl
area of effect:
20'R
sourcebook:
rolemaster companion 7
description: A pair of huge (5' diameter, 10' long) arms of earth and stone rises up from the ground and attacks the target of the caster's choice with a +100 Huge Grapple. If the attack gets a ‘C' or better critical, then the victim is enveloped and will suffocate. If the caster concentrates, the victim will take an ‘E' crush critical each round.

spell name:
FIRE CLEANSE
list name:
Fire Forms
level:
12
realm:
Essence
type:
elementalist base
spell class:
H
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: With this spell the caster can heal damage to himself. The caster must first build a small fire specifically for this spell. The caster then places his hands into the flames. The caster feels the heat of the fire and experiences all the pain but takes no damage. After several minutes (GM's discretion based on the extent of injuries) the caster removes his hands, and he is healed of all concussion hits. Any specific injuries will heal in 1/2 the normal time.

spell name:
LIGHT TRUE
list name:
Light Forms
level:
12
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Creates a sphere of light about the point touched that will illuminate out to 100'.

spell name:
WAVE III
list name:
Water Forms
level:
12
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
10'
area of effect:
10'R/lvl
sourcebook:
rolemaster companion 7
description: Causes a wave of water to move away from the caster across the surface of a body of water. The wave will upset large boats and give swimmers a -100 to their swimming roll.

spell name:
MANEUVER III
list name:
Essence Wing
level:
12
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target gains a +30 to in-flight maneuvers.

spell name:
HEALING POTION II
list name:
Cup Magic
level:
12
realm:
Essence
type:
tarotmage base
spell class:
H
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Heals 7-70 hit points of the drinker's concussion damage.

spell name:
STRENGTH
list name:
Major Arcana Magic
level:
12
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates an 11th level female Noble Warrior persona with the following statistics: Hits: 55; OB, Two-Weapon Combo (Mace and Long Sword),+50 each; AT 16(35); PP: 11. The servant of Strength can cast the following spells: 4th level -Singing Strike (Noble Warrior base list: Noble Weapons); 6th level-Lesser Strike (Noble Warrior base list: Noble Weapons); 7th level -Lesser Hammer Strike (Noble Warrior base list: Noble Weapons).

spell name:
SIX MAGIC
list name:
Minor Arcana Magic
level:
12
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
24 hours
range:
100'
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Allows the querent to place a limited "blessing" on a target of the querent's choosing. Six of Rods: Victory. Causes querent's target to receive+10 to both his OB and DB bonus in his next combat. Six of Cups: Pleasure. Places the querent's target in a very positive, happy frame of mind for one day. The target receives the following benefits: healing rate is doubled (healing spells also have double effect), and +10 to all RRs versus spells negatively affecting the target's emotions. Six of Swords: Earned Success. Adds +15 to all of the target's trading skills for one day. Six of Pentacles: Material Success. Causes 1-10 silver pieces to appear in the target's purse.

spell name:
ROD OF POWER III
list name:
Rod Magic
level:
12
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: The caster's rod is turned into a +4 spell adder or 3x multiplier (caster's choice). A Rod of Power II spell must have been cast previously on the rod.

spell name:
WIND BLADE
list name:
Sword Magic
level:
12
realm:
Essence
type:
tarotmage base
spell class:
FE
duration:
1 round / level concentration
range:
50’
area of effect:
20’R
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Sword to be suspended in the air (within 50' of himself) and vibrate rapidly as long as he concentrates. The vibrations cause the 20' radius around the sword to be filled with a strong wind which has the following effects: cuts all movement through the radius by 75%; anyone in the radius must make a successful Medium (+0) maneuver roll or lose grip on objects in their hands, causing the objects to be blown randomly outside the radius; anyone inside the radius during the first round of the spell must make an RR or take a ‘B ' Impact critical. The caster is immune to the effects of the wind.

spell name:
CLEAR SIGHT II
list name:
Dream Mists
level:
12
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
M
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: While in Dream Mist, 3 targets can see as if no mist is present. Lasts until the Dream Mist is dissipated.

