spell name: DETECT FORCE | list name: force law | level: 1 | realm: essence | type: forcemage base | spell class: i | duration: 1 round / level | range: self | area of effect: 100' / level | sourcebook: rolemaster companion 5 |
description: Detects any active force spells within 100'/lvl range. |
spell name: FORCE FIELD 1 | list name: force law | level: 2 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Creates a shimmering field of force around caster's skin, adding +10 to the caster's defenses vs. physical and elemental attacks. |
spell name: FORCEHAND 1 | list name: force law | level: 3 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level (concentration) | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. Target can make a hard maneuver (St/Ag) each round in order to free himself, otherwise he is at 20% activity. |
spell name: MANIPULATION 1 | list name: force law | level: 4 | realm: essence | type: forcemage base | spell class: f | duration: concentration | range: varies | area of effect: varies | sourcebook: rolemaster companion 5 |
description: Caster can manipulate a string of force. The length can be no greater than one foot per level. The string obeys the will of the caster and may be used offensively as a medium grapple attack. The OB/DB of the force string is equal to the Empathy modifier of the caster. The caster can use the string as a rope, bow string, whip, etc. A string will be severed and destroyed upon receiving any critical strike. The caster must be holding some part of the string at all times or it will fade away. Tensile strength is equal to 25 lbs per level of the caster. Strings of force are considered AT20. |
spell name: ARMOR | list name: force law | level: 5 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster creates a shimmering suit of armor made of pure force. The AT equals the level of the spellcaster (max AT20). The armor is unencumbering, and does not impede spell casting or maneuvers. |
spell name: MENTAL GRASP * | list name: force law | level: 6 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 1' / level | area of effect: 1 item | sourcebook: rolemaster companion 5 |
description: Enables the caster to draw an item (not held or secured) to himself. This movement requires only one second: so the caster could Mental Grasp a weapon into his hand and wield it in the same round(-20 to OB). A clear path must exist for the item to move along and the item must be within 1'/lvl of the caster. Weight limitation is 1 pount/lvl. |
spell name: FORCEHAND 2 | list name: force law | level: 7 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level (concentration) | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. The hand is capable of inflicting an 'A' severity Crush critical. Target can make a Hard maneuver (St/Ag) each round at -10 in order to free himself, otherwise he is at 20% activity. |
spell name: MANIPULATION 2 | list name: force law | level: 9 | realm: essence | type: forcemage base | spell class: f | duration: concentration | range: 50' | area of effect: 1 cubic foot / level | sourcebook: rolemaster companion 5 |
description: Caster can manipulate planes of force. An area of force equal to the caster's level in square feet can be created. The plane may be positioned in any orientation. Simple planar shapes may be created, such as stairs, ramps, walls, umbrellas, etc. The OB/DB of the force string is equal to the Em modifier of the caster. Planes of force are considered AT/20 and will be destroyed upon receiving any critical strike. The planes require no support. |
spell name: MYSTICAL BANDS | list name: force law | level: 10 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target is wrapped in bands of force. Any attempt to escape is resolved as a spell attack with the chains serving as the attacker ( -20 RR). If the target makes his RR, he escapes. If the RR is failed, he suffers one Impact critical of a severity determined by the amount of failure: 1-10 =A, 11-20 = B, 21-30 = C, 31-40 = D, 41+ =E. If the attempt to escape is made utilizing magic, and the target fails this RR, he will suffer three separate criticals (Impact, Electrical, and Heat) with their severities determined as above. |
spell name: FORCE FIELD 2 | list name: force law | level: 11 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Creates a shimmering field of force around caster's skin, adding +20 to the caster's defenses vs. physical and elemental attacks. |
spell name: FORCEHAND 3 | list name: force law | level: 12 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level (concentration) | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. The hand is capable of inflicting an 'B' severity Crush critical. Target can make a Hard maneuver (St/Ag) each round at -20 in order to free himself, otherwise he is at 20% activity. |
spell name: FAR HAND | list name: force law | level: 14 | realm: essence | type: forcemage base | spell class: f | duration: concentration | range: 5' /level | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster creates a normal-sized hand of force, which he can use to manipulate objects and perform tasks requiring normal strength or dexterity. The hand possesses the strength and agility of the caster. Hand has OB/DB/Skill Bonus equal to the average of the caster's St and Ag. Hand can withstand 1/4 caster's concussion hits before dissipating. |
spell name: LESSER WALL OF FORCE | list name: force law | level: 15 | realm: essence | type: forcemage base | spell class: e | duration: 1 round / level | range: 100' | area of effect: 1' / level x 1' / level | sourcebook: rolemaster companion 5 |
description: Caster creates a virtually impenetrable wall of force. The wall has 100 hits per level of the caster, and is AT20. |
