spell name: FOLLOWING FIRES | list name: fire law | level: 25 | realm: essence | type: magician base | spell class: e | duration: | range: 300' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table. caster can make the bolt turn as many times as necessary to strike the target. the bolt can also go through openings as small as 6" radius (caster must know target's location and his obs are halved)." |
spell name: BOIL LIQUID C | list name: fire law | level: 1 | realm: essence | type: magician base | spell class: f | duration: concentration | range: 10' | area of effect: 1 cu' / lvl | sourcebook: spell law |
description: one cu' of liquid/level can be heated to boiling at a rate of 1 cu'/lvl. |
spell name: WARM SOLID | list name: fire law | level: 2 | realm: essence | type: magician base | spell class: f | duration: 24 hours | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 100 degrees f at a rate of 1 cu'/round. |
spell name: WOODFIRES | list name: fire law | level: 3 | realm: essence | type: magician base | spell class: f | duration: | range: 1' | area of effect: wood | sourcebook: spell law |
description: causes any wood to ignite and burn. all wood ignited must be within 1' of caster's palm. |
spell name: WALL OF FIRE | list name: fire law | level: 4 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: 100' | area of effect: 10' x 10' x 6' | sourcebook: spell law |
description: creates an opaque wall of fire (up to 10' x 10' x 6'). anyone passing through it takes an "a"" heat critical (no rr). ""wall"" must rest on a solid surface." |
spell name: HEAT SOLID | list name: fire law | level: 5 | realm: essence | type: magician base | spell class: f | duration: 24 hours | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 500 degrees f at a rate of 1 cu'/round and 100 degrees f / round. |
spell name: FIRE BOLT | list name: fire law | level: 6 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table. |
spell name: CALL FLAME (10' CUBED) | list name: fire law | level: 7 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: 10' | area of effect: 10' x10' x 10' | sourcebook: spell law |
description: creates an opaque cube of fire (up to 10' x 10' x 10'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective." |
spell name: FIRE BALL | list name: fire law | level: 8 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 10' radius | sourcebook: spell law |
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table. |
spell name: CIRCLE AFLAME | list name: fire law | level: 10 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: self | area of effect: 10' radius | sourcebook: spell law |
description: creates an opaque circular wall of fire in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" heat critical (no rr). it is non-mobile. ""wall"" must rest on a solid surface." |
spell name: FIRE BOLT (300') | list name: fire law | level: 11 | realm: essence | type: magician base | spell class: e | duration: | range: 300' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table. |
spell name: CALL FLAME (20' CUBED) | list name: fire law | level: 12 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: 20' | area of effect: 20' x 20' x 20' | sourcebook: spell law |
description: creates an opaque cube of fire (up to 20' x 20' x 20'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective." |
spell name: WAITING FLAME | list name: fire law | level: 13 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: 10' | area of effect: 10' x 10' x 10' | sourcebook: spell law |
description: creates an opaque cube of fire (up to 10' x 10' x 10'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective.the effect can be delayed up to 24 hours; it can be triggered by one of the following (decided by caster): time period, certain movements, certain sounds, touch, violent actions in the area, etc." |
spell name: FIRESTORM | list name: fire law | level: 14 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: 10' | area of effect: 10' x 10' x 10' | sourcebook: spell law |
description: creates an cube of fire (up to 10' x 10' x 10') where balls of fire rain down. anyone in the area takes an "b"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective." |
spell name: METAL FIRES | list name: fire law | level: 15 | realm: essence | type: magician base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 metal object | sourcebook: spell law |
description: causes a metal object to burst into flames, the object can be up to 1 lb/level in mass. if the object is on a being, it gets a rr and if it fails the being takes a heat critical of a severity to be determined by its location on the being's body. |
spell name: TRIAD OF FLAME | list name: fire law | level: 16 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 3 targets | sourcebook: spell law |
description: three bolts of fire are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks. |
spell name: WAITING FIRESTORM | list name: fire law | level: 17 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: 10' | area of effect: 10' x 10' x 10' | sourcebook: spell law |
description: creates an cube (up to 10' x 10' x 10') where balls of fire rain down. anyone in the area takes an "b"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective.the effect can be delayed up to 24 hours; it can be triggered by one of the following (decided by caster): time period, certain movements, certain sounds, touch, violent actions in the area, etc." |
spell name: CALL FLAME (50' CUBED) | list name: fire law | level: 19 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: 50' | area of effect: 50' x 50' x 50' | sourcebook: spell law |
description: creates an opaque cube of fire (up to 50' x 50' x 50'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective." |
spell name: CORNER FIRES | list name: fire law | level: 20 | realm: essence | type: magician base | spell class: e | duration: | range: 300' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table. caster can make the bolt turn once up to 90 degrees before striking the target (caster must know target's location and his obs are halved). |
spell name: STONE FIRES | list name: fire law | level: 30 | realm: essence | type: magician base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 300 sq' | sourcebook: spell law |
description: will cause 300 square feet of stone to erupt into flame. a "c"" heat critical is given each round passing through (or in) the 3' flames." |
spell name: FIRE MASTERY | list name: fire law | level: 50 | realm: essence | type: magician base | spell class: f | duration: 1 round / level | range: v | area of effect: self | sourcebook: spell law |
description: caster can use any one lower level spell (on this list) each round. |
spell name: ENCHANTED ROPE C | list name: earth law | level: 1 | realm: essence | type: magician base | spell class: f | duration: concentration | range: 10'/lvl | area of effect: rope | sourcebook: spell law |
