spell name:
AIRWALL TRUE
list name:
barrier law
level:
11
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 10' x 3'
sourcebook:
spell law
description: creates a 10' x 10' x 3' wall of dense churning air: cuts all movement and attacks through it by 50% (i.e. -50 to attacks).

spell name:
POISON ANALYSIS C
list name:
detection mastery
level:
11
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: gives an analysis of any poisons on a single object or single being; caster can concentrate on a 5' r area each round.

spell name:
PRECIPITATION CALL
list name:
weather ways
level:
11
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' radius / level
sourcebook:
spell law
description: caster causes rain or snow to fall (depending on temperature). the precipitation obscures vision into the radius by 25% and modifies all missile attacks passing through part of the radius by -25.

spell name:
DISEASE RESISTANCE 3
list name:
purifications
level:
11
realm:
channeling
type:
open channeling
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target gets three additional rrs vs. any disease(s).

spell name:
ESSENCE SHIELD C
list name:
spell defense
level:
11
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal essence attack rolls on the caster (base and elemental). if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
WATERRUNNING
list name:
lofty movements
level:
11
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can run on water as if he were on level ground; may not be used on rough water.

spell name:
FLARE
list name:
light's way
level:
11
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 round / level
range:
20'/lvl
area of effect:
6" r"
sourcebook:
spell law
description: a 6" r ball of light is shot from the palm of the caster: it will travel to the limit of the range, explode (as a flare), burn with a bright light (as a flare), drift slowly to earth, and go out. an area equal to the range is lit if the flare can raise to its full range; drops 10' rnd. it can be fired at a target as a shock bolt that delivers heat criticals."

spell name:
QUIET 5
list name:
sound's way
level:
11
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
5 target
sourcebook:
spell law
description: creates a 1' r around five targets, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts.

spell name:
PLANT TONGUES
list name:
nature's law
level:
11
realm:
channeling
type:
open channeling
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to understand and "speak"" the language of any one plant species."

spell name:
HEALING (7-70)
list name:
concussion's way
level:
11
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 7-70 concussion hits.

spell name:
MAJOR EYE REPAIR
list name:
organ law
level:
11
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any eye damage shot of eye loss (e.g., eye's destruction precludes repair); recovery time is 1 to 10 days.

spell name:
MINOR FRACTURE REPAIR TRUE
list name:
bone law
level:
11
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair s1mple fractures (not compound fractures, shatters, joint damage, etc.); one fracture per spell cast; recovery is instaneous.

spell name:
TRUE HOLD C
list name:
calm spirits
level:
11
realm:
channeling
type:
closed channeling
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: any target is held to 25% of action. (not just humanoid).

spell name:
FOOD PRODUCTION 5
list name:
creations
level:
11
realm:
channeling
type:
closed channeling
spell class:
i
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can produce sufficient food from the surrounding area to feed five hearty appetites for one day.

spell name:
MEMORY'S PATH
list name:
locating ways
level:
11
realm:
channeling
type:
closed channeling
spell class:
p
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can remember an exact route he traveled; regardless of whether or not he was without one or more of his sensory outlets when he made his original journey (e.g., 12th lvl caster could remember the course of 12 hours of a trip even if he had been blindfolded). to be effective this spell must be cast within one month per level of the journey.

spell name:
DARK LORE 1
list name:
lore
level:
11
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 item
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any one "unholy item"" that is ""of darkness"" and ""of evil""; will not give specific capabilities."

spell name:
SYMBOL 5
list name:
symbolic ways
level:
11
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 5th level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
REPEL UNDEAD 12
list name:
replusions
level:
11
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
spell law
description: causes up to 12 undead "animated dead"" to flee or disintegrate; 12 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.

spell name:
PRAYER 3 C
list name:
protections
level:
11
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1-3 targets
sourcebook:
spell law
description: target gets a 15 bonus to his rrs and maneuver rolls. multiple targets would have the 15 divided up. three targets would get +5 each, etc. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
BLINDING *
list name:
channels
level:
11
realm:
channeling
type:
cleric base
spell class:
f*
duration:
10 minutes / 10 failure
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: caster points his arm (elbow locked and fist clenched) at the target and channels raw power from his power source (usually a deity); target blinded for 10 minutes per 10 failure.

spell name:
SUMMONS 15 C
list name:
summons
level:
11
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 15th level non-intelligent creature or fifteen first level creatures or any combination there of were the total does not exceed fifteen. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
INTUITIONS 10
list name:
communal ways
level:
11
realm:
channeling
type:
cleric base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next ten minutes if he takes a specific action.

spell name:
LIFEKEEPING ( 1 DAY / LVL )
list name:
life mastery
level:
11
realm:
channeling
type:
cleric base
spell class:
h
duration:
1 day / level
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can prevent the soul of a "dead"" body from leaving, thus preventing actual deadth an enabling the fallen being to be restored via simple bodily repairs. lifekeeping must be cast upon the target within 2 minutes of ""death"", or lifegiving will be necessary for recovery."

spell name:
UNCLOTTING S
list name:
blood ways
level:
11
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to remove any one blood clot; will counter clotting curse (on the evil cleric list, curses).

spell name:
JOINT REPAIR TRUE S
list name:
bone ways
level:
11
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one broken (but not shattered) joint; recovery is instantaneous.

spell name:
MASS MUSCLE REPAIR TRUE S
list name:
muscle ways
level:
11
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged muscle per level; recovery time is instaneous.

spell name:
FROST / BURN RELIEF 5 S
list name:
surface ways
level:
11
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: will heal five areas of mild frostbite or 1st degree burn and one area of severe damage (e.g., 3rd degree burn) are healed. or a combination of one mild and two moderate areas can be healed. or one moderate and one severe or etc.

spell name:
GREAT MERGING ORGANIC
list name:
nature's movement
level:
11
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface."

spell name:
PLANT CONTROL 3
list name:
plant mastery
level:
11
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
plant
sourcebook:
spell law
description: caster can control the automatic and/or mental processes of any three plants; caster can also control the plant's movements; doesn't allow movement beyond normal allowances.

spell name:
ANIMAL SUMMONS 3 C
list name:
animal mastery
level:
11
realm:
channeling
type:
animist base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
spell law
description: caster can summon any three animals within radius; as long as he concentrates, caster controls the animals; animals is random representation of specified species.

spell name:
HERB MASTERY 5
list name:
herb mastery
level:
11
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can make the potency of any one herb (growing or dead) 5x stronger; spell may be employed only once per herb. may not be combined with herb enhancement.

spell name:
PROTECTION FROM THE ELEMENTS
list name:
nature's protection
level:
11
realm:
channeling
type:
animist base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: protects the caster from any natural weather extremes. give a +25 to caster's rrs vs. heat and cold spells; -25 to all elemental spell attacks against caster.

spell name:
WEATHER PREDICTION (5 DAYS)
list name:
nature's lore
level:
11
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 5 day period.

spell name:
SWIMMING TRUE
list name:
moving ways
level:
11
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: enables target to swim as fast as a run without expending energy.

spell name:
PROTECTION / ELEMENTS
list name:
inner walls
level:
11
realm:
channeling
type:
ranger base
spell class:
d*
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural heat and cold; and modifies spells involving heat by +20 to rrs and -20 to elemental fire/heat attacks.

spell name:
WATER FINDING (10 MILES)
list name:
nature's way
level:
11
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
10 miles
area of effect:
self
sourcebook:
spell law
description: caster can locate any natural source of running water, exposed groundwater, etc., exceeding one gallon; learns approximate size and quality of water.

spell name:
TRACKS ANALYSIS C
list name:
path mastery
level:
11
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: cater acquires a visual image of all beings or animals who left tracks in the area; provides a 50 bonus whn later tracking a particular being or animal.

spell name:
BLANK THOUGHTS C
list name:
nature's guises
level:
11
realm:
channeling
type:
ranger base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: as long as caster does not move, his mental patterns will appear to be those of any local animal; even if he move, his specific thoughts can't be read.

spell name:
MALARIA
list name:
disease
level:
11
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target contracts malaria; after the initial bout of high fever, delirium, coma and incapacitation (lasting between 3 days and 2 weeks), the target will be subject to random "relapses"" similiar to the initial bout."

spell name:
CURSE OF SHAR BU
list name:
curses
level:
11
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target is sterile and impotent.

spell name:
CREATE UNDEAD 3
list name:
necromancy
level:
11
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
10'
area of effect:
dead body(s)
sourcebook:
spell law
description: given a body that has been dead less than one week, the caster can turn the body into a class iii undead or 3 class i undead, etc. the undead will attempt to attack the closes living being (if uncontrolled), bu can take no other activity other than moving to the being and attacking. if controlled, the undead will do anything (within its capabilities) tht the caster wills. the undead can be dispelled, repelled, or just smashed into little pieces.

spell name:
CHANNELS 5 *
list name:
dark channels
level:
11
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
-
range:
v
area of effect:
1 target
sourcebook:
spell law
description: when this spell is cast, the 4th or 5th lvl spell that the caster begins to cast the next round will be "channeled"" to another spell user of the channeling realm. the ""channeled"" spell is transmitted to the other spell user when it would normally take effect, and must be used by him immediately. all normal restrictions on the transmitted spell apply. the caster of the transmitter must be able to see the receiver or know exactly where he is (direction and distance, or specific place). the receiver must know exactly when the spell is coming. for example, if a cleric was at a certain altar at a certain time (midnight of full moon) ready to receive a spell; then another spell user or deity could use channels to send him a spell (if he knew where the altar was and the correct time)."

spell name:
DARK LORE 2
list name:
dark lore
level:
11
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
10'
area of effect:
1 item
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any two "of darkness"" or ""of evil""; will not give specific capabilities. or he can get for one item the above information plus the exact significance of the item."

spell name:
MIND SPEECH (100' R)
list name:
way of the voice
level:
11
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
self
area of effect:
100' r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all in a 100' r.

spell name:
SPELL ANTICIPATION *
list name:
time's bridge
level:
11
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts the most probable action of a being in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
LIGHT 3
list name:
starlights
level:
11
realm:
channeling
type:
astrologer base
spell class:
f
duration:
10 minutes / level
range:
100'
area of effect:
20' r or 60' r
sourcebook:
spell law
description: lights a 60' r area or three 20' r areas on a target within range; if the point is on a mobile object or being, it will move with the object/being.

spell name:
TELEKINESIS (25 LBS) C
list name:
essence hand
level:
11
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 25 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
WATCH (100' ) C
list name:
essence perceptions
level:
11
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point up to 100' away and he will see as if he were at that fixed point (there can be intervening objects such as walls). the view can be rotated.

spell name:
SIGN OF STUNNING
list name:
rune mastery
level:
11
realm:
essence
type:
open essence
spell class:
f
duration:
until triggered
range:
touch
area of effect:
nonmbl. surface
sourcebook:
spell law
description: rr mod: -20. a sign can be inscribed on any "non-moble"" surface and affects the triggering being. a sign can be triggered by on of the following (decided by caster): time period, certain movements, certain sounds, touch, reading, etc. the sign is cancelled when the being fails a rr against it. sign of stunning stuns the target for 10 min/ 10 failure."

spell name:
PROTECTION 3
list name:
spell wall
level:
11
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: subtracts 15 from elemental attack rolls against the protected being and adds 15 to all of the being's rrs vs. spells.

spell name:
WAITING ILLUSION 2
list name:
lesser illusions
level:
11
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
DETECT DEATH C
list name:
detecting ways
level:
11
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects dead bodies and whether anything has died in the radius in the last 24 hours; caster can concentrate on a 5' r area each round.

spell name:
UNDOOR 1
list name:
unbarring ways
level:
11
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 nonmagic door
sourcebook:
spell law
description: will vaporize a nonmagic door up to 6" thick, 10' high and 10' wide (if the door is thicker than 6"" it will waporize the closest 6 inches)."

spell name:
RESIST POISON S *
list name:
physical enhancement
level:
11
realm:
essence
type:
open essence
spell class:
s*
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: delays the effect of a poison on a target.

spell name:
LIGHTARMOR (10' R)
list name:
elemental shields
level:
11
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: all within radius are totally protected from all natural light and electricity; +20 to all rrs vs light (electricity); -20 to elemental electricity attacks.

spell name:
SPELL ANALYSIS
list name:
delving ways
level:
11
realm:
essence
type:
open essence
spell class:
i
duration:
range:
100'
area of effect:
active spell
sourcebook:
spell law
description: provides analysis of an active spell, giving its duration and the profession of its caster and its type (not its level or exactly what spell it is).

spell name:
INVISIBILITY 1 ( TO 10' R)
list name:
invisible ways
level:
11
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1target
sourcebook:
spell law
description: the target is made invisible and everything within up to 10' of the target is also invisible as long as it is within the r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
CHANGE
list name:
living change
level:
11
realm:
essence
type:
closed essence
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can alter target's form to the form of any organic form within 1/2 to 2x target's current mass; does not obtain any special abilities.

spell name:
QUEST
list name:
spirit mastery
level:
11
realm:
essence
type:
closed essence
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is given one task, failure results in a penalty determined by the gamemaster (task must be within capabilities of target).

spell name:
SPELL HOLD 3 *
list name:
spell reins
level:
11
realm:
essence
type:
closed essence
spell class:
f*
duration:
3 rounds
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: delays another spell for 3 round; if the target of the held spell moves more than 20', the spell will affect any one being within 10' (with a modification of -20 for base attack spells and -30 for elemental attack spells). the held spell gets a rr as in cancel essence on the closed essence list, dispelling ways.

spell name:
FLY (300' / RND)
list name:
lofty bridge
level:
11
realm:
essence
type:
closed essence
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can fly at a rate of 300'/rnd (20 mph).

spell name:
EXTENSION 4 (X4)
list name:
spell enhancement
level:
11
realm:
essence
type:
closed essence
spell class:
u
duration:
varies
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 4x normal duration, not cumulative with any other extensions.

spell name:
SUMMONS 10 C
list name:
gate mastery
level:
11
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon up to a 10th level non-intelligent creature(s) that he can control by concentrating on it. multiple creatures can be summoned if they are less then 10th level. if you multiply the levels, minutes and number of creatures, the result can not exceed ten. refer to summons 2.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
DISPEL MENTALISM (50' R) C *
list name:
dispelling ways
level:
11
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
50' radius
sourcebook:
spell law
description: when a spell of the mentalism realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 50' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
RUN 3 *
list name:
rapid ways
level:
11
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
3 targets
sourcebook:
spell law
description: three targets may run (2x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
BLADETURN 2 *
list name:
shield mastery
level:
11
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 melee attack
sourcebook:
spell law
description: caster can deflect any two melee attack that pass within 100' of him; this causes 100 to be subtracted from the attacks (attacks must pass through caster's field of vision).

