spell name:
ZEPHYR
list name:
Air Forms
level:
1
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can run at one better pace category than normally allowed for his armor and encumbrance. For example, an unarmored man could move at his base rate x6 (expending 75 exhaustion points per round) instead of x5. If the caster stops running the spell is ends. This spell does not give the caster any modifier to the maneuver difficulty, nor does it give exhaustion bonuses.

spell name:
MINOR TURBULENCE
list name:
Air Forms
level:
2
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 5 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell sets up random wind currents and eddies around a target. The target is -20 to all moving maneuvers and combat for the duration.

spell name:
WIND LIFT I
list name:
Air Forms
level:
3
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell allows the caster to move objects with the wind. The caster may move any object up to 10 lbs at a maximum rate of 10'/rnd. The effect of this spell is like telekinesis. Caster must make maneuver rolls using Spell Mastery, difficulty based on complexity of maneuver and strength of existing winds (GM's discretion). For example, throwing a rock at the side of a building with a light breeze would be an Easy maneuver (+20), but threading a needle in a light breeze or hitting a building with a rock in a hurricane would both be an Insane (-100) maneuver.

spell name:
FLOAT
list name:
Air Forms
level:
4
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's body become less dense so that he floats with the wind. The caster has no control over direction or speed and must make maneuver rolls to maintain orientation (GM's discretion).

spell name:
CROSS WINDS
list name:
Air Forms
level:
5
realm:
Essence
type:
elementalist base
spell class:
F*
duration:
-
range:
100'
area of effect:
1 missile
sourcebook:
rolemaster companion 7
description: Caster causes one missile attack to be blown off course, giving it a -100 attack modification. Caster must be able to see missile.

spell name:
WIND LIFT II
list name:
Air Forms
level:
7
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell allows the caster to move objects with the wind. The caster may move any object up to 20 lbs at a maximum rate of 20'/rnd. The effect of this spell is like telekinesis. Caster must make maneuver rolls using Spell Mastery, difficulty based on complexity of maneuver and strength of existing winds (GM's discretion). For example, throwing a rock at the side of a building with a light breeze would be an Easy maneuver (+20), but threading a needle in a light breeze or hitting a building with a rock in a hurricane would both be an Insane (-100) maneuver.

spell name:
AIR WALK
list name:
Air Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may walk on air as if on solid ground. He may only move at normal walking pace and may gain altitude as if climbing a hill (GM's discretion for maneuver difficulty).

spell name:
AIRFORM
list name:
Air Forms
level:
10
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a weak Air Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
MAJOR TURBULENCE
list name:
Air Forms
level:
11
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 5 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell sets up random wind currents and eddies around a target. The target is -50 to all moving maneuvers and combat for the duration.

spell name:
WIND LIFT III
list name:
Air Forms
level:
13
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell allows the caster to move objects with the wind. The caster may move any object up to 30 lbs at a maximum rate of 30'/rnd. The effect of this spell is like telekinesis. Caster must make maneuver rolls using Spell Mastery, difficulty based on complexity of maneuver and strength of existing winds (GM's discretion). For example, throwing a rock at the side of a building with a light breeze would be an Easy maneuver (+20), but threading a needle in a light breeze or hitting a building with a rock in a hurricane would both be an Insane (-100) maneuver.

spell name:
AIR RUNNING
list name:
Air Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may run (3x base pace) on air as if on solid ground. He may gain altitude as if climbing a hill (GM's discretion for maneuver difficulty).

spell name:
LORD AIRFORM
list name:
Air Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a Strong Air Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
TURBULENCE TRUE
list name:
Air Forms
level:
25
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 5 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell sets up random wind currents and eddies around a target. The target is -100 to all moving maneuvers and combat for the duration.

spell name:
WIND LIFT TRUE
list name:
Air Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell allows the caster to move objects with the wind. The caster may move any object up to 1 lb/lvl at a maximum rate of 1'/lvl/rnd. The effect of this spell is like telekinesis. Caster must make maneuver rolls using Spell Mastery, difficulty based on complexity of maneuver and strength of existing winds (GM's discretion). For example, throwing a rock at the side of a building with a light breeze would be an Easy maneuver (+20), but threading a needle in a light breeze or hitting a building with a rock in a hurricane would both be an Insane (-100) maneuver.

spell name:
AIRFORM TRUE
list name:
Air Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of an Air Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
SHADOW
list name:
Dark Forms
level:
1
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster and all his possessions are as black as shadows, leaving him nearly invisible in shadows.

