spell name: SWING 1 * | list name: evasions | level: 1 | realm: essence | type: monk base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to leap up to 10' vertically or laterally, grasp and swing from a fixed object, and land perfectly. the object could be a tree, branch, rafter, rope, chandelier, etc. |
spell name: SPEED 1 * | list name: evasions | level: 2 | realm: essence | type: monk base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: spell law |
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). |
spell name: DODGING 1 * | list name: evasions | level: 3 | realm: essence | type: monk base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to "dodge"" one nonspell attack (missile and melee); the attack must be frontal and receives a -50 modification." |
spell name: SWING 3 * | list name: evasions | level: 4 | realm: essence | type: monk base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: spell law |
description: allows the caster to perform 3 "swings"" in rapid succession. he can leap up to 10' vertically or laterally, grasp and swing from a fixed object, and land perfectly. the object could be a tree, branch, rafter, rope, chandelier, etc." |
spell name: FLIP 1 * | list name: evasions | level: 5 | realm: essence | type: monk base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to "flip"" in any direction, landing up to 10' away (facing in any direction)." |
spell name: HASTE 1 * | list name: evasions | level: 6 | realm: essence | type: monk base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: spell law |
description: target may perform double actions for the duration. there is no recovery period. |
spell name: SPEED 3 * | list name: evasions | level: 7 | realm: essence | type: monk base | spell class: f* | duration: 3 rounds | range: self | area of effect: self | sourcebook: spell law |
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). |
spell name: DODGING 3 * | list name: evasions | level: 8 | realm: essence | type: monk base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to "dodge"" three nonspell attacks (missile and melee); the attack must be frontal and receives a -50 modification." |
spell name: SWING 5 * | list name: evasions | level: 9 | realm: essence | type: monk base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: spell law |
description: allows the caster to perform 5 "swings"" in rapid succession. he can leap up to 10' vertically or laterally, grasp and swing from a fixed object, and land perfectly. the object could be a tree, branch, rafter, rope, chandelier, etc." |
spell name: SPEED 5 * | list name: evasions | level: 10 | realm: essence | type: monk base | spell class: f* | duration: 5 rounds | range: self | area of effect: self | sourcebook: spell law |
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). |
spell name: FLIP 3 * | list name: evasions | level: 11 | realm: essence | type: monk base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to "flip"" in any direction 3 times, landing up to 10' away for each flip (facing in any direction)." |
spell name: HASTE 3 * | list name: evasions | level: 12 | realm: essence | type: monk base | spell class: f* | duration: 3 rounds | range: self | area of effect: self | sourcebook: spell law |
description: target may perform double actions for the duration. there is no recovery period. |
spell name: DODGING 5 * | list name: evasions | level: 13 | realm: essence | type: monk base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to "dodge"" five nonspell attacks (missile and melee); the attack must be frontal and receives a -50 modification." |
spell name: SPEED 10 * | list name: evasions | level: 15 | realm: essence | type: monk base | spell class: f* | duration: 10 rounds | range: self | area of effect: self | sourcebook: spell law |
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). |
spell name: HASTE 5 * | list name: evasions | level: 20 | realm: essence | type: monk base | spell class: f* | duration: 5 rounds | range: self | area of effect: self | sourcebook: spell law |
description: target may perform double actions for the duration. there is no recovery period. |
spell name: DODGING TRUE * | list name: evasions | level: 25 | realm: essence | type: monk base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to "dodge"" all nonspell attack (missile and melee); the attacks must be frontal and receives a -50 modification." |
spell name: HASTE 10 * | list name: evasions | level: 30 | realm: essence | type: monk base | spell class: f* | duration: 10 rounds | range: self | area of effect: self | sourcebook: spell law |
description: target may perform double actions for the duration. there is no recovery period. |
spell name: MONK'S MOVE TRUE | list name: evasions | level: 50 | realm: essence | type: monk base | spell class: f | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can use any of one of the non-speed/haste spells (on this list) each round. |
spell name: SLY EARS * | list name: monk's sense | level: 1 | realm: essence | type: monk base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster gains double normal hearing (e.g., +50 to perception involving only hearing, +25 to perception involving hearing and other senses). |