spell name:
FIRE BOLT (300')
list name:
fire law
level:
11
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table.

spell name:
EARTH/MUD
list name:
earth law
level:
11
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: changes 100 cu' of earth to soft mud; change is gradual and takes 3 rounds.

spell name:
WAITING LIGHT
list name:
light law
level:
11
realm:
essence
type:
magician base
spell class:
f
duration:
varies
range:
100'
area of effect:
v
sourcebook:
spell law
description: in conjunction with any light or dark spell (i.e., this spell is cast and then the light/dark spell is cast) it can delay the action of that spell up to 24 hours; it can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, violent actions in the area, etc.

spell name:
ICE BOLT (300')
list name:
ice law
level:
11
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of ice is shot from the palm of the caster; results are determined on the ice bolt table.

spell name:
WATER BOLT (300')
list name:
water law
level:
11
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of water is shot from the caster's palm; results are determined on the water bolt table.

spell name:
DEATH CLOUD (5' R)
list name:
wind law
level:
11
realm:
essence
type:
magician base
spell class:
e
duration:
10 rounds
range:
2 x r
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r cloud of charged gas particles: delivers a "e"" electricity critical on 1st and 2nd rounds, a ""d"" on 3rd and 4th rounds, a ""c"" on rnds 5 and 6. rounds 7 and 8 deliver ""b"" crits and rounds 9 and 10 give ""a"" crits. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)."

spell name:
FALSE IMAGE
list name:
guises
level:
11
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a duplicate of the caster; which moves as he wills if he concentrates, and otherwise does exactly what he does.

spell name:
DISILLUSION
list name:
mind sense molding
level:
11
realm:
essence
type:
illusionist base
spell class:
u
duration:
1 minute / level
range:
100'
area of effect:
1 illusion
sourcebook:
spell law
description: one illusion within the caster's range ceases to exist for the caster only.

spell name:
WAITING PHANTASM 3
list name:
illusion mastery
level:
11
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. the phantasm will move and act if given a simple command (e.g., attack, run, etc.) or it can deliver a short speech. the image can be any size that would fit into a 10' r sphere.

spell name:
UTTERLIGHT
list name:
light molding
level:
11
realm:
essence
type:
illusionist base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
spell law
description: lights a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is as bright and intense as sunlight at noon. it will dispell all magically created darkness.

spell name:
SUDDEN SOUND (20' R)
list name:
sound molding
level:
11
realm:
essence
type:
illusionist base
spell class:
f
duration:
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: causes a very loud, sudden sound in the radius. everyone in radius is stunned 1 round/5 failure.

spell name:
STRIKE (500')
list name:
feel-taste-smell
level:
11
realm:
essence
type:
illusionist base
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: target is struck with the equivant of a bare fist. normally, a rank 1 martial arts striking attack is used. directed spells skill may be developed for this attack.

spell name:
WORK JEWELS
list name:
inorganic skills
level:
11
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 jewel
sourcebook:
spell law
description: allows caster to work jewels.

spell name:
IMBED 5
list name:
essence imbedding
level:
11
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 5th level essence spell in an item or potion.

spell name:
DAILY 3
list name:
mentalism/channeling imbedding
level:
11
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast 3/day, or a 2nd or 3rd level spell cast 1/day

spell name:
FLIP 3 *
list name:
evasions
level:
11
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "flip"" in any direction 3 times, landing up to 10' away for each flip (facing in any direction)."

spell name:
SCENT TRUE
list name:
monk's sense
level:
11
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains extremely acute sense of smell (e.g., +75 to perception involving only smell, +50 to perception involving smell and other senses). caster can detect extremely faint scents (e.g., up to 48 hours old, after rain storms, through snow, etc.).

spell name:
CONCENTRATION 3 *
list name:
body reins
level:
11
realm:
essence
type:
monk base
spell class:
u*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: adds 30 to any one maneuver (not combat), no other action can be performed the round of this maneuver.

spell name:
PAIN RELIEF 2 C *
list name:
body renewal
level:
11
realm:
essence
type:
monk base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: heals two hits per minute; if caster is unconscious this spell will operate without concentration.

spell name:
CORNERING 3 *
list name:
monk's bridge
level:
11
realm:
essence
type:
monk base
spell class:
p*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to execute up to 3 turns that are up to 180 degrees with no deceleration or unbalance (can be used with any "running"" spells)."

spell name:
DISRUPTION (10 CU')
list name:
matter disruption
level:
11
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
10'
area of effect:
10 cu'
sourcebook:
spell law
description: turns 10 cu' of any inorganic material to fine powder (must be one object).

spell name:
DARK CONTROL (100' R)
list name:
darkness
level:
11
realm:
essence
type:
evil magician base
spell class:
f
duration:
concentration
range:
20'
area of effect:
100' r
sourcebook:
spell law
description: caster can vary the intensity of darkness in the area, but he cannot lighten it past its natural state.

spell name:
FORCE ANALYSIS 4 *
list name:
dark contacts
level:
11
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1, 2, 3, or 4 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
IMPAIR 5
list name:
physical erosion
level:
11
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporarily lowered (25 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, only the temporary stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
SUMMONS 10 C
list name:
dark summons
level:
11
realm:
essence
type:
evil magician base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon a 10th level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). or ten 1st level creatures for 1 minute or one 1st level creature for 10 minutes. if you multiply the levels, minutes and number of creatures, the result can not exceed ten.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
SUBJUGATION
list name:
soul destruction
level:
11
realm:
essence
type:
sorcerer base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: part of the target's soul is taken and placed in an organic object on the caster's person; the body of the target will act as the caster directs whenever he concentrates. the spell is canceled when the caster cancels it or the object is destroyed or the body is more than 100' from the caster or the object leaves the caster's person. if the caster is not concentrating the target is free to do anything he wants, at -30 to all activities.

spell name:
UNRAIN (500' R / LVL)
list name:
fluid destruction
level:
11
realm:
essence
type:
sorcerer base
spell class:
f
duration:
1 day / level
range:
100'
area of effect:
500' r
sourcebook:
spell law
description: no precipitation will occur in a 500' r for 1 day / level.

spell name:
SHATTER
list name:
solid destruction
level:
11
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can shatter an inorganic object, up to 1 cu'. all within a 5' r take an "a"" impact critical and holder takes a ""c""."

spell name:
MIND DEATH
list name:
mind destruction
level:
11
realm:
essence
type:
sorcerer base
spell class:
m
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target's mind blanks out for a period of 10 min/day at random. target is incapable of activity or thought during this period.

spell name:
EYE DISRUPTION
list name:
flesh destruction
level:
11
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's eyes is disupted, his sight is at 50% of normal until cured (-25 to perception involving sight -50 to perception only involving sight). if both eyes go, he is blind.

spell name:
GREAT VACUUM (5' R)
list name:
gas destruction
level:
11
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r near vacuum; all within the radius take a "d"" impact critical as the air leaves and rushes back in."

spell name:
PAST VISION (1HR / LVL) C
list name:
delving
level:
11
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one hr/lvl into the past; desired time can be set within + or - 30 minutes. vision must be associated with an item or place. vision can last up to 1 min/lvl, if the caster concentrates and remains inactive.

spell name:
STUN RELIEF 3 S *
list name:
damage resistance
level:
11
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: relieves three rounds' worth of accumulated stun.

spell name:
FACADES 2
list name:
cloaking
level:
11
realm:
mentalism
type:
open mentalism
spell class:
e
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: a limited illusion that allows the caster to look like any humanoid figure within 20% of his own size. this illusion may include sounds and voices.

spell name:
DARKNESS (50' R)
list name:
brilliance
level:
11
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
50' r
sourcebook:
spell law
description: darkens a 50' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being.

spell name:
INTUITIONS 2
list name:
anticipations
level:
11
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next two minutes if he takes a specific action.

spell name:
DEFLECT 2 *
list name:
attack avoidance
level:
11
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
100'
area of effect:
2 missile
sourcebook:
spell law
description: caster can deflect any two missiles that passes within 100' of him; this causes 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision).

spell name:
PERCEIVE POWER (100'` 10' R) C
list name:
detections
level:
11
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
spell law
description: gives an estimate of the power of the person (level) or item or spell examined; caster can concentrate on a 10' r area each round.

spell name:
ILLUSION 4
list name:
illusions
level:
11
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. three of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
EYE / EAR REPAIR C
list name:
self healing
level:
11
realm:
mentalism
type:
open mentalism
spell class:
h
duration:
permanent
range:
self
area of effect:
one eye/ear
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a damaged eye/ear but not a destroyed one.

spell name:
PROTECTION 3
list name:
spell resistance
level:
11
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: subtracts 15 from elemental attack rolls against the caster and adds 15 to all of the being's rrs vs. spells.

spell name:
MISFEEL POWER C -
list name:
mind mastery
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to be any level he chooses.

spell name:
MENTALIST EYE (100' / LVL) C
list name:
sense mastery
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
1 minute / level
range:
100'/lvl
area of effect:
self
sourcebook:
spell law
description: caster can pick a point up to 100'/lvl away and he will see as if he were at that point (there can be intervening objects such as walls); he must have visited the place.

spell name:
HEAT SOLID (TO MELTING)
list name:
solid manipulation
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 cu' per lvl
sourcebook:
spell law
description: heats one cu'/lvl of any solid, inanimate, non metal material up to its melting point..

spell name:
CALM WATER (100' R) C
list name:
liquid manipulation
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
10'
area of effect:
100' r
sourcebook:
spell law
description: water within a 100' radius is calmed; waves are cut by 20' in center and less towards the perimeter.

spell name:
FOG (100' R)
list name:
gas manipulation
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: creates dense fog in a 100' r; normal visibility is 1'.

spell name:
CHANGING LUNGS
list name:
shifting
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can breathe any air, water, and gas at will.

spell name:
STAYING 100 C
list name:
telekinesis
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 100 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
FLY (75' / RND)
list name:
movement
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
1 target
sourcebook:
spell law
description: target can fly at a rate of 75'/rnd (5 mph).

spell name:
LEAVING (500')
list name:
mind's door
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports to a point up to 500' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
SPEED 5 *
list name:
speed
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law.

spell name:
COMA
list name:
mind control
level:
11
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 day / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: rr mod +20 causes coma.

spell name:
HALLUCINATION C
list name:
sense control
level:
11
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target sees a nonexistant for; must fight him until the foe is "defeated"" (i.e. takes damage that would drop the target); foe has same capabilities as target but does no damage (i.e., always misses)."

spell name:
JOLTS 5
list name:
mind attack
level:
11
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
5 rounds
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned for 5 rounds.

spell name:
DIRECTION (1 MILE / LVL)
list name:
presence
level:
11
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
range:
1 mile/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction to any unshielded mind which he has a mental pattern of from mind store.

spell name:
READY MERGE C *
list name:
mind merge
level:
11
realm:
mentalism
type:
mentalist base
spell class:
p
duration:
concentration
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell law
description: allows caster and target to interchange thoughts; if both are mentalism spell users then they can interchange power points. caster and target must have "merged"" before."

spell name:
METALSIGHT C
list name:
true sight
level:
11
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1"/level of non-enchanted metal."

spell name:
LONG MIND STORE *
list name:
true perception
level:
11
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster stores the mental pattern of target; can be used later to locate specific person through finding. target must be sensed (mentally or by sight).

spell name:
TRUTH 3
list name:
mind visions
level:
11
realm:
mentalism
type:
seer base
spell class:
i
duration:
3 minutes
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: caster knows when anyone within the radius is lying

spell name:
ANIMAL SIGHT (500') C
list name:
sense through others
level:
11
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
VISION BEHIND (1 DAY / LVL) C
list name:
past visions
level:
11
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one day/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
DREAMS 3
list name:
future visions
level:
11
realm:
mentalism
type:
seer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to three dreams relating to up to three topics decided upon just before retiring; limited to once per night.

spell name:
LIFEKEEPING
list name:
blood mastery
level:
11
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is kept in a state of suspended animation and prevented from dying for 1 hr/lvl of caster (i.e. the body is "preserved"" and the ""soul"" will not leave the body, see section 11.1 in spell law)."

spell name:
SOFT STRUCTURE REPAIR
list name:
muscle mastery
level:
11
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
all tend/musc
sourcebook:
spell law
description: allows caster to repair all tendon and muscle damage in target's body; 1 hour operation; recovery time is 1 to 10 days.

spell name:
MAJOR FRACTURE REPAIR TRUE
list name:
bone mastery
level:
11
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair compound fractures (not shatters, joint damage, etc.); one fracture per spell cast; recovery is instanteous.

spell name:
HEAL (10-100)
list name:
concussion mastery
level:
11
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 10-100 concussion hits.

spell name:
LIFEKEEPING
list name:
nerve and organ mastery
level:
11
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is kept in a state of suspended animation and prevented from dying for 1 hour per level of the caster (i.e., the body is "preserved"" and the ""soul"" will not leave the body)."

spell name:
ANIMATION (1 WEEK)
list name:
prosthetics
level:
11
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 week
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows wearer to operate an artifical limb at will for the duration.

spell name:
CHARM SONG TRUE
list name:
controlling songs
level:
11
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration (varies)
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target thinks the caster is a good friend while the caster plays/sings (concentrates). after the caster stops playing / singing the effect will continue for the number of rounds the caster has already played / sung (e.g., if the caster sings for 3 rounds, then after he stops the target will remain affected for 3 more rounds).

spell name:
SONIC LAW (100' R)
list name:
sound control
level:
11
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
self
area of effect:
100' r
sourcebook:
spell law
description: caster may manipulate sound within 100' of his body. he can create any sound he wants; and if he desires, that sound can be heard outside the radius.

spell name:
SILENT SONG
list name:
sound projection
level:
11
realm:
mentalism
type:
bard base
spell class:
f
duration:
varies
range:
self
area of effect:
song
sourcebook:
spell law
description: when this is cast with a spell off the bard base list, controlling songs, no one but the target(s) will hear the song; this spell requires the same pps as the controlling spell, and is cast simultaneously with the controlling spell.

