spell name: DETECT CHANNELING C | list name: detection mastery | level: 1 | realm: channeling | type: open channeling | spell class: p | duration: 1 minute / level | range: 50' | area of effect: self | sourcebook: spell law |
description: detects any active spell or item from the channeling realm; caster can concentrate on a 5' r area each round. |
spell name: LIVING GAUGE C | list name: weather ways | level: 1 | realm: channeling | type: open channeling | spell class: f | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can ascertain the exact temperature of the surrounding atmosphere. |
spell name: DISEASE PURIFICATION | list name: purifications | level: 1 | realm: channeling | type: open channeling | spell class: h | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: stops infection and/or spread of a disease in 1 target after he has acquired the disease: thus, no further damage will occur in the uninfected areas of the body. |
spell name: PROTECTION 1 C | list name: spell defense | level: 1 | realm: channeling | type: open channeling | spell class: d | duration: concentration | range: 10' | area of effect: target | sourcebook: spell law |
description: subtracts 5 from elemental attack rolls against the protected being, and adds 5 to all of the being's rrs vs. spells. |
spell name: PROJECTED LIGHT | list name: light's way | level: 1 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: 20' | area of effect: caster's hand | sourcebook: spell law |
description: beam of light (like a flashlight) springs from the caster's palm; 50' effective range. |
spell name: SPEECH 1 C | list name: sound's way | level: 1 | realm: channeling | type: open channeling | spell class: p | duration: concentration | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target is able to communicate basic ideas in a specific language (e.g., hungry, thirsty, bathroom, peace, etc.); equivalent to rank 2. |
spell name: HEALING (1-10) | list name: concussion's way | level: 1 | realm: channeling | type: open channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: target is healed of 1-10 concussion hits. |
spell name: FLOWSTOP 1 | list name: blood law | level: 1 | realm: channeling | type: closed channeling | spell class: h | duration: - | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows caster to stop bleeding at rate of 1 hit/rnd on 1 target; target may not be moved, or bleeding will resume at prior rate. |
spell name: NERVE LORE | list name: nerve law | level: 1 | realm: channeling | type: closed channeling | spell class: i | duration: | range: touch | area of effect: 1 target | sourcebook: spell law |
description: caster acquires complete understanding of any nerve damage, including the tools and methods required for healing: caster does not receive the skill or power to perform the cure. |
spell name: MUSCLE LORE | list name: muscle law | level: 1 | realm: channeling | type: closed channeling | spell class: h | duration: | range: touch | area of effect: 1 target | sourcebook: spell law |
description: caster acquires a complete understanding of any muscle damage, including the tools and methods required for healing; caster does not receive the skill or power to perform the cure. |
spell name: ORGAN LORE | list name: organ law | level: 1 | realm: channeling | type: closed channeling | spell class: h | duration: | range: touch | area of effect: self | sourcebook: spell law |
description: caster acquires complete understanding of any organ damage, including the tools and the methods required for healing; caster does not receive the skill or power to perform the cure. |
spell name: BONE LORE | list name: bone law | level: 1 | realm: channeling | type: closed channeling | spell class: h | duration: - | range: touch | area of effect: 1 target | sourcebook: spell law |
description: caster acquires a complete understanding of any bone damage, including the tools and methods required for healing; caster does not receive the skill or power to perform the cure. |
spell name: AFTERTHOUGHTS | list name: lore | level: 1 | realm: channeling | type: closed channeling | spell class: i | duration: | range: self | area of effect: self | sourcebook: spell law |
description: allows the caster virtual total recall of any conversation or writing he encountered within a period of days equal to his level. |
spell name: ANALYZE SYMBOL | list name: symbolic ways | level: 1 | realm: channeling | type: closed channeling | spell class: i | duration: | range: 50' | area of effect: 1 symbol | sourcebook: spell law |
description: the caster immediately determines the spell contained within a symbol. |
spell name: REPEL UNDEAD 5 | list name: replusions | level: 1 | realm: channeling | type: cleric base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: undead | sourcebook: spell law |
description: causes up to 5 undead "animated dead"" to flee or disintegrate; 5 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead. |
spell name: PRAYER 1 C | list name: protections | level: 1 | realm: channeling | type: cleric base | spell class: d | duration: concentration or 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target gets a 5 bonus to his rrs and maneuver rolls. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl." |
spell name: SUMMONS 1 C | list name: summons | level: 1 | realm: channeling | type: cleric base | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: creature | sourcebook: spell law |
description: caster can instantly summon a first level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.). |
spell name: GUESS | list name: communal ways | level: 1 | realm: channeling | type: cleric base | spell class: i | duration: - | range: self | area of effect: self | sourcebook: spell law |
description: when faced with a choice about which he has little or no information (i.e., which corridor leads to the wine cellar) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the coice favorable by 25% (e.g., roll 1-100: correct on 26 to 100, incorrect on 01 to 25). |
spell name: PRESERVATION (1 MIN / LVL ) | list name: life mastery | level: 1 | realm: channeling | type: cleric base | spell class: h | duration: 1 minute / level | range: 10' | area of effect: 1 body | sourcebook: spell law |
description: caster can preserve a "dead"" body, preventing any further deterioration (i.e. stat deterioration) or damage from already existing wounds; the target will be in a coma; this spell will not preven the target's soul from leaving the body." |
spell name: CLOTTING 1 S | list name: blood ways | level: 1 | realm: channeling | type: healer base | spell class: hs | duration: - | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to stop bleeding at rate of 1 hit/rnd on one target; for one hour target can move at no more than a walking pace, or bleeding will resume at prior rate. |
spell name: MINOR FRATURE REPAIR S | list name: bone ways | level: 1 | realm: channeling | type: healer base | spell class: h | duration: permanent | range: self | area of effect: 1 fracture | sourcebook: spell law |
description: allows caster to repair simple fractures (not compound fractures, shatters, joint damage, etc.); one fracture per spell cast; one day recovery period. |
spell name: SPRAIN REPAIR S | list name: muscle ways | level: 1 | realm: channeling | type: healer base | spell class: hs | duration: permanent | range: self | area of effect: 1 sprain | sourcebook: spell law |
description: allows the caster to repair one sprain. |
spell name: NASAL REPAIR S | list name: organ ways | level: 1 | realm: channeling | type: healer base | spell class: hs | duration: permanent | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to repair any nose damage short of complete nose loss. |
spell name: HEAL (1 - 10) S | list name: surface ways | level: 1 | realm: channeling | type: healer base | spell class: hs | duration: permanent | range: self | area of effect: self | sourcebook: spell law |
description: caster is healed of 1-10 concussion hits. |
spell name: LIMBWALKING | list name: nature's movement | level: 1 | realm: channeling | type: animist base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: target can walk along nearly horizontal tree limbs (that can support the weight) as if he were on level ground. |
spell name: PLANT LORE | list name: plant mastery | level: 1 | realm: channeling | type: animist base | spell class: i | duration: | range: touch | area of effect: 1 plant | sourcebook: spell law |
description: caster learns nature and history of any one plant. |
spell name: ANIMAL SLEEP 1 | list name: animal mastery | level: 1 | realm: channeling | type: animist base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: animal | sourcebook: spell law |
description: puts any animal (i.e., non-humaniod) to sleep; will not affect enchanted creatures or "intelligent"" animals." |
spell name: HERB LORE | list name: herb mastery | level: 1 | realm: channeling | type: animist base | spell class: i | duration: | range: touch | area of effect: self | sourcebook: spell law |
description: caster can understand the nature, origin, and value of any one herb (a plant used in medicine); if the plant is not an herb (i.e., is inedible or lacks medicinal use), no information will be related. |
spell name: HUES | list name: nature's protection | level: 1 | realm: channeling | type: animist base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to take on the physical coloratin of any one organic object; caster must be in contact with object. in many situations this will give a 10 to 50 bonus (gm discretion) to hiding attempts (and perhaps to some stalking attempts). |
spell name: OUTDOOR TRAP DETECTION C | list name: nature's lore | level: 1 | realm: channeling | type: animist base | spell class: i | duration: 1 minute / level | range: 5' | area of effect: 5' r | sourcebook: spell law |
description: caster has a 75% chance of detecting each individual trap in a 5'r; caster can concentrate on a 5' r area each round. |
spell name: STONERUNNING | list name: moving ways | level: 1 | realm: channeling | type: ranger base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can run on nearly horizontal stone surfaces as if he were on level ground. |
spell name: HEAT RESISTANCE * | list name: inner walls | level: 1 | realm: channeling | type: ranger base | spell class: d* | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target is totally protected from natural heat to 200 degrees f; and modifies spells involving heat by +20 to rrs and -20 to elemental fire/heat attacks. |
spell name: OUTDOOR TRAP DETECTION C | list name: nature's way | level: 1 | realm: channeling | type: ranger base | spell class: i | duration: 1 minute / level | range: 100' | area of effect: 5' r | sourcebook: spell law |
description: caster has a 75% chance of detecting each individual trap in a 5'r; caster can concentrate on a 5' r area each round. |
spell name: PATHLORE | list name: path mastery | level: 1 | realm: channeling | type: ranger base | spell class: i | duration: | range: self | area of effect: 10' r | sourcebook: spell law |
description: caster learns origin and nearest "destination"" of any path within 10' r." |
spell name: HUES | list name: nature's guises | level: 1 | realm: channeling | type: ranger base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to take on the physical coloration of any one organic object; caster must be incontact with that object. in many situations this will give a +10 to 50 bonus (gm discretion) to hiding attempts (and perhaps to some stalking attemps). |
spell name: CHILLS | list name: disease | level: 1 | realm: channeling | type: evil cleric base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target gets a cold; roll for severity (high is bad for target). |
spell name: DETECT CURSE | list name: curses | level: 1 | realm: channeling | type: evil cleric base | spell class: i | duration: 1 minute / level | range: 10' | area of effect: 10' r | sourcebook: spell law |
description: detects a curse on an item or person. |
spell name: ANIMATE DEAD 1 C | list name: necromancy | level: 1 | realm: channeling | type: evil cleric base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: dead body | sourcebook: spell law |
description: caster can cause any dead body (within 50% of his own mass) to rise up and move. the caster must concentrate for the body to perform action; if he stops concentration, the body will stand motionless. the body can be maneuvered at -25, and can melee with a -20 ob. body cannot have been dead more than one day. (see list description.) |
spell name: AFTERTHOUGHTS | list name: dark lore | level: 1 | realm: channeling | type: evil cleric base | spell class: i | duration: | range: self | area of effect: self | sourcebook: spell law |
description: allows the caster virtual total recall of any conversation or writing he encountered within a period of days equal to his level. |
spell name: SPEECH 1 C | list name: way of the voice | level: 1 | realm: channeling | type: astrologer base | spell class: p | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster is able to communicate basic ideas in a specific language (hungry, thirsty, bathroom, peace, etc.); equivalent to skill rank 2. |
spell name: STARPATHS C | list name: holy vision | level: 1 | realm: channeling | type: astrologer base | spell class: i | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster (on a clear night, when stars are visible) gains perfect directional and distance sense; he cannot be lost. |
spell name: STAR VOICE C * | list name: far voice | level: 1 | realm: channeling | type: astrologer base | spell class: i* | duration: concentration | range: 100' | area of effect: astrologer | sourcebook: spell law |
description: caster may mentally speak with another astrologer. |
spell name: PRESENCE C * | list name: starsense | level: 1 | realm: channeling | type: astrologer base | spell class: p* | duration: concentration | range: self | area of effect: 10'/lvl | sourcebook: spell law |
description: caster is aware of the presence of all sentient/thinking beings within his range. |
spell name: GUESS | list name: time's bridge | level: 1 | realm: channeling | type: astrologer base | spell class: i | duration: | range: self | area of effect: self | sourcebook: spell law |
description: when faced with a choice about which he has little or no information (e.g., which corridor leads outside the quickest) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the choice favorable by 25% (e.g., roll 1-100: incorrect on 1-25). |
spell name: PROJECTED LIGHT | list name: starlights | level: 1 | realm: channeling | type: astrologer base | spell class: f | duration: 10 minutes / level | range: 10' | area of effect: caster palm | sourcebook: spell law |
description: beam of light (like a flashlight) springs from the caster's palm; 50' effective range. |
spell name: VIBRATIONS (1 LB) | list name: essence hand | level: 1 | realm: essence | type: open essence | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 object | sourcebook: spell law |
description: causes an object of up to 1 lbl mass to vibrate rapidly; if fragile it may break (roll a rr). if it is an object held by a being the being must make a rr or fumble it (each round). |
spell name: SPELL STORE | list name: rune mastery | level: 1 | realm: essence | type: open essence | spell class: s | duration: until cast | range: self | area of effect: 1 spell | sourcebook: spell law |
description: caster may cast this spell with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs the same number of power points as the spell stored. no other spell may be cast while a spell is stored. you will lose the stored spell when a new spell is cast. |
spell name: PROTECTION 1 | list name: spell wall | level: 1 | realm: essence | type: open essence | spell class: d | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: subtracts 5 from elemental attack rolls against the protected being and adds 5 to all of the being's rrs vs. spells. |
spell name: VENTRILOQUISM C | list name: lesser illusions | level: 1 | realm: essence | type: open essence | spell class: f | duration: concentration | range: 100' | area of effect: self | sourcebook: spell law |
description: caster can speak and his voice will appear to come from any point that he wants within 100' (point must be within field of vision). |
spell name: DETECT ESSENCE C | list name: detecting ways | level: 1 | realm: essence | type: open essence | spell class: p | duration: 1 minute / level | range: 100' | area of effect: 1 area | sourcebook: spell law |
description: detects any active spells or items from the essence realm; caster can concentrate on a 5' r area each round. |
spell name: LOCK | list name: unbarring ways | level: 1 | realm: essence | type: open essence | spell class: f | duration: | range: 100' | area of effect: 1 lock | sourcebook: spell law |
description: caster can cause any lock he can see within 100' to be locked (the lock is just normally locked and can be opened normally). |
spell name: MANNISH SCALE * | list name: physical enhancement | level: 1 | realm: essence | type: open essence | spell class: i* | duration: | range: self | area of effect: self | sourcebook: spell law |
description: caster can tell the exact mass and/or weight of one object. |
spell name: RESIST LIGHT (1 TARGET) | list name: elemental shields | level: 1 | realm: essence | type: open essence | spell class: d | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target is totally protected from all natural light (not lightning); +10 to all rrs vs light (electricity); -10 to elemental electricity attacks. |
spell name: SHRINK SELF | list name: living change | level: 1 | realm: essence | type: closed essence | spell class: p | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster may shrink to 1/2 his normal mass (height in most situations); no decrease in his strength. |
spell name: SLEEP 5 | list name: spirit mastery | level: 1 | realm: essence | type: closed essence | spell class: m | duration: | range: 100' | area of effect: target(s) | sourcebook: spell law |
description: causes target(s) to fall into a natural sleep; the total number of levels that can be affected is 5. all targets(s) must be in caster's field of vision. caster should assign target priority, i.e., which is the 1st potential target, the 2nd, etc. |
spell name: SPELL STORE | list name: spell reins | level: 1 | realm: essence | type: closed essence | spell class: s | duration: until cast | range: self | area of effect: 1 spell | sourcebook: spell law |
description: caster may cast this spell with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs the same number of power points as the spell stored. no other spell may be cast while a spell is stored. you will lose the stored spell when a new spell is cast. |
spell name: LEAPING * | list name: lofty bridge | level: 1 | realm: essence | type: closed essence | spell class: f* | duration: 1 round | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: allows the target to leap 50' laterally or 20' vertically in the round that the spell was cast. |
spell name: FAMILIAR | list name: gate mastery | level: 1 | realm: essence | type: closed essence | spell class: p | duration: permanent | range: touch | area of effect: small animal | sourcebook: spell law |
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks. |
spell name: RUN 1 * | list name: rapid ways | level: 1 | realm: essence | type: closed essence | spell class: f* | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target may run (2x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled. |
spell name: BOIL LIQUID C | list name: fire law | level: 1 | realm: essence | type: magician base | spell class: f | duration: concentration | range: 10' | area of effect: 1 cu' / lvl | sourcebook: spell law |
description: one cu' of liquid/level can be heated to boiling at a rate of 1 cu'/lvl. |
spell name: ENCHANTED ROPE C | list name: earth law | level: 1 | realm: essence | type: magician base | spell class: f | duration: concentration | range: 10'/lvl | area of effect: rope | sourcebook: spell law |
description: if caster holds one end of a rope he can cause the rope to move up to its length in any direction and to tie itself in knots (it cannot attack or tie up living beings). |
spell name: PROJECTED LIGHT | list name: light law | level: 1 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: 25' | area of effect: caster palm | sourcebook: spell law |
description: beam of light (like a flashlight) springs from the caster's palm; 50' effective range. |
spell name: FREEZE LIQUID | list name: ice law | level: 1 | realm: essence | type: magician base | spell class: f | duration: concentration | range: 10' | area of effect: 1 cu' | sourcebook: spell law |
description: 1 cu' of liquid/lvl is cooled to freezing at a rate of 1 cu'/rnd (temp. cannot be lower than -20 degrees f). |
spell name: CONDESATION | list name: water law | level: 1 | realm: essence | type: magician base | spell class: f | duration: permanent | range: touch | area of effect: air | sourcebook: spell law |
description: condenses 1 cu' of water from the surrounding air. |
spell name: BREEZES C | list name: wind law | level: 1 | realm: essence | type: magician base | spell class: f | duration: concentration | range: 10'/lvl | area of effect: 10' r/lvl | sourcebook: spell law |
description: causes a light breeze as long as the caster concentrates. |
