spell name: AVOID WEATHER | list name: fisherman's way | level: 1 | realm: essence/channeling/mentalism | type: professional guild list | spell class: i | duration: concentration | range: 20 mile radius | area of effect: self | sourcebook: rolemaster companion 5 |
description: As long as caster concentrates, he will know where dangerous weather lies and thus be able to avoid it. This spell will only detect weather capable of placing a vessel and its crew in great danger. Common rain or gusty winds will not be detectable. |
spell name: PURIFY SEAWAYER | list name: fisherman's way | level: 2 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: touch | area of effect: 1 gallom / level | sourcebook: rolemaster companion 5 |
description: Purifies one gallon of water per level of caster, making it suitable for drinking and cooking. |
spell name: NET CLEAN | list name: fisherman's way | level: 3 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: | range: touch | area of effect: 1 net | sourcebook: rolemaster companion 5 |
description: Thoroughly cleans one net that is no larger than 5 times the caster's level in square yards. The net is cleaned of seaweed, fish, etc. This spell will not clean magical nets or those made with extraordinary materials (e.g., Phase Spider silk). |
spell name: CALL CATCH 1 | list name: fisherman's way | level: 4 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: | range: 1 mile radius | area of effect: varies | sourcebook: rolemaster companion 5 |
description: Caster concentrates on the type of sea life he wishes to catch, and then casts this spell. If any such creatures are within range of this spell, then they will come to the caster at their normal rate. |
spell name: CLEAN CATCH | list name: fisherman's way | level: 5 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: touch | area of effect: catch | sourcebook: rolemaster companion 5 |
description: Enables caster to skin and remove the entrails and bones from any fish touched. |
spell name: NET / TRAP REPAIR | list name: fisherman's way | level: 6 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: touch | area of effect: 1 net | sourcebook: rolemaster companion 5 |
description: Will restore traps and nets to working order. Only one net/trap can be repaired per spell. Only simple repairs are possible; for badly damaged objects more than one Net/Trap Repair may have to be thrown. This spell will not effect magical nets or traps or those made with extraordinary materials, e.g., mithril. |
spell name: SCHOOL SEARCH 1 | list name: fisherman's way | level: 7 | realm: essence/channeling/mentalism | type: professional guild list | spell class: i | duration: concentration | range: 1 mile / level radius | area of effect: 1 group | sourcebook: rolemaster companion 5 |
description: Caster is able to get a direction to any specific group of sea life that he is concentrating on as long as it is within the range of this spell. |
spell name: REMOVE WATER | list name: fisherman's way | level: 8 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 20' | area of effect: water | sourcebook: rolemaster companion 5 |
description: Caster can remove from his ship one gallon of water per level per second. The water is teleported 50' away in a direction and to a location of the caster's choosing. |
spell name: CALL CATCH 2 | list name: fisherman's way | level: 9 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: | range: 5 mile radius | area of effect: varies | sourcebook: rolemaster companion 5 |
description: Caster concentrates on two types of sea life he wishes to catch, and then casts this spell. If any such creatures are within range of this spell, then they will come to the caster at their normal rate. |
spell name: MINOR BOAT REPAIR | list name: fisherman's way | level: 10 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: self | area of effect: 1 boat | sourcebook: rolemaster companion 5 |
description: Caster can make minor repairs to a vessel. A small hole in the hull could be repaired, or a small rip in a sail could be mended. This spell will not effect magical items or those which are built of extraordinary materials (as a general rule, no rip or crack longer than the caster's level in inches may be affected. Likewise, no hole with a diameter greater than 1/3 the caster's level may be mended). |
spell name: NET | list name: fisherman's way | level: 11 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 50' | area of effect: 1 net | sourcebook: rolemaster companion 5 |
description: Caster creates a net of magical force with dimensions equal to 5 sq yd/lvl. It will function in all respects as a normal net except it will only catch fish and avoid all other free floating/swimming material. |
spell name: SCHOOL SEARCH 2 | list name: fisherman's way | level: 12 | realm: essence/channeling/mentalism | type: professional guild list | spell class: i | duration: concentration | range: 5 miles / level radius | area of effect: 1 group | sourcebook: rolemaster companion 5 |
description: Caster is able to get a direction to any specific group of sea life that he is concentrating on as long as it is within the range of this spell. |
spell name: AVOID SHALLOWS | list name: fisherman's way | level: 13 | realm: essence/channeling/mentalism | type: professional guild list | spell class: i | duration: concentration | range: self | area of effect: 1 mile radius | sourcebook: rolemaster companion 5 |
