spell name:
WARD
list name:
rune mastery
level:
0
realm:
essence
type:
open essence
spell class:
f
duration:
until triggered
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 1
description: the caster may inscribe invisibly a word on any item or area. any spell he casts within the next 3 rounds may then be "stored"" in the ward. later the ward may be triggered and the ""stored"" spell released (cast). the ward trigger can be defined as: by touch, by opening, by moving, by spell casting, or by entering a 10' radius (max). the level and cost of the ward is equal to twice the level of the spell stored. as a safety mechanism, a person may safely disturb the ward area and trigger if he can speak the word by which the item or area is guarded."

spell name:
WARD
list name:
symbolic ways
level:
0
realm:
essence
type:
closed channeling
spell class:
f
duration:
until triggered
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 1
description: the caster may inscribe invisibly a word on any item or area. any spell he casts within the next 3 rounds may then be "stored"" in the ward. later the ward may be triggered and the ""stored"" spell released (cast). the ward trigger can be defined as: by touch, by opening, by moving, by spell casting, or by entering a 10' radius (max). the level and cost of the ward is equal to twice the level of the spell stored. as a safety mechanism, a person may safely disturb the ward area and trigger if he can speak the word by which the item or area is guarded."

spell name:
ARMOR
list name:
shield mastery
level:
0
realm:
essence
type:
closed essence
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the caster causes the target to be dressed in a suit of armor made up of magical energies. the suit will appear to be normal armor but unless appropriate magic is used to disguise it, or unless the target wears a covering outer garment, the armor glistens, shines, and sparkles (treat as 3rd level light's way aura spell). the type of armor produced varies with the level of the spell cast (the caster level or less) as follows: lvl 3 = at5, lvl 6 = at8, lvl 9 = at10, lvl 12 = at15, lvl 15 = at12, lvl 18 = at20. the mystical armor does not interfere in any way with spell casting or maneuvers.

spell name:
NEGATIVE ILLUSIONS
list name:
illusions
level:
0
realm:
essence/mentalism
type:
open mentalism
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 4
description: This spell can be a number of different levels, corresponding to the spell Phantasm (Illusion Mastery,. Illusionist base list). It does simply the opposite of a normal phantasm-it makes a person believe that something that exists, does not exist. Added senses rake that sense away (e.g., a " feel"" illusion makes the object or person unable to be felt until it suffers one hard blow. a ""sound"" illusion makes it impossible to hear, etc). Note that this is a mind effecting spell (i.e., the object or person is really there all the time) so all who could sense it get an RR (unlike normal illusion spells). Note also that it will work on only one target, so if a person is to be made to disappear, a spell level high enough to offer enough options to cover all of his equipment, clothes, etc must be used or the spell must be cast several times."