spell name:
LINK
list name:
combat link
level:
1
realm:
essence/channeling/mentalism
type:
special list
spell class:
um
duration:
10 minutes / level
range:
touch
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: Provides the basic link that allows targets to mentally join together for the purpose of utilizing higher level spells on this list. All targets must be part of a team as defined under the Teamhond or Bonding spell. No more than six targets can be linked together into a team. This spell has a range of 10' per level of the caster between teammates (e.g., if the caster is tenth level and the team is moving down a road 100' apart, the first is in contact with the last even though they are separated by 600'). This is known as being in link range. If a member is outside of link range, most of the spells on this list will stop working until he is once again within link range.

spell name:
POSITION SENSE
list name:
combat link
level:
2
realm:
essence/channeling/mentalism
type:
special list
spell class:
ui
duration:
10 minutes / level
range:
link
area of effect:
target
sourcebook:
rolemaster companion 5
description: This spell allows each teammate to tell the current position of each of his teammates within link range. If he is out of link range, he can tell in which direction the rest of his team is as long as they are no farther away than 1 mile per level of the caster.

spell name:
FOE SENSE
list name:
combat link
level:
3
realm:
essence/channeling/mentalism
type:
special list
spell class:
umi
duration:
10 minutes / level
range:
link
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: This spell provides the target, in the form of a sixth sense, the rough position (range and direction) of all active enemies. This will halve any penalties for being at a disadvantage due to being unable to see the target. This knowledge is limited to those the rest of his team considers as "foes

spell name:
MANA LINK
list name:
combat link
level:
4
realm:
essence/channeling/mentalism
type:
special list
spell class:
uf
duration:
10 minutes / level
range:
link
area of effect:
target
sourcebook:
rolemaster companion 5
description: Allows the target to share his power points with the rest of his teammates if they share a realm of magic.

spell name:
MIND LINK
list name:
combat link
level:
5
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target can communicate with the rest of his team using telepathy. While much faster than normal speech, it only gives surface thoughts and images. This can be a broadcast mode, shared with the entire team, or an intimate mode, shared with a single member.

spell name:
LINK STORE
list name:
combat link
level:
6
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
3 hours / level
range:
link
area of effect:
target
sourcebook:
rolemaster companion 5
description: This spell will hold or store any or all of the first ten spells of this list for the duration of this spell or until released. The caster need only cast Link Store and then any of the first ten spells of this list he wishes to store. Only one Link Store can be on a team member at one time.

spell name:
VISION LINK
list name:
combat link
level:
7
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: For the duration of the spell the team member can see from the viewpoint of any one of his teammates by merely concentrating.

spell name:
SPELL RANGE LINK
list name:
combat link
level:
8
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: This spells allow the target to cast a spell through the link (ignoring normal range and sight rules) onto the other members of the team. This even includes "touch"" spells (e.g.

spell name:
LEADER
list name:
combat link
level:
9
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target is now team leader of the team. Only one member of a team may be team leader at one time. He can drop any member from the team link including himself at will. He also knows the physical and mental condition of all team members (good, fair, bad, controlled, unconscious, or dead) at all times.

spell name:
BATTLE LINK
list name:
combat link
level:
10
realm:
essence/channeling/mentalism
type:
special list
spell class:
umi
duration:
10 minutes / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: This spell will Link all members of a team and provide Position Sense, Foe Sense, and Mind Link to all members.

spell name:
COORDINATION 1
list name:
combat link
level:
11
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 minute / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: While under the effects of this spell all team members actions will be coordinated with each other. This allows the team to attack and maneuver together without getting in each other's way. Any time any part of the team attacks the same target, they each get+5 OB bonus for each team member (e.g., if three team members attacked the same target, they would all get a + 15 to OBs vs. that target).

spell name:
TEAMBOND
list name:
combat link
level:
12
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target becomes bonded to a predefined team. He can then be linked to the rest of his team with the Link spell. The hour long ritual requires at least one other member of the team to be a part of it.

spell name:
LINK CONCENTRATE
list name:
combat link
level:
13
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 minute / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: One concentration spell may be shared by the team. Caster decides who receives the effect of the spell, and because it is shared by the team, no one has to concentrate on the spell. Only one Link Concentrate can be in effect at one time and each round the caster may choose a new team member to receive the effects of the spell.

