spell name: QUESTION | list name: soul destruction | level: 1 | realm: essence | type: sorcerer base | spell class: m | duration: | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target must answer a single concept question. |
spell name: DEMONIC POSSESSION 1 | list name: soul destruction | level: 2 | realm: essence | type: sorcerer base | spell class: fm | duration: varies | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target is possessed by a type 1 demon (see evil magician list dark summons); caster has no control of the target or demon. the demon will force the target to do random (not necessarily destructive) things; target gets an rr every other round to attempt to get rid of the demon. |
spell name: NEUROSIS | list name: soul destruction | level: 3 | realm: essence | type: sorcerer base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target has an extreme dislike for any specific thing the caster chooses; target has a 50% of overcoming the neurosis when given a choice (e.g., neurosis concerning horses would mean that every time the target tried to get on or near a horse he would only have a 50% chance). |
spell name: GUILT | list name: soul destruction | level: 4 | realm: essence | type: sorcerer base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target becomes guilty over some action in his past; he will not perform such an action again. |
spell name: PARANOIA | list name: soul destruction | level: 5 | realm: essence | type: sorcerer base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target believes everyone is out to get him; he will trust no one. |
spell name: DEMONIC POSSESSION 2 | list name: soul destruction | level: 6 | realm: essence | type: sorcerer base | spell class: fm | duration: varies | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target is possessed by a type 2 demon (see evil magician list dark summons); caster has no control of the target or demon. the demon will force the target to do random (not necessarily destructive) things; target gets an rr every minute to attempt to get rid of the demon. |
spell name: PANIC | list name: soul destruction | level: 7 | realm: essence | type: sorcerer base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target will flee in panic in any personally dangerous situation, unless he successfully makes an rr. |
spell name: TRANSFERRAL | list name: soul destruction | level: 8 | realm: essence | type: sorcerer base | spell class: m | duration: varies | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target's "soul"" and the caster's ""soul"" are interchanged. the caster can operate at 50% of his normal activity in the body of the target. the target in the caster's body is inactive. the caster can cancel the spell at any time (takes 1 round), the target can only cancel the spell if he makes a successful rr (he gets one every 10 minutes). if either body is killed, both ""souls"" will be destroyed (as absolution)." |
spell name: DEMONIC POSSESSION 3 | list name: soul destruction | level: 10 | realm: essence | type: sorcerer base | spell class: fm | duration: varies | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target is possessed by a type 3 demon (see evil magician list dark summons); caster has no control of the target or demon. the demon will force the target to do random (not necessarily destructive) things; target gets an rr once every ten minutes to attempt to get rid of the demon. |
spell name: SUBJUGATION | list name: soul destruction | level: 11 | realm: essence | type: sorcerer base | spell class: m | duration: varies | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: part of the target's soul is taken and placed in an organic object on the caster's person; the body of the target will act as the caster directs whenever he concentrates. the spell is canceled when the caster cancels it or the object is destroyed or the body is more than 100' from the caster or the object leaves the caster's person. if the caster is not concentrating the target is free to do anything he wants, at -30 to all activities. |
spell name: UNSOUL CURSE | list name: soul destruction | level: 12 | realm: essence | type: sorcerer base | spell class: m | duration: varies | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: part of the target's soul is transferred to a random object within 100 miles; the taret is at -30 to all activities until the object is destroyed. the target will always know the direction of his "soul""." |
spell name: DEMONIC POSSESSION 4 | list name: soul destruction | level: 13 | realm: essence | type: sorcerer base | spell class: fm | duration: varies | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target is possessed by a type 4 demon (see evil magician list dark summons); caster has no control of the target or demon. the demon will force the target to do random (not necessarily destructive) things; target gets an rr once every hour to attempt to get rid of the demon. |
spell name: WORD OF PANIC * | list name: soul destruction | level: 14 | realm: essence | type: sorcerer base | spell class: m* | duration: 1 round / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target flees in total panic from caster. |
spell name: SHOUT OF PANIC * | list name: soul destruction | level: 15 | realm: essence | type: sorcerer base | spell class: m* | duration: 1 round / 5 failure | range: 100' | area of effect: 20' r | sourcebook: spell law |
description: all targets in area of effect flee in total panic from caster. |
spell name: BANISHMENT | list name: soul destruction | level: 20 | realm: essence | type: sorcerer base | spell class: m | duration: varies | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: part of the target's soul is taken and placed in an organic object on the caster's person; the body of the target will act as the caster directs whenever he concentrates. the spell is canceled when the caster cancels it or the object is destroyed if the caster is not concentrating the target is free to do anything he wants, at -30 to all activities. the target is always aware of the direction of the object holding his "soul""." |
spell name: TRANSFERRAL TRUE | list name: soul destruction | level: 25 | realm: essence | type: sorcerer base | spell class: m | duration: varies | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target's "soul"" and the caster's ""soul"" are interchanged. the caster can operate at 90% of his normal activity in the body of the target. the target in the caster's body is inactive. the caster can cancel the spell at any time (takes 1 round), the target can only cancel the spell if he makes a successful rr (he gets one every hour). if either body is killed, both ""souls"" will be destroyed (as absolution)." |
spell name: ABSOLUTION | list name: soul destruction | level: 30 | realm: essence | type: sorcerer base | spell class: f* | duration: varies | range: 50' | area of effect: 1 target | sourcebook: spell law |
description: rr mod: -20 target's "soul"" is torn from his body; it remains in whatever place ""souls"" go for 30 days/10 failure. the soul can be returned early only through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75." |