description: if caster holds one end of a rope he can cause the rope to move up to its length in any direction and to tie itself in knots (it cannot attack or tie up living beings). |
spell name: LOOSEN EARTH | list name: earth law | level: 2 | realm: essence | type: magician base | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' earth | sourcebook: spell law |
description: loosens 100 cu' of earth to the consistency of plowed ground. |
spell name: EARTHWALL | list name: earth law | level: 4 | realm: essence | type: magician base | spell class: e | duration: 1 minute / level | range: 100' | area of effect: 10' x 10' x v | sourcebook: spell law |
description: summons a wall of packed earth up to 10' x 10' x (3' at base, 1' at top); it can be dug through (10 man-rounds at top). |
spell name: CRACKS CALL | list name: earth law | level: 5 | realm: essence | type: magician base | spell class: f | duration: | range: 100' | area of effect: 10' x 10' x 10' | sourcebook: spell law |
description: any previous cracks or flaws in material up to 10' x 10' x 10' section will extend to their limits. |
spell name: STONEWALL | list name: earth law | level: 7 | realm: essence | type: magician base | spell class: e | duration: 1 minute / level | range: 100' | area of effect: 10' x 10' x v | sourcebook: spell law |
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole). |
spell name: STONE/EARTH | list name: earth law | level: 9 | realm: essence | type: magician base | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' stone | sourcebook: spell law |
description: changes 100 cu' of stone to packed earth; change is gradual and takes 3 rounds. |
spell name: EARTHWALL TRUE | list name: earth law | level: 10 | realm: essence | type: magician base | spell class: e | duration: permanent | range: 100' | area of effect: 10' x 10' x v | sourcebook: spell law |
description: summons a wall of packed earth up to 10' x 10' x (3' at base, 1' at top); it can be dug through (10 man-rounds at top). |
spell name: EARTH/MUD | list name: earth law | level: 11 | realm: essence | type: magician base | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' earth | sourcebook: spell law |
description: changes 100 cu' of earth to soft mud; change is gradual and takes 3 rounds. |
spell name: EARTH/STONE | list name: earth law | level: 12 | realm: essence | type: magician base | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' earth | sourcebook: spell law |
description: changes 100 cu' of packed earth to solid stone and loose earth to gravel; change is gradual and takes 3 rounds. |
spell name: STONEWALL TRUE | list name: earth law | level: 13 | realm: essence | type: magician base | spell class: e | duration: permanent | range: 100' | area of effect: 10' x 10' x v | sourcebook: spell law |
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole). |
spell name: MUD/EARTH | list name: earth law | level: 14 | realm: essence | type: magician base | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' earth | sourcebook: spell law |
description: changes 100 cu' of mud to packed earth; change is gradual and takes 3 rounds. |
spell name: UNEARTH | list name: earth law | level: 15 | realm: essence | type: magician base | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' earth | sourcebook: spell law |
description: disintegrates 100 cu' of earth. |
spell name: MELD WALL | list name: earth law | level: 16 | realm: essence | type: magician base | spell class: f | duration: permanent | range: touch | area of effect: two walls | sourcebook: spell law |
description: fuses two touching walls together (seam can be up to 20' long) or fuses a section of stone blocks (up to 100 cu'). |
spell name: STONE/MUD | list name: earth law | level: 17 | realm: essence | type: magician base | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' stone | sourcebook: spell law |
description: changes 100 cu' of stone to soft mud; change is gradual and takes 3 rounds. |
spell name: CURVED WALL | list name: earth law | level: 18 | realm: essence | type: magician base | spell class: e | duration: permanent | range: 100' | area of effect: 10' x 10' x v | sourcebook: spell law |
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole). the wall may be curved up to a semi-circle, |
spell name: UNSTONE | list name: earth law | level: 20 | realm: essence | type: magician base | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' stone | sourcebook: spell law |
description: disintegrates 100 cu' of stone. |
spell name: UNMETAL | list name: earth law | level: 25 | realm: essence | type: magician base | spell class: f | duration: permanent | range: 100' | area of effect: 1 cu' metal | sourcebook: spell law |
description: disintegrates 1 cu' of metal. |
spell name: TREMORS | list name: earth law | level: 30 | realm: essence | type: magician base | spell class: f | duration: 1 round | range: 100'/lvl | area of effect: 100' r /lvl | sourcebook: spell law |
description: causes a very minor earthquake which could cause shoddy construction to collapse (can be very terrifying). this is approximately 5.5 on the richter scale. |
spell name: EARTH MASTERY | list name: earth law | level: 50 | realm: essence | type: magician base | spell class: f | duration: 1 round / level | range: v | area of effect: v | sourcebook: spell law |
description: caster can use one lower level spell (son this list) each round. |
spell name: PROJECTED LIGHT | list name: light law | level: 1 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: 25' | area of effect: caster palm | sourcebook: spell law |
description: beam of light (like a flashlight) springs from the caster's palm; 50' effective range. |
spell name: SHOCK BOLT (100') | list name: light law | level: 2 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table. |
spell name: LIGHT (10' R) | list name: light law | level: 3 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 10' r | sourcebook: spell law |
description: lights a 10' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. |
spell name: SHADE | list name: light law | level: 4 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: 100' | area of effect: 100' r | sourcebook: spell law |
description: all shadows in radius deepen, aiding hiding by +25. |
spell name: SUDDEN LIGHT | list name: light law | level: 5 | realm: essence | type: magician base | spell class: f | duration: | range: 100' | area of effect: 10' r | sourcebook: spell law |
description: causes a 10' r burst of intense light; all those inside are stunned 1 rnd/5 failure. |
spell name: DARK (10' R) | list name: light law | level: 6 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 10' r | sourcebook: spell law |
description: darkens a 10' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being. |
spell name: LIGHT (50' R) | list name: light law | level: 7 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 50' r | sourcebook: spell law |
