spell name:
WATERSIGHT C
list name:
true sight
level:
1
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 10'/level of water (even murky water) as if it were day.

spell name:
NIGHTSIGHT C
list name:
true sight
level:
2
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 10'/level of normal darkness as if it were day.

spell name:
WOODSIGHT C
list name:
true sight
level:
3
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1'/level of wood as if it were day.

spell name:
WATCH (10') C
list name:
true sight
level:
4
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a point up to 10' away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls).

spell name:
LONG EYE (10' / LVL) C
list name:
true sight
level:
5
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
10'/lvl
area of effect:
sight
sourcebook:
spell law
description: caster's point of sight may be moved independently up to 10'/lvl away (moves at 10' per round); he must be physically able to go there (e.g., he could not send his point of sight through walls or closed doors).

spell name:
SEE INVISIBLE C
list name:
true sight
level:
6
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see invisible objects.

spell name:
STONESIGHT C
list name:
true sight
level:
7
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 6"/level of stone."

spell name:
IRONSIGHT C
list name:
true sight
level:
8
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1"/level of iron or steel."

spell name:
ILLUSIONSIGHT C
list name:
true sight
level:
9
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through illusions.

spell name:
WATCH (10' / LVL) C
list name:
true sight
level:
10
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a point up to 10'/level away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls).

spell name:
METALSIGHT C
list name:
true sight
level:
11
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1"/level of non-enchanted metal."

spell name:
UTTERDARKSIGHT C
list name:
true sight
level:
12
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through magically created darkness as if it were day.

spell name:
WATCH 2 C
list name:
true sight
level:
13
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a two points up to 100' away and he will have a field of vision from those points; he can rotate but not move (there can be intervening objects such as walls).

spell name:
WATCH (100' / LVL) C
list name:
true sight
level:
14
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a point up to 100'/level away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls).

spell name:
WAITING WATCH C
list name:
true sight
level:
15
realm:
mentalism
type:
seer base
spell class:
u
duration:
varies
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a point up to 100' away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls). caster does not have to concentrate until the spell is triggered by some movement that could be seen from the watch point; caster must be within 100' per level when triggered.

spell name:
WALLSIGHT C
list name:
true sight
level:
20
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1'/level of any "non-enchanted"" wall."

spell name:
LONG EYE (100' / LVL) C
list name:
true sight
level:
25
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
100'/lvl
area of effect:
sight
sourcebook:
spell law
description: caster's point of sight may be moved independently up to 100'/lvl away (moves at 10' per round); he must be physically able to go there (e.g., he could not send his point of sight through walls or closed doors).

spell name:
WATCH TRUE C
list name:
true sight
level:
30
realm:
mentalism
type:
seer base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a point up to 100'/level away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls). no concentration is necessary (i.e., he just glaces once every couple of rounds).

spell name:
SIGHT TRUE C
list name:
true sight
level:
50
realm:
mentalism
type:
seer base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through any and all inanimate material within 10'/level.

spell name:
PRESENCE C . *
list name:
true perception
level:
1
realm:
mentalism
type:
seer base
spell class:
p*
duration:
concentration
range:
self
area of effect:
10' radius / level
sourcebook:
spell law
description: caster is aware of the presence of all sentient / thinking beings within 10' per level.

spell name:
DETECT ILLUSION
list name:
true perception
level:
2
realm:
mentalism
type:
seer base
spell class:
u
duration:
range:
self
area of effect:
1 locale
sourcebook:
spell law
description: caster can check on object or place (up to a 5' r) and tell if it is an illusion or has an illusion on it.

spell name:
MIND STORE *
list name:
true perception
level:
3
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster stores the mental pattern of target; can be used later to locate specific person through finding.

spell name:
ANALYSIS *
list name:
true perception
level:
4
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster can detmine one of the following concerning a target: profession, race, or level.

spell name:
FINDING (100' / LVL) C
list name:
true perception
level:
5
realm:
mentalism
type:
seer base
spell class:
i
duration:
concentration
range:
100'/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction & distance to any unshielded mind which he has a mental pattern of from mind store.

spell name:
MIND TYPING *
list name:
true perception
level:
6
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster learns the race, profession and level of one being.

spell name:
AWARENESS (30' R) C
list name:
true perception
level:
7
realm:
mentalism
type:
seer base
spell class:
p*
duration:
concentration
range:
self
area of effect:
30' r
sourcebook:
spell law
description: caster is aware of the presence of all sentient/thinking beings within 30'. also a general knowledge of the actions of each being (e.g., being is casting a spell, but not what spell is being cast).