spell name: BLUR | list name: guises | level: 1 | realm: essence | type: illusionist base | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: causes target to appear blurred to attackers, subtracting 10 from all attacks. |
spell name: DETECT ILLUSION | list name: mind sense molding | level: 1 | realm: essence | type: illusionist base | spell class: p | duration: | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: caster can check one object or place (up to a 5' r) and tell if it is an illusion or has an illusion on it. |
spell name: ILLUSION 2 | list name: illusion mastery | level: 1 | realm: essence | type: illusionist base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: image | sourcebook: spell law |
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)." |
spell name: LIGHT MIRAGE | list name: light molding | level: 1 | realm: essence | type: illusionist base | spell class: e | duration: 10 minutes / level | range: 100' | area of effect: 10' r | sourcebook: spell law |
description: creates any simple immobile image or scen up to an area of 10' r. the visual aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other than sight. |
spell name: SOUND MIRAGE | list name: sound molding | level: 1 | realm: essence | type: illusionist base | spell class: e | duration: 10 minutes / level | range: 100' | area of effect: image | sourcebook: spell law |
description: creates a set of immobile sounds in a 10' r area. the sound aspects of the area are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then sight. |
spell name: SMELL MIRAGE | list name: feel-taste-smell | level: 1 | realm: essence | type: illusionist base | spell class: e | duration: 10 minutes / level | range: 100' | area of effect: image | sourcebook: spell law |
description: creates any simple set of smells in an area of 10' r. the ofactory aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then smell. |
spell name: RESEARCH | list name: enchanting ways | level: 1 | realm: essence | type: alchemist base | spell class: i | duration: 24 hours | range: self | area of effect: self | sourcebook: spell law |
description: allows the caster to research enchanted abilities to be placed on items. |
spell name: WORK WOOD | list name: organic skills | level: 1 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows caster to work nonmagic wood. |
spell name: WORK IRON | list name: inorganic skills | level: 1 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows the caster to work iron. |
spell name: WORK LIQUID | list name: liquid-gas skills | level: 1 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to work with non-magic liquids. |
spell name: RESEARCH | list name: essence imbedding | level: 1 | realm: essence | type: alchemist base | spell class: i | duration: 24 hours | range: self | area of effect: self | sourcebook: spell law |
description: allows the caster to research special imbedding spells to be used in creating items. |
spell name: RESEARCH | list name: mentalism/channeling imbedding | level: 1 | realm: essence | type: alchemist base | spell class: i | duration: 24 hours | range: self | area of effect: self | sourcebook: spell law |
description: allows the caster to research special imbedding spells to be used in creating items. |
spell name: SWING 1 * | list name: evasions | level: 1 | realm: essence | type: monk base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to leap up to 10' vertically or laterally, grasp and swing from a fixed object, and land perfectly. the object could be a tree, branch, rafter, rope, chandelier, etc. |
spell name: SLY EARS * | list name: monk's sense | level: 1 | realm: essence | type: monk base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster gains double normal hearing (e.g., +50 to perception involving only hearing, +25 to perception involving hearing and other senses). |
spell name: BALANCE * | list name: body reins | level: 1 | realm: essence | type: monk base | spell class: p* | duration: varies | range: self | area of effect: self | sourcebook: spell law |
description: adds 50 to any rolls for one slow maneuver (e.g., walking a 3" beam)." |
spell name: FLOW STOPPAGE 1 C * | list name: body renewal | level: 1 | realm: essence | type: monk base | spell class: h | duration: concentration | range: self | area of effect: wound | sourcebook: spell law |
description: reduces caster's hits/round by one, as long as the caster concentrates or is immobile. |
spell name: LEAPING 1 * | list name: monk's bridge | level: 1 | realm: essence | type: monk base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: spell law |
description: allows the caster to leap 50' laterally or 20' vertically in the round that the spell was cast. |
spell name: UN-ICE (100 CU') | list name: matter disruption | level: 1 | realm: essence | type: evil magician base | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu ' | sourcebook: spell law |
description: turns 100 cu' of ice into water vapor. |
spell name: DARKNESS (20' R) | list name: darkness | level: 1 | realm: essence | type: evil magician base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 20' r | sourcebook: spell law |
description: darkens a 20' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object / being. |
spell name: PAIN | list name: physical erosion | level: 1 | realm: essence | type: evil magician base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target feels pain, and he takes 20% of his remaining hits. |
spell name: FAMILIAR | list name: dark summons | level: 1 | realm: essence | type: evil magician base | spell class: p | duration: permanent | range: touch | area of effect: small animal | sourcebook: spell law |
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks. |
spell name: QUESTION | list name: soul destruction | level: 1 | realm: essence | type: sorcerer base | spell class: m | duration: | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target must answer a single concept question. |
spell name: VAPORIZE WATER | list name: fluid destruction | level: 1 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 10 cu' lqd/lvl | sourcebook: spell law |
description: vaporizes 10 cu' of liquid/lvl. |
spell name: MELT ICE | list name: solid destruction | level: 1 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 10 cu'/lvl | sourcebook: spell law |
description: melts up to 10 cu'/lvl of ice. |
spell name: MINOR PAIN | list name: mind destruction | level: 1 | realm: essence | type: sorcerer base | spell class: m | duration: 10 minutes /5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target takes 25% of his remaining concussion hits (i.e., those not already taken); these hits are healed when the duration is up, provided the target has not died. |
spell name: SPRAIN LIMB | list name: flesh destruction | level: 1 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: a random part of a random limb is sprained. if it is part of a leg: movement is cut by 25%, combat is at -10; if it is part of an arm, combat is modified by -20. |
spell name: UNFOG | list name: gas destruction | level: 1 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 10' radius / level | sourcebook: spell law |
description: disperses all fog in a 10' radius / leveladius. |
spell name: ITEM FEEL | list name: delving | level: 1 | realm: mentalism | type: open mentalism | spell class: i | duration: | range: touch | area of effect: 1 item | sourcebook: spell law |
description: caster receives a basic idea of item's purpose, if any. |
spell name: HEAT RESISTANCE C * | list name: damage resistance | level: 1 | realm: mentalism | type: open mentalism | spell class: d* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster is protected from natural heat up to 200 degrees f; +20 to all rrs vs. heat; -20 to elemental fire/heat attacks. if caster doesn't concentrate the effects are halved. |
spell name: PROJECTED LIGHT | list name: brilliance | level: 1 | realm: mentalism | type: open mentalism | spell class: f | duration: 10 minutes / level | range: self | area of effect: caster palm | sourcebook: spell law |
description: beam of light (like a flashlight) springs from the caster's palm; 20' effective range. |
spell name: DETECT MENTALISM C | list name: detections | level: 1 | realm: mentalism | type: open mentalism | spell class: p | duration: 1 minute / level | range: 50' | area of effect: 1 area | sourcebook: spell law |
description: detects any active spells or items from the mentalism realm; caster can concentrate on a 5' r area each round. |
spell name: BENDING | list name: illusions | level: 1 | realm: mentalism | type: open mentalism | spell class: f | duration: 10 minutes / level | range: 100' | area of effect: inanm. object | sourcebook: spell law |
description: makes an inanimate object (up to 1000 cu') appear to be 10' to one side of its actual location. |
spell name: PROTECTION 1 | list name: spell resistance | level: 1 | realm: mentalism | type: open mentalism | spell class: d | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: subtracts 5 from elemental attack rolls against the caster and adds 5 to all of the being's rrs vs. spells. |
spell name: STORING | list name: mind mastery | level: 1 | realm: mentalism | type: closed mentalism | spell class: s | duration: until cast | range: self | area of effect: 1 spell | sourcebook: spell law |
description: caster may cast this spell with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs the same number of power points as the spell stored. no other spell may be cast while a spell is stored. |
spell name: SLY EARS | list name: sense mastery | level: 1 | realm: mentalism | type: closed mentalism | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster gains double normal hearing (e.g., +50 to perception involving only hearing, +25 to perception involving hearing and other senses). |
spell name: WARM STONE | list name: solid manipulation | level: 1 | realm: mentalism | type: closed mentalism | spell class: f | duration: 24 hours | range: touch | area of effect: 1 cu' stone/lvl | sourcebook: spell law |
description: warms one cu'/lvl of stone up to 100 degrees f. |
spell name: BOIL WATER C | list name: liquid manipulation | level: 1 | realm: mentalism | type: closed mentalism | spell class: f | duration: concentration | range: touch | area of effect: 1 cu'/lvl | sourcebook: spell law |
description: heats 1 cu' /level of liquid to boiling, at a rate of 1 cu' / round; any inanimate liquid, not just water. |
spell name: CONDENSATION | list name: gas manipulation | level: 1 | realm: mentalism | type: closed mentalism | spell class: f | duration: permanent | range: touch | area of effect: air | sourcebook: spell law |
description: condenses 1 cu' of water from the surronding air. |
spell name: BALANCE * | list name: shifting | level: 1 | realm: mentalism | type: closed mentalism | spell class: p* | duration: varies | range: self | area of effect: self | sourcebook: spell law |
description: adds 50 to any rolls for one slow maneuver (e.g., walking a 3" beam)." |
spell name: TELEKINESIS 1 C | list name: telekinesis | level: 1 | realm: mentalism | type: closed mentalism | spell class: f | duration: concentration | range: 100' | area of effect: 1 object | sourcebook: spell law |
description: can move one object, up to 1 lb in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it. |
spell name: LEAPING * | list name: movement | level: 1 | realm: mentalism | type: closed mentalism | spell class: f* | duration: | range: self | area of effect: self | sourcebook: spell law |
description: allows the caster to leap 50' laterally or 20' vertically. |
spell name: RUN * | list name: speed | level: 1 | realm: mentalism | type: closed mentalism | spell class: f* | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: target may run (2x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled. |
spell name: QUESTION | list name: mind control | level: 1 | realm: mentalism | type: mentalist base | spell class: m | duration: | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target must answer one single concept question truthfully. |
spell name: DISTRACTION C | list name: sense control | level: 1 | realm: mentalism | type: mentalist base | spell class: m | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target is at -30 for all actions. |
spell name: JOLTS 1 | list name: mind attack | level: 1 | realm: mentalism | type: mentalist base | spell class: m | duration: 1 round | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target is stunned |
spell name: PRESENCE C . * | list name: presence | level: 1 | realm: mentalism | type: mentalist base | spell class: p* | duration: concentration | range: self | area of effect: 10' radius / level | sourcebook: spell law |
description: caster is aware of the presence of all sentient/thinking beings within 10'/level. |
spell name: MENTALIST TONGUE (100') C | list name: mind speech | level: 1 | realm: mentalism | type: mentalist base | spell class: i* | duration: concentration | range: 100' | area of effect: 1 being | sourcebook: spell law |
description: caster may mentally speak with another caster fo the mentalism realm. |
spell name: EMPATHY C | list name: mind merge | level: 1 | realm: mentalism | type: mentalist base | spell class: i | duration: 1 round / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: caster learns target's basic feelings; can concentrate on one target each round. |
spell name: WATERSIGHT C | list name: true sight | level: 1 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can see through 10'/level of water (even murky water) as if it were day. |
spell name: PRESENCE C . * | list name: true perception | level: 1 | realm: mentalism | type: seer base | spell class: p* | duration: concentration | range: self | area of effect: 10' radius / level | sourcebook: spell law |
description: caster is aware of the presence of all sentient / thinking beings within 10' per level. |
spell name: QUESTION 1 | list name: mind visions | level: 1 | realm: mentalism | type: seer base | spell class: m | duration: | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target must answer one single concept question. question is asked and answered mentally. |
spell name: ANIMAL SIGHT (100') C | list name: sense through others | level: 1 | realm: mentalism | type: seer base | spell class: p | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: caster can see through the eyes of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only). |
spell name: ORIGINS | list name: past visions | level: 1 | realm: mentalism | type: seer base | spell class: i | duration: | range: touch | area of effect: 1 item | sourcebook: spell law |
description: gives a general idea of the place of origin of an item. |
spell name: INTUITIONS 1 | list name: future visions | level: 1 | realm: mentalism | type: seer base | spell class: i | duration: | range: self | area of effect: action | sourcebook: spell law |
description: caster gets a vision of what will happen in the next minute if he takes a specific action. |
spell name: FLOWSTOP 3 | list name: blood mastery | level: 1 | realm: mentalism | type: lay healer base | spell class: h | duration: - | range: touch | area of effect: 1 targets | sourcebook: spell law |
description: allows caster to reduce a targets blood loss by 3 hit/rnd; target may not be moved, or bleeding will resume at prior rate. |
spell name: SPRAIN REPAIR | list name: muscle mastery | level: 1 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 sprain | sourcebook: spell law |
description: allows the caster to repair one sprain; 1 hour operation. |
spell name: BONE LORE | list name: bone mastery | level: 1 | realm: mentalism | type: lay healer base | spell class: h | duration: - | range: touch | area of effect: 1 target | sourcebook: spell law |
description: caster acquires a complete understanding of any bone damage, including the tools and methods required for healing; caster does not receive the skill or power to perform the cure. |
spell name: HEAL (1-10) | list name: concussion mastery | level: 1 | realm: mentalism | type: lay healer base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: target is healed of 1-10 concussion hits. |
spell name: NERVE / ORGAN LORE | list name: nerve and organ mastery | level: 1 | realm: mentalism | type: lay healer base | spell class: h | duration: | range: touch | area of effect: 1 target | sourcebook: spell law |
description: caster acquires complete understanding of any nerve and/or organ damage including the tools and methods required for healing; caster does not receive the skill or power necessary to perform the cure. |
spell name: MEASURE | list name: prosthetics | level: 1 | realm: mentalism | type: lay healer base | spell class: h | duration: | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows lay healer to measure and memorize dimensions necessary to make false limbs. |
spell name: CALM SONG C | list name: controlling songs | level: 1 | realm: mentalism | type: bard base | spell class: m | duration: concentration | range: 50' | area of effect: 1 target | sourcebook: spell law |
description: target is calmed and can't take aggressive (offensive) action, while caster plays/sings (concentrates). |
spell name: SILENCE (1' R) | list name: sound control | level: 1 | realm: mentalism | type: bard base | spell class: f | duration: 1 minute / level | range: self | area of effect: 1' | sourcebook: spell law |
description: any sounds originating within 1' of the caster's body cannot be heard outside the radius; +25 to stalking. |
spell name: LONG WHISPER (100') C | list name: sound projection | level: 1 | realm: mentalism | type: bard base | spell class: f | duration: concentration | range: 100' | area of effect: sound | sourcebook: spell law |
description: caster can whisper and the whisper can be heard at any point he chooses within the range. |
spell name: STUDY 1 C | list name: lores | level: 1 | realm: mentalism | type: bard base | spell class: p | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. |
spell name: JEWEL AND METAL ASSESSMENT | list name: item lore | level: 1 | realm: mentalism | type: bard base | spell class: i | duration: | range: touch | area of effect: 1 item | sourcebook: spell law |
description: caster can assess the value of jewels and metals to within 10%. allows the caster to calculate different values for the different cultures he is familiar with. |
spell name: SUSPICION | list name: mind subversion | level: 1 | realm: mentalism | type: evil mentalist base | spell class: m | duration: 1 day / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target suspects the actions of his associates (gm may give descriptions that arouse the player's own suspicions). |
spell name: DULL MIND 1 | list name: mind erosion | level: 1 | realm: mentalism | type: evil mentalist base | spell class: m | duration: 1 month / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target has one of his mental stats (determine randomly) temporarily lowered by 5 (by 1 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline (also wisdom, intelligence, charisma, etc.). if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached. |
spell name: INSOMNIA | list name: mind disease | level: 1 | realm: mentalism | type: evil mentalist base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target has trouble sleeping; he is at -25 to all activities after suffering this for 2 days. |
spell name: DISTRACTION C | list name: confusing ways | level: 1 | realm: mentalism | type: mystic base | spell class: m | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target is at -30 for all actions. |
spell name: BLUR | list name: hiding | level: 1 | realm: mentalism | type: mystic base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: causes caster to appear blurred to attackers, subtracting 10 from all attacks. |
spell name: STUDY | list name: mystical change | level: 1 | realm: mentalism | type: mystic base | spell class: i | duration: | range: 300' | area of effect: self | sourcebook: spell law |
description: caster studies and memorizes the appearance and mannerisms of a being, for later use in a face shift or change type spell. |
spell name: BOIL / FREEZE WATER C | list name: liquid alteration | level: 1 | realm: mentalism | type: mystic base | spell class: f | duration: concentration | range: touch | area of effect: 1 cu'/lvl | sourcebook: spell law |
description: heats or cools 1 cu' /level of liquid to boiling or freezing, at a rate of 1 cu' / round; any inanimate liquid, not just water. |
spell name: WARM SOLID | list name: solid alteration | level: 1 | realm: mentalism | type: mystic base | spell class: f | duration: 24 hours | range: touch | area of effect: 1 target | sourcebook: spell law |
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 100 degrees f at a rate of 1 cu'/round. |
spell name: CONDENSATION | list name: gas alteration | level: 1 | realm: mentalism | type: mystic base | spell class: f | duration: permanent | range: touch | area of effect: air | sourcebook: spell law |
description: condenses 1 cu' of water from the surrounding air. |
spell name: PRIME | list name: bladerunes | level: 1 | realm: arcane | type: open arcane | spell class: fi | duration: - | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 1 |
description: the caster prepares the item's aura to receive bladerunes. this spell also determines exactly what bladerunes are already on an item (if any). |
spell name: DETECT EARTHBLOOD | list name: earthblood's ways | level: 1 | realm: arcane | type: open arcane | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster determines whether he is within the radius of an earthnode. if the answer is yes, he learns the direction and distance tot he center of the earthnode, and the size of the earthnode. |
