spell name: BARRIER PIT | list name: barrier law | level: 10 | realm: channeling | type: open channeling | spell class: e | duration: permanent | range: 50' | area of effect: 1 pit | sourcebook: spell law |
description: opens a pit (500 cu' in stone; 1000 cu' in earth or ice); entire pit must be within 50' of caster. |
spell name: PERCEIVE POWER (50') C | list name: detection mastery | level: 10 | realm: channeling | type: open channeling | spell class: p | duration: 1 minute / level | range: 50' | area of effect: self | sourcebook: spell law |
description: gives an estimate of the power of the person (level) or item or spell examined; caster can concentrate on a 5' r area each round. |
spell name: WEATHER PREDICTION (3 DAYS) | list name: weather ways | level: 10 | realm: channeling | type: open channeling | spell class: | duration: | range: | area of effect: self | sourcebook: spell law |
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 3 day period. |
spell name: MIND DISEASE CURES | list name: purifications | level: 10 | realm: channeling | type: open channeling | spell class: h | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target is cured of any one mind disease, recovery time is 1 to 50 days. |
spell name: PROTECTION 3 C | list name: spell defense | level: 10 | realm: channeling | type: open channeling | spell class: d | duration: concentration | range: 10' | area of effect: target | sourcebook: spell law |
description: subtracts 15 from elemental attack rolls against the protected being, and adds 15 to all of the being's rrs vs. spells. |
spell name: STONERUNNING | list name: lofty movements | level: 10 | realm: channeling | type: open channeling | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target can run on stone surfaces of up to 60 degrees as if he were on level ground. |
spell name: WAITING LIGHT | list name: light's way | level: 10 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 1 target | sourcebook: spell law |
description: lights a 10' radius area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light can be delayed up to 24 hours; it can be triggered vy one fo the following (decided by the caster): time period, certain movements, certain sounds, touch, etc. |
spell name: SOUNDWALL 5 | list name: sound's way | level: 10 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: 50' | area of effect: up to 20' x 20' | sourcebook: spell law |
description: creats 5 planes (up to 20' x 20'), through which no sound will pass. each wall must be connected to another such wall. |
spell name: NATURE'S AWARENESS (100' R) C | list name: nature's law | level: 10 | realm: channeling | type: open channeling | spell class: i | duration: concentration | range: self | area of effect: 100' r | sourcebook: spell law |
description: caster can monitor animate activity in the area (i.e., he will be aware of subtle movements): caster cannot move. |
spell name: AWAKENING | list name: concussion's way | level: 10 | realm: channeling | type: open channeling | spell class: h | duration: - | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target is instantly awake. |
spell name: MAJOR VESSEL REPAIR | list name: blood law | level: 10 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows caster to repair one damaged blood vessel of any size, including severed veins and arteries; recovery time is 1 to 10 days, depending on the size and severity of damage. a major vessel is one that bleeds at five hits/rnd or more when severed. |
spell name: UNPARALYSIS | list name: nerve law | level: 10 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: person | sourcebook: spell law |
description: caster can cure any one paralysis problem. |
spell name: TENDON REPAIR 3 | list name: muscle law | level: 10 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 3 tendons | sourcebook: spell law |
description: allows caster to repair (not replace) three damaged tendons; recovery time is one hour. |
spell name: JOINT REPAIR | list name: bone law | level: 10 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows caster to repair one broken (but not shattered) joint; recovery time is 1 to 10 days. |
spell name: MASS ANIMAL CALMING (100' R) | list name: calm spirits | level: 10 | realm: channeling | type: closed channeling | spell class: m | duration: 2 minutes / level | range: 100' | area of effect: 100' r | sourcebook: spell law |
description: caster can calm a number of animals equal to his level. |
spell name: WATER PRODUCTION 5 | list name: creations | level: 10 | realm: channeling | type: closed channeling | spell class: f | duration: permanent | range: 10' | area of effect: 1 receptacle | sourcebook: spell law |
description: caster can produce sufficient water in any available receptacle to supply a being for five days. |
spell name: LOCATION (500') C | list name: locating ways | level: 10 | realm: channeling | type: closed channeling | spell class: p | duration: 1 minute / level | range: 500' | area of effect: self | sourcebook: spell law |
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail. |
spell name: CURSE TALES | list name: lore | level: 10 | realm: channeling | type: closed channeling | spell class: i | duration: | range: 10' | area of effect: 1 curse | sourcebook: spell law |
description: caster can determine the nature and origin of any one curese, including the name of the one who bequeathed it. |
spell name: ANALYZE SYMBOL TRUE | list name: symbolic ways | level: 10 | realm: channeling | type: closed channeling | spell class: i | duration: | range: 50' r | area of effect: 1 symbol | sourcebook: spell law |
description: the caster immediately determines the spells contained within all symbols within a 50' radius. |
spell name: ANTI-CHANNELS 5 | list name: replusions | level: 10 | realm: channeling | type: cleric base | spell class: f | duration: | range: 100' | area of effect: 1 channels | sourcebook: spell law |
description: cancels a channels of a 1-5 level spell being trasmitted or received within range. no rr for the canceled spell. |
spell name: PROTECTIONS SPHERE 1 C | list name: protections | level: 10 | realm: channeling | type: cleric base | spell class: d | duration: concentration | range: self | area of effect: 10' r | sourcebook: spell law |
description: all within the radius are allowed the benefits of prayer 1 or bless 1 or resistance 1; the sphere is not mobile. |
spell name: CHANNELS 5 * | list name: channels | level: 10 | realm: channeling | type: cleric base | spell class: f* | duration: - | range: v | area of effect: 1 target | sourcebook: spell law |
description: as channels 1 except a 1 - 5th level spell may be transmitted. |
spell name: DEMONIC GATE 1 C | list name: summons | level: 10 | realm: channeling | type: cleric base | spell class: fm | duration: concentration | range: 10' | area of effect: gate | sourcebook: spell law |
description: caster summons a type 1 demon that appears over the course of two rounds; the caster can control it by concentrating. after the caster stops concentrating, the demon will fade out over the course of two rounds; attacking the closest being until gone. see dark summons or creature and treasures for a description of the demon types. |
spell name: DREAMS 3 | list name: communal ways | level: 10 | realm: channeling | type: cleric base | spell class: p | duration: sleep | range: self | area of effect: self | sourcebook: spell law |
description: caster has a dream relating to a topic decided upon just before retiring; limited to three dreams per night on different topics. |
spell name: PRESERVATION (1 WEEK / LVL) | list name: life mastery | level: 10 | realm: channeling | type: cleric base | spell class: h | duration: 1 week / level | range: 10' | area of effect: 1 body | sourcebook: spell law |
description: caster can preserve a "dead"" body, preventing any further deterioration (i.e. stat deterioration) or damage from already existing wounds; the target will be in a coma; this spell will not preven the target's soul from leaving the body." |
spell name: MASS CUT REPAIR S | list name: blood ways | level: 10 | realm: channeling | type: healer base | spell class: hs | duration: permanent | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to stop bleeding from one wound that bleeds at a rate of 1 hits per level per rnd (total). |
spell name: SKULL REPAIR TRUE S | list name: bone ways | level: 10 | realm: channeling | type: healer base | spell class: h | duration: permanent | range: self | area of effect: 1 target | sourcebook: spell law |
description: allows caster to mend one fracture in skull (but not a shattered area); recovery time is instantaneous. |
spell name: ORGAN REPAIR S | list name: organ ways | level: 10 | realm: channeling | type: healer base | spell class: hs | duration: permanent | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to repair any organ (except the brain) that has not been completely destroyed; recovery time is 1 to 10 hours. |
spell name: REGENERATION 2 C S * | list name: surface ways | level: 10 | realm: channeling | type: healer base | spell class: hs* | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: will reduce damage the caster has by two hits every round as long as caster concentrates. if caster is unconscious this spell will operate without concentration. |
spell name: SWIMMING TRUE | list name: nature's movement | level: 10 | realm: channeling | type: animist base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: enables target to swim as fast as a run without expending energy. |
spell name: PLANT GROWTH (3X) | list name: plant mastery | level: 10 | realm: channeling | type: animist base | spell class: f | duration: permanent | range: touch | area of effect: plant | sourcebook: spell law |
description: allows caster to triple the size of any one plant; requires one days growth; when fully mature the plant will achieve 3x its normal size. |
spell name: ANIMAL MASTERY 3 C | list name: animal mastery | level: 10 | realm: channeling | type: animist base | spell class: m | duration: concentration | range: 100' | area of effect: 3 animals | sourcebook: spell law |
description: allows caster to control the actions of any three animals. |
spell name: HERB CLEANSING | list name: herb mastery | level: 10 | realm: channeling | type: animist base | spell class: u | duration: permanent | range: 10' | area of effect: 10' r | sourcebook: spell law |
description: allows caster to remove any harmful poisons, by-products, or side effects from all herbs within range. |
spell name: PLANT FORM | list name: nature's protection | level: 10 | realm: channeling | type: animist base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to take the form of any one plant; caster will look and feel like the plant, but will not change in size. |
spell name: NATURE'S AWARENESS (500' R) | list name: nature's lore | level: 10 | realm: channeling | type: animist base | spell class: i | duration: concentration | range: 500' | area of effect: 500' r | sourcebook: spell law |
description: allows caster to monitor animate activity in the area (e.g., he will be aware of movements, subtle and overt); caster cannot move while concentrating. |
spell name: HIDE TRACKS 2 C | list name: moving ways | level: 10 | realm: channeling | type: ranger base | spell class: f | duration: concentration | range: 50' | area of effect: tracks | sourcebook: spell law |
description: caster can hide the tracks of any two beings; this spell and traceless passing can be used simultaneously. |
spell name: PRAYER 2 | list name: inner walls | level: 10 | realm: channeling | type: ranger base | spell class: d | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster gets a 10 bonus to his rrs and maneuver rolls. |
spell name: NATURE'S AWARENESS (10' R) | list name: nature's way | level: 10 | realm: channeling | type: ranger base | spell class: i | duration: concentration | range: 100' | area of effect: 100' r | sourcebook: spell law |
description: allows caster to monitor animate activity in the area (e.g., he will be aware of movements, subtle and overt); caster cannot move while concentrating. |
spell name: ANIMAL TONGUES | list name: path mastery | level: 10 | realm: channeling | type: ranger base | spell class: i | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to understand and "speak"" the language of any one species of animal." |
spell name: PLANT FACADE | list name: nature's guises | level: 10 | realm: channeling | type: ranger base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to appear as any one type of plant; caster retains his size and will not smell or feel like the plant; it is purely a visual illusion. |
spell name: HEMOPHILLIA | list name: disease | level: 10 | realm: channeling | type: evil cleric base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: the target becomes a hemophiliac; any "hits/round"" and concussion hits are doubled; healing hits requires double the normal expenditure." |
spell name: LEARNING OF MINS | list name: curses | level: 10 | realm: channeling | type: evil cleric base | spell class: f | duration: until removed | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target can only speak and write his native language. |
spell name: ANIMATE DEAD 4 C | list name: necromancy | level: 10 | realm: channeling | type: evil cleric base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: dead body | sourcebook: spell law |
description: caster can cause up to 4 dead bodies (within 50% of his own mass) to rise up and move. the caster must concentrate for the bodies to perform action; if he stops concentration, the body will stand motionless. the bodies can be maneuvered at -25, and can melee with a -20 ob. body cannot have been dead more than one day. (see list description.) if he raises only one body, it can be manuevered with a +5 and perform melee with a +10 ob. |
spell name: BLACK CHANNEL 1 * | list name: dark channels | level: 10 | realm: channeling | type: evil cleric base | spell class: f* | duration: permanent | range: v | area of effect: 1 target | sourcebook: spell law |
description: caster may cast one of the following black channels spells.1. thrayn's touch ( r:touch, rr mod -50)disrupts body cells; foe operates at -50.2. eye of nur (r: 25', rr mod -30)knocks foe out, 25 hits.3. uonic curse (r: 50', rr mod -25)any one limb useless for 1 - 10 days.4.tauric finger (r: 50', rr mod -10)blinds for 1 - 10 days; +10 hits.5. londarin's hand (r: 100', rr mod none)nerve disruption; foe is sent into a coma.the gm must determine which one(s) may be cast, based on: culture, background, deity served, etc. the caster might be allowed to pick and choose. |
spell name: BLESS TALES | list name: dark lore | level: 10 | realm: channeling | type: evil cleric base | spell class: i | duration: | range: self | area of effect: blessing | sourcebook: spell law |
description: caster can determine the author, origin, and complete histor of a given blessing; he also learns the nature and specific powers. |
spell name: VOICE OF COMMAND C | list name: way of the voice | level: 10 | realm: channeling | type: astrologer base | spell class: m | duration: concentration | range: 50' | area of effect: 1 target | sourcebook: spell law |
description: target is forced to obey caster as in suggestion, as long as caster concentrates and speaks to the target. caster can concentrate on this spell an a speech spell at the same time. |
spell name: COMMUNE 1 C | list name: holy vision | level: 10 | realm: channeling | type: astrologer base | spell class: i | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster receives (usually from his patron deity) a "yes"" or a ""no"" to a question on a single topic; usuable but once a day." |
spell name: STAR MERGE C * | list name: far voice | level: 10 | realm: channeling | type: astrologer base | spell class: i* | duration: concentration | range: touch | area of effect: 1 target | sourcebook: spell law |
description: on a clear night outdoors, caster may interchange thoughts with a willing target, and if both are astrologers, may interchange power points. |
spell name: DIRECTION | list name: starsense | level: 10 | realm: channeling | type: astrologer base | spell class: i | duration: | range: 1000'/lvl | area of effect: ms target | sourcebook: spell law |
description: caster gets direction to any unshielded mind stored target within range. |
spell name: VISION BEHIND (1 DAY / LVL) C | list name: time's bridge | level: 10 | realm: channeling | type: astrologer base | spell class: i | duration: 1 day / level | range: self | area of effect: self | sourcebook: spell law |
description: caster gets a vision up to 1 day/lvl into the past (includes sight and sound). vision must be associated with a place of item touched at the time the spell is cast. caster is in a trance as long as he concentrates. |
spell name: BEACON (5 MILES) C | list name: starlights | level: 10 | realm: channeling | type: astrologer base | spell class: f | duration: 1 minute / level | range: touch | area of effect: caster's palm | sourcebook: spell law |
description: ray of light of any color springs from caster's palm; can be up to 5 miles long. |
spell name: AIMING C | list name: essence hand | level: 10 | realm: essence | type: open essence | spell class: fm | duration: 1 round | range: touch | area of effect: 1 mind | sourcebook: spell law |
description: by concentrating on the mind of a missile firer and the flight of the missile, the catser causes 50 to be added to the attack roll of the missile. the caster must concentrate, touch the firer and see the missile for the entire round that the missile is fired. |
spell name: TELEPATHY C | list name: essence perceptions | level: 10 | realm: essence | type: open essence | spell class: im | duration: 1 round / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: caster can read the surface thoughts of one target. if the target makes his rr by more than 25 he realizes what is happening. |
spell name: RUNE 5 | list name: rune mastery | level: 10 | realm: essence | type: open essence | spell class: f | duration: until cast | range: touch | area of effect: 1 rune paper | sourcebook: spell law |
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 5th level spells. the paper can be reused. the rune can be set to affect the reader. |
spell name: MIND SHIELD C | list name: spell wall | level: 10 | realm: essence | type: open essence | spell class: d | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal mentalism attack rolls on the caster (base and elemental). if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll form the attack roll made against him. |
spell name: WAITING PHANTASM 1 | list name: lesser illusions | level: 10 | realm: essence | type: open essence | spell class: f | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: spell law |
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. |
spell name: PERCEIVE POWER (100') C | list name: detecting ways | level: 10 | realm: essence | type: open essence | spell class: p | duration: 1 minute / level | range: 100' | area of effect: 1 area | sourcebook: spell law |
description: gives an estimate of power for any active spells, items, or persons(level); caster can concentrate on a 5' r area each round. |
spell name: OPENING 2 | list name: unbarring ways | level: 10 | realm: essence | type: open essence | spell class: | duration: | range: touch | area of effect: 1 lock | sourcebook: spell law |
description: when cast on a lock there is a 40% chance a normal lock will open, and a 90% chance that a magic lock will open (failure means there is a 10% chance of setting off attached traps). rolls are open-ended, and the quality of the lock may modify the roll. |
spell name: GASLUNGS | list name: physical enhancement | level: 10 | realm: essence | type: open essence | spell class: p | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target can breathe any gas as normal air. |
spell name: COLD ARMOR | list name: elemental shields | level: 10 | realm: essence | type: open essence | spell class: d | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target is totally protected from all natural cold; and modifies spells involving cold by 20. |
spell name: DELVING | list name: delving ways | level: 10 | realm: essence | type: open essence | spell class: i | duration: | range: touch | area of effect: 1 item | sourcebook: spell law |
description: gives significant details about an item's construction and purpose (not specific powers). |
spell name: UNSEEN 3 | list name: invisible ways | level: 10 | realm: essence | type: closed essence | spell class: f | duration: 24 hours (varies) | range: 10' | area of effect: 3 objects | sourcebook: spell law |
description: three objects are made invisible (3 garments, 3 weapons, etc.); until 24 hrs pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack). |
spell name: ENLARGE | list name: living change | level: 10 | realm: essence | type: closed essence | spell class: p | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: caster may enlarge a target to 10% of caster's mass per level (max of 90% of the target's mass) and it can be cast on any material that is living or was once living. |
spell name: TRUE CHARM | list name: spirit mastery | level: 10 | realm: essence | type: closed essence | spell class: m | duration: 1 hour / level | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target believes caster is a good friend. any sentient creature can be affected. |
spell name: REVERSE SPELLS * | list name: spell reins | level: 10 | realm: essence | type: closed essence | spell class: f* | duration: | range: 100' | area of effect: 1 spell | sourcebook: spell law |
description: reverses one elemental attack spell back on its caster if the attack fails a rr modified by +20. if the attack spell is reversed, it attacks its caster with a +0 modification. |
spell name: TELEPORT 1 | list name: lofty bridge | level: 10 | realm: essence | type: closed essence | spell class: f | duration: | range: 10 mi/lvl | area of effect: 1 target | sourcebook: spell law |
description: caster teleports target to a point up to 10 miles per level away. target can pass through barries by specifying exact distances.this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). |
spell name: RANGING (+100') | list name: spell enhancement | level: 10 | realm: essence | type: closed essence | spell class: u | duration: | range: self | area of effect: next spell cast | sourcebook: spell law |
description: causes the caster's next spell cast within 3 rounds to have 100' added to its range. |
spell name: CONTROL 2 C | list name: gate mastery | level: 10 | realm: essence | type: closed essence | spell class: m* | duration: concentration | range: 10'/lvl | area of effect: demon | sourcebook: spell law |
description: allows the caster to totally control a type 1 to 2 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner. |
spell name: DISPEL ESSENCE (50' R) C * | list name: dispelling ways | level: 10 | realm: essence | type: closed essence | spell class: f* | duration: concentration | range: self | area of effect: 50' radius | sourcebook: spell law |
description: when a spell of the essence realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 50' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled. |
spell name: SPEED 5 * | list name: rapid ways | level: 10 | realm: essence | type: closed essence | spell class: f* | duration: 5 rounds | range: 10' | area of effect: 1 to 5 targets | sourcebook: spell law |
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). the duration is five rounds for one target or one round for each of three targets. or any combination of targets and rounds that total five rounds of speed. |
spell name: AIM UNTRUE 1 * | list name: shield mastery | level: 10 | realm: essence | type: closed essence | spell class: f* | duration: | range: 100' | area of effect: 1 missile | sourcebook: spell law |
description: caster can deflect any one missile that passes within 100' of him; this causes attack to automatically miss (missile must pass through caster's field of vision). |
spell name: CIRCLE AFLAME | list name: fire law | level: 10 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: self | area of effect: 10' radius | sourcebook: spell law |
description: creates an opaque circular wall of fire in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" heat critical (no rr). it is non-mobile. ""wall"" must rest on a solid surface." |
spell name: EARTHWALL TRUE | list name: earth law | level: 10 | realm: essence | type: magician base | spell class: e | duration: permanent | range: 100' | area of effect: 10' x 10' x v | sourcebook: spell law |
description: summons a wall of packed earth up to 10' x 10' x (3' at base, 1' at top); it can be dug through (10 man-rounds at top). |
spell name: LIGHTNING BOLT (100') | list name: light law | level: 10 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table. |
spell name: CIRCLE OF COLD | list name: ice law | level: 10 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: self | area of effect: 10' radius | sourcebook: spell law |
description: creates an opaque circular wall of cold in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" heat critical (no rr). it is non-mobile. ""wall"" must rest on a solid surface." |
