spell name: STAYING 1 | list name: mind's touch | level: 1 | realm: essence | type: warrior mage base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: exerts 1 lbs of pressure on a person or object. the pressure can be in one direction only, and movement of the target requires concentration. |
spell name: SLEEP 6 | list name: mind's touch | level: 2 | realm: essence | type: warrior mage base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 6 levels | sourcebook: rolemaster companion 2 |
description: causes the target(s) to fall into a natural sleep. the first round of this spell, if it is successful, the target(s) are in an enchanted sleep from which he cannot be awoken (thus a sentry who fails his rr does not wake up when he falls to the ground). this sepll affects the stated number of levels of target(s) in the range (i.e., the spell's level capacity of 6 can be split up as desired: six 1st levels, three 2nd levels, etc.). if a target's level exceeds the level capacity directed at him, he automatically makes his rr (e.g., if the caster directs two levels of capacity at each of three targets, any of the targets that are 3rd level or higher automatically resist). the target's rr is modified by -10 for each additional level (above the target's level) of the spell's level capability directed at it. |
spell name: CHARM KIND | list name: mind's touch | level: 3 | realm: essence | type: warrior mage base | spell class: m | duration: 1 hour / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: humaniod target believes the caster is a good friend. |
spell name: TELEKINESIS 1 | list name: mind's touch | level: 4 | realm: essence | type: warrior mage base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: can move one object up to one lb./level in mass at a rate of one foot per level per second, with no acceleration. living creatures get a normal rr. if the caster stops concentrating on the target it remains stationary in it's last position as if stayed. |
spell name: SUGGESTION | list name: mind's touch | level: 5 | realm: essence | type: warrior mage base | spell class: m | duration: varies | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target will follow a single suggested act which is not completely alien to him (i.e., suicide, blinding himself, etc.). |
spell name: SLEEP 10 | list name: mind's touch | level: 6 | realm: essence | type: warrior mage base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 10 levels | sourcebook: rolemaster companion 2 |
description: causes the target(s) to fall into a natural sleep. the first round of this spell, if it is successful, the target(s) are in an enchanted sleep from which he cannot be awoken (thus a sentry who fails his rr does not wake up when he falls to the ground). this sepll affects the stated number of levels of target(s) in the range (i.e., the spell's level capacity of 10 can be split up as desired: ten 1st levels, five 2nd levels, etc.). if a target's level exceeds the level capacity directed at him, he automatically makes his rr (e.g., if the caster directs two levels of capacity at each of three targets, any of the targets that are 3rd level or higher automatically resist). the target's rr is modified by -10 for each additional level (above the target's level) of the spell's level capability directed at it. |
spell name: HOLD KIND | list name: mind's touch | level: 7 | realm: essence | type: warrior mage base | spell class: m | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: holds one humanoid target to 25% action. |
spell name: TELEKINESIS 2 | list name: mind's touch | level: 8 | realm: essence | type: warrior mage base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: can move one object up to five lbs./level in mass at a rate of one foot per level per second, with no acceleration. living creatures get a normal rr. if the caster stops concentrating on the target it remains stationary in it's last position as if stayed. |
spell name: MASTER OF KIND | list name: mind's touch | level: 9 | realm: essence | type: warrior mage base | spell class: m | duration: 10 minutes / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target must obey caster as per suggestion. |
spell name: TELEPATHY 1 C | list name: mind's touch | level: 10 | realm: essence | type: warrior mage base | spell class: m | duration: 1 round / level (concentration) | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster may read the surface thoughts of one target. if the target makes his resistance roll by more than 25 he realizes what was attempted. contact range is 10'/lvl. |
spell name: LORD SLEEP | list name: mind's touch | level: 11 | realm: essence | type: warrior mage base | spell class: m | duration: 1 minute / level | range: 100' | area of effect: 20 levels | sourcebook: rolemaster companion 2 |
description: causes the target(s) to fall into a natural sleep. the first round of this spell, if it is successful, the target(s) are in an enchanted sleep from which he cannot be awoken (thus a sentry who fails his rr does not wake up when he falls to the ground). this sepll affects the stated number of levels of target(s) in the range (i.e., the spell's level capacity of 20 can be split up as desired: twenty 1st levels, ten 2nd levels, etc.). if a target's level exceeds the level capacity directed at him, he automatically makes his rr (e.g., if the caster directs two levels of capacity at each of three targets, any of the targets that are 3rd level or higher automatically resist). the target's rr is modified by -10 for each additional level (above the target's level) of the spell's level capability directed at it. |