spell name: FAMILIAR | list name: entity mastery | level: 1 | realm: arcane | type: open arcane | spell class: p | duration: permanent | range: touch | area of effect: small animal | sourcebook: rolemaster companion 1 |
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks. |
spell name: BLUR | list name: ethereal mastery | level: 1 | realm: arcane | type: open arcane | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: causes caster to appear blurred to attackers, subtracting 10 from all attacks. |
spell name: TORCHFIRE | list name: mana fires | level: 1 | realm: arcane | type: open arcane | spell class: f | duration: 10 minutes / level | range: self | area of effect: 1 hand | sourcebook: rolemaster companion 1 |
description: causes a normal flame like that made by a torch to spring fromt he caster's hand (the hand must be empty while this spell is in effect). it will ignite items like a torch but will not harm the caster. if the caster makes an unarmed attack that delivers a critical (usually a martial arts striking attack) there is a 50% chance that the target will take an additional "a"" heat critical." |
spell name: SPELL STORE | list name: spell coordination | level: 1 | realm: arcane | type: open arcane | spell class: s | duration: until cast | range: self | area of effect: 1 spell | sourcebook: rolemaster companion 1 |
description: caster may cast this spell with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs the same number of power points as the spell stored. no other spell may be cast while a spell is stored. |
spell name: PLANT STUDY | list name: shapechanging ways | level: 1 | realm: arcane | type: open arcane | spell class: i | duration: 1 minute | range: 5'/lvl | area of effect: 1 plant | sourcebook: rolemaster companion 1 |
description: caster studies and memorizes the form and structure of one type of plant for later use with the spells on this list. |
spell name: ANIMAL SLEEP I | list name: animal mastery | level: 1 | realm: channeling | type: druid base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 1 animal | sourcebook: rolemaster companion 1 |
description: puts any non-humanoid animal to sleep; will not affect enchanted or "intelligent"" animals." |
spell name: CALM 1 | list name: druid's peace | level: 1 | realm: channeling | type: druid base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: target will take no aggressive/offensive action, and will fight only if physically attacked. |
spell name: MINOR DRUIDSTAFF | list name: druidstaff | level: 1 | realm: channeling | type: druid base | spell class: f | duration: permanent | range: touch | area of effect: piece of wood | sourcebook: rolemaster companion 1 |
description: allows the caster to take a suitable piece of oak, ash, yew, elm, linden, or mallorn and form a druidstaff with these characteristics: +1 spell adder, +5 quarterstaff, and it can be thrown as a spear (treat all crticals as krush criticals). |
spell name: HUES | list name: nature's forms | level: 1 | realm: channeling | type: druid base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows caster to take on the physical coloration of any one organic object; caster must be incontact with that object. in many situations this will give a +5 o 50 bonus (gm discretion) to hiding attempts (and perhaps to some stalking attemps). |
spell name: STONES THROW (SMALL) | list name: stone mastery | level: 1 | realm: channeling | type: druid base | spell class: f | duration: | range: 100' | area of effect: 10' r | sourcebook: rolemaster companion 1 |
description: stones (at least one pound's worth) within a 10' r of the caster are hurled at the target. results are rolled on the ram/butt/bash attack table with a small maximum result. normal db's versus missiles apply and directed spells skill may be developed and applied to this spell attack. |
spell name: SPEED GROWTH (X10) | list name: tree mastery | level: 1 | realm: channeling | type: druid base | spell class: f | duration: 1 day | range: touch | area of effect: 10' r | sourcebook: rolemaster companion 1 |
description: allows caster to increase speed of growth for any one species of plant within the radius by 10x. |
spell name: NIGHTVISION | list name: distractions | level: 1 | realm: mentalism | type: nightblade base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can see 100' on a normal night as if it were daylight. may only be used outside. |
spell name: STUDY C | list name: phantom's face | level: 1 | realm: mentalism | type: nightblade base | spell class: i | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster studies and memorizes the appearance and mannerisms of a being for later use with another spell on this list. |
spell name: LANDING * | list name: phantom movements | level: 1 | realm: mentalism | type: nightblade base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows the caster to land safely in a fall of up to 20' per level, and to take that distance off the severity of any longer fall. |
spell name: POISON LORE | list name: poison mastery | level: 1 | realm: mentalism | type: nightblade base | spell class: i | duration: 1-100 minutes | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows caster to determine what mixture or types of poison are needed for a particular effect. the caster is assumed to have extensive knowledge when this list is learned. the process normally takes 1 to 100 minutes. |
spell name: ADRENAL FOCUS 1 * | list name: adrenal focus | level: 1 | realm: mentalism | type: nightblade base | spell class: u* | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: in the round that this spell is cast, the caster may use a one-handed weapon or a rank 1 martial arts attack form (strikes or sweeps) in combat. instead of his normal ob, the caster's ob consists of (1) his directed spell skill rank bonus for adrenal focus 1 plus (2) his sd stat bonus plus (3) any applicable weapon bonus minus (4) a modification obtained from on a roll on the general column of the base spell attack table. before this roll is made, the caster must stat what percentage of his ob will be used on offense and what on defense (e.g., 30% offense / 70% defense, etc.). no modifications to the base spell attack roll are allowd other than those given by a preparation spell. after the caster's ob is determined, combat proceeds normally. note: the gm may wish to initially restrict each caster of this spell to one of the martial arts attack forms and/or two different one-handed weapons; and then allow more to be picked up through training. |
spell name: HOLY FOCUS | list name: holy warrior | level: 1 | realm: channeling | type: paladin base | spell class: f | duration: 1 round | range: self | area of effect: 1 attack | sourcebook: rolemaster companion 1 |
description: if the caster makes a melee attack against an "evil"" creature the round after this spell is caster, there is a chance that the attack will be a ""holy"" attack: the percentage chance is equal to 1% per level plus the caster's ""channeling"" skill bonus. before it is determined whether or not the attack is ""holy"", the caster must declare how much of his ob is to be used to parry and how much it to be used to attack. if the attack is ""holy"", any resulting critical agianst ""large"" or ""super-large"" creatures are resolved on the appropriate ""holy arms"" column." |
spell name: REPEL UNDEAD 3 | list name: spell breaker | level: 1 | realm: channeling | type: paladin base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: undead | sourcebook: rolemaster companion 1 |
description: causes up to 3 undead "animated dead"" to flee or disintegrate; 3 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.each affected target is entitled to a rr: if it fails by (1-50), it will flee; if it fails by more than 50, it disintegrates (if the target(s) can not flee it will remain motionless). one bar (base attack roll) is applied to all targets. for the purpose of rr's, if not level is given for an undead, use the following: (class i = lvl 1-2), (class ii = lvl 3-5), (class iii = lvl 6-8), (class iv= lvl 9-12), (class iv= lvl 13-15), (class vi = lvl 16-up," |
spell name: PRAYER | list name: ceremonies | level: 1 | realm: channeling | type: closed channeling | spell class: u | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: gives caster peace of mind, clarity of purpose, an communion with diety. for many channelists it is required to obtain power points at the beginning of the day (minimum of 5 minutes per level). failure to pray can result in gradual and continual "alignment"" shifts." |
spell name: FAMILIAR | list name: familiar's law | level: 1 | realm: essence | type: closed essence | spell class: p | duration: permanent | range: touch | area of effect: small animal | sourcebook: rolemaster companion 1 |
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 10% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks. |
spell name: DETECT ENEMIES 50' C | list name: guardian ways | level: 1 | realm: channeling | type: closed channeling | spell class: i | duration: 1 minute / level | range: 100'/lvl | area of effect: 100' r | sourcebook: rolemaster companion 1 |
description: detects the total number of "enemies"" (and approximate direction and distance) and the most heavily represented type (by total levels) of ""enemies"". caster can concentrate on a different 50' r each round." |
spell name: RESEARCH | list name: alchemical preparations | level: 1 | realm: essence | type: alchemist base | spell class: i | duration: 1 day | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows the caster to determine which materials and processes are necessary for constructing and / or enchanting a particular item or type of item. if the gm feels that the construction is not with the caster's normal capabilities, he may require the caster to seek and use research aids such as a library or another more experienced alchemist. naturally, this spell does not provide materials or skills required to perform the construction or enchantment. |
spell name: BASIC DELIVERY | list name: midwifery | level: 1 | realm: channeling | type: closed channeling | spell class: i | duration: varies | range: touch | area of effect: self | sourcebook: rolemaster companion 1 |
description: provides the caster with the knowledge to do an uncomplicated basic delivery. time varies widely. |
spell name: STORING | list name: warding ways | level: 1 | realm: mentalism | type: open mentalism | spell class: s | duration: 1 day | range: self | area of effect: 1 spell | sourcebook: rolemaster companion 1 |
description: caster may cast this spell with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs the same number of power points as the spell stored. no other spell may be cast while a spell is stored. |
spell name: WORK WOOD | list name: constructing ways | level: 1 | realm: essence | type: delver base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: rolemaster companion 1 |
description: allows caster to work nonmagic wood. |
spell name: LIGHT ANALYSIS | list name: delving law | level: 1 | realm: essence | type: delver base | spell class: i | duration: - | range: t | area of effect: line of sight | sourcebook: rolemaster companion 1 |
description: gives nature and origin of natural light, and when and how worked light was obtained and worked. |
spell name: MANNISH SCALE | list name: mannish ways | level: 1 | realm: essence | type: delver base | spell class: i* | duration: - | range: 1' | area of effect: | sourcebook: rolemaster companion 1 |
description: caster can tell the exact mass and weight of one object. |
spell name: ENCHANTED ROPE | list name: material transport | level: 1 | realm: essence | type: delver base | spell class: f | duration: concentration | range: 10'/lvl | area of effect: rope | sourcebook: rolemaster companion 1 |
description: if caster holds one end of a rope he can cause the rope to move up to its length in any direction and to tie itself in knots (it cannot attack or tie up living beings). |
spell name: RESEARCH ESSENCE | list name: symbol embedding | level: 1 | realm: essence | type: delver base | spell class: i | duration: 24 hours | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows the caster to research special imbedding spells to be used in creating items. |
spell name: ANIMATE DEAD 1 | list name: animate dead | level: 1 | realm: essence/channeling | type: necromancer base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster can animate and control a dead body (within 150% of caster's mass). the caster must concentrate for the body to perform any actions. it can maneuver at -20, melee at -10. this will be a 1st level animated dead, with a +10 ob (for the high level spells the ob is +10/lvl). |
spell name: AGING (6 MONTHS) | list name: death mastery | level: 1 | realm: essence/channeling | type: necromancer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target is physically aged 6 months in one minute. |
spell name: SHADOWS | list name: dark law | level: 1 | realm: essence/channeling | type: necromancer base | spell class: e | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster and objects on his person appear to be a shadow; and thus are almost invisible in dark areas (e.g., in many situations this could be handled with a stalk/hiding bonus between 25 and 75). |
spell name: CONVERSE 1 * | list name: commune | level: 1 | realm: essence/channeling | type: necromancer base | spell class: m* | duration: 1 minute | range: 10' | area of effect: 1 spirit | sourcebook: rolemaster companion 2 |
description: allows free conversation between caster and a dead spirit or aware undead. |
spell name: GUARDING SPIRIT | list name: summon dead | level: 1 | realm: essence/channeling | type: necromancer base | spell class: fm | duration: permanent | range: 10' | area of effect: 1 spirit | sourcebook: rolemaster companion 2 |
description: sumons the spirit of a dead sentient (usually of caster's race) who will be benevolently displosed towards the caster. the spirit will normally be between 1st and 5th level (gm discretion or random). the spirit has 5%/level (80% max.) chance of knowing the answer to any "appropriate"" question (i.e., the knowledge must be available to or obtainable by the spirit). the spirit communicates with the caster and can read emotions of those within 5' r. the caster can have only one spirit at a time. the gm may decide that there exists a specific spirit that has a reason for guarding or aiding an individual and that the specific spirit will become his / her guardian (no level limit, gm discretion)." |
spell name: CONTROL UNDEAD 1 * | list name: undead mastery | level: 1 | realm: essence/channeling | type: necromancer base | spell class: f* | duration: concentration | range: 100' | area of effect: 1 undead | sourcebook: rolemaster companion 2 |
description: caster can control one first level undead. |
spell name: CHANGELING KIND 1 | list name: changeling | level: 1 | realm: channeling/mentalism | type: warlock base | spell class: fm | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows one option on the outward appearance (type a) listing to be used. this spell only affects humanoid type targets. |
spell name: SCRYING LORE | list name: scrying guard | level: 1 | realm: channeling/mentalism | type: warlock base | spell class: u | duration: | range: self | area of effect: 1 subject | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to determine if a particular location, object, or person has any prophecies about them, who did the prophecy, and if the prophecy has yet been fulfilled. also, this spell gives the caster a +30 bonus for unravelling prophetic and oracule riddles. if spell mastery is used, the caster may determine how long ago the prophecy was cast. this spell only works in the very near (physical contact) vicinity of the subject matter. |
spell name: BLEEDING 1 | list name: doom's law | level: 1 | realm: channeling/mentalism | type: warlock base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: causes the target to begin to bleed at +1 per round. |
spell name: VISION OF MISFORTUNE 1 | list name: visions of doom | level: 1 | realm: channeling/mentalism | type: warlock base | spell class: i | duration: 1 vision | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target receives a vision of impending misfortune, such as losing a valuable item, weapon breaking at a crucial time, etc. this vision will not be associated with a death scene (e.g., vision would show rope breaking and target falling, but not the sudden stop at the end of the fall). |
spell name: LOOK OF DISFIGURE 1 | list name: evil eye | level: 1 | realm: channeling/mentalism | type: warlock base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: the caster causes the target's appearance stat to decrease by 5 for the portential and by 10 for the temporary. |
spell name: RESEARCH | list name: revenging law | level: 1 | realm: channeling/mentalism | type: warlock base | spell class: i | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: rolemaster companion 2 |
description: allows the caster to research spcial curses to be used as part of his repertoire. |
spell name: VENTRILOQUISM | list name: glamours | level: 1 | realm: essence/channeling | type: witch base | spell class: e | duration: concentration | range: 100' | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster can speak and his voice will appear to come from any point that he wants within 100' (point must be within field of vision). |
spell name: ENCHANTED ROPE | list name: earth mastery | level: 1 | realm: essence/channeling | type: witch base | spell class: f | duration: concentration | range: 10'/lvl | area of effect: rope | sourcebook: rolemaster companion 2 |
description: if caster holds one end of a rope he can cause the rope to move up to its length in any direction and to tie itself in knots (it cannot attack or tie up living beings). |
spell name: PLANT LORE | list name: natures mastery | level: 1 | realm: essence/channeling | type: witch base | spell class: i | duration: 24 hours | range: self | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: caster learns nature and history of any one plant. |
spell name: CANDLE LORE | list name: candle magic | level: 1 | realm: essence/channeling | type: witch base | spell class: i | duration: 24 hours | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 2 |
description: gives the origins of an item's power. |
spell name: POTION LORE | list name: potion magic | level: 1 | realm: essence/channeling | type: witch base | spell class: i | duration: | range: self | area of effect: 1 potion | sourcebook: rolemaster companion 2 |
description: caster gets details of where, when and how the examined potion was made. |
spell name: FAMILIAR | list name: conjuring ways | level: 1 | realm: essence/channeling | type: witch base | spell class: p | duration: permanent | range: touch | area of effect: small animal | sourcebook: rolemaster companion 2 |
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks. |
spell name: POWER CIRCLE SLEEP | list name: circles of power | level: 1 | realm: essence | type: conjuror base | spell class: fm | duration: varies | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: all within the area of effect must resist or fall into an enchanted sleep. |
spell name: PROT. CIRCLE VS. ANIMALS | list name: circles of protection | level: 1 | realm: essence | type: conjuror base | spell class: fd | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: when cast and a proper "circle"" is drawn, all animals in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""." |
spell name: FAMILIAR | list name: circles of summoning | level: 1 | realm: essence | type: conjuror base | spell class: p | duration: permanent | range: touch | area of effect: small animal | sourcebook: rolemaster companion 2 |
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks. |
spell name: DEMON FAMILIAR | list name: demon mastery | level: 1 | realm: essence | type: conjuror base | spell class: p | duration: permanent | range: touch | area of effect: small animal | sourcebook: rolemaster companion 2 |
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks. |
spell name: STORE SCENE * | list name: recreations | level: 1 | realm: mentalism | type: sage base | spell class: i* | duration: permanent | range: 100'/lvl | area of effect: 10' r/lvl | sourcebook: rolemaster companion 2 |
description: allows the caster to store any scene for later use with a recreate scene spell. this spell will store the scene in it's entirety; all sensory imput available within the area of effect. on replay, however, the scene will be limited by the caster's capability to display the scene in it's entirety. |
spell name: TEXT ANALYSIS 1 | list name: analysis | level: 1 | realm: mentalism | type: sage base | spell class: i | duration: 1 minute / level | range: 10' | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster can read text written in an unknown language, but only understands basic concepts from it. |
spell name: STUDY 1 | list name: absorb knowledge | level: 1 | realm: mentalism | type: sage base | spell class: p | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. |