spell name: WATERWALL TRUE | list name: water law | level: 10 | realm: essence | type: magician base | spell class: e | duration: 1 minute / level | range: 100' | area of effect: 10' x 10' x 1' | sourcebook: spell law |
description: creates a 10' x 10' x 1' wall of water, cuts all attacks and movements through it by 80% (i.e., -80 to obs). |
spell name: STUN CLOUD (20' R) | list name: wind law | level: 10 | realm: essence | type: magician base | spell class: e | duration: 6 rounds | range: 2 x r | area of effect: 20' r | sourcebook: spell law |
description: creates a 20' r cloud of charged gas particles: delivers a "c"" electricity critical on 1st and 2nd rounds, a ""b"" on 3rd and 4th rounds, and a ""a"" on rnds 5 and 6. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)." |
spell name: DISPLACEMENT 2 | list name: guises | level: 10 | realm: essence | type: illusionist base | spell class: e | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target appears to be offest from where he actually is, all attacks have no effect 20% of the time. each time a foe misses him, the chance of that foe missing again goes down 5%. |
spell name: MISFEEL POWER 5 | list name: mind sense molding | level: 10 | realm: essence | type: illusionist base | spell class: p | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: for the purposes or mental or magical detections, target's level appears to be plus or minus 5 from his own. |
spell name: ILLUSION 7 | list name: illusion mastery | level: 10 | realm: essence | type: illusionist base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: spell law |
description: creates a simple immobile image or scene up to an area of 10' r. six of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)." |
spell name: LIGHT CONTROL (50' R) C | list name: light molding | level: 10 | realm: essence | type: illusionist base | spell class: f | duration: concentration | range: 50' | area of effect: 50' r | sourcebook: spell law |
description: caster can control the intensity of light within the rangee; the entensity can vary from dalight to darkness (natural), and it can be different in different parts of the radius. |
spell name: SOUND CONTROL (100' R) C | list name: sound molding | level: 10 | realm: essence | type: illusionist base | spell class: f | duration: concentration | range: 100' | area of effect: 100' r | sourcebook: spell law |
description: caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius. |
spell name: FEEL MIRAGE 2 | list name: feel-taste-smell | level: 10 | realm: essence | type: illusionist base | spell class: e | duration: 10 minutes / level | range: 100' | area of effect: image | sourcebook: spell law |
description: all objects and surfaces in a 10' r can be made to feel differently than they really are. the feel aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then feel. striking an object or surface twice will cancel the spell for that object or surface only. |
spell name: GENERAL 2 | list name: enchanting ways | level: 10 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows the caster to enchant a +10 bonus into a non-weapon or non-armor item. this spell must be cast every day for ten weeks for the item to be made. items like spell adders and spell multipliers can be made. |
spell name: MAKE ROD | list name: organic skills | level: 10 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows the caster to make a "rod""." |
spell name: WORK ALLOY 3 | list name: inorganic skills | level: 10 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows caster to work alloys that could create up to +15 non magic weapons. |
spell name: MAJOR POISON | list name: liquid-gas skills | level: 10 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to safely handle, prepare, and process all but the most deadly poisons. |
spell name: DAILY 3 | list name: essence imbedding | level: 10 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows the caster to imbed a 1st to 3rd level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 3x/day, a 2nd or 3rd 1x/day. |
spell name: CHARGE ROD | list name: mentalism/channeling imbedding | level: 10 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows the caster to charge a rod |
spell name: SPEED 5 * | list name: evasions | level: 10 | realm: essence | type: monk base | spell class: f* | duration: 5 rounds | range: self | area of effect: self | sourcebook: spell law |
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). |
spell name: DETECT ILLUSION | list name: monk's sense | level: 10 | realm: essence | type: monk base | spell class: u | duration: | range: self | area of effect: self | sourcebook: spell law |
description: caster can check one object or place (up to a 5' r) and tell if it is an illusion or has an illusion on it. |
spell name: BODY SHIFTING | list name: body reins | level: 10 | realm: essence | type: monk base | spell class: p | duration: 1 hour | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to alter the form of his body to the general shape and size of the desired humanoid race (must be within 25% of the caster's normal mass). |
spell name: RESIST POISON C S * | list name: body renewal | level: 10 | realm: essence | type: monk base | spell class: hs | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: delays the effects of a poison as long as the caster concentrates. |
spell name: GREAT LEAP * | list name: monk's bridge | level: 10 | realm: essence | type: monk base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: spell law |
description: allows the caster to leap 10'/lvl laterally or 5'/lvl vertically. |
spell name: UN-ICE (100 CU'/ LEVEL) | list name: matter disruption | level: 10 | realm: essence | type: evil magician base | spell class: f | duration: permanent | range: 300' | area of effect: 100 cu'/lvl | sourcebook: spell law |
description: turns 100 cu' of ice / caster level into water vapor. |
spell name: UTTERDARK (20' R) | list name: darkness | level: 10 | realm: essence | type: evil magician base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 20' r | sourcebook: spell law |
description: darkens a 20' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside. |
spell name: GREATER DEMONIC CONTACT | list name: dark contacts | level: 10 | realm: essence | type: evil magician base | spell class: e | duration: 2 rounds | range: 10' | area of effect: 1 demon | sourcebook: spell law |
description: caster contacts a demon. roll for type: (01-60) type 3, (61-85) type 4, (86-95) type 5, (96-100) type 6. if the demon is not "forced"" (i.e. one of the force spells this list) the demon will leave and the caster suffers one of the following effects. first make a 1-100 roll and add 10 times the demon's type - if (01-90) roll on the spell failure table (attack section); if (91-up) effect depends on the ""force"" spell intended: force analysis = lose item, force information = coma (same # of weeks as demon type), force search = quest (gm discretion)." |
spell name: TRAIT EROSION 2 | list name: physical erosion | level: 10 | realm: essence | type: evil magician base | spell class: f | duration: 1 month / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target has one of his physical stats (characteristics) temporarily lowered (10 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, both the temporary and permanent stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc. |
spell name: CONTROL DEMON 3 C * | list name: dark summons | level: 10 | realm: essence | type: evil magician base | spell class: m* | duration: concentration | range: 10'/lvl | area of effect: demon | sourcebook: spell law |
description: allows the caster to totally control a type 1 to 3 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner. |
spell name: DEMONIC POSSESSION 3 | list name: soul destruction | level: 10 | realm: essence | type: sorcerer base | spell class: fm | duration: varies | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target is possessed by a type 3 demon (see evil magician list dark summons); caster has no control of the target or demon. the demon will force the target to do random (not necessarily destructive) things; target gets an rr once every ten minutes to attempt to get rid of the demon. |
spell name: UNWATER (1000 CU') | list name: fluid destruction | level: 10 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: water | sourcebook: spell law |
description: instantly disintegrates 1000 cu' of water. |
spell name: CORRIDOR | list name: solid destruction | level: 10 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 3' x 6 'x1'/lvl | sourcebook: spell law |
description: creates a 3' x 6' corridor that is 1'/lvl long; it can be cut through any non metal, inorganic material. the corridor can be cut at a rate of 1' (length) per rnd as the caster concentrates. |
spell name: MIND SHOCK | list name: mind destruction | level: 10 | realm: essence | type: sorcerer base | spell class: m | duration: 1 day / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target must subtract 25 from all orientation, perception, initiative, maneuver and combat rolls. |
spell name: LIMB DEATH | list name: flesh destruction | level: 10 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: one of the target's limbs (random) will wither and die. target loses 5% of the use of the limb per dayl; when the total reaches 100%, the limb falls off. can be cured through circulation and nerve repair spells up to 80% point, then it must be regenerated. |
spell name: VACUUM (20' R) C | list name: gas destruction | level: 10 | realm: essence | type: sorcerer base | spell class: f | duration: | range: 100' | area of effect: 20' r | sourcebook: spell law |
description: creates a 20' r near vacuum; all within the radius take a "b"" impact critical as the air leaves and rushes back in." |
spell name: DELVING | list name: delving | level: 10 | realm: mentalism | type: open mentalism | spell class: i | duration: | range: touch | area of effect: 1 item | sourcebook: spell law |
description: gives significant details about an item's construction and purpose (not specific powers). |
spell name: UNPAIN (50%) S * | list name: damage resistance | level: 10 | realm: mentalism | type: open mentalism | spell class: s* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster is able to sustain an additional 50% of his total concussion hits (round off) before passing out; hits are still taken and remain when the spell lapses. |
spell name: SHADOW MENTALIST 1 C | list name: cloaking | level: 10 | realm: mentalism | type: open mentalism | spell class: f | duration: 1 minute / level | range: 100' | area of effect: illusion | sourcebook: spell law |
description: creates a duplicate of the caster; if he concentrates, it will move as he wills; otherwise, it does exactly as he does. |
spell name: LIGHT (50' R) | list name: brilliance | level: 10 | realm: mentalism | type: open mentalism | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 50' r | sourcebook: spell law |
description: lights a 50' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. |
spell name: ANTICIPATIONS * | list name: anticipations | level: 10 | realm: mentalism | type: open mentalism | spell class: i* | duration: - | range: 100' | area of effect: being | sourcebook: spell law |
description: predicts the most probable action of a being in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell). |
spell name: STILL AIR * | list name: attack avoidance | level: 10 | realm: mentalism | type: open mentalism | spell class: f* | duration: 1 minute / level | range: s | area of effect: 1"/lvl pocket" | sourcebook: spell law |
description: creates a pocket of still air 1"/lvl on all sides of the caster, that no outside gas can come into (duration is the time for the oxygen to be exhausted by one person)." |
spell name: POWER TYPING C | list name: detections | level: 10 | realm: mentalism | type: open mentalism | spell class: p | duration: 1 minute / level | range: 50' | area of effect: self | sourcebook: spell law |
description: analyses general spell type (in item or cost) and what profession cast or created it; or in the case of a person, it gives his exact profession; caster can concentrate on a 5' r area each round. |
spell name: WAITING ILLUSION 1 | list name: illusions | level: 10 | realm: mentalism | type: open mentalism | spell class: f | duration: 1 minute / level | range: 50' | area of effect: image | sourcebook: spell law |
description: creates any simple immobile image or scene up to 10' r or any constant sounds coming from a 10' r. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. |
spell name: NERVE REPAIR C | list name: self healing | level: 10 | realm: mentalism | type: open mentalism | spell class: h | duration: permanent | range: self | area of effect: one nerve set | sourcebook: spell law |
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a damaged set of nerves. |
spell name: ESSENCE SHIELD C | list name: spell resistance | level: 10 | realm: mentalism | type: open mentalism | spell class: d | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal essence attack rolls on the caster (base and elemental). if the caster performs no other actions during the round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll from the attack roll made against him. |
spell name: CORRELATION C | list name: mind mastery | level: 10 | realm: mentalism | type: closed mentalism | spell class: p | duration: 1 topic (concentration) | range: self | area of effect: self | sourcebook: spell law |
description: caster is able to correlate known facts to obtain conclusions; increases the caster's reasoning stat bonus by 50 for the duration of one maneuver involving reasoning (e.g., the use of a "lore"" skill, picking a lock, one ""navigation"" attempt, etc.)." |
spell name: MENTALIST EAR (100' / LVL) C | list name: sense mastery | level: 10 | realm: mentalism | type: closed mentalism | spell class: u | duration: 1 minute / level | range: 100'/lvl | area of effect: self | sourcebook: spell law |
description: caster can pick a point up to 100'/lvl away and he will hear as if he were at that point (there can be intervening objects such as walls); he must have visited the place. |
spell name: CRACKS CALL | list name: solid manipulation | level: 10 | realm: mentalism | type: closed mentalism | spell class: f | duration: permanent | range: 100' | area of effect: 10' x 10' x 10' | sourcebook: spell law |
description: any previous cracks or flaws in material up to 10' x 10' x 10' (not 1000 cu feet) section willl extend to their limit. |
spell name: CURVED WATERWALL C | list name: liquid manipulation | level: 10 | realm: mentalism | type: closed mentalism | spell class: e | duration: concentration | range: 10' | area of effect: 10' x 10' x 1' | sourcebook: spell law |
description: creates a 10' x 20' x 1' wall of churning water and can be curved up to a semi-circle (a water source must be within 10'), cuts all attacks and movements through it by 80%. |
spell name: AIRWALL TRUE C | list name: gas manipulation | level: 10 | realm: mentalism | type: closed mentalism | spell class: e | duration: 1 minute / level | range: 10' | area of effect: wall | sourcebook: spell law |
description: creates a 10' x 10' x 1' wall of dense churning air: cuts all movement and attacks through it by 50% (i.e., -50 to attacks). does not require concentration. |
spell name: FACE SHIFTING TRUE | list name: shifting | level: 10 | realm: mentalism | type: closed mentalism | spell class: p | duration: 1 hour / level | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to alter form of his face to resemble someone else. |
spell name: HURLING I | list name: telekinesis | level: 10 | realm: mentalism | type: closed mentalism | spell class: f | duration: 1 round | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: caster may "hurl"" one object (that starts within 10' of him) of 1 lb or less with sufficient force to deliver an attack on the shock bolt attack table; use the elemental attack rules, impact criticals, and the range effects on the shock bolt table with a max range of 300'. use the sling attack table if arms law is available. base the caster's ob on his directed spell skill with this spell." |
spell name: MERGING | list name: movement | level: 10 | realm: mentalism | type: closed mentalism | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can merge into any solid, inanimate material (up to body +1' in depth); caster is inactive and unaware of surrounding activity; caster can not cast spells. |
spell name: LONG DOOR (50') | list name: mind's door | level: 10 | realm: mentalism | type: closed mentalism | spell class: f | duration: | range: self | area of effect: self | sourcebook: spell law |
description: caster teleports target to a point up to 50' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended. |
spell name: FAST SWIM * | list name: speed | level: 10 | realm: mentalism | type: closed mentalism | spell class: f* | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: target may swim (2x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled. |
spell name: MASTER OF KIND | list name: mind control | level: 10 | realm: mentalism | type: mentalist base | spell class: m | duration: 10 minutes / level | range: 50' | area of effect: 1 target | sourcebook: spell law |
description: target must obey caster. target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, blinding himself suggestions, etc.). |
spell name: NERVE STUN | list name: sense control | level: 10 | realm: mentalism | type: mentalist base | spell class: m | duration: 1 round / 10 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target is totally numbed; is at -75 for all actions and is stunned. |
spell name: MIND SHOUT (10' R) * | list name: mind attack | level: 10 | realm: mentalism | type: mentalist base | spell class: m | duration: 1 round / 10 failure | range: 10' | area of effect: 10' r | sourcebook: spell law |
description: everyone within the radius is a target, all failing to resist are stunned. |
spell name: AWARENESS C * | list name: presence | level: 10 | realm: mentalism | type: mentalist base | spell class: p* | duration: concentration | range: self | area of effect: 10' radius / level | sourcebook: spell law |
description: caster is aware of the presence of all sentient/thinking beings within 20'. also a general knowledge of the actions of each being (e.g., being is casting a spell, but not what spell is being cast). |
spell name: MIND TONGUE (1000') C | list name: mind speech | level: 10 | realm: mentalism | type: mentalist base | spell class: i* | duration: concentration | range: 1000' | area of effect: 1 being | sourcebook: spell law |
description: caster may mentally speak with any thinking being. |
spell name: INNER THOUGHTS C | list name: mind merge | level: 10 | realm: mentalism | type: mentalist base | spell class: im | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: caster receives surface thoughts, learns reasoning and thought patterns behind surface thoughts from target; if target makes his rr by more than 25 he realizes what is happening; caster can concentrate on one target each round. |
spell name: WATCH (10' / LVL) C | list name: true sight | level: 10 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: self | area of effect: 1 point | sourcebook: spell law |
description: caster can pick a point up to 10'/level away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls). |
spell name: AWARENESS (10' R / LVL) C | list name: true perception | level: 10 | realm: mentalism | type: seer base | spell class: p* | duration: concentration | range: self | area of effect: 10' radius / level | sourcebook: spell law |
description: caster is aware of the presence of all sentient/thinking beings within 10'/level. also a general knowledge of the actions of each being (e.g., being is casting a spell, but not what spell is being cast). |
spell name: INNER THOUGHTS C | list name: mind visions | level: 10 | realm: mentalism | type: seer base | spell class: im | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: caster receives surface thoughts, learns reasoning and thought patterns behind surface thoughts from target; if target makes his rr by more than 50 he realizes what is happening; caster can concentrate on one target each round. |
spell name: SIGHT MERGE (300') C | list name: sense through others | level: 10 | realm: mentalism | type: seer base | spell class: p | duration: concentration | range: 300' | area of effect: 1 target | sourcebook: spell law |
description: caster can see through the eyes of being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only). |
spell name: DELVING | list name: past visions | level: 10 | realm: mentalism | type: seer base | spell class: i | duration: | range: touch | area of effect: 1 item | sourcebook: spell law |
description: gives significant details about an item's construction and purpose (not specific powers). |
spell name: INTUITIONS 10 | list name: future visions | level: 10 | realm: mentalism | type: seer base | spell class: i | duration: | range: self | area of effect: action | sourcebook: spell law |
description: caster gets a vision of what will happen in the next ten minutes if he takes a specific action. |
spell name: FLOWSTOP TRUE | list name: blood mastery | level: 10 | realm: mentalism | type: lay healer base | spell class: h | duration: - | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows caster to stop bleeding from any one wound up to 1 hit/level; target may not be moved, or bleeding will resume at prior rate. |
spell name: TENDON REPAIR TRUE | list name: muscle mastery | level: 10 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 tendon | sourcebook: spell law |
description: allows caster to repair (not replace) one damaged tendon; recovery time instaneous. the operation takes one minute. |
spell name: CARTILAGE REPAIR TRUE | list name: bone mastery | level: 10 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows caster to repair all cartilage around one joint; recovery is instantanteous. |
spell name: REGENERATION 2 C * | list name: concussion mastery | level: 10 | realm: mentalism | type: lay healer base | spell class: h* | duration: concentration | range: touch | area of effect: 1 target | sourcebook: spell law |
description: will reduce damage a target has by two hits every round as long as caster concentrates. |
spell name: MAJOR EYE REPAIR | list name: nerve and organ mastery | level: 10 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 eye | sourcebook: spell law |
description: caster can repair any eye damage short of total eye loss (e.g., eye's destruction precludes repair); recovery time is 1 to 10 days. |
spell name: ARTIFICIAL FLESH | list name: prosthetics | level: 10 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 limb | sourcebook: spell law |
description: gives the caster the skills to make an work semi-realistic synthetic skin to cover an artificial limb; skills last 1 day; takes 1 to 10 days, depending on the amount required. |
spell name: FORGETTING SONG | list name: controlling songs | level: 10 | realm: mentalism | type: bard base | spell class: m | duration: permanent | range: 50' | area of effect: 1 target | sourcebook: spell law |
description: target will forget what transpired in a certain period of tiime specified by the caster (within 1 day/lvl). the length of the "forgetting"" time period is equal to the amount of time the caster plays/sings (concentrates)." |
spell name: SILENCE (50' R) | list name: sound control | level: 10 | realm: mentalism | type: bard base | spell class: f | duration: 1 minute / level | range: self | area of effect: 50' r | sourcebook: spell law |
description: any sounds originating within 50' of the caster's body cannot be heard outside the radius; +25 to stalking. |
spell name: SONG 3 * | list name: sound projection | level: 10 | realm: mentalism | type: bard base | spell class: f* | duration: varies | range: self | area of effect: 3 targets | sourcebook: spell law |
description: allows the caster to affect three targets with a spell off the bard base list, controlling songs; this spell requires the same pps as the controllng spell, and is cast simultaneously with that spell. |
spell name: ITEM ANALYSIS 2 | list name: item lore | level: 10 | realm: mentalism | type: bard base | spell class: i | duration: | range: touch | area of effect: 1 item | sourcebook: spell law |
description: caster has a 20% chance for each ability of determining what enchanted abilities the item has. once an item analysis spell has been cast on an item, it may not be cast on that item again until the caster has reached a new level of experience. |
spell name: AGGRAVATED THIEF | list name: mind subversion | level: 10 | realm: mentalism | type: evil mentalist base | spell class: m | duration: 1 day / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target becomes a kleptomaniac and has a 10% chance of attempting to steal anything that catches his fancy. he will use violence if necessary. |
spell name: DEMONIC POSSESSION 2 | list name: mind domination | level: 10 | realm: mentalism | type: evil mentalist base | spell class: fm | duration: varies | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target is possessed by a type 2 demon (see evil magician list dark summons); additional rrs can be made (once per day) to regain self-control; demon is random, maniacal, and homicidal. |