spell name:
DARK
list name:
Dark Forms
level:
2
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Caster creates a 10' radius circle of darkness in which only magical light can exist.

spell name:
RESIST DARK
list name:
Dark Forms
level:
3
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from dark and adds +10 to RRs versus dark and -10 to dark fire attacks.

spell name:
SHADOW WALK
list name:
Dark Forms
level:
5
realm:
Essence
type:
elementalist base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can step into shadows and exit from another shadow up to 100' distant.

spell name:
BLINDNESS
list name:
Dark Forms
level:
7
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 10 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target is blinded for 1 round per 10 failure. Target is at -100 to all activities while blinded.

spell name:
DARKARMOR
list name:
Dark Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from the dark and adds +10 to RRs versus dark and -10 to darkfire attacks.

spell name:
DARKFORM
list name:
Dark Forms
level:
10
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a weak Dark Elemental. He has all the abilities listed for Light Elemental in C&T (except causes Cold criticals and suffers Slaying crtis from electricity), except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
DARK TRUE
list name:
Dark Forms
level:
12
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
10’R
sourcebook:
rolemaster companion 7
description: Caster creates a 10' radius circle of darkness in which only magical light can exist.

spell name:
SHADOW WALK TRUE
list name:
Dark Forms
level:
13
realm:
Essence
type:
elementalist base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can step into shadows and exit from another shadow up to 100'/lvl away.

spell name:
BLINDNESS TRUE
list name:
Dark Forms
level:
14
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target is permanently blind.

spell name:
DARKFIRE ARMOR
list name:
Dark Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural dark and adds +20 to RRs versus dark and -20 to dark fire attacks. Also decreases all dark fire concussion hits by 1/2 and decreases crits from dark attacks by one level of severity (e.g. ‘B' becomes ‘A', etc.).

spell name:
LORD DARKFORM
list name:
Dark Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Dark Elemental. He has all the abilities listed for Light Elemental in C&T (except causes Cold criticals and suffers Slaying crtis from electricity), except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
UTTERDARK
list name:
Dark Forms
level:
25
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Caster creates a 10' radius circle of darkness in which only "Utterlight" can exist.

spell name:
TOUCH OF THE GRAVE
list name:
Dark Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell causes the caster's hand to radiate a cold dark light. The caster then touches his intended victim, and the target must make an RR versus the caster's level or feel the hand of death upon him. If the target fails by more than 100, he is dead. Ifhe fails by 50-99, he ages 10 years and loses 1-10 from each temporary stat. If he fails by 20-49, he ages 5 years and loses 1-5 from each temporary stat. If he fails by 1-19, he ages 1 year and subtracts 1 from each temporary stat. If the target makes his RR, he is stunned for 1 round.

spell name:
DARKFORM TRUE
list name:
Dark Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of a Dark Elemental Savant. (Use Light Elemental Savant with Cold crits and receives slaying crits from electricity)

spell name:
EARTHMIGHT I
list name:
Earth Forms
level:
1
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster a +10 to his St modifier for the duration of this spell.

spell name:
STONESKIN I
list name:
Earth Forms
level:
3
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster AT 12 for the duration of the spell.

spell name:
EARTH FINGERS
list name:
Earth Forms
level:
4
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 10 failure
range:
1'/lvl
area of effect:
5'R
sourcebook:
rolemaster companion 7
description: This spell causes earth and stone tendrils to rise up out of the ground and attack anything within their area of effect. The tendrils attack as a +0 Medium Grapple attack. If the caster concentrates then the fingers get an OB equal to the caster's EM modifier.

spell name:
EARTHMIGHT II
list name:
Earth Forms
level:
5
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster a +20 to his St modifier for the duration of this spell.

spell name:
EARTH HAND
list name:
Earth Forms
level:
7
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 10 failure
range:
1'/lvl
area of effect:
10’R
sourcebook:
rolemaster companion 7
description: This spell causes a huge hand and forearm made of earth and stone to rise up out of the ground. The hand can attack with a +20 Large Grapple anything the caster chooses within range. In the rounds after the hand causes a ‘C' or better critical the target is held and cannot move. If the caster concentrates, the held object or being takes a +50 Large Crush attack.

spell name:
STONESKIN II
list name:
Earth Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster AT 16 for the duration of the spell.

spell name:
EARTHFORM
list name:
Earth Forms
level:
10
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a weak Earth Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
EARTH ARMS
list name:
Earth Forms
level:
12
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 10 failure
range:
1'/lvl
area of effect:
20'R
sourcebook:
rolemaster companion 7
description: A pair of huge (5' diameter, 10' long) arms of earth and stone rises up from the ground and attacks the target of the caster's choice with a +100 Huge Grapple. If the attack gets a ‘C' or better critical, then the victim is enveloped and will suffocate. If the caster concentrates, the victim will take an ‘E' crush critical each round.