spell name:
LONG EAR C
list name:
true perception
level:
8
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
10'/lvl
area of effect:
10' radius / level
sourcebook:
spell law
description: caster's point of hearingmay be moved up to 10'/level away (moves at 10'/round); he must be physically able to go there (e.g. he could not send his point of hearing through walls or closed doors).

spell name:
AWARENESS (10' R / LVL) C
list name:
true perception
level:
10
realm:
mentalism
type:
seer base
spell class:
p*
duration:
concentration
range:
self
area of effect:
10' radius / level
sourcebook:
spell law
description: caster is aware of the presence of all sentient/thinking beings within 10'/level. also a general knowledge of the actions of each being (e.g., being is casting a spell, but not what spell is being cast).

spell name:
LONG MIND STORE *
list name:
true perception
level:
11
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster stores the mental pattern of target; can be used later to locate specific person through finding. target must be sensed (mentally or by sight).

spell name:
LONG MIND TYPING *
list name:
true perception
level:
13
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster learns the race, profession and level of one being. target must be sensed (mentally or by sight).

spell name:
FINDING (1 MILE / LVL) C
list name:
true perception
level:
14
realm:
mentalism
type:
seer base
spell class:
i
duration:
concentration
range:
1 mile/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction & distance to any unshielded mind which he has a mental pattern of from mind store.

spell name:
LONG SENSE (10' / LVL) C
list name:
true perception
level:
15
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
10'/lvl
area of effect:
10' radius / level
sourcebook:
spell law
description: caster's point of senses (all senses, i.e., hearing, sight, taste, etc.) may be moved up to 10'/level away (moves at 10'/round); he must be physically able to go there (e.g. he could not send his point of hearing through walls or closed doors).

spell name:
FINDING (5 MILES / LVL) C
list name:
true perception
level:
20
realm:
mentalism
type:
seer base
spell class:
i
duration:
concentration
range:
5 mile/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction & distance to any unshielded mind which he has a mental pattern of from mind store.

spell name:
LONG SENSE (1 MILE / LVL) C
list name:
true perception
level:
25
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
1 mile/lvl
area of effect:
1 mile/lvl r
sourcebook:
spell law
description: caster's point of senses (all senses, i.e., hearing, sight, taste, etc.) may be moved up to 1 mile / level away (moves at 1 mile/round); he must be physically able to go there (e.g. he could not send his point of hearing through walls or closed doors).

spell name:
LONG SENSE TRUE C
list name:
true perception
level:
30
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
no limit
area of effect:
no limit
sourcebook:
spell law
description: caster's point of senses (all senses, i.e., hearing, sight, taste, etc.) may be moved up to 1 mile / level away (moves at 1 mile / round); he must be physically able to go there (e.g. he could not send his point of hearing through walls or closed doors).

spell name:
FINDING TRUE C
list name:
true perception
level:
50
realm:
mentalism
type:
seer base
spell class:
i
duration:
concentration
range:
no limit
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction & distance to any unshielded mind which he has a mental pattern of from mind store.

spell name:
QUESTION 1
list name:
mind visions
level:
1
realm:
mentalism
type:
seer base
spell class:
m
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target must answer one single concept question. question is asked and answered mentally.

spell name:
QUESTION 3
list name:
mind visions
level:
3
realm:
mentalism
type:
seer base
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
THOUGHTS C
list name:
mind visions
level:
5
realm:
mentalism
type:
seer base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts form target; if target makes his rr by more than 50 he realizes what is happening; caster can concentrate on one target each round.

spell name:
MIND TYPING *
list name:
mind visions
level:
6
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster learns race, profession, and level of the target.

spell name:
TRUTH 1
list name:
mind visions
level:
7
realm:
mentalism
type:
seer base
spell class:
i
duration:
1 minute
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: caster knows when anyone within the radius is lying

spell name:
TRUTH C
list name:
mind visions
level:
8
realm:
mentalism
type:
seer base
spell class:
i
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster knows when the target is lying.

spell name:
INNER THOUGHTS C
list name:
mind visions
level:
10
realm:
mentalism
type:
seer base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts, learns reasoning and thought patterns behind surface thoughts from target; if target makes his rr by more than 50 he realizes what is happening; caster can concentrate on one target each round.