spell name:
DETECT CURSE
list name:
item lore
level:
11
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: determines if the item has a curse on it.

spell name:
TRAIT SUBVERSION 5
list name:
mind subversion
level:
11
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: five of the target's personal traits is perverted; such traits might include: kindness, loyalty, thrift, cheefulness, reverence, etc.

spell name:
MIND SLAVE C
list name:
mind domination
level:
11
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is a zombie until he makes his once/day rr; on any round that the caster concentrates, the target will obey his will.

spell name:
LOST EXPERIENCE 1
list name:
mind death
level:
11
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target loses 5% of his collected experience (usually experience points).

spell name:
INSOMNIA TRUE
list name:
mind disease
level:
11
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target can only sleep if he uses drugs or spells (e.g., a sleep spell); he adds 100 to his rrs against all sleep spells; if he gets no sleep, he will slowly go mad.

spell name:
BLINDING
list name:
confusing ways
level:
11
realm:
mentalism
type:
mystic base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is blinded.

spell name:
INVISIBILITY (TO 10' R)
list name:
hiding
level:
11
realm:
mentalism
type:
mystic base
spell class:
f
duration:
24 hours
range:
self
area of effect:
10' radius
sourcebook:
spell law
description: everything up to 10' of the target is invisible as long as it is withing the up to 10' r and none of the following occur: 24 hours pass or the object is struck by a violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack). only objects totally contained in the radius at the time of casting become invisible.

spell name:
MISFEEL POWER C .
list name:
mystical change
level:
11
realm:
mentalism
type:
mystic base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: (no pps expended) caster appears to of any level he chooses to magical or mental detections.

spell name:
WATER CORRIDOR (300') C
list name:
liquid alteration
level:
11
realm:
mentalism
type:
mystic base
spell class:
e
duration:
concentration
range:
10'
area of effect:
300' x 4' x 50'
sourcebook:
spell law
description: creates a corridor through liquid up to 300' long, 4' wide, and 50' deep (must be open at top).

spell name:
SOLID DOOR (3' X 6' X 1')
list name:
solid alteration
level:
11
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
solid
sourcebook:
spell law
description: creates a doorway through any solid, inanimate material; it can be up to 3' x 6' x 1'.

spell name:
FOG (300' R)
list name:
gas alteration
level:
11
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: creates dense fog in a 100' r.

spell name:
RESISTANCE RUNE
list name:
bladerunes
level:
11
realm:
arcane
type:
open arcane
spell class:
d
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: causes the wielder to make all rr's as if he were ten levels higher. the bladerune fades when it allows the wielder to resist an effect (spell, poison, etc.) which would have otherwise affected him.

spell name:
EARTHMIGHT
list name:
earthblood's ways
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target absorbs power directly from the earthnode (that the caster is in) into his body. the target gains the size, strength, physical abilities and defenses (but not appearance or sunlight problems) of a troll as defined in c&t. the gm should determine the type of troll based upon the primary trype of terrain for the earthnode: cave troll (underground and near caves), forest troll (in woods and forests). snow troll (on glaciers and snow fields), hill troll (in mountains and hills), and stone troll (almost everywhere else). the gm should probably only allow mountain and war trolls in very rare instances.

spell name:
WEAK ELEMENTAL C
list name:
entity mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'/lvl
area of effect:
sourcebook:
rolemaster companion 1
description: creates a weak elemental from a nearby source of the element as described in c&t.

spell name:
ETHEREAL DOOR
list name:
ethereal mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster teleports with no error up to 30'/level. he muist visualize his destination or specify direction and distance. he will not materialize in a solid object but will instead be stunned for one round and remaoin of the ethereal plane for 1 to 100 rounds and then return to his original position. the caster may fall if he materialzes over empty space. reorientation always takes at least one round.

spell name:
GREATER FIREBLADE
list name:
mana fires
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 1
description: causes a two handed sword shaped blade of fire to spring forth from the caster's empty hand. the caster may make melee attacks with it using his directed spell bonus, doing damage on the firebolt chart with a +35 ob and double concussion hits. normally, this "blade"" may not parry or be parried. the caster may throw the blade at any time (even on the round of casting); the thrown blade is treated like a normal firebolt (on magician base list: fire law). the same directed spell skill may be used for both this spell and fireblade."

spell name:
ADDITIONAL STORED SPELL
list name:
spell coordination
level:
11
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: in addition to a normal stored spell, the caster may store one additional spell. the first stored spell must be activated first unless a bypass stored spell is used. caster must have a spell already stored for this spell to be of any use. if the caster uses his first stored spell, he may store another without affecting his additional stored spell.

spell name:
PLANT TONGUES
list name:
shapechanging ways
level:
11
realm:
arcane
type:
open arcane
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to understand and "speak"" the language of any one type of plant that the caster has studied."

spell name:
ANIMAL MASTERY III
list name:
animal mastery
level:
11
realm:
channeling
type:
druid base
spell class:
m
duration:
concentration
range:
100'
area of effect:
3 animals
sourcebook:
rolemaster companion 1
description: allows caster to control the actions of any 3 animals.

spell name:
BRIDGE
list name:
druidstaff
level:
11
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
druidstaff
sourcebook:
rolemaster companion 1
description: when the caster's druidstaff is placed on the ground (usually at the edge of a chasm), this spell will cause the staff to expand and change intoa 2' wide wooden bridge (length of no more then 5'/lvl) with no railings. it will only bear 1000 lbs per level. caster may return the druidstaff to normal and pick it up at either end.

spell name:
PROTECTION FROM ELEMENTS
list name:
nature's forms
level:
11
realm:
channeling
type:
druid base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: protects caster from any natural heat and natural cold down: gives +25 rr vs heat and cold spells. it also means that elemental attack rolls are at -25.

spell name:
STONEWALL TRUE
list name:
stone mastery
level:
11
realm:
channeling
type:
druid base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 1
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
PLANT GROWTH (X5)
list name:
tree mastery
level:
11
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
rolemaster companion 1
description: allows caster to increase the potential size of any one plant 5x; when fully mature the plant will achieve 5x its normal size.

spell name:
BLINDING
list name:
distractions
level:
11
realm:
mentalism
type:
nightblade base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target is blinded.

spell name:
WATERLUNGS
list name:
phantom's face
level:
11
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can breathe water or air at will.

spell name:
WALLWALKING
list name:
phantom movements
level:
11
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may move along (at full walking pace) any solid surface angled up to 90 degrees so long as he maintains at least a two point contact with the surface (i.e. both feet and one hand or both hands and one foot). the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface.

spell name:
BODY ARMOR
list name:
adrenal focus
level:
11
realm:
mentalism
type:
nightblade base
spell class:
d
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: for the duration of this spell, the caster's body is treated as at 3 (if not wearing other armor).

spell name:
STUN RELIEF 3 * S
list name:
holy warrior
level:
11
realm:
channeling
type:
paladin base
spell class:
s*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: will automatically take off 3 rounds of stun if caster has specified beforehand that this spell is active.

spell name:
NEUTRALIZE CURSE (1 HR/LVL)
list name:
spell breaker
level:
11
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: nullifies a curse for the duration of the spell. the curse is not dispelled and takes effect again afterwards.

spell name:
VESTMENT OF WAR
list name:
ceremonies
level:
11
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 vestment
sourcebook:
rolemaster companion 1
description: the caster's vestment becomes at 16 (still has movement and maneuver penalities of at 2). for the duration the vestment cannot be soiled as all dit, blood, etc will sheet off. will not clean a dirty vestment.

spell name:
SECOND FAMILIAR
list name:
familiar's law
level:
11
realm:
essence
type:
closed essence
spell class:
p
duration:
permanent
range:
touch
area of effect:
animal
sourcebook:
rolemaster companion 1
description: the caster can attune himself to a second familiar. total combined mass of all familiars can not exceed the mass limit of the highest familiar spell that the caster may caster without a extraordinary spell failure roll.the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 10% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
GUARDIAN ATTACK 4
list name:
guardian ways
level:
11
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster gets a +40 ob modification for melee or missile combat against the appropriate "enemies""."

spell name:
ENCHANT 3
list name:
alchemical preparations
level:
11
realm:
essence
type:
alchemist base
spell class:
f
duration:
9 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 3 to 2 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 9 hours.

spell name:
GENERAL ANAESTHESIA
list name:
midwifery
level:
11
realm:
channeling
type:
closed channeling
spell class:
h
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the caster may apply anasethesia in two ways: he may make the patient entirely unconscious ro only numb from the waist down. the caster retains sufficient control to keep labor active while freeing the patient from pain.

spell name:
WARD 5
list name:
warding ways
level:
11
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-5th level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
WORK JEWELS
list name:
constructing ways
level:
11
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 jewel
sourcebook:
rolemaster companion 1
description: allows caster to work jewels.

spell name:
SPELL ANALYSIS
list name:
delving law
level:
11
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
100'
area of effect:
active spell
sourcebook:
rolemaster companion 1
description: provides analysis of an active spell, giving its duration and the profession of its caster and its type (not its level or exactly what spell it is).

spell name:
BLIND DISTANCE
list name:
mannish ways
level:
11
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
varies
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell the exact distance from himself to some object, even if there are intervening objects blocking line of sight.

spell name:
TELEKINESIS (50 LBS)
list name:
material transport
level:
11
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: can move on object, up to 50 pounds in mass, 1 foot/second with no acceleration. living beings or items in contact with a living being get a rr based on the living beings level. if the caster stops concentration before the duration is up, the object remains stationary.

spell name:
IMBED SYMBOL 5
list name:
symbol embedding
level:
11
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: allows the caster to imbed a fifth level spell in the form of a symbol. the imbedding is performed exactly as given in section 9.92 (rolemaster companion 1) under alchemical research except that the imbedding time is only one week per level of the spell being imbedded.

spell name:
ANIMATE DEAD 6
list name:
animate dead
level:
11
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can animate and control a dead body (within 150% of caster's mass). the caster must concentrate for the body to perform any actions. it can maneuver at -20, melee at -10. this will be a 6th level animated dead, with a +60 ob).

spell name:
GREATER DEATH
list name:
death mastery
level:
11
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target suffers a "e"" critical strike on the table of caster's choice."

spell name:
WAITING DARKNESS
list name:
dark law
level:
11
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
varies
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 2
description: in conjunction with a dark spell, it delays it until 24 hours or a specific time has passed, or someone passes or something happens, etc. at the caster's option.

spell name:
FORCE ANALYSIS 7
list name:
commune
level:
11
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 item
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a 7th level dead spirit or an aware undead to analyze one item. chance of success is 5% per level of spirit or undead.

spell name:
SUMMON DEAD 7
list name:
summon dead
level:
11
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
1 round / level
range:
10'
area of effect:
1- 7 spirits
sourcebook:
rolemaster companion 2
description: summons the spirit(s) of one who has died. seven 1st level spirits, one 7th level spirit or any combination of 7 spirits or levels may be summoned. if the body has been cremated, the spirit can be summoned anywhere. otherwise, the spirit must be summoned at the place the body was interred. the spirit stays 1 round, that then can leave and is uncontrolled.

spell name:
CONTROL UNDEAD 6 *
list name:
undead mastery
level:
11
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up six levels of undead.

spell name:
CHANGELING KIND 6
list name:
changeling
level:
11
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows one type c (moderate modification) option to be used. this spell only affects humanoid type targets.

spell name:
ACCESS SET
list name:
scrying guard
level:
11
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: this spell allows the caster to set an access in a false scrying from whence the true subject may be found. this must be an object in the false scrying which, if viewed intensely and closely, will open up to reveal a tunnel leading to the original vision. only one attempt at accessing may be made per scrying, and with the use of a locate access spell, there is only a 1% chance per level of hte scryer of locating the proper access. this spell lasts the duration of the false scrying

spell name:
BLEEDING 4
list name:
doom's law
level:
11
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: causes the target to begin to bleed at +4 per round. target also suffers an "c"" puncture critical."

spell name:
VISION OF MISFORTUNE 3
list name:
visions of doom
level:
11
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
2 visions
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target receives three visions of impending misfortune, such as losing a valuable item, weapon breaking at a crucial time, etc. this vision will not be associated with a death scene.

spell name:
GLARE 4 (MASTER KIND)
list name:
evil eye
level:
11
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
10 minutes / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: humanoid target must obey the caster.

spell name:
MISER'S CURSE
list name:
revenging law
level:
11
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target will not spend any of his money. he will hoard it if anyone takes or tries to spend his money, he will defend it with all his power and might!

spell name:
WAITING PHANTASM 2
list name:
glamours
level:
11
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
STONE TO EARTH
list name:
earth mastery
level:
11
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' stone
sourcebook:
rolemaster companion 2
description: changes 100 cu' of stone to packed earth; change is gradual and takes 3 rounds.

spell name:
ANIMAL MASTERY 5
list name:
natures mastery
level:
11
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
5 animals
sourcebook:
rolemaster companion 2
description: allows caster to control the actions of any five animals.

spell name:
CANDLE IMBEDDING 5
list name:
candle magic
level:
11
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 5th level spell (known by the caster) in an item or potion.

spell name:
POTION 4
list name:
potion magic
level:
11
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make one dose of a potion that can have a 1st to 4th level spell imbedded in it.

spell name:
GREATER DEMONIC GATE
list name:
conjuring ways
level:
11
realm:
essence/channeling
type:
witch base
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 3, (61-85) type 4, (86-95) type 5, pt (96-100) type 6. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
POWER CIRCLE KNOWLEDGE
list name:
circles of power
level:
11
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain 1 knowledge tier / 10% failure in one subject. this knowledge will last 1 day/ 10% failure before being totally forgotten.

spell name:
PROT. CIRCLE VS. CONSTRUCTS
list name:
circles of protection
level:
11
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all constructs of all types in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
MONSTER SUMMONS 7
list name:
circles of summoning
level:
11
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to seven levels of monsters which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, clawed and get a al-mi'raj, hell hound, or basilisk).

spell name:
FORCE ANALYSIS 4 *
list name:
demon mastery
level:
11
realm:
essence
type:
conjuror base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1, 2, 3, or 4 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
PHANTASM 5
list name:
recreations
level:
11
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
SPELL ANALYSIS
list name:
analysis
level:
11
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: provids analysis of an active or inactive spell, giving its duration, type, and the profession of its caster (not its level or exactly what spell it is).

