spell name:
RESEARCH WORD OF POWER
list name:
words of power
level:
1
realm:
essence
type:
runemaster base
spell class:
i
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: when the caster hears a word of power used, this spell may be immediately cast to allow the caster to know the origins of the power word and to 'learn' it as a part of his repertoire.

spell name:
SLEEP POWER WORD *
list name:
words of power
level:
2
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: causes target to fall into a natural sleep.

spell name:
DARK POWER WORD *
list name:
words of power
level:
3
realm:
essence
type:
runemaster base
spell class:
e*
duration:
10 minutes / level
range:
50'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: darkens a 10' radius.

spell name:
STUN POWER WORD *
list name:
words of power
level:
4
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is stunned for 1 round/ 10% failure.

spell name:
LIGHT POWER WORD *
list name:
words of power
level:
5
realm:
essence
type:
runemaster base
spell class:
e*
duration:
10 minutes / level
range:
50'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: lights a 10' radius area.

spell name:
CHARM POWER WORD *
list name:
words of power
level:
6
realm:
essence
type:
runemaster base
spell class:
m*
duration:
1 hour / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target believes caster is a good friend.

spell name:
COMMAND POWER WORD *
list name:
words of power
level:
7
realm:
essence
type:
runemaster base
spell class:
m*
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target will follow a single suggested act that is not completely aliend to him (i.e. suicide, blinding himself).

spell name:
PAIN POWER WORD *
list name:
words of power
level:
8
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target loses 50% of remaining concussion hits.

spell name:
DISCORD POWER WORD *
list name:
words of power
level:
9
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target will not cooperate or agree with anyone for 1 day/ 10% failure.

spell name:
INSANITY POWER WORD *
list name:
words of power
level:
10
realm:
essence
type:
runemaster base
spell class:
m*
duration:
1 day / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: gives a random insanity. gm's choice.

spell name:
STRENGTH LEECH POWER WORD *
list name:
words of power
level:
11
realm:
essence
type:
runemaster base
spell class:
m*
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target's temporary strength stat is lowered 25 points and the caster's strength mod bonus is increased +25 for 1 min/lvl of the caster. target regains lost strength through normal up level progression.

spell name:
SHRINK POWER WORD *
list name:
words of power
level:
12
realm:
essence
type:
runemaster base
spell class:
m*
duration:
10 minutes / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may shrink a target to 10% of caster's mass/lvl (max of 90% of the target's mass) and it can be cast on any material that is living or was once living.

spell name:
ENLARGE POWER WORD *
list name:
words of power
level:
13
realm:
essence
type:
runemaster base
spell class:
m*
duration:
10 minutes / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may enlarge a target to 10% of caster's mass / level (max of 90% of the target's mass) and it can be cast on any material that is living or was once living.

spell name:
COLD POWER WORD *
list name:
words of power
level:
14
realm:
essence
type:
runemaster base
spell class:
e*
duration:
10 rounds
range:
50'
area of effect:
10' cube
sourcebook:
rolemaster companion 2
description: creates a cube of cold which delivers a cold crit for each round to all withing the cube. 1st/2nd rnd - c crit, 3rd/4th - b crit, 5th / 6th rnd - a crit, etc.

spell name:
MULTIWORD 2 POWER WORD *
list name:
words of power
level:
15
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows caster to use two words of power in one round. minimum power point expenditure is 15 points + (lvl of the orther spell, or the combined cost of both spells; whichever is higher). no esf is required unless one or both spells are of a highter level then the caster.

spell name:
IMMOBILITY POWER WORD *
list name:
words of power
level:
16
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target cannot move from his position for 1 min/10% failure.

spell name:
FIRE POWER WORD *
list name:
words of power
level:
17
realm:
essence
type:
runemaster base
spell class:
e*
duration:
10 rounds
range:
50'
area of effect:
10' cube
sourcebook:
rolemaster companion 2
description: creates a cube of fire which delivers a heat crit for each round to all withing the cube. 1st/2nd rnd - c crit, 3rd/4th - b crit, 5th / 6th rnd - a crit, etc.