spell name:
LONG LINK
list name:
combat link
level:
14
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: This spell extends the link range for one team member to 500' per level of the caster. This would allow a long range scout or observer.

spell name:
SPIRIT LINK
list name:
combat link
level:
15
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 minute / level
range:
500' / level
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: This spell links the spirits of the team together, forming a stronger whole. The team receives a bonus of +5 for each member, within link range, toRRs vs. soul destruction (e.g., Absolution), mind controls, psionics, and fear attacks. If a team member is slain, then all surviving members are stunned for one round.

spell name:
COORDINATION 2
list name:
combat link
level:
17
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 round / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: While under the effects of this spell all team members actions will be coordinated with each other. This allows the team to attack and maneuver together without getting in each other's way. The team coordination is to such a point that the team acts with the reflexes of the fastest team member. The quickest team member's stat is used to determine the teams overall initiative (e.g., if the fastest team member has a 96 quickness, then all team members act as if they had a 96 quickness for purposes of determining initiative only). If one team member is hasted, then the rest of the team will attack when he makes his first action, but non-hasted members still only get one action per round. Any time any part of the team attacks the same target, they each get+5 OB bonus for each team member (e.g., if three team members attacked the same target, they would all get a + 15 to OBs vs. that target).

spell name:
SPELL SPREAD
list name:
combat link
level:
18
realm:
essence/channeling/mentalism
type:
special list
spell class:
uf
duration:
1 round / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: The team can now share the effects of a spell. Any non-attack spell with a duration other than "instantaneous"" and a range other than ""self' can be divided up among the team. The spell's duration is divided by the number of team members (e.g.

spell name:
LINKUP 1
list name:
combat link
level:
19
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: This spell links up to six teams together for the purposes of Position Sense and Foe Sense only. The leader is also in mind link with the leaders of the other teams with a link range of 500' per level of the caster.

spell name:
EXTEND LINK 1
list name:
combat link
level:
20
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 hour / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: Extends all of the first ten spells of this list on all team members to 1 hour / level. This spell is not compatible with other forms of extension spells.

spell name:
BONDING
list name:
combat link
level:
25
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Bonds target to the organization and creates a permanent Link spell tying him to all other members of his organization. Unlike Teambond, the target can form a team with any member of the organization, not just his teammates. There is no limit to the size of the organization, but no more than six can form a single team. Also, the target can activate Battle Linkfor a duration of one hour per day. Bonding needs some form of focus, such as a ring, a tattoo or something to symbolize the membership to the organization. If the focus is destroyed, the Bonding is disrupted until a new focus is made. The act of casting Bonding on a member is often the final membership ritual of some arcane and mystic fighting orders.

spell name:
LINKUP 2
list name:
combat link
level:
30
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: This spell links up to six groups of six teams together for the purposes of Position Sense and Foe Sense only. The leader is also in mind link with the leaders of the other teams with a link range of 500' per level of the caster. One leader from each group is linked to one leader from each of the other groups, with a link range of 500' per level of the caster.

spell name:
EXTEND LINK 2
list name:
combat link
level:
35
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 hour / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: Extends all of the first ten spells ofthis list on all team members to 1 day / level. Note: This spell cannot have its duration increased by any of the Extension spells (e.g. , Spell Enhancement).

spell name:
COORDINATION 3
list name:
combat link
level:
40
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 round / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: While under the effects of this spell all team members actions will be coordinated with each other. This allows the team to attack and maneuver together without getting in each other's way. The team coordination is to such a point that the team acts with the reflexes of the fastest team member. The quickest team member's stat is used to determine the teams overall initiative (e.g., if the fastest team member has a 96 quickness, then all team members act as if they had a 96 quickness for purposes of determining initiative only). If one team member is hasted, then the rest of the team will attack when he makes his first action, but non-hasted members still only get one action per round. Any time any part of the team attacks the same target, they each get +10 OB bonus for each team member (e.g., if three team members attacked the same target, they would all get a + 30 to OBs vs. that target).

spell name:
SPIRIT LINK 2
list name:
combat link
level:
45
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 minute / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: This spell links the spirits of the team together, forming a stronger whole. The team receives a bonus of +10 for each member, within link range, toRRs vs. soul destruction (e.g., Absolution), mind controls, psionics, and fear attacks. If a team member is slain, then all surviving members are stunned for one round.