spell name:
CREATE LAND II
list name:
Dream World
level:
12
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create an earthen structure with a volume of up to 100 cu'/lvl. The structure could be a hill, wall, cliff, etc. Buildings, etc., are not allowed.

spell name:
SHADOWFIRE BOLT I
list name:
Shadow Law
level:
12
realm:
essence/channeling
type:
shadow mage base
spell class:
E
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A bolt of sparkling Shadowfire is shot from the caster's palm. Results are determined on the Greater Elemental Force Attack Table (EC page 107), using Cold criticals (primary), Electricity criticals (secondary), and Depression criticals (tertiary). Range is 100'

spell name:
RANDOM DISPLACEMENT IV
list name:
Destructive Displacements
level:
12
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a random location within 100,000'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 40% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible.

spell name:
HASTE II
list name:
Battle Trance
level:
12
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
2 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Target may act at twice his normal rate.

spell name:
ORGANIZATION III
list name:
Commands
level:
12
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell grants the caster a +30 bonus to his next Military Organization roll.

spell name:
MAKE CAMP
list name:
Encampments
level:
12
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
varies
range:
100'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell allows the caster to organize the setting up of a camp so that it is finished in 1/10th the normal time.

spell name:
MASS UNSEEN MARCH
list name:
Martial Law
level:
12
realm:
Mentalism
type:
arms master base
spell class:
PF
duration:
1 hour / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: Up to one target per level of caster can march at normal speed and receive a +75 to their Stalk roll.

spell name:
FIRE BLADE
list name:
Warrior Blade
level:
12
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: Red hot flames leap from the blade, inflicting a Heat critical of the same severity as the regular critical.

spell name:
ONE BLOOD
list name:
Horseman's Way
level:
12
realm:
Mentalism
type:
beastmaster base
spell class:
S
duration:
1 minute / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Caster and his mount are physically tied for the duration of this spell. If the caster or the horse is wounded, the wound is shared between both: half damage to the caster and half to his horse. If a killing critical is taken, both caster and his horse are killed.

spell name:
FLYING CARPET I
list name:
Magical Ropes
level:
12
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: Allows caster to create a Flying Carpet that will only obey his will. A caster can only have one Flying Carpet. The process takes one week. It will be able to support 25 pounds per level of caster and will be able to fly at 5' per round per level of caster. The skill Flying/Gliding will be used for especially difficult maneuvers (hard wind, etc.)

spell name:
DARK BEAST FORM III
list name:
Dark Shifting
level:
12
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Dark Beast, within 1/40x to 400x his own mass. Caster only receives 75% of its supernatural abilities (e.g., a gorgon's gaze would turn 75% of targets to stone, etc.).

spell name:
ORGANIC/INORGANIC FORM III
list name:
Doppelganger Ways
level:
12
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume the form of a stored organic or inorganic non-living object (1/40x to 400x normal mass). Caster will receive physical benefits of new material form (e.g., leather form will yield ATs 5-12, etc.).

spell name:
STONE FORM III
list name:
Inorganic Shifting
level:
12
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Stone, within 1/40x to 400x his own mass. Caster only receives 75% of a Stone's natural abilities (e.g., a +15 material bonus would be a +11 (+11.25 round down), etc.).

spell name:
PROBE MEMORY III
list name:
Mental Shifting
level:
12
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to know the race, profession, and level of any Mind Typed individual when he was typed. Caster also knows which languages the target knew at that time, gets a general idea of what kinds of skills and spells he had, and knows more details of the targets memories (though he does not gain the ability to use them).

spell name:
ANIMAL FORM II
list name:
Organic Shifting
level:
12
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored animal, within 1/20x to 40x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.).