spell name: TRUE CHARM | list name: mind's touch | level: 12 | realm: essence | type: warrior mage base | spell class: m | duration: 1 hour / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: any kind of sentient target believes the caster is a good friend. |
spell name: STAYING 2 | list name: mind's touch | level: 13 | realm: essence | type: warrior mage base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: exerts 5 lbs of pressure on a person or object. the pressure can be in one direction only, and movement of the target requires concentration. |
spell name: QUEST | list name: mind's touch | level: 14 | realm: essence | type: warrior mage base | spell class: m | duration: varies | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target is given one task, failure results in a penalty determined byt he gamemaster (task must be within the capabilities of the target). |
spell name: TELEPATHY 2 C | list name: mind's touch | level: 15 | realm: essence | type: warrior mage base | spell class: m | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster may read the surface thoughts of one target. if the target makes his resistance roll by more than 25 he realizes what was attempted. contact range is 50'/lvl. |
spell name: TELEKINESIS 3 | list name: mind's touch | level: 20 | realm: essence | type: warrior mage base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: can move one object up to ten lbs./level in mass at a rate of one foot per level per second, with no acceleration. living creatures get a normal rr. if the caster stops concentrating on the target it remains stationary in it's last position as if stayed. |
spell name: STAYING 3 | list name: mind's touch | level: 25 | realm: essence | type: warrior mage base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: exerts 10 lbs of pressure on a person or object. the pressure can be in one direction only, and movement of the target requires concentration. |
spell name: TELEPATHY 3 C | list name: mind's touch | level: 30 | realm: essence | type: warrior mage base | spell class: m | duration: 10 minutes / level (concentration) | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster may read the surface thoughts of one target. if the target makes his resistance roll by more than 25 he realizes what was attempted. contact range is 100'/lvl. |
spell name: TELEPATHY TRUE C | list name: mind's touch | level: 50 | realm: essence | type: warrior mage base | spell class: m | duration: 1 hour / level (concentration) | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster may read the surface thoughts of one target. if the target makes his resistance roll by more than 25 he realizes what was attempted. contact range is one mile per level. |
spell name: PROJECTED LIGHT | list name: elemental ways | level: 1 | realm: essence | type: warrior mage base | spell class: f | duration: 10 minutes / level | range: self | area of effect: caster palm | sourcebook: rolemaster companion 2 |
description: beam of light (like a flashlight) springs from the caster's palm; 50' effective range. |
spell name: SHOCK BOLT | list name: elemental ways | level: 2 | realm: essence | type: warrior mage base | spell class: e | duration: | range: 5'/lvl | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table. |
spell name: FOG | list name: elemental ways | level: 3 | realm: essence | type: warrior mage base | spell class: f | duration: permanent | range: self | area of effect: 10' r/lvl | sourcebook: rolemaster companion 2 |
description: creates a dense fog within up to 10' r/lvl. |
spell name: LIGHT / DARK | list name: elemental ways | level: 4 | realm: essence | type: warrior mage base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: lights/darkens a 10' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. |
spell name: WATER BOLT | list name: elemental ways | level: 5 | realm: essence | type: warrior mage base | spell class: e | duration: | range: 5'/lvl | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: a bolt of water is shot from the caster's palm; results are determined on the water bolt table. |
spell name: STUN CLOUD | list name: elemental ways | level: 6 | realm: essence | type: warrior mage base | spell class: e | duration: 6 rounds | range: 10' | area of effect: 5' r | sourcebook: rolemaster companion 2 |
description: creates a 5' r cloud of charged gas particles: delivers a "c"" electricity critical on 1st and 2nd rounds, a ""b"" on 3rd and 4th rounds, and a ""a"" on rnds 5 and 6. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)." |
spell name: ICE BOLT | list name: elemental ways | level: 7 | realm: essence | type: warrior mage base | spell class: e | duration: | range: 5'/lvl | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: a bolt of ice is shot from the palm of the caster; results are determined on the ice bolt table. |