spell name:
TRUTH 3
list name:
mind visions
level:
11
realm:
mentalism
type:
seer base
spell class:
i
duration:
3 minutes
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: caster knows when anyone within the radius is lying

spell name:
TRUTH 5
list name:
mind visions
level:
13
realm:
mentalism
type:
seer base
spell class:
i
duration:
5 minutes
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: caster knows when anyone within the radius is lying

spell name:
LONG TRUTH C
list name:
mind visions
level:
14
realm:
mentalism
type:
seer base
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
MIND SCAN C
list name:
mind visions
level:
15
realm:
mentalism
type:
seer base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts, learns reasoning and thought patterns behind surface thoughts from target. caster can also scan target's conscious memories at a rate of 1 scene per round. if target makes his rr by more than 50 he realizes what is happening; caster can concentrate on one target each round.

spell name:
PAST TRUTH
list name:
mind visions
level:
20
realm:
mentalism
type:
seer base
spell class:
i
duration:
1 minute
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: caster knows when anyone within the radius is lying. this spell can be cast during a vision behind spell on the seer base list past visions; detects lying from anyone speaking in the vision.

spell name:
MIND PROBE C
list name:
mind visions
level:
25
realm:
mentalism
type:
seer base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts, learns reasoning and thought patterns behind surface thoughts from target. caster can also scan target's conscious and subconscious memories (i.e. all experiences) at a rate of 1 scene per round. if target makes his rr by more than 50 he realizes what is happening; caster can concentrate on one target each round.

spell name:
THOUGHT STEAL C
list name:
mind visions
level:
30
realm:
mentalism
type:
seer base
spell class:
m
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can remove one thought or memory from the target's mind each round.

spell name:
TRUTH TRUE C
list name:
mind visions
level:
50
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
v
area of effect:
v
sourcebook:
spell law
description: caster knows when anyone within the radius is lying. the spell has a duration of 1 minute per level and range of 10' or has a range and area of effect of 100'/level and duration of 1 minute.

spell name:
ANIMAL SIGHT (100') C
list name:
sense through others
level:
1
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ANIMAL SENSE (100') C
list name:
sense through others
level:
3
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
SIGHT MERGE (100') C
list name:
sense through others
level:
5
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ANIMAL SIGHT (300') C
list name:
sense through others
level:
6
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ANIMAL SENSE (300') C
list name:
sense through others
level:
8
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
SIGHT MERGE (300') C
list name:
sense through others
level:
10
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ANIMAL SIGHT (500') C
list name:
sense through others
level:
11
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
SENSORY MERGE (100') C
list name:
sense through others
level:
12
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of a being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ANIMAL SENSE (500') C
list name:
sense through others
level:
13
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
SIGHT MERGE (500') C
list name:
sense through others
level:
15
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of a being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ANIMAL SENSE (1 MILE / LVL) C
list name:
sense through others
level:
20
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
1 mile/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
SIGHT MERGE (1 MILE / LVL) C
list name:
sense through others
level:
25
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
1 mile/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of a being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
SENSORY MERGE (1 MILE / LVL) C
list name:
sense through others
level:
30
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
1 mile/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of a being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
SENSORY MERGE TRUE C
list name:
sense through others
level:
50
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
no limit
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of a being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ORIGINS
list name:
past visions
level:
1
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives a general idea of the place of origin of an item.

spell name:
DETECT CURSE
list name:
past visions
level:
2
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: detects if a curse is on an item.

spell name:
VISION BEHIND (1 MIN / LVL) C
list name:
past visions
level:
3
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one minute/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
POWER LORE
list name:
past visions
level:
4
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives the origins of an item's power.

spell name:
VISION GUIDE
list name:
past visions
level:
5
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item/place
sourcebook:
spell law
description: when cast just before a vision behind spell, it gives the caster the ability to scan the past by "feeling the temporal location of significant events."""

spell name:
ITEM VISION
list name:
past visions
level:
6
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives significant details about an item's construction and purpose (not specific powers).

spell name:
VISION BEHIND (10 MIN / LVL) C
list name:
past visions
level:
7
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to ten minutes/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND (1 HR / LVL) C
list name:
past visions
level:
9
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one hour/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
DELVING
list name:
past visions
level:
10
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives significant details about an item's construction and purpose (not specific powers).