spell name: NIGHTVISION * | list name: monk's sense | level: 2 | realm: essence | type: monk base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can see 100' on a clear night as if it were day. |
spell name: SIDEVISION * | list name: monk's sense | level: 3 | realm: essence | type: monk base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster has a 300 degree field of vision. |
spell name: SCENT * | list name: monk's sense | level: 4 | realm: essence | type: monk base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster gains extremely acute sense of smell (e.g., +50 to perception involving only smell, +25 to perception involving smell and other senses). |
spell name: WATERVISION * | list name: monk's sense | level: 5 | realm: essence | type: monk base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can see 100' even in murky water. |
spell name: FOGVISION * | list name: monk's sense | level: 6 | realm: essence | type: monk base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can see 100' through any precipitation. |
spell name: TOUCH * | list name: monk's sense | level: 7 | realm: essence | type: monk base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster gains extreme tactile sensitivity. for example, caster might receive +25 to picking locks, disarming traps, opening secret doors, etc. |
spell name: DARKVISION * | list name: monk's sense | level: 8 | realm: essence | type: monk base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can see 100' on a clear night as if it were day. this also works in most magically created darkness. |
spell name: DETECT INVISIBLE C | list name: monk's sense | level: 9 | realm: essence | type: monk base | spell class: p | duration: 1 minute / level | range: 100' | area of effect: 1 area | sourcebook: spell law |
description: detects any invisible things; caster can concentrate on a 5' r area each round. all attacks against something so detected are modified by -50. |
spell name: DETECT ILLUSION | list name: monk's sense | level: 10 | realm: essence | type: monk base | spell class: u | duration: | range: self | area of effect: self | sourcebook: spell law |
description: caster can check one object or place (up to a 5' r) and tell if it is an illusion or has an illusion on it. |
spell name: SCENT TRUE | list name: monk's sense | level: 11 | realm: essence | type: monk base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster gains extremely acute sense of smell (e.g., +75 to perception involving only smell, +50 to perception involving smell and other senses). caster can detect extremely faint scents (e.g., up to 48 hours old, after rain storms, through snow, etc.). |
spell name: DISILLUSION | list name: monk's sense | level: 12 | realm: essence | type: monk base | spell class: u | duration: | range: 100' | area of effect: illusion | sourcebook: spell law |
description: one illusion within the caster's range ceases to exist for the caster only. |
spell name: TOUCH TRUE * | list name: monk's sense | level: 13 | realm: essence | type: monk base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster gains extreme tactile sensitivity. for example, caster might receive +50 to picking locks, disarming traps, opening secret doors, etc. |
spell name: DARKVISION TRUE | list name: monk's sense | level: 14 | realm: essence | type: monk base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can see 100' on a clear night as if it were day. this also works in all magically created darkness. |
spell name: WOODSIGHT C | list name: monk's sense | level: 15 | realm: essence | type: monk base | spell class: u | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can see through 1"/lvl of wood." |
spell name: MONKSIGHT | list name: monk's sense | level: 20 | realm: essence | type: monk base | spell class: u | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: as all lower level "vision"" spells functioning at the same time. darkvision true, fogvision, watervision and sidevision." |
spell name: STONESIGHT C | list name: monk's sense | level: 25 | realm: essence | type: monk base | spell class: u | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can see through 1"/lvl of stone." |
spell name: IRONSIGHT C | list name: monk's sense | level: 30 | realm: essence | type: monk base | spell class: u | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can see through 1"/lvl of iron(or steel)." |
spell name: MONKSENCE | list name: monk's sense | level: 50 | realm: essence | type: monk base | spell class: u | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can use any one of the lower level spells on this list each round. |
spell name: BALANCE * | list name: body reins | level: 1 | realm: essence | type: monk base | spell class: p* | duration: varies | range: self | area of effect: self | sourcebook: spell law |
description: adds 50 to any rolls for one slow maneuver (e.g., walking a 3" beam)." |
spell name: CONTRACTIONS C | list name: body reins | level: 2 | realm: essence | type: monk base | spell class: p | duration: 10 minutes | range: self | area of effect: self | sourcebook: spell law |