spell name: FIRE BOLT | list name: elemental ways | level: 8 | realm: essence | type: warrior mage base | spell class: e | duration: | range: 5'/lvl | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table. |
spell name: COLD BALL | list name: elemental ways | level: 9 | realm: essence | type: warrior mage base | spell class: e | duration: | range: 5'/lvl | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: a 1' ball of cold is shot from the palm of the caster, it explodes to affect a 20' r area; results are determined on the cold ball table. |
spell name: VACUUM | list name: elemental ways | level: 10 | realm: essence | type: warrior mage base | spell class: f | duration: | range: 5'/lvl | area of effect: 5' r | sourcebook: rolemaster companion 2 |
description: creates a 5' radius near vacuum, all in radius take a "b"" impact critical, as air leaves and rushes back in." |
spell name: FIRE BALL | list name: elemental ways | level: 11 | realm: essence | type: warrior mage base | spell class: e | duration: | range: 5'/lvl | area of effect: 10' radius | sourcebook: rolemaster companion 2 |
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table. |
spell name: LIGHTNING BOLT | list name: elemental ways | level: 12 | realm: essence | type: warrior mage base | spell class: e | duration: | range: 5'/lvl | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table. |
spell name: FIRE / ICE BLADE | list name: elemental ways | level: 13 | realm: essence | type: warrior mage base | spell class: e | duration: 1 minute / level | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to cause his weapon to be covered withe either running flames or glittering ice, bestowing a critical of equal severity to the strike. the critical will be either heat or cold depending on the spell mode chosen. |
spell name: STONEWALL | list name: elemental ways | level: 14 | realm: essence | type: warrior mage base | spell class: e | duration: 1 minute / level | range: 5'/lvl | area of effect: 10' x 10' x v | sourcebook: rolemaster companion 2 |
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole). |
spell name: ELEMENTAL SERVANT | list name: elemental ways | level: 15 | realm: essence | type: warrior mage base | spell class: f | duration: 1 minute / level | range: 10'/lvl | area of effect: 1 servant | sourcebook: rolemaster companion 2 |
description: creates a "servant"" (a very minor elemental) from a nearby source of the element as described in c&t." |
spell name: FIRESTORM | list name: elemental ways | level: 17 | realm: essence | type: warrior mage base | spell class: e | duration: 1 round / level | range: 5'/lvl | area of effect: 1' r/lvl | sourcebook: rolemaster companion 2 |
description: creates an cube of fire (up to 10' x 10' x 10') where balls of fire rain down. anyone in the area takes an "b"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective." |
spell name: CALL COLD | list name: elemental ways | level: 19 | realm: essence | type: warrior mage base | spell class: e | duration: 1 round / level | range: 5'/lvl | area of effect: 20' r | sourcebook: rolemaster companion 2 |
description: creates an opaque cube of cold (up to 10' x 10' x 10'). anyone passing through it takes an "a"" cold critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective." |
spell name: UTTERLIGHT | list name: elemental ways | level: 20 | realm: essence | type: warrior mage base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 100' r | sourcebook: rolemaster companion 2 |
description: lights a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is as bright and intense as sunlight at noon. it will dispell all magically created darkness. |
spell name: STONEWALL TRUE | list name: elemental ways | level: 25 | realm: essence | type: warrior mage base | spell class: e | duration: permanent | range: 5'/lvl | area of effect: 10' x 10' x v | sourcebook: rolemaster companion 2 |
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole). |
spell name: UTTERDARK | list name: elemental ways | level: 30 | realm: essence | type: warrior mage base | spell class: f | duration: 1 minute / level | range: touch | area of effect: 100' r | sourcebook: rolemaster companion 2 |
description: darkens a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside. |
spell name: ELEMENTAL MASTERY | list name: elemental ways | level: 50 | realm: essence | type: warrior mage base | spell class: fe | duration: 1 round / level | range: v | area of effect: v | sourcebook: rolemaster companion 2 |
description: allows the caster to use one of the spells (lower level) on this spell list each round. |
spell name: LANDING * | list name: highriding | level: 1 | realm: essence | type: warrior mage base | spell class: f* | duration: until landed | range: 100' | area of effect: target | sourcebook: rolemaster companion 2 |
description: allows the target to land safely in a fall up to 20'/lvl (of caster), and to take that distance off the severity of any longer fall. |
spell name: FLOAT * | list name: highriding | level: 2 | realm: essence | type: warrior mage base | spell class: f* | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: this spell allows the target to float upon the air for the duration of the spell. while floating the target is at the mercy of the prevailing winds, and cannot control any aspect of his flight. |