spell name: FORCEHAND 4 | list name: force law | level: 16 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level (concentration) | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. The hand is capable of inflicting an 'C' severity Crush critical. Target can make a Hard maneuver (St/Ag) each round at -30 in order to free himself, otherwise he is at 20% activity. |
spell name: MANIPULATION 3 | list name: force law | level: 17 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 cubic foot / level | sourcebook: rolemaster companion 5 |
description: Caster can manipulate objects of force. A volume of force equal to the caster's level in cubic feet can be created. The object may be positioned in any orientation. Simple objects may be created such as boxes, spheres, cylinders, tetrahedrons, etc. The OB/DB of the force string is equal to the Empathy modifier of the caster. Objects of force are considered AT/20 and will be destroyed upon receiving any critical strike. |
spell name: FORCE FIELD 3 | list name: force law | level: 19 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Creates a shimmering field of force around caster's skin, adding +30 to the caster's defenses vs. physical and elemental attacks. |
spell name: MYSTICAL CAGE | list name: force law | level: 20 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: The caster creates a field of energy shaped like a barred cage 1'/lvl in diameter and 1'/lvl high. Any being caught within may try to force his way out. The attempt is resolved as Mystical Bands (above) except if the RR is failed. the target receives two criticals (electrical and impact). If a magical item (shield, sword, etc.) is used to escape, the attempt is made at the level of the item. If the attempt to escape is made utilizing magic and the target fails his RR he will suffer three separate criticals (impact. heat. and electrical) with their severities determined by the amount of failure: 1-10 =A, 11-20 = B, 21-30 = C, 31-40 = D, 41+ =E. |
spell name: FORCEHAND TRUE | list name: force law | level: 25 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level (concentration) | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. The hand is capable of inflicting an 'D' severity Crush critical. Target can make a Hard maneuver (St/Ag) each round at -40 in order to free himself, otherwise he is at 20% activity. |
spell name: WALL OF FORCE | list name: force law | level: 30 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1' / level x 1' / level | sourcebook: rolemaster companion 5 |
description: Caster creates a solid wall of force which is absolutely impassable by anyone or anything. |
spell name: MANIPULATION TRUE | list name: force law | level: 40 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: varies | area of effect: varies | sourcebook: rolemaster companion 5 |
description: Caster can perform any lower level Manipulations in any combination he desires. The OB/DB of the manipulation is equal to three times the caster's Em modifier. |
spell name: SPHERE OF FORCE | list name: force law | level: 50 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster creates a solid sphere around himself that is absolutely impassable by anyone or anything. The sphere moves with the caster. |
spell name: WEAKEN INORGANIC | list name: force master | level: 1 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: touch | area of effect: 5lb / level | sourcebook: rolemaster companion 5 |
description: Causes any non-magical, inorganic material to instantly lose half of its normal integrity (i.e., it will not be as sound as it once was, and it will take double any damage it sustains after this spell is thrown). This spell effects 5 pounds per level of the caster. This spell will affect living inorganic targets. |
spell name: POINT / UNPOINT 1 | list name: force master | level: 2 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 10' | area of effect: 81 in^2 | sourcebook: rolemaster companion 5 |
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, depending on the version of this spell used. A maneuver roll with a difficulty modifier of -20 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell. |
spell name: FIELD / UNFIELD 1 | list name: force master | level: 3 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 10' | area of effect: 900 ft^2 | sourcebook: rolemaster companion 5 |
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, completely enshrouding the target depending on the version of this spell used. A maneuver roll with a difficulty modifier of -20 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell. |
spell name: ARMOR CUT 1 * | list name: force master | level: 4 | realm: essence | type: forcemage base | spell class: f* | duration: 1 round / level | range: touch | area of effect: 1 foot / level | sourcebook: rolemaster companion 5 |
description: Creates a frictionless field about an edged surface, giving it a 5% chance to cut through unremarkable targets as if they were AT1 . An edge up to 1 foot/level can be affected. |
spell name: SURFACE CRAWLING | list name: force master | level: 5 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level (concentration) | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Enables target to crawl on any surface at any orientation, provided it can support his weight, etc. |
spell name: WEAKEN ORGANIC | list name: force master | level: 6 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: touch | area of effect: 5 lbs / level | sourcebook: rolemaster companion 5 |
description: Causes any non-magical, organic substance to instantly lose half of its normal integrity (i.e. , it will not be as sound as it once was. and it will take double any damage it sustains after this spell is thrown. This includes double hits/round, etc). Magical or extraordinary organic substances gain a RR. This spell can effect 5 pounds per level of the caster. This spell will affect living targets. |