description: lights a 50' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. |
spell name: SHOCK BOLT (300' ) | list name: light law | level: 8 | realm: essence | type: magician base | spell class: e | duration: | range: 300' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table. |
spell name: DARK (50' R) | list name: light law | level: 9 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 50' r | sourcebook: spell law |
description: darkens a 50' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being. |
spell name: LIGHTNING BOLT (100') | list name: light law | level: 10 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table. |
spell name: WAITING LIGHT | list name: light law | level: 11 | realm: essence | type: magician base | spell class: f | duration: varies | range: 100' | area of effect: v | sourcebook: spell law |
description: in conjunction with any light or dark spell (i.e., this spell is cast and then the light/dark spell is cast) it can delay the action of that spell up to 24 hours; it can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, violent actions in the area, etc. |
spell name: SHOCK BOLT (500') | list name: light law | level: 12 | realm: essence | type: magician base | spell class: e | duration: | range: 500' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table. |
spell name: BEACON (5 MILES) | list name: light law | level: 13 | realm: essence | type: magician base | spell class: f | duration: 1 minute / level | range: touch | area of effect: caster's palm | sourcebook: spell law |
description: ray of light of any color springs from caster's palm; can be up to 5 miles long. |
spell name: LIGHTNING BOLT (300') | list name: light law | level: 15 | realm: essence | type: magician base | spell class: e | duration: | range: 300' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table. |
spell name: UTTERLIGHT | list name: light law | level: 17 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 100' r | sourcebook: spell law |
description: lights a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is as bright and intense as sunlight at noon. it will dispell all magically created darkness. |
spell name: UTTERDARK | list name: light law | level: 18 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 100' r | sourcebook: spell law |
description: darkens a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside. |
spell name: BEACON (10 MILES) | list name: light law | level: 19 | realm: essence | type: magician base | spell class: f | duration: 1 minute / level | range: touch | area of effect: caster's palm | sourcebook: spell law |
description: ray of light of any color springs from caster's palm; can be up to 10 miles long. |
spell name: LIGHTING BOLT (500') | list name: light law | level: 20 | realm: essence | type: magician base | spell class: e | duration: | range: 500' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table. |
spell name: CORNER LIGHTING BOLT | list name: light law | level: 25 | realm: essence | type: magician base | spell class: e | duration: | range: 300' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of powerful lightning is shot from the caster's hand. use the lightning attack table with electrical criticals. the caster can make the bolt turn up to 90 degrees before striking the target (caster must know the target's location and his obs are all halved). |
spell name: FOLLOWING LIGHTNING BOLT | list name: light law | level: 30 | realm: essence | type: magician base | spell class: e | duration: | range: 300' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of powerful lightning is shot from the caster's hand. use the lightning attack table with electrical criticals. the caster can make the bolt go through and turn at any angle (6" or larger) before striking the target (caster must know the target's location and his obs are all halved)." |
spell name: LIGHT MASTERY | list name: light law | level: 50 | realm: essence | type: magician base | spell class: f | duration: 1 round / level | range: v | area of effect: v | sourcebook: spell law |
description: caster can use one lower level spell on this list each round. |
spell name: FREEZE LIQUID | list name: ice law | level: 1 | realm: essence | type: magician base | spell class: f | duration: concentration | range: 10' | area of effect: 1 cu' | sourcebook: spell law |
description: 1 cu' of liquid/lvl is cooled to freezing at a rate of 1 cu'/rnd (temp. cannot be lower than -20 degrees f). |
spell name: COOL SOLID | list name: ice law | level: 2 | realm: essence | type: magician base | spell class: f | duration: 24 hours | range: 100' | area of effect: 1 solid | sourcebook: spell law |
description: any solid, inanimate, non-metal material can be cooled to -20 degrees f, at a rate of 1 cu'/rnd. |
spell name: WALL OF COLD | list name: ice law | level: 3 | realm: essence | type: magician base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 10' x 10' x 1' | sourcebook: spell law |
description: creates a clear wall of intense cold (up to 10' x 10' x 1'), anyone passing through takes an "a"" cold critical (no rr)." |
spell name: CHILL SOLID | list name: ice law | level: 5 | realm: essence | type: magician base | spell class: f | duration: 24 hours | range: 100' | area of effect: 1 solid | sourcebook: spell law |
description: any solid, inanimate, non-metal material can be cooled to -200 degrees f, at a rate of 1 cu'/rnd and -100 degress f per round. |
spell name: ICE BOLT (100') | list name: ice law | level: 6 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of ice is shot from the palm of the caster; results are determined on the ice bolt table. |
spell name: COLD BALL (20' R) | list name: ice law | level: 7 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 10' r | sourcebook: spell law |
description: a 1' ball of cold is shot from the palm of the caster, it explodes to affect a 20' r area; results are determined on the cold ball table. |
spell name: WALL OF ICE | list name: ice law | level: 8 | realm: essence | type: magician base | spell class: e | duration: permanent | range: 100' | area of effect: 10' x 10' x 2' | sourcebook: spell law |
description: summons a wall of ice up to 10' x 10' x (2' at base, 1' at top); it can be melted through (100 hits) or chipped through (50 man-rounds) or toppled if not against a wall. |
spell name: CALL COLD (10' CUBED) | list name: ice law | level: 9 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: 10' | area of effect: 10' x10' x 10' | sourcebook: spell law |
description: creates an opaque cube of cold (up to 10' x 10' x 10'). anyone passing through it takes an "a"" cold critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective." |
spell name: CIRCLE OF COLD | list name: ice law | level: 10 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: self | area of effect: 10' radius | sourcebook: spell law |