description: As long as the caster concentrates, he will be aware of dangerous shallow waters and thus able to avoid them. |
spell name: CALL CATCH TRUE | list name: fisherman's way | level: 14 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: | range: 10 mile radius | area of effect: varies | sourcebook: rolemaster companion 5 |
description: Caster concentrates on three types of sea life he wishes to catch, and then casts this spell. If any such creatures are within range of this spell, then they will come to the caster at their normal rate. |
spell name: GREATER BOAT REPAIR | list name: fisherman's way | level: 15 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: 20' | area of effect: 1 boat | sourcebook: rolemaster companion 5 |
description: Caster can make repairs to a vessel. Complete hull planks may be restored and severely ripped/weathered/burnt/etc. sails may be repaired. This spell will not effect magical items or those which are built of extraordinary materials (as a general rule, no rip or crack longer than the caster's level in inches may be affected. Likewise, no hole with a diameter greater than 1/3 the caster's level may be mended). |
spell name: TRUE NET | list name: fisherman's way | level: 20 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 500' | area of effect: 1 net | sourcebook: rolemaster companion 5 |
description: Caster creates a net of magical force with dimensions equal to 25 sq yd/lvl. It will function in all respects as a normal net except it will catch only one type of fish, allowing all others to pass through freely. |
spell name: HOME PORT | list name: fisherman's way | level: 25 | realm: essence/channeling/mentalism | type: professional guild list | spell class: if | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: When the caster wishes to set sail for home he can cast this spell and never miss. After casting this spell, the wind in the vicinity will change direction and guide the ship back to the caster's chosen home port. |
spell name: BOAT REPAIR TRUE | list name: fisherman's way | level: 30 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: 20' | area of effect: 1 boat | sourcebook: rolemaster companion 5 |
description: Caster can make repairs to a vessel. All that is required is at least a third of the original vessel for it to be fully restored. This spell will not effect magical items or those which are built of extraordinary materials. Note: A third of the sails, rigging, etc. would also have to be present for them to be restored. |
spell name: BLESSING | list name: fisherman's way | level: 50 | realm: essence/channeling/mentalism | type: professional guild list | spell class: u | duration: 1 day | range: self | area of effect: caster & ship | sourcebook: rolemaster companion 5 |
description: Caster calls to the powers of the sea for a good day with no mishaps. If the powers agree (the caster will not know one way or the other) the caster and his ship will experience perfect weather, fishing, and no piracy or mutiny. |
spell name: AVOID WEATHER | list name: pirate's way | level: 1 | realm: essence/channeling/mentalism | type: professional guild list | spell class: i | duration: concentration | range: 20 mile radius | area of effect: self | sourcebook: rolemaster companion 5 |
description: As long as caster concentrates, he will know where dangerous weather lies and thus be able to avoid it. This spell will only detect weather capable of placing a vessel and its crew in great danger. Common rain or gusty winds will not be detectable. |
spell name: SAIL REPAIR | list name: pirate's way | level: 2 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: 10' | area of effect: 1 sail | sourcebook: rolemaster companion 5 |
description: Will repair one sail. This spell will not affect magicalitems or those which are built of extraordinary materials (as a general rule, no rip longer than the caster's level in inches may be effected. Likewise, no hole with a diameter greater than 1/3 the caster's level may be mended). |
spell name: BOAT REPAIR | list name: pirate's way | level: 3 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: 10' | area of effect: 1 boat | sourcebook: rolemaster companion 5 |
description: Caster can make minor repairs to a vessel. A small hole in the hull could be repaired. This spell will not effect magical items or those which are built of extraordinary materials (as a general rule: no crack longer than the caster's level in inches may be affected. Likewise, no hole with a diameter greater than 1/3 the caster's level may be mended.) |
spell name: STABILIZE | list name: pirate's way | level: 4 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 1 boat | area of effect: 1 boat | sourcebook: rolemaster companion 5 |
description: Caster can minimize the shifting of a boat upon the water by 5% per level. Exceptionally strong waves or even a storm will subtract a substantial amount from a caster's ability to stabilize a craft. |
spell name: STEAM BOLT 100' | list name: pirate's way | level: 5 | realm: essence/channeling/mentalism | type: professional guild list | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster releases a bolt of elemental steam which strikes for damage determined on the netherbolt table, but Heat criticals are used instead of Disruption criticals. |