spell name:
VISION BEHIND (1 DAY / LVL) C
list name:
past visions
level:
11
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one day/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
PAST STORE
list name:
past visions
level:
13
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
self
area of effect:
vision
sourcebook:
spell law
description: caster may cast this spell while in a vision behind; it saves an image of a person or place that can later be used by another vision behind to key in on the saved image in another place or time.

spell name:
CURSE ANALYSIS
list name:
past visions
level:
14
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
touch
area of effect:
curse
sourcebook:
spell law
description: gives an analysis of the orighin of a curse, the source of its power, and an idea of its effectiveness (i.e. level).

spell name:
VISION BEHIND (1 YEAR / LVL) C
list name:
past visions
level:
15
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one year/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION LOCATION
list name:
past visions
level:
20
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
self
area of effect:
vision
sourcebook:
spell law
description: if caster has general information concerning an event or place, casting this spell before a vision behind will cause the vision behind to key in on the event most closely matching the description.

spell name:
VISION BEHIND (10 YEARS/LVL) C
list name:
past visions
level:
25
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to ten years per level into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND (100 YRS/ LVL) C
list name:
past visions
level:
30
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one hundred years per level into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND TRUE C
list name:
past visions
level:
50
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
no limit
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision into the past with no time restraits (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
INTUITIONS 1
list name:
future visions
level:
1
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
self
area of effect:
action
sourcebook:
spell law
description: caster gets a vision of what will happen in the next minute if he takes a specific action.

spell name:
INTUITIONS 3
list name:
future visions
level:
3
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
self
area of effect:
action
sourcebook:
spell law
description: caster gets a vision of what will happen in the next three minutes if he takes a specific action.

spell name:
DREAM 1
list name:
future visions
level:
4
realm:
mentalism
type:
seer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night.

spell name:
INTUITIONS 5
list name:
future visions
level:
5
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
self
area of effect:
action
sourcebook:
spell law
description: caster gets a vision of what will happen in the next five minutes if he takes a specific action.

spell name:
ANTICIPATIONS 1 *
list name:
future visions
level:
6
realm:
mentalism
type:
seer base
spell class:
p*
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts most probable action of a being in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
DREAM 2
list name:
future visions
level:
8
realm:
mentalism
type:
seer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to two dreams relating to up to two topics decided upon just before retiring; limited to once per night.

spell name:
SPELL ANTICIPATIONS *
list name:
future visions
level:
9
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts the most probable action of a being in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
INTUITIONS 10
list name:
future visions
level:
10
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
self
area of effect:
action
sourcebook:
spell law
description: caster gets a vision of what will happen in the next ten minutes if he takes a specific action.

spell name:
DREAMS 3
list name:
future visions
level:
11
realm:
mentalism
type:
seer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to three dreams relating to up to three topics decided upon just before retiring; limited to once per night.

spell name:
ANTICIPATIONS 3 *
list name:
future visions
level:
13
realm:
mentalism
type:
seer base
spell class:
p**
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts most probable action of a being during the next three rounds or three beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
INTUITIONS TRUE
list name:
future visions
level:
15
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
self
area of effect:
action
sourcebook:
spell law
description: caster gets a vision of what will happen in the next minute per level if he takes a specific action.

spell name:
ANTICIPATIONS 5
list name:
future visions
level:
20
realm:
mentalism
type:
seer base
spell class:
p**
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts most probable action of a being during the next five rounds or five beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
LORD DREAM
list name:
future visions
level:
25
realm:
mentalism
type:
seer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to five dreams relating to up to five topics decided upon just before retiring; limited to once per night.

spell name:
ANTICIPATIONS TRUE *
list name:
future visions
level:
30
realm:
mentalism
type:
seer base
spell class:
p*
duration:
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: predicts most probable action of all beings during the next round in the area; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
SPELL ANTICIPATIONS TRUE *
list name:
future visions
level:
50
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: predicts the most probable action of all beings in the radius in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
SIGHT LORE
list name:
guarded sight
level:
1
realm:
mentalism
type:
seer base
spell class:
u
duration:
range:
self
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell allows the caster to determine if a particular location, object, or person has any prophecies about them, who did the prophecy, and if the prophecy has yet been fulfilled. also, this spell gives the caster a +30 bonus for unravelling prophetic and oracule riddles. if spell mastery is used, the caster may determine how long ago the prophecy was cast. this spell only works in the very near (physical contact) vicinity of the subject matter.