description: allows the caster to slightly alter his muscles, limbs, and trunk; this facilitates escaping from bonds and small places. gives a +25 to 50 bonus to contortion attempts (gm discretion). |
spell name: CONCENTRATION 1 * | list name: body reins | level: 3 | realm: essence | type: monk base | spell class: u* | duration: varies | range: self | area of effect: self | sourcebook: spell law |
description: adds 10 to any one maneuver (not combat), no other action can be performed the round of this maneuver. |
spell name: UNPAIN (25%) S * | list name: body reins | level: 4 | realm: essence | type: monk base | spell class: s* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster is able to sustain an additional 25% of his total concussion hits before passing out, hits are still taken and remain when the spell lapses. |
spell name: FACE SHIFTING | list name: body reins | level: 5 | realm: essence | type: monk base | spell class: p | duration: 1 hour | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to alter form of his face to resemble someone else. |
spell name: WATERLUNGS | list name: body reins | level: 6 | realm: essence | type: monk base | spell class: p | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can breathe water but not air. |
spell name: CONCENTRATION 2 * | list name: body reins | level: 7 | realm: essence | type: monk base | spell class: u* | duration: varies | range: self | area of effect: self | sourcebook: spell law |
description: adds 20 to any one maneuver (not combat), no other action can be performed the round of this maneuver. |
spell name: STRENGTH 2 * | list name: body reins | level: 8 | realm: essence | type: monk base | spell class: p* | duration: 1 minute | range: self | area of effect: self | sourcebook: spell law |
description: doubles the caster's strength; in melee the caster does 2x normal concussive hits and increases his ob by 10. |
spell name: UNPAIN (50%) S * | list name: body reins | level: 9 | realm: essence | type: monk base | spell class: s* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster is able to sustain an additional 50% of his total concussion hits before passing out, hits are still taken and remain when the spell lapses. |
spell name: BODY SHIFTING | list name: body reins | level: 10 | realm: essence | type: monk base | spell class: p | duration: 1 hour | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to alter the form of his body to the general shape and size of the desired humanoid race (must be within 25% of the caster's normal mass). |
spell name: CONCENTRATION 3 * | list name: body reins | level: 11 | realm: essence | type: monk base | spell class: u* | duration: varies | range: self | area of effect: self | sourcebook: spell law |
description: adds 30 to any one maneuver (not combat), no other action can be performed the round of this maneuver. |
spell name: STRENGTH 3 * | list name: body reins | level: 12 | realm: essence | type: monk base | spell class: p* | duration: 1 minute | range: self | area of effect: self | sourcebook: spell law |
description: doubles the caster's strength; in melee the caster does 3x normal concussive hits and increases his ob by 15. |
spell name: AWAKE S * | list name: body reins | level: 13 | realm: essence | type: monk base | spell class: s* | duration: - | range: self | area of effect: self | sourcebook: spell law |
description: this spell will awaken the caster from sleep the round following casting (caster can preset conditions underwhich the spell will activate). |
spell name: UNPAIN (75%) S * | list name: body reins | level: 15 | realm: essence | type: monk base | spell class: s* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster is able to sustain an additional 75% of his total concussion hits before passing out, hits are still taken and remain when the spell lapses. |
spell name: SELF KEEPING S * | list name: body reins | level: 20 | realm: essence | type: monk base | spell class: hs* | duration: varies | range: self | area of effect: self | sourcebook: spell law |
description: upon receiving a death blow, the caster goes into a stat of suspended animation, until he is cured or his brain is destroyed. |
spell name: CONCENTRATION 5 * | list name: body reins | level: 25 | realm: essence | type: monk base | spell class: u* | duration: varies | range: self | area of effect: self | sourcebook: spell law |
description: adds 50 to any one maneuver (not combat), no other action can be performed the round of this maneuver. |
spell name: STRENGTH 4 * | list name: body reins | level: 30 | realm: essence | type: monk base | spell class: p* | duration: 1 minute | range: self | area of effect: self | sourcebook: spell law |
description: doubles the caster's strength; in melee the caster does 4x normal concussive hits and increases his ob by 20. |
spell name: UNPAIN TRUE S * | list name: body reins | level: 50 | realm: essence | type: monk base | spell class: s* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster ignores all pain; thus, ignores all penalities due to wounds and his hit total is his normal hits + constitution score (on a 1-100 scale). when he exceeds this limit he does not pass out, he dies from system shock. |