spell name: CALMING TALE | list name: weave tale | level: 1 | realm: mentalism | type: sage base | spell class: m | duration: varies | range: 10'/lvl | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows the caster to tell a very soothing tale to his audience. the target can not take any aggressive (hostile) action while the caster speaks and for the same duration after the caster finishes speaking. |
spell name: RESEARCH WORD OF POWER | list name: words of power | level: 1 | realm: essence | type: runemaster base | spell class: i | duration: 24 hours | range: self | area of effect: touch | sourcebook: rolemaster companion 2 |
description: when the caster hears a word of power used, this spell may be immediately cast to allow the caster to know the origins of the power word and to 'learn' it as a part of his repertoire. |
spell name: PROTECTION CIRCLE VS. ANIMALS | list name: circle mastery | level: 1 | realm: essence | type: runemaster base | spell class: fd | duration: 10 minutes / level | range: touch | area of effect: varies | sourcebook: rolemaster companion 2 |
description: when cast and a proper "circle"" is drawn, all animals in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""." |
spell name: RESEARCH GLYPH | list name: glyph law | level: 1 | realm: essence | type: runemaster base | spell class: i | duration: 24 hours | range: self | area of effect: v | sourcebook: rolemaster companion 2 |
description: allows the caster to know the origins of a glyph and "learn"" it as part of his repertoire." |
spell name: RESEARCH | list name: warding law | level: 1 | realm: essence | type: runemaster base | spell class: i | duration: 24 hours | range: self | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: allows caster to know the origins of a ward and learn it as a part of his repertoire. |
spell name: RESEARCH | list name: sigil / runes imbedding | level: 1 | realm: essence | type: runemaster base | spell class: i | duration: 24 hours | range: self | area of effect: touch | sourcebook: rolemaster companion 2 |
description: allows the caster to research special imbedding spells to be used in creating items. |
spell name: SPELL STORE | list name: rune law | level: 1 | realm: essence | type: runemaster base | spell class: s | duration: 3 rounds | range: self | area of effect: v | sourcebook: rolemaster companion 2 |
description: caster may cast this spell with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs the same number of power points as the spell stored. no other spell may be cast while a spell is stored. you will lose the stored spell when a new spell is cast. |
spell name: FAMILIAR | list name: animal ways | level: 1 | realm: channeling | type: shaman base | spell class: p | duration: permanent | range: self | area of effect: small animal | sourcebook: rolemaster companion 2 |
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks. |
spell name: TOTEM FAMILIAR | list name: spirit summoning | level: 1 | realm: channeling | type: shaman base | spell class: p | duration: permanent | range: 10' | area of effect: 1 spirit | sourcebook: rolemaster companion 2 |
description: the caster can attune himself to a spirit totem to help and guide him. the caster must obtain the spirit and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.the exact totem is chosen by the gm and is the permanent totem for the caster. the gm may wish to choose randomly, for the truth of the matter is, the totem chooses the caster, not the other way around.totem familiar chartfailed, no totem 01-05 rabbit 06-10bat 11-15 deer 16-20lion 21-25 beaver 26-30eagle 31-35 badger 36-40buffalo/bull 41-45 otter 46-50moose 51-55 lynx 56-60hawk 61-65 wolverine 66-70horse 71-75 snake 76-80wolf 76-80 bear 86-90owl 91-95 player's choice 96-100if the totem familiar is ever killed and this spell is recast, the caster will gain a new familiar of the same totem. the totem familiar is always a yound one which gains in experience levels as the caster progresses in experience, since it experiences the world through the caster. |
spell name: PURIFY SPIRIT | list name: spirit healing | level: 1 | realm: channeling | type: shaman base | spell class: h | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to clease one spirit (one of any world, spirit, dead, or living) of any taint to its wholeness and oneness. note that this spell only stops the taint from spreading and removes its original presence. it does not cure any damage to the spirit that was incurred dure to the presence of the taint. |
spell name: IDENTIFY SPIRIT * | list name: spirit mastery | level: 1 | realm: channeling | type: shaman base | spell class: i | duration: | range: 10'/lvl | area of effect: 1 spirit | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to identify any spirit in regard to its general type and its approximate level of power (low, medium, high, or very high). the caster is also able to determine the exact level of purity in a given spirit. there is no resistance roll. |
spell name: GUESS * | list name: visions | level: 1 | realm: channeling | type: shaman base | spell class: i* | duration: | range: self | area of effect: 1 question | sourcebook: rolemaster companion 2 |
description: when faced with a choice about which he has little or no information (e.g., which corridor leads outside the quickest) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the choice favorable by 25% (e.g., roll 1-100: incorrect on 1-25). |
spell name: MEDITATION | list name: trances | level: 1 | realm: channeling | type: shaman base | spell class: u | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: this spell allows the caste to add a +25 plus 5 per level to his normal mediation bonus. |
spell name: COMBAT 1 * | list name: combat enhancement | level: 1 | realm: essence | type: beastmaster base | spell class: u* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +5 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells. |
spell name: RUN 1 * | list name: movement enhancement | level: 1 | realm: essence | type: beastmaster base | spell class: f* | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to run (2x walking pace) without tiring, but once the caster stops or performs somr other action, the spell is cancelled. |
spell name: SLY EARS | list name: sense enhancement | level: 1 | realm: essence | type: beastmaster base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target gains double normal hearing (e.g., +50 to perception involving only hearing, +25 to perception involving hearing and other senses). |
spell name: ANIMAL SLEEP 1 | list name: animal control | level: 1 | realm: essence | type: beastmaster base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: animal | sourcebook: rolemaster companion 2 |
description: puts any animal (i.e., non-humaniod) to sleep; will not affect enchanted creatures or "intelligent"" animals." |
spell name: STAYING 1 | list name: mind's touch | level: 1 | realm: essence | type: warrior mage base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: exerts 1 lbs of pressure on a person or object. the pressure can be in one direction only, and movement of the target requires concentration. |
spell name: PROJECTED LIGHT | list name: elemental ways | level: 1 | realm: essence | type: warrior mage base | spell class: f | duration: 10 minutes / level | range: self | area of effect: caster palm | sourcebook: rolemaster companion 2 |
description: beam of light (like a flashlight) springs from the caster's palm; 50' effective range. |
spell name: LANDING * | list name: highriding | level: 1 | realm: essence | type: warrior mage base | spell class: f* | duration: until landed | range: 100' | area of effect: target | sourcebook: rolemaster companion 2 |
description: allows the target to land safely in a fall up to 20'/lvl (of caster), and to take that distance off the severity of any longer fall. |
spell name: COMBAT 1 * | list name: combat enhancement | level: 1 | realm: essence | type: warrior mage base | spell class: u* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +5 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells. |
spell name: RUN 1 * | list name: movement enhancement | level: 1 | realm: essence | type: warrior mage base | spell class: f* | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to run (2x walking pace) without tiring, but once the caster stops or performs somr other action, the spell is cancelled. |
spell name: SLY EARS | list name: sense enhancement | level: 1 | realm: essence | type: warrior mage base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target gains double normal hearing (e.g., +50 to perception involving only hearing, +25 to perception involving hearing and other senses). |
spell name: DANCE OF CALMING | list name: fascination dances | level: 1 | realm: channeling | type: dervish base | spell class: m | duration: varies | range: 10'/lvl | area of effect: 1 target/lvl | sourcebook: rolemaster companion 2 |
description: allows the caster to project an intense feeling of calm upon the target(s). under this calm they will take no hostile actions except in self defense. this will last for as long as the caster dances, and for a like period of time after he stops. |
spell name: DANCE PREPARATION . | list name: deadly dances | level: 1 | realm: channeling | type: dervish base | spell class: u. | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to prepare his body for the extreme rigors that use of this spell list will incur, and so use the spells on this list without destroying his own body. this spell must be cast prior to every utilization of the spell on this list. if it is not used, the caster will take a base of 10 points of concussion damage per level of the spell cast, along with whatever other penalty which the gm deems appropriate. (no power points required to cast.) |
spell name: DANCE PREPARATION . | list name: traveling dances | level: 1 | realm: channeling | type: dervish base | spell class: u. | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to prepare his body for the extreme rigors that use of this spell list will incur, and so use the spells on this list without destroying his own body. this spell must be cast prior to every utilization of the spell on this list. if it is not used, the caster will take a base of 10 points of concussion damage per level of the spell cast, along with whatever other penalty which the gm deems appropriate. (no power points required to cast.) |
spell name: DANCE PREPARATION . | list name: changing dances | level: 1 | realm: channeling | type: dervish base | spell class: u. | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to prepare his body for the extreme rigors that use of this spell list will incur, and so use the spells on this list without destroying his own body. this spell must be cast prior to every utilization of the spell on this list. if it is not used, the caster will take a base of 10 points of concussion damage per level of the spell cast, along with whatever other penalty which the gm deems appropriate. (no power points required to cast.) |
spell name: DANCE PREPARATION . | list name: teledance | level: 1 | realm: channeling | type: dervish base | spell class: u. | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to prepare his body for the extreme rigors that use of this spell list will incur, and so use the spells on this list without destroying his own body. this spell must be cast prior to every utilization of the spell on this list. if it is not used, the caster will take a base of 10 points of concussion damage per level of the spell cast, along with whatever other penalty which the gm deems appropriate. (no power points required to cast.) |
spell name: DANCE PREPARATION . | list name: communing dances | level: 1 | realm: channeling | type: dervish base | spell class: u. | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to prepare his body for the extreme rigors that use of this spell list will incur, and so use the spells on this list without destroying his own body. this spell must be cast prior to every utilization of the spell on this list. if it is not used, the caster will take a base of 10 points of concussion damage per level of the spell cast, along with whatever other penalty which the gm deems appropriate. (no power points required to cast.) |
spell name: SHIELD * | list name: shielding ways | level: 1 | realm: channeling | type: paladin base | spell class: f* | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: creates an invisible shield in front of caster which protects like a wall shield: subtracts 25 from melee attacks and missile attacks and functions like a normal shield. |
spell name: CLEANSE | list name: exorcism | level: 1 | realm: channeling | type: paladin base | spell class: f | duration: | range: touch | area of effect: 1' r/lvl | sourcebook: rolemaster companion 2 |
description: allows caster to physically clean an area. |
spell name: ATTACK +5 * | list name: arm's way | level: 1 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +5 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: CHARM ANIMAL | list name: inspirations | level: 1 | realm: channeling | type: paladin base | spell class: m | duration: 1 hour / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: animal target believes caster is a good friend. |
spell name: LAYING ON HANDS 1 | list name: laying on hands | level: 1 | realm: channeling | type: paladin base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target is healed of one hit/round, as long as the caster concentrates. |
spell name: DISEASE PURIFICATION | list name: hand of cleansing | level: 1 | realm: channeling | type: paladin base | spell class: h | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: stops infection and/or spread of a disease in 1 target after he has acquired the disease: thus, no further damage will occur in the uninfected areas of the body. |
spell name: GUESS | list name: communion | level: 1 | realm: channeling | type: paladin base | spell class: i | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: when faced with a choice about which he has little or no information (i.e., which corridor leads to the wine cellar) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the coice favorable by 25% (e.g., roll 1-100: correct on 26 to 100, incorrect on 01 to 25). |
spell name: HEALING (1-10) | list name: hand of healing | level: 1 | realm: channeling | type: paladin base | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target is healed of 1-10 concussion hits. |
spell name: METAL ANALYSIS | list name: metal lore | level: 1 | realm: arcane | type: open arcane | spell class: i | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: gives details of where, when and how the examined metal object was worked. |
spell name: STONE ANALYSIS | list name: stone lore | level: 1 | realm: arcane | type: open arcane | spell class: i | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: gives details of where, when and how the examined stone object was worked. |
spell name: WOOD ANALYSIS | list name: wood shaping | level: 1 | realm: arcane | type: open arcane | spell class: i | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: gives details of where, when and how the examined wooden object was worked |
spell name: SIGHT LORE | list name: guarded sight | level: 1 | realm: mentalism | type: seer base | spell class: u | duration: | range: self | area of effect: 1 subject | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to determine if a particular location, object, or person has any prophecies about them, who did the prophecy, and if the prophecy has yet been fulfilled. also, this spell gives the caster a +30 bonus for unravelling prophetic and oracule riddles. if spell mastery is used, the caster may determine how long ago the prophecy was cast. this spell only works in the very near (physical contact) vicinity of the subject matter. |
spell name: EARTH MOUNT 1 | list name: conveying ways | level: 1 | realm: essence | type: magician base | spell class: ef | duration: 10 minutes / level | range: 10' | area of effect: 1 elemental | sourcebook: rolemaster companion 2 |
description: summons an earth elemental in the shape of a horse. it can carry up to 500 lbs at a max speed of 10 mph (approx. 150'/ rnd). the earth mount has 200 hits and will not fight. it obeys the caster. |
spell name: FOOD PRESERVATION | list name: creations | level: 1 | realm: channeling | type: closed channeling | spell class: f | duration: 1 week | range: touch | area of effect: 1 day's food | sourcebook: rolemaster companion 1 |
description: this spell perfectly preserves one day's worth of food for 1 week. |
spell name: FOOD PRESERVATION | list name: purifications | level: 1 | realm: channeling | type: open channeling | spell class: f | duration: 1 week | range: touch | area of effect: 1 day's food | sourcebook: rolemaster companion 1 |
description: this spell perfectly preserves one day's worth of food for 1 week. |
spell name: BLUR | list name: mystic escapes | level: 1 | realm: mentalism | type: montebanc base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: causes target to appear blurred to attackers, subtracting 10 from all attacks. |
spell name: STUDY | list name: disguise mastery | level: 1 | realm: mentalism | type: montebanc base | spell class: i | duration: | range: 300' | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster studies and memorizes the appearance and mannerisms of a being, for later use in a face shift or change type spell. |
spell name: QUESTION | list name: beguiling ways | level: 1 | realm: mentalism | type: montebanc base | spell class: m | duration: - | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target must answer one single concept question truthfully. |
spell name: GEM APPRAISAL | list name: appraisals | level: 1 | realm: mentalism | type: montebanc base | spell class: p | duration: - | range: touch | area of effect: 1 gem | sourcebook: rolemaster companion 3 |
description: allows caster to determine the value (within 10%) of a gem; he may calculate different values for the different cultures he is familiar with. |
spell name: VENTRILOQUISM C | list name: lesser illusions | level: 1 | realm: mentalism | type: montebanc base | spell class: f | duration: concentration | range: 100' | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster can speak and his voice will appear to come from any point that he wants within 100' (point must be within field of vision). |
spell name: CHAOTIC STRIKE 1 | list name: chaotic weapons | level: 1 | realm: channeling | type: chaotic lord base | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 blade | sourcebook: rolemaster companion 3 |
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "a"" physical alteration critical in addition to the normal critical." |
spell name: CHAOTIC ARMOR 1 | list name: chaotic armor | level: 1 | realm: channeling | type: chaotic lord base | spell class: fm | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: allows the caster to bind a type 1 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""a"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""a"" alteration critical and 1d10 concussion hits. he also recieves 1d10 hits each round for 1d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at3, +20 db, an additional 35 hits, a +10 movement bonus or a base movement rate of 90', +20 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""hard"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 7-25 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)." |
spell name: BIRTH SIGN | list name: metamorphose | level: 1 | realm: channeling | type: moon mage base | spell class: i | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: allows the caster to learn if the target has favorable birth sign for metamorphosis spell useage. roll d100:1-75 not a likely candidate76-90 can handle 1st-10th lvl metamorphosis91-95 can handle 1st-20th lvl metamorphosis96-97 can handle 1st-25th lvl metamorphosis98-99 can handle 1st-30th lvl metamorphosis100 can handle 1st-50th lvl metamorphosis |
spell name: MOON SHADE + | list name: moon mastery | level: 1 | realm: channeling | type: moon mage base | spell class: i+ | duration: 10 minutes / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target can see in the dark as if it was daylight. |
spell name: MOOD SWING 1 | list name: moon madness | level: 1 | realm: channeling | type: moon mage base | spell class: m | duration: 1 round / level | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: reverse the "primary mood"" of the target. for example: if the target is filled with rage, he becomes very calm; if the target is overcomed with grief, he becomes overjoyed; hate reverses to love; fear reverse to courage, etc." |
spell name: SHIELD * | list name: noble armor | level: 1 | realm: mentalism | type: noble warrior base | spell class: f* | duration: 1 minute / level | range: self | area of effect: 1 set of armor | sourcebook: rolemaster companion 3 |
description: creates an invisible force shield in front of caster it subtracts 25 from melee and missile attacks and functions like a normal shield. |
spell name: WEAPON GRACE | list name: noble weapons | level: 1 | realm: mentalism | type: noble warrior base | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 3 |
description: gives up to a +2/level bonus to the wielder's ob; pp cost is 1 pp per +2 bonus. |
spell name: FOOD & DRINK ANALYSIS | list name: analyses | level: 1 | realm: channeling | type: sleuth base | spell class: i | duration: - | range: 6"" | area of effect: 1 portion | sourcebook: rolemaster companion 3 |