spell name:
DEATH POWER WORD *
list name:
words of power
level:
18
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target suffers the results of an e critcial striked on the table of the caster's choice.

spell name:
HEAL POWER WORD *
list name:
words of power
level:
19
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target regains 10% of his concussion hits/ 10% failure.

spell name:
MULTIWORD 3 POWER WORD *
list name:
words of power
level:
20
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows caster to use three words of power in one round. minimum power point expenditure is 20 points + (lvl of the orther spell, or the combined cost of both spells; whichever is higher). no esf is required unless one or both spells are of a highter level then the caster.

spell name:
ESS. CONCENTRATION POWER WORD*
list name:
words of power
level:
25
realm:
essence
type:
runemaster base
spell class:
m*
duration:
1 minute / level
range:
50'
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: essence power levels in the surrounding 100' radius area are doubled, i.e., the power point cost for all essence spells cast while in this area of concentrated essence are halved (round up).

spell name:
LIFE POWER WORD *
list name:
words of power
level:
30
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gains back his lost life levels at 1 / 10% failure.

spell name:
TIME FREEZE POWER WORD *
list name:
words of power
level:
50
realm:
essence
type:
runemaster base
spell class:
m*
duration:
1 round / level
range:
50'
area of effect:
50' r
sourcebook:
rolemaster companion 2
description: all time is stopped within a 50' radius area.

spell name:
PROTECTION CIRCLE VS. ANIMALS
list name:
circle mastery
level:
1
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all animals in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. EVIL
list name:
circle mastery
level:
2
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all evil in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. ELEMENTALS
list name:
circle mastery
level:
3
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all elementals and elemental attack rolls in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. SPIRITS
list name:
circle mastery
level:
4
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all spirits of the dead in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
MULTI - CIRCLE 2
list name:
circle mastery
level:
5
realm:
essence
type:
runemaster base
spell class:
u
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to place two circles around each other, thereby combining their effects without negating one another. if this spell is not used, where two or more circles of any type intersect or overlap in physical location of effect, both will be cancelled, with a feedback result of 1/4 remaining hit points from each circle back upon their caster(s).

spell name:
PROTECTION CIRCLE VS. UNDEAD
list name:
circle mastery
level:
6
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all undead in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. WERE-CREATURE
list name:
circle mastery
level:
7
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all were-creatures in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. ESSENCE
list name:
circle mastery
level:
8
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all essence attack rolls in the area of effect act at a negative modifier (view list desc.). this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. MENTALISM / CHANNELING
list name:
circle mastery
level:
9
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all mentalism or channeling attack rolls in the area of effect act at a negative modifier (view list desc.). this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. DEMONS
list name:
circle mastery
level:
10
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all demons in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
POWER CIRCLE SLEEP
list name:
circle mastery
level:
11
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or fall into an enchanted sleep.

spell name:
POWER CIRCLE STUN
list name:
circle mastery
level:
12
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be stunned for 1 rnd / 5% failure.

spell name:
POWER CIRCLE COMMAND
list name:
circle mastery
level:
13
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or have to obey the caster's verbal command. once simple command may be given each minute. note that the targets will not follow commands that are obvisously harmful or fatal.

spell name:
POWER CIRCLE PAIN
list name:
circle mastery
level:
15
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or take 10% of their remaining hits every round they fail a rr.

spell name:
POWER CIRCLE INSANITY
list name:
circle mastery
level:
17
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be afflicted with a random insanity which will last 1 day/10% failure.

spell name:
POWER CIRCLE STRENGTH LEECH
list name:
circle mastery
level:
18
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or lose 1 strength point / round to the power circle. these strength points may be regained through normal stat gain rolls.

spell name:
MULTI - CIRCLE 3
list name:
circle mastery
level:
20
realm:
essence
type:
runemaster base
spell class:
u
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to place three circles around each other, thereby combining their effects without negating one another. if this spell is not used, where two or more circles of any type intersect or overlap in physical location of effect, both will be cancelled, with a feedback result of 1/4 remaining hit points from each circle back upon their caster(s).

