spell name:
STONERUNNING
list name:
moving ways
level:
1
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on nearly horizontal stone surfaces as if he were on level ground.

spell name:
LIMBWALKING
list name:
moving ways
level:
2
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can walk along nearly horizontal tree limbs (that can support the weight) as if he were on level ground.

spell name:
SWIMMING
list name:
moving ways
level:
3
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: enables target to swim without expending energy.

spell name:
WATERWALKING
list name:
moving ways
level:
4
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can walk on water as if he were on level ground; may not be used on rough water.

spell name:
SANDRUNNING
list name:
moving ways
level:
5
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run on sandy surfaces of as if he were on level ground.

spell name:
LIMBRUNNING
list name:
moving ways
level:
6
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run along nearly horizontal tree limbs (that can support the weight) as if he were on level ground.

spell name:
TRACELESS PASSING C
list name:
moving ways
level:
7
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can walk without leaving tracks or other visible signs of his passing

spell name:
HIDE TRACKS
list name:
moving ways
level:
8
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can hide the tracks of any one being; this spell and traceless passing can be used simultaneously.

spell name:
WATERRUNNING
list name:
moving ways
level:
9
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run on water as if he were on level ground; may not be used on rough water.

spell name:
HIDE TRACKS 2 C
list name:
moving ways
level:
10
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can hide the tracks of any two beings; this spell and traceless passing can be used simultaneously.

spell name:
SWIMMING TRUE
list name:
moving ways
level:
11
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: enables target to swim as fast as a run without expending energy.

spell name:
HIDE TRACKS 5 C
list name:
moving ways
level:
12
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can hide the tracks of any five beings; this spell and traceless passing can be used simultaneously.

spell name:
RUNNING TRUE
list name:
moving ways
level:
13
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: as the lower level running spells, except any one of the spells can be used each round (e.g., the caster could run on sand, then on water, then on tree limbs, etc.).

spell name:
HIDE TRACKS 10 C
list name:
moving ways
level:
14
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can hide the tracks of any ten beings; this spell and traceless passing can be used simultaneously.

spell name:
MERGING ORGANIC
list name:
moving ways
level:
15
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); caster can not move while merged.

spell name:
GREAT MERGING ORGANIC
list name:
moving ways
level:
20
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface."

spell name:
HIDE TRACKS 20 C
list name:
moving ways
level:
25
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can hide the tracks of any twenty beings; this spell and traceless passing can be used simultaneously.

spell name:
MERGING TRUE ORGANIC
list name:
moving ways
level:
30
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface. target may also use spells on himself while merged."

spell name:
HIDE TRACKS TRUE
list name:
moving ways
level:
50
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can either absolutely hide his own tracks (preventing discovery via any spell, etc.) or hide the tracks of any number of beings up to his level; this spell and traceless passing can be used simultaneously.

spell name:
HEAT RESISTANCE *
list name:
inner walls
level:
1
realm:
channeling
type:
ranger base
spell class:
d*
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from natural heat to 200 degrees f; and modifies spells involving heat by +20 to rrs and -20 to elemental fire/heat attacks.

spell name:
COLD RESISTANCE *
list name:
inner walls
level:
2
realm:
channeling
type:
ranger base
spell class:
d*
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from natural cold to -20 degrees f; and modifies spells involving cold by 20; -20 to elemental cold/ice attacks.

spell name:
RESISTANCE 1
list name:
inner walls
level:
3
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 5 bonus to his rrs and db.

spell name:
BLESS 1
list name:
inner walls
level:
4
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 5 bonus to his maneuver rolls and db.

spell name:
PRAYER 1
list name:
inner walls
level:
5
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 5 bonus to his rrs and maneuver rolls.

spell name:
STERILIZATION
list name:
inner walls
level:
7
realm:
channeling
type:
ranger base
spell class:
f
duration:
range:
touch
area of effect:
object
sourcebook:
spell law
description: caster can sterilize 1 cu'/lvl of any solid or liquid; will not affect inert poisons or harm creatures larger then 1/4" in length."

spell name:
RESISTANCE 2
list name:
inner walls
level:
8
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 10 bonus to his rrs and db.

spell name:
BLESS 2
list name:
inner walls
level:
9
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 10 bonus to his maneuver rolls and db.

spell name:
PRAYER 2
list name:
inner walls
level:
10
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 10 bonus to his rrs and maneuver rolls.

spell name:
PROTECTION / ELEMENTS
list name:
inner walls
level:
11
realm:
channeling
type:
ranger base
spell class:
d*
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural heat and cold; and modifies spells involving heat by +20 to rrs and -20 to elemental fire/heat attacks.