spell name:
MASTER LINK
list name:
combat link
level:
50
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 round / level
range:
link
area of effect:
self
sourcebook:
rolemaster companion 5
description: One spell from this list (except Bonding) can be cast each round.

spell name:
PLANAR COUPLE
list name:
element's master
level:
1
realm:
essence/channeling/mentalism
type:
special list
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster attunes himself to one of the Elemental Planes (air, earth, fire, ice, light, dark, and water) for the purpose of casting spells from this list. The effects produced by the following spells are dependent on which plane the caster is coupled to. Only one Planar Couple may be active on the caster at any one time.

spell name:
RESISTANCE
list name:
element's master
level:
3
realm:
essence/channeling/mentalism
type:
special list
spell class:
d
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster adds +20 to RRs vs. his 'coupled' element, and -20 to similar elemental attacks against him.

spell name:
ELEMENTAL BOLT
list name:
element's master
level:
6
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster shoots forth a bolt of elemental force from his outstretched palm. The attack is resolved on the Fire Bolt table, delivering criticals appropriate to his 'coupled' element.

spell name:
ELEMENTAL BALL
list name:
element's master
level:
7
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Caster shoots forth a ball of elemental force which affects a 10' radius. The attack is resolved on the Fireball table, delivering criticals appropriate to his 'coupled' element.

spell name:
WALL
list name:
element's master
level:
9
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 5
description: Caster creates a wall of elemental force. The wall delivers an 'A' severity critical appropriate to the caster's 'coupled' element. The severity of the critical is raised by one degree for each additional nine PP the caster expends casting this spell.

spell name:
ARMOR
list name:
element's master
level:
10
realm:
essence/channeling/mentalism
type:
special list
spell class:
d
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: While this spell is in effect, the caster takes only 1/2 damage from his 'coupled' element(s), and all criticals delivered from them are reduced one degree in severity.

spell name:
GREATER COUPLE
list name:
element's master
level:
12
realm:
essence/channeling/mentalism
type:
special list
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster attunes himself to one of the Elemental Planes (air, earth, fire, ice, light, dark, and water) as well as the positive, negative, plasma and nether planes for the purpose of casting spells from this list. The effects produced by the following spells are dependent on which plane the caster is coupled to. Only one Planar Couple may be active on the caster at any one time.

spell name:
CANCEL ELEMENT
list name:
element's master
level:
13
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
10' radius sphere
sourcebook:
rolemaster companion 5
description: Caster brings into being a sphere in which elemental energy from his 'coupled' plane(s) cannot function if they fail a RR modified by -20.

spell name:
MULTICOUPLE
list name:
element's master
level:
14
realm:
essence/channeling/mentalism
type:
special list
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster attunes himself to the Elemental Planes (air, earth, fire, ice, light, dark, and water) for the purpose of casting spells from this list. The effects produced by the following spells are dependent on which plane the caster is coupled to. Only one Planar Couple may be active on the caster at any one time. The caster may be 'coupled' to one plane per five levels. This spell must be cast before any of the Multi- spells can be utilized.

spell name:
MULTIBOLT
list name:
element's master
level:
15
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: If caster is Multicoupled, he can shoot one bolt of multiple elemental forces (dependent on which planes he is coupled to). Attack is resolved on the Fire Bolt table, delivering criticals appropriate to the planes the caster is ' coupled' to. Example: Caster is coupled to the planes of light and fire; the attack delivers heat and Electrical criticals of equal severity.

spell name:
MULTIBALL
list name:
element's master
level:
16
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: If caster is Multicoupled, he can shoot one ball of multiple elemental forces (dependent on which planes he is coupled to). Attack is resolved on the Fireball table, delivering criticals appropriate to the planes the caster is 'coupled' to. (Example: Caster is coupled to the planes of light and fire; the attack delivers heat and Electrical criticals of equal severity).

spell name:
MULTICANCEL
list name:
element's master
level:
17
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
20' radius
sourcebook:
rolemaster companion 5
description: Caster brings into being a sphere in which elemental energy from his 'coupled' plane(s) cannot function if they fail a RR modified by -20.

spell name:
MULTIWALL
list name:
element's master
level:
18
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 5
description: Caster creates a wall of multiple elemental forces. The wall delivers' A' severity criticals appropriate to the caster's 'coupled' elements. The severity of the criticals delivered can be raised by one degree for each additional 18 PP the caster expends casting this spell.