spell name: POINT / UNPOINT 2 | list name: force master | level: 7 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 20' | area of effect: 100 in^2 | sourcebook: rolemaster companion 5 |
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, depending on the version of this spell used. A maneuver roll with a difficulty modifier of -30 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell. |
spell name: FIELD / UNFIELD 2 | list name: force master | level: 8 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 20' | area of effect: 1600 ft^2 | sourcebook: rolemaster companion 5 |
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, completely enshrouding the target depending on the version of this spell used. A maneuver roll with a difficulty modifier of -30 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell. |
spell name: ARMOR CUT 2 * | list name: force master | level: 9 | realm: essence | type: forcemage base | spell class: f* | duration: 1 round / level | range: touch | area of effect: 1 foot / level | sourcebook: rolemaster companion 5 |
description: Creates a frictionless field about an edged surface, giving it a 10% chance to cut through unremarkable targets as if they were AT1 . An edge up to 1 foot/level can be affected. |
spell name: SURFACE WALKING | list name: force master | level: 10 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Enables target to walk on any surface at any orientation, provided it can support his weight, etc. |
spell name: UNINORGANIC | list name: force master | level: 11 | realm: essence | type: forcemage base | spell class: f | duration: | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Delivers +30 structural hits to target (RMC5 Section 6.2). |
spell name: POINT / UNPOINT 3 | list name: force master | level: 12 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 30' | area of effect: 121 in^2 | sourcebook: rolemaster companion 5 |
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, depending on the version of this spell used. A maneuver roll with a difficulty modifier of -40 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell. |
spell name: FIELD / UNFIELD 3 | list name: force master | level: 13 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 30' | area of effect: 2500 ft^2 | sourcebook: rolemaster companion 5 |
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, completely enshrouding the target depending on the version of this spell used. A maneuver roll with a difficulty modifier of -40 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell. |
spell name: ARMOR CUT 3 * | list name: force master | level: 14 | realm: essence | type: forcemage base | spell class: f* | duration: 1 round / level | range: touch | area of effect: 1 foot / level | sourcebook: rolemaster companion 5 |
description: Creates a frictionless field about an edged surface, giving it a 15% chance to cut through unremarkable targets as if they were AT1 . An edge up to 1 foot/level can be affected. |
spell name: SURFACE RUNNING | list name: force master | level: 15 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Enables target to run on any surface at any orientation, provided it can support his weight, etc. |
spell name: UNORGANIC | list name: force master | level: 16 | realm: essence | type: forcemage base | spell class: f | duration: | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Organic targets must resist or suffera 'C' Disintegration critical |
spell name: POINT / UNPOINT 4 | list name: force master | level: 17 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 40' | area of effect: 144 in^2 | sourcebook: rolemaster companion 5 |
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, depending on the version of this spell used. A maneuver roll with a difficulty modifier of -50 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell. |
spell name: FIELD / UNFIELD 4 | list name: force master | level: 18 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 40' | area of effect: 3600 ft^2 | sourcebook: rolemaster companion 5 |
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, completely enshrouding the target depending on the version of this spell used. A maneuver roll with a difficulty modifier of -50 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell. |
spell name: ARMOR CUT 4 * | list name: force master | level: 19 | realm: essence | type: forcemage base | spell class: f* | duration: 1 round / level | range: touch | area of effect: 1 foot / level | sourcebook: rolemaster companion 5 |
description: Creates a frictionless field about an edged surface, giving it a 20% chance to cut through unremarkable targets as if they were AT1 . An edge up to 1 foot/level can be affected. |
spell name: DISINTEGRATE | list name: force master | level: 20 | realm: essence | type: forcemage base | spell class: f | duration: | range: touch | area of effect: 5 lbs / level | sourcebook: rolemaster companion 5 |
description: Delivers +30 structural hits to target (RMC5 Section 6.2) and Organic targets must resist or suffer a 'E' Disintegration critical |
spell name: POINT / UNPOINT TRUE | list name: force master | level: 25 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 50' | area of effect: level in^2 | sourcebook: rolemaster companion 5 |
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, depending on the version of this spell used. A maneuver roll with a difficulty modifier of -100 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell. |
spell name: FIELD / UNFIELD TRUE | list name: force master | level: 30 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 50' | area of effect: level ft^2 | sourcebook: rolemaster companion 5 |