spell name: ABSOLUTION PURE | list name: soul destruction | level: 50 | realm: essence | type: sorcerer base | spell class: f* | duration: varies | range: 50' | area of effect: 1 target | sourcebook: spell law |
description: rr mod: -20 target's "soul"" is torn from his body. the soul can only be returned through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75." |
spell name: VAPORIZE WATER | list name: fluid destruction | level: 1 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 10 cu' lqd/lvl | sourcebook: spell law |
description: vaporizes 10 cu' of liquid/lvl. |
spell name: FREEZE WATER | list name: fluid destruction | level: 2 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 10 cu' lqd/lvl | sourcebook: spell law |
description: freezes 10 cu' of liquid per level. |
spell name: EVAPORATION (1000 CU') | list name: fluid destruction | level: 3 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1000 cu' liquid | sourcebook: spell law |
description: causes 1000 cu' of liquid to rapidly evaporate over the course of one hour. |
spell name: UNWATER (100 CU') | list name: fluid destruction | level: 4 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: water | sourcebook: spell law |
description: instantly disintegrates 100 cu' of water. |
spell name: CALM WATER C | list name: fluid destruction | level: 5 | realm: essence | type: sorcerer base | spell class: f | duration: concentration | range: 100' | area of effect: 100' r | sourcebook: spell law |
description: water within radius is calmed; waves are cut 20' in center and less towards the perimeter. |
spell name: WATER BOLT (100') | list name: fluid destruction | level: 6 | realm: essence | type: sorcerer base | spell class: e | duration: | range: 100' | area of effect: | sourcebook: spell law |
description: a bolt of water is shot from the palm of the caster; results determined on the water bolt table. |
spell name: UNRAIN (100' R) | list name: fluid destruction | level: 7 | realm: essence | type: sorcerer base | spell class: f | duration: 1 hour / level | range: 100' | area of effect: 100' r | sourcebook: spell law |
description: no precipitation will occur in a 100' r for 1 hr/lvl. |
spell name: DEHYDRATE (1 CU') | list name: fluid destruction | level: 8 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 cu' material | sourcebook: spell law |
description: removes all liquid (usually water) from one cu' of inanimate material. |
spell name: EVAPORATION (10`000 CU') | list name: fluid destruction | level: 9 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 10000 cu' lqd | sourcebook: spell law |
description: causes 10000 cu' of liquid to rapidly evaporate over the course of one hour. |
spell name: UNWATER (1000 CU') | list name: fluid destruction | level: 10 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: water | sourcebook: spell law |
description: instantly disintegrates 1000 cu' of water. |
spell name: UNRAIN (500' R / LVL) | list name: fluid destruction | level: 11 | realm: essence | type: sorcerer base | spell class: f | duration: 1 day / level | range: 100' | area of effect: 500' r | sourcebook: spell law |
description: no precipitation will occur in a 500' r for 1 day / level. |
spell name: DEHYDRATE (10 CU') | list name: fluid destruction | level: 12 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 10 cu' material | sourcebook: spell law |
description: removes all liquid (usually water) from ten cu' of inanimate material. |
spell name: EVAPORATION (100`000 CU') | list name: fluid destruction | level: 13 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 100`000 cu' lqd | sourcebook: spell law |
description: causes 100,000 cu' of liquid to rapidly evaporate over the course of one hour. |
spell name: UNWATER (10`000 CU') | list name: fluid destruction | level: 14 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: water | sourcebook: spell law |
description: instantly disintegrates 10000 cu' of water. |
spell name: CALM WATER TRUE (100' R/LVL) C | list name: fluid destruction | level: 15 | realm: essence | type: sorcerer base | spell class: f | duration: 10 minutes / level | range: 100'/lvl | area of effect: 100' r/lvl | sourcebook: spell law |
description: water within radius is calmed; waves are cut 50' in center and less towards the perimeter. |
spell name: DEHUMIDIFY | list name: fluid destruction | level: 20 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: caster | area of effect: 1 mile r | sourcebook: spell law |
description: for every minute that the caster concentrates, the humidity drops 1% of the original humidity (up to 50%). the humidity will gradually increase at a rate of 5% (of original himidity) per day until the original humidity is reached. |
spell name: EVAPORATION (1`000`000 CU') | list name: fluid destruction | level: 25 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1000000 cu' lqd | sourcebook: spell law |
description: causes 1,000,000 cu' of liquid to rapidly evaporate over the course of one hour. |
spell name: CALM WATER TRUE (1000' R/LVL)C | list name: fluid destruction | level: 30 | realm: essence | type: sorcerer base | spell class: f | duration: 10 minutes / level | range: 1000'/lvl | area of effect: 1000' r/lvl | sourcebook: spell law |
description: water within radius is calmed; waves are cut 50' in center and less towards the perimeter. |
spell name: DEHUMIDIFY TRUE | list name: fluid destruction | level: 50 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: caster | area of effect: 1000' r / lvl | sourcebook: spell law |
description: for every minute that the caster concentrates, the humidity drops 5% of the original humidity (up to 95%). the humidity will gradually increase at a rate of 5% (of original himidity) per day until the original humidity is reached. |
spell name: MELT ICE | list name: solid destruction | level: 1 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 10 cu'/lvl | sourcebook: spell law |
description: melts up to 10 cu'/lvl of ice. |
spell name: LOOSEN EARTH | list name: solid destruction | level: 2 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' | sourcebook: spell law |
description: loosens 100 cu' of earth tot he consistency of plowed ground. |
spell name: EROSIONS | list name: solid destruction | level: 3 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 10' | area of effect: 100 cu'/lvl | sourcebook: spell law |
description: causes a 100 cu'/lvl section of inorganic material to erode and deteriorate at 1000 x normal rate. |
spell name: CRACKS CALL | list name: solid destruction | level: 4 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 10' x 10' x 10' | sourcebook: spell law |
description: any previous cracks or flaws in material up to 10' x 10' x 10' (not 1000 cu feet) section willl extend to their limit. |
spell name: UNDOOR | list name: solid destruction | level: 5 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 10' | area of effect: nonmagic door | sourcebook: spell law |
description: will vaporize a nonmagic door up to 6" thick, 10' high, and 10' wide (if the door is thicker than 6"" it will vaporize the closes 6"")." |
spell name: STONE / EARTH | list name: solid destruction | level: 6 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' | sourcebook: spell law |