spell name:
PLANAR JACKET
list name:
element's master
level:
19
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
1 round / level
range:
self
area of effect:
5' radius
sourcebook:
rolemaster companion 5
description: Caster's body immolates with elemental force. Anyone within 5' suffers an 'A' critical appropriate to the plane the caster is coupled to. Anyone in physical contact suffers a 'C' critical. Physical attacks to the caster also deliver an 'A' critical. All items on the caster's person are, like the caster, immune to the effects of his chosen element while this spell is in effect. However, any material he touches or comes in contact with may be damaged by the exposure.

spell name:
MULTICOUPLE TRUE
list name:
element's master
level:
20
realm:
essence/channeling/mentalism
type:
special list
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster attunes himself to one of the Elemental Planes (air, earth, fire, ice, light, dark, and water) as well as the positive, negative, plasma and nether planes for the purpose of casting spells from this list. The effects produced by the other Element's Master spells are dependent on which plane the caster is coupled to. The caster may be 'coupled' to one plane per five levels. Note: The caster can access any elemental planes (such as plasma and nether) through this spell.

spell name:
MULTIARMOR
list name:
element's master
level:
25
realm:
essence/channeling/mentalism
type:
special list
spell class:
d
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: While this spell is in effect, the caster takes only 1/2 damage from his 'coupled' element(s), and all criticals delivered from them are reduced one degree in severity.

spell name:
MULTIJACKET
list name:
element's master
level:
30
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
1 round / level
range:
self
area of effect:
5' radius
sourcebook:
rolemaster companion 5
description: Caster's body immolates with elemental force(s). Anyone within 5' suffers an 'A' critical appropriate to the plane(s) the caster is coupled to. Anyone in physical contact suffers a 'C' critical. Physical attacks to the caster also deliver an 'A' critical. All items on the caster's person are, like the caster, immune to the effects of his chosen element while this spell is in effect. However, any material he touches or comes in contact with may be damaged by the exposure.

spell name:
ELEMENTS MASTER
list name:
element's master
level:
50
realm:
essence/channeling/mentalism
type:
special list
spell class:
pf
duration:
1 round / level
range:
self
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster may utilize one of the lower level spells from this list each round.

spell name:
MANA MOLDING 1
list name:
mana molding
level:
2
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately first level in power. In effect, this spell is a very low-powered wish.

spell name:
MANA MOLDING 2
list name:
mana molding
level:
5
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately second level in power. In effect, this spell is a very low-powered wish.

spell name:
MANA MOLDING 3
list name:
mana molding
level:
8
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately third level in power. In effect, this spell is a very low-powered wish.

spell name:
MANA MOLDING 4
list name:
mana molding
level:
12
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately fourth level in power. In effect, this spell is a very low-powered wish.

spell name:
MANA MOLDING 5
list name:
mana molding
level:
16
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately fifth level in power. In effect, this spell is a very low-powered wish.

spell name:
MANA MOLDING 6
list name:
mana molding
level:
20
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately sixth level in power. In effect, this spell is a very low-powered wish.

spell name:
MANA MOLDING 7
list name:
mana molding
level:
25
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately seventh level in power. In effect, this spell is a very low-powered wish.

spell name:
MANA MOLDING 8
list name:
mana molding
level:
30
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately eighth level in power. In effect, this spell is a very low-powered wish.

spell name:
MANA MOLDING 9
list name:
mana molding
level:
35
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately ninth level in power. In effect, this spell is a very low-powered wish.

spell name:
MANA MOLDING 10
list name:
mana molding
level:
40
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately tenth level in power. In effect, this spell is a very low-powered wish.

spell name:
LESSER WISH
list name:
mana molding
level:
50
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
10 minutes / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell will either "transfer"" one object from anywhere to anywhere else or ""transforms"" an object intoanything else desired for a limited duration. It can act as a safe ""teleport"" even if the caster does not know either the item's location or destination. Extensive healing is possible

spell name:
TRANSFERRENCE WISH
list name:
mana molding
level:
60
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
permanent
range:
1 mile / level
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell "transfers"" one object from anywhere to anywhere else. It acts as a safe ""teleport"" even ifthe caster does not know either the item's location or destination. Generic effects are at approximately 20th to 25th level in power."