spell name: FLY (30' / RND) | list name: highriding | level: 3 | realm: essence | type: warrior mage base | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target can fly at a rate of 30'/rnd. |
spell name: LEAVING 1 | list name: highriding | level: 4 | realm: essence | type: warrior mage base | spell class: f | duration: | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster teleports target to a point up to 100' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not." |
spell name: FLY (75' / RND) | list name: highriding | level: 5 | realm: essence | type: warrior mage base | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target can fly at a rate of 75'/rnd (5 mph). |
spell name: PLATFORM 1 | list name: highriding | level: 6 | realm: essence | type: warrior mage base | spell class: f | duration: 10 minutes / level | range: 10' | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: allows the caster to create a transparent disc of force which will hold his weight x2. this disc is immobile and can take damage equal to caster's weight x2 before being destroyed. the disc's immobility is absolute. |
spell name: LEAVING 2 | list name: highriding | level: 7 | realm: essence | type: warrior mage base | spell class: f | duration: | range: 200' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster teleports target to a point up to 200' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not." |
spell name: FLY (150' / RND) | list name: highriding | level: 9 | realm: essence | type: warrior mage base | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target can fly at a rate of 150'/rnd (10 mph). |
spell name: LONG DOOR 1 | list name: highriding | level: 10 | realm: essence | type: warrior mage base | spell class: f | duration: | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster teleports target to a point up to 100' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended. |
spell name: LEAVING 3 | list name: highriding | level: 11 | realm: essence | type: warrior mage base | spell class: f | duration: | range: 300' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster teleports target to a point up to 300' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not." |
spell name: TELEPORT 1 | list name: highriding | level: 12 | realm: essence | type: warrior mage base | spell class: f | duration: | range: 10 mi/lvl | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster teleports target to a point up to 10 miles per level away. target can pass through barries by specifying exact distances.this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). |
spell name: FLY (300' / RND) | list name: highriding | level: 13 | realm: essence | type: warrior mage base | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target can fly at a rate of 300'/rnd (20 mph). |
spell name: LONG DOOR 2 | list name: highriding | level: 14 | realm: essence | type: warrior mage base | spell class: f | duration: | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster teleports target to a point up to 200' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended. |
spell name: PLATFORM 2 | list name: highriding | level: 15 | realm: essence | type: warrior mage base | spell class: f | duration: 10 minutes / level | range: 10' | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: allows the caster to create a transparent disc of force which will hold his weight x2. the disc can be moved (with one round of concentration) up and down at a rate of 10' per round. he can also rotate it in any direction. the disc may not be moved horizontally from any position. it can take damage equal to caster's weight x2 before being destroyed. |
spell name: TELEPORT 3 | list name: highriding | level: 20 | realm: essence | type: warrior mage base | spell class: f | duration: | range: 10' | area of effect: 3 targets | sourcebook: rolemaster companion 2 |
description: caster teleports up to three targets to a point up to 10 miles away per level. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). |
spell name: PLATFORM 3 | list name: highriding | level: 25 | realm: essence | type: warrior mage base | spell class: | duration: | range: | area of effect: | sourcebook: rolemaster companion 2 |
description: |
spell name: LORD TELEPORT | list name: highriding | level: 30 | realm: essence | type: warrior mage base | spell class: f | duration: | range: 10' | area of effect: 20 targets | sourcebook: rolemaster companion 2 |
description: caster teleports up to twenty targets to a point up to 10 miles away per level. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). |
spell name: PLATFORM 4 | list name: highriding | level: 35 | realm: essence | type: warrior mage base | spell class: f | duration: 10 minutes / level | range: 10' | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: allows the caster to create a transparent disc of force which will hold his weight x2. the disc can be moved at will up and down at a rate of up to 300' per round. he can also rotate it in any direction. the disc may not be moved horizontally from any position. it can take damage equal to caster's weight x2 before being destroyed. |
spell name: TELEPORT TRUE | list name: highriding | level: 50 | realm: essence | type: warrior mage base | spell class: f | duration: | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster teleports up to three targets to any point. there is no range limit. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). |