spell name:
PHANTASM
list name:
Fey Magic
level:
12
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
10 minutes / level
range:
100'
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Creates the image of one object or being that will move however the caster wants while he concentrates. When the caster stops concentrating the image remains, but it stops moving (the caster can resume concentration later and resume moving the phantasm). The image can be any size that would fit into a 10'R sphere. One of the following options may also be chosen: a) an extra sense can be added (the corresponding "Mirage" spell must be known), b) the duration can be doubled, c) the radius of the sphere limiting the size of the image can be doubled, d) the range can be doubled, or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision).

spell name:
TRUEFLIGHT III
list name:
Heartfires
level:
12
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Triples flight speed.

spell name:
HARMING V
list name:
Putrefactions
level:
12
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target takes 5-50 concussion hits.

spell name:
SPELL SPREAD II
list name:
Spell Web
level:
12
realm:
essence/channeling/mentalism
type:
Special
spell class:
UF
duration:
1 round / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: The Spellweb members can now share the effects of 2 spells. Any non-attack spells with a duration other than "instantaneous" and a range other than "self' can be spread among the team. The caster figures the spells' normal duration (for him), and then divides the duration by the number of members in the web (i.e., if a spell has a duration of 20 minutes and the Spellweb has five members, then the spell will affect all five members for a duration of four minutes) rounding down. Note: At the end of Spell Spread, the affected spells also drop, even if they have a longer duration.

spell name:
DOMINATION
list name:
Vampyric Magicks
level:
12
realm:
essence/channeling/mentalism
type:
Special
spell class:
M*
duration:
varies (concentration)
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: RR Mod: -10 Target must obey the caster's commands. Any order which is completely alien to the target (e.g., suicide, blinding, etc.) allows him to make another RR. When the vampire ceases to concentrate, target becomes a "living zombie" unable to act independently. Target will follow simple, unambiguous orders previously given by the vampire. On any subsequent round that the caster concentrates, target must obey his will. Target is allowed one RR per day to overcome the vampire's Domination. Caster must make eye contact with target.

spell name:
TRANSPORT GATE
list name:
Arcane Gate
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 day / level
range:
10'/lvl
area of effect:
7'x4'
sourcebook:
spell user's companion
description: Caster creates a gate to any location within range which has been Location Stored. If this spell is cast without the Location Store, the destination of the gate will be totally random within the range of the caster. Caster is limited to 100 miles per level between entrance and destination points of the gate.

spell name:
LIFEGIVING
list name:
Arcane Healing
level:
12
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may raise one being from the dead by restoring its soul. The soul must still exist, and the target may not have been dead for more than one year. Success is determined based upon a roll comparing the target's Con stat and a 1-100 roll modified by +10 per day dead. If the roll is under the Con stat then the target is restored to life (assuming all damage to the body has been repaired). Target will be incapacitated (-100 to all actions) for lOOx the time dead (target that has been dead for 3 days will be out of action for 300 days).

spell name:
TRUST
list name:
Devious Ways
level:
12
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 day / 5 failure
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Spell causes target to trust caster fully. Anything totally alien to target will allow an additional RR. However, convincing target to stand against overwhelming odds may not be totally alien to him.

spell name:
REFRIGERATE 
list name:
Experimentation Ways
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to keep up to 1 object/level colder than room temperature. Caster may selectively lower the temperature of each object by up to 10°F per level (never colder than -60°F in any case).

spell name:
QUARRY
list name:
Fortification Mastery
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to cut up to 25 cubic foot per level of stone from the surrounding rock. This stone may be sized as desired, but no shaping or moving abilities are conferred by this spell.

spell name:
WAITING VOICE 
list name:
Long Voice
level:
12
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
1 day / level
range:
10'
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may send a message of 25 words (not images) or less send it to a being that he has already Mind Stored and the range is 10 mi/lvl. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. The message can be delayed and can be set to be transmitted when triggered by a specific Mind Store pattern or a time limit.

spell name:
ELEMENTAL SHIELDS
list name:
Magic Defense
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level against all spells using one type of element such as Fire, Light, Wind, Water, Earth, etc. Caster must choose the element type when the spell is cast.