spell name:
TRANSFORMATION WISH
list name:
mana molding
level:
75
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
permanent
range:
100' / level
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell "transforms"" an object into anything else desired. Extensive healing is possible

spell name:
TRUE WISH
list name:
mana molding
level:
100
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
permanent
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell creates any object, seemingly from nothing. It will also function asLifegiving True. Effects are at approximately 50th level in power.

spell name:
TEMPORAL RESISTANCE
list name:
time law
level:
2
realm:
essence/channeling/mentalism
type:
special list
spell class:
fd
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target gains a + 10 bonus to RRs and elemental defense versus time related attacks.

spell name:
TIME DRAIN 1
list name:
time law
level:
4
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Duration of all target's spells is reduc.ed by 20%. This applies to all spells currently functioning and those that are cast while this spell is active.

spell name:
DELAY
list name:
time law
level:
5
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Beginning the round after this spell takes effect, the caster can choose once, within the duration of this spell, within any given round, to act first; regardless of initiative or any spell that others may have personally active that would give them first action.

spell name:
TIME BOLT 100'
list name:
time law
level:
6
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: A bolt of focused, pulsating temporal energy is released from the caster's hand, striking for damage indicated on the Time Bolt Attack Table (RMC5 10.3).

spell name:
DISPLACE
list name:
time law
level:
7
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / 3 levels
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Displaces target out of time for one round per level of the caster. Target perceives nothing and is unaware of elapsed time regardless of displacement duration. Target will reappear in the same spot with the same orientation.

spell name:
TIME DRAIN 2
list name:
time law
level:
8
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Duration of all target's spells is reduced by 40%. This applies to all spells currently functioning and those that are cast while this spell is active.

spell name:
TIME BALL 10'
list name:
time law
level:
9
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: A sphere of focused, pulsating temporal energy is released from the caster's palm, slowly expanding and striking target(s) for damage indicated on the Time Ball Attack Table (RMC5 10.2).

spell name:
TIME BOLT 250'
list name:
time law
level:
11
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
range:
250'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: A bolt of focused, pulsating temporal energy is released from the caster's hand striking for damage indicated on the Time Bolt Attack Table (RMC5 10.3).

spell name:
TIME DRAIN 3
list name:
time law
level:
12
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Duration of all target's spells is reduced by 60%. This applies to all spells currently functioning and those that are cast while this spell is active.

spell name:
DELAY 2
list name:
time law
level:
13
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Beginning the round after this spell takes effect, the caster can choose twice within the duration of this spell, within any given round, to act first; regardless of initiative or any spell that others may have personally active that would give them first action.

spell name:
DISPLACE 2
list name:
time law
level:
14
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / 3 levels
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 5
description: Displaces two targets out of time for one round per level of the caster. Target perceives nothing and is unaware of elapsed time regardless of displacement duration. Target will reappear in the same spot with the same orientation.

spell name:
TIME BALL 30'
list name:
time law
level:
16
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
1 round / level
range:
200'
area of effect:
30' radius
sourcebook:
rolemaster companion 5
description: A sphere of focused, pulsating temporal energy is released from the caster's palm, slowly expanding and striking target(s) for damage indicated on the Time Ball Attack Table (RMC5 10.2).

spell name:
DELAY 3
list name:
time law
level:
17
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Beginning the round after this spell takes effect, the caster can choose three times within the duration of this spell, within any round, to act first; regardless of initiative or any spell that others may have personally active that would give them first action.

spell name:
TIME BOLT 500'
list name:
time law
level:
18
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: A bolt of focused, pulsating temporal energy is released from the caster's hand striking for damage indicated on the Time Bolt Attack Table (RMC5 10.3).

spell name:
TIME DRAIN TRUE
list name:
time law
level:
19
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Duration of all target's spells is reduced by 80%. This applies to all spells currently functioning and those that are cast while this spell is active.

spell name:
DISPLACE 3
list name:
time law
level:
20
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / 3 levels
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 5
description: Displaces three targets out of time for one round per level of the caster. Target perceives nothing and is unaware of elapsed time regardless of displacement duration. Target will reappear in the same spot with the same orientation.

spell name:
TIME BALL 50'
list name:
time law
level:
25
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
range:
300'
area of effect:
50' radius
sourcebook:
rolemaster companion 5
description: A sphere of focused, pulsating temporal energy is released from the caster's palm, slowly expanding and striking target(s) for damage indicated on the Time Ball Attack Table (RMC5 10.2).