spell name: MIND EROSION 2 | list name: mind erosion | level: 10 | realm: mentalism | type: evil mentalist base | spell class: m | duration: 1 month / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target has one of his mental stats (determine randomly) temporarily lowered by 10; in rm, the temporary & potential stats are lowered. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached. |
spell name: MIND DEATH 1 | list name: mind death | level: 10 | realm: mentalism | type: evil mentalist base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target's mind is temporarily blank and he can do nothing. this is at random for 10 minutes each and every day. |
spell name: CATATONIA | list name: mind disease | level: 10 | realm: mentalism | type: evil mentalist base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target drifts in and out of a ctatonic state; every hour there is a 25% chance he will become catatonic for one hour. |
spell name: MIRAGES C | list name: confusing ways | level: 10 | realm: mentalism | type: mystic base | spell class: m | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target sees all moving things clearly, bu the caster can control the fixed scene that the target "sees""." |
spell name: SHADOW MYSTIC | list name: hiding | level: 10 | realm: mentalism | type: mystic base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 duplicate | sourcebook: spell law |
description: creates a duplicate of the caster; if he concentrates, it will move as he wills; otherwise, it does exactly as he does. |
spell name: MIND TONGUE C | list name: mystical change | level: 10 | realm: mentalism | type: mystic base | spell class: i | duration: concentration | range: 20' | area of effect: 1 target | sourcebook: spell law |
description: rr mod -50 caster can speak mentally with any sentient being; and to the being wi will seem as if the caster was speaking in the being's own language. |
spell name: WATERWALL TRUE | list name: liquid alteration | level: 10 | realm: mentalism | type: mystic base | spell class: e | duration: 1 minute / level | range: 10' | area of effect: 10' x 10' x 1' | sourcebook: spell law |
description: creates a 10' x 10' x 1' wall of churning water (a water source must be within 10'), cuts all attacks and movements through it by 80%. no concentration is required. |
spell name: WALL OF ICE C | list name: solid alteration | level: 10 | realm: mentalism | type: mystic base | spell class: e | duration: permanent | range: 100' | area of effect: 10' x 10' x 2' | sourcebook: spell law |
description: summons a transparant wall of ice up to 10' x 10' x (2' at base, 1' at top); it can be melted through (100 hits of fire) or chipped through (50 man-rounds). requires a source of water within 10'. |
spell name: AIRSTOP (50' R) C | list name: gas alteration | level: 10 | realm: mentalism | type: mystic base | spell class: f | duration: concentration | range: 100' | area of effect: 50' r | sourcebook: spell law |
description: stops all generalized air movement (e.g., wind) up to wind of 30 mph; cuts higher winds by 30 mph in a 50' r. |
spell name: LONG FLIGHT RUNE | list name: bladerunes | level: 10 | realm: arcane | type: open arcane | spell class: f | duration: varies | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 1 |
description: allows a non-throwable weapon to be thrown with its normal melee ob and range mods as for a light crossbow(1' to 10':+15; 11' to 100': +0; 101' to 200': -35; 201' to 300': -50; 301' to 360': -75) or allows a throwable weapon to be thrown using long bow ranges (with penalities already halved: modified ranges and mods; 1 to 10': +20; 11' to 100': +0; 101' to 200': -15; 201' to 300': -20; 301' to 400': -25). or allows a missile weapon to multiply its ranges by a factor of four. it fades after one use. |
spell name: EARTHGATE | list name: earthblood's ways | level: 10 | realm: arcane | type: open arcane | spell class: f | duration: | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: caster may teleport to any major earthnode that he has nodestored and which is within 10 miles/lvl. possibility for teleport is 1%. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). |
spell name: LESSER CONSTRUCT SPIRIT | list name: entity mastery | level: 10 | realm: arcane | type: open arcane | spell class: f | duration: permanent | range: touch | area of effect: 1 body | sourcebook: rolemaster companion 1 |
description: forms and animates a lesser construct body. |
spell name: CONJURING CIRCLE 2 | list name: ethereal mastery | level: 10 | realm: arcane | type: open arcane | spell class: fm | duration: 1 minute / level | range: 10' | area of effect: 5' r sphere | sourcebook: rolemaster companion 1 |
description: rr mod: -20 caster creates a "conjuring circle"" , rank ii. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis." |
spell name: FIRE BALL (20' R) | list name: mana fires | level: 10 | realm: arcane | type: open arcane | spell class: e | duration: | range: 100' | area of effect: 20' radius | sourcebook: rolemaster companion 1 |
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 20' area; results are determined on the fireball table. |
spell name: COMPLEX SPELL 2 | list name: spell coordination | level: 10 | realm: arcane | type: open arcane | spell class: u | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may combine the effects of two non-attack / non-elemental spells. caster must expend pp's for both spells and 10 pp for this spell. this spell must be cast first, but the two spells to be combined may be cast simultaneously. if necessary, caster may specify the order in which the spell effects will take place. |
spell name: PLANT FORM | list name: shapechanging ways | level: 10 | realm: arcane | type: open arcane | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows caster to take the form of any one plant that he has studied; caster will look and feel like the plant. he can vary his mass from 75% to 200% of normal. |
spell name: ANIMAL SUMMONS | list name: animal mastery | level: 10 | realm: channeling | type: druid base | spell class: fm | duration: 1 minute / level (concentration) | range: 1 mile/lvl | area of effect: 1 animal | sourcebook: rolemaster companion 1 |
description: caster can summon any 1 animal within range (if any), as long as concentration is applied caster controls the animal. the animal is a random representative of specified species. |
spell name: CALM 10 | list name: druid's peace | level: 10 | realm: channeling | type: druid base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 10 targets | sourcebook: rolemaster companion 1 |
description: targets will take no aggressive/offensive action, and will fight only if physically attacked. |
spell name: ANIMAL STAFF C | list name: druidstaff | level: 10 | realm: channeling | type: druid base | spell class: f | duration: 1 minute / level | range: touch | area of effect: druidstaff | sourcebook: rolemaster companion 1 |
description: transforms caster's druidstaff into an animal no larger than 200% of the caster's mass which is treated as a familiar. the caster can control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). animal cannot be a flying creature. |
spell name: PLANT FORM | list name: nature's forms | level: 10 | realm: channeling | type: druid base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows caster to take the form of any one plant that he has studied; caster will look and feel like the plant. he can vary his mass from 75% to 200% of normal. |
spell name: CORRIDOR | list name: stone mastery | level: 10 | realm: channeling | type: druid base | spell class: f | duration: permanent | range: 100' | area of effect: 3' x 6 'x1'/lvl | sourcebook: rolemaster companion 1 |
description: creates a 3' x 6' corridor that is 1'/lvl long; it can be cut through any non metal, inorganic material. the corridor can be cut at a rate of 1' (length) per round as the caster concentrates. |
spell name: TREE RESTORE | list name: tree mastery | level: 10 | realm: channeling | type: druid base | spell class: h | duration: permanent | range: touch | area of effect: 1 tree | sourcebook: rolemaster companion 1 |
description: caster may remove damage from any one tree. damage gets a rr based on severity / extent. |
spell name: EXTINGUISH MAJOR | list name: distractions | level: 10 | realm: mentalism | type: nightblade base | spell class: f | duration: | range: 300' | area of effect: 1 fire | sourcebook: rolemaster companion 1 |
description: caster can extinguish any one fires source up to the size and volume of a bonfire or housefire. |
spell name: MIND TONGUE (10') C | list name: phantom's face | level: 10 | realm: mentalism | type: nightblade base | spell class: m | duration: concentration | range: 10' | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can speak mentally with any sentient being and to the being it will seem as if the caster was speaking in the being's own language. |
spell name: CLING | list name: phantom movements | level: 10 | realm: mentalism | type: nightblade base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may move along (half walking pace) any solid surface, even ceilings, so long as he maintains at least a three point contact with the surface (i.e. both feet and one hand or both hands and one foot). the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface. |
spell name: MAJOR POISON | list name: poison mastery | level: 10 | realm: mentalism | type: nightblade base | spell class: u | duration: 1 hour / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: with appropriate equipment, this spell allows the caster to prepare, handle, and contain (vials, etc) a known poison of less than 20th level. |
spell name: ADRENAL FOCUS 4 * | list name: adrenal focus | level: 10 | realm: mentalism | type: nightblade base | spell class: u* | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: in the round that this spell is cast, the caster may use a missile weapon or a rank 4 martial arts attack form (strikes or sweeps) in combat. instead of his normal ob, the caster's ob consists of (1) his directed spell skill rank bonus for adrenal focus 4 plus (2) his sd stat bonus plus (3) any applicable weapon bonus minus (4) a modification obtained from on a roll on the general column of the base spell attack table. before this roll is made, the caster must stat what percentage of his ob will be used on offense and what on defense (e.g., 30% offense / 70% defense, etc.). no modifications to the base spell attack roll are allowd other than those given by a preparation spell. after the caster's ob is determined, combat proceeds normally. note: the gm may wish to initially restrict each caster of this spell to one of the martial arts attack forms and/or two different one-handed weapons; and then allow more to be picked up through training. note that the directed spells skill rank bonus for adrenal focus 4 must be developed separately from the bonus for other adrenal focus spells (optional). |
spell name: UNPAIN 50% * S | list name: holy warrior | level: 10 | realm: channeling | type: paladin base | spell class: s* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster is able to sustain an additional 50% of this total concussion hits before passing out; hits are still taken and remain when the spell lapses. |
spell name: DISPELL POWER (5' R) * C | list name: spell breaker | level: 10 | realm: channeling | type: paladin base | spell class: f* | duration: concentration | range: self | area of effect: 5' r | sourcebook: rolemaster companion 1 |
description: when a spell of the realm specified (caster's choice when the spell is cast) is thrown on the caster, the spell must first make an rr against this spell. any already existing spells in the radius must also resist (+30 modification). if this rr is successful then the spell procedure proceeds normally. |
spell name: INVESTITURE V | list name: ceremonies | level: 10 | realm: channeling | type: closed channeling | spell class: fp | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: target gains access to channeling power points. does not teach a list or provide power points to one without the necessary stats. all users of channeling must be invested. this ceremony requires 4 oz. of holy / unholy water. |
spell name: FAMILIAR (35% OF CASTER MASS) | list name: familiar's law | level: 10 | realm: essence | type: closed essence | spell class: p | duration: permanent | range: touch | area of effect: animal | sourcebook: rolemaster companion 1 |
description: the caster can attune himself to a sall animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 35% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks. |
spell name: BATTLE CRY * | list name: guardian ways | level: 10 | realm: channeling | type: closed channeling | spell class: f* | duration: 1 round / 5 failure | range: self | area of effect: 30' r | sourcebook: rolemaster companion 1 |
description: all "enemies"" with the radius that fail to ressit by 1 to 50 are fearful and demoralized (initiative and ob are modified by -30). those failing to resist by 51 to 100 flee in terror; and those failing by more than 100 pass out and remain out for 1 to 100 rounds." |
spell name: CRUCIBLE 2 | list name: alchemical preparations | level: 10 | realm: essence | type: alchemist base | spell class: f | duration: 20 minutes | range: 1' | area of effect: 1 cu' | sourcebook: rolemaster companion 1 |
description: allows the caster to separate the primary component of 1 cu' of a material (must be at least 75% of material) from the "contaminants"" (all other components). the process takes 20 minutes, and leaves two separate materials: the primary component and the contaminants." |
spell name: SURGERY | list name: midwifery | level: 10 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: | sourcebook: rolemaster companion 1 |
description: allows the caster to repair most damage induced during labor. this spell also permits caesarian delivery if necessary. |
spell name: UNWARD 4 | list name: warding ways | level: 10 | realm: mentalism | type: open mentalism | spell class: f | duration: permanent | range: 10' | area of effect: 1 object | sourcebook: rolemaster companion 1 |
description: caster can remove one ward 4. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used. |
spell name: MAKE STEEL | list name: constructing ways | level: 10 | realm: essence | type: delver base | spell class: f | duration: 24 hours | range: self | area of effect: metal | sourcebook: rolemaster companion 1 |
description: allows caster to make steel from iron, the amount that can be made in a day depends on his equipment. |
spell name: DELVING | list name: delving law | level: 10 | realm: essence | type: delver base | spell class: i | duration: - | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 1 |
description: gives significant details about an item's construction and purpose (not specific powers). |
spell name: ANALYZE MECHANISM | list name: mannish ways | level: 10 | realm: essence | type: delver base | spell class: i | duration: | range: touch | area of effect: 1 mechanism | sourcebook: rolemaster companion 1 |
description: give the caster +20 bonus for analyzing object, and +10 for anyone to whom he describes the mechanism. |
spell name: STAYING (50 LBS) | list name: material transport | level: 10 | realm: essence | type: delver base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: | sourcebook: rolemaster companion 1 |
description: exerts 50 pounds of pressure on a person or object. object cannot be moved by staying alone, and pressure can only be in one direction. |
spell name: PRESERVE EDIFICE | list name: symbol embedding | level: 10 | realm: essence | type: delver base | spell class: f | duration: permanent | range: 10' | area of effect: 100 cubic feet | sourcebook: rolemaster companion 1 |
description: allows a 100 cu. 'ft / level section of inorganic, immobile material to make an additional resistence roll vs. normal erosion, earthquakes, etc. also, spells such as erosions, powder stone, and cracks call must make a resistence roll before affecting the protected material. |
spell name: DEAD SPIRIT BINDING 5 | list name: animate dead | level: 10 | realm: essence/channeling | type: necromancer base | spell class: fm | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster can bind a 5th level dead spirit to a dead body. the spirit will animate the body in three rounds and become a 5th level undead. |
spell name: LIFESTEALING 5 * | list name: death mastery | level: 10 | realm: essence/channeling | type: necromancer base | spell class: m* | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target loses part of its life essence, 5 life levels. |
spell name: CIRCLE OF DARK | list name: dark law | level: 10 | realm: essence/channeling | type: necromancer base | spell class: e | duration: 1 round / level | range: self | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: creates a 10' high wall of concentrated dark in a 10' r about the caster which delivers an "a"" cold critical to those who pass through it. it moves with the wind." |
spell name: FORCE SEARCH 5 | list name: commune | level: 10 | realm: essence/channeling | type: necromancer base | spell class: m | duration: 1 search | range: 10' | area of effect: 1 spirit | sourcebook: rolemaster companion 2 |
description: forces a 5th level dead spirit or an aware undead to locate a specific person, place or thing. chance of success is 5% per level of spirit or undead. |
spell name: DEAD SPIRIT MASTERY 5 * | list name: summon dead | level: 10 | realm: essence/channeling | type: necromancer base | spell class: fm* | duration: 10 minutes / level | range: 100' | area of effect: 1 -5 spirits | sourcebook: rolemaster companion 2 |
description: allows caster to totally control a spirit(s) without concentrating. up to five 1st level, one 5th level spirit or any combination of spirits lvl that total 5 may be summoned. spirit will not speak with the summoner. the caster can make the spirit visible to others. obtaining info must be done with the commune base spell list. |
spell name: MASTER UNDEAD 5 * | list name: undead mastery | level: 10 | realm: essence/channeling | type: necromancer base | spell class: f* | duration: 10 minutes / level | range: 100' | area of effect: 1 undead | sourcebook: rolemaster companion 2 |
description: caster can control up to five levels of undead without concentrating. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level. |
spell name: CHANGELING 5 | list name: changeling | level: 10 | realm: channeling/mentalism | type: warlock base | spell class: fm | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows three options on type a two on type b listing to be used. this spell affects any target. |
spell name: FEEL SCRYING *0 | list name: scrying guard | level: 10 | realm: channeling/mentalism | type: warlock base | spell class: p* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: once learned, this ability (no power point expenditure required) allows the caster to know when a scrying attempt has been made upon him. |
spell name: SKIN BURN 2 | list name: doom's law | level: 10 | realm: channeling/mentalism | type: warlock base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target's skin receives 1st degree burns and the target also suffers an "b"" heat critical." |
spell name: MIRROR VISION 2 | list name: visions of doom | level: 10 | realm: channeling/mentalism | type: warlock base | spell class: i | duration: 48 hours | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: whenever the target looks upon a mirrored surface (i.e., mirrors, glassy or shiny surfaces which have the ability to reflect light), he receives a vision of impending doom which involves the himself. the target will get visions of important events that are going to happen near or around him. however, as there are many paths for the vision to go along, the target will only see bad outcomes, in relation to the target's own future. |
spell name: LOOK OF TERROR 1 . | list name: evil eye | level: 10 | realm: channeling/mentalism | type: warlock base | spell class: m. | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: the target has a permanent terror of the caster. each and every time that the target is in sight of the caster he is at -10 to all actions, and if the caster speaks at the target the penalty is -20. |
spell name: CURSE CRAFT 2 | list name: revenging law | level: 10 | realm: channeling/mentalism | type: warlock base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows caster to limit one skill that the target has to 15 or less skill ranks. the caster must stat which skill is going to be affected. if the target doesn't have any skill ranks in the skill, the skill is still cursed if the target ever begins to develop it. if the target has more than 15 skill levels, he immediately begins to lose one skill rank each time he goes up a level (these are lost permanently, but can be releared at normal development cost one the curse has been removed). |
spell name: WAITING GLAMOUR 2 | list name: glamours | level: 10 | realm: essence/channeling | type: witch base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: by changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. with high level glamour spells, one of the following options may be choosen: a) an extra sense may added with mirage spells or b) the duration can be doubled or c) another reference point may be changed. the effects stays with the target for the spell duration. for example, a target could be glamored to see all humans as rabbits.the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. |
spell name: EARTH WALL TRUE | list name: earth mastery | level: 10 | realm: essence/channeling | type: witch base | spell class: e | duration: permanent | range: 100' | area of effect: 10' x 10' x v | sourcebook: rolemaster companion 2 |
description: summons a wall of packed earth up to 10' x 10' x (3' at base, 1' at top); it can be dug through (10 man-rounds at top). |
spell name: SPEED/SLOW GROWTH X100 (10' R) | list name: natures mastery | level: 10 | realm: essence/channeling | type: witch base | spell class: f | duration: 1 day | range: touch | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: allows caster to increase/decrease speed of growth for any one species of plant within the radius by 100x. |
spell name: MULTI-BURN 3 | list name: candle magic | level: 10 | realm: essence/channeling | type: witch base | spell class: f | duration: until used | range: self | area of effect: touch | sourcebook: rolemaster companion 2 |
description: allows caster to make a multi-spell candle. the candle can have a number of first to third level spells imbedded equal to the caster's level. each spell is triggered one at a time as the candle burns down. |
spell name: MAJOR POISON | list name: potion magic | level: 10 | realm: essence/channeling | type: witch base | spell class: f | duration: 24 hours | range: self | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows caster to safely handle, prepare and process the deadliest poisons. |
spell name: DEMON MASTERY 1 | list name: conjuring ways | level: 10 | realm: essence/channeling | type: witch base | spell class: m | duration: varies | range: 10'/lvl | area of effect: demon | sourcebook: rolemaster companion 2 |
description: allows the caster to totally control a type 1 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts. |
spell name: POWER CIRCLE STRENGTH LEECH | list name: circles of power | level: 10 | realm: essence | type: conjuror base | spell class: fm | duration: varies | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: all within the area of effect must resist or lose 1 strength point / round to the power circle. these strength points may be regained through normal stat gain rolls. |
spell name: MULIT - CIRCLE 3 | list name: circles of protection | level: 10 | realm: essence | type: conjuror base | spell class: u | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: allows the caster to place three circles around each other, thereby combining their effects without negating one another. if this spell is not used, where two or more circles of any type intersect or overlap in physical location of effect, both will be cancelled, with a feedback result of 1/4 remaining hit points from each circle back upon their caster(s). |
spell name: ANIMAL SUMMONS 10 | list name: circles of summoning | level: 10 | realm: essence | type: conjuror base | spell class: fm | duration: varies | range: | area of effect: v | sourcebook: rolemaster companion 2 |
description: caster can summon up to ten levels of animals which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hooved, and get a zebra, horse or camel). |
spell name: CONTROL DEMON 3 * | list name: demon mastery | level: 10 | realm: essence | type: conjuror base | spell class: m* | duration: concentration | range: 10'/lvl | area of effect: demon | sourcebook: rolemaster companion 2 |
description: allows the caster to totally control a type 1 to 3 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner. |