description: changes 100 cu' of stone to packed earth; change is gradual and takes 3 rnds. |
spell name: EARTH / MUD | list name: solid destruction | level: 8 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' | sourcebook: spell law |
description: changes 100 cu' of earth to soft mud; change is gradual and takes 3 rnds. |
spell name: CORRIDOR | list name: solid destruction | level: 10 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 3' x 6 'x1'/lvl | sourcebook: spell law |
description: creates a 3' x 6' corridor that is 1'/lvl long; it can be cut through any non metal, inorganic material. the corridor can be cut at a rate of 1' (length) per rnd as the caster concentrates. |
spell name: SHATTER | list name: solid destruction | level: 11 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 object | sourcebook: spell law |
description: can shatter an inorganic object, up to 1 cu'. all within a 5' r take an "a"" impact critical and holder takes a ""c""." |
spell name: UNEARTH | list name: solid destruction | level: 12 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' earth | sourcebook: spell law |
description: disintegrates 100 cu' of earth. |
spell name: UNSTONE | list name: solid destruction | level: 13 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' stone | sourcebook: spell law |
description: disintegrates 100 cu' of stone. |
spell name: UNDOOR TRUE | list name: solid destruction | level: 14 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 10' | area of effect: nonmagic door | sourcebook: spell law |
description: will vaporize any single door, no size limit. |
spell name: UNMETAL | list name: solid destruction | level: 15 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 cu' metal | sourcebook: spell law |
description: disintegrates 1 cu' of metal. |
spell name: SOLID DESTRUCTION TRUE | list name: solid destruction | level: 20 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 cu'/lvl solid | sourcebook: spell law |
description: disintegrates 1 cu'/lvl of any inanimate solid. |
spell name: TREMORS | list name: solid destruction | level: 25 | realm: essence | type: sorcerer base | spell class: f | duration: 1 round | range: 100'/lvl | area of effect: 100' r /lvl | sourcebook: spell law |
description: causes a very minor earthquake which could cause shoddy construction to collapse (can be very terrifying). this is approximately 5.5 on the richter scale. |
spell name: GREAT CRACK | list name: solid destruction | level: 30 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 300' | area of effect: ground | sourcebook: spell law |
description: causes a large crevice to open tin the ground (up to 10'/lvl deep, 1'/lvl wide and 20'/lvl long). the crevice takes 2 round to open. the caster can concentrate for 3 rounds to close the crevice. |
spell name: QUAKE | list name: solid destruction | level: 50 | realm: essence | type: sorcerer base | spell class: f | duration: varies | range: touch | area of effect: ground area | sourcebook: spell law |
description: caster can cause an earthquake, with the spot he touches as the epicenter. the quake can be delayed upt to 1 rnd/lvl. the severity of the quake on the richter scale is determined by a roll: (01-20) = 5.5, (21-45) = 6, (46-65) = 6.5, (66-80) = 7.0, (81-90) = 7.5, (91-95) = 8.0, (96-98) = 8.5, (99-100) = 9.0. |
spell name: MINOR PAIN | list name: mind destruction | level: 1 | realm: essence | type: sorcerer base | spell class: m | duration: 10 minutes /5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target takes 25% of his remaining concussion hits (i.e., those not already taken); these hits are healed when the duration is up, provided the target has not died. |
spell name: JOLTS 1 | list name: mind destruction | level: 2 | realm: essence | type: sorcerer base | spell class: m | duration: 1 round / 10 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target is stunned |
spell name: DISORIENTATION | list name: mind destruction | level: 3 | realm: essence | type: sorcerer base | spell class: m | duration: 1 day / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target must subtract 25 from all orientation, perception, and initiative rolls. |
spell name: UNBALANCE | list name: mind destruction | level: 4 | realm: essence | type: sorcerer base | spell class: m | duration: 1 day / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target must subtract 25 from all maneuver rolls. |
spell name: DISTORTIONS | list name: mind destruction | level: 5 | realm: essence | type: sorcerer base | spell class: m | duration: 1 day / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target must subtract 25 from all combat rolls. |
spell name: JOLTS 3 | list name: mind destruction | level: 6 | realm: essence | type: sorcerer base | spell class: m | duration: 3 rounds / 10 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target is stunned for 3 rnds per 10 failure. |
spell name: MAJOR PAIN | list name: mind destruction | level: 7 | realm: essence | type: sorcerer base | spell class: m | duration: 10 minutes /5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target takes 50% of his remaining concussion hits (i.e., those not already taken); these hits are healed when the duration is up, provided the target has not died. |
spell name: FORGET | list name: mind destruction | level: 8 | realm: essence | type: sorcerer base | spell class: m | duration: permanent | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: target forgets a period of (1 min/lvl) of his past, as desired by the caster. |
spell name: WORD OF PAIN * | list name: mind destruction | level: 9 | realm: essence | type: sorcerer base | spell class: m* | duration: until healed | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target takes 50% of his remaining concussion hits (i.e., those not already taken); these hits are healed when the duration is up, provided the target has not died. |
spell name: MIND SHOCK | list name: mind destruction | level: 10 | realm: essence | type: sorcerer base | spell class: m | duration: 1 day / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target must subtract 25 from all orientation, perception, initiative, maneuver and combat rolls. |
spell name: MIND DEATH | list name: mind destruction | level: 11 | realm: essence | type: sorcerer base | spell class: m | duration: permanent | range: 50' | area of effect: 1 target | sourcebook: spell law |
description: target's mind blanks out for a period of 10 min/day at random. target is incapable of activity or thought during this period. |
spell name: JOLTS 5 | list name: mind destruction | level: 12 | realm: essence | type: sorcerer base | spell class: m | duration: 5 rounds / 10 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target is stunned for 5 rounds per 10 failure. |
spell name: UNMINDING | list name: mind destruction | level: 13 | realm: essence | type: sorcerer base | spell class: m | duration: 1 round / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target's mind is completely blank for the duration. he cannot perceive events, time, or activity, he is stunned for 1 round after his mind comes back. |