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, completely enshrouding the target depending on the version of this spell used. A maneuver roll with a difficulty modifier of -100 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell. |
spell name: ARMOR CUT TRUE * | list name: force master | level: 35 | realm: essence | type: forcemage base | spell class: f* | duration: 1 round / level | range: touch | area of effect: 1 foot / level | sourcebook: rolemaster companion 5 |
description: Creates a frictionless field about an edged surface, giving it a percentage chance equal to the level of the caster to cut through unremarkable targets as if they were AT1 . An edge up to 1 foot/level can be affected. |
spell name: FORCE MASTER * | list name: force master | level: 50 | realm: essence | type: forcemage base | spell class: f* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster can use any of the lower level spells on this list once per round. |
spell name: LOCATE EPICENTER | list name: shockwaves | level: 1 | realm: essence | type: forcemage base | spell class: i | duration: concentration | range: self | area of effect: 100' / level | sourcebook: rolemaster companion 5 |
description: Locates origin point of a shockwave. Can be used to locate the caster of a Shockwave spell or locate the epicenter of an earthquake, etc. |
spell name: VIBRATIONS (5#) | list name: shockwaves | level: 2 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Causes an object of up to 5 pounds mass to vibrate rapidly; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round). |
spell name: SONAR | list name: shockwaves | level: 3 | realm: essence | type: forcemage base | spell class: i | duration: concentration | range: self | area of effect: 10' / level | sourcebook: rolemaster companion 5 |
description: Creates reflective pulses of energy which reflect off solid objects within range. Caster learns distance and direction to targets within range. Note: Invisible targets can be detected with this spell except those made invisible by the Invisibility spell on Gravity Law. |
spell name: STANDING WAVE 1 | list name: shockwaves | level: 4 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: touch | area of effect: 10' x 10' x 10' | sourcebook: rolemaster companion 5 |
description: Creates an invisible barrier which delivers an A vibration critical when broken. |
spell name: SHOCKWAVE 1 | list name: shockwaves | level: 5 | realm: essence | type: forcemage base | spell class: f | duration: | range: 5' / level | area of effect: 10' diameter cone | sourcebook: rolemaster companion 5 |
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers an A Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2). |
spell name: VIBRATIONS (25#) | list name: shockwaves | level: 6 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Causes an object of up to 25 pounds mass to vibrate rapidly; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round). |
spell name: STANDING WAVE 2 | list name: shockwaves | level: 7 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: touch | area of effect: 10' x 10' x 10' | sourcebook: rolemaster companion 5 |
description: Creates an invisible barrier which delivers a B vibration critical when broken. |
spell name: FORCEWAVE 1 | list name: shockwaves | level: 8 | realm: essence | type: forcemage base | spell class: f | duration: | range: 100' | area of effect: 10' diameter cone | sourcebook: rolemaster companion 5 |
description: A cone of sonic energy erupts from the caster's hand. Targets must RR or be forced away from the caster 1 foot per 1% failure. The Shockwave does structural damage (See RMC5 Section 6.2). |
spell name: VIBRATIONS (50#) | list name: shockwaves | level: 9 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Causes an object of up to 50 pounds mass to vibrate rapidly; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round). |
spell name: SHOCKWAVE 2 | list name: shockwaves | level: 10 | realm: essence | type: forcemage base | spell class: f | duration: | range: 5' / level | area of effect: 20' diameter cone | sourcebook: rolemaster companion 5 |
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a B Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2). |
spell name: MASS VIBRATIONS (5#) | list name: shockwaves | level: 11 | realm: essence | type: forcemage base | spell class: f | duration: | range: 100' | area of effect: 1 target / level | sourcebook: rolemaster companion 5 |
description: Causes an objects of up to 5 pounds mass to vibrate rapidly, number of objects being equal to the caster's level; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round). |
spell name: STANDING WAVE 3 | list name: shockwaves | level: 12 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: touch | area of effect: 10' x 10' x 10' | sourcebook: rolemaster companion 5 |
description: Creates an invisible barrier which delivers a C vibration critical when broken. |
spell name: FOCUSED SHOCKWAVE | list name: shockwaves | level: 13 | realm: essence | type: forcemage base | spell class: e | duration: | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Causes a bolt of force to erupt from the caster's hand. Attack is resolved on the Lightning Bolt table, but all criticals are Vibration criticals. |
spell name: FORCEWAVE 2 | list name: shockwaves | level: 14 | realm: essence | type: forcemage base | spell class: f | duration: | range: 200' | area of effect: 10' diameter cone | sourcebook: rolemaster companion 5 |
description: A cone of sonic energy erupts from the caster's hand. Targets must RR (at -30) or be forced away from the caster 1 foot per 1% failure. The Shockwave does structural damage (See RMC5 Section 6.2). |
spell name: SHOCKWAVE 3 | list name: shockwaves | level: 15 | realm: essence | type: forcemage base | spell class: f | duration: | range: 5' / level | area of effect: 30' diameter cone | sourcebook: rolemaster companion 5 |