spell name: RECREATE SCENE 4 | list name: recreations | level: 10 | realm: mentalism | type: sage base | spell class: e | duration: 1 minute / level | range: 100' | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: this spell allows the cater to precisely recreate an immobile stored scen or image within the area of effect. three of the following options may also be chosen: 1. an extra sence can be added to the basic image (the corresponding mirage spell must be known). 2. the duration may be doubled. 3. the range may be doubled. 4. the area of effect may be doubled. 5. the image may be magnified up to 1x/lvl. |
spell name: DELVING | list name: analysis | level: 10 | realm: mentalism | type: sage base | spell class: i | duration: - | range: touch | area of effect: self | sourcebook: rolemaster companion 2 |
description: gives significant details about an item's constructions and purpose (not specific powers). |
spell name: CORRELATIONS 1 | list name: lore's master | level: 10 | realm: mentalism | type: sage base | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to correlate known facts to reach a short term conclusion, inference, or trend (e.g., help is given by the gm based upon a roll biased by 25%). |
spell name: PASSAGE ORIGIN 1 | list name: absorb knowledge | level: 10 | realm: mentalism | type: sage base | spell class: p | duration: concentration | range: self | area of effect: 1 text | sourcebook: rolemaster companion 2 |
description: caster can read a piece of text and tell if it has been translated; and, if so, what the original language was and possibly who the author was (if he is noteworthy or the caster has seen his work). |
spell name: TALE OF FORGETFULNESS | list name: weave tale | level: 10 | realm: mentalism | type: sage base | spell class: m | duration: varies | range: 10'/lvl | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows the caster to tell a very odd tale which the audience will forget as soon as the story is finished, recalling nothing specific about the tale, only that is was a very good story. in addition to this, the listener will forget an amount of time equal to the length of the tale. this mnemonic lapse can be of any specified past period specified by the caster. |
spell name: INSANITY POWER WORD * | list name: words of power | level: 10 | realm: essence | type: runemaster base | spell class: m* | duration: 1 day / level | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: gives a random insanity. gm's choice. |
spell name: PROTECTION CIRCLE VS. DEMONS | list name: circle mastery | level: 10 | realm: essence | type: runemaster base | spell class: fd | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: when cast and a proper "circle"" is drawn, all demons in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""." |
spell name: GLYPH 5 | list name: glyph law | level: 10 | realm: essence | type: runemaster base | spell class: i | duration: 10 minutes / level | range: touch | area of effect: 10' r/lvl | sourcebook: rolemaster companion 2 |
description: allows caster to "trace"" a glowing visible 5th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern." |
spell name: WARDING 5 | list name: warding law | level: 10 | realm: essence | type: runemaster base | spell class: f | duration: 24 hours | range: touch | area of effect: v | sourcebook: rolemaster companion 2 |
description: allows the caster to "set"" a 5th level spell which is triggered when the warding system is broken." |
spell name: DAILY 3 | list name: sigil / runes imbedding | level: 10 | realm: essence | type: runemaster base | spell class: f | duration: 24 hours | range: self | area of effect: touch | sourcebook: rolemaster companion 2 |
description: allows the caster to imbed a 1st to 3rd level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 3x/day, a 2nd or 3rd 1x/day. |
spell name: RUNE 5 | list name: rune law | level: 10 | realm: essence | type: runemaster base | spell class: f | duration: until cast | range: touch | area of effect: 1 rune paper | sourcebook: rolemaster companion 2 |
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 5th level spells. the paper can be reused. the rune can be set to affect the reader. |
spell name: ANIMAL SPEECH 5 | list name: animal ways | level: 10 | realm: channeling | type: shaman base | spell class: i | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows caster to understand and speak the language of five types of animals. |
spell name: SPIRIT OF CALM | list name: spirit summoning | level: 10 | realm: channeling | type: shaman base | spell class: fm | duration: 1 hour / level | range: self | area of effect: 100' r | sourcebook: rolemaster companion 2 |
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, calm). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of calm, and if radiated, all affected will be unable to take any aggressive or offensive actions. the effect lasts for the full duration for all affected. |
spell name: SPIRIT EXORCISM | list name: spirit healing | level: 10 | realm: channeling | type: shaman base | spell class: fh | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: with this spell, the caster can exorcise a possessed spirit of any sort, including those dead or living. |
spell name: SPIRIT BANISHING | list name: spirit mastery | level: 10 | realm: channeling | type: shaman base | spell class: fm | duration: permanent | range: 10'/lvl | area of effect: 1 spirit | sourcebook: rolemaster companion 2 |
description: this spell gives the casterthe ability to banish spirits back to the spirit world. if cast on a dead spirit such as a ghost, it will act as a repel undead spell, sufficent to repel undead up to the caster's level. note that this is only functional against undead which have dead spirits in them, unintelligent undead assumed to merely be animated bodies would be unaffected. |
spell name: DREAM VISION 3 | list name: visions | level: 10 | realm: channeling | type: shaman base | spell class: i | duration: sleep | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster has up to three dreams relating to up to five topics decided upon just before retiring; limited to once per night. |
spell name: CLOSE WINDOW | list name: trances | level: 10 | realm: channeling | type: shaman base | spell class: mf | duration: | range: 10' | area of effect: 1 window | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to close any "window"" prior to the normal spell duration. if someone else opened the ""window"", the caster msut first overcome a rr on the part of the opener. this is part of the casting of the spell, and if the original opener resists, then the window stays open." |
spell name: FAMILIAR 2 | list name: animal bonding | level: 10 | realm: essence | type: beastmaster base | spell class: p | duration: permanent | range: touch | area of effect: animal | sourcebook: rolemaster companion 2 |
description: the caster can attune himself to a sall animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 35% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks. |
spell name: AIM UNTRUE 1 * | list name: combat enhancement | level: 10 | realm: essence | type: beastmaster base | spell class: f* | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster can deflect any one missile that passes within 100' of him; causing missile to automatically miss. (missile must pass through caster's field of vision). |
spell name: FLOAT * | list name: movement enhancement | level: 10 | realm: essence | type: beastmaster base | spell class: f* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to float upon the air for the duration of the spell. while floating, the caster is at the mercy of the prevailing winds, and cannot control any aspect of his flight. |
spell name: DARKVISION | list name: sense enhancement | level: 10 | realm: essence | type: beastmaster base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target can see 100' on a clear night as if it were day. this also works in magically created darkness. |
spell name: ANIMAL MASTERY 3 C | list name: animal control | level: 10 | realm: essence | type: beastmaster base | spell class: m | duration: concentration | range: 100' | area of effect: 3 animals | sourcebook: rolemaster companion 2 |
description: allows caster to control the actions of any three animals. |
spell name: MASS ANIMAL CALMING (100' R) | list name: calm spirits | level: 10 | realm: essence | type: beastmaster base | spell class: m | duration: 2 minutes / level | range: 100' | area of effect: 100' r | sourcebook: rolemaster companion 2 |
description: caster can calm a number of animals equal to his level. |
spell name: TELEPATHY 1 C | list name: mind's touch | level: 10 | realm: essence | type: warrior mage base | spell class: m | duration: 1 round / level (concentration) | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster may read the surface thoughts of one target. if the target makes his resistance roll by more than 25 he realizes what was attempted. contact range is 10'/lvl. |
spell name: VACUUM | list name: elemental ways | level: 10 | realm: essence | type: warrior mage base | spell class: f | duration: | range: 5'/lvl | area of effect: 5' r | sourcebook: rolemaster companion 2 |
description: creates a 5' radius near vacuum, all in radius take a "b"" impact critical, as air leaves and rushes back in." |
spell name: LONG DOOR 1 | list name: highriding | level: 10 | realm: essence | type: warrior mage base | spell class: f | duration: | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster teleports target to a point up to 100' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended. |
spell name: AIM UNTRUE 1 * | list name: combat enhancement | level: 10 | realm: essence | type: warrior mage base | spell class: f* | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster can deflect any one missile that passes within 100' of him; causing missile to automatically miss. (missile must pass through caster's field of vision). |
spell name: FLOAT * | list name: movement enhancement | level: 10 | realm: essence | type: warrior mage base | spell class: f* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to float upon the air for the duration of the spell. while floating, the caster is at the mercy of the prevailing winds, and cannot control any aspect of his flight. |
spell name: DARKVISION | list name: sense enhancement | level: 10 | realm: essence | type: warrior mage base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target can see 100' on a clear night as if it were day. this also works in magically created darkness. |
spell name: DANCE OF FEAR | list name: fascination dances | level: 10 | realm: channeling | type: dervish base | spell class: m | duration: varies | range: 10'/lvl | area of effect: 1 target/lvl | sourcebook: rolemaster companion 2 |
description: allows the caster to cause great fear to be visited upon the targets. any who fail their rr by more than 50 will faint of the fear. this will last for as long as the caster dances, and for a like period of time after he stops. |
spell name: WHIRLING DEATH | list name: deadly dances | level: 10 | realm: channeling | type: dervish base | spell class: u | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to, while danceing, add a +25 to his db, and attack/defend against up to one opponent for every 3 levels of experience (decrease ob by 20 for each for over one engaged). this spell also gives the capability to attack/defned in a 360 degree arc. |
spell name: WHIRLING GATE | list name: traveling dances | level: 10 | realm: channeling | type: dervish base | spell class: f | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to go into a whirl which culminates in a teleportation of up to 1 mile per level.this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). |
spell name: GROWING WHIRL | list name: changing dances | level: 10 | realm: channeling | type: dervish base | spell class: p | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster may increase his normal mass by 10% per level (height in normal situations); there is no decrease in strength. |
spell name: TELEDANCE 2 | list name: teledance | level: 10 | realm: channeling | type: dervish base | spell class: f | duration: 1 round / level (concentration) | range: 10' r/lvl | area of effect: v | sourcebook: rolemaster companion 2 |
description: caster may cause any number of objects totalling up to 3 lbl/lvl (10 mass factors at 10th level totalling 30 lbs) in mass to move at a base rate of one foot per second. the speed of the objects may be doubled for each reduction of one mass factor (lb). |
spell name: DREAM DANCE 3 | list name: communing dances | level: 10 | realm: channeling | type: dervish base | spell class: p | duration: sleep | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster has three dreams per night on different topics decided upon before retiring. |
spell name: AIM UNTRUE 1 * | list name: shielding ways | level: 10 | realm: channeling | type: paladin base | spell class: f* | duration: | range: 100' | area of effect: 1 missile | sourcebook: rolemaster companion 2 |
description: caster can deflect any one missile that pass within 100' of him; this causes the attacks to automatically miss (missiles must pass through caster's field of vision). |
spell name: RETRIBUTIVE STRIKE * | list name: arm's way | level: 10 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: v | sourcebook: rolemaster companion 2 |
description: this is a paladin's last chance at glory. unless the gm deems it a special case, the paladin is dead, irrevocably. this allows the paladin to cause a direct exposure of his deity's power to all within 1'/lvl (1d10/lvl concussion damage) in a burst, or at a single target up to 10'/lvl away (2d10/lvl concussion damage). this does not damage true adherents to the paladin's deity and a channeler of the same deity can convert this concussion damage into pps through channeling skill. otherwise, there is no defense against it. |
spell name: MASTER OF KIND 1 | list name: inspirations | level: 10 | realm: channeling | type: paladin base | spell class: m | duration: 1 minute / level | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target will follow the caster's wishes for the duration of the spell. the target will not commit an act that is completely alien to him (i.e., suicide, blinding himself, etc.). |
spell name: AWAKEN | list name: laying on hands | level: 10 | realm: channeling | type: paladin base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target is instantly awakened. |
spell name: MIND DISEASE CURES | list name: hand of cleansing | level: 10 | realm: channeling | type: paladin base | spell class: h | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target is cured of any one mind disease, recovery time is 1 to 50 days. |
spell name: DREAMS 3 | list name: communion | level: 10 | realm: channeling | type: paladin base | spell class: p | duration: sleep | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster has a dream relating to a topic decided upon just before retiring; limited to three dreams per night on different topics. |
spell name: AWAKENING | list name: hand of healing | level: 10 | realm: channeling | type: paladin base | spell class: h | duration: | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target is instantly awake. |
spell name: WARP METAL TRUE | list name: metal lore | level: 10 | realm: arcane | type: open arcane | spell class: f | duration: permanent | range: 100' | area of effect: 1 targe/lvl | sourcebook: rolemaster companion 2 |
description: caster can warp/bend a metal object. metal object should be shaped as a pole, round bar, plate, blade, etc. a cube could not be warped. |
spell name: STONE DOOR | list name: stone lore | level: 10 | realm: arcane | type: open arcane | spell class: f | duration: permanent | range: touch | area of effect: 3' x 6' x 1' | sourcebook: rolemaster companion 2 |
description: creates a doorway through stone. |
spell name: TREE DOOR 1 | list name: wood shaping | level: 10 | realm: arcane | type: open arcane | spell class: f | duration: | range: 10' | area of effect: 100'/lvl | sourcebook: rolemaster companion 2 |
description: allows target to enter one tree and exit from another tree up to 100'/level away. |
spell name: SUMMON WEAK ELEMENTAL | list name: elemental summons | level: 10 | realm: essence | type: magician base | spell class: e | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: FEEL SIGHT * | list name: guarded sight | level: 10 | realm: mentalism | type: seer base | spell class: p* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: once learned, this ability (no power point expenditure required) allows the caster to know when a scrying attempt has been made upon him. |
spell name: FLYING DISK 2 | list name: conveying ways | level: 10 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: 10' | area of effect: 1'/lvl diameter | sourcebook: rolemaster companion 2 |
description: creates a non-transparent disk 1'/level of the caster in diameter which will maneuver as the caster mentally directs. it can carry up to 1000 lbs at a maximum speed of 25 mph. the flying disk has 250 hits. |
spell name: RESTORE LIFE ESSENCE 5 | list name: life essence healing | level: 10 | realm: channeling | type: healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows the caster to restore up to 5 life levels to the target. this assumes that the loss of life levels is a temporay loss. |
spell name: MENTAL GRASP | list name: telekinesis | level: 10 | realm: mentalism | type: closed mentalism | spell class: f | duration: very quick | range: 1'/lvl | area of effect: 1 object | sourcebook: rolemaster companion 1 |
description: enables the caster to draw an item (not held or secured) to himself. this movement only requires 1 second; so the caster could mind grasp a weapon into his hand and wield it in the same round (-20 mod to ob). a clear path for exist for the item to move along, and the weight limitation is 1 pound/level. |
spell name: SUMMON FAERIES | list name: summons | level: 10 | realm: channeling | type: cleric base | spell class: fm | duration: varies (concentration) | range: 1000' | area of effect: | sourcebook: rolemaster companion 1 |
description: the caster calls faerie, nature, rural, or household spirits; benign and rare underground races; or other enchanted creatures as determined by the gm (see c&t). the summoned beings do not have to come but will usually regard the caster as a friendly aquaintance calling to them. if the caster intends ill, is evil, or has wronged the summoned creatures, they receive an rr to entirely ignore the summons. |
spell name: SUMMON FAERIES | list name: gate mastery | level: 10 | realm: essence | type: closed essence | spell class: fm | duration: varies (concentration) | range: 1000' | area of effect: | sourcebook: rolemaster companion 1 |
description: the caster calls faerie, nature, rural, or household spirits; benign and rare underground races; or other enchanted creatures as determined by the gm (see c&t). the summoned beings do not have to come but will usually regard the caster as a friendly aquaintance calling to them. if the caster intends ill, is evil, or has wronged the summoned creatures, they receive an rr to entirely ignore the summons. |
spell name: MAGIC BASIN | list name: communal ways | level: 10 | realm: channeling | type: cleric base | spell class: i | duration: 1-6 minutes | range: 5' | area of effect: 1 vessel of fluid | sourcebook: rolemaster companion 1 |
description: this spell functions as the cleric dream spells except that the caster need not be asleep while observing the dream image. the spell requires a pool, font, basin, or other vessel of water, wine, or oil. the image is visible to all observing. |
spell name: DANCING WEAPONS | list name: telekinesis | level: 10 | realm: essence/channeling/mentalism | type: closed mentalism | spell class: f | duration: concentration | range: 5'r/lvl | area of effect: 1 weapon/10 lvls | sourcebook: rolemaster companion 1 |
description: the caster may animate one melee weapon per 10 levels of the caster. the weapon will fight with an ob equal to 50 plus 3/lvl of the caster. the weapons are considered to be wielded by a human wielder with (l-10) hits/lvl of the caster and with a defense of at 8(20). |
spell name: SCREENS | list name: mystic escapes | level: 10 | realm: mentalism | type: montebanc base | spell class: f | duration: concentration | range: 100' | area of effect: 1000 sq' | sourcebook: rolemaster companion 3 |
description: creates a 1000 sq' screen on which the caster can place any static scene; seems 3-dimensional and normal. |
spell name: CHANGE TO KIND | list name: disguise mastery | level: 10 | realm: mentalism | type: montebanc base | spell class: p | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster can alter his entire body to the form of another humanoid race (no change in mass). this cannot be a specific person. |
spell name: HOLD KIND | list name: beguiling ways | level: 10 | realm: mentalism | type: montebanc base | spell class: m | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target is held to 25% of normal actions. |
spell name: APPRAISAL TRUE | list name: appraisals | level: 10 | realm: mentalism | type: montebanc base | spell class: p | duration: - | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 3 |
description: allows caster to determine the value (within 10%) of a gem, piece of jewelry or piece of art; he may calculate different values for the different cultures he is familiar with. |
spell name: WAITING PHANTASM 1 | list name: lesser illusions | level: 10 | realm: mentalism | type: montebanc base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: rolemaster companion 3 |
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. |
spell name: GREATER POISON STRIKE | list name: chaotic weapons | level: 10 | realm: channeling | type: chaotic lord base | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 blade | sourcebook: rolemaster companion 3 |
description: allows the caster to make a blade poisonous. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the poison. the poison affects three of the target's temporary stats; reducing that stat by one point/round until the total reduction reaches 1 point/1% failure or until the poison is neutralized. if the same stat is rolled twice, then that stat is reduced by 2 each round or 3 if rolled thrice. if the stat is reduced to zero, the target is dead. roll 1d10 to determine which stat the poison affects: 1- co, 2 - sd, 3 - ag, 4 - me, 5 - re, 6 - st, 7 - qu, 8 - pr, 9 - in, 10 - em." |
spell name: CREATE CHAOS | list name: chaos mastery | level: 10 | realm: channeling | type: chaotic lord base | spell class: fe | duration: - | range: 10' | area of effect: 1' r | sourcebook: rolemaster companion 3 |
description: allows caster to create a 1' r sphere of chaos. unless controlled immediately, it begins growing at a rate of 1' r per round. it dissolves everything in its path. the chaos does damage determined by the plasma table, with all criticals being acid criticals. |
spell name: CONTROL CHAOTIC ARMOR 3 * | list name: chaotic armor | level: 10 | realm: channeling | type: chaotic lord base | spell class: fm* | duration: 24 hours | range: 10' | area of effect: chaos armor | sourcebook: rolemaster companion 3 |
description: allows the caster to totally control a type 3 demon (the chance of non-control is 6%). |
spell name: BIO-METAMORPHOSIS | list name: metamorphose | level: 10 | realm: channeling | type: moon mage base | spell class: f | duration: 1 day / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target's body is metamorphosed into a physical form which the caster has previsously bio-metamorphosis typed. |
spell name: MOON GLOW + | list name: moon mastery | level: 10 | realm: channeling | type: moon mage base | spell class: f+ | duration: 1 hour / level | range: self | area of effect: x2 power | sourcebook: rolemaster companion 3 |
description: gives the caster double normal intrinsic pps for the duration of this spell. this modification is not cumulative with pp multipling items. |
spell name: MOOD SWING 4 | list name: moon madness | level: 10 | realm: channeling | type: moon mage base | spell class: m | duration: 1 round / level | range: 50' | area of effect: 4 targets | sourcebook: rolemaster companion 3 |
description: reverse the "primary mood"" of the targets. for example: if the targets are filled with rage, then they become very calm; if the targest are overcomed with grief, they become overjoyed; hate reverses to love; fear reverses to courage, etc." |
spell name: SHIELD BLOW 2 | list name: noble armor | level: 10 | realm: mentalism | type: noble warrior base | spell class: f | duration: 1 minute / level | range: self | area of effect: 1 shield | sourcebook: rolemaster companion 3 |
description: allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical; the attack may not be from the rear. the critical strike will be changed to reflect this (e.g., a neck strike would be changed to a sheild arm strike, etc.). the critical is lowered by one level of severity (i.e., "e"" crit = ""d"" crit, ""d"" = ""c"" crit, etc. ""a"" crits are ignored)." |
spell name: LESSER NOBLE WEAPON | list name: noble weapons | level: 10 | realm: mentalism | type: noble warrior base | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 3 |