spell name:
PROT. CIRCLE VS. DRAGONS
list name:
circle mastery
level:
25
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all dragons in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
POWER CIRCLE TELEPORT
list name:
circle mastery
level:
30
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be teleported to a location of the the caster's choosing. handle as a teleport 1 on the lofty bridge list (closed essence).

spell name:
POWER CIRCLE POWER MATRIX
list name:
circle mastery
level:
50
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to do one of two things; first he can "link"" multiple power circles (within a 50'/lvl range) for the transfer of power points or spells or he can use this spell to allow multiple spell-users to join their power points together to cast a single spell of any level (no esf) as long as the requisite power points are available and the spell is known by at least one of the spell casters. each spell csater must be in a separate power circle in order to be ""linked"" into the matrix. only one spell caster must cast the power matrix. if the spell fails, roll on the spell failure chart with a +200 modification: all spell casters involved take the effect."

spell name:
POWER CIRCLE INVISIBILITY
list name:
circle mastery
level:
14
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be turned invisible. the invisible targets may give or take one hostile action (see invisible ways list) for every five levels of the spell (round down) before losing their invisibility.

spell name:
POWER CIRCLE STRENGTH
list name:
circle mastery
level:
16
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain +1/1% of failure to their strength modifier. this will last for 1 min/lvl of the caster.

spell name:
POWER CIRCLE KNOWLEDGE
list name:
circle mastery
level:
19
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain 1 knowledge tier / 10% failure in one subject. this knowledge will last 1 day/ 10% failure before being totally forgotten.

spell name:
RESEARCH GLYPH
list name:
glyph law
level:
1
realm:
essence
type:
runemaster base
spell class:
i
duration:
24 hours
range:
self
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to know the origins of a glyph and "learn"" it as part of his repertoire."

spell name:
GLYPH 1
list name:
glyph law
level:
2
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 1st level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
DECIPHER GLYPH
list name:
glyph law
level:
3
realm:
essence
type:
runemaster base
spell class:
i
duration:
1 round / level
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to decipher a glyph (it takes one round per level of the glyph) and know exactly what it does without setting it off. however, nothing is learned if the decipher spell sexpires prior to completion of deciphering (this happens when the rune being deciphered is of a higher level than the decipher spell).

spell name:
GLYPH 2
list name:
glyph law
level:
4
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 2nd level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
WAITING GLYPH 2
list name:
glyph law
level:
5
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: cast prior to creating a 1st to 2nd level glpyh, it delays the glyph for a set time or until an event specified by the caster has happened.

spell name:
GLYPH 3
list name:
glyph law
level:
6
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 3rd level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
UNGLYPH 3
list name:
glyph law
level:
7
realm:
essence
type:
runemaster base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to erase a glyph of up to 3rd level.

spell name:
GLYPH 4
list name:
glyph law
level:
8
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 4th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
WAITING GLYPH 4
list name:
glyph law
level:
9
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: cast prior to creating a 1st to 4th level glpyh, it delays the glyph for a set time or until an event specified by the caster has happened.

spell name:
GLYPH 5
list name:
glyph law
level:
10
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 5th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
MULTI-GLYPH 2
list name:
glyph law
level:
11
realm:
essence
type:
runemaster base
spell class:
f
duration:
varies
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" two glyphs simultaneously with the casting time of the highest level glyph. basicaly a glyph ""phrase""."

spell name:
GLYPH 6
list name:
glyph law
level:
12
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 6th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
UNGLYPH 6
list name:
glyph law
level:
13
realm:
essence
type:
runemaster base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to erase a glyph of up to 6th level.

spell name:
GLYPH 7
list name:
glyph law
level:
14
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 7th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
WAITING GLYPH 7
list name:
glyph law
level:
15
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: cast prior to creating a 1st to 7th level glpyh, it delays the glyph for a set time or until an event specified by the caster has happened.

spell name:
GLYPH 8
list name:
glyph law
level:
16
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 8th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
MULTI-GLYPH 3
list name:
glyph law
level:
17
realm:
essence
type:
runemaster base
spell class:
f
duration:
varies
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" three glyphs simultaneously with the casting time of the highest level glyph. basicaly a glyph ""phrase""."

