spell name:
PRIME
list name:
bladerunes
level:
1
realm:
arcane
type:
open arcane
spell class:
fi
duration:
-
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: the caster prepares the item's aura to receive bladerunes. this spell also determines exactly what bladerunes are already on an item (if any).

spell name:
WEAPON RUNE 1
list name:
bladerunes
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: increases the items ob by 10. the bladerune dims when the additional +10 ob changes the result of an attack (e.g., the +10 causes and attack to cause damage when it would have normally caused none., when it increases the severity value of a critical given in combat, etc.) this ob is in addition to the item's normal ob, magical or non-magical.

spell name:
EMPATHY RUNE
list name:
bladerunes
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: when this bladerune is successfully cast, the item attunes itself to one weilder as defined by the caster. this wielder must be present and also touch the item. if any other creature attempts to wield the item, all bladerunes on hte item fade and become ineffective, except for bladerunes made permanent. note: the gm may wish to require that this spell may a rr versus someone picking up the item in order to take effect.

spell name:
SHIELD RUNE
list name:
bladerunes
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: when cast just before a weapon rune spell, the weapon rune normal ob is becomes a db instead. duration is as for the weapon rune spell, except that it fades when an attack against the wielder is changed from what it would have been if the additional db had not been present.

spell name:
WEAPON RUNE 2
list name:
bladerunes
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: increases the items ob by 20. the bladerune dims when the additional +20 ob changes the result of an attack (e.g., the +20 causes and attack to cause damage when it would have normally caused none., when it increases the severity value of a critical given in combat, etc.) this ob is in addition to the item's normal ob, magical or non-magical.

spell name:
HASTE RUNE
list name:
bladerunes
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: hastes the wielder for 1 round when will to do so or touched. it then fades.

spell name:
RETURN RUNE
list name:
bladerunes
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: whenever the item is thrown or fired (as from a bow), the item flies back to the wielder who may catch it if desired (otherwise it falls at his feet). travel is very rapid (approx. 2000' / rnd), but the item cannot pass through intervening obstacles. it fades after one use.

spell name:
MINOR DEATH RUNE
list name:
bladerunes
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: this bladerune causes the item to act as an item of "slaying"" vs. a particular race or type of creature (chosen by caster when the bladerune was created). on any hit which acheives a appropriate critical result, the wielder is permitted an additional roll on the slaying table; the rune then fades."

spell name:
CLEAVING RUNE
list name:
bladerunes
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: if an attack with a wapon having this bladerune succeeds in causing a critical that specifies a body area, any armor that the item has stuck will be shattered and rendered useless or bones in an unarmored area will be shattered. if such an attack delivers only concussion hits or a critical that does not specify a body part, roll randomly to see if the target's weapon or his shield are shattered (normally 30% / 70%). magic items and natural material (i.e., "bones"", hide, skin, etc.) receive a rr, and will not be effected if successful. after one item / area is shattered the bladerune fades (even it the item / area resists)."

spell name:
LONG FLIGHT RUNE
list name:
bladerunes
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: allows a non-throwable weapon to be thrown with its normal melee ob and range mods as for a light crossbow(1' to 10':+15; 11' to 100': +0; 101' to 200': -35; 201' to 300': -50; 301' to 360': -75) or allows a throwable weapon to be thrown using long bow ranges (with penalities already halved: modified ranges and mods; 1 to 10': +20; 11' to 100': +0; 101' to 200': -15; 201' to 300': -20; 301' to 400': -25). or allows a missile weapon to multiply its ranges by a factor of four. it fades after one use.

spell name:
RESISTANCE RUNE
list name:
bladerunes
level:
11
realm:
arcane
type:
open arcane
spell class:
d
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: causes the wielder to make all rr's as if he were ten levels higher. the bladerune fades when it allows the wielder to resist an effect (spell, poison, etc.) which would have otherwise affected him.

spell name:
LONG RETURN RUNE
list name:
bladerunes
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: whenever the item is thrown or fired (as from a bow), the item flies back to the wielder who may catch it if desired (otherwise it falls at his feet). the item is returned via long door (may travel through intervening obstacles). it fades after one use.

spell name:
WEAPON RUNE 3
list name:
bladerunes
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: increases the items ob by 30. the bladerune dims when the additional +30 ob changes the result of an attack (e.g., the +30 causes and attack to cause damage when it would have normally caused none., when it increases the severity value of a critical given in combat, etc.) this ob is in addition to the item's normal ob, magical or non-magical.

spell name:
ETCHED RUNE
list name:
bladerunes
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: when this spell is cast immediately before another bladerune spell, the second spell is "etched"" into the item's aura. the effect of this is: a faded bladerune maybe recharged with a renewal rune or the faded bladerune will recharge itself in exactly 24 hours. each time an ""etched rune"" is recharged, there is a 10% chance that the etched rune will fade permanently. note: the gm may wish to increase or decrease this percentage to control the power of this spell."

spell name:
RENEWAL RUNE
list name:
bladerunes
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 etched rune
sourcebook:
rolemaster companion 1
description: recharges any one faded etched rune.

spell name:
DEFENDER RUNE
list name:
bladerunes
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: in the round in which the wielder wills this bladerune to activate, the wielder may use his entire ob to parry every melee attack directed against him. he may parry even if he has suffered an "unable to parry"" result. however, any penalties for being stunned, etc., still affect his ob normally."

spell name:
SPELL RUNE
list name:
bladerunes
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: the caster may cast this bladerune to store any one spell, which may be cast at a later time when a wielder "wills"" or touches it. the power points must be spent for both the bladerune and the stored spell. there is a limit to spell runes which may be cast on an item. the total number of ""levels"" of spells stored may not exceed three times the item's bladerune capacity."

spell name:
WEAPON RUNE 4
list name:
bladerunes
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: increases the items ob by 40. the bladerune dims when the additional +40 ob changes the result of an attack (e.g., the +40 causes and attack to cause damage when it would have normally caused none., when it increases the severity value of a critical given in combat, etc.) this ob is in addition to the item's normal ob, magical or non-magical.

spell name:
POWER RUNE
list name:
bladerunes
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: the caster may store power points in the item up to the item's bladerune capacity. these power points may be used by the wielder at a later time. the power points stored are of the same realm as the caster. however, power points stored in this way may not be multiplied in any way (such as a spell bonus device).

spell name:
FORCE RUNE
list name:
bladerunes
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: the wielder of the item may (before he makes an attack) "will"" that this bladerune be used in that attack. if the attack succeeds in causing a critical result, the attack will cause an additional critical equal to severity to the original (use a separate dice roll). the type of additional critical is pre-selected by the caster."

spell name:
BLADERUNE RESEARCH
list name:
bladerunes
level:
25
realm:
arcane
type:
open arcane
spell class:
i
duration:
-
range:
area of effect:
sourcebook:
rolemaster companion 1
description: this spell is used as a lord research spell, but specificaly for creating new bladerunes types designed by the caster.

spell name:
PERMANENCY
list name:
bladerunes
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 bladerune
sourcebook:
rolemaster companion 1
description: the caster may cast this spell in conjunction with any bladerune spell. if the permanency spell succeeds, the bladerune is permanently in effect on the weapon (unless dispelled). the possibility of failure is the same as described in rule a in the list description. however, no matter the quality of the weapon, there is always at least an unmodified 10% chance of failure. if the permancy spell fails, the following effects take place: 1. the permanency is ineffective but the power points are used. 2. the bladerune is erased and the bladerune capacity of the item is permanently reduced by one. 3. the caster suffers the results of both an attack spell fumble (+50) and a point blank fireball attack (+50). 4. the item must resist a 30th level magic attack or be broken (magic items make a rr). this failure possibility must be checked again the first time the permanent rune is wielded. it is possible for a wielder to suffer multiple failures if multiple runes fail simultaneously.

spell name:
BLACK RUNE
list name:
bladerunes
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: the wielder of the item may (before he makes an attack) "will"" that this bladerune be used in that attack. if the attack succeeds in causing a critical result, the attack will cause an additional slaying critical on the large creature table (or the ""super large"" if the target is super large). use a separate dice roll."

spell name:
DETECT EARTHBLOOD
list name:
earthblood's ways
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster determines whether he is within the radius of an earthnode. if the answer is yes, he learns the direction and distance tot he center of the earthnode, and the size of the earthnode.

spell name:
NODESTORE
list name:
earthblood's ways
level:
2
realm:
arcane
type:
open arcane
spell class:
mi
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster memorizes the location of an earthnode if he is currently withing the radius of one, and attunes himself to it for the purpose of throwing the varius earthgate spells and others on this spell list. this spell takes 1 hour to perform.

spell name:
EARTHPRESENCE * (C)
list name:
earthblood's ways
level:
3
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
in node
area of effect:
100' r
sourcebook:
rolemaster companion 1
description: each round the caster may concentrate on an area up to 100' r within the earthnode that he is in. he will be aware of the presence of all sentient / thinking beings within that area.

spell name:
EARTHCALM * S
list name:
earthblood's ways
level:
4
realm:
arcane
type:
open arcane
spell class:
ds
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the target is immune to any fear or panic type effects for the duration of the spell.

spell name:
NODEGUIDE
list name:
earthblood's ways
level:
5
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster learns the direction and distance to the nearest major earthnode.

spell name:
EARTHSENSE * C
list name:
earthblood's ways
level:
6
realm:
arcane
type:
open arcane
spell class:
i
duration:
concentration
range:
self
area of effect:
one node
sourcebook:
rolemaster companion 1
description: if this spell is active, the caster immediately become aware of any "familiar"" presences in the same earthnode as the caster. ""familiar"", for this spell, is defined as any intelligent being with whom the caster has previously observed or communicated with for at least 5 minutes. the caster will not learn the location of the familiar presence(s) within the earthnode, but he will know the identity of the being(s)."

spell name:
EARTH'S DOOR
list name:
earthblood's ways
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
in node
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: if the target is currently within an earthnode, the caster may teleport (rr's apply) to some other location within the same earthnode. resolve the safetly of the journey and possible failure or obstruction as teleport 1 (on closed essense list: lofty bridge). if the spell is imbedded inot a location withinan earthnode, it may be designed to teleport any being enering the location to another location within the same earthnode.

spell name:
EARTHBLOOD'S AWARENESS *
list name:
earthblood's ways
level:
8
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
in node
area of effect:
100' r/lvl
sourcebook:
rolemaster companion 1
description: as earthpresence, plus a general knowledge of the actions fo each being within the earthnode (e.g., being is casting a spell but does not know what spell is being cast).

spell name:
EARTHBLOOD GATHER C
list name:
earthblood's ways
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
in node
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may recover used power points by absorbing power directly from the earthnode that he isin. the caster may absorb 1 power point for every three minutes that he concentrates. note that the caster must still spend the 9 pp for this spell. the caster may never increase power points beyond his maximum.

spell name:
EARTHGATE
list name:
earthblood's ways
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: caster may teleport to any major earthnode that he has nodestored and which is within 10 miles/lvl. possibility for teleport is 1%. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
EARTHMIGHT
list name:
earthblood's ways
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target absorbs power directly from the earthnode (that the caster is in) into his body. the target gains the size, strength, physical abilities and defenses (but not appearance or sunlight problems) of a troll as defined in c&t. the gm should determine the type of troll based upon the primary trype of terrain for the earthnode: cave troll (underground and near caves), forest troll (in woods and forests). snow troll (on glaciers and snow fields), hill troll (in mountains and hills), and stone troll (almost everywhere else). the gm should probably only allow mountain and war trolls in very rare instances.

spell name:
EARTHCOMMUNE
list name:
earthblood's ways
level:
12
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: if the caster is within an earthnode he has nodestored, he may ask a single question which might be answered "yes"" or ""no"" and he will know the correct answer. this power may be used only once per day and only once per week at a given earthnode."

spell name:
EARTHKEEP * S
list name:
earthblood's ways
level:
13
realm:
arcane
type:
open arcane
spell class:
s
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: upon receiving a death blow, the caster goes into a state of suspended animation, until he is cured or his brain is destroyed. the caster must be within an earthnode that he has nodestored and there is a maximum duration for the spell of level times 2 hours. if the caster's body cannot be revived within the maximum duration, the caster will die unless his soul can be kept from leaving his body by other means.

spell name:
EARTHCLOAK
list name:
earthblood's ways
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster is undetectable by sight, sound, smell, or "detects"" so long as he remains in the earthnode in which he cast the spell and does not cast any other magic, move faster than a walk, make an attack, or suffer or give a violent blow."

spell name:
EARTHGATE TRUE
list name:
earthblood's ways
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: caster may teleport to any major or minor earthnode that he has nodestored and which is within 20 miles/lvl. possibility for teleport is 1%. see teleport 1 on the closed essence list: lofty bridge.

spell name:
EARTHALARM
list name:
earthblood's ways
level:
16
realm:
arcane
type:
open arcane
spell class:
i
duration:
varies
range:
10'
area of effect:
1 node or area
sourcebook:
rolemaster companion 1
description: when in an earthnode, the caster may specify that earthnode or one area within that earthnode. if that area is entered by an unaurthorized presence (specified by the caster when the spell is cast), an alarm will be "sounded"". the alarm will alert the caster at any distance. within the disturbed area, the alarm may be silent or may make a loud raucous, according to the caster's specifications when the spell is cast. the caster may never have more than one of these spells active at any one time."

spell name:
GREATER EARTHMIGHT
list name:
earthblood's ways
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target absorbs power directly from the earthnode (that the caster is in) into his body. the target gains the size, strength, physical abilities and defenses (but not appearance or sunlight problems) of a giant as defined in c&t. the caster also gains the inherent magical abilities (this includes spells but not power points). the gm should determine the type of giant based upon the primary type of terrain for the earthnode. fire giant in volcanos and lava fields, forest giant in woods and forest. frost giant on galciers and snow fields. hill giant in mountains and hills. water giant in lakes, rivers and the sea. and stone giants everywhere else. the gm should probably only allow cloud, mountain and storm giants in very rare instances.

spell name:
EARTHBEAST
list name:
earthblood's ways
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
sourcebook:
rolemaster companion 1
description: if the caster is in a earthnode he has nodestored, he creates a vicious earthbeast from the power of the earthnode. the beast is of animal intelligence, but innately knows and understands the layout of this earthnode to the exent of the caster's knowledge, and will follow simple instructions from the caster (even those that will result in the destruction of the earthbeast). the earthbeast may be of the form and physical characteristics of any of the lesser drakes. at the end of the duration, the earthbeast disperses back into pure magical energy and is reabsorbed into the earthnode whence it was created.

spell name:
EARTHJAR * S
list name:
earthblood's ways
level:
19
realm:
arcane
type:
open arcane
spell class:
s
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: upon receiving a death blow, the caster goes into a state of suspended animation, until he is cured or his brain is destroyed. the caster must be within an earthnode that he has nodestored and there is a maximum duration for the spell of level times 2 hours. if the caster's body cannot be revived within the maximum duration, the caster soul will remain in the earthnode rather than going away into the appropriate after-life. for a period following the soul's departure of 1 day / level the caster is "in"" the earthnode and may re-enter his own body if it is healed and within ghe earthnode or he may enter and possess another dead body which has been made capable of life. if none of these conditions are fulfilled within the 1 day / level duration, the caster will reform into one of the ""greater"" or ""major"" undead (c&t p. 41), and will usually adopt its normal alignment and character (gm's option). the caster may intentionally depart his own body (or any other body he has ""obtained"" prematurely) to enter without corpus into the earthnode as outlined above. the timing of the 1 day per level limit begins the moment the caster enters the earthnode without a body."

spell name:
MASS EARTHGATE
list name:
earthblood's ways
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 1
description: caster may teleport to any earthnode that he has nodestored and which is within 30 miles/lvl. possibility for teleport is 1%. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). the caster may also take along "passengers"" and ""baggage"" at an additional power cost of 1 pp per 50 pound unit. example: the caster is going to teleport himself, a 220 pound fighter, an 80 pound theif, and 3 pieces of baggage weighing 110, 70 and 35 pounds. total power point cost of the trip is 33 power points as follows: 20 for the spell (which teleports the caster), 5 for the fighter (4 complete 50 pound units plus a fraction of another ), 2 for the thief, 3 for the 110 pound piece, 2 for the 70, and 1 for the 35."

spell name:
EARTHBLOOD GENERATION
list name:
earthblood's ways
level:
25
realm:
arcane
type:
open arcane
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: all damage is regenerated (except for a brain). including organ, nerve, muscle, bone and concussive hits. the caster must be within an earthnode which he has nodestored. recovery takes 10 - 100 hours.

spell name:
EARTH SUMMONS
list name:
earthblood's ways
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
sourcebook:
rolemaster companion 1
description: if the caster is in a earthnode he has nodestored, he creates a vicious earthbeast from the power of the earthnode. he can form any number of creatures from the earthnode whose total levels do not exceeds the caster's level. the beast(s) are of animal intelligence, but innately knows and understands the layout of this earthnode to the exent of the caster's knowledge, and will follow simple instructions from the caster (even those that will result in the destruction of the earthbeast). the earthbeast may be of the form and physical characteristics of any of the lesser drakes. at the end of the duration, the earthbeast disperses back into pure magical energy and is reabsorbed into the earthnode whence it was created. no matter what form is chosen, the beasts normally have none of the special abilities of the actual creatures. the gm may wish to allow special abilities directly related to the primary terrain of the earthnode (e.g., flame-related abilities at a volcano, ice or cold abilities on a glacier, water abilities in the sea, etc.).

spell name:
EARTHGUARDIANS
list name:
earthblood's ways
level:
50
realm:
arcane
type:
open arcane
spell class:
fh
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: using this spell , the caster may commission a willing target to be an "eternal "" guardian of the earthnode, following instructions which the caster gives. so long as the being fulfills the conditions of the contract he will not age and if injured will automatically regenerate 1 hit / round and gradually heal all other injuries. the conditions of the contract may vary but all contracts must contain the following: the being must have submitted to this of his own free will, he will submit to the wishes of the caster, he may not leave the radius of the earthnode, and he will defend the caster and the earthnode. if a guardian breaks the contract he will resume aging at the normal rate, but will not suffer aging for all the time he has been a guardian."

spell name:
FAMILIAR
list name:
entity mastery
level:
1
realm:
arcane
type:
open arcane
spell class:
p
duration:
permanent
range:
touch
area of effect:
small animal
sourcebook:
rolemaster companion 1
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
DETECT ENTITY * C
list name:
entity mastery
level:
2
realm:
arcane
type:
open arcane
spell class:
p*
duration:
concentration
range:
self
area of effect:
10' radius / level
sourcebook:
rolemaster companion 1
description: caster is aware of the presence of all artifical beings and entities from other planes within 10'/level.

spell name:
HOMONCULOUS
list name:
entity mastery
level:
3
realm:
arcane
type:
open arcane
spell class:
fm
duration:
24 hours
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: allows caster to create a homonculous which will function as his familiar. the caster must obtain a vat or caldron with a capacity of at least two cubic feet. for 12 days the caster must put his own blood into the vat (5 points of damage to himself each day). on the 13th day, the caster puts twice as much of his own blood into the vat, and then places his familiar into the vat. the familiar is "absorbed"", but the caster does not suffer the normal penalities associated with its death. then this spell is cast for the final time and the homonculous is generated. during this process the caster must cast this spell each day and any spell failure means he must start over. see c&t for details on this creature."

spell name:
MINOR CONSTRUCT SPIRIT
list name:
entity mastery
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a minor construct body.

spell name:
SERVANT SPIRIT
list name:
entity mastery
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'/lvl
area of effect:
sourcebook:
rolemaster companion 1
description: creates a "servant"" (a very minor elemental) from a nearby source of the element as described in c&t."

spell name:
COMMAND 1 * C
list name:
entity mastery
level:
6
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of 5th level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
LESSER GOLEM SPIRIT
list name:
entity mastery
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a lesser golem of 5th level.

spell name:
LESSER WARDER
list name:
entity mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 year / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: to use this spell the caster must pay the level of the warder squared in gold pieces (for alchemical solutions). immediately the caster must instruc the warder concerning its charge (see c&t).

spell name:
COMMAND 2 * C
list name:
entity mastery
level:
9
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of 10th level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
LESSER CONSTRUCT SPIRIT
list name:
entity mastery
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a lesser construct body.

spell name:
WEAK ELEMENTAL C
list name:
entity mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'/lvl
area of effect:
sourcebook:
rolemaster companion 1
description: creates a weak elemental from a nearby source of the element as described in c&t.

spell name:
MINOR GOLEM SPIRIT
list name:
entity mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a minor golem of 10th level or less.

spell name:
COMMAND 3 * C
list name:
entity mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of 15th level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
GREATER WARDER SPIRIT
list name:
entity mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 year / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: to use this spell the caster must pay the level of the warder squared in gold pieces (for alchemical solutions). immediately the caster must instruc the warder concerning its charge (see c&t). each animal must be larger than 400 pounds and a greater warder is created.

spell name:
MAJOR GOLEM SPIRIT
list name:
entity mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a golem of 15th level or less.

spell name:
COMMAND 4 * C
list name:
entity mastery
level:
16
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of 20th level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
GUARDIAN'S SPIRIT
list name:
entity mastery
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
10'/lvl
area of effect:
sourcebook:
rolemaster companion 1
description: creates a weak elemental from a nearby source of the element as described in c&t. this guardian will stay permanently (until slain). however, it may not move more than 5' per the caster's level from the location it is to guard.

spell name:
INSTABILITY C
list name:
entity mastery
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level (concentration)
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: when used against an artifical being, this spell causes the target to unform. every round that the caster concentrates, the entity must attempt to make an rr. if it fails, it is limited to 25% of normal movement or combat, may not throw spells, is in agony, and loses a percentage of all its characteristics equal to the amount by which it failed. when the entity is reduced to 0%, it is destroyed and all that remains is an amorphous mass of the material that made up its body. any round that the entity succeeds with its rr, the caster takes damage equal to 10% of his original total hit points but may continue to maintain the spell if he is not prevented by some other occurrence. if the entity survives the spell, all of its reductions and damage to it are restored.

spell name:
GREATER SPIRIT
list name:
entity mastery
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a lesser golem of 25th level. or a strong elemental may be formed.

spell name:
COMMAND 5 * C
list name:
entity mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of 25th level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
GOLEM SPIRIT TRUE
list name:
entity mastery
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a golem of up to the level of the caster.