description: gives the wielder +25 to initiative, delivers double concussion damge, and all "e"" criticals obtained have a 10% chance of severing a limb provided that the critical is a arm, leg or neck strike." |
spell name: DELVING | list name: analyses | level: 10 | realm: channeling | type: sleuth base | spell class: i | duration: - | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 3 |
description: gives significant details about an item's construction and purpose (not specific powers). |
spell name: DETECT EVIL | list name: sleuth's senses | level: 10 | realm: channeling | type: sleuth base | spell class: p | duration: | range: 100' | area of effect: 1 being/object | sourcebook: rolemaster companion 3 |
description: caster can tell if a person or thing is "evil"" in alignment." |
spell name: JAMMING | list name: escaping ways | level: 10 | realm: channeling | type: sleuth base | spell class: f | duration: permanent | range: 50' | area of effect: 1 door | sourcebook: rolemaster companion 3 |
description: causes a door to expand and jam into its frame (roll 1-100: severity ranges from slightly stuck to unopenable). |
spell name: VISION BEHIND (1 HR/LVL) | list name: time's sense | level: 10 | realm: channeling | type: sleuth base | spell class: i | duration: concentration | range: touch | area of effect: item or place | sourcebook: rolemaster companion 3 |
description: caster gets a vision up to one hour/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates. |
spell name: DANCE | list name: power words | level: 10 | realm: essence/channeling | type: magus base | spell class: f | duration: concentration | range: 5' r/lvl | area of effect: 1 obj/ 10 lvl | sourcebook: rolemaster companion 3 |
description: the caster may cause a number of items equal to his level / l0 to dance around in the area as if possessed with a life of its own. if cast on a melee weapon or on a object suitable for bashing, the item(s) may attack a target with a melee ob equal to 25 + 1/lvl. the items are considered to be wielded by a human wielder with at 8 (-20) and (1-10) hits / lvl. most criticals, except for knock down results, whill have not effect against a dancing weapon. |
spell name: SYMBOL / UNSYMBOL 5 | list name: runes & symbols | level: 10 | realm: essence/channeling | type: magus base | spell class: f | duration: permanent | range: 10' | area of effect: 1 large stone | sourcebook: rolemaster companion 3 |
description: caster can emplace one 1st to 5th level spell on any non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.unsymbol - the caster can remove one symbol 5. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level). |
spell name: TRANSPORT | list name: signs of power | level: 10 | realm: essence/channeling | type: magus base | spell class: f | duration: varies | range: touch | area of effect: 1 imm. surface | sourcebook: rolemaster companion 3 |
description: target is teleported to one of the caster's designated observation signs. note that this spell does not carry any rr subtractions as do many of the others on this list. |
spell name: STUDY 3 | list name: linguistics | level: 10 | realm: essence/channeling | type: magus base | spell class: p | duration: concentration | range: self | area of effect: | sourcebook: rolemaster companion 3 |
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. reads at 3x normal rate. |
spell name: GREAT COMMAND 2 | list name: command words | level: 10 | realm: essence/channeling | type: magus base | spell class: m | duration: varies | range: v | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: commands of the second circle1. choke (100', -, -) target cumulatively takes 10% of his hits each round. after 10 rounds (-100%) target becomes unconscious. if the caster does concentrate for ten rounds after the target is unconscious, target dies.2. steal (25', - , -20) the target will attempt to steal one item specified by the caster.3. fear (20', v, -30) target flees in total fear from the caster (duration is 1 min/5% failure), or from one subject which the caster specifies (duration is 1 week/lvl).4. revert (100', 1 day/5% failure, -20) permanently returns a domesticated target to a natural wild state. (gm may wish to make this duration permanent).5. ignore (50', 1 min/lvl, -10) causes the target to ignore (not be aware of) one subject in sensory range.6. abandon (100', 1 day/lvl, - ) target loses sense of purpose and direction.7. summon (500' r, - , -20) caster summons spirits (faerie, rural, household, etc.). benign underground creatures, or enchanted creatures determined by the gm, within the radius. the beings are not controlled but are "drawn"". any malicious intent by the caster towards the beings may spoil the spell.8. thought (50', -, -10) caster is able to plant one single concept thought in the target's mind.9. quarrel (25', 10 min/lvl, -30) target is prone to argue and nitpick at his associate." |
spell name: MINOR SPIRIT RUNE | list name: spirit runes | level: 10 | realm: essence/channeling | type: magus base | spell class: f | duration: permanent | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 3 |
description: caster may implant a minor spirit rune that he "knows"" into a properly tempered enruned item. if the caster knows more than one of the minor spirit rune spells, he may select which he desires to cast. he are a few found in companion 3, page 24. (1) rune of sharpness - for each rune of sharpness, the item will cause additional bledding of 1 hit/round on ""a"", ""b"", or ""c"" class criticals, and 2 hits/round on ""d"" and ""e"" class criticals(2) rune of cleaving - when striking a non-magic weapon, shield, item or armor, or wooden object not more then 1' diameter/thickness, the item must make a rr against a 10th level attack or be severed.(3) rune of flight - for each rune, the caster may either: 1. increase the range of a ranged weapon by 100%, or 2. add 25' to the range of an unranged weapon.(4) critical negation - for each rune, the caster may reduce the chances for a critical effecting the protected area by 5%, to a maximum of 50%.(5) fumble modification - for each rune, the caster may reduce the chances of fumble with the item by 1 (minimum of 01).(6) sense evil - a wielder will sense the presence of evil within a 50' radius. he must be wielding the item (e.g., have it out of scabbard) for the special ability to function. if the wielder concentrates, he may determine the source of the evil.(7) empathic contact - permits empathic contact between a wielder and his intelligent (any degree) enruned item within a radius of 10'. this allows casting of 1st level spells without a staves and wands roll.(8) low personality - instills a distinct sentient personality of low intelligence within the item. this allows casting of 1st - 2nd level spells without a staves and wands roll.you can also imbed up to 5th level spells. details are given on page 23 of c3." |
spell name: CRYSTAL TONGUE | list name: crystal power | level: 10 | realm: essence/channeling | type: crystal mage base | spell class: u | duration: 24 hours | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: allows the caster to speak and understand the language of magical crystals. all 11th level or highter crystal spells must be spoken in crystal tongue to work. |
spell name: HEAL STONE 2 | list name: deep earth healing | level: 10 | realm: essence/channeling | type: crystal mage base | spell class: h | duration: permanent | range: touch | area of effect: 5 cu' | sourcebook: rolemaster companion 3 |
description: allows caster to heal 5 cu' of broken, blemished or cracked stone. |
spell name: CRYSTAL PORTAL 4 | list name: crystal magic | level: 10 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 1 round / level | range: touch | area of effect: v | sourcebook: rolemaster companion 3 |
description: opens a portal between two crystals. portal is 3' x 6' x 1 mile, through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell. |
spell name: DEEP EARTH EMPATHY | list name: deep earth commune | level: 10 | realm: essence/channeling | type: crystal mage base | spell class: i | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster can understand and/or visualize the thoughts and emotions of the deep earth. |
spell name: CRYSTAL PLATE | list name: crystal mastery | level: 10 | realm: essence/channeling | type: crystal mage base | spell class: u | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: part of the caster's skin becomes as hard as a crystal. acts as at 17, +5 heat resistances, -10 cold resistances. |
spell name: CONTROL FIRES | list name: fiery ways | level: 10 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 fire | sourcebook: rolemaster companion 3 |
description: caster can control the temperature range of a fire (i.e., extinguish a fire, flare it up, etc.). |
spell name: GREATER SUDDEN LIGHT | list name: brilliance magic | level: 10 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: - | range: 100' | area of effect: 20' r | sourcebook: rolemaster companion 3 |
description: causes a 20' r burst of intense light; all those inside the radius are stunned 1 rnd/5% failure. |
spell name: CRYSTAL RUNE 4 | list name: crystal runestone | level: 10 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: until cast | range: touch | area of effect: crystal facet | sourcebook: rolemaster companion 3 |
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-4th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades." |
spell name: DREAM LOCK 2 | list name: dream guard | level: 10 | realm: essence/channeling/mentalism | type: dream lord base | spell class: fd | duration: 1 day / level | range: self | area of effect: dream travel | sourcebook: rolemaster companion 3 |
description: allows the caster to place a level 2 magical barrier prohibiting free dream travel into a particular dream world. |
spell name: UNDREAM | list name: dream law | level: 10 | realm: essence/channeling/mentalism | type: dream lord base | spell class: fd | duration: 1 day / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target does not dream and may not utilize any "dream"" spells for the duration of this spell." |
spell name: DREAM GATE | list name: dream lore | level: 10 | realm: essence/channeling/mentalism | type: dream lord base | spell class: f | duration: 1 minute | range: 10' | area of effect: 6' x 3' x 1"" | sourcebook: rolemaster companion 3 |
description: allows the physical entry into a dream world via a magical gateway. physical items may be transferred into the dream worlds provided the following restrictions are applied: 1) high tech items convert to either magical oriented items of the same type in magical worlds or vice versus, (e.g., a flamethrower is brought through a dream gate into a magical oriented world. the flamethrower would be converted into a staff of fireballs with the same number of charges as the flamethrower has and vice versa for a magical item entering into a technical world.) 2) lower tech items may always be brought over as is. 3) lower magical items may always be brought over as is. |
spell name: DREAM COMPANION 1 | list name: dream state | level: 10 | realm: essence/channeling/mentalism | type: dream lord base | spell class: fm | duration: 10 minutes / level | range: 100' | area of effect: 1 being | sourcebook: rolemaster companion 3 |
description: allows the caster to summons a 1st level dream world companion (npc). this companion is under the influence of a "quest"" type spell. the dream world companion may or may not like the idea of being your companion. he will assist and help the caster in all endeavors for the duration of the spell provided he is not endangered. a dream world companion who is endangered by the caster may make a rr at +30 to resist the caster's commands. if the dream world companion is successful, the spell's influence is broken." |
spell name: WIND CALL | list name: way of the navigator | level: 10 | realm: channeling | type: arcane navigator base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: one ship | sourcebook: rolemaster companion 3 |
description: caster causes a breeze to come forth which will fill the sails of a ship. once set, the direction of the breeze will not change. |
spell name: CHARM OPPOSITE SEX 5 | list name: allurement | level: 10 | realm: arcane | type: arcane coven base | spell class: m | duration: 1 hour / level | range: 100' | area of effect: 5 targets | sourcebook: rolemaster companion 3 |
description: five humanoid targets of the opposite sex believes the caster is a good friend. |
spell name: CLEANING 3 | list name: household magic | level: 10 | realm: arcane | type: arcane coven base | spell class: f | duration: | range: 300' | area of effect: 30' x 10' x 10' | sourcebook: rolemaster companion 3 |
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected." |
spell name: WEAKENING | list name: barrier ways | level: 10 | realm: arcane | type: arcane coven base | spell class: f | duration: permanent | range: 10' | area of effect: 1 door | sourcebook: rolemaster companion 3 |
description: reduces the inherent strength of a door by 50%. |
spell name: BREW POTION 3 | list name: brewing lore | level: 10 | realm: arcane | type: arcane coven base | spell class: f | duration: 24 hours | range: self | area of effect: 1 dose | sourcebook: rolemaster companion 3 |
description: allows caster to brew one dose of a potion that can have a third level spell imbedded in it. |
spell name: COOKERY | list name: hearth magic | level: 10 | realm: arcane | type: arcane coven base | spell class: fi | duration: permanent | range: 10' | area of effect: 1 course | sourcebook: rolemaster companion 3 |
description: automatically successfully prepares one course of food, taking only half the normal preparation time. in addition to normal cooking, caster also detects spoiled or poisoned food, prepared and/or neutralized dangerous herbs and food ingredients, or may prepare minor poisons for insinuation in food. |
spell name: POISON WAX FRUIT | list name: wax magic | level: 10 | realm: arcane | type: arcane coven base | spell class: f | duration: 4 hours | range: self | area of effect: 1 wax fruit | sourcebook: rolemaster companion 3 |
description: after casting an enchant wax spell, the caster creates a piece of waxen fruit which looks, tastes, and smells real. consumption of the fruit causes the target to fall into a deep sleep if a rr is not made (vs. a poison of the caster's choice; determined upon the formation of the fruit and the casting of this spell.) |
spell name: MEND COMMON STONE AND GLASS | list name: mending ways | level: 10 | realm: arcane | type: arcane coven base | spell class: f | duration: permanent | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 3 |
description: mends multiple rips in a piece of ordinary sone or glass. all components must be collected together (i.e., must be within 10'r). |
spell name: PLASMA BALL | list name: plasma mastery | level: 10 | realm: arcane | type: open arcane | spell class: e | duration: | range: 100' | area of effect: 10' r | sourcebook: rolemaster companion 3 |
description: a 1' ball of plasma is shot from the palm of the caster; it explodes to affect a 10' r area; results are determined on the plasma ball attack table. |
spell name: NETHER BOLT (100') | list name: nether mastery | level: 10 | realm: arcane | type: open arcane | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: a bolt of nether is shot from the palm of the caster; results are determined on the nether bolt attack table c3 13.3. |
spell name: PLANE TRAVEL 1 | list name: outer plane law | level: 10 | realm: essence/mentalism | type: astral traveller base | spell class: fm | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster travels to another plane of existence. He may specify the plane, but his arrival location is completely random. There is a special chance of failure in this spell, especially when the caster visits the plane for the first time: Never seen = 10%; Been Been Briefly (1 hour) = 5%; Studied (24 hr) = 2%; Studied carefully (1 week) = 0.2%; Lived In (1 year) = no chance of failure. |
spell name: MAIN SURVIVAL TRUE | list name: elemental travel | level: 10 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 day | range: | area of effect: self | sourcebook: rolemaster companion 4 |
description: caster cannot be harmed in any way by his Main Element; he is even able to breathe it. Elemental Attacks with it have only a chance of hurting the caster, if they inflict Impact Criticals. Even in this case, they are modified by -50 and the normal Elemental Criticals are ignored. |
spell name: ELEMENTAL SUMMON 10 | list name: elemental summons | level: 10 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 10th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: XENO-LORES 1 | list name: xeno lores | level: 10 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: 1 visit | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster may use one of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously. |
spell name: KISS OF LINKING * | list name: kisses | level: 10 | realm: mentalism | type: houri base | spell class: M* | duration: 1 hour / 10 failure | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: The target is mentally linked to the caster and either might be in comrol of either body, depending on the outcome of a contest of Wills. |
spell name: QUARRELS 6 | list name: influences | level: 10 | realm: mentalism | type: houri base | spell class: m | duration: 1 minute / 5 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Six targets who are near each other (and all within the range) begin to quarrel with one another. If they had reason to dislike each other before this spell, this might cause rhem to start to fight. |
spell name: ENTRALL MEN 10 | list name: alluring ways | level: 10 | realm: mentalism | type: houri base | spell class: m | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: The caster enthralls 10 men with her flowing speech, making them forget their surroundings. They will continue to listen as long as she keeps the words coming. |
spell name: CHANGE SEX | list name: houri's change | level: 10 | realm: mentalism | type: houri base | spell class: f | duration: 1 month / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster changes to become a member of the opposite sex in terms of all physical factors. |
spell name: WAITING ILLUSION 2 | list name: illusion law | level: 10 | realm: essence/mentalism | type: enchanter base | spell class: F | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: rolemaster companion 4 |
description: Creates a simple immobile image or scene up to an area of 10' R. One of the following options may also be chosen: A) an extra sense can be added to the illusion (the corresponding "Mirage"" spell must be known) or B) the duration can be doubled or C) the range can be doubled or D) the radius of effect can be doubled (limited to 640' R). The spell can be delayed up to 24 hours or until triggered by a specified sight or sound." |
spell name: IMPERSONATION VOICE | list name: enchanting law | level: 10 | realm: essence/mentalism | type: enchanter base | spell class: E | duration: 1 hour / level | range: 10' | area of effect: 1 Target | sourcebook: rolemaster companion 4 |
description: Target has a limited illusion on himself that that allows him to sound like a specific person. The person can be impersonated with regards to voice. The person must have been observed for at least 1 minute of concentration. |
spell name: SPIDER CONTROL | list name: arachnemancy | level: 10 | realm: essence | type: evil magician base | spell class: M | duration: 10 minutes / level | range: 100' | area of effect: 1 Spider | sourcebook: rolemaster companion 4 |
description: This spell will work on any arachnid-type creature. The target will think of the caster as a friend. The spider will obey one Suggestion per round. This spell will also allow the caster to speak the language of spiders (Arachnis). |
spell name: SNAKE ARMS * | list name: foul changes 1 | level: 10 | realm: essence | type: evil magician base | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster's arms become poisonous snakes that can each bite with a+ 70 Medium Bite attack that injects a 5th level circulatory poison if a critical is achieved. |
spell name: TENTACLES * | list name: foul changes 2 | level: 10 | realm: essence | type: evil magician base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Two black tentacles grow from the caster's sides. Each tentacle is 10' long and can he used to make a Large Grapple attack (OB equal to +20 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). Each tentacle has a Strength of 100. |
spell name: DISEASE RESISTANCE | list name: enrichment | level: 10 | realm: essence | type: druid base | spell class: h | duration: 1 week / level | range: 10' | area of effect: 10' x 10' | sourcebook: rolemaster companion 4 |
description: All within Area of Effect get an additional 1 resistance roll vs disease. |
spell name: DISEASE RESISTANCE | list name: enrichment | level: 10 | realm: essence | type: animist base | spell class: h | duration: 1 week / level | range: 10' | area of effect: 10' x 10' | sourcebook: rolemaster companion 4 |
description: All within Area of Effect get an additional 1 resistance roll vs disease. |
spell name: PLEASURE 2 | list name: pleasures | level: 10 | realm: essence/channeling/mentalism | type: open any | spell class: m | duration: 1 minute / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Affects the target's pleasure center so that he feels pleasure and acts accordingly. Note that this spell has an addiction factorof 4 (like an herb). |
spell name: MOVING GRIP 2 | list name: mind's grip | level: 10 | realm: mentalism | type: open mentalism | spell class: f | duration: 1 minute / level | range: 10' | area of effect: varies | sourcebook: rolemaster companion 4 |
description: Caster can hold a weapon or manipulate an object with his ranged "grip."" For the purposes of this spell. treat the ""grip"" to be as strong as the caster's normal grip, and can use half of his Agility bonus, OBs. and other skills. Fur example, the caster could ""grip"" a weapon 10' away and attack with it using half of his normal OB with that weapon. Also useful for pulling levers. untying ropes, etc." |
spell name: EMPOWERMENT 4 | list name: weapon alterations | level: 10 | realm: essence | type: open essence | spell class: f | duration: 1 minute / level | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 4 |
description: Gives one weapon a +20 magical bonus or multiple weapons bonuses totaling +20. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells). |
spell name: COUNTERSPELL 5 | list name: counterspells | level: 10 | realm: essence | type: closed essence | spell class: f | duration: 1 hour / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: When casting this spell on a target, the caster must specify up to five levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.). |
spell name: ACID BALL | list name: acid law | level: 10 | realm: arcane | type: open arcane | spell class: E | duration: - | range: 100' | area of effect: 10' radius | sourcebook: rolemaster companion 4 |
description: A 1' ball of acid is shot from the palm of the caster, it explodes to affect a 10' R area; results are determined on the Firebal table with Acid criticals. |
spell name: SOUNDWALL 5 | list name: sonic law | level: 10 | realm: arcane | type: open arcane | spell class: F | duration: 10 minutes / level | range: 50' | area of effect: 5x (20' x 20') | sourcebook: rolemaster companion 4 |
description: Creats 5 planes (up to 20' x 20'), through which no sound will pass. Each wall must be connected to another such wall. |
spell name: TELEPORT BEACON | list name: lofty bridge | level: 10 | realm: essence | type: closed essence | spell class: u | duration: 1 hour / level | range: varies | area of effect: | sourcebook: rolemaster companion 4 |
description: This spell creates a shining golden orb that sends out mental signals allowing someone (i.e., anyone mentally thinking about it) to cast a teleport spell taking them to that location without error, even if they have never been to or even seen the area before. Note that this spell does not give the power of teleportation nor does it increase any spell ranges. |
spell name: TELEPORT BEACON | list name: true sight | level: 10 | realm: mentalism | type: seer base | spell class: u | duration: 1 hour / level | range: varies | area of effect: | sourcebook: rolemaster companion 4 |
description: This spell creates a shining golden orb that sends out mental signals allowing someone (i.e., anyone mentally thinking about it) to cast a teleport spell taking them to that location without error, even if they have never been to or even seen the area before. Note that this spell does not give the power of teleportation nor does it increase any spell ranges. |