spell name:
GLYPH 9
list name:
glyph law
level:
18
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 9th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
GLYPH 10
list name:
glyph law
level:
19
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 10th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
WAITING GLYPH 10
list name:
glyph law
level:
20
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: cast prior to creating a 1st to 8th level glpyh, it delays the glyph for a set time or until an event specified by the caster has happened.

spell name:
UNGLYPH 10
list name:
glyph law
level:
25
realm:
essence
type:
runemaster base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to erase a glyph of up to 10th level.

spell name:
LORD GLYPH
list name:
glyph law
level:
30
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 20th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
LORD WAITING GLYPH
list name:
glyph law
level:
35
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: cast prior to creating a 1st to 20th level glpyh, it delays the glyph for a set time or until an event specified by the caster has happened.

spell name:
MULTI-GLYPH 5
list name:
glyph law
level:
40
realm:
essence
type:
runemaster base
spell class:
f
duration:
varies
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" five glyphs simultaneously with the casting time of the highest level glyph. basicaly a glyph ""phrase""."

spell name:
LORD UNGLYPH
list name:
glyph law
level:
50
realm:
essence
type:
runemaster base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to erase a glyph of up to 20th level.

spell name:
RESEARCH
list name:
warding law
level:
1
realm:
essence
type:
runemaster base
spell class:
i
duration:
24 hours
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: allows caster to know the origins of a ward and learn it as a part of his repertoire.

spell name:
MOLD WARD
list name:
warding law
level:
2
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: if cast immediately after a ward has been "imbedded"", the caster may conform the area ""warded"" into any shape he desires (up to the 10' r/lvl limit)."

spell name:
ALARM WARD
list name:
warding law
level:
3
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sound a loud sound (caster's choice) if the warding system is broken.

spell name:
WARDING 1
list name:
warding law
level:
4
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 1st level spell whichs triggered when the warding system is broken."

spell name:
ALERT WARD
list name:
warding law
level:
5
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken but not where.

spell name:
WARDING 2
list name:
warding law
level:
6
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" up to a 2nd level spell which is triggered when the warding system is broken."

spell name:
AWARENESS WARD
list name:
warding law
level:
7
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break.

spell name:
WARDING 3
list name:
warding law
level:
8
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 3rd level spell which is triggered when the warding system is broken."

spell name:
WARDING 4
list name:
warding law
level:
9
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 4th level spell which is triggered when the warding system is broken."

spell name:
WARDING 5
list name:
warding law
level:
10
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 5th level spell which is triggered when the warding system is broken."

spell name:
PROJECTION WARD
list name:
warding law
level:
11
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break. the caster can place a phantasm/illusion (illusion mastery, illusionist base list, image of caster's choice) within 10' of the exact spot the ward was breached. a phantasm/illusion spell must be caster immediately after this spell in order for the ward to be "set"" (by caster or some other cooperating spell-user). any damage done by a phantasm is rolled on the al & cl, bare fist combat table (table 8.41)."

spell name:
WARDING 6
list name:
warding law
level:
12
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 6th level spell which is triggered when the warding system is broken."

spell name:
WARDING 7
list name:
warding law
level:
14
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 7th level spell which is triggered when the warding system is broken."

spell name:
FEAR WARD
list name:
warding law
level:
15
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break. the being/thing that caused the breached will flee the place for 1 minute per 5% failure.

spell name:
WARDING 8
list name:
warding law
level:
16
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 8th level spell which is triggered when the warding system is broken."

spell name:
SLEEP WARD
list name:
warding law
level:
17
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break. the being/thing that caused the breached is placed in an enchanted sleep for 10 minutes per 10% failure. awaken spell will work immediately.

spell name:
WARDING 9
list name:
warding law
level:
18
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 9th level spell which is triggered when the warding system is broken."

spell name:
BLIND WARD
list name:
warding law
level:
19
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break. the being/thing that caused the breached is blinded for 10 minutes per 10% failure.