spell name:
RESISTANCE 3
list name:
inner walls
level:
13
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 15 bonus to his rrs and db.

spell name:
BLESS 3
list name:
inner walls
level:
14
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 15 bonus to his maneuver rolls and db.

spell name:
PRAYER 3
list name:
inner walls
level:
15
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 15 bonus to his rrs and maneuver rolls.

spell name:
UNDISEASE
list name:
inner walls
level:
20
realm:
channeling
type:
ranger base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows target to attempt to throw off any one disease by making another rr with a special +50 modification.

spell name:
UNCURSE
list name:
inner walls
level:
25
realm:
channeling
type:
ranger base
spell class:
d
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster can throw this spell on a given target only once per caster's level. a rr is made for the curse (the caster's level is the attack level, the original attack level of the curse is the target level); if rr fails, the curse is removed.

spell name:
UNPOISON
list name:
inner walls
level:
30
realm:
channeling
type:
ranger base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows target to attempt to throw off the effects of any poison by making a rr with a special +50 modification.

spell name:
INNER WALL
list name:
inner walls
level:
50
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 25 bonus to his rrs, maneuvers and db.

spell name:
OUTDOOR TRAP DETECTION C
list name:
nature's way
level:
1
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: caster has a 75% chance of detecting each individual trap in a 5'r; caster can concentrate on a 5' r area each round.

spell name:
WATER FINDING (1 MILE)
list name:
nature's way
level:
2
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
1 mile
area of effect:
self
sourcebook:
spell law
description: caster can locate any natural source of running water, exposed groundwater, etc., exceeding one gallon; learns approximate size and quality of water.

spell name:
FIRE STARTING
list name:
nature's way
level:
3
realm:
channeling
type:
ranger base
spell class:
f
duration:
range:
1'
area of effect:
fire
sourcebook:
spell law
description: allows caster to set a fire of 1' r; fire will then last as long as there is fuel. a target in the 1' r will take an 'a' heat critical.

spell name:
STORM & RAIN PROTECTION
list name:
nature's way
level:
4
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather and any storms over the next 24 hour period. margin of error of plus or minus 15 minutes.

spell name:
FOOD FINDING (1 MILE)
list name:
nature's way
level:
5
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
1 mile
area of effect:
self
sourcebook:
spell law
description: caster learns location, type, and approximate quanity of edible food (e.g., dead animal matter, plants, etc.); food source must exceed one lb.

spell name:
WATER PURIFICATION
list name:
nature's way
level:
6
realm:
channeling
type:
ranger base
spell class:
f
duration:
permanent
range:
touch
area of effect:
water
sourcebook:
spell law
description: allows caster to purify a number of gallons of water equal to his level.

spell name:
SHELTER FINDING (1 MILE)
list name:
nature's way
level:
7
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
1 mile
area of effect:
self
sourcebook:
spell law
description: caster learns location, type, and approximate size of any waterproof, covered space exceeding 125 cu'; shelter must have an entry (exceeding 2' r) bordering on open air.

spell name:
LESSER TRAPS
list name:
nature's way
level:
8
realm:
channeling
type:
ranger base
spell class:
f
duration:
permanent
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: caster can construct a minor outdoor trap within one round; trap can deliver up to a "b"" critical hit to any one person (e.g., a shallow spiked pit, a snare that throws victim into tree trunk, etc.); area of effect/triggering must be a 10' r or less."

spell name:
WEATHER PREDICTION (24 HR)
list name:
nature's way
level:
9
realm:
channeling
type:
ranger base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 24 hour period.

spell name:
NATURE'S AWARENESS (10' R)
list name:
nature's way
level:
10
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: allows caster to monitor animate activity in the area (e.g., he will be aware of movements, subtle and overt); caster cannot move while concentrating.

spell name:
WATER FINDING (10 MILES)
list name:
nature's way
level:
11
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
10 miles
area of effect:
self
sourcebook:
spell law
description: caster can locate any natural source of running water, exposed groundwater, etc., exceeding one gallon; learns approximate size and quality of water.

spell name:
WAITING AWARENESS (10' R)
list name:
nature's way
level:
12
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 hour / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: allows caster to set up a natural "alarm system""; any disturbing activity will cause caster to be alerted."

spell name:
FOOD FINDING (10 MILES)
list name:
nature's way
level:
13
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
10 mile
area of effect:
self
sourcebook:
spell law
description: caster learns location, type, and approximate quanity of edible food (e.g., dead animal matter, plants, etc.); food source must exceed one lb.