spell name: MYSTICAL BANDS | list name: force law | level: 10 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target is wrapped in bands of force. Any attempt to escape is resolved as a spell attack with the chains serving as the attacker ( -20 RR). If the target makes his RR, he escapes. If the RR is failed, he suffers one Impact critical of a severity determined by the amount of failure: 1-10 =A, 11-20 = B, 21-30 = C, 31-40 = D, 41+ =E. If the attempt to escape is made utilizing magic, and the target fails this RR, he will suffer three separate criticals (Impact, Electrical, and Heat) with their severities determined as above. |
spell name: SURFACE WALKING | list name: force master | level: 10 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Enables target to walk on any surface at any orientation, provided it can support his weight, etc. |
spell name: SHOCKWAVE 2 | list name: shockwaves | level: 10 | realm: essence | type: forcemage base | spell class: f | duration: | range: 5' / level | area of effect: 20' diameter cone | sourcebook: rolemaster companion 5 |
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a B Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2). |
spell name: ENPLANE | list name: gravity law | level: 10 | realm: essence | type: forcemage base | spell class: f | duration: 1 hour / level | range: touch | area of effect: 1 ft^3 / level | sourcebook: rolemaster companion 5 |
description: Caster can place target in a geostationary orientation. Inertia is zero: it will only move as long as there is a force to move it. A person or object could be suspended in mid air. Various things could be placed upon or hung from the object. The volume and weight limit are the same as for zero gravity. |
spell name: BARRIER 10' R | list name: magnetic law | level: 10 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level (concentration) | range: 75' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster releases a field of super-strength, pulsating magnetic force against the target shaped like a column around the caster. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is warped, and attempts to continue to use the material are at a penalty equal to -1% / 1% failure. |
spell name: DREAM 3 | list name: chill of night | level: 10 | realm: channeling/mentalism | type: maleficant base | spell class: f | duration: varies | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: During the target's next sleep period, he will dream about three topics selected by the caster. The dreams will follow patterns the caster selects. |
spell name: SOUL BURN 2 * | list name: soul death | level: 10 | realm: channeling/mentalism | type: maleficant base | spell class: fm* | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target suffers an 'B' Shock critical, and also loses 10% of his life levels (RMC/1, Section 6.1) per 10% RR failure. |
spell name: DEATH TALISMAN | list name: talismans | level: 10 | realm: channeling/mentalism | type: maleficant base | spell class: f | duration: varies | range: touch | area of effect: 1 talisman | sourcebook: rolemaster companion 5 |
description: This deadly talisman is made to function vs. a specific target. The target suffers a penalty equal to the talisman creator's level to all attacks by the creator (the creator's level is subtracted from the target's DB, RR, etc.). |
spell name: NONVOCAL TRUE * | list name: spell hand | level: 10 | realm: essence | type: wizard base | spell class: f* | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: All target's spells within the duration of the spell may be cast silently (this spell requires no verbal component). |
spell name: UNLEARN 1 | list name: spell bane | level: 10 | realm: essence | type: wizard base | spell class: f | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target forgets the next spell he attempts to cast. Target must relearn the spell. Target has a 5% cumulative chance per day spent studying (8 hours per day - uninterrupted) the affected spell to relearn it. Target may relearn multiple spells simultaneously from the same list. |
spell name: NULLIFY CONSTANT ITEMS 1 | list name: spell dampening | level: 10 | realm: essence | type: wizard base | spell class: f | duration: 1 round / level | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: For this spell's duration, all of the target's constant items are rendered unusable or ineffectual. After this spell ends, (he item(s) once again become magical and usable . |
spell name: LAYER 2 | list name: spell guard | level: 10 | realm: essence | type: wizard base | spell class: f | duration: 1 round / level (concentration) | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target's resistance becomes layered. His current resistance bonus versus spells is halved, and each half is layered upon the other. This effect gives the target two chances to resist a spell effect. For example, if the target had a resistance bonus versus spell of 30, this spell would give him two chances to resist a spell effect with a bonus of 15 to each attempt. |
spell name: GREATER STAFF | list name: wizard staff | level: 10 | realm: essence | type: wizard base | spell class: f | duration: permanent | range: touch | area of effect: lesser staff | sourcebook: rolemaster companion 5 |
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +3 Essence spell adder and a +15 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks. |
spell name: CHARM 10 | list name: charmcraft | level: 10 | realm: essence | type: wizard base | spell class: f | duration: varies | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 5 |
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 10 can be set to guard against a spell of tenth level or lower. |
spell name: TATTOO 4 | list name: organism skills | level: 10 | realm: essence | type: wizard base | spell class: f | duration: 24 hours | range: touch | area of effect: self | sourcebook: rolemaster companion 5 |
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 4 must be at least five square inches, and can hold up to fourth level Runes or other effects. |
spell name: SCRYING WARD 2 | list name: perimeter wardings | level: 10 | realm: essence | type: wizard base | spell class: f | duration: permanent | range: touch | area of effect: v | sourcebook: rolemaster companion 5 |
description: Any scrying magic attempting to pass the perimeter must resist the level of the warding (at -25) or be dispelled. Note: Scrying is defined as the use of spells that allow the seeing, hearing, or predicting of the future. present, or past. |
spell name: ELEMENTAL WARD 1 | list name: structure wardings | level: 10 | realm: essence | type: wizard base | spell class: f | duration: permanent | range: touch | area of effect: v | sourcebook: rolemaster companion 5 |
description: The structure is warded against a particular element. Each element must be done separately. The structure then receives half damage from any attacks from that element and a resistance roll vs. any base spells from that element (e.g., a stone structure warded against fire would receive a resistance roll equal to the level of the warding against Stone Fires). This warding protects versus both "magic"" and ""normal"" forms of the element." |
spell name: TINY ANIMAL RESUSCITATION | list name: palingenesis | level: 10 | realm: essence | type: wizard base | spell class: f | duration: 1 day | range: touch | area of effect: salts | sourcebook: rolemaster companion 5 |
description: Infusing the Essential Salts of a tiny animal in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the tiny animal to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated tiny animal Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms. |
spell name: BOAR STRENGTH | list name: beast's ways | level: 10 | realm: channeling | type: druid base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Doubles the caster's strength: adding +10 to OB and delivering x2 damage to all caster's melee attacks. |
spell name: WALL OF INSECTS | list name: insect mastery | level: 10 | realm: channeling | type: druid base | spell class: f | duration: concentration | range: 50' | area of effect: 10' x 10' x 1' | sourcebook: rolemaster companion 5 |
description: Creates a wall of massed, writhing insects. This wall cuts all movements and attacks through it by 80%, and may also deliver some appropriate attack (e.g., SPi) at GM's discretion. |
spell name: SUMMON MIST | list name: nature summons | level: 10 | realm: channeling | type: druid base | spell class: f | duration: 1 minute / level | range: varies | area of effect: 1 mile / level radius | sourcebook: rolemaster companion 5 |
description: Caster subtly alters weather conditions to cause a light rain or mist to fall. |
spell name: CALL LIGHTNING | list name: weather mastery | level: 10 | realm: channeling | type: druid base | spell class: fe | duration: | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Causes a bolt of lightning to strike one target. Attack is resolved on the Lightning Bolt table. Some clouds must be in the sky overhead for this spell to be used. |
spell name: BODY WARNING | list name: conveyance | level: 10 | realm: mentalism | type: seer base | spell class: u | duration: varies | range: varies | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster is instantly warned (regardless of distance) if his body is touched, damaged, subject to a spell or spell effect, or in any other way disturbed. Caster will not know the exact nature of the disturbance until he returns to his body. This spell will not be activated by such comparatively insignificant disturbances as a fly landing on the caster's body, etc. (GM's discretion). |
spell name: CREATE GEMS | list name: crystal law | level: 10 | realm: essence/mentalism | type: crystal mage base | spell class: F | duration: permanent | range: Touch | area of effect: V | sourcebook: rolemaster companion 5 |
description: Caster can create one gram (0.2 gem carats, 0.035 ounces, 0.002 pounds ) of gem equal to 1/3 his level. Caster must have a trace amount of desired gem during the casting of this spell. Trace amount is cosumed during casting of this spell. Please remember that this is a gem in its natural/rough state. The Gem needs to be polished and cut to become valuable. Also, 40% to 65% of the gem material is removed during the cutting/polishing process. This is a good spell to buy spell mastery for. With spell mastery, you can produce a cut and polished spell. That way, no material is wasted. |
spell name: MANIFESTATION 2 | list name: spirit manifestations | level: 10 | realm: channeling | type: shaman base | spell class: f | duration: 1 minute / level | range: 50' | area of effect: one spirit | sourcebook: rolemaster companion 5 |
description: This spell enables a spirit to exhibit any two manifestations desired (smell, sound, sight, touch) for the duration of the spell. |
spell name: CREATE ACID 3 | list name: corrosion mastery | level: 10 | realm: essence | type: evil magician base | spell class: E | duration: 1 minute / level | range: 1' | area of effect: 1 ounce/Lvl | sourcebook: rolemaster companion 5 |
description: Caster may convert pure water into an acid capable of delivering "C"" acid criticals. Caster can create one ounce per level. Acid delivers 30 structual hits per minute of exposure." |
spell name: MINOR BOAT REPAIR | list name: fisherman's way | level: 10 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: self | area of effect: 1 boat | sourcebook: rolemaster companion 5 |
description: Caster can make minor repairs to a vessel. A small hole in the hull could be repaired, or a small rip in a sail could be mended. This spell will not effect magical items or those which are built of extraordinary materials (as a general rule, no rip or crack longer than the caster's level in inches may be affected. Likewise, no hole with a diameter greater than 1/3 the caster's level may be mended). |
spell name: SILENT RUNNING | list name: pirate's way | level: 10 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 1 boat | area of effect: 1 boat | sourcebook: rolemaster companion 5 |
description: Completely silences all noise aboard and around the entire ship. No verbal communication is possible, and some spell casting may be at a penalty. |
spell name: HEAT RESISTANCE 2 | list name: glass mastery | level: 10 | realm: essence/channeling/mentalism | type: professional guild list | spell class: d | duration: 1 minute / level | range: touch | area of effect: self | sourcebook: rolemaster companion 5 |
description: Allows caster to work exposed to the extreme heat of a glass furnace more safely and comfortably, protecting him against all natural extremes of heat; allows molten glass to be worked with the caster's bare hands. |
spell name: PHASE SURGERY | list name: surgeon's guide | level: 10 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 hour / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster causes patient to become transparent and insubstantial. Caster can then concentrate on the system of the patient which he desires to work with. Caster can then imbed his hands inside of the patient, without causing any harm, and perform minor surgery or remove alien objects. Caster can use any required tools or spells. Spell only affects living tissue. |
spell name: BATTLE LINK | list name: combat link | level: 10 | realm: essence/channeling/mentalism | type: special list | spell class: umi | duration: 10 minutes / level | range: link | area of effect: 6 targets | sourcebook: rolemaster companion 5 |
description: This spell will Link all members of a team and provide Position Sense, Foe Sense, and Mind Link to all members. |
spell name: ARMOR | list name: element's master | level: 10 | realm: essence/channeling/mentalism | type: special list | spell class: d | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: While this spell is in effect, the caster takes only 1/2 damage from his 'coupled' element(s), and all criticals delivered from them are reduced one degree in severity. |
spell name: TIME WINDOW | list name: space-time | level: 10 | realm: essence/channeling/mentalism | type: special list | spell class: f | duration: 1 minute / level | range: 5' | area of effect: 10' x 10' | sourcebook: rolemaster companion 5 |
description: Caster opens a one-way, 10' x 10' 'window' within the Time Continuum. The window will allow the casterto view events (past or future) which occurred in the area the window rests and faces. Events are viewed at the normal rate they occurred. The scrying range of the window is a Temporal Sisplacement skill roll interpreted as years. The caster cannot converse with a target unless he uses a Fold spell; the window is normally only visual. The window is immobile and is only detectable from the caster's side. |
spell name: TRUE SMELL | list name: amplifications | level: 10 | realm: arcane | type: open arcane | spell class: f | duration: 1 round / level | range: 10' | area of effect: target | sourcebook: rolemaster companion 5 |
description: Target's smell perception is increased by +30. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically smell |
spell name: DEFENSIVE AURA 3 | list name: Aura Magic | level: 10 | realm: arcane | type: open arcane | spell class: D | duration: 1 round / level | range: Self | area of effect: Self | sourcebook: rolemaster companion 5 |
description: Causes the caster's aura to become visible to normal vision. This dramatic externalization of power will reduce all attacks upon the caster are reduced by -15. |
spell name: BIND 4 | list name: spiritwrack | level: 10 | realm: arcane | type: open arcane | spell class: f | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Allows caster to bind an entity summoned by a Conjure 4 spell inside the proper protective diagrams until the circle is broken or the caster releases the entity. |
spell name: COMMAND 4 | list name: conjurations | level: 10 | realm: arcane | type: open arcane | spell class: fm | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 4 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves |
spell name: CRYSTAL SIGHT 2 | list name: crystal visions | level: 10 | realm: arcane | type: open arcane | spell class: f | duration: 1 minute / level (concentration) | range: 1 mile / level | area of effect: crystal | sourcebook: rolemaster companion 5 |
description: Allows caster to view a locale, object, or person he knows by gazing into his enchanted crystal. This location, item, or being must be no more than 1 mile / level distant. |
spell name: DETECT SEAL | list name: node mastery | level: 10 | realm: arcane | type: open arcane | spell class: i | duration: | range: self | area of effect: node | sourcebook: rolemaster companion 5 |
description: This spell reveals whether or not the Nexus or the Earthnode has a guardian within it. It does not give any specifics. |
spell name: ENCASEMENT FIELD 1 | list name: forcefields | level: 10 | realm: arcane | type: open arcane | spell class: fe | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker ( -20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The field does not impede magic and is gas permeable, though winds of velocities greater than 10 mph do not pass through the field (nor does water). The caster can make the wall invisible, or it can appear as a visible shimmering area. |
spell name: PHOTONIC ORB (100') | list name: light's creations | level: 10 | realm: arcane | type: open arcane | spell class: f | duration: | range: 100' | area of effect: target(s) | sourcebook: rolemaster companion 5 |
description: Caster creates and releases two sparkling balls of translucent, swirling color which strikes 1-2 targets, resulting in one round of blindness per 5% failure. A blinded foe is at -90. |
spell name: SPELL PROTECTION 2 | list name: spell mastery | level: 10 | realm: arcane | type: open arcane | spell class: u | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster's next Resistance Roll has a +20 bonus. |
spell name: LIGHTNING BALL (20' R) | list name: Mana Currents | level: 10 | realm: arcane | type: open arcane | spell class: E | duration: | range: 100' | area of effect: 20' Radius | sourcebook: rolemaster companion 5 |
description: A 1' ball of fire is shot from the palm of the caster, it explodes to affect a 20' area; results are determined on the Lightning Ball table in Companion 5. |
spell name: STUN 4 | list name: subdual ways | level: 10 | realm: arcane | type: open arcane | spell class: F | duration: 3 rounds | range: 100' | area of effect: 1 Target | sourcebook: rolemaster companion 5 |
description: Target is stunned 4 rounds. |
spell name: TRANSFER 2 | list name: ephemeral enhancement | level: 10 | realm: arcane | type: open arcane | spell class: f | duration: 1 minute / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster may transfer a portion, up to half, of one of his statistics at one point per two levels, in order to increase one of the target's. Statistic(s) must be the same (Em to Em). The caster must physically retrieve the transferred points by recasting this spell before the spell expires or lose them and suffer a -5%/point penalty to all actions for 1 day per point transferred. If the target should die, or the target should have his statistics destroyed, the caster permanently loses the transferred statistic(s). Stats can be increased above their potentials, and target gains all benefits associated with higher statistics. Note: If a target's statistic will become greater than 100 due to this spell, then, at that point, the caster may only increase that statistic of the target by one point per four levels. Two statistics may be transfered simultaneously. |
spell name: HASTE II | list name: Combat Law | level: 10 | realm: essence/channeling/mentalism | type: Semi-Spell User Base | spell class: F* | duration: 2 rounds | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: this spell allows the caster to take two actions per round for 2 rounds. |
spell name: SHIELD BLOW II | list name: Mystic Armor | level: 10 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: shield | sourcebook: rolemaster companion 7 |
description: Allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical. The attack may not be from the rear. The critical strike will be changed to reflect this (e.g., a neck strike would be lowered on the chart until it became a shield arm strike or no location is listed). The critical is also reduced by 1 level in severity. |
spell name: BEFRIEND | list name: Dragon Mastery | level: 10 | realm: Arcane | type: closed arcane | spell class: M | duration: 1 hour / 10 failure | range: 100' | area of effect: 1 drake | sourcebook: rolemaster companion 7 |
description: For the spell duration, the "typed" dragon believes caster is a friend. Violent or hostile actions negate the spell's effect. |
spell name: ERASE SIGN | list name: Mage Sign | level: 10 | realm: Arcane | type: closed arcane | spell class: F | duration: permanent | range: touch | area of effect: Sign | sourcebook: rolemaster companion 7 |
description: Allows the caster to remove someone else's Sign. The Sign resists at the level of the caster who wrote it. |
spell name: CHARM KIND | list name: Will Breaker | level: 10 | realm: Arcane | type: closed arcane | spell class: M | duration: 1 hour / 10 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Humanoid target believes caster is a good friend. |
spell name: PROTECTION BUBBLE | list name: Bubble Magic | level: 10 | realm: Channeling | type: closed channeling | spell class: D | duration: 1 round / level | range: 10' | area of effect: 5'R | sourcebook: rolemaster companion 7 |
description: Forms a bubble around objects within a 5' radius of the spell's center point. The bubble is made of a pliant but sturdy film that will give way when struck, but not break. This has the effect of slowing and softening attacks made upon the protected objects. Objects inside the bubble gain +30 to their DBs, but also lose 30 from their OBs. |
spell name: SNAKE FAMILIAR | list name: Serpent Law | level: 10 | realm: Channeling | type: closed channeling | spell class: M | duration: permanent | range: touch | area of effect: 1 snake | sourcebook: rolemaster companion 7 |
description: The caster can attune himself to a snake (to be called his familiar). The caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hrs/day). The caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). If the animal is killed, the caster will have a -25 modification to all actions for 2 weeks. |
spell name: SUPPRESS ESSENCE (100') | list name: The Aegis | level: 10 | realm: Channeling | type: witch hunter base | spell class: F | duration: 1 round / level concentration | range: self | area of effect: 100'R | sourcebook: rolemaster companion 7 |
description: While this spell is active, any Essence spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. The caster of the Suppress spell must remain stationary while this spell is in effect, or it ceases to function. |
spell name: LESSER CAGE | list name: The Chains | level: 10 | realm: Channeling | type: witch hunter base | spell class: F | duration: 1 hour / level | range: 100' | area of effect: 10'x10'x10' | sourcebook: rolemaster companion 7 |
description: All targets in area of effect are trapped in a cage of force. Any attempt to escape is resolved as a spell attack with the bars serving as the attacker (-20 RR). If the RR is failed, the target suffers a ‘C' Shock critical. If the attempt to escape is made using magic, and the target fails his RR, he suffers ‘C' severity Electrical, Stun, and Shock criticals. |
spell name: DETECT ILLUSION | list name: The Eye | level: 10 | realm: Channeling | type: witch hunter base | spell class: I | duration: 1 minute / level | range: 100' | area of effect: self | sourcebook: rolemaster companion 7 |
description: Detects any active Illusion. Caster can concentrate on a 5' radius area each round. |
spell name: STUN RELIEF III | list name: The Fist | level: 10 | realm: Channeling | type: witch hunter base | spell class: HU* | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is relieved of 3 rounds of accumulated stun effects. |
spell name: PAIN III | list name: The Question | level: 10 | realm: Channeling | type: witch hunter base | spell class: M | duration: 1 minute / 5 failure | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target takes 50% of his remaining hits for 1 minute per 5% failure. |
spell name: MIRROR QUESTION I | list name: Mirror Magic | level: 10 | realm: Essence | type: closed essence | spell class: I | duration: 1 question | range: 10' | area of effect: 1 mirror | sourcebook: rolemaster companion 7 |
description: Allows caster to ask a single yes/no question when gazing into a mirror, to which he will receive a correct answer. |
spell name: AIRFORM | list name: Air Forms | level: 10 | realm: Essence | type: elementalist base | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is transformed into a weak Air Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only. |
spell name: DARKFORM | list name: Dark Forms | level: 10 | realm: Essence | type: elementalist base | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is transformed into a weak Dark Elemental. He has all the abilities listed for Light Elemental in C&T (except causes Cold criticals and suffers Slaying crtis from electricity), except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only. |
spell name: EARTHFORM | list name: Earth Forms | level: 10 | realm: Essence | type: elementalist base | spell class: F | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is transformed into a weak Earth Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only. |