spell name: FLOW STOPPAGE 1 C * | list name: body renewal | level: 1 | realm: essence | type: monk base | spell class: h | duration: concentration | range: self | area of effect: wound | sourcebook: spell law |
description: reduces caster's hits/round by one, as long as the caster concentrates or is immobile. |
spell name: CLOTTING 1 C S * | list name: body renewal | level: 2 | realm: essence | type: monk base | spell class: hs | duration: 1 hour | range: self | area of effect: wound | sourcebook: spell law |
description: reduces caster's hits/round by one. after one hour of concentration the stoppage is permanent; if caster is unconscious this spell will act without concentration. |
spell name: STUN RELIEF S * | list name: body renewal | level: 3 | realm: essence | type: monk base | spell class: hs | duration: - | range: self | area of effect: self | sourcebook: spell law |
description: target is relieved of one round's worth of accumulated stun. |
spell name: PAIN RELIEF 1 C S * | list name: body renewal | level: 4 | realm: essence | type: monk base | spell class: hs | duration: permanent | range: self | area of effect: self | sourcebook: spell law |
description: heals one hit per minute; if caster is unconscious this spell will operate without concentration. |
spell name: CUT REPAIR C | list name: body renewal | level: 5 | realm: essence | type: monk base | spell class: h | duration: permanent | range: self | area of effect: wound | sourcebook: spell law |
description: reduces caster's hits/round by one. is permanent after one round. |
spell name: FRACTURE REPAIR C | list name: body renewal | level: 6 | realm: essence | type: monk base | spell class: h | duration: permanent | range: self | area of effect: one bone | sourcebook: spell law |
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a broken bone but not a shattered or destroyed one. |
spell name: MUSCLE / TENDON REPAIR C | list name: body renewal | level: 7 | realm: essence | type: monk base | spell class: h | duration: permanent | range: self | area of effect: wound | sourcebook: spell law |
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair cut or broken muscles or tendons. |
spell name: CLOTTING 3 C S * | list name: body renewal | level: 8 | realm: essence | type: monk base | spell class: hs | duration: concentration | range: self | area of effect: wound | sourcebook: spell law |
description: reduces caster's hits/round by three. after one hour of concentration the stoppage is permanent; if caster is unconscious this spell will act without concentration. |
spell name: STUN RELIEF 3 S * | list name: body renewal | level: 9 | realm: essence | type: monk base | spell class: h | duration: - | range: self | area of effect: self | sourcebook: spell law |
description: target is relieved of three rounds' worth of accumulated stun. |
spell name: RESIST POISON C S * | list name: body renewal | level: 10 | realm: essence | type: monk base | spell class: hs | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: delays the effects of a poison as long as the caster concentrates. |
spell name: PAIN RELIEF 2 C * | list name: body renewal | level: 11 | realm: essence | type: monk base | spell class: hs | duration: permanent | range: self | area of effect: self | sourcebook: spell law |
description: heals two hits per minute; if caster is unconscious this spell will operate without concentration. |
spell name: VEIN / ARTERY REPAIR C | list name: body renewal | level: 12 | realm: essence | type: monk base | spell class: h | duration: permanent | range: self | area of effect: wound | sourcebook: spell law |
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a damaged vein or artery. |
spell name: CUT REPAIR 3 C | list name: body renewal | level: 13 | realm: essence | type: monk base | spell class: | duration: permanent | range: self | area of effect: wound | sourcebook: spell law |
description: reduces caster's hits/round by three. is permanent after one round. |
spell name: FRACTURE REPAIR TRUE C | list name: body renewal | level: 14 | realm: essence | type: monk base | spell class: h | duration: permanent | range: self | area of effect: wound | sourcebook: spell law |
description: concentrating with this spell for two hours will repair a broken bone but not a shattered or destroyed one. |
spell name: MUSCLE / TENDON REPAIR TRUE C | list name: body renewal | level: 15 | realm: essence | type: monk base | spell class: h | duration: permanent | range: self | area of effect: wound | sourcebook: spell law |
description: concentrating with this spell for two hours will repair a broken or cut muscle or tendon. |
spell name: NEUTRALIZE POISON C S * | list name: body renewal | level: 20 | realm: essence | type: monk base | spell class: hs | duration: permanent | range: self | area of effect: self | sourcebook: spell law |
description: ha s 50% chance of neutalizing a poison (modified by potency of the poison) if the caster is unconscious or concentrates for 1 hour. in any case, it delays the poison for as long as the caster concentrates. |