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a C Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2). |
spell name: STANDING WAVE 4 | list name: shockwaves | level: 16 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: touch | area of effect: 10' x 10' x 10' | sourcebook: rolemaster companion 5 |
description: Creates an invisible barrier which delivers a D vibration critical when broken. |
spell name: MASS VIBRATIONS (25#) | list name: shockwaves | level: 17 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 target / level | sourcebook: rolemaster companion 5 |
description: Causes an objects of up to 25 pounds mass to vibrate rapidly, number of objects being equal to the caster's level; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round). |
spell name: CIRCLE FORCEWAVE | list name: shockwaves | level: 18 | realm: essence | type: forcemage base | spell class: f | duration: | range: 100' | area of effect: 10' diameter circle | sourcebook: rolemaster companion 5 |
description: A spherical wave starts at the caster's hand and travels outward in an expanding circle. Targets must also RR or be forced away from the caster 1 foot per 1% failure. The forcewave does structural damage (See RMC5 Section 6.2). |
spell name: STANDING WAVE 5 | list name: shockwaves | level: 19 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: touch | area of effect: 10' x 10' x 10' | sourcebook: rolemaster companion 5 |
description: Creates an invisible barrier which delivers a E vibration critical when broken. |
spell name: SHOCKWAVE 4 | list name: shockwaves | level: 20 | realm: essence | type: forcemage base | spell class: f | duration: | range: 5' / level | area of effect: 40' diameter cone | sourcebook: rolemaster companion 5 |
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a D Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2). |
spell name: SHOCKWAVE 5 | list name: shockwaves | level: 25 | realm: essence | type: forcemage base | spell class: f | duration: | range: 5' / level | area of effect: 50' diameter cone | sourcebook: rolemaster companion 5 |
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a E Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2). |
spell name: CIRCLE SHOCKWAVE | list name: shockwaves | level: 30 | realm: essence | type: forcemage base | spell class: f | duration: | range: 10' / level | area of effect: 10' diameter circle | sourcebook: rolemaster companion 5 |
description: A spherical wave starts at the caster's hand and travels outward in an expanding circle. The caster may increase the severity of the critical inflicted by one degree for each additional 30 points he expends in casting the spell. Targets must also RR or be forced away from the caster 1 foot per 1% failure. The Shockwave does structural damage (See RMC5 Section 6.2). |
spell name: INVERTED SHOCKWAVE | list name: shockwaves | level: 40 | realm: essence | type: forcemage base | spell class: e | duration: | range: 100' / level | area of effect: varies | sourcebook: rolemaster companion 5 |
description: Caster creates a shockwave which starts at the caster and radiates outward in an expanding circle. The Inverted Shockwave delivers no damage, but will cancel out all existing Shockwaves and Standing Waves that fail a RR. An lnverted Shockwave has a percentage chance to dampen any earthquake within range equal to the caster's level minus 2x the Richter scale severity of the earthquake. |
spell name: SHOCKWAVE TRUE | list name: shockwaves | level: 50 | realm: essence | type: forcemage base | spell class: f | duration: 5 rounds | range: 25' / level | area of effect: varies | sourcebook: rolemaster companion 5 |
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a E Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2). The waves come in multiples, decreasing in severity by one degree each round (it delivers an 'E' Vibration critical the first round, a 'D' critical the second, a 'C' critical the third, etc.). All criticals deliver double concussion damage, and the force is sufficient to start (or perhaps stop) a major earthquake, demolish heavy stone walls, create tidal waves, etc. |
spell name: ALTER WEIGHT | list name: gravity law | level: 1 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 5lb / level | sourcebook: rolemaster companion 5 |
description: The caster can increase or decrease the weight of any target by 5 lbs per level. |
spell name: LEVITATE | list name: gravity law | level: 2 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: The caster can levitate in an upwardly fashion at a rate equal to his level in feet per round. |
spell name: INVISIBILITY | list name: gravity law | level: 3 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: By manipulating gravity the caster is able to bend the radiation spectrum around his immediate vicinity thus rendering him totally invisible. Note: this form of invisibility is not detectable by any sort of altered vision, e.g. , infrared, x-ray, ultravision, etc., and anyone using Detect Invisible receives a -30 to his attempts to detect a target using this form of invisibility. See invisible functions normally. |
spell name: CRUSH | list name: gravity law | level: 4 | realm: essence | type: forcemage base | spell class: f | duration: | range: 50' | area of effect: .5 ft / kevek R | sourcebook: rolemaster companion 5 |
description: Creates a temporary area of intense gravity in a spherical radius about the target equal to .5 ft / lvl. Target suffers an 'A' Crush critical. |
spell name: ZERO GRAVITY | list name: gravity law | level: 5 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 ft^3 / level | sourcebook: rolemaster companion 5 |