description: creates an opaque circular wall of cold in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" heat critical (no rr). it is non-mobile. ""wall"" must rest on a solid surface." |
spell name: ICE BOLT (300') | list name: ice law | level: 11 | realm: essence | type: magician base | spell class: e | duration: | range: 300' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of ice is shot from the palm of the caster; results are determined on the ice bolt table. |
spell name: WATER-ICE | list name: ice law | level: 12 | realm: essence | type: magician base | spell class: f | duration: permanent | range: 100' | area of effect: 10 cu'/lvl | sourcebook: spell law |
description: changes 10 cu'/lvl of water to ice. |
spell name: CHILL METAL | list name: ice law | level: 13 | realm: essence | type: magician base | spell class: f | duration: 24 hours | range: 100' | area of effect: 1 solid | sourcebook: spell law |
description: any metallic object can be cooled to -200 degrees f, at a rate of 1 cu'/rnd and -100 degress f per round. the metal is chilled to the point that it is extremely brittle. under normal conditions, this will reduce the breakage factor of the object to 50% of normal (see chl section 7.36); but each following minute the breakage factor will increase by 5% of its normal value until it returns to normal (i.e., it warms up). |
spell name: CALL COLD (20' CUBED) | list name: ice law | level: 14 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: 10' | area of effect: 20' x 20' x 20' | sourcebook: spell law |
description: creates an opaque cube of cold (up to 20' x 20' x 20'). anyone passing through it takes an "a"" cold critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective." |
spell name: ICE BOLT (500') | list name: ice law | level: 15 | realm: essence | type: magician base | spell class: e | duration: | range: 500' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of ice is shot from the palm of the caster; results are determined on the ice bolt table. |
spell name: TRIAD OF ICE | list name: ice law | level: 16 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 3 targets | sourcebook: spell law |
description: three bolts of ice are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks. |
spell name: CALL COLD (50' CUBED) | list name: ice law | level: 18 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: 10' | area of effect: 50' x 50' x 50' | sourcebook: spell law |
description: creates an opaque cube of cold (up to50' x 50' x 50'). anyone passing through it takes an "a"" cold critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective." |
spell name: COLD BALL (40' R) | list name: ice law | level: 20 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 40' r | sourcebook: spell law |
description: a 1' ball of cold is shot from the palm of the caster, it explodes to affect a 40' r area; results are determined on the cold ball table. |
spell name: RAIN/SNOW | list name: ice law | level: 25 | realm: essence | type: magician base | spell class: f | duration: 1 rainstorm | range: self | area of effect: 1 mile r | sourcebook: spell law |
description: changes all rain within 1 mile of the caster to snow; radius decreases 500' for every 10 degrees f above freezing. the duration is as long as it rains. |
spell name: COLD TRUE | list name: ice law | level: 30 | realm: essence | type: magician base | spell class: f | duration: 24 hours | range: self | area of effect: 1000'/lvl r | sourcebook: spell law |
description: cause the temperature to drop 1 degree f/ 10 minutes up to a number of degrees as the caster's level (within a 1000'/lvl r). |
spell name: COLD MASTERY | list name: ice law | level: 50 | realm: essence | type: magician base | spell class: f | duration: 1 round / level | range: v | area of effect: v | sourcebook: spell law |
description: caster can use any one lower level spell on this list each round. |
spell name: CONDESATION | list name: water law | level: 1 | realm: essence | type: magician base | spell class: f | duration: permanent | range: touch | area of effect: air | sourcebook: spell law |
description: condenses 1 cu' of water from the surrounding air. |
spell name: FOG | list name: water law | level: 2 | realm: essence | type: magician base | spell class: f | duration: permanent | range: 100' | area of effect: 10' r/lvl | sourcebook: spell law |
description: creates a dense fog within up to 10' r/lvl. |
spell name: WATERWALL C | list name: water law | level: 3 | realm: essence | type: magician base | spell class: e | duration: concentration | range: 100' | area of effect: 10' x 10' x 1' | sourcebook: spell law |
description: creates a 10' x 10' x 1' wall of water, cuts all attacks and movements through it by 80% (i.e., -80 to obs). |
spell name: WATER BOLT (100') | list name: water law | level: 4 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of water is shot from the caster's palm; results are determined on the water bolt table. |
spell name: UNFOG | list name: water law | level: 5 | realm: essence | type: magician base | spell class: f | duration: permanent | range: 100' | area of effect: 10' r/lvl | sourcebook: spell law |
description: disperses fog in a 10' r/lvl. |
spell name: CALM WATER C | list name: water law | level: 8 | realm: essence | type: magician base | spell class: f | duration: concentration | range: 100' | area of effect: 100' r | sourcebook: spell law |
description: water within radius is calmed; waves are cut by 20' in center and less towards the perimeter. |
spell name: WATERWALL TRUE | list name: water law | level: 10 | realm: essence | type: magician base | spell class: e | duration: 1 minute / level | range: 100' | area of effect: 10' x 10' x 1' | sourcebook: spell law |
description: creates a 10' x 10' x 1' wall of water, cuts all attacks and movements through it by 80% (i.e., -80 to obs). |
spell name: WATER BOLT (300') | list name: water law | level: 11 | realm: essence | type: magician base | spell class: e | duration: | range: 300' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of water is shot from the caster's palm; results are determined on the water bolt table. |
spell name: CALL RAIN | list name: water law | level: 13 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: sky | area of effect: 100' r/lvl | sourcebook: spell law |
description: if there are clouds in the sky, it rains outdoors for the duration of the spell. |
spell name: WATER BOLT (500') | list name: water law | level: 15 | realm: essence | type: magician base | spell class: e | duration: | range: 500' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of water is shot from the caster's palm; results are determined on the water bolt table. |
spell name: TRIAD OF WATER | list name: water law | level: 16 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 3 targets | sourcebook: spell law |
description: three bolts of water are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks. |