spell name:
MOVE WAVE
list name:
Magnetic Ways
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can control the movement of one magnetic wave. This will allow the caster to throw a magnetic 'bolt' (resolved on the Lightning bolt table but instead of using normal lightning criticals use them in this order Impact, Heat, and Electricity).

spell name:
CREATE PROTO-PLASM III
list name:
Matter Manipulation
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Create Proto-Plasm III (F) This spell allows the caster to create a protoplasmic slime. The protoplasm is highly susceptible to magical impression and is used with other spells on this list. This protoplasm is created from an equal amount of dead organic material or ashes. The rate of proto-plasm creation is (3x casters level/round in cubic feet). Example: A 25th level caster can enchant 75 cubic feet/ round.

spell name:
PLANAR CONCEPT 
list name:
Planar Survival
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster's mind to merge with the reality of the planes. This provides the caster with a +2 per level bonus to the following skills: Demon/Devil Lore, Hostile Environments (Extra-Planar), Sense Reality Warp, and Time Sense.

spell name:
CANCEL PRIMAL
list name:
Power Mastery
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Causes any active spells within a 1' radius per level to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
SENDING
list name:
Primitive Voice
level:
12
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. If the target is unaccustomed to the experience, he may not realize he is being contacted and may inaccurately assume it is his own thoughts. If the target has accurately perceived a sending from the caster before, he will know what is occurring and may attempt a perception roll to recognize the caster's “voice.” Because of these common obstacles, it is considered polite to identify yourself early in any Sending.

spell name:
ESSENCE AUGMENTATION
list name:
Realm Law
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: An Essence spell user may gain his PPs from another realm of power (if he's prevented from gaining his own PPs normally). The PPs for casting this spell may be cast from the future PPs to be gained by this spell, but if the caster, for some reason, doesn't gain these PPs, he takes 1-10 hits per PP he cast short.

spell name:
CONVERSION COPY
list name:
Replicating Ways
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to convert an actual experience like a walk down a maze, into a tangible object such as a map.

spell name:
LINK
list name:
Ritual Mastery
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes any one spell to be used in an upcoming ritual to be considered from a “known list” (+10% to the ritual).

spell name:
INCREASE SPEED
list name:
Genetic Ways
level:
12
realm:
Channeling
type:
animist base
spell class:
U
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: This spell allows caster to increase the speed at which cells multiply. The increase is 2% per level of the caster. This spell may speed the aging and healing process.

spell name:
VIRTUOUS DETERMINATION
list name:
Holy Champion
level:
12
realm:
Channeling
type:
cleric base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion is immune to all fear and charm spells. Sleep spells are at half level and duration.

spell name:
WATERVISION
list name:
Jihad
level:
12
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target can see 10'/lvl of caster in water (even if murky) as if it were daylight.

spell name:
HOLD MERGE
list name:
Power Merge
level:
12
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 day
range:
self
area of effect:
merge spell
sourcebook:
spell user's companion
description: When cast in conjunction with any merge spell, merged spells may be held from costing for the duration of this spell. Other spells may be cast without dropping the held merge. If a Merge spell is being held, a Chain spell may not be held.

spell name:
DOOM
list name:
Wyrd Mastery
level:
12
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a target to lose one fate point.

spell name:
WATER WALK
list name:
Survival Ways
level:
12
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is able to walk on water as on solid ground.

spell name:
AGONY
list name:
Cruelty Ways
level:
12
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to sustain 1 broken bone. Hit point damage is equal to 1 hit/lvl of caster. PPs may be increased to double to provide the effect of shattering 1 bone. In this case hit points would be doubled also. Damage location is random.

spell name:
PAIN
list name:
Dark Curses
level:
12
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target may only take 50% of normal hits before unconsciousness.