spell name:
TIME ARMOR
list name:
time law
level:
50
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / 5 levels
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can delay and ignore the effects of any attack(s), for one round per five level. (Example: Target wishes that all damage taken during an encounter would not effect him until after 10 rounds had passed. Maybe, by then, he'll be in the company of a very good Healer.)

spell name:
TIME MELD
list name:
time's master
level:
1
realm:
essence/channeling/mentalism
type:
special list
spell class:
i*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster immediately becomes aware of his position relative to and within the Time Continuum. Caster must make a successful Time Displacement Skill roll or become confused and unable to perform any actions for a number of rounds per 2% failure. This spell must be cast before any spell from this list can be used.

spell name:
TEMPORAL PREDICTION 1
list name:
time's master
level:
3
realm:
essence/channeling/mentalism
type:
special list
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can predict a probable future based on a current event within one minute of the event, i.e., if a character is poisoned the caster could fortell if he would die in the next minute.

spell name:
DETECT DEVIATIONS
list name:
time's master
level:
4
realm:
essence/channeling/mentalism
type:
special list
spell class:
i
duration:
1 round / level
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Caster will immediately be aware of any object, area or being which is not in its proper time, or an event or period which deviates from a previous norm (i.e., someone has changed an event, causing two or more waves (times) to pass through the same period.

spell name:
SIGNATURE COMPASS
list name:
time's master
level:
5
realm:
essence/channeling/mentalism
type:
special list
spell class:
i
duration:
1 round / level
range:
self
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: Detects and locates both static and dynamic signatures within its area of effect.

spell name:
TIME STORE
list name:
time's master
level:
8
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 5
description: Caster can store an inorganic object weighing no more than one pound per level of the caster. The caster chooses at what time, within the duration of this spell, in the future or the past, the object will reappear, but only at the location at which it was stored.

spell name:
MEASURE SIGNATURE
list name:
time's master
level:
9
realm:
essence/channeling/mentalism
type:
special list
spell class:
i
duration:
range:
10'
area of effect:
1 signature
sourcebook:
rolemaster companion 5
description: Cast upon either a static or dynamic signature, the caster learns how far the target travelled and in what direction.

spell name:
TEMPORAL PREDICTION 2
list name:
time's master
level:
11
realm:
essence/channeling/mentalism
type:
special list
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can predict a probable future based on a current event within five minutes of the event, i.e., if a character is poisoned the caster could fortell if he would die in the next minute.

spell name:
CLOAK SIGNATURE
list name:
time's master
level:
13
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 day / level
range:
10'
area of effect:
1 signature
sourcebook:
rolemaster companion 5
description: Caster may cloak a signature, static or dynamic, with a modification of -50 to any form of attempt.

spell name:
TEMPORAL PREDICTION 3
list name:
time's master
level:
15
realm:
essence/channeling/mentalism
type:
special list
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can predict a probable future based on a current event within ten minutes of the event, i.e., if a character is poisoned the caster could fortell if he would die in the next minute.

spell name:
ERASE SIGNATURE
list name:
time's master
level:
18
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
range:
10'
area of effect:
1 signature
sourcebook:
rolemaster companion 5
description: Caster can erase the static or dynamic signature of a target. Signature resists at the level of the effect which created it.

spell name:
FORCE RETURN
list name:
time's master
level:
19
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 signature
sourcebook:
rolemaster companion 5
description: A caster who has located a static or dynamic signature can force the target to return. Each rnd, while the signature is under the effects of this spell, the target must make a RR or be forced back to its previous time. Non-sentient targets resist at 0 level.

spell name:
TEMPORAL PREDICTION TRUE
list name:
time's master
level:
20
realm:
essence/channeling/mentalism
type:
special list
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can predict a probable future based on a current event within one hour of the event, i.e., if a character is poisoned the caster could fortell if he would die in the next minute.

spell name:
TIME TELEPORT
list name:
time's master
level:
50
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster teleports target into the future or past. The possible distance available to the caster for teleport is equal to his Time Displacement skill roll interpreted as years. lfthe target's static or dynamic signature is erased, his present wave becomes his natural wave. Multiple teleports are possible.

spell name:
TIME MELD
list name:
space-time
level:
1
realm:
essence/channeling/mentalism
type:
special list
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster immediately becomes aware of his position relative to and within the Time Continuum. Caster must make a successful Time Displacement skill roll or become confused and unable to perform any actions for a number of rounds per 2% failure. This spell must be cast before any spell from this list can be used.