spell name: CLOTTING TRUE C S * | list name: body renewal | level: 25 | realm: essence | type: monk base | spell class: hs | duration: permanent | range: self | area of effect: wound | sourcebook: spell law |
description: stops all of caster's hits/round. after one minute of concentration the stoppage is permanent; if caster is unconscious this spell will act without concentration. |
spell name: NEUTRALIZE POISON TRUE C S * | list name: body renewal | level: 30 | realm: essence | type: monk base | spell class: hs | duration: permanent | range: self | area of effect: self | sourcebook: spell law |
description: has 100% chance of neutalizing a poison (modified by potency of the poison) if the caster is unconscious or concentrates for 1 hour. in any case, it delays the poison for as long as the caster concentrates. |
spell name: RENEWAL TRUE S | list name: body renewal | level: 50 | realm: essence | type: monk base | spell class: hs | duration: varies | range: self | area of effect: self | sourcebook: spell law |
description: while in a trance (from self keeping on the body reins list), the caster can use the lower level spells on this list to repair himself. |
spell name: LEAPING 1 * | list name: monk's bridge | level: 1 | realm: essence | type: monk base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: spell law |
description: allows the caster to leap 50' laterally or 20' vertically in the round that the spell was cast. |
spell name: LANDING * | list name: monk's bridge | level: 2 | realm: essence | type: monk base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to land safely in a fall up to 20'/lvl, and to take that distance off the severity of any longer fall. |
spell name: TRACTION | list name: monk's bridge | level: 3 | realm: essence | type: monk base | spell class: p | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can run on even, unstable surfaces (sand, ice, etc.) as he would on a hard, stable surface. |
spell name: EDGERUNNING | list name: monk's bridge | level: 4 | realm: essence | type: monk base | spell class: p | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can run on even, narrow (at least 2" wide) surfaces as if he were on normal ground." |
spell name: LEAPING 3 * | list name: monk's bridge | level: 5 | realm: essence | type: monk base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: spell law |
description: allows the caster to leap 50' laterally or 20' vertically in the round that the spell was cast. three of these leaps can be performed in succession. each leap must be within 90 degrees of the last leap's direction. |
spell name: CORNERING 1 * | list name: monk's bridge | level: 6 | realm: essence | type: monk base | spell class: p* | duration: | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to execute a turn up to 180 degrees with no deceleration or unbalance (can be used with any "running"" spells)." |
spell name: LEVITATION * | list name: monk's bridge | level: 7 | realm: essence | type: monk base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: allows the target to move up and down vertically 10'/rnd, horizontal movement is possible only through normal means. |
spell name: LANDING TRUE * | list name: monk's bridge | level: 8 | realm: essence | type: monk base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to land safely in a fall up to 50'/lvl, and to take that distance off the severity of any longer fall. |
spell name: WALLWALKING C | list name: monk's bridge | level: 9 | realm: essence | type: monk base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can walk on solid surfaces up to 90 degrees as if he were on normal ground. |
spell name: GREAT LEAP * | list name: monk's bridge | level: 10 | realm: essence | type: monk base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: spell law |
description: allows the caster to leap 10'/lvl laterally or 5'/lvl vertically. |
spell name: CORNERING 3 * | list name: monk's bridge | level: 11 | realm: essence | type: monk base | spell class: p* | duration: | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to execute up to 3 turns that are up to 180 degrees with no deceleration or unbalance (can be used with any "running"" spells)." |
spell name: WALL FLIP * | list name: monk's bridge | level: 12 | realm: essence | type: monk base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: spell law |
description: if the caster has a wall within 10', he can leap up to the wall, bounce off and land up to 25' form the wall (facing any direction). |
spell name: WALLRUNNING C | list name: monk's bridge | level: 13 | realm: essence | type: monk base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can run on solid surfaces up to 90 degrees as if he were on normal ground. |
spell name: LEAVING | list name: monk's bridge | level: 14 | realm: essence | type: monk base | spell class: f | duration: | range: self | area of effect: self | sourcebook: spell law |
description: caster teleports target to a point up to 100' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not." |
spell name: WINDRUNNING | list name: monk's bridge | level: 15 | realm: essence | type: monk base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can run on air if there is a wind blowing, however, he can only run in the direction the wind is blowing. |