spell name: SHIP SHIELD | list name: pirate's way | level: 6 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 1 boat | area of effect: 1 boat | sourcebook: rolemaster companion 5 |
description: Caster creates a shimmering field of protection around a ship which gives it a +30 bonus vs. all attacks. |
spell name: WATER WALL | list name: pirate's way | level: 7 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 300' | area of effect: body of water | sourcebook: rolemaster companion 5 |
description: Creates a wall of water with dimensions 3' x 3' x 1'. The dimensions can be increased by one foot for every additional power point invested. Each additional point can increase either the length, depth or height. (Additional PP can be added while concentrating.) |
spell name: WATER RUNNING | list name: pirate's way | level: 8 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 round / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target can run on reasonably calm waters as if he were on level ground. If the water surface is turbulent, a Medium (+0) maneuver roll must be made every round the target moves. |
spell name: SUMMON SEA LIFE | list name: pirate's way | level: 9 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 5 mile radius | area of effect: sea life | sourcebook: rolemaster companion 5 |
description: Summons all sea life within range. Those effected will travel toward the caster at their best possible speed and begin concentrating in the area of the caster. |
spell name: SILENT RUNNING | list name: pirate's way | level: 10 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 1 boat | area of effect: 1 boat | sourcebook: rolemaster companion 5 |
description: Completely silences all noise aboard and around the entire ship. No verbal communication is possible, and some spell casting may be at a penalty. |
spell name: STEAM BOLT 300' | list name: pirate's way | level: 11 | realm: essence/channeling/mentalism | type: professional guild list | spell class: e | duration: | range: 300' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster releases a bolt of elemental steam which strikes for damage determined on the netherbolt table, but Heat criticals are used instead of Disruption criticals. |
spell name: CLEAR / CALL FOG | list name: pirate's way | level: 12 | realm: essence/channeling/mentalism | type: professional guild list | spell class: e | duration: concentration | range: varies | area of effect: 300 yard radius | sourcebook: rolemaster companion 5 |
description: Creates or clears an area of dense fog. Initial visibility is 30' and the effected area is a 300 yd radius. Visibility can be decreased by one foot for every additional power point expended, and the area of effect can be increased by one yard for every three power points expended. (Additional PP can be added while concentrating.) |
spell name: STEAM BALL 10' RADIUS | list name: pirate's way | level: 13 | realm: essence/channeling/mentalism | type: professional guild list | spell class: e | duration: | range: 100' | area of effect: 10' radius | sourcebook: rolemaster companion 5 |
description: Caster creates a 1' ball of steam which travels toward the target and explodes in a 10' radius area delivering damage determined on the Nether Ball table. Substitute Heat for Disruption criticals. |
spell name: UNWOOD | list name: pirate's way | level: 14 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: | range: 100' | area of effect: 100 cubic feet | sourcebook: rolemaster companion 5 |
description: Disintegrates 100 cu' ft of wood. |
spell name: VESSEL RADAR | list name: pirate's way | level: 15 | realm: essence/channeling/mentalism | type: professional guild list | spell class: i | duration: concentration | range: 20 mile radius | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster is aware of any target larger than a small boat on the surface ofthe water. With a spell mastery skill roll, he may determine its direction and speed. |
spell name: WAVE | list name: pirate's way | level: 16 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: | range: 100' | area of effect: 1 wave | sourcebook: rolemaster companion 5 |
description: Creates a wave moving away from the caster: wave is initially 1' high per level in the center and 10' wide per level. Anything hit by the wave receives an 'A' Impact critical. The dimensions of the wave can be increased by one foot for every additional power point expended, and the area of effect can be increased by one yard for every three power points expended. Criticals can be increased by one level for each additional 16 PPs. |
spell name: CONTROL SEA LIFE | list name: pirate's way | level: 17 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 100' radius | area of effect: sea life | sourcebook: rolemaster companion 5 |
description: Caster can control any indigenous sea life in the area. Caster cannot make the sea life do anything that it cannot normally do. The general scope of this spell would allow the caster to induce a normally passive species to become aggressive. |
spell name: STEAM BOLT 500' | list name: pirate's way | level: 18 | realm: essence/channeling/mentalism | type: professional guild list | spell class: e | duration: | range: 500' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster releases a bolt of elemental steam which strikes for damage determined on the netherbolt table, but Heat criticals are used instead of Disruption criticals. |