spell name:
WARDING 10
list name:
warding law
level:
20
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 10th level spell which is triggered when the warding system is broken."

spell name:
DEATH WARD
list name:
warding law
level:
25
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break. the being/thing that caused the breached suffers a "e"" critical of the caster's choice."

spell name:
TRUE WARD
list name:
warding law
level:
30
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" up to a 20th level spell which is triggered when the warding system is broken."

spell name:
WARD MASTERY
list name:
warding law
level:
50
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can use one lower level spell from this list each round.

spell name:
RESEARCH
list name:
sigil / runes imbedding
level:
1
realm:
essence
type:
runemaster base
spell class:
i
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to research special imbedding spells to be used in creating items.

spell name:
IMBED 1
list name:
sigil / runes imbedding
level:
3
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st level essence spell in an item or potion.

spell name:
IMBED 2
list name:
sigil / runes imbedding
level:
5
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 2nd level essence spell in an item or potion.

spell name:
DAILY 1
list name:
sigil / runes imbedding
level:
6
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast once/day.

spell name:
IMBED 3
list name:
sigil / runes imbedding
level:
7
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 3rd level essence spell in an item or potion.

spell name:
CHARGE WAND
list name:
sigil / runes imbedding
level:
8
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to charge an essence wand.

spell name:
IMBED 4
list name:
sigil / runes imbedding
level:
9
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 4th level essence spell in an item or potion.

spell name:
DAILY 3
list name:
sigil / runes imbedding
level:
10
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st to 3rd level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 3x/day, a 2nd or 3rd 1x/day.

spell name:
IMBED 5
list name:
sigil / runes imbedding
level:
11
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 5th level essence spell in an item or potion.

spell name:
CHARGE ROD
list name:
sigil / runes imbedding
level:
12
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to charge an essence rod.

spell name:
IMBED 4
list name:
sigil / runes imbedding
level:
13
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 4th level essence spell in an item or potion.

spell name:
DAILY 5
list name:
sigil / runes imbedding
level:
14
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st to 5th level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 4x/day, a 2nd 3x/day, a 3rd 2x/day, a 4th or 5th 1x/day.

spell name:
IMBED 7
list name:
sigil / runes imbedding
level:
15
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 7th level essence spell in an item or potion.

spell name:
DAILY 7
list name:
sigil / runes imbedding
level:
18
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st to 7th level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 7x/day, etc.

spell name:
IMBED 10
list name:
sigil / runes imbedding
level:
20
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 10th level essence spell in an item or potion.

spell name:
DAILY TRUE
list name:
sigil / runes imbedding
level:
25
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st to 10th level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 5x/day, a 2nd or 3rd 4x/day, a 4th or 5th 3x/day, a 6th or 7th 2x/day, an 8th, 9th, or 10th 1x/day.

spell name:
CONSTANT
list name:
sigil / runes imbedding
level:
30
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st to 10th level spell (using an imbed spell) that can be made to operate constantly. gm discretion as to which are possible.

spell name:
IMBED TRUE
list name:
sigil / runes imbedding
level:
45
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed any level spell (will only be castable once).

spell name:
PERMANENT
list name:
sigil / runes imbedding
level:
50
realm:
essence
type:
runemaster base
spell class:
u
duration:
permanent
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: causes the caster's next spell cast within 3 rounds to become permanent in nature. only one such spell can be in effect at a time for each caster.

spell name:
SPELL STORE
list name:
rune law
level:
1
realm:
essence
type:
runemaster base
spell class:
s
duration:
3 rounds
range:
self
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster may cast this spell with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs the same number of power points as the spell stored. no other spell may be cast while a spell is stored. you will lose the stored spell when a new spell is cast.

spell name:
RUNE 1
list name:
rune law
level:
2
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
DECIPHER RUNE / SIGIL
list name:
rune law
level:
3
realm:
essence
type:
runemaster base
spell class:
i
duration:
1 round / level
range:
self
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows caster to decipher up to one lvl of rune/sigil per round (i.e., to know what it does without setting it off). nothing is learned if the decipher spell expires prior to completeion of deciphering (i.e. the rune being deciphered is a higher level than the decipher spell).