spell name:
CLOUD SIGHT
list name:
guarded sight
level:
2
realm:
mentalism
type:
seer base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: allows the caster to attempt to cloud the sight, vision, or scrying of others. if successful, the scryer sees his vision as through a fog, gathering but 50% of the knowledge he would have gained unimpeded. if the viewer wishes to attempt to rend the clouding, a rr at a -15 must first be made by the attacker. failure for the attacker ends that and all future attacks on the spell with that vision. if the defender succeeds in his rr, the result is the same. if the defender fails, then the cloud is rent and dissipated permanently. if it is not destroyed, the clouding will last for one scrying attempt/lvl of the caster minus 1.

spell name:
DETECT SIGHT
list name:
guarded sight
level:
3
realm:
mentalism
type:
seer base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: this spell allows the caster to detect whether or not a scrying spell of any type is being used in or on anything within his spell radius.

spell name:
VISION MAZE
list name:
guarded sight
level:
4
realm:
mentalism
type:
seer base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell creates a maze which will be encountered whenever a scrying attempt is made upon the subject decided upon by the caster. the maze can not be destroyed, but can be navigatedby rolling 1 to 100 (open ended) + reasoning mod + level vs the defender's 1 to 100 (open ended) + re mod + level + 20. if the defender's roll is higher, the attacker must leave this scrying. if the defender's roll is higher by 50 or more, the attacker is lost in the maze for 10 to 100 minutes. if the attacker's roll is higher, hte maze is defeated and the original subject of his scrying stands before him. this spell lasts for 1 scrying attempt per level of the caster minus 3.

spell name:
SIGHT MISDIRECTION
list name:
guarded sight
level:
5
realm:
mentalism
type:
seer base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: with this spell, the caster may cause a scrying to go awry and lock onto a very similiar subject, one so similar that the scryer must make a successful sight perception and then a reasoning roll to realize that something is wrong and what it is. this cannot be broken, as only one subject may be examined with a given scrying. it lasts for one scrying attemp per level of the caster minus four.

spell name:
VISION DEFENSE 2
list name:
guarded sight
level:
7
realm:
mentalism
type:
seer base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell allows the caster to comine any two spells which guard against scrying. first this spell is cast and then the defensive spells are cast, each within 3 rounds of each other. this is the only way that defensive spells may be combined on a single subject. a scryer must encounter and pass all defensive spells before beholding his subject. this spell lasts for the duration of the shortest duration defensive spell.

spell name:
SIGHT GUARDIAN 1
list name:
guarded sight
level:
8
realm:
mentalism
type:
seer base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +50. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering a "c"" impact critical upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him ""c"" impact criticals (1/round), or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
FALSE SIGHT
list name:
guarded sight
level:
9
realm:
mentalism
type:
seer base
spell class:
di
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: with this spell the caster may set a false vision upon a subject for would be scryers to discover. the false vision must be fairly simple, and may not be projected more than 24 hours. that is, the events in the vision may not go on longer than 24 hours. the only way that his spell can be defeated is by repeated scrying and running out the duration or noting that something is extremely unlikely or noting that the events in the scrying repeat themselves. the duration is one scrying attempt per level of the caster minus eight.

spell name:
FEEL SIGHT *
list name:
guarded sight
level:
10
realm:
mentalism
type:
seer base
spell class:
p*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: once learned, this ability (no power point expenditure required) allows the caster to know when a scrying attempt has been made upon him.

spell name:
ACCESS SET
list name:
guarded sight
level:
11
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: this spell allows the caster to set an access in a false scrying from whence the true subject may be found. this must be an object in the false scrying which, if viewed intensely and closely, will open up to reveal a tunnel leading to the original vision. only one attempt at accessing may be made per scrying, and with the use of a locate access spell, there is only a 1% chance per level of hte scryer of locating the proper access. this spell lasts the duration of the false scrying

spell name:
SIGHT DISPLACEMENT
list name:
guarded sight
level:
12
realm:
mentalism
type:
seer base
spell class:
fd
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell causes the scrying to be displaced up to 100' / level in a random or set direction. once the exact cause of the anomaly is determined, the scryer may attemp to pierce the displacement in the same manner as the dissipation of the cloud scrying spell. this spell lasts for one scrying attempt per level of the caster minus eleven.

spell name:
VISION DEFENSE 3
list name:
guarded sight
level:
13
realm:
mentalism
type:
seer base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell allows the caster to comine any three spells which guard against scrying. first this spell is cast and then the defensive spells are cast, each within 3 rounds of each other. this is the only way that defensive spells may be combined on a single subject. a scryer must encounter and pass all defensive spells before beholding his subject. this spell lasts for the duration of the shortest duration defensive spell.