spell name:
CALCULATE 2 *
list name:
lore's master
level:
11
realm:
mentalism
type:
sage base
spell class:
i*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to calculate moderately difficult mathematics (i.e., algebra and geometry).

spell name:
MEDITIATION 3 .
list name:
absorb knowledge
level:
11
realm:
mentalism
type:
sage base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: note: no power points are used for this spell.allows the caster to a +30 to his meditation roll.

spell name:
CHARMING TALE TRUE
list name:
weave tale
level:
11
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to tell a tale which will cause the targets to believe that the caster is the target's best friend. this last for as long as the caster is concentrating and for the same duration after the caster stops speaking.

spell name:
STRENGTH LEECH POWER WORD *
list name:
words of power
level:
11
realm:
essence
type:
runemaster base
spell class:
m*
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target's temporary strength stat is lowered 25 points and the caster's strength mod bonus is increased +25 for 1 min/lvl of the caster. target regains lost strength through normal up level progression.

spell name:
POWER CIRCLE SLEEP
list name:
circle mastery
level:
11
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or fall into an enchanted sleep.

spell name:
MULTI-GLYPH 2
list name:
glyph law
level:
11
realm:
essence
type:
runemaster base
spell class:
f
duration:
varies
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" two glyphs simultaneously with the casting time of the highest level glyph. basicaly a glyph ""phrase""."

spell name:
PROJECTION WARD
list name:
warding law
level:
11
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break. the caster can place a phantasm/illusion (illusion mastery, illusionist base list, image of caster's choice) within 10' of the exact spot the ward was breached. a phantasm/illusion spell must be caster immediately after this spell in order for the ward to be "set"" (by caster or some other cooperating spell-user). any damage done by a phantasm is rolled on the al & cl, bare fist combat table (table 8.41)."

spell name:
IMBED 5
list name:
sigil / runes imbedding
level:
11
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 5th level essence spell in an item or potion.

spell name:
SIGIL OF FEAR
list name:
rune law
level:
11
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is fear. once activated, the spell ""enruned"" will affect all targets within 10'/lvl: a) 1-50% rr failure - flee at best possible speed; b) 51-100% failure - fall down cowering and wimpering; c) 101-200% failure - freeze up and lose fluids; d) 201+ failure - victim suffers a stroke or heart failure."

spell name:
ANIMAL MASTER 3 *
list name:
animal ways
level:
11
realm:
channeling
type:
shaman base
spell class:
m*
duration:
permanent
range:
10'
area of effect:
3 animals
sourcebook:
rolemaster companion 2
description: caster may master three animals which will then do his bidding (assuming it can understand him when he communicates with it via animal speech). the animal will remain "mastered"" until it ismore than 100'/lvl from him or out of sight (whichever is further). in either case, it will carry out the last command given it."

spell name:
SPIRIT OF HAPPINESS
list name:
spirit summoning
level:
11
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, happiness). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of happiness, and if radiated, all affected will be unable to be hostile or take any hostile actions. the effect lasts for the full duration for all affected.

spell name:
PURIFY SPIRIT 3
list name:
spirit healing
level:
11
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: this spell allows the caster to clease three spirits (of any world, spirit, dead, or living) of any taint to its wholeness and oneness. note that this spell only stops the taint from spreading and removes its original presence. it does not cure any damage to the spirit that was incurred dure to the presence of the taint.

spell name:
CONVERSE 6
list name:
spirit mastery
level:
11
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
6 levels
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with 6 levels spirit(s). the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
ANTICIPATIONS 3
list name:
visions
level:
11
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: predicts most probable action of a being during the next three rounds or three beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
HEALING TRANCE 3
list name:
trances
level:
11
realm:
channeling
type:
shaman base
spell class:
mh
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may use this spell to enter a healing trance from which he may heal himself.concussive hits: 1 per 3 roundshits/round: 1 per 2 roundslight burn/frostbite: 1 per 10 minutesmedium burn/frostbite: 1 per 30 minutesmajor burn/frostbite: 1 per 60 minutes muscle/tendon/ligament: 1 per 30 minutesbone damage: 1 per 60 minutespoison/disease: 1 per minuteregeneration (any): 1 per 60 minutes

spell name:
DISSOCIATION
list name:
animal bonding
level:
11
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
touch
area of effect:
1 familiar
sourcebook:
rolemaster companion 2
description: caster may discontinue his relationship with a familiar without incurring any penalty.

spell name:
DEFLECTIONS 2 *
list name:
combat enhancement
level:
11
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any two missiles that passes within 100' of him; causing 100 to be subtracted from the missiles' attack (missiles must pass through caster's field of vision).

spell name:
FAST SPRINT 1 *
list name:
movement enhancement
level:
11
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target may run (4x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
FAR SENSE 2
list name:
sense enhancement
level:
11
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set two senses of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
ANIMAL SUMMONS 3 C
list name:
animal control
level:
11
realm:
essence
type:
beastmaster base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
rolemaster companion 2
description: caster can summon any three animals within radius; as long as he concentrates, caster controls the animals; animals is random representation of specified species.

spell name:
TRUE HOLD C
list name:
calm spirits
level:
11
realm:
essence
type:
beastmaster base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: any target is held to 25% of action. (not just humanoid).

spell name:
LORD SLEEP
list name:
mind's touch
level:
11
realm:
essence
type:
warrior mage base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
20 levels
sourcebook:
rolemaster companion 2
description: causes the target(s) to fall into a natural sleep. the first round of this spell, if it is successful, the target(s) are in an enchanted sleep from which he cannot be awoken (thus a sentry who fails his rr does not wake up when he falls to the ground). this sepll affects the stated number of levels of target(s) in the range (i.e., the spell's level capacity of 20 can be split up as desired: twenty 1st levels, ten 2nd levels, etc.). if a target's level exceeds the level capacity directed at him, he automatically makes his rr (e.g., if the caster directs two levels of capacity at each of three targets, any of the targets that are 3rd level or higher automatically resist). the target's rr is modified by -10 for each additional level (above the target's level) of the spell's level capability directed at it.

spell name:
FIRE BALL
list name:
elemental ways
level:
11
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
10' radius
sourcebook:
rolemaster companion 2
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
LEAVING 3
list name:
highriding
level:
11
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster teleports target to a point up to 300' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
DEFLECTIONS 2 *
list name:
combat enhancement
level:
11
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any two missiles that passes within 100' of him; causing 100 to be subtracted from the missiles' attack (missiles must pass through caster's field of vision).

spell name:
FAST SPRINT 1 *
list name:
movement enhancement
level:
11
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target may run (4x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
FAR SENSE 2
list name:
sense enhancement
level:
11
realm:
essence
type:
warrior mage base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set two senses of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
DANCE OF FORGETTING
list name:
fascination dances
level:
11
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to cause the targets to forget everything that happended during the spell's duration. this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
TOUCH OF SLEEP *
list name:
deadly dances
level:
11
realm:
channeling
type:
dervish base
spell class:
f*
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to touch a target and force the target to resist this spell with a -30 to their rr or be unconscious for ten minutes per level, and a normal sleep thereafter.

spell name:
FAST SPRINT
list name:
traveling dances
level:
11
realm:
channeling
type:
dervish base
spell class:
f
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to move at a x4 pace without tiring, as long as he concentrates.

spell name:
WHIRL OF CHANGE
list name:
changing dances
level:
11
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may cause his entire body to shift into the shpe of any organic form within 1/2/ to x2 his current mass; does not obtain any special abilities.

spell name:
CONTROL FLIGHT 2
list name:
teledance
level:
11
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may add or delete up to 40 points on the ob of a flying object.

spell name:
INTUITIVE DANCE 10
list name:
communing dances
level:
11
realm:
channeling
type:
dervish base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next ten minutes if he takes a specified action.

spell name:
BLADETURN 2 *
list name:
shielding ways
level:
11
realm:
channeling
type:
paladin base
spell class:
f*
duration:
range:
100'
area of effect:
1 melee attack
sourcebook:
rolemaster companion 2
description: caster can deflect any two melee attack that pass within 100' of him; this causes 100 to be subtracted from the attacks (attacks must pass through caster's field of vision).

spell name:
ATTACK +50 *
list name:
arm's way
level:
11
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +50 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
SUMMON MOUNT
list name:
inspirations
level:
11
realm:
channeling
type:
paladin base
spell class:
m
duration:
permanent
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster gets a steed within the area that is most suited to the caster's mission. steed must be unclaimed by another being. steed is of animal intelligence or less.

spell name:
LAYING ON HANDS 3
list name:
laying on hands
level:
11
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of three hits/round, as long as the caster concentrates.

spell name:
DISEASE RESISTANCE 3
list name:
hand of cleansing
level:
11
realm:
channeling
type:
paladin base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gets three additional rrs vs. any disease(s).

spell name:
INTUITIONS 10
list name:
communion
level:
11
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next ten minutes if he takes a specific action.

spell name:
HEALING (7-70)
list name:
hand of healing
level:
11
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of 7-70 concussion hits.

spell name:
METAL BOLT 300'
list name:
metal lore
level:
11
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of metal is shot from the caster's palm, results are determined on the light cross bow chart. once the metal bolt has been cast, it is treated as a normal weapon.

spell name:
SHATTER STONE
list name:
stone lore
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
10'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 2
description: cause a stone object to shatter; up to 1 cu'/lvl in size. intelligent stone objects get a rr.

spell name:
WOOD TONGUE
list name:
wood shaping
level:
11
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows target to understand the language o an intelligent wooden object (alive or dead).

spell name:
ACCESS SET
list name:
guarded sight
level:
11
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: this spell allows the caster to set an access in a false scrying from whence the true subject may be found. this must be an object in the false scrying which, if viewed intensely and closely, will open up to reveal a tunnel leading to the original vision. only one attempt at accessing may be made per scrying, and with the use of a locate access spell, there is only a 1% chance per level of hte scryer of locating the proper access. this spell lasts the duration of the false scrying

spell name:
EARTH MOUNT 3
list name:
conveying ways
level:
11
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an earth elemental in the shape of a horse. it can carry up to 750 lbs at a max speed of 40 mph (approx. 600'/ rnd). the earth mount has 300 hits and fights as a lesser earth elemental. it obeys the caster.

spell name:
PLACE STORE
list name:
lofty bridge
level:
11
realm:
essence/channeling/mentalism
type:
closed essence
spell class:
i
duration:
concentration
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: enables the caster to quickly learn a location for purposes of teleporting very accurately. chance of teleport failure to a place stored location is only 1%.

spell name:
KNIVES OF WOOD
list name:
tree mastery
level:
11
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute +1 minute / level
range:
50'
area of effect:
100'r
sourcebook:
rolemaster companion 1
description: the caster causes all foilage in the area (100'r) to bristle with 6" to 1' barbs, thorns, and branches. most animals or creatures will refuse to enter such an area after they discover it (+ 10, easy perception), and they will leave the area after being wounded by the effect. even those who move through the area carefully are subject to l-4 dagger attacks (+ 50) for each 10' moved through. those running or falling are subject to l-10 dagger attacks (+ 75) per 10' moved through."

spell name:
LONG DOOR (50')
list name:
mystic escapes
level:
11
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster teleports target to a point up to 50' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
MISFEEL POWER .
list name:
disguise mastery
level:
11
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: (no pps expended) caster appears to of any level he chooses to magical or mental detections.

spell name:
FORGET 10
list name:
beguiling ways
level:
11
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target forgets 100 minutes totally, caster's choice.

spell name:
ITEM LORE
list name:
appraisals
level:
11
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
-
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: gives major abilities and powers of an item.

spell name:
WAITING ILLUSION 2
list name:
lesser illusions
level:
11
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
VAMPERIC STRIKE 3
list name:
chaotic weapons
level:
11
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target takes 1d10 concussion hits each round as long as the target is within 500' of the blade. in order to stay within this range, the blade will drag itself towards the target at 50'/rnd. any target killed by a vamperic strike weapon has a 3%/lvl chance of becoming a vampire."

spell name:
MASTER CHAOTIC ARMOR 2 *
list name:
chaotic armor
level:
11
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 2 demon (the chance of non-control is 4%).

spell name:
MOON LIGHTNING +
list name:
moon mastery
level:
11
realm:
channeling
type:
moon mage base
spell class:
e+
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of "moon essence"" is shot from the palm of the caster; attacks are resolved using the lightning bolt attack table, with critical s as follows: light based: fire criticals, grey based: impact criticals, dark based: cold criticals."

spell name:
MOOD SETTING 4
list name:
moon madness
level:
11
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
4 targets
sourcebook:
rolemaster companion 3
description: the caster can choose the mood of the targets (e.g., grief, shame, bashfulness, dirty, sad, glad, hungry, thirsty, joy, etc.).

spell name:
MYSTICAL CLOTH
list name:
noble armor
level:
11
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of at 1 or at 2 by +4 in armor type (i.e., at 1 would be at 5, at 2 would be at 6). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities. the critical is lowered by one level of severity (i.e., "e"" crit = ""d"" crit, ""d"" = ""c"" crit, etc. ""a"" crits are ignored)."

spell name:
GREATER HAMMER STRIKE
list name:
noble weapons
level:
11
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: triples the amount of concussion damage the weapon does on its next strike that delivers concussion hits.

spell name:
SPEECH ANALYSIS 3
list name:
analyses
level:
11
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can understand, but not speak, an unknown spoken language. everything but implications is known (e.g., answers to riddles are notknown automatically).

spell name:
DETECT DISGUISE
list name:
sleuth's senses
level:
11
realm:
channeling
type:
sleuth base
spell class:
p
duration:
range:
10'
area of effect:
1 being
sourcebook:
rolemaster companion 3
description: caster can tell if a target is "disguised""."

spell name:
REMOVE BLINDFOLD
list name:
escaping ways
level:
11
realm:
channeling
type:
sleuth base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: removes any "eye covering"" from the caster's face."

spell name:
CRIME LORE: PLACE
list name:
time's sense
level:
11
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
100'
area of effect:
1 locale
sourcebook:
rolemaster companion 3
description: caster knows if the target location was the "scene"" of a specified crime."

spell name:
ANIMATE
list name:
power words
level:
11
realm:
essence/channeling
type:
magus base
spell class:
fe
duration:
1 round / level
range:
10' / lvl
area of effect:
sourcebook:
rolemaster companion 3
description: the caster may cause an amorphus mass of a suitable elemental (e.g., earth, stones, fire, water, wind, etc) material to act with a life of it's own and obey simple commands. the creature's abilities are determined by the level of the spell used to create it: 11 = weak elemental; 18 = strong elemental.