spell name: FIREFORM | list name: Fire Forms | level: 10 | realm: Essence | type: elementalist base | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is transformed into a lesser Fire Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only. |
spell name: ICEFORM | list name: Ice Forms | level: 10 | realm: Essence | type: elementalist base | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is transformed into a weak Ice Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only. |
spell name: LIGHTFORM | list name: Light Forms | level: 10 | realm: Essence | type: elementalist base | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is transformed into a lesser Light Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only. |
spell name: WATERFORM | list name: Water Forms | level: 10 | realm: Essence | type: elementalist base | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is transformed into a weak Water Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only. |
spell name: MASS FLY (75'/RND) | list name: Essence Wing | level: 10 | realm: Essence | type: open essence | spell class: F | duration: 1 minute / level | range: 10' | area of effect: 1 target/lvl | sourcebook: rolemaster companion 7 |
description: One target per level of caster can fly at a rate of 75' per round. |
spell name: TELEPORT POTION I | list name: Cup Magic | level: 10 | realm: Essence | type: tarotmage base | spell class: F | duration: - | range: — | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: One round after this potion is consumed, the drinker will teleport to a spot specified by the caster (this gives the drinker time to hand the cup back to the caster, if necessary). Normal teleport failure rules apply. |
spell name: THE HERMIT | list name: Major Arcana Magic | level: 10 | realm: Essence | type: tarotmage base | spell class: F | duration: varies | range: — | area of effect: — | sourcebook: rolemaster companion 7 |
description: Creates a 9th level male Seer persona with the following statistics: Hits: 30; OB Rank 1 Martial Arts Strikes, +35; AT l(30);PP: 18. The Hermit can cast the following spells: 1st level - Presence (Seer base list: True Perception), Question I (See base list: Mind Visions); 3rd level - Vision Behind (Seer base list: Past Visions); 6th - Mind Typing (See base list: Mind Visions), See Invisible (See base list: True Sight). |
spell name: FIVE MAGIC | list name: Minor Arcana Magic | level: 10 | realm: Essence | type: tarotmage base | spell class: F | duration: 24 hours | range: 100' | area of effect: 1 querent | sourcebook: rolemaster companion 7 |
description: Allows the querent to place a limited "curse" on a target of the querent's choosing. The querent must be within 100' and be able to see his target; he then "wills" the curse to be active. The querent has 24 hours after drawing his card to locate his target and release the curse. Five of Rods: Strife. Causes querent's target to take 5-50 concussion hits of damage. Five of Cups: Loss in Pleasure. Places the querent's target into a deep depression for one day. This will cause the target to initiate no action. Five of Swords: Defeat. Causes the querent's target to receive -10 to his OB and DB bonuses during his next combat. Five of Pentacles: Material Trouble. Causes all coins and non- magical gems being carried by the querent's target to disintegrate to dust. |
spell name: PENTACLE SYMBOL V | list name: Pentacle Magic | level: 10 | realm: Essence | type: tarotmage base | spell class: F | duration: varies | range: 10’ | area of effect: Tarot Pentacle | sourcebook: rolemaster companion 7 |
description: Allows caster to imbed a 5th level spell into his Tarot Pentacle. The pentacle is then placed onto a solid surface, where it will attach itself and become un-removable by non-magical means. The symbol can then be triggered by one of the following methods (decided by caster): time period, certain movements, certain sounds, touch, entering the 10' radius around the symbol, etc. The symbol is canceled when a being fails an RR against it. After the symbol has been triggered, the pentacle can be manually removed from the surface. |
spell name: FIRE SERVANT | list name: Rod Magic | level: 10 | realm: Essence | type: tarotmage base | spell class: F | duration: 1 round / level | range: 10’/lvl | area of effect: Tarot Rod | sourcebook: rolemaster companion 7 |
description: Allows the caster to transform his Tarot Rod into a fire servant (from C&T) for the duration of the spell. The servant will follow the instructions of the caster as long as he concentrates; if allowed to move outside the range of this spell, the servant disappears. |
spell name: ENCHANT BLADE II | list name: Sword Magic | level: 10 | realm: Essence | type: tarotmage base | spell class: F | duration: permanent | range: — | area of effect: Tarot Sword | sourcebook: rolemaster companion 7 |
description: Turns the caster's Tarot Sword into a +10 magic weapon and imbues it with a low intelligence. Anyone using a Tarot Sword enchanted using this spell must know this list, or they will not receive the benefits of this magical bonus. An Enchant Blade I must have been cast previously on the sword. |
spell name: DREAM MIST III | list name: Dream Mists | level: 10 | realm: essence/channeling/mentalism | type: dream lord base | spell class: F | duration: 3 minutes / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Creates a 50' radius white mist sphere. All within mist are at-50. |
spell name: DREAM TELEPORT | list name: Dream World | level: 10 | realm: essence/channeling/mentalism | type: dream lord base | spell class: FM | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: As many targets as the caster's level are teleported up to 1 mile to a different part of the dream world. |
spell name: CIRCLE OF SHADOWS | list name: Shadow Law | level: 10 | realm: essence/channeling | type: shadow mage base | spell class: E | duration: 1 round / level | range: 100' | area of effect: 10'R | sourcebook: rolemaster companion 7 |
description: Concentrates a fog of shadow into a 10' wall radius of 10' around the caster. The wall delivers an ‘A' Depression critical to those who pass through it. The wall does not move with the wind. |
spell name: SHADOWPORT III | list name: Shadow Port | level: 10 | realm: essence/channeling | type: shadow mage base | spell class: F | duration: - | range: 20 mi/lvl | area of effect: 3 targets | sourcebook: rolemaster companion 7 |
description: Transports 3 targets to a previously stored shadow within range. |
spell name: CONTROLLED DISPLACEMENT II | list name: Destructive Displacements | level: 10 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 1000'. There is a 2-40% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site. |
spell name: DANGER VISION | list name: Battle Trance | level: 10 | realm: Mentalism | type: arms master base | spell class: I | duration: 1 minute / level | range: 10'/lvl | area of effect: self | sourcebook: rolemaster companion 7 |
description: For the duration of this spell, everything that is potentially harmful to the caster (GM's discretion) is outlined in a soft blue glow. Intelligent and/or highly magical dangers should get an RR. Note that the glow is visible only to the caster. |
spell name: COMMAND II | list name: Commands | level: 10 | realm: Mentalism | type: arms master base | spell class: U | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster gets a +20 bonus to his next Leadership roll. |
spell name: LIGHTS OUT | list name: Encampments | level: 10 | realm: Mentalism | type: arms master base | spell class: F* | duration: - | range: 5'/lvl | area of effect: one camp | sourcebook: rolemaster companion 7 |
description: This spell instantly extinguishes all non-magical sources of light in the caster's camp. This spell will only work in the caster's own camp (i.e., it will not function as an "attack" on enemy camps). |
spell name: MASS RIDING | list name: Martial Law | level: 10 | realm: Mentalism | type: arms master base | spell class: P | duration: 1 hour / level | range: 10' | area of effect: 1 target/lvl | sourcebook: rolemaster companion 7 |
description: This spell gives up to 1 target per level of caster a +3 per level to all riding maneuvers. |
spell name: DEFENDER BLADE | list name: Warrior Blade | level: 10 | realm: Mentalism | type: arms master base | spell class: D | duration: 1 round / level | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: For the duration of the spell, the caster can add the bonus to OB from his Warriorblade to his DB. This does not reduce the bonus to OB. For example, a Greater Warriorblade would be +20 to OB and +20 to DB. |
spell name: MOUNTED COMBAT II | list name: Horseman's Way | level: 10 | realm: Mentalism | type: beastmaster base | spell class: M | duration: 1 round / level | range: mounted | area of effect: Horse Familiar | sourcebook: rolemaster companion 7 |
description: Allows caster, when he fights from horseback, to make his mount attack at the same time with a +15 modification. |
spell name: RIGIDITY | list name: Magical Ropes | level: 10 | realm: Mentalism | type: closed mentalism | spell class: F | duration: 10 minutes / level | range: 10'/lvl | area of effect: 1 rope | sourcebook: rolemaster companion 7 |
description: The rope this spell is cast upon will keep the same form for the duration of the spell. |
spell name: DEMON FORM II | list name: Dark Shifting | level: 10 | realm: Mentalism | type: doppelganger base | spell class: F | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may assume form of a stored Type I-IV Demon, within 1/20x to 40x his own mass. Caster only receives 50% of its supernatural abilities (e.g., 50% of a gogonaur's critical strikes would be accompanied by an ‘A' Heat critical, etc.). |
spell name: MOLD ORGANIC I | list name: Doppelganger Ways | level: 10 | realm: Mentalism | type: doppelganger base | spell class: F | duration: 24 hours | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may use any related skill bonus to mold his current organic form into one that has been Typed (e.g., a caster in ‘leather' form may use Leather Working skill to mold himself into a jacket, one in ‘wood' form could use Fletching skill to mold himself into an arrow, etc.), within 3/4x to 2x caster's mass. |
spell name: GOLEM FORM II | list name: Inorganic Shifting | level: 10 | realm: Mentalism | type: doppelganger base | spell class: F | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may assume form of a stored Golem, within 1/20x to 40x his own mass. Caster receives 100% of its natural abilities. |
spell name: LIGHT BEAST FORM III | list name: Light Shifting | level: 10 | realm: Mentalism | type: doppelganger base | spell class: F | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may assume form of a stored Light Beast, within 1/40x to 400x his own mass. Caster only receives 75% of its supernatural abilities (e.g., a unicorn's horn would neutralize 75% of poisons within a 7.5' radius, etc.). |
spell name: MENTAL COPY I | list name: Mental Shifting | level: 10 | realm: Mentalism | type: doppelganger base | spell class: F | duration: 24 hours | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster mentally becomes race, level, and/or profession of any Mind Typed race or individual. Caster will gain any racial bonuses to mental skills. Note that the caster still retains his skills (new level bonuses, stat bonuses applied, granted). Also, any attribute that the caster does not choose to copy, he will retain. For example, a Pale Elf 10th level Doppelganger casts a Mental Copy I on a High Man 3rd level Moon Mage, choosing race only. After casting Racial Form I (Doppelganger base list: Organic Shifting), choosing High Man (only), and, assuming he succeeds both Delusion rolls, he now looks, thinks, and acts like a High Man 10th level Doppelganger). |
spell name: RACIAL FORM II | list name: Organic Shifting | level: 10 | realm: Mentalism | type: doppelganger base | spell class: F | duration: 24 hours | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may assume form of a stored race, within 1/20x to 40x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.). |
spell name: FEE’S BOLT | list name: Fey Magic | level: 10 | realm: essence/channeling/mentalism | type: Special | spell class: E | duration: - | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: A bolt is shot from caster's hand. This attack is resolved on the Shock Bolt table using criticals determined by the GM for each race of Faerie. Some examples are: Acid criticals for Gremlins, Water (Impact) for Fosse-Grims, and so on. |
spell name: BREATHSTRIKE II | list name: Heartfires | level: 10 | realm: essence/channeling/mentalism | type: Special | spell class: U* | duration: 1 attack | range: — | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster's next breath attack will do double concussion damage. Costs the use of one additional breath attack (e.g. if breath weapon can be used one per minute, the after the use of this spell the next breath weapon cannot be used for two minutes). |
spell name: DISEASE II | list name: Putrefactions | level: 10 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: permanent | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Casts one spell (6th to 10th level) from the Evil Cleric Base list: Disease. Note that the range is changed to "Touch." |
spell name: SPELL WEB | list name: Spell Web | level: 10 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 10 minutes / level | range: link | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell combines the effects of the first five spells from this list. All rules for forming the Spellweb from Weblink still apply. |
spell name: BEAST FORM | list name: Vampyric Magicks | level: 10 | realm: essence/channeling/mentalism | type: Special | spell class: F•* | duration: 1 hour / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster assumes the form of any one type of animal or monster which is culturally appropriate (e.g., rat, bat, cat, wolf, tiger, hippogriff, ki-lin, scylla, and so on). The vampire receives all physical (including, but not limited to attack, defense, size, mass, movement, etc.) and magical abilities of the beast. Usually, a vampire will only be able to change into one type of beast, for instance a bat. If the vampire is "slain" in this form, he reverts to his normal countenance. It is strongly suggested that PC vampires (if such exist) not be allowed to change into monsters. After all, the mere thought of a PC vampyric dracolich is anathema to most games. |
spell name: CONCEAL | list name: Arcane Gate | level: 10 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: 10'/lvl | area of effect: 1 gate | sourcebook: spell user's companion |
description: This spell conceals a gate. This concealment takes the form of hiding all visual and magical detection aspects for the duration. Detection of the gate will not be prevented if a target travels through the gate. A gate is hidden for its life. |
spell name: SKIN DAMAGE | list name: Arcane Healing | level: 10 | realm: Arcane | type: closed arcane | spell class: H | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Will heal an area of skin damage, e.g., one area of severe frostbite, an area of third-degree bum, or heal skin damage that bleeds by up to 1 hit/round per level of caster. |
spell name: RUSE | list name: Devious Ways | level: 10 | realm: Arcane | type: closed arcane | spell class: F | duration: - | range: 10'/lvl | area of effect: 1 spell | sourcebook: spell user's companion |
description: Causes target to believe that a spell has been cast on him. Caster may specify any spell that can be cast upon a person and the Ruse spell will mimic the 'feeling/aura' that the actual spell causes the person to perceive. No real effects will occur. For example Meik the Malevolent is asked to heal Evro the Farmer, who had been injured in a sowing accident, of 10 hits. Meik cast a Ruse spell and, for the duration, Evro believes he has been healed though of course he has not. |
spell name: MICROVISION | list name: Experimentation Ways | level: 10 | realm: Arcane | type: closed arcane | spell class: F | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to cause objects to appear larger (to himself) by a factor of up to 10x per level. |
spell name: STERILIZE | list name: Experimentation Ways | level: 10 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Allows caster to completely sterilize an area of up to T radius per level. This sterile environment will become contaminated normally, if not protected from outside elements. The affected area will be free of dust, bugs, etc. |
spell name: DETERMINE WEAKNESS | list name: Fortification Mastery | level: 10 | realm: Arcane | type: closed arcane | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to determine one weakness of a fortification or building. Weakness must be determinable normally as the caster doesn't gain information he couldn't gain normally. |
spell name: TELEPATHY (50'/LVL) | list name: Long Voice | level: 10 | realm: Arcane | type: closed arcane | spell class: I* | duration: concentration | range: 50'/lvl | area of effect: 1 being | sourcebook: spell user's companion |
description: As long as he concentrates, the caster may use Mind Voice and Listen to communicate with one being. If more than 100' separates the caster and the being, the target must already have been Mind Stored by the caster. |
spell name: DISPEL PRIMAL | list name: Magic Defense | level: 10 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 round / level | range: 5'/lvl | area of effect: 1' R/lvl | sourcebook: spell user's companion |
description: Causes any active spells within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled. |
spell name: MENTALISM PROTECTION | list name: Magic Defense | level: 10 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 minute / level | range: 5'/lvl | area of effect: self | sourcebook: spell user's companion |
description: Caster gains + 1/level to all RRs versus Mentalism. |
spell name: ATTRACT | list name: Magnetic Ways | level: 10 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster causes a target to attract iron and steel objects as if he were a normal magnet. This will cause the target to be -1 to all fumble ranges with metallic weapons (not less than one), +10 to be hit with same, and +5 to be hit with missile weapons (+10 for all-metal bolts or arrows). |
spell name: FORM CREATURE II | list name: Matter Manipulation | level: 10 | realm: Arcane | type: closed arcane | spell class: F | duration: 15 minutes / level | range: 10'/lvl | area of effect: proto-plasm | sourcebook: spell user's companion |
description: With this spell a caster may form any non- magical creature and give it simple commands for the duration of the spell. The creature will be identical in structure to the creature it was made to resemble. The intelligence of the creature may not exceed “little.” The creature will possess all abilities innate to the created creature. The duration of this spell begins after the creature has been formed. After the task is completed, the creature will revert to protoplasm. The size of the creature depends on the amount of protoplasm available for use. The caster may form half his level in cubic feet of protoplasm per round. |
spell name: RESIST SHIFT | list name: Planar Survival | level: 10 | realm: Arcane | type: closed arcane | spell class: F* | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains +3 per level bonus to resist any type of travel involving crossing a planar barrier such as summoning, banishment, passing through a gate, etc. |
spell name: BORROW POWER | list name: Power Mastery | level: 10 | realm: Arcane | type: closed arcane | spell class: F | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster may draw PPs from the days to come (steal them from his own future PPs). Caster may draw up to one day's power per 3 levels from the next days to come. The days must be consecutive and begin immediately with tomorrow. Caster may not possess more than his normal amount of PPs or he will suffer burnout. |
spell name: APPARITION | list name: Primitive Voice | level: 10 | realm: Arcane | type: closed arcane | spell class: IME | duration: concentration | range: 500' | area of effect: self | sourcebook: spell user's companion |
description: The caster may send an Apparition of himself to a target in range. The Apparition appears to be a 3-D image, just like the caster, wearing what he has on, except that it is surrounded with a distinct aura. The Apparition is visible to everyone around the target as if the Caster were present, and it may converse with all those present (subject to normal language problems, etc.). The caster's Apparition may never be further than 50' from the target and there may be no intervening walls between the target and the Apparition. The caster may perceive the objects, persons, surroundings, etc. which the Apparition can see. While the Apparition may appear to sit, walk, or float cross-legged in the air (or whatever), it may not cast spells, attack, manipulate objects, command a familiar or Undead, etc.; and may not be the target of such actions. The caster himself is entranced (and relatively helpless) while casting this spell. Students of magic should be warned that should they try to just send their perceptions (e.g., turning themselves invisible, shadowed, silent, etc.) before sending their Apparitions to the target's locale, there will be an inevitable and irrepressible (and highly visible) caster-shaped aura wherever the Apparition is. |
spell name: CROSS COORDINATION | list name: Realm Law | level: 10 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster may combine the effects of two non-attack/elemental spells. Caster must expend PPs for both spells and 8 PPs for this spell. This spell must be cast first, but the two spells to be combined may be cast simultaneously. If necessary, caster must specify the order in which the spell effects will take effect. |
spell name: OWN REALM | list name: Realm Law | level: 10 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: varies | area of effect: varies | sourcebook: spell user's companion |
description: Caster may cast any 1st level spell of his realm. Arcane spell users and Hybrid users must specify one realm which this spell will be effective on. |
spell name: TEMPORARY COPY | list name: Replicating Ways | level: 10 | realm: Arcane | type: closed arcane | spell class: F | duration: 1 minute / level | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster creates an exact duplicate of any non-living, non-magical object. This object will exist until the duration ends or the caster cancels this spell. The size of the object to be copied may not exceed 1 cu'/lvl of the caster. |
spell name: FOCI | list name: Ritual Mastery | level: 10 | realm: Arcane | type: closed arcane | spell class: F | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster creates a magical Foci usable for one particular ritual which will be equal to up to 1 differing Foci per five levels. Thus a 15th level caster could create a magical Foci which would be useful as, up to three, differing types of Foci such as alchemical, informational, and elemental. |
spell name: MEIOSIS | list name: Genetic Ways | level: 10 | realm: Channeling | type: animist base | spell class: F | duration: - | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster is able to join together chromosomes from a male and female for the purpose of creating a fertilized egg. The chromosomes needed may come from any cells of the two parents. An essential receptacle is required for the placement and the growth of the fertilized egg, e.g., the egg must be placed within a natural or artificial womb. Only one fertilization per casting of this spell. |
spell name: STORE POWER | list name: Holy Champion | level: 10 | realm: Channeling | type: cleric base | spell class: F | duration: 1 hour / level | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Creates a PP pool that the Holy Champion may call on to cast these spells in a time of need. This will allow a fighter to use these spells without being a spell-caster himself. Maximum stored power points are equal to 5 PP/lvl of the Holy Champion. Caster must use own PP to fill pool. As the Holy Champion casts the various spells on this list, the pool of PP are drained accordingly. If the pool reaches zero the Holy Champion is no longer able to 'cast' his spells on this list, until caster stores more PP. |
spell name: NIGHTVISION | list name: Jihad | level: 10 | realm: Channeling | type: closed channeling | spell class: F* | duration: 1 minute / level | range: 10'/lvl | area of effect: 1 target/lvl | sourcebook: spell user's companion |
description: Caster can see 100' on a normal night as if it were daylight. |
spell name: BREAKER | list name: Power Merge | level: 10 | realm: Channeling | type: closed channeling | spell class: F | duration: 1 round / level | range: self | area of effect: 5' R/lvl | sourcebook: spell user's companion |