spell name: MASS WATER RUNNING | list name: pirate's way | level: 19 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 round / level | range: 10' | area of effect: 1 target / level | sourcebook: rolemaster companion 5 |
description: A number of targets equal to the caster's level can run on reasonably calm waters as if they were on level ground. If the water surface is turbulent, a Medium (+0) maneuver roll must be made every round the target moves. |
spell name: CALM SEA | list name: pirate's way | level: 20 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 1000' radius | area of effect: 100 yards / level radius | sourcebook: rolemaster companion 5 |
description: Calms a body ofwater (usually the ocean or sea -GM's discretion) to glass smoothness. Area of effect can be increased by 10 yardsradius for for every additional5 PP expended. (Additional PP can be added while concentrating.) |
spell name: SHIP CLOAK | list name: pirate's way | level: 25 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 boat | sourcebook: rolemaster companion 5 |
description: Renders the target vessel invisible, including the area of displaced water below it and the wake behind it. Any violent entry or exit from the ship will cancel the effect. |
spell name: VESSEL RADAR TRUE | list name: pirate's way | level: 30 | realm: essence/channeling/mentalism | type: professional guild list | spell class: i | duration: concentration | range: 50 mile radius | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster is aware of any target larger than a small boat on the surface of the water or up to 300' above it or below it. Caster can discern the speed, altitude or depth as well as direction of any target he concentrates on for one round. |
spell name: SEA MASTER | list name: pirate's way | level: 50 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 hour / level | range: 1 boat | area of effect: 1 boat | sourcebook: rolemaster companion 5 |
description: Target vessel can, by the will of the caster, travel above or below the waves of the ocean/sea. While traveling below the waves, a small environment is created to sustain one man for every level of the caster. The ship may dive no further than three times the level of the caster in feet. If flying, the ship must remain over the ocean/sea. It cannot fly any higher than three times the level of the caster in feet. |
spell name: WORK GLASS | list name: glass mastery | level: 1 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 24 hours | range: touch | area of effect: 1 cubic foot / level | sourcebook: rolemaster companion 5 |
description: Allows caster to work with non-magical glass. |
spell name: TINT | list name: glass mastery | level: 2 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: 1' | area of effect: area touched | sourcebook: rolemaster companion 5 |
description: Allows caster to magically tint glass the color(s) of his choice while glass is molten. Any color or combination of colors of any desired depth or intensity may be selected. |
spell name: POLISH | list name: glass mastery | level: 3 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: touch | area of effect: area touched | sourcebook: rolemaster companion 5 |
description: Allows caster to precisely polish any glass surface (to tolerances suitable for lenses and other sensitive applications) simply by running his hands over it. |
spell name: HEAT RESISTANCE 1 | list name: glass mastery | level: 4 | realm: essence/channeling/mentalism | type: professional guild list | spell class: d | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Allows caster to work exposed to the extreme heat of a glass furnace more safely and comfortably, protecting him against natural heat to 500ΓΈ. |
spell name: PURIFY SILICATES | list name: glass mastery | level: 5 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: touch | area of effect: 1 cubic foot / level | sourcebook: rolemaster companion 5 |
description: This spell causes the raw silicates (usually sand) used in glassworking to be cleansed of all naturally occurring impurities, allowing glass made from these materials to be perfectly crystal clear. |
spell name: FURNACE | list name: glass mastery | level: 6 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 minute / level | range: 5' | area of effect: 10 cubic feet | sourcebook: rolemaster companion 5 |
description: Caster can heat a volume of glass up to 1 pound / level sufficient to work it as if it were fresh from a furnace. Note: The extreme heat generated hy this spell can easily start fires if sufficient care in choosing the location is not taken. |
spell name: FILAMENT | list name: glass mastery | level: 7 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: touch | area of effect: 1 foot / level | sourcebook: rolemaster companion 5 |
description: Allows caster to draw glass into a single thin filament which retains all the structural resilience of the 'parent' glass (i.e., such magically created filaments would be much stronger and more resistant to damage than a simple heat-drawn fiber). |
spell name: ETCH | list name: glass mastery | level: 8 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: touch | area of effect: area touched | sourcebook: rolemaster companion 5 |
description: Allows caster to etch glass (producing patterns normally only possible by the use of various corrosive acids and other dangerous chemicals) with the tip of his finger. |