spell name:
EARTHMIGHT III
list name:
Earth Forms
level:
13
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster a +30 to his St modifier for the duration of this spell.

spell name:
STONESKIN III
list name:
Earth Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster AT 20 for the duration of the spell.

spell name:
LORD EARTHFORM
list name:
Earth Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Earth Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
EARTHMIGHT TRUE
list name:
Earth Forms
level:
25
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster a +50 to his St modifier for the duration of this spell.

spell name:
STONESKIN TRUE
list name:
Earth Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains AT 20 and criticals against the caster are resolved on the Large Creatures critical strike table.

spell name:
EARTHFORM TRUE
list name:
Earth Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of an Earth Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
IGNITE
list name:
Fire Forms
level:
1
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
100'
area of effect:
1 object
sourcebook:
rolemaster companion 7
description: Causes one flammable object to burst into flames. Fire is normal and can be put out by the usual methods. Living beings are not affected by this spell.

spell name:
FIRE WALKING
list name:
Fire Forms
level:
2
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can walk across any hot surface that can support his weight, and not take damage. If the caster stops walking, he will take damage (GM's discretion, based on temperature of surface). Note: this spell does not give the ability to move over non-solid surfaces like lava or flames.

spell name:
RESIST HEAT
list name:
Fire Forms
level:
3
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from natural heat up to 200°F and adds +10 to RRs versus heat and -10 to elemental fire attacks.

spell name:
FIRE CLOAK I
list name:
Fire Forms
level:
5
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is bathed in flames causing an ‘A' Heat critical and 10 hits to all within a 5' radius. The caster is unharmed by these flames.

spell name:
MASS IGNITE
list name:
Fire Forms
level:
7
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
100'
area of effect:
1 object/2 lvls
sourcebook:
rolemaster companion 7
description: Causes one flammable object per 2 lvls of caster to burst into flames. Fire is normal and can be put out by the usual methods. Living beings are not affected by this spell.

spell name:
HEATARMOR
list name:
Fire Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural heat and adds +20 to RRs versus heat and -20 to elemental fire attacks.

spell name:
FIRE CLOAK II
list name:
Fire Forms
level:
9
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is bathed in flames causing a ‘C' Heat critical and 20 hits to all within a 5' radius. The caster is unharmed by these flames.

spell name:
FIREFORM
list name:
Fire Forms
level:
10
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a lesser Fire Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
FIRE CLEANSE
list name:
Fire Forms
level:
12
realm:
Essence
type:
elementalist base
spell class:
H
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: With this spell the caster can heal damage to himself. The caster must first build a small fire specifically for this spell. The caster then places his hands into the flames. The caster feels the heat of the fire and experiences all the pain but takes no damage. After several minutes (GM's discretion based on the extent of injuries) the caster removes his hands, and he is healed of all concussion hits. Any specific injuries will heal in 1/2 the normal time.

spell name:
MASS IGNITE TRUE
list name:
Fire Forms
level:
13
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
100'
area of effect:
1 object/lvl
sourcebook:
rolemaster companion 7
description: Causes one flammable object per lvl of caster to burst into flames. Fire is normal and can be put out by the usual methods. Living beings are not affected by this spell. Non-flammable objects have a chance of igniting: non-magical stone = 10%, non-magical metal = 50%, magical substances = 2%.

spell name:
FIRE CLOAK III
list name:
Fire Forms
level:
14
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is bathed in flames causing a ‘D' Heat critical and 30 hits to all within a 5' radius. The caster is unharmed by these flames.

spell name:
FIRE ARMOR
list name:
Fire Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural heat and adds +20 to RRs versus heat and -20 to elemental fire attacks. Also decreases all fire concussion hits by 1/2 and decreases Heat criticals by one level of severity (e.g. ‘B' becomes ‘A', etc.).

spell name:
LORD FIREFORM
list name:
Fire Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Fire Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
LORD FIRE CLOAK
list name:
Fire Forms
level:
25
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is bathed in flames causing an ‘E' Heat critical and 40 hits to all within a 5' radius. The caster is unharmed by these flames.

spell name:
BLAZE OF GLORY
list name:
Fire Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
E
duration:
-
range:
self
area of effect:
1’R/lvl
sourcebook:
rolemaster companion 7
description: With this spell, the caster causes an explosion of fire. The caster is at the center of the attack but takes no damage. The attack is resolved as a+100 Plasma Ball delivering double concussion hits and Heat criticals instead of Plasma.