spell name:
MAJOR TRAPS
list name:
nature's way
level:
14
realm:
channeling
type:
ranger base
spell class:
f
duration:
permanent
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: caster can construct a major outdoor trap within one round; trap can deliver up to a "e"" critical hit to any one person (e.g., a shallow spiked pit, a snare that throws victim into tree trunk, etc.); area of effect/triggering must be a 10' r or less."

spell name:
SHELTER FINDING (10 MILES)
list name:
nature's way
level:
15
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
10 mile
area of effect:
self
sourcebook:
spell law
description: caster learns location, type, and approximate size of any waterproof, covered space exceeding 125 cu'; shelter must have an entry (exceeding 2' r) bordering on open air.

spell name:
NATURE'S AWARENESS (500' R) C
list name:
nature's way
level:
20
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
500'
area of effect:
500' r
sourcebook:
spell law
description: allows caster to monitor animate activity in the area (e.g., he will be aware of movements, subtle and overt); caster cannot move while concentrating.

spell name:
WEATHER PREDICTION (5 DAYS)
list name:
nature's way
level:
25
realm:
channeling
type:
ranger base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 5 day period.

spell name:
WAITING AWARENESS (100' R)
list name:
nature's way
level:
30
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 hour / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: allows caster to set up a natural "alarm system""; any disturbing activity will cause caster to be alerted."

spell name:
NATURE'S AWARENESS (1 MILE R)
list name:
nature's way
level:
50
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
1 mile
area of effect:
100' r
sourcebook:
spell law
description: allows caster to visualize and sense activity in a known fixed area (100' r).

spell name:
PATHLORE
list name:
path mastery
level:
1
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
self
area of effect:
10' r
sourcebook:
spell law
description: caster learns origin and nearest "destination"" of any path within 10' r."

spell name:
NIGHTVISION
list name:
path mastery
level:
2
realm:
channeling
type:
ranger base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' on a normal night as if it were daylight. may only be used outside.

spell name:
TRACKING C
list name:
path mastery
level:
3
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a +50 bonus for all tracking attempts.

spell name:
PATH TALE
list name:
path mastery
level:
4
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
self
area of effect:
path
sourcebook:
spell law
description: caster acquires visual image of any user(s) of a given path within a period of 1 hour per level.

spell name:
PATHFINDING (1 MILE) C
list name:
path mastery
level:
5
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
1 mile
area of effect:
1 mile r'
sourcebook:
spell law
description: caster learns the location(s) of any path(s) within one mile; give s the nearest point on path, but not the path's course; may only be used outdoors.

spell name:
TRACKS LORE
list name:
path mastery
level:
6
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster learns orignin of tracks, and acquires a visual image of the one who left them; provides a +25 bonus when later tracking that particular being or animal.

spell name:
DETECT AMBUSH (50' R)
list name:
path mastery
level:
7
realm:
channeling
type:
ranger base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
50' r
sourcebook:
spell law
description: allows caster to detect any hostile, thinking force within 50'; provides direction, but not distance of danger; may only be used in outdoors.

spell name:
PASSING LORE
list name:
path mastery
level:
8
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
touch
area of effect:
passer by
sourcebook:
spell law
description: caster acquires visual and aural (sound) image of any being or animal which has passed within a 50' r of a specific object (up to 1 hour per level earlier).

spell name:
PATHFINDING (5 MILES) C
list name:
path mastery
level:
9
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
5 mile
area of effect:
5 mile r'
sourcebook:
spell law
description: caster learns the location(s) of any path(s) within five miles; give s the nearest point on path, but not the path's course; may only be used outdoors.

spell name:
ANIMAL TONGUES
list name:
path mastery
level:
10
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to understand and "speak"" the language of any one species of animal."

spell name:
TRACKS ANALYSIS C
list name:
path mastery
level:
11
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: cater acquires a visual image of all beings or animals who left tracks in the area; provides a 50 bonus whn later tracking a particular being or animal.

spell name:
PLANT TONGUES
list name:
path mastery
level:
12
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to understand and "speak"" the language of any one plant species."

spell name:
PATHFINDING (20 MILES) C
list name:
path mastery
level:
13
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
20 miles
area of effect:
20 mile r'
sourcebook:
spell law
description: caster learns the location(s) of any path(s) within twenty miles; give s the nearest point on path, but not the path's course; may only be used outdoors.

spell name:
DETECT AMBUSH (100' R)
list name:
path mastery
level:
14
realm:
channeling
type:
ranger base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
100' r
sourcebook:
spell law
description: allows caster to detect any hostile, thinking force within 100'; provides direction, but not distance of danger; may only be used in outdoors.