spell name:
RUNE 7
list name:
runes & symbols
level:
11
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
1 use
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 3
description: this spell incribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 7th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
HOLDING
list name:
signs of power
level:
11
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) this sign affects the target triggering the sign with holding. the target will be held to 25% of his normal physical action for 10 minutes per 10% failure.

spell name:
PASSAGE ORIGIN
list name:
linguistics
level:
11
realm:
essence/channeling
type:
magus base
spell class:
p
duration:
concentration
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: caster can read a piece and tell if it has been translated. and if so, what the original language was and possibly the author if he was noteworthy or the caster has seen his work.

spell name:
DOUBT
list name:
command words
level:
11
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target develops a very serious and troublesome doubt concerning a previously accepted fact, action, or idea.

spell name:
CRYSTAL STORE 3
list name:
crystal power
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows caster to store power points in a crystal that has been treated with crystal matrix 3. the caster charges the crystal and this spell stops power leakage. this allows 3x the essence value of the crystal to be stored.

spell name:
HEAL EARTH 3
list name:
deep earth healing
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
100 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 100 cu' of wasted, blasted, or blighted earth.

spell name:
CRYSTAL SEED
list name:
crystal magic
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 round
range:
touch
area of effect:
1" r"
sourcebook:
rolemaster companion 3
description: allows the caster to take crystal fragments, and cystal dust (of the caster's crystal color alignment) and 5 teardrops fromt eh caster to create a crystal seed.

spell name:
SPEAK WITH LDE SPIRIT
list name:
deep earth commune
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
fi
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster is able to communicate with a lesser deep earth spirit. the spirit will answer all question put to it during the duration of the spell. it will know the right or correct answer only 25% of the time. the answer will always be in the form of a riddle and never in a straight forth manner.

spell name:
CRYSTAL SIGHT
list name:
crystal mastery
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster's eyes become faceted and can view the world through many levels. invisible objects are now visible, illusions are shapes of power, power levels oscillate, and the caster can see all this energy/power levels at night as well as in the day. caster can not see beyond 50' range, but has 270 degree vision.

spell name:
FIRE BALL (20' R)
list name:
fiery ways
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
range:
100'
area of effect:
20' radius
sourcebook:
rolemaster companion 3
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
LIGHT 10
list name:
brilliance magic
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
rolemaster companion 3
description: lights a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
CRYSTAL RUNE WILL
list name:
crystal runestone
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: causes the caster's next crystal rune to be voice activated. to voice activate the crystal rune it's name must be spoken in the crystal magical tongue.

spell name:
DREAM GUARD 2
list name:
dream guard
level:
11
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 day / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type ii demon to guard a particular dream world entrance. the dream traveller wishing to enter the dream world has one round in which to decide to confront the dream guard or leave. the dream guard will not let any pass save he who set him there. combat with the dream guard is conducted normally.

spell name:
SLEEP TRUE
list name:
dream law
level:
11
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
1 round / level
range:
50'
area of effect:
1 target / level
sourcebook:
rolemaster companion 3
description: targets are placed into a magical sleep for the duration of the spell, after which they revert into normal, non-magical sleep. during the magical sleep, they may only be "awakened"" by appropriate magic, herb, or extreme pain."

spell name:
DREAM LORE 2
list name:
dream lore
level:
11
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster learns general nature, history, and enchantments/magics (for example: no magic, limited magic, normal magic, etc) of 1 dream as well as being provided with the dreams parameters for future use. (e.g., dream is recurring nightmare of your adventure into the catacombs of sirearlliff. i've never been to those catacombs. ah, but you will go, your inner-self already knows.)

spell name:
DREAM BEAST 2
list name:
dream state
level:
11
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
10 minutes / level
range:
100'
area of effect:
type 2 beast
sourcebook:
rolemaster companion 3
description: allows the caster to summon a type 2 dream beast. the dream beast will be loyal to caster and obey his commands. the dream beast is non-intelligent. if the dream beast is killed while under the influence of this spell the caster suffers an "a"" stun crit and operates at -30 for 1 day."

spell name:
SHELTER FINDING
list name:
way of the navigator
level:
11
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
range:
1000' / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster learns location, type, and approximate size of any water-proof, covered space exceeding 125 cubic feet; shelter must have an entryway exceeding 2' radius bordering on open air.

spell name:
PRESENCE
list name:
allurement
level:
11
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: adds 20 to the presence stat (not the bonus) and 40 to the appearance of the caster (to a maximum of 100). the stat increase will not affect the caster's pps.

spell name:
STERILIZE
list name:
household magic
level:
11
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all zero level creatures (except sentient beings) and things (including molds and micro-organisms) in area of effect are instantly dead; no rr. does not act as a "cure disease."""

spell name:
WALL OF WOOD
list name:
barrier ways
level:
11
realm:
arcane
type:
arcane coven base
spell class:
e
duration:
1 minute / level (concentration)
range:
50'
area of effect:
10' x 20' x 2""
sourcebook:
rolemaster companion 3
description: creates a wall of wood; it must rest on a solid surface. it can be burned through (50 hits for a 2'r hole), chopped through (20 man-rounds), or toppled if one end is not against a wall or buttress of some kind.

spell name:
BREW HALLUCINOGENS
list name:
brewing lore
level:
11
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster may extract the essence from an hallucinogenic herb (e.g.,gort, hoak-foerr, magic mushrooms, etc.)

spell name:
WATER PRODUCTION 3
list name:
hearth magic
level:
11
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
3 rations
sourcebook:
rolemaster companion 3
description: caster can produce sufficient water in any available receptacle to supply any person for three person-days (3 rations).

spell name:
ORANGE CANDLE (4TH)
list name:
wax magic
level:
11
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
4 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a fourth level spell in the candle by casting orange candle (and the fourth level spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one orange candle spell allows the candle to "burn"" for 10 minutes. each additional casting of orange candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell."

spell name:
MEND PRECIOUS METAL
list name:
mending ways
level:
11
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of gold, silver, platinum, etc. all components must be collected together (i.e., must be within 10'r).

spell name:
PLASMA ARMOR
list name:
plasma mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural plasma; +20 to all rrs vs plasma, -20 to plasma elemental attacks. allows a +5 bonus versus other elements.

spell name:
NETHER RESISTANCE 10' R
list name:
nether mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural nether; +10 to all rrs vs nether, -10 to nether elemental attacks.

spell name:
MASS DISGUISE
list name:
outer plane law
level:
11
realm:
essence/mentalism
type:
astral traveller base
spell class:
p
duration:
1 hour
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 4
description: This limited illusion causes the caster and everyone in the area of effect to appear to be a member of a sentient / thinking race that inhabits the plane of his choice. He may not resemble a specific individual, but he may choose any race that he has seen before. If an affected target moves more than 10' away from caster the spell ceases to affect him; this applies even if the target moves bad into the area.

spell name:
MAIN FORM
list name:
elemental travel
level:
11
realm:
essence/mentalism
type:
astral traveller base
spell class:
d
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster takes the form of a lesser Elemental of his Main Element.

spell name:
ELEMENTAL LINK
list name:
elemental summons
level:
11
realm:
essence/mentalism
type:
astral traveller base
spell class:
e
duration:
range:
10'
area of effect:
1" x 1"""
sourcebook:
rolemaster companion 4
description: Caster creates (or closes) a small "Wormhole"" from some place on the elemental plan of his choosing. Roll D l 00. if the result is 50+, Elemental Material will ""flow"" out of this hole; if the result is 75+, everyone in front of the hole will take a +50 Bolt auack corresponding to that element."

spell name:
SENTIENT LORE
list name:
xeno lores
level:
11
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
range:
touch
area of effect:
1 being
sourcebook:
rolemaster companion 4
description: Caster learns the nature and history of any 1 sentient / thinking being

spell name:
KISS OF PARALYSIS *
list name:
kisses
level:
11
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 round / 5 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: the target is paralyzed

spell name:
SEDUCE MEN
list name:
alluring ways
level:
11
realm:
mentalism
type:
houri base
spell class:
m
duration:
special
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A target is "seduced""and will, if properly manipulated, do what the caster wishes. The spell lasts as long as the caster does not repel/reject the victim too harshly. The RR against this spell is directly influenced by the victims ""Chastity/Virtue"" as well as the circumstances of the occasion. As an alternative approach, treat this spell as a double strength Seduce spell that gives +50 bonus to the caster's seduction skill."

spell name:
MISFEEL POWER C .
list name:
houri's change
level:
11
realm:
mentalism
type:
houri base
spell class:
P
duration:
concentration
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: (No PPs expended) Caster appears to of any level he chooses to magical or mental detections.

spell name:
GLAMOUR 3
list name:
illusion law
level:
11
realm:
essence/mentalism
type:
enchanter base
spell class:
M
duration:
1 minute / level
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: By changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. With high level Glamour spells, two of the following options may be choosen: a) an extra sense may added with Mirage spells or b) the duration can be doubled or c) another reference point may be changed. The effects stays with the target for the spell duration. For example, a target could be Glamored to see all humans as rabbits.

spell name:
MIND TONGUE C
list name:
enchanting law
level:
11
realm:
essence/mentalism
type:
enchanter base
spell class:
I
duration:
concentration
range:
20'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: RR Mod -50 Caster can speak mentally with any sentient being; and to the being wi will seem as if the caster was speaking in the being's own language.

spell name:
SPIDER STRENGTH
list name:
arachnemancy
level:
11
realm:
essence
type:
evil magician base
spell class:
F
duration:
10 minutes / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Target gets an additional +5 Strength bonus for every two levels of the caster (round down), maximum bonus of +50.

spell name:
MORTAL FORM
list name:
foul changes 1
level:
11
realm:
essence
type:
evil magician base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A limited illusion that makes the caster look like (to spells and normal vision) a normal human (or whatever race he was originally). This spell is useful to casters who have had their appearance altered by the long-term use of this list, and to non-humans such as Demons, etc. This spell will only make the caster appear as he did before his appearance was changed by this list. If used by a non-human it will not let him appear as a specific human. It will also not conceal changes from specific spells from this list already cast.

spell name:
MORTAL FORM
list name:
foul changes 2
level:
11
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A limited illusion that makes the caster look like (to spells and normal vision) a normal human (or whatever race he was originally). This spell is useful to casters who have had their appearance altered by the long-term use of this list, and to non-humans such as Demons, etc. This spell will only make the caster appear as he did before his appearance was changed by this list. If used by a non-human it will not let him appear as a specific human. It will also not conceal changes from specific spells from this list already cast.

spell name:
PROGAPAGATION TRUE
list name:
enrichment
level:
11
realm:
essence
type:
druid base
spell class:
h
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Causes crops to become fertilized; they will grow with vigor, hearing healthy fruit. Ensures large crop yield.

spell name:
PROGAPAGATION TRUE
list name:
enrichment
level:
11
realm:
essence
type:
animist base
spell class:
h
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Causes crops to become fertilized; they will grow with vigor, hearing healthy fruit. Ensures large crop yield.

spell name:
MASS PLEASURE 1
list name:
pleasures
level:
11
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
1 minute / level
range:
25'
area of effect:
1 target / level
sourcebook:
rolemaster companion 4
description: Affects the target's pleasure center so that he feels pleasure and acts accordingly. Note that this spell has an addiction factor of 2 (like an herb). The number of targets affected is equal to the caster's level.

spell name:
FAR STEELGRIP 2
list name:
mind's grip
level:
11
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 10'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand.Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by three (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may ""grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a very hard maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/10) rounds: he will die in three times as many rounds."

spell name:
TRUE POWER 2
list name:
weapon alterations
level:
11
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +10 magical bonus or two weapons a +5 bonus. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
SPELLTRAP 5
list name:
counterspells
level:
11
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to five levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell can either be refected back on the caster or it can he cancelled and it will trigger a first level spell stored within the target via this spell. The caster must choose which option he will use when he casts the spell. If the "trigger"" option is chosen. the PPs must be expended for the ""stored"" spell. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.)."

spell name:
ACID BOLT (300')
list name:
acid law
level:
11
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of powerful acid is shot from the caster's hand. Use the Firebolt attack table with Acid criticals.

spell name:
QUIET 5
list name:
sonic law
level:
11
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
5x (1' radius)
sourcebook:
rolemaster companion 4
description: Creates a 1' R around five targets, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to Stalking attempts.

spell name:
FORCE FIELD 2
list name:
force law
level:
11
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates a shimmering field of force around caster's skin, adding +20 to the caster's defenses vs. physical and elemental attacks.

spell name:
UNINORGANIC
list name:
force master
level:
11
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Delivers +30 structural hits to target (RMC5 Section 6.2).

spell name:
MASS VIBRATIONS (5#)
list name:
shockwaves
level:
11
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
100'
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: Causes an objects of up to 5 pounds mass to vibrate rapidly, number of objects being equal to the caster's level; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round).

spell name:
G FORCE
list name:
gravity law
level:
11
realm:
essence
type:
forcemage base
spell class:
f
duration:
concentration
range:
50'
area of effect:
lvl x lvl x lvl
sourcebook:
rolemaster companion 5
description: Caster creates an area of increased gravitational force. Anything passing through the area must make a RR, modified by the target's strength modifier, or be instantly pinned to the floor and receive 'A' Crush criticals every round it is within the area. Critical levels can be increased by 1 for every additional 11 PP used.

spell name:
MAGNETIC BALL 20' R
list name:
magnetic law
level:
11
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
150'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: A 1' ball of magnetic force is shot from the palm of the caster, it explodes to affect a 10'R area; results are determined on the reverse Shock Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)).

spell name:
THIRD NIGHT'S CURSE
list name:
chill of night
level:
11
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Nightvision - Beginning upon awakening from his next normal sleep period, the target can see at night as if it were day, but can only see in daylight as if it were darkest night.

spell name:
TRANSFERRAL
list name:
soul death
level:
11
realm:
channeling/mentalism
type:
maleficant base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target and caster's souls are interchanged; the caster can operate at 50% of his normal activity in the body of the target. The target in the caster's body is inactive. The caster can cancel the spell at any time (takes 1 round). The target can only cancel the spell if he makes a successful RR (one chance every 10 minutes). If either body is killed, both caster and target will die.