description: allows the caster to learn the origins, purity, and general worth of one portion of food or drink. any impurity will be discovered; only its type (bacteria, poison, dirt, excrement, chemical, etc.) will be indicated. |
spell name: DETECT DRUGS | list name: sleuth's senses | level: 1 | realm: channeling | type: sleuth base | spell class: p | duration: | range: self | area of effect: 10' r | sourcebook: rolemaster companion 3 |
description: allows caster to perceive any drugs in a 10' r. |
spell name: LOCKLORE | list name: escaping ways | level: 1 | realm: channeling | type: sleuth base | spell class: i | duration: | range: touch | area of effect: 1 lock | sourcebook: rolemaster companion 3 |
description: give the caster +20 bonus for picking the lock analyzed, and +10 for anyone to whom he describes the lock. |
spell name: ORIGINS | list name: time's sense | level: 1 | realm: channeling | type: sleuth base | spell class: i | duration: | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 3 |
description: gives a general idea of the place of origin of an item. |
spell name: SHIELD * | list name: power words | level: 1 | realm: essence/channeling | type: magus base | spell class: f* | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: creates an invisible shield in front of caster which protects like a wall shield: subtracts 30 from melee attacks and 40 from missile attacks and functions like a normal shield. |
spell name: ANALYSIS | list name: runes & symbols | level: 1 | realm: essence/channeling | type: magus base | spell class: i | duration: | range: 10' | area of effect: rune or symbol | sourcebook: rolemaster companion 3 |
description: the caster immediately determines the realm of any spell contained within either a rune or symbol. |
spell name: OBSERVATION | list name: signs of power | level: 1 | realm: essence/channeling | type: magus base | spell class: f | duration: permanent | range: touch | area of effect: 1 imm. surface | sourcebook: rolemaster companion 3 |
description: with this spell the caster may inscribe an observation sign, the only permanent sign on this list. this sign's only function is to act as a point of reference and perception for the signwatch spells on this list. the caster may never have more of these signs active at any one time than his level divided by two (round up). but he may cancel a previously incribed observation sign to permit a new one to be inscribed somewhere else. |
spell name: STUDY 1 | list name: linguistics | level: 1 | realm: essence/channeling | type: magus base | spell class: p | duration: concentration | range: self | area of effect: | sourcebook: rolemaster companion 3 |
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. |
spell name: CALM | list name: command words | level: 1 | realm: essence/channeling | type: magus base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target will take no aggressive/offensive action, and will fight only if attacked. if the caster casts this spell at an already "calmed"" target, the target will fall asleep." |
spell name: TEMPER | list name: spirit runes | level: 1 | realm: essence/channeling | type: magus base | spell class: f | duration: permanent | range: touch | area of effect: 1 item | sourcebook: rolemaster companion 3 |
description: this spell prepares an item to receive spirit runes: there are two "tolerance levels"" (tl) that may be affected by this spell are as follows. 1. ""spirit rune level"" or just ""rune level"" (the maximum level of spirit rune that can be imbedded). 2. ""spirit rune capacity level"" or just ""capacity level"" (the total number of spirit runes that can be imbedded.) refer to companion 3, page 64 for more details." |
spell name: ENCHANT EARTH 1 | list name: deep earth healing | level: 1 | realm: essence/channeling | type: crystal mage base | spell class: hf | duration: 24 hours | range: touch | area of effect: 1 cu' | sourcebook: rolemaster companion 3 |
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made)deep earth dust- heals 1-10 concussion hits (1)deep earth clay- stops bleeding (#) (1) |
spell name: CRYSTAL INFUSSION | list name: crystal magic | level: 1 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 24 hours | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: allows caster to prepare his body for the use of crystal essence/magic. note that without this protection the use of the other higher level spells on this list can cause severe damage to the caster. the caster gets an rr vs. the spell level at twice it's normal level (i.e., 3rd spells act like 6th level). if the caster fails his rr, then the following damage is taken: 01-75: comma (1 to 6 months); 76-90: mind death (vegetable); 91-100: death. the first time this spell is cast the crystal wielder color is chosen, normally it will be the color of his teacher, however, it can be chosen at random by the gm. |
spell name: GUESS * | list name: deep earth commune | level: 1 | realm: essence/channeling | type: crystal mage base | spell class: i* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: when faced with a choice about which he has little or no information (e.g., which corridor leads outside the quickest) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the choice favorable by 25%. |
spell name: CRYSTAL EARS | list name: crystal mastery | level: 1 | realm: essence/channeling | type: crystal mage base | spell class: u | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster is attuned to the vibrations of all of the crystals within 100', thus the caster is able to listen in at the crystal remote location as if he was there. |
spell name: RESIST HEAT | list name: fiery ways | level: 1 | realm: essence/channeling | type: crystal mage base | spell class: d | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target is totally protected from all natural heat (not fire), and adds +10 to rrs vs heat and -10 to elemental fire attacks. |
spell name: BLUR | list name: brilliance magic | level: 1 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: causes target to appear blurred to attackers, subtracting 10 from all attacks. |
spell name: CLEANSE | list name: crystal runestone | level: 1 | realm: essence/channeling | type: crystal mage base | spell class: f | duration: 1 minute / level | range: crystal | area of effect: | sourcebook: rolemaster companion 3 |
description: crystal rune stone is cleaned of all residual energies, (i.e.,evil/good taints, old spell patterns that still linger, etc.) |
spell name: DAYDREAM | list name: dream law | level: 1 | realm: essence/channeling/mentalism | type: dream lord base | spell class: fm | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target has a daydream relating to a topic decided upon by the caster at the time the spell was casted. target is totally unaware of what is going on around them (-50 to orientation rolls). the daydream will not be horrifying, if that result is desired use a nightmare spell. |
spell name: AWAKEN * | list name: dream lore | level: 1 | realm: essence/channeling/mentalism | type: dream lord base | spell class: us* | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target is immediately awaken from a dream state. this spell will not revive someone in a coma unless the coma is the direct cause of dream world travel. |
spell name: DETECT DREAM STATE 1 * | list name: dream state | level: 1 | realm: essence/channeling/mentalism | type: dream lord base | spell class: i* | duration: | range: 20' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: allows the caster to detect if an item is composed of dream state reality. |
spell name: STAR PATHS | list name: way of the navigator | level: 1 | realm: channeling | type: arcane navigator base | spell class: i | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: caster (on a clear night, when stars are visible) gains perfect directional and distance sense; he cannot be lost. |
spell name: PRESENCE | list name: allurement | level: 1 | realm: arcane | type: arcane coven base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: adds 10 to the presence stat (not the bonus) and 20 to the appearance of the caster (to a maximum of 100). the stat increase will not affect the caster's pps. |
spell name: CLEANSING | list name: household magic | level: 1 | realm: arcane | type: arcane coven base | spell class: f | duration: | range: 50' | area of effect: 1 object | sourcebook: rolemaster companion 3 |
description: completely cleans one object of the caster's choice. |
spell name: KNOCK | list name: barrier ways | level: 1 | realm: arcane | type: arcane coven base | spell class: f | duration: - | range: touch | area of effect: 1 lock | sourcebook: rolemaster companion 3 |
description: caster unlocks (80% chance) a non-magically locked door, lid, etc. by loudly knocking on the locked item's surface. a gm may wish to assign the normal difficulty modifiers from the static maneuver table. |
spell name: WORK LIQUIDS | list name: brewing lore | level: 1 | realm: arcane | type: arcane coven base | spell class: f | duration: 24 hours | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: allows caster to work with non-magic liquids. |
spell name: FOOD PREPARATION | list name: hearth magic | level: 1 | realm: arcane | type: arcane coven base | spell class: f | duration: varies | range: touch | area of effect: 1 course | sourcebook: rolemaster companion 3 |
description: gives caster +20 to cooking (cookery roll) and +10 to anyone to whom she describes the preparation. also chills or warms food to the proper serving temperature. |
spell name: WAX WORKING | list name: wax magic | level: 1 | realm: arcane | type: arcane coven base | spell class: f | duration: 24 hours | range: self | area of effect: self | sourcebook: rolemaster companion 3 |
description: allows caster to work with non-magical wax. |
spell name: MEND STRING AND TWINE | list name: mending ways | level: 1 | realm: arcane | type: arcane coven base | spell class: f | duration: permanent | range: touch | area of effect: 1 string | sourcebook: rolemaster companion 3 |
description: mends multiple rips in a piece of string/twine. all components must be collected together (i.e., must be within 10'r). |
spell name: DETECT PLASMA * | list name: plasma mastery | level: 1 | realm: arcane | type: open arcane | spell class: p | duration: concentration | range: self | area of effect: 10' r/lvl | sourcebook: rolemaster companion 3 |
description: detects the presence of raw plasma or plasma spells in the radius |
spell name: DETECT NETHER * | list name: nether mastery | level: 1 | realm: arcane | type: open arcane | spell class: p | duration: concentration | range: self | area of effect: 10' r/lvl | sourcebook: rolemaster companion 3 |
description: detects the presence of raw nether or nether spells in the radius. |
spell name: GATE PRESENCE | list name: outer plane law | level: 1 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: self | area of effect: 100' | sourcebook: rolemaster companion 4 |
description: caster is aware of any gates / links to other planes in his range |
spell name: DETECT MAIN LINK | list name: elemental travel | level: 1 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: self | area of effect: 100' radius | sourcebook: rolemaster companion 4 |
description: caster detects any gates or minor links to the elemental plane of his main element (rolemaster companion 4 section 8.1.3 page 57) |
spell name: MAIN SUMMON 2 | list name: elemental summons | level: 1 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 2nd level elemental being from the plane of the caster's Main Element. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: PRESENCE . * | list name: xeno lores | level: 1 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: concentration | range: 10' / level | area of effect: | sourcebook: rolemaster companion 4 |
description: Caster is aware of the presence of all sentient/thinking beings within his range. |
spell name: KINS OF PAIN * | list name: kisses | level: 1 | realm: mentalism | type: houri base | spell class: M* | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: The target takes 20% of his total (not current) hits and is stunned for one round. |
spell name: CHARM MAN | list name: influences | level: 1 | realm: mentalism | type: houri base | spell class: m | duration: 1 hour / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Target believes caster is a good friend. |
spell name: ATTENTIONS * | list name: alluring ways | level: 1 | realm: mentalism | type: houri base | spell class: m* | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: The target's attention will focus on caster. |
spell name: STUDY | list name: houri's change | level: 1 | realm: mentalism | type: houri base | spell class: I | duration: | range: 300' | area of effect: Self | sourcebook: rolemaster companion 4 |
description: Caster studies and memorizes the appearance and mannerisms of a being, for later use in a Face Shift or Change type spell. |
spell name: LIGHT / SOUND MIRAGE | list name: illusion law | level: 1 | realm: mentalism | type: houri base | spell class: E | duration: 10 minutes / level | range: 100' | area of effect: image | sourcebook: rolemaster companion 4 |
description: Creates any simple immobile image or scene or set of sounds up to an area of 10' R. The visual/audio aspects of the scene are really created (no RR) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then sight. |
spell name: STUDY | list name: enchanting law | level: 1 | realm: essence/mentalism | type: enchanter base | spell class: I | duration: | range: 300' | area of effect: Self | sourcebook: rolemaster companion 4 |
description: Caster studies and memorizes the appearance and mannerisms of a being, for later use in a Face Shift or Change type spell. |
spell name: SPIDER FAMILIAR | list name: arachnemancy | level: 1 | realm: essence | type: evil magician base | spell class: P | duration: permanent | range: Touch | area of effect: Small Spider | sourcebook: rolemaster companion 4 |
description: The caster can attune himself to a small spider (to be called his familiar). The caster must obtain the spider and cast the spell on the spider once/day for 1 week (concentrating for 2 hours/day). The caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). If the animal is killed the caster will have a -25 modification to all actions for two weeks. There is a 10% chance per level of the caster that the spider will be poisonous. |
spell name: BODY PREPARATION . | list name: foul changes 1 | level: 1 | realm: essence | type: evil magician base | spell class: U | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Prepares the caster's body for the rigors of any of the other spells on this list. If this spell is not cast immediately before one of these spells is cast. the caster will take d10 hits and an 'A' Disruption critical for each level of the spell. |
spell name: BODY PREPARATION | list name: foul changes 2 | level: 1 | realm: essence | type: evil magician base | spell class: U | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Prepares the caster's body for the rigors of any of the other spells on this list. If this spell is not cast immediately before one of these spells is cast. the caster will take d10 hits and an 'A' Disruption critical for each level of the spell. |
spell name: DETERMINE FERTILITY | list name: enrichment | level: 1 | realm: essence | type: druid base | spell class: i | duration: 1 minute / level (concentration) | range: 100' | area of effect: 5' radius | sourcebook: rolemaster companion 4 |
description: Caster knows how fertile soil, plants, and animals are and whether they need any enrichment. Caster can examine a different 5' radius area each round |
spell name: DETERMINE FERTILITY | list name: enrichment | level: 1 | realm: essence | type: animist base | spell class: i | duration: 1 minute / level (concentration) | range: 100' | area of effect: 5' radius | sourcebook: rolemaster companion 4 |
description: Caster knows how fertile soil, plants, and animals are and whether they need any enrichment. Caster can examine a different 5' radius area each round |
spell name: ENTERTAIN | list name: pleasures | level: 1 | realm: essence/channeling/mentalism | type: open any | spell class: mf | duration: 1 round / level | range: 10' | area of effect: 10' radius | sourcebook: rolemaster companion 4 |
description: Causes small objects to float, to tmmporarily disappear, to appear to be something else, etc. The effect can last only as long as the duration; they are mostly illusionary in nature (i.e. no real changes are made). One target watching must make an RR or be thoroughly entertained. |
spell name: STONE GRIP | list name: mind's grip | level: 1 | realm: mentalism | type: open mentalism | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by one (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may "grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a 'medium' maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/5) rounds: he will die in three times as many rounds." |
spell name: EMPOWERMENT 1 | list name: weapon alterations | level: 1 | realm: essence | type: open essence | spell class: f | duration: 1 minute / level | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 4 |
description: Gives one weapon a +5 magical bonus. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells). |
spell name: WORK WITH ACIDS | list name: acid law | level: 1 | realm: arcane | type: open arcane | spell class: F | duration: 10 minutes / level | range: Self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Allows caster to work with acids safely if he has the proper equipment. |
spell name: MINOR VIBRATION | list name: sonic law | level: 1 | realm: arcane | type: open arcane | spell class: F | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Creates sound waves that cause one target to begin to vibrate. If it is a fragile object, it may break (RR). If it is an object held by a being, the being must make an RR (each round) or fumble it. If it is a being, it must an RR (each round) or take an "A"" Unbalancing critical." |
spell name: FRESHEN | list name: open essence | level: 1 | realm: essence | type: open essence | spell class: f | duration: permanent | range: touch | area of effect: | sourcebook: rolemaster companion 4 |
description: removes dirt, dust, sweat, blood, etc. from the body of one target. Eliminates body odor. Cleans but does not repair clothing or armor. Does not clean inanimate objects other than worn clothing. |
spell name: DETECT FORCE | list name: force law | level: 1 | realm: essence | type: forcemage base | spell class: i | duration: 1 round / level | range: self | area of effect: 100' / level | sourcebook: rolemaster companion 5 |
description: Detects any active force spells within 100'/lvl range. |
spell name: WEAKEN INORGANIC | list name: force master | level: 1 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: touch | area of effect: 5lb / level | sourcebook: rolemaster companion 5 |
description: Causes any non-magical, inorganic material to instantly lose half of its normal integrity (i.e., it will not be as sound as it once was, and it will take double any damage it sustains after this spell is thrown). This spell effects 5 pounds per level of the caster. This spell will affect living inorganic targets. |
spell name: LOCATE EPICENTER | list name: shockwaves | level: 1 | realm: essence | type: forcemage base | spell class: i | duration: concentration | range: self | area of effect: 100' / level | sourcebook: rolemaster companion 5 |
description: Locates origin point of a shockwave. Can be used to locate the caster of a Shockwave spell or locate the epicenter of an earthquake, etc. |
spell name: ALTER WEIGHT | list name: gravity law | level: 1 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 5lb / level | sourcebook: rolemaster companion 5 |
description: The caster can increase or decrease the weight of any target by 5 lbs per level. |
spell name: DETECT MAGNETISM | list name: magnetic law | level: 1 | realm: essence | type: forcemage base | spell class: i | duration: 1 round / level | range: 50' | area of effect: 1' radius / level | sourcebook: rolemaster companion 5 |
description: Caster can detect magnetic fields and their relative strengths. (Strength, for game purposes, will be measured in pounds and the smallest amount of magnetic force that a caster will normally be manipulating is 1 pound / foot^2. This measurement will be referred to in this list as 'Unit'.) |
spell name: DREAM 1 | list name: chill of night | level: 1 | realm: channeling/mentalism | type: maleficant base | spell class: f | duration: varies | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: During the target's next sleep period, he will dream about a topic selected by the caster. The dream will follow the pattern the caster selects. |
spell name: DETECT SOUL | list name: soul death | level: 1 | realm: channeling/mentalism | type: maleficant base | spell class: i | duration: 1 round / level | range: 100' | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster may detect any soul within range. Caster may concentrate on a 5' area each round. |
spell name: OBEAH | list name: talismans | level: 1 | realm: channeling/mentalism | type: maleficant base | spell class: fd | duration: permanent | range: touch | area of effect: 1 talisman | sourcebook: rolemaster companion 5 |