spell name:
RELEVANCE
list name:
space-time
level:
2
realm:
essence/channeling/mentalism
type:
special list
spell class:
i*
duration:
1 minute / level
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster learns the target's distance and time (period). In the case of distance, the target may be in the same or different universe than that of the caster. If the target is in the same universe distance is given as an impression (feeling). If the caster has very good spatial skills, he may be able to quantify this impression in terms of a physical measurement. If the target is in another universe, the distance is given in terms of 'so many dimensions removed from his own', or by whatever means the GM denotes a different universe. In the case of time. the caster gains an impression of when the target occurred or is occurring. If the caster has a very good time sense, he may be able to quantify the impression in terms of years or eons, etc. In any case, the impressions will be relative to his own time and universe. Caster must somehow be able to detect the target (time windows, psions, scrying, divinations, etc).

spell name:
SYNCHRONIZE
list name:
space-time
level:
3
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can synchronize any one action with the actions of the target. When either the target or the caster concentrates on the other, each is immediately aware of the others actions and may 'synchronize' himself so that their actions are completely concurrent.

spell name:
TIME BENDING
list name:
space-time
level:
4
realm:
essence/channeling/mentalism
type:
special list
spell class:
f*
duration:
1 hour / level
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can cause target to feel as if he has more time than he actually does; removing any sense of urgency, or caster can cause the target to feel that he has less time than he actually does; creating a sense of urgency. Targets thinking they have more time will gain a benefit of +15 to all static maneuvers; conversely, targets with a sense of urgency will suffer a -15 to all static maneuvers.

spell name:
DETECT WINDOW
list name:
space-time
level:
5
realm:
essence/channeling/mentalism
type:
special list
spell class:
i*
duration:
1 round / level
range:
self
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Caster detects any Time Window within this spell's area of effect.

spell name:
SENSE FOLD
list name:
space-time
level:
6
realm:
essence/channeling/mentalism
type:
special list
spell class:
f*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can detect dimensional gates, teleportations, phasing effects, long doors, etc., within this spell's area of effect.

spell name:
FOLD 1
list name:
space-time
level:
7
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round
range:
10'
area of effect:
6' x 6'
sourcebook:
rolemaster companion 5
description: Caster creates a small gate between two locations that are up to one mile apart by 'folding' time and space. The dimensions of this gate are 6'x 6'. The caster may travel to this new location by stepping through the gate. The gate remains in operation for one round after casting; the caster cannot close the gate before this time. The gate can be created at any orientation (it doesn 't necessarily have to rest on anything), and once created, it is immobile and insubstantial.

spell name:
PHASE BAR
list name:
space-time
level:
8
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
50' radius
sourcebook:
rolemaster companion 5
description: Caster prevents any temporal or spatial effects (teleport, gates, long doors, summonings, etc.) from occurring within the area of effect of this spell. Such effects must resist this spell with an additional modification to the RR of -30.

spell name:
TIME CLOAK
list name:
space-time
level:
9
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can protect target against temporal detections and spell effects. Resistance rolls are modified by +30.

spell name:
TIME WINDOW
list name:
space-time
level:
10
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 minute / level
range:
5'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 5
description: Caster opens a one-way, 10' x 10' 'window' within the Time Continuum. The window will allow the casterto view events (past or future) which occurred in the area the window rests and faces. Events are viewed at the normal rate they occurred. The scrying range of the window is a Temporal Sisplacement skill roll interpreted as years. The caster cannot converse with a target unless he uses a Fold spell; the window is normally only visual. The window is immobile and is only detectable from the caster's side.

spell name:
WARP SPACE 1
list name:
space-time
level:
11
realm:
essence/channeling/mentalism
type:
special list
spell class:
fd
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates an area of warped space-time about the caster conveying +30 to defensive (melee & missile) and spell (base & elemental) bonuses.

spell name:
FOLD 2
list name:
space-time
level:
12
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
6 rounds
range:
25'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 5
description: Caster creates a small gate between two locations that are up to one mile per level apart by 'folding' time and space. The dimensions of this gate are 10'x 10'. The caster may travel to this new location by stepping through the gate. The gate remains in operation for six rounds after casting; the caster cannot close the gate before this time. The gate can be created at any orientation (it doesn 't necessarily have to rest on anything), and once created, it is immobile and insubstantial.