description: Caster negates gravity relative to the target. Inertia is constant, thus if the target is pushed it will continue in the direction pushed until acted upon by another force. Caster can effect a volume equal to 1 ft^3 per level and 10x his level in pounds. |
spell name: FLY (3X LVL IN MPH) | list name: gravity law | level: 6 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster moves at 3 times his level in MPH. A target with Fly cast upon him is under his own control, not the caster's; therefore a target not experienced with flying can find the experience very disorienting and possibly dangerous. Every 1 mph of movement is approximately equal to 15'/rnd, so 18 mph= 270'/md. |
spell name: G BOLT | list name: gravity law | level: 7 | realm: essence | type: forcemage base | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: A bolt of gravity is shot forth from the caster's hand. Results are determined on the Fire Bolt table, and all criticals are impact. |
spell name: TRANSPORT | list name: gravity law | level: 8 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 50' | area of effect: 1 ft^3 / level | sourcebook: rolemaster companion 5 |
description: As Fly, except only nonliving targets are affected and flight is under the control of the caster. Caster can effect a volume equal to 1 ft^3 per level and 10x his level in pounds. Movement rate is 3MPH/level. |
spell name: ENPLANE | list name: gravity law | level: 10 | realm: essence | type: forcemage base | spell class: f | duration: 1 hour / level | range: touch | area of effect: 1 ft^3 / level | sourcebook: rolemaster companion 5 |
description: Caster can place target in a geostationary orientation. Inertia is zero: it will only move as long as there is a force to move it. A person or object could be suspended in mid air. Various things could be placed upon or hung from the object. The volume and weight limit are the same as for zero gravity. |
spell name: G FORCE | list name: gravity law | level: 11 | realm: essence | type: forcemage base | spell class: f | duration: concentration | range: 50' | area of effect: lvl x lvl x lvl | sourcebook: rolemaster companion 5 |
description: Caster creates an area of increased gravitational force. Anything passing through the area must make a RR, modified by the target's strength modifier, or be instantly pinned to the floor and receive 'A' Crush criticals every round it is within the area. Critical levels can be increased by 1 for every additional 11 PP used. |
spell name: REVERSE GRAVITY | list name: gravity law | level: 12 | realm: essence | type: forcemage base | spell class: f | duration: 1 second / 5 levels | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster reverses gravity. Targets failing their RRs will begin 'falling' up. |
spell name: REPULSE | list name: gravity law | level: 13 | realm: essence | type: forcemage base | spell class: f | duration: concentration | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster creates a repulsion field around a target. Anything coming into physical contact with the affected target must make a RR or be repulsed with a force equal to that exerted. This spell confers no combat bonus. Caster can affect targets whose mass is equal to or less than the caster's mass times his level. |
spell name: G BALL | list name: gravity law | level: 15 | realm: essence | type: forcemage base | spell class: e | duration: | range: 100' | area of effect: 10' R sphere | sourcebook: rolemaster companion 5 |
description: A 1' radius sphere is created in front of the caster and then launched toward a target. It then explodes affecting all within a 10' radius sphere. Damage is determined on the Fire Ball table using Impact criticals. |
spell name: MASS FLY | list name: gravity law | level: 18 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 50' | area of effect: 1 target / (level / 2) | sourcebook: rolemaster companion 5 |
description: A number of targets equal to half of the caster's level moves at 3 times his level in MPH. Each target must weight within +/- 50 pounds of the caster. The flight is under the control of the caster. Every 1 mph of movement is approximately equal to 15'/rnd, so 18 mph= 270'/md. |
spell name: MASS INVISIBILITY | list name: gravity law | level: 19 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 50' | area of effect: 1 target / (level / 2) | sourcebook: rolemaster companion 5 |
description: By manipulating gravity the caster is able to bend the radiation spectrum around their immediate vicinity thus rendering invisible a number of targets equal to 1/2 the level of the caster. Note: this form of invisibility is not detectable by any sort of altered vision, e.g. , infrared, x-ray, ultravision, etc., and anyone using Detect Invisible receives a -30 to his attempts to detect a target using this form of invisibility. See invisible functions normally. |
spell name: NULLIFY | list name: gravity law | level: 20 | realm: essence | type: forcemage base | spell class: e | duration: 1 second / 5 levels | range: 100' | area of effect: 1 yard^2 / level | sourcebook: rolemaster companion 5 |
description: Caster negates gravity in a stationary area equal to 1 yard^2 per level. Inertia is constant, thus if the target is pushed it will continue in the direction pushed until acted upon by another force. |
spell name: EXPLODE | list name: gravity law | level: 25 | realm: essence | type: forcemage base | spell class: f | duration: | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Creates an external negative gravitational force which causes the target to explode. Target receives an 'E' Disruption critical. |
spell name: IMPLODE | list name: gravity law | level: 30 | realm: essence | type: forcemage base | spell class: f | duration: | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Creates an external negative gravitational force which causes the target to implode. Target receives an 'E' Crush critical. |