spell name: COMBAT 1 * | list name: combat enhancement | level: 1 | realm: essence | type: warrior mage base | spell class: u* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +5 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells. |
spell name: BLUR * | list name: combat enhancement | level: 2 | realm: essence | type: warrior mage base | spell class: f* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: causes caster to appear blurred to attackers, subtracting 10 from all attacks. |
spell name: SHIELD 1 * | list name: combat enhancement | level: 3 | realm: essence | type: warrior mage base | spell class: f* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: creates an invisible force shield in front of the caster; it subtracts 25 from melee and missile attacks and functions as a normal shield. |
spell name: COMBAT 2 * | list name: combat enhancement | level: 4 | realm: essence | type: warrior mage base | spell class: u* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +10 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells. |
spell name: DEFLECTIONS 1 * | list name: combat enhancement | level: 5 | realm: essence | type: warrior mage base | spell class: f* | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster can deflect any one missile that passes within 100' of him; causing 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision). |
spell name: HASTE 1 * | list name: combat enhancement | level: 6 | realm: essence | type: warrior mage base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target may act at twice his normal rate. he will get 2 actions during the duration. |
spell name: COMBAT 3 * | list name: combat enhancement | level: 7 | realm: essence | type: warrior mage base | spell class: u* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +15 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells. |
spell name: BLADETURN 1 * | list name: combat enhancement | level: 8 | realm: essence | type: warrior mage base | spell class: f* | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster can turn any one melee attack that passes within 100' of him; causing 100 to be subtracted from the melee attack (weapon must pass through caster's field of vision, no ambushes). |
spell name: SHIELD 2 * | list name: combat enhancement | level: 9 | realm: essence | type: warrior mage base | spell class: f* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: creates an invisible force shield in front of the caster; it subtracts 50 from melee and missile attacks and functions as a normal shield. |
spell name: AIM UNTRUE 1 * | list name: combat enhancement | level: 10 | realm: essence | type: warrior mage base | spell class: f* | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster can deflect any one missile that passes within 100' of him; causing missile to automatically miss. (missile must pass through caster's field of vision). |
spell name: DEFLECTIONS 2 * | list name: combat enhancement | level: 11 | realm: essence | type: warrior mage base | spell class: f* | duration: - | range: 100' | area of effect: 2 targets | sourcebook: rolemaster companion 2 |
description: caster can deflect any two missiles that passes within 100' of him; causing 100 to be subtracted from the missiles' attack (missiles must pass through caster's field of vision). |
spell name: HASTE 2 * | list name: combat enhancement | level: 12 | realm: essence | type: warrior mage base | spell class: f* | duration: 2 rounds | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target may act at twice his normal rate. he will get 2 actions during the duration. |
spell name: COMBAT 4 * | list name: combat enhancement | level: 13 | realm: essence | type: warrior mage base | spell class: u* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +20 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells. |
spell name: BLADETURN 2 * | list name: combat enhancement | level: 14 | realm: essence | type: warrior mage base | spell class: f* | duration: - | range: 100' | area of effect: 2 targets | sourcebook: rolemaster companion 2 |
description: caster can turn any two melee attacks that pass within 100' of him; causing 100 to be subtracted from the melee attacks (weapon must pass through caster's field of vision, no ambushes). |
spell name: AIM UNTRUE 2 * | list name: combat enhancement | level: 15 | realm: essence | type: warrior mage base | spell class: f* | duration: - | range: 100' | area of effect: 2 targets | sourcebook: rolemaster companion 2 |
description: caster can deflect any two missiles that passes within 100' of him; causing missiles to automatically miss. (missiles must pass through caster's field of vision). |
spell name: DEFLECTIONS 3 * | list name: combat enhancement | level: 16 | realm: essence | type: warrior mage base | spell class: f* | duration: - | range: 100' | area of effect: 3 targets | sourcebook: rolemaster companion 2 |
description: caster can deflect any three missiles that passes within 100' of him; causing 100 to be subtracted from the missiles' attack (missiles must pass through caster's field of vision). |