spell name:
ANIMATIVE SOLID
list name:
Animation Mastery
level:
12
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any solid material within range. Solid will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., obstructions, flexibility of animated object, etc.). Object can move on its own, a tripod walks with its legs, etc. Object can also move or bend itself to walk or slither as caster desires. But if the object alters it's shape, it must roll it's breakage factor or less or be broken (which cancels the animate spell). Animated solid is possessed of Empathy and will attempt to complete simple commands given by the caster (commands may not involve more than 3 words) for the duration of the spell. Please refer to RMCV for suggested hit points and AT. DB is 1 per level of caster. Solid may make a Bash attack once per round with +2 per level of caster.

spell name:
DRAIN ITEM
list name:
Assimilation Mastery
level:
12
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster may drain all power from an item. The power is either channeled away or, through the use of the Intangible Storage spell, stored for later use.

spell name:
PROBE BARRIER
list name:
Barriers
level:
12
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs. magical scrying. This will prevent Presence, Mind Typing, ESP, Visions, Finding, etc.

spell name:
ENGRAVE METAL
list name:
Construction Ways
level:
12
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
10 ft/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Engraves a piece of metal into desired shape or form. Quality of carving depends upon caster's degree of artistic ability.

spell name:
DEC. LIQUID FRICTION
list name:
Friction Mastery
level:
12
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to decrease the friction between matter and an area of liquid (up to 100 cubic feet per level) by up to 1x per level of caster. At 12x this will cause water to have the density of air. At 20x this will cause water to have no friction.

spell name:
INCREASE WEIGHT
list name:
Matter Shaping
level:
12
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to shape up to 1 cubic foot of material per level so that it's molecules are more tightly packed, thus the material is heavier. Caster may increase the weight by +10% per level. 13- Shape Gas (F) Allows caster to alter the shape (with his mind) of up to 1 cubic foot per level of any one type of gas within range. The altered form will retain its shape for the duration of concentration and afterwards until acted upon by outside forces.

spell name:
INCREASE AREA II
list name:
Spell Enhancement II
level:
12
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: If the next spell cast has an “area” for an area of effect, it is increased by 10'. For example, a 10'R spell will become a 20'R spell.

spell name:
MEET REQUIREMENT
list name:
Sustain Body
level:
12
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to designate an enclosed area that will alter to maintain the minimum necessary requirements to sustain specified lifeforms. This area may be no more than 1000 cubic foot per level.

spell name:
LEAVING MEANS
list name:
Trace Law
level:
12
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can determine the means a target used to leave an area, whether he used a teleport, gate, walk, etc.

spell name:
BATTLE AXE
list name:
Weapon Mastery
level:
12
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a Battle Axe of force which may be used as a regular Battle Axe for the duration. When spell is cast a Battle Axe appears anywhere within range.

spell name:
SLASHING STRIKE
list name:
Martial Mastery
level:
12
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's next successful strike that does a critical does an extra Slash critical of the same severity (different roll).

spell name:
SIGHT LOCATION
list name:
Prison Law
level:
12
realm:
Essence
type:
open essence
spell class:
U
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to 'see' into up to 1 prison-type cell per level by concentrating briefly. In casting, the mage must touch the location his 'eyes' will be located in or around each cell. All cells must be within a 10' per level radius.

spell name:
EXTENDED STRIKE 
list name:
Warrior's Blade
level:
12
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / 2 levels
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster can make an additional critical roll, same severity, when any critical is rolled with this weapon. The critical is of the most common critical for this weapon.

spell name:
PULL
list name:
Rending Ways
level:
12
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to pull an object or target toward him with a force of up to 10 pounds of pull per level of caster. Affected objects will be pulled a varying amount of distance toward the caster (depending upon mass, anchorage, weight, etc.). Affected targets will be pulled 1 foot per level of caster toward him (or may accept a -2% per level to their next action, due to their loss of balance).

spell name:
BATTLE VOICE
list name:
Battle Law
level:
12
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
100'/lvl
sourcebook:
spell user's companion
description: Caster's voice becomes easily heard over the din of battle. This spell confers no command ability, merely allows caster to be heard.

spell name:
COMER
list name:
Combat Reflexes
level:
12
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to execute a turn of up to 180° with no loss in momentum.