spell name: RIFT | list name: gravity law | level: 50 | realm: essence | type: forcemage base | spell class: f | duration: | range: 500' | area of effect: 100' radius | sourcebook: rolemaster companion 5 |
description: Creates a powerful point of gravitational force. All targets within 100 feet of its center who fail their RR will be sucked in. Dimension travelled to is up to the GM. |
spell name: DETECT MAGNETISM | list name: magnetic law | level: 1 | realm: essence | type: forcemage base | spell class: i | duration: 1 round / level | range: 50' | area of effect: 1' radius / level | sourcebook: rolemaster companion 5 |
description: Caster can detect magnetic fields and their relative strengths. (Strength, for game purposes, will be measured in pounds and the smallest amount of magnetic force that a caster will normally be manipulating is 1 pound / foot^2. This measurement will be referred to in this list as 'Unit'.) |
spell name: MAGNETIZE | list name: magnetic law | level: 2 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 object | sourcebook: rolemaster companion 5 |
description: Caster magnetizes metallic objects together. The force of the bond is equal to 1 Unit (1 pound / foot^2) per level of the caster. |
spell name: MAGNETIC FIELD | list name: magnetic law | level: 3 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: touch | area of effect: 1 object | sourcebook: rolemaster companion 5 |
description: Caster can magnetize any portion of a metallic object creating a surrounding field with a radius equalling 1 ft per level. Strength is 1 Unit (1 pound / foot^2) per level of caster. |
spell name: DEMAGNETIZE | list name: magnetic law | level: 4 | realm: essence | type: forcemage base | spell class: f | duration: varies | range: touch | area of effect: 1 object | sourcebook: rolemaster companion 5 |
description: This spell will instantly nullify any magnetic effect for 1 round/level of caster. Affects one Unit (1 pound / foot^2) per level. |
spell name: MAGNETIC BOLT 100' | list name: magnetic law | level: 5 | realm: essence | type: forcemage base | spell class: e | duration: | range: 100' | area of effect: 1 effect | sourcebook: rolemaster companion 5 |
description: A bolt of magnetic force is shot from the palm of the caster: results are determined on the reverse Water Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)). |
spell name: SHIELD 1 | list name: magnetic law | level: 6 | realm: essence | type: forcemage base | spell class: f | duration: concentration | range: self | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: This spell creates a shield of magnetic force which attracts metal weapons. The wielder of any melee weapon must make a RR vs the level of the caster or have his weapon stick to the shield. Melee weapons have 20 subtracted from their attack rolls, and if the resulting attack does not hit the target then it is considered stuck to the shield. The shield hovers in front of the caster wherever he desires at a distance from the caster of no more than I foot. 'Stuck' weapons may be retrieved with a successful Medium (+0) Maneuver modified by strength with a penalty of -5 per level of the caster. |
spell name: MAGNETIC BALL 10'R | list name: magnetic law | level: 7 | realm: essence | type: forcemage base | spell class: e | duration: | range: 100' | area of effect: self | sourcebook: rolemaster companion 5 |
description: A 1' ball of magnetic force is shot from the palm of the caster, it explodes to affect a 10'R area; results are determined on the reverse Shock Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)). |
spell name: WARP | list name: magnetic law | level: 8 | realm: essence | type: forcemage base | spell class: f | duration: | range: 50' | area of effect: 10' radius | sourcebook: rolemaster companion 5 |
description: Caster releases a field of super-strength, pulsating magnetic force against the target. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is warped, and attempts to continue to use the material are at a penalty equal to -1% / 1% failure. |
spell name: MAGNETIC BOLT 200' | list name: magnetic law | level: 9 | realm: essence | type: forcemage base | spell class: e | duration: | range: 200' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: A bolt of magnetic force is shot from the palm of the caster: results are determined on the reverse Water Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)). |
spell name: BARRIER 10' R | list name: magnetic law | level: 10 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level (concentration) | range: 75' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster releases a field of super-strength, pulsating magnetic force against the target shaped like a column around the caster. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is warped, and attempts to continue to use the material are at a penalty equal to -1% / 1% failure. |
spell name: MAGNETIC BALL 20' R | list name: magnetic law | level: 11 | realm: essence | type: forcemage base | spell class: e | duration: | range: 150' | area of effect: 10' radius | sourcebook: rolemaster companion 5 |
description: A 1' ball of magnetic force is shot from the palm of the caster, it explodes to affect a 10'R area; results are determined on the reverse Shock Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)). |
spell name: MAGNEKINESIS | list name: magnetic law | level: 12 | realm: essence | type: forcemage base | spell class: f | duration: | range: 25' | area of effect: 1 object | sourcebook: rolemaster companion 5 |
description: Caster can grab metal objects and move them a number of feet equal to his level per round. Strength is equal to 10x the caster's level in Units (1 pound / foot^2). |