spell name: MASS CONFUSION | list name: mind destruction | level: 14 | realm: essence | type: sorcerer base | spell class: m | duration: 1 hour / 5 failure | range: 300' | area of effect: 1 target/lvl | sourcebook: spell law |
description: affects as many targets as the caster's level' each target only has a 50% chance of making a decision each round (can still defend) and the range is 300'. |
spell name: MIND BREAK | list name: mind destruction | level: 15 | realm: essence | type: sorcerer base | spell class: m | duration: 1 day / 10 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target is a blathering idiot; he can be lead around, but he can take no action. |
spell name: LOST EXPERIENCE | list name: mind destruction | level: 20 | realm: essence | type: sorcerer base | spell class: m | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target loses 5% of his collected experience (usually experience points). |
spell name: MASS PAIN | list name: mind destruction | level: 25 | realm: essence | type: sorcerer base | spell class: m | duration: 10 minutes /5 failure | range: 300' | area of effect: 1 target/lvl | sourcebook: spell law |
description: target takes 25% of his remaining concussion hits (i.e., those not already taken); these hits are healed when the duration is up, provided the target has not died. |
spell name: MASS MIND SHOCK | list name: mind destruction | level: 30 | realm: essence | type: sorcerer base | spell class: m | duration: 1 day / 5 failure | range: 300' | area of effect: 1 target/lvl | sourcebook: spell law |
description: target must subtract 25 from all orientation, perception, initiative, maneuver and combat rolls. |
spell name: MASS UNMINDING | list name: mind destruction | level: 50 | realm: essence | type: sorcerer base | spell class: m | duration: 1 round / 5 failure | range: 300' | area of effect: 1 target/lvl | sourcebook: spell law |
description: target's mind is completely blank for the duration. he cannot perceive events, time, or activity, he is stunned for 1 round after his mind comes back. |
spell name: SPRAIN LIMB | list name: flesh destruction | level: 1 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: a random part of a random limb is sprained. if it is part of a leg: movement is cut by 25%, combat is at -10; if it is part of an arm, combat is modified by -20. |
spell name: LIMB PAIN | list name: flesh destruction | level: 2 | realm: essence | type: sorcerer base | spell class: f | duration: 1 round / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: a random limb is in intense pain; for a leg, the target cannot walk; for an arm, that arm cannot be used. |
spell name: TOUCH OF DISRUPTION | list name: flesh destruction | level: 3 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: the bones and tissues of the target's body are disrupted as if the target had fallen a long distance. if the target fails his rr by (1-10), he takes an "a"" impact, (11-20) = ""b""; (21-30) = ""c""; (31-40) = ""d""; (41-up) = ""e""." |
spell name: LOCK JOINT | list name: flesh destruction | level: 4 | realm: essence | type: sorcerer base | spell class: f | duration: 1 round / 5 failure | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: one of the target's joints locks; it is in intense pain; for a leg, the target cannot walk; for an arm, that arm cannot be used. with leg lock, and the target is moving, he falls; if the target has arm lock and is carrying anything, it is dropped. |
spell name: BREAK LIMB | list name: flesh destruction | level: 5 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: a random limb is broken; for a leg, the target can only move at 50% and combat is modified by -75; for an arm, that arm cannot be used. |
spell name: DISRUPTION (20') | list name: flesh destruction | level: 6 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 20' | area of effect: 1 target | sourcebook: spell law |
description: the bones and tissues of the target's body are disrupted as if the target had fallen a long distance. if the target fails his rr by (1-10), he takes an "a"" impact, (11-20) = ""b""; (21-30) = ""c""; (31-40) = ""d""; (41-up) = ""e""." |
spell name: SKIN DEATH | list name: flesh destruction | level: 7 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: target's skin will flake and peel all over his body; there is no tactical penality, but it lowers appearance of the individual by 50%. lasts until dispelled and 1 month passes. |
spell name: DISRUPTION (50') | list name: flesh destruction | level: 8 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 50' | area of effect: 1 target | sourcebook: spell law |
description: the bones and tissues of the target's body are disrupted as if the target had fallen a long distance. if the target fails his rr by (1-10), he takes an "a"" impact, (11-20) = ""b""; (21-30) = ""c""; (31-40) = ""d""; (41-up) = ""e""." |
spell name: EAR DISRUPTION | list name: flesh destruction | level: 9 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: one of the target's ears is disupted, his hearing is at 50% of normal until cured (-25 to perception involving hearing, -50 to perception only involving hearing). if both ears go, he is deaf. |
spell name: LIMB DEATH | list name: flesh destruction | level: 10 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: one of the target's limbs (random) will wither and die. target loses 5% of the use of the limb per dayl; when the total reaches 100%, the limb falls off. can be cured through circulation and nerve repair spells up to 80% point, then it must be regenerated. |
spell name: EYE DISRUPTION | list name: flesh destruction | level: 11 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: one of the target's eyes is disupted, his sight is at 50% of normal until cured (-25 to perception involving sight -50 to perception only involving sight). if both eyes go, he is blind. |
spell name: COLLAPSE LUNG | list name: flesh destruction | level: 12 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: one of the target's lungs collapses; he is at 50% of normal for all physical activity until the lung is repaired. |
spell name: MUSCLE DEATH | list name: flesh destruction | level: 13 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: one of the target's muscles (random) will wither and die. target loses 5% of the use of the muscle per day; when the total reaches 100%, the muscle falls off. can be cured through circulation and nerve repair spells up to 80% point, then it must be regenerated. excludes major organs, e.g., not the heart. |
spell name: BONE DEATH | list name: flesh destruction | level: 14 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: one of the target's bones (random but not part of the spine or skull) will gradually disintegrate. target loses 5% of the use of the bone per day; when the total reaches 100%, the limb falls off. can be cured through bone repair spells up to 80% point, then it must be regenerated. |
spell name: BLACK CHANNEL 1 | list name: flesh destruction | level: 15 | realm: essence | type: sorcerer base | spell class: f* | duration: permanent | range: v | area of effect: 1 target | sourcebook: spell law |