spell name: HASTE 3 * | list name: combat enhancement | level: 17 | realm: essence | type: warrior mage base | spell class: f* | duration: 3 rounds | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target may act at twice his normal rate. he will get 2 actions during the duration. |
spell name: COMBAT 5 * | list name: combat enhancement | level: 18 | realm: essence | type: warrior mage base | spell class: u* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +25 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells. |
spell name: BLADETURN 3 * | list name: combat enhancement | level: 19 | realm: essence | type: warrior mage base | spell class: f* | duration: - | range: 100' | area of effect: 3 targets | sourcebook: rolemaster companion 2 |
description: caster can turn any three melee attacks that pass within 100' of him; causing 100 to be subtracted from the melee attacks (weapon must pass through caster's field of vision, no ambushes). |
spell name: AIM UNTRUE 3 * | list name: combat enhancement | level: 20 | realm: essence | type: warrior mage base | spell class: f* | duration: - | range: 100' | area of effect: 3 targets | sourcebook: rolemaster companion 2 |
description: caster can deflect any three missiles that passes within 100' of him; causing missiles to automatically miss. (missiles must pass through caster's field of vision). |
spell name: MASS DEFLECTIONS * | list name: combat enhancement | level: 25 | realm: essence | type: warrior mage base | spell class: f* | duration: - | range: 100' | area of effect: 1 target/lvl | sourcebook: rolemaster companion 2 |
description: caster can deflect any number of missiles up to the caster's level that passes within 100' of him; causing 100 to be subtracted from the missiles' attack (missiles must pass through caster's field of vision). |
spell name: HASTE 10 * | list name: combat enhancement | level: 30 | realm: essence | type: warrior mage base | spell class: f* | duration: 10 rounds | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target may act at twice his normal rate. he will get 2 actions during the duration. |
spell name: COMBAT 8 * | list name: combat enhancement | level: 35 | realm: essence | type: warrior mage base | spell class: u* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +40 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells. |
spell name: MASS BLADETURN * | list name: combat enhancement | level: 40 | realm: essence | type: warrior mage base | spell class: f* | duration: - | range: 100' | area of effect: 1 target/lvl | sourcebook: rolemaster companion 2 |
description: caster can turn any number of melee attacks up to his level that pass within 100' of him; causing 100 to be subtracted from the melee attacks (weapon must pass through caster's field of vision, no ambushes). |
spell name: MASS AIM UNTRUE * | list name: combat enhancement | level: 45 | realm: essence | type: warrior mage base | spell class: f* | duration: - | range: 100' | area of effect: 1 target/lvl | sourcebook: rolemaster companion 2 |
description: caster can deflect as many missiles as the caster has levels that pass within 100' of him; causing missiles to automatically miss. (missiles must pass through caster's field of vision). |
spell name: COMBAT TRUE * | list name: combat enhancement | level: 50 | realm: essence | type: warrior mage base | spell class: uf* | duration: 1 round / level | range: varies | area of effect: varies | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to cast one spell of this list each round as he sees fit. |
spell name: RUN 1 * | list name: movement enhancement | level: 1 | realm: essence | type: warrior mage base | spell class: f* | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to run (2x walking pace) without tiring, but once the caster stops or performs somr other action, the spell is cancelled. |
spell name: LONGJUMP 1 * | list name: movement enhancement | level: 2 | realm: essence | type: warrior mage base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: the caster may jump, from any pace, up to 50' long and or 20' high. this includes a safe landing. |
spell name: LANDING * | list name: movement enhancement | level: 3 | realm: essence | type: warrior mage base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: the caster may land safely from up to 10'/lvl height or take that distance off any highter fall. |
spell name: SILENT MOVEMENT * | list name: movement enhancement | level: 4 | realm: essence | type: warrior mage base | spell class: f* | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: this spell allows the recipient to cloak all of his movements in utter silience. intentional noise making will cancel the spell. |
spell name: SPRINT 1 | list name: movement enhancement | level: 5 | realm: essence | type: warrior mage base | spell class: f* | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target may run (3x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled. |
spell name: SWIM 1 * | list name: movement enhancement | level: 7 | realm: essence | type: warrior mage base | spell class: f* | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to swim at double the normal pace. if the caster stops or performed any other action, the spell will be cancelled. |
spell name: LONGJUMP 2 * | list name: movement enhancement | level: 8 | realm: essence | type: warrior mage base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: the caster may jump, from any pace, up to 75' long and or 30' high. this includes a safe landing. |