spell name:
OPPOSE CURSE
list name:
Mind Protection
level:
12
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to resist any form of curse.

spell name:
REASSERT MIND
list name:
Mind's Refuge
level:
12
realm:
Mentalism
type:
closed mentalism
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may attempt to retake his mind from a possessor (gains a new RR). If this spell fails, caster may not attempt to recast this spell for one day.

spell name:
ENCOMPASSING SENSITIVITY
list name:
Perception's Master
level:
12
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster expands one sense of so that it encompasses (or combines with) more than normal including 360° vision, taste with touch (or others), balance of individual body parts, etc.

spell name:
DEPRESSION/MANIA
list name:
Psychosis Mastery
level:
12
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will be very moody, and will have great mood swings, going from tired and despondent to extremely excited and possibly violent. Target will have a modifier to any action taken during this period of from +25 to -25- If the target's bonus is positive (violent rage while in combat) then he will be exceedingly destructive causing damage as much to his weapons, possessions, allies, and self as to his enemies.

spell name:
TAKEN ACCESS
list name:
Taking Ways
level:
12
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
10 minutes / level
range:
1 plane
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to have access to any one stored Taken's PPs and spells. Caster may have only one Taken 'Accessed' at any one time.

spell name:
CURE DEPRESSION/MANIA
list name:
Mind Healing
level:
12
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of depression and manic/depressive disorders.

spell name:
RUN
list name:
Escaping Ways
level:
12
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may move at up to 4x normal walking pace without expending exhaustion points. If caster stops running or performs any other action this spell is canceled.

spell name:
FRENZY
list name:
Body Mastery
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to Frenzy for the duration of this spell. This provides +30 to OB, double normal concussion hits, double damage, and no DB other than armor bonus.

spell name:
PUPPET
list name:
Entertainment Law
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to create up to 1 puppet/lvl that will move as caster desires. No sound is produced through the use of this spell.

spell name:
DRY
list name:
Farming Law
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
sight
area of effect:
100 sqft/lvl
sourcebook:
spell user's companion
description: Dries field of any unneeded water.

spell name:
CARE
list name:
Fashion Mastery
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Provides normal care for any item of cloth or leather. This spell will starch, iron, provide leather care, pleat skirt etc.

spell name:
TONGS
list name:
Forging Mastery
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
self
area of effect:
1 object
sourcebook:
spell user's companion
description: Creates 'tongs of force' that caster may wield with his mind as he would use normal tongs.

spell name:
CHILL/ICE/FREEZE
list name:
Gourmet Mastery
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to chill a container to any desired temperature (by up to 10°F /lvl of caster, but not lower than -40°F).

spell name:
SUPPORT BODY
list name:
Grooming Mastery
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cause any portion of the body lacking support to be supported for the duration. For example, bra, girdle, truss, etc.

spell name:
REMOVE INFECTION
list name:
Healing
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to completely clean one wound of any type of natural infection. This spell will not keep a wound clean and it is still necessary to remove the material causing the infection.

spell name:
SPHERE OF SILENCE 
list name:
Library Mastery
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Creates a sphere of absolute silence that is especially conducive to studying.

spell name:
CLEAN
list name:
Livestock Ways
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster cleans the waste material of one animal for up to one day per level. This spell is effective on either the animal or it's lodging. For example, a 12th level caster casts this spell on a horse's stall which has been uncleaned for 30 days. This spell must be cast 3 times (will clean up to 36 days' worth of waste) to fully clean the stall of all waste.

spell name:
PLACE SUPPORTS 
list name:
Mining Law
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Supports the roof with any available material strong enough for the purpose.

spell name:
READ MUSIC
list name:
Music Law
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
IP
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to read any form of sheet music for the duration.

spell name:
CART
list name:
Pack Law
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a cart of force that will enable caster to move a load of up to 50 pounds per level of caster at up to twice the base rate of the drawing animal.

spell name:
BILGE
list name:
Sailing Law
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 ship
sourcebook:
spell user's companion
description: Pumps bilge water out of the lower decks. Caster may cause up to 1 gallon/lvl/rnd to be removed from the ship.