description: Caster may create his Obeah; his primary and most useful talisman. The functions of the Obeah vary with the level at which it is created. 1st level Obeah: stores PP equal to the creator's level. 5th level Obeah: serves as a focus forthe skill: Magical Ritual. Adds creator's BAR mod to all ritual rolls. 10th level Obeah: adds creator's lvl toRRs vs. Absolutions and all souldraining and life-draining and trapping effects. 15th level Obeah: creator can transfer his soul to his Obeah for short periods of time (as Self-keeping on the Monk Base list Body Reins). 20th lvel Obeah: serves as a power stabilizer. The creator's spell points will never drop below 20- If he continues to cast spells when the bottom limit of 20 is reached, he will instead take concussion hits equal to the level of the speII he casts. 30th lvl Obeah: serves as a Soul Trap (as the spell). The Obeah needs no further preparation, and will store 1 soul per 5 levels. 50th lvl Obeah: renders the caster immune to the effects of Absolutions and all soul- and life-draining and trapping effects. If the Obeah is ever destroyed, the caster operates at -30 for one week. The Obeah takes one day/level to create. |
spell name: CONTROL 1 | list name: spell hand | level: 1 | realm: essence | type: wizard base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target gains a 5% chance to avoid the effects of any spell fumble. |
spell name: FOIL 1 | list name: spell bane | level: 1 | realm: essence | type: wizard base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target's spells have a 10% chance of not working. Spell does not fumble and no PPs are lost. |
spell name: MINOR STAFF | list name: wizard staff | level: 1 | realm: essence | type: wizard base | spell class: f | duration: permanent | range: touch | area of effect: 1 staff | sourcebook: rolemaster companion 5 |
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +1 Essence spell adder and a +5 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks. |
spell name: DETECT CHARM | list name: charmcraft | level: 1 | realm: essence | type: wizard base | spell class: i | duration: 1 round / level | range: 50' | area of effect: 5' r | sourcebook: rolemaster companion 5 |
description: Detects the presence of Charms within the area of effect. A 5'R area may be examined each round. |
spell name: DETECT TATTOO | list name: organism skills | level: 1 | realm: essence | type: wizard base | spell class: i | duration: 1 round / level | range: 50' | area of effect: 5' radius | sourcebook: rolemaster companion 5 |
description: Detects Tattoos on beings within the area of effect (including Tattoos drawn with Transparent Pigments). A S'R may be examined each round. |
spell name: RESEARCH | list name: perimeter wardings | level: 1 | realm: essence | type: wizard base | spell class: i | duration: 24 hours | range: self | area of effect: touch | sourcebook: rolemaster companion 5 |
description: Caster gains a +25 bonus to attempts made at researching the purpose, origin, and effects of specific ward. |
spell name: RESEARCH | list name: structure wardings | level: 1 | realm: essence | type: wizard base | spell class: f | duration: permanent | range: touch | area of effect: v | sourcebook: rolemaster companion 5 |
description: This ward dampens any sound coming from within or without the room. This has no effect on the ability of the occupants of the room to hear each other . All effected listening perceptions are at -50. |
spell name: DETECT ESSENTIAL SALTS | list name: palingenesis | level: 1 | realm: essence | type: wizard base | spell class: i | duration: 1 round / level | range: 50' | area of effect: 5' radius | sourcebook: rolemaster companion 5 |
description: Allows caster to recognize Essential Salts or an infusion of Salts in their liquid medium. Also allows determination of the type of being whose spirit in held within the Essential Salts in conjunction with a Hard ( -10) Spell Mastery roll. |
spell name: CAT'S PAW | list name: beast's ways | level: 1 | realm: channeling | type: druid base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Allows caster to move as quietly as a cat. Adds +20 to stalking maneuvers. |
spell name: REPEL INSECTS | list name: insect mastery | level: 1 | realm: channeling | type: druid base | spell class: m | duration: 1 hour / level | range: touch | area of effect: 1' radius / level | sourcebook: rolemaster companion 5 |
description: All insects flee area of effect. Zero level insects do not get a RR, all higher level insects do get a RR. |
spell name: SUMMON NOURISHMENT | list name: nature summons | level: 1 | realm: channeling | type: druid base | spell class: f | duration: | range: 1 mile / level radius | area of effect: 1 creature | sourcebook: rolemaster companion 5 |
description: Caster summons an animal bearing some form of nourishment. This may take the form of berries, nuts or tubers. The animal will drop the food close by and then return from whence it came. |
spell name: PREDICT PRECIPITATION | list name: weather mastery | level: 1 | realm: channeling | type: druid base | spell class: i | duration: | range: self | area of effect: 1 mile radius / level | sourcebook: rolemaster companion 5 |
description: Allows caster to predict precipitation within the area of effect over the next 24 hour period. |
spell name: DETECT PSYCHE | list name: conveyance | level: 1 | realm: mentalism | type: seer base | spell class: i | duration: 1 round / level | range: 100' | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster can detect any conveyed or disembodied psyches (not spirits) within range. |
spell name: LOCATE MINERALS | list name: crystal law | level: 1 | realm: essence/mentalism | type: crystal mage base | spell class: fi | duration: concentration | range: 10' / lvl | area of effect: Self | sourcebook: rolemaster companion 5 |
description: Allows the caster to locate desired mineral deposits. Caster must have at least a trace amount of the mineral in his hand during the casting of this spell. Trace mineral is consumed in casting. |
spell name: DETECT MANIFEST SPIRIT | list name: spirit manifestations | level: 1 | realm: channeling | type: shaman base | spell class: i | duration: 1 minute / level (concentration) | range: 100' | area of effect: 10' radius | sourcebook: rolemaster companion 5 |
description: This spell determines whether the area of effect contains a manifested spirit. By concentrating, the caster may examine a different area each round. |
spell name: CREATE ACID 1 | list name: corrosion mastery | level: 1 | realm: essence | type: evil magician base | spell class: E | duration: 1 minute / level | range: 1' | area of effect: 1 ounce/Lvl | sourcebook: rolemaster companion 5 |
description: Caster may convert pure water into an acid capable of delivering "A"" acid criticals. Caster can create one ounce per level. Acid delivers 10 structual hits per minute of exposure." |
spell name: AVOID WEATHER | list name: fisherman's way | level: 1 | realm: essence/channeling/mentalism | type: professional guild list | spell class: i | duration: concentration | range: 20 mile radius | area of effect: self | sourcebook: rolemaster companion 5 |
description: As long as caster concentrates, he will know where dangerous weather lies and thus be able to avoid it. This spell will only detect weather capable of placing a vessel and its crew in great danger. Common rain or gusty winds will not be detectable. |
spell name: AVOID WEATHER | list name: pirate's way | level: 1 | realm: essence/channeling/mentalism | type: professional guild list | spell class: i | duration: concentration | range: 20 mile radius | area of effect: self | sourcebook: rolemaster companion 5 |
description: As long as caster concentrates, he will know where dangerous weather lies and thus be able to avoid it. This spell will only detect weather capable of placing a vessel and its crew in great danger. Common rain or gusty winds will not be detectable. |
spell name: WORK GLASS | list name: glass mastery | level: 1 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 24 hours | range: touch | area of effect: 1 cubic foot / level | sourcebook: rolemaster companion 5 |
description: Allows caster to work with non-magical glass. |
spell name: DIAGNOSIS | list name: surgeon's guide | level: 1 | realm: essence/channeling/mentalism | type: professional guild list | spell class: fi | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Locates the cause of any natural malady. Unnatural maladies receive a RR. |
spell name: LINK | list name: combat link | level: 1 | realm: essence/channeling/mentalism | type: special list | spell class: um | duration: 10 minutes / level | range: touch | area of effect: 6 targets | sourcebook: rolemaster companion 5 |
description: Provides the basic link that allows targets to mentally join together for the purpose of utilizing higher level spells on this list. All targets must be part of a team as defined under the Teamhond or Bonding spell. No more than six targets can be linked together into a team. This spell has a range of 10' per level of the caster between teammates (e.g., if the caster is tenth level and the team is moving down a road 100' apart, the first is in contact with the last even though they are separated by 600'). This is known as being in link range. If a member is outside of link range, most of the spells on this list will stop working until he is once again within link range. |
spell name: PLANAR COUPLE | list name: element's master | level: 1 | realm: essence/channeling/mentalism | type: special list | spell class: p | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster attunes himself to one of the Elemental Planes (air, earth, fire, ice, light, dark, and water) for the purpose of casting spells from this list. The effects produced by the following spells are dependent on which plane the caster is coupled to. Only one Planar Couple may be active on the caster at any one time. |
spell name: TIME MELD | list name: time's master | level: 1 | realm: essence/channeling/mentalism | type: special list | spell class: i* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster immediately becomes aware of his position relative to and within the Time Continuum. Caster must make a successful Time Displacement Skill roll or become confused and unable to perform any actions for a number of rounds per 2% failure. This spell must be cast before any spell from this list can be used. |
spell name: TIME MELD | list name: space-time | level: 1 | realm: essence/channeling/mentalism | type: special list | spell class: f* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster immediately becomes aware of his position relative to and within the Time Continuum. Caster must make a successful Time Displacement skill roll or become confused and unable to perform any actions for a number of rounds per 2% failure. This spell must be cast before any spell from this list can be used. |
spell name: TRUE TASTE | list name: amplifications | level: 1 | realm: arcane | type: open arcane | spell class: f | duration: 1 round / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target's taste perception is increased by +30. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically taste. |
spell name: AURA SIGHT 1 | list name: Aura Magic | level: 1 | realm: arcane | type: open arcane | spell class: I | duration: 1 minute / level | range: Self | area of effect: Self | sourcebook: rolemaster companion 5 |
description: Allows the caster to discern the auras present on persons or enchanted objects. The scope of this sight is limited; only the realm of power (if any) will be discerned by this spell. |
spell name: BIND 1 | list name: spiritwrack | level: 1 | realm: arcane | type: open arcane | spell class: f | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Allows caster to bind an entity summoned by a Conjure I spell inside the proper protective diagrams until the circle is broken or the caster releases the entity. |
spell name: COMMAND 1 | list name: conjurations | level: 1 | realm: arcane | type: open arcane | spell class: fm | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure I spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves |
spell name: DETECT CRYSTAL | list name: crystal visions | level: 1 | realm: arcane | type: open arcane | spell class: i | duration: 1 minute / level (concentration) | range: 50' | area of effect: 10' radius | sourcebook: rolemaster companion 5 |
description: Detects any non-magical crystalline material. Caster can concentrate on a 10'R area each round. |
spell name: DETECT NEXUS | list name: node mastery | level: 1 | realm: arcane | type: open arcane | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster determines if an Earthnode possesses a nexus and if so the direction and distance to its center. |
spell name: NODESENSE | list name: node functions | level: 1 | realm: arcane | type: open arcane | spell class: i | duration: 1 round / level | range: self | area of effect: earthnode | sourcebook: rolemaster companion 5 |
description: Detects any Earthblood magic within the radius of this spell. When cast on a single target, caster determines whether the target has any active Earth blood spells. Caster has a I% chance per level to determine which Earth blood lists the target knows (roll for each list separately). |
spell name: DETECT FORCEFIELDS | list name: forcefields | level: 1 | realm: arcane | type: open arcane | spell class: i | duration: 1 minute / level | range: 100' | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster is aware of any active forcefields within range. |
spell name: DANCING LIGHTS | list name: light's creations | level: 1 | realm: arcane | type: open arcane | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1' radius sphere | sourcebook: rolemaster companion 5 |
description: Creates one ball of iridescent light per caster's level, which can be made to 'dance' anywhere within the spell's range. These lights c!nnot harm, and give off light equal to that of a torch. Creatures with poor intelligence(<= 40) will become transfixed (RR) if they see the lights. |
spell name: SURESIGN 1 | list name: spell mastery | level: 1 | realm: arcane | type: open arcane | spell class: u | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: After casting this spell, the caster adds +10 to his next Circle Lore, Runes, Symbol Lore, or Warding Lore skill roll. |
spell name: ARCGLOW | list name: Mana Currents | level: 1 | realm: arcane | type: open arcane | spell class: FE | duration: 10 minutes / level | range: Self | area of effect: 1 Hand | sourcebook: rolemaster companion 5 |
description: Causes a glowing ball of electricity, which gives off a light equal to a large torch, to appear in the caster's hand. The caster's hand must be empty. With any strike that the caster makes with this hand, there will be a 50% chance of delivering an "A"" Electrical critical." |
spell name: STUN 1 | list name: subdual ways | level: 1 | realm: arcane | type: open arcane | spell class: F | duration: 1 round | range: 100' | area of effect: 1 Target | sourcebook: rolemaster companion 5 |
description: Target is stunned 1 round. |
spell name: STRENGTH * | list name: ephemeral enhancement | level: 1 | realm: arcane | type: open arcane | spell class: i* | duration: | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster concentrates and immediately becomes aware of target's highest statistic. |
spell name: DODGE I | list name: Combat Law | level: 1 | realm: essence/channeling/mentalism | type: Semi-Spell User Base | spell class: D* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell gives the caster +10 to his DB for one round. |
spell name: ARMOR VIGIL | list name: Mystic Armor | level: 1 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: permanent | range: 5' | area of effect: armor | sourcebook: rolemaster companion 7 |
description: This spell must be cast on a suit of armor before any of the other Armor spells can be used on it. The duration of the vigil depends on the strength of the enchantment (if any) of the armor (1 hour base, plus 1 hour per +10 bonus if enchanted). |
spell name: DRAGON TYPING | list name: Dragon Mastery | level: 1 | realm: Arcane | type: closed arcane | spell class: IU | duration: - | range: 200' | area of effect: 1 drake | sourcebook: rolemaster companion 7 |
description: Caster studies the general type of dragon encountered (e.g. fire, ice, gas, etc.). A dragon must be "typed" prior to casting certain higher level spells, noted below. |
spell name: FIND SIGN | list name: Mage Sign | level: 1 | realm: Arcane | type: closed arcane | spell class: F | duration: concentration | range: 100' | area of effect: 5'R | sourcebook: rolemaster companion 7 |
description: This spell causes any Mage Signs within range to become visible to the caster. Caster may scan one 5' radius area per round. The Signs remain visible as long as the caster concentrates. |
spell name: GREETINGS | list name: Will Breaker | level: 1 | realm: Arcane | type: closed arcane | spell class: P•* | duration: varies | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: When the caster first meets someone, he may cast this spell and make a "first impression." This impression may be whatever the caster wishes (e.g. trustworthy, kind, dangerous, crazy, harmless). For example, the target may instinctively feel that the caster is a "decent sort of chap." First impressions might modify future interactions with caster. |
spell name: CREATE BUBBLES | list name: Bubble Magic | level: 1 | realm: Channeling | type: closed channeling | spell class: F | duration: 1 minute / level | range: self | area of effect: — | sourcebook: rolemaster companion 7 |
description: Allows caster to create bubbles which will spring from his fingertips and float away on the breeze. Once generated, the bubbles are not in any way magical and will pop normally. Using this spell alone, the caster cannot control the size or shape of the bubbles, nor can he control the direction of their drift, but he can control the "intensity"(number) of bubbles generated - from a very few to a thick cloud - by concentrating. |
spell name: SNAKE GAZE | list name: Serpent Law | level: 1 | realm: Channeling | type: closed channeling | spell class: M | duration: concentration | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Caster's eyes are hypnotic: target is at 25% activity, except receives a -20 RR each round. |
spell name: SUPPRESS CHANNELING (10') | list name: The Aegis | level: 1 | realm: Channeling | type: witch hunter base | spell class: F | duration: 1 round / level concentration | range: self | area of effect: 10’R | sourcebook: rolemaster companion 7 |
description: While this spell is active, any Channeling spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. The caster of the Suppress spell must remain stationary while this spell is in effect, or it ceases to function. |
spell name: HOLD I (75%) | list name: The Chains | level: 1 | realm: Channeling | type: witch hunter base | spell class: F | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target is held to 75% of normal action. |
spell name: DETECT CHANNELING | list name: The Eye | level: 1 | realm: Channeling | type: witch hunter base | spell class: I | duration: 1 minute / level | range: 100' | area of effect: self | sourcebook: rolemaster companion 7 |
description: Detects any active spell or item from the Channeling realm. Caster can concentrate on a 5' radius area each round. |
spell name: COMBAT I | list name: The Fist | level: 1 | realm: Channeling | type: witch hunter base | spell class: U* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster's attacks and defensive moves become faster and more fluid, adding an additional +5 to both his OB and DB. This is cumulative with any other modifications he has, but is not cumulative with other Combat spells. |
spell name: DETECT LIE | list name: The Question | level: 1 | realm: Channeling | type: witch hunter base | spell class: I | duration: 1 minute / level (concentration) | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster can determine if a selected speaker is lying. |
spell name: CREATE MIRROR | list name: Mirror Magic | level: 1 | realm: Essence | type: closed essence | spell class: F | duration: permanent | range: touch | area of effect: 1 glass object | sourcebook: rolemaster companion 7 |
description: Allows caster to magically create a mirror (of up to 6'x6') from any appropriate glass object. Caster must concentrate for 3 rounds after this spell is cast for the mirror to completely form. |
spell name: ZEPHYR | list name: Air Forms | level: 1 | realm: Essence | type: elementalist base | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster can run at one better pace category than normally allowed for his armor and encumbrance. For example, an unarmored man could move at his base rate x6 (expending 75 exhaustion points per round) instead of x5. If the caster stops running the spell is ends. This spell does not give the caster any modifier to the maneuver difficulty, nor does it give exhaustion bonuses. |
spell name: SHADOW | list name: Dark Forms | level: 1 | realm: Essence | type: elementalist base | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster and all his possessions are as black as shadows, leaving him nearly invisible in shadows. |
spell name: EARTHMIGHT I | list name: Earth Forms | level: 1 | realm: Essence | type: elementalist base | spell class: U | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Gives the caster a +10 to his St modifier for the duration of this spell. |