spell name: CLIMBING 1 * | list name: movement enhancement | level: 9 | realm: essence | type: warrior mage base | spell class: f* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to climb at double normal pace. if the caster stops or performs any other action, the spell will be cancelled. |
spell name: FLOAT * | list name: movement enhancement | level: 10 | realm: essence | type: warrior mage base | spell class: f* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to float upon the air for the duration of the spell. while floating, the caster is at the mercy of the prevailing winds, and cannot control any aspect of his flight. |
spell name: FAST SPRINT 1 * | list name: movement enhancement | level: 11 | realm: essence | type: warrior mage base | spell class: f* | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target may run (4x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled. |
spell name: BALANCE 2 * | list name: movement enhancement | level: 12 | realm: essence | type: warrior mage base | spell class: u* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: with this spell, the caster may perform all balancing maneuvers at a x2 walking pace. |
spell name: SWIM 2 * | list name: movement enhancement | level: 13 | realm: essence | type: warrior mage base | spell class: f* | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to swim at triple the normal pace. if the caster stops or performed any other action, the spell will be cancelled. |
spell name: LONGJUMP 3 * | list name: movement enhancement | level: 14 | realm: essence | type: warrior mage base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: the caster may jump, from any pace, up to 100' long and or 40' high. this includes a safe landing. |
spell name: LEVITATION * | list name: movement enhancement | level: 15 | realm: essence | type: warrior mage base | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: allows the target to move up and down vertically 10'/rnd, horizontal movement is possible only through normal means. |
spell name: DASH 1 * | list name: movement enhancement | level: 16 | realm: essence | type: warrior mage base | spell class: f* | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target may run (5x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled. |
spell name: BALANCE 3 * | list name: movement enhancement | level: 17 | realm: essence | type: warrior mage base | spell class: u* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: with this spell, the caster may perform all balancing maneuvers at a 3x walking pace. |
spell name: SWIM 3 * | list name: movement enhancement | level: 18 | realm: essence | type: warrior mage base | spell class: f* | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: this spell allows the caster to swim at 4x the normal pace. if the caster stops or performed any other action, the spell will be cancelled. |
spell name: LONGJUMP 4 * | list name: movement enhancement | level: 19 | realm: essence | type: warrior mage base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: the caster may jump, from any pace, up to 125' long and or 50' high. this includes a safe landing. |
spell name: FLY * | list name: movement enhancement | level: 20 | realm: essence | type: warrior mage base | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: target can fly at a rate of 100'/rnd (7.5 mph). |
spell name: LORD RUN | list name: movement enhancement | level: 25 | realm: essence | type: warrior mage base | spell class: f* | duration: 10 minutes / level | range: 100' | area of effect: 1 target/lvl | sourcebook: rolemaster companion 2 |
description: allows the caster to run (2x walking pace) without tiring, but once the caster stops or performs somr other action, the spell is cancelled. |
spell name: LORD BALANCE | list name: movement enhancement | level: 30 | realm: essence | type: warrior mage base | spell class: u* | duration: 1 round / level | range: 100' | area of effect: 1 target/lvl | sourcebook: rolemaster companion 2 |
description: with this spell, the caster may perform all balancing maneuvers at a +50 walking pace. |
spell name: MOVEMENT MASTERY * | list name: movement enhancement | level: 50 | realm: essence | type: warrior mage base | spell class: fu* | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to use any spell on this list once per round for the duration of the spell. |
spell name: SLY EARS | list name: sense enhancement | level: 1 | realm: essence | type: warrior mage base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target gains double normal hearing (e.g., +50 to perception involving only hearing, +25 to perception involving hearing and other senses). |
spell name: NIGHTVISION | list name: sense enhancement | level: 2 | realm: essence | type: warrior mage base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target can see 100' on a normal night as if it were day. |
spell name: SMELLING | list name: sense enhancement | level: 3 | realm: essence | type: warrior mage base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target gains double normal smelling (e.g., +50 to perception involving only smell, +25 to perception involving smelling and other senses). |