spell name: PLANE | list name: glass mastery | level: 9 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: touch | area of effect: area touched | sourcebook: rolemaster companion 5 |
description: Allows caster to form glass into a perfectly smooth plane (sheet glass), to tolerances suitable for lenses and other sensitive applications. |
spell name: HEAT RESISTANCE 2 | list name: glass mastery | level: 10 | realm: essence/channeling/mentalism | type: professional guild list | spell class: d | duration: 1 minute / level | range: touch | area of effect: self | sourcebook: rolemaster companion 5 |
description: Allows caster to work exposed to the extreme heat of a glass furnace more safely and comfortably, protecting him against all natural extremes of heat; allows molten glass to be worked with the caster's bare hands. |
spell name: GLASS BOLT | list name: glass mastery | level: 11 | realm: essence/channeling/mentalism | type: professional guild list | spell class: e | duration: | range: self | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: A bolt of white-hot glass is shot from the caster's palm. Attack is resolved on the Ice Bolt table, delivering impact (primary) and heat (secondary) criticals. Note: This spell does not actually create glass from nothing: caster must have 1 ounce of glass on his person. |
spell name: TEMPER | list name: glass mastery | level: 12 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: 5 feet / level | area of effect: 1 cubic foot / level | sourcebook: rolemaster companion 5 |
description: Imparts terrific heat resistance to glass. Tempered glass has its melting point doubled. |
spell name: HARDEN | list name: glass mastery | level: 13 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: touch | area of effect: 1 cubic foot / level | sourcebook: rolemaster companion 5 |
description: Imparts greater structural integrity to glass. Hardened glass is capable of withstanding 10 times the concussion hits it would normally have (see Section RMC5 6.2). |
spell name: FUSE | list name: glass mastery | level: 14 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: touch | area of effect: area touched | sourcebook: rolemaster companion 5 |
description: By running his finger along a joint between two pieces of glass, caster can fuse them together into a single piece without the application of heat. |
spell name: SLAG | list name: glass mastery | level: 15 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: touch | area of effect: 1 cubic foot / level | sourcebook: rolemaster companion 5 |
description: Caster can cause silicates within the range of this spell to instantly slag into a molten mass. |
spell name: COCOON | list name: glass mastery | level: 20 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target must resist or become wrapped in extremely strong, fine tendrils of glass. Escape (shattering the filaments) requires an Extremely Hard ( -30) maneuver, modified by Strength. Note: This spell does not actually create glass from nothing; caster must have 1 ounce of glass on his person for this spell to function. |
spell name: SHARDSPRAY | list name: glass mastery | level: 25 | realm: essence/channeling/mentalism | type: professional guild list | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: A red-hot spray of razor-sharp glass fragments sprays outward from the caster's hand. Attack is resolved on the Ice Bolt table, delivering shrapnel (primary) and heat (secondary) criticals. Note: This spell does not actually create glass from nothing; caster must have 1 ounce of glass on his person for this spell to function. |
spell name: SLAG TRUE | list name: glass mastery | level: 30 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: 5' / level | area of effect: 10 cubic feet / level | sourcebook: rolemaster companion 5 |
description: Caster can cause silicates within the range of this spell to instantly slag into a molten mass. |
spell name: GLASS MASTERY | list name: glass mastery | level: 50 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 round / level | range: 100' | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster may utilize one of the lower level spells on this list each round. |
spell name: DIAGNOSIS | list name: surgeon's guide | level: 1 | realm: essence/channeling/mentalism | type: professional guild list | spell class: fi | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Locates the cause of any natural malady. Unnatural maladies receive a RR. |
spell name: PRESERVE | list name: surgeon's guide | level: 2 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 day / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Preserve perfectly, for the duration of this spell, any living tissue which is not receiving support from a living host. |
spell name: INCISION | list name: surgeon's guide | level: 3 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 hour / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Creates a clean incision into living material a predetermined length and depth. Incision will not bleed for the duration of the spell. |
spell name: CLOSURE | list name: surgeon's guide | level: 4 | realm: essence/channeling/mentalism | type: professional guild list | spell class: fh | duration: 1 hour / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Closes any one incision. Will not leave a scar. Heals at double normal rate. |