spell name:
FRAME
list name:
Structure Law
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to form a 'perfect' frame using materials at hand. Caster may affect a structure with an area of up to 100 sqft/lvl. For example, while building a log cabin, a spell caster can do a frame spell which will allow him to make a perfectly framed foundation, wall, roof, etc. This spell will allow caster to frame a variable number of angles, triangle, square, pentagon, hexagon, etc.

spell name:
LACKLUSTER
list name:
Trade Law
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
1 minute / level
range:
1 ft/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Warns caster and up to 1 other person/lvl that any chosen items have left shop without caster's permission. Caster must specify all items to be covered by this spell. Alarm may be audible or inaudible.

spell name:
SUMMON GUARDSMEN
list name:
Trade Law
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Causes affected item to appear older, dingier, more worn, less valuable etc. Affected item is appraised at -1 %/lvl less valuable than actual. For example, Shir, a 20th lvl Merchant, casts this spell on a longsword that Rint, his brother, brings in to sell him. The longsword is actually valued at 100 sp. Shir points out various bad points on the longsword that Rint hadn't noticed and convinces Rint that the longsword is only worth 80 sp (100 sp -20% =80 sp). Rint finally agrees to sell the longsword for 55 sp. An Assessment spell or successful evaluation skill roll will detect the actual value of the item.

spell name:
BRIMSTONE
list name:
Tricks of the Trade
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 round
range:
10'/lvl
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Creates a distinct smell of sulfur and brimstone in an area desired by caster.

spell name:
BLUR
list name:
Warrior Law
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes caster to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
SPEED V
list name:
Body Discipline
level:
12
realm:
Psion
type:
closed psion
spell class:
F*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may act at twice his normal movement rate for up to 5 rounds but must spend a number of rounds equal to the rounds 'Speeded' at half rate (immediately afterwards). Caster must still act within the round sequence.

spell name:
MERGE TRUE
list name:
Changing
level:
12
realm:
Psion
type:
closed psion
spell class:
P
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to merge (body +25 cm depth) into any solid material. Caster may turn while merged and view the outside. Caster is unable to pass through magical barriers. Caster may cast Psions upon himself while merged.

spell name:
CLOAKING V 
list name:
Concealment
level:
12
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +50 vs magical and Psionic detection.

spell name:
TISSUE REPAIR TRUE
list name:
Empath
level:
12
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to repair one damaged muscle or tendon in but 1 minute. A destroyed tissue may be regenerated in 10 minutes (though the caster must remain immobile).

spell name:
VISUAL IMPERSONATION TRUE
list name:
Illusion
level:
12
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: RR Mod: -30. Caster can imitate the image of any one person he has seen in the last day, or has pattern stored-to all who fail their RRs. Those resisting by 01-50 simply see the caster as he normally is; while those resisting by 51 + realize what the caster is trying to do.

spell name:
TISSUE REPAIR TRUE
list name:
Metabolic Control
level:
12
realm:
Psion
type:
closed psion
spell class:
H
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can repair one damaged muscle or tendon. This requires no concentration. Wounded area must be kept immobile, however. Will repair a 'destroyed' muscle or tendon in one day while caster is in a trance.

spell name:
COMA 
list name:
Mind Assault
level:
12
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is in a coma (unconscious and unawakenable) for 1 hour per 10 failure.

spell name:
PROXIMITY WARNING
list name:
Mind Detection
level:
12
realm:
Psion
type:
closed psion
spell class:
S*
duration:
1 hour / level
range:
3 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is immediately alerted (even awakened from sleep) when a Presence enters the range. Comrades' presences can be 'filtered' to not trigger the spell, if Pattern Stored.

spell name:
FALSE PRESENCE TRUE
list name:
Mind Discipline
level:
12
realm:
Psion
type:
closed psion
spell class:
P*
duration:
1 day / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This Psion is triggered any time someone attempts to Mind Pattern or Pattern Store the caster and fails to resist detection (with a 50 modification to the Patterner/Storer's detriment). It generates a false Mental pattern. This pattern may be preset by the caster to any pattern he desires. Patterner/Storer is unaware that he has taken a false pattern.