spell name:
FIREFORM TRUE
list name:
Fire Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of a Fire Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
ICE RUNNING
list name:
Ice Forms
level:
1
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can run on ice and snow as if on normal ground.

spell name:
ICE SHIELD
list name:
Ice Forms
level:
2
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Creates a normal sized shield of ice in front of the caster. The shield moves as if wielded by the caster and in all respects acts as a normal shield.

spell name:
RESIST COLD
list name:
Ice Forms
level:
3
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from natural cold down to -20°F and adds +10 to RRs versus cold and -10 to elemental cold/ice attacks.

spell name:
ICE PATCH
list name:
Ice Forms
level:
5
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
10’
area of effect:
1'R/lvl
sourcebook:
rolemaster companion 7
description: Creates a patch of thin ice on any solid or liquid surface. Any attempts to move across this patch are resolved as a Sheer Folly (-50) maneuver due to the slipperiness of the ice. After the duration of the spell the ice melts normally (e.g. 1 or 2 rounds in very hot conditions or several hours in very cold conditions).

spell name:
COLD ARMOR
list name:
Ice Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural cold and adds +20 to RRs versus cold and -20 to elemental cold/ice attacks.

spell name:
ICEFORM
list name:
Ice Forms
level:
10
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a weak Ice Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
ICE CAGE
list name:
Ice Forms
level:
11
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / 10 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Creates a shimmering block of ice around the target. The target cannot move while encased. The ice is porous, so the target can still breathe. The block of ice has AT 11 and can take 500 hits before breaking.

spell name:
ICE PATCH TRUE
list name:
Ice Forms
level:
14
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
10'
area of effect:
1'R/lvl
sourcebook:
rolemaster companion 7
description: Creates a permanent patch of thin ice on any solid or liquid surface. Any attempts to move across this patch are resolved as a Sheer Folly (-50) maneuver due to the slipperiness of the ice.

spell name:
ICE ARMOR
list name:
Ice Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural cold and adds +20 to RRs versus cold and -20 to elemental cold/ice attacks. Also decreases all fire concussion hits by 1/2 and decreases Heat criticals by one level of severity (e.g. ‘B' becomes ‘A', etc.).

spell name:
LORD ICEFORM
list name:
Ice Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Ice Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
UTTERICE
list name:
Ice Forms
level:
25
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
10'R/lvl
sourcebook:
rolemaster companion 7
description: Creates a patch of thin, yet unusually slippery ice on any solid or liquid surface. Any attempts to move across this patch are resolved as a Virtually Impossible Maneuver due to the slipperiness of the ice. After the duration of the spell the ice melts normally (e.g. 1 or 2 rounds in very hot conditions or several hours in very cold conditions).

spell name:
ICE CAGE TRUE
list name:
Ice Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Creates a shimmering block of non-porous ice around the target. The target is in suspended animation. He does not age, nor does he need to eat or breathe.

spell name:
ICEFORM TRUE
list name:
Ice Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of an Ice Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
BLUR
list name:
Light Forms
level:
1
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster appears blurred, subtracting 10 from all attacks against him.

spell name:
DAZZLE
list name:
Light Forms
level:
2
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Causes a dancing pattern of light in front of the target's eyes causing him to be distracted; -10 to all actions and he must make an orientation roll each round.

spell name:
RESIST LIGHT
list name:
Light Forms
level:
3
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from natural light and electricity and adds +10 to RRs versus light/electricity and -10 to elemental light/electricity attacks.

spell name:
LIGHT
list name:
Light Forms
level:
4
realm:
Essence
type:
elementalist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Creates a sphere of light about the point touched that will illuminate out to 10'.

spell name:
AURA
list name:
Light Forms
level:
6
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is surrounded by a bright aura which makes him appear more powerful and subtracts 25 from all attacks against him. Note: this spell is not cumulative with Blur.

spell name:
LORD LIGHT
list name:
Light Forms
level:
7
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1'R
sourcebook:
rolemaster companion 7
description: Creates a 1' R sphere of light about a point that illuminates out to 50'.

spell name:
LIGHTARMOR
list name:
Light Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural light and electricity and adds +20 to RRs versus heat and -20 to elemental light/electricity attacks.

spell name:
LIGHTFORM
list name:
Light Forms
level:
10
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a lesser Light Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
LIGHT TRUE
list name:
Light Forms
level:
12
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Creates a sphere of light about the point touched that will illuminate out to 100'.