spell name:
WERE TALISMAN
list name:
talismans
level:
11
realm:
channeling/mentalism
type:
maleficant base
spell class:
fd
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level vs. all attacks made against him by animals. The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
SPELLHASTE 1
list name:
spell hand
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows two Class I spells to be cast in a single round.

spell name:
FOIL 3
list name:
spell bane
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells have a 30% chance of not working. Spell does not fumble and no PPs are lost.

spell name:
DECREASE RADIUS 3
list name:
spell manipulation
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Radius of target's spells are decreased by 75%.

spell name:
PROTECT OBJECT 2
list name:
spell guard
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster is able to transfer a portion or all of his resistance bonus to a non-living object which has a mass less than or equal to 2x his own. The bonus transferred is subtracted from the caster's current bonus.

spell name:
THUNDERSTAFF
list name:
wizard staff
level:
11
realm:
essence
type:
wizard base
spell class:
fe
duration:
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: The caster causes a bolt of lightning to spring from his Wizardstaff.Treat this as a +20 Lightning Bolt with a Range of 100'.

spell name:
MUTIPLE CHARMS 3
list name:
charmcraft
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: When this spell is cast on an item's matrix after the required number of weeks of using the Anchor spell but before Charm has been cast, the matrix gains the ability to hold three Charms instead of one. The matrix must have the level capacity to hold the sum of the highest level Charm spell plus one-half the level of each additional Charm spell to be placed on the item.

spell name:
ERASE TATTOO
list name:
organism skills
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
range:
touch
area of effect:
1 tattoo
sourcebook:
rolemaster companion 5
description: This spell will instantly remove one normal or enchanted tattoo from a creature, but the process inflicts 2 hits per square inch for a normal tattoo or 5 hits per square inch for an enchanted Tattoo when the spell is cast. The erased area may be reinscribed normally. If the bearer of the tattoo is unwilling, the tattoo gets a RR at the bearer's level to resist this spell.

spell name:
PASS WARD
list name:
perimeter wardings
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Allows the enchanter to set up a pass or back door in any Scrying Ward, Phase Ward, or Gating Ward enchantment. This can take two forms: either an area can be set inside the perimeter that is not covered by it, or a physical token or key can be made that allows the bearer to bypass the wardings. Multiple keys can be made.

spell name:
STRENGTH WARD 1
list name:
structure wardings
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will reinforce and strengthen the structure, increasing its concussion hits by 50%.

spell name:
SUMALL ANIMAL RESUSCITATION
list name:
palingenesis
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a small animal in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the small animal to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated small animal Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
TIGERCLAW
list name:
beast's ways
level:
11
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can deliver a Large Claw attack. His OB is 3 times his level plus his St/Ag mods.

spell name:
INSECT GROWTH 1
list name:
insect mastery
level:
11
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
50'
area of effect:
1 insect
sourcebook:
rolemaster companion 5
description: Causes one insect to grow to a Small size.

spell name:
SUMMON RAIN
list name:
nature summons
level:
11
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Caster subtly alters weather conditions to cause rain to fall.

spell name:
CALL PRECIPITATION
list name:
weather mastery
level:
11
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Causes rain, snow, or hail (depending on weather conditions) to fall.

spell name:
TRUESIGHT (300')
list name:
crystal law
level:
11
realm:
essence/mentalism
type:
crystal mage base
spell class:
fi
duration:
1 round / 2 levels
range:
300'
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: Caster looks through a gem which was prepared by this spell and is allowed to see the following: any target with a Misfeel cast upon him, any target which is invisible, the trun form of any target which has been artificially altered (not targets with a natural shapechanging ability), targets that are cloaked in illusion, and targets in the ethereal plane.

spell name:
PROLONG 2
list name:
spirit manifestations
level:
11
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 hour / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell extends the duration of any current spirit manifestation(s). This spell must be cast after the desired Manifest Spirit spell.

spell name:
ACID BOLT (200')
list name:
corrosion mastery
level:
11
realm:
essence
type:
evil magician base
spell class:
E
duration:
-
range:
200'
area of effect:
11 Target
sourcebook:
rolemaster companion 5
description: A bolt of acid is shot from the caster's palm. Attack is resolved on the Fire Bolt attack table, delivering Acid criticals (Companion 3).

spell name:
NET
list name:
fisherman's way
level:
11
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
50'
area of effect:
1 net
sourcebook:
rolemaster companion 5
description: Caster creates a net of magical force with dimensions equal to 5 sq yd/lvl. It will function in all respects as a normal net except it will only catch fish and avoid all other free floating/swimming material.

spell name:
STEAM BOLT 300'
list name:
pirate's way
level:
11
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster releases a bolt of elemental steam which strikes for damage determined on the netherbolt table, but Heat criticals are used instead of Disruption criticals.

spell name:
GLASS BOLT
list name:
glass mastery
level:
11
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
e
duration:
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: A bolt of white-hot glass is shot from the caster's palm. Attack is resolved on the Ice Bolt table, delivering impact (primary) and heat (secondary) criticals. Note: This spell does not actually create glass from nothing: caster must have 1 ounce of glass on his person.

spell name:
PURIFY BLOOD
list name:
surgeon's guide
level:
11
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
fh
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster cleanses the blood of any one being. Removes poisons, infection and waste. Extraordinary toxins receive a RR.

spell name:
COORDINATION 1
list name:
combat link
level:
11
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 minute / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: While under the effects of this spell all team members actions will be coordinated with each other. This allows the team to attack and maneuver together without getting in each other's way. Any time any part of the team attacks the same target, they each get+5 OB bonus for each team member (e.g., if three team members attacked the same target, they would all get a + 15 to OBs vs. that target).

spell name:
TIME BOLT 250'
list name:
time law
level:
11
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
range:
250'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: A bolt of focused, pulsating temporal energy is released from the caster's hand striking for damage indicated on the Time Bolt Attack Table (RMC5 10.3).

spell name:
TEMPORAL PREDICTION 2
list name:
time's master
level:
11
realm:
essence/channeling/mentalism
type:
special list
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can predict a probable future based on a current event within five minutes of the event, i.e., if a character is poisoned the caster could fortell if he would die in the next minute.

spell name:
WARP SPACE 1
list name:
space-time
level:
11
realm:
essence/channeling/mentalism
type:
special list
spell class:
fd
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates an area of warped space-time about the caster conveying +30 to defensive (melee & missile) and spell (base & elemental) bonuses.

spell name:
TRANSFUSION 2
list name:
amplifications
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can transfer any two skills between two targets (excluding himself). The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/4 of the difference is temporarily added to the target's skill ranks. If the target does not have the skill it cannot be transferred.

spell name:
AURA STORE 1
list name:
Aura Magic
level:
11
realm:
arcane
type:
open arcane
spell class:
D
duration:
varies
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may place any one defensive or information gathering aura spell of tenth level or lower within his aura. The spell will remain active until dispelled or cancelled by the caster. Only one such spell may be active upon the caster at any one time.

spell name:
FORCE TRUTH 4
list name:
spiritwrack
level:
11
realm:
arcane
type:
open arcane
spell class:
fm
duration:
24 hours
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
BANISH 4
list name:
conjurations
level:
11
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 4 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
CRYSTAL TRAP
list name:
crystal visions
level:
11
realm:
arcane
type:
open arcane
spell class:
fm
duration:
varies
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: When cast upon any enchanted crystal, a mental trap is imbedded therein. Anyone (other than the caster) who touches or attempts to use the trapped crystal finds their mind ensnared within the crystal depths (no RR). In order to regain control of their faculties, the victim must roll less than their Will stat on d100. They may attempt this once per minute.

spell name:
DETECT SEAL
list name:
node mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell reveals whether or not the Nexus has been sealed (No manipulations to the Nexus may be accomplished while it is Sealed, including those attempted by the caster who sealed it). It does not give any specifics.

spell name:
EARTHBLADE
list name:
earthfocus
level:
11
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster creates a sword of force which attacks on the Plasma Bolt table (or use Lightning Bolt, if RMC3 is not used). It strikes with a +20 bonus, and delivers Essence criticals. The caster can buy directed spell with Earthhlade. If released, the blade is treated as a bolt (range 5' / level). The bolt does not receive the +20 bonus. Caster may not parry with this blade. Normally, this blade cannot parry or be parried.

spell name:
FORCE WALL 2
list name:
forcefields
level:
11
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster creates an impassable wall of force. The wall has 5 hits per level of the caster and an AT of 20. The wall can only be brought down if a single attack (or a coordinated group of attacks) can exceed the wall's hits. Criticals delivered to the wall for these ' hit' purposes are as follows:' A'= 10, 'B' = 20, 'C' = 30, 'D' = 40, 'E' =50. The wall needs no physical support and can be shaped according to the caster's wishes. The caster can make the wall invisible, or it can appear as a visible, shimmering area.

spell name:
WAITING HOLOGRAM
list name:
light's creations
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1' cube / level
sourcebook:
rolemaster companion 5
description: Creates a three dimensional image from pure light. This image can be of anything the caster has seen or can dream up. These images will seem real unless a RR is made modified by the caster's BAR modifier, or until touched. Hologram size is the caster's level in cubic meters. Image is stationary. Hologram comes into being when a set of specific circumstances, defined by the caster at the time of preparation, occurs. E.g., an elf walks by, a dragon flies within 25', etc.

spell name:
SURESIGN 3
list name:
spell mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +30 to his next Circle Lore, Runes, Symbol Lore, or Warding Lore skill roll.

spell name:
GREATER LIGHTNING BLADE
list name:
Mana Currents
level:
11
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes a two-handed sword shaped blade to spring forth from the caster's empty hands. It requires two hands to wield. The caster may make melee attacks with it using his Directed Spells skill bonus ( with an additional +35), doing double concossion hit damage on the Lightning bolt chart. Normally, this "blade"" can not parry or be parried. The caster may throw the blade at any time (even on the round of casting). The thrown blade is treated as a normal Lightning Bolt."

spell name:
STUN BALL (10' R)
list name:
subdual ways
level:
11
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
10' R
sourcebook:
rolemaster companion 5
description: A 10' radius ball of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical). Note: No ""center of effect"" bonus is granted to the attack."

spell name:
RESTORE TRUE
list name:
ephemeral enhancement
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Restores up to three statistics (temporary or potential) of target by one point per level of caster up to its normal level that has been raised or lowered due to attacks such as poison, magic, or disease. This spell will have no affect upon natural losses due to age, etc. A statistic can only be restored once after each loss. A statistic may not be restored after one day per level of the caster(e.g., a third level caster can only restore stat losses within three days after the damage occurred). Three statistics may be restored simultaneously.

spell name:
DODGE II
list name:
Combat Law
level:
11
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
D*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +30 to his DB for 3 rounds.

spell name:
ARMORED PLATE
list name:
Mystic Armor
level:
11
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: This will make plate armor immune to armor-cutting weapons and adds +10 to the DB of the wearer of the armor.

spell name:
EMPATHIC LINK
list name:
Dragon Mastery
level:
11
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
10 minutes / level
range:
300'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is empathically linked with a "typed" dragon for the duration of the spell. This provides the caster emotional feedback about the dragon's present state (but also gives the dragon similar information about the caster. The spell has inherent dangers as the caster has a 1 % chance of being overwhelmed by the dragon's mind for each level he is less than the drake's. If this occurs, spell duration is increased by 100 times or until the dragon releases caster from the empathic link, whichever comes first.

spell name:
PERMANENT SIGN
list name:
Mage Sign
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
4"R"
sourcebook:
rolemaster companion 7
description: With this spell the caster leaves his personal Sign on a surface. This Sign is permanent. The Sign is invisible, but will register as a faint source of magic to a Detect Power or similar spell. Each Mage has one and only one unique Sign. This spell must be cast before any higher level spells on this list. The higher level spells on this list are added options to the Sign. A caster may add other spells from this list to his own Sign at any time in the future, provided the Sign still exists and is within range. The caster may recast this spell to erase his own Sign (not someone else's). The GM may want to limit the total number of Signs the caster has written at any time.

spell name:
DAY DREAM TRUE
list name:
Will Breaker
level:
11
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target gets lost in a Day Dream; effectively -50 to all activities for the duration. Its pleasant, though....

spell name:
WORDS INTO BUBBLES
list name:
Bubble Magic
level:
11
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / 10 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Causes normal bubbles to issue forth from the target's mouth instead of words whenever he attempts to speak-one bubble for each word. When the bubbles burst, the words inside them are ‘released' for all to hear.

spell name:
NEUTRALIZE VENOM
list name:
Serpent Law
level:
11
realm:
Channeling
type:
closed channeling
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Allows caster to stop the effects of any one venom in a being. The venom's RR is at -25.

spell name:
SUPPRESS MENTALISM (100')
list name:
The Aegis
level:
11
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / level concentration
range:
self
area of effect:
100'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Mentalism spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. The caster of the Suppress spell must remain stationary while this spell is in effect, or it ceases to function.

spell name:
DETECT FACADE
list name:
The Eye
level:
11
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Detects any active Façade (or similar spell). Caster can concentrate on a 5' radius area each round.

spell name:
FEAR III
list name:
The Question
level:
11
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target develops a permanent fear of the caster, and is at -30 to all actions whenever in his presence.

spell name:
MIRROR TRANCE
list name:
Mirror Magic
level:
11
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: When cast on a mirror, this spell traps the gaze of the next person who looks into it and fails his RR. If trapped, the victim will stand or sit immobile, and continue to look unwaveringly into the mirror, paying absolutely no attention to any activity around him (i.e., target can initiate no action). The mirror trance can be interrupted by breaking the victim's visual contact with the mirror.

spell name:
MAJOR TURBULENCE
list name:
Air Forms
level:
11
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 5 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell sets up random wind currents and eddies around a target. The target is -50 to all moving maneuvers and combat for the duration.

spell name:
ICE CAGE
list name:
Ice Forms
level:
11
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / 10 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Creates a shimmering block of ice around the target. The target cannot move while encased. The ice is porous, so the target can still breathe. The block of ice has AT 11 and can take 500 hits before breaking.

spell name:
SLOW FLIGHT
list name:
Essence Wing
level:
11
realm:
Essence
type:
open essence
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must make an RR versus this spell or fly at 1/2 movement rate for 1 round per 10% failure.

spell name:
SHARE WATER III
list name:
Cup Magic
level:
11
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
Tarot Cup
sourcebook:
rolemaster companion 7
description: When cast just after casting another spell from this list, this spell will allow any potion in the Tarot Cup to be shared by 3 people, who will both receive the potion's full effects.

