spell name: NIGHTVISION | list name: distractions | level: 1 | realm: mentalism | type: nightblade base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can see 100' on a normal night as if it were daylight. may only be used outside. |
spell name: CONFUSION | list name: distractions | level: 2 | realm: mentalism | type: nightblade base | spell class: m | duration: 1 round / 10 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: target is incapable of making decisions or initiating action; may continue to fight current foes or in self defense. |
spell name: DARK CONTROL C | list name: distractions | level: 3 | realm: mentalism | type: nightblade base | spell class: f | duration: concentration | range: 10' | area of effect: 20' r | sourcebook: rolemaster companion 1 |
description: caster can vary the intensity of darkness in the area, but he cannot lighten it past its natural state. |
spell name: WATERVISION | list name: distractions | level: 4 | realm: mentalism | type: nightblade base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can see 100' even in murky water. |
spell name: DARKNESS (100' R) | list name: distractions | level: 5 | realm: mentalism | type: nightblade base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 100' r | sourcebook: rolemaster companion 1 |
description: darkens a 100' r area about the point touched as if it was a dark night; (the point is not mobile); darkness is equal to the darkest night. |
spell name: EXTINGUISH MINOR | list name: distractions | level: 6 | realm: mentalism | type: nightblade base | spell class: f | duration: | range: 100' | area of effect: 1 fire | sourcebook: rolemaster companion 1 |
description: caster can extinguish any one fires source up to the size and volumne of a normal fireplace fire. |
spell name: BEGUILE | list name: distractions | level: 7 | realm: mentalism | type: nightblade base | spell class: m | duration: 1 day / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: caster may speak one lie to the target who will believe it to be the absolute truth until presented with irrefutable evidence to the contrary. |
spell name: DARKVISION | list name: distractions | level: 8 | realm: mentalism | type: nightblade base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can see 100' on a clear night as if it were day. this also works in magically created darkness (utterdark). |
spell name: SMOKEFLASH (50') * | list name: distractions | level: 9 | realm: mentalism | type: nightblade base | spell class: f | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster teleports to a point up to 50' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not. the caster may cause a bright flash and obscuring 5' r cloud of smoke at either the beginning or endpoint of travel. only the caster may move via this spell." |
spell name: EXTINGUISH MAJOR | list name: distractions | level: 10 | realm: mentalism | type: nightblade base | spell class: f | duration: | range: 300' | area of effect: 1 fire | sourcebook: rolemaster companion 1 |
description: caster can extinguish any one fires source up to the size and volume of a bonfire or housefire. |
spell name: BLINDING | list name: distractions | level: 11 | realm: mentalism | type: nightblade base | spell class: m | duration: 1 round / 10 failure | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: target is blinded. |
spell name: SMOKEFLASH (100') * | list name: distractions | level: 12 | realm: mentalism | type: nightblade base | spell class: f | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster teleports to a point up to 100' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not. the caster may cause a bright flash and obscuring 5' r cloud of smoke at either the beginning or endpoint of travel. only the caster may move via this spell." |
spell name: UTTERDARK | list name: distractions | level: 13 | realm: mentalism | type: nightblade base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 5' /lvl r | sourcebook: rolemaster companion 1 |
description: creates a 5' /lvl r circle of utter darkness; no non magic light can exist and magic light (except for utterlight) must make a rr. |
spell name: DARKNESS (20' R / LVL) | list name: distractions | level: 14 | realm: mentalism | type: nightblade base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 20'/lvl r | sourcebook: rolemaster companion 1 |
description: darkens a 20'/lvl r area about the point touched as if it was a dark night; (the point is not mobile); darkness is equal to the darkest night. |
spell name: SMOKEFLASH (300') * | list name: distractions | level: 15 | realm: mentalism | type: nightblade base | spell class: f | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster teleports to a point up to 300' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not. the caster may cause a bright flash and obscuring 5' r cloud of smoke at either the beginning or endpoint of travel. only the caster may move via this spell." |
spell name: SMOKEFLASH (50' / LVL) * | list name: distractions | level: 20 | realm: mentalism | type: nightblade base | spell class: f | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster teleports to a point up to 50'/lvl away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not. the caster may cause a bright flash and obscuring 5' r cloud of smoke at either the beginning or endpoint of travel. only the caster may move via this spell." |
spell name: SHOUT OF CONFUSION * | list name: distractions | level: 25 | realm: mentalism | type: nightblade base | spell class: m* | duration: 1 round / 10 failure | range: self | area of effect: 50' r | sourcebook: rolemaster companion 1 |
description: all beings within radius are incapable of making decisions or initiating action; may continue to fight current foes or in self defense. |