spell name: CEILING WALKING C | list name: monk's bridge | level: 20 | realm: essence | type: monk base | spell class: f | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can walk on any solid surfaces as if he were on normal ground (includes ceilings). |
spell name: CEILING RUNNING C | list name: monk's bridge | level: 25 | realm: essence | type: monk base | spell class: f | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can run on any solid surfaces as if he were on normal ground (includes ceilings). |
spell name: RUN TRUE | list name: monk's bridge | level: 30 | realm: essence | type: monk base | spell class: f | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can use any one of the lower level "running"" spells on this list each round. edgerunning, wallrunning, windrunning, and ceiling running." |
spell name: MONK'S BRIDGE | list name: monk's bridge | level: 50 | realm: essence | type: monk base | spell class: f | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can use any one of the lower level spells on this list each round. |
spell name: VALOR | list name: body reins | level: 30 | realm: essence | type: monk base | spell class: fh | duration: 3 rounds | range: self | area of effect: 30'r | sourcebook: rolemaster companion 1 |
description: for the duration of the spell, those chosen by the caster take half of normal concussion hits from attacks and they do double concussion hit damage in melee and they receive a + 10 modification to their obs and dbs. |
spell name: BODY OF MIST | list name: evasions | level: 60 | realm: essence | type: monk base | spell class: f | duration: 1 round | range: self | area of effect: | sourcebook: rolemaster companion 1 |
description: the caster may block, dodge or otherwise avoid every melee or missile attack for this round. note: this spell may not be lengthened or extended (such as in spell enhancement) or made into a constant magic item. it must be cast every round that it is used. |
spell name: DANGERSENSE | list name: monk's sense | level: 60 | realm: essence | type: monk base | spell class: is | duration: special | range: self | area of effect: | sourcebook: rolemaster companion 1 |
description: a subconscious spell, the caster will sense an immediate danger, if this spell is active. the spell remains active for 1 rnd/lvl. the caster will not know the exact nature or direction of the danger but will experience an uneasiness 1-5 rounds before the danger occurs. |
spell name: STAND | list name: Martial Mastery | level: 1 | realm: Essence | type: monk base | spell class: U* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster instantly gains his feet from a prone position. |
spell name: REAR ATTACK | list name: Martial Mastery | level: 2 | realm: Essence | type: monk base | spell class: U* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to attack to his rear without changing facing. Caster incurs no minuses from attacking in this manner. |
spell name: FALLING SWEEP | list name: Martial Mastery | level: 3 | realm: Essence | type: monk base | spell class: U* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Instead of attacking to cause damage, the caster may attack to trip his foe. Caster attacks normally on the Sweep table and if a successful attack is made the target must make a RR or fall down and be stunned for 1 round per 10% failure. |
spell name: DISARM FOE | list name: Martial Mastery | level: 4 | realm: Essence | type: monk base | spell class: U* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to disarm opponent. After the caster's next successful attack (it does no damage) target must make a RR versus the level of the caster or be disarmed. |
spell name: UNBALANCING STRIKE | list name: Martial Mastery | level: 5 | realm: Essence | type: monk base | spell class: U* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster's next successful strike that does a critical does an extra unbalance critical of the same severity (different roll). |
spell name: STUNNING STRIKE | list name: Martial Mastery | level: 6 | realm: Essence | type: monk base | spell class: U* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to stun his opponent. After caster's next successful attack (it does no damage) target must make a RR versus the level of the caster or be stunned for one round per 10% failure. |
spell name: NEW KATA | list name: Martial Mastery | level: 7 | realm: Essence | type: monk base | spell class: U* | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster chooses a weapon which will be usable with normal kata rules for the duration of this spell. |
spell name: PUSHING STRIKE | list name: Martial Mastery | level: 8 | realm: Essence | type: monk base | spell class: U* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster's next successful attack causes his enemy to make a RR or be forced backwards 1 foot per 2% failure. |
spell name: PRONE ATTACK | list name: Martial Mastery | level: 9 | realm: Essence | type: monk base | spell class: U* | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to fight while prone, for the duration of this spell, without suffering penalty. |