spell name:
LIGHTNING ARMOR
list name:
Light Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural light/electricity and adds +20 to RRs versus heat and -20 to elemental light/electricity attacks. Also decreases all fire concussion hits by 1/2 and decreases Heat criticals by one level of severity (e.g. ‘B' becomes ‘A', etc.).

spell name:
LORD LIGHTFORM
list name:
Light Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Light Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
UTTERLIGHT
list name:
Light Forms
level:
25
realm:
Essence
type:
elementalist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Creates a sphere of light about the point touched that will illuminate out to 10'. Even magical dark cannot exist within its area of effect.

spell name:
LIGHT AFFINITY
list name:
Light Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 10 failure
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target becomes a "living lightning rod." If he is outdoors during a thunderstorm he will take a +50 Lightning Bolt attack each round for the duration of the spell. If the caster is the target of this spell he takes no damage from the lightning. Instead, he can absorb the attacks and recast them. The caster may choose to cast one +50 Lightning Bolt for each one absorbed, or he may hold the absorbed bolts and gain an additional+10 for each bolt after the first (e.g., if the caster absorbs three bolts, he could cast three +50 bolts or one +70 bolt or one +60 bolt and one +50 bolt). Directed Spell skills are not appropriate for this spell; only the bonus from this spell applies.

spell name:
LIGHTFORM TRUE
list name:
Light Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of a Light Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
SWIMMING
list name:
Water Forms
level:
1
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can swim at 2x normal walking pace for the duration of this spell and he does not need to make a swimming roll unless conditions are sever (i.e., strong cross currents, etc.).

spell name:
WATER WALKING
list name:
Water Forms
level:
4
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can walk on the surface of water or similar liquids.

spell name:
WAVE I
list name:
Water Forms
level:
5
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
10'
area of effect:
10'R/lvl
sourcebook:
rolemaster companion 7
description: Causes a wave of water to move away from the caster across the surface of a body of water. The wave will capsize small boats (i.e., a canoe or small rowboat) and give swimmers a -50 to their swimming roll.

spell name:
DROWNING
list name:
Water Forms
level:
6
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target must make an RR or begin to drown. The lungs of the target are filled with water and the target may be saved by normal life saving means. While drowning the target is at -100 to everything. The target must be in a large body of water when this spell is cast.

spell name:
WATER RUNNING
list name:
Water Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can move at 3x normal pace on the surface of water or similar liquids

spell name:
WAVE II
list name:
Water Forms
level:
9
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
10'
area of effect:
10'R/lvl
sourcebook:
rolemaster companion 7
description: Causes a wave of water to move away from the caster across the surface of a body of water. The wave will upset medium boats and give swimmers a -75 to their swimming roll.

spell name:
WATERFORM
list name:
Water Forms
level:
10
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a weak Water Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
WAVE III
list name:
Water Forms
level:
12
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
10'
area of effect:
10'R/lvl
sourcebook:
rolemaster companion 7
description: Causes a wave of water to move away from the caster across the surface of a body of water. The wave will upset large boats and give swimmers a -100 to their swimming roll.

spell name:
WHIRLPOOL
list name:
Water Forms
level:
14
realm:
Essence
type:
elementalist base
spell class:
F
duration:
10 minutes / level
range:
100'
area of effect:
100'R
sourcebook:
rolemaster companion 7
description: Creates a whirlpool that will draw in and sink any non-powered ship within 500'. The GM may allow a Sheer Folly (-50) sailing maneuver to escape.

spell name:
DEHYDRATION
list name:
Water Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target loses most of his body water. He must make a RR or lose 1 point of temporary St per 5% failure. Strength can only be regained through normal level advancement.

spell name:
LORD WATERFORM
list name:
Water Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Water Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
LORD WAVE
list name:
Water Forms
level:
25
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
10'
area of effect:
10'R/lvl
sourcebook:
rolemaster companion 7
description: Causes a wave of water to move away from the caster across the surface of a body of water. The wave will upset any boat and give swimmers a -200 to their swimming roll.

spell name:
MIST FORM
list name:
Water Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to transform his body into a cohesive ball of mist. The caster is aware of his surroundings and can fly at his normal walking speed. The caster can alter his shape so that he can seep through cracks in walls and under doors, etc. The caster cannot physically affect the world while in this form, except through spells from this list. While in this form, the caster can only be affected by water-destroying spells, and Heat and Electrical criticals are rolled on the Slaying Critical Strike Chart.

spell name:
WATERFORM TRUE
list name:
Water Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of a Water Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.