spell name: CALM WATER TRUE | list name: water law | level: 18 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: 100' | area of effect: 100' r/lvl | sourcebook: spell law |
description: water within radius is calmed; waves are cut by 50' in center and less towards the perimeter. |
spell name: WHIRLPOOL C | list name: water law | level: 20 | realm: essence | type: magician base | spell class: f | duration: concentration | range: 1000' | area of effect: open water | sourcebook: spell law |
description: creates a 50' whirlpool that will draw in any unpowered object within 500' (takes 2 minutes of concentration to start). |
spell name: PART WATER C | list name: water law | level: 25 | realm: essence | type: magician base | spell class: f | duration: concentration | range: 100'/lvl | area of effect: water | sourcebook: spell law |
description: caster can part water up to 100' deep and 100'/lvl long and 10' wide at the bottom (50' at top). |
spell name: SEA STORM | list name: water law | level: 30 | realm: essence | type: magician base | spell class: f | duration: 1 + / - 10 minutes | range: 1 mile/lvl | area of effect: 1 mile r/lvl | sourcebook: spell law |
description: summons forces of nature in a fierce sea storm; waves of 20-50', heavy rain, winds of 25-60 mph; can be delayed up to 1 hr/lvl after cast. |
spell name: WATER MASTERY | list name: water law | level: 50 | realm: essence | type: magician base | spell class: f | duration: 1 round / level | range: v | area of effect: self | sourcebook: spell law |
description: caster can use any one lower level spell (on this list) each round. |
spell name: BREEZES C | list name: wind law | level: 1 | realm: essence | type: magician base | spell class: f | duration: concentration | range: 10'/lvl | area of effect: 10' r/lvl | sourcebook: spell law |
description: causes a light breeze as long as the caster concentrates. |
spell name: AIR WALL C | list name: wind law | level: 2 | realm: essence | type: magician base | spell class: e | duration: concentration | range: 100' | area of effect: 10' x 10' x 3' | sourcebook: spell law |
description: creates a 10' x 10' x 3' wall of dense air, cuts all attacks and movements through it by 50% (i.e., -50 to obs). |
spell name: STUN CLOUD (5' R) | list name: wind law | level: 4 | realm: essence | type: magician base | spell class: e | duration: 6 rounds | range: 2 x r | area of effect: 5' r | sourcebook: spell law |
description: creates a 5' r cloud of charged gas particles: delivers a "c"" electricity critical on 1st and 2nd rounds, a ""b"" on 3rd and 4th rounds, and a ""a"" on rnds 5 and 6. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)." |
spell name: AIR STOP (10' R) C | list name: wind law | level: 5 | realm: essence | type: magician base | spell class: f | duration: concentration | range: 100' | area of effect: 10' r | sourcebook: spell law |
description: stops all generalized air movement (e.g., wind) up to wind of 30 mph; cuts higher winds by 30 mph in a 10' r. |
spell name: STUN CLOUD (10' R) | list name: wind law | level: 6 | realm: essence | type: magician base | spell class: e | duration: 6 rounds | range: 2 x r | area of effect: 10' r | sourcebook: spell law |
description: creates a 10' r cloud of charged gas particles: delivers a "c"" electricity critical on 1st and 2nd rounds, a ""b"" on 3rd and 4th rounds, and a ""a"" on rnds 5 and 6. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)." |
spell name: VACUUM (5' R) | list name: wind law | level: 7 | realm: essence | type: magician base | spell class: f | duration: | range: 100' | area of effect: 5' r | sourcebook: spell law |
description: creates a 5' radius near vacuum, all in radius take a "b"" impact critical, as air leaves and rushes back in." |
spell name: AIR STOP (20' R) C | list name: wind law | level: 8 | realm: essence | type: magician base | spell class: f | duration: concentration | range: 100' | area of effect: 20' r | sourcebook: spell law |
description: stops all generalized air movement (e.g., wind) up to wind of 30 mph; cuts higher winds by 30 mph in a 20' r. |
spell name: STUN CLOUD (20' R) | list name: wind law | level: 10 | realm: essence | type: magician base | spell class: e | duration: 6 rounds | range: 2 x r | area of effect: 20' r | sourcebook: spell law |
description: creates a 20' r cloud of charged gas particles: delivers a "c"" electricity critical on 1st and 2nd rounds, a ""b"" on 3rd and 4th rounds, and a ""a"" on rnds 5 and 6. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)." |
spell name: DEATH CLOUD (5' R) | list name: wind law | level: 11 | realm: essence | type: magician base | spell class: e | duration: 10 rounds | range: 2 x r | area of effect: 5' r | sourcebook: spell law |
description: creates a 5' r cloud of charged gas particles: delivers a "e"" electricity critical on 1st and 2nd rounds, a ""d"" on 3rd and 4th rounds, a ""c"" on rnds 5 and 6. rounds 7 and 8 deliver ""b"" crits and rounds 9 and 10 give ""a"" crits. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)." |
spell name: VACUUM (10' R) | list name: wind law | level: 12 | realm: essence | type: magician base | spell class: f | duration: | range: 100' | area of effect: 10' r | sourcebook: spell law |
description: creates a 10' radius near vacuum, all in radius take a "b"" impact critical, as air leaves and rushes back in." |
spell name: AIR STOP (100' R) | list name: wind law | level: 13 | realm: essence | type: magician base | spell class: f | duration: concentration | range: 100' | area of effect: 100' r | sourcebook: spell law |
description: stops all generalized air movement (e.g., wind) up to wind of 30 mph; cuts higher winds by 30 mph in a 100' r. |
spell name: WHIRLWIND C | list name: wind law | level: 14 | realm: essence | type: magician base | spell class: e | duration: concentration | range: 100' | area of effect: 10' r | sourcebook: spell law |
description: a 10' r whirlwind is created. it delivers an "a"" impact critical to all inside (every rnd); reduces movement within of through radius by 80%; caster can move it 1'/rnd." |
spell name: DEATH CLOUD (10' R) | list name: wind law | level: 15 | realm: essence | type: magician base | spell class: e | duration: 10 rounds | range: 2 x r | area of effect: 10' r | sourcebook: spell law |
description: creates a 10' r cloud of charged gas particles: delivers a "e"" electricity critical on 1st and 2nd rounds, a ""d"" on 3rd and 4th rounds, a ""c"" on rnds 5 and 6. rounds 7 and 8 deliver ""b"" crits and rounds 9 and 10 give ""a"" crits. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)." |
spell name: VACUUM (20' R) | list name: wind law | level: 17 | realm: essence | type: magician base | spell class: f | duration: | range: 100' | area of effect: 20' r | sourcebook: spell law |
description: creates a 20' radius near vacuum, all in radius take a "b"" impact critical, as air leaves and rushes back in." |