spell name: IGNITE | list name: Fire Forms | level: 1 | realm: Essence | type: elementalist base | spell class: F | duration: - | range: 100' | area of effect: 1 object | sourcebook: rolemaster companion 7 |
description: Causes one flammable object to burst into flames. Fire is normal and can be put out by the usual methods. Living beings are not affected by this spell. |
spell name: ICE RUNNING | list name: Ice Forms | level: 1 | realm: Essence | type: elementalist base | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster can run on ice and snow as if on normal ground. |
spell name: BLUR | list name: Light Forms | level: 1 | realm: Essence | type: elementalist base | spell class: D | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster appears blurred, subtracting 10 from all attacks against him. |
spell name: SWIMMING | list name: Water Forms | level: 1 | realm: Essence | type: elementalist base | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster can swim at 2x normal walking pace for the duration of this spell and he does not need to make a swimming roll unless conditions are sever (i.e., strong cross currents, etc.). |
spell name: FLOAT | list name: Essence Wing | level: 1 | realm: Essence | type: open essence | spell class: F | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target's body becomes as light as air so that he drifts with the wind. Target cannot control his movement. |
spell name: REFRESH | list name: Cup Magic | level: 1 | realm: Essence | type: tarotmage base | spell class: F | duration: - | range: — | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Fills the caster's Tarot Cup with a cool, refreshing liquid that, when consumed, completely satisfies the thirst of the drinker. Will not remove the effects of a Curse of Unquenchable Thirst or similar spell-induced thirsts, but will cause the effects to subside for ten minutes. |
spell name: THE FOOL | list name: Major Arcana Magic | level: 1 | realm: Essence | type: tarotmage base | spell class: F | duration: varies | range: — | area of effect: — | sourcebook: rolemaster companion 7 |
description: Creates an apprentice level male Bard persona with the following statistics: Hits: 10; OB Dagger, +15; AT 1(0). The Fool commands the following skills: Singing, +10; Play Lute, +10; Poetic Improvisation, +5. |
spell name: PENTACLE SHIELD | list name: Pentacle Magic | level: 1 | realm: Essence | type: tarotmage base | spell class: F | duration: 1 minute / level | range: — | area of effect: Tarot Pentacle | sourcebook: rolemaster companion 7 |
description: Causes the caster's Tarot Pentacle to enlarge to the size of a full shield. The shield has a grip, and can be used as a normal shield. |
spell name: SPELL STORE | list name: Rod Magic | level: 1 | realm: Essence | type: tarotmage base | spell class: F | duration: until cast | range: touch | area of effect: Tarot Rod | sourcebook: rolemaster companion 7 |
description: Caster may cast this spell with any spell he wishes to store; later, the stored spell may be cast at any time with no preparation. The Spell Store spell costs the same number of PPs as the spell stored. The stored spell is placed in the caster's Tarot Rod. To store another spell on the rod, the first spell must be discharged. |
spell name: ATTACK I | list name: Sword Magic | level: 1 | realm: Essence | type: tarotmage base | spell class: F* | duration: 1 round | range: — | area of effect: Tarot Sword | sourcebook: rolemaster companion 7 |
description: Adds +5 to the caster's next attack with his Tarot Sword the round after this spell is cast. |
spell name: SHADOWS | list name: Shadow Law | level: 1 | realm: essence/channeling | type: shadow mage base | spell class: E | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target and all objects on his person appear to be a shadow, and thus are almost invisible in dark areas. |
spell name: SHADOW STORE | list name: Shadow Port | level: 1 | realm: essence/channeling | type: shadow mage base | spell class: P* | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Stores the physical location of a shadow for use with higher level spells on this list. |
spell name: FOCUS | list name: Destructive Displacements | level: 1 | realm: essence | type: sorcerer base | spell class: IF | duration: 1 hour | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Gives caster a mental picture of a general location for use with the various Controlled Displacement spells. Caster may teleport target to this site using the appropriate Controlled Displacement. |
spell name: BATTLE TRANCE | list name: Battle Trance | level: 1 | realm: Mentalism | type: arms master base | spell class: U | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to enter a state of single-minded battle awareness. While in this state the caster can cast no spells except spells from this list. He gains a +10 to perception rolls relating directly to the battle. This spell must be cast before any of the other spells on this list can be used. This spell lasts as long as the battle (GM's discretion). |
spell name: BATTLE LORE I | list name: Commands | level: 1 | realm: Mentalism | type: arms master base | spell class: UI | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: The casting of this spell grants the caster a+10 bonus to his next Racial History (Battles) roll. |
spell name: CAMPFIRE | list name: Encampments | level: 1 | realm: Mentalism | type: arms master base | spell class: F | duration: - | range: 10' | area of effect: one fire | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to start a fire in all but the most extreme conditions (e.g. thunderstorms). The caster must have a source of fuel for the fire. |
spell name: FORCED MARCH | list name: Martial Law | level: 1 | realm: Mentalism | type: arms master base | spell class: U | duration: 1 hour / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to march at 2x base rate, with no exhaustion points spent, for the duration. If he stops, the spell is canceled. |
spell name: MINOR WARRIORBLADE | list name: Warrior Blade | level: 1 | realm: Mentalism | type: arms master base | spell class: F | duration: permanent | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 7 |
description: Allows the caster to attune himself to a special weapon, called a Warriorblade. The caster must be involved in the forging of his Warriorblade (he must make it himself or have a part of him go into the making, i.e., blood, hair, etc.). A minor Warriorblade is +10 to hit and its fumble range is decreased by 1 (e.g. a broadsword Warriorblade would fumble on an unmodified 1-2 instead of 1-3. Note that the fumble range cannot be 0; an unmodified 1 always fumbles). An Arms Master can have only one Warriorblade at a time and the spells on this list will only work on his own Warriorblade. Note: the spells on this list refer to a "blade." This can be any melee weapon the player and GM agree on. |
spell name: HORSE FAMILIAR | list name: Horseman's Way | level: 1 | realm: Mentalism | type: beastmaster base | spell class: M | duration: permanent | range: touch | area of effect: 1 horse | sourcebook: rolemaster companion 7 |
description: Allows caster to attune himself to one horse. This spell must be cast as a normal Familiar spell, but the caster cannot view the world by the horse's senses. The caster will then be able to cast spells affecting his Horse Familiar. |
spell name: ENCHANTED ROPE | list name: Magical Ropes | level: 1 | realm: Mentalism | type: closed mentalism | spell class: F | duration: concentration | range: touch | area of effect: 1 rope | sourcebook: rolemaster companion 7 |
description: If caster holds one end of a rope, he can cause the rope to move up to its length in any direction and to tie itself in knots. This spell can also be used to attack a being (to try to bind target). Spell Mastery is used as an OB, and the attack is resolved as a Small Grapple attack. No concussion hits can be inflicted, only criticals. If foe has an edged weapon, may attempt to sever the rope: the rope's DB is +2 per level of caster, is treated as AT 1 and has 5 hits. Severing a rope immediately cancels the spell for this rope. |
spell name: TYPE DARK BEAST | list name: Dark Shifting | level: 1 | realm: Mentalism | type: doppelganger base | spell class: P* | duration: permanent | range: 100' | area of effect: 1 beast | sourcebook: rolemaster companion 7 |
description: Caster may study (for three uninterrupted rounds) a Beast of the dark (e.g., harpys, minotaurs, leogron, panthershark, etc.) for use with higher level spells on this list. |
spell name: TYPE ORGANIC | list name: Doppelganger Ways | level: 1 | realm: Mentalism | type: doppelganger base | spell class: P* | duration: permanent | range: 100' | area of effect: 1 object | sourcebook: rolemaster companion 7 |
description: Caster may study (for three uninterrupted rounds) a non-living, organic object for use with higher level spells on this list. |
spell name: TYPE STONE | list name: Inorganic Shifting | level: 1 | realm: Mentalism | type: doppelganger base | spell class: P* | duration: permanent | range: 100' | area of effect: 1 stone | sourcebook: rolemaster companion 7 |
description: Caster may study (for three uninterrupted rounds) a Stone for use with higher level spells on this list. |
spell name: TYPE LIGHT BEAST | list name: Light Shifting | level: 1 | realm: Mentalism | type: doppelganger base | spell class: P* | duration: permanent | range: 100' | area of effect: 1 beast | sourcebook: rolemaster companion 7 |
description: Caster may study (for three uninterrupted rounds) a Beast of light (e.g., unicorn, hippogriff, great eagle, leocorn, lammasu, etc.) for use with higher level spells on this list. |
spell name: MIND TYPE | list name: Mental Shifting | level: 1 | realm: Mentalism | type: doppelganger base | spell class: P* | duration: permanent | range: self | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Caster gains and stores all mental and emotional information about target. This information is only accessible via higher level spells on this list. This spell can also be used to totally erase one stored mind from caster's memory. |
spell name: TYPE RACE | list name: Organic Shifting | level: 1 | realm: Mentalism | type: doppelganger base | spell class: P* | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Caster may study (for three uninterrupted rounds) a person's race for use with higher level spells on this list. |
spell name: BECOME VISIBLE | list name: Fey Magic | level: 1 | realm: essence/channeling/mentalism | type: Special | spell class: UF* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to become visible for one round without affecting any previously cast Invisibility spell. Caster becomes visible the round after this spell is cast. During this round, the caster's Invisibility spell will remain intact regardless of his actions (even attacks). In the round afterwards, the caster once again becomes invisible. |
spell name: MANTONGUE | list name: Heartfires | level: 1 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Allows drake to speak the (comparatively) simple tongues used by humans in his presence. |
spell name: PUTREFY | list name: Putrefactions | level: 1 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: - | range: Touch | area of effect: 1 object | sourcebook: rolemaster companion 7 |
description: Instantly rots an organic, non-magical, non-living object or plant. |
spell name: WEBLINK | list name: Spell Web | level: 1 | realm: essence/channeling/mentalism | type: Special | spell class: M | duration: 10 minutes / level | range: touch | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell provides the basic link that allows the caster to mystically join together for the purpose of forming a Spellweb. The maximum size of a Spellweb team is equal to the level of the lowest level spellcaster of the group or to the smallest learned portion of Spellweb that any member knows. A chain is only as strong as its weakest link. A twelfth level magician that only knows Spell web to tenth level could only form a Spellweb with ten members (provided they also knew Spell web to at least tenth and were at least tenth level). All members of the Spellweb must use the same realm of magic or at least share it (i.e., Hybrids and Archmages). To be in link range the caster must be touching at least one other member of the Spellweb (with all members touching). If the member leaves link range, he is dropped from the Spellweb. |
spell name: DETECT HOLY | list name: Vampyric Magicks | level: 1 | realm: essence/channeling/mentalism | type: Special | spell class: PIS•* | duration: - | range: self | area of effect: 10'R/lvl | sourcebook: rolemaster companion 7 |
description: Detects any "Holy" item/person/place within a 10' per level radius around the caster. The definition of what constitutes "Holy" is up to the GM, but generally it can be taken to mean good Channeling use, Repulsions, or anything diametrically opposed to the Unlife or Vampyrism. |
spell name: LOCATION STORE | list name: Arcane Gate | level: 1 | realm: Arcane | type: closed arcane | spell class: I | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: This spell stores the specific parameters of a location for the purpose of exact transportation via gates. Locations so stored may be upon any plane, shadow, or precise position on the shadow. This spell is used in conjunction with the gate travel spells on this list. |
spell name: RACIAL STORE | list name: Arcane Healing | level: 1 | realm: Arcane | type: closed arcane | spell class: S | duration: - | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Allows caster to store racial and gender differences relating to disease and healing. For use with other spells on this list. |
spell name: DISGUISE | list name: Devious Ways | level: 1 | realm: Arcane | type: closed arcane | spell class: F | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes applied make-up/disguises to be undetectable as applied make-up/disguises by normal means. |
spell name: WEIGH | list name: Experimentation Ways | level: 1 | realm: Arcane | type: closed arcane | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Informs caster of the exact weight of an element or compound. This weight may be determined to 1 decimal point per level of caster. |
spell name: WARNING | list name: Fortification Mastery | level: 1 | realm: Arcane | type: closed arcane | spell class: U | duration: varies | range: varies | area of effect: self | sourcebook: spell user's companion |
description: Caster is notified (awakened if asleep) if certain conditions come to pass within an area of up to 10 square foot per level. Alarm lasts until triggered or caster leaves the area of effect. |
spell name: PHRASE (T) | list name: Long Voice | level: 1 | realm: Arcane | type: closed arcane | spell class: I* | duration: 3 words/images | range: touch | area of effect: 1 being | sourcebook: spell user's companion |
description: Caster may 'speak' (mentally transmit up to 3 words/ images) to any one other sentient being. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. |
spell name: DETECT MAGIC | list name: Magic Defense | level: 1 | realm: Arcane | type: closed arcane | spell class: I | duration: - | range: 5'/lvl | area of effect: 2' R/lvl | sourcebook: spell user's companion |
description: Caster determines whether there is active magic within range. |
spell name: DETECT MAGNETISM | list name: Magnetic Ways | level: 1 | realm: Arcane | type: closed arcane | spell class: I | duration: - | range: touch | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to determine how strongly an item is magnetized. |
spell name: DETECT FORM | list name: Matter Manipulation | level: 1 | realm: Arcane | type: closed arcane | spell class: I | duration: - | range: 10'/lvl | area of effect: self | sourcebook: spell user's companion |
description: This spell allows the caster to determine if the perceived target (object or creature) is formed from spells on list. This spell will not tell the type of creature, merely that it has been formed from protoplasm. |
spell name: STORE LOCATION | list name: Planar Survival | level: 1 | realm: Arcane | type: closed arcane | spell class: I* | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to memorize a precise location on a plane for use with other spells. |
spell name: DETECT MAGIC | list name: Power Mastery | level: 1 | realm: Arcane | type: closed arcane | spell class: I | duration: - | range: self | area of effect: 1' R/lvl | sourcebook: spell user's companion |
description: Caster determines whether there is active magic within range. |
spell name: ATTUNE | list name: Primitive Voice | level: 1 | realm: Arcane | type: closed arcane | spell class: IM | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Attunes the caster to the target for the use of other spells on this list. If the target is willing, the spell succeeds automatically (except for spell failures). If the target is not willing, he may make a RR. If the target makes his RR by more than 25, he realizes what was attempted. Attuning may be detected on a target by any Detect Realm spell and removed from a target simply by Dispelling it, or by certain other Mental “Cures.” The Attuning does receive a RR against any removal attempts. |
spell name: DETECT MAGIC | list name: Realm Law | level: 1 | realm: Arcane | type: closed arcane | spell class: I* | duration: 1 minute / level | range: 10'/lvl | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to detect any active magic within range. |
spell name: MEMORIZE | list name: Replicating Ways | level: 1 | realm: Arcane | type: closed arcane | spell class: P | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to perfectly remember any details gained by a Scan spell. |
spell name: STORE SPELL | list name: Ritual Mastery | level: 1 | realm: Arcane | type: closed arcane | spell class: S | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster may cast this spell with any ritual he wants to store; then the stored ritual may be cast at any time with no preparation. The Store Ritual spell costs the same number of power points as the ritual stored. No other spell may be cast while a ritual is stored. |
spell name: IDENTIFY | list name: Genetic Ways | level: 1 | realm: Channeling | type: animist base | spell class: I | duration: - | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster is able to determine exact scientific classification of chosen creature (kingdom, phylum, etc.). |
spell name: PRIESTLY LABOR | list name: Holy Champion | level: 1 | realm: Channeling | type: cleric base | spell class: F | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster makes Holy Champion a lay priest of his god. Holy Champion may now perform all 'priestly' duties as a priest. |
spell name: COMBAT | list name: Jihad | level: 1 | realm: Channeling | type: closed channeling | spell class: F* | duration: 1 round / level | range: 10'/lvl | area of effect: 1 target/lvl | sourcebook: spell user's companion |
description: Adds +1/lvl of caster to target's OB. Bonus applies to both missile and melee attacks. |
spell name: IDENTIFY MERGE | list name: Power Merge | level: 1 | realm: Channeling | type: closed channeling | spell class: I* | duration: - | range: self | area of effect: 10'/lvl | sourcebook: spell user's companion |
description: When cast, this spell identifies the type of merged spells within area of affect. This spell would inform the caster that the spells being used upon his companion are merged spells and the exact nature of those spells (spell name if the caster is of the same realm). |
spell name: OMEN | list name: Wyrd Mastery | level: 1 | realm: Channeling | type: closed channeling | spell class: I | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Causes the caster to perceive an omen about the particular topic he has in mind. The omen may be anything at all, but will usually be appropriate to the topic considered, e.g., ominous rumbling from a dormant volcano if the caster is thinking of going there, a white dove passing overhead if caster is in a war zone, etc. The omen is usually accurate (90%) and can last for up to 1 rnd per level. This spell confers no ability to interpret perceived omens. |
spell name: FLOAT | list name: Survival Ways | level: 1 | realm: Channeling | type: druid base | spell class: F | duration: 1 minute / level | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Increases a target's natural buoyancy to the point where he easily remains afloat in any normal liquid. |
spell name: DOLOR | list name: Cruelty Ways | level: 1 | realm: Channeling | type: evil cleric base | spell class: M | duration: 1 round / level | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes target to immediately lose up to 1 exhaustion pt/rnd/lvl of caster. Once the spell is completed exhaustion points return normally. |
spell name: CRINGING CURSE | list name: Dark Curses | level: 1 | realm: Channeling | type: evil cleric base | spell class: F | duration: until removed | range: 100' | area of effect: 1 target | sourcebook: spell user's companion |
description: Target incurs a penalty of -30 to all influence and interaction rolls. |
spell name: RESEARCH | list name: Animation Mastery | level: 1 | realm: Essence | type: alchemist base | spell class: I | duration: 24 hours | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to determine the necessary spells to achieve a desired end, concerning an animated object/creature. |