spell name: PIERCING STRIKE | list name: Martial Mastery | level: 10 | realm: Essence | type: monk base | spell class: U* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster's next successful strike that does a critical does an extra Puncture critical of the same severity (different roll). |
spell name: FEINT | list name: Martial Mastery | level: 11 | realm: Essence | type: monk base | spell class: U* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster performs a feint just prior to his attack which causes his enemy to make a RR or lose half his DB because he tried to block the feint. |
spell name: SLASHING STRIKE | list name: Martial Mastery | level: 12 | realm: Essence | type: monk base | spell class: U* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster's next successful strike that does a critical does an extra Slash critical of the same severity (different roll). |
spell name: MISSILE DEFENSE | list name: Martial Mastery | level: 13 | realm: Essence | type: monk base | spell class: U* | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains full adrenal defense from any frontal missile attacks made against him during the duration of this spell. |
spell name: CRUSHING STRIKE | list name: Martial Mastery | level: 14 | realm: Essence | type: monk base | spell class: U* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster's next successful strike that does a critical does an extra Crush critical of the same severity (different roll). |
spell name: MOVING STRIKE | list name: Martial Mastery | level: 15 | realm: Essence | type: monk base | spell class: U* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster attacks using a running start or a distance jumped (either through a spell or from a height). Caster must make a moving maneuver with success indicating he may attempt an attack immediately upon ending the maneuver. Caster gains +2 per 5 foot travelled in an accelerating running attack (never more than +100) and +5 per 5 foot travelled in a leaping maneuver, to his attack roll. The caster must use no spell or item to lessen the severity of his fall in case he misses his maneuver roll, e.g., for the moving strike to be successful, the caster must attack headlong. The leaping attack need not be spell- powered it may be any leaping maneuver such as from a chandelier, balcony, cliff side, etc. Note: after the leaping attack the caster must take full normal fall damage from the fall, e.g., the caster leaps off of a 50' cliff, makes his maneuver roll, successfully attacks, then is subjected to the results of a 50' fall. |
spell name: OVERCOME WEAPON | list name: Martial Mastery | level: 16 | realm: Essence | type: monk base | spell class: U* | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains his full adrenal defense bonus while using a weapon, chosen at the time of casting, for the duration of this spell. |
spell name: BREAKING BLOW | list name: Martial Mastery | level: 17 | realm: Essence | type: monk base | spell class: U* | duration: varies | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster strikes his next blow in such a way that any item he strikes must make a breakage roll to determine if it is broken. Caster is unable to attack with the roll to break an item. |
spell name: KATA | list name: Martial Mastery | level: 18 | realm: Essence | type: monk base | spell class: U* | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster is able to make two attacks (both at MA skill) when using his weapon of Kata. The first attack is with the weapon and the second is his normal MA attack. |
spell name: MARTIAL RETREAT | list name: Martial Mastery | level: 19 | realm: Essence | type: monk base | spell class: U* | duration: concentration | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains DB + Adrenal Defense + Parry + minimum move pace as his DB but needs room for retreat and cannot attack. |
spell name: OVERCOME ARMOR | list name: Martial Mastery | level: 20 | realm: Essence | type: monk base | spell class: U* | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster may use MA attacks and adrenal defense for this spell's duration while in armor. |
spell name: INCREASED RANK | list name: Martial Mastery | level: 25 | realm: Essence | type: monk base | spell class: U* | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster gains +1 to a chosen MA attack per level of caster for the duration of this spell. |
spell name: LIGHTNING STRIKE | list name: Martial Mastery | level: 30 | realm: Essence | type: monk base | spell class: U* | duration: - | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster resolves this 'lightning strike' attack even before the normal spell resolution phase. Target does get his normal DB against this attack. |
spell name: INTERCHANGE STYLE | list name: Martial Mastery | level: 50 | realm: Essence | type: monk base | spell class: U* | duration: 1 round / level | range: self | area of effect: self | sourcebook: spell user's companion |
description: Caster may use his best MA attack rank for any type MA attack he desires (provided he knows at least one rank in the different type). |