description: caster may cast one of the following black channels spells.1. thrayn's touch ( r:touch, rr mod -50)disrupts body cells; foe operates at -50.2. eye of nur (r: 25', rr mod -30)knocks foe out, 25 hits.3. uonic curse (r: 50', rr mod -25)any one limb useless for 1 - 10 days.4.tauric finger (r: 50', rr mod -10)blinds for 1 - 10 days; +10 hits.5. londarin's hand (r: 100', rr mod none)nerve disruption; foe is sent into a coma.the gm must determine which one(s) may be cast, based on: culture, background, deity served, etc. the caster might be allowed to pick and choose. |
spell name: PERTRIFICATION | list name: flesh destruction | level: 20 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: the target's bones will gradually petrify; a loss of activity of 5% per day; when the total reaches 100%, the victum is dead. this occurs due to loss of blood production. |
spell name: BLACK CHANNEL 2 | list name: flesh destruction | level: 25 | realm: essence | type: sorcerer base | spell class: f* | duration: permanent | range: v | area of effect: 1 target | sourcebook: spell law |
description: caster may cast one of the following black channels spells.1. womaw finger (r: 25', rr mod -30)destroys muscles and tendons in legs.2. urulic eye (r: 50, rr mod -25)removes foe's hands.3. finger of sart (r: 75', rr mod -15)paralyzes foe entirely.4. channels of crey (r: 100', rr mod -10)severe brain disorder; convulsive spasms, foe operates at -75.5. umli breeze (r: 50', rr mod none)sends foe into a permanent coma; +10 hits.the gm must determine which one(s) may be cast, based on: culture, background, deity served, etc. the caster might be allowed to pick and choose. |
spell name: DISRUPTION (100') | list name: flesh destruction | level: 30 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: the bones and tissues of the target's body are disrupted as if the target had fallen a long distance. if the target fails his rr by (1-10), he takes an "a"" impact, (11-20) = ""b""; (21-30) = ""c""; (31-40) = ""d""; (41-up) = ""e""." |
spell name: DISRUPTION TRUE | list name: flesh destruction | level: 50 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 300' | area of effect: 1 target | sourcebook: spell law |
description: the bones and tissues of the target's body are disrupted as if the target had fallen a long distance. if the target fails his rr he receives an "e"" impact critical." |
spell name: UNFOG | list name: gas destruction | level: 1 | realm: essence | type: sorcerer base | spell class: f | duration: permanent | range: 100' | area of effect: 10' radius / level | sourcebook: spell law |
description: disperses all fog in a 10' radius / leveladius. |
spell name: AIR STOP (10' R) | list name: gas destruction | level: 2 | realm: essence | type: sorcerer base | spell class: f | duration: concentration | range: 100' | area of effect: 10' r | sourcebook: spell law |
description: cuts all generalized air movement (e.g., wind) by 30 mph in a 10' r (will not affect breathing). |
spell name: VACUUM (5' R) | list name: gas destruction | level: 3 | realm: essence | type: sorcerer base | spell class: f | duration: | range: 100' | area of effect: 5' r | sourcebook: spell law |
description: creates a 5' r near vacuum; all within the radius take a "b"" impact critical as the air leaves and rushes back in." |
spell name: DEOXYGENATION (10' R` 1%) C | list name: gas destruction | level: 4 | realm: essence | type: sorcerer base | spell class: f | duration: concentration | range: 100' | area of effect: 10' r | sourcebook: spell law |
description: caster can remove the oxygen in a 10' r at the rate of 1% of the original oxygen/rnd. |
spell name: AIR STOP (20' R) C | list name: gas destruction | level: 5 | realm: essence | type: sorcerer base | spell class: f | duration: concentration | range: 100' | area of effect: 20' r | sourcebook: spell law |
description: cuts all generalized air movement (e.g., wind) by 30 mph in a 10' r (will not affect breathing). |
spell name: VACUUM (10' R) | list name: gas destruction | level: 6 | realm: essence | type: sorcerer base | spell class: f | duration: | range: 100' | area of effect: 10' r | sourcebook: spell law |
description: creates a 10' r near vacuum; all within the radius take a "b"" impact critical as the air leaves and rushes back in." |
spell name: DEOXYGENATION (20' R` 1%) C | list name: gas destruction | level: 7 | realm: essence | type: sorcerer base | spell class: f | duration: concentration | range: 100' | area of effect: 20' r | sourcebook: spell law |
description: caster can remove the oxygen in a 20' r at the rate of 1% of the original oxygen/rnd. |
spell name: GAS TO AIR | list name: gas destruction | level: 8 | realm: essence | type: sorcerer base | spell class: f | duration: concentration | range: 100' | area of effect: 1 cu'/rnd | sourcebook: spell law |
description: changes any gas to oxygen permanently. this occurs at 1 cu'/rnd as long as the caster concentrates. |
spell name: AIR STOP (100' R) C | list name: gas destruction | level: 9 | realm: essence | type: sorcerer base | spell class: f | duration: concentration | range: 100' | area of effect: 100' r | sourcebook: spell law |
description: cuts all generalized air movement (e.g., wind) by 30 mph in a 10' r (will not affect breathing). |
spell name: VACUUM (20' R) C | list name: gas destruction | level: 10 | realm: essence | type: sorcerer base | spell class: f | duration: | range: 100' | area of effect: 20' r | sourcebook: spell law |
description: creates a 20' r near vacuum; all within the radius take a "b"" impact critical as the air leaves and rushes back in." |
spell name: GREAT VACUUM (5' R) | list name: gas destruction | level: 11 | realm: essence | type: sorcerer base | spell class: f | duration: | range: 100' | area of effect: 5' r | sourcebook: spell law |
description: creates a 5' r near vacuum; all within the radius take a "d"" impact critical as the air leaves and rushes back in." |
spell name: DEOXYGENATION (10' R` 5%) C | list name: gas destruction | level: 12 | realm: essence | type: sorcerer base | spell class: f | duration: concentration | range: 100' | area of effect: 10' r | sourcebook: spell law |
description: caster can remove the oxygen in a 10' r at the rate of 5% of the original oxygen/rnd. |
spell name: DEOXYGENATION (50' R` 1%) C | list name: gas destruction | level: 13 | realm: essence | type: sorcerer base | spell class: f | duration: concentration | range: 100' | area of effect: 50' r | sourcebook: spell law |
description: caster can remove the oxygen in a 50' r at the rate of 1% of the original oxygen/rnd. |
spell name: GREAT VACUUM (10' R) | list name: gas destruction | level: 14 | realm: essence | type: sorcerer base | spell class: f | duration: | range: 100' | area of effect: 10' r | sourcebook: spell law |
description: creates a 10' r near vacuum; all within the radius take a "d"" impact critical as the air leaves and rushes back in." |
spell name: DEOXYGENATION (20' R` 5%) C | list name: gas destruction | level: 15 | realm: essence | type: sorcerer base | spell class: f | duration: concentration | range: 100' | area of effect: 20' r | sourcebook: spell law |
description: caster can remove the oxygen in a 20' r at the rate of 5% of the original oxygen/rnd. |
spell name: VACUUM TRUE (5' R) | list name: gas destruction | level: 20 | realm: essence | type: sorcerer base | spell class: f | duration: | range: 100' | area of effect: 5' r | sourcebook: spell law |