spell name: GREAT VACUUM | list name: wind law | level: 18 | realm: essence | type: magician base | spell class: f | duration: | range: 100' | area of effect: 5' r | sourcebook: spell law |
description: creates a 5' radius near vacuum, all in radius take a "d"" impact critical, as air leaves and rushes back in." |
spell name: STUN CLOUD (20' R) C MOVABLE | list name: wind law | level: 19 | realm: essence | type: magician base | spell class: e | duration: 6 rounds | range: 2 x r | area of effect: 20' r | sourcebook: spell law |
description: creates a 20' r cloud of charged gas particles: delivers a "c"" electricity critical on 1st and 2nd rounds, a ""b"" on 3rd and 4th rounds, and a ""a"" on rnds 5 and 6. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round).the caster can move the cloud 10'/rnd up to 100' away by concentrating." |
spell name: REVERSE WINDS C | list name: wind law | level: 20 | realm: essence | type: magician base | spell class: f | duration: concentration | range: 100'/lvl | area of effect: 100' /lvl r | sourcebook: spell law |
description: allows the caster to change the direction of the wind within the radius. |
spell name: HARD WIND C | list name: wind law | level: 25 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: self | area of effect: 300' cone | sourcebook: spell law |
description: caster must outstretch arms and then a hard wind comes forth from them, fanning out till it has a 25' r at 300'; all within the cone receive a "b"" impact critical." |
spell name: STORM CALL | list name: wind law | level: 30 | realm: essence | type: magician base | spell class: f | duration: 1 + / - 10 minutes | range: 1 mile/lvl | area of effect: 1 mile r/lvl | sourcebook: spell law |
description: summons forces of nature in a fierce thunderstorm; heavy rain, winds of 25-60 mph, random lightning, and a blizzard (if correct climate). can be delayed up to 1 hr/lvl after cast. |
spell name: WIND MASTERY | list name: wind law | level: 50 | realm: essence | type: magician base | spell class: f | duration: 1 round / level | range: v | area of effect: self | sourcebook: spell law |
description: caster can use any one lower level spell (on this list) each round. |
spell name: CONTROL ELEMENTAL SERVANT | list name: elemental summons | level: 3 | realm: essence | type: magician base | spell class: m* | duration: concentration | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: SUMMON ELEMENTAL SERVANT | list name: elemental summons | level: 5 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: MASTER ELEMENTAL SERVANT | list name: elemental summons | level: 6 | realm: essence | type: magician base | spell class: m* | duration: | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: CONTROL WEAK ELEMENTAL | list name: elemental summons | level: 8 | realm: essence | type: magician base | spell class: m* | duration: concentration | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: SUMMON WEAK ELEMENTAL | list name: elemental summons | level: 10 | realm: essence | type: magician base | spell class: e | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: MASTER WEAK ELEMENTAL | list name: elemental summons | level: 12 | realm: essence | type: magician base | spell class: m* | duration: | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: CONTROL STRONG ELEMENTAL | list name: elemental summons | level: 15 | realm: essence | type: magician base | spell class: m* | duration: concentration | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: SUMMON STRONG ELEMENTAL | list name: elemental summons | level: 20 | realm: essence | type: magician base | spell class: e | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: MASTER STRONG ELEMENTAL | list name: elemental summons | level: 25 | realm: essence | type: magician base | spell class: m* | duration: | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: SUMMON ELEMENTAL GUARDIAN | list name: elemental summons | level: 30 | realm: essence | type: magician base | spell class: e | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: CONTROL ELEMENTAL GUARDIAN | list name: elemental summons | level: 50 | realm: essence | type: magician base | spell class: m | duration: concentration | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: EARTH MOUNT 1 | list name: conveying ways | level: 1 | realm: essence | type: magician base | spell class: ef | duration: 10 minutes / level | range: 10' | area of effect: 1 elemental | sourcebook: rolemaster companion 2 |
description: summons an earth elemental in the shape of a horse. it can carry up to 500 lbs at a max speed of 10 mph (approx. 150'/ rnd). the earth mount has 200 hits and will not fight. it obeys the caster. |
spell name: WATER STEED 1 | list name: conveying ways | level: 2 | realm: essence | type: magician base | spell class: ef | duration: 10 minutes / level | range: 10' | area of effect: 1 elemental | sourcebook: rolemaster companion 2 |
description: summons an water elemental in the shape of a dolphin. it can carry up to 400 lbs and at a maximum speed of 15 mph (approx. 225'/rnd). the water steed has 150 hits and will not fight. it obeys the caster. |
spell name: AIR WING 1 | list name: conveying ways | level: 3 | realm: essence | type: magician base | spell class: ef | duration: 10 minutes / level | range: 10' | area of effect: 1 elemental | sourcebook: rolemaster companion 2 |
description: summons an air elemental in the shape of a giant eagle. it can carry up to 300 lbs at a maximum speed of 20 mph (approx. 300'/rnd). the air wing has 100 hits and will not fight. it obeys the caster. |
spell name: FLYING DISK 1 | list name: conveying ways | level: 5 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: 10' | area of effect: 5' radius | sourcebook: rolemaster companion 2 |
description: creates a non-transparent disk 5' in diameter which will maneuver as the caster mentally directs. it can carry up to 500 lbs at a maximum speed of 15 mph. the flying disk has 125 hits. |
spell name: EARTH MOUNT 2 | list name: conveying ways | level: 6 | realm: essence | type: magician base | spell class: ef | duration: 10 minutes / level | range: 10' | area of effect: 1 elemental | sourcebook: rolemaster companion 2 |
description: summons an earth elemental in the shape of a horse. it can carry up to 750 lbs at a max speed of 20 mph (approx. 300'/ rnd). the earth mount has 300 hits and will not fight. it obeys the caster. |
spell name: WATER STEED 2 | list name: conveying ways | level: 7 | realm: essence | type: magician base | spell class: ef | duration: 10 minutes / level | range: 10' | area of effect: 1 elemental | sourcebook: rolemaster companion 2 |
description: summons an water elemental in the shape of a dolphin. it can carry up to 600 lbs and moves at a maximum speed of 30 mph (approx. 450'/rnd). the water steed has 200 hits and will not fight. it obeys the caster. |
spell name: AIR WING 2 | list name: conveying ways | level: 8 | realm: essence | type: magician base | spell class: ef | duration: 10 minutes / level | range: 10' | area of effect: 1 elemental | sourcebook: rolemaster companion 2 |