spell name:
PAST COMPASS
list name:
Mind in the Past
level:
12
realm:
Psion
type:
closed psion
spell class:
I
duration:
varies
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: When cast before a Past Sight it allows the caster to scan the past very rapidly, seeking the temporal location of significant events.

spell name:
FOG II
list name:
Mind Over Matter
level:
12
realm:
Psion
type:
closed psion
spell class:
F
duration:
10 minutes / level
range:
100 m/lvl
area of effect:
50 m R
sourcebook:
spell user's companion
description: Allows caster to create a dense for up to 50 meters in radius, with the center up to 100 meters/level away. Fog can only be created where it could possibly occur naturally (fog need not be water droplets; caster could just as easily create a methane fog in a methane environment). Fog disperses naturally after Psion duration.

spell name:
HEAT MATTER
list name:
Mind Over Matter
level:
12
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
10 m3/lvl
sourcebook:
spell user's companion
description: Caster can warm up to 10 m3/level of solid material to 500°C (or until object melts) at the rate of 50°C per round. Caster is immune to this heat.

spell name:
RETALIATION
list name:
Mind's Defense
level:
12
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
30 m
area of effect:
self
sourcebook:
spell user's companion
description: = Caster not only gains +20 to his RR vs one Psion, should he resist successfully, the attacking Psion is reversed on the original caster. Psion must be recast after a successful Retaliation; other Psions cannot be cast while this one is active.

spell name:
MIND SCAN
list name:
Mind's Truth
level:
12
realm:
Psion
type:
closed psion
spell class:
IM
duration:
1 round / level
range:
20 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster receives surface thoughts, reasoning, and thought patterns behind surface thoughts from target. Caster may also scan target's conscious memories. If target makes his RR by more than 25, he realizes what is happening.

spell name:
READY METEMPSION
list name:
Possession
level:
12
realm:
Psion
type:
closed psion
spell class:
M*
duration:
permanent
range:
300 m/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to preset target of Metempsion, using Pattern Store. Target must be within range at time of death or caster fails.

spell name:
DEFLECTIONS III
list name:
Telekinetics
level:
12
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Deflects up to 3 missiles or projectiles fired at the caster. Caster may deflect any combination of one, two, or three missile/projectiles with a total range of 90m and a total subtraction of -300 (missiles must be in caster's field of vision).

spell name:
MASS SPEECH TRUE
list name:
Telepathy
level:
12
realm:
Psion
type:
closed psion
spell class:
I*
duration:
1 minute / level
range:
10 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally speak to a number of individuals equal to his level within range. All hear everything the caster 'says'.

spell name:
LONG DOOR
list name:
Teleportation
level:
12
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster teleports himself to a point up to 100m away. Caster can pass through barriers by specifying exact distances. An attempted Long Door through a magical barrier simply bounces the caster back where he started; he must also roll a Psion Failure (use spell failure table).

spell name:
AGONY III
list name:
Thought into Pain
level:
12
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
30 m
area of effect:
3 targets
sourcebook:
spell user's companion
description: Up to 3 targets feel pain and operate at -60.

spell name:
FORGET TRUE
list name:
Thought Master
level:
12
realm:
Psion
type:
closed psion
spell class:
M
duration:
permanent
range:
10 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target forgets a 1 hour per level block of time from his memory; the time lost is the caster's choice but must be continuous.

spell name:
SEDUCE
list name:
Voice
level:
12
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 hour / level
range:
10 m
area of effect:
1 target
sourcebook:
spell user's companion
description: RR Mod: -30 if target is of opposite sexual preference and same race. Caster is able to emotionally, sensually, or sexually seduce the target, who will also obey him as in Control for the duration. There is a 20% chance that the target is permanently emotionally tied to the caster afterwards.