description: Allows the spell user to break the bond chaining up to 2 spells together. This in effect destroys the chain abilities of spells within range and forces the caster of the chain spells to expend normal time requirements for casting of spells which would normally be chained. Broken Chain spells must then be dispelled and resisted again individually. |
spell name: WYRD | list name: Wyrd Mastery | level: 10 | realm: Channeling | type: closed channeling | spell class: P* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Causes caster to be excluded from random rolls made concerning a group of which the caster is a part, (there must be at least one other person in the group). If the GM rolls randomly for the group concerning encounters, surprise attacks, treasure, “volunteers,” etc., the caster will be excluded from the random determination for the duration. |
spell name: VISION PROTECTION | list name: Survival Ways | level: 10 | realm: Channeling | type: druid base | spell class: F | duration: 10 minutes / level | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Target is protected from the debilitating visual effects of snow, dessert sun, etc. |
spell name: ANGUISH | list name: Cruelty Ways | level: 10 | realm: Channeling | type: evil cleric base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes target to sustain 1 muscle/tendon tear. Hit point damage is equal to 1 hit/lvl of caster. Damage location is random. |
spell name: GREY AURA | list name: Dark Curses | level: 10 | realm: Channeling | type: evil cleric base | spell class: F | duration: until removed | range: 100' | area of effect: 1 target | sourcebook: spell user's companion |
description: Target must subtract 1 PP/caster's level from his base PPs. |
spell name: FLY | list name: Animation Mastery | level: 10 | realm: Essence | type: alchemist base | spell class: F | duration: varies | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Allows an animated object/creature to invoke a command which will allow it to return to it's creator via flight. This flight will be by the shortest route possible at 10' per level of caster per round. This spell will last until it is canceled, the caster dies, the item returns to caster, or the item is destroyed. |
spell name: PREVENT ASSIMILATION | list name: Assimilation Mastery | level: 10 | realm: Essence | type: alchemist base | spell class: F | duration: permanent | range: touch | area of effect: 1 item | sourcebook: spell user's companion |
description: Caster places a magical 'cap' or guard on an item which prevents any 'Assimilative'-type spell from affecting the item. For a caster to affect an item that has been protected in this manner, he must first dispel or disable the Prevent Assimilation spell. |
spell name: TELEPORT BARRIER | list name: Barriers | level: 10 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster seals an area versus any of the teleport-type effects including Teleport, Long Door, Leaving, etc. If someone attempts to teleport into a protected area, the teleport spell works normally with PPs being spent and effect begun, however when the barrier is encountered, the teleportee is bounced back to his starting position. |
spell name: HEW WOOD | list name: Construction Ways | level: 10 | realm: Essence | type: closed essence | spell class: F | duration: 10 minutes / level | range: 10 ft/lvl | area of effect: self | sourcebook: spell user's companion |
description: Carves a piece of wood into desired shape or form. Quality of carving depends upon caster's degree of artistic ability. |
spell name: FRICTIONLESS | list name: Friction Mastery | level: 10 | realm: Essence | type: closed essence | spell class: F | duration: 1 round / level | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster can cause the exterior of a target to be frictionless (cannot hold weapon, cannot stand, slides around, attacks made by him are at -25, attacks made against him are at -25). |
spell name: CHANGE FLEXIBILITY | list name: Matter Shaping | level: 10 | realm: Essence | type: closed essence | spell class: F | duration: permanent | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Allows caster to alter the flexibility of a material, e.g., it's suppleness or flexibility. Caster may add or remove up to 5% per level to an object's flexibility. Thus it is possible for a tenth level caster to cause a sword to be an additional 50% flexible (less likely to break, Breakage Factor +50%) or an additional 50% less flexible (brittle) (more likely to break, Breakage Factor -50%). |
spell name: MULTIPLE TARGET II | list name: Spell Enhancement II | level: 10 | realm: Essence | type: closed essence | spell class: U | duration: varies | range: self | area of effect: 1 spell | sourcebook: spell user's companion |
description: Changes a one target spell into a two target spell. This spell does not work with elemental attack spells. |
spell name: RESIST POISON | list name: Sustain Body | level: 10 | realm: Essence | type: closed essence | spell class: S* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Resists the effect of a poison on caster. This allows the caster to make an additional RR at the time of casting versus the effects of the poison. Caster may utilize extra PP in casting in order to increase his bonus. Each extra PP spent is equal to +1% to RRs vs poisons. |
spell name: BLOCK TRACE | list name: Trace Law | level: 10 | realm: Essence | type: closed essence | spell class: F* | duration: 10 minutes / level | range: touch | area of effect: 1 trace | sourcebook: spell user's companion |
description: Prevents a trace from being used on a target. The 'Trace' and the 'Block' each make RRs, when a RR is missed, that spell is canceled. Thus it is possible for the Block or the Trace to fail (or both). If the Block fails first, then the Trace works. |
spell name: PIERCING STRIKE | list name: Martial Mastery | level: 10 | realm: Essence | type: monk base | spell class: U* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster's next successful strike that does a critical does an extra Puncture critical of the same severity (different roll). |
spell name: BATTER PORTAL | list name: Prison Law | level: 10 | realm: Essence | type: open essence | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 portal | sourcebook: spell user's companion |
description: Causes any non-magic portal up to 1'x10'x10' to be broken into flinders. |
spell name: ELEMENTAL ATTACK | list name: Warrior's Blade | level: 10 | realm: Essence | type: open essence | spell class: F* | duration: varies | range: touch | area of effect: 1 blade | sourcebook: spell user's companion |
description: Caster can direct his next elemental attack spell (if he can cast them) through his weapon (without damaging it). Thus, it appears (rightly so) as if the caster's weapon emits the elemental attack. The caster may use half his skill ranks (of Warrior Blade type) as if they were the skill ranks of a directed elemental skill. |
spell name: PUSH | list name: Rending Ways | level: 10 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster is able to push an object or target away from him with a force of up to 10 pounds push per level of caster. Affected objects will be thrust a varying amount of distance away from the caster (depending upon mass, anchorage, weight, etc.). Affected targets will be thrust 1 foot per level of caster away from him (or may accept a -2% per level to their next action, due to their loss of balance). |
spell name: TACTICS | list name: Battle Law | level: 10 | realm: Mentalism | type: closed mentalism | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Spell uses data on terrain, available troops, etc. to form tactical plan of action. GM will give one piece of tactical advice per spell cast. |
spell name: CHANGE ACTION | list name: Combat Reflexes | level: 10 | realm: Mentalism | type: closed mentalism | spell class: F* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows the caster to change the action following this one to any other action (after spending required PPs). The Change Action spell requires one available slot and must have a slot following it that is to be changed. |
spell name: BLANK MIND | list name: Mind Protection | level: 10 | realm: Mentalism | type: closed mentalism | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster's mind pattern and presence are unreadable for the duration of this spell. |
spell name: MINDLESS | list name: Mind's Refuge | level: 10 | realm: Mentalism | type: closed mentalism | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster hides his mind. He is essentially invisible to all presence and mental detection spells. |
spell name: MAGICAL ENHANCEMENT | list name: Perception's Master | level: 10 | realm: Mentalism | type: closed mentalism | spell class: U | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster magically enhances any one of his senses. The affected sense could then perceive normally, regardless of exterior conditions (e.g., caster would see normal in a blizzard, underwater, etc.). |
spell name: INSATIABILITY | list name: Psychosis Mastery | level: 10 | realm: Mentalism | type: evil mentalist base | spell class: M | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes target to be insatiable regarding one activity, e.g., bloodshed, sex, drinking, exertion, etc. |
spell name: COMMUNICATION | list name: Taking Ways | level: 10 | realm: Mentalism | type: evil mentalist base | spell class: F | duration: concentration | range: 1 plane | area of effect: varies | sourcebook: spell user's companion |
description: Allows caster to mentally speak to any specified (and stored) Taken (from one to all of them). To change his 'audience' caster must recast this spell, specifying different Taken. |
spell name: CURE INSATIABILITY | list name: Mind Healing | level: 10 | realm: Mentalism | type: lay healer base | spell class: H | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Allows caster to cure target of any psychosis regarding insatiability. |
spell name: INVISIBILITY | list name: Escaping Ways | level: 10 | realm: Mentalism | type: nightblade base | spell class: F | duration: 24 hours | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster and all within up to T radius of his body are rendered invisible until either 24 hrs pass or the caster or an affected object are struck a violent blow (being hit by a weapon, falling, striking a violent blow, etc.). |
spell name: ALERT | list name: Body Mastery | level: 10 | realm: Prosaic | type: open prosaic | spell class: U* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to clear his head instantly. Thus a caster just waking or coming out of a trance is made instantly alert. This has no effect upon stun. |
spell name: STUN RELIEF | list name: Body Mastery | level: 10 | realm: Prosaic | type: open prosaic | spell class: HS* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is relieved of 1 round of stun/5 lvls of caster. |
spell name: GAMES | list name: Entertainment Law | level: 10 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 hour / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Allows caster to create game-board and all pieces necessary to play any one game. Board may be any size up to 1 sqft/lvl. |
spell name: PLOW FIELD | list name: Farming Law | level: 10 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: sight | area of effect: 100 sqft/lvl | sourcebook: spell user's companion |
description: Tills earth to desired consistency. |
spell name: PATCH | list name: Fashion Mastery | level: 10 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: touch | area of effect: 1 tear | sourcebook: spell user's companion |
description: Patches torn or holed material, cloth-leather etc. by roughly reattaching tom edges. Also may be used to reinforce clothing. |
spell name: FUEL | list name: Forging Mastery | level: 10 | realm: Prosaic | type: open prosaic | spell class: F | duration: varies | range: touch | area of effect: 1 fire | sourcebook: spell user's companion |
description: Allows caster to 'burn' PPs as a fuel. For every 10 PP spent as fuel the fire will continue to burn for an additional hour. |
spell name: CREATE EXCEPTIONAL DRINK | list name: Gourmet Mastery | level: 10 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: touch | area of effect: 1 pint/lvl | sourcebook: spell user's companion |
description: Creates up to 1 pint/level of any non-magical, potable liquid, e.g., beer, wine, mead, protein drink, etc. Caster must have appropriate storage and serving utensils available. Liquid can be any desired temperature from 33°F to 211°F. |
spell name: PREPARE HAIR | list name: Grooming Mastery | level: 10 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Styles hair into desired shape. Caster could shape hair into even very odd forms, including dreadlocks, ducktails, etc. |
spell name: ANALYZE SYMPTOMS | list name: Healing | level: 10 | realm: Prosaic | type: open prosaic | spell class: I | duration: - | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Allows caster to diagnose precisely what is wrong with hurt or diseased patient, for this spell to be effective, caster must first have cast a Store upon the exact racial type and gender (who wasn't injured or debilitated). |
spell name: STUDY | list name: Library Mastery | level: 10 | realm: Prosaic | type: open prosaic | spell class: U | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Causes caster's mind to clear of distractions. Gives caster +1/lvl to any roll regarding studying, meditation, etc. This spell list costs no PPs to cast. |
spell name: BUTCHER | list name: Livestock Ways | level: 10 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Allows caster to skin, gut, and cut up carcasses. Caster may prepare up to 50 pounds of carcass per level. |
spell name: DARKVISION | list name: Mining Law | level: 10 | realm: Prosaic | type: open prosaic | spell class: F | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to see up to 5'/lvl in total darkness. |
spell name: PLAY INSTRUMENT | list name: Music Law | level: 10 | realm: Prosaic | type: open prosaic | spell class: I | duration: 1 minute / level | range: 10'/lvl | area of effect: 1 target/lvl | sourcebook: spell user's companion |
description: Up to 1 target/lvl loses the -25% detriment for not knowing an instrument. Caster must specify instrument for each target. |
spell name: TRAVOIS | list name: Pack Law | level: 10 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 hour / level | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Creates a travois of force that will enable caster to move a load of up to 100 lbs/lvl of caster at half the base rate of the drawing animal. |
spell name: SPYGLASS | list name: Sailing Law | level: 10 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to view horizon as if objects viewed were 10 times closer than actual. Adds +50 to distance perception rolls. |
spell name: TEST STRUCTURE | list name: Structure Law | level: 10 | realm: Prosaic | type: open prosaic | spell class: I | duration: - | range: self | area of effect: 1 structure | sourcebook: spell user's companion |
description: Allows caster to locate one weak spot in a structure being examined. This spell provides no thought or conclusion capabilities, consequently it will not show potential weaknesses, only present ones. |
spell name: MARK | list name: Trade Law | level: 10 | realm: Prosaic | type: open prosaic | spell class: F | duration: permanent | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster places his chosen price upon an item. When anyone touches the item, he automatically knows the set price. |
spell name: POOF | list name: Tricks of the Trade | level: 10 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 round | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Creates a puff of smoke up to 1 cu'/level in volume that may be colored and shaped as desired by caster. |
spell name: REPAIR WARP | list name: Warrior Law | level: 10 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Straightens and repairs any wooden item including staff, score arrows, wooden door, bows. |
spell name: HASTE III | list name: Body Discipline | level: 10 | realm: Psion | type: closed psion | spell class: F* | duration: 3 rounds | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster may act at twice his normal movement rate for up to 3 rounds. Caster must still act within the round sequence. |
spell name: METAMORPH | list name: Changing | level: 10 | realm: Psion | type: closed psion | spell class: P | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster can alter his body to the form of another humanoid race (within up to +/-20% of his normal mass). Caster must take on a form similar to his own (e.g., humanoid). |
spell name: INVISIBILITY | list name: Concealment | level: 10 | realm: Psion | type: closed psion | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster cannot be seen by normal visual means, and is able to move freely. Any offensive action (casting a spell, Psion, or attacking someone) will cancel the Psion. |
spell name: TRANSFER TRUE | list name: Empath | level: 10 | realm: Psion | type: closed psion | spell class: H* | duration: concentration | range: touch | area of effect: self | sourcebook: spell user's companion |
description: Caster may Transfer an many wounds as desired upon himself, moving from patient to patient, if desired. |
spell name: SILENT FENCE | list name: Illusion | level: 10 | realm: Psion | type: closed psion | spell class: M | duration: 1 minute / level | range: 30 m | area of effect: varies | sourcebook: spell user's companion |
description: Enables caster to create a sonic barrier, either flat up to 100 sq. meters or a hemisphere of 5-meter radius. Sounds cannot pass through the barrier in either direction. |
spell name: RESIST POISON | list name: Metabolic Control | level: 10 | realm: Psion | type: closed psion | spell class: S* | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Delays the effects of a poison as long as the caster concentrates. |
spell name: MIND SHOUT I | list name: Mind Assault | level: 10 | realm: Psion | type: closed psion | spell class: M* | duration: varies | range: 3 m R | area of effect: self | sourcebook: spell user's companion |
description: Everyone within 3m is a target, and all failing to resist are stunned for 1 round per 10% failure. Target'sunable to hear the shout (e.g., deaf etc.) are at +30 to RRs. |
spell name: AWARENESS | list name: Mind Detection | level: 10 | realm: Psion | type: closed psion | spell class: I* | duration: concentration | range: 3 m/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster is aware of the presence of all sentient/ thinking beings and a general knowledge of the actions of each being within his range (e.g., being is casting a spell, but not what spell, or at whom). |
spell name: MIND BLOCK | list name: Mind Discipline | level: 10 | realm: Psion | type: closed psion | spell class: P | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains +20 to RRs vs. all Telepathic attacks. |
spell name: PAST PATTERNING | list name: Mind in the Past | level: 10 | realm: Psion | type: closed psion | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster may use this Psion while in a Past Sight; it saves the image/mental pattern of a person that can be used with another Past Sight to key in on the saved image in another place or time. |
spell name: DISINTEGRATION | list name: Mind Over Matter | level: 10 | realm: Psion | type: closed psion | spell class: F | duration: permanent | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster can cause an object of up to 1 kg in mass or 100cm in volume to disintegrate into dust. This could include an entire 'unit' (such as a small crossbow or other assembled device). |
spell name: READY BLOCK | list name: Mind's Defense | level: 10 | realm: Psion | type: closed psion | spell class: DS* | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster can shield his mind from probes (not attacks) as if he were 3x his actual level. The Psion is activated automatically by the Telepath's subconscious. |
spell name: EMPATHIC WARNING | list name: Mind's Eye | level: 10 | realm: Psion | type: closed psion | spell class: I | duration: until triggered | range: 10 km/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster can key this Psion to one being previously Pattern Stored. If the keyed entity is killed or in an immediately life-threatening situation within the range of the Psion, the caster is immediately aware of it. Caster cannot have more than one Empathic Warning active at one time, but can cancel and cast a new one. |
spell name: SEE INVISIBLE | list name: Mind's Eye | level: 10 | realm: Psion | type: closed psion | spell class: P | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to see invisible objects (including only those made invisible through Psions). |
spell name: FAR THOUGHT SCAN | list name: Mind's Truth | level: 10 | realm: Psion | type: closed psion | spell class: IM | duration: 1 round / level | range: 100 m/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster receives surface thoughts from target. If target makes his RR by more than 25 he realizes what is happening. Target must have been Pattern Stored previously if out of sight. |
spell name: XENO TRUTH III | list name: Mind's Truth | level: 10 | realm: Psion | type: closed psion | spell class: I* | duration: 3 minutes | range: 10m | area of effect: 3 statements | sourcebook: spell user's companion |
description: Caster is able to tell whether up to 3 statements are deliberate lies (within range and duration of spell). Also, target may make a RR (at -50) against lie detection with any Acting skill he might possess as a bonus. If the target succeeds in the RR, caster is uncertain, but is never fooled into believing that a lie is a truth. Caster must have at least 5 skill ranks in language being used. |
spell name: KNOWING TRANSFERRAL | list name: Possession | level: 10 | realm: Psion | type: closed psion | spell class: M | duration: 10 minutes / level | range: 30 m/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster and target's consciousness share the same body. This is best done with a willing target (and so a +50 bonus toward success) but can be performed on an unwilling one. This could very well incapacitate the body, however. The two bodies must remain within range of the Psion, or it is canceled. |
spell name: HURLING I | list name: Telekinetics | level: 10 | realm: Psion | type: closed psion | spell class: F | duration: - | range: 30 m | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster may “hurl” one object of 1kg or less mass with sufficient force to deliver an Impact Critical Hit. A PAR (Psion Attack Roll) is made with the usual modifiers, and the target gets his full defensive bonus. The attack is treated as a thrown attack. The severity of critical is determined from the result on the PAR table: if target fails by (1-10) he takes an 'A' severity Impact Critical; (11-20) a 'B' crit; (21-30) a 'C' crit; (31-40) a 'D' crit; (41+) an 'E' critical. |
spell name: TELEPATH | list name: Telepathy | level: 10 | realm: Psion | type: closed psion | spell class: I* | duration: concentration | range: 10 m/lvl | area of effect: self | sourcebook: spell user's companion |
description: Caster may mentally Speak and Listen to one other sentient for as long as he concentrates. |
spell name: TELEPORT | list name: Teleportation | level: 10 | realm: Psion | type: closed psion | spell class: F | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster teleports himself to a point up to 10 km/lvl away. This is more risky than Long Door. The following chances for failing (in addition to the normal failure roll) exist: Never seen target point (only described) =25%; Studied (1 day) =10%; Studied carefully (10 days) = 1 %; Lived there (100 days) =.01 %. In case of teleport failure, first determine direction of endpoint error, then distance (open-ended roll for number of meters). |
spell name: ENERGY CHANNEL | list name: Thought into Pain | level: 10 | realm: Psion | type: closed psion | spell class: F | duration: concentration | range: 3 m | area of effect: 1 target | sourcebook: spell user's companion |
description: RR Mod: -30. A destructive channeling of raw Psion power. Caster extends hands and bolts of energy lance out to strike the target, who is immediately at -50 and receives one 'B' severity Electricity critical per round. Caster must expend 10 PPs every round Psion is in effect. (Target only receives the one initial RR.) |
spell name: IMPLANT THOUGHT | list name: Thought Master | level: 10 | realm: Psion | type: closed psion | spell class: M | duration: permanent | range: 30 m | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster can implant one single concept thought in the target's head. The thought should not be absolutely contrary to the target's normal lines of thinking, or target is at a +50 for his RR. If target resists by more than 25, he perceives what is being attempted. |
spell name: CONTROL | list name: Voice | level: 10 | realm: Psion | type: closed psion | spell class: M | duration: 10 minutes / level | range: 3 m | area of effect: 1 target | sourcebook: spell user's companion |
description: Target will obey caster, concerning any act that is not completely alien to him, for the duration of the Psion. |