description: summons an air elemental in the shape of a giant eagle. it can carry up to 500 lbs at a maximum speed of 40 mph (approx. 300'/rnd). the air wing has 150 hits and will not fight. it obeys the caster. |
spell name: FLYING DISK 2 | list name: conveying ways | level: 10 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: 10' | area of effect: 1'/lvl diameter | sourcebook: rolemaster companion 2 |
description: creates a non-transparent disk 1'/level of the caster in diameter which will maneuver as the caster mentally directs. it can carry up to 1000 lbs at a maximum speed of 25 mph. the flying disk has 250 hits. |
spell name: EARTH MOUNT 3 | list name: conveying ways | level: 11 | realm: essence | type: magician base | spell class: ef | duration: 10 minutes / level | range: 10' | area of effect: 1 elemental | sourcebook: rolemaster companion 2 |
description: summons an earth elemental in the shape of a horse. it can carry up to 750 lbs at a max speed of 40 mph (approx. 600'/ rnd). the earth mount has 300 hits and fights as a lesser earth elemental. it obeys the caster. |
spell name: WATER STEED 3 | list name: conveying ways | level: 12 | realm: essence | type: magician base | spell class: ef | duration: 10 minutes / level | range: 10' | area of effect: 1 elemental | sourcebook: rolemaster companion 2 |
description: summons an water elemental in the shape of a dolphin. it can carry up to 600 lbs and at a maximum speed of 60 mph (approx. 900'/rnd). the water steed has 200 hits and fights as a lesser water elemental. it obeys the caster. |
spell name: AIR WING 3 | list name: conveying ways | level: 13 | realm: essence | type: magician base | spell class: ef | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: summons an air elemental in the shape of a giant eagle. it can carry up to 500 lbs at a maximum speed of 80 mph (approx. 300'/rnd). the air wing has 150 hits and fights as a lesser air elemental. it obeys the caster. |
spell name: FLYING DISK 3 | list name: conveying ways | level: 15 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: 10' | area of effect: 1'/level | sourcebook: rolemaster companion 2 |
description: creates a non-transparent disk 1'/ level of the caster in diameter which will maneuver as the caster mentally directs. it can carry up to 100 lbs /level at a maximum speed of 50 mph. the flying disk has 250 hits. |
spell name: MASS EARTH MOUNT | list name: conveying ways | level: 16 | realm: essence | type: magician base | spell class: ef | duration: 10 minutes / level | range: 10' | area of effect: 1 elem./level | sourcebook: rolemaster companion 2 |
description: summons one earth elemental per level in the shape of a horse. it can carry up to 750 lbs at a max speed of 20 mph (approx. 300'/ rnd). the earth mount has 300 hits and will not fight. they obey the caster. |
spell name: MASS WATER STEED | list name: conveying ways | level: 17 | realm: essence | type: magician base | spell class: ef | duration: 10 minutes / level | range: 10' | area of effect: 1 elem./level | sourcebook: rolemaster companion 2 |
description: summons one water elemental per level in the shape of a dolphin. they can carry up to 600 lbs and move at a maximum speed of 30 mph (approx. 450'/rnd). the water steed has 200 hits and will not fight. they obey the caster. |
spell name: MASS AIR WING | list name: conveying ways | level: 18 | realm: essence | type: magician base | spell class: ef | duration: 10 minutes / level | range: 10' | area of effect: 1 elem./level | sourcebook: rolemaster companion 2 |
description: summons one air elemental / level in the shape of a giant eagle. it can carry up to 500 lbs at a maximum speed of 40 mph (approx. 300'/rnd). the air wing has 150 hits and will not fight. they obey the caster. |
spell name: MASS FLYING DISK | list name: conveying ways | level: 20 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: 10' | area of effect: 1'/level | sourcebook: rolemaster companion 2 |
description: creates one non-transparent disk per level of 1'/level in diameter which will maneuver as the caster mentally directs. it can carry up to 1000 lbs at a maximum speed of 25 mph. the flying disk has 250 hits. |
spell name: EARTH MOUNT TRUE | list name: conveying ways | level: 25 | realm: essence | type: magician base | spell class: ef | duration: 10 minutes / level | range: 10' | area of effect: 1 elemental | sourcebook: rolemaster companion 2 |
description: summons an earth elemental in the shape of a horse. it can carry up to 750 lbs at a max speed of 40 mph (approx. 600'/ rnd). the earth mount has 300 hits and fights as a greater earth elemental. it obeys the caster. |
spell name: WATER STEED TRUE | list name: conveying ways | level: 30 | realm: essence | type: magician base | spell class: ef | duration: 10 minutes / level | range: 10' | area of effect: 1 elemental | sourcebook: rolemaster companion 2 |
description: summons an water elemental in the shape of a dolphin. it can carry up to 600 lbs and at a maximum speed of 60 mph (approx. 900'/rnd). the water steed has 200 hits and fights as a greater water elemental. it obeys the caster. |
spell name: AIR WING TRUE | list name: conveying ways | level: 50 | realm: essence | type: magician base | spell class: ef | duration: 10 minutes / level | range: 10' | area of effect: 1 elemental | sourcebook: rolemaster companion 2 |
description: summons an air elemental in the shape of a giant eagle. it can carry up to 500 lbs at a maximum speed of 80 mph (approx. 300'/rnd). the air wing has 150 hits and fights as a greater air elemental. it obeys the caster. |
spell name: MASS IGNITE | list name: fire law | level: 9 | realm: essence | type: magician base | spell class: f | duration: permanent | range: 5'r/lvl | area of effect: 5'r/lvl | sourcebook: rolemaster companion 1 |
description: the caster may simultaneously extinguish every light in the radius or ignite every common light-giving implement (candles, torches, fireplaces, etc). the spell includes every light source up to bonfire size (5' rad). |
spell name: SLUMBER MIST | list name: wind law | level: 12 | realm: essence | type: magician base | spell class: f | duration: 1 minute / level | range: 5'r/lvl | area of effect: 1 plant | sourcebook: rolemaster companion 1 |
description: the floor of the effected area is covered with a fine mist averaging about 2' deep. any being within the spell radius (not just in contact with the mist) must make a rr or fall into a normal sleep. the spell does not effect the caster unless he desires it. beings who successfully make their rr but remain in the radius must make a successful rr every round they are within the radius (+10 mod to rr for each successful rr). |
spell name: KNIVES OF EARTH | list name: earth law | level: 13 | realm: essence | type: magician base | spell class: e | duration: 10 minutes / level | range: 100' | area of effect: 100'r | sourcebook: rolemaster companion 1 |