spell name:
WHEEL OF FORTUNE
list name:
Major Arcana Magic
level:
11
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 10th level female Illusionist persona with the following statistics: Hits: 30; OB Cagger, +40; OB Strike (Feel-Taste-Smell), +50; AT 1(35); PP: 20. The servant of Fortune can cast the following spells: 1st level - Sound Mirage (Illusionist base list: Sound Molding), Smell Mirages (Illusionist base list: Feel-Taste-Smell); 2nd level -Strike (Illusionist base list: Feel-Taste-Smell); 3rd level - Taste Mirage (Illusionist base list: Feel-Taste-Smell); 5th level - Feel Mirage (Illusionist base list: Feel-Taste-Smell); 6th level - Illusion V (Illusionist base list: Illusion Mastery). She brings with her the spirit of good fortune, adding +5 to the Luck rolls of all allies.

spell name:
PENTACLE COIN II
list name:
Pentacle Magic
level:
11
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Pentacle to shrink to coin size. It then divides; half of the pentacle returns to its normal size and detail, the other becomes a bronze coin. This spell is usable only once per day.

spell name:
ATTACK III
list name:
Sword Magic
level:
11
realm:
Essence
type:
tarotmage base
spell class:
F*
duration:
1 round
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Adds +15 to the caster's next attack with his Tarot Sword the round after this spell is cast.

spell name:
CONFUSION III
list name:
Dream Mists
level:
11
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
M
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Five targets within mist become confused. Can take no offensive action; act as if stunned.

spell name:
WAITING SHADOWS
list name:
Shadow Law
level:
11
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
varies
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 7
description: When cast in conjunction with a Dark or Light spell, it delays the effects of the other spell until a specific time has passed (up to 24 hours), or until triggered (e.g., someone passes, etc.) at the caster's option.

spell name:
SHADOW ALERT
list name:
Shadow Port
level:
11
realm:
essence/channeling
type:
shadow mage base
spell class:
I*
duration:
1 round / level
range:
20 mi/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: 11-Shadow Alert (I*) Informs caster if a previously stored shadow currently exists. Caster may concentrate on one stored shadow per round per level of caster.

spell name:
ATTACK +50
list name:
Battle Trance
level:
11
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Adds a total of up to +50 for up to the next 10 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +50.

spell name:
BATTLELORE III
list name:
Commands
level:
11
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: The casting of this spell grants the caster a +30 bonus to his next Racial History (Battles) roll.

spell name:
DON ARMOR
list name:
Encampments
level:
11
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to put on his armor in 1/10th the normal time.

spell name:
MASS CHARGING
list name:
Martial Law
level:
11
realm:
Mentalism
type:
arms master base
spell class:
P
duration:
1 round / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: This spell reduces the difficulty of moving maneuvers by 3 categories (e.g., Very Hard (-20) becomes Light (+10)) for up to one target per level of caster. This can only be used in combat situations for maneuvers related to charging or closing with the enemy.

spell name:
LOCATE WARRIORBLADE
list name:
Warrior Blade
level:
11
realm:
Mentalism
type:
arms master base
spell class:
I*
duration:
-
range:
1000'/lvl
area of effect:
caster
sourcebook:
rolemaster companion 7
description: The caster knows the exact direction and distance to his Warriorblade.

spell name:
FAST SPRINT
list name:
Horseman's Way
level:
11
realm:
Mentalism
type:
beastmaster base
spell class:
F
duration:
10 minutes / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows the Horse Familiar to fast sprint (4x pace) without tiring.

spell name:
MULTIPLE ROPES III
list name:
Magical Ropes
level:
11
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
varies
range:
varies
area of effect:
3 ropes
sourcebook:
rolemaster companion 7
description: The next Rope spell cast from this list will affect three ropes.

spell name:
UNDEAD FORM II
list name:
Dark Shifting
level:
11
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I-IV Undead, within 1/20x to 40x his own mass. Caster only receives 50% of its supernatural abilities (e.g., a spectre's touch would only drain 10 Co every 2 rounds, etc.).

spell name:
MOLD INORGANIC I
list name:
Doppelganger Ways
level:
11
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use any related skill bonus to mold his current inorganic form into one that has been Typed (e.g., a caster in ‘clay' form may use his Pottery skill to mold himself into a pot, etc.), within 3/4x to 2x caster's mass.

spell name:
ELEMENTAL FORM II
list name:
Inorganic Shifting
level:
11
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type A or B Elemental, within 1/20x to 40x his own mass. Caster receives 100% of its natural abilities.

spell name:
SPIRIT FORM III
list name:
Light Shifting
level:
11
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Spirit. Caster only receives 75% of a Spirit's superior Will abilities (e.g., caster would only have a Will of 7.5x his level).

spell name:
EMOTION COPY IV
list name:
Mental Shifting
level:
11
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's emotions/outlook will match that of any Mind Typed supernatural being.

spell name:
PERSONAL FORM II
list name:
Organic Shifting
level:
11
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume the form of a stored person (physical stats included), within 1/20x to 40x his own mass. Although he gains racial abilities, he will not receive acquired skills or abilities.

spell name:
(UN)LOCK
list name:
Fey Magic
level:
11
realm:
essence/channeling/mentalism
type:
Special
spell class:
F•
duration:
-
range:
100'
area of effect:
1 lock
sourcebook:
rolemaster companion 7
description: Caster can cause any lock/door/container touched to be locked or unlocked (the lock is normally locked and can be readily opened).

spell name:
BREATH RANGING III
list name:
Heartfires
level:
11
realm:
essence/channeling/mentalism
type:
Special
spell class:
U*
duration:
1 attack
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 7
description: Triples range of one breath attack.

spell name:
HAND ROT
list name:
Putrefactions
level:
11
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: 1-4 of target's hands/feet rot away in one week.

spell name:
VISION LINK
list name:
Spell Web
level:
11
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
10 minutes / level
range:
link
area of effect:
self
sourcebook:
rolemaster companion 7
description: For the duration of the spell the caster can see from the viewpoint of any of the other members of the Spellweb by merely concentrating.

spell name:
COMMAND BEAST
list name:
Vampyric Magicks
level:
11
realm:
essence/channeling/mentalism
type:
Special
spell class:
M*
duration:
10 minutes / level
range:
100'/lvl
area of effect:
varies
sourcebook:
rolemaster companion 7
description: RR Mod: -20 The vampire draws to himself creatures corresponding to his culturally appropriate Beast Form, if any are within the spell's range. He may command them in any fashion and they will understand and obey without delay. Caster can summon and control up to double his level in levels of the appropriate beast.

spell name:
DIMENSION
list name:
Arcane Gate
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell will give any gate a third dimension. Normally, a gate is made up of only two dimensions (length and width). Using this spell will add the third dimension of depth. The gate created, may be made into any 3-D shape desired, up to 1 cubic foot per level of the caster. The destination of the gate will be the same no matter which side of the gate is entered.

spell name:
JOINING
list name:
Arcane Healing
level:
11
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 limb
sourcebook:
spell user's companion
description: Caster is able to re-attach a limb through the use of this spell and any other relevant spells on this list. This spell is cast upon the severed limb, at the same time a number of the other spells of this list are cast depending upon the damage done. Thus if two bones, four nerve areas, five muscles, and one cartilage were severed, then those spells healing such damage would also have to be cast. Power points spent is equal to the joining spell plus all other healing costs. All spells must be cast to restore complete limb use. Recovery time 10 to 100 days.

spell name:
CONVINCE
list name:
Devious Ways
level:
11
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster causes target to change beliefs regarding one topic. Target will continue to hold those beliefs until they are seriously challenged, endanger him, or another convince spell has been cast.

spell name:
TELEKINESIS 
list name:
Experimentation Ways
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
concentration
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to manipulate objects (up to 2 pounds of weight per level of caster) by up to 1'/sec with no acceleration.

spell name:
WOOD TO STONE
list name:
Fortification Mastery
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Changes up to 10 cubic foot per level of wood to stone. Change is gradual and occurs over three rounds.

spell name:
MESSAGE (10 MI/LVL)
list name:
Long Voice
level:
11
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
10 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may send a message of 25 words (not images) or less send it to a being that he has already Mind Stored and the range is 10 mi/lvl. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
ARCANE SHIELD
list name:
Magic Defense
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a magical shield that protects caster from all Arcane spells. It subtracts 1 per level from all frontal Arcane attack spells (base and elemental). If caster performs no other actions during

spell name:
REPEL
list name:
Magnetic Ways
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster causes a target to repel iron and steel objects as if he were a normal magnet of opposite polarity. This will cause the target to be +1 to all fumble ranges with metallic weapons, -10 to be hit with same, and -5 to be hit with missile weapons (-10 for all-metal bolts or arrows).

spell name:
DISPEL CREATION
list name:
Matter Manipulation
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 creation
sourcebook:
spell user's companion
description: Dispel Creation (F) This spell will allow the caster to dispel one magically created object or creature. This spell is a multi-level spell which may be cast at the 11th level or above. To dispel creation the caster must cast this spell at 11th level or above the level of the creation (e.g. to dispel a 3rd level, molded form, the caster of this spell must cast the 11th level spell, and to dispel a 13th level magical creature, the caster must cast this spell at 13th level or above).

spell name:
TRANSFIGURE FORM 
list name:
Planar Survival
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to change his form into that of one being/creature on which he has cast Scan Pattern. Caster gains none of the abilities of the form acquired, other than those relating to the natural environment of the being/creature. Caster's new body does require the sort of environment necessary to support it.

spell name:
DRAIN PP
list name:
Power Mastery
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Removes up to 1 PP per level of caster from a target (who misses his RR). PPs are simply lost.

spell name:
VISION & VOICE
list name:
Primitive Voice
level:
11
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mile
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit.

spell name:
ARCANE AUGMENTATION
list name:
Realm Law
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: An Arcane spell user may gain his PPs from another realm of power (if he's prevented from gaining his own PPs normally). The PPs for casting this spell may be cast from the future PPs to be gained by this spell, but if the caster, for some reason, doesn't gain these PPs, he takes 1-10 hits per PP he cast short.

spell name:
COPY SIGHT
list name:
Replicating Ways
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to stimulate his own visual nerve to exactly reproduce the sight experienced by a target.

spell name:
IGNORE
list name:
Ritual Mastery
level:
11
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to completely ignore exterior influences while performing one ritual, ignoring injury, discomfort, pain, etc. (all except death). This doesn't allow caster to remain unhurt by the actions taken against him, merely single-mindedly complete the ritual unless he is killed, ensorcelled, or transported away from the ritual area.

spell name:
DECREASE SPEED
list name:
Genetic Ways
level:
11
realm:
Channeling
type:
animist base
spell class:
U
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: This spell allows caster to decrease the speed at which cells multiply. The decrease is 2% per level of the caster. This spell may also slow aging and healing.

spell name:
RESIST OPPOSITION
list name:
Holy Champion
level:
11
realm:
Channeling
type:
cleric base
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion gains +2 per level to all RRs versus magic and +2 to all OBs and DBs when fighting his god's sworn nemesis.

spell name:
UNPAIN (25%)
list name:
Jihad
level:
11
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Caster can sustain an additional 5%/lvl of caster of his total concussion hits before passing out, hits are still taken and remain when the spell lapses.

spell name:
CHAIN II
list name:
Power Merge
level:
11
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
2 spells
sourcebook:
spell user's companion
description: Allows the caster to chain the effects of spells together in such a way that they take effect one after the other beginning as soon as the Chain spell is completed. During the first round after the Chain spell is completed, one spell would take effect, and during the next round the next spell. Two spells (6th lvl or less) may be chained per Chain spell. Power points must be expended for this spell and for each of the chained spells. Each succeeding 'chained' spell is directed at the same target as the first, with all applicable bonuses (though relevant rolls are re-rolled each round).

spell name:
DECREE
list name:
Wyrd Mastery
level:
11
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may ask any one yes or no question of the GM, who may answer it truthfully (with regard to conditions as they currently exist). Chance of a correct answer is 80%. This spell may be cast only once per day.

spell name:
ENVIRONMENT VISION
list name:
Survival Ways
level:
11
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target may see normally in various adverse conditions, blizzard, underwater, sandstorm, etc.

spell name:
DEADEN PAIN
list name:
Cruelty Ways
level:
11
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Gives target ability to sustain additional hits equal to +5%/lvl of caster. For example, a 20th level caster could extend the suffering of a victim to twice the normal duration.

spell name:
ILL HEALTH
list name:
Dark Curses
level:
11
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's injuries take twice as long to heal.

spell name:
ANIMATIVE LIQUID
list name:
Animation Mastery
level:
11
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any liquid within range. Liquid will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (slopes, obstructions, etc.). Animated liquid is possessed of Empathy and will attempt to complete simple commands given by the caster (commands may not involve more than 3 words) for the duration of the spell. Hits are equal to 5 per level of caster. AT is 1. DB is 1 per level of caster. Liquid may make a Bash attack once per round with +1 per level of caster.

spell name:
CONVERT
list name:
Assimilation Mastery
level:
11
realm:
Essence
type:
alchemist base
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may convert an ability, which has been stored (through Intangible Storage), into an amount of power points equal to 5 PPs per slot converted (each +5 bonus, multiplier, adder, etc.). If caster exceeds his normal total power points he will suffer burnout (see Channeling skill, Section 7.0 RMCI1).

spell name:
CONCEAL BARRIER
list name:
Barriers
level:
11
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 barrier
sourcebook:
spell user's companion
description: Completely conceals the presence of any one barrier spell. This will make it undetectable by magical means.

spell name:
CHISEL STONE
list name:
Construction Ways
level:
11
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
10 ft/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Carves a piece of stone into desired shape or form. Quality of carving depends upon caster's degree of artistic ability.

spell name:
INC. LIQUID FRICTION
list name:
Friction Mastery
level:
11
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to increase the friction between matter and an area of liquid (up to 100 cubic feet per level) by up to 1x per level of caster. At 11x this will cause water to have the consistency of thick mud. At 20x this will cause water to take on the consistency of concrete.

spell name:
DECREASE WEIGHT
list name:
Matter Shaping
level:
11
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to shape up to 1 cubic foot of material per level so that it's molecules are less tightly packed, thus the material is lighter. Caster may decrease the weight by 10% per level. Material may never weigh less than 10% normal weight.