spell name: STORE ITEM | list name: Assimilation Mastery | level: 1 | realm: Essence | type: alchemist base | spell class: I | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to memorize the exact physical characteristics of an item, e.g., dimensions, composition, weight, etc. |
spell name: STORE PATTERN | list name: Barriers | level: 1 | realm: Essence | type: closed essence | spell class: I* | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Allows caster to store mental patterns for use with spells on this list. Target does get a RR versus this spell. Anyone who has been Pattern Stored then blocked, through any of the Barrier spells, will find it more difficult to save vs the barrier, e.g., RR attack levels for the affected Barriers are x2. For example, Yasin Thatchbane, previously Pattern Stored, has a Sense Barrier cast on him by a 10th level mage. He must save (vs 20th Ivl attack) or lose the use of one or more of his senses. Interesting note; If Yasin were blocked as above and were to try to cast Barrier Destruction to rid himself of it, the Barrier's effective RR level would start at 40th level. |
spell name: SURVEY | list name: Construction Ways | level: 1 | realm: Essence | type: closed essence | spell class: I | duration: - | range: 100 ft/lvl | area of effect: self | sourcebook: spell user's companion |
description: Informs caster of the best place for building a structure based upon his desires. |
spell name: STORE ROUTINE | list name: Friction Mastery | level: 1 | realm: Essence | type: closed essence | spell class: I | duration: varies (permanent) | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to store the parameters of any individual spell (on this list). This allows any one of these spells to become instantaneous. Caster may not have more than one spell stored in such a way at any given time. |
spell name: STORE SHAPE | list name: Matter Shaping | level: 1 | realm: Essence | type: closed essence | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to memorize any one shape he has seen or created (through the use of Modify Stored Shape). |
spell name: MAINTAIN AIR | list name: Sustain Body | level: 1 | realm: Essence | type: closed essence | spell class: F | duration: 2 rounds / level | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Casting this spell satisfies a target's oxygen needs. The duration of this spell may be varied by expending more than the required number of power points. Thus, a fifth level caster casts this spell using 3 PP (he could cast it with up to 5 PP). The duration of this spell would be 3 minutes (5th level x 2 rnds x 3 PP = 30 rounds or 3 minutes). |
spell name: EXISTENCE TRACE | list name: Trace Law | level: 1 | realm: Essence | type: closed essence | spell class: I | duration: - | range: varies | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster can determine if a specific target still is in existence. No other information regarding the target is gained. |
spell name: STORE TYPE | list name: Weapon Mastery | level: 1 | realm: Essence | type: closed essence | spell class: I* | duration: permanent | range: self | area of effect: 1 weapon | sourcebook: spell user's companion |
description: Stores parameters of an individual weapon type and style of use for future use with this list. This spell must be cast upon each weapon type that caster desires to be stored. The caster must view the weapon and/or its use to store these. For example, Paris the Warrior Mage travels to the famous Mitoaura Mountains and observes the 'Nunchaku' in combat. During one such use he casts the Store Type spell. The weapon and its basic uses are now stored. |
spell name: STAND | list name: Martial Mastery | level: 1 | realm: Essence | type: monk base | spell class: U* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster instantly gains his feet from a prone position. |
spell name: LOCK/UNLOCK | list name: Prison Law | level: 1 | realm: Essence | type: open essence | spell class: F | duration: - | range: 10'/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster can cause any one lock he can see (within 100') to be locked. The lock is locked normally and may be unlocked normally. |
spell name: ENCHANTMENT | list name: Warrior's Blade | level: 1 | realm: Essence | type: open essence | spell class: F | duration: permanent | range: touch | area of effect: 1 blade | sourcebook: spell user's companion |
description: Caster enchants a weapon which is to become his “Warrior's Blade.” This spell grants the weapon a +1 per level bonus (of when this spell was cast) to any attacks made with this weapon. If the caster gains in level, and he wishes the bonus to be increased as well, he must recast this spell. This Warrior's Blade weapon only gains a bonus in the hands of its owner. |
spell name: CHIP | list name: Rending Ways | level: 1 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster is able to chip any 'chip-able' material like glass, pottery, flint, etc. A chip consists of 10% or less of a material mass being separated from the object in one piece. |
spell name: STORE PROGRAM | list name: Combat Reflexes | level: 1 | realm: Mentalism | type: closed mentalism | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to store a sequence of actions which will occur sequentially from one casting. The caster may only store one action (also called slot) per five levels (round down). Each use of each of the subsequent spells requires one action (or slot). |
spell name: TAMPER WARNING | list name: Mind Protection | level: 1 | realm: Mentalism | type: closed mentalism | spell class: S* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Alerts caster that someone is attempting to affect him with a hostile mind spell. |
spell name: PERCEPTIVE PROTECTION | list name: Perception's Master | level: 1 | realm: Mentalism | type: closed mentalism | spell class: F | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Protects one sense from overload, e.g., a flash of light wouldn't blind. The protected sense is shut down for the duration of the overloading influence. |
spell name: TIC | list name: Psychosis Mastery | level: 1 | realm: Mentalism | type: evil mentalist base | spell class: M | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes target to have a random twitch or unconscious action e.g., running hand through hair, rubbing nose, crossing arms, etc. This tic will cause target to have -5 to any actions attempted. |
spell name: STORE TAKEN | list name: Taking Ways | level: 1 | realm: Mentalism | type: evil mentalist base | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to memorize relevant parameters of one Taken for use with other spells (similar to mind store). Caster may only cast this spell on one of his own Taken. |
spell name: DETECT PSYCHOSIS | list name: Mind Healing | level: 1 | realm: Mentalism | type: lay healer base | spell class: I | duration: - | range: touch | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to determine if a target is affected by a psychosis. This spell tells caster that there is a psychosis working but not which one or it's cause. |
spell name: LOCK/UNLOCK | list name: Escaping Ways | level: 1 | realm: Mentalism | type: nightblade base | spell class: F | duration: - | range: 10'/lvl | area of effect: 1 lock | sourcebook: spell user's companion |
description: Caster can cause any one lock to be locked (or unlocked). The complexity of the lock may alter the success or failure of this spell. |
spell name: BODY AWARENESS | list name: Body Mastery | level: 1 | realm: Prosaic | type: open prosaic | spell class: I* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains body information including heart rate, respiration rate, blood count, etc. |
spell name: STORE | list name: Entertainment Law | level: 1 | realm: Prosaic | type: open prosaic | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to remember all the rules, characters, words, notes, plots, props, etc. of any one game, play, story, song, etc. that he has stored. |
spell name: DETERMINE | list name: Farming Law | level: 1 | realm: Prosaic | type: open prosaic | spell class: I | duration: permanent | range: self | area of effect: 1 plant | sourcebook: spell user's companion |
description: Caster is able to remember all the pertinent information regarding a plant, for example planting time, harvest time, spacing, growing season, pests, amount of water, amount of care, amount of light, temperature minimum and maximum, etc. |
spell name: NEEDLE | list name: Fashion Mastery | level: 1 | realm: Prosaic | type: open prosaic | spell class: F | duration: 1 hour / level | range: 10' | area of effect: 1 object | sourcebook: spell user's companion |
description: Stiffens the tip of thread, yam, etc., into desired shape (sewing needle, crochet hooks, knitting needles etc.) that will allow it to act as a normal needle in all respects. |
spell name: IGNITE | list name: Forging Mastery | level: 1 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster may ignite any one combustible material, such as a log, lump of coal, paper etc. |
spell name: STORE | list name: Gourmet Mastery | level: 1 | realm: Prosaic | type: open prosaic | spell class: U | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to perfectly remember the pertinent information regarding any food or beverage, e.g., taste, recipe, appearance, process, etc. The spell does not provide information, it merely allows caster to retain it. |
spell name: STORE PATTERN | list name: Grooming Mastery | level: 1 | realm: Prosaic | type: open prosaic | spell class: I | duration: permanent | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster memorizes sequence and type of spells for use with the 50th level spell Freshen Self (using other spells on this list). |
spell name: STORE | list name: Healing | level: 1 | realm: Prosaic | type: open prosaic | spell class: I | duration: - | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Allows caster to store racial and gender differences relating to disease and healing. |
spell name: COMPREHEND SYSTEM | list name: Library Mastery | level: 1 | realm: Prosaic | type: open prosaic | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster knowledge of organizational structure of given library. Aids in finding materials in library, e.g., books, tomes, scrolls, tablets, codices etc. |
spell name: STORE | list name: Livestock Ways | level: 1 | realm: Prosaic | type: open prosaic | spell class: I | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to memorize the exact traits of one animal for use with other spells on this list. These traits may then be compared to other animals of the same types to determine breeding suitability and probable outcome. |
spell name: JUDGE PURITY | list name: Mining Law | level: 1 | realm: Prosaic | type: open prosaic | spell class: I | duration: - | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster is able to determine the approximate purity (within +/- 2% of actual purity) of any metal examined. For example, Skurj, the Trader, casts this spell as a matter of course during all his business transactions. It enables him to deal more effectively based on the approximate value of the currency he is about to accept. |
spell name: LIP SYNC | list name: Music Law | level: 1 | realm: Prosaic | type: open prosaic | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to perfectly synchronize lip movements to sung, or spoken material so as to appear to speak or sing the words. This will work even on languages or lyrics the caster doesn't know. It doesn't convey the ability to understand what is said. |
spell name: WRAP | list name: Pack Law | level: 1 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: 1' R/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster is able to wrap, bind, or otherwise package an object or objects using normal materials at hand (string, twine, paper, boxes etc.). Packages to be wrapped may not be more than 1 cubic foot per level in size. Effect takes place immediately. |
spell name: COMPASS | list name: Sailing Law | level: 1 | realm: Prosaic | type: open prosaic | spell class: F | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to determine direction based on the planet's magnetic field. |
spell name: REMOVE RUST | list name: Structure Law | level: 1 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Allows caster to remove any rust or corrosion from steel or iron. Caster may clean up to one square foot of metal surface per level. This spell will not repair any damage to the metal, so if the rust has penetrated the metal, then it will be scarred or holed after the rust is removed. |
spell name: HAGGLE | list name: Trade Law | level: 1 | realm: Prosaic | type: open prosaic | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains a + 1/lvl bonus to trading skill involving any bargaining, bartering, haggling activity. |
spell name: DETECT MAGIC | list name: Tricks of the Trade | level: 1 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster is able to detect the presence of magic in an area of up to 1' radius per level. Caster is able to determine that there is magic present, but not where it is or what type or realm. |
spell name: DRY WEAPON | list name: Warrior Law | level: 1 | realm: Prosaic | type: open prosaic | spell class: F | duration: - | range: touch | area of effect: 1 object | sourcebook: spell user's companion |
description: Completely removes surface liquid from one weapon. |
spell name: TOUCH I | list name: Body Discipline | level: 1 | realm: Psion | type: closed psion | spell class: U | duration: 1 maneuver | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains superior tactile sensitivity, enabling him to perform small maneuvers (repairs, picking a lock, a surgical procedure) at +10- Can be cumulative with Concentration. |
spell name: CONTORTIONS | list name: Changing | level: 1 | realm: Psion | type: closed psion | spell class: P | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Allows caster to slightly alter his muscles, limbs, and trunk; this facilitates escaping from bonds and small places. |
spell name: OVERLOOK I | list name: Concealment | level: 1 | realm: Psion | type: closed psion | spell class: M | duration: concentration | range: 30 m | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster is able to cause one person to 'overlook' him. Caster cannot move, and any stimulus target receives other than visual regarding caster will annul the Psion. Example: Snake Thife, Catburglar and Telepath, is searching a room when he hears someone coming. As the target enters, Snake casts Overlook /. The target fails and does not see Snake standing in the corner. However, poor Snake cannot control a sneeze. Immediately the target looks in Snake's direction and sees him. |
spell name: TRANSFER I | list name: Empath | level: 1 | realm: Psion | type: closed psion | spell class: P* | duration: - | range: touch | area of effect: self | sourcebook: spell user's companion |
description: The Telepath need only touch the injured party, and the wound is transferred to the Telepath in only one round (both must be 'static'). This transfer costs 1 Psion point per wound (GM discretion; though in general an area or critical type could be considered one wound; e.g., a 25-hit wound bleeding 3 hits per round is all one injury. This designation bears no resemblance to the process needed to heal the injury from the Telepath.) Even a first-level Telepath could transfer any injury-though he might not survive long afterwards. Once transferred, the injuries are as if the Telepath had actually received them (e.g., they begin to bleed, etc...), and can be healed using the Psions below. All of the Psions but the Transferrals are Subconscious-triggered automatically by the Telepath's unconscious mind. In this way the Telepath might Transfer wounds, pass out from the pain/ hits/etc., and his body will automatically begin healing until he is out of Psion Points. Empaths have an intuitive understanding of how much they can take before assuming a fatal burden (GM should do a quick analysis) and normally their instinct for self-preservation would prevent a fatal Transferral. |
spell name: REFRACTION | list name: Illusion | level: 1 | realm: Psion | type: closed psion | spell class: M | duration: 10 minutes / level | range: 30 m | area of effect: 1 object | sourcebook: spell user's companion |
description: Makes an inanimate object (up to 100 cubic feet) appear to be 10' to one side of its actual location. |
spell name: CLOTTING I | list name: Metabolic Control | level: 1 | realm: Psion | type: closed psion | spell class: H* | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Reduces hits/rnd by 1, and after one minute of concentration the stoppage is permanent. |
spell name: DISTRACTION | list name: Mind Assault | level: 1 | realm: Psion | type: closed psion | spell class: M | duration: concentration | range: 30 m | area of effect: 1 target | sourcebook: spell user's companion |
description: Target is at -30 for all actions |
spell name: PRESENCE | list name: Mind Detection | level: 1 | realm: Psion | type: closed psion | spell class: P* | duration: concentration | range: 3 m/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Caster is aware of the presence of all sentient/thinking beings within his range. |
spell name: DETECT PROBE | list name: Mind Discipline | level: 1 | realm: Psion | type: closed psion | spell class: I* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Psion is triggered whenever caster's mind is being probed, attacked or monitored in any way, and probing Psion fails a RR by 25. |
spell name: ORIGINS | list name: Mind in the Past | level: 1 | realm: Psion | type: closed psion | spell class: I | duration: - | range: touch | area of effect: self | sourcebook: spell user's companion |
description: Gives the area of origin of the item (a plane, if the itemis demonic), the race of the being who made it, and when it was made (within 10% of total actual age). |
spell name: IGNITE MATTER | list name: Mind Over Matter | level: 1 | realm: Psion | type: closed psion | spell class: F | duration: - | range: 3 m | area of effect: 1 cm3/lvl | sourcebook: spell user's companion |
description: Caster can ignite up to 1 cm3/lvl, of solid material up to 225°C. Solid material must be combustible at this temperature. Caster is not immune to this heat. |
spell name: WARM MATTER | list name: Mind Over Matter | level: 1 | realm: Psion | type: closed psion | spell class: F | duration: 1 day | range: touch | area of effect: 1 m3/lvl | sourcebook: spell user's companion |
description: Caster can warm up to 1 m3/lvl, of solid material to 40°C. |
spell name: INKLING | list name: Mind's Defense | level: 1 | realm: Psion | type: closed psion | spell class: PS* | duration: - | range: 30m | area of effect: self | sourcebook: spell user's companion |
description: Caster (if conscious and generally alert) is warned one round before someone is about to mentally attack him (assuming the attacking Psion requires preparation). If attacker succeeds in a RR, this Psion is not triggered. |
spell name: FORTUNE TELLING | list name: Mind's Eye | level: 1 | realm: Psion | type: closed psion | spell class: P | duration: concentration | range: 1 m/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster gains a limited insight to a given targets probable future. The insight gained from the targets future is sketchy at best. Examples of type of information gained is; number of children, happiness of target, socio-economic level, etc... |
spell name: EMOTION TOUCH | list name: Mind's Truth | level: 1 | realm: Psion | type: closed psion | spell class: I | duration: 1 round | range: touch | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster receives detailed information about target's current emotional state (e.g., depressed, angry, happy, frightened). |
spell name: MANIPULATE I | list name: Telekinetics | level: 1 | realm: Psion | type: closed psion | spell class: F | duration: concentration | range: 3 m/lvl | area of effect: 1 control | sourcebook: spell user's companion |
description: Caster is able to operate one control switch, button, lever, etc., for the duration of the Psion. Only one control may be manipulated per Psion, and it must be of a type normally operable by one finger (e.g., not a huge, manual lever). |
spell name: PHRASE I | list name: Telepathy | level: 1 | realm: Psion | type: closed psion | spell class: I* | duration: 3 words/images | range: touch | area of effect: self | sourcebook: spell user's companion |
description: Caster may mentally 'speak' to any one other sentient being. Unless the other being perceives reality in a radically different way, communication should be fairly clear, as Telepathy translates into thought-images rather than words. Note that caster can speak with this Psion, but cannot get a reply (unless he casts Hear or the other is also a Telepath and casts Phrase or Speak). |
spell name: NUMBING | list name: Thought into Pain | level: 1 | realm: Psion | type: closed psion | spell class: F | duration: concentration | range: 30 m | area of effect: 1 limb | sourcebook: spell user's companion |
description: Random limb is numb and useless. |
spell name: DETECT TAMPERING | list name: Thought Master | level: 1 | realm: Psion | type: closed psion | spell class: M | duration: - | range: 3 m | area of effect: 1 target | sourcebook: spell user's companion |
description: Allows caster to detect whether the target's mind has been telepathically tampered with (as with the Psions on this list and Mind Assault especially). Original 'tampering' Psion may resist detection at the level of the original Psion's caster. |