description: this spell causes the surface of an area of stone or earth to bristle with hundreds of 6" to 1' points and blades. the blades will be composed of whatever substance(s) are prevalent in the area. (they will be hard and sharp enough to cause damage even if the local materials are loose or soft). the spell can cause the blades to appear under water if the ground is within the range of the caster. approximately one blade per square foot will be produced in an area 100' by 100'. most animals and creatures cannot be induced to walk through the area. anyone moving through the area must make a moving maneuver (at least ""extremely hard"") for every 5' moved through. anyone falling recieves (1-5) +100 dagger attacks (only armor db's modify this)." |
spell name: DESICCATION | list name: fire law | level: 25 | realm: essence | type: magician base | spell class: e | duration: permanent | range: 50' | area of effect: target | sourcebook: rolemaster companion 1 |
description: the target immediately begins to dehydrate and weather as if in a windblown sandy desert. the target is immediately at -10% to activity and takes 10% of his total hit points. for each round that the caster concentrates, the target loses another 10% of his activity and takes another 10% of his total hit points. if the caster maintains concentration for 15 consecutive rounds, animate targets will be reduced to dried out husks (i.e., when the activity penalty reaches 150%). if the caster is prevented from completing his rounds of concentration or the target gets out of range, the target keeps the accumulated activity penalty and hits. the hits may be healed normally, but the activity penalty only disappears at a rate of 10%/day. alternately, the activity penalty can be removed all at once by a successful cure disease spell and the healing of all the hits taken. |
spell name: HELLSCAPE | list name: fire law | level: 60 | realm: essence | type: magician base | spell class: f | duration: 1 day / level | range: 100' radius / level | area of effect: | sourcebook: rolemaster companion 1 |
description: caster may raise constant air temperature to 120 degrees f in the radius, the ground will be at a constant 180 degrees f, and intermittent pools of lava will bubble in random locations. if the caster is killed the spell will be dispelled and the area will gradually return to normal. |
spell name: HELLFROST | list name: ice law | level: 60 | realm: essence | type: magician base | spell class: f | duration: 1 day / level | range: 100' radius / level | area of effect: | sourcebook: rolemaster companion 1 |
description: within the radius, the constant air temperature will drop 10 degrees an hour until it reaches 30 below zero. constant storms of snow, ice and wind up to 1 mph/lvl will predominate. if the caster is killed the spell will be dispelled and the area will gradually return to normal. |
spell name: HELLGROUNDS | list name: earth law | level: 60 | realm: essence | type: magician base | spell class: f | duration: 1 day / level | range: 100' radius / level | area of effect: | sourcebook: rolemaster companion 1 |
description: the caster achieves domination over the land within the radius, which he may exercise in various ways: he may cause great cracks (lvl 30 sorcerer base list: solid destruction) or quakes (lvl 50 sorcerer base list: solid destruction) within the radius; he may alter the composition of the land (loose earth, baked earth, stone, glass, mud, etc); or he may cause the earth to "flow"" as if it were liquid, with the ability to ride waves of earth to destinations within the radius. the caster may change any previous form or effect by concentrating; all changes require 6 rnds. if the caster is killed the spell will be dispelled and the area will gradually return to normal." |
spell name: HELLSKY | list name: wind law | level: 60 | realm: essence | type: magician base | spell class: f | duration: 1 day / level | range: 100' radius / level | area of effect: | sourcebook: rolemaster companion 1 |
description: caster may call forth a storm of any type with maximum wind speeds equal to twice his level, and an intensity according to his desires: effects will vary according to circumstance ( and gm's discretion). for example, a 30th lvl caster could summon a lightning storm with intense rain and constant wind speeds of up to 60 mph: the gm may wish to have random rolls to determine possible lightning strikes vs. exposed targets.caster may control the color of the sky within the radius. the caster may control atmospheric temperature up to 1 degree/lvl. if the caster is killed the spell will be dispelled and the area will gradually return to normal. |
spell name: HELLSEA | list name: water law | level: 60 | realm: essence | type: magician base | spell class: f | duration: 1 day / level | range: 100' radius / level | area of effect: | sourcebook: rolemaster companion 1 |
description: summons forces of nature in a fierce sea storm; waves of 20-50', heavy rain. spell can be delayed up to 1 hr/lvl after cast. winds may be up to 2 mph/lvl of the caster, waves may reach 2'/lvl of the caster, and the caster may summon waterspouts and whirlpools (5'dia/lvl of the caster). if the caster is killed the spell will be dispelled and the area will gradually return to normal. |
spell name: HOPELIGHT | list name: light law | level: 60 | realm: essence | type: magician base | spell class: e | duration: 1 day / level | range: 100' radius / level | area of effect: | sourcebook: rolemaster companion 1 |
description: lights an area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is the equivalent of full daylight; it also cancels all magically created darkness. |
spell name: STONE BOLT | list name: earth law | level: 6 | realm: essence | type: magician base | spell class: e | duration: | range: varies | area of effect: | sourcebook: rolemaster companion 4 |
description: a bolt of rock and earth is shot from the palm of the caster. Results are determined on the ice bolt table, with all cold criticals being treated as additional impact criticals. If this spell is used, similar spells could also be used with longer ranges at 11th level (stone bolt 300') ansd 17th level (stone bolt 500') and even a spell at 16th level called "triad of stone"" with three bolts." |
spell name: CLEAVE EARTH | list name: earth law | level: 3 | realm: essence | type: magician base | spell class: e | duration: 1 minute / level | range: 100' | area of effect: 1' x 1/2' x 2' per level | sourcebook: rolemaster companion 4 |
description: This spell causes a chasm to open up in the earth. The chasm is 1' deep/level, 1/2' wide/level, and 2' long/level. This spell can also close up such chasms (if they are of the same size or smaller than a chasm the caster could create with this spell ). If something is caught in a closing chasm, they will take a +50 Huge Crush attack. |