spell name:
BAR WINDOW
list name:
space-time
level:
13
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Caster prevents any Time Window from working. The Time Window spell must make a RR vs. this spell in order to function at all.

spell name:
SAME SPACE / TIME
list name:
space-time
level:
14
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Targets affected by this spell can occupy the same space at the same time. Targets cannot affect each other physically Those not affected by this spell may interact with the targets as usual. Note that any attack directed at targets who are currently sharing the same space / time, has a 50% chance of affecting both equally. Conversely, any defenses that affected targets may possess, have a 50% chance of equally protecting everyone currently sharing the same space/time.

spell name:
PHASE BAR 2
list name:
space-time
level:
15
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 minute / level
range:
150'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: Caster prevents any temporal or spatial effects (teleport, gates, long doors, summonings, etc.) from occurring within the area of effect of this spell. Such effects must resist this spell with an additional modification to the RR of -40.

spell name:
WARP SPACE 2
list name:
space-time
level:
16
realm:
essence/channeling/mentalism
type:
special list
spell class:
fd
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates an area of warped space-time about the caster conveying +40 to defensive (melee & missile) and spell (base & elemental) bonuses.

spell name:
FOLD 3
list name:
space-time
level:
17
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 minute
range:
50'
area of effect:
20' x 20'
sourcebook:
rolemaster companion 5
description: Caster creates a small gate between two locations that are up to ten miles per level apart by 'folding' time and space. The dimensions of this gate are 20'x 20'. The caster may travel to this new location by stepping through the gate. The gate remains in operation for one minute after casting; the caster cannot close the gate before this time. The gate can be created at any orientation (it doesn 't necessarily have to rest on anything), and once created, it is immobile and insubstantial.

spell name:
GREATER WINDOW
list name:
space-time
level:
18
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 minute / level
range:
5'
area of effect:
20' x 20'
sourcebook:
rolemaster companion 5
description: Caster opens a one-way, 20' x 20' 'window' within the Time Continuum. The window will allow the casterto view events (past or future) which occurred in the area the window rests and faces. Events are viewed at the normal rate they occurred +/- 1 minute per level per second. The scrying range of the window is a Temporal Displacement skill roll times three (interpreted as years). The caster cannot converse with a target unless he uses a Fold spell; the window is visual and aural. The window is immobile and is only detectable from the caster's side.

spell name:
PHASE BAR 3
list name:
space-time
level:
19
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 hour / level
range:
200'
area of effect:
150' radius
sourcebook:
rolemaster companion 5
description: Caster prevents any temporal or spatial effects (teleport, gates, long doors, summonings, etc.) from occurring within the area of effect of this spell. Such effects must resist this spell with an additional modification to the RR of -50.

spell name:
SCRY
list name:
space-time
level:
20
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 hour / level
range:
5'
area of effect:
20' x 20'
sourcebook:
rolemaster companion 5
description: Caster opens a one-way, 20' x 20' 'window' within the Time Continuum. The window will allow the caster to view events (past or future) which occurred in the area the window rests and faces. Events are viewed at the normal rate they occurred +/- 1 hour per level per second. The scrying range of the window is a Temporal Displacement skill roll times five (interpreted as years). The caster cannot converse with a target unless he uses a Fold spell; the window is visual and aural. The window is noveable and is only detectable from the caster's side.

spell name:
WARP SPACE 3
list name:
space-time
level:
30
realm:
essence/channeling/mentalism
type:
special list
spell class:
fd
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates an area of warped space-time about the caster conveying +50 to defensive (melee & missile) and spell (base & elemental) bonuses.

spell name:
FOLD 4
list name:
space-time
level:
35
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
5 minutes
range:
75'
area of effect:
50' x 50'
sourcebook:
rolemaster companion 5
description: Caster creates a small gate between two locations that are up to ten miles per level apart by 'folding' time and space. The dimensions of this gate are 50'x 50'. The gate is mobile and can be closed at any time within the duration of this spell. The range is 50 miles per level. Creatures which may be caught in the gate at the time of closing have a 50% chance of appearing on either side.

spell name:
WARP SPACE TRUE
list name:
space-time
level:
50
realm:
essence/channeling/mentalism
type:
special list
spell class:
fd
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates an area of warped space-time about the caster conveying +75 to defensive (melee & missile) and spell (base & elemental) bonuses.