spell name:
COMMAND 6 * C
list name:
entity mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of up to the caster's level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
SHARD SPIRIT
list name:
entity mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: the caster must prepare a laboratory for the growth and storage of the shards. because of their bizarre configuration and mystical dependence on each other, 5 lesser shards must be created before one greater shard may be grown. the caster must spend gold pieces equal to (lvl x lvl x 10) per growth tank, wht the lvl refers to the shard being created. these costs are in addition to the costs mentioned in the spell list description, part a. and they include the compounds, poisons, gems, and creature parts necessary. each vertical doored vat may only grow one shard at a time. in a number of weeks equal to the level of the new shard, the thing will come to life.

spell name:
BLUR
list name:
ethereal mastery
level:
1
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: causes caster to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
SHADOW C
list name:
ethereal mastery
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster and objects on his person appear to be a shadow; and thus are almost invisible in dark areas (e.g., in many situations this could be handled with a stalk/hiding bonus between 25 and 75).

spell name:
BLINK C
list name:
ethereal mastery
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level (concentration)
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: when he concentrates, the caster is able to "blink"" out of the normal plane for up to a number of rounds equal to his level. he will reappeaer whenever he ceases to concentrate. while ""blinked out"" he has no perception of anything occuring during his absence. he returns to exactly the same spot with the same orientation as before.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
PHASE STORE
list name:
ethereal mastery
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
item 5lb/lvl
sourcebook:
rolemaster companion 1
description: caster stores inanimate material of up to 5 pounds per level. the material is in an "ethereal storage space"" and is completely undetectable from the normal plane. the caster must specify a storage time (up to 1 day/lvl) after which time the material will reappear at the exact spot that it was ""stored"". if the caster is at the spot where he stored the material, he may cancelt eh spell and retrieve the material. however, there is a 1% chance per day stored that someone or something formt he etereal plane will take the material and it will not return normally."

spell name:
PHASING C
list name:
ethereal mastery
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to put himself "out of phase"". caster is invisible to those on the normal plane and he can see the normal plane only on a very blurred basis (-50 to all perception rolls). the caster can not affect or be affected by anything (attacks, spells, etc.) on the normal plane; except that ethereal and undead creatures (also similiar creatures at the gm's discretion) can perceive and attack the caster normally (and he may perceive and attack them). each round the caster moves, his chance of dissembleing is 1% per 10' (or fraction there of) moved that round. if the caster is dissembled, his soul departs his body, which then reappears on the normal plane (i.e., he's dead).this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
CONJURING CIRCLE 1
list name:
ethereal mastery
level:
6
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank i. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
ETHEREAL ROOM
list name:
ethereal mastery
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
30'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 1
description: creates a 10' x 10' x 10' ethereal space that is undetectable from the normal plane. the inner surface of the room is uneven with lots of protuberances that things can be secured to. the space can be entered or exited form a 4' x 8' door that appears randomly within 30' of the caster (always in a non-solid area: air or water). the door may be entered or exited by anyone, but it is only visiable to the caster and ethereal and undead creatures. when the duration of the spell is up or the caster cancels the spell, everyone and everything in the room will reappear in normal space in the area immediately adjacent to the door (i.e., if the door is on the ground, they will appear on the ground; if the door is in the air, they will appear in the air).this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
SHIFT *
list name:
ethereal mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: when cast during any portion of a round, caster will shift away from this plane and back again almost instantly with the same orientation (facing). during the shift, he may move up to 2.5' per level from his original position. the caster may specify the distance and in which direction he wishes to move, but there is a 30% chance that the direction will be random. the caster will never materialize in solid material but will instead remain on the ethereal plane (see section 2.5 c1) for 1 to 100 rounds and then reappear in an open random area within 2.5' per level of his original position. all attacks directed against hi in his original position will miss except for area attacks which include the destination point as well as the original position. however, the caster always suffers at least -30 to orientation and activity after a blink (for attacks / maneuvers / etc.).this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
ETHEREAL VISION
list name:
ethereal mastery
level:
9
realm:
arcane
type:
open arcane
spell class:
u
duration:
concentration
range:
self
area of effect:
5'/lvl
sourcebook:
rolemaster companion 1
description: caster can see invisible and ethereal objects within 5'/lvl (beings, gates, "signposts"", etc.)."

spell name:
CONJURING CIRCLE 2
list name:
ethereal mastery
level:
10
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank ii. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
ETHEREAL DOOR
list name:
ethereal mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster teleports with no error up to 30'/level. he muist visualize his destination or specify direction and distance. he will not materialize in a solid object but will instead be stunned for one round and remaoin of the ethereal plane for 1 to 100 rounds and then return to his original position. the caster may fall if he materialzes over empty space. reorientation always takes at least one round.

spell name:
LESSER ETHEREAL GATE
list name:
ethereal mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 day / level
range:
5'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 1
description: a lesser gate is opened to the ethereal plane, 7' tall by 4' wide. it is not visible except on the ethereal plane or by ethereal vision. only creatures "small enough"" to pass through may pass, though unusually powerful creatures (20 levels +) may rip the gate, producing a greater gate and come through. it should be noted that almost an infinite number of gates are visible form the ethereal plane: to many planes, times, and places (see companion 1, section 2.5). therefore, most persons will become lost almost immediately after entering the ethereal plane.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
CONJURING CIRCLE 3
list name:
ethereal mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank iii. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
VOICE OF SUMMONS
list name:
ethereal mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
fm
duration:
concentration
range:
self
area of effect:
1 being
sourcebook:
rolemaster companion 1
description: caster may summon by name any being on the ethereal plane or other appropriate planes (see c1 section 2.5). the caster must issue the summons into a gate or be ethereal himself. each round there is a 35% chance the desired being will hear and 15% chance a random being will hear. this spell does not control the summoned being though the being will be heavily influenced (-20 rr) to come to the caster.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
TRAVELLER
list name:
ethereal mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may move into and on the ethereal plane. this spell must be cast again to move back onto the normal plane (at his original position) unless the caster passes through a gate/is summoned/ etc.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
CONJURING CIRCLE 4
list name:
ethereal mastery
level:
16
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank iv. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
SIGNPOST
list name:
ethereal mastery
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to make some form of identifying mark on the "inside"" (ethereal side) of an ethereal gate. the spell must be caster from the ethereal plane and serves simply to identify a gate otherwise identical to the infinite number of other gates. this virtually assures knowing the destination of the marked gate (the destination must have been previously known - as if just entering from the other side). this spell may also be used to change or erase already existing ""signposts""."

spell name:
CONTACT OTHER PLANE
list name:
ethereal mastery
level:
18
realm:
arcane
type:
open arcane
spell class:
fm
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster sends his mind to another plane for advice, information, etc. from a random being. probabilities of truthfulness, willingness, knowledgeability, etc. are determined by characteristics of the being contacted. there is a chance of temporary insanity (minimum 10 weeks) based upon the nature of the plane contacted (see c1 section 2.5): another prime plane 10%; elemental plane 20%; positive / negative 30%; the plane of the messengers 40%; the plane of the dead 50%; the eternal planes 60%; etc. this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
CONJURING CIRCLE 5
list name:
ethereal mastery
level:
19
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank v. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
GREATER ETHEREAL GATE
list name:
ethereal mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 day / level
range:
5'
area of effect:
20' x 20'
sourcebook:
rolemaster companion 1
description: a lesser gate is opened to the ethereal plane, "visible"" dimension are 20' tall by 20' wide. it is not visible except on the ethereal plane or by ethereal vision. any creature may pass through with no effort. it should be noted that almost an infinite number of gates are visible form the ethereal plane: to many planes, times, and places (see companion 1, section 2.5). therefore, most persons will become lost almost immediately after entering the ethereal plane.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
PLANAR DISPLACEMENT
list name:
ethereal mastery
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
1'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: transports target to a randomly determined plane. when this spell is cast against non-magic users it is possible that they may never be seen again.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
CONJURING CIRCLE 6
list name:
ethereal mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"", rank vi. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle."

spell name:
DISJUNCTION
list name:
ethereal mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
0'
area of effect:
30' r
sourcebook:
rolemaster companion 1
description: all magic effects and magic items in the radius except those on the caster's person must make a rr. items failing by more than 100% are disjoined (separated into their separate magical components and thus usually destroyed). each item failing by 61 - 100% is affected by a shift spell (lvl 8) of the caster's level (random distance and direction for each item so affected). special artifacts and very powerful items may be given special rr modifiers by the gm.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
TORCHFIRE
list name:
mana fires
level:
1
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
1 hand
sourcebook:
rolemaster companion 1
description: causes a normal flame like that made by a torch to spring fromt he caster's hand (the hand must be empty while this spell is in effect). it will ignite items like a torch but will not harm the caster. if the caster makes an unarmed attack that delivers a critical (usually a martial arts striking attack) there is a 50% chance that the target will take an additional "a"" heat critical."

spell name:
WARM INORGANIC
list name:
mana fires
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any solid inorganic substances (metal, stone, liquid, etc.) (1 cu'/lvl) to be warmed to 100 degrees f at a rate of 1 cu'/round.

spell name:
WOODFIRES
list name:
mana fires
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
1'
area of effect:
wood
sourcebook:
rolemaster companion 1
description: causes any wood to ignite and burn. all wood ignited must be within 1' of caster's palm.

spell name:
WALL OF FIRE
list name:
mana fires
level:
4
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 6'
sourcebook:
rolemaster companion 1
description: creates an opaque wall of fire (up to 10' x 10' x 6'). anyone passing through it takes an "a"" heat critical (no rr). ""wall"" must rest on a solid surface. caster may increase the severity of the critical by one severity for every additional four pp he spends in casting the spell."

spell name:
HEAT INORGANIC
list name:
mana fires
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
10'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 1
description: any solid inorganic substances (metal, stone, liquid, etc.) (1 cu'/lvl) to be heated to 500 degrees f at a rate of 1 cu'/round, 100 degrees per round.

spell name:
HEAT ARMOR
list name:
mana fires
level:
6
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target is totally protected from all natural heat; and modifies spells involving heat by 20.

spell name:
FIRE BALL (10' R)
list name:
mana fires
level:
7
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 1
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
FIREBLADE
list name:
mana fires
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 1
description: causes a broadsword shaped blade of fire to spring forth fromt he caster's empty hand. the caster may make melee attacks with it using his directed spell bonus (with an additional +20), doing damage on the firebolt chart with a +20 ob. normally, this "blade"" may not parry or be parried. the caster may throw the blade at any time (even on the round of casting); the thrown blade is treated like a normal firebolt (on magician base list: fire law)."

spell name:
HEAT INORGANIC - MELT
list name:
mana fires
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
10'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 1
description: any solid inorganic substances (metal, stone, liquid, etc.) (1 cu'/lvl) to be heated to the melting point of the substance at a rate of 1 cu'/round, 100 degrees per round.

spell name:
FIRE BALL (20' R)
list name:
mana fires
level:
10
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
20' radius
sourcebook:
rolemaster companion 1
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 20' area; results are determined on the fireball table.

spell name:
GREATER FIREBLADE
list name:
mana fires
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 1
description: causes a two handed sword shaped blade of fire to spring forth from the caster's empty hand. the caster may make melee attacks with it using his directed spell bonus, doing damage on the firebolt chart with a +35 ob and double concussion hits. normally, this "blade"" may not parry or be parried. the caster may throw the blade at any time (even on the round of casting); the thrown blade is treated like a normal firebolt (on magician base list: fire law). the same directed spell skill may be used for both this spell and fireblade."

spell name:
CIRCLE OF FIRE
list name:
mana fires
level:
12
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 1
description: creates an opaque wall of fire (up to 10' x 10' x 6'). anyone passing through it takes an "a"" heat critical (no rr). ""wall"" must rest on a solid surface. caster may increase the severity of the critical by one severity for every additional twelve pp he spends in casting the spell."

spell name:
METAL FIRES
list name:
mana fires
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 metal object
sourcebook:
rolemaster companion 1
description: causes a metal object to burst into flames, the object can be up to 1 lb/level in mass. if the object is on a being, it gets a rr and if it fails the being takes a heat critical of a severity to be determined by its location on the being's body.

spell name:
FIRE ARMOR
list name:
mana fires
level:
14
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target is totally protected from all natural heat; and modifies spells involving heat by 20. in addition, all heat damage is cut in 1/2 and heat criticals are reduced by one severity.

spell name:
FIRE BALL (40' R)
list name:
mana fires
level:
15
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
40' radius
sourcebook:
rolemaster companion 1
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 40' area; results are determined on the fireball table.

spell name:
BATTLE FIRES
list name:
mana fires
level:
16
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
30'/lvl
area of effect:
10' radius
sourcebook:
rolemaster companion 1
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
WIND OF FLAME C
list name:
mana fires
level:
17
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
300' cone
sourcebook:
rolemaster companion 1
description: caster must outstretch arms and then a hard wind comes forth from them, fanning out till it has a 20' r at 200'; all within the cone receive a "a"" impact critical."

spell name:
IMMOLATION
list name:
mana fires
level:
18
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
5' r
sourcebook:
rolemaster companion 1
description: caster's body is covered with powerful flames. he is immune to all forms of fire. anyone within 5' suffers an "a"" heat critical (no rr). anyone in physical contact suffers a ""c"" heat critical. physical attacks from the caster that deliver a critical also deliver an ""a"" heat critical. all items on the caster's person are immune to fire for the durationi of this spell, but any materials he touches (or walks on, etc) after he immolates must make an rr or be ignited."

spell name:
RAZE
list name:
mana fires
level:
19
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
50' x 50' x 50'
sourcebook:
rolemaster companion 1
description: creates an cube of fire (up to 50' x 50' x 50') where balls of fire rain down. anyone in the area takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective."

spell name:
LONG FIRES
list name:
mana fires
level:
20
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'/lvl
area of effect:
10' radius
sourcebook:
rolemaster companion 1
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
STONE FIRES
list name:
mana fires
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
300 sq'
sourcebook:
rolemaster companion 1
description: will cause 300 square feet of stone to erupt into flame. a "c"" heat critical is given each round passing through (or in) the 3' flames."

spell name:
DEATH BLAZE
list name:
mana fires
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / 10 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target suffers an "e"" heat critical each round for 1 round per 10 failure."

spell name:
CONFLAGRATION C
list name:
mana fires
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
10'/lvl
area of effect:
v
sourcebook:
rolemaster companion 1
description: this terrible spell is sometimes called the ritual of destruction. creates an cube of fire (up to 50' x 50' x 50') where balls of fire rain down. anyone in the area takes an "b"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective. the caster may increase the area of effect by 50' x 50' x 50' every three rounds by concentrating (he must be within 10'/lvl of each newly affected area as it is ignited). the areas must be connected and each individual area will be active for one round per level (i.e., the earliest areas effected will extinguish first). the conflagration crosses all obstacles unless a magical barrier is encountered which requires a rr. the caster may discontinue the burning in a individual area by concentrating for one round or he may cancel the whole spell normally."

spell name:
SPELL STORE
list name:
spell coordination
level:
1
realm:
arcane
type:
open arcane
spell class:
s
duration:
until cast
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 1
description: caster may cast this spell with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs the same number of power points as the spell stored. no other spell may be cast while a spell is stored.

spell name:
BYPASS STORED SPELL
list name:
spell coordination
level:
5
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: after casting this spell, the caster may cast one spell normally even if he has a different spell stored. the stored spell is not affected.

spell name:
STORE OTHER'S SPELL
list name:
spell coordination
level:
6
realm:
arcane
type:
open arcane
spell class:
s
duration:
until cast
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 1
description: caster may cast this spell with any spell he wants to store. the spell to be stored may be cast by another (willing) spell user of any realm. then the stored spell may be cast at any time, with no preparation. the spell caster for the spell to be stored must expend the pp's normally required and the caster fo the storage spell must expend an equal number of pp's. both casters must be in physical contact. if the level fo teh spell to be stored is greater than the caster's (of this spell) level, an extraordinary spell failure roll is normally required for this spell to succeed. no other spell may be cast while a spell is stored.

spell name:
RAPID RESPONSE 1
list name:
spell coordination
level:
7
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: within the duration of this spell, no preparation rounds are required for the caster's next spell.note: as an option, the gm may decide to make the duration for this spell 1 min/lvl instead.

spell name:
CONTINGENCY
list name:
spell coordination
level:
8
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may store a contingency spell that is activated by any one condition specified when the spell is cast (e.g., falling, death, stunned, etc.). this does not count as a stored spell; other spells may be stored and cast while this effect remains dormant until triggered. only one contingency spell may be "stored"" at a time."

spell name:
COMPLEX SPELL 2
list name:
spell coordination
level:
10
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may combine the effects of two non-attack / non-elemental spells. caster must expend pp's for both spells and 10 pp for this spell. this spell must be cast first, but the two spells to be combined may be cast simultaneously. if necessary, caster may specify the order in which the spell effects will take place.

spell name:
ADDITIONAL STORED SPELL
list name:
spell coordination
level:
11
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: in addition to a normal stored spell, the caster may store one additional spell. the first stored spell must be activated first unless a bypass stored spell is used. caster must have a spell already stored for this spell to be of any use. if the caster uses his first stored spell, he may store another without affecting his additional stored spell.

spell name:
RAPID RESPONSE 2
list name:
spell coordination
level:
12
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: within the duration of this spell, no preparation rounds are required for the caster's next two spells cast.

spell name:
COMPLEX SPELL 3
list name:
spell coordination
level:
14
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may combine the effects of three non-attack / non-elemental spells. caster must expend pp's for both spells and 14 pp for this spell. this spell must be cast first, but the two spells to be combined may be cast simultaneously. if necessary, caster may specify the order in which the spell effects will take place.

spell name:
MULTIPLE SPELL
list name:
spell coordination
level:
15
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: within the duration of this spell, the caster's next elemental attack spell will fire (attack) twice in the same round at the same area or target. separate spell attack rolls must be made for each attack. pp's must be expended for each attack plus the 15 pp's for this spell. if the caster uses a directed spell bonus it must be divided anyway the caster wishes between the two attacks.

spell name:
MULTI-USER COMPLEX
list name:
spell coordination
level:
16
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: this spell affects the next comples spell 2 that the caster casts, allowing other spell useres to caster the spells to be combined. that is, the caster could cast this spell, then he would cast a bomplex spell, then a second spell user would cast one ot the spells to be combined, and a third spell user would cast the other spell to be combined (the 2nd and 3rd spell user could be the same or one of them cold be the caster of this spell). all participants must in physical contact and must be willing to cooperate. the casters may not exceed the level of the caster of this spell times the number of spells combined.

spell name:
RAPID RESPONSE 3
list name:
spell coordination
level:
17
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: within the duration of this spell, no preparation rounds are required for the caster's next three spells cast.

spell name:
COMPLEX SPELL 4
list name:
spell coordination
level:
18
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may combine the effects of four non-attack / non-elemental spells. caster must expend pp's for both spells and 18 pp for this spell. this spell must be cast first, but the two spells to be combined may be cast simultaneously. if necessary, caster may specify the order in which the spell effects will take place.

spell name:
BYPASS STORED SPELL 2
list name:
spell coordination
level:
19
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: the caster my bypass a stored spell and additional stored spell and cast a different spell. after casting this spell, the caster may cast one spell normally even if he has a different spell stored. the stored spells are not affected.

spell name:
COMPLEX SPELL STORE
list name:
spell coordination
level:
20
realm:
arcane
type:
open arcane
spell class:
u
duration:
until cast
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 1
description: caster may cast this spell with any complex spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs 20 pp. this spell must be cast, then a spell store must be cast (pp = highest level spell to be combined), then a complex spell must be cast (normal pp cost), and finally the spells to be combined and stored must be cast (normal pp cost).

spell name:
COMPLEX CONTINGENCY
list name:
spell coordination
level:
25
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may cast this spell with any complex spell he wants to store. caster may store a contingency spell that is activated by any one condition specified when the spell is cast (e.g., falling, death, stunned, etc.). this does not count as a stored spell; other spells may be stored and cast while this effect remains dormant until triggered. only one contingency spell may be "stored"" at a time."

spell name:
MULTIPLE SPELL TRUE
list name:
spell coordination
level:
30
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: within the duration of this spell, the caster's next elemental attack spell will fire (attack) three times in the same round at the same area or target. separate spell attack rolls must be made for each attack. pp's must be expended for each attack plus the 15 pp's for this spell. if the caster uses a directed spell bonus it must be divided anyway the caster wishes between the three attacks.

spell name:
COMPLEX SPELL 5
list name:
spell coordination
level:
50
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may combine the effects of five non-attack / non-elemental spells. caster must expend pp's for both spells and 50 pp for this spell. this spell must be cast first, but the two spells to be combined may be cast simultaneously. if necessary, caster may specify the order in which the spell effects will take place.example:suppose a 30th level magician wants to have contingent on his a spell which upon his death will teleport him to his favorite healer (if they are separated by 300 miles or less). working with him is a 30th level astrologer who has mind stored the healer. to combine and store the appropriate spells, he needs complex contingency (25 pp), contingency (30 pp = highest level spell to be combined), multi-user complex (16 pp), and complex spell 2 (10 pp). the spells to be stored are the astrologers's finding true (30 pp, to locate the healer), and teh magician's teleport 1 (10 pp, to accomplish the travel). the magician expends 91 pp and the astrologer expends 30 pp. a spell failure on any of the six spells involved will negate the whole process.

spell name:
PLANT STUDY
list name:
shapechanging ways
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute
range:
5'/lvl
area of effect:
1 plant
sourcebook:
rolemaster companion 1
description: caster studies and memorizes the form and structure of one type of plant for later use with the spells on this list.

spell name:
ANIMAL STUDY
list name:
shapechanging ways
level:
2
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute
range:
5'/lvl
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster studies and memorizes the form and structure of one type of animal for later use with the spells on this list.

spell name:
PLANT FACADE
list name:
shapechanging ways
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to appear as any one type of plant that he has studied. caster retains his size and will not smell or feel like the plant; it is a puely visual illusion.

spell name:
ANIMAL TONGUES
list name:
shapechanging ways
level:
4
realm:
arcane
type:
open arcane
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to understand and "speak"" the language of any one type of animal that the caster has studied."

spell name:
BEAST STUDY
list name:
shapechanging ways
level:
5
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute
range:
5'/lvl
area of effect:
1 beast
sourcebook:
rolemaster companion 1
description: caster studies and memorizes the form and structure of one type of beast (magical, legendary or fabled) for later use with the spells on this list.

spell name:
ANIMAL FACADE
list name:
shapechanging ways
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to appear as any one type of animal that he has studied; caster retains his size and will not smell or feel like the animal; it is purely a visual illusion.

spell name:
CHANGE SIZE
list name:
shapechanging ways
level:
7
realm:
arcane
type:
open arcane
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may shrink or enlarge to 1/2 or 150% of his normal mass (height in most situations); no decrease or increase in his strength.

spell name:
BEASTLY TONGUES
list name:
shapechanging ways
level:
8
realm:
arcane
type:
open arcane
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to understand and "speak"" the language of any one type of magical, legnedary or fabled beast that the caster has studied. some powerful beast types may receive an rr versus this spell (e.g., dragons, great eagles, unicorns, etc.)."

spell name:
CHANGE TO KIND
list name:
shapechanging ways
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: caster can alter target's form to the form of any desired humaniod race.

spell name:
PLANT FORM
list name:
shapechanging ways
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one plant that he has studied; caster will look and feel like the plant. he can vary his mass from 75% to 200% of normal.

spell name:
PLANT TONGUES
list name:
shapechanging ways
level:
11
realm:
arcane
type:
open arcane
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to understand and "speak"" the language of any one type of plant that the caster has studied."

spell name:
BLANK THOUGHT C
list name:
shapechanging ways
level:
12
realm:
arcane
type:
open arcane
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: as long as caster does not move, his mental patterns will appear to be those of any animal he has studied.

spell name:
EMPATHY
list name:
shapechanging ways
level:
13
realm:
arcane
type:
open arcane
spell class:
i
duration:
concentration
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can understand and/or visualize the thoughts and emotions of any one animal or plant.

spell name:
ANIMAL FORM
list name:
shapechanging ways
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will look and feel like the animal. he can vary his mass from 75% to 200% of normal. he doesn't get the physical abilities of the animal (e.g., movement, combat, senses, etc.).

spell name:
MISFEEL C
list name:
shapechanging ways
level:
15
realm:
arcane
type:
open arcane
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: to magical or mental detections, the caster may appear to be any plant, animal, or beast that he has "studied""."

spell name:
TRACKS
list name:
shapechanging ways
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster's tracks and footprints may appear to be those of any one creature that he has studied.

spell name:
ANIMAL'S WAY
list name:
shapechanging ways
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will look and feel like the animal. he can vary his mass from 50% to 400% of normal. he also gains the movement abilities of the chosen animal.

spell name:
BEAST FORM
list name:
shapechanging ways
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of mystical beast that he has studied. he will look and feel like the animal. he can vary his mass from 75% to 200% of normal. he doesn't get the physical or special abilities of the beast (e.g., movement, combat, senses, etc.).

spell name:
PLANT CHANGE TRUE
list name:
shapechanging ways
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one plant that he has studied; caster will have the scent, look and feel of the plant. he can vary his mass from 50% to 400% of normal.

spell name:
ANIMAL CHANGE
list name:
shapechanging ways
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will move, look and feel like the animal. he can vary his mass from 1/20th to 40x of normal. he also gains the physical attacks capabilities of the chosen animal.

spell name:
ANIMAL CHANGE TRUE
list name:
shapechanging ways
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will all of the physical attributes of the form: movement, attack abilities, sight, hearing, hearing, smelling, etc. he can vary his mass from 1/40th to 400x normal. if the spell fails, the caster takes on the form but his mind is submerged in a mind equivalent to the creature's and the spell duration is increased 100x.

spell name:
SHAPECHANGE
list name:
shapechanging ways
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of mystical beast that he has studied. he will look and feel like the animal. he can vary his mass from 1/40th to 400x of normal. he gets the physical and movement capabilities but not the special abilities of the beast. if the spell fails, the caster takes on the form but his mind is submerged in a mind equivalent to the creature's and the spell duration is increased 100x.

spell name:
SHAPECHANGE TRUE
list name:
shapechanging ways
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of mystical beast that he has studied. he will look and feel like the animal. he can vary his mass from 1/40th to 400x of normal. he gets the physical, movement, and some of the special abilities (gm discretion, dragon breath,etc.) of the beast. if the spell fails (increased to 15% chance), the caster takes on the form but his mind is submerged in a mind equivalent to the creature's and the spell duration is increased 500x.

spell name:
SMELL TRIGGER
list name:
spell triggers
level:
2
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell (does not have to be simple) is encountered. the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
DETECT WAITING
list name:
spell triggers
level:
3
realm:
arcane
type:
open arcane
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the spell caster to detect any waiting or trigger spells in the spell range.

spell name:
FEEL TRIGGER
list name:
spell triggers
level:
5
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated physical sensation (does not have to be simple) is encountered. the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
TIME TRIGGER
list name:
spell triggers
level:
7
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the specific time. the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
SOUND TRIGGER
list name:
spell triggers
level:
9
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated sound or sequence of sounds (may be words) is encountered. the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
SIGHT TRIGGER
list name:
spell triggers
level:
12
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until a specific sight or sequence of sights is encountered. the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
SPELL TRIGGER 1
list name:
spell triggers
level:
15
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell, feel, time, sound and/or sight is encountered (any of the lower level trigger spells may be combined). the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
SPELL TRIGGER 2
list name:
spell triggers
level:
20
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell, feel, time, sound and/or sight is encountered (any of the lower level trigger spells may be combined). the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 1 week, whichever comes first. if 1 week comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
SPELL TRIGGER 3
list name:
spell triggers
level:
25
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell, feel, time, sound and/or sight is encountered (any of the lower level trigger spells may be combined). the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 1 month, whichever comes first. if 1 month comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
LORD SPELL TRIGGER
list name:
spell triggers
level:
30
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell, feel, time, sound and/or sight is encountered (any of the lower level trigger spells may be combined). the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 1 year, whichever comes first. if 1 year comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
SPELL TRIGGERS TRUE
list name:
spell triggers
level:
50
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell, feel, time, sound and/or sight is encountered (any of the lower level trigger spells may be combined). the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
METAL ANALYSIS
list name:
metal lore
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: gives details of where, when and how the examined metal object was worked.

spell name:
RUST
list name:
metal lore
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: one metal target is permanently oxidized at a rate of 1 cu"/minute."

spell name:
METAL EDGE 1
list name:
metal lore
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
touch
area of effect:
blade
sourcebook:
rolemaster companion 2
description: caster magically sharpens a blade. a +5 nonmagic bonus (not normally cummulative with other weapon bonuses). may only be used on a bladed edge.

spell name:
LOCATE METAL
list name:
metal lore
level:
4
realm:
arcane
type:
open arcane
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
10'/lvl
sourcebook:
rolemaster companion 2
description: gives the direction and distance to any ore metal lode within the spell's range.

spell name:
WARP METAL
list name:
metal lore
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can warp/bend a metal object. metal object should be shaped as a pole, round bar, plate, blade, etc. a cube could not be warped.

spell name:
METAL BOLT
list name:
metal lore
level:
6
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of metal is shot from the caster's palm, results are determined on the light cross bow chart. once the metal bolt has been cast, it is treated as a normal weapon.

spell name:
METAL EDGE 3
list name:
metal lore
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
touch
area of effect:
blade
sourcebook:
rolemaster companion 2
description: caster magically sharpens up to three blades. a +15 nonmagic bonus (not normally cummulative with other weapon bonuses) can be placed on one blade or +5 on three or any combination of +5. may only be used on a bladed edge.

spell name:
METALWALL
list name:
metal lore
level:
8
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 2
description: summons a metal wall up to 10' x 10' x 1'. must rest on a solid surface.

spell name:
RUST TRUE
list name:
metal lore
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
self
area of effect:
1'/lvl r
sourcebook:
rolemaster companion 2
description: all metal within ranget is permanently oxidized at a total rate of 1 cu'/minute.

spell name:
WARP METAL TRUE
list name:
metal lore
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 targe/lvl
sourcebook:
rolemaster companion 2
description: caster can warp/bend a metal object. metal object should be shaped as a pole, round bar, plate, blade, etc. a cube could not be warped.

spell name:
METAL BOLT 300'
list name:
metal lore
level:
11
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of metal is shot from the caster's palm, results are determined on the light cross bow chart. once the metal bolt has been cast, it is treated as a normal weapon.

spell name:
METAL EDGE 5
list name:
metal lore
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
touch
area of effect:
blade
sourcebook:
rolemaster companion 2
description: caster magically sharpens up to five blades. a +25 nonmagic bonus (not normally cummulative with other weapon bonuses) can be placed on one blade or +5 on five or any combination of +5. may only be used on a bladed edge.

spell name:
METAL SPEECH
list name:
metal lore
level:
13
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows target to communicate with any one intelligent metal object.

spell name:
METALWALL TRUE
list name:
metal lore
level:
14
realm:
arcane
type:
open arcane
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 2
description: summons a metal wall up to 10' x 10' x 1'. must rest on a solid surface.

spell name:
METAL FIRES
list name:
metal lore
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: causes a metal object to burst into flames. the object can be up to 1 lb/lvl in mass. if the object is on a being, it gets a rr and if it fails, the being takes a heat crit of a severity determined by its location on the being's body.

spell name:
METAL BOLT 500'
list name:
metal lore
level:
16
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of metal is shot from the caster's palm, results are determined on the light cross bow chart. once the metal bolt has been cast, it is treated as a normal weapon.

spell name:
SHATTER METAL
list name:
metal lore
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: causes a metal object to shatter. the object can be up to 1 lb/lvl in mass. if the object is on a being, it gets a rr and if it fails, the being takes a impact crit of a severity determined by its location on the being's body.

spell name:
METAL EDGE TRUE
list name:
metal lore
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
touch
area of effect:
blade
sourcebook:
rolemaster companion 2
description: caster magically sharpens up to one blade per level. a +5/level nonmagic bonus (not normally cummulative with other weapon bonuses) can be placed on one blade or +5 on one/lvl or any combination of +5. may only be used on a bladed edge.

spell name:
TRIAD METAL BOLT
list name:
metal lore
level:
19
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: three bolts of metal are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks. the light crossbow attack table is used.

spell name:
UNMETAL
list name:
metal lore
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 2
description: disintegrates 1 cu'/lvl of metal.

spell name:
METAL SIGHT
list name:
metal lore
level:
25
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows target to see through 1"/lvl of metal."

spell name:
CORNER METAL BOLT
list name:
metal lore
level:
30
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of metal is shot from the caster's hand. use the light crossbow attack table. the caster can make the bolt turn up to 90 degrees before striking the target (caster must know the target's location and his obs are all halved).

spell name:
METAL FIRES TRUE
list name:
metal lore
level:
35
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: causes one metal object per level to burst into flames. the object can be up to 1 lb/lvl in mass. if the object is on a being, it gets a rr and if it fails, the being takes a heat crit of a severity determined by its location on the being's body.

spell name:
FOLLOWING METAL BOLT
list name:
metal lore
level:
40
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of metal is shot from the palm of the caster, results are determined on the light crossbow table. caster can make the bolt turn as many times as necessary to strike the target. the bolt can also go through openings as small as 6" radius (caster must know target's location and his obs are halved)."

spell name:
METAL STORM
list name:
metal lore
level:
45
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 hour
range:
1 mile
area of effect:
1 mile/lvl
sourcebook:
rolemaster companion 2
description: summons forces of nature in a fierce thunderstorm; heavy rain, metal hail ("d"" impact crits), 25-60 mph winds, lightning (random) and a blizzard (if correct climate). can be delayed up to 1 hour per level during spell preparation."

spell name:
METAL MASTERY
list name:
metal lore
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can use one lower level spell on this list each round.

spell name:
STONE ANALYSIS
list name:
stone lore
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: gives details of where, when and how the examined stone object was worked.

spell name:
POWDER STONE 1 (REV) (10 CU')
list name:
stone lore
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu '
sourcebook:
rolemaster companion 2
description: (reversible) turns 10 cu ' of stone into fine powder.

spell name:
CRACKS CALL
list name:
stone lore
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 2
description: any previous cracks or flaws in material up to 10' x 10' x 10' section will extend to their limits.

spell name:
SHAPE STONE
list name:
stone lore
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 2
description: caster may shape stone by molding it with his hands. it's apparent consistancy is that of clay and cannot break during shaping.

spell name:
STONE WALKING
list name:
stone lore
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can walk on stone surfaces up to 60 degrees as if he were on level ground.

spell name:
STONE / EARTH (REV) (100 CU')
list name:
stone lore
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 2
description: (reversible) allows caster to change 100 cu' of stone to packed earth or vice versus. change is gradual and takes three rounds.

spell name:
STONEWALL
list name:
stone lore
level:
7
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 2
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
STONE RUNNING
list name:
stone lore
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can run on stone surfaces up to 60 degrees as if he were on level ground.

spell name:
POWDER STONE 2 (REV) (100 CU')
list name:
stone lore
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu '
sourcebook:
rolemaster companion 2
description: (reversible) turns 100 cu ' of stone into fine powder.

spell name:
STONE DOOR
list name:
stone lore
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
3' x 6' x 1'
sourcebook:
rolemaster companion 2
description: creates a doorway through stone.

spell name:
SHATTER STONE
list name:
stone lore
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
10'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 2
description: cause a stone object to shatter; up to 1 cu'/lvl in size. intelligent stone objects get a rr.

spell name:
UNSTONE
list name:
stone lore
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 2
description: diinegrates 100 cu' of stone.

spell name:
STONEWALL TRUE
list name:
stone lore
level:
13
realm:
arcane
type:
open arcane
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 2
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
CAUSE CRACKS
list name:
stone lore
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 2
description: causes cracks to appear in up to 100 cu ' of stone.

spell name:
STONE SPEECH
list name:
stone lore
level:
15
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: enables target to communicate with any one intelligent stone object.

spell name:
STONE / MUD (REV) (100 CU')
list name:
stone lore
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 2
description: (reversible) allows caster to change 100 cu' of stone to mud or vice versus. change is gradual and takes three rounds.

spell name:
POWDER STONE 3 (REV)
list name:
stone lore
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu '/lvl
sourcebook:
rolemaster companion 2
description: (reversible) turns 100 cu '/lvl of stone into fine powder.

spell name:
STONE DOOR TRUE
list name:
stone lore
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
6' x 12' x 10'
sourcebook:
rolemaster companion 2
description: creates a doorway through stone.

spell name:
SHAPE STONE TRUE
list name:
stone lore
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
touch
area of effect:
100 cu'/lvl
sourcebook:
rolemaster companion 2
description: caster may shape stone by molding it with his hands. it's apparent consistancy is that of clay and cannot break during shaping. 100 cu'/lvl per round may be shaped.

spell name:
STONE SIGHT
list name:
stone lore
level:
20
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can see through 1"/level of stone."

spell name:
TREMORS
list name:
stone lore
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round
range:
100'/lvl
area of effect:
100' r /lvl
sourcebook:
rolemaster companion 2
description: causes a very minor earthquake which could cause shoddy construction to collapse (can be very terrifying). this is approximately 5.5 on the richter scale.

spell name:
STONE TUNNEL
list name:
stone lore
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
50'/lvl
sourcebook:
rolemaster companion 2
description: creates a straight tunnel through stone which is 4' in diameter and 50'/lvl long.

spell name:
GREAT CRACKS
list name:
stone lore
level:
35
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
300'
area of effect:
ground
sourcebook:
rolemaster companion 2
description: causes a large crevice to open tin the ground (up to 10'/lvl deep, 1'/lvl wide and 20'/lvl long). the crevice takes 2 round to open. the caster can concentrate for 3 rounds to close the crevice.

spell name:
QUAKES
list name:
stone lore
level:
40
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
ground area
sourcebook:
rolemaster companion 2
description: caster can cause an earthquake, with the spot he touches as the epicenter. the quake can be delayed upt to 1 rnd/lvl. the severity of the quake on the richter scale is determined by a roll: (01-20) = 5.5, (21-45) = 6, (46-65) = 6.5, (66-80) = 7.0, (81-90) = 7.5, (91-95) = 8.0, (96-98) = 8.5, (99-100) = 9.0.

spell name:
STONE TUNNEL TRUE
list name:
stone lore
level:
45
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
100'/lvl
sourcebook:
rolemaster companion 2
description: creates a straight tunnel through stone which is1'/level in diameter and 100'/lvl long.

spell name:
SHAPE STONE TUNNEL
list name:
stone lore
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
100'/lvl
sourcebook:
rolemaster companion 2
description: creates a tunnel through stone which is1'/level in diameter and 100'/lvl long. the caster can bend, branch and twist the tunnel within the limits of the tunnel size.

spell name:
WOOD ANALYSIS
list name:
wood shaping
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: gives details of where, when and how the examined wooden object was worked

spell name:
LIMB WALKING
list name:
wood shaping
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can walk along nearly horizontal tree limbs (that can support his weight) as if he were on level ground.

spell name:
MOLD WOOD
list name:
wood shaping
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: allows caster to mold and shape limbs and trunks without harming the plant. molding and shaping is very time consuming (moving 1" of living wood 10 degrees/round or 3""/round). wood takes on the consistancy of clay like material."

spell name:
PLANT FACADE
list name:
wood shaping
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows target to appear as any one type of plant; target retains his size and will not smell or feel like a plant.

spell name:
WOOD SIGHT
list name:
wood shaping
level:
5
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can see through 6"/level of wood."

spell name:
WOODWALL
list name:
wood shaping
level:
6
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 20' x 2'
sourcebook:
rolemaster companion 2
description: creates a wall of up to 10' x 20' x 2'; it must rest on a solid surface. it can be burned though (50 hits for a 2' r hole) or chopped through (20 man rounds) or toppled if one end is not against a wall.

spell name:
LIMB RUNNING
list name:
wood shaping
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can run along nearly horizontal tree limbs (that can support his weight) as if he were on level ground.

spell name:
SPEED GROWTH
list name:
wood shaping
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 plant
sourcebook:
rolemaster companion 2
description: caster can increase speed of growth for any one species plant by 10x.

spell name:
MERGE WOOD
list name:
wood shaping
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can merge (body +1' depth) into wood (live or dead). target cannot move while merged.

spell name:
TREE DOOR 1
list name:
wood shaping
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
10'
area of effect:
100'/lvl
sourcebook:
rolemaster companion 2
description: allows target to enter one tree and exit from another tree up to 100'/level away.

spell name:
WOOD TONGUE
list name:
wood shaping
level:
11
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows target to understand the language o an intelligent wooden object (alive or dead).

spell name:
WOOD CONTROL 1
list name:
wood shaping
level:
12
realm:
arcane
type:
open arcane
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can control the automatic and/or mental processes of any one living wooden object. caster can control the wooden object's normal movement if it has one. wood objects with intelligence get a rr.

spell name:
BOWBREAK
list name:
wood shaping
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can break a piece of wood up to 1"/level in diameter. wood objects with intelligence gain a rr."

spell name:
WOODWALL TRUE
list name:
wood shaping
level:
14
realm:
arcane
type:
open arcane
spell class:
e
duration:
permanent
range:
50'
area of effect:
10' x 20' x 2'
sourcebook:
rolemaster companion 2
description: creates a wall of up to 10' x 20' x 2'; it must rest on a solid surface. it can be burned though (50 hits for a 2' r hole) or chopped through (20 man rounds) or toppled if one end is not against a wall.

spell name:
GREAT MERGE WOOD
list name:
wood shaping
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can merge (body +1' depth) into wood (live or dead). target may turn within the wood and see outside if within 6" of the surface."

spell name:
WOOD CONTROL 3
list name:
wood shaping
level:
16
realm:
arcane
type:
open arcane
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: caster can control the automatic and/or mental processes of any three living wooden objects. caster can control the wooden object's normal movement if it has one. wood objects with intelligence get a rr.

spell name:
PLANT FORM
list name:
wood shaping
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can take the form of any one plant. he will look, smell and feel as the plant. target retains original size.

spell name:
TREE DOOR 3
list name:
wood shaping
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
10'
area of effect:
1000'/lvl
sourcebook:
rolemaster companion 2
description: allows target to enter one tree and exit from another tree up to 1000'/level away.

spell name:
WOOD CONTROL 5
list name:
wood shaping
level:
19
realm:
arcane
type:
open arcane
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
5 targets
sourcebook:
rolemaster companion 2
description: caster can control the automatic and/or mental processes of any five living wooden objects. caster can control the wooden object's normal movement if it has one. wood objects with intelligence get a rr.

spell name:
MERGE WOOD TRUE
list name:
wood shaping
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can merge (body +1' depth) into wood (live or dead). target may turn within the wood and see outside if within 6" of the surface. target can cast spells on himself."

spell name:
LIVE WOOD
list name:
wood shaping
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to select a live wooden limb which the caster shapes into a staff of power. the limb will continue to live (and even grow after being removed with this spell) drawing energy and life directly from the essence. the staff is shaped using the appropriate spells from this list. as the staff is created, the caster endows the staff with essence power. the staff may retain and cast spells equal to its level (gm discretion), and gains experience from this casting. only the caster may attune himself to the staff. anyone else who tries to attune to the staff of power immediately suffers an "e"" crit off of the lightning bolt crit table. if the staff of power is destroyed the caster is stunned one round per level of the staff and is at -35 for three weeks."

spell name:
PLANT FORM TRUE
list name:
wood shaping
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can take the form of any one plant. he will look, smell and feel as the plant. target can increase his size up to 30' or decrease size down to 6" at a rate of 1'/round."

spell name:
TREE DOOR TRUE
list name:
wood shaping
level:
35
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
10'
area of effect:
1 mile/lvl
sourcebook:
rolemaster companion 2
description: allows target to enter one tree and exit from another tree up to 1 mile/level away.

spell name:
WOOD CONTROL TRUE
list name:
wood shaping
level:
40
realm:
arcane
type:
open arcane
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: caster can control the automatic and/or mental processes of up to one living wooden object per level. caster can control the wooden object's normal movement if it has one. wood objects with intelligence get a rr.

spell name:
SPEED GROWTH TRUE
list name:
wood shaping
level:
45
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: caster can increase speed of growth for all plants within the radius by 10x. or one species of plant within a one mile radius.

spell name:
WOOD SHAPING MASTERY
list name:
wood shaping
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can use any one of the loser spells on this list once per round.

spell name:
POWER LOAN
list name:
spell mastery
level:
12
realm:
essence/channeling/mentalism
type:
open arcane
spell class:
f
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: the caster may "borrow"" power points from the days to come. when this spell is cast, the caster regains all of his pp (up to his maximum). the pp cost for casting this spell may come from these pp's or from his pp available before this spell or from a combination of the two. every time the caster casts this spell he loses all pp's for the next two days. he also takes hits equal to 10% of his total hit points and he loses 1 level of spell casting ability and all of his activity has a -10 modification. these effects are cumulative, so that on the second casting, the caster has no pp's for the next 4 days, he is at -20 on all activity, he functions at 2 levels lower than normal, and he has taken 20% of his total hit points. until the caster sleeps for 24 consecutive hours for each time that this spell was cast, the activity penalties may not be removed and the spell casting ability may not be regained and the hits may not be healed. these hours do not count towards the days of lost pp's."

spell name:
DETECT PLASMA *
list name:
plasma mastery
level:
1
realm:
arcane
type:
open arcane
spell class:
p
duration:
concentration
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 3
description: detects the presence of raw plasma or plasma spells in the radius

spell name:
PLASMA RESISTANCE
list name:
plasma mastery
level:
5
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural plasma; +10 to all rrs vs plasma, -10 to plasma elemental attacks. allows a +5 bonus versus other elements.

spell name:
WALL OF PLASMA
list name:
plasma mastery
level:
7
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 6'
sourcebook:
rolemaster companion 3
description: creates an opaque wall of plasma (up to 10' x 10' x 6'). anyone passing through it takes an "a"" (50%) or ""b"" (50%) plasma critical (no rr). ""wall"" must rest on a solid surface."

spell name:
PLASMA BOLT
list name:
plasma mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of plasma is shot from the palm of the caster; results are determined on the plasma bolt attack table.

spell name:
ELDRITCH WEAPON
list name:
plasma mastery
level:
9
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: caster's weapon (must be at least partially metal to bind) is enveloped in "coldfire"" and will inflict plasma criticals of one degree less severity in addition to normal criticals when striking. caster may only have one eldritch weapon in effect at any one time. any fumble delivers a ""b"" plasma crit to the wielder."

spell name:
PLASMA BALL
list name:
plasma mastery
level:
10
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: a 1' ball of plasma is shot from the palm of the caster; it explodes to affect a 10' r area; results are determined on the plasma ball attack table.

spell name:
PLASMA ARMOR
list name:
plasma mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural plasma; +20 to all rrs vs plasma, -20 to plasma elemental attacks. allows a +5 bonus versus other elements.

spell name:
PLASMA BOLT (300')
list name:
plasma mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of plasma is shot from the palm of the caster; results are determined on the plasma bolt attack table. range is 300'.

spell name:
CIRCLE OF PLASMA
list name:
plasma mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 3
description: creates an opaque circular wall of fire in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" plasma critical (no rr). it is non-mobile. ""wall"" must rest on a solid surface. the caster may increase the severity of the critical given by one for every additional 13 pp spent on the spell (to a maximium of ""e"")."

spell name:
BIND
list name:
plasma mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 hour / level
range:
5''/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is imprisoned in chains of coldfire. physical attempts to escape result in a "c"" plasma crit if successful or an ""e"" plasma crit if unsuccessful. magical attempts to escape result in an ""h"" plasma crit regardless of success or failure (see plasma bolt attack table)"

spell name:
BEAM OF DISSOLUTION
list name:
plasma mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 3
description: destroys the target by converting the target matter equally into to other states of the matter. for example, if a solid material is targeted, then half of it is converted to liquid (usually water) and the other half becomes gas (usually air). materials converted to solid state usually take the form of solid packed earth or sandstone.

spell name:
ALTER STATE
list name:
plasma mastery
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 3
description: changes 100 cu' of non-magical matter to matter in a different stat; change is gradual and takes three rounds. the caster may control the final state of the matter (solid, liquid or gas) and also the kind of matter if a sample is available and the value of the final material is no more than 5 gp/lb. results are subject to gm approval.

spell name:
PLASMA BALL (20' R)
list name:
plasma mastery
level:
17
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
20' r
sourcebook:
rolemaster companion 3
description: a 1' ball of plasma is shot from the palm of the caster; it explodes to affect a 20' r area; results are determined on the plasma ball attack table.

spell name:
PLASMA BOLT (500')
list name:
plasma mastery
level:
18
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of plasma is shot from the palm of the caster; results are determined on the plasma bolt attack table.

spell name:
ENSHROUD
list name:
plasma mastery
level:
19
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
5' r
sourcebook:
rolemaster companion 3
description: caster's body is covered by plasma. this gives the caster a +30 bonus versus plasma attacks anyone within 5' suffers an "a"" plasma critical (no rr). anyone in physical contact suffers a ""c"" plasma critical (no rr). physical attacks from the caster that deliver a critical also deliver an ""a"" plasma critical. all of the caster's items are immune to the effects of plasma for the duration of the spell but any ignitable/fragile material he contacts must make a rr or burn/break."

spell name:
TRIAD OF PLASMA
list name:
plasma mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: three bolts of plasma re shot from the palm of the caster, they can strike up to 3 different targets within 60 degrees of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks.

spell name:
NEXUS GATE
list name:
plasma mastery
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 day / level
range:
5'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 3
description: a gate is opened to the "elemental plane of plasma"", 7' tall by 4' wide. only creatures small enough may pass through, though unusually powerful creatures (20+ levels) may rip the gate to enlarge the dimensions enough to pass through. gm discretion is required."

spell name:
CONJURE PLASMA ELEMENTAL
list name:
plasma mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level (concentration)
range:
10'/lvl
area of effect:
sourcebook:
rolemaster companion 3
description: a strong plasma elemental is conjured from the elemental plane of plasma. the elemental's c&t stats are lvl 20, mv100, spt/10, vf/vf, l/la#, 200 hits, at 12(-50), 150 hba (2x) (2d) /130hgr/[plasma e]<<, berserk (no). the elemental will regenerate hits and damage in direct proportion to any elemental attack spell it is hit with, if the attacking spell fails a rr vs. the caster's level (e.g., if a firebolt attack does 15d and fails a rr, the elemental will regenerate 15 hits and will be helaed of a medium or severe wound).

spell name:
SOULFIRE
list name:
plasma mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
varies
sourcebook:
rolemaster companion 3
description: the caster taps plasma directly, empowering him with several abilities for the duration of the spell: he can utilize plasma breath weapons 3 times/spell as a great drake: either a 130 ob using the plasma bolt attack table or an area of effect cone of 300' length and 100' base. due to the supernatural soul-numbing nature of the plasma eh will drain co pts as an undead in up to a 20' r (5 co pts/rnd, -20 to rr); and he may use any one of the lower lvl spels (below 25th lvl) on this list (1/rnd).

spell name:
DETECT NETHER *
list name:
nether mastery
level:
1
realm:
arcane
type:
open arcane
spell class:
p
duration:
concentration
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 3
description: detects the presence of raw nether or nether spells in the radius.

spell name:
NETHER SIGHT
list name:
nether mastery
level:
3
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows the caster to look into the swiling mass that composes the nether. this allows the caster to make out objects with the nether mass.

spell name:
NETHER RESISTANCE
list name:
nether mastery
level:
5
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural nether; +10 to all rrs vs nether, -10 to nether elemental attacks.

spell name:
NETHER MASS (1' R)
list name:
nether mastery
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
6 rounds
range:
100'
area of effect:
1' r
sourcebook:
rolemaster companion 3
description: creates a 1' radius cloud of nether matter: delivers "c"" nether criticals on 1st and 2nd rounds, a ""b"" nether critical on 3rd and 4th rounds, and ""a"" nether criticals on 5th and 6th rounds. on the first round of creation, any target(s) at the point of creation may make a medium maneuver to avoid contact. it drifts with the wind and affects all that come in contact with its radius."

spell name:
NETHER SUMMONS 1
list name:
nether mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 round / level (concentration)
range:
20'
area of effect:
elemental
sourcebook:
rolemaster companion 3
description: allows the caster to summon a nether elemental. the nether elemental will obey the caster, for one minute per level (provided the caster concentrates) and then the nether elemental vanishes back to the hether plane. treat as a fire servant that delivers nether criticals.

spell name:
WALL OF NETHER
list name:
nether mastery
level:
9
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 6'
sourcebook:
rolemaster companion 3
description: creates an opaque wall of fire (up to 10' x 10' x 6'). anyone passing through it takes an "a"" (50%) or ""b"" (50%) nether critical (no rr). ""wall"" must rest on a solid surface."

spell name:
NETHER BOLT (100')
list name:
nether mastery
level:
10
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of nether is shot from the palm of the caster; results are determined on the nether bolt attack table c3 13.3.

spell name:
NETHER RESISTANCE 10' R
list name:
nether mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural nether; +10 to all rrs vs nether, -10 to nether elemental attacks.

spell name:
CIRCLE OF NETHER
list name:
nether mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 3
description: creates an opaque circular wall of nether in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" nether critical (no rr). it is non-mobile. ""wall"" must rest on a solid surface. the caster may increase the severity of the critical given by one for every 13 additional pp spent on the spell (to a maximum of ""e"")."

spell name:
NETHER BALL (10' R)
list name:
nether mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: a 1' ball of nether is shot from the palm of the caster, it explodes to affect a 10' r area; results are determined on the nether ball attack table c3 13.4.

spell name:
NETHER SUMMONS 2
list name:
nether mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 round / level (concentration)
range:
20'
area of effect:
elemental
sourcebook:
rolemaster companion 3
description: allows the caster to summon a nether elemental. the nether elemental will obey the caster, for one minute per level (provided the caster concentrates) and then the nether elemental vanishes back to the hether plane. treat as a weak fire elemental that delivers nether criticals.

spell name:
NETHER BOLT (300')
list name:
nether mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of nether is shot from the palm of the caster; results are determined on the nether bolt attack table c3 13.3.

spell name:
NETHER ARMOR
list name:
nether mastery
level:
16
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural nether; +20 to all rrs vs nether, -20 to nether elemental attacks.

spell name:
NETHER MASS (5' R)
list name:
nether mastery
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
6 rounds
range:
100'
area of effect:
5' r
sourcebook:
rolemaster companion 3
description: creates a 5' radius cloud of nether matter: delivers "d"" nether criticals on 1st and 2nd rounds, a ""c"" nether critical on 3rd and 4th rounds, ""b"" nether criticals on 5th and 6th rounds, and ""a"" nether criticals on 7th and 8th . on the first round of creation, any target(s) at the point of creation may make a medium maneuver to avoid contact. it drifts with the wind and affects all that come in contact with its radius."

spell name:
NETHER CONFLAGRATION
list name:
nether mastery
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
20'
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: allows caster to envelope a weapon with nether matter. when the weapon inflicts any damage, the armor must make a rr; if it fails, the at is treated as if it was at one. after the duration of the spell, the weapon is completely destroyed. any fumble delivers a "b"" nether critical to the wielder."

spell name:
NETHER BALL (20' R)
list name:
nether mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100
area of effect:
20' r
sourcebook:
rolemaster companion 3
description: a 1' ball of nether is shot from the palm of the caster, it explodes to affect a 20' r area; results are determined on the nether ball attack table c3 13.4.

spell name:
NETHER SUMMONS 3
list name:
nether mastery
level:
25
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 round / level (concentration)
range:
20'
area of effect:
elemental
sourcebook:
rolemaster companion 3
description: allows the caster to summon a nether elemental. the nether elemental will obey the caster, for one minute per level (provided the caster concentrates) and then the nether elemental vanishes back to the hether plane. treat as a strong fire elemental that delivers nether criticals.

spell name:
TRIAD NETHER BOLT
list name:
nether mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: three bolts of nether are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks.

spell name:
NEXUS GATE
list name:
nether mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level (concentration)
range:
20'
area of effect:
10' x 10' x 1""
sourcebook:
rolemaster companion 3
description: a gate is opened to the "elemental plane of nether"", 7' tall by 4' wide. only creatues small enough may pass through, though unusually powerful creatures (20+ levels) may rip the gate to enlarge the dimensions enough to pass through. gm discretion is required for this spell."

spell name:
WORK WITH ACIDS
list name:
acid law
level:
1
realm:
arcane
type:
open arcane
spell class:
F
duration:
10 minutes / level
range:
Self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Allows caster to work with acids safely if he has the proper equipment.

spell name:
CORRODE LEATHER
list name:
acid law
level:
2
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Corrodes 1 cu'/lvl of non-magical leather and/or cloth as if exposed to acid; rate is 1 cu'/rnd. This spell will also effect magical leather/cloth if it fails its RR.

spell name:
CORRODE WOOD
list name:
acid law
level:
3
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Corrodes 1 cu'/lvl of non-magical wood as if exposed to acid; rate is 1 cu'/rnd. This spell will also effect magical wood if it fails its RR.

spell name:
CORRODE STONE
list name:
acid law
level:
4
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Corrodes .5 cu'/lvl of non-magical stone as if exposed to acid; rate is .5 cu'/rnd. This spell will also effect magical stone if it fails its RR.

spell name:
CORRODE METAL
list name:
acid law
level:
5
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Corrodes .5 cu'/lvl of non-magical metal as if exposed to acid; rate is .5 cu'/rnd. This spell will also effect magical metal if it fails its RR.

spell name:
PROTECTIONS FROM ACID
list name:
acid law
level:
6
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 minute / level
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is immune to natural acid and modifies spells dealing with acid by 15 (+15 for RRs and -15 to EARs).

spell name:
ACID BOLT
list name:
acid law
level:
7
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of powerful acid is shot from the caster's hand. Use the Firebolt attack table with Acid criticals.

spell name:
ACID MASS
list name:
acid law
level:
8
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
100'
area of effect:
5' radius
sourcebook:
rolemaster companion 4
description: Creates a 5' R bubbling layer of acid that will coat an area. Any living creature in that area will take a "B"" Acid crit each round. The acid will eat through wood at 0.5""/rnd and stone and metal at 0.25""/rnd. It will continue to eat through all objects (e.g., floors, walls, etc.) until the duration runs out."

spell name:
ACID WEAPON
list name:
acid law
level:
9
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
Touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Causes a weapon to be coated with acid (but protects it from acid damage). In addition to normal criticals deleivered, it will inflict an Acid critical of one degree of severity less than the normal critical (one roll).

spell name:
ACID BALL
list name:
acid law
level:
10
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 4
description: A 1' ball of acid is shot from the palm of the caster, it explodes to affect a 10' R area; results are determined on the Firebal table with Acid criticals.

spell name:
ACID BOLT (300')
list name:
acid law
level:
11
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of powerful acid is shot from the caster's hand. Use the Firebolt attack table with Acid criticals.

spell name:
CONTROL ACID MASS
list name:
acid law
level:
12
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
1 mass
sourcebook:
rolemaster companion 4
description: Allows caster to concentrate and control an Acid Mass, making it move up to 10'/rnd across a surface. The acid mass cannot fly and its corrosion rate will not increase. The acid mass can travel to attack opponents if they are touching the surface (floor, wall, etc) that the acid mass is covering ("B"" criticals). The mass must maintain its 5' R shape."

spell name:
ACIDIC ARMOR
list name:
acid law
level:
13
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 minute / level
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is immune to natural acid and modifies spells dealing with acid by 25 (+25 ro RRs and -25 to EARs). Also, all who touch the target take an "A"" acid critical ( a small amount of acid coats the target)."

spell name:
WAITING ACID
list name:
acid law
level:
14
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
100'
area of effect:
5' radius
sourcebook:
rolemaster companion 4
description: The effect can be delayed up to 24 hours; triggered by time, sound, violent action, etc. Creates a 5' R bubbling layer of acid that will coat an area. Any living creature in that area will take a "B"" Acid crit each round. The acid will eat through wood at 0.5""/rnd and stone and metal at 0.25""/rnd. It will continue to eat through all objects (e.g., floors, walls, etc.) until the duration runs out."

spell name:
CORRODE MAGIC
list name:
acid law
level:
15
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Corrodes .5 cu'/lvl of a magical object as if exposed to acid; rate is .5 cu'/rnd. This spell will the object if it fails its RR.

spell name:
ACID BOLT 3
list name:
acid law
level:
16
realm:
arcane
type:
open arcane
spell class:
E
duration:
3 rounds
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Three bolts of powerful acid are shot from the caster's hand. Use the Firebolt attack table with Acid criticals. The bolts are fired at the rate of one per round.

spell name:
ACID BOLT (500')
list name:
acid law
level:
17
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
500'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of powerful acid is shot from the caster's hand. Use the Firebolt attack table with Acid criticals.

spell name:
ACID BALL (20' R)
list name:
acid law
level:
18
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
100'
area of effect:
20' radius
sourcebook:
rolemaster companion 4
description: A 1' ball of acid is shot from the palm of the caster, it explodes to affect a 20' R area; results are determined on the Firebal table with Acid criticals.

spell name:
CORNER ACID BOLT
list name:
acid law
level:
19
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of powerful acid is shot from the caster's hand. Use the Firebolt attack table with Acid criticals. The caster can make the bolt turn up to 90 degrees before striking the target (caster must know the target's location and his OBs are all halved).

spell name:
TRIAD OF ACID
list name:
acid law
level:
20
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Three bolts of Acid are shot from the palm of the caster, they can strike up to 3 different targets within 60 degrees of each other (must be in field of vision of caster). Caster's directed spell bonus can only apply to one of the attacks.

spell name:
FOLLOWING ACID
list name:
acid law
level:
25
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of powerful acid is shot from the caster's hand. Use the Firebolt attack table with Acid criticals. The caster can make the bolt turn as many times as needed and go through openings to strike the target (caster must know the target's location and his OBs are all halved). The total distance traveled can not be greater then 300'.

spell name:
ACID STORM
list name:
acid law
level:
30
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
200'
area of effect:
100' radius
sourcebook:
rolemaster companion 4
description: Causes a 100' R area to be engulfed in acid. All beings within take a "C"" Acid critical. All materials are corroded at the rates specified in the lower level Corrode spells."

spell name:
ACID MASTERY
list name:
acid law
level:
50
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
Self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use any lower level spell on this list each round and is completely immune to acid.

spell name:
MINOR VIBRATION
list name:
sonic law
level:
1
realm:
arcane
type:
open arcane
spell class:
F
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Creates sound waves that cause one target to begin to vibrate. If it is a fragile object, it may break (RR). If it is an object held by a being, the being must make an RR (each round) or fumble it. If it is a being, it must an RR (each round) or take an "A"" Unbalancing critical."

spell name:
QUIET 1
list name:
sonic law
level:
2
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
1' radius
sourcebook:
rolemaster companion 4
description: Creates a 1' R around the target, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to Stalking attempts.

spell name:
SUDDEN SOUND
list name:
sonic law
level:
3
realm:
arcane
type:
open arcane
spell class:
F
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Causes a very loud, sudden sound next to the target's ears; target is stunned 1 round/5 failure.

spell name:
SOUNDWALL 1
list name:
sonic law
level:
4
realm:
arcane
type:
open arcane
spell class:
F
duration:
10 minutes / level
range:
50'
area of effect:
20' x 20'
sourcebook:
rolemaster companion 4
description: Creats a plane (up to 20' x 20'), through which no sound will pass..

spell name:
SILENCE (10' R)
list name:
sonic law
level:
5
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 4
description: Creates a 10' R around the target, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to Stalking attempts.

spell name:
SONIC BOLT (100')
list name:
sonic law
level:
6
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of intense sound (sonic energy) is shot from the palm of the caster. Resolve the attack on the Ice Bolt attack table with Shock criticals (RMC 3 12.6), if RMC 3 is unavailable, use Electricity criticals.

spell name:
SOUND CONTROL (50')
list name:
sonic law
level:
7
realm:
arcane
type:
open arcane
spell class:
F
duration:
concentration
range:
50'
area of effect:
50' radius
sourcebook:
rolemaster companion 4
description: Caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius.

spell name:
WALL OF SONICS
list name:
sonic law
level:
8
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
10'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 4
description: Creates a 10' x 10' x 1' wall of sound energy. All passing through it take a "C"" Shock critical (RMC 3 12.6), if RMC 3 is unavailable, use Electricity critical (no RR)."

spell name:
MAJOR VIBRATION
list name:
sonic law
level:
9
realm:
arcane
type:
open arcane
spell class:
F
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Creates sound waves that cause one target to begin to vibrate. If it is a fragile object, it will break (no RR). If it is an object held by a being, the being must make an RR at -30 (each round) or fumble it. If it is a being, it must an RR (each round) or take an "B"" Unbalancing critical."

spell name:
SOUNDWALL 5
list name:
sonic law
level:
10
realm:
arcane
type:
open arcane
spell class:
F
duration:
10 minutes / level
range:
50'
area of effect:
5x (20' x 20')
sourcebook:
rolemaster companion 4
description: Creats 5 planes (up to 20' x 20'), through which no sound will pass. Each wall must be connected to another such wall.

spell name:
QUIET 5
list name:
sonic law
level:
11
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
5x (1' radius)
sourcebook:
rolemaster companion 4
description: Creates a 1' R around five targets, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to Stalking attempts.

spell name:
SILENCE (100')
list name:
sonic law
level:
12
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
100' radius
sourcebook:
rolemaster companion 4
description: Creates a 100' R area into and out of which sound cannot travel; if the point is on a mobile object or being, it will move with the object/being; +25 to Stalking attempts.

spell name:
SONIC BOLT (300')
list name:
sonic law
level:
13
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of intense sound (sonic energy) is shot from the palm of the caster. Resolve the attack on the Ice Bolt attack table with Shock criticals (RMC 3 12.6), if RMC 3 is unavailable, use Electricity criticals.

spell name:
SONIC BLADE
list name:
sonic law
level:
14
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
Self
area of effect:
1 blade
sourcebook:
rolemaster companion 4
description: Create a blade of sonic energy that can be weilded by the caster. It is incredibly thin and can cut through many substances (magical substances get an RR). It acts as a +20 Broadsword, and attacks all foes as AT 1. The OB for weilding it is a Directed Spells skill bonus, not a weapon skill.

spell name:
SONIC PRISON
list name:
sonic law
level:
15
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 4
description: Creates a 10' x 10' x 10' hollow cube of sonic energy, trapping all within the area not making an RR (based on Quickness). All passing through it take a "C"" Shock critical (RMC 3 12.6), if RMC 3 is unavailable, use Electricity critical (no RR)."

spell name:
SOUND CONTROL (10' R / LVL)
list name:
sonic law
level:
16
realm:
arcane
type:
open arcane
spell class:
F
duration:
concentration
range:
10'/lvl
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius.

spell name:
TRIAD OF SONICS
list name:
sonic law
level:
17
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Three bolts of sonic energy are shot from the palm of the caster. They can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). Caster's Directed Spell bonus can only apply to one of the attacks. Use the Ice Bolt attack table.

spell name:
WAITING SONICS
list name:
sonic law
level:
18
realm:
arcane
type:
open arcane
spell class:
F
duration:
24 hours
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 4
description: All within the radius will be effected by a very loud, sudden sound next to the targets' ears; targets are stunned 1 round/5 failure. Effect can be delayed up to 24 hours. Spell can be triggered by time, movement, sound, etc.

spell name:
MASS SOUNDWALLS
list name:
sonic law
level:
19
realm:
arcane
type:
open arcane
spell class:
F
duration:
10 minutes / level
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Creats up to one wall/lvl of planes (up to 20' x 20'), through which no sound will pass. Each wall must be connected to another such wall.

spell name:
SONIC SLAYER
list name:
sonic law
level:
20
realm:
arcane
type:
open arcane
spell class:
F
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A beam of ultrasonic energy is shot from the hand of the caster, it automatically strikes the target. Damage is based on RR failure: 01 - 50 "E"" Disruption critical; 51+ Death."

spell name:
SOUND TO MATTER
list name:
sonic law
level:
25
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: This powerful spell turns current sounds around the caster into matter, as the caster concentrates. The material created will be the durability of hard stone (or softer if the caster wishes), but can be of any shape or form that the caster dictates. The matter will be non-magical and the items created will be normal. The more sound, the more matter the caster can create during the duration, subject to the discretion of the GM. For example, a hammer striking a wall might be enough noise to create a sword, but significantly more noise (i.e. louder and more sustained, like a jackhammer or a 500 member choir) might be needed to make a bridge. Material created will laster for 1 hour/lvl beyond the duration of the of the spell.

spell name:
SOUND TO ENERGY
list name:
sonic law
level:
30
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Similar to Sound to Matter, this spell changes sound into something else, but in this case it is energy on the visible spectrum - i.e., light. A loud shout might be enough to create enough light to equal a Sudden Light spell (Light Law, Magician Base List), while normal conversation could sustain an equivalent to a Light spell. A very loud noise might produce the effects of a Lightning Bolt. Normally, only one "effect"" can be achieved per round, and it all depends on the amount of sound around the caster. TheGM must be very careful not to let this spell and Sound to Matter unbalance game play."

spell name:
SOUNDMASTER
list name:
sonic law
level:
50
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use any one 20th level or less spell (on this list) each round.

spell name:
OMNIPRESENT NAME
list name:
arcane
level:
60
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
unlimited
area of effect:
sourcebook:
rolemaster companion 4
description: It is the powerful magics within this spell that force people to speak the name of a powerful mage in hushed tones or (more wisely) not at all . When this spell is in effect, there is a percentage chance that the caster will know the name and location of the speaker: the percentage chance is equal to 1/2 (round up) the caster's level minus the speaker's level.

spell name:
TRUE TASTE
list name:
amplifications
level:
1
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's taste perception is increased by +30. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically taste.

spell name:
INITIATIVE 1
list name:
amplifications
level:
2
realm:
arcane
type:
open arcane
spell class:
p
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's initiative is increased by +20.

spell name:
FORCUS 1
list name:
amplifications
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target gains+ 10 to any Static Maneuver he attempts.

spell name:
TRANSFER 1
list name:
amplifications
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can transfer any skill from himself to another or from another to himself. The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/4 of the difference is temporarily added to the target's skill ranks. If the target does not have the skill it cannot be transferred.

spell name:
TRUE TOUCH
list name:
amplifications
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 5
description: Target's touch perception is increased by +30. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically touch

spell name:
TRANSFUSION 1
list name:
amplifications
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
2 targets
sourcebook:
rolemaster companion 5
description: Caster can transfer any skill between two targets (excluding himself). The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/4 of the difference is temporarily added to the target's skill ranks. If the target does not have the skill it cannot be transferred.

spell name:
INITIATIVE 2
list name:
amplifications
level:
7
realm:
arcane
type:
open arcane
spell class:
p
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's initiative is increased by +30.

spell name:
FOCUS 2
list name:
amplifications
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target gains + 20 to any Static Maneuver and +10 to any Moving Maneuver.

spell name:
TRANSFER 2
list name:
amplifications
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can transfer any skill from himself to another or from another to himself. The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/2 of the difference is temporarily added to the target's skill ranks. Alternately, two separate skills may be transferred. If the target does not have the skill it cannot be transferred.

spell name:
TRUE SMELL
list name:
amplifications
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 5
description: Target's smell perception is increased by +30. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically smell

spell name:
TRANSFUSION 2
list name:
amplifications
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can transfer any two skills between two targets (excluding himself). The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/4 of the difference is temporarily added to the target's skill ranks. If the target does not have the skill it cannot be transferred.

spell name:
INITIATIVE TRUE
list name:
amplifications
level:
12
realm:
arcane
type:
open arcane
spell class:
p
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's initiative is increased by +40.

spell name:
FOCUS TRUE
list name:
amplifications
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target gains +30 to any Static Maneuver and +20 to any Moving Maneuver.

spell name:
MASS INITIATIVE
list name:
amplifications
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
sight
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: Caster can increase the initiative of as many targets as he has levels by +20.

spell name:
TRUE HEAR
list name:
amplifications
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 5
description: Target's hearing perception is increased by +30. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically hear

spell name:
MASS FOCUS
list name:
amplifications
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
sight
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: Caster can increase static and moving maneuvers by +10 for as many targets as he has levels.

spell name:
TRANSFER TRUE
list name:
amplifications
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can transfer any skill from himself to another or from another to himself. The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 3/4 of the difference is temporarily added to the target's skill ranks. Alternately, two separate skills may be transferred. If the target does not have the skill it cannot be transferred.

spell name:
MASS TRANSFER
list name:
amplifications
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
sight
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: Caster can transfer any skill from himself to a number of targets equal to the caster's level. The targets for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the targets are subtracted from the skill ranks of the source, and 1/4 of the difference is temporarily added to the target's skill ranks. If the targets do not have the skill it cannot be transferred.

spell name:
TRANSFUSION TRUE
list name:
amplifications
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can transfer one skill per every five caster levels between two targets (excluding himself). The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/4 of the difference is temporarily added to the target's skill ranks. If the target does not have the skill it cannot be transferred.

spell name:
TRUE SIGHT
list name:
amplifications
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's visual perception is increased by +30. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically see

spell name:
TRUE PERCEPTION
list name:
amplifications
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
30'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's perception is increased by +50. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically detect with any of his five senses.

spell name:
MASS TRANSFUSION
list name:
amplifications
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
sight
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: Caster can transfer one skill per caster level between two targets (excluding himself). The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/4 of the difference is temporarily added to the target's skill ranks. If the target does not have the skill it cannot be transferred.

spell name:
SENSATORY
list name:
amplifications
level:
50
realm:
arcane
type:
open arcane
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster may use any of the lower level spells on this list once per round.

spell name:
AURA SIGHT 1
list name:
Aura Magic
level:
1
realm:
arcane
type:
open arcane
spell class:
I
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Allows the caster to discern the auras present on persons or enchanted objects. The scope of this sight is limited; only the realm of power (if any) will be discerned by this spell.

spell name:
DEFENSIVE AURA 1
list name:
Aura Magic
level:
2
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to become visible to normal vision. This dramatic externalization of power will reduce all attacks directed at the caster by -5.

spell name:
AURA SIGHT 2
list name:
Aura Magic
level:
3
realm:
arcane
type:
open arcane
spell class:
I
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Allows the caster to discern the auras present on persons or enchanted objects. The scope of this sight is limited; the caster can only discern good or evil tendencies (not realm) through this spell.

spell name:
AURA SHROUD 1
list name:
Aura Magic
level:
4
realm:
arcane
type:
open arcane
spell class:
P
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may cause his aura to appear as the aura of any other realm of power (good or evil tendencies or relative power cannot be masked with this spell).

spell name:
AURA SIGHT 3
list name:
Aura Magic
level:
5
realm:
arcane
type:
open arcane
spell class:
I
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Allows the caster to discern the auras present on persons or enchanted objects. Caster can estimate the target's existing power points (not good or evil tendencies or relative power cannot be masked with this spell).

spell name:
DEFENSIVE AURA 2
list name:
Aura Magic
level:
6
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to become visible to normal vision. This dramatic externalization of power will reduce all attacks upon the caster are reduced by -10.

spell name:
AURA BLAZE
list name:
Aura Magic
level:
7
realm:
arcane
type:
open arcane
spell class:
FE
duration:
1 round / level (concentration)
range:
Self
area of effect:
5' R
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to give off palpable heat, inflicting "A"" Heat criticals to all within a 5' radius who fail a RR. The severity of the criticals delivered can be raised by one degree of severity of each additional 7 pp the caster expends in casting the spell."

spell name:
AURA SPREAD 1
list name:
Aura Magic
level:
8
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level
range:
Self
area of effect:
5' R
sourcebook:
rolemaster companion 5
description: The caster may extend the radius of his aura, bestowing the effects of any Defensive Aura or Aura Shroud spell upon all others within a 5' radius.

spell name:
AURA SIGHT TRUE
list name:
Aura Magic
level:
9
realm:
arcane
type:
open arcane
spell class:
I
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Allows the caster to discern the auras present on persons or enchanted objects. Caster can combine the effects of all three lower Aura Sight spells, discerning 'alignment', realm of power, and approximate power points (+/- 10%).

spell name:
DEFENSIVE AURA 3
list name:
Aura Magic
level:
10
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to become visible to normal vision. This dramatic externalization of power will reduce all attacks upon the caster are reduced by -15.

spell name:
AURA STORE 1
list name:
Aura Magic
level:
11
realm:
arcane
type:
open arcane
spell class:
D
duration:
varies
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may place any one defensive or information gathering aura spell of tenth level or lower within his aura. The spell will remain active until dispelled or cancelled by the caster. Only one such spell may be active upon the caster at any one time.

spell name:
AURA BLAZE 2
list name:
Aura Magic
level:
12
realm:
arcane
type:
open arcane
spell class:
FE
duration:
1 round / level
range:
Self
area of effect:
10' R
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to give off palpable heat, inflicting "A"" Heat criticals to all within a 10' radius who fail a RR. The severity of the criticals delivered can be raised by one degree of severity of each additional 12 pp the caster expends in casting the spell."

spell name:
AURA SPREAD 2
list name:
Aura Magic
level:
13
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
Self
area of effect:
10' R
sourcebook:
rolemaster companion 5
description: The caster may extend the radius of his aura, bestowing the effects of any Defensive Aura or Aura Shroud spell upon all others within a 10' radius.

spell name:
DEFENSIVE AURA 4
list name:
Aura Magic
level:
14
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to become visible to normal vision. This dramatic externalization of power will reduce all attacks directed at the caster by -20.

spell name:
AURA SHROUD 2
list name:
Aura Magic
level:
15
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may cause his aura to appear as the aura of any other realm of power. Moral tendencies (good or evil) can be masked. Realm and relative power cannot be masked with this spell.

spell name:
AURA SPREAD 3
list name:
Aura Magic
level:
16
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level
range:
Self
area of effect:
15' R
sourcebook:
rolemaster companion 5
description: The caster may extend the radius of his aura, bestowing the effects of any Defensive Aura or Aura Shroud spell upon all others within a 15' radius.

spell name:
AURA BLAZE 3
list name:
Aura Magic
level:
17
realm:
arcane
type:
open arcane
spell class:
FE
duration:
1 round / level (concentration)
range:
Self
area of effect:
15' R
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to give off palpable heat, inflicting "A"" Heat criticals to all within a 15' radius who fail a RR. The severity of the criticals delivered can be raised by one degree of severity of each additional 17 pp the caster expends in casting the spell."

spell name:
DEFENSIVE AURA 5
list name:
Aura Magic
level:
18
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to become visible to normal vision. This dramatic externalization of power will reduce all attacks directed at the caster by -25.

spell name:
AURA SPREAD 4
list name:
Aura Magic
level:
19
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level
range:
Self
area of effect:
20' R
sourcebook:
rolemaster companion 5
description: The caster may extend the radius of his aura, bestowing the effects of any Defensive Aura or Aura Shroud spell upon all others within a 20' radius.

spell name:
AURA STORE 2
list name:
Aura Magic
level:
20
realm:
arcane
type:
open arcane
spell class:
U
duration:
varies
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may place any one defensive or information gathering aura spell of 20 th level or lower within his aura. The spell will remain active until dispelled or cancelled by the caster. Only one such spell may be active upon the caster at any one time.

spell name:
AURA BLAZE 4
list name:
Aura Magic
level:
25
realm:
arcane
type:
open arcane
spell class:
FE
duration:
1 round / level (concentration)
range:
Self
area of effect:
20' R
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to give off palpable heat, inflicting "A"" Heat criticals to all within a 20' radius who fail a RR. The severity of the criticals delivered can be raised by one degree of severity of each additional 25 pp the caster expends in casting the spell."

spell name:
AURA SHROUD TRUE
list name:
Aura Magic
level:
30
realm:
arcane
type:
open arcane
spell class:
P
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may cause his aura to appear as the aura of any other realm of power and all aspects of caster's aura can be altered

spell name:
ALKAR
list name:
Aura Magic
level:
35
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to become visible to normal vision. This dramatic externalization of power will reduce all attacks directed at the caster by -1 / level. All viewing teh caster directly must RR or be blinded by 1 round / 5% failure.

spell name:
AURA SPREAD TRUE
list name:
Aura Magic
level:
40
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level
range:
Self
area of effect:
1'/Lvl R
sourcebook:
rolemaster companion 5
description: The caster may extend the radius of his aura, bestowing the effects of any Defensive Aura or Aura Shroud spell upon all others within a1'/ level radius.

spell name:
AURA STORE TRUE
list name:
Aura Magic
level:
45
realm:
arcane
type:
open arcane
spell class:
U
duration:
varies
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may place any one defensive or information gathering aura spell of any level or two spells of 20th level or lower, or four spells of 10th level or lower within his aura. The spell will remain active until dispelled or cancelled by the caster. Only one such spell may be active upon the caster at any one time.

spell name:
AURA BLAZE TRUE
list name:
Aura Magic
level:
50
realm:
arcane
type:
open arcane
spell class:
FE
duration:
1 round / level (concentration)
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to give off palpable heat, inflicting "A"" Heat criticals to all within a 1'/ level radius who fail a RR. The severity of the criticals delivered can be raised by one degree of severity of each additional 50 pp the caster expends in casting the spell."

spell name:
BIND 1
list name:
spiritwrack
level:
1
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure I spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
FORCE TRUTH 1
list name:
spiritwrack
level:
2
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 question
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
SPIRIT WRACK 1
list name:
spiritwrack
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 10% of its hits and function at a -10 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
BIND 2
list name:
spiritwrack
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure II spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
FORCE TRUTH 2
list name:
spiritwrack
level:
5
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
SPIRITWRACK 2
list name:
spiritwrack
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 20% of its hits and function at a -20 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
BIND 3
list name:
spiritwrack
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure III spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
FORCE TRUTH 2
list name:
spiritwrack
level:
8
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 hour
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
SPIRITWRACK 3
list name:
spiritwrack
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 30% of its hits and function at a -30 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
BIND 4
list name:
spiritwrack
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure 4 spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
FORCE TRUTH 4
list name:
spiritwrack
level:
11
realm:
arcane
type:
open arcane
spell class:
fm
duration:
24 hours
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
SPIRITWRACK 4
list name:
spiritwrack
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 40% of its hits and function at a -40 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
BIND 5
list name:
spiritwrack
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure 5 spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
FORCE TRUTH 5
list name:
spiritwrack
level:
14
realm:
arcane
type:
open arcane
spell class:
fm
duration:
48 hours
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
SPIRITWRACK 5
list name:
spiritwrack
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 50% of its hits and function at a -50 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
BIND 6
list name:
spiritwrack
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure 6 spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
FORCE TRUTH 6
list name:
spiritwrack
level:
17
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 week
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
SPIRITWRACK 6
list name:
spiritwrack
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 60% of its hits and function at a -60 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
BIND 7
list name:
spiritwrack
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure 7 spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
FORCE TRUTH 7
list name:
spiritwrack
level:
20
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 month
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
FORCE TRUENAME
list name:
spiritwrack
level:
25
realm:
arcane
type:
open arcane
spell class:
fm
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster learns entity's Truename. With this information, the entity can be controlled completely by the caster (Cf., Mind Control True, Mentalist Base list Mind Control). The entity must endeavor to complete all tasks set for it by the caster, and the caster can summon that specific entity again through the use of the appropriate Conjure spell. By invoking its Truename, the caster could even instruct the entity not to resist other spells cast on it.

spell name:
SPIRITWRACK 7
list name:
spiritwrack
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 70% of its hits and function at a -70 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
BIND TRUE
list name:
spiritwrack
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure True spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
COMMAND 1
list name:
conjurations
level:
1
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure I spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
BANISH 1
list name:
conjurations
level:
2
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure l spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
CONJURE 1
list name:
conjurations
level:
3
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale I Demon (C&T 2.35) 10-18 Frizzzm, Small (C&T2 7.1) 19-27 Daedhel (C&T 2.35) 28-36 Hothrog (C&T 2.35) 37-45 Grumoz (C&T2 7.1) 46-54 Jann (C&T 2.35) 55-63 Tlaque (C&T2 7.1) 64-72 Corvox (C&T2 7.1) 73-81 Culrang (C&T 2.35) 82-90 Daerauk (C&T 2.35) 91-100 Use Conjure II Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
COMMAND 2
list name:
conjurations
level:
4
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 2 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
BANISH 2
list name:
conjurations
level:
5
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 2 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
CONJURE 2
list name:
conjurations
level:
6
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale II Demon (C&T 2.35) 10-18 Lithaba (C&T2 7.2) 19-27 Acid Demon (C&T2 7.1) 28-36 Smoke Demon (C&T2 7.1) 37-45 Frizzzm, Large (C&T2 7.1) 46-54 Clubber (RMC1 7.4) 55-63 Dictic (C&T2 7 .2) 64-72 Nightwing (C&T2 7.2) 73-81 Jinn (C&T 2.35) 82-90 Gogonaur (C&T 2.35) 91-100 Use Conjure III Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
COMMAND 3
list name:
conjurations
level:
7
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 3 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
BANISH 3
list name:
conjurations
level:
8
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 3 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
CONJURE 3
list name:
conjurations
level:
9
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Rashtar (C&T2 7.1) 10-18 Thorned Demon (C&T2 7.1) 19-27 Absorber (C&T2 7.2) 28-36 Flame Beast (C&T2 7.2) 37-45 Mrem (C&T2 7.2) 46-54 Hothedhel (C&T 2.35) 55-63 IceDemon (C&T2 7.1) 64-72 Blacar (C&T2 7.2) 73-81 Dreadwing (C&T2 7.2) 82-90 Traag (C&T2 7.2) 91-100 Use Conjure IV Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
COMMAND 4
list name:
conjurations
level:
10
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 4 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
BANISH 4
list name:
conjurations
level:
11
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 4 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
CONJURE 4
list name:
conjurations
level:
12
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale III Demon (C&T 2.35) 10-18 Acarva (C&T2 1.1) 19-27 Plague Demon (C&T2 7.1) 28-36 Oran (C&T2 7.2) 37-45 Frizzzm, Giant (C&T2 7.1) 46-54 Discord (C&T2 7.2) 55-63 Vultrim (C&T2 7.2) 64-72 Demonic Protoplasm (C&T2 7.1) 73-81 Spear Demon (RMC1 7.4) 82-90 Hoard (C&T2 7.2) 91-100 Use Conjure V Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
COMMAND 5
list name:
conjurations
level:
13
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 5 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
BANISH 5
list name:
conjurations
level:
14
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 5 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
CONJURE 5
list name:
conjurations
level:
15
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale IV Demon (C&T 2.35) 10-18 Weak Elemental (C&T 2.34) 19-27 Shaitan (C&T 2.35) 28-36 Narauk (C&T 2.35) 37-45 Nycorak (C&T 2.35) 46-54 Gem Entity (C&T2 7.2) 55-63 Shadow Demon (RMC1 7.4) 64-72 Huntaar (C&T2 (7.1) 73-81 Sentinel (RMC1 7 .4) 82-90 Deity Champion: Centaur (C&T2 7.2) 91-100 Use Conjure VITable The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
COMMAND 6
list name:
conjurations
level:
16
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 6 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
BANISH 6
list name:
conjurations
level:
17
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 6 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
CONJURE 6
list name:
conjurations
level:
18
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale V Demon (C&T 2.35) I 0-18 Guardian Elemental (C&T 2.34) 19-27 Crystyl (C&T2 (7.2) 28-36 Xaastyl (C&T2 (7.2) 37-45 Ifrit (C&T 2.35) 46-54 Noble Gogonaur (C&T 2.35) 55-63 Celebdel (C&T 2.35) 64-72 Marid (C&T 2.35) 73-81 Sword Demon (RMC1 7.4) 82-90 Deity Champion: Winged (C&T2 7.2) 91-100 Use Conjure VII Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
COMMAND 7
list name:
conjurations
level:
19
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 7 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
BANISH 7
list name:
conjurations
level:
20
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 7 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
CONJURE 7
list name:
conjurations
level:
25
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale VI Demon (C&T 2.35) 10-18 Pale VII Demon (C&T 2.35) 19-27 Strong Elemental (C&T 2.34) 28-36 Eraditor (C&T2 7.1) 37-45 Storm Demon (C&T2 7.1) 46-54 Rhodintor (C&T2 7.1) 55-63 ,Thonis (C&T2 7.1) 64-72 Elemental Savant (C&T2 2.0) 73-81 Demon Scourge (C&T2 7 . I) 82-90 Deity Champion: Noble (C&T2 7.2) 91-100 Use Conjure True Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
COMMAND TRUE
list name:
conjurations
level:
30
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure True spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
BANISH TRUE
list name:
conjurations
level:
40
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure True spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
CONJURE TRUE
list name:
conjurations
level:
50
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Demon Beyond the Pale (C&T 2.35) 10-18 Terrorite (C&T2 7.1) 19-27 Raukamar (C&T 2.35) 28-36 Moloch (C&T 2.35) 37-45 Demon Drake (C&T2 7.1) 46-54 Demon Drake x 2 (C&T2 7.1) 55-63 Yrrygav (C&T2 7.1) 64-72 Maleksari (C&T2 7 .1) 73-81 Deity Champion: High (C&T2 7.2) 82-90 Demon Beyond the Pale (1-5) (C&T 2.35) 91-100 GM's choice or Special The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
DETECT CRYSTAL
list name:
crystal visions
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level (concentration)
range:
50'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Detects any non-magical crystalline material. Caster can concentrate on a 10'R area each round.

spell name:
WORK CRYSTAL
list name:
crystal visions
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
self
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Allows caster to work any crystalline material into the shape desired.

spell name:
ENCHANT CRYSTAL
list name:
crystal visions
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: This spell enchants a non-magical crystal allowing the caster to use higher level spells from this list on it. The casting of this spell imbeds the caster's own distinctive signature in the crystalline matrix.

spell name:
ANALYZE CRYSTAL MATRIX
list name:
crystal visions
level:
4
realm:
arcane
type:
open arcane
spell class:
i
duration:
-
range:
10'
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Determines whether the crystal in question is enchanted or must be worked. If the crystal is enchanted, caster knows who enchanted it (by reading its signature) and any higher level spells currently acting upon it.

spell name:
CYSTAL SIGHT 1
list name:
crystal visions
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level (concentration)
range:
1000' / level
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Allows caster to view a locale, object, or person he knows by gazing into his enchanted crystal. This location, item, or being must be no more than 1000' / level distant.

spell name:
LOCATE CRYSTAL
list name:
crystal visions
level:
6
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level (concentration)
range:
100' / level
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster knows the distance and direction to any enchanted crystal in range, whether or not it was created by the caster.

spell name:
CRYSTAL SUMMONS
list name:
crystal visions
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
-
range:
50' / level
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: This spell instantly returns the caster's enchanted crystal to his hands.

spell name:
LINK CRYSTAL
list name:
crystal visions
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Allows caster to " link"" two or more enchanted crystals so that mental communications (or spell exchange) between the owners is possible. Must be cast on each crystal to be linked."

spell name:
CRYSTAL VOICE
list name:
crystal visions
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level (concentration)
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: This allows the caster's voice to be projected to the area he is currently viewing through his crystal (requires use of Clystal Sight spell ). Caster can hear sounds from the locale being viewed. Additionally, conversation is possible through linked crystals.

spell name:
CRYSTAL SIGHT 2
list name:
crystal visions
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level (concentration)
range:
1 mile / level
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Allows caster to view a locale, object, or person he knows by gazing into his enchanted crystal. This location, item, or being must be no more than 1 mile / level distant.

spell name:
CRYSTAL TRAP
list name:
crystal visions
level:
11
realm:
arcane
type:
open arcane
spell class:
fm
duration:
varies
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: When cast upon any enchanted crystal, a mental trap is imbedded therein. Anyone (other than the caster) who touches or attempts to use the trapped crystal finds their mind ensnared within the crystal depths (no RR). In order to regain control of their faculties, the victim must roll less than their Will stat on d100. They may attempt this once per minute.

spell name:
TRANSFER CHANNELING
list name:
crystal visions
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
varies
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Cast upon an enchanted crystal (in conjunction with Crystal Sight), this spell permits a Channeling spell to be sent through the crystal. The Channeling spell will affect a random area, object, or being within the viewed scene. Spell range is that of the Crystal Sight spell used.

spell name:
GROW CRYSTAL
list name:
crystal visions
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
2 weeks
range:
touch
area of effect:
apparatus
sourcebook:
rolemaster companion 5
description: This allows the caster to grow a permanently enchanted crystal, specially attuned to him. This grown crystal does not need to be enchanted to accept higher level spells. Special apparatus is required to grow crystals (5 -50gp value).

spell name:
TRANSFER MENTALISM
list name:
crystal visions
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
varies
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Cast upon an enchanted crystal (in conjunction with Crystal Sight), this spell permits a Mentalism spell to be sent through the crystal. The Mentalism spell will affect a random area, object, or being within the viewed scene. Spell range is that of the Crystal Sight spell used.

spell name:
CRYSTAL SIGHT 3
list name:
crystal visions
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 hour / level
range:
10 miles / level
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Allows caster to view a locale, object, or person he knows by gazing into his enchanted crystal. This location, item, or being must be no more than 10 miles / level distant.

spell name:
TRANSFER ESSENCE
list name:
crystal visions
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
varies
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Cast upon an enchanted crystal (in conjunction with Crystal Sight), this spell permits a Essence spell to be sent through the crystal. The Essence spell will affect a random area, object, or being within the viewed scene. Spell range is that of the Crystal Sight spell used.

spell name:
UNMAKE CRYSTAL
list name:
crystal visions
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Destroys the magic in an enchanted crystal, making it unusable for casting spells on this list.

spell name:
TRANSFER ARCANE
list name:
crystal visions
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
varies
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Cast upon an enchanted crystal (in conjunction with Crystal Sight), this spell permits an Arcane spell to be sent through the crystal. The Arcane spell will affect a random area, object, or being within the viewed scene. Spell range is that of the Crystal Sight spell used.

spell name:
SPELL TAPPING
list name:
crystal visions
level:
19
realm:
arcane
type:
open arcane
spell class:
fu
duration:
-
range:
touch
area of effect:
1 spell
sourcebook:
rolemaster companion 5
description: Allows the caster to receive or intercept any Transferred spell through the agency of his enchanted crystal. The Transferred spell need not be intended for the caster, although linked crystals may exchange spells by this method.

spell name:
CRYSTAL SIGHT TRUE
list name:
crystal visions
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 day / level
range:
100 miles / level
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Allows caster to view a locale, object, or person he knows by gazing into his enchanted crystal. This location, item, or being must be no more than 100 miles / level distant.

spell name:
SPELL REIN
list name:
crystal visions
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
varies
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Used in conjunction with a Transfer spell, the caster may select a specific target for his spell (i.e., it is no longer random).

spell name:
SHATTER CRYSTAL
list name:
crystal visions
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
-
range:
varies
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Caster causes one crystal of his choice to explode with no RR (even for enchanted crystals). Those within 30' of the crystal must make a RR or take damage from the explosion. The attack level equals 30 minus the distance (in feet) from the crystal. For example, 30' away equals a zero level attack, while holding an exploding crystal ball would deliver a 30th level attack. RR failure results in Shrapnel criticals (or Puncture or Slash if Space Master is not available). Failure by 1-10 means an 'A' crit, 11-20 gives a 'B', 21-30delivers a 'C', 31-50 is a 'D', and by more than 50 inflicts an 'E' critical. Note: This spell may be transferred through a Linked crystal as a sort of bomb.

spell name:
PERMANENT CRYSTAL
list name:
crystal visions
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Permanently enchants a crystal and imbues it with Crystal Sight and Voice of unlimited Duration and Range. Anyone, whether they are a caster or not, may use this crystal to scry. Attunement difficulty for others is determined by caster.

spell name:
DETECT NEXUS
list name:
node mastery
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster determines if an Earthnode possesses a nexus and if so the direction and distance to its center.

spell name:
NEXUS GUIDE
list name:
node mastery
level:
4
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster learns the direction and distance to the nearest nexus.

spell name:
DETECT POSITIVE
list name:
node mastery
level:
5
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: Caster can determine the positive strength of an Earthnode. This strength will range from 0 to infinity and represents the Power Expenditure Modifier that is required to cast spells while in the radius of the Earthnode. A PEM of 3 (which is very strong) means that a 9th level spell will only require 3 PP to cast; a 27th level spell only 9 PP to cast, etc.

spell name:
DETECT NEGATIVE
list name:
node mastery
level:
6
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: Caster can determine the negative strength of an Earthnode. This strength will range from 0 to infinity and represents the Power Expenditure Modifier that is required to cast spells while in the radius of the Earthnode. A PEM of 3 (which is very strong) means that a 3rd level spell will only require 9 PP to cast; a 9th level spell 27 PP to cast, etc.

spell name:
DETECT NEUTRAL
list name:
node mastery
level:
7
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell will reveal one of two things. First, it functions as Detect Positive with the exception that a value of zero will be obtained if the Earth node is neutral; meaning that PP expenditure for spells will be normal. Second, it functions, and is the only spell that will function, as an indicator of a neutralized Earthnode; meaning that no magic will function within the confines of the Earthnode including other spells from this list.

spell name:
NEXUS STORE
list name:
node mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 hour
range:
self
area of effect:
nexus
sourcebook:
rolemaster companion 5
description: Caster memorizes the location of a Nexus if he is currently within one, and attunes himself to it for the purpose of employing the higher level spells from this list.

spell name:
DETECT DEFENSE
list name:
node mastery
level:
9
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell reveals whether or not the Nexus has any spells of a defensive nature cast within it. It does not give any specifics.

spell name:
DETECT SEAL
list name:
node mastery
level:
10
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell reveals whether or not the Nexus or the Earthnode has a guardian within it. It does not give any specifics.

spell name:
DETECT SEAL
list name:
node mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell reveals whether or not the Nexus has been sealed (No manipulations to the Nexus may be accomplished while it is Sealed, including those attempted by the caster who sealed it). It does not give any specifics.

spell name:
NEXUS AWARENESS
list name:
node mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: Caster is aware of the number of entities who have stored the Nexus.

spell name:
NEXUS CLOAK
list name:
node mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
node
area of effect:
nexus
sourcebook:
rolemaster companion 5
description: Similar to Earthcloak (caster is undetectable by sight, sound, smell, or "detects"" so long as he remains in the earthnode in which he cast the spell and does not cast any other magic

spell name:
BLOOD CLOAK
list name:
node mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
node
area of effect:
node
sourcebook:
rolemaster companion 5
description: Similar to Earthcloak (caster is undetectable by sight, sound, smell, or "detects"" so long as he remains in the earthnode in which he cast the spell and does not cast any other magic

spell name:
NEXUS ALARM
list name:
node mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
i
duration:
varies
range:
node
area of effect:
node
sourcebook:
rolemaster companion 5
description: When in an earthnode, the caster may specify that earthnode or one area within that earthnode. if that area is entered by an unaurthorized presence (specified by the caster when the spell is cast), an alarm will be sounded. The alarm will alert the caster at any distance. Within the disturbed area, the alarm may be silent or may make a loud raucous, according to the caster's specifications when the spell is cast. Alarms equal to the level of the caster may be set, and will remain until the caster's death or they are removed.

spell name:
MANIPULATE NEXUS
list name:
node mastery
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
nexus
area of effect:
nexus
sourcebook:
rolemaster companion 5
description: This spell is used when the caster wishes to change the fundamentals of the Earthnode directly via the Nexus. This spell must be cast before any of the higher level spells from this list may be utilized.

spell name:
SUPPRESS CHANNELING
list name:
node mastery
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
varies
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell completely suppresses Channeling spells within a specific area or the entire Earthnode. Note: Hybrids are affected if either of their realms is suppressed.

spell name:
SUPPRESS MENTALISM
list name:
node mastery
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
varies
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell completely suppresses Mentalism spells within a specific area or the entire Earthnode. Note: Hybrids are affected if either of their realms is suppressed.

spell name:
SUPPRESS ESSENCE
list name:
node mastery
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
varies
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell completely suppresses Essence spells within a specific area or the entire Earthnode. Note: Hybrids are affected if either of their realms is suppressed.

spell name:
NEXUS DEFENSE
list name:
node mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
varies
area of effect:
nexus
sourcebook:
rolemaster companion 5
description: Caster may cast this spell with any complex spell he wants to store. Caster may store a contingency spell that is activated by any one condition specified when the spell is cast (e.g., falling, death, stunned, etc.). this does not count as a stored spell; other spells may be stored and cast while this effect remains dormant until triggered. Only one contingency spell may be stored at a time and the defenses are embedded in the Nexus.

spell name:
NEXUS GUARDIAN
list name:
node mastery
level:
25
realm:
arcane
type:
open arcane
spell class:
fh
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: using this spell , the caster may commission a willing target to be an eternal guardian of the earthnode, following instructions which the caster gives. So long as the being fulfills the conditions of the contract he will not age and if injured will automatically regenerate 1 hit / round and gradually heal all other injuries. The conditions of the contract may vary but all contracts must contain the following: the being must have submitted to this of his own free will, he will submit to the wishes of the caster, he may not leave the radius of the earthnode, and he will defend the nexus. if a guardian breaks the contract he will resume aging at the normal rate, but will not suffer aging for all the time he has been a guardian. the Guardian's only concern is the Nexus, not the Earthnode or the caster. The Guardian has full run of the Earthblood's Ways list with no power point expenditure.

spell name:
NEXUS SEAL
list name:
node mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
nexus
area of effect:
nexus
sourcebook:
rolemaster companion 5
description: Caster Seals the Nexus off from use by any other entity except for himself. No manipulations to the Nexus may be accomplished while it is Sealed, including those attempted by the caster who sealed it. However the manipulations made prior to the sealing will operate normally.

spell name:
ALTER POSITIVE
list name:
node mastery
level:
35
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
nexus
area of effect:
node
sourcebook:
rolemaster companion 5
description: Allows the caster to raise the PEM of an area within the node, or the entire node, by one level for every 10 profession levels suspended. Thus, if a 50th level caster wishes to raise the PEM by two levels he would perform as if he were 20 levels lower or 30th level. This temporary reduction in level effects everything.

spell name:
ALTER NEGATIVE
list name:
node mastery
level:
40
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
nexus
area of effect:
node
sourcebook:
rolemaster companion 5
description: Allows the caster to lower the PEM of an area within the node, or the entire node, by one level for every 10 profession levels suspended. Thus, if a 50th level caster wishes to lower the PEM by two levels he would perform as if he were 20 levels lower or 30th level. This temporary reduction in level effects everything.

spell name:
NEUTRALIZE
list name:
node mastery
level:
45
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
nexus
area of effect:
node
sourcebook:
rolemaster companion 5
description: It has two utilities. First, it will render the PEM equal to zero, suspending any modifier to PP expenditure of spells cast within the node. Second, it can neutralize magic in an area of the node or the entire node completely.

spell name:
DISPERSE
list name:
node mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 hour / level
range:
nexus
area of effect:
node
sourcebook:
rolemaster companion 5
description: Caster can completely disperse the Earthnode and render it useless for a number of hours equal to his level. If the node is Sealed, then only the caster who sealed it can disperse it. Disperse will erase all manipulations to the Nexus.

spell name:
GATHER
list name:
node mastery
level:
60
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
10'
area of effect:
node
sourcebook:
rolemaster companion 5
description: Caster can create a Nexus within an Earthnode provided it does not already have one. An Earthnode can have only one functioning Nexus at any given time.

spell name:
FRIENDS
list name:
node mastery
level:
75
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: One entity, including the caster, per 10 levels of the caster can be allowed immunity to the manipulations ofthe Nexus. For example, a close associate of the caster can cast spells within the Earth node at a PEM of 3, while all other entities will have no benefit, etc.

spell name:
NODEFORM
list name:
node mastery
level:
100
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster summons forth a node from the heart of the earth. The base radius is 50'. The radius may be increased by 1' for each additional PP expended in the casting of this spell. The Earthnode's PEM is zero.

spell name:
EARTHNODE COMPASS
list name:
earthfocus
level:
2
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster learns distance and direction to any Earthnode he has previously Nodestored.

spell name:
NODETALK 1
list name:
earthfocus
level:
3
realm:
arcane
type:
open arcane
spell class:
m
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster gains free 2-way telepathic communication with any intelligent being within the same Earthnode. Unwilling targets gain a RR.

spell name:
EARTHBLOOD NOURISHMENT
list name:
earthfocus
level:
4
realm:
arcane
type:
open arcane
spell class:
u
duration:
24 hours / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster derives his nourishment directly from the Earthblood, needing neither food nor drink for the spell's duration. Caster loses one point of temporary Constitution each day this spell is in effect.

spell name:
LESSER EARTHLIGHT
list name:
earthfocus
level:
5
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Caster draws the energy of the Earth blood into a soft, roseate light throughout the radius of the spell.

spell name:
SHARE NODESTORE
list name:
earthfocus
level:
6
realm:
arcane
type:
open arcane
spell class:
mf
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows the caster to share his feel for a 'stored' Earthnode with another willing target. Both targets must know the Arcane list Earthblood's Ways.

spell name:
TEMPORARY NODESTORE
list name:
earthfocus
level:
7
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the caster to temporarily store an Earthnode. The Temporary Nodestore cannot be ' shared' with another caster. This spell takes 5 minutes to cast.

spell name:
NODETALK 2
list name:
earthfocus
level:
8
realm:
arcane
type:
open arcane
spell class:
m
duration:
concentration
range:
self
area of effect:
100 miles / level
sourcebook:
rolemaster companion 5
description: Caster gains free 2-way telepathic communication with any intelligent being within any Earthnode he has stored. Unwilling targets gain a RR.

spell name:
EARTHBLADE
list name:
earthfocus
level:
11
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster creates a sword of force which attacks on the Plasma Bolt table (or use Lightning Bolt, if RMC3 is not used). It strikes with a +20 bonus, and delivers Essence criticals. The caster can buy directed spell with Earthhlade. If released, the blade is treated as a bolt (range 5' / level). The bolt does not receive the +20 bonus. Caster may not parry with this blade. Normally, this blade cannot parry or be parried.

spell name:
WALL OF EARTHBLOOD
list name:
earthfocus
level:
12
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 5
description: Creates a wall of Earth blood which greatly impedes spell casting. A -20 Spell Mastery roll (or resolve as an Extremely Hard maneuver, modified by Empathy) is required to successfully cast a spell through the wall from either side. If the roll is failed, the wall absorbs the spell and the duration of the wall is increased by 1 round / level of spell absorbed. Contact with the wall delivers an 'A' Essence critical. The caster can increase the severity of the critical by one degree for each additional 12 PP he expends in the casting of the spell. The wall is only visible as an occasional shimmering, although some detection spells (such as Detect Earthhlood) will reveal it clearly.

spell name:
GREATER EARTHLIGHT
list name:
earthfocus
level:
14
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
earthnode
sourcebook:
rolemaster companion 5
description: Caster draws the energy of the Earth blood into a soft, roseate light throughout the entire earthnode.

spell name:
EARTHBLOOD ELEMENTAL
list name:
earthfocus
level:
15
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level (concentration)
range:
10'
area of effect:
sourcebook:
rolemaster companion 5
description: Creates an elemental from the power of the Earth node. The elemental is of low intelligence, but innately knows and understands the layout of the Earthnode to the extent of the caster's knowledge, and will obey simple commands from the caster (even those which would result in its own demise). Treat the elemental as a Strong Light Elemental, delivering Essence criticals. At the end of the spell's duration, the elemental disperses back into the node from whence it came. The elemental cannot leave the radius of the Earthnode.

spell name:
GREATER EARTHBLADE
list name:
earthfocus
level:
16
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster creates a sword of force which attacks on the Plasma Bolt table (or use Lightning Bolt, if RMC3 is not used). It strikes with a +35 bonus, has a percentage chance to cut armor (resolve attack as AT1 ) equal to the level of the caster, and delivers Essence criticals. The caster can buy directed spell with Earthhlade and the same directed spell bonus is used for both of the Earthblade spells. If released, the blade is treated as a bolt (range 5' / level). The bolt does not receive the +20 bonus. Caster may not parry with this blade. Normally, this blade cannot parry or be parried.

spell name:
EARTHBLOOD CASCADE
list name:
earthfocus
level:
17
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
5' radius
sourcebook:
rolemaster companion 5
description: Caster's body immolates with raw Earthblood. Anyone within 5' suffers an 'A' Essence critical. Anyone in physical contact suffers a 'C' critical. Physical attacks to the caster also deliver an ' A' Essence critical. All items on the caster's person are, like the caster, immune to the effects raw, elemental Earth blood (such asEarthblade, but not Earthblood-based base attack spells) while this spell is in effect. However, any material he touches or comes in contact with may be damaged by the exposure.

spell name:
EARTHBLOOD DEPRIVATION
list name:
earthfocus
level:
18
realm:
arcane
type:
open arcane
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: RR mod: -20. Target must RR or be drained of all power points for one day/10% failure. Pure spell users of channeling resist this spell at twice their levels.

spell name:
EARTHBLOOD VACUUM
list name:
earthfocus
level:
19
realm:
arcane
type:
open arcane
spell class:
fm
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target must RR or be momentarily deprived of his connection with his magics. Attack is resolved on the 'Attack Spells' column of the Extraordinary Spell Failure Table (Spell Law 15.7). The amount of RR failure is added to this roll.

spell name:
NODETALK TRUE
list name:
earthfocus
level:
20
realm:
arcane
type:
open arcane
spell class:
m
duration:
concentration
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster gains free 2-way telepathic communication with any intelligent being within the radius of any Earthnode regardless of whether or not he has stored the Earthnode. Unwilling targets gain a RR.

spell name:
EARTHBLOOD SAVANT
list name:
earthfocus
level:
25
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
sourcebook:
rolemaster companion 5
description: Creates a Light Elemental Savant (C&T2 Section 6.0) from the power of the Earth node. The elemental is of low intelligence, but innately knows and understands the layout of the Earthnode to the extent of the caster's knowledge, and will obey simple commands from the caster (even those which would result in its own demise). The elemental delivers Essence criticals and uses the Large Creatures Critical table. At the end of the spell's duration, the elemental disperses back into the node from whence it came. The elemental cannot leave the radius of the Earthnode.

spell name:
SPHERE OF EARTH BLOOD
list name:
earthfocus
level:
30
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Creates a sphere of Earth blood around the caster which greatly impedes spell casting. A -20 Spell Mastery roll (or resolve as an Extremely Hard maneuver, modified by Empathy) is required to successfully cast a spell through the wall from either side. If the roll is failed, the wall absorbs the spell and the duration of the wall is increased by 1 round / level of spell absorbed. Contact with the wall delivers an 'A' Essence critical. The caster can increase the severity of the critical by one degree for each additional 12 PP he expends in the casting of the spell. The wall is only visible as an occasional shimmering, although some detection spells (such as Detect Earthhlood) will reveal it clearly.

spell name:
EARTHFOCUS
list name:
earthfocus
level:
50
realm:
arcane
type:
open arcane
spell class:
fi
duration:
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster learns the distances and directions to all Earth nodes on the planet (whether they are nodestored ornot, but not if they are cloaked or under similar misdirectional protections). He may safely teleport to any Earthnude of his choosing.

spell name:
NODESENSE
list name:
node functions
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 round / level
range:
self
area of effect:
earthnode
sourcebook:
rolemaster companion 5
description: Detects any Earthblood magic within the radius of this spell. When cast on a single target, caster determines whether the target has any active Earth blood spells. Caster has a I% chance per level to determine which Earth blood lists the target knows (roll for each list separately).

spell name:
DETECT EARTHJAR
list name:
node functions
level:
3
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
earthnode
sourcebook:
rolemaster companion 5
description: Detects any disembodied presences within an earthnode (spirits, targets which have cast Earthjar or Earthkeep, etc.).

spell name:
NODEBRIDLE 1
list name:
node functions
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Target must expend 2x normal power points to cast any spell for 1 round per 5% RR failure or until the target leaves the Earthnode. If the target reenters the Earthnode before the spell's duration has expired, he will still be under its effects.

spell name:
CONTROL 1
list name:
node functions
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster subtracts his level from all ESF rolls for the duration of this spell.

spell name:
NODETAP 1
list name:
node functions
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can tap directly into the power of the earthnode. All caster's spells will cost75% of normal power points for the duration of this spell.

spell name:
NODEBRIDLE 2
list name:
node functions
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Target must expend 2x normal power points to cast any spell and all his ESF ranges are doubled for 1 round per 5% RR failure.

spell name:
CONTROL 2
list name:
node functions
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's spells only fail on an unmodified 01 for the duration of this spell.

spell name:
NODEBRIDLE 3
list name:
node functions
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Target must expend 3x normal power points to cast any spell and all his ESF ranges are tripled for 1 round per 5% RR failure.

spell name:
NODETAP 2
list name:
node functions
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can tap directly into the power of the earthnode. All caster's spells will cost 50% of normal power points for the duration of this spell.

spell name:
CONTROL TRUE
list name:
node functions
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's spells will not fumble for the duration of this spell.

spell name:
NODE RENEWAL
list name:
node functions
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster may instantly renew his power points directly from the Earthnode. This spell can only be utilized safely once per week. Each additional attempt will result in an 'E' stress critical.

spell name:
NODE CHANNEL
list name:
node functions
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / 5 levels
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may channel a bolt of energy directly from the Earthnode. Attack is resolved on the Plasma Bolt table, (or use Lightning Bolt if RMC3 is not used), +100, x2 damage, delivering Essence and Disruption criticals. Spell failure chances are not modified by Control spells (above) or other spells or items producing similar effects. Spell failure results in a roll on the ESF table with a +100 modification and 'C' Essence and Disruption criticals.

spell name:
STRIKEFOCUS
list name:
node functions
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Adds +5 to the caster's next spell-delivered critical strike. This +5 will shift a natural roll into the 'open-ended' range (if the caster rolled a 94, Strikefocus would shift the roll to a 99).

spell name:
NODEFOCUS
list name:
node functions
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Adds+ 10 to the caster's next spell attack roll (base or elemental). This +10 will shift a natural roll into the 'UM' range (if the caster rolled a 88, Nodefocus would shift the roll to a 98). Note: Level bonuses to these rolls are not considered in determination of any 'UM' results.

spell name:
NODEBRIDLE TRUE
list name:
node functions
level:
40
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Target must expend 5x normal power points to cast any spell, and all target's ESF ranges are quadrupled and +50 for 1 round per 5% RR failure.

spell name:
NODELORD
list name:
node functions
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster gains +50 to any RRs and other defenses from all Earthblood-based attacks, and can utilize any of the lower level spells on this list each round for 1 round / level.

spell name:
DETECT FORCEFIELDS
list name:
forcefields
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster is aware of any active forcefields within range.

spell name:
FORCE ARMOR
list name:
forcefields
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster creates a shimmering suit of armor made of pure force. The AT equals the level of the spellcaster. The armor is unencumbering, and does not impede spell casting or maneuvers.

spell name:
BARRIER 1
list name:
forcefields
level:
5
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
5' radius
sourcebook:
rolemaster companion 5
description: Creates an invisible barrier. All physical and elemental attacks are at a -25 penalty when directed through the wall. Any attempts to cross the Barrier require a Hard Moving Maneuver (modified by SD). Failure to penetrate the wall results in an 'A' Shock critical. The barrier may be cast on a fixed location, or the caster may center it on himself in which case it moves with him.

spell name:
FORCE WALL 1
list name:
forcefields
level:
6
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster creates an impassable wall of force. The wall has 5 hits per level of the caster and an AT of 20. The wall can only be brought down if a single attack (or a coordinated group of attacks) can exceed the wall's hits. Criticals delivered to the wall for these ' hit' purposes are as follows:' A'= 10, 'B' = 20, 'C' = 30, 'D' = 40, 'E' =50. The wall must meet a solid surface on all four sides (the wall could fill a doorway, but could not exist as a free-standing barrier in the middle of a floor. The wall forms from a single point and instantly expands to a maximum 10'x 10'x 1' . The caster can make the wall invisible, or it can appear as a visible, shimmering area.

spell name:
IMPEDIMENT 1
list name:
forcefields
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 wall
sourcebook:
rolemaster companion 5
description: When cast in conjunction with any Force Armor, Encasement Field, or Force Wall , any physical attacks or attempts to pass through the force field inflict an additional 'A' Shock critical upon the attacker (RR applies for the critical).

spell name:
ENCASEMENT FIELD 1
list name:
forcefields
level:
10
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker ( -20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The field does not impede magic and is gas permeable, though winds of velocities greater than 10 mph do not pass through the field (nor does water). The caster can make the wall invisible, or it can appear as a visible shimmering area.

spell name:
FORCE WALL 2
list name:
forcefields
level:
11
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster creates an impassable wall of force. The wall has 5 hits per level of the caster and an AT of 20. The wall can only be brought down if a single attack (or a coordinated group of attacks) can exceed the wall's hits. Criticals delivered to the wall for these ' hit' purposes are as follows:' A'= 10, 'B' = 20, 'C' = 30, 'D' = 40, 'E' =50. The wall needs no physical support and can be shaped according to the caster's wishes. The caster can make the wall invisible, or it can appear as a visible, shimmering area.

spell name:
BARRIER 2
list name:
forcefields
level:
12
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Creates an invisible barrier. All physical and elemental attacks are at a -25 penalty when directed through the wall. Any attempts to cross the Barrier require a Hard Moving Maneuver (modified by SD). Failure to penetrate the wall results in an 'A' Shock critical. The barrier may be cast on a fixed location, or the caster may center it on himself in which case it moves with him.

spell name:
IMPEDIMENT 2
list name:
forcefields
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 wall
sourcebook:
rolemaster companion 5
description: When cast in conjunction with any Force Armor, Encasement Field, or Force Wall , any physical attacks or attempts to pass through the force field inflict an additional 'B' Shock critical upon the attacker (RR applies for the critical).

spell name:
ENCASEMENT FIELD 2
list name:
forcefields
level:
15
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker (-20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The field does not impede magic and is gas permeable, though winds of velocities greater than 10 mph do not pass through the field (nor does water). The caster can make the wall invisible, or it can appear as a visible shimmering area.

spell name:
FORCE WALL 3
list name:
forcefields
level:
17
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster creates an impassable wall of force. The wall has 5 hits per level of the caster and an AT of 20. The wall can only be brought down if a single attack (or a coordinated group of attacks) can exceed the wall's hits. Criticals delivered to the wall for these ' hit' purposes are as follows:' A'= 10, 'B' = 20, 'C' = 30, 'D' = 40, 'E' =50. The wall needs no physical support and can be shaped according to the caster's wishes in a 20' x 10' x 1' area. The caster can make the wall invisible, or it can appear as a visible, shimmering area.

spell name:
IMPEDIMENT 3
list name:
forcefields
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 wall
sourcebook:
rolemaster companion 5
description: When cast in conjunction with any Force Armor, Encasement Field, or Force Wall , any physical attacks or attempts to pass through the force field inflict an additional 'C' Shock critical upon the attacker (RR applies for the critical).

spell name:
ENCASEMENT FIELD 3
list name:
forcefields
level:
20
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker (-20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The field does not impede magic and is gas permeable, though winds of velocities greater than 10 mph do not pass through the field (nor does water). The caster can make the wall invisible, or it can appear as a visible shimmering area. The caster can vary the size of the Encasement Field from as large as a radius equal to his level to as small as just containing the target(s) when it is cast.

spell name:
FORCE WALL 4
list name:
forcefields
level:
25
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster creates an impassable wall of force. The wall has 5 hits per level of the caster and an AT of 20. The wall can only be brought down if a single attack (or a coordinated group of attacks) can exceed the wall's hits. Criticals delivered to the wall for these ' hit' purposes are as follows:' A'= 10, 'B' = 20, 'C' = 30, 'D' = 40, 'E' =50. The wall needs no physical support and can be shaped according to the caster's wishes in a 20' x 10' x 1' area and the wall can be curved or even formed in to a 10' radius sphere or semi-sphere. The caster can make the wall invisible, or it can appear as a visible, shimmering area.

spell name:
ENCASEMENT FIELD 4
list name:
forcefields
level:
30
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 taeget
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker (-20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The field does not impede magic and is not gas permeable (those inside are in danger of suffocation). Note: The impermeability of the field prohibits normal speech across the field. The caster can also utilize up to twice his level in power points when casting this spell, so that the PP expended become the attack level of the fie ld. The caster can make the wall invisible, or it can appear as a visible shimmering area. The caster can vary the size of the Encasement Field from as large as a radius equal to his level to as small as just containing the target(s) when it is cast.

spell name:
FORCE WALL 5
list name:
forcefields
level:
35
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster creates an impassable wall of force. The wall has 5 hits per level of the caster and an AT of 20. The wall can only be brought down if a single attack (or a coordinated group of attacks) can exceed the wall's hits. Criticals delivered to the wall for these ' hit' purposes are as follows:' A'= 10, 'B' = 20, 'C' = 30, 'D' = 40, 'E' =50. The wall needs no physical support and can be shaped according to the caster's wishes in a 20' x 10' x 1' area and the wall can be curved or even formed in to a 10' radius sphere or semi-sphere and moves with the concentration of the caster. The caster can make the wall invisible, or it can appear as a visible, shimmering area.

spell name:
ENCASEMENT FIELD 5
list name:
forcefields
level:
40
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker (-20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The field will block spells and is not gas permeable (those inside are in danger of suffocation). Note: The impermeability of the field prohibits normal speech across the field. The caster can also utilize up to twice his level in power points when casting this spell, so that the PP expended become the attack level of the fie ld. The caster can make the wall invisible, or it can appear as a visible shimmering area. The caster can vary the size of the Encasement Field from as large as a radius equal to his level to as small as just containing the target(s) when it is cast.

spell name:
ENCASEMENT FIELD TRUE
list name:
forcefields
level:
50
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker (-20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The caster can specify that magic can be cast through the field in one direction only (either inside or outside).The field is not gas permeable (those inside are in danger of suffocation). Note: The impermeability of the field prohibits normal speech across the field. The caster can also utilize up to twice his level in power points when casting this spell, so that the PP expended become the attack level of the fie ld. The caster can make the wall invisible, or it can appear as a visible shimmering area. The caster can vary the size of the Encasement Field from as large as a radius equal to his level to as small as just containing the target(s) when it is cast.

spell name:
DANCING LIGHTS
list name:
light's creations
level:
1
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1' radius sphere
sourcebook:
rolemaster companion 5
description: Creates one ball of iridescent light per caster's level, which can be made to 'dance' anywhere within the spell's range. These lights c!nnot harm, and give off light equal to that of a torch. Creatures with poor intelligence(<= 40) will become transfixed (RR) if they see the lights.

spell name:
HYPNOSIS
list name:
light's creations
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
3'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Hypnotizes one target with a multi-colored display of lights and hand gestures. (See the skill Hypnosis for basic effects.)

spell name:
PYROTECHNICS
list name:
light's creations
level:
3
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
1' cube / level
sourcebook:
rolemaster companion 5
description: Creates a multi-colored, exploding spheres of light.

spell name:
COLOR SPRAY
list name:
light's creations
level:
4
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster shoots forth, from the palm of his hand, a brilliant display of colored light which will blind the target. Target remains blinded for every 5% failure. A blinded foe operates at -90.

spell name:
RAINBOW
list name:
light's creations
level:
5
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
1 mile / level
area of effect:
1 minute / level
sourcebook:
rolemaster companion 5
description: Creates a rainbow which begins and ends wherever the caster desires within the ranges of this spell. All who see the rainbow must make a RR or stop and view it until they succeed in subsequent rounds. Viewers are still aware of any attack that they would normally perceive.

spell name:
PHOTONIC ORB (50')
list name:
light's creations
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster creates and releases a sparkling ball of translucent, swirling color which strikes the target, resulting in one round of blindness per 5% failure. A blinded foe is at -90.

spell name:
HOLOGRAM 1
list name:
light's creations
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1' cube / level
sourcebook:
rolemaster companion 5
description: Creates a three dimensional image from pure light. This image can be of anything the caster has seen or can dream up. These images will seem real unless a RR is made modified by the caster's BAR modifier, or until touched. Hologram size is the caster's level in cubic meters. Image is stationary.

spell name:
REFLECTIVE IMAGE
list name:
light's creations
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
20' radius
area of effect:
20' radius
sourcebook:
rolemaster companion 5
description: Creates multiple images of the caster equal to half the caster's level. These images cannot move and must be identical to each other. These images will seem real unless a RR is made modified by the caster's BAR modifier, or until touched.

spell name:
PHOTONIC ORB (100')
list name:
light's creations
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
100'
area of effect:
target(s)
sourcebook:
rolemaster companion 5
description: Caster creates and releases two sparkling balls of translucent, swirling color which strikes 1-2 targets, resulting in one round of blindness per 5% failure. A blinded foe is at -90.

spell name:
WAITING HOLOGRAM
list name:
light's creations
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1' cube / level
sourcebook:
rolemaster companion 5
description: Creates a three dimensional image from pure light. This image can be of anything the caster has seen or can dream up. These images will seem real unless a RR is made modified by the caster's BAR modifier, or until touched. Hologram size is the caster's level in cubic meters. Image is stationary. Hologram comes into being when a set of specific circumstances, defined by the caster at the time of preparation, occurs. E.g., an elf walks by, a dragon flies within 25', etc.

spell name:
REFLECTIONS 1
list name:
light's creations
level:
13
realm:
arcane
type:
open arcane
spell class:
fd
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates a highly reflective field about the target which confers a bonus of + 30 against all light based attacks. There is a percentage chance equal to twice the level of the caster to reflect the attack back to its origin. Only one attack per round can be reflected.

spell name:
UNLIGHT
list name:
light's creations
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
5' radius / level
area of effect:
5' radius / level
sourcebook:
rolemaster companion 5
description: Creates a null field in which no light can exist. The area is a dull grey; darkness will not blacken it and light will not illuminate it. No form of enhanced vision will penetrate it. This spell receives a RR vs. Utterlightor Utterdark as if it were at 50th level, and even then these effects will last only 1/3 their normal durations.

spell name:
PHOTONIC ORB (300')
list name:
light's creations
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
300'
area of effect:
target(s)
sourcebook:
rolemaster companion 5
description: Caster creates and releases three sparkling balls of translucent, swirling color which strikes 1-3 targets, resulting in one round of blindness per 5% failure. A blinded foe is at -90.

spell name:
PROGRAMMED WAITING HOLOGRAM
list name:
light's creations
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
10' radius / level
area of effect:
1' cube / level
sourcebook:
rolemaster companion 5
description: Creates a three dimensional image from pure light. This image can be of anything the caster has seen or can dream up. These images will seem real unless a RR is made modified by the caster's BAR modifier, or until touched. Hologram size is the caster's level in cubic meters. Image is stationary. Hologram can perform only the simplest of movements and the most basic of sounds. Speech can be programmed, but it can only be a number of words equal to the caster's level. Image cannot move out of the range of this spell.

spell name:
REFLECTIONS 2
list name:
light's creations
level:
17
realm:
arcane
type:
open arcane
spell class:
fd
duration:
concentration
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 5
description: Creates a highly reflective field about the target which confers a bonus of +50 against all light based attacks and a percentage chance equal to twice the level of the caster to reflect the attack back upon its creator. Two attacks may be reflected per round.

spell name:
PHOTONIC ORB (500')
list name:
light's creations
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
500'
area of effect:
target(s)
sourcebook:
rolemaster companion 5
description: Caster creates and releases four sparkling balls of translucent, swirling color which strikes 1-4 targets, resulting in one round of blindness per 5% failure. A blinded foe is at -90.

spell name:
PROJECT IMAGE
list name:
light's creations
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
300'
area of effect:
image
sourcebook:
rolemaster companion 5
description: Creates an exact image of the caster which can then be projected to any location the caster can see and that is within range of this spell. The image moves and speaks as the caster does. The caster cannot be normally heard or seen since these physical aspects of him are being 'projected' to the location of the image. The caster may throw spells, from this list, through the image which are no greater than half his level. The appearance of the image itself is under the control of the caster; all attacks made against it will effect it as the caster desires (i.e. if the caster sees that a Fire Bolt is being launched at his image, he can make it appear burned). If the caster loses sight of his image, the spell ceases and he must re-cast the spell.This image will seem real unless a RR is made modified by the caster's BAR modifier, or until touched.

spell name:
REFLECTIONS TRUE
list name:
light's creations
level:
25
realm:
arcane
type:
open arcane
spell class:
fd
duration:
concentration
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 5
description: Creates a highly reflective field about the target which confers a bonus of+ 70 against all light based attacks and a percentage chance equal to twice the level of the caster to reflect the attack back to its origin. Three attacks may be reflected per round.

spell name:
PHOTONIC WALL
list name:
light's creations
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 5
description: Caster creates a powerful stationary, scintillating curtain of light with dimensions of 10' x 10' x 1'. Targets coming into contact with the wall must make a RR versus the following colored-light effects, one RR for each effect, each and every round in which he is in contact with the wall. Red: Blindness for One round per 5% failure. Orange: One 'C' Heat Critical per 5% failure. Yellow: One 'C' Electrical critical per 5% failure.

spell name:
PHOTONIC SPHERE
list name:
light's creations
level:
40
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' radius sphere
sourcebook:
rolemaster companion 5
description: Caster creates a powerful stationary, 10' radius sphere that envelopes the caster and moves with him. Targets coming into contact with the sphere must make a RR versus the following colored-light effects, one RR for each effect, each and every round in which he is in contact with the sphere. Red: Blindness for One round per 5% failure. Orange: One 'C' Heat Critical per 5% failure. Yellow: One 'C' Electrical critical per 5% failure.

spell name:
PHOTONIC SPRAY
list name:
light's creations
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
100'
area of effect:
1' x 100' x 20' radius cone
sourcebook:
rolemaster companion 5
description: Caster can shoot forth a conical spray of color from his palm. Targets caught in the cone must make a RR versus the following colored-light effects, one RR for each effect Red: Blindness for One round per 5% failure. Orange: One 'C' Heat Critical per 5% failure. Yellow: One 'C' Electrical critical per 5% failure.

spell name:
SURESIGN 1
list name:
spell mastery
level:
1
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +10 to his next Circle Lore, Runes, Symbol Lore, or Warding Lore skill roll.

spell name:
SPELL MOLDING 1
list name:
spell mastery
level:
2
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +10 to his next Spell Mastery or Targeting Skill roll.

spell name:
FOCUS 1
list name:
spell mastery
level:
3
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +10 to his next Attunement or Magic Ritual skill roll.

spell name:
SPELL PROFICIENCY 1
list name:
spell mastery
level:
4
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The spell cast after this one is -10 to Extraordinary Spell Failure and the caster only fumbles it on a 01.

spell name:
SPELL PROTECTION 1
list name:
spell mastery
level:
5
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's next Resistance Roll has a +10 bonus.

spell name:
SURESIGN 2
list name:
spell mastery
level:
6
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +20 to his next Circle Lore, Runes, Symbol Lore, or Warding Lore skill roll.

spell name:
SPELL MOLDING 2
list name:
spell mastery
level:
7
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +20 to his next Spell Mastery or Targeting Skill roll.

spell name:
FOCUS 2
list name:
spell mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +20 to his next Attunement or Magic Ritual skill roll.

spell name:
SPELL PROFICIENCY 2
list name:
spell mastery
level:
9
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The spell cast after this one is -20 to Extraordinary Spell Failure and the caster only fumbles it on a 01.

spell name:
SPELL PROTECTION 2
list name:
spell mastery
level:
10
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's next Resistance Roll has a +20 bonus.

spell name:
SURESIGN 3
list name:
spell mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +30 to his next Circle Lore, Runes, Symbol Lore, or Warding Lore skill roll.

spell name:
SPELL MOLDING 3
list name:
spell mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +30 to his next Spell Mastery or Targeting Skill roll.

spell name:
FOCUS 3
list name:
spell mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +30 to his next Attunement or Magic Ritual skill roll.

spell name:
SPELL PROFICIENCY 3
list name:
spell mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The spell cast after this one is -30 to Extraordinary Spell Failure and the caster only fumbles it on a 01.

spell name:
SPELL PROTECTIN 3
list name:
spell mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's next Resistance Roll has a +30 bonus.

spell name:
SURESIGN 4
list name:
spell mastery
level:
16
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +40 to his next Circle Lore, Runes, Symbol Lore, or Warding Lore skill roll.

spell name:
SPELL MOLDING 4
list name:
spell mastery
level:
17
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +40 to his next Spell Mastery or Targeting Skill roll.

spell name:
FOCUS 4
list name:
spell mastery
level:
18
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +40 to his next Attunement or Magic Ritual skill roll.

spell name:
SPELL PROFICIENCY 4
list name:
spell mastery
level:
19
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The spell cast after this one is -40 to Extraordinary Spell Failure and the caster only fumbles it on a 01.

spell name:
SPELL PROTECTION 4
list name:
spell mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's next Resistance Roll has a +40 bonus.

spell name:
SURESIGN TRUE
list name:
spell mastery
level:
25
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +50 to his next Circle Lore, Runes, Symbol Lore, or Warding Lore skill roll.

spell name:
SPELL MOLDING TRUE
list name:
spell mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +50 to his next Spell Mastery or Targeting Skill roll.

spell name:
FOCUS TRUE
list name:
spell mastery
level:
35
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +50 to his next Attunement or Magic Ritual skill roll.

spell name:
SPELL PROFICIENCY TRUE
list name:
spell mastery
level:
40
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The spell cast after this one is -50 to Extraordinary Spell Failure and the caster only fumbles it on a 01.

spell name:
SPELL PROTECTION TRUE
list name:
spell mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's next Resistance Roll has a +50 bonus.

spell name:
ARCGLOW
list name:
Mana Currents
level:
1
realm:
arcane
type:
open arcane
spell class:
FE
duration:
10 minutes / level
range:
Self
area of effect:
1 Hand
sourcebook:
rolemaster companion 5
description: Causes a glowing ball of electricity, which gives off a light equal to a large torch, to appear in the caster's hand. The caster's hand must be empty. With any strike that the caster makes with this hand, there will be a 50% chance of delivering an "A"" Electrical critical."

spell name:
WELD
list name:
Mana Currents
level:
3
realm:
arcane
type:
open arcane
spell class:
F
duration:
concentration
range:
Self
area of effect:
1 finger
sourcebook:
rolemaster companion 5
description: The caster is able to weld ferrous metals together by tracing the parth, with his index finger, along which the two metals are joined. Great for golem constructions.

spell name:
WALL OF LIGHTNING
list name:
Mana Currents
level:
5
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 5
description: Creates a 10' x 10' x1' wall of arcing current that delivers an "A"" Electrical Critical to targets that come into contact with it."

spell name:
CHARGE ARMOR
list name:
Mana Currents
level:
6
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: target is totally protected from all electricity; +20 to all RRs vs electricity; -20 to elemental electricity attacks.

spell name:
LIGHTNING BLADE
list name:
Mana Currents
level:
8
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes a broadsword shaped blade to spring forth from the caster's empty hand. The caster may make melee attacks with it using his Directed Spells skill bonus ( with an additional +20), doing damage on the Lightning bolt chart. Normally, this "blade"" can not parry or be parried. The caster may throw the blade at any time (even on the round of casting). The thrown blade is treated as a normal Lightning Bolt."

spell name:
LIGHTNING BALL (20' R)
list name:
Mana Currents
level:
10
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
20' Radius
sourcebook:
rolemaster companion 5
description: A 1' ball of fire is shot from the palm of the caster, it explodes to affect a 20' area; results are determined on the Lightning Ball table in Companion 5.

spell name:
GREATER LIGHTNING BLADE
list name:
Mana Currents
level:
11
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes a two-handed sword shaped blade to spring forth from the caster's empty hands. It requires two hands to wield. The caster may make melee attacks with it using his Directed Spells skill bonus ( with an additional +35), doing double concossion hit damage on the Lightning bolt chart. Normally, this "blade"" can not parry or be parried. The caster may throw the blade at any time (even on the round of casting). The thrown blade is treated as a normal Lightning Bolt."

spell name:
CIRCLE OF LIGHTNING
list name:
Mana Currents
level:
12
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
10' Radius
sourcebook:
rolemaster companion 5
description: Creates a 10' R circle of arcing current that delivers an "A"" Electrical Critical to targets that come into contact with it. The caster may increase the severity of the critical by one for each additional 12 pp he spends for the spell (a=12

spell name:
FUSE
list name:
Mana Currents
level:
13
realm:
arcane
type:
open arcane
spell class:
F
duration:
2 rounds
range:
100
area of effect:
armor
sourcebook:
rolemaster companion 5
description: Caster fuses together any metal armor which fails a RR. Target within the armor will receive a "B"" Heat critical the first round and a ""A"" critical the next. Note: Target will probably be incapable of movement until the armor is removed."

spell name:
ELECTRIC ARMOR
list name:
Mana Currents
level:
14
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 minute / level
range:
10'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Protects target against all electrical based attacks by conferring a +20 bonus. Note: This spell does not protect against light based attacks.

spell name:
LIGHTING BALL (40' R)
list name:
Mana Currents
level:
15
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
40' Radius
sourcebook:
rolemaster companion 5
description: A 1' ball of fire is shot from the palm of the caster, it explodes to affect a 40' area; results are determined on the Lightning Ball table in Companion 5.

spell name:
CHAIN LIGHTNING
list name:
Mana Currents
level:
16
realm:
arcane
type:
open arcane
spell class:
FE
duration:
range:
100'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster creates a blot of lighting which jumps from target to target unitl the number of targets attacked equals the caster's level divided by 5. Caster's Directed Spell Bonus only applies to the first target. Each target must be within 100' of each other to be affected, otherwise the bolt will simply dissipate. A target may be attacked more than once by the same bolt. A bolt may arc to an object such as a clumn o fstone, a statue, a door, a wall, a floor, or even the ground, and proceed from there. Each target makes a RR with no modifiers. If the target is successful, he is not attack during that jump. If unsuccessful, apply elemental defenses normally. Targets wearing AT 20-17 are penalized by -25 to their RR, AT16-13 = -20, AT 12-9 = -15, AT 8-5 = -10, AT 4-1 = -5. Note: If the bolt fails a resistance roll vs. itself while arching to an inanimate object, it has grounded out and presents no further threat.

spell name:
LIGHTNING ELEMENTAL
list name:
Mana Currents
level:
17
realm:
arcane
type:
open arcane
spell class:
F
duration:
concentration
range:
50'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster creates a weak Light Elemental which will do his bidding for as long as he concentrates.

spell name:
IMMOLATION
list name:
Mana Currents
level:
18
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster's body is covered with arcs of Lightning. He is immune to all forms of electricity. Anyone within 5' suffers an "A"" Electrical critical (no RR). Anyone in physical contact suffers a ""C"" Electrical critical. Physical attacks from the caster that deliver a critical also deliver a ""A"" Electrical critical. All items on the caster's person are immune to electricity for the duration of the this spell

spell name:
DEATH STROKE
list name:
Mana Currents
level:
19
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: A bolt of lightning is shot from the palm of the caster's hand. Add the caster's Directed Spell bonus and roll on the Lightning Bolt chart. All critical are automatically "E""s."

spell name:
INFUSION
list name:
Mana Currents
level:
20
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / 10 failure
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target suffers an "E"" Electrical critical each round for 1 rnd/10% failure."

spell name:
STORM CHAIN
list name:
Mana Currents
level:
25
realm:
arcane
type:
open arcane
spell class:
FE
duration:
range:
200'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster creates a bolt of lighting which jumps from target to target unitl the number of targets attacked equals the caster's level divided by 5. One additional chain is released for every 10 levels of the caster. Caster's Directed Spell Bonus only applies to the first target. Each target must be within 100' of each other to be affected, otherwise the bolt will simply dissipate. A target may be attacked more than once by the same bolt. A bolt may arc to an object such as a clumn o fstone, a statue, a door, a wall, a floor, or even the ground, and proceed from there. Each target makes a RR with no modifiers. If the target is successful, he is not attack during that jump. If unsuccessful, apply elemental defenses normally. Targets wearing AT 20-17 are penalized by -25 to their RR, AT16-13 = -20, AT 12-9 = -15, AT 8-5 = -10, AT 4-1 = -5. Note: If the bolt fails a resistance roll vs. itself while arching to an inanimate object, it has grounded out and presents no further threat.

spell name:
RAZE
list name:
Mana Currents
level:
30
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
50' x 50' x 50'
sourcebook:
rolemaster companion 5
description: Balls of Lightning rain down from above, affecting an area 50' x 50' x 50' and delivering "A"" electical criticals."

spell name:
LIGHTNING DELUGE
list name:
Mana Currents
level:
50
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
50' x 50' x 50'
sourcebook:
rolemaster companion 5
description: Balls of Lightning rain down from above, affecting an area 50' x 50' x 50' and delivering "B"" electical criticals. Caster may increase the area of affect by one increment every three rounds by concentrating (he must be within 10'/lvl of each newly affected area as it is razed.) The areas must be connected and each individual area will be active one round/level (i.e.

spell name:
STUN 1
list name:
subdual ways
level:
1
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target is stunned 1 round.

spell name:
SLEEP 6
list name:
subdual ways
level:
2
realm:
arcane
type:
open arcane
spell class:
F
duration:
range:
100'
area of effect:
Target(s)
sourcebook:
rolemaster companion 5
description: Causes target(s) to fall into a natural sleep; the total number of targets that can be affected is 6 (e.g., 6 of level 1, 1 of level 1 and 1 of level 5, 2 of level 3, etc.). All target(s) must be in caster's field of vision. Caster should assign target priority (i.e. which is the 1st potential target, the 2nd, etc.).

spell name:
STUN 3
list name:
subdual ways
level:
4
realm:
arcane
type:
open arcane
spell class:
F
duration:
3 rounds
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target is stunned 3 rounds.

spell name:
FEAR
list name:
subdual ways
level:
5
realm:
arcane
type:
open arcane
spell class:
F
duration:
varies
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target fears caster and attempts to flee for 1 minute per 10% failure.

spell name:
STUN BOLT (100')
list name:
subdual ways
level:
6
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: A bolt of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical)."

spell name:
WORD OF PAIN (50%) *
list name:
subdual ways
level:
7
realm:
arcane
type:
open arcane
spell class:
F*
duration:
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target takes 50% of remaining concussion hits upon failure.

spell name:
STUNBLADE
list name:
subdual ways
level:
8
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes a broadsword shaped blade of energy to spring forth from the caster's empty hand. The caster may make melee attacks with it using his directed spell bonus (with an additional +20). The attack is resolved on the Dagger Table, except all criticals delivered are Shock critical, and instead of concussion hits, the Stunblade delivers roundsof stun (as Stun Bolt). Normally, this blade cannot parry or be parried. The caster may throw the blade at any time; the thrown blade is treated like a Stun Bolt.

spell name:
LORD SLEEP
list name:
subdual ways
level:
9
realm:
arcane
type:
open arcane
spell class:
F
duration:
range:
100'
area of effect:
Target(s)
sourcebook:
rolemaster companion 5
description: Causes target(s) to fall into a natural sleep; the total number of targets that can be affected is 6 (e.g., 20 of level 1, 4 of level 5,1 of level 20, etc.). All target(s) must be in caster's field of vision. Caster should assign target priority (i.e. which is the 1st potential target, the 2nd, etc.).

spell name:
STUN 4
list name:
subdual ways
level:
10
realm:
arcane
type:
open arcane
spell class:
F
duration:
3 rounds
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target is stunned 4 rounds.

spell name:
STUN BALL (10' R)
list name:
subdual ways
level:
11
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
10' R
sourcebook:
rolemaster companion 5
description: A 10' radius ball of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical). Note: No ""center of effect"" bonus is granted to the attack."

spell name:
WORD OF PAIN (70%) *
list name:
subdual ways
level:
12
realm:
arcane
type:
open arcane
spell class:
F*
duration:
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target takes 70% of remaining concussion hits upon failure.

spell name:
GREATER STUNBLADE
list name:
subdual ways
level:
13
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes a two handed sword shaped blade of energy to spring forth from the caster's empty hand. It requires two hands to use. The caster may make melee attacks with it using his directed spell bonus (with an additional +35). The attack is resolved on the Short Sword Table, except all criticals delivered are Shock critical, and instead of concussion hits, the Stunblade delivers roundsof stun (as Stun Bolt). Normally, this blade cannot parry or be parried. The caster may throw the blade at any time; the thrown blade is treated like a Stun Bolt. The same directed spell bonus is used for both this spell and Stunblade.

spell name:
STUN BOLT (300')
list name:
subdual ways
level:
14
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
300'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: A bolt of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical)."

spell name:
STUN BALL (20' R)
list name:
subdual ways
level:
15
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
20' R
sourcebook:
rolemaster companion 5
description: A 20' radius ball of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical). Note: No ""center of effect"" bonus is granted to the attack."

spell name:
WORD OF SLEEP *
list name:
subdual ways
level:
16
realm:
arcane
type:
open arcane
spell class:
F*
duration:
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target must make an RR or fall into a natural sleep.

spell name:
WORD OF PAIN (90%) *
list name:
subdual ways
level:
18
realm:
arcane
type:
open arcane
spell class:
F*
duration:
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target takes 90% of remaining concussion hits upon failure.

spell name:
STUN BALL (40' R)
list name:
subdual ways
level:
19
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
40' R
sourcebook:
rolemaster companion 5
description: A 40' radius ball of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical). Note: No ""center of effect"" bonus is granted to the attack."

spell name:
STUN BOLT (500')
list name:
subdual ways
level:
20
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
500'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: A bolt of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical)."

spell name:
UNCONSCIOUSNESS
list name:
subdual ways
level:
25
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target is unconscious and unwakeable for 1 minute per 5% failure.

spell name:
MASS WORD *
list name:
subdual ways
level:
30
realm:
arcane
type:
open arcane
spell class:
F*
duration:
range:
100'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Any Word spel can be used from this list. The spell will affect a number of levels equal to the caster. Treat in the same manner as the Sleep spells.

spell name:
SUBDUAL MASTERY
list name:
subdual ways
level:
50
realm:
arcane
type:
open arcane
spell class:
UF
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may use one lower level spell on this list for one round / level.

spell name:
BOLT CURVING *
list name:
spell shaping
level:
5
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
sourcebook:
rolemaster companion 5
description: The caster may alter the course of his next bolt attack by curving the bolt up to w ú/level. The caster must be able to see the target to gain the benefit of his directed spell bonus.

spell name:
BALL SHAPING *
list name:
spell shaping
level:
7
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
varies
sourcebook:
rolemaster companion 5
description: The caster may alter the general shape of his next ball attack (the ball may be flattened on one or both sides, shrunk to a smaller radius, etc.). Note: Spell radius cannot be increased beyond normal with this spell.

spell name:
HOLLOW BALL *
list name:
spell shaping
level:
9
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
varies
sourcebook:
rolemaster companion 5
description: The caster may alter the shape of his next ball attack to have a 'hole' in the middle large enough that a target the spell is centered on suffers no damage. No 'center of effect' bonus applies to other targets.

spell name:
FORK BOLT *
list name:
spell shaping
level:
12
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
sourcebook:
rolemaster companion 5
description: The caster may 'fork' his next bolt attack to strike two different targets. The targets must be within 90ú of each other in relation to the caster, and the caster's directed spell bonus must be split as the caster desires between the two targets.

spell name:
RETURNING BOLT *
list name:
spell shaping
level:
14
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
sourcebook:
rolemaster companion 5
description: If the caster's next bolt attack misses its target while this spell is in effect, the bolt will reverse its course and strike its target from behind, gaining any applicable surprise and rear attack bonuses. Directed spell bonuses do not apply to this rear attack.

spell name:
CROSSFIRE *
list name:
spell shaping
level:
15
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack / 5 levels
range:
Self
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: The caster's next bolt attack will continue onward and reverse its direction, striking the target multiple times until the number of strikes equals the caster's level/5 (the bolt travels in a 'cloverleaf' pattern, with the target at the center). Each attack gains any applicable surprise and rear/flank attack bonuses, and all criticals delivered are rolled separately for each bolt. Directed spell bonuses only apply to the first attack.

spell name:
REVERSE SPELLS *
list name:
spell shaping
level:
16
realm:
arcane
type:
open arcane
spell class:
F*
duration:
1 attack
range:
Self
area of effect:
sourcebook:
rolemaster companion 5
description: Caster may redirect an elemental attack directed at him back upon its caster if the attacking spell fails a RR. Ifthe attack spell is returned, it attacks its caster with a +0 modification.

spell name:
CONE *
list name:
spell shaping
level:
17
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
varies
sourcebook:
rolemaster companion 5
description: The caster's next ball attack will form the shape of a cone, starting at the caster's outstretched hand and traveling outward the full normal range of the ball. The areaofthe terminus of the cone is equal to the normal diameter of the ball. No 'center of effect' bonus applies.

spell name:
CHAINBOLT *
list name:
spell shaping
level:
18
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
sourcebook:
rolemaster companion 5
description: The caster's next bolt attack will bounce from target to target until the number of targets attacked equals the caster's level/5. Each target must be within I 00' feet of each other to be affected, otherwise the bolt will simply dissipate. A target may be attacked more than once by the same bolt. A bolt may bounce to an object such as a column of stone, a statue, a door, a wall, a floor, or even the ground, and proceed from there. Each target makes a RR with no modifiers. If the target is successful, he is not attacked during that jump. Directed spell bonuses apply only to the first target. Note: If the holt fails a resistance rollvs. itself while arcing to an inanimate object, it dissipates and will present no further threat.

spell name:
BOLT CHANNELS *
list name:
spell shaping
level:
19
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack / 5 levels
range:
Self
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: The caster's next bolt attack will form a continuous stream. Separate attack rolls are made for the stream each round. The caster can move the channel up to 90 degrees / round. Only one attack per round may be made by the channel, but the caster's normal initiative number is increased by 50%, due to the spell already being in effect (2nd and successive rounds only).

spell name:
VOLLEY *
list name:
spell shaping
level:
20
realm:
arcane
type:
open arcane
spell class:
F*
duration:
1 round / level (concentration)
range:
Self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The caster may 'catch' the next directed spell attack made against him (if it fails a RR vs. this spell). The spell may be returned by the caster during his next attack phase with whatever directed spell bonuses he has with the 'caught' spell. The spell so returned does the damage it normally would (if the original caster of the directed spell cast it so that it would do multiples of damage, it still does when returned). If the attack spell makes its RR, the spell attack is resolved normally.

spell name:
DEATH BOLT *
list name:
spell shaping
level:
25
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Any criticals delivered by the caster's next bolt attack are automatically 'E' criticals, but the bolt can not be cast to inflict multiples of damage by increasing the PP expended.

spell name:
DEATH BALL *
list name:
spell shaping
level:
30
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Any criticals delivered by the caster's next ball attack are automatically 'E' criticals, but the ball can not be cast to inflict multiples of damage by increasing the PP expended.

spell name:
SPELLFIRE *
list name:
spell shaping
level:
50
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 round / level
range:
Self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The caster becomes immune to his chosen element and can cast one of the lower level spells on this list each round for the duration of this spell.

spell name:
STRENGTH *
list name:
ephemeral enhancement
level:
1
realm:
arcane
type:
open arcane
spell class:
i*
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster concentrates and immediately becomes aware of target's highest statistic.

spell name:
WEAKNESS *
list name:
ephemeral enhancement
level:
2
realm:
arcane
type:
open arcane
spell class:
i*
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster concentrates and immediately becomes aware of target's lowest statistic.

spell name:
RESTORE 1
list name:
ephemeral enhancement
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Restores any single statistic (temporary or potential) of target by one point per three levels of caster up to its normal level that has been raised or lowered due to attacks such as poison, magic, or disease. This spell will have no affect upon natural losses due to age, etc. A statistic can only be restored once after each loss. A statistic may not be restored after one day per level of the caster(e.g., a third level caster can only restore stat losses within three days after the damage occurred).

spell name:
AMPLIFY 1
list name:
ephemeral enhancement
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Increases any single statistic of target by one point per four levels of the caster up to the statistic potential.

spell name:
EPHEMERAL 1
list name:
ephemeral enhancement
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Temporarily increases the temporary value of any statistic up to 1 point per five levels of caster. Statistics can be increased above their potential by one point per 10 levels of the caster. Target gains all benefits associated with higher statistics.

spell name:
TRANSTER 1
list name:
ephemeral enhancement
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may transfer a portion, up to half, of one of his statistics at one point per two levels, in order to increase one of the target's. Statistic(s) must be the same (Em to Em). The caster must physically retrieve the transferred points by recasting this spell before the spell expires or lose them and suffer a -5%/point penalty to all actions for 1 day per point transferred. If the target should die, or the target should have his statistics destroyed, the caster permanently loses the transferred statistic(s). Stats can be increased above their potentials, and target gains all benefits associated with higher statistics. Note: If a target's statistic will become greater than 100 due to this spell, then, at that point, the caster may only increase that statistic of the target by one point per four levels.

spell name:
RESTORE 2
list name:
ephemeral enhancement
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Restores any single statistic (temporary or potential) of target by two points per three levels of caster up to its normal level that has been raised or lowered due to attacks such as poison, magic, or disease. This spell will have no affect upon natural losses due to age, etc. A statistic can only be restored once after each loss. A statistic may not be restored after one day per level of the caster(e.g., a third level caster can only restore stat losses within three days after the damage occurred). Two statistics may be restored simultaneously.

spell name:
AMPLIFY 2
list name:
ephemeral enhancement
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Increases any single statistic of target by two point per four levels of the caster up to the statistic potential.

spell name:
EPHEMERAL 2
list name:
ephemeral enhancement
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Temporarily increases the temporary value of any statistic up to 2 points per five levels of caster. Statistics can be increased above their potential by one point per 10 levels of the caster. Target gains all benefits associated with higher statistics.

spell name:
TRANSFER 2
list name:
ephemeral enhancement
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may transfer a portion, up to half, of one of his statistics at one point per two levels, in order to increase one of the target's. Statistic(s) must be the same (Em to Em). The caster must physically retrieve the transferred points by recasting this spell before the spell expires or lose them and suffer a -5%/point penalty to all actions for 1 day per point transferred. If the target should die, or the target should have his statistics destroyed, the caster permanently loses the transferred statistic(s). Stats can be increased above their potentials, and target gains all benefits associated with higher statistics. Note: If a target's statistic will become greater than 100 due to this spell, then, at that point, the caster may only increase that statistic of the target by one point per four levels. Two statistics may be transfered simultaneously.

spell name:
RESTORE TRUE
list name:
ephemeral enhancement
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Restores up to three statistics (temporary or potential) of target by one point per level of caster up to its normal level that has been raised or lowered due to attacks such as poison, magic, or disease. This spell will have no affect upon natural losses due to age, etc. A statistic can only be restored once after each loss. A statistic may not be restored after one day per level of the caster(e.g., a third level caster can only restore stat losses within three days after the damage occurred). Three statistics may be restored simultaneously.

spell name:
AMPLIFY 3
list name:
ephemeral enhancement
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Increases any single statistic of target by three points per four levels of the caster up to the statistic potential.

spell name:
EPHEMERAL 3
list name:
ephemeral enhancement
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Temporarily increases the temporary value of any statistic up to 3 points per five levels of caster. Statistics can be increased above their potential by one point per 10 levels of the caster. Target gains all benefits associated with higher statistics.

spell name:
TRANSFER 3
list name:
ephemeral enhancement
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may transfer a portion, up to half, of one of his statistics at one point per two levels, in order to increase one of the target's. Statistic(s) must be the same (Em to Em). The caster must physically retrieve the transferred points by recasting this spell before the spell expires or lose them and suffer a -5%/point penalty to all actions for 1 day per point transferred. If the target should die, or the target should have his statistics destroyed, the caster permanently loses the transferred statistic(s). Stats can be increased above their potentials, and target gains all benefits associated with higher statistics. Note: If a target's statistic will become greater than 100 due to this spell, then, at that point, the caster may only increase that statistic of the target by one point per four levels.

spell name:
NEUTRALIZE
list name:
ephemeral enhancement
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can completely neutralize the statistic bonus of any one statistic.

spell name:
RESTORE POTENTIAL
list name:
ephemeral enhancement
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: As Restore 1, except statistic potentials can be restored.

spell name:
AMPLIFY TRUE
list name:
ephemeral enhancement
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Increases any single statistic of target by one point per level of the caster up to the statistic potential.

spell name:
INCREASE POTENTIAL
list name:
ephemeral enhancement
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Permanently increases one statistic's potential by one point per five levels of the caster. Caster can only increase a particular potential one time; cumulative castings to increase a potential multiple levels have a 20% chance per attempt of reducing the temporary and permanent values to 1.

spell name:
REORGANIZE
list name:
ephemeral enhancement
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can completely rearrange the statistical makeup of target (this does not include altering statistical values, nor separating potentials or bonuses from their temporary counterparts).