spell name:
SIGHT GUARDIAN 2
list name:
guarded sight
level:
14
realm:
mentalism
type:
seer base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +100. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering a "d"" impact critical upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him ""d"" impact criticals (1/round), or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
LOCATE ACCESS *
list name:
guarded sight
level:
15
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
area of effect:
1 vision
sourcebook:
rolemaster companion 2
description: this spell allows a caster to locate the access (if any) to a subject after determining that a false scrying is being viewed. this spell may only be cast once per false scrying.

spell name:
SIGHT BAR
list name:
guarded sight
level:
20
realm:
mentalism
type:
seer base
spell class:
fd
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell simply bars any scrying on the subject, with no way around it except to run out the duration. however, avater encountering a scrying bar and leaving, the scryer will note that he has been drained of 20 pp. this will happen every time that he scrying bar is encountered. scrying bar last for one scrying attempt per level of the caster minus one.

spell name:
SIGHT GUARDIAN 3
list name:
guarded sight
level:
25
realm:
mentalism
type:
seer base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +150. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering a "d"" impact critical upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him ""d"" impact criticals (1/round), or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
VISION DEFENSE 4
list name:
guarded sight
level:
30
realm:
mentalism
type:
seer base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell allows the caster to comine any four spells which guard against scrying. first this spell is cast and then the defensive spells are cast, each within 3 rounds of each other. this is the only way that defensive spells may be combined on a single subject. a scryer must encounter and pass all defensive spells before beholding his subject. this spell lasts for the duration of the shortest duration defensive spell.

spell name:
SIGHT GUARDIAN TRUE
list name:
guarded sight
level:
50
realm:
mentalism
type:
seer base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +200. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering an "e"" critical on 1 to 10 critical charts upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him with ""e"" crits on 1 to 10 charts in one round, or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
INFORMATION PROCESSING
list name:
past visions
level:
60
realm:
mentalism
type:
seer base
spell class:
m
duration:
concentration
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: caster can absorb and remember data at 60x normal rate. this applies to reading, memorizing the layout of a place, person, item, or etc. this spell may be thrown so that it operates at the same time as a spell which receives information, such as the other past visions spells, the mind visions, the future visions, etc. the caster's memory of the received data will be perfect.

spell name:
MIND TAKE
list name:
true perception
level:
60
realm:
mentalism
type:
seer base
spell class:
m
duration:
concentration
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: the caster receives every thought or memory in the target's mind at the rate of 1 year of life/min. the target does not lose his information or memories while the caster gains them. however, the caster must roll a rr (mod + 30) against the target after he has learned the target's mind to prevent being affected by the target's alignment, character, personality, etc. note: this process may be reversed, to give a target the thoughts and memories of the caster. alternately, the caster might give the target the thoughts and memories of a mind he has previously taken.

spell name:
LONG WATCH TRUE
list name:
true sight
level:
60
realm:
mentalism
type:
seer base
spell class:
u
duration:
1 week / level
range:
area of effect:
sourcebook:
rolemaster companion 1
description: caster's can pick a point that is anywhere (he must be able to locate the desired point in terms of direction and distance) and he will see as if he were at that fixed point (there can be intervening objects such as walls). the view can be rotated. the caster may be any distance away from the watch point. the caster must have been to the watch point at some time previously.

spell name:
TELEPORT BEACON
list name:
true sight
level:
10
realm:
mentalism
type:
seer base
spell class:
u
duration:
1 hour / level
range:
varies
area of effect:
sourcebook:
rolemaster companion 4
description: This spell creates a shining golden orb that sends out mental signals allowing someone (i.e., anyone mentally thinking about it) to cast a teleport spell taking them to that location without error, even if they have never been to or even seen the area before. Note that this spell does not give the power of teleportation nor does it increase any spell ranges.

spell name:
DETECT PSYCHE
list name:
conveyance
level:
1
realm:
mentalism
type:
seer base
spell class:
i
duration:
1 round / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can detect any conveyed or disembodied psyches (not spirits) within range.

spell name:
CONVEYANCE 1
list name:
conveyance
level:
4
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 500' /minute. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. Caster cannot travel through solid matter. If the caster overstays the duration, he must make a RR or die (attack level equals number of rounds overstayed).