spell name:
RUNE 2
list name:
rune law
level:
4
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 2nd level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SIGIL OF STUNNING
list name:
rune law
level:
5
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is stunning. once activated, the spell ""enruned"" will stun all targets within 10'/lvl for one round per 5% failure."

spell name:
RUNE 3
list name:
rune law
level:
6
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 3rd level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SIGIL OF SLEEP
list name:
rune law
level:
7
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is sleep. once activated, the spell ""enruned"" will cause all targets within 10'/lvl to fall into an enchanted sleep for one round per 5% failure. targets cannot be awakened normally during this time. the spell awaken will work immediately."

spell name:
RUNE 4
list name:
rune law
level:
8
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 4th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SIGIL OF PAIN
list name:
rune law
level:
9
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is pain. once activated, the spell ""enruned"" will cause all targets within 10'/lvl intense pain; each target takes a number of hit points damage equal to the amount they missed their rr times the caster's level divided by five (round up)."

spell name:
RUNE 5
list name:
rune law
level:
10
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 5th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SIGIL OF FEAR
list name:
rune law
level:
11
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is fear. once activated, the spell ""enruned"" will affect all targets within 10'/lvl: a) 1-50% rr failure - flee at best possible speed; b) 51-100% failure - fall down cowering and wimpering; c) 101-200% failure - freeze up and lose fluids; d) 201+ failure - victim suffers a stroke or heart failure."

spell name:
RUNE 6
list name:
rune law
level:
12
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 6th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SIGIL OF DISCORD
list name:
rune law
level:
13
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is of discord. once activated, the spell ""enruned"" will cause all targets within 10'/lvl to not want to do any action that anyone else is doing for one minute per level."

spell name:
RUNE 7
list name:
rune law
level:
14
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 7th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SIGIL OF BLINDING
list name:
rune law
level:
15
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is blind. once activated, the spell ""enruned"" will cause all targets within 10'/lvl to be blinded for one round per 5% failure."

spell name:
RUNE 8
list name:
rune law
level:
16
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 8th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SIGIL OF PARALYSIS
list name:
rune law
level:
17
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is paralysis. once activated, the spell ""enruned"" will cause all targets within 10'/lvl to be immobilized for one round per 5% failure."

spell name:
RUNE 9
list name:
rune law
level:
18
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 9th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SIGIL OF DEATH
list name:
rune law
level:
19
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is death. once activated, the spell ""enruned"" will cause all targets within 10'/lvl to suffer one ""e"" critical of caster's choice per 10% failure."

spell name:
RUNE 10
list name:
rune law
level:
20
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 10th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
LORD RESEARCH
list name:
rune law
level:
25
realm:
essence
type:
runemaster base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: (spell law section 9.3) this spell can be used to "research magic items"". this type of research is heavily dependent on the world system being used, but we suggest the following guidelines.first, the assumption is made that jewels have a very, very high concentration of essence locked within them. lord researchers, with the proper equipment and care, can break down jewels and release their essence into other materials at hand, although they have little control over the end result of the process. thus to perform lord research, an essence user slowly feed jewels into a forge over the course of several weeks (or more) while casting this spell at least three times a day. a channeler is required to ""sacrifice"" their jewels to their god (the jewels are destroyed) while casting this spell at least three times a day. in both cases, the essence locked in the jewels will be released and begin to concentrate in some nearby item.what form this released essence will take is impossible to determine until some time after the process is entirely completed. at that time, the gm should determine randomly what the newly created magic item actually does (its realm of power could be random). keep in mind that its power and capabilities should be proportional to the number of weeks spent in casting this spell and the number (and value) of the jewels destroyed in supplying it with essence (note that the more essence a jewel has, the more valuable it would normally be)."

spell name:
LORD RUNE
list name:
rune law
level:
30
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 20th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
MASS SIGIL
list name:
rune law
level:
50
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: the caster can inscribe one sigil per round per level.