spell name: SIDEVISION | list name: sense enhancement | level: 4 | realm: essence | type: warrior mage base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target has a 300 degree field of vision. |
spell name: TASTING | list name: sense enhancement | level: 5 | realm: essence | type: warrior mage base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target gains double normal taste (e.g., +50 to perception involving only taste, +25 to perception involving taste and other senses). |
spell name: SHARP EYES | list name: sense enhancement | level: 6 | realm: essence | type: warrior mage base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target gains double normal sight (e.g., +50 to perception involving only sight , +25 to perception involving sight and other senses). |
spell name: FINE TOUCH | list name: sense enhancement | level: 7 | realm: essence | type: warrior mage base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target gains double normal touch (e.g., +50 to perception involving only touch, +25 to perception involving touch and other senses). |
spell name: FAR SENSE 1 | list name: sense enhancement | level: 8 | realm: essence | type: warrior mage base | spell class: u | duration: 1 minute / level | range: 50'/lvl | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set one sense of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills. |
spell name: WATERVISION | list name: sense enhancement | level: 9 | realm: essence | type: warrior mage base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target can see 100' even in murky water. |
spell name: DARKVISION | list name: sense enhancement | level: 10 | realm: essence | type: warrior mage base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: target can see 100' on a clear night as if it were day. this also works in magically created darkness. |
spell name: FAR SENSE 2 | list name: sense enhancement | level: 11 | realm: essence | type: warrior mage base | spell class: u | duration: 1 minute / level | range: 50'/lvl | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set two senses of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills. |
spell name: SUNVISION | list name: sense enhancement | level: 12 | realm: essence | type: warrior mage base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster can see normally in any bright and/or blinding light without being blinded. |
spell name: SENSORY MARKER | list name: sense enhancement | level: 13 | realm: essence | type: warrior mage base | spell class: u | duration: permanent | range: touch | area of effect: 1 location | sourcebook: rolemaster companion 2 |
description: one location may be magically marked so that hte caster may find it later, for use with a far sense spell. the marker is automatically found if it is in range when the far sense spell is cast, and only the caster's own markers may be found. a sensory marker may be placed upon a moving object and the far sense will stay with the marker. this is the only way that a far sense will ever be mobile, but the range limits remain in effect and if the marker ever moves out of the range, the far sense will be voided. |
spell name: WOOD SIGHT | list name: sense enhancement | level: 14 | realm: essence | type: warrior mage base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to see through up to 1" of wood per level." |
spell name: FAR SENSE 3 | list name: sense enhancement | level: 15 | realm: essence | type: warrior mage base | spell class: u | duration: 1 minute / level | range: 50'/lvl | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set three senses of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills. |
spell name: STONESIGHT | list name: sense enhancement | level: 17 | realm: essence | type: warrior mage base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to see through up to 1" of stone per level." |
spell name: FAR SENSE 4 | list name: sense enhancement | level: 19 | realm: essence | type: warrior mage base | spell class: u | duration: 1 minute / level | range: 50'/lvl | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set four senses of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills. |
spell name: VISION | list name: sense enhancement | level: 20 | realm: essence | type: warrior mage base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to use all of the vision spells below 13th level: sunvision, darkvision, watervision and sidevision. |
spell name: FAR SENSE 5 | list name: sense enhancement | level: 25 | realm: essence | type: warrior mage base | spell class: u | duration: 1 minute / level | range: 50'/lvl | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set all of his senses at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills. |
spell name: FAR SENSE TRUE | list name: sense enhancement | level: 30 | realm: essence | type: warrior mage base | spell class: u | duration: 1 minute / level | range: mile/lvl | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set all of his senses at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills. |
spell name: SENSE MASTERY | list name: sense enhancement | level: 50 | realm: essence | type: warrior mage base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: allows the caster to use any spell on this list at a rate of 1 per round. |