description: creates a 5' r near vacuum; all within the radius take a "e"" impact critical as the air leaves and rushes back in." |
spell name: DEOXYGENATION (20' R` 20%) C | list name: gas destruction | level: 25 | realm: essence | type: sorcerer base | spell class: f | duration: concentration | range: 100' | area of effect: 20' r | sourcebook: spell law |
description: caster can remove the oxygen in a 20' r at the rate of 20% of the original oxygen/rnd. |
spell name: VACUUM TRUE (10' R) | list name: gas destruction | level: 30 | realm: essence | type: sorcerer base | spell class: f | duration: | range: 100' | area of effect: 10' r | sourcebook: spell law |
description: creates a 10' r near vacuum; all within the radius take a "e"" impact critical as the air leaves and rushes back in." |
spell name: IMPLOSION | list name: gas destruction | level: 50 | realm: essence | type: sorcerer base | spell class: f | duration: | range: 300' | area of effect: 1 enclosure | sourcebook: spell law |
description: destroys gases in a single enclosure (e.g., usually a building) up to a size of 100' x 100' x 100' (or 1,000,000 cu'). the building has a chance of collapsing (dependent on construction) and everyone inside takes a "e"" impact critical from the falling debris." |
spell name: DESICCATION | list name: fluid destruction | level: 25 | realm: essence | type: sorcerer base | spell class: e | duration: permanent | range: 50' | area of effect: target | sourcebook: rolemaster companion 1 |
description: the target immediately begins to dehydrate and weather as if in a windblown sandy desert. the target is immediately at -10% to activity and takes 10% of his total hit points. for each round that the caster concentrates, the target loses another 10% of his activity and takes another 10% of his total hit points. if the caster maintains concentration for 15 consecutive rounds, animate targets will be reduced to dried out husks (i.e., when the activity penalty reaches 150%). if the caster is prevented from completing his rounds of concentration or the target gets out of range, the target keeps the accumulated activity penalty and hits. the hits may be healed normally, but the activity penalty only disappears at a rate of 10%/day. alternately, the activity penalty can be removed all at once by a successful cure disease spell and the healing of all the hits taken. |
spell name: DARK ABSOLUTION | list name: soul destruction | level: 60 | realm: channeling | type: sorcerer base | spell class: m | duration: permanent | range: 100' | area of effect: | sourcebook: rolemaster companion 1 |
description: rr mod: -20 target's "soul"" is torn from his body. the soul utterly destroyed. no coming back from this." |
spell name: DESTROYER | list name: solid destruction | level: 60 | realm: channeling | type: sorcerer base | spell class: f | duration: permanent | range: 1000' | area of effect: | sourcebook: rolemaster companion 1 |
description: disintegrates 1 cu'/lvl of any inanimate solid. the caster may maintain the destruction up to 1 rnd/lvl as long as he concentrates. |
spell name: BLACK CHANNELS III | list name: flesh destruction | level: 60 | realm: channeling | type: sorcerer base | spell class: f | duration: permanent | range: varies | area of effect: | sourcebook: rolemaster companion 1 |
description: caster may cast one of the following black channels spells.1. black finger (r: 25', rr mod -50)erases facial area.2. desert curse (r: 50', rr mod -30)blood boils.3. death's wave (r: 100', rr mod none)liquifies skeleton.the gm must determine which one(s) may be cast, based on: culture, background, deity served, etc. the caster might be allowed to pick and choose. |
spell name: FOCUS | list name: Destructive Displacements | level: 1 | realm: essence | type: sorcerer base | spell class: IF | duration: 1 hour | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Gives caster a mental picture of a general location for use with the various Controlled Displacement spells. Caster may teleport target to this site using the appropriate Controlled Displacement. |
spell name: RANDOM DISPLACEMENT I | list name: Destructive Displacements | level: 3 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a random location within 100'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 10% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible. |
spell name: STASIS I | list name: Destructive Displacements | level: 4 | realm: essence | type: sorcerer base | spell class: F | duration: 1 round / 10 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target is continually Displaced to his exact position, keeping him "out-of-phase," where he appears transparent or flickering. Since target constantly both materializes and dematerializes in the same place, he is effectively held in stasis. Target may not be harmed while in stasis. After the spell expires, target is once again free and as he was before placed in stasis. |
spell name: PRECISE FOCUS | list name: Destructive Displacements | level: 5 | realm: essence | type: sorcerer base | spell class: IF | duration: 1 day | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Gives caster a mental picture of a precise location for use with the various Controlled Displacement spells. Caster may teleport target to this site using the appropriate Controlled Displacement. |
spell name: RANDOM DISPLACEMENT II | list name: Destructive Displacements | level: 6 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a random location within 1000'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 20% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible. |
spell name: CONTROLLED DISPLACEMENT I | list name: Destructive Displacements | level: 7 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 100'. There is a 1-20% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site. |
spell name: STASIS II | list name: Destructive Displacements | level: 8 | realm: essence | type: sorcerer base | spell class: F | duration: 1 minute / 10 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target is continually Displaced to his exact position, keeping him "out-of-phase," where he appears transparent or flickering. Since target constantly both materializes and dematerializes in the same place, he is effectively held in stasis. Target may not be harmed while in stasis. After the spell expires, target is once again free and as he was before placed in stasis. |
spell name: RANDOM DISPLACEMENT III | list name: Destructive Displacements | level: 9 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 200' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a random location within 10,000'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 30% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible. |
spell name: CONTROLLED DISPLACEMENT II | list name: Destructive Displacements | level: 10 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 1000'. There is a 2-40% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site. |