spell name: RELIEVE SHOCK | list name: surgeon's guide | level: 5 | realm: essence/channeling/mentalism | type: professional guild list | spell class: fh | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Negates the effects of shock due to sudden and massive injury. Restores normal heart rate, breathing and respiration, etc. |
spell name: BLOOD ID | list name: surgeon's guide | level: 6 | realm: essence/channeling/mentalism | type: professional guild list | spell class: fi | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Determines target's blood type and blood health. |
spell name: TRANSFUSION | list name: surgeon's guide | level: 7 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: varies | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Creates channel by which blood can be removed from one organism and placed into another. This spell will not remove more blood than can be safely tolerated by the donor. Bloods must be compatible. |
spell name: RESUSCITATION | list name: surgeon's guide | level: 8 | realm: essence/channeling/mentalism | type: professional guild list | spell class: fh | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster revives patient after sudden lapse in bodily functions due to drowning, heart attack, shock, etc. Patient's bodily functions cannot have been lapsed for more than 1 minute / level of the caster. Body must have proper attention and causes of lapse must be removed. |
spell name: REMOVE ORGAN | list name: surgeon's guide | level: 9 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 hour / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster can remove any organ without causing it or the patient any harm and keep it in good condition for possible transplant. Incision must be used in conjunction with this spell. |
spell name: PHASE SURGERY | list name: surgeon's guide | level: 10 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 hour / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster causes patient to become transparent and insubstantial. Caster can then concentrate on the system of the patient which he desires to work with. Caster can then imbed his hands inside of the patient, without causing any harm, and perform minor surgery or remove alien objects. Caster can use any required tools or spells. Spell only affects living tissue. |
spell name: PURIFY BLOOD | list name: surgeon's guide | level: 11 | realm: essence/channeling/mentalism | type: professional guild list | spell class: fh | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster cleanses the blood of any one being. Removes poisons, infection and waste. Extraordinary toxins receive a RR. |
spell name: BLOOD STOP | list name: surgeon's guide | level: 12 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 hour / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: All blood in patient completely stops flowing. Blood will not clot and continues to service the body as if it were flowing naturally. Blood must be Purified immediately afterwards. |
spell name: REMOVE INFECTION | list name: surgeon's guide | level: 13 | realm: essence/channeling/mentalism | type: professional guild list | spell class: fh | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Removes naturally caused infection. Other types of infection receive a RR. |
spell name: ANESTHESIA | list name: surgeon's guide | level: 14 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 hour / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Completely numbs a patient for surgical procedures. Does not render patient unconscious. |
spell name: PSEUDO-ORGAN | list name: surgeon's guide | level: 15 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 day / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster creates an artificial organ of similar tissue from the target's body which will carry out the normal functions of the damaged organ that it replaces. |
spell name: TRANSPLANT | list name: surgeon's guide | level: 20 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: | range: touch | area of effect: 2 targets | sourcebook: rolemaster companion 5 |
description: Caster can transplant any organ from one body to another without physical surgery. Target body must either have a pseudoorgan or be without the organ that is being transplanted. |
spell name: SUSPENDED ANIMATION | list name: surgeon's guide | level: 25 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 week / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster suspends all life processes of patient. Body is perfectly preserved. |
spell name: RESUSCITATION TRUE | list name: surgeon's guide | level: 30 | realm: essence/channeling/mentalism | type: professional guild list | spell class: fh | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster revives patient after sudden lapse in bodily functions due to drowning, heart attack, shock, etc. Patient's bodily functions cannot have been lapsed for more than 5 minutes / level of the caster. Body must have proper attention and causes of lapse must be removed. |
spell name: SURGEON | list name: surgeon's guide | level: 50 | realm: essence/channeling/mentalism | type: professional guild list | spell class: u | duration: 1 hour / level | range: self | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster may use lower level spells from this list once per round. |