spell name:
RESIST DISEASE
list name:
Sustain Body
level:
11
realm:
Essence
type:
closed essence
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Resists the effect of a disease on caster. This allows the caster to make an additional RR at the time of casting versus the effects of the disease. Caster may utilize extra PP in casting in order to increase his bonus. Each extra PP spent is equal to +1% to RRs vs diseases.

spell name:
LEAVING INTERVAL
list name:
Trace Law
level:
11
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can determine the length of time since a specific target left the area.

spell name:
BROADSWORD
list name:
Weapon Mastery
level:
11
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a Broadsword of force which may be used as a regular Broadsword for the duration. When spell is cast a Broadsword appears anywhere within range.

spell name:
FEINT
list name:
Martial Mastery
level:
11
realm:
Essence
type:
monk base
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster performs a feint just prior to his attack which causes his enemy to make a RR or lose half his DB because he tried to block the feint.

spell name:
ERODE STONE
list name:
Prison Law
level:
11
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Changes up to 10 cubic foot of stone per level into powder.

spell name:
MISSILE PARRY 
list name:
Warrior's Blade
level:
11
realm:
Essence
type:
open essence
spell class:
F*
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Can use his full bladed-weapon OB as a parry against missile attacks for the duration of this spell.

spell name:
SPLINTER
list name:
Rending Ways
level:
11
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to splinter any 'splinterable' objects such as wood, bone, etc. The object is done irreparable damage, totally useless. If a target is affected by this spell, he suffers a compound fracture to the affected area and receives appropriate penalties based upon the area damaged.

spell name:
COMMAND
list name:
Battle Law
level:
11
realm:
Mentalism
type:
closed mentalism
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will obey command from the caster. Command may not be totally alien to target, e.g., blinding self, commit suicide, etc. Target gets additional RR each day to reassert own will.

spell name:
ADRENAL MOVES
list name:
Combat Reflexes
level:
11
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell allows caster to utilize his adrenal moves with this list. The Adrenal Moves spell requires a slot. Caster must still roll to determine success or failure of the adrenal move and is effective for all of this round's following actions. Exception: A drenal Strength and Power may not be combined.

spell name:
MIND TRAP
list name:
Mind Protection
level:
11
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster sets up another 'mind' which resembles his own. When foe attacks this mind with a spell, he must make a RR or be unable to act for the duration of this spell due to confusion and the inability to form a coherent thought.

spell name:
ABANDON BODY
list name:
Mind's Refuge
level:
11
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's mind leaves his body. Caster will die unless his mind has a place to go. If caster's mind is not within a receptacle by the time the spell ends, caster dies.

spell name:
SCRAMBLE SENSES
list name:
Perception's Master
level:
11
realm:
Mentalism
type:
closed mentalism
spell class:
M
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster scrambles the perceptual signals of a target, for 1 md/10% failure, before they reach the target's brain. Thus the target is effectively blind (or deaf, or cannot smell, etc.). This spell will only affect one sense per casting.

spell name:
PREJUDICE
list name:
Psychosis Mastery
level:
11
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will have a violent, irrational hatred for one race or creature. Target will become violent when confronted by one of this race. If target is severely outnumbered by the offending group he will avoid contact, then plot how to eliminate the race entirely.

spell name:
TAKING PROTECTION
list name:
Taking Ways
level:
11
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to save versus being Taken by another spell caster with +50 to his RR. Spell duration is until triggered.

spell name:
CURE TENDENCY
list name:
Mind Healing
level:
11
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any prejudices.

spell name:
DISTRACTION
list name:
Escaping Ways
level:
11
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
concentration
range:
10'/lvl
area of effect:
10'R/lvl
sourcebook:
spell user's companion
description: Caster may create desired sounds emanating from any area within range, e.g., running noises, breaking noises, disturbed crowd noises, etc.

spell name:
FOCUS
list name:
Body Mastery
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2/lvl to any meditation rolls due to intense concentration. This spell allows caster to eliminate outside influences and achieve a better trance.

spell name:
TARGET
list name:
Entertainment Law
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
10' R/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to create up to 1 target/lvl that will move as caster desires and will be destroyed at a touch from desired object(s). This spell is great for weapons practice.

spell name:
FALLOW
list name:
Farming Law
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
sight
area of effect:
100 sqft/lvl
sourcebook:
spell user's companion
description: Causes dead or dying organic material in area to break down at 1x/lvl of normal rate. Spell lasts until material is completely decomposed.

spell name:
FASTENER
list name:
Fashion Mastery
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Prepares unfinished clothing for fasteners, e.g., buttons, hooks and eyes, thongs, etc. and attaches same. For example, this spell is cast on a tunic and it creates buttonholes and attaches buttons to clothing.

spell name:
HAMMER
list name:
Forging Mastery
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
self
area of effect:
1 object
sourcebook:
spell user's companion
description: Creates a 'hammer of force' that caster may wield with his mind as he would use a normal hammer.

spell name:
FORAGE
list name:
Gourmet Mastery
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
100'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to find any edible food within range. This spell will find food in all but the harshest places.

spell name:
SCENT
list name:
Grooming Mastery
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may add any type of scent to target's body. Caster must be familiar with a scent to apply it. Scent dissipates normally.

spell name:
PHYSICAL
list name:
Healing
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to analyze the exact physical state of one target. This spell provides caster with all relevant measures, including BP, heart rate, cholesterol, white-blood cell count. This spell provides caster with any injuries, diseases, or toxins present in target, as well as warning caster of any imminent diseases etc. For example, Mapus, the town healer, casts this spell upon the mayor. From it he is able to ascertain that his Blood Pressure is a touch high and that he has a low-grade poison in his system that is killing him slowly.

spell name:
MAKE RUNE PAPER 
list name:
Library Mastery
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 page
sourcebook:
spell user's companion
description: Creates one sheet of rune paper from a sheet of normal paper.

spell name:
BIRTH
list name:
Livestock Ways
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
spell user's companion
description: Allows caster to aid an animal in birthing a young. Assuming the fetus is not damaged, there will be no birth complications 90% of the time. This spell is only useful on live births.

spell name:
FILTER AIR 
list name:
Mining Law
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Changes stale air to breathable air in sufficient quantity to provide the oxygen requirements for up to 1 target/level for the duration. There must be gas already present for this spell to function.

spell name:
MEMORIZE MUSIC
list name:
Music Law
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
IP
duration:
concentration (permanent)
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perfectly recall any sheet or played music to reproduce it later. Caster must know how to read music to use any stored sheet music.

spell name:
ARCANE POUCH
list name:
Pack Law
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a hidden carrying area (actually a null space that exists only in the caster's mind) up to 1 cu'/lvl of caster in area that will hold any number of objects weighing totally not more than one pound per 5 levels of caster. Caster is able to recall what is kept in the Arcane Pouch instantly to hand. For example, Puzz the mage is captured by bandits and is stripped, bound, and gagged. During a moment alone he called up his trusty dagger that is stored in his Arcane Pouch, which enables him to escape. For the duration, the caster may retrieve from or place the item within the Arcane Pouch any number of times. If the item has not been retrieved before the end of the duration, the stored item will appear at the casters feet.

spell name:
SIGNAL
list name:
Sailing Law
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
varies
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to communicate with other ships using one of the normal methods such as flags, fires, lights, drums, etc. Caster may communicate as if by speech through the use of this spell and there is no possibility of his reading or sending a message incorrectly. Effective communication distance varies based on visibility, method used, etc. Under optimal conditions communication distance can be as far as 500 yards/lvl (but not to exceed 10 miles in any case).

spell name:
DRY
list name:
Structure Law
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
10/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to evaporate up to 1 cu'/lvl of water. If this spell is cast on an area of atmosphere, it will remove an equal amount of water from the air (actually it moves it elsewhere).

spell name:
BRIBE
list name:
Trade Law
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains + 1/lvl to his bribery skill.

spell name:
BOOMING VOICE
list name:
Tricks of the Trade
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster controls the volume of his voice up to 1x volume per three levels.

spell name:
SHIELD
list name:
Warrior Law
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates an invisible force shield in front of the caster; it subtracts 25 from melee and missile attacks and functions as a normal shield.

spell name:
FLIP III
list name:
Body Discipline
level:
11
realm:
Psion
type:
closed psion
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to somersault in midair up to 3 times in succession, landing up to 3m further away each time, fully oriented and facing any direction. Caster adds 30 to his DB while 'flipping'.

spell name:
STRENGTH TRUE
list name:
Body Discipline
level:
11
realm:
Psion
type:
closed psion
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains great strength for a short period of time, adding +30 and tripling hits delivered in any strength-related combat. Caster is also able to perform feats of 'superhuman' strength. Suggested limits: lift 100 kg/lvl.

spell name:
OVERLOOK V 
list name:
Concealment
level:
11
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
30 m
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to affect one target and all 5 types of sensory input to cloak his person or five target's with one sense. This Psion affects areas of the brain, rather than the sensory data so each target is allowed a RR.

spell name:
NEUTRALIZE POISON
list name:
Empath
level:
11
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Consider the poison to be the Psion target, and it must make a RR vs attack. RR failure means that the poison is permanently rendered harmless (and the Empath is immune to this poison forever). The process takes 1 minute.

spell name:
AUDIO IMPERSONATION TRUE
list name:
Illusion
level:
11
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: RR Mod: -30. Caster can imitate the voice of any one person he has heard in the last day, or has pattern stored-to all who fail their RRs. Those resisting by 01-50 simply hear the caster as he normally is; while those resisting by 51 + realize what the caster is trying to do.

spell name:
MASK PAIN II
list name:
Metabolic Control
level:
11
realm:
Psion
type:
closed psion
spell class:
H*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can sustain an additional 50% of his total concussion hits before losing consciousness. Hits are still taken and remain when the Psion lapses.

spell name:
RESIST DISEASE
list name:
Metabolic Control
level:
11
realm:
Psion
type:
closed psion
spell class:
S*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Delays the effects of a disease as long as the caster concentrates.

spell name:
TRANSFERRAL 
list name:
Mind Assault
level:
11
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's mind and caster's mind are interchanged. The caster can operate at -50 in the target's body. Target in caster's body is inactive but aware. Caster may cancel the Psion at any time (takes 1 rnd); the target can only cancel the Psion if he makes a successful RR (which he gets to attempt every hour). If either body is destroyed the Psion is broken and the body's original mind is also destroyed. The other mind is returned, but he is in a coma for one day.

spell name:
PSION VEIL
list name:
Mind Detection
level:
11
realm:
Psion
type:
closed psion
spell class:
U*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Conceals that the caster possesses any form of Psionic power, from probing intellects. Prevents no other information from being gained.

spell name:
CONCENTRATION V
list name:
Mind Discipline
level:
11
realm:
Psion
type:
closed psion
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Adds +50 to any non-combat maneuver.

spell name:
PAST SIGHT
list name:
Mind in the Past
level:
11
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster gets a vision of an event associated with a given item or place, up to 1 year in the past per level of the caster. Image is of a random, but relatively significant event. Caster's view of the past lasts as long as the caster concentrates (is in a trance, in this case). Caster also receives aural input, and can travel up and down the time range at up to 10X normal speed.

spell name:
PSION ARMOR
list name:
Mind Over Matter
level:
11
realm:
Psion
type:
closed psion
spell class:
D*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: All Telepathy attacks against caster are at -50.

spell name:
PSION SHIELD V
list name:
Mind's Defense
level:
11
realm:
Psion
type:
closed psion
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Provides a +50 to caster's RR (or DB if a physical attack Psion such as Energy Channels) vs all frontal Psion attacks.

spell name:
FOREWARNING III
list name:
Mind's Eye
level:
11
realm:
Psion
type:
closed psion
spell class:
I
duration:
3 hours
range:
3 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is alerted, as far as one minute in advance, if someone within range is planning violence against him. Caster receives no details of who or exactly where, however.

spell name:
TRUTH V
list name:
Mind's Truth
level:
11
realm:
Psion
type:
closed psion
spell class:
I*
duration:
5 minutes
range:
10 m
area of effect:
5 statements
sourcebook:
spell user's companion
description: Caster is able to tell whether up to 5 statements are deliberate lies (within range and duration of spell). Also, target may make a RR (at -50) against lie detection with any Acting skill he might possess as a bonus. If the target succeeds in the RR, caster is uncertain, but is never fooled into believing that a lie is a truth. Caster must have at least 5 skill ranks in language being used.

spell name:
DISTORT
list name:
Possession
level:
11
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster removes any one type of perception from the target (e.g., sight, hearing, touch, etc...). Target will realize that he is being affected.

spell name:
LEVITATION III
list name:
Telekinetics
level:
11
realm:
Psion
type:
closed psion
spell class:
F
duration:
10 minutes / level
range:
3 m/lvl
area of effect:
target
sourcebook:
spell user's companion
description: Allows caster to lift objects or people weighing up to lOOkg/level. This spell does not allow for lateral movement. Object can be moved as quickly as 3m/md as long as it does not pass out of range.

spell name:
MASTER OF SPEECH
list name:
Telepathy
level:
11
realm:
Psion
type:
closed psion
spell class:
I*
duration:
1 round / level
range:
10 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster can interchange the powers of Speak and Mass Speech at will for the duration of the Psion.

spell name:
PASSING
list name:
Teleportation
level:
11
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can shift his molecules and so pass through any normal material of thickness up to 10 cm/lvl. If caster attempts to pass through a magical shield/wall of any type, he must resist versus a 1st level attack, or his molecules will be hopelessly scrambled (he is dead). A successful RR cancels the Psion and bounces him back into a normal state.

spell name:
BURST
list name:
Thought into Pain
level:
11
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster causes all of target's synapses to trigger all at once, causing A shock 'criticals' every round this spell is in effect. The target may make a RR every round to try and break the power of this Psion. For this Psion to be successfully used, the caster must touch the target to initiate this Psion, after which he may be at any distance from the target.

spell name:
UNMINDING
list name:
Thought Master
level:
11
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's mind is completely blank for 1 round per 5% failure. He cannot perceive events, time, or activity, and he is stunned 1 round after his mind returns.

spell name:
SOW SUSPICION
list name:
Voice
level:
11
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
10 m
area of effect:
varies
sourcebook:
spell user's companion
description: Caster can use this Psion to turn opponents against each other by making insinuating statements. Targets failing to resist forget the caster and argue amongst themselves.