spell name: RANDOM DISPLACEMENT IV | list name: Destructive Displacements | level: 12 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 300' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a random location within 100,000'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 40% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible. |
spell name: CONTROLLED DISPLACEMENT III | list name: Destructive Displacements | level: 13 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 200' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 10,000'. There is a 3-60% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site. |
spell name: STASIS III | list name: Destructive Displacements | level: 14 | realm: essence | type: sorcerer base | spell class: F | duration: 1 hour / 10 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target is continually Displaced to his exact position, keeping him "out-of-phase," where he appears transparent or flickering. Since target constantly both materializes and dematerializes in the same place, he is effectively held in stasis. Target may not be harmed while in stasis. After the spell expires, target is once again free and as he was before placed in stasis. |
spell name: REVERSE | list name: Destructive Displacements | level: 15 | realm: essence | type: sorcerer base | spell class: FH | duration: - | range: varies | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Caster can reverse the effects of any Displacement spell which is no more than 20th level, if this spell is cast within 1 minute/lvl of the Displacement spell. This can undo all damage done, returning target to his original position and condition. Reverse is often used in bargaining hostages' lives. |
spell name: RANDOM DISPLACEMENT V | list name: Destructive Displacements | level: 16 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 500' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a random location within 1,000,000'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 50% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible. |
spell name: CONTROLLED DISPLACEMENT IV | list name: Destructive Displacements | level: 17 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 300' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 100,000'. There is a 4-80% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site. |
spell name: STASIS TRUE | list name: Destructive Displacements | level: 19 | realm: essence | type: sorcerer base | spell class: F | duration: 1 day / 10 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target is continually Displaced to his exact position, keeping him "out-of-phase," where he appears transparent or flickering. Since target constantly both materializes and dematerializes in the same place, he is effectively held in stasis. Target may not be harmed while in stasis. After the spell expires, target is once again free and as he was before placed in stasis. |
spell name: CONTROLLED DISPLACEMENT V | list name: Destructive Displacements | level: 20 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 500’ | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 1,000,000'. There is a 5-100% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site. |
spell name: RANDOM DISPLACEMENT TRUE | list name: Destructive Displacements | level: 25 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 1000' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a random location within 100,000,000'. Caster chooses a particular area of elemental influence (earth, air, fire, water, or with GM approval, "Aether", "Void", or "Outer Space" [100% chance of death]). There is a 70% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible. |
spell name: CONTROLLED DISPLACEMENT TRUE | list name: Destructive Displacements | level: 30 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 1000' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 100,000,000'. There is a 7-140% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site. |
spell name: TRUE REVERSE | list name: Destructive Displacements | level: 35 | realm: essence | type: sorcerer base | spell class: FH | duration: - | range: varies | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Caster can reverse the effects of any Displacement spell if this spell is cast within 1 day/lvl of the Displacement spell. This can undo all damage done, returning target to his original position and condition. Reverse is often used in bargaining hostages' lives. |
spell name: RANDOM PLANAR DISPLACEMENT | list name: Destructive Displacements | level: 40 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target shifts into an Elemental Plane of Existence, appearing there in a random location. Chance of death is 100%. This spell may also be used like Random Displacement True, except target may be displaced randomly anywhere in the galaxy. |
spell name: CONTROLLED PLANAR DISPLACEMENT | list name: Destructive Displacements | level: 50 | realm: essence | type: sorcerer base | spell class: F | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Caster can specify the exact location (in any plane or within the galaxy) to which target is displaced (provided he knows of its existence). Chance of instantly dying may be varied anywhere from 10% to 200%. |
spell name: CHIP | list name: Rending Ways | level: 1 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster is able to chip any 'chip-able' material like glass, pottery, flint, etc. A chip consists of 10% or less of a material mass being separated from the object in one piece. |
spell name: TEAR | list name: Rending Ways | level: 2 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster is able to tear any 'tear-able' material, e.g., fabric, paper, vellum, etc. A tear consists of one section of material (up to 50%) being separated from the object in one piece. |
spell name: CRACK | list name: Rending Ways | level: 3 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster is able crack any 'crack-able' material such as stone, steel, pottery, etc. A crack consists of up to 1 linear inch per level of caster (and up to 1 inch depth per level) of 'crack' in the material. |
spell name: SNAP | list name: Rending Ways | level: 4 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster is able to snap any 'snap-able' material like rope, bowstring, steel cables, wire, etc. A snap consists of parting the matter in question (if you need a concrete example, string your violin, tune it, then cut the strings (Remember, I just provided you the excuse)). |
spell name: WARP | list name: Rending Ways | level: 5 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster is able to warp any 'warp-able' material, e.g., wood, bone, etc. A warp consists of bending the material in question (up to 1% per level in degree change of the object). For example, a completely straight (assume so) spear shaft has this spell cast on it by a 15th level caster and misses it's RR. The spear shaft is now bent (from the center probably) by up to a 15% angle. |
spell name: SHATTER | list name: Rending Ways | level: 6 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster is able to shatter any brittle material such as glass, ceramic, frozen steel, etc. The shattered object will be broken into many pieces. |