spell name:
CONVEYANCE 2
list name:
conveyance
level:
8
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 1000' /minute. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. Caster can travel through solid matter at 1' / round. If the caster overstays the duration, he must make a RR (at -10) or die (attack level equals number of rounds overstayed).

spell name:
BODY WARNING
list name:
conveyance
level:
10
realm:
mentalism
type:
seer base
spell class:
u
duration:
varies
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster is instantly warned (regardless of distance) if his body is touched, damaged, subject to a spell or spell effect, or in any other way disturbed. Caster will not know the exact nature of the disturbance until he returns to his body. This spell will not be activated by such comparatively insignificant disturbances as a fly landing on the caster's body, etc. (GM's discretion).

spell name:
CONVEY DEFENSES
list name:
conveyance
level:
13
realm:
mentalism
type:
seer base
spell class:
ud
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche will be protected by any protective spells he had active when his Conveyance spell was cast (subject to the normal duration of the spells). The spell energies will travel with the caster's psyche, and can be detected by such means as Detect Spell. Note: Use of this spell may leave the caster's body defenseless.

spell name:
CONVEYANCE 3
list name:
conveyance
level:
14
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 1500' /minute. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. Caster can travel through solid matter at 5' / round. If the caster overstays the duration, he must make a RR (at -20) or die (attack level equals number of rounds overstayed).

spell name:
BODY AWARENESS
list name:
conveyance
level:
15
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can instantly shift his perceptions back to his body. He can open his eyes and receive sensory information, but he cannot take any action until his psyche rejoins his body. His psyche cannot move or receive any sensory input while his perceptions are at his body.

spell name:
CONVEY SPELLCASTING
list name:
conveyance
level:
16
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche can cast defensive and information gathering spells only (including spells not on this list) at x2 normal power point cost.

spell name:
INSTANT RETURN
list name:
conveyance
level:
18
realm:
mentalism
type:
seer base
spell class:
u
duration:
-
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche can instantly return to his body, regardless of distance. Caster must make a RR (no mods) vs. the level of this spell or be disoriented and stunned 1 round / 5% failure upon rejoining.

spell name:
CONVEYANCE 4
list name:
conveyance
level:
19
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 1 mile /minute. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. Caster can travel through solid matter at 10' / round. If the caster overstays the duration, he must make a RR (at -30) or die (attack level equals number of rounds overstayed).

spell name:
DUAL CONSCIOUSNESS
list name:
conveyance
level:
20
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's awareness may be split between his psyche and physical body. All perception rolls made by the caster are at -25, and his physical body is restricted to 25% action.

spell name:
CONVEYANCE 5
list name:
conveyance
level:
25
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 5 mile /minute. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. Caster can travel through solid matter at 25' / round. If the caster overstays the duration, he must make a RR (at -50) or die (attack level equals number of rounds overstayed).

spell name:
LORD CONVEYANCE
list name:
conveyance
level:
30
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 10 miles /minute though solid matter and air alike and he may also travel to the astral and ethereal planes. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. If the caster overstays the duration, he must make a RR (at -75) or die (attack level equals number of rounds overstayed).

spell name:
DUAL CONVEYANCE
list name:
conveyance
level:
35
realm:
mentalism
type:
seer base
spell class:
uf
duration:
10 minutes / level
range:
touch
area of effect:
2 targets
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 10 miles /minute though solid matter and air alike and he may also travel to the astral and ethereal planes. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. If the caster overstays the duration, he must make a RR (at -75) or die (attack level equals number of rounds overstayed). Caster may bring the psyche of one other willing target along with him.

spell name:
FREE PSYCHE
list name:
conveyance
level:
40
realm:
mentalism
type:
seer base
spell class:
u
duration:
varies
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: If caster's body is destroyed, his psyche may travel freely (as Conveyance V) until it finds a physical body it can inhabit. If the body is occupied, caster may initiate a Will Contest to take over the body. If unsuccessful, the caster must make a RR at -50 or his psyche 'dies', and is consigned to whatever plane of existence is next for him.

spell name:
MULTIPLE CONVEYANCE
list name:
conveyance
level:
50
realm:
mentalism
type:
seer base
spell class:
uf
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 10 miles /minute though solid matter and air alike and he may also travel to the astral and ethereal planes. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. If the caster overstays the duration, he must make a RR (at -75) or die (attack level equals number of rounds overstayed). Caster may bring the psyche of one other willing target along with him for ever five levels.