spell name: SHIELD 2 | list name: magnetic law | level: 13 | realm: essence | type: forcemage base | spell class: f | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: This spell creates a shield of magnetic force which attracts metal weapons, functioning in all respects as a wallshield (+30 melee, +40 missile), the RR is modified by -10, and missile attack rolls have 30 subtracted. The wielder of any melee weapon must make a RR vs the level of the caster or have his weapon stick to the shield. If a resulting melee attack does not hit the target then it is considered stuck to the shield. The shield hovers in front of the caster wherever he desires at a distance from the caster of no more than 1 foot. 'Stuck' weapons may be retrieved with a successful Medium (+0) Maneuver modified by strength with a penalty of -5 per level of the caster. |
spell name: MAGNETIC BOLT 300' | list name: magnetic law | level: 14 | realm: essence | type: forcemage base | spell class: e | duration: | range: 300' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: A bolt of magnetic force is shot from the palm of the caster: results are determined on the reverse Water Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)). |
spell name: LESSER WEAPON | list name: magnetic law | level: 15 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Causes a broadsword-shaped blade of magnetic force to spring forth from the caster's empty hand. The caster may make melee attacks with it using his directed spell bonus (with an additional +20) delivering damage as a Magnetic Bolt with a +20 OB. Normally. this blade may not parry or be parried. This blade has a percentage chance equal to the level of the caster of ignoring any metal armor it comes into contact with (treat target as AT 1). In any round that the caster has not attacked with this blade as a melee weapon, he may release the blade as a normal Magnetic Bolt. |
spell name: BARRIER 20' R | list name: magnetic law | level: 16 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level (concentration) | range: 150' | area of effect: 20' radius | sourcebook: rolemaster companion 5 |
description: Caster releases a field of super-strength, pulsating magnetic force against the target shaped like a column around the caster. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is warped, and attempts to continue to use the material are at a penalty equal to -1% / 1% failure. |
spell name: MAGNETIC BALL 40' R | list name: magnetic law | level: 17 | realm: essence | type: forcemage base | spell class: e | duration: | range: 150' | area of effect: 40' radius | sourcebook: rolemaster companion 5 |
description: A 1' ball of magnetic force is shot from the palm of the caster, it explodes to affect a 10'R area; results are determined on the reverse Shock Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)). |
spell name: REPULSE | list name: magnetic law | level: 18 | realm: essence | type: forcemage base | spell class: f | duration: | range: 25' | area of effect: 10' x 50' cone | sourcebook: rolemaster companion 5 |
description: Caster can release a conical force, beginning at 10' and ending at its base at 50'. All heavily armored targets must make a RR or be thrown away from the caster a number of feet equal to 10x the caster's level. Affected targets will suffer an 'A' severity Impact critical for every 50' thrown. |
spell name: BREAK | list name: magnetic law | level: 19 | realm: essence | type: forcemage base | spell class: f | duration: | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster releases a field of super-strength, pulsating magnetic force against the target. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is broken and/or useless. |
spell name: GREATER WEAPON | list name: magnetic law | level: 20 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Causes a broadsword-shaped blade of magnetic force to spring forth from the caster's empty hand. The caster may make melee attacks with it using his directed spell bonus (with an additional +35) delivering damage as a Magnetic Bolt with a +35 OB. Normally. this blade may not parry or be parried. This blade has a percentage chance equal to the level of the caster of ignoring any metal armor it comes into contact with (treat target as AT1). In any round that the caster has not attacked with this blade as a melee weapon, he may release the blade as a normal Magnetic Bolt (delivering 2x concussion hits). |
spell name: BARRIER TRUE | list name: magnetic law | level: 25 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level (concentration) | range: 150' | area of effect: 20' radius | sourcebook: rolemaster companion 5 |
description: Caster releases a field of super-strength, pulsating magnetic force against the target shaped like a column around the caster. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is broken. |
spell name: LESSER GLOBE | list name: magnetic law | level: 30 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 30' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster surrounds target with a powerful field of magnetic energy. This globe modifies elemental attacks by -50 and all melee and missile attacks by -75. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is warped, and attempts to continue to use the material are at a penalty equal to -1% / 1% failure. The globe moves with the target. Maximum diameter of the globe is 1 foot per three levels of the caster. |
spell name: GREATER GLOBE | list name: magnetic law | level: 50 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster surrounds target with a powerful field of magnetic energy. This globe modifies elemental attacks by -7 5 and all melee and missile attacks by -100. If the RR is failed, the material is broken and/or useless. The globe moves with the target. Maximum diameter of the globe is 1 foot per three levels of the caster. |