spell name:
STONESSPEECH
list name:
path mastery
level:
15
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can communicate with any one stone - if it possesses any required animate qualities (e.g., caster could speak to a holy stone which possesses some sort of intelligence).

spell name:
DETECT AMBUSH TRUE
list name:
path mastery
level:
20
realm:
channeling
type:
ranger base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
10' /lvl r
sourcebook:
spell law
description: allows caster to detect any hostile, thinking force within 10' per level; provides direction, but not distance of danger; may only be used in outdoors.

spell name:
PATH TRUE
list name:
path mastery
level:
25
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to ascertain the proper path to what he seeks (includes the course along that path); e.g., he will always know the best way to syclax, etc.

spell name:
TRACKING TRUE C
list name:
path mastery
level:
30
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a +100 bonus for all tracking attempts. will negate any hide track spell (except hide tracks true).

spell name:
TRACKS AHEAD C
list name:
path mastery
level:
50
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
100'
area of effect:
tracks
sourcebook:
spell law
description: allows caster to know entire course of the tracks in question (i.e., exactly where and how they go); will not negat hide tracks true.

spell name:
HUES
list name:
nature's guises
level:
1
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take on the physical coloration of any one organic object; caster must be incontact with that object. in many situations this will give a +10 to 50 bonus (gm discretion) to hiding attempts (and perhaps to some stalking attemps).

spell name:
SHADE
list name:
nature's guises
level:
2
realm:
channeling
type:
ranger base
spell class:
f
duration:
10 minutes / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: all shadows and darkness within radius deepen, giving all stalking and hiding attempts a +25 bonus; if the point is on a mobile object or being, it will move with the object/being.

spell name:
FREEZE C
list name:
nature's guises
level:
3
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
10'
area of effect:
liquid
sourcebook:
spell law
description: up to 1 cu' of liquid per level can be cooled to freezing at rate of 1 cu' per round; will not lower temperature below -20 degrees f (makes great ice for drinks).

spell name:
SILENT MOVES
list name:
nature's guises
level:
4
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can move silently, so long as he does not create a sound originating more than 1' from his body. in many istuations this will bive a +10 to 50 bonus (gm discretion) to stalking/ hiding attempts.

spell name:
SELF CLOAKING C
list name:
nature's guises
level:
5
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster blends into surrounding terrain; gives a +75 bonus to hiding attempts; caster may not move (appreciably) without destroying effect.

spell name:
LIGHT
list name:
nature's guises
level:
6
realm:
channeling
type:
ranger base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: lights a 10' r area surrounding point touched; if the point is on a mobile object or being, it will move with the object / being.

spell name:
DARKNESS
list name:
nature's guises
level:
7
realm:
channeling
type:
ranger base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: darkens a 10' r area surrounding point touched into normal darkness; if the point is on a mobile object or being, it will move with the object / being.

spell name:
SHADOW
list name:
nature's guises
level:
8
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster and objects on his person appear to be a shadow; and thus are almost invisible in dark areas (e.g., in many situations this could be handled with a stalk/hiding bonus between 25 and 75).

spell name:
PLANT FACADE
list name:
nature's guises
level:
10
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to appear as any one type of plant; caster retains his size and will not smell or feel like the plant; it is purely a visual illusion.

spell name:
ANIMAL THOUGHTS C
list name:
nature's guises
level:
15
realm:
channeling
type:
ranger base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster's mental patterns will appear to be those of any local animal; his specific thoughts can't be read.

spell name:
BLANK THOUGHTS C
list name:
nature's guises
level:
11
realm:
channeling
type:
ranger base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: as long as caster does not move, his mental patterns will appear to be those of any local animal; even if he move, his specific thoughts can't be read.

spell name:
ANIMAL FACADE
list name:
nature's guises
level:
13
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to appear as any one type of animal; caster retains his size and will not smell or feel like the animal; it is purely a visual illusion.

spell name:
PLANT FORM
list name:
nature's guises
level:
20
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one plant; caster will look and feel like the plant, but will not change in size.

spell name:
ANIMAL FORM
list name:
nature's guises
level:
25
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one animal; caster will look and feel like the animal;but will not change in size. will not bestow animal's physical abilities.

spell name:
PLANT FORM TRUE
list name:
nature's guises
level:
30
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one plant; caster will look, smell and feel and physical charcter of the plant, and caster can halve or double his normal size.

spell name:
ANIMAL FORM TRUE
list name:
nature's guises
level:
50
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one animal; caster will look, smell and feel like the animal. will bestow animal's physical abilities but not special abilities (e.g., fiery breath or anti-magic qualities). caster may halve or double his normal size.