spell name: BEND | list name: Rending Ways | level: 7 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster is able to bend any 'bendable' material such as wood, steel, etc. A bend consists of bending the material in question (up to 1% per level in degree change of the object). For example, a completely straight, metal spear shaft has this spell cast on it by a 15th level caster and misses it's RR. The spear shaft is now bent (from the center probably) by up to a 15% angle. |
spell name: DENT | list name: Rending Ways | level: 8 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster is able to dent any 'dent-able' material including any metal, boiled leather, wood laminates, etc. The 'dent' consists of displacing (denting) up to 5 cubic inches per level of caster in the material. This dent will not perforate the material. |
spell name: BREAK | list name: Rending Ways | level: 9 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 object | sourcebook: spell user's companion |
description: Caster is able to break any object into two pieces. The break may be located as desired on the material, but may only be a simple break. |
spell name: PUSH | list name: Rending Ways | level: 10 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster is able to push an object or target away from him with a force of up to 10 pounds push per level of caster. Affected objects will be thrust a varying amount of distance away from the caster (depending upon mass, anchorage, weight, etc.). Affected targets will be thrust 1 foot per level of caster away from him (or may accept a -2% per level to their next action, due to their loss of balance). |
spell name: SPLINTER | list name: Rending Ways | level: 11 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster is able to splinter any 'splinterable' objects such as wood, bone, etc. The object is done irreparable damage, totally useless. If a target is affected by this spell, he suffers a compound fracture to the affected area and receives appropriate penalties based upon the area damaged. |
spell name: PULL | list name: Rending Ways | level: 12 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster is able to pull an object or target toward him with a force of up to 10 pounds of pull per level of caster. Affected objects will be pulled a varying amount of distance toward the caster (depending upon mass, anchorage, weight, etc.). Affected targets will be pulled 1 foot per level of caster toward him (or may accept a -2% per level to their next action, due to their loss of balance). |
spell name: WRENCH | list name: Rending Ways | level: 13 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster is able to wrench a target's limb or object portion loose (but not free) from the whole. This will have the practical effect of forcefully dislocating a limb (causing -75% to any activity utilizing that limb, including 1 -5 assorted pulled muscles and tendons) or appropriately damaging an object. |
spell name: PIERCE | list name: Rending Ways | level: 14 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Caster is able to force an object (usually his finger, hand, or a weapon) through a target or another object. This will cause a target a random puncture critical (random severity and roll). This will have a variable effect on an object depending upon the object itself, e.g., a Pierce spell will automatically pop a child's balloon, may puncture a shield (perhaps to leave the puncturing object fixed in the shield), or may create a hole through a stone wall or door. |
spell name: HACK | list name: Rending Ways | level: 15 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes a slashing attack upon a target or object. An affected target will suffer a random Slash critical (random severity and roll). This will have a variable effect upon an object depending upon the object itself, e.g., a Hack spell will automatically clear a path through a wall of undergrowth (up to 10'x10'x10' area), or deeply score a metal shield. |
spell name: SEVER | list name: Rending Ways | level: 16 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes a portion (up to 1% of total object mass per level of caster) to be severed from the whole. If this is successfully used on a target, he will lose one random limb (arms and legs, or if desired by caster, hands and feet). Target will bleed at 0.5 point/rnd/lvl of caster who cast Sever spell (1/4 if hand or foot is severed). |
spell name: CRUSH | list name: Rending Ways | level: 17 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes a crushing attack upon a target or object. An affected target will suffer a random Crush critical (random severity and roll). This spell will have a variable effect upon an object depending upon the object to be crushed, e.g., a Crush spell will automatically smash a glass or ceramic object, or crumple a metal shield. |
spell name: SPLIT | list name: Rending Ways | level: 18 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes a splitting attack (the opposite of a crushing attack) upon a target or object. Affected target will suffer a random Disruption Critical (random severity and roll). A Split spell will effectively destroy an object by separating it into a random amount of pieces (usually 1-10). |
spell name: POUND | list name: Rending Ways | level: 19 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Creates a 'battering ram' of force which caster may use to attack a target or object. Ram attacks at +2 per level of caster on the Fall/Crush attack table. |
spell name: IMPLODE | list name: Rending Ways | level: 20 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes a target or object to implode upon itself. Affected target takes one random Impact critical (random severity and roll) and one Stress critical (2 levels less severity than the Impact crit, but never less than an A). An object which fails it's RR will be compressed into half the area it normally occupies (more if this is impossible). |
spell name: BURST | list name: Rending Ways | level: 25 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes a target or object to explode. Object may not be larger than 5 cubic foot per level of caster. Affected target takes random Impact and random Disruption criticals (random severity and roll). Affected object will explode into many pieces doing 1-5 (+2 per level of caster) attacks on all within 1' per level. Attack table varies according to the type of material exploded, e.g., wooden door will do foil attacks, large ceramic vase will do hand axe attacks, crystal statue will do dagger attacks, stone block will do sling bullet attacks, etc. |
spell name: CRUMBLE | list name: Rending Ways | level: 30 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Crumbles up to 10 cu' of material per level of caster into a fine powder. An affected target will become a pile of (dying?) organic matter (ripe for composting use!). |
spell name: CATACLYSM | list name: Rending Ways | level: 50 | realm: essence | type: sorcerer base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 5'R/lvl | sourcebook: spell user's companion |
description: Causes all targets and objects within 5' radius per level of caster to be affected by a random spell from this list (1 -25th level). For this spell all lower-level spells (1 -9) will be effective against live targets (be creative, GMs). |