spell name: DARKNESS (50' R / LVL) | list name: distractions | level: 30 | realm: mentalism | type: nightblade base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 50'/lvl r | sourcebook: rolemaster companion 1 |
description: darkens a 50'/lvl r area about the point touched as if it was a dark night; (the point is not mobile); darkness is equal to the darkest night. |
spell name: CLOUDS OF DARKNESS(100' R/LVL) | list name: distractions | level: 50 | realm: mentalism | type: nightblade base | spell class: f | duration: 1 hour / level | range: 100' | area of effect: 100'/lvl | sourcebook: rolemaster companion 1 |
description: creates a "cloud"" of darkness that has a radius of up to 100'/lvl and drifts with the wind. the darkness is equal to the darkest night." |
spell name: STUDY C | list name: phantom's face | level: 1 | realm: mentalism | type: nightblade base | spell class: i | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster studies and memorizes the appearance and mannerisms of a being for later use with another spell on this list. |
spell name: FACE SHIFTING | list name: phantom's face | level: 2 | realm: mentalism | type: nightblade base | spell class: p | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows caster to alter the form of his face. |
spell name: MISFEEL KIND C | list name: phantom's face | level: 3 | realm: mentalism | type: nightblade base | spell class: p | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster appears to be of any race he chooses to magical or mental detections. |
spell name: FACADE | list name: phantom's face | level: 4 | realm: mentalism | type: nightblade base | spell class: e | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: target has a limited illusion on himself that that allows him to look like any humanoid race within 20% of his own size. the illusion moves as the caster moves. |
spell name: MISFEEL CALLING C | list name: phantom's face | level: 5 | realm: mentalism | type: nightblade base | spell class: p | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster appears to of any profession he chooses to magical or mental detections. |
spell name: CHANGE SIZE | list name: phantom's face | level: 6 | realm: mentalism | type: nightblade base | spell class: p | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may shrink or enlarge to 50% or 150% of his normal mass (height in most situations); no decrease or increase in his strength. |
spell name: MISFEEL POWER C | list name: phantom's face | level: 7 | realm: mentalism | type: nightblade base | spell class: p | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster appears to be of any level he chooses to magical or mental detections. |
spell name: IMPERSONATION FACADE | list name: phantom's face | level: 8 | realm: mentalism | type: nightblade base | spell class: e | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: target has a limited illusion on himself that that allows him to look like any specific person within 20% of his own size. the illusion moves as the caster moves. the person must have been studied. |
spell name: CHANGE TO KIND | list name: phantom's face | level: 9 | realm: mentalism | type: nightblade base | spell class: p | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can alter his entire body to the form of another humanoid race (no increase in mass). this cannot be a specific person. |
spell name: MIND TONGUE (10') C | list name: phantom's face | level: 10 | realm: mentalism | type: nightblade base | spell class: m | duration: concentration | range: 10' | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can speak mentally with any sentient being and to the being it will seem as if the caster was speaking in the being's own language. |
spell name: WATERLUNGS | list name: phantom's face | level: 11 | realm: mentalism | type: nightblade base | spell class: p | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can breathe water or air at will. |
spell name: MISFEEL C | list name: phantom's face | level: 12 | realm: mentalism | type: nightblade base | spell class: p | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can appear to be any race, profession or level that he chooses." |
spell name: MIND TONGUE (100') C | list name: phantom's face | level: 13 | realm: mentalism | type: nightblade base | spell class: m | duration: concentration | range: 100' | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can speak mentally with any sentient being and to the being it will seem as if the caster was speaking in the being's own language. |
spell name: CHANGE | list name: phantom's face | level: 14 | realm: mentalism | type: nightblade base | spell class: p | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can alter his entire body to any organic form within 1/2 to 2x target's current mass; does not obtain any special abilities. |
spell name: NONDETECT | list name: phantom's face | level: 15 | realm: mentalism | type: nightblade base | spell class: p | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster and objects on his person cannot be detected by any "detect --"" spells." |
spell name: UNPRESENCE C | list name: phantom's face | level: 20 | realm: mentalism | type: nightblade base | spell class: p | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: for the purposes or mental or magical detections, caster appears to have no presence (i.e., he can not be detected by presence type spells). |
spell name: MISFEEL TRUE | list name: phantom's face | level: 25 | realm: mentalism | type: nightblade base | spell class: p | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses. he does not have to concentrate." |
spell name: TRUE CHANGE | list name: phantom's face | level: 30 | realm: mentalism | type: nightblade base | spell class: p | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: if a specific being has been studied, the caster can change to the exact duplicate of it. |
spell name: TRUE FORM | list name: phantom's face | level: 50 | realm: mentalism | type: nightblade base | spell class: p | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can use nondetect, misfeel true, and any one of the change spells simultaneously without concentrating. by concentrating for one round, he can change all of the parameters of the spells that he wants (e.g., in one round he could change his form, his appearance, apparent level, apparent profession, etc.). |
spell name: LANDING * | list name: phantom movements | level: 1 | realm: mentalism | type: nightblade base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows the caster to land safely in a fall of up to 20' per level, and to take that distance off the severity of any longer fall. |
spell name: BODY CONTROL * C | list name: phantom movements | level: 2 | realm: mentalism | type: nightblade base | spell class: u* | duration: 1 maneuver | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: adds 50 to any one maneuver involving balance or the skill "contractions""." |
spell name: STILLNESS | list name: phantom movements | level: 3 | realm: mentalism | type: nightblade base | spell class: u | duration: 2 hours / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster is able to assume a death-like sllep stat. he will appear to be dead by his physical asigns. caster must establisht a signal and /or duration whent he sleep will end, up to a maximum of two hours per level. the caster will be very difficult to waken (-70) without a proper signal or before the duration is over. during the sleep, the caster heals and recovers power points at twice normal rate, and requires only 10% of normal bodily needs (e.g., air, food, etc.). |
spell name: PHANTOM STEP | list name: phantom movements | level: 4 | realm: mentalism | type: nightblade base | spell class: f | duration: 1 minute / level | range: self | area of effect: 1' r | sourcebook: rolemaster companion 1 |
description: caster can move silently, so long as he does not casue a sound to originate more than 1' from his body. |
spell name: UNDERWATER MOVEMENT | list name: phantom movements | level: 5 | realm: mentalism | type: nightblade base | spell class: f | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can take action underwater as if on land. |
spell name: SPIDER CLIMB | list name: phantom movements | level: 6 | realm: mentalism | type: nightblade base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may move along (half walking pace) any solid surface angled up to 90 degrees so long as he maintains at least a three point contact with the surface (i.e. both feet and one hand or both hands and one foot). the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface. |
spell name: LEAP * | list name: phantom movements | level: 7 | realm: mentalism | type: nightblade base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may leap up to 5' / level laterally or 2' / level vertically in the round that the spell is cast. |
spell name: LONG DIVE * | list name: phantom movements | level: 8 | realm: mentalism | type: nightblade base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can safely dive up to 50' per level if water deep enough is present. |
spell name: NO TRACES | list name: phantom movements | level: 9 | realm: mentalism | type: nightblade base | spell class: f | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can move without leaving tracks, scent or any other trace of his passing. |
spell name: CLING | list name: phantom movements | level: 10 | realm: mentalism | type: nightblade base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may move along (half walking pace) any solid surface, even ceilings, so long as he maintains at least a three point contact with the surface (i.e. both feet and one hand or both hands and one foot). the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface. |
spell name: WALLWALKING | list name: phantom movements | level: 11 | realm: mentalism | type: nightblade base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may move along (at full walking pace) any solid surface angled up to 90 degrees so long as he maintains at least a two point contact with the surface (i.e. both feet and one hand or both hands and one foot). the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface. |
spell name: PHANTOM LANDING * | list name: phantom movements | level: 12 | realm: mentalism | type: nightblade base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows caster to land safely from any fall 99% of the time, and he makes no sound when he lands. |
spell name: WALLRUNNING | list name: phantom movements | level: 13 | realm: mentalism | type: nightblade base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may move along (at running pace) any solid surface angled up to 90 degrees so long as he maintains at least a one point contact with the surface (i.e. both feet and one hand or both hands and one foot). the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface. |
spell name: NO SENSE C | list name: phantom movements | level: 14 | realm: mentalism | type: nightblade base | spell class: f | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: the caster is made invisible and everything within 1' of the target is also invisible as long as it is within the 1' r. he is also undetectable by smell and sound. the caster will stay invisible only as long as he concentrates. |
spell name: WINDWALKING | list name: phantom movements | level: 15 | realm: mentalism | type: nightblade base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can walk on wind it there is a wind blowing. however, he may not walk "against"" the wind." |
spell name: CEILING WALKING | list name: phantom movements | level: 20 | realm: mentalism | type: nightblade base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may move along (at full walking pace) any solid surface angled (includes ceilings) the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface. |
spell name: WINDRIDING C | list name: phantom movements | level: 25 | realm: mentalism | type: nightblade base | spell class: f | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can run on air if there is a wind blowing. however, the wind will affect his actual movement rate (add the wind speed if moving with the wind, subtract it if moving against the wind). |
spell name: MOTE FORM | list name: phantom movements | level: 30 | realm: mentalism | type: nightblade base | spell class: p | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster takes the form of a cloud of tiny dispersed particles. while in this form, he is fully aware in all of his senses. he is able to move at a rate of 1'/round when in contact with the ground. he can seep through cracks and extend himself to become virtually invisible. however, he may not cast spell. |
spell name: WIND RIDE | list name: phantom movements | level: 50 | realm: mentalism | type: nightblade base | spell class: p | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster takes the form of a cloud of tiny dispersed particles. while in this form, he is fully aware in all of his senses. he can seep through cracks and extend himself to become virtually invisible. however, he may not cast spell. caster can move on the air if there is a wind blowing. however, the wind will affect his actual movement rate (add the wind speed if moving with the wind, subtract it if moving against the wind). his base movement rate is 300' per round. |
spell name: POISON LORE | list name: poison mastery | level: 1 | realm: mentalism | type: nightblade base | spell class: i | duration: 1-100 minutes | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows caster to determine what mixture or types of poison are needed for a particular effect. the caster is assumed to have extensive knowledge when this list is learned. the process normally takes 1 to 100 minutes. |
spell name: POISON APPLICATION 1 | list name: poison mastery | level: 3 | realm: mentalism | type: nightblade base | spell class: u | duration: varies | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 1 |
description: the caster may coat a weapon with a ready poison. the coated weapon will inflict the poison on a target the first time an attack is made which generates a "slash"" or a ""puncture"" critical hit; this uses up the poison. i.e., it is worn off. each time the weapon delivers hits or a krush critical, there is also a percentage chance that the poison will be ""worn off"" (used up): % chance = # hits delivered + 10 x severity of the krush critical (""a"" : 1, ""b"" : 2, etc.)." |
spell name: MINOR POISON | list name: poison mastery | level: 4 | realm: mentalism | type: nightblade base | spell class: u | duration: 1 hour / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: with appropriate equipment, this spell allows the caster to prepare, handle, and contain (vials, etc) a known poison of less than 10th level. |
spell name: POISON ANALYSIS | list name: poison mastery | level: 5 | realm: mentalism | type: nightblade base | spell class: u | duration: | range: | area of effect: 1 sample | sourcebook: rolemaster companion 1 |
description: caster can ascertain exact nature and type of a sample of a poison: he can determine what cure may be used, but does not recive the required tools or skills. |
spell name: RESIST POISON * C S | list name: poison mastery | level: 6 | realm: mentalism | type: nightblade base | spell class: s* | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: delays the effect of a poison as long as the caster concentrates. |
spell name: POISON APPLICATION 2 | list name: poison mastery | level: 7 | realm: mentalism | type: nightblade base | spell class: u | duration: varies | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 1 |
description: the caster may coat a weapon with a ready poison. the poison will last for two "worn off"" affects. the coated weapon will inflict the poison on a target the first time an attack is made which generates a ""slash"" or a ""puncture"" critical hit; this uses up the poison. i.e., it is worn off. each time the weapon delivers hits or a krush critical, there is also a percentage chance that the poison will be ""worn off"" (used up): % chance = # hits delivered + 10 x severity of the krush critical (""a"" : 1, ""b"" : 2, etc.)." |
spell name: NEUTALIZE POISON * C S | list name: poison mastery | level: 9 | realm: mentalism | type: nightblade base | spell class: s* | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: delays the effect of a poison as long as the caster concentrates. he also has a 50% chance of completely neutralizing the poison if he concentrates one hour. the gm may modify this for exceptionally potent poisons. |
spell name: MAJOR POISON | list name: poison mastery | level: 10 | realm: mentalism | type: nightblade base | spell class: u | duration: 1 hour / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: with appropriate equipment, this spell allows the caster to prepare, handle, and contain (vials, etc) a known poison of less than 20th level. |
spell name: POISON APPLICATION 3 | list name: poison mastery | level: 12 | realm: mentalism | type: nightblade base | spell class: u | duration: varies | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 1 |
description: the caster may coat a weapon with a ready poison. the poison will last for three "worn off"" affects. the coated weapon will inflict the poison on a target the first time an attack is made which generates a ""slash"" or a ""puncture"" critical hit; this uses up the poison. i.e., it is worn off. each time the weapon delivers hits or a krush critical, there is also a percentage chance that the poison will be ""worn off"" (used up): % chance = # hits delivered + 10 x severity of the krush critical (""a"" : 1, ""b"" : 2, etc.)." |
spell name: POISON TOUCH | list name: poison mastery | level: 14 | realm: mentalism | type: nightblade base | spell class: u | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows the caster to apply a "contact"" poison to his own hands. if he inflicts any critcal with his hands (usually through martial arts striking), the poison will be inflicted on the target and the poison is then ""worn off"" (used up). the poison may be ""worn off"" if an attack delivers hits and no critical (% chance = number of hits delivered). each round that the caster uses his hands for something, there is also at least a 5% chance the poison is ""worn off"" (more depending upon what he does with his hands). the gm may also wish to allow the poison to be inflicted if the caster touchs anyone's bare skin." |
spell name: NEUTRALIZE POISON TRUE * C S | list name: poison mastery | level: 15 | realm: mentalism | type: nightblade base | spell class: s* | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: delays the effect of a poison as long as the caster concentrates. he also has a 90% chance of completely neutralizing the poison if he concentrates one hour. the gm may modify this for exceptionally potent poisons. |
spell name: POISONS TRUE | list name: poison mastery | level: 20 | realm: mentalism | type: nightblade base | spell class: u | duration: 1 hour / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: with appropriate equipment, this spell allows the caster to prepare, handle, and contain (vials, etc) any poison. it may still be necessary that the caster have special equipment (e.g., texts, tools, etc) for handling certain poisons. |
spell name: EVIL EYE | list name: poison mastery | level: 25 | realm: mentalism | type: nightblade base | spell class: f | duration: 1 hour / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: while casting this spell, the caster may consume a poison without being affected by it. later (up to 1 hour per level) he may cast his spell again to inflict the consumed poison on a chosen target within 10'. if the victim fails his rr versus the csater's spell, he must then attempt to resist the poison. if the caster does not caster the spell within 1 hour per level, the poison is wasted. if the caster fails either spell, he is subject to the injested poisons effect (he does get a rr); he is also subject to the normal spell failure procedure. |
spell name: POISON MIST | list name: poison mastery | level: 30 | realm: mentalism | type: nightblade base | spell class: f | duration: 1 round / level | range: 20' | area of effect: 10' r | sourcebook: rolemaster companion 1 |
description: caster may disperse an appropriate poison into a lingering cloud. all passing through must make rr's or be affected. breezes, etc. may cause the cloud to move. |
spell name: EVIL EYE TRUE | list name: poison mastery | level: 50 | realm: mentalism | type: nightblade base | spell class: f | duration: 1 hour / level | range: 2'/lvl | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: while casting this spell, the caster may consume a poison without being affected by it. later (up to 1 hour per level) he may cast his spell again to inflict the consumed poison on a chosen target within 10'. if the victim fails his rr versus the csater's spell, he must then attempt to resist the poison. if the caster does not caster the spell within 1 hour per level, the poison is wasted. if the caster fails either spell, he is subject to the injested poisons effect (he does get a rr); he is also subject to the normal spell failure procedure. |
spell name: ADRENAL FOCUS 1 * | list name: adrenal focus | level: 1 | realm: mentalism | type: nightblade base | spell class: u* | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: in the round that this spell is cast, the caster may use a one-handed weapon or a rank 1 martial arts attack form (strikes or sweeps) in combat. instead of his normal ob, the caster's ob consists of (1) his directed spell skill rank bonus for adrenal focus 1 plus (2) his sd stat bonus plus (3) any applicable weapon bonus minus (4) a modification obtained from on a roll on the general column of the base spell attack table. before this roll is made, the caster must stat what percentage of his ob will be used on offense and what on defense (e.g., 30% offense / 70% defense, etc.). no modifications to the base spell attack roll are allowd other than those given by a preparation spell. after the caster's ob is determined, combat proceeds normally. note: the gm may wish to initially restrict each caster of this spell to one of the martial arts attack forms and/or two different one-handed weapons; and then allow more to be picked up through training. |
spell name: PREPARATION | list name: adrenal focus | level: 2 | realm: mentalism | type: nightblade base | spell class: u | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows caster to add 1 point per level to his base attack roll when using any of the adrenal focus spells. |
spell name: DEFLECT 1 * | list name: adrenal focus | level: 3 | realm: mentalism | type: nightblade base | spell class: d* | duration: - | range: self | area of effect: 1 attack | sourcebook: rolemaster companion 1 |
description: allows the caster to "deflect"" a melee or missile attack directed against him: increase the defender's normal db (adrenal defense may not be used with this spell) against that attack by 1-100 (open ended)." |
spell name: ADRENAL FOCUS 2 * | list name: adrenal focus | level: 4 | realm: mentalism | type: nightblade base | spell class: u* | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: in the round that this spell is cast, the caster may use a two-handed weapon or a rank 2 martial arts attack form (strikes or sweeps) in combat. instead of his normal ob, the caster's ob consists of (1) his directed spell skill rank bonus for adrenal focus 2 plus (2) his sd stat bonus plus (3) any applicable weapon bonus minus (4) a modification obtained from on a roll on the general column of the base spell attack table. before this roll is made, the caster must stat what percentage of his ob will be used on offense and what on defense (e.g., 30% offense / 70% defense, etc.). no modifications to the base spell attack roll are allowd other than those given by a preparation spell. after the caster's ob is determined, combat proceeds normally. note: the gm may wish to initially restrict each caster of this spell to one of the martial arts attack forms and/or two different one-handed weapons; and then allow more to be picked up through training. note that the directed spells skill rank bonus for adrenal focus 2 must be developed separately from the bonus for other adrenal focus spells (optional). |
spell name: MOUNTAIN HEART 1 * S | list name: adrenal focus | level: 5 | realm: mentalism | type: nightblade base | spell class: d*s | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: for the duration of the spell, the caster may ignore the effects of any one wound which either only causes him additional hits, stun, stunned / unabled to parry, or a percentage subtraction from his abilities. at the end of the duration, all hits. penalities, and stun rounds take effect normally. |
spell name: ADRENAL FOCUS 3 * | list name: adrenal focus | level: 6 | realm: mentalism | type: nightblade base | spell class: u* | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: in the round that this spell is cast, the caster may use a thrown weapon or a rank 3 martial arts attack form (strikes or sweeps) in combat. instead of his normal ob, the caster's ob consists of (1) his directed spell skill rank bonus for adrenal focus 3 plus (2) his sd stat bonus plus (3) any applicable weapon bonus minus (4) a modification obtained from on a roll on the general column of the base spell attack table. before this roll is made, the caster must stat what percentage of his ob will be used on offense and what on defense (e.g., 30% offense / 70% defense, etc.). no modifications to the base spell attack roll are allowd other than those given by a preparation spell. after the caster's ob is determined, combat proceeds normally. note: the gm may wish to initially restrict each caster of this spell to one of the martial arts attack forms and/or two different one-handed weapons; and then allow more to be picked up through training. note that the directed spells skill rank bonus for adrenal focus 3 must be developed separately from the bonus for other adrenal focus spells (optional). |
spell name: BODY WEAPONRY | list name: adrenal focus | level: 8 | realm: mentalism | type: nightblade base | spell class: u | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: this spell hardens the caster's hands and feet so that the cater may either use an adrenal focus spell to attack on the mace table or use normal martial arts striking with a mace "weapon kata"" (no -20 modification), see arms law section 11.71." |
spell name: SPELL DODGE 1 * | list name: adrenal focus | level: 9 | realm: mentalism | type: nightblade base | spell class: d* | duration: - | range: self | area of effect: 1 spell attack | sourcebook: rolemaster companion 1 |
description: allows the caster to "dodge"" one elemental spell attack directed against him: increase the defender's normal db (adrenal defense may not be used with this spell) against that attack by 1-100 (open ended). area attack spells may not be dodged." |
spell name: ADRENAL FOCUS 4 * | list name: adrenal focus | level: 10 | realm: mentalism | type: nightblade base | spell class: u* | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: in the round that this spell is cast, the caster may use a missile weapon or a rank 4 martial arts attack form (strikes or sweeps) in combat. instead of his normal ob, the caster's ob consists of (1) his directed spell skill rank bonus for adrenal focus 4 plus (2) his sd stat bonus plus (3) any applicable weapon bonus minus (4) a modification obtained from on a roll on the general column of the base spell attack table. before this roll is made, the caster must stat what percentage of his ob will be used on offense and what on defense (e.g., 30% offense / 70% defense, etc.). no modifications to the base spell attack roll are allowd other than those given by a preparation spell. after the caster's ob is determined, combat proceeds normally. note: the gm may wish to initially restrict each caster of this spell to one of the martial arts attack forms and/or two different one-handed weapons; and then allow more to be picked up through training. note that the directed spells skill rank bonus for adrenal focus 4 must be developed separately from the bonus for other adrenal focus spells (optional). |
spell name: BODY ARMOR | list name: adrenal focus | level: 11 | realm: mentalism | type: nightblade base | spell class: d | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: for the duration of this spell, the caster's body is treated as at 3 (if not wearing other armor). |
spell name: DEFLECT 3 * | list name: adrenal focus | level: 12 | realm: mentalism | type: nightblade base | spell class: d* | duration: - | range: self | area of effect: 3 attacks | sourcebook: rolemaster companion 1 |
description: allows the caster to "deflect"" three melee or missile attacks directed against him: increase the caster's normal db (adrenal defense may not be used with this spell) against that attack by 1-100 (open ended). roll separately for each attack." |
spell name: PREPARE SHATTERING BLOW | list name: adrenal focus | level: 13 | realm: mentalism | type: nightblade base | spell class: u | duration: 1 round / level | range: self | area of effect: 1 attack | sourcebook: rolemaster companion 1 |
description: this spell may be cast the round before an adrenal focus attack. resolve the attack normally and then determine (in the following order of priority) what was "struck"" by the attack. if the attack was ""parried"" at all, the parrying object (sword, shield, etc.) was ""struck"". if the attack missed, nothing was ""struck"". if a critical specifying a clocation resulted, that location was struck. if a non-specific location resulted, roll to determine what was struck: 1-20 weapon, 21-60 shield (arm if no shield), 61-80 arm, 81-00 leg. if the attack struck armor, a shield or weapon, it must make a rr or it is shattered. if the strike struck an unarmored section of the body, the bone(s) must make an rr(s) or it is shattered." |
spell name: SPELL DODGE 2 * | list name: adrenal focus | level: 14 | realm: mentalism | type: nightblade base | spell class: d* | duration: - | range: self | area of effect: 2 spell attack | sourcebook: rolemaster companion 1 |
description: allows the caster to "dodge"" two elemental spell attacks directed against him: increase the defender's normal db (adrenal defense may not be used with this spell) against that attack by 1-100 (open ended). area attack spells may not be dodged. both attacks must be in the caster's field of vision." |
spell name: MOUNTAIN HEART 2 * S | list name: adrenal focus | level: 15 | realm: mentalism | type: nightblade base | spell class: d*s | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: for the duration of the spell, the caster may ignore the effects of any two wounds which either only causes him additional hits, stun, stunned / unabled to parry, or a percentage subtraction from his abilities. at the end of the duration, all hits. penalities, and stun rounds take effect normally. |
spell name: PREPARE DEATH STRIKE | list name: adrenal focus | level: 20 | realm: mentalism | type: nightblade base | spell class: u | duration: 1 round | range: self | area of effect: 1 ambush | sourcebook: rolemaster companion 1 |
description: this spell may be cast the round before an adrenal focus attack. the caster's ambush bonus is doubled for that one attack. |
spell name: MOUNTAIN HEART 3 S | list name: adrenal focus | level: 25 | realm: mentalism | type: nightblade base | spell class: d*s | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: for the duration of the spell, the caster may ignore the effects of any three wounds which either only causes him additional hits, stun, stunned / unabled to parry, or a percentage subtraction from his abilities. at the end of the duration, all hits. penalities, and stun rounds take effect normally. |
spell name: DEFLECT 4 * | list name: adrenal focus | level: 30 | realm: mentalism | type: nightblade base | spell class: d* | duration: - | range: self | area of effect: 4 attack | sourcebook: rolemaster companion 1 |
description: allows the caster to "deflect"" four melee or missile attacks directed against him: increase the caster's normal db (adrenal defense may not be used with this spell) against that attack by 1-100 (open ended). roll separately for each attack." |
spell name: MAGIC RESISTANCE * | list name: adrenal focus | level: 50 | realm: mentalism | type: nightblade base | spell class: d* | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: this spell modifies a base spell attack roll directed against the caster by 1 to 50. |
spell name: LOCK/UNLOCK | list name: Escaping Ways | level: 1 | realm: Mentalism | type: nightblade base | spell class: F | duration: - | range: 10'/lvl | area of effect: 1 lock | sourcebook: spell user's companion |
description: Caster can cause any one lock to be locked (or unlocked). The complexity of the lock may alter the success or failure of this spell. |
spell name: JAM | list name: Escaping Ways | level: 2 | realm: Mentalism | type: nightblade base | spell class: F | duration: 10 minutes / level | range: touch | area of effect: 1 door | sourcebook: spell user's companion |
description: Caster can cause any one wooden door (up to 3'x 8'x 6") to swell and jam so as to be 90% unopenable (door may still be broken down)." |
spell name: AUGMENT SHADOW | list name: Escaping Ways | level: 3 | realm: Mentalism | type: nightblade base | spell class: F | duration: 10 minutes / level | range: self | area of effect: 5'R/lvl | sourcebook: spell user's companion |
description: All shadows in radius deepen, aiding hiding by +25%. |
spell name: CHAMELEON | list name: Escaping Ways | level: 4 | realm: Mentalism | type: nightblade base | spell class: F | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster's exterior and skin alter to approximately the pattern and color of his surroundings allowing a +2/1 v 1 hiding bonus when still and +l/lvl hiding bonus while moving. This bonus is cumulative with other hiding aid spells. |
spell name: CLIMB | list name: Escaping Ways | level: 5 | realm: Mentalism | type: nightblade base | spell class: F | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains +2/level to his climbing skill due to increased toe and finger strength. |
spell name: LEAP | list name: Escaping Ways | level: 6 | realm: Mentalism | type: nightblade base | spell class: F* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to leap up to 5'/level laterally or up to 27 level vertically. |
spell name: LAND | list name: Escaping Ways | level: 7 | realm: Mentalism | type: nightblade base | spell class: F* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to land safely from a fall of up to 2071vl. |
spell name: SWIM | list name: Escaping Ways | level: 8 | realm: Mentalism | type: nightblade base | spell class: F | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to swim at normal walking pace. Caster is able to remain afloat in all but hurricane-type conditions. |
spell name: SILENCE | list name: Escaping Ways | level: 9 | realm: Mentalism | type: nightblade base | spell class: F | duration: 10 minutes / level | range: self | area of effect: 1'R/lvl | sourcebook: spell user's companion |
description: Any sound originating within the radius of this spell is completely muffled. This spell will not affect spells will verbal components. |
spell name: INVISIBILITY | list name: Escaping Ways | level: 10 | realm: Mentalism | type: nightblade base | spell class: F | duration: 24 hours | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster and all within up to T radius of his body are rendered invisible until either 24 hrs pass or the caster or an affected object are struck a violent blow (being hit by a weapon, falling, striking a violent blow, etc.). |
spell name: DISTRACTION | list name: Escaping Ways | level: 11 | realm: Mentalism | type: nightblade base | spell class: F | duration: concentration | range: 10'/lvl | area of effect: 10'R/lvl | sourcebook: spell user's companion |
description: Caster may create desired sounds emanating from any area within range, e.g., running noises, breaking noises, disturbed crowd noises, etc. |
spell name: RUN | list name: Escaping Ways | level: 12 | realm: Mentalism | type: nightblade base | spell class: F | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster may move at up to 4x normal walking pace without expending exhaustion points. If caster stops running or performs any other action this spell is canceled. |
spell name: MULTIPLE SPLIT | list name: Escaping Ways | level: 13 | realm: Mentalism | type: nightblade base | spell class: F | duration: 1 minute / level | range: 10'/lvl | area of effect: self | sourcebook: spell user's companion |
description: Creates multiple images (up to 1 per 4 levels) of the caster (visually identical in every way) that move as he directs. These images are insubstantial and when struck a physical blow, are destroyed. |
spell name: SLOW | list name: Escaping Ways | level: 14 | realm: Mentalism | type: nightblade base | spell class: M | duration: varies | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Causes a target to move and act at half speed. Thus, everything takes target twice as long to accomplish. Target is slowed for one minute per 5% failure. |
spell name: UNPRESENCE | list name: Escaping Ways | level: 15 | realm: Mentalism | type: nightblade base | spell class: F | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster's mind is undetectable to mental or magical detection. |
spell name: CONFUSE | list name: Escaping Ways | level: 16 | realm: Mentalism | type: nightblade base | spell class: M | duration: varies | range: 10'/lvl | area of effect: 1 target | sourcebook: spell user's companion |
description: Target is incapable of making decisions or initiating action; he may continue to fight current foes or in self defense. Target is confused for 1 minute per 5% failure. |
spell name: FADE | list name: Escaping Ways | level: 17 | realm: Mentalism | type: nightblade base | spell class: F | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster 'fades' to become a hazy outline that flickers and wavers. Caster gains +50 to all hiding attempts, +100 under ideal conditions (underground, dark, cloudy night, etc.). Caster may take no overt action or the spell will be canceled, but he may be hit, fall down, etc. without losing the spell. |
spell name: TRACELESS PASSAGE | list name: Escaping Ways | level: 18 | realm: Mentalism | type: nightblade base | spell class: F | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster may move without leaving visible traces of his passage. Thus it is possible for the caster to walk on new- fallen snow, sand, mud, etc. without leaving a trail. |
spell name: UNDOOR | list name: Escaping Ways | level: 19 | realm: Mentalism | type: nightblade base | spell class: F | duration: permanent | range: 10'/lvl | area of effect: 1 door | sourcebook: spell user's companion |
description: Vaporizes any one non-magical door. |
spell name: ILLUSION | list name: Escaping Ways | level: 20 | realm: Mentalism | type: nightblade base | spell class: F | duration: 10 minutes / level | range: 10'/lvl | area of effect: varies | sourcebook: spell user's companion |
description: Creates a simple immobile image or scene in an area of up to 1' radius per level. Of the following options up to 1 per 5 levels of caster may be chosen: a) an extra sense may be added to the illusion (the corresponding 'Mirage' spell must be known), b) the duration may be doubled, c) the range may be doubled, d) the radius may be doubled (up to 640' radius). |
spell name: MISDIRECT | list name: Escaping Ways | level: 25 | realm: Mentalism | type: nightblade base | spell class: M | duration: varies | range: touch | area of effect: varies | sourcebook: spell user's companion |
description: Caster may cause up to 1 pursuer per level (who fail their RR) to choose the wrong path at an intersection, if there is no obvious clue showing which way the caster has gone. In the case of PCs, the GM should give misleading information that brings about the desired end. |
spell name: FALSE TRAIL | list name: Escaping Ways | level: 30 | realm: Mentalism | type: nightblade base | spell class: F | duration: permanent | range: varies | area of effect: varies | sourcebook: spell user's companion |
description: Causes a false trail to be laid from the point this spell is cast to a point up to 100' per level away. This trail will follow any path that the caster desires and will duplicate the caster's previous trail perfectly according to terrain and environment. If the caster doesn't have a means of eliminating his real trail from this point then two trails will be available for tracking (or more if caster casts this spell more than once). |
spell name: MERGE | list name: Escaping Ways | level: 50 | realm: Mentalism | type: nightblade base | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster can merge into any solid, inanimate material (up to body +1 '/level depth). Caster may move freely while merged (up to 10'/round). Caster can 'see